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5
.gitattributes
vendored
Normal file
5
.gitattributes
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
# Disable autocrlf on generated files, they always generate with LF
|
||||
# Add any extra files or paths here to make git stop saying they
|
||||
# are changed when only line endings change.
|
||||
src/generated/**/.cache/cache text eol=lf
|
||||
src/generated/**/*.json text eol=lf
|
||||
63
.gitignore
vendored
63
.gitignore
vendored
@@ -1,43 +1,26 @@
|
||||
## Based on GitHub's Eclipse .gitignore
|
||||
|
||||
classes/
|
||||
run/
|
||||
.gradle/
|
||||
build/
|
||||
gradle-app.setting
|
||||
|
||||
## IntelliJ IDEA
|
||||
|
||||
.idea/
|
||||
*.iml
|
||||
*.iws
|
||||
*.ipr
|
||||
|
||||
## Eclipse
|
||||
|
||||
eclipse/
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
# eclipse
|
||||
bin
|
||||
*.launch
|
||||
.settings
|
||||
.metadata
|
||||
.classpath
|
||||
.project
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
# idea
|
||||
out
|
||||
*.ipr
|
||||
*.iws
|
||||
*.iml
|
||||
.idea
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
# gradle
|
||||
build
|
||||
.gradle
|
||||
|
||||
# other
|
||||
eclipse
|
||||
run
|
||||
logs/*
|
||||
|
||||
# Files from Forge MDK
|
||||
forge*changelog.txt
|
||||
|
||||
520
LICENSE.txt
Normal file
520
LICENSE.txt
Normal file
@@ -0,0 +1,520 @@
|
||||
Unless noted below, Minecraft Forge, Forge Mod Loader, and all
|
||||
parts herein are licensed under the terms of the LGPL 2.1 found
|
||||
here http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt and
|
||||
copied below.
|
||||
|
||||
Homepage: http://minecraftforge.net/
|
||||
https://github.com/MinecraftForge/MinecraftForge
|
||||
|
||||
|
||||
A note on authorship:
|
||||
All source artifacts are property of their original author, with
|
||||
the exclusion of the contents of the patches directory and others
|
||||
copied from it from time to time. Authorship of the contents of
|
||||
the patches directory is retained by the Minecraft Forge project.
|
||||
This is because the patches are partially machine generated
|
||||
artifacts, and are changed heavily due to the way forge works.
|
||||
Individual attribution within them is impossible.
|
||||
|
||||
Consent:
|
||||
All contributions to Forge must consent to the release of any
|
||||
patch content to the Forge project.
|
||||
|
||||
A note on infectivity:
|
||||
The LGPL is chosen specifically so that projects may depend on Forge
|
||||
features without being infected with its license. That is the
|
||||
purpose of the LGPL. Mods and others using this code via ordinary
|
||||
Java mechanics for referencing libraries are specifically not bound
|
||||
by Forge's license for the Mod code.
|
||||
|
||||
|
||||
=== MCP Data ===
|
||||
This software includes data from the Minecraft Coder Pack (MCP), with kind permission
|
||||
from them. The license to MCP data is not transitive - distribution of this data by
|
||||
third parties requires independent licensing from the MCP team. This data is not
|
||||
redistributable without permission from the MCP team.
|
||||
|
||||
=== Sharing ===
|
||||
I grant permission for some parts of FML to be redistributed outside the terms of the LGPL, for the benefit of
|
||||
the minecraft modding community. All contributions to these parts should be licensed under the same additional grant.
|
||||
|
||||
-- Runtime patcher --
|
||||
License is granted to redistribute the runtime patcher code (src/main/java/net/minecraftforge/fml/common/patcher
|
||||
and subdirectories) under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
|
||||
|
||||
-- ASM transformers --
|
||||
License is granted to redistribute the ASM transformer code (src/main/java/net/minecraftforge/common/asm/ and subdirectories)
|
||||
under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
|
||||
|
||||
=========================================================================
|
||||
This software includes portions from the Apache Maven project at
|
||||
http://maven.apache.org/ specifically the ComparableVersion.java code. It is
|
||||
included based on guidelines at
|
||||
http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html
|
||||
with notices intact. The only change is a non-functional change of package name.
|
||||
|
||||
This software contains a partial repackaging of javaxdelta, a BSD licensed program for generating
|
||||
binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/
|
||||
authored by genman, heikok, pivot.
|
||||
The only changes are to replace some Trove collection types with standard Java collections, and repackaged.
|
||||
=========================================================================
|
||||
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
contains portions of the Library), rather than a "work that uses the
|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
that is part of the Library, the object code for the work may be a
|
||||
derivative work of the Library even though the source code is not.
|
||||
Whether this is true is especially significant if the work can be
|
||||
linked without the Library, or if the work is itself a library. The
|
||||
threshold for this to be true is not precisely defined by law.
|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
structure layouts and accessors, and small macros and small inline
|
||||
functions (ten lines or less in length), then the use of the object
|
||||
file is unrestricted, regardless of whether it is legally a derivative
|
||||
work. (Executables containing this object code plus portions of the
|
||||
Library will still fall under Section 6.)
|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
distribute the object code for the work under the terms of Section 6.
|
||||
Any executables containing that work also fall under Section 6,
|
||||
whether or not they are linked directly with the Library itself.
|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
53
README.txt
Normal file
53
README.txt
Normal file
@@ -0,0 +1,53 @@
|
||||
-------------------------------------------
|
||||
Source installation information for modders
|
||||
-------------------------------------------
|
||||
This code follows the Minecraft Forge installation methodology. It will apply
|
||||
some small patches to the vanilla MCP source code, giving you and it access
|
||||
to some of the data and functions you need to build a successful mod.
|
||||
|
||||
Note also that the patches are built against "unrenamed" MCP source code (aka
|
||||
srgnames) - this means that you will not be able to read them directly against
|
||||
normal code.
|
||||
|
||||
Source pack installation information:
|
||||
|
||||
Standalone source installation
|
||||
==============================
|
||||
|
||||
See the Forge Documentation online for more detailed instructions:
|
||||
http://mcforge.readthedocs.io/en/latest/gettingstarted/
|
||||
|
||||
Step 1: Open your command-line and browse to the folder where you extracted the zip file.
|
||||
|
||||
Step 2: You're left with a choice.
|
||||
If you prefer to use Eclipse:
|
||||
1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux)
|
||||
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
|
||||
or run "gradlew eclipse" to generate the project.
|
||||
(Current Issue)
|
||||
4. Open Project > Run/Debug Settings > Edit runClient and runServer > Environment
|
||||
5. Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4.
|
||||
|
||||
If you prefer to use IntelliJ:
|
||||
1. Open IDEA, and import project.
|
||||
2. Select your build.gradle file and have it import.
|
||||
3. Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
|
||||
4. Refresh the Gradle Project in IDEA if required.
|
||||
|
||||
If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again.
|
||||
|
||||
Should it still not work,
|
||||
Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
|
||||
or the Forge Project Discord discord.gg/UvedJ9m
|
||||
|
||||
Forge source installation
|
||||
=========================
|
||||
MinecraftForge ships with this code and installs it as part of the forge
|
||||
installation process, no further action is required on your part.
|
||||
|
||||
LexManos' Install Video
|
||||
=======================
|
||||
https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be
|
||||
|
||||
For more details update more often refer to the Forge Forums:
|
||||
http://www.minecraftforge.net/forum/index.php/topic,14048.0.html
|
||||
227
build.gradle
227
build.gradle
@@ -1,82 +1,187 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
jcenter()
|
||||
maven { url = "http://files.minecraftforge.net/maven" }
|
||||
}
|
||||
dependencies {
|
||||
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
|
||||
}
|
||||
}
|
||||
apply plugin: 'net.minecraftforge.gradle.forge'
|
||||
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
|
||||
|
||||
|
||||
version = "1.12.2-2.10"
|
||||
group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
archivesBaseName = "effortlessbuilding"
|
||||
|
||||
sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
|
||||
compileJava {
|
||||
sourceCompatibility = targetCompatibility = '1.8'
|
||||
plugins {
|
||||
id 'eclipse'
|
||||
id 'maven-publish'
|
||||
id 'net.minecraftforge.gradle' version '5.1.+'
|
||||
}
|
||||
|
||||
version = '1.19-2.40'
|
||||
group = 'nl.requios.effortlessbuilding'
|
||||
archivesBaseName = 'effortlessbuilding'
|
||||
|
||||
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
|
||||
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
|
||||
|
||||
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
|
||||
minecraft {
|
||||
version = "1.12.2-14.23.5.2825"
|
||||
runDir = "run"
|
||||
|
||||
// the mappings can be changed at any time, and must be in the following format.
|
||||
// snapshot_YYYYMMDD snapshot are built nightly.
|
||||
// stable_# stables are built at the discretion of the MCP team.
|
||||
// The mappings can be changed at any time, and must be in the following format.
|
||||
// snapshot_YYYYMMDD Snapshot are built nightly.
|
||||
// stable_# Stables are built at the discretion of the MCP team.
|
||||
// Use non-default mappings at your own risk. they may not always work.
|
||||
// simply re-run your setup task after changing the mappings to update your workspace.
|
||||
mappings = "stable_39"
|
||||
// Simply re-run your setup task after changing the mappings to update your workspace.
|
||||
mappings channel: 'official', version: '1.19.2'
|
||||
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
|
||||
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
|
||||
|
||||
// Default run configurations.
|
||||
// These can be tweaked, removed, or duplicated as needed.
|
||||
runs {
|
||||
client {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
// Recommended logging data for a userdev environment (SCAN,REGISTRIES,REGISTRYDUMP)
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
|
||||
property 'forge.enabledGameTestNamespaces', 'effortlessbuilding'
|
||||
|
||||
// Flywheel
|
||||
property 'mixin.env.remapRefMap', 'true'
|
||||
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
|
||||
|
||||
mods {
|
||||
effortlessbuilding {
|
||||
source sourceSets.main
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
server {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
property 'forge.enabledGameTestNamespaces', 'effortlessbuilding'
|
||||
|
||||
// Flywheel
|
||||
property 'mixin.env.remapRefMap', 'true'
|
||||
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
|
||||
|
||||
mods {
|
||||
effortlessbuilding {
|
||||
source sourceSets.main
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This run config launches GameTestServer and runs all registered gametests, then exits.
|
||||
// By default, the server will crash when no gametests are provided.
|
||||
// The gametest system is also enabled by default for other run configs under the /test command.
|
||||
gameTestServer {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
property 'forge.enabledGameTestNamespaces', 'effortlessbuilding'
|
||||
|
||||
mods {
|
||||
effortlessbuilding {
|
||||
source sourceSets.main
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
|
||||
args '--mod', 'effortlessbuilding', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
|
||||
|
||||
mods {
|
||||
effortlessbuilding {
|
||||
source sourceSets.main
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Include resources generated by data generators.
|
||||
sourceSets.main.resources { srcDir 'src/generated/resources' }
|
||||
|
||||
repositories {
|
||||
flatDir { dirs 'libs' }
|
||||
// Put repositories for dependencies here
|
||||
// ForgeGradle automatically adds the Forge maven and Maven Central for you
|
||||
|
||||
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
|
||||
// flatDir {
|
||||
// dir 'libs'
|
||||
// }
|
||||
|
||||
//Flywheel
|
||||
maven {
|
||||
name "tterrag maven"
|
||||
url "https://maven.tterrag.com/"
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// you may put jars on which you depend on in ./libs
|
||||
// or you may define them like so..
|
||||
//compile "some.group:artifact:version:classifier"
|
||||
//compile "some.group:artifact:version"
|
||||
|
||||
// real examples
|
||||
//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
|
||||
//compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
|
||||
// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed
|
||||
// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
|
||||
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
|
||||
minecraft 'net.minecraftforge:forge:1.19.2-43.1.47'
|
||||
|
||||
// the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
|
||||
//provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
|
||||
// Real mod deobf dependency examples - these get remapped to your current mappings
|
||||
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
|
||||
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
|
||||
// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency
|
||||
|
||||
// the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided,
|
||||
// except that these dependencies get remapped to your current MCP mappings
|
||||
//deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'
|
||||
//deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
|
||||
provided 'mod.chiselsandbits:chiselsandbits:14.30'
|
||||
// Examples using mod jars from ./libs
|
||||
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
|
||||
|
||||
// for more info...
|
||||
// For more info...
|
||||
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
|
||||
// http://www.gradle.org/docs/current/userguide/dependency_management.html
|
||||
|
||||
//Flywheel
|
||||
//Versions: https://maven.tterrag.com/com/jozufozu/flywheel/flywheel-forge-1.19.2/
|
||||
implementation fg.deobf("com.jozufozu.flywheel:flywheel-forge-1.19.2:0.6.8-13")
|
||||
}
|
||||
|
||||
processResources {
|
||||
// this will ensure that this task is redone when the versions change.
|
||||
inputs.property "version", project.version
|
||||
inputs.property "mcversion", project.minecraft.version
|
||||
|
||||
// replace stuff in mcmod.info, nothing else
|
||||
from(sourceSets.main.resources.srcDirs) {
|
||||
include 'mcmod.info'
|
||||
|
||||
// replace version and mcversion
|
||||
expand 'version':project.version, 'mcversion':project.minecraft.version
|
||||
}
|
||||
|
||||
// copy everything else except the mcmod.info
|
||||
from(sourceSets.main.resources.srcDirs) {
|
||||
exclude 'mcmod.info'
|
||||
// Example for how to get properties into the manifest for reading by the runtime..
|
||||
jar {
|
||||
manifest {
|
||||
attributes([
|
||||
"Specification-Title": "effortlessbuilding",
|
||||
"Specification-Vendor": "requios",
|
||||
"Specification-Version": "1", // We are version 1 of ourselves
|
||||
"Implementation-Title": project.name,
|
||||
"Implementation-Version": project.jar.archiveVersion,
|
||||
"Implementation-Vendor" :"requios",
|
||||
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
// Example configuration to allow publishing using the maven-publish plugin
|
||||
// This is the preferred method to reobfuscate your jar file
|
||||
jar.finalizedBy('reobfJar')
|
||||
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
|
||||
// publish.dependsOn('reobfJar')
|
||||
|
||||
publishing {
|
||||
publications {
|
||||
mavenJava(MavenPublication) {
|
||||
artifact jar
|
||||
}
|
||||
}
|
||||
repositories {
|
||||
maven {
|
||||
url "file://${project.projectDir}/mcmodsrepo"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tasks.withType(JavaCompile).configureEach {
|
||||
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
|
||||
}
|
||||
|
||||
4
gradle.properties
Normal file
4
gradle.properties
Normal file
@@ -0,0 +1,4 @@
|
||||
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
|
||||
# This is required to provide enough memory for the Minecraft decompilation process.
|
||||
org.gradle.jvmargs=-Xmx3G
|
||||
org.gradle.daemon=false
|
||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Binary file not shown.
3
gradle/wrapper/gradle-wrapper.properties
vendored
3
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,6 +1,5 @@
|
||||
#Mon Sep 14 12:28:28 PDT 2015
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14-bin.zip
|
||||
|
||||
302
gradlew
vendored
302
gradlew
vendored
@@ -1,79 +1,129 @@
|
||||
#!/usr/bin/env bash
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright <20> 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions <20>$var<61>, <20>${var}<7D>, <20>${var:-default}<7D>, <20>${var+SET}<7D>,
|
||||
# <20>${var#prefix}<7D>, <20>${var%suffix}<7D>, and <20>$( cmd )<29>;
|
||||
# * compound commands having a testable exit status, especially <20>case<73>;
|
||||
# * various built-in commands including <20>command<6E>, <20>set<65>, and <20>ulimit<69>.
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
APP_BASE_NAME=${0##*/}
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
MAX_FD=maximum
|
||||
|
||||
warn ( ) {
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
} >&2
|
||||
|
||||
die ( ) {
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
nonstop=false
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
# For Cygwin, ensure paths are in UNIX format before anything is touched.
|
||||
if $cygwin ; then
|
||||
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
|
||||
fi
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >&-
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >&-
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
@@ -82,7 +132,7 @@ Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
JAVACMD=java
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
@@ -90,75 +140,95 @@ location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
|
||||
function splitJvmOpts() {
|
||||
JVM_OPTS=("$@")
|
||||
}
|
||||
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
|
||||
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command;
|
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||
# shell script including quotes and variable substitutions, so put them in
|
||||
# double quotes to make sure that they get re-expanded; and
|
||||
# * put everything else in single quotes, so that it's not re-expanded.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
|
||||
53
gradlew.bat
vendored
53
gradlew.bat
vendored
@@ -1,3 +1,19 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@@ -8,20 +24,23 @@
|
||||
@rem Set local scope for the variables with windows NT shell
|
||||
if "%OS%"=="Windows_NT" setlocal
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
|
||||
set DIRNAME=%~dp0
|
||||
if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
@@ -35,7 +54,7 @@ goto fail
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
@@ -45,34 +64,14 @@ echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windowz variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
if "%@eval[2+2]" == "4" goto 4NT_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
goto execute
|
||||
|
||||
:4NT_args
|
||||
@rem Get arguments from the 4NT Shell from JP Software
|
||||
set CMD_LINE_ARGS=%$
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
|
||||
Binary file not shown.
6
settings.gradle
Normal file
6
settings.gradle
Normal file
@@ -0,0 +1,6 @@
|
||||
pluginManagement {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
maven { url = 'https://maven.minecraftforge.net/' }
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraftforge.common.config.Config;
|
||||
|
||||
import static net.minecraftforge.common.config.Config.*;
|
||||
|
||||
@Config(modid = EffortlessBuilding.MODID, name = "EffortlessBuilding", type = Type.INSTANCE, category = "")
|
||||
public class BuildConfig {
|
||||
|
||||
public static Reach reach = new Reach();
|
||||
public static SurvivalBalancers survivalBalancers = new SurvivalBalancers();
|
||||
public static Visuals visuals = new Visuals();
|
||||
|
||||
public static class Reach {
|
||||
@Comment({"Reach: how far away the player can place blocks using mirror/array etc.",
|
||||
"Enable the crafting of reach upgrades to increase reach.",
|
||||
"If disabled, reach is set to level 3 for survival players."})
|
||||
public boolean enableReachUpgrades = true;
|
||||
|
||||
@Comment({"Maximum reach in creative",
|
||||
"Keep in mind that chunks need to be loaded to be able to place blocks inside."})
|
||||
public int maxReachCreative = 200;
|
||||
|
||||
@Comment({"Maximum reach in survival without upgrades",
|
||||
"Reach upgrades are craftable consumables that permanently increase reach.",
|
||||
"Set to 0 to disable Effortless Building until the player has consumed a reach upgrade."})
|
||||
public int maxReachLevel0 = 20;
|
||||
|
||||
@Comment("Maximum reach in survival with one upgrade")
|
||||
public int maxReachLevel1 = 50;
|
||||
|
||||
@Comment("Maximum reach in survival with two upgrades")
|
||||
public int maxReachLevel2 = 100;
|
||||
|
||||
@Comment("Maximum reach in survival with three upgrades")
|
||||
public int maxReachLevel3 = 200;
|
||||
}
|
||||
|
||||
public static class SurvivalBalancers {
|
||||
@Comment({"Allows a survival player to break blocks that are far away, in addition to placing blocks.",
|
||||
"Note: this allows insta-breaking of blocks in survival."})
|
||||
public boolean breakFar = false;
|
||||
|
||||
@Comment({"Increases the time to mine a block when breaking multiple at once.",
|
||||
"Mining time depends on how many blocks, what type of blocks, and the percentage below.",
|
||||
"Example: breaking 1 dirt + 1 obsidian takes the time of breaking 1 dirt + 1 obsidian."})
|
||||
public boolean increasedMiningTime = true;
|
||||
|
||||
@Comment({"How much the mining time of each additional block counts towards an increased mining time.",
|
||||
"A percentage between 0% and 100%, where 0% is the same as disabling it,",
|
||||
"and 100% takes as much time as breaking each block individually.",
|
||||
"The block in front of you always counts as 100%."})
|
||||
@RangeInt(min = 0, max = 200)
|
||||
public int miningTimePercentage = 50;
|
||||
|
||||
@Comment({"Determines what blocks can be replaced in survival.",
|
||||
"-1: only blocks that can be harvested by hand (default)",
|
||||
"0: blocks that can be harvested with wooden oref gold tools",
|
||||
"1: blocks that can be harvested with stone tools",
|
||||
"2: blocks that can be harvested with iron tools",
|
||||
"3: blocks that can be harvested with diamond tools",
|
||||
})
|
||||
@RangeInt(min = -1, max = 3)
|
||||
public int quickReplaceMiningLevel = -1;
|
||||
|
||||
@Comment({"How many placements are remembered for the undo functionality."})
|
||||
@RequiresMcRestart
|
||||
public int undoStackSize = 10;
|
||||
}
|
||||
|
||||
public static class Visuals {
|
||||
@Comment({"Show a block preview if you have a block in hand on build mode NORMAL"})
|
||||
public boolean alwaysShowBlockPreview = false;
|
||||
|
||||
@Comment({"How long the dissolve effect takes when placing blocks.",
|
||||
"Default between 30 and 60 ticks, you can multiply that here.",
|
||||
"Recommended values:",
|
||||
"Snappy: 0.7",
|
||||
"Relaxing: 1.5"})
|
||||
public double dissolveTimeMultiplier = 1.0;
|
||||
|
||||
@Comment({"Switch to using the simple performance shader when placing more than this many blocks."})
|
||||
public int shaderTreshold = 1500;
|
||||
|
||||
@Comment({"Use fancy shaders while placing blocks"})
|
||||
public boolean useShaders = true;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
|
||||
public class ClientConfig {
|
||||
|
||||
private static final ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
|
||||
public static final Visuals visuals = new Visuals(builder);
|
||||
public static final ForgeConfigSpec spec = builder.build();
|
||||
|
||||
public static class Visuals {
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> showBlockPreviews;
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> alwaysShowBlockPreview;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxBlockPreviews;
|
||||
|
||||
public Visuals(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("Visuals");
|
||||
|
||||
showBlockPreviews = builder
|
||||
.comment("Show previews of the blocks while placing them")
|
||||
.define("useShaders", true);
|
||||
|
||||
alwaysShowBlockPreview = builder
|
||||
.comment("Show a block preview if you have a block in hand even in the 'Disabled' build mode")
|
||||
.define("alwaysShowBlockPreview", false);
|
||||
|
||||
maxBlockPreviews = builder
|
||||
.comment("Don't show block previews when placing more than this many blocks. " +
|
||||
"The outline will always be rendered.")
|
||||
.define("shaderTreshold", 500);
|
||||
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
337
src/main/java/nl/requios/effortlessbuilding/ClientEvents.java
Normal file
337
src/main/java/nl/requios/effortlessbuilding/ClientEvents.java
Normal file
@@ -0,0 +1,337 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.client.KeyMapping;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.client.renderer.ShaderInstance;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.SoundType;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.phys.BlockHitResult;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
|
||||
import net.minecraftforge.client.event.RegisterShadersEvent;
|
||||
import net.minecraftforge.client.event.ScreenEvent;
|
||||
import net.minecraftforge.client.settings.KeyConflictContext;
|
||||
import net.minecraftforge.client.settings.KeyModifier;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.PlayerSettingsGui;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.*;
|
||||
import nl.requios.effortlessbuilding.render.BuildRenderTypes;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
@EventBusSubscriber(Dist.CLIENT)
|
||||
public class ClientEvents {
|
||||
|
||||
public static KeyMapping[] keyBindings;
|
||||
public static HitResult previousLookAt;
|
||||
public static HitResult currentLookAt;
|
||||
public static int ticksInGame = 0;
|
||||
private static int placeCooldown = 0;
|
||||
private static int breakCooldown = 0;
|
||||
|
||||
//Mod Bus Events
|
||||
@EventBusSubscriber(value = Dist.CLIENT, bus = EventBusSubscriber.Bus.MOD)
|
||||
public static class ModBusEvents {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerKeyMappings(RegisterKeyMappingsEvent event) {
|
||||
EffortlessBuilding.log("Registering KeyMappings!");
|
||||
|
||||
// register key bindings
|
||||
keyBindings = new KeyMapping[6];
|
||||
|
||||
// instantiate the key bindings
|
||||
keyBindings[0] = new KeyMapping("key.effortlessbuilding.hud.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_KP_ADD, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[1] = new KeyMapping("key.effortlessbuilding.replace.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_KP_SUBTRACT, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[2] = new KeyMapping("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_LEFT_ALT, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[3] = new KeyMapping("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, InputConstants.getKey(GLFW.GLFW_KEY_Z, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[4] = new KeyMapping("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, InputConstants.getKey(GLFW.GLFW_KEY_Y, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[5] = new KeyMapping("key.effortlessbuilding.altplacement.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_LEFT_CONTROL, 0), "key.effortlessbuilding.category");
|
||||
|
||||
for (KeyMapping keyBinding : keyBindings) {
|
||||
event.register(keyBinding);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerShaders(RegisterShadersEvent event) throws IOException {
|
||||
event.registerShader(new ShaderInstance(event.getResourceManager(),
|
||||
new ResourceLocation(EffortlessBuilding.MODID, "dissolve"),
|
||||
DefaultVertexFormat.BLOCK),
|
||||
shaderInstance -> BuildRenderTypes.dissolveShaderInstance = shaderInstance);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onClientTick(TickEvent.ClientTickEvent event) {
|
||||
if (event.phase == TickEvent.Phase.START) {
|
||||
onMouseInput();
|
||||
|
||||
//Update previousLookAt
|
||||
HitResult objectMouseOver = Minecraft.getInstance().hitResult;
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (objectMouseOver == null) return;
|
||||
|
||||
if (currentLookAt == null) {
|
||||
currentLookAt = objectMouseOver;
|
||||
previousLookAt = objectMouseOver;
|
||||
return;
|
||||
}
|
||||
|
||||
if (objectMouseOver.getType() == HitResult.Type.BLOCK) {
|
||||
if (currentLookAt.getType() != HitResult.Type.BLOCK) {
|
||||
currentLookAt = objectMouseOver;
|
||||
previousLookAt = objectMouseOver;
|
||||
} else {
|
||||
if (((BlockHitResult) currentLookAt).getBlockPos() != ((BlockHitResult) objectMouseOver).getBlockPos()) {
|
||||
previousLookAt = currentLookAt;
|
||||
currentLookAt = objectMouseOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (event.phase == TickEvent.Phase.END) {
|
||||
Screen gui = Minecraft.getInstance().screen;
|
||||
if (gui == null || !gui.isPauseScreen()) {
|
||||
ticksInGame++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void onMouseInput() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
LocalPlayer player = mc.player;
|
||||
if (player == null) return;
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
|
||||
if (mc.screen != null ||
|
||||
buildMode == BuildModes.BuildModeEnum.DISABLED ||
|
||||
RadialMenu.instance.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mc.options.keyUse.isDown()) {
|
||||
|
||||
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
|
||||
|
||||
if (placeCooldown <= 0) {
|
||||
placeCooldown = 4;
|
||||
|
||||
ItemStack currentItemStack = player.getItemInHand(InteractionHand.MAIN_HAND);
|
||||
if (currentItemStack.getItem() instanceof BlockItem ||
|
||||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isShiftKeyDown())) {
|
||||
|
||||
ItemStack itemStack = CompatHelper.getItemBlockFromStack(currentItemStack);
|
||||
|
||||
//find position in distance
|
||||
HitResult lookingAt = getLookingAt(player);
|
||||
if (lookingAt != null && lookingAt.getType() == HitResult.Type.BLOCK) {
|
||||
BlockHitResult blockLookingAt = (BlockHitResult) lookingAt;
|
||||
|
||||
BuildModes.onBlockPlacedMessage(player, new BlockPlacedMessage(blockLookingAt, true));
|
||||
PacketHandler.INSTANCE.sendToServer(new BlockPlacedMessage(blockLookingAt, true));
|
||||
|
||||
//play sound if further than normal
|
||||
if ((blockLookingAt.getLocation().subtract(player.getEyePosition(1f))).lengthSqr() > 25f &&
|
||||
itemStack.getItem() instanceof BlockItem) {
|
||||
|
||||
BlockState state = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState();
|
||||
BlockPos blockPos = blockLookingAt.getBlockPos();
|
||||
SoundType soundType = state.getBlock().getSoundType(state, player.level, blockPos, player);
|
||||
player.level.playSound(player, player.blockPosition(), soundType.getPlaceSound(), SoundSource.BLOCKS,
|
||||
0.4f, soundType.getPitch());
|
||||
player.swing(InteractionHand.MAIN_HAND);
|
||||
}
|
||||
} else {
|
||||
BuildModes.onBlockPlacedMessage(player, new BlockPlacedMessage());
|
||||
PacketHandler.INSTANCE.sendToServer(new BlockPlacedMessage());
|
||||
}
|
||||
}
|
||||
} else if (buildMode == BuildModes.BuildModeEnum.SINGLE) {
|
||||
placeCooldown--;
|
||||
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
|
||||
}
|
||||
} else {
|
||||
placeCooldown = 0;
|
||||
}
|
||||
|
||||
if (mc.options.keyAttack.isDown()) {
|
||||
|
||||
//Break block in distance in creative (or survival if enabled in config)
|
||||
if (breakCooldown <= 0) {
|
||||
breakCooldown = 4;
|
||||
|
||||
HitResult lookingAt = getLookingAt(player);
|
||||
if (lookingAt != null && lookingAt.getType() == HitResult.Type.BLOCK) {
|
||||
BlockHitResult blockLookingAt = (BlockHitResult) lookingAt;
|
||||
|
||||
BuildModes.onBlockBrokenMessage(player, new BlockBrokenMessage(blockLookingAt));
|
||||
PacketHandler.INSTANCE.sendToServer(new BlockBrokenMessage(blockLookingAt));
|
||||
|
||||
//play sound if further than normal
|
||||
if ((blockLookingAt.getLocation().subtract(player.getEyePosition(1f))).lengthSqr() > 25f) {
|
||||
|
||||
BlockPos blockPos = blockLookingAt.getBlockPos();
|
||||
BlockState state = player.level.getBlockState(blockPos);
|
||||
SoundType soundtype = state.getBlock().getSoundType(state, player.level, blockPos, player);
|
||||
player.level.playSound(player, player.blockPosition(), soundtype.getBreakSound(), SoundSource.BLOCKS,
|
||||
0.4f, soundtype.getPitch());
|
||||
player.swing(InteractionHand.MAIN_HAND);
|
||||
}
|
||||
} else {
|
||||
BuildModes.onBlockBrokenMessage(player, new BlockBrokenMessage());
|
||||
PacketHandler.INSTANCE.sendToServer(new BlockBrokenMessage());
|
||||
}
|
||||
} else if (buildMode == BuildModes.BuildModeEnum.SINGLE) {
|
||||
breakCooldown--;
|
||||
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
|
||||
}
|
||||
|
||||
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
|
||||
|
||||
} else {
|
||||
breakCooldown = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent(receiveCanceled = true)
|
||||
public static void onKeyPress(InputEvent.Key event) {
|
||||
LocalPlayer player = Minecraft.getInstance().player;
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
//Remember to send packet to server if necessary
|
||||
//Show Modifier Settings GUI
|
||||
if (keyBindings[0].consumeClick()) {
|
||||
openModifierSettings();
|
||||
}
|
||||
|
||||
//QuickReplace toggle
|
||||
if (keyBindings[1].consumeClick()) {
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set " + ChatFormatting.GOLD + "Quick Replace " + ChatFormatting.RESET + (
|
||||
modifierSettings.doQuickReplace() ? "on" : "off"));
|
||||
PacketHandler.INSTANCE.sendToServer(new ModifierSettingsMessage(modifierSettings));
|
||||
}
|
||||
|
||||
//Radial menu
|
||||
if (keyBindings[2].isDown()) {
|
||||
if (ReachHelper.getMaxReach(player) > 0) {
|
||||
if (!RadialMenu.instance.isVisible()) {
|
||||
Minecraft.getInstance().setScreen(RadialMenu.instance);
|
||||
}
|
||||
} else {
|
||||
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
|
||||
}
|
||||
}
|
||||
|
||||
//Undo (Ctrl+Z)
|
||||
if (keyBindings[3].consumeClick()) {
|
||||
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.UNDO;
|
||||
ModeOptions.performAction(player, action);
|
||||
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
//Redo (Ctrl+Y)
|
||||
if (keyBindings[4].consumeClick()) {
|
||||
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.REDO;
|
||||
ModeOptions.performAction(player, action);
|
||||
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
//Change placement mode
|
||||
if (keyBindings[5].consumeClick()) {
|
||||
//Toggle between first two actions of the first option of the current build mode
|
||||
BuildModes.BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
if (currentBuildMode.options.length > 0) {
|
||||
ModeOptions.OptionEnum option = currentBuildMode.options[0];
|
||||
if (option.actions.length >= 2) {
|
||||
if (ModeOptions.getOptionSetting(option) == option.actions[0]) {
|
||||
ModeOptions.performAction(player, option.actions[1]);
|
||||
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(option.actions[1]));
|
||||
} else {
|
||||
ModeOptions.performAction(player, option.actions[0]);
|
||||
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(option.actions[0]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void openModifierSettings() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
LocalPlayer player = mc.player;
|
||||
if (player == null) return;
|
||||
|
||||
//Disabled if max reach is 0, might be set in the config that way.
|
||||
if (ReachHelper.getMaxReach(player) == 0) {
|
||||
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
|
||||
} else {
|
||||
mc.setScreen(new ModifierSettingsGui());
|
||||
}
|
||||
}
|
||||
|
||||
public static void openPlayerSettings() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
mc.setScreen(new PlayerSettingsGui());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onGuiOpen(ScreenEvent event) {
|
||||
Player player = Minecraft.getInstance().player;
|
||||
if (player != null) {
|
||||
BuildModes.initializeMode(player);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isKeybindDown(int keybindIndex) {
|
||||
return InputConstants.isKeyDown(
|
||||
Minecraft.getInstance().getWindow().getWindow(),
|
||||
keyBindings[2].getKey().getValue());
|
||||
}
|
||||
|
||||
public static HitResult getLookingAt(Player player) {
|
||||
Level world = player.level;
|
||||
|
||||
//base distance off of player ability (config)
|
||||
float raytraceRange = ReachHelper.getPlacementReach(player);
|
||||
|
||||
Vec3 look = player.getLookAngle();
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
Vec3 end = new Vec3(player.getX() + look.x * raytraceRange, player.getY() + player.getEyeHeight() + look.y * raytraceRange, player.getZ() + look.z * raytraceRange);
|
||||
// return player.rayTrace(raytraceRange, 1f, RayTraceFluidMode.NEVER);
|
||||
//TODO 1.14 check if correct
|
||||
return world.clip(new ClipContext(start, end, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, player));
|
||||
}
|
||||
|
||||
}
|
||||
103
src/main/java/nl/requios/effortlessbuilding/CommonConfig.java
Normal file
103
src/main/java/nl/requios/effortlessbuilding/CommonConfig.java
Normal file
@@ -0,0 +1,103 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache;
|
||||
|
||||
public class CommonConfig {
|
||||
|
||||
private static final ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
|
||||
public static final Reach reach = new Reach(builder);
|
||||
public static final SurvivalBalancers survivalBalancers = new SurvivalBalancers(builder);
|
||||
public static final Visuals visuals = new Visuals(builder);
|
||||
public static final ForgeConfigSpec spec = builder.build();
|
||||
|
||||
public static class Reach {
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> enableReachUpgrades;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachCreative;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel0;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel1;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel2;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel3;
|
||||
|
||||
public Reach(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("Reach");
|
||||
enableReachUpgrades = builder
|
||||
.comment("Reach: how far away the player can place blocks using mirror/array etc.",
|
||||
"Enable the crafting of reach upgrades to increase reach.",
|
||||
"If disabled, reach is set to level 3 for survival players.")
|
||||
.define("enableReachUpgrades", true);
|
||||
|
||||
maxReachCreative = builder
|
||||
.comment("Maximum reach in creative",
|
||||
"Keep in mind that chunks need to be loaded to be able to place blocks inside.")
|
||||
.define("maxReachCreative", 200);
|
||||
|
||||
maxReachLevel0 = builder
|
||||
.comment("Maximum reach in survival without upgrades",
|
||||
"Reach upgrades are craftable consumables that permanently increase reach.",
|
||||
"Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.")
|
||||
.define("maxReachLevel0", 20);
|
||||
|
||||
maxReachLevel1 = builder
|
||||
.comment("Maximum reach in survival with one upgrade")
|
||||
.define("maxReachLevel1", 50);
|
||||
|
||||
maxReachLevel2 = builder
|
||||
.comment("Maximum reach in survival with two upgrades")
|
||||
.define("maxReachLevel2", 100);
|
||||
|
||||
maxReachLevel3 = builder
|
||||
.comment("Maximum reach in survival with three upgrades")
|
||||
.define("maxReachLevel3", 200);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class SurvivalBalancers {
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> quickReplaceMiningLevel;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> undoStackSize;
|
||||
|
||||
public SurvivalBalancers(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("SurvivalBalancers");
|
||||
|
||||
quickReplaceMiningLevel = builder
|
||||
.comment("Determines what blocks can be replaced in survival.",
|
||||
"-1: only blocks that can be harvested by hand (default)",
|
||||
"0: blocks that can be harvested with wooden or gold tools",
|
||||
"1: blocks that can be harvested with stone tools",
|
||||
"2: blocks that can be harvested with iron tools",
|
||||
"3: blocks that can be harvested with diamond tools",
|
||||
"4: blocks that can be harvested with netherite tools")
|
||||
.defineInRange("quickReplaceMiningLevel", -1, -1, 3);
|
||||
|
||||
undoStackSize = builder
|
||||
.comment("How many placements are remembered for the undo functionality.")
|
||||
.worldRestart()
|
||||
.define("undoStackSize", 10);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Visuals {
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> appearAnimationLength;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> breakAnimationLength;
|
||||
|
||||
public Visuals(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("Visuals");
|
||||
|
||||
appearAnimationLength = builder
|
||||
.comment("How long it takes for a block to appear when placed in ticks.",
|
||||
"Set to 0 to disable animation.")
|
||||
.define("appearAnimationLength", 5);
|
||||
|
||||
breakAnimationLength = builder
|
||||
.comment("How long the break animation is in ticks.",
|
||||
"Set to 0 to disable animation.")
|
||||
.define("breakAnimationLength", 10);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
196
src/main/java/nl/requios/effortlessbuilding/CommonEvents.java
Normal file
196
src/main/java/nl/requios/effortlessbuilding/CommonEvents.java
Normal file
@@ -0,0 +1,196 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.entity.Entity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.common.capabilities.RegisterCapabilitiesEvent;
|
||||
import net.minecraftforge.common.util.FakePlayer;
|
||||
import net.minecraftforge.event.AttachCapabilitiesEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.event.level.BlockEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import net.minecraftforge.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.AddUndoMessage;
|
||||
import nl.requios.effortlessbuilding.network.ClearUndoMessage;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
|
||||
|
||||
@EventBusSubscriber
|
||||
public class CommonEvents {
|
||||
|
||||
//Mod Bus Events
|
||||
@EventBusSubscriber(bus = EventBusSubscriber.Bus.MOD)
|
||||
public static class ModBusEvents {
|
||||
|
||||
@SubscribeEvent
|
||||
public void registerCapabilities(RegisterCapabilitiesEvent event){
|
||||
event.register(ModifierCapabilityManager.IModifierCapability.class);
|
||||
event.register(ModeCapabilityManager.IModeCapability.class);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
|
||||
if (event.getObject() instanceof FakePlayer) return;
|
||||
if (event.getObject() instanceof Player) {
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "build_modifier"), new ModifierCapabilityManager.Provider());
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "build_mode"), new ModeCapabilityManager.Provider());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onTick(TickEvent.LevelTickEvent event) {
|
||||
if (event.phase != TickEvent.Phase.START) return;
|
||||
|
||||
EffortlessBuilding.DELAYED_BLOCK_PLACER.tick();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onBlockPlaced(BlockEvent.EntityPlaceEvent event) {
|
||||
if (event.getLevel().isClientSide()) return;
|
||||
|
||||
if (!(event.getEntity() instanceof Player)) return;
|
||||
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
ServerPlayer player = ((ServerPlayer) event.getEntity());
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
|
||||
if (buildMode != BuildModes.BuildModeEnum.DISABLED) {
|
||||
|
||||
//Only cancel if itemblock in hand
|
||||
//Fixed issue with e.g. Create Wrench shift-rightclick disassembling being cancelled.
|
||||
ItemStack currentItemStack = player.getItemInHand(InteractionHand.MAIN_HAND);
|
||||
if (currentItemStack.getItem() instanceof BlockItem ||
|
||||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isShiftKeyDown())) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
|
||||
} else if (modifierSettings.doQuickReplace()) {
|
||||
//Cancel event and send message if QuickReplace
|
||||
event.setCanceled(true);
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new RequestLookAtMessage(true));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()));
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block placing
|
||||
//But modifiers should still work
|
||||
|
||||
//Send message to client, which sends message back with raytrace info
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new RequestLookAtMessage(false));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()));
|
||||
}
|
||||
|
||||
// Stat<ResourceLocation> blocksPlacedStat = StatList.CUSTOM.get(new ResourceLocation(EffortlessBuilding.MODID, "blocks_placed"));
|
||||
// player.getStats().increment(player, blocksPlacedStat, 1);
|
||||
//
|
||||
// System.out.println(player.getStats().getValue(blocksPlacedStat));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onBlockBroken(BlockEvent.BreakEvent event) {
|
||||
if (event.getLevel().isClientSide()) return;
|
||||
|
||||
if (event.getPlayer() instanceof FakePlayer) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
//If cant break far then dont cancel event ever
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
|
||||
if (buildMode != BuildModes.BuildModeEnum.DISABLED && ReachHelper.canBreakFar(event.getPlayer())) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block breaking
|
||||
//But modifiers and QuickReplace should still work
|
||||
//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
|
||||
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
|
||||
|
||||
//Add to undo stack in client
|
||||
if (event.getPlayer() instanceof ServerPlayer && event.getState() != null && event.getPos() != null) {
|
||||
PacketDistributor.PacketTarget packetTarget = PacketDistributor.PLAYER.with(() -> (ServerPlayer) event.getPlayer());
|
||||
if (packetTarget != null)
|
||||
PacketHandler.INSTANCE.send(packetTarget, new AddUndoMessage(event.getPos(), event.getState(), Blocks.AIR.defaultBlockState()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedOut(PlayerEvent.PlayerLoggedOutEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
if (player.getCommandSenderWorld().isClientSide) return;
|
||||
|
||||
UndoRedo.clear(player);
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new ClearUndoMessage());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
if (player.getCommandSenderWorld().isClientSide) return;
|
||||
|
||||
//Set build mode to normal
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
modeSettings.setBuildMode(BuildModes.BuildModeEnum.DISABLED);
|
||||
ModeSettingsManager.setModeSettings(player, modeSettings);
|
||||
|
||||
//Disable modifiers
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.getMirrorSettings().enabled = false;
|
||||
modifierSettings.getRadialMirrorSettings().enabled = false;
|
||||
modifierSettings.getArraySettings().enabled = false;
|
||||
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
|
||||
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
|
||||
UndoRedo.clear(player);
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new ClearUndoMessage());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerClone(PlayerEvent.Clone event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
//Attach capabilities on death, otherwise crash
|
||||
Player oldPlayer = event.getOriginal();
|
||||
oldPlayer.revive();
|
||||
|
||||
Player newPlayer = event.getEntity();
|
||||
ModifierSettingsManager.setModifierSettings(newPlayer, ModifierSettingsManager.getModifierSettings(oldPlayer));
|
||||
ModeSettingsManager.setModeSettings(newPlayer, ModeSettingsManager.getModeSettings(oldPlayer));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,141 +1,107 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import net.minecraftforge.common.capabilities.CapabilityManager;
|
||||
import net.minecraftforge.common.config.Config;
|
||||
import net.minecraftforge.common.config.ConfigManager;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.inventory.AbstractContainerMenu;
|
||||
import net.minecraft.world.inventory.MenuType;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.eventbus.api.IEventBus;
|
||||
import net.minecraftforge.fml.DistExecutor;
|
||||
import net.minecraftforge.fml.ModLoadingContext;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.Mod.EventHandler;
|
||||
import net.minecraftforge.fml.common.SidedProxy;
|
||||
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
|
||||
import net.minecraftforge.fml.common.network.NetworkRegistry;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.command.CommandReach;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
|
||||
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||
import net.minecraftforge.network.IContainerFactory;
|
||||
import net.minecraftforge.registries.DeferredRegister;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
import net.minecraftforge.registries.RegistryObject;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.gui.RandomizerBagGuiHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade1;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade2;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade3;
|
||||
import nl.requios.effortlessbuilding.network.*;
|
||||
import nl.requios.effortlessbuilding.gui.DiamondRandomizerBagContainer;
|
||||
import nl.requios.effortlessbuilding.gui.GoldenRandomizerBagContainer;
|
||||
import nl.requios.effortlessbuilding.gui.RandomizerBagContainer;
|
||||
import nl.requios.effortlessbuilding.helper.DelayedBlockPlacer;
|
||||
import nl.requios.effortlessbuilding.item.*;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import nl.requios.effortlessbuilding.proxy.IProxy;
|
||||
import nl.requios.effortlessbuilding.proxy.ServerProxy;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
@Mod(modid = EffortlessBuilding.MODID, name = EffortlessBuilding.NAME, version = EffortlessBuilding.VERSION)
|
||||
@Mod.EventBusSubscriber
|
||||
public class EffortlessBuilding
|
||||
{
|
||||
public static final String MODID = "effortlessbuilding";
|
||||
public static final String NAME = "Effortless Building";
|
||||
public static final String VERSION = "1.12.2-2.10";
|
||||
@Mod(EffortlessBuilding.MODID)
|
||||
public class EffortlessBuilding {
|
||||
|
||||
@Mod.Instance(EffortlessBuilding.MODID)
|
||||
public static EffortlessBuilding instance;
|
||||
public static final String MODID = "effortlessbuilding";
|
||||
public static final Logger logger = LogManager.getLogger();
|
||||
|
||||
public static Logger logger;
|
||||
public static EffortlessBuilding instance;
|
||||
public static IProxy proxy = DistExecutor.safeRunForDist(() -> ClientProxy::new, () -> ServerProxy::new);
|
||||
|
||||
@SidedProxy(
|
||||
clientSide="nl.requios.effortlessbuilding.proxy.ClientProxy",
|
||||
serverSide="nl.requios.effortlessbuilding.proxy.ServerProxy"
|
||||
)
|
||||
public static IProxy proxy;
|
||||
public static final DelayedBlockPlacer DELAYED_BLOCK_PLACER = new DelayedBlockPlacer();
|
||||
|
||||
public static final SimpleNetworkWrapper packetHandler = NetworkRegistry.INSTANCE.newSimpleChannel(EffortlessBuilding.MODID);
|
||||
//Registration
|
||||
private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
|
||||
private static final DeferredRegister<MenuType<?>> CONTAINERS = DeferredRegister.create(ForgeRegistries.MENU_TYPES, EffortlessBuilding.MODID);
|
||||
|
||||
public static final ItemRandomizerBag ITEM_RANDOMIZER_BAG = new ItemRandomizerBag();
|
||||
public static final ItemReachUpgrade1 ITEM_REACH_UPGRADE_1 = new ItemReachUpgrade1();
|
||||
public static final ItemReachUpgrade2 ITEM_REACH_UPGRADE_2 = new ItemReachUpgrade2();
|
||||
public static final ItemReachUpgrade3 ITEM_REACH_UPGRADE_3 = new ItemReachUpgrade3();
|
||||
public static final RegistryObject<Item> RANDOMIZER_BAG_ITEM = ITEMS.register("randomizer_bag", RandomizerBagItem::new);
|
||||
public static final RegistryObject<Item> GOLDEN_RANDOMIZER_BAG_ITEM = ITEMS.register("golden_randomizer_bag", GoldenRandomizerBagItem::new);
|
||||
public static final RegistryObject<Item> DIAMOND_RANDOMIZER_BAG_ITEM = ITEMS.register("diamond_randomizer_bag", DiamondRandomizerBagItem::new);
|
||||
public static final RegistryObject<Item> REACH_UPGRADE_1_ITEM = ITEMS.register("reach_upgrade1", ReachUpgrade1Item::new);
|
||||
public static final RegistryObject<Item> REACH_UPGRADE_2_ITEM = ITEMS.register("reach_upgrade2", ReachUpgrade2Item::new);
|
||||
public static final RegistryObject<Item> REACH_UPGRADE_3_ITEM = ITEMS.register("reach_upgrade3", ReachUpgrade3Item::new);
|
||||
|
||||
public static final Block[] BLOCKS = {
|
||||
};
|
||||
public static final RegistryObject<MenuType<RandomizerBagContainer>> RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("randomizer_bag", () -> registerContainer(RandomizerBagContainer::new));
|
||||
public static final RegistryObject<MenuType<GoldenRandomizerBagContainer>> GOLDEN_RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("golden_randomizer_bag", () -> registerContainer(GoldenRandomizerBagContainer::new));
|
||||
public static final RegistryObject<MenuType<DiamondRandomizerBagContainer>> DIAMOND_RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("diamond_randomizer_bag", () -> registerContainer(DiamondRandomizerBagContainer::new));
|
||||
|
||||
public static final Item[] ITEMS = {
|
||||
ITEM_RANDOMIZER_BAG,
|
||||
ITEM_REACH_UPGRADE_1,
|
||||
ITEM_REACH_UPGRADE_2,
|
||||
ITEM_REACH_UPGRADE_3
|
||||
};
|
||||
public EffortlessBuilding() {
|
||||
instance = this;
|
||||
|
||||
public static final int RANDOMIZER_BAG_GUI = 0;
|
||||
ModLoadingContext modLoadingContext = ModLoadingContext.get();
|
||||
IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
|
||||
IEventBus forgeEventBus = MinecraftForge.EVENT_BUS;
|
||||
|
||||
@EventHandler
|
||||
// preInit "Run before anything else. Read your config, create blocks, items, etc, and register them with the GameRegistry."
|
||||
public void preInit(FMLPreInitializationEvent event)
|
||||
{
|
||||
logger = event.getModLog();
|
||||
modEventBus.addListener(EffortlessBuilding::setup);
|
||||
|
||||
CapabilityManager.INSTANCE.register(ModifierCapabilityManager.IModifierCapability.class, new ModifierCapabilityManager.Storage(), ModifierCapabilityManager.ModifierCapability.class);
|
||||
CapabilityManager.INSTANCE.register(ModeCapabilityManager.IModeCapability.class, new ModeCapabilityManager.Storage(), ModeCapabilityManager.ModeCapability.class);
|
||||
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> EffortlessBuildingClient.onConstructorClient(modEventBus, forgeEventBus));
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.CLIENT);
|
||||
ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
|
||||
CONTAINERS.register(FMLJavaModLoadingContext.get().getModEventBus());
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT);
|
||||
//Register config
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, CommonConfig.spec);
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ClientConfig.spec);
|
||||
}
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.CLIENT);
|
||||
public static void setup(final FMLCommonSetupEvent event) {
|
||||
PacketHandler.register();
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
|
||||
CompatHelper.setup();
|
||||
}
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
|
||||
public static <T extends AbstractContainerMenu> MenuType<T> registerContainer(IContainerFactory<T> fact){
|
||||
MenuType<T> type = new MenuType<T>(fact);
|
||||
return type;
|
||||
}
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
|
||||
public static void log(String msg) {
|
||||
logger.info(msg);
|
||||
}
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
|
||||
public static void log(Player player, String msg) {
|
||||
log(player, msg, false);
|
||||
}
|
||||
|
||||
proxy.preInit(event);
|
||||
}
|
||||
public static void log(Player player, String msg, boolean actionBar) {
|
||||
player.displayClientMessage(Component.literal(msg), actionBar);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
// Do your mod setup. Build whatever data structures you care about.
|
||||
// Register network handlers
|
||||
public void init(FMLInitializationEvent event)
|
||||
{
|
||||
ConfigManager.sync(MODID, Config.Type.INSTANCE);
|
||||
NetworkRegistry.INSTANCE.registerGuiHandler(EffortlessBuilding.instance, new RandomizerBagGuiHandler());
|
||||
//Log with translation supported, call either on client or server (which then sends a message)
|
||||
public static void logTranslate(Player player, String prefix, String translationKey, String suffix, boolean actionBar) {
|
||||
proxy.logTranslate(player, prefix, translationKey, suffix, actionBar);
|
||||
}
|
||||
|
||||
proxy.init(event);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
// postInit "Handle interaction with other mods, complete your setup based on this."
|
||||
public void postInit(FMLPostInitializationEvent event)
|
||||
{
|
||||
proxy.postInit(event);
|
||||
CompatHelper.postInit();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
public void serverStarting(FMLServerStartingEvent event)
|
||||
{
|
||||
event.registerServerCommand(new CommandReach());
|
||||
proxy.serverStarting(event);
|
||||
}
|
||||
|
||||
public static void log(String msg){
|
||||
logger.info(msg);
|
||||
}
|
||||
|
||||
public static void log(EntityPlayer player, String msg){
|
||||
log(player, msg, false);
|
||||
}
|
||||
|
||||
public static void log(EntityPlayer player, String msg, boolean actionBar){
|
||||
player.sendStatusMessage(new TextComponentString(msg), actionBar);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.client.gui.screens.MenuScreens;
|
||||
import net.minecraftforge.eventbus.api.IEventBus;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import nl.requios.effortlessbuilding.gui.DiamondRandomizerBagScreen;
|
||||
import nl.requios.effortlessbuilding.gui.GoldenRandomizerBagScreen;
|
||||
import nl.requios.effortlessbuilding.gui.RandomizerBagScreen;
|
||||
|
||||
public class EffortlessBuildingClient {
|
||||
|
||||
public static void onConstructorClient(IEventBus modEventBus, IEventBus forgeEventBus) {
|
||||
modEventBus.addListener(EffortlessBuildingClient::clientSetup);
|
||||
}
|
||||
|
||||
public static void clientSetup(final FMLClientSetupEvent event) {
|
||||
MenuScreens.register(EffortlessBuilding.RANDOMIZER_BAG_CONTAINER.get(), RandomizerBagScreen::new);
|
||||
MenuScreens.register(EffortlessBuilding.GOLDEN_RANDOMIZER_BAG_CONTAINER.get(), GoldenRandomizerBagScreen::new);
|
||||
MenuScreens.register(EffortlessBuilding.DIAMOND_RANDOMIZER_BAG_CONTAINER.get(), DiamondRandomizerBagScreen::new);
|
||||
}
|
||||
}
|
||||
@@ -1,188 +0,0 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.config.Config;
|
||||
import net.minecraftforge.common.config.ConfigManager;
|
||||
import net.minecraftforge.event.AttachCapabilitiesEvent;
|
||||
import net.minecraftforge.event.RegistryEvent;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
|
||||
import scala.actors.threadpool.Arrays;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static net.minecraftforge.fml.common.gameevent.PlayerEvent.*;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class EventHandler
|
||||
{
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerBlocks(RegistryEvent.Register<Block> event)
|
||||
{
|
||||
event.getRegistry().registerAll(EffortlessBuilding.BLOCKS);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerItems(RegistryEvent.Register<Item> event)
|
||||
{
|
||||
event.getRegistry().registerAll(EffortlessBuilding.ITEMS);
|
||||
|
||||
for (Block block : EffortlessBuilding.BLOCKS)
|
||||
{
|
||||
event.getRegistry().register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
|
||||
if (event.getObject() instanceof EntityPlayer) {
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildModifier"), new ModifierCapabilityManager.Provider());
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildMode"), new ModeCapabilityManager.Provider());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onConfigChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event)
|
||||
{
|
||||
if (event.getModID().equals(EffortlessBuilding.MODID))
|
||||
{
|
||||
ConfigManager.sync(EffortlessBuilding.MODID, Config.Type.INSTANCE);
|
||||
}
|
||||
}
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void onServerTick(TickEvent.ServerTickEvent event) {
|
||||
//
|
||||
// }
|
||||
|
||||
@SubscribeEvent
|
||||
//Only called serverside (except with lilypads...)
|
||||
public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
|
||||
if (event.getWorld().isRemote) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
EntityPlayer player = event.getPlayer();
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
|
||||
if (buildMode != BuildModes.BuildModeEnum.NORMAL || modifierSettings.doQuickReplace()) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block placing
|
||||
//But modifiers and QuickReplace should still work
|
||||
|
||||
//Send message to client, which sends message back with raytrace info
|
||||
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onBlockBroken(BlockEvent.BreakEvent event) {
|
||||
if (event.getWorld().isRemote) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
//If cant break far then dont cancel event ever
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
|
||||
if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block breaking
|
||||
//But modifiers and QuickReplace should still work
|
||||
//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
|
||||
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void breakSpeed(PlayerEvent.BreakSpeed event) {
|
||||
//Disable if config says so
|
||||
if (!BuildConfig.survivalBalancers.increasedMiningTime) return;
|
||||
|
||||
EntityPlayer player = event.getEntityPlayer();
|
||||
World world = player.world;
|
||||
BlockPos pos = event.getPos();
|
||||
|
||||
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
|
||||
|
||||
float originalBlockHardness = event.getState().getBlockHardness(world, pos);
|
||||
if (originalBlockHardness < 0) return; //Dont break bedrock
|
||||
float totalBlockHardness = 0;
|
||||
//get coordinates
|
||||
List<BlockPos> coordinates = BuildModifiers.findCoordinates(player, pos);
|
||||
for (int i = 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
//get existing blockstates at those coordinates
|
||||
IBlockState blockState = world.getBlockState(coordinate);
|
||||
//add hardness for each blockstate, if can break
|
||||
if (SurvivalHelper.canBreak(world, player, coordinate))
|
||||
totalBlockHardness += blockState.getBlockHardness(world, coordinate);
|
||||
}
|
||||
|
||||
//Grabbing percentage from config
|
||||
float percentage = (float) BuildConfig.survivalBalancers.miningTimePercentage / 100;
|
||||
totalBlockHardness *= percentage;
|
||||
totalBlockHardness += originalBlockHardness;
|
||||
|
||||
float newSpeed = event.getOriginalSpeed() / totalBlockHardness * originalBlockHardness;
|
||||
if (Float.isNaN(newSpeed) || newSpeed == 0f) newSpeed = 1f;
|
||||
event.setNewSpeed(newSpeed);
|
||||
|
||||
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerLoggedInEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
|
||||
UndoRedo.clear(event.player);
|
||||
//TODO call clientside
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerRespawnEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
|
||||
UndoRedo.clear(event.player);
|
||||
//TODO call clientside
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
import java.util.Dictionary;
|
||||
import java.util.Hashtable;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class BaseBuildMode implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
protected Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, Direction> sideHitTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, Vec3> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(Player player) {
|
||||
rightClickClientTable.put(player.getUUID(), 0);
|
||||
rightClickServerTable.put(player.getUUID(), 0);
|
||||
firstPosTable.put(player.getUUID(), BlockPos.ZERO);
|
||||
sideHitTable.put(player.getUUID(), Direction.UP);
|
||||
hitVecTable.put(player.getUUID(), Vec3.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getSideHit(Player player) {
|
||||
return sideHitTable.get(player.getUUID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3 getHitVec(Player player) {
|
||||
return hitVecTable.get(player.getUUID());
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import com.mojang.math.Vector4f;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions.ActionEnum;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.*;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.buildmode.buildmodes.*;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
|
||||
@@ -19,205 +21,275 @@ import java.util.Dictionary;
|
||||
import java.util.Hashtable;
|
||||
import java.util.List;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeOptions.OptionEnum;
|
||||
|
||||
public class BuildModes {
|
||||
|
||||
//Static variables are shared between client and server in singleplayer
|
||||
//We need them separate
|
||||
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingClient = new Hashtable<>();
|
||||
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>();
|
||||
//Static variables are shared between client and server in singleplayer
|
||||
//We need them separate
|
||||
public static Dictionary<Player, Boolean> currentlyBreakingClient = new Hashtable<>();
|
||||
public static Dictionary<Player, Boolean> currentlyBreakingServer = new Hashtable<>();
|
||||
|
||||
public enum BuildModeEnum {
|
||||
NORMAL("effortlessbuilding.mode.normal", new Normal(), new ActionEnum[]{}),
|
||||
NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), new ActionEnum[]{ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED}),
|
||||
LINE("effortlessbuilding.mode.line", new Line(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
|
||||
WALL("effortlessbuilding.mode.wall", new Wall(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
|
||||
FLOOR("effortlessbuilding.mode.floor", new Floor(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
|
||||
DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
|
||||
DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall(), new ActionEnum[]{/*ActionEnum.FULL, ActionEnum.HOLLOW*/}),
|
||||
SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), new ActionEnum[]{ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE}),
|
||||
CUBE("effortlessbuilding.mode.cube", new Cube(), new ActionEnum[]{ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON});
|
||||
//Uses a network message to get the previous raytraceresult from the player
|
||||
//The server could keep track of all raytraceresults but this might lag with many players
|
||||
//Raytraceresult is needed for sideHit and hitVec
|
||||
public static void onBlockPlacedMessage(Player player, BlockPlacedMessage message) {
|
||||
|
||||
public String name;
|
||||
public IBuildMode instance;
|
||||
public ActionEnum[] options;
|
||||
//Check if not in the middle of breaking
|
||||
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && currentlyBreaking.get(player)) {
|
||||
//Cancel breaking
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
|
||||
BuildModeEnum(String name, IBuildMode instance, ActionEnum[] options) {
|
||||
this.name = name;
|
||||
this.instance = instance;
|
||||
this.options = options;
|
||||
}
|
||||
}
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
|
||||
//Uses a network message to get the previous raytraceresult from the player
|
||||
//The server could keep track of all raytraceresults but this might lag with many players
|
||||
//Raytraceresult is needed for sideHit and hitVec
|
||||
public static void onBlockPlacedMessage(EntityPlayer player, BlockPlacedMessage message) {
|
||||
BlockPos startPos = null;
|
||||
|
||||
//Check if not in the middle of breaking
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && currentlyBreaking.get(player)) {
|
||||
//Cancel breaking
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
if (message.isBlockHit() && message.getBlockPos() != null) {
|
||||
startPos = message.getBlockPos();
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
//Offset in direction of sidehit if not quickreplace and not replaceable
|
||||
boolean replaceable = player.level.getBlockState(startPos).getMaterial().isReplaceable();
|
||||
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
|
||||
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
|
||||
startPos = startPos.relative(message.getSideHit());
|
||||
}
|
||||
|
||||
BlockPos startPos = null;
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (modifierSettings.doQuickReplace() && replaceable) {
|
||||
startPos = startPos.below();
|
||||
}
|
||||
|
||||
if (message.isBlockHit() && message.getBlockPos() != null) {
|
||||
startPos = message.getBlockPos();
|
||||
//Check if player reach does not exceed startpos
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
if (buildMode != BuildModeEnum.DISABLED && player.blockPosition().distSqr(startPos) > maxReach * maxReach) {
|
||||
EffortlessBuilding.log(player, "Placement exceeds your reach.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Offset in direction of sidehit if not quickreplace and not replaceable
|
||||
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
|
||||
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
|
||||
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
|
||||
startPos = startPos.offset(message.getSideHit());
|
||||
}
|
||||
//Even when no starting block is found, call buildmode instance
|
||||
//We might want to place things in the air
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, message.getSideHit(), message.getHitVec(), modifierSettings.doQuickReplace());
|
||||
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (modifierSettings.doQuickReplace() && replaceable) {
|
||||
startPos = startPos.down();
|
||||
}
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, false);
|
||||
return;
|
||||
}
|
||||
|
||||
//Check if player reach does not exceed startpos
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
|
||||
EffortlessBuilding.log(player, "Placement exceeds your reach.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
//Limit number of blocks you can place
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
if (coordinates.size() > limit) {
|
||||
coordinates = coordinates.subList(0, limit);
|
||||
}
|
||||
|
||||
//Even when no starting block is found, call buildmode instance
|
||||
//We might want to place things in the air
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, message.getSideHit(), message.getHitVec(), modifierSettings.doQuickReplace());
|
||||
Direction sideHit = buildMode.instance.getSideHit(player);
|
||||
if (sideHit == null) sideHit = message.getSideHit();
|
||||
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, false);
|
||||
return;
|
||||
}
|
||||
Vec3 hitVec = buildMode.instance.getHitVec(player);
|
||||
if (hitVec == null) hitVec = message.getHitVec();
|
||||
|
||||
//Limit number of blocks you can place
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
if (coordinates.size() > limit) {
|
||||
coordinates = coordinates.subList(0, limit);
|
||||
}
|
||||
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
|
||||
|
||||
EnumFacing sideHit = buildMode.instance.getSideHit(player);
|
||||
if (sideHit == null) sideHit = message.getSideHit();
|
||||
//Only works when finishing a buildmode is equal to placing some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
}
|
||||
|
||||
Vec3d hitVec = buildMode.instance.getHitVec(player);
|
||||
if (hitVec == null) hitVec = message.getHitVec();
|
||||
//Use a network message to break blocks in the distance using clientside mouse input
|
||||
public static void onBlockBrokenMessage(Player player, BlockBrokenMessage message) {
|
||||
BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
|
||||
onBlockBroken(player, startPos, true);
|
||||
}
|
||||
|
||||
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
|
||||
public static void onBlockBroken(Player player, BlockPos startPos, boolean breakStartPos) {
|
||||
|
||||
//Only works when finishing a buildmode is equal to placing some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
//Check if not in the middle of placing
|
||||
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && !currentlyBreaking.get(player)) {
|
||||
//Cancel placing
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
if (!ReachHelper.canBreakFar(player)) return;
|
||||
|
||||
//Use a network message to break blocks in the distance using clientside mouse input
|
||||
public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
|
||||
BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
|
||||
onBlockBroken(player, startPos, true);
|
||||
}
|
||||
//If first click
|
||||
if (currentlyBreaking.get(player) == null) {
|
||||
//If startpos is null, dont do anything
|
||||
if (startPos == null) return;
|
||||
}
|
||||
|
||||
public static void onBlockBroken(EntityPlayer player, BlockPos startPos, boolean breakStartPos) {
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
//Check if not in the middle of placing
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && !currentlyBreaking.get(player)) {
|
||||
//Cancel placing
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
//Get coordinates
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, Direction.UP, Vec3.ZERO, true);
|
||||
|
||||
if (!ReachHelper.canBreakFar(player)) return;
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, true);
|
||||
return;
|
||||
}
|
||||
|
||||
//If first click
|
||||
if (currentlyBreaking.get(player) == null) {
|
||||
//If startpos is null, dont do anything
|
||||
if (startPos == null) return;
|
||||
}
|
||||
//Let buildmodifiers break blocks
|
||||
BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
|
||||
|
||||
//Get coordinates
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
|
||||
//Only works when finishing a buildmode is equal to breaking some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
}
|
||||
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, true);
|
||||
return;
|
||||
}
|
||||
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos, boolean skipRaytrace) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
//Let buildmodifiers break blocks
|
||||
BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
coordinates.addAll(modeSettings.getBuildMode().instance.findCoordinates(player, startPos, skipRaytrace));
|
||||
|
||||
//Only works when finishing a buildmode is equal to breaking some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
}
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
public static void initializeMode(Player player) {
|
||||
//Resetting mode, so not placing or breaking
|
||||
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
currentlyBreaking.remove(player);
|
||||
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
coordinates.addAll(modeSettings.getBuildMode().instance.findCoordinates(player, startPos, skipRaytrace));
|
||||
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
public static boolean isCurrentlyPlacing(Player player) {
|
||||
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
public static void initializeMode(EntityPlayer player) {
|
||||
//Resetting mode, so not placing or breaking
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
currentlyBreaking.remove(player);
|
||||
public static boolean isCurrentlyBreaking(Player player) {
|
||||
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
|
||||
}
|
||||
//Either placing or breaking
|
||||
public static boolean isActive(Player player) {
|
||||
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null;
|
||||
}
|
||||
|
||||
public static boolean isCurrentlyPlacing(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
|
||||
}
|
||||
//Find coordinates on a line bound by a plane
|
||||
public static Vec3 findXBound(double x, Vec3 start, Vec3 look) {
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
public static boolean isCurrentlyBreaking(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
|
||||
}
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
//Either placing or breaking
|
||||
public static boolean isActive(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null;
|
||||
}
|
||||
public static Vec3 findYBound(double y, Vec3 start, Vec3 look) {
|
||||
//then x and z are
|
||||
double x = (y - start.y) / look.y * look.x + start.x;
|
||||
double z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
//Find coordinates on a line bound by a plane
|
||||
public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
public static Vec3 findZBound(double z, Vec3 start, Vec3 look) {
|
||||
//then x and y are
|
||||
double x = (z - start.z) / look.z * look.x + start.x;
|
||||
double y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
|
||||
//then x and z are
|
||||
double x = (y - start.y) / look.y * look.x + start.x;
|
||||
double z = (y - start.y) / look.y * look.z + start.z;
|
||||
//Use this instead of player.getLookVec() in any buildmodes code
|
||||
public static Vec3 getPlayerLookVec(Player player) {
|
||||
Vec3 lookVec = player.getLookAngle();
|
||||
double x = lookVec.x;
|
||||
double y = lookVec.y;
|
||||
double z = lookVec.z;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
//Further calculations (findXBound etc) don't like any component being 0 or 1 (e.g. dividing by 0)
|
||||
//isCriteriaValid below will take up to 2 minutes to raytrace blocks towards infinity if that is the case
|
||||
//So make sure they are close to but never exactly 0 or 1
|
||||
if (Math.abs(x) < 0.0001) x = 0.0001;
|
||||
if (Math.abs(x - 1.0) < 0.0001) x = 0.9999;
|
||||
if (Math.abs(x + 1.0) < 0.0001) x = -0.9999;
|
||||
|
||||
public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
|
||||
//then x and y are
|
||||
double x = (z - start.z) / look.z * look.x + start.x;
|
||||
double y = (z - start.z) / look.z * look.y + start.y;
|
||||
if (Math.abs(y) < 0.0001) y = 0.0001;
|
||||
if (Math.abs(y - 1.0) < 0.0001) y = 0.9999;
|
||||
if (Math.abs(y + 1.0) < 0.0001) y = -0.9999;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
if (Math.abs(z) < 0.0001) z = 0.0001;
|
||||
if (Math.abs(z - 1.0) < 0.0001) z = 0.9999;
|
||||
if (Math.abs(z + 1.0) < 0.0001) z = -0.9999;
|
||||
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
public static boolean isCriteriaValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace, Vec3 lineBound, Vec3 planeBound, double distToPlayerSq) {
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
ClipContext rayTraceContext = new ClipContext(start, lineBound, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, player);
|
||||
HitResult rayTraceResult = player.level.clip(rayTraceContext);
|
||||
intersects = rayTraceResult != null && rayTraceResult.getType() == HitResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.getLocation()).lengthSqr() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dot(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
|
||||
public enum BuildModeEnum {
|
||||
DISABLED("normal", new Disabled(), BuildModeCategoryEnum.BASIC),
|
||||
SINGLE("normal_plus", new Single(), BuildModeCategoryEnum.BASIC, OptionEnum.BUILD_SPEED),
|
||||
LINE("line", new Line(), BuildModeCategoryEnum.BASIC /*, OptionEnum.THICKNESS*/),
|
||||
WALL("wall", new Wall(), BuildModeCategoryEnum.BASIC, OptionEnum.FILL),
|
||||
FLOOR("floor", new Floor(), BuildModeCategoryEnum.BASIC, OptionEnum.FILL),
|
||||
CUBE("cube", new Cube(), BuildModeCategoryEnum.BASIC, OptionEnum.CUBE_FILL),
|
||||
DIAGONAL_LINE("diagonal_line", new DiagonalLine(), BuildModeCategoryEnum.DIAGONAL /*, OptionEnum.THICKNESS*/),
|
||||
DIAGONAL_WALL("diagonal_wall", new DiagonalWall(), BuildModeCategoryEnum.DIAGONAL /*, OptionEnum.FILL*/),
|
||||
SLOPE_FLOOR("slope_floor", new SlopeFloor(), BuildModeCategoryEnum.DIAGONAL, OptionEnum.RAISED_EDGE),
|
||||
CIRCLE("circle", new Circle(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL),
|
||||
CYLINDER("cylinder", new Cylinder(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL),
|
||||
SPHERE("sphere", new Sphere(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL);
|
||||
// PYRAMID("pyramid", new Pyramid(), BuildModeCategoryEnum.ROOF),
|
||||
// CONE("cone", new Cone(), BuildModeCategoryEnum.ROOF),
|
||||
// DOME("dome", new Dome(), BuildModeCategoryEnum.ROOF);
|
||||
|
||||
private final String name;
|
||||
public final IBuildMode instance;
|
||||
public final BuildModeCategoryEnum category;
|
||||
public final OptionEnum[] options;
|
||||
|
||||
BuildModeEnum(String name, IBuildMode instance, BuildModeCategoryEnum category, OptionEnum... options) {
|
||||
this.name = name;
|
||||
this.instance = instance;
|
||||
this.category = category;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
public String getNameKey() {
|
||||
return "effortlessbuilding.mode." + name;
|
||||
}
|
||||
|
||||
public String getDescriptionKey() {
|
||||
return "effortlessbuilding.modedescription." + name;
|
||||
}
|
||||
}
|
||||
|
||||
public enum BuildModeCategoryEnum {
|
||||
BASIC(new Vector4f(0f, .5f, 1f, .8f)),
|
||||
DIAGONAL(new Vector4f(0.56f, 0.28f, 0.87f, .8f)),
|
||||
CIRCULAR(new Vector4f(0.29f, 0.76f, 0.3f, 1f)),
|
||||
ROOF(new Vector4f(0.83f, 0.87f, 0.23f, .8f));
|
||||
|
||||
public final Vector4f color;
|
||||
|
||||
BuildModeCategoryEnum(Vector4f color) {
|
||||
this.color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,208 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Cube implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place cube with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y = firstPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON) {
|
||||
//Hollow floor
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
} else {
|
||||
//Filled floor
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add whole cube
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = thirdPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = thirdPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = thirdPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
switch (ModeOptions.getCubeFill()) {
|
||||
case CUBE_FULL:
|
||||
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
|
||||
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
|
||||
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
|
||||
}
|
||||
|
||||
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z2);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z2);
|
||||
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z2);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z2);
|
||||
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y2);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,228 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class DiagonalLine implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class HeightCriteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, secondPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line, on y axis only
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal line with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add diagonal line from first to second
|
||||
list.addAll(getDiagonalLineBlocks(player , firstPos, secondPos, 10));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add diagonal line from first to third
|
||||
list.addAll(getDiagonalLineBlocks(player , firstPos, thirdPos, 10));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Finds height after floor has been chosen in buildmodes with 3 clicks
|
||||
public static BlockPos findHeight(EntityPlayer player, BlockPos secondPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<HeightCriteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
|
||||
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
|
||||
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
HeightCriteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
HeightCriteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
//Add diagonal line from first to second
|
||||
public static List<BlockPos> getDiagonalLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, float sampleMultiplier) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
|
||||
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
|
||||
|
||||
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
|
||||
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
|
||||
Vec3d lerp = first.add(second.subtract(first).scale(t));
|
||||
BlockPos candidate = new BlockPos(lerp);
|
||||
//Only add if not equal to the last in the list
|
||||
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
|
||||
list.add(candidate);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -1,138 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class DiagonalWall implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal wall with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add diagonal line
|
||||
list.addAll(DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add diagonal wall
|
||||
list.addAll(getDiagonalWallBlocks(player, firstPos, secondPos, thirdPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Add diagonal wall from first to second
|
||||
public static List<BlockPos> getDiagonalWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getY(), thirdPos.getY());
|
||||
int highest = Math.max(firstPos.getY(), thirdPos.getY());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -1,183 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Floor implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3d planeBound, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place wall
|
||||
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findFloor(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
list.addAll(getFloorBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findFloor(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//Then only 1 can be valid, return that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y = firstPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addFloorBlocks(list, x1, x2, y, z1, z2);
|
||||
else
|
||||
addHollowFloorBlocks(list, x1, x2, y, z1, z2);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -1,25 +1,25 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public interface IBuildMode {
|
||||
|
||||
//Fired when a player selects a buildmode and when it needs to initializeMode
|
||||
void initialize(EntityPlayer player);
|
||||
//Fired when a player selects a buildmode and when it needs to initializeMode
|
||||
void initialize(Player player);
|
||||
|
||||
//Fired when a block would be placed
|
||||
//Return a list of coordinates where you want to place blocks
|
||||
List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace);
|
||||
//Fired when a block would be placed
|
||||
//Return a list of coordinates where you want to place blocks
|
||||
List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace);
|
||||
|
||||
//Fired continuously for visualization purposes
|
||||
List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace);
|
||||
//Fired continuously for visualization purposes
|
||||
List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace);
|
||||
|
||||
EnumFacing getSideHit(EntityPlayer player);
|
||||
Direction getSideHit(Player player);
|
||||
|
||||
Vec3d getHitVec(EntityPlayer player);
|
||||
Vec3 getHitVec(Player player);
|
||||
}
|
||||
|
||||
@@ -1,239 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Line implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, firstPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place wall
|
||||
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findLine(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
list.addAll(getLineBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findLine(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start));
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, firstPos, start));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Add whole line
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (x1 != x2) {
|
||||
addXLineBlocks(list, x1, x2, y1, z1);
|
||||
} else if (y1 != y2) {
|
||||
addYLineBlocks(list, y1, y2, x1, z1);
|
||||
} else {
|
||||
addZLineBlocks(list, z1, z2, x1, y1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import nl.requios.effortlessbuilding.ClientEvents;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
@@ -9,124 +10,183 @@ import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
|
||||
public class ModeOptions {
|
||||
|
||||
public enum ActionEnum {
|
||||
UNDO("effortlessbuilding.action.undo"),
|
||||
REDO("effortlessbuilding.action.redo"),
|
||||
REPLACE("effortlessbuilding.action.replace"),
|
||||
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
|
||||
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
private static ActionEnum fill = ActionEnum.FULL;
|
||||
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
|
||||
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
|
||||
private static ActionEnum circleStart = ActionEnum.CIRCLE_START_CORNER;
|
||||
|
||||
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
|
||||
FAST_SPEED("effortlessbuilding.action.fast_speed"),
|
||||
public static ActionEnum getOptionSetting(OptionEnum option) {
|
||||
switch (option) {
|
||||
case BUILD_SPEED:
|
||||
return getBuildSpeed();
|
||||
case FILL:
|
||||
return getFill();
|
||||
case CUBE_FILL:
|
||||
return getCubeFill();
|
||||
case RAISED_EDGE:
|
||||
return getRaisedEdge();
|
||||
case LINE_THICKNESS:
|
||||
return getLineThickness();
|
||||
case CIRCLE_START:
|
||||
return getCircleStart();
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
FULL("effortlessbuilding.action.full"),
|
||||
HOLLOW("effortlessbuilding.action.hollow"),
|
||||
public static ActionEnum getBuildSpeed() {
|
||||
return buildSpeed;
|
||||
}
|
||||
|
||||
CUBE_FULL("effortlessbuilding.action.full"),
|
||||
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
|
||||
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
|
||||
public static ActionEnum getFill() {
|
||||
return fill;
|
||||
}
|
||||
|
||||
SHORT_EDGE("effortlessbuilding.action.short_edge"),
|
||||
LONG_EDGE("effortlessbuilding.action.long_edge"),
|
||||
public static ActionEnum getCubeFill() {
|
||||
return cubeFill;
|
||||
}
|
||||
|
||||
THICKNESS_1("effortlessbuilding.action.thickness_1"),
|
||||
THICKNESS_3("effortlessbuilding.action.thickness_3"),
|
||||
THICKNESS_5("effortlessbuilding.action.thickness_5");
|
||||
public static ActionEnum getRaisedEdge() {
|
||||
return raisedEdge;
|
||||
}
|
||||
|
||||
public String name;
|
||||
public static ActionEnum getLineThickness() {
|
||||
return lineThickness;
|
||||
}
|
||||
|
||||
ActionEnum(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
public static ActionEnum getCircleStart() {
|
||||
return circleStart;
|
||||
}
|
||||
|
||||
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
private static ActionEnum fill = ActionEnum.FULL;
|
||||
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
|
||||
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
|
||||
//Called on both client and server
|
||||
public static void performAction(Player player, ActionEnum action) {
|
||||
if (action == null) return;
|
||||
|
||||
public static ActionEnum getBuildSpeed() {
|
||||
return buildSpeed;
|
||||
}
|
||||
switch (action) {
|
||||
case UNDO:
|
||||
UndoRedo.undo(player);
|
||||
break;
|
||||
case REDO:
|
||||
UndoRedo.redo(player);
|
||||
break;
|
||||
case REPLACE:
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set " + ChatFormatting.GOLD + "Quick Replace " + ChatFormatting.RESET + (
|
||||
modifierSettings.doQuickReplace() ? "on" : "off"), true);
|
||||
break;
|
||||
case OPEN_MODIFIER_SETTINGS:
|
||||
if (player.level.isClientSide)
|
||||
ClientEvents.openModifierSettings();
|
||||
break;
|
||||
case OPEN_PLAYER_SETTINGS:
|
||||
if (player.level.isClientSide)
|
||||
ClientEvents.openPlayerSettings();
|
||||
break;
|
||||
|
||||
public static ActionEnum getFill() {
|
||||
return fill;
|
||||
}
|
||||
case NORMAL_SPEED:
|
||||
buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
break;
|
||||
case FAST_SPEED:
|
||||
buildSpeed = ActionEnum.FAST_SPEED;
|
||||
break;
|
||||
case FULL:
|
||||
fill = ActionEnum.FULL;
|
||||
break;
|
||||
case HOLLOW:
|
||||
fill = ActionEnum.HOLLOW;
|
||||
break;
|
||||
case CUBE_FULL:
|
||||
cubeFill = ActionEnum.CUBE_FULL;
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
cubeFill = ActionEnum.CUBE_HOLLOW;
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
cubeFill = ActionEnum.CUBE_SKELETON;
|
||||
break;
|
||||
case SHORT_EDGE:
|
||||
raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
break;
|
||||
case LONG_EDGE:
|
||||
raisedEdge = ActionEnum.LONG_EDGE;
|
||||
break;
|
||||
case THICKNESS_1:
|
||||
lineThickness = ActionEnum.THICKNESS_1;
|
||||
break;
|
||||
case THICKNESS_3:
|
||||
lineThickness = ActionEnum.THICKNESS_3;
|
||||
break;
|
||||
case THICKNESS_5:
|
||||
lineThickness = ActionEnum.THICKNESS_5;
|
||||
break;
|
||||
case CIRCLE_START_CENTER:
|
||||
circleStart = ActionEnum.CIRCLE_START_CENTER;
|
||||
break;
|
||||
case CIRCLE_START_CORNER:
|
||||
circleStart = ActionEnum.CIRCLE_START_CORNER;
|
||||
break;
|
||||
}
|
||||
|
||||
public static ActionEnum getCubeFill() {
|
||||
return cubeFill;
|
||||
}
|
||||
if (player.level.isClientSide &&
|
||||
action != ActionEnum.REPLACE &&
|
||||
action != ActionEnum.OPEN_MODIFIER_SETTINGS &&
|
||||
action != ActionEnum.OPEN_PLAYER_SETTINGS) {
|
||||
|
||||
public static ActionEnum getRaisedEdge() {
|
||||
return raisedEdge;
|
||||
}
|
||||
EffortlessBuilding.logTranslate(player, "", action.name, "", true);
|
||||
}
|
||||
}
|
||||
|
||||
public static ActionEnum getLineThickness() {
|
||||
return lineThickness;
|
||||
}
|
||||
public enum ActionEnum {
|
||||
UNDO("effortlessbuilding.action.undo"),
|
||||
REDO("effortlessbuilding.action.redo"),
|
||||
REPLACE("effortlessbuilding.action.replace"),
|
||||
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
|
||||
OPEN_PLAYER_SETTINGS("effortlessbuilding.action.open_player_settings"),
|
||||
|
||||
//Called on both client and server
|
||||
public static void performAction(EntityPlayer player, ActionEnum action) {
|
||||
if (action == null) return;
|
||||
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
|
||||
FAST_SPEED("effortlessbuilding.action.fast_speed"),
|
||||
|
||||
switch (action) {
|
||||
case UNDO:
|
||||
UndoRedo.undo(player);
|
||||
break;
|
||||
case REDO:
|
||||
UndoRedo.redo(player);
|
||||
break;
|
||||
case REPLACE:
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
|
||||
modifierSettings.doQuickReplace() ? "on" : "off"), true);
|
||||
break;
|
||||
case OPEN_MODIFIER_SETTINGS:
|
||||
if (player.world.isRemote)
|
||||
ClientProxy.openModifierSettings();
|
||||
break;
|
||||
FULL("effortlessbuilding.action.full"),
|
||||
HOLLOW("effortlessbuilding.action.hollow"),
|
||||
|
||||
case NORMAL_SPEED:
|
||||
buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
break;
|
||||
case FAST_SPEED:
|
||||
buildSpeed = ActionEnum.FAST_SPEED;
|
||||
break;
|
||||
case FULL:
|
||||
fill = ActionEnum.FULL;
|
||||
break;
|
||||
case HOLLOW:
|
||||
fill = ActionEnum.HOLLOW;
|
||||
break;
|
||||
case CUBE_FULL:
|
||||
cubeFill = ActionEnum.CUBE_FULL;
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
cubeFill = ActionEnum.CUBE_HOLLOW;
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
cubeFill = ActionEnum.CUBE_SKELETON;
|
||||
break;
|
||||
case SHORT_EDGE:
|
||||
raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
break;
|
||||
case LONG_EDGE:
|
||||
raisedEdge = ActionEnum.LONG_EDGE;
|
||||
break;
|
||||
case THICKNESS_1:
|
||||
lineThickness = ActionEnum.THICKNESS_1;
|
||||
break;
|
||||
case THICKNESS_3:
|
||||
lineThickness = ActionEnum.THICKNESS_3;
|
||||
break;
|
||||
case THICKNESS_5:
|
||||
lineThickness = ActionEnum.THICKNESS_5;
|
||||
break;
|
||||
}
|
||||
CUBE_FULL("effortlessbuilding.action.full"),
|
||||
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
|
||||
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
|
||||
|
||||
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
ClientProxy.logTranslate(action.name);
|
||||
}
|
||||
}
|
||||
SHORT_EDGE("effortlessbuilding.action.short_edge"),
|
||||
LONG_EDGE("effortlessbuilding.action.long_edge"),
|
||||
|
||||
THICKNESS_1("effortlessbuilding.action.thickness_1"),
|
||||
THICKNESS_3("effortlessbuilding.action.thickness_3"),
|
||||
THICKNESS_5("effortlessbuilding.action.thickness_5"),
|
||||
|
||||
CIRCLE_START_CORNER("effortlessbuilding.action.start_corner"),
|
||||
CIRCLE_START_CENTER("effortlessbuilding.action.start_center");
|
||||
|
||||
public String name;
|
||||
|
||||
ActionEnum(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
public enum OptionEnum {
|
||||
BUILD_SPEED("effortlessbuilding.action.build_speed", ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED),
|
||||
FILL("effortlessbuilding.action.filling", ActionEnum.FULL, ActionEnum.HOLLOW),
|
||||
CUBE_FILL("effortlessbuilding.action.filling", ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON),
|
||||
RAISED_EDGE("effortlessbuilding.action.raised_edge", ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE),
|
||||
LINE_THICKNESS("effortlessbuilding.action.thickness", ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5),
|
||||
CIRCLE_START("effortlessbuilding.action.circle_start", ActionEnum.CIRCLE_START_CORNER, ActionEnum.CIRCLE_START_CENTER);
|
||||
|
||||
public String name;
|
||||
public ActionEnum[] actions;
|
||||
|
||||
OptionEnum(String name, ActionEnum... actions) {
|
||||
this.name = name;
|
||||
this.actions = actions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,86 +1,97 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModeSettingsManager {
|
||||
|
||||
//Retrieves the buildsettings of a player through the modifierCapability capability
|
||||
//Never returns null
|
||||
public static ModeSettings getModeSettings(EntityPlayer player) {
|
||||
if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
|
||||
ModeCapabilityManager.IModeCapability capability = player.getCapability(
|
||||
ModeCapabilityManager.modeCapability, null);
|
||||
if (capability.getModeData() == null) {
|
||||
capability.setModeData(new ModeSettings());
|
||||
}
|
||||
return capability.getModeData();
|
||||
}
|
||||
throw new IllegalArgumentException("Player does not have modeCapability capability");
|
||||
}
|
||||
//Retrieves the buildsettings of a player through the modeCapability capability
|
||||
//Never returns null
|
||||
@Nonnull
|
||||
public static ModeSettings getModeSettings(Player player) {
|
||||
LazyOptional<ModeCapabilityManager.IModeCapability> modeCapability =
|
||||
player.getCapability(ModeCapabilityManager.MODE_CAPABILITY, null);
|
||||
|
||||
public static void setModeSettings(EntityPlayer player, ModeSettings modeSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildsettings, player is null");
|
||||
return;
|
||||
}
|
||||
if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
|
||||
ModeCapabilityManager.IModeCapability capability = player.getCapability(
|
||||
ModeCapabilityManager.modeCapability, null);
|
||||
if (modeCapability.isPresent()) {
|
||||
ModeCapabilityManager.IModeCapability capability = modeCapability.orElse(null);
|
||||
if (capability.getModeData() == null){
|
||||
capability.setModeData(new ModeSettings());
|
||||
}
|
||||
return capability.getModeData();
|
||||
}
|
||||
|
||||
capability.setModeData(modeSettings);
|
||||
EffortlessBuilding.logger.warn("Player does not have modeCapability: " + player);
|
||||
//Return dummy settings
|
||||
return new ModeSettings();
|
||||
}
|
||||
|
||||
//Initialize new mode
|
||||
BuildModes.initializeMode(player);
|
||||
} else {
|
||||
EffortlessBuilding.log(player, "Saving buildsettings failed.");
|
||||
}
|
||||
}
|
||||
public static void setModeSettings(Player player, ModeSettings modeSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildmode settings, player is null");
|
||||
return;
|
||||
}
|
||||
LazyOptional<ModeCapabilityManager.IModeCapability> modeCapability =
|
||||
player.getCapability(ModeCapabilityManager.MODE_CAPABILITY, null);
|
||||
|
||||
public static String sanitize(ModeSettings modeSettings, EntityPlayer player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
modeCapability.ifPresent((capability) -> {
|
||||
capability.setModeData(modeSettings);
|
||||
|
||||
//TODO sanitize
|
||||
BuildModes.initializeMode(player);
|
||||
});
|
||||
|
||||
return error;
|
||||
}
|
||||
if (!modeCapability.isPresent()) {
|
||||
EffortlessBuilding.log(player, "Saving buildmode settings failed.");
|
||||
}
|
||||
}
|
||||
|
||||
public static class ModeSettings {
|
||||
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
|
||||
public static String sanitize(ModeSettings modeSettings, Player player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
|
||||
public ModeSettings() {
|
||||
}
|
||||
//TODO sanitize
|
||||
|
||||
public ModeSettings(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
return error;
|
||||
}
|
||||
|
||||
public BuildModes.BuildModeEnum getBuildMode() {
|
||||
return this.buildMode;
|
||||
}
|
||||
public static void handleNewPlayer(Player player) {
|
||||
//Makes sure player has mode settings (if it doesnt it will create it)
|
||||
getModeSettings(player);
|
||||
|
||||
public void setBuildMode(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
}
|
||||
//Only on server
|
||||
if (!player.level.isClientSide) {
|
||||
//Send to client
|
||||
ModeSettingsMessage msg = new ModeSettingsMessage(getModeSettings(player));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), msg);
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleNewPlayer(EntityPlayer player){
|
||||
if (getModeSettings(player) == null) {
|
||||
setModeSettings(player, new ModeSettings());
|
||||
}
|
||||
public static class ModeSettings {
|
||||
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.DISABLED;
|
||||
|
||||
//Only on server
|
||||
if (!player.world.isRemote) {
|
||||
//Send to client
|
||||
ModeSettingsMessage msg = new ModeSettingsMessage(getModeSettings(player));
|
||||
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
|
||||
}
|
||||
}
|
||||
public ModeSettings() {
|
||||
}
|
||||
|
||||
public ModeSettings(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
|
||||
public BuildModes.BuildModeEnum getBuildMode() {
|
||||
return this.buildMode;
|
||||
}
|
||||
|
||||
public void setBuildMode(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Normal implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class NormalPlus implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,178 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class SlopeFloor implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place slope floor with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
list.addAll(Floor.getFloorBlocks(player, firstPos, secondPos));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add slope floor blocks
|
||||
list.addAll(getSlopeFloorBlocks(player, firstPos, secondPos, thirdPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Add slope floor from first to second
|
||||
public static List<BlockPos> getSlopeFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Determine whether to use x or z axis to slope up
|
||||
boolean onXAxis = true;
|
||||
|
||||
int xLength = Math.abs(secondPos.getX() - firstPos.getX());
|
||||
int zLength = Math.abs(secondPos.getZ() - firstPos.getZ());
|
||||
|
||||
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
|
||||
//Slope along short edge
|
||||
if (zLength > xLength) onXAxis = false;
|
||||
} else {
|
||||
//Slope along long edge
|
||||
if (zLength <= xLength) onXAxis = false;
|
||||
}
|
||||
|
||||
if (onXAxis) {
|
||||
//Along X goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
BlockPos linePoint = new BlockPos(secondPos.getX(), thirdPos.getY(), firstPos.getZ());
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getZ(), secondPos.getZ());
|
||||
int highest = Math.max(firstPos.getZ(), secondPos.getZ());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int z = lowest; z <= highest; z++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
//Along Z goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
BlockPos linePoint = new BlockPos(firstPos.getX(), thirdPos.getY(), secondPos.getZ());
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getX(), secondPos.getX());
|
||||
int highest = Math.max(firstPos.getX(), secondPos.getX());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int x = lowest; x <= highest; x++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public abstract class ThreeClicksBuildMode extends BaseBuildMode {
|
||||
protected Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
|
||||
//Finds height after floor has been chosen in buildmodes with 3 clicks
|
||||
public static BlockPos findHeight(Player player, BlockPos secondPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
List<HeightCriteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3 xBound = BuildModes.findXBound(secondPos.getX(), start, look);
|
||||
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
|
||||
|
||||
//Z
|
||||
Vec3 zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
|
||||
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
HeightCriteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
HeightCriteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(Player player) {
|
||||
super.initialize(player);
|
||||
secondPosTable.put(player.getUUID(), BlockPos.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUUID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUUID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUUID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUUID(), blockPos);
|
||||
sideHitTable.put(player.getUUID(), sideHit);
|
||||
hitVecTable.put(player.getUUID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUUID());
|
||||
BlockPos secondPos = findSecondPos(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUUID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUUID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal wall with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUUID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUUID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUUID());
|
||||
|
||||
BlockPos secondPos = findSecondPos(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
//Add diagonal line from first to second
|
||||
list.addAll(getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUUID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUUID());
|
||||
|
||||
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX(), x3 = thirdPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY(), y3 = thirdPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ(), z3 = thirdPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (x3 - x1 >= axisLimit) x3 = x1 + axisLimit - 1;
|
||||
if (x1 - x3 >= axisLimit) x3 = x1 - axisLimit + 1;
|
||||
if (y3 - y1 >= axisLimit) y3 = y1 + axisLimit - 1;
|
||||
if (y1 - y3 >= axisLimit) y3 = y1 - axisLimit + 1;
|
||||
if (z3 - z1 >= axisLimit) z3 = z1 + axisLimit - 1;
|
||||
if (z1 - z3 >= axisLimit) z3 = z1 - axisLimit + 1;
|
||||
|
||||
//Add diagonal line from first to third
|
||||
list.addAll(getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Finds the place of the second block pos
|
||||
protected abstract BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace);
|
||||
|
||||
//Finds the place of the third block pos
|
||||
protected abstract BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace);
|
||||
|
||||
//After first and second pos are known, we want to visualize the blocks in a way (like floor for cube)
|
||||
protected abstract List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2);
|
||||
|
||||
//After first, second and third pos are known, we want all the blocks
|
||||
protected abstract List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3);
|
||||
|
||||
static class HeightCriteria {
|
||||
Vec3 planeBound;
|
||||
Vec3 lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
HeightCriteria(Vec3 planeBound, BlockPos secondPos, Vec3 start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, secondPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSqr();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line, on y axis only
|
||||
private Vec3 toLongestLine(Vec3 boundVec, BlockPos secondPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
return new Vec3(secondPos.getX(), bound.getY(), secondPos.getZ());
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Dictionary;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class TwoClicksBuildMode extends BaseBuildMode {
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUUID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUUID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUUID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUUID(), blockPos);
|
||||
sideHitTable.put(player.getUUID(), sideHit);
|
||||
hitVecTable.put(player.getUUID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place blocks
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUUID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUUID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUUID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findSecondPos(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Limit amount of blocks we can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
list.addAll(getAllBlocks(player, x1, y1, z1, x2, y2, z2));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Finds the place of the second block pos based on criteria (floor must be on same height as first click, wall on same plane etc)
|
||||
protected abstract BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace);
|
||||
|
||||
//After first and second pos are known, we want all the blocks
|
||||
protected abstract List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2);
|
||||
}
|
||||
@@ -1,226 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Wall implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
double angle;
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
|
||||
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place wall
|
||||
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findWall(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole wall
|
||||
list.addAll(getWallBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findWall(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start, look));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start, look));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest
|
||||
//Limit the angle to not be too extreme
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks we can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (x1 == x2) {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
else
|
||||
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
} else {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
else
|
||||
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
Line.addZLineBlocks(list, z1, z2, x, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x, y2);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z2);
|
||||
}
|
||||
|
||||
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Circle extends TwoClicksBuildMode {
|
||||
|
||||
public static List<BlockPos> getCircleBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
float centerX = x1;
|
||||
float centerZ = z1;
|
||||
|
||||
//Adjust for CIRCLE_START
|
||||
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
|
||||
centerX = x1 + (x2 - x1) / 2f;
|
||||
centerZ = z1 + (z2 - z1) / 2f;
|
||||
} else {
|
||||
x1 = (int) (centerX - (x2 - centerX));
|
||||
z1 = (int) (centerZ - (z2 - centerZ));
|
||||
}
|
||||
|
||||
float radiusX = Mth.abs(x2 - centerX);
|
||||
float radiusZ = Mth.abs(z2 - centerZ);
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
|
||||
else
|
||||
addHollowCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
float distance = distance(l, n, centerX, centerZ);
|
||||
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
|
||||
if (distance < radius + 0.4f)
|
||||
list.add(new BlockPos(l, y1, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
float distance = distance(l, n, centerX, centerZ);
|
||||
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
|
||||
if (distance < radius + 0.4f && distance > radius - 0.6f)
|
||||
list.add(new BlockPos(l, y1, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static float distance(float x1, float z1, float x2, float z2) {
|
||||
return Mth.sqrt((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1));
|
||||
}
|
||||
|
||||
public static float calculateEllipseRadius(float centerX, float centerZ, float radiusX, float radiusZ, int x, int z) {
|
||||
//https://math.stackexchange.com/questions/432902/how-to-get-the-radius-of-an-ellipse-at-a-specific-angle-by-knowing-its-semi-majo
|
||||
float theta = (float) Mth.atan2(z - centerZ, x - centerX);
|
||||
float part1 = radiusX * radiusX * Mth.sin(theta) * Mth.sin(theta);
|
||||
float part2 = radiusZ * radiusZ * Mth.cos(theta) * Mth.cos(theta);
|
||||
return radiusX * radiusZ / Mth.sqrt(part1 + part2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class Cone extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//TODO
|
||||
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Cube extends ThreeClicksBuildMode {
|
||||
|
||||
public static List<BlockPos> getFloorBlocksUsingCubeFill(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON)
|
||||
Floor.addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
else
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static List<BlockPos> getCubeBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
switch (ModeOptions.getCubeFill()) {
|
||||
case CUBE_FULL:
|
||||
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
|
||||
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
|
||||
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
|
||||
}
|
||||
|
||||
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z2);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z2);
|
||||
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z2);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z2);
|
||||
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y2);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getFloorBlocksUsingCubeFill(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getCubeBlocks(player, x1, y1, z1, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Cylinder extends ThreeClicksBuildMode {
|
||||
|
||||
public static List<BlockPos> getCylinderBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Get circle blocks (using CIRCLE_START and FILL options built-in)
|
||||
List<BlockPos> circleBlocks = Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
|
||||
int lowest = Math.min(y1, y3);
|
||||
int highest = Math.max(y1, y3);
|
||||
|
||||
//Copy circle on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : circleBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getCylinderBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class DiagonalLine extends ThreeClicksBuildMode {
|
||||
|
||||
//Add diagonal line from first to second
|
||||
public static List<BlockPos> getDiagonalLineBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, float sampleMultiplier) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Vec3 first = new Vec3(x1, y1, z1).add(0.5, 0.5, 0.5);
|
||||
Vec3 second = new Vec3(x2, y2, z2).add(0.5, 0.5, 0.5);
|
||||
|
||||
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
|
||||
for (double t = 0; t <= 1.0; t += 1.0 / iterations) {
|
||||
Vec3 lerp = first.add(second.subtract(first).scale(t));
|
||||
BlockPos candidate = new BlockPos(lerp);
|
||||
//Only add if not equal to the last in the list
|
||||
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
|
||||
list.add(candidate);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
//Add diagonal line from first to second
|
||||
return getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 10);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//Add diagonal line from first to third
|
||||
return getDiagonalLineBlocks(player, x1, y1, z1, x3, y3, z3, 10);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class DiagonalWall extends ThreeClicksBuildMode {
|
||||
|
||||
//Add diagonal wall from first to second
|
||||
public static List<BlockPos> getDiagonalWallBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
|
||||
|
||||
int lowest = Math.min(y1, y3);
|
||||
int highest = Math.max(y1, y3);
|
||||
|
||||
//Copy diagonal line on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getDiagonalWallBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Disabled implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(Player player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getSideHit(Player player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3 getHitVec(Player player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class Dome extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//TODO
|
||||
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Floor extends TwoClicksBuildMode {
|
||||
|
||||
public static BlockPos findFloor(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//Y
|
||||
Vec3 yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//Then only 1 can be valid, return that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getFloorBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
else
|
||||
addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
static class Criteria {
|
||||
Vec3 planeBound;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3 planeBound, Vec3 start) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Line extends TwoClicksBuildMode {
|
||||
|
||||
public static BlockPos findLine(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3 xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start));
|
||||
|
||||
//Y
|
||||
Vec3 yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, firstPos, start));
|
||||
|
||||
//Z
|
||||
Vec3 zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getLineBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
if (x1 != x2) {
|
||||
addXLineBlocks(list, x1, x2, y1, z1);
|
||||
} else if (y1 != y2) {
|
||||
addYLineBlocks(list, y1, y2, x1, z1);
|
||||
} else {
|
||||
addZLineBlocks(list, z1, z2, x1, y1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findLine(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getLineBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
static class Criteria {
|
||||
Vec3 planeBound;
|
||||
Vec3 lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3 planeBound, BlockPos firstPos, Vec3 start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, firstPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSqr();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3 toLongestLine(Vec3 boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Pyramid extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//TODO
|
||||
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Single implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(Player player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getSideHit(Player player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3 getHitVec(Player player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class SlopeFloor extends ThreeClicksBuildMode {
|
||||
|
||||
//Add slope floor from first to second
|
||||
public static List<BlockPos> getSlopeFloorBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Determine whether to use x or z axis to slope up
|
||||
boolean onXAxis = true;
|
||||
|
||||
int xLength = Math.abs(x2 - x1);
|
||||
int zLength = Math.abs(z2 - z1);
|
||||
|
||||
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
|
||||
//Slope along short edge
|
||||
if (zLength > xLength) onXAxis = false;
|
||||
} else {
|
||||
//Slope along long edge
|
||||
if (zLength <= xLength) onXAxis = false;
|
||||
}
|
||||
|
||||
if (onXAxis) {
|
||||
//Along X goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y3, z1, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(z1, z2);
|
||||
int highest = Math.max(z1, z2);
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int z = lowest; z <= highest; z++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
//Along Z goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x1, y3, z2, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(x1, x2);
|
||||
int highest = Math.max(x1, x2);
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int x = lowest; x <= highest; x++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Sphere extends ThreeClicksBuildMode {
|
||||
|
||||
public static List<BlockPos> getSphereBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
float centerX = x1;
|
||||
float centerY = y1;
|
||||
float centerZ = z1;
|
||||
|
||||
//Adjust for CIRCLE_START
|
||||
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
|
||||
centerX = x1 + (x2 - x1) / 2f;
|
||||
centerY = y1 + (y3 - y1) / 2f;
|
||||
centerZ = z1 + (z2 - z1) / 2f;
|
||||
} else {
|
||||
x1 = (int) (centerX - (x2 - centerX));
|
||||
y1 = (int) (centerY - (y3 - centerY));
|
||||
z1 = (int) (centerZ - (z2 - centerZ));
|
||||
}
|
||||
|
||||
float radiusX = Mth.abs(x2 - centerX);
|
||||
float radiusY = Mth.abs(y3 - centerY);
|
||||
float radiusZ = Mth.abs(z2 - centerZ);
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
|
||||
else
|
||||
addHollowSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
|
||||
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
|
||||
float distance = distance(l, m, n, centerX, centerY, centerZ);
|
||||
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
|
||||
if (distance < radius + 0.4f)
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
|
||||
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
|
||||
float distance = distance(l, m, n, centerX, centerY, centerZ);
|
||||
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
|
||||
if (distance < radius + 0.4f && distance > radius - 0.6f)
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static float distance(float x1, float y1, float z1, float x2, float y2, float z2) {
|
||||
return Mth.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1));
|
||||
}
|
||||
|
||||
public static float calculateSpheroidRadius(float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ, int x, int y, int z) {
|
||||
//Twice ellipse radius
|
||||
float radiusXZ = Circle.calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, x, z);
|
||||
|
||||
//TODO project x to plane
|
||||
|
||||
return Circle.calculateEllipseRadius(centerX, centerY, radiusXZ, radiusY, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
public BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getSphereBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,135 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Wall extends TwoClicksBuildMode {
|
||||
|
||||
public static BlockPos findWall(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3 xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start, look));
|
||||
|
||||
//Z
|
||||
Vec3 zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start, look));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest
|
||||
//Limit the angle to not be too extreme
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getWallBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
if (x1 == x2) {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
else
|
||||
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
} else {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
else
|
||||
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
Line.addZLineBlocks(list, z1, z2, x, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x, y2);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z2);
|
||||
}
|
||||
|
||||
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findWall(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getWallBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
static class Criteria {
|
||||
Vec3 planeBound;
|
||||
double distToPlayerSq;
|
||||
double angle;
|
||||
|
||||
Criteria(Vec3 planeBound, BlockPos firstPos, Vec3 start, Vec3 look) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
Vec3 wall = this.planeBound.subtract(Vec3.atLowerCornerOf(firstPos));
|
||||
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,104 +1,104 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraft.core.Vec3i;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Array {
|
||||
|
||||
public static class ArraySettings{
|
||||
public boolean enabled = false;
|
||||
public BlockPos offset = BlockPos.ORIGIN;
|
||||
public int count = 5;
|
||||
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
public ArraySettings() {
|
||||
}
|
||||
//find arraysettings for the player
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return coordinates;
|
||||
|
||||
public ArraySettings(boolean enabled, BlockPos offset, int count) {
|
||||
this.enabled = enabled;
|
||||
this.offset = offset;
|
||||
this.count = count;
|
||||
}
|
||||
BlockPos pos = startPos;
|
||||
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
|
||||
|
||||
public int getReach() {
|
||||
//find largest offset
|
||||
int x = Math.abs(offset.getX());
|
||||
int y = Math.abs(offset.getY());
|
||||
int z = Math.abs(offset.getZ());
|
||||
int largestOffset = Math.max(Math.max(x, y), z);
|
||||
for (int i = 0; i < a.count; i++) {
|
||||
pos = pos.offset(offset);
|
||||
coordinates.add(pos);
|
||||
}
|
||||
|
||||
return largestOffset * count;
|
||||
}
|
||||
}
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
public static List<BlockState> findBlockStates(Player player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
|
||||
//find arraysettings for the player
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return coordinates;
|
||||
//find arraysettings for the player that placed the block
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return blockStates;
|
||||
|
||||
BlockPos pos = startPos;
|
||||
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
|
||||
BlockPos pos = startPos;
|
||||
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
|
||||
|
||||
for (int i = 0; i < a.count; i++) {
|
||||
pos = pos.add(offset);
|
||||
coordinates.add(pos);
|
||||
}
|
||||
//Randomizer bag synergy
|
||||
AbstractRandomizerBagItem randomizerBagItem = null;
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof AbstractRandomizerBagItem) {
|
||||
randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem() ;
|
||||
bagInventory = randomizerBagItem.getBagInventory(itemStack);
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
for (int i = 0; i < a.count; i++) {
|
||||
pos = pos.offset(offset);
|
||||
|
||||
public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, IBlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
//Randomizer bag synergy
|
||||
if (randomizerBagItem != null) {
|
||||
itemStack = randomizerBagItem.pickRandomStack(bagInventory);
|
||||
blockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, Direction.UP, new Vec3(0, 0, 0), InteractionHand.MAIN_HAND);
|
||||
}
|
||||
|
||||
//find arraysettings for the player that placed the block
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return blockStates;
|
||||
//blockState = blockState.getBlock().getStateForPlacement(player.world, pos, )
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
|
||||
BlockPos pos = startPos;
|
||||
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
//Randomizer bag synergy
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
|
||||
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
|
||||
}
|
||||
public static boolean isEnabled(ArraySettings a) {
|
||||
if (a == null || !a.enabled) return false;
|
||||
|
||||
for (int i = 0; i < a.count; i++) {
|
||||
pos = pos.add(offset);
|
||||
return a.offset.getX() != 0 || a.offset.getY() != 0 || a.offset.getZ() != 0;
|
||||
}
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
blockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
|
||||
}
|
||||
public static class ArraySettings {
|
||||
public boolean enabled = false;
|
||||
public BlockPos offset = BlockPos.ZERO;
|
||||
public int count = 5;
|
||||
|
||||
//blockState = blockState.getBlock().getStateForPlacement(player.world, pos, )
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
public ArraySettings() {
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
public ArraySettings(boolean enabled, BlockPos offset, int count) {
|
||||
this.enabled = enabled;
|
||||
this.offset = offset;
|
||||
this.count = count;
|
||||
}
|
||||
|
||||
public static boolean isEnabled(ArraySettings a) {
|
||||
if (a == null || !a.enabled) return false;
|
||||
public int getReach() {
|
||||
//find largest offset
|
||||
int x = Math.abs(offset.getX());
|
||||
int y = Math.abs(offset.getY());
|
||||
int z = Math.abs(offset.getZ());
|
||||
int largestOffset = Math.max(Math.max(x, y), z);
|
||||
|
||||
if (a.offset.getX() == 0 && a.offset.getY() == 0 && a.offset.getZ() == 0) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
return largestOffset * count;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class BlockSet {
|
||||
private List<BlockPos> coordinates;
|
||||
private List<IBlockState> previousBlockStates;
|
||||
private List<IBlockState> newBlockStates;
|
||||
private Vec3d hitVec;
|
||||
private BlockPos firstPos;
|
||||
private BlockPos secondPos;
|
||||
private final List<BlockPos> coordinates;
|
||||
private final List<BlockState> previousBlockStates;
|
||||
private final List<BlockState> newBlockStates;
|
||||
private final Vec3 hitVec;
|
||||
private final BlockPos firstPos;
|
||||
private final BlockPos secondPos;
|
||||
|
||||
public BlockSet(List<BlockPos> coordinates, List<IBlockState> previousBlockStates, List<IBlockState> newBlockStates, Vec3d hitVec,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
this.coordinates = coordinates;
|
||||
this.previousBlockStates = previousBlockStates;
|
||||
this.newBlockStates = newBlockStates;
|
||||
this.hitVec = hitVec;
|
||||
this.firstPos = firstPos;
|
||||
this.secondPos = secondPos;
|
||||
}
|
||||
public BlockSet(List<BlockPos> coordinates, List<BlockState> previousBlockStates, List<BlockState> newBlockStates, Vec3 hitVec,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
this.coordinates = coordinates;
|
||||
this.previousBlockStates = previousBlockStates;
|
||||
this.newBlockStates = newBlockStates;
|
||||
this.hitVec = hitVec;
|
||||
this.firstPos = firstPos;
|
||||
this.secondPos = secondPos;
|
||||
}
|
||||
|
||||
public List<BlockPos> getCoordinates() {
|
||||
return coordinates;
|
||||
}
|
||||
public List<BlockPos> getCoordinates() {
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public List<IBlockState> getPreviousBlockStates() {
|
||||
return previousBlockStates;
|
||||
}
|
||||
public List<BlockState> getPreviousBlockStates() {
|
||||
return previousBlockStates;
|
||||
}
|
||||
|
||||
public List<IBlockState> getNewBlockStates() {
|
||||
return newBlockStates;
|
||||
}
|
||||
public List<BlockState> getNewBlockStates() {
|
||||
return newBlockStates;
|
||||
}
|
||||
|
||||
public Vec3d getHitVec() {
|
||||
return hitVec;
|
||||
}
|
||||
public Vec3 getHitVec() {
|
||||
return hitVec;
|
||||
}
|
||||
|
||||
public BlockPos getFirstPos() {
|
||||
return firstPos;
|
||||
}
|
||||
public BlockPos getFirstPos() {
|
||||
return firstPos;
|
||||
}
|
||||
|
||||
public BlockPos getSecondPos() {
|
||||
return secondPos;
|
||||
}
|
||||
public BlockPos getSecondPos() {
|
||||
return secondPos;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,236 +1,232 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.context.BlockPlaceContext;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.context.UseOnContext;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.BlockHitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraft.world.level.Level;
|
||||
import nl.requios.effortlessbuilding.CommonConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.DelayedBlockPlacer;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviews;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
public class BuildModifiers {
|
||||
|
||||
//Called from BuildModes
|
||||
public static void onBlockPlaced(Player player, List<BlockPos> startCoordinates, Direction sideHit, Vec3 hitVec, boolean placeStartPos) {
|
||||
Level world = player.level;
|
||||
AbstractRandomizerBagItem.renewRandomness();
|
||||
|
||||
//Called from BuildModes
|
||||
public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec, boolean placeStartPos) {
|
||||
World world = player.world;
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
//Format hitvec to 0.x
|
||||
hitVec = new Vec3(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
|
||||
//Format hitvec to 0.x
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
//find coordinates and blockstates
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<BlockState> blockStates = findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
|
||||
|
||||
//find coordinates and blockstates
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<IBlockState> blockStates = findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
|
||||
//check if valid blockstates
|
||||
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
|
||||
|
||||
//check if valid blockstates
|
||||
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
|
||||
if (world.isClientSide) {
|
||||
|
||||
//remember previous blockstates for undo
|
||||
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
BlockPreviews.onBlocksPlaced();
|
||||
|
||||
if (world.isRemote) {
|
||||
} else {
|
||||
|
||||
BlockPreviewRenderer.onBlocksPlaced();
|
||||
int delay = CommonConfig.visuals.appearAnimationLength.get() * 3 - 3; //DelayedBlockPlacer is called 3 times per tick?
|
||||
|
||||
newBlockStates = blockStates;
|
||||
//place blocks after delay
|
||||
EffortlessBuilding.DELAYED_BLOCK_PLACER.placeBlocksDelayed(new DelayedBlockPlacer.Entry(world, player, coordinates,
|
||||
blockStates, itemStacks, hitVec, placeStartPos, delay));
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
public static void onBlockBroken(Player player, List<BlockPos> startCoordinates, boolean breakStartPos) {
|
||||
Level world = player.level;
|
||||
|
||||
//place blocks
|
||||
for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
|
||||
if (world.isBlockLoaded(blockPos, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
//try to find new stack, otherwise continue
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
if (itemStack.isEmpty()) continue;
|
||||
}
|
||||
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false, false);
|
||||
}
|
||||
}
|
||||
if (coordinates.isEmpty()) return;
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
//remember previous blockstates for undo
|
||||
List<BlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<BlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
}
|
||||
if (world.isClientSide) {
|
||||
BlockPreviews.onBlocksBroken();
|
||||
|
||||
public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
|
||||
World world = player.world;
|
||||
//list of air blockstates
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
newBlockStates.add(Blocks.AIR.defaultBlockState());
|
||||
}
|
||||
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
} else {
|
||||
|
||||
if (coordinates.isEmpty()) return;
|
||||
//If the player is going to instabreak grass or a plant, only break other instabreaking things
|
||||
boolean onlyInstaBreaking = !player.isCreative() &&
|
||||
world.getBlockState(startCoordinates.get(0)).getDestroySpeed(world, startCoordinates.get(0)) == 0f;
|
||||
|
||||
//remember previous blockstates for undo
|
||||
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
//break all those blocks
|
||||
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (world.isLoaded(coordinate) && !world.isEmptyBlock(coordinate)) {
|
||||
if (!onlyInstaBreaking || world.getBlockState(coordinate).getDestroySpeed(world, coordinate) == 0f) {
|
||||
SurvivalHelper.breakBlock(world, player, coordinate, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken();
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
//list of air blockstates
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(Block.getBlockById(0).getDefaultState());
|
||||
}
|
||||
//Set first newBlockState to empty if in NORMAL mode, to make undo/redo work
|
||||
//(Block isn't broken yet by the time it gets here, and broken after this)
|
||||
if (!breakStartPos) newBlockStates.set(0, Blocks.AIR.defaultBlockState());
|
||||
|
||||
} else {
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
Vec3 hitVec = new Vec3(0.5, 0.5, 0.5);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
|
||||
//If the player is going to instabreak grass or a plant, only break other instabreaking things
|
||||
boolean onlyInstaBreaking = !player.isCreative() &&
|
||||
world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
|
||||
}
|
||||
|
||||
//break all those blocks
|
||||
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (world.isBlockLoaded(coordinate, false)) {
|
||||
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
|
||||
SurvivalHelper.breakBlock(world, player, coordinate, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
public static List<BlockPos> findCoordinates(Player player, List<BlockPos> posList) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
//Add current blocks being placed too
|
||||
coordinates.addAll(posList);
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
//Find mirror/array/radial mirror coordinates for each blockpos
|
||||
for (BlockPos blockPos : posList) {
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
coordinates.addAll(arrayCoordinates);
|
||||
coordinates.addAll(Mirror.findCoordinates(player, blockPos));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, blockPos));
|
||||
//get mirror for each array coordinate
|
||||
for (BlockPos coordinate : arrayCoordinates) {
|
||||
coordinates.addAll(Mirror.findCoordinates(player, coordinate));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
}
|
||||
public static List<BlockPos> findCoordinates(Player player, BlockPos blockPos) {
|
||||
return findCoordinates(player, new ArrayList<>(Collections.singletonList(blockPos)));
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
//Add current blocks being placed too
|
||||
coordinates.addAll(posList);
|
||||
public static List<BlockState> findBlockStates(Player player, List<BlockPos> posList, Vec3 hitVec, Direction facing, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
itemStacks.clear();
|
||||
|
||||
//Find mirror/array/radial mirror coordinates for each blockpos
|
||||
for (BlockPos blockPos : posList) {
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
coordinates.addAll(arrayCoordinates);
|
||||
coordinates.addAll(Mirror.findCoordinates(player, blockPos));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, blockPos));
|
||||
//get mirror for each array coordinate
|
||||
for (BlockPos coordinate : arrayCoordinates) {
|
||||
coordinates.addAll(Mirror.findCoordinates(player, coordinate));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, coordinate));
|
||||
}
|
||||
}
|
||||
//Get itemstack
|
||||
ItemStack itemStack = player.getItemInHand(InteractionHand.MAIN_HAND);
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
itemStack = player.getItemInHand(InteractionHand.OFF_HAND);
|
||||
}
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
//Get ItemBlock stack
|
||||
ItemStack itemBlock = ItemStack.EMPTY;
|
||||
if (itemStack.getItem() instanceof BlockItem) itemBlock = itemStack;
|
||||
else itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
AbstractRandomizerBagItem.resetRandomness();
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
|
||||
return findCoordinates(player, new ArrayList<>(Arrays.asList(blockPos)));
|
||||
}
|
||||
//Add blocks in posList first
|
||||
for (BlockPos blockPos : posList) {
|
||||
if (!(itemStack.getItem() instanceof BlockItem)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, InteractionHand.MAIN_HAND);
|
||||
if (blockState == null) continue;
|
||||
|
||||
public static List<IBlockState> findBlockStates(EntityPlayer player, List<BlockPos> posList, Vec3d hitVec, EnumFacing facing, List<ItemStack> itemStacks) {
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
itemStacks.clear();
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemBlock);
|
||||
}
|
||||
|
||||
//Get itemstack
|
||||
ItemStack itemStack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
itemStack = player.getHeldItem(EnumHand.OFF_HAND);
|
||||
}
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
return blockStates;
|
||||
}
|
||||
for (BlockPos blockPos : posList) {
|
||||
BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, InteractionHand.MAIN_HAND);
|
||||
if (blockState == null) continue;
|
||||
|
||||
//Get ItemBlock stack
|
||||
ItemStack itemBlock = ItemStack.EMPTY;
|
||||
if (itemStack.getItem() instanceof ItemBlock) itemBlock = itemStack;
|
||||
else itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
ItemRandomizerBag.resetRandomness();
|
||||
List<BlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks);
|
||||
blockStates.addAll(arrayBlockStates);
|
||||
blockStates.addAll(Mirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
//add mirror for each array coordinate
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
for (int i = 0; i < arrayCoordinates.size(); i++) {
|
||||
BlockPos coordinate = arrayCoordinates.get(i);
|
||||
BlockState blockState1 = arrayBlockStates.get(i);
|
||||
if (blockState1 == null) continue;
|
||||
|
||||
//Add blocks in posList first
|
||||
for (BlockPos blockPos : posList) {
|
||||
if (!(itemStack.getItem() instanceof ItemBlock)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemBlock);
|
||||
}
|
||||
blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
}
|
||||
|
||||
for (BlockPos blockPos : posList) {
|
||||
IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
|
||||
|
||||
List<IBlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks);
|
||||
blockStates.addAll(arrayBlockStates);
|
||||
blockStates.addAll(Mirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
//add mirror for each array coordinate
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
for (int i = 0; i < arrayCoordinates.size(); i++) {
|
||||
BlockPos coordinate = arrayCoordinates.get(i);
|
||||
IBlockState blockState1 = arrayBlockStates.get(i);
|
||||
blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
}
|
||||
|
||||
//Adjust blockstates for torches and ladders etc to place on a valid side
|
||||
//TODO optimize findCoordinates (done twice now)
|
||||
//TODO fix mirror
|
||||
//Adjust blockstates for torches and ladders etc to place on a valid side
|
||||
//TODO optimize findCoordinates (done twice now)
|
||||
//TODO fix mirror
|
||||
// List<BlockPos> coordinates = findCoordinates(player, startPos);
|
||||
// for (int i = 0; i < blockStates.size(); i++) {
|
||||
// blockStates.set(i, blockStates.get(i).getBlock().getStateForPlacement(player.world, coordinates.get(i), facing,
|
||||
// (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, itemStacks.get(i).getMetadata(), player, EnumHand.MAIN_HAND));
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
public static boolean isEnabled(ModifierSettingsManager.ModifierSettings modifierSettings, BlockPos startPos) {
|
||||
return Mirror.isEnabled(modifierSettings.getMirrorSettings(), startPos) ||
|
||||
Array.isEnabled(modifierSettings.getArraySettings()) ||
|
||||
RadialMirror.isEnabled(modifierSettings.getRadialMirrorSettings(), startPos) ||
|
||||
modifierSettings.doQuickReplace();
|
||||
}
|
||||
public static boolean isEnabled(ModifierSettingsManager.ModifierSettings modifierSettings, BlockPos startPos) {
|
||||
//startPos can be null
|
||||
return Mirror.isEnabled(modifierSettings.getMirrorSettings(), startPos) ||
|
||||
Array.isEnabled(modifierSettings.getArraySettings()) ||
|
||||
RadialMirror.isEnabled(modifierSettings.getRadialMirrorSettings(), startPos) ||
|
||||
modifierSettings.doQuickReplace();
|
||||
}
|
||||
|
||||
public static IBlockState getBlockStateFromItem(ItemStack itemStack, EntityPlayer player, BlockPos blockPos, EnumFacing facing, Vec3d hitVec, EnumHand hand) {
|
||||
return Block.getBlockFromItem(itemStack.getItem()).getStateForPlacement(player.world, blockPos, facing,
|
||||
((float) hitVec.x), ((float) hitVec.y), ((float) hitVec.z), itemStack.getMetadata(), player, hand);
|
||||
}
|
||||
public static BlockState getBlockStateFromItem(ItemStack itemStack, Player player, BlockPos blockPos, Direction facing, Vec3 hitVec, InteractionHand hand) {
|
||||
return Block.byItem(itemStack.getItem()).getStateForPlacement(new BlockPlaceContext(new UseOnContext(player, hand, new BlockHitResult(hitVec, facing, blockPos, false))));
|
||||
}
|
||||
|
||||
//Returns true if equal (or both null)
|
||||
public static boolean compareCoordinates(List<BlockPos> coordinates1, List<BlockPos> coordinates2) {
|
||||
if (coordinates1 == null && coordinates2 == null) return true;
|
||||
if (coordinates1 == null || coordinates2 == null) return false;
|
||||
//Returns true if equal (or both null)
|
||||
public static boolean compareCoordinates(List<BlockPos> coordinates1, List<BlockPos> coordinates2) {
|
||||
if (coordinates1 == null && coordinates2 == null) return true;
|
||||
if (coordinates1 == null || coordinates2 == null) return false;
|
||||
|
||||
return coordinates1.equals(coordinates2);
|
||||
}
|
||||
//Check count, not actual values
|
||||
if (coordinates1.size() == coordinates2.size()) {
|
||||
if (coordinates1.size() == 1) {
|
||||
return coordinates1.get(0).equals(coordinates2.get(0));
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
// return coordinates1.equals(coordinates2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,225 +1,234 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.BlockDirectional;
|
||||
import net.minecraft.block.BlockDispenser;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.block.BlockStairs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.block.state.properties.Half;
|
||||
import net.minecraft.world.level.block.state.properties.SlabType;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import net.minecraft.world.level.block.DirectionalBlock;
|
||||
import net.minecraft.world.level.block.DispenserBlock;
|
||||
import net.minecraft.world.level.block.SlabBlock;
|
||||
import net.minecraft.world.level.block.StairBlock;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
public class Mirror {
|
||||
|
||||
public static class MirrorSettings {
|
||||
public boolean enabled = false;
|
||||
public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
|
||||
public boolean mirrorX = true, mirrorY = false, mirrorZ = false;
|
||||
public int radius = 10;
|
||||
public boolean drawLines = true, drawPlanes = true;
|
||||
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
public MirrorSettings() {
|
||||
}
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return coordinates;
|
||||
|
||||
public MirrorSettings(boolean mirrorEnabled, Vec3d position, boolean mirrorX, boolean mirrorY, boolean mirrorZ, int radius, boolean drawLines, boolean drawPlanes) {
|
||||
this.enabled = mirrorEnabled;
|
||||
this.position = position;
|
||||
this.mirrorX = mirrorX;
|
||||
this.mirrorY = mirrorY;
|
||||
this.mirrorZ = mirrorZ;
|
||||
this.radius = radius;
|
||||
this.drawLines = drawLines;
|
||||
this.drawPlanes = drawPlanes;
|
||||
}
|
||||
if (m.mirrorX) coordinateMirrorX(m, startPos, coordinates);
|
||||
if (m.mirrorY) coordinateMirrorY(m, startPos, coordinates);
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, startPos, coordinates);
|
||||
|
||||
public int getReach() {
|
||||
return radius * 2; //Change ModifierSettings#setReachUpgrade too
|
||||
}
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return coordinates;
|
||||
private static void coordinateMirrorX(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ());
|
||||
coordinates.add(newBlockPos);
|
||||
|
||||
if (m.mirrorX) coordinateMirrorX(m, startPos, coordinates);
|
||||
if (m.mirrorY) coordinateMirrorY(m, startPos, coordinates);
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, startPos, coordinates);
|
||||
if (m.mirrorY) coordinateMirrorY(m, newBlockPos, coordinates);
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, newBlockPos, coordinates);
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
private static void coordinateMirrorY(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ());
|
||||
coordinates.add(newBlockPos);
|
||||
|
||||
private static void coordinateMirrorX(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ());
|
||||
coordinates.add(newBlockPos);
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, newBlockPos, coordinates);
|
||||
}
|
||||
|
||||
if (m.mirrorY) coordinateMirrorY(m, newBlockPos, coordinates);
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, newBlockPos, coordinates);
|
||||
}
|
||||
private static void coordinateMirrorZ(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z);
|
||||
coordinates.add(newBlockPos);
|
||||
}
|
||||
|
||||
private static void coordinateMirrorY(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ());
|
||||
coordinates.add(newBlockPos);
|
||||
public static List<BlockState> findBlockStates(Player player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, newBlockPos, coordinates);
|
||||
}
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return blockStates;
|
||||
|
||||
private static void coordinateMirrorZ(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z);
|
||||
coordinates.add(newBlockPos);
|
||||
}
|
||||
//Randomizer bag synergy
|
||||
AbstractRandomizerBagItem randomizerBagItem = null;
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof AbstractRandomizerBagItem) {
|
||||
randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem() ;
|
||||
bagInventory = randomizerBagItem.getBagInventory(itemStack);
|
||||
}
|
||||
|
||||
public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, IBlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
if (m.mirrorX)
|
||||
blockStateMirrorX(player, m, startPos, blockState, bagInventory, itemStack, InteractionHand.MAIN_HAND, blockStates, itemStacks);
|
||||
if (m.mirrorY)
|
||||
blockStateMirrorY(player, m, startPos, blockState, bagInventory, itemStack, InteractionHand.MAIN_HAND, blockStates, itemStacks);
|
||||
if (m.mirrorZ)
|
||||
blockStateMirrorZ(player, m, startPos, blockState, bagInventory, itemStack, InteractionHand.MAIN_HAND, blockStates, itemStacks);
|
||||
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return blockStates;
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
//Randomizer bag synergy
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
|
||||
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
|
||||
}
|
||||
private static void blockStateMirrorX(Player player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, InteractionHand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ());
|
||||
|
||||
if (m.mirrorX) blockStateMirrorX(player, m, startPos, blockState, bagInventory, itemStack, EnumHand.MAIN_HAND, blockStates, itemStacks);
|
||||
if (m.mirrorY) blockStateMirrorY(player, m, startPos, blockState, bagInventory, itemStack, EnumHand.MAIN_HAND, blockStates, itemStacks);
|
||||
if (m.mirrorZ) blockStateMirrorZ(player, m, startPos, blockState, bagInventory, itemStack, EnumHand.MAIN_HAND, blockStates, itemStacks);
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ((AbstractRandomizerBagItem)itemStack.getItem()).pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3(0, 0, 0), hand);
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
//Find blockstate
|
||||
BlockState newBlockState = oldBlockState == null ? null : oldBlockState.mirror(net.minecraft.world.level.block.Mirror.FRONT_BACK);
|
||||
|
||||
private static void blockStateMirrorX(EntityPlayer player, MirrorSettings m, BlockPos oldBlockPos, IBlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, EnumHand hand, List<IBlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ());
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, EnumFacing.UP, new Vec3d(0, 0, 0), hand);
|
||||
}
|
||||
if (m.mirrorY)
|
||||
blockStateMirrorY(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
if (m.mirrorZ)
|
||||
blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
}
|
||||
|
||||
//Find blockstate
|
||||
IBlockState newBlockState = oldBlockState == null ? null : oldBlockState.withMirror(net.minecraft.util.Mirror.FRONT_BACK);
|
||||
private static void blockStateMirrorY(Player player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, InteractionHand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ());
|
||||
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ((AbstractRandomizerBagItem)itemStack.getItem()).pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3(0, 0, 0), hand);
|
||||
}
|
||||
|
||||
if (m.mirrorY) blockStateMirrorY(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
if (m.mirrorZ) blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
}
|
||||
//Find blockstate
|
||||
BlockState newBlockState = oldBlockState == null ? null : getVerticalMirror(oldBlockState);
|
||||
|
||||
private static void blockStateMirrorY(EntityPlayer player, MirrorSettings m, BlockPos oldBlockPos, IBlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, EnumHand hand, List<IBlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ());
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, EnumFacing.UP, new Vec3d(0, 0, 0), hand);
|
||||
}
|
||||
if (m.mirrorZ)
|
||||
blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
}
|
||||
|
||||
//Find blockstate
|
||||
IBlockState newBlockState = oldBlockState == null ? null : getVerticalMirror(oldBlockState);
|
||||
private static void blockStateMirrorZ(Player player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, InteractionHand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z);
|
||||
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ((AbstractRandomizerBagItem)itemStack.getItem()).pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3(0, 0, 0), hand);
|
||||
}
|
||||
|
||||
if (m.mirrorZ) blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
}
|
||||
//Find blockstate
|
||||
BlockState newBlockState = oldBlockState == null ? null : oldBlockState.mirror(net.minecraft.world.level.block.Mirror.LEFT_RIGHT);
|
||||
|
||||
private static void blockStateMirrorZ(EntityPlayer player, MirrorSettings m, BlockPos oldBlockPos, IBlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, EnumHand hand, List<IBlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z);
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, EnumFacing.UP, new Vec3d(0, 0, 0), hand);
|
||||
}
|
||||
public static boolean isEnabled(MirrorSettings m, BlockPos startPos) {
|
||||
if (m == null || !m.enabled || (!m.mirrorX && !m.mirrorY && !m.mirrorZ)) return false;
|
||||
|
||||
//Find blockstate
|
||||
IBlockState newBlockState = oldBlockState == null ? null : oldBlockState.withMirror(net.minecraft.util.Mirror.LEFT_RIGHT);
|
||||
//within mirror distance
|
||||
return !(startPos.getX() + 0.5 < m.position.x - m.radius) && !(startPos.getX() + 0.5 > m.position.x + m.radius) &&
|
||||
!(startPos.getY() + 0.5 < m.position.y - m.radius) && !(startPos.getY() + 0.5 > m.position.y + m.radius) &&
|
||||
!(startPos.getZ() + 0.5 < m.position.z - m.radius) && !(startPos.getZ() + 0.5 > m.position.z + m.radius);
|
||||
}
|
||||
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
private static BlockState getVerticalMirror(BlockState blockState) {
|
||||
//Stairs
|
||||
if (blockState.getBlock() instanceof StairBlock) {
|
||||
if (blockState.getValue(StairBlock.HALF) == Half.BOTTOM) {
|
||||
return blockState.setValue(StairBlock.HALF, Half.TOP);
|
||||
} else {
|
||||
return blockState.setValue(StairBlock.HALF, Half.BOTTOM);
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isEnabled(MirrorSettings m, BlockPos startPos) {
|
||||
if (m == null || !m.enabled || (!m.mirrorX && !m.mirrorY && !m.mirrorZ)) return false;
|
||||
//Slabs
|
||||
if (blockState.getBlock() instanceof SlabBlock) {
|
||||
if (blockState.getValue(SlabBlock.TYPE) == SlabType.DOUBLE) {
|
||||
return blockState;
|
||||
} else if (blockState.getValue(SlabBlock.TYPE) == SlabType.BOTTOM) {
|
||||
return blockState.setValue(SlabBlock.TYPE, SlabType.TOP);
|
||||
} else {
|
||||
return blockState.setValue(SlabBlock.TYPE, SlabType.BOTTOM);
|
||||
}
|
||||
}
|
||||
|
||||
//within mirror distance
|
||||
if (startPos.getX() + 0.5 < m.position.x - m.radius || startPos.getX() + 0.5 > m.position.x + m.radius ||
|
||||
startPos.getY() + 0.5 < m.position.y - m.radius || startPos.getY() + 0.5 > m.position.y + m.radius ||
|
||||
startPos.getZ() + 0.5 < m.position.z - m.radius || startPos.getZ() + 0.5 > m.position.z + m.radius)
|
||||
return false;
|
||||
//Buttons, endrod, observer, piston
|
||||
if (blockState.getBlock() instanceof DirectionalBlock) {
|
||||
if (blockState.getValue(DirectionalBlock.FACING) == Direction.DOWN) {
|
||||
return blockState.setValue(DirectionalBlock.FACING, Direction.UP);
|
||||
} else if (blockState.getValue(DirectionalBlock.FACING) == Direction.UP) {
|
||||
return blockState.setValue(DirectionalBlock.FACING, Direction.DOWN);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
//Dispenser, dropper
|
||||
if (blockState.getBlock() instanceof DispenserBlock) {
|
||||
if (blockState.getValue(DispenserBlock.FACING) == Direction.DOWN) {
|
||||
return blockState.setValue(DispenserBlock.FACING, Direction.UP);
|
||||
} else if (blockState.getValue(DispenserBlock.FACING) == Direction.UP) {
|
||||
return blockState.setValue(DispenserBlock.FACING, Direction.DOWN);
|
||||
}
|
||||
}
|
||||
|
||||
private static IBlockState getVerticalMirror(IBlockState blockState) {
|
||||
//Stairs
|
||||
if (blockState.getBlock() instanceof BlockStairs) {
|
||||
if (blockState.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.BOTTOM) {
|
||||
return blockState.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.TOP);
|
||||
} else {
|
||||
return blockState.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.BOTTOM);
|
||||
}
|
||||
}
|
||||
return blockState;
|
||||
}
|
||||
|
||||
//Slabs
|
||||
if (blockState.getBlock() instanceof BlockSlab) {
|
||||
if (((BlockSlab) blockState.getBlock()).isDouble()) return blockState;
|
||||
if (blockState.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
|
||||
return blockState.withProperty(BlockSlab.HALF, BlockSlab.EnumBlockHalf.TOP);
|
||||
} else {
|
||||
return blockState.withProperty(BlockSlab.HALF, BlockSlab.EnumBlockHalf.BOTTOM);
|
||||
}
|
||||
}
|
||||
public static class MirrorSettings {
|
||||
public boolean enabled = false;
|
||||
public Vec3 position = new Vec3(0.5, 64.5, 0.5);
|
||||
public boolean mirrorX = true, mirrorY = false, mirrorZ = false;
|
||||
public int radius = 10;
|
||||
public boolean drawLines = true, drawPlanes = true;
|
||||
|
||||
//Buttons, endrod, observer, piston
|
||||
if (blockState.getBlock() instanceof BlockDirectional) {
|
||||
if (blockState.getValue(BlockDirectional.FACING) == EnumFacing.DOWN) {
|
||||
return blockState.withProperty(BlockDirectional.FACING, EnumFacing.UP);
|
||||
} else if (blockState.getValue(BlockDirectional.FACING) == EnumFacing.UP) {
|
||||
return blockState.withProperty(BlockDirectional.FACING, EnumFacing.DOWN);
|
||||
}
|
||||
}
|
||||
public MirrorSettings() {
|
||||
}
|
||||
|
||||
//Dispenser, dropper
|
||||
if (blockState.getBlock() instanceof BlockDispenser) {
|
||||
if (blockState.getValue(BlockDispenser.FACING) == EnumFacing.DOWN) {
|
||||
return blockState.withProperty(BlockDispenser.FACING, EnumFacing.UP);
|
||||
} else if (blockState.getValue(BlockDispenser.FACING) == EnumFacing.UP) {
|
||||
return blockState.withProperty(BlockDispenser.FACING, EnumFacing.DOWN);
|
||||
}
|
||||
}
|
||||
public MirrorSettings(boolean mirrorEnabled, Vec3 position, boolean mirrorX, boolean mirrorY, boolean mirrorZ, int radius, boolean drawLines, boolean drawPlanes) {
|
||||
this.enabled = mirrorEnabled;
|
||||
this.position = position;
|
||||
this.mirrorX = mirrorX;
|
||||
this.mirrorY = mirrorY;
|
||||
this.mirrorZ = mirrorZ;
|
||||
this.radius = radius;
|
||||
this.drawLines = drawLines;
|
||||
this.drawPlanes = drawPlanes;
|
||||
}
|
||||
|
||||
return blockState;
|
||||
}
|
||||
public int getReach() {
|
||||
return radius * 2; //Change ModifierSettings#setReachUpgrade too
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,196 +1,215 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import net.minecraftforge.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.CommonConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModifierSettingsManager {
|
||||
|
||||
//Retrieves the buildsettings of a player through the modifierCapability capability
|
||||
//Never returns null
|
||||
public static ModifierSettings getModifierSettings(EntityPlayer player){
|
||||
if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
|
||||
ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
|
||||
ModifierCapabilityManager.modifierCapability, null);
|
||||
if (capability.getModifierData() == null) {
|
||||
capability.setModifierData(new ModifierSettings());
|
||||
}
|
||||
return capability.getModifierData();
|
||||
}
|
||||
throw new IllegalArgumentException("Player does not have modifierCapability capability");
|
||||
}
|
||||
//Retrieves the buildsettings of a player through the modifierCapability capability
|
||||
//Never returns null
|
||||
@Nonnull
|
||||
public static ModifierSettings getModifierSettings(Player player) {
|
||||
|
||||
public static void setModifierSettings(EntityPlayer player, ModifierSettings modifierSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildsettings, player is null");
|
||||
return;
|
||||
}
|
||||
if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
|
||||
ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
|
||||
ModifierCapabilityManager.modifierCapability, null);
|
||||
capability.setModifierData(modifierSettings);
|
||||
} else {
|
||||
EffortlessBuilding.log(player, "Saving buildsettings failed.");
|
||||
}
|
||||
}
|
||||
LazyOptional<ModifierCapabilityManager.IModifierCapability> modifierCapability =
|
||||
player.getCapability(ModifierCapabilityManager.MODIFIER_CAPABILITY, null);
|
||||
|
||||
public static String sanitize(ModifierSettings modifierSettings, EntityPlayer player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
if (modifierCapability.isPresent()) {
|
||||
ModifierCapabilityManager.IModifierCapability capability = modifierCapability.orElse(null);
|
||||
if (capability.getModifierData() == null){
|
||||
capability.setModifierData(new ModifierSettings());
|
||||
}
|
||||
return capability.getModifierData();
|
||||
}
|
||||
|
||||
//Mirror settings
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m.radius < 1) {
|
||||
m.radius = 1;
|
||||
error += "Mirror size has to be at least 1. This has been corrected. ";
|
||||
}
|
||||
if (m.getReach() > maxReach) {
|
||||
m.radius = maxReach / 2;
|
||||
error += "Mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to "+ (maxReach / 2) + ". ";
|
||||
}
|
||||
EffortlessBuilding.logger.warn("Player does not have modifierCapability: " + player);
|
||||
//Return dummy settings
|
||||
return new ModifierSettings();
|
||||
}
|
||||
|
||||
//Array settings
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a.count < 0) {
|
||||
a.count = 0;
|
||||
error += "Array count may not be negative. It has been reset to 0.";
|
||||
}
|
||||
public static void setModifierSettings(Player player, ModifierSettings modifierSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildsettings, player is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (a.getReach() > maxReach) {
|
||||
a.count = 0;
|
||||
error += "Array exceeds your maximum reach of " + maxReach + ". Array count has been reset to 0. ";
|
||||
}
|
||||
LazyOptional<ModifierCapabilityManager.IModifierCapability> modifierCapability =
|
||||
player.getCapability(ModifierCapabilityManager.MODIFIER_CAPABILITY, null);
|
||||
|
||||
//Radial mirror settings
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r.slices < 2) {
|
||||
r.slices = 2;
|
||||
error += "Radial mirror needs to have at least 2 slices. Slices has been set to 2.";
|
||||
}
|
||||
modifierCapability.ifPresent((capability) -> {
|
||||
capability.setModifierData(modifierSettings);
|
||||
});
|
||||
|
||||
if (r.radius < 1) {
|
||||
r.radius = 1;
|
||||
error += "Radial mirror radius has to be at least 1. This has been corrected. ";
|
||||
}
|
||||
if (r.getReach() > maxReach) {
|
||||
r.radius = maxReach / 2;
|
||||
error += "Radial mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to "+ (maxReach / 2) + ". ";
|
||||
}
|
||||
if (!modifierCapability.isPresent()) {
|
||||
EffortlessBuilding.log(player, "Saving buildsettings failed.");
|
||||
}
|
||||
}
|
||||
|
||||
//Other
|
||||
if (modifierSettings.reachUpgrade < 0) {
|
||||
modifierSettings.reachUpgrade = 0;
|
||||
}
|
||||
if (modifierSettings.reachUpgrade > 3) {
|
||||
modifierSettings.reachUpgrade = 3;
|
||||
}
|
||||
public static String sanitize(ModifierSettings modifierSettings, Player player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
|
||||
return error;
|
||||
}
|
||||
//Mirror settings
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m.radius < 1) {
|
||||
m.radius = 1;
|
||||
error += "Mirror size has to be at least 1. This has been corrected. ";
|
||||
}
|
||||
if (m.getReach() > maxReach) {
|
||||
m.radius = maxReach / 2;
|
||||
error += "Mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to " + (maxReach / 2) + ". ";
|
||||
}
|
||||
|
||||
public static class ModifierSettings {
|
||||
private Mirror.MirrorSettings mirrorSettings;
|
||||
private Array.ArraySettings arraySettings;
|
||||
private RadialMirror.RadialMirrorSettings radialMirrorSettings;
|
||||
private boolean quickReplace = false;
|
||||
private int reachUpgrade = 0;
|
||||
//Array settings
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a.count < 0) {
|
||||
a.count = 0;
|
||||
error += "Array count may not be negative. It has been reset to 0.";
|
||||
}
|
||||
|
||||
public ModifierSettings() {
|
||||
mirrorSettings = new Mirror.MirrorSettings();
|
||||
arraySettings = new Array.ArraySettings();
|
||||
radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
|
||||
}
|
||||
if (a.getReach() > maxReach) {
|
||||
a.count = 0;
|
||||
error += "Array exceeds your maximum reach of " + maxReach + ". Array count has been reset to 0. ";
|
||||
}
|
||||
|
||||
public ModifierSettings(Mirror.MirrorSettings mirrorSettings, Array.ArraySettings arraySettings,
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings, boolean quickReplace, int reachUpgrade) {
|
||||
this.mirrorSettings = mirrorSettings;
|
||||
this.arraySettings = arraySettings;
|
||||
this.radialMirrorSettings = radialMirrorSettings;
|
||||
this.quickReplace = quickReplace;
|
||||
this.reachUpgrade = reachUpgrade;
|
||||
}
|
||||
//Radial mirror settings
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r.slices < 2) {
|
||||
r.slices = 2;
|
||||
error += "Radial mirror needs to have at least 2 slices. Slices has been set to 2.";
|
||||
}
|
||||
|
||||
public Mirror.MirrorSettings getMirrorSettings() {
|
||||
if (this.mirrorSettings == null) this.mirrorSettings = new Mirror.MirrorSettings();
|
||||
return this.mirrorSettings;
|
||||
}
|
||||
if (r.radius < 1) {
|
||||
r.radius = 1;
|
||||
error += "Radial mirror radius has to be at least 1. This has been corrected. ";
|
||||
}
|
||||
if (r.getReach() > maxReach) {
|
||||
r.radius = maxReach / 2;
|
||||
error += "Radial mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to " + (maxReach / 2) + ". ";
|
||||
}
|
||||
|
||||
public void setMirrorSettings(Mirror.MirrorSettings mirrorSettings) {
|
||||
if (mirrorSettings == null) return;
|
||||
this.mirrorSettings = mirrorSettings;
|
||||
}
|
||||
//Other
|
||||
if (modifierSettings.reachUpgrade < 0) {
|
||||
modifierSettings.reachUpgrade = 0;
|
||||
}
|
||||
if (modifierSettings.reachUpgrade > 3) {
|
||||
modifierSettings.reachUpgrade = 3;
|
||||
}
|
||||
|
||||
public Array.ArraySettings getArraySettings() {
|
||||
if (this.arraySettings == null) this.arraySettings = new Array.ArraySettings();
|
||||
return this.arraySettings;
|
||||
}
|
||||
return error;
|
||||
}
|
||||
|
||||
public void setArraySettings(Array.ArraySettings arraySettings) {
|
||||
if (arraySettings == null) return;
|
||||
this.arraySettings = arraySettings;
|
||||
}
|
||||
public static void handleNewPlayer(Player player) {
|
||||
//Makes sure player has modifier settings (if it doesnt it will create it)
|
||||
getModifierSettings(player);
|
||||
|
||||
public RadialMirror.RadialMirrorSettings getRadialMirrorSettings() {
|
||||
if (this.radialMirrorSettings == null) this.radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
|
||||
return this.radialMirrorSettings;
|
||||
}
|
||||
//Only on server
|
||||
if (!player.level.isClientSide) {
|
||||
//Send to client
|
||||
ModifierSettingsMessage msg = new ModifierSettingsMessage(getModifierSettings(player));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), msg);
|
||||
}
|
||||
}
|
||||
|
||||
public void setRadialMirrorSettings(RadialMirror.RadialMirrorSettings radialMirrorSettings) {
|
||||
if (radialMirrorSettings == null) return;
|
||||
this.radialMirrorSettings = radialMirrorSettings;
|
||||
}
|
||||
public static class ModifierSettings {
|
||||
private Mirror.MirrorSettings mirrorSettings;
|
||||
private Array.ArraySettings arraySettings;
|
||||
private RadialMirror.RadialMirrorSettings radialMirrorSettings;
|
||||
private boolean quickReplace = false;
|
||||
private int reachUpgrade = 0;
|
||||
|
||||
public boolean doQuickReplace() {
|
||||
return quickReplace;
|
||||
}
|
||||
public ModifierSettings() {
|
||||
mirrorSettings = new Mirror.MirrorSettings();
|
||||
arraySettings = new Array.ArraySettings();
|
||||
radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
|
||||
}
|
||||
|
||||
public void setQuickReplace(boolean quickReplace) {
|
||||
this.quickReplace = quickReplace;
|
||||
}
|
||||
public ModifierSettings(Mirror.MirrorSettings mirrorSettings, Array.ArraySettings arraySettings,
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings, boolean quickReplace, int reachUpgrade) {
|
||||
this.mirrorSettings = mirrorSettings;
|
||||
this.arraySettings = arraySettings;
|
||||
this.radialMirrorSettings = radialMirrorSettings;
|
||||
this.quickReplace = quickReplace;
|
||||
this.reachUpgrade = reachUpgrade;
|
||||
}
|
||||
|
||||
public int getReachUpgrade() {
|
||||
return reachUpgrade;
|
||||
}
|
||||
public Mirror.MirrorSettings getMirrorSettings() {
|
||||
if (this.mirrorSettings == null) this.mirrorSettings = new Mirror.MirrorSettings();
|
||||
return this.mirrorSettings;
|
||||
}
|
||||
|
||||
public void setReachUpgrade(int reachUpgrade) {
|
||||
this.reachUpgrade = reachUpgrade;
|
||||
//Set mirror radius to max
|
||||
int reach = 10;
|
||||
switch (reachUpgrade) {
|
||||
case 0: reach = BuildConfig.reach.maxReachLevel0; break;
|
||||
case 1: reach = BuildConfig.reach.maxReachLevel1; break;
|
||||
case 2: reach = BuildConfig.reach.maxReachLevel2; break;
|
||||
case 3: reach = BuildConfig.reach.maxReachLevel3; break;
|
||||
}
|
||||
public void setMirrorSettings(Mirror.MirrorSettings mirrorSettings) {
|
||||
if (mirrorSettings == null) return;
|
||||
this.mirrorSettings = mirrorSettings;
|
||||
}
|
||||
|
||||
EffortlessBuilding.log("before "+this.mirrorSettings.radius);
|
||||
public Array.ArraySettings getArraySettings() {
|
||||
if (this.arraySettings == null) this.arraySettings = new Array.ArraySettings();
|
||||
return this.arraySettings;
|
||||
}
|
||||
|
||||
if (this.mirrorSettings != null)
|
||||
this.mirrorSettings.radius = reach / 2;
|
||||
if (this.radialMirrorSettings != null)
|
||||
this.radialMirrorSettings.radius = reach / 2;
|
||||
public void setArraySettings(Array.ArraySettings arraySettings) {
|
||||
if (arraySettings == null) return;
|
||||
this.arraySettings = arraySettings;
|
||||
}
|
||||
|
||||
EffortlessBuilding.log("after "+this.mirrorSettings.radius);
|
||||
}
|
||||
}
|
||||
public RadialMirror.RadialMirrorSettings getRadialMirrorSettings() {
|
||||
if (this.radialMirrorSettings == null) this.radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
|
||||
return this.radialMirrorSettings;
|
||||
}
|
||||
|
||||
public static void handleNewPlayer(EntityPlayer player){
|
||||
if (getModifierSettings(player) == null) {
|
||||
setModifierSettings(player, new ModifierSettings());
|
||||
}
|
||||
public void setRadialMirrorSettings(RadialMirror.RadialMirrorSettings radialMirrorSettings) {
|
||||
if (radialMirrorSettings == null) return;
|
||||
this.radialMirrorSettings = radialMirrorSettings;
|
||||
}
|
||||
|
||||
//Only on server
|
||||
if (!player.world.isRemote) {
|
||||
//Send to client
|
||||
ModifierSettingsMessage msg = new ModifierSettingsMessage(getModifierSettings(player));
|
||||
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
|
||||
}
|
||||
}
|
||||
public boolean doQuickReplace() {
|
||||
return quickReplace;
|
||||
}
|
||||
|
||||
public void setQuickReplace(boolean quickReplace) {
|
||||
this.quickReplace = quickReplace;
|
||||
}
|
||||
|
||||
public int getReachUpgrade() {
|
||||
return reachUpgrade;
|
||||
}
|
||||
|
||||
public void setReachUpgrade(int reachUpgrade) {
|
||||
this.reachUpgrade = reachUpgrade;
|
||||
//Set mirror radius to max
|
||||
int reach = 10;
|
||||
switch (reachUpgrade) {
|
||||
case 0:
|
||||
reach = CommonConfig.reach.maxReachLevel0.get();
|
||||
break;
|
||||
case 1:
|
||||
reach = CommonConfig.reach.maxReachLevel1.get();
|
||||
break;
|
||||
case 2:
|
||||
reach = CommonConfig.reach.maxReachLevel2.get();
|
||||
break;
|
||||
case 3:
|
||||
reach = CommonConfig.reach.maxReachLevel3.get();
|
||||
break;
|
||||
}
|
||||
|
||||
if (this.mirrorSettings != null)
|
||||
this.mirrorSettings.radius = reach / 2;
|
||||
if (this.radialMirrorSettings != null)
|
||||
this.radialMirrorSettings.radius = reach / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,195 +1,194 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.Mirror;
|
||||
import net.minecraft.util.Rotation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.level.block.Mirror;
|
||||
import net.minecraft.world.level.block.Rotation;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class RadialMirror {
|
||||
|
||||
public static class RadialMirrorSettings {
|
||||
public boolean enabled = false;
|
||||
public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
|
||||
public int slices = 4;
|
||||
public boolean alternate = false;
|
||||
public int radius = 20;
|
||||
public boolean drawLines = true, drawPlanes = false;
|
||||
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
public RadialMirrorSettings() {
|
||||
}
|
||||
//find radial mirror settings for the player
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return coordinates;
|
||||
|
||||
public RadialMirrorSettings(boolean enabled, Vec3d position, int slices, boolean alternate, int radius, boolean drawLines, boolean drawPlanes) {
|
||||
this.enabled = enabled;
|
||||
this.position = position;
|
||||
this.slices = slices;
|
||||
this.alternate = alternate;
|
||||
this.radius = radius;
|
||||
this.drawLines = drawLines;
|
||||
this.drawPlanes = drawPlanes;
|
||||
}
|
||||
//get angle between slices
|
||||
double sliceAngle = 2 * Math.PI / r.slices;
|
||||
|
||||
public int getReach() {
|
||||
return radius * 2;
|
||||
}
|
||||
}
|
||||
Vec3 startVec = new Vec3(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
|
||||
Vec3 relStartVec = startVec.subtract(r.position);
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
double startAngleToCenter = Mth.atan2(relStartVec.x, relStartVec.z);
|
||||
if (startAngleToCenter < 0) startAngleToCenter += Math.PI;
|
||||
double startAngleInSlice = startAngleToCenter % sliceAngle;
|
||||
|
||||
//find radial mirror settings for the player
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return coordinates;
|
||||
for (int i = 1; i < r.slices; i++) {
|
||||
double curAngle = sliceAngle * i;
|
||||
|
||||
//get angle between slices
|
||||
double sliceAngle = 2 * Math.PI / r.slices;
|
||||
//alternate mirroring of slices
|
||||
if (r.alternate && i % 2 == 1) {
|
||||
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
|
||||
}
|
||||
|
||||
Vec3d startVec = new Vec3d(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
|
||||
Vec3d relStartVec = startVec.subtract(r.position);
|
||||
Vec3 relNewVec = relStartVec.yRot((float) curAngle);
|
||||
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
|
||||
if (!coordinates.contains(newBlockPos) && !newBlockPos.equals(startPos)) coordinates.add(newBlockPos);
|
||||
}
|
||||
|
||||
double startAngleToCenter = MathHelper.atan2(relStartVec.x, relStartVec.z);
|
||||
if (startAngleToCenter < 0) startAngleToCenter += Math.PI;
|
||||
double startAngleInSlice = startAngleToCenter % sliceAngle;
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
for (int i = 1; i < r.slices; i++) {
|
||||
double curAngle = sliceAngle * i;
|
||||
public static List<BlockState> findBlockStates(Player player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
List<BlockPos> coordinates = new ArrayList<>(); //to keep track of duplicates
|
||||
|
||||
//alternate mirroring of slices
|
||||
if (r.alternate && i%2 == 1) {
|
||||
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
|
||||
}
|
||||
|
||||
Vec3d relNewVec = relStartVec.rotateYaw((float) curAngle);
|
||||
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
|
||||
if (!coordinates.contains(newBlockPos) && !newBlockPos.equals(startPos)) coordinates.add(newBlockPos);
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, IBlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
List<BlockPos> coordinates = new ArrayList<>(); //to keep track of duplicates
|
||||
|
||||
//find radial mirror settings for the player that placed the block
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return blockStates;
|
||||
//find radial mirror settings for the player that placed the block
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return blockStates;
|
||||
|
||||
|
||||
//get angle between slices
|
||||
double sliceAngle = 2 * Math.PI / r.slices;
|
||||
//get angle between slices
|
||||
double sliceAngle = 2 * Math.PI / r.slices;
|
||||
|
||||
Vec3d startVec = new Vec3d(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
|
||||
Vec3d relStartVec = startVec.subtract(r.position);
|
||||
Vec3 startVec = new Vec3(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
|
||||
Vec3 relStartVec = startVec.subtract(r.position);
|
||||
|
||||
double startAngleToCenter = MathHelper.atan2(relStartVec.x, relStartVec.z);
|
||||
double startAngleToCenterMod = startAngleToCenter < 0 ? startAngleToCenter + Math.PI : startAngleToCenter;
|
||||
double startAngleInSlice = startAngleToCenterMod % sliceAngle;
|
||||
double startAngleToCenter = Mth.atan2(relStartVec.x, relStartVec.z);
|
||||
double startAngleToCenterMod = startAngleToCenter < 0 ? startAngleToCenter + Math.PI : startAngleToCenter;
|
||||
double startAngleInSlice = startAngleToCenterMod % sliceAngle;
|
||||
|
||||
//Rotate the original blockstate
|
||||
blockState = rotateOriginalBlockState(startAngleToCenter, blockState);
|
||||
//Rotate the original blockstate
|
||||
blockState = rotateOriginalBlockState(player, startPos, startAngleToCenter, blockState);
|
||||
|
||||
//Randomizer bag synergy
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
|
||||
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
|
||||
}
|
||||
//Randomizer bag synergy
|
||||
AbstractRandomizerBagItem randomizerBagItem = null;
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof AbstractRandomizerBagItem) {
|
||||
randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem() ;
|
||||
bagInventory = randomizerBagItem.getBagInventory(itemStack);
|
||||
}
|
||||
|
||||
IBlockState newBlockState;
|
||||
for (int i = 1; i < r.slices; i++) {
|
||||
newBlockState = blockState;
|
||||
double curAngle = sliceAngle * i;
|
||||
BlockState newBlockState;
|
||||
for (int i = 1; i < r.slices; i++) {
|
||||
newBlockState = blockState;
|
||||
double curAngle = sliceAngle * i;
|
||||
|
||||
//alternate mirroring of slices
|
||||
if (r.alternate && i%2 == 1) {
|
||||
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
|
||||
}
|
||||
//alternate mirroring of slices
|
||||
if (r.alternate && i % 2 == 1) {
|
||||
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
|
||||
}
|
||||
|
||||
Vec3d relNewVec = relStartVec.rotateYaw((float) curAngle);
|
||||
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
|
||||
if (coordinates.contains(newBlockPos) || newBlockPos.equals(startPos)) continue; //filter out duplicates
|
||||
coordinates.add(newBlockPos);
|
||||
Vec3 relNewVec = relStartVec.yRot((float) curAngle);
|
||||
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
|
||||
if (coordinates.contains(newBlockPos) || newBlockPos.equals(startPos)) continue; //filter out duplicates
|
||||
coordinates.add(newBlockPos);
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
newBlockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
|
||||
//Randomizer bag synergy
|
||||
if (randomizerBagItem != null) {
|
||||
itemStack = randomizerBagItem.pickRandomStack(bagInventory);
|
||||
newBlockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, Direction.UP, new Vec3(0, 0, 0), InteractionHand.MAIN_HAND);
|
||||
|
||||
newBlockState = rotateOriginalBlockState(startAngleToCenter, newBlockState);
|
||||
}
|
||||
newBlockState = rotateOriginalBlockState(player, startPos, startAngleToCenter, newBlockState);
|
||||
}
|
||||
|
||||
//rotate
|
||||
newBlockState = rotateBlockState(relNewVec, newBlockState, r.alternate && i%2 == 1);
|
||||
//rotate
|
||||
newBlockState = rotateBlockState(player, startPos, relNewVec, newBlockState, r.alternate && i % 2 == 1);
|
||||
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
private static IBlockState rotateOriginalBlockState(double startAngleToCenter, IBlockState blockState) {
|
||||
IBlockState newBlockState = blockState;
|
||||
private static BlockState rotateOriginalBlockState(Player player, BlockPos startPos, double startAngleToCenter, BlockState blockState) {
|
||||
BlockState newBlockState = blockState;
|
||||
|
||||
if (startAngleToCenter < -0.751 * Math.PI || startAngleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_180);
|
||||
} else if (startAngleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.withRotation(Rotation.COUNTERCLOCKWISE_90);
|
||||
} else if (startAngleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_90);
|
||||
}
|
||||
if (startAngleToCenter < -0.751 * Math.PI || startAngleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
|
||||
} else if (startAngleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
|
||||
} else if (startAngleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
|
||||
}
|
||||
|
||||
return newBlockState;
|
||||
}
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
private static IBlockState rotateBlockState(Vec3d relVec, IBlockState blockState, boolean alternate) {
|
||||
IBlockState newBlockState;
|
||||
double angleToCenter = MathHelper.atan2(relVec.x, relVec.z); //between -PI and PI
|
||||
private static BlockState rotateBlockState(Player player, BlockPos startPos, Vec3 relVec, BlockState blockState, boolean alternate) {
|
||||
BlockState newBlockState;
|
||||
double angleToCenter = Mth.atan2(relVec.x, relVec.z); //between -PI and PI
|
||||
|
||||
if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_180);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.withMirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
} else if (angleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.withMirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else if (angleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.withRotation(Rotation.COUNTERCLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.withMirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else {
|
||||
newBlockState = blockState;
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.withMirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
}
|
||||
if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
} else if (angleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else if (angleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else {
|
||||
newBlockState = blockState;
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
}
|
||||
|
||||
return newBlockState;
|
||||
}
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
public static boolean isEnabled(RadialMirrorSettings r, BlockPos startPos) {
|
||||
if (r == null || !r.enabled) return false;
|
||||
public static boolean isEnabled(RadialMirrorSettings r, BlockPos startPos) {
|
||||
if (r == null || !r.enabled) return false;
|
||||
|
||||
if (new Vec3d(startPos.getX() + 0.5, startPos.getY() + 0.5, startPos.getZ() + 0.5).subtract(r.position).lengthSquared() >
|
||||
r.radius * r.radius)
|
||||
return false;
|
||||
return !(new Vec3(startPos.getX() + 0.5, startPos.getY() + 0.5, startPos.getZ() + 0.5).subtract(r.position).lengthSqr() >
|
||||
r.radius * r.radius);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public static class RadialMirrorSettings {
|
||||
public boolean enabled = false;
|
||||
public Vec3 position = new Vec3(0.5, 64.5, 0.5);
|
||||
public int slices = 4;
|
||||
public boolean alternate = false;
|
||||
public int radius = 20;
|
||||
public boolean drawLines = true, drawPlanes = false;
|
||||
|
||||
public RadialMirrorSettings() {
|
||||
}
|
||||
|
||||
public RadialMirrorSettings(boolean enabled, Vec3 position, int slices, boolean alternate, int radius, boolean drawLines, boolean drawPlanes) {
|
||||
this.enabled = enabled;
|
||||
this.position = position;
|
||||
this.slices = slices;
|
||||
this.alternate = alternate;
|
||||
this.radius = radius;
|
||||
this.drawLines = drawLines;
|
||||
this.drawPlanes = drawPlanes;
|
||||
}
|
||||
|
||||
public int getReach() {
|
||||
return radius * 2;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,193 +1,239 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import nl.requios.effortlessbuilding.CommonConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.helper.FixedStack;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviews;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class UndoRedo {
|
||||
|
||||
//Undo and redo stacks per player
|
||||
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
|
||||
//Undo and redo stacks per player
|
||||
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
|
||||
private static final Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
|
||||
private static final Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
|
||||
private static final Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
|
||||
private static final Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
|
||||
|
||||
//add to undo stack
|
||||
public static void addUndo(EntityPlayer player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
//add to undo stack
|
||||
public static void addUndo(Player player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.level.isClientSide ? undoStacksClient : undoStacksServer;
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
|
||||
}
|
||||
//Assert coordinates is as long as previous and new blockstate lists
|
||||
if (blockSet.getCoordinates().size() != blockSet.getPreviousBlockStates().size() ||
|
||||
blockSet.getCoordinates().size() != blockSet.getNewBlockStates().size()) {
|
||||
EffortlessBuilding.logger.error("Coordinates and blockstate lists are not equal length. Coordinates: {}. Previous blockstates: {}. New blockstates: {}.",
|
||||
blockSet.getCoordinates().size(), blockSet.getPreviousBlockStates().size(), blockSet.getNewBlockStates().size());
|
||||
}
|
||||
|
||||
undoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
//Warn if previous and new blockstate are equal
|
||||
//Can happen in a lot of valid cases
|
||||
// for (int i = 0; i < blockSet.getCoordinates().size(); i++) {
|
||||
// if (blockSet.getPreviousBlockStates().get(i).equals(blockSet.getNewBlockStates().get(i))) {
|
||||
// EffortlessBuilding.logger.warn("Previous and new blockstates are equal at index {}. Blockstate: {}.",
|
||||
// i, blockSet.getPreviousBlockStates().get(i));
|
||||
// }
|
||||
// }
|
||||
|
||||
private static void addRedo(EntityPlayer player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
//If no stack exists, make one
|
||||
if (!undoStacks.containsKey(player.getUUID())) {
|
||||
undoStacks.put(player.getUUID(), new FixedStack<>(new BlockSet[CommonConfig.survivalBalancers.undoStackSize.get()]));
|
||||
}
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
|
||||
}
|
||||
undoStacks.get(player.getUUID()).push(blockSet);
|
||||
}
|
||||
|
||||
redoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
private static void addRedo(Player player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.level.isClientSide ? redoStacksClient : redoStacksServer;
|
||||
|
||||
public static boolean undo(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
//(No asserts necessary, it's private)
|
||||
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) return false;
|
||||
//If no stack exists, make one
|
||||
if (!redoStacks.containsKey(player.getUUID())) {
|
||||
redoStacks.put(player.getUUID(), new FixedStack<>(new BlockSet[CommonConfig.survivalBalancers.undoStackSize.get()]));
|
||||
}
|
||||
|
||||
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
|
||||
redoStacks.get(player.getUUID()).push(blockSet);
|
||||
}
|
||||
|
||||
if (undoStack.isEmpty()) return false;
|
||||
public static boolean undo(Player player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.level.isClientSide ? undoStacksClient : undoStacksServer;
|
||||
|
||||
BlockSet blockSet = undoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
|
||||
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
if (!undoStacks.containsKey(player.getUUID())) return false;
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
|
||||
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUUID());
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
|
||||
} else {
|
||||
//break all those blocks, reset to what they were
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
if (undoStack.isEmpty()) return false;
|
||||
|
||||
//get blockstate from itemstack
|
||||
IBlockState previousBlockState = Block.getBlockById(0).getDefaultState();
|
||||
if (itemStack.getItem() instanceof ItemBlock) {
|
||||
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
BlockSet blockSet = undoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<BlockState> previousBlockStates = blockSet.getPreviousBlockStates();
|
||||
List<BlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3 hitVec = blockSet.getHitVec();
|
||||
|
||||
if (player.world.isBlockLoaded(coordinate, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
|
||||
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
//if previousBlockState is air, placeBlock will set it to air
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
|
||||
|
||||
//add to redo
|
||||
addRedo(player, blockSet);
|
||||
if (player.level.isClientSide) {
|
||||
BlockPreviews.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
|
||||
} else {
|
||||
//break all those blocks, reset to what they were
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
return true;
|
||||
}
|
||||
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
|
||||
|
||||
public static boolean redo(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
//get blockstate from itemstack
|
||||
BlockState previousBlockState = previousBlockStates.get(i);
|
||||
if (itemStack.getItem() instanceof BlockItem) {
|
||||
previousBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState();
|
||||
}
|
||||
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) return false;
|
||||
if (player.level.isLoaded(coordinate)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty() && !player.isCreative()) {
|
||||
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof BlockItem) {
|
||||
previousBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState();
|
||||
} else {
|
||||
if (previousBlockStates.get(i).getBlock() != Blocks.AIR)
|
||||
EffortlessBuilding.logTranslate(player, "", previousBlockStates.get(i).getBlock().getDescriptionId(), " not found in inventory", true);
|
||||
previousBlockState = Blocks.AIR.defaultBlockState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.level, player, coordinate, true);
|
||||
//if previousBlockState is air, placeBlock will set it to air
|
||||
SurvivalHelper.placeBlock(player.level, player, coordinate, previousBlockState, itemStack, Direction.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
|
||||
//add to redo
|
||||
addRedo(player, blockSet);
|
||||
|
||||
if (redoStack.isEmpty()) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
BlockSet blockSet = redoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
public static boolean redo(Player player) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.level.isClientSide ? redoStacksClient : redoStacksServer;
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
|
||||
if (!redoStacks.containsKey(player.getUUID())) return false;
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
|
||||
} else {
|
||||
//place blocks
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
IBlockState newBlockState = newBlockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUUID());
|
||||
|
||||
if (player.world.isBlockLoaded(coordinate, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
|
||||
newBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (redoStack.isEmpty()) return false;
|
||||
|
||||
//add to undo
|
||||
addUndo(player, blockSet);
|
||||
BlockSet blockSet = redoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<BlockState> previousBlockStates = blockSet.getPreviousBlockStates();
|
||||
List<BlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3 hitVec = blockSet.getHitVec();
|
||||
|
||||
return true;
|
||||
}
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
|
||||
|
||||
public static void clear(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
if (undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
if (redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
}
|
||||
if (player.level.isClientSide) {
|
||||
BlockPreviews.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
|
||||
} else {
|
||||
//place blocks
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
private static List<ItemStack> findItemStacksInInventory(EntityPlayer player, List<IBlockState> blockStates) {
|
||||
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
|
||||
for (IBlockState blockState : blockStates) {
|
||||
itemStacks.add(findItemStackInInventory(player, blockState));
|
||||
}
|
||||
return itemStacks;
|
||||
}
|
||||
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
|
||||
|
||||
private static ItemStack findItemStackInInventory(EntityPlayer player, IBlockState blockState) {
|
||||
ItemStack itemStack = ItemStack.EMPTY;
|
||||
//get blockstate from itemstack
|
||||
BlockState newBlockState = newBlockStates.get(i);
|
||||
if (itemStack.getItem() instanceof BlockItem) {
|
||||
newBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState();
|
||||
}
|
||||
|
||||
//First try previousBlockStates
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
if (player.level.isLoaded(coordinate)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty() && !player.isCreative()) {
|
||||
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof BlockItem) {
|
||||
newBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState();
|
||||
} else {
|
||||
if (newBlockStates.get(i).getBlock() != Blocks.AIR)
|
||||
EffortlessBuilding.logTranslate(player, "", newBlockStates.get(i).getBlock().getDescriptionId(), " not found in inventory", true);
|
||||
newBlockState = Blocks.AIR.defaultBlockState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.level, player, coordinate, true);
|
||||
SurvivalHelper.placeBlock(player.level, player, coordinate, newBlockState, itemStack, Direction.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//then anything it drops
|
||||
if (itemStack.isEmpty()) {
|
||||
Item itemDropped = blockState.getBlock().getItemDropped(blockState, player.world.rand, 10);
|
||||
if (itemDropped instanceof ItemBlock) {
|
||||
Block block = ((ItemBlock) itemDropped).getBlock();
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, block);
|
||||
}
|
||||
}
|
||||
//add to undo
|
||||
addUndo(player, blockSet);
|
||||
|
||||
//then air
|
||||
//(already empty)
|
||||
return true;
|
||||
}
|
||||
|
||||
return itemStack;
|
||||
}
|
||||
public static void clear(Player player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.level.isClientSide ? undoStacksClient : undoStacksServer;
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.level.isClientSide ? redoStacksClient : redoStacksServer;
|
||||
if (undoStacks.containsKey(player.getUUID())) {
|
||||
undoStacks.get(player.getUUID()).clear();
|
||||
}
|
||||
if (redoStacks.containsKey(player.getUUID())) {
|
||||
redoStacks.get(player.getUUID()).clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static List<ItemStack> findItemStacksInInventory(Player player, List<BlockState> blockStates) {
|
||||
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
|
||||
for (BlockState blockState : blockStates) {
|
||||
itemStacks.add(findItemStackInInventory(player, blockState));
|
||||
}
|
||||
return itemStacks;
|
||||
}
|
||||
|
||||
private static ItemStack findItemStackInInventory(Player player, BlockState blockState) {
|
||||
ItemStack itemStack = ItemStack.EMPTY;
|
||||
if (blockState == null) return itemStack;
|
||||
|
||||
//First try previousBlockStates
|
||||
//TODO try to find itemstack with right blockstate first
|
||||
// then change line 103 back (get state from item)
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
|
||||
|
||||
//then anything it drops
|
||||
if (itemStack.isEmpty()) {
|
||||
//Cannot check drops on clientside because loot tables are server only
|
||||
if (!player.level.isClientSide) {
|
||||
List<ItemStack> itemsDropped = Block.getDrops(blockState, (ServerLevel) player.level, BlockPos.ZERO, null);
|
||||
for (ItemStack itemStackDropped : itemsDropped) {
|
||||
if (itemStackDropped.getItem() instanceof BlockItem) {
|
||||
Block block = ((BlockItem) itemStackDropped.getItem()).getBlock();
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, block);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//then air
|
||||
//(already empty)
|
||||
|
||||
return itemStack;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,42 +1,37 @@
|
||||
package nl.requios.effortlessbuilding.capability;
|
||||
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import net.minecraftforge.items.ItemStackHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public class ItemHandlerCapabilityProvider implements ICapabilitySerializable<NBTTagCompound> {
|
||||
IItemHandler itemHandler = new ItemStackHandler(ItemRandomizerBag.INV_SIZE);
|
||||
public class ItemHandlerCapabilityProvider implements ICapabilitySerializable<CompoundTag> {
|
||||
IItemHandler itemHandler;
|
||||
|
||||
@Override
|
||||
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
|
||||
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
public ItemHandlerCapabilityProvider(int size) {
|
||||
itemHandler = new ItemStackHandler(size);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@Override
|
||||
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
|
||||
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
|
||||
return (T) itemHandler;
|
||||
return null;
|
||||
}
|
||||
@Nonnull
|
||||
@Override
|
||||
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
|
||||
return CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.orEmpty(cap, LazyOptional.of(() -> itemHandler));
|
||||
}
|
||||
|
||||
@Override
|
||||
public NBTTagCompound serializeNBT() {
|
||||
return ((ItemStackHandler) itemHandler).serializeNBT();
|
||||
}
|
||||
@Override
|
||||
public CompoundTag serializeNBT() {
|
||||
return ((ItemStackHandler) itemHandler).serializeNBT();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(NBTTagCompound nbt) {
|
||||
((ItemStackHandler) itemHandler).deserializeNBT(nbt);
|
||||
}
|
||||
@Override
|
||||
public void deserializeNBT(CompoundTag nbt) {
|
||||
((ItemStackHandler) itemHandler).deserializeNBT(nbt);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,104 +1,108 @@
|
||||
package nl.requios.effortlessbuilding.capability;
|
||||
|
||||
import net.minecraft.nbt.NBTBase;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.CapabilityInject;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraftforge.common.capabilities.*;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.ModeSettings;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModeCapabilityManager {
|
||||
|
||||
@CapabilityInject(IModeCapability.class)
|
||||
public final static Capability<IModeCapability> modeCapability = null;
|
||||
public static Capability<IModeCapability> MODE_CAPABILITY = CapabilityManager.get(new CapabilityToken<>(){});
|
||||
|
||||
public interface IModeCapability {
|
||||
ModeSettings getModeData();
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
LazyOptional<IModeCapability> original = event.getOriginal().getCapability(MODE_CAPABILITY, null);
|
||||
LazyOptional<IModeCapability> clone = event.getEntity().getCapability(MODE_CAPABILITY, null);
|
||||
clone.ifPresent(cloneModeCapability ->
|
||||
original.ifPresent(originalModeCapability ->
|
||||
cloneModeCapability.setModeData(originalModeCapability.getModeData())));
|
||||
}
|
||||
|
||||
void setModeData(ModeSettings modeSettings);
|
||||
}
|
||||
public interface IModeCapability {
|
||||
ModeSettings getModeData();
|
||||
|
||||
public static class ModeCapability implements IModeCapability {
|
||||
private ModeSettings modeSettings;
|
||||
void setModeData(ModeSettings modeSettings);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModeSettings getModeData() {
|
||||
return modeSettings;
|
||||
}
|
||||
public static class ModeCapability implements IModeCapability {
|
||||
private ModeSettings modeSettings;
|
||||
|
||||
@Override
|
||||
public void setModeData(ModeSettings modeSettings) {
|
||||
this.modeSettings = modeSettings;
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public ModeSettings getModeData() {
|
||||
return modeSettings;
|
||||
}
|
||||
|
||||
public static class Storage implements Capability.IStorage<IModeCapability> {
|
||||
@Override
|
||||
public NBTBase writeNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side) {
|
||||
NBTTagCompound compound = new NBTTagCompound();
|
||||
ModeSettings modeSettings = instance.getModeData();
|
||||
if (modeSettings == null) modeSettings = new ModeSettings();
|
||||
@Override
|
||||
public void setModeData(ModeSettings modeSettings) {
|
||||
this.modeSettings = modeSettings;
|
||||
}
|
||||
}
|
||||
|
||||
//compound.setInteger("buildMode", modeSettings.getBuildMode().ordinal());
|
||||
public static class Provider extends CapabilityProvider<Provider> implements ICapabilitySerializable<Tag> {
|
||||
|
||||
//TODO add mode settings
|
||||
private IModeCapability instance = new ModeCapability();
|
||||
private LazyOptional<IModeCapability> modeCapabilityOptional = LazyOptional.of(() -> instance);
|
||||
|
||||
return compound;
|
||||
}
|
||||
public Provider() {
|
||||
super(Provider.class);
|
||||
gatherCapabilities();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side, NBTBase nbt) {
|
||||
NBTTagCompound compound = (NBTTagCompound) nbt;
|
||||
@Nonnull
|
||||
@Override
|
||||
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
|
||||
if (cap == MODE_CAPABILITY) return modeCapabilityOptional.cast();
|
||||
return LazyOptional.empty();
|
||||
}
|
||||
|
||||
//BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[compound.getInteger("buildMode")];
|
||||
@Override
|
||||
public void invalidateCaps() {
|
||||
super.invalidateCaps();
|
||||
modeCapabilityOptional.invalidate();
|
||||
}
|
||||
|
||||
//TODO add mode settings
|
||||
@Override
|
||||
public void reviveCaps() {
|
||||
super.reviveCaps();
|
||||
modeCapabilityOptional = LazyOptional.of(() -> instance);
|
||||
}
|
||||
|
||||
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
|
||||
instance.setModeData(modeSettings);
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public Tag serializeNBT() {
|
||||
CompoundTag compound = new CompoundTag();
|
||||
ModeSettings modeSettings = instance.getModeData();
|
||||
if (modeSettings == null) modeSettings = new ModeSettings();
|
||||
|
||||
public static class Provider implements ICapabilitySerializable<NBTBase> {
|
||||
IModeCapability inst = modeCapability.getDefaultInstance();
|
||||
//compound.putInteger("buildMode", modeSettings.getBuildMode().ordinal());
|
||||
|
||||
@Override
|
||||
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
|
||||
return capability == modeCapability;
|
||||
}
|
||||
//TODO add mode settings
|
||||
|
||||
@Override
|
||||
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
|
||||
if (capability == modeCapability) return modeCapability.<T>cast(inst);
|
||||
return null;
|
||||
}
|
||||
return compound;
|
||||
}
|
||||
|
||||
@Override
|
||||
public NBTBase serializeNBT() {
|
||||
return modeCapability.getStorage().writeNBT(modeCapability, inst, null);
|
||||
}
|
||||
@Override
|
||||
public void deserializeNBT(Tag nbt) {
|
||||
CompoundTag compound = (CompoundTag) nbt;
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(NBTBase nbt) {
|
||||
modeCapability.getStorage().readNBT(modeCapability, inst, null, nbt);
|
||||
}
|
||||
}
|
||||
//BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[compound.getInteger("buildMode")];
|
||||
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
IModeCapability original = event.getOriginal().getCapability(modeCapability, null);
|
||||
IModeCapability clone = event.getEntity().getCapability(modeCapability, null);
|
||||
clone.setModeData(original.getModeData());
|
||||
}
|
||||
//TODO add mode settings
|
||||
|
||||
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.DISABLED);
|
||||
instance.setModeData(modeSettings);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.capability;
|
||||
|
||||
import net.minecraft.nbt.NBTBase;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.CapabilityInject;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.common.capabilities.*;
|
||||
import net.minecraftforge.common.util.INBTSerializable;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Array;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
@@ -18,164 +18,169 @@ import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModifierCapabilityManager {
|
||||
|
||||
@CapabilityInject(IModifierCapability.class)
|
||||
public final static Capability<IModifierCapability> modifierCapability = null;
|
||||
public final static Capability<IModifierCapability> MODIFIER_CAPABILITY = CapabilityManager.get(new CapabilityToken<>(){});
|
||||
|
||||
public interface IModifierCapability {
|
||||
ModifierSettings getModifierData();
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
LazyOptional<IModifierCapability> original = event.getOriginal().getCapability(MODIFIER_CAPABILITY, null);
|
||||
LazyOptional<IModifierCapability> clone = event.getEntity().getCapability(MODIFIER_CAPABILITY, null);
|
||||
clone.ifPresent(cloneModifierCapability ->
|
||||
original.ifPresent(originalModifierCapability ->
|
||||
cloneModifierCapability.setModifierData(originalModifierCapability.getModifierData())));
|
||||
}
|
||||
|
||||
void setModifierData(ModifierSettings modifierSettings);
|
||||
}
|
||||
public interface IModifierCapability {
|
||||
ModifierSettings getModifierData();
|
||||
|
||||
public static class ModifierCapability implements IModifierCapability {
|
||||
private ModifierSettings modifierSettings;
|
||||
void setModifierData(ModifierSettings modifierSettings);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModifierSettings getModifierData() {
|
||||
return modifierSettings;
|
||||
}
|
||||
public static class ModifierCapability implements IModifierCapability {
|
||||
private ModifierSettings modifierSettings;
|
||||
|
||||
@Override
|
||||
public void setModifierData(ModifierSettings modifierSettings) {
|
||||
this.modifierSettings = modifierSettings;
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public ModifierSettings getModifierData() {
|
||||
return modifierSettings;
|
||||
}
|
||||
|
||||
public static class Storage implements Capability.IStorage<IModifierCapability> {
|
||||
@Override
|
||||
public NBTBase writeNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side) {
|
||||
NBTTagCompound compound = new NBTTagCompound();
|
||||
ModifierSettings modifierSettings = instance.getModifierData();
|
||||
if (modifierSettings == null) modifierSettings = new ModifierSettings();
|
||||
@Override
|
||||
public void setModifierData(ModifierSettings modifierSettings) {
|
||||
this.modifierSettings = modifierSettings;
|
||||
}
|
||||
}
|
||||
|
||||
//MIRROR
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m == null) m = new Mirror.MirrorSettings();
|
||||
compound.setBoolean("mirrorEnabled", m.enabled);
|
||||
compound.setDouble("mirrorPosX", m.position.x);
|
||||
compound.setDouble("mirrorPosY", m.position.y);
|
||||
compound.setDouble("mirrorPosZ", m.position.z);
|
||||
compound.setBoolean("mirrorX", m.mirrorX);
|
||||
compound.setBoolean("mirrorY", m.mirrorY);
|
||||
compound.setBoolean("mirrorZ", m.mirrorZ);
|
||||
compound.setInteger("mirrorRadius", m.radius);
|
||||
compound.setBoolean("mirrorDrawLines", m.drawLines);
|
||||
compound.setBoolean("mirrorDrawPlanes", m.drawPlanes);
|
||||
public static class Provider extends CapabilityProvider<Provider> implements INBTSerializable<Tag> {
|
||||
|
||||
//ARRAY
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a == null) a = new Array.ArraySettings();
|
||||
compound.setBoolean("arrayEnabled", a.enabled);
|
||||
compound.setInteger("arrayOffsetX", a.offset.getX());
|
||||
compound.setInteger("arrayOffsetY", a.offset.getY());
|
||||
compound.setInteger("arrayOffsetZ", a.offset.getZ());
|
||||
compound.setInteger("arrayCount", a.count);
|
||||
private final IModifierCapability instance = new ModifierCapability();
|
||||
private LazyOptional<IModifierCapability> modifierCapabilityOptional = LazyOptional.of(() -> instance);
|
||||
|
||||
compound.setInteger("reachUpgrade", modifierSettings.getReachUpgrade());
|
||||
public Provider() {
|
||||
super(Provider.class);
|
||||
gatherCapabilities();
|
||||
}
|
||||
|
||||
//compound.setBoolean("quickReplace", buildSettings.doQuickReplace()); dont save quickreplace
|
||||
@Nonnull
|
||||
@Override
|
||||
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
|
||||
if (cap == MODIFIER_CAPABILITY) return modifierCapabilityOptional.cast();
|
||||
return LazyOptional.empty();
|
||||
}
|
||||
|
||||
//RADIAL MIRROR
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r == null) r = new RadialMirror.RadialMirrorSettings();
|
||||
compound.setBoolean("radialMirrorEnabled", r.enabled);
|
||||
compound.setDouble("radialMirrorPosX", r.position.x);
|
||||
compound.setDouble("radialMirrorPosY", r.position.y);
|
||||
compound.setDouble("radialMirrorPosZ", r.position.z);
|
||||
compound.setInteger("radialMirrorSlices", r.slices);
|
||||
compound.setBoolean("radialMirrorAlternate", r.alternate);
|
||||
compound.setInteger("radialMirrorRadius", r.radius);
|
||||
compound.setBoolean("radialMirrorDrawLines", r.drawLines);
|
||||
compound.setBoolean("radialMirrorDrawPlanes", r.drawPlanes);
|
||||
@Override
|
||||
public void invalidateCaps() {
|
||||
super.invalidateCaps();
|
||||
modifierCapabilityOptional.invalidate();
|
||||
}
|
||||
|
||||
return compound;
|
||||
}
|
||||
@Override
|
||||
public void reviveCaps() {
|
||||
super.reviveCaps();
|
||||
modifierCapabilityOptional = LazyOptional.of(() -> instance);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side, NBTBase nbt) {
|
||||
NBTTagCompound compound = (NBTTagCompound) nbt;
|
||||
@Override
|
||||
public Tag serializeNBT() {
|
||||
CompoundTag compound = new CompoundTag();
|
||||
ModifierSettings modifierSettings = instance.getModifierData();
|
||||
if (modifierSettings == null) modifierSettings = new ModifierSettings();
|
||||
|
||||
//MIRROR
|
||||
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
|
||||
Vec3d mirrorPosition = new Vec3d(
|
||||
compound.getDouble("mirrorPosX"),
|
||||
compound.getDouble("mirrorPosY"),
|
||||
compound.getDouble("mirrorPosZ"));
|
||||
boolean mirrorX = compound.getBoolean("mirrorX");
|
||||
boolean mirrorY = compound.getBoolean("mirrorY");
|
||||
boolean mirrorZ = compound.getBoolean("mirrorZ");
|
||||
int mirrorRadius = compound.getInteger("mirrorRadius");
|
||||
boolean mirrorDrawLines = compound.getBoolean("mirrorDrawLines");
|
||||
boolean mirrorDrawPlanes = compound.getBoolean("mirrorDrawPlanes");
|
||||
Mirror.MirrorSettings mirrorSettings = new Mirror.MirrorSettings(mirrorEnabled, mirrorPosition, mirrorX, mirrorY, mirrorZ, mirrorRadius, mirrorDrawLines, mirrorDrawPlanes);
|
||||
//MIRROR
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m == null) m = new Mirror.MirrorSettings();
|
||||
compound.putBoolean("mirrorEnabled", m.enabled);
|
||||
compound.putDouble("mirrorPosX", m.position.x);
|
||||
compound.putDouble("mirrorPosY", m.position.y);
|
||||
compound.putDouble("mirrorPosZ", m.position.z);
|
||||
compound.putBoolean("mirrorX", m.mirrorX);
|
||||
compound.putBoolean("mirrorY", m.mirrorY);
|
||||
compound.putBoolean("mirrorZ", m.mirrorZ);
|
||||
compound.putInt("mirrorRadius", m.radius);
|
||||
compound.putBoolean("mirrorDrawLines", m.drawLines);
|
||||
compound.putBoolean("mirrorDrawPlanes", m.drawPlanes);
|
||||
|
||||
//ARRAY
|
||||
boolean arrayEnabled = compound.getBoolean("arrayEnabled");
|
||||
BlockPos arrayOffset = new BlockPos(
|
||||
compound.getInteger("arrayOffsetX"),
|
||||
compound.getInteger("arrayOffsetY"),
|
||||
compound.getInteger("arrayOffsetZ"));
|
||||
int arrayCount = compound.getInteger("arrayCount");
|
||||
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
|
||||
//ARRAY
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a == null) a = new Array.ArraySettings();
|
||||
compound.putBoolean("arrayEnabled", a.enabled);
|
||||
compound.putInt("arrayOffsetX", a.offset.getX());
|
||||
compound.putInt("arrayOffsetY", a.offset.getY());
|
||||
compound.putInt("arrayOffsetZ", a.offset.getZ());
|
||||
compound.putInt("arrayCount", a.count);
|
||||
|
||||
int reachUpgrade = compound.getInteger("reachUpgrade");
|
||||
compound.putInt("reachUpgrade", modifierSettings.getReachUpgrade());
|
||||
|
||||
//boolean quickReplace = compound.getBoolean("quickReplace"); //dont load quickreplace
|
||||
//compound.putBoolean("quickReplace", buildSettings.doQuickReplace()); dont save quickreplace
|
||||
|
||||
//RADIAL MIRROR
|
||||
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
|
||||
Vec3d radialMirrorPosition = new Vec3d(
|
||||
compound.getDouble("radialMirrorPosX"),
|
||||
compound.getDouble("radialMirrorPosY"),
|
||||
compound.getDouble("radialMirrorPosZ"));
|
||||
int radialMirrorSlices = compound.getInteger("radialMirrorSlices");
|
||||
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
|
||||
int radialMirrorRadius = compound.getInteger("radialMirrorRadius");
|
||||
boolean radialMirrorDrawLines = compound.getBoolean("radialMirrorDrawLines");
|
||||
boolean radialMirrorDrawPlanes = compound.getBoolean("radialMirrorDrawPlanes");
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
|
||||
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
|
||||
//RADIAL MIRROR
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r == null) r = new RadialMirror.RadialMirrorSettings();
|
||||
compound.putBoolean("radialMirrorEnabled", r.enabled);
|
||||
compound.putDouble("radialMirrorPosX", r.position.x);
|
||||
compound.putDouble("radialMirrorPosY", r.position.y);
|
||||
compound.putDouble("radialMirrorPosZ", r.position.z);
|
||||
compound.putInt("radialMirrorSlices", r.slices);
|
||||
compound.putBoolean("radialMirrorAlternate", r.alternate);
|
||||
compound.putInt("radialMirrorRadius", r.radius);
|
||||
compound.putBoolean("radialMirrorDrawLines", r.drawLines);
|
||||
compound.putBoolean("radialMirrorDrawPlanes", r.drawPlanes);
|
||||
|
||||
ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
|
||||
instance.setModifierData(modifierSettings);
|
||||
}
|
||||
}
|
||||
return compound;
|
||||
}
|
||||
|
||||
public static class Provider implements ICapabilitySerializable<NBTBase> {
|
||||
IModifierCapability inst = modifierCapability.getDefaultInstance();
|
||||
@Override
|
||||
public void deserializeNBT(Tag nbt) {
|
||||
CompoundTag compound = (CompoundTag) nbt;
|
||||
|
||||
@Override
|
||||
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
|
||||
return capability == modifierCapability;
|
||||
}
|
||||
//MIRROR
|
||||
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
|
||||
Vec3 mirrorPosition = new Vec3(
|
||||
compound.getDouble("mirrorPosX"),
|
||||
compound.getDouble("mirrorPosY"),
|
||||
compound.getDouble("mirrorPosZ"));
|
||||
boolean mirrorX = compound.getBoolean("mirrorX");
|
||||
boolean mirrorY = compound.getBoolean("mirrorY");
|
||||
boolean mirrorZ = compound.getBoolean("mirrorZ");
|
||||
int mirrorRadius = compound.getInt("mirrorRadius");
|
||||
boolean mirrorDrawLines = compound.getBoolean("mirrorDrawLines");
|
||||
boolean mirrorDrawPlanes = compound.getBoolean("mirrorDrawPlanes");
|
||||
Mirror.MirrorSettings mirrorSettings = new Mirror.MirrorSettings(mirrorEnabled, mirrorPosition, mirrorX, mirrorY, mirrorZ, mirrorRadius, mirrorDrawLines, mirrorDrawPlanes);
|
||||
|
||||
@Override
|
||||
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
|
||||
if (capability == modifierCapability) return modifierCapability.<T>cast(inst);
|
||||
return null;
|
||||
}
|
||||
//ARRAY
|
||||
boolean arrayEnabled = compound.getBoolean("arrayEnabled");
|
||||
BlockPos arrayOffset = new BlockPos(
|
||||
compound.getInt("arrayOffsetX"),
|
||||
compound.getInt("arrayOffsetY"),
|
||||
compound.getInt("arrayOffsetZ"));
|
||||
int arrayCount = compound.getInt("arrayCount");
|
||||
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
|
||||
|
||||
@Override
|
||||
public NBTBase serializeNBT() {
|
||||
return modifierCapability.getStorage().writeNBT(modifierCapability, inst, null);
|
||||
}
|
||||
int reachUpgrade = compound.getInt("reachUpgrade");
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(NBTBase nbt) {
|
||||
modifierCapability.getStorage().readNBT(modifierCapability, inst, null, nbt);
|
||||
}
|
||||
}
|
||||
//boolean quickReplace = compound.getBoolean("quickReplace"); //dont load quickreplace
|
||||
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
IModifierCapability original = event.getOriginal().getCapability(modifierCapability, null);
|
||||
IModifierCapability clone = event.getEntity().getCapability(modifierCapability, null);
|
||||
clone.setModifierData(original.getModifierData());
|
||||
}
|
||||
//RADIAL MIRROR
|
||||
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
|
||||
Vec3 radialMirrorPosition = new Vec3(
|
||||
compound.getDouble("radialMirrorPosX"),
|
||||
compound.getDouble("radialMirrorPosY"),
|
||||
compound.getDouble("radialMirrorPosZ"));
|
||||
int radialMirrorSlices = compound.getInt("radialMirrorSlices");
|
||||
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
|
||||
int radialMirrorRadius = compound.getInt("radialMirrorRadius");
|
||||
boolean radialMirrorDrawLines = compound.getBoolean("radialMirrorDrawLines");
|
||||
boolean radialMirrorDrawPlanes = compound.getBoolean("radialMirrorDrawPlanes");
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
|
||||
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
|
||||
|
||||
ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
|
||||
instance.setModifierData(modifierSettings);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.command;
|
||||
|
||||
import net.minecraft.command.CommandBase;
|
||||
import net.minecraft.command.CommandException;
|
||||
import net.minecraft.command.ICommandSender;
|
||||
import net.minecraft.command.WrongUsageException;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
|
||||
|
||||
public class CommandReach extends CommandBase {
|
||||
@Override
|
||||
public String getName() {
|
||||
return "reach";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getUsage(ICommandSender sender) {
|
||||
return "commands.reach.usage";
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
|
||||
EntityPlayerMP player = (EntityPlayerMP) sender;
|
||||
if (args.length != 1) {
|
||||
int reachUpgrade = ModifierSettingsManager.getModifierSettings(player).getReachUpgrade();
|
||||
EffortlessBuilding.log(player, "Current reach: level "+reachUpgrade);
|
||||
throw new WrongUsageException("commands.reach.usage");
|
||||
}
|
||||
|
||||
if (sender instanceof EntityPlayerMP) {
|
||||
//Set reach level to args[0]
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setReachUpgrade(Integer.valueOf(args[0]));
|
||||
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
|
||||
//Send to client
|
||||
EffortlessBuilding.packetHandler.sendTo(new ModifierSettingsMessage(modifierSettings), player);
|
||||
|
||||
sender.sendMessage(new TextComponentString("Reach level of " + sender.getName() + " set to " + modifierSettings
|
||||
.getReachUpgrade()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import mod.chiselsandbits.core.ClientSide;
|
||||
import mod.chiselsandbits.helpers.ChiselToolType;
|
||||
import net.minecraft.util.EnumHand;
|
||||
|
||||
public class ActiveChiselsAndBitsProxy implements IChiselsAndBitsProxy {
|
||||
@Override
|
||||
public boolean isHoldingChiselTool(EnumHand hand) {
|
||||
ChiselToolType toolType = ClientSide.instance.getHeldToolType(hand);
|
||||
return toolType != null && toolType.hasMenu();
|
||||
}
|
||||
}
|
||||
@@ -1,112 +1,63 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.fml.common.Loader;
|
||||
import net.minecraftforge.fml.common.registry.GameRegistry;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
|
||||
public class CompatHelper {
|
||||
// Get a handle to the dank null item instance. This will remain null if the mod doesn't load
|
||||
// and all checks will fail, so it works.
|
||||
@GameRegistry.ObjectHolder("danknull:dank_null")
|
||||
public static final Item dankNullItem = null;
|
||||
|
||||
public static IChiselsAndBitsProxy chiselsAndBitsProxy;
|
||||
public static void setup() {
|
||||
|
||||
public static void postInit() {
|
||||
if (Loader.isModLoaded("chiselsandbits")) {
|
||||
// reflection to avoid hard dependency
|
||||
try {
|
||||
chiselsAndBitsProxy = Class.forName("nl.requios.effortlessbuilding.compatibility.ActiveChiselsAndBitsProxy").asSubclass(ActiveChiselsAndBitsProxy.class).newInstance();
|
||||
} catch (InstantiationException | IllegalAccessException | ClassNotFoundException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
} else {
|
||||
chiselsAndBitsProxy = new DummyChiselsAndBitsProxy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
|
||||
// /dank/null, or plain old blocks.
|
||||
public static boolean isItemBlockProxy(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof ItemBlock)
|
||||
return true;
|
||||
if ((item instanceof ItemRandomizerBag))
|
||||
return true;
|
||||
if (item == dankNullItem)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
|
||||
// /dank/null, or plain old blocks.
|
||||
public static boolean isItemBlockProxy(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof BlockItem)
|
||||
return true;
|
||||
return item instanceof AbstractRandomizerBagItem;
|
||||
}
|
||||
|
||||
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
|
||||
// pointed to by nbt integer selectedIndex.
|
||||
public static ItemStack getItemBlockFromStack(ItemStack proxy) {
|
||||
Item proxyItem = proxy.getItem();
|
||||
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
|
||||
// pointed to by nbt integer selectedIndex.
|
||||
public static ItemStack getItemBlockFromStack(ItemStack proxy) {
|
||||
Item proxyItem = proxy.getItem();
|
||||
|
||||
if (proxyItem instanceof ItemBlock)
|
||||
return proxy;
|
||||
if (proxyItem instanceof BlockItem)
|
||||
return proxy;
|
||||
|
||||
//Randomizer Bag
|
||||
if (proxyItem instanceof ItemRandomizerBag) {
|
||||
ItemStack itemStack = proxy;
|
||||
while (!(itemStack.getItem() instanceof ItemBlock || itemStack.isEmpty())) {
|
||||
if (itemStack.getItem() instanceof ItemRandomizerBag)
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
|
||||
}
|
||||
return itemStack;
|
||||
}
|
||||
//Randomizer Bag
|
||||
if (proxyItem instanceof AbstractRandomizerBagItem) {
|
||||
ItemStack itemStack = proxy;
|
||||
while (!(itemStack.getItem() instanceof BlockItem || itemStack.isEmpty())) {
|
||||
if (itemStack.getItem() instanceof AbstractRandomizerBagItem) {
|
||||
AbstractRandomizerBagItem randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem();
|
||||
itemStack = randomizerBagItem.pickRandomStack(randomizerBagItem.getBagInventory(itemStack));
|
||||
}
|
||||
}
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
//Dank Null
|
||||
if(proxyItem == dankNullItem) {
|
||||
int index = 0;
|
||||
if(proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
|
||||
index = proxy.getTagCompound().getInteger("selectedIndex");
|
||||
return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
public static ItemStack getItemBlockByState(ItemStack stack, BlockState state) {
|
||||
if (state == null) return ItemStack.EMPTY;
|
||||
|
||||
public static ItemStack getItemBlockByState(ItemStack stack, IBlockState state) {
|
||||
Item blockItem = Item.getItemFromBlock(state.getBlock());
|
||||
if(stack.getItem() instanceof ItemBlock)
|
||||
return stack;
|
||||
else if(stack.getItem() instanceof ItemRandomizerBag) {
|
||||
IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(stack);
|
||||
return ItemRandomizerBag.findStack(bagInventory, blockItem);
|
||||
} else if(stack.getItem() == dankNullItem) {
|
||||
int index = itemHandlerSlotForItem(stack, blockItem);
|
||||
if(index >= 0)
|
||||
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
Item blockItem = Item.byBlock(state.getBlock());
|
||||
if (stack.getItem() instanceof BlockItem)
|
||||
return stack;
|
||||
else if (stack.getItem() instanceof AbstractRandomizerBagItem) {
|
||||
AbstractRandomizerBagItem randomizerBagItem = (AbstractRandomizerBagItem) stack.getItem();
|
||||
IItemHandler bagInventory = randomizerBagItem.getBagInventory(stack);
|
||||
return randomizerBagItem.findStack(bagInventory, blockItem);
|
||||
}
|
||||
|
||||
// Handle IItemHandler slot stacks not being modifiable. We must call IItemHandler#extractItem,
|
||||
// because the ItemStack returned by IItemHandler#getStackInSlot isn't modifiable.
|
||||
public static void shrinkStack(ItemStack origStack, ItemStack curStack) {
|
||||
if(origStack.getItem() == dankNullItem) {
|
||||
int index = itemHandlerSlotForItem(origStack, curStack.getItem());
|
||||
origStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).extractItem(index, 1, false);
|
||||
} else
|
||||
curStack.shrink(1);
|
||||
}
|
||||
|
||||
private static int itemHandlerSlotForItem(ItemStack stack, Item blockItem) {
|
||||
IItemHandler handler = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
|
||||
for(int i = 0; i < handler.getSlots(); i++) {
|
||||
ItemStack ref = handler.getStackInSlot(i);
|
||||
if(ref.getItem() instanceof ItemBlock)
|
||||
if(ref.getItem() == blockItem)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import net.minecraft.util.EnumHand;
|
||||
|
||||
public class DummyChiselsAndBitsProxy implements IChiselsAndBitsProxy {
|
||||
@Override
|
||||
public boolean isHoldingChiselTool(EnumHand hand) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import net.minecraft.util.EnumHand;
|
||||
|
||||
public interface IChiselsAndBitsProxy {
|
||||
boolean isHoldingChiselTool(EnumHand hand);
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public enum AllSpecialTextures {
|
||||
|
||||
BLANK("blank.png"),
|
||||
CHECKERED("checkerboard.png"),
|
||||
THIN_CHECKERED("thin_checkerboard.png"),
|
||||
CUTOUT_CHECKERED("cutout_checkerboard.png"),
|
||||
HIGHLIGHT_CHECKERED("highlighted_checkerboard.png"),
|
||||
SELECTION("selection.png"),
|
||||
GLUE("glue.png"),
|
||||
|
||||
;
|
||||
|
||||
public static final String ASSET_PATH = "textures/special/";
|
||||
private ResourceLocation location;
|
||||
|
||||
private AllSpecialTextures(String filename) {
|
||||
location = Create.asResource(ASSET_PATH + filename);
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
RenderSystem.setShaderTexture(0, location);
|
||||
}
|
||||
|
||||
public ResourceLocation getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import com.mojang.logging.LogUtils;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import org.slf4j.Logger;
|
||||
|
||||
public class Create {
|
||||
public static final String ID = EffortlessBuilding.MODID;
|
||||
|
||||
public static final Logger LOGGER = LogUtils.getLogger();
|
||||
|
||||
public static ResourceLocation asResource(String path) {
|
||||
return new ResourceLocation(EffortlessBuilding.MODID, path);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.ghost.GhostBlocks;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.outliner.Outliner;
|
||||
|
||||
public class CreateClient {
|
||||
public static final SuperByteBufferCache BUFFER_CACHE = new SuperByteBufferCache();
|
||||
public static final Outliner OUTLINER = new Outliner();
|
||||
public static final GhostBlocks GHOST_BLOCKS = new GhostBlocks();
|
||||
|
||||
public static void invalidateRenderers() {
|
||||
CreateClient.BUFFER_CACHE.invalidate();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
|
||||
@Mod.EventBusSubscriber(Dist.CLIENT)
|
||||
public class CreateClientTest {
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void onTick(TickEvent.ClientTickEvent event) {
|
||||
// CreateClient.GHOST_BLOCKS.showGhostState(1, Blocks.SPRUCE_LOG.defaultBlockState())
|
||||
// .at(0, 120, 0)
|
||||
// .breathingAlpha();
|
||||
// CreateClient.GHOST_BLOCKS.showGhostState(2, Blocks.SPRUCE_LOG.defaultBlockState())
|
||||
// .at(1, 120, 0)
|
||||
// .breathingAlpha();
|
||||
//
|
||||
// CreateClient.OUTLINER.showAABB(1, new AABB(0, 0, 0, 10, 2, 6)
|
||||
// .move(10, 120, 0))
|
||||
// .withFaceTexture(AllSpecialTextures.CHECKERED)
|
||||
// .colored(new Color(0.11f, 0.49f, 0.7f, 1f))
|
||||
//// .colored(0xbfbfbf)
|
||||
// .disableNormals()
|
||||
// .lineWidth(1 / 32f);
|
||||
// }
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
package nl.requios.effortlessbuilding.create.events;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.RenderLevelLastEvent;
|
||||
import net.minecraftforge.client.event.ViewportEvent;
|
||||
import net.minecraftforge.event.TickEvent.ClientTickEvent;
|
||||
import net.minecraftforge.event.level.LevelEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import nl.requios.effortlessbuilding.create.CreateClient;
|
||||
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.AnimationTickHolder;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.CameraAngleAnimationService;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.worldWrappers.WrappedClientWorld;
|
||||
|
||||
@EventBusSubscriber(Dist.CLIENT)
|
||||
public class ClientEvents {
|
||||
|
||||
private static final String ITEM_PREFIX = "item." + Create.ID;
|
||||
private static final String BLOCK_PREFIX = "block." + Create.ID;
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onTick(ClientTickEvent event) {
|
||||
if (!isGameActive())
|
||||
return;
|
||||
|
||||
Level world = Minecraft.getInstance().level;
|
||||
AnimationTickHolder.tick();
|
||||
|
||||
CreateClient.GHOST_BLOCKS.tickGhosts();
|
||||
CreateClient.OUTLINER.tickOutlines();
|
||||
CameraAngleAnimationService.tick();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoadWorld(LevelEvent.Load event) {
|
||||
LevelAccessor world = event.getLevel();
|
||||
if (world.isClientSide() && world instanceof ClientLevel && !(world instanceof WrappedClientWorld)) {
|
||||
CreateClient.invalidateRenderers();
|
||||
AnimationTickHolder.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onUnloadWorld(LevelEvent.Unload event) {
|
||||
if (!event.getLevel()
|
||||
.isClientSide())
|
||||
return;
|
||||
CreateClient.invalidateRenderers();
|
||||
AnimationTickHolder.reset();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRenderWorld(RenderLevelLastEvent event) {
|
||||
Vec3 cameraPos = Minecraft.getInstance().gameRenderer.getMainCamera()
|
||||
.getPosition();
|
||||
float pt = AnimationTickHolder.getPartialTicks();
|
||||
|
||||
PoseStack ms = event.getPoseStack();
|
||||
ms.pushPose();
|
||||
ms.translate(-cameraPos.x(), -cameraPos.y(), -cameraPos.z());
|
||||
SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
|
||||
|
||||
CreateClient.GHOST_BLOCKS.renderAll(ms, buffer);
|
||||
|
||||
CreateClient.OUTLINER.renderOutlines(ms, buffer, pt);
|
||||
buffer.draw();
|
||||
RenderSystem.enableCull();
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onCameraSetup(ViewportEvent.ComputeCameraAngles event) {
|
||||
float partialTicks = AnimationTickHolder.getPartialTicks();
|
||||
|
||||
if (CameraAngleAnimationService.isYawAnimating())
|
||||
event.setYaw(CameraAngleAnimationService.getYaw(partialTicks));
|
||||
|
||||
if (CameraAngleAnimationService.isPitchAnimating())
|
||||
event.setPitch(CameraAngleAnimationService.getPitch(partialTicks));
|
||||
}
|
||||
|
||||
public static boolean isGameActive() {
|
||||
return !(Minecraft.getInstance().level == null || Minecraft.getInstance().player == null);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
package nl.requios.effortlessbuilding.create.events;
|
||||
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
import net.minecraftforge.event.level.LevelEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.WorldAttached;
|
||||
|
||||
@EventBusSubscriber
|
||||
public class CommonEvents {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onUnloadWorld(LevelEvent.Unload event) {
|
||||
LevelAccessor world = event.getLevel();
|
||||
WorldAttached.invalidateWorld(world);
|
||||
}
|
||||
|
||||
|
||||
@EventBusSubscriber(bus = EventBusSubscriber.Bus.MOD)
|
||||
public static class ModBusEvents {
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void addPackFinders(AddPackFindersEvent event) {
|
||||
// if (event.getPackType() == PackType.CLIENT_RESOURCES) {
|
||||
// IModFileInfo modFileInfo = ModList.get().getModFileById(Create.ID);
|
||||
// if (modFileInfo == null) {
|
||||
// Create.LOGGER.error("Could not find Create mod file info; built-in resource packs will be missing!");
|
||||
// return;
|
||||
// }
|
||||
// IModFile modFile = modFileInfo.getFile();
|
||||
// event.addRepositorySource((consumer, constructor) -> {
|
||||
// consumer.accept(Pack.create(Create.asResource("legacy_copper").toString(), false, () -> new ModFilePackResources("Create Legacy Copper", modFile, "resourcepacks/legacy_copper"), constructor, Pack.Position.TOP, PackSource.DEFAULT));
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.LangNumberFormat;
|
||||
import net.minecraft.server.packs.resources.ResourceManager;
|
||||
import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
|
||||
|
||||
public class ClientResourceReloadListener implements ResourceManagerReloadListener {
|
||||
|
||||
@Override
|
||||
public void onResourceManagerReload(ResourceManager resourceManager) {
|
||||
// CreateClient.invalidateRenderers();
|
||||
// SoundScapes.invalidateAll();
|
||||
LangNumberFormat.numberFormat.update();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation;
|
||||
|
||||
import net.minecraftforge.forgespi.locating.IModFile;
|
||||
import net.minecraftforge.resource.PathPackResources;
|
||||
|
||||
import java.nio.file.Path;
|
||||
|
||||
public class ModFilePackResources extends PathPackResources {
|
||||
protected final IModFile modFile;
|
||||
protected final String sourcePath;
|
||||
|
||||
public ModFilePackResources(String name, IModFile modFile, String sourcePath) {
|
||||
super(name, modFile.findResource(sourcePath));
|
||||
this.modFile = modFile;
|
||||
this.sourcePath = sourcePath;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Path resolve(String... paths) {
|
||||
String[] allPaths = new String[paths.length + 1];
|
||||
allPaths[0] = sourcePath;
|
||||
System.arraycopy(paths, 0, allPaths, 1, paths.length);
|
||||
return modFile.findResource(allPaths);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.block.render;
|
||||
|
||||
import com.jozufozu.flywheel.core.StitchedSprite;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public class SpriteShiftEntry {
|
||||
protected StitchedSprite original;
|
||||
protected StitchedSprite target;
|
||||
|
||||
public void set(ResourceLocation originalTextureLocation, ResourceLocation targetTextureLocation) {
|
||||
original = new StitchedSprite(originalTextureLocation);
|
||||
target = new StitchedSprite(targetTextureLocation);
|
||||
}
|
||||
|
||||
public ResourceLocation getOriginalResourceLocation() {
|
||||
return original.getLocation();
|
||||
}
|
||||
|
||||
public ResourceLocation getTargetResourceLocation() {
|
||||
return target.getLocation();
|
||||
}
|
||||
|
||||
public TextureAtlasSprite getOriginal() {
|
||||
return original.get();
|
||||
}
|
||||
|
||||
public TextureAtlasSprite getTarget() {
|
||||
return target.get();
|
||||
}
|
||||
|
||||
public float getTargetU(float localU) {
|
||||
return getTarget().getU(getUnInterpolatedU(getOriginal(), localU));
|
||||
}
|
||||
|
||||
public float getTargetV(float localV) {
|
||||
return getTarget().getV(getUnInterpolatedV(getOriginal(), localV));
|
||||
}
|
||||
|
||||
public static float getUnInterpolatedU(TextureAtlasSprite sprite, float u) {
|
||||
float f = sprite.getU1() - sprite.getU0();
|
||||
return (u - sprite.getU0()) / f * 16.0F;
|
||||
}
|
||||
|
||||
public static float getUnInterpolatedV(TextureAtlasSprite sprite, float v) {
|
||||
float f = sprite.getV1() - sprite.getV0();
|
||||
return (v - sprite.getV0()) / f * 16.0F;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.jozufozu.flywheel.core.model.ModelUtil;
|
||||
import com.jozufozu.flywheel.util.Pair;
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
|
||||
import net.minecraft.client.resources.model.BakedModel;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
|
||||
public class BakedModelRenderHelper {
|
||||
|
||||
public static SuperByteBuffer standardBlockRender(BlockState renderedState) {
|
||||
BlockRenderDispatcher dispatcher = Minecraft.getInstance()
|
||||
.getBlockRenderer();
|
||||
return standardModelRender(dispatcher.getBlockModel(renderedState), renderedState);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState) {
|
||||
return standardModelRender(model, referenceState, new PoseStack());
|
||||
}
|
||||
|
||||
public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState, PoseStack ms) {
|
||||
Pair<RenderedBuffer, Integer> pair = ModelUtil.getBufferBuilder(model, referenceState, ms);
|
||||
return new SuperByteBuffer(pair.first(), pair.second());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.jozufozu.flywheel.core.PartialModel;
|
||||
import com.jozufozu.flywheel.util.transform.TransformStack;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.create.CreateClient;
|
||||
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache.Compartment;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.AngleHelper;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.FACING;
|
||||
|
||||
public class CachedBufferer {
|
||||
|
||||
public static final Compartment<BlockState> GENERIC_TILE = new Compartment<>();
|
||||
public static final Compartment<PartialModel> PARTIAL = new Compartment<>();
|
||||
public static final Compartment<Pair<Direction, PartialModel>> DIRECTIONAL_PARTIAL = new Compartment<>();
|
||||
|
||||
public static SuperByteBuffer block(BlockState toRender) {
|
||||
return block(GENERIC_TILE, toRender);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer block(Compartment<BlockState> compartment, BlockState toRender) {
|
||||
return CreateClient.BUFFER_CACHE.get(compartment, toRender, () -> BakedModelRenderHelper.standardBlockRender(toRender));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer partial(PartialModel partial, BlockState referenceState) {
|
||||
return CreateClient.BUFFER_CACHE.get(PARTIAL, partial,
|
||||
() -> BakedModelRenderHelper.standardModelRender(partial.get(), referenceState));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer partial(PartialModel partial, BlockState referenceState,
|
||||
Supplier<PoseStack> modelTransform) {
|
||||
return CreateClient.BUFFER_CACHE.get(PARTIAL, partial,
|
||||
() -> BakedModelRenderHelper.standardModelRender(partial.get(), referenceState, modelTransform.get()));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer partialFacing(PartialModel partial, BlockState referenceState) {
|
||||
Direction facing = referenceState.getValue(FACING);
|
||||
return partialFacing(partial, referenceState, facing);
|
||||
}
|
||||
|
||||
public static SuperByteBuffer partialFacing(PartialModel partial, BlockState referenceState, Direction facing) {
|
||||
return partialDirectional(partial, referenceState, facing,
|
||||
rotateToFace(facing));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer partialFacingVertical(PartialModel partial, BlockState referenceState, Direction facing) {
|
||||
return partialDirectional(partial, referenceState, facing,
|
||||
rotateToFaceVertical(facing));
|
||||
}
|
||||
|
||||
public static SuperByteBuffer partialDirectional(PartialModel partial, BlockState referenceState, Direction dir,
|
||||
Supplier<PoseStack> modelTransform) {
|
||||
return CreateClient.BUFFER_CACHE.get(DIRECTIONAL_PARTIAL, Pair.of(dir, partial),
|
||||
() -> BakedModelRenderHelper.standardModelRender(partial.get(), referenceState, modelTransform.get()));
|
||||
}
|
||||
|
||||
public static Supplier<PoseStack> rotateToFace(Direction facing) {
|
||||
return () -> {
|
||||
PoseStack stack = new PoseStack();
|
||||
TransformStack.cast(stack)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing))
|
||||
.unCentre();
|
||||
return stack;
|
||||
};
|
||||
}
|
||||
|
||||
public static Supplier<PoseStack> rotateToFaceVertical(Direction facing) {
|
||||
return () -> {
|
||||
PoseStack stack = new PoseStack();
|
||||
TransformStack.cast(stack)
|
||||
.centre()
|
||||
.rotateY(AngleHelper.horizontalAngle(facing))
|
||||
.rotateX(AngleHelper.verticalAngle(facing) + 90)
|
||||
.unCentre();
|
||||
return stack;
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
|
||||
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public final class ForcedDiffuseState {
|
||||
private static final ThreadLocal<ObjectArrayList<DiffuseLightCalculator>> FORCED_DIFFUSE = ThreadLocal.withInitial(ObjectArrayList::new);
|
||||
|
||||
private ForcedDiffuseState() {
|
||||
}
|
||||
|
||||
public static void pushCalculator(DiffuseLightCalculator calculator) {
|
||||
FORCED_DIFFUSE.get().push(calculator);
|
||||
}
|
||||
|
||||
public static void popCalculator() {
|
||||
FORCED_DIFFUSE.get().pop();
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public static DiffuseLightCalculator getForcedCalculator() {
|
||||
ObjectArrayList<DiffuseLightCalculator> stack = FORCED_DIFFUSE.get();
|
||||
if (stack.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
return stack.top();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,160 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import nl.requios.effortlessbuilding.create.AllSpecialTextures;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import net.minecraft.client.renderer.RenderStateShard;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.ShaderInstance;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.packs.resources.ResourceManager;
|
||||
import net.minecraft.world.inventory.InventoryMenu;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.RegisterShadersEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
// TODO 1.17: use custom shaders instead of vanilla ones
|
||||
public class RenderTypes extends RenderStateShard {
|
||||
|
||||
public static final ShaderStateShard GLOWING_SHADER = new ShaderStateShard(() -> Shaders.glowingShader);
|
||||
|
||||
private static final RenderType OUTLINE_SOLID =
|
||||
RenderType.create(createLayerName("outline_solid"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, false,
|
||||
false, RenderType.CompositeState.builder()
|
||||
.setShaderState(RENDERTYPE_ENTITY_SOLID_SHADER)
|
||||
.setTextureState(new TextureStateShard(AllSpecialTextures.BLANK.getLocation(), false, false))
|
||||
.setCullState(CULL)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.createCompositeState(false));
|
||||
|
||||
public static RenderType getOutlineSolid() {
|
||||
return OUTLINE_SOLID;
|
||||
}
|
||||
|
||||
public static RenderType getOutlineTranslucent(ResourceLocation texture, boolean cull) {
|
||||
return RenderType.create(createLayerName("outline_translucent" + (cull ? "_cull" : "")),
|
||||
DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, false, true, RenderType.CompositeState.builder()
|
||||
.setShaderState(cull ? RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER : RENDERTYPE_ENTITY_TRANSLUCENT_SHADER)
|
||||
.setTextureState(new TextureStateShard(texture, false, false))
|
||||
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
|
||||
.setCullState(cull ? CULL : NO_CULL)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.setWriteMaskState(COLOR_WRITE)
|
||||
.createCompositeState(false));
|
||||
}
|
||||
|
||||
public static RenderType getGlowingSolid(ResourceLocation texture) {
|
||||
return RenderType.create(createLayerName("glowing_solid"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256,
|
||||
true, false, RenderType.CompositeState.builder()
|
||||
.setShaderState(GLOWING_SHADER)
|
||||
.setTextureState(new TextureStateShard(texture, false, false))
|
||||
.setCullState(CULL)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.createCompositeState(true));
|
||||
}
|
||||
|
||||
private static final RenderType GLOWING_SOLID_DEFAULT = getGlowingSolid(InventoryMenu.BLOCK_ATLAS);
|
||||
|
||||
public static RenderType getGlowingSolid() {
|
||||
return GLOWING_SOLID_DEFAULT;
|
||||
}
|
||||
|
||||
public static RenderType getGlowingTranslucent(ResourceLocation texture) {
|
||||
return RenderType.create(createLayerName("glowing_translucent"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS,
|
||||
256, true, true, RenderType.CompositeState.builder()
|
||||
.setShaderState(GLOWING_SHADER)
|
||||
.setTextureState(new TextureStateShard(texture, false, false))
|
||||
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.createCompositeState(true));
|
||||
}
|
||||
|
||||
private static final RenderType ADDITIVE = RenderType.create(createLayerName("additive"), DefaultVertexFormat.BLOCK,
|
||||
VertexFormat.Mode.QUADS, 256, true, true, RenderType.CompositeState.builder()
|
||||
.setShaderState(BLOCK_SHADER)
|
||||
.setTextureState(new TextureStateShard(InventoryMenu.BLOCK_ATLAS, false, false))
|
||||
.setTransparencyState(ADDITIVE_TRANSPARENCY)
|
||||
.setCullState(NO_CULL)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.createCompositeState(true));
|
||||
|
||||
public static RenderType getAdditive() {
|
||||
return ADDITIVE;
|
||||
}
|
||||
|
||||
private static final RenderType GLOWING_TRANSLUCENT_DEFAULT = getGlowingTranslucent(InventoryMenu.BLOCK_ATLAS);
|
||||
|
||||
public static RenderType getGlowingTranslucent() {
|
||||
return GLOWING_TRANSLUCENT_DEFAULT;
|
||||
}
|
||||
|
||||
private static final RenderType ITEM_PARTIAL_SOLID =
|
||||
RenderType.create(createLayerName("item_partial_solid"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, true,
|
||||
false, RenderType.CompositeState.builder()
|
||||
.setShaderState(RENDERTYPE_ENTITY_SOLID_SHADER)
|
||||
.setTextureState(BLOCK_SHEET)
|
||||
.setCullState(CULL)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.createCompositeState(true));
|
||||
|
||||
public static RenderType getItemPartialSolid() {
|
||||
return ITEM_PARTIAL_SOLID;
|
||||
}
|
||||
|
||||
private static final RenderType ITEM_PARTIAL_TRANSLUCENT = RenderType.create(createLayerName("item_partial_translucent"),
|
||||
DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, true, true, RenderType.CompositeState.builder()
|
||||
.setShaderState(RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER)
|
||||
.setTextureState(BLOCK_SHEET)
|
||||
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.createCompositeState(true));
|
||||
|
||||
public static RenderType getItemPartialTranslucent() {
|
||||
return ITEM_PARTIAL_TRANSLUCENT;
|
||||
}
|
||||
|
||||
private static final RenderType FLUID = RenderType.create(createLayerName("fluid"),
|
||||
DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, false, true, RenderType.CompositeState.builder()
|
||||
.setShaderState(RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER)
|
||||
.setTextureState(BLOCK_SHEET_MIPPED)
|
||||
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
|
||||
.setLightmapState(LIGHTMAP)
|
||||
.setOverlayState(OVERLAY)
|
||||
.createCompositeState(true));
|
||||
|
||||
public static RenderType getFluid() {
|
||||
return FLUID;
|
||||
}
|
||||
|
||||
private static String createLayerName(String name) {
|
||||
return Create.ID + ":" + name;
|
||||
}
|
||||
|
||||
// Mmm gimme those protected fields
|
||||
private RenderTypes() {
|
||||
super(null, null, null);
|
||||
}
|
||||
|
||||
@EventBusSubscriber(value = Dist.CLIENT, bus = EventBusSubscriber.Bus.MOD)
|
||||
private static class Shaders {
|
||||
private static ShaderInstance glowingShader;
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRegisterShaders(RegisterShadersEvent event) throws IOException {
|
||||
ResourceManager resourceManager = event.getResourceManager();
|
||||
event.registerShader(new ShaderInstance(resourceManager, Create.asResource("glowing_shader"), DefaultVertexFormat.NEW_ENTITY), shader -> glowingShader = shader);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.level.LevelReader;
|
||||
import net.minecraft.world.level.block.RenderShape;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraft.world.phys.shapes.VoxelShape;
|
||||
|
||||
/**
|
||||
* Taken from EntityRendererManager
|
||||
*/
|
||||
public class ShadowRenderHelper {
|
||||
|
||||
private static final RenderType SHADOW_LAYER =
|
||||
RenderType.entityNoOutline(new ResourceLocation("textures/misc/shadow.png"));
|
||||
|
||||
public static void renderShadow(PoseStack matrixStack, MultiBufferSource buffer, float opacity, float radius) {
|
||||
PoseStack.Pose entry = matrixStack.last();
|
||||
VertexConsumer builder = buffer.getBuffer(SHADOW_LAYER);
|
||||
|
||||
opacity /= 2;
|
||||
shadowVertex(entry, builder, opacity, -1 * radius, 0, -1 * radius, 0, 0);
|
||||
shadowVertex(entry, builder, opacity, -1 * radius, 0, 1 * radius, 0, 1);
|
||||
shadowVertex(entry, builder, opacity, 1 * radius, 0, 1 * radius, 1, 1);
|
||||
shadowVertex(entry, builder, opacity, 1 * radius, 0, -1 * radius, 1, 0);
|
||||
}
|
||||
|
||||
public static void renderShadow(PoseStack matrixStack, MultiBufferSource buffer, LevelReader world,
|
||||
Vec3 pos, float opacity, float radius) {
|
||||
float f = radius;
|
||||
|
||||
double d2 = pos.x();
|
||||
double d0 = pos.y();
|
||||
double d1 = pos.z();
|
||||
int i = Mth.floor(d2 - (double) f);
|
||||
int j = Mth.floor(d2 + (double) f);
|
||||
int k = Mth.floor(d0 - (double) f);
|
||||
int l = Mth.floor(d0);
|
||||
int i1 = Mth.floor(d1 - (double) f);
|
||||
int j1 = Mth.floor(d1 + (double) f);
|
||||
PoseStack.Pose entry = matrixStack.last();
|
||||
VertexConsumer builder = buffer.getBuffer(SHADOW_LAYER);
|
||||
|
||||
for (BlockPos blockpos : BlockPos.betweenClosed(new BlockPos(i, k, i1), new BlockPos(j, l, j1))) {
|
||||
renderBlockShadow(entry, builder, world, blockpos, d2, d0, d1, f,
|
||||
opacity);
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderBlockShadow(PoseStack.Pose entry, VertexConsumer builder,
|
||||
LevelReader world, BlockPos pos, double x, double y, double z,
|
||||
float radius, float opacity) {
|
||||
BlockPos blockpos = pos.below();
|
||||
BlockState blockstate = world.getBlockState(blockpos);
|
||||
if (blockstate.getRenderShape() != RenderShape.INVISIBLE && world.getMaxLocalRawBrightness(pos) > 3) {
|
||||
if (blockstate.isCollisionShapeFullBlock(world, blockpos)) {
|
||||
VoxelShape voxelshape = blockstate.getShape(world, pos.below());
|
||||
if (!voxelshape.isEmpty()) {
|
||||
float brightness = LightTexture.getBrightness(world.dimensionType(), world.getMaxLocalRawBrightness(pos));
|
||||
float f = (float) ((opacity - (y - pos.getY()) / 2.0D) * 0.5D * brightness);
|
||||
if (f >= 0.0F) {
|
||||
if (f > 1.0F) {
|
||||
f = 1.0F;
|
||||
}
|
||||
|
||||
AABB AABB = voxelshape.bounds();
|
||||
double d0 = (double) pos.getX() + AABB.minX;
|
||||
double d1 = (double) pos.getX() + AABB.maxX;
|
||||
double d2 = (double) pos.getY() + AABB.minY;
|
||||
double d3 = (double) pos.getZ() + AABB.minZ;
|
||||
double d4 = (double) pos.getZ() + AABB.maxZ;
|
||||
float f1 = (float) (d0 - x);
|
||||
float f2 = (float) (d1 - x);
|
||||
float f3 = (float) (d2 - y + 0.015625D);
|
||||
float f4 = (float) (d3 - z);
|
||||
float f5 = (float) (d4 - z);
|
||||
float f6 = -f1 / 2.0F / radius + 0.5F;
|
||||
float f7 = -f2 / 2.0F / radius + 0.5F;
|
||||
float f8 = -f4 / 2.0F / radius + 0.5F;
|
||||
float f9 = -f5 / 2.0F / radius + 0.5F;
|
||||
shadowVertex(entry, builder, f, f1, f3, f4, f6, f8);
|
||||
shadowVertex(entry, builder, f, f1, f3, f5, f6, f9);
|
||||
shadowVertex(entry, builder, f, f2, f3, f5, f7, f9);
|
||||
shadowVertex(entry, builder, f, f2, f3, f4, f7, f8);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void shadowVertex(PoseStack.Pose entry, VertexConsumer builder, float alpha,
|
||||
float x, float y, float z, float u, float v) {
|
||||
builder.vertex(entry.pose(), x, y, z)
|
||||
.color(1.0F, 1.0F, 1.0F, alpha)
|
||||
.uv(u, v)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(LightTexture.FULL_BRIGHT)
|
||||
.normal(entry.normal(), 0.0F, 1.0F, 0.0F)
|
||||
.endVertex();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,464 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.jozufozu.flywheel.api.vertex.ShadedVertexList;
|
||||
import com.jozufozu.flywheel.backend.ShadersModHandler;
|
||||
import com.jozufozu.flywheel.core.vertex.BlockVertexList;
|
||||
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
|
||||
import com.jozufozu.flywheel.util.transform.TStack;
|
||||
import com.jozufozu.flywheel.util.transform.Transform;
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder.DrawState;
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.mojang.math.*;
|
||||
import nl.requios.effortlessbuilding.create.foundation.block.render.SpriteShiftEntry;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import it.unimi.dsi.fastutil.longs.Long2IntMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.LevelRenderer;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.level.Level;
|
||||
|
||||
public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<SuperByteBuffer> {
|
||||
|
||||
private final ShadedVertexList template;
|
||||
|
||||
// Vertex Position
|
||||
private final PoseStack transforms;
|
||||
|
||||
// Vertex Coloring
|
||||
private boolean shouldColor;
|
||||
private int r, g, b, a;
|
||||
private boolean disableDiffuseMult;
|
||||
private DiffuseLightCalculator diffuseCalculator;
|
||||
|
||||
// Vertex Texture Coords
|
||||
private SpriteShiftFunc spriteShiftFunc;
|
||||
|
||||
// Vertex Overlay Color
|
||||
private boolean hasOverlay;
|
||||
private int overlay = OverlayTexture.NO_OVERLAY;
|
||||
|
||||
// Vertex Lighting
|
||||
private boolean useWorldLight;
|
||||
private Matrix4f lightTransform;
|
||||
private boolean hasCustomLight;
|
||||
private int packedLightCoords;
|
||||
private boolean hybridLight;
|
||||
|
||||
// Vertex Normals
|
||||
private boolean fullNormalTransform;
|
||||
|
||||
// Temporary
|
||||
private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
|
||||
|
||||
public SuperByteBuffer(RenderedBuffer buf, int unshadedStartVertex) {
|
||||
DrawState drawState = buf.drawState();
|
||||
template = new BlockVertexList.Shaded(buf.vertexBuffer(), drawState.vertexCount(), drawState.format().getVertexSize(), unshadedStartVertex);
|
||||
|
||||
transforms = new PoseStack();
|
||||
transforms.pushPose();
|
||||
}
|
||||
|
||||
public void renderInto(PoseStack input, VertexConsumer builder) {
|
||||
if (isEmpty())
|
||||
return;
|
||||
|
||||
Matrix4f modelMat = input.last()
|
||||
.pose()
|
||||
.copy();
|
||||
Matrix4f localTransforms = transforms.last()
|
||||
.pose();
|
||||
modelMat.multiply(localTransforms);
|
||||
|
||||
Matrix3f normalMat;
|
||||
if (fullNormalTransform) {
|
||||
normalMat = input.last()
|
||||
.normal()
|
||||
.copy();
|
||||
Matrix3f localNormalTransforms = transforms.last()
|
||||
.normal();
|
||||
normalMat.mul(localNormalTransforms);
|
||||
} else {
|
||||
normalMat = transforms.last()
|
||||
.normal()
|
||||
.copy();
|
||||
}
|
||||
|
||||
if (useWorldLight) {
|
||||
WORLD_LIGHT_CACHE.clear();
|
||||
}
|
||||
|
||||
final Vector4f pos = new Vector4f();
|
||||
final Vector3f normal = new Vector3f();
|
||||
final Vector4f lightPos = new Vector4f();
|
||||
|
||||
DiffuseLightCalculator diffuseCalculator = ForcedDiffuseState.getForcedCalculator();
|
||||
final boolean disableDiffuseMult =
|
||||
this.disableDiffuseMult || (ShadersModHandler.isShaderPackInUse() && diffuseCalculator == null);
|
||||
if (diffuseCalculator == null) {
|
||||
diffuseCalculator = this.diffuseCalculator;
|
||||
if (diffuseCalculator == null) {
|
||||
diffuseCalculator = DiffuseLightCalculator.forCurrentLevel();
|
||||
}
|
||||
}
|
||||
|
||||
final int vertexCount = template.getVertexCount();
|
||||
for (int i = 0; i < vertexCount; i++) {
|
||||
float x = template.getX(i);
|
||||
float y = template.getY(i);
|
||||
float z = template.getZ(i);
|
||||
|
||||
pos.set(x, y, z, 1F);
|
||||
pos.transform(modelMat);
|
||||
builder.vertex(pos.x(), pos.y(), pos.z());
|
||||
|
||||
float normalX = template.getNX(i);
|
||||
float normalY = template.getNY(i);
|
||||
float normalZ = template.getNZ(i);
|
||||
|
||||
normal.set(normalX, normalY, normalZ);
|
||||
normal.transform(normalMat);
|
||||
float nx = normal.x();
|
||||
float ny = normal.y();
|
||||
float nz = normal.z();
|
||||
|
||||
byte r, g, b, a;
|
||||
if (shouldColor) {
|
||||
r = (byte) this.r;
|
||||
g = (byte) this.g;
|
||||
b = (byte) this.b;
|
||||
a = (byte) this.a;
|
||||
} else {
|
||||
r = template.getR(i);
|
||||
g = template.getG(i);
|
||||
b = template.getB(i);
|
||||
a = template.getA(i);
|
||||
}
|
||||
if (disableDiffuseMult) {
|
||||
builder.color(r, g, b, a);
|
||||
} else {
|
||||
float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, template.isShaded(i));
|
||||
int colorR = transformColor(r, instanceDiffuse);
|
||||
int colorG = transformColor(g, instanceDiffuse);
|
||||
int colorB = transformColor(b, instanceDiffuse);
|
||||
builder.color(colorR, colorG, colorB, a);
|
||||
}
|
||||
|
||||
float u = template.getU(i);
|
||||
float v = template.getV(i);
|
||||
if (spriteShiftFunc != null) {
|
||||
spriteShiftFunc.shift(builder, u, v);
|
||||
} else {
|
||||
builder.uv(u, v);
|
||||
}
|
||||
|
||||
if (hasOverlay) {
|
||||
builder.overlayCoords(overlay);
|
||||
}
|
||||
|
||||
int light;
|
||||
if (useWorldLight) {
|
||||
lightPos.set(((x - .5f) * 15 / 16f) + .5f, (y - .5f) * 15 / 16f + .5f, (z - .5f) * 15 / 16f + .5f, 1f);
|
||||
lightPos.transform(localTransforms);
|
||||
if (lightTransform != null) {
|
||||
lightPos.transform(lightTransform);
|
||||
}
|
||||
|
||||
light = getLight(Minecraft.getInstance().level, lightPos);
|
||||
if (hasCustomLight) {
|
||||
light = maxLight(light, packedLightCoords);
|
||||
}
|
||||
} else if (hasCustomLight) {
|
||||
light = packedLightCoords;
|
||||
} else {
|
||||
light = template.getLight(i);
|
||||
}
|
||||
|
||||
if (hybridLight) {
|
||||
builder.uv2(maxLight(light, template.getLight(i)));
|
||||
} else {
|
||||
builder.uv2(light);
|
||||
}
|
||||
|
||||
builder.normal(nx, ny, nz);
|
||||
|
||||
builder.endVertex();
|
||||
}
|
||||
|
||||
reset();
|
||||
}
|
||||
|
||||
public SuperByteBuffer reset() {
|
||||
while (!transforms.clear())
|
||||
transforms.popPose();
|
||||
transforms.pushPose();
|
||||
|
||||
shouldColor = false;
|
||||
r = 0;
|
||||
g = 0;
|
||||
b = 0;
|
||||
a = 0;
|
||||
disableDiffuseMult = false;
|
||||
diffuseCalculator = null;
|
||||
spriteShiftFunc = null;
|
||||
hasOverlay = false;
|
||||
overlay = OverlayTexture.NO_OVERLAY;
|
||||
useWorldLight = false;
|
||||
lightTransform = null;
|
||||
hasCustomLight = false;
|
||||
packedLightCoords = 0;
|
||||
hybridLight = false;
|
||||
fullNormalTransform = false;
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return template.isEmpty();
|
||||
}
|
||||
|
||||
public PoseStack getTransforms() {
|
||||
return transforms;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SuperByteBuffer translate(double x, double y, double z) {
|
||||
transforms.translate(x, y, z);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SuperByteBuffer multiply(Quaternion quaternion) {
|
||||
transforms.mulPose(quaternion);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SuperByteBuffer scale(float factorX, float factorY, float factorZ) {
|
||||
transforms.scale(factorX, factorY, factorZ);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SuperByteBuffer pushPose() {
|
||||
transforms.pushPose();
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SuperByteBuffer popPose() {
|
||||
transforms.popPose();
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SuperByteBuffer mulPose(Matrix4f pose) {
|
||||
transforms.last()
|
||||
.pose()
|
||||
.multiply(pose);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public SuperByteBuffer mulNormal(Matrix3f normal) {
|
||||
transforms.last()
|
||||
.normal()
|
||||
.mul(normal);
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer transform(PoseStack stack) {
|
||||
transforms.last()
|
||||
.pose()
|
||||
.multiply(stack.last()
|
||||
.pose());
|
||||
transforms.last()
|
||||
.normal()
|
||||
.mul(stack.last()
|
||||
.normal());
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer rotateCentered(Direction axis, float radians) {
|
||||
translate(.5f, .5f, .5f).rotate(axis, radians)
|
||||
.translate(-.5f, -.5f, -.5f);
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer rotateCentered(Quaternion q) {
|
||||
translate(.5f, .5f, .5f).multiply(q)
|
||||
.translate(-.5f, -.5f, -.5f);
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer color(int r, int g, int b, int a) {
|
||||
shouldColor = true;
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
this.a = a;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer color(int color) {
|
||||
shouldColor = true;
|
||||
r = ((color >> 16) & 0xFF);
|
||||
g = ((color >> 8) & 0xFF);
|
||||
b = (color & 0xFF);
|
||||
a = 255;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer color(Color c) {
|
||||
return color(c.getRGB());
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents vertex colors from being multiplied by the diffuse value calculated
|
||||
* from the final transformed normal vector. Useful for entity rendering, when
|
||||
* diffuse is applied automatically later.
|
||||
*/
|
||||
public SuperByteBuffer disableDiffuse() {
|
||||
disableDiffuseMult = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer diffuseCalculator(DiffuseLightCalculator diffuseCalculator) {
|
||||
this.diffuseCalculator = diffuseCalculator;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
|
||||
this.spriteShiftFunc = (builder, u, v) -> {
|
||||
builder.uv(entry.getTargetU(u), entry.getTargetV(v));
|
||||
};
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollV) {
|
||||
return this.shiftUVScrolling(entry, 0, scrollV);
|
||||
}
|
||||
|
||||
public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollU, float scrollV) {
|
||||
this.spriteShiftFunc = (builder, u, v) -> {
|
||||
float targetU = u - entry.getOriginal()
|
||||
.getU0() + entry.getTarget()
|
||||
.getU0()
|
||||
+ scrollU;
|
||||
float targetV = v - entry.getOriginal()
|
||||
.getV0() + entry.getTarget()
|
||||
.getV0()
|
||||
+ scrollV;
|
||||
builder.uv(targetU, targetV);
|
||||
};
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer shiftUVtoSheet(SpriteShiftEntry entry, float uTarget, float vTarget, int sheetSize) {
|
||||
this.spriteShiftFunc = (builder, u, v) -> {
|
||||
float targetU = entry.getTarget()
|
||||
.getU((SpriteShiftEntry.getUnInterpolatedU(entry.getOriginal(), u) / sheetSize) + uTarget * 16);
|
||||
float targetV = entry.getTarget()
|
||||
.getV((SpriteShiftEntry.getUnInterpolatedV(entry.getOriginal(), v) / sheetSize) + vTarget * 16);
|
||||
builder.uv(targetU, targetV);
|
||||
};
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer overlay() {
|
||||
hasOverlay = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer overlay(int overlay) {
|
||||
hasOverlay = true;
|
||||
this.overlay = overlay;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light() {
|
||||
useWorldLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(Matrix4f lightTransform) {
|
||||
useWorldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(int packedLightCoords) {
|
||||
hasCustomLight = true;
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(Matrix4f lightTransform, int packedLightCoords) {
|
||||
light(lightTransform);
|
||||
light(packedLightCoords);
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Uses max light from calculated light (world light or custom light) and vertex
|
||||
* light for the final light value. Ineffective if any other light method was
|
||||
* not called.
|
||||
*/
|
||||
public SuperByteBuffer hybridLight() {
|
||||
hybridLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Transforms normals not only by the local matrix stack, but also by the passed
|
||||
* matrix stack.
|
||||
*/
|
||||
public SuperByteBuffer fullNormalTransform() {
|
||||
fullNormalTransform = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer forEntityRender() {
|
||||
disableDiffuse();
|
||||
overlay();
|
||||
fullNormalTransform();
|
||||
return this;
|
||||
}
|
||||
|
||||
public static int transformColor(byte component, float scale) {
|
||||
return Mth.clamp((int) (Byte.toUnsignedInt(component) * scale), 0, 255);
|
||||
}
|
||||
|
||||
public static int transformColor(int component, float scale) {
|
||||
return Mth.clamp((int) (component * scale), 0, 255);
|
||||
}
|
||||
|
||||
public static int maxLight(int packedLight1, int packedLight2) {
|
||||
int blockLight1 = LightTexture.block(packedLight1);
|
||||
int skyLight1 = LightTexture.sky(packedLight1);
|
||||
int blockLight2 = LightTexture.block(packedLight2);
|
||||
int skyLight2 = LightTexture.sky(packedLight2);
|
||||
return LightTexture.pack(Math.max(blockLight1, blockLight2), Math.max(skyLight1, skyLight2));
|
||||
}
|
||||
|
||||
private static int getLight(Level world, Vector4f lightPos) {
|
||||
BlockPos pos = new BlockPos(lightPos.x(), lightPos.y(), lightPos.z());
|
||||
return WORLD_LIGHT_CACHE.computeIfAbsent(pos.asLong(), $ -> LevelRenderer.getLightColor(world, pos));
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface SpriteShiftFunc {
|
||||
void shift(VertexConsumer builder, float u, float v);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface VertexLighter {
|
||||
int getPackedLight(float x, float y, float z);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.google.common.cache.Cache;
|
||||
import com.google.common.cache.CacheBuilder;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.concurrent.ExecutionException;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class SuperByteBufferCache {
|
||||
|
||||
protected final Map<Compartment<?>, Cache<Object, SuperByteBuffer>> caches = new HashMap<>();
|
||||
|
||||
public synchronized void registerCompartment(Compartment<?> compartment) {
|
||||
caches.put(compartment, CacheBuilder.newBuilder()
|
||||
.build());
|
||||
}
|
||||
|
||||
public synchronized void registerCompartment(Compartment<?> compartment, long ticksUntilExpired) {
|
||||
caches.put(compartment, CacheBuilder.newBuilder()
|
||||
.expireAfterAccess(ticksUntilExpired * 50, TimeUnit.MILLISECONDS)
|
||||
.build());
|
||||
}
|
||||
|
||||
public <T> SuperByteBuffer get(Compartment<T> compartment, T key, Callable<SuperByteBuffer> callable) {
|
||||
Cache<Object, SuperByteBuffer> cache = caches.get(compartment);
|
||||
if (cache != null) {
|
||||
try {
|
||||
return cache.get(key, callable);
|
||||
} catch (ExecutionException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public <T> void invalidate(Compartment<T> compartment, T key) {
|
||||
caches.get(compartment).invalidate(key);
|
||||
}
|
||||
|
||||
public <T> void invalidate(Compartment<?> compartment) {
|
||||
caches.get(compartment).invalidateAll();
|
||||
}
|
||||
|
||||
public void invalidate() {
|
||||
caches.forEach((compartment, cache) -> cache.invalidateAll());
|
||||
}
|
||||
|
||||
public static class Compartment<T> {
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
|
||||
import net.minecraft.Util;
|
||||
import net.minecraft.client.renderer.ChunkBufferBuilderPack;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.Sheets;
|
||||
import net.minecraft.client.resources.model.ModelBakery;
|
||||
|
||||
import java.util.SortedMap;
|
||||
|
||||
public class SuperRenderTypeBuffer implements MultiBufferSource {
|
||||
|
||||
private static final SuperRenderTypeBuffer INSTANCE = new SuperRenderTypeBuffer();
|
||||
|
||||
public static SuperRenderTypeBuffer getInstance() {
|
||||
return INSTANCE;
|
||||
}
|
||||
|
||||
private SuperRenderTypeBufferPhase earlyBuffer;
|
||||
private SuperRenderTypeBufferPhase defaultBuffer;
|
||||
private SuperRenderTypeBufferPhase lateBuffer;
|
||||
|
||||
public SuperRenderTypeBuffer() {
|
||||
earlyBuffer = new SuperRenderTypeBufferPhase();
|
||||
defaultBuffer = new SuperRenderTypeBufferPhase();
|
||||
lateBuffer = new SuperRenderTypeBufferPhase();
|
||||
}
|
||||
|
||||
public VertexConsumer getEarlyBuffer(RenderType type) {
|
||||
return earlyBuffer.bufferSource.getBuffer(type);
|
||||
}
|
||||
|
||||
@Override
|
||||
public VertexConsumer getBuffer(RenderType type) {
|
||||
return defaultBuffer.bufferSource.getBuffer(type);
|
||||
}
|
||||
|
||||
public VertexConsumer getLateBuffer(RenderType type) {
|
||||
return lateBuffer.bufferSource.getBuffer(type);
|
||||
}
|
||||
|
||||
public void draw() {
|
||||
earlyBuffer.bufferSource.endBatch();
|
||||
defaultBuffer.bufferSource.endBatch();
|
||||
lateBuffer.bufferSource.endBatch();
|
||||
}
|
||||
|
||||
public void draw(RenderType type) {
|
||||
earlyBuffer.bufferSource.endBatch(type);
|
||||
defaultBuffer.bufferSource.endBatch(type);
|
||||
lateBuffer.bufferSource.endBatch(type);
|
||||
}
|
||||
|
||||
private static class SuperRenderTypeBufferPhase {
|
||||
|
||||
// Visible clones from RenderBuffers
|
||||
private final ChunkBufferBuilderPack fixedBufferPack = new ChunkBufferBuilderPack();
|
||||
private final SortedMap<RenderType, BufferBuilder> fixedBuffers = Util.make(new Object2ObjectLinkedOpenHashMap<>(), map -> {
|
||||
map.put(Sheets.solidBlockSheet(), fixedBufferPack.builder(RenderType.solid()));
|
||||
map.put(Sheets.cutoutBlockSheet(), fixedBufferPack.builder(RenderType.cutout()));
|
||||
map.put(Sheets.bannerSheet(), fixedBufferPack.builder(RenderType.cutoutMipped()));
|
||||
map.put(Sheets.translucentCullBlockSheet(), fixedBufferPack.builder(RenderType.translucent()));
|
||||
put(map, Sheets.shieldSheet());
|
||||
put(map, Sheets.bedSheet());
|
||||
put(map, Sheets.shulkerBoxSheet());
|
||||
put(map, Sheets.signSheet());
|
||||
put(map, Sheets.chestSheet());
|
||||
put(map, RenderType.translucentNoCrumbling());
|
||||
put(map, RenderType.armorGlint());
|
||||
put(map, RenderType.armorEntityGlint());
|
||||
put(map, RenderType.glint());
|
||||
put(map, RenderType.glintDirect());
|
||||
put(map, RenderType.glintTranslucent());
|
||||
put(map, RenderType.entityGlint());
|
||||
put(map, RenderType.entityGlintDirect());
|
||||
put(map, RenderType.waterMask());
|
||||
put(map, RenderTypes.getOutlineSolid());
|
||||
ModelBakery.DESTROY_TYPES.forEach((p_173062_) -> {
|
||||
put(map, p_173062_);
|
||||
});
|
||||
});
|
||||
private final BufferSource bufferSource = MultiBufferSource.immediateWithBuffers(fixedBuffers, new BufferBuilder(256));
|
||||
|
||||
private static void put(Object2ObjectLinkedOpenHashMap<RenderType, BufferBuilder> map, RenderType type) {
|
||||
map.put(type, new BufferBuilder(type.bufferSize()));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.render;
|
||||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.instancing.InstancedRenderRegistry;
|
||||
import com.jozufozu.flywheel.config.BackendType;
|
||||
import com.jozufozu.flywheel.core.virtual.VirtualRenderWorld;
|
||||
import com.jozufozu.flywheel.util.transform.TransformStack;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.mojang.math.Vector4f;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.AnimationTickHolder;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.RegisteredObjects;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.LevelRenderer;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Iterator;
|
||||
|
||||
public class TileEntityRenderHelper {
|
||||
|
||||
public static void renderTileEntities(Level world, Iterable<BlockEntity> customRenderTEs, PoseStack ms,
|
||||
MultiBufferSource buffer) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, null, buffer);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(Level world, Iterable<BlockEntity> customRenderTEs, PoseStack ms,
|
||||
MultiBufferSource buffer, float pt) {
|
||||
renderTileEntities(world, null, customRenderTEs, ms, null, buffer, pt);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(Level world, @Nullable VirtualRenderWorld renderWorld,
|
||||
Iterable<BlockEntity> customRenderTEs, PoseStack ms, @Nullable Matrix4f lightTransform, MultiBufferSource buffer) {
|
||||
renderTileEntities(world, renderWorld, customRenderTEs, ms, lightTransform, buffer,
|
||||
AnimationTickHolder.getPartialTicks());
|
||||
}
|
||||
|
||||
public static void renderTileEntities(Level world, @Nullable VirtualRenderWorld renderWorld,
|
||||
Iterable<BlockEntity> customRenderTEs, PoseStack ms, @Nullable Matrix4f lightTransform, MultiBufferSource buffer,
|
||||
float pt) {
|
||||
Iterator<BlockEntity> iterator = customRenderTEs.iterator();
|
||||
while (iterator.hasNext()) {
|
||||
BlockEntity tileEntity = iterator.next();
|
||||
if (Backend.getBackendType() == BackendType.INSTANCING && Backend.isFlywheelWorld(renderWorld) && InstancedRenderRegistry.shouldSkipRender(tileEntity))
|
||||
continue;
|
||||
|
||||
BlockEntityRenderer<BlockEntity> renderer = Minecraft.getInstance().getBlockEntityRenderDispatcher().getRenderer(tileEntity);
|
||||
if (renderer == null) {
|
||||
iterator.remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
BlockPos pos = tileEntity.getBlockPos();
|
||||
ms.pushPose();
|
||||
TransformStack.cast(ms)
|
||||
.translate(pos);
|
||||
|
||||
try {
|
||||
int worldLight = getCombinedLight(world, getLightPos(lightTransform, pos), renderWorld, pos);
|
||||
|
||||
if (renderWorld != null) {
|
||||
// Swap the real world for the render world so that the renderer gets contraption-local information
|
||||
tileEntity.setLevel(renderWorld);
|
||||
renderer.render(tileEntity, pt, ms, buffer, worldLight, OverlayTexture.NO_OVERLAY);
|
||||
tileEntity.setLevel(world);
|
||||
} else {
|
||||
renderer.render(tileEntity, pt, ms, buffer, worldLight, OverlayTexture.NO_OVERLAY);
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
iterator.remove();
|
||||
|
||||
String message = "BlockEntity " + RegisteredObjects.getKeyOrThrow(tileEntity.getType())
|
||||
.toString() + " could not be rendered virtually.";
|
||||
// if (AllConfigs.CLIENT.explainRenderErrors.get())
|
||||
Create.LOGGER.error(message, e);
|
||||
// else
|
||||
// Create.LOGGER.error(message);
|
||||
}
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
}
|
||||
|
||||
private static BlockPos getLightPos(@Nullable Matrix4f lightTransform, BlockPos contraptionPos) {
|
||||
if (lightTransform != null) {
|
||||
Vector4f lightVec = new Vector4f(contraptionPos.getX() + .5f, contraptionPos.getY() + .5f, contraptionPos.getZ() + .5f, 1);
|
||||
lightVec.transform(lightTransform);
|
||||
return new BlockPos(lightVec.x(), lightVec.y(), lightVec.z());
|
||||
} else {
|
||||
return contraptionPos;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getCombinedLight(Level world, BlockPos worldPos, @Nullable VirtualRenderWorld renderWorld,
|
||||
BlockPos renderWorldPos) {
|
||||
int worldLight = LevelRenderer.getLightColor(world, worldPos);
|
||||
|
||||
if (renderWorld != null) {
|
||||
int renderWorldLight = LevelRenderer.getLightColor(renderWorld, renderWorldPos);
|
||||
return SuperByteBuffer.maxLight(worldLight, renderWorldLight);
|
||||
}
|
||||
|
||||
return worldLight;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraftforge.event.ForgeEventFactory;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.function.BiConsumer;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public abstract class AbstractBlockBreakQueue {
|
||||
protected Consumer<BlockPos> makeCallbackFor(Level world, float effectChance, ItemStack toDamage,
|
||||
@Nullable Player playerEntity, BiConsumer<BlockPos, ItemStack> drop) {
|
||||
return pos -> {
|
||||
ItemStack usedTool = toDamage.copy();
|
||||
BlockHelper.destroyBlockAs(world, pos, playerEntity, toDamage, effectChance,
|
||||
stack -> drop.accept(pos, stack));
|
||||
if (toDamage.isEmpty() && !usedTool.isEmpty())
|
||||
ForgeEventFactory.onPlayerDestroyItem(playerEntity, usedTool, InteractionHand.MAIN_HAND);
|
||||
};
|
||||
}
|
||||
|
||||
public void destroyBlocks(Level world, @Nullable LivingEntity entity, BiConsumer<BlockPos, ItemStack> drop) {
|
||||
Player playerEntity = entity instanceof Player ? ((Player) entity) : null;
|
||||
ItemStack toDamage =
|
||||
playerEntity != null && !playerEntity.isCreative() ? playerEntity.getMainHandItem() : ItemStack.EMPTY;
|
||||
destroyBlocks(world, toDamage, playerEntity, drop);
|
||||
}
|
||||
|
||||
public abstract void destroyBlocks(Level world, ItemStack toDamage, @Nullable Player playerEntity,
|
||||
BiConsumer<BlockPos, ItemStack> drop);
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.Direction.Axis;
|
||||
import net.minecraft.util.Mth;
|
||||
|
||||
public class AngleHelper {
|
||||
|
||||
public static float horizontalAngle(Direction facing) {
|
||||
if (facing.getAxis().isVertical())
|
||||
return 0;
|
||||
float angle = facing.toYRot();
|
||||
if (facing.getAxis() == Axis.X)
|
||||
angle = -angle;
|
||||
return angle;
|
||||
}
|
||||
|
||||
public static float verticalAngle(Direction facing) {
|
||||
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
|
||||
}
|
||||
|
||||
public static float rad(double angle) {
|
||||
if (angle == 0)
|
||||
return 0;
|
||||
return (float) (angle / 180 * Math.PI);
|
||||
}
|
||||
|
||||
public static float deg(double angle) {
|
||||
if (angle == 0)
|
||||
return 0;
|
||||
return (float) (angle * 180 / Math.PI);
|
||||
}
|
||||
|
||||
public static float angleLerp(double pct, double current, double target) {
|
||||
return (float) (current + getShortestAngleDiff(current, target) * pct);
|
||||
}
|
||||
|
||||
public static float getShortestAngleDiff(double current, double target) {
|
||||
current = current % 360;
|
||||
target = target % 360;
|
||||
return (float) (((((target - current) % 360) + 540) % 360) - 180);
|
||||
}
|
||||
|
||||
public static float getShortestAngleDiff(double current, double target, float hint) {
|
||||
float diff = getShortestAngleDiff(current, target);
|
||||
if (Mth.equal(Math.abs(diff), 180) && Math.signum(diff) != Math.signum(hint)) {
|
||||
return diff + 360*Math.signum(hint);
|
||||
}
|
||||
return diff;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.worldWrappers.WrappedClientWorld;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
|
||||
public class AnimationTickHolder {
|
||||
|
||||
private static int ticks;
|
||||
private static int pausedTicks;
|
||||
|
||||
public static void reset() {
|
||||
ticks = 0;
|
||||
pausedTicks = 0;
|
||||
}
|
||||
|
||||
public static void tick() {
|
||||
if (!Minecraft.getInstance()
|
||||
.isPaused()) {
|
||||
ticks = (ticks + 1) % 1_728_000; // wrap around every 24 hours so we maintain enough floating point precision
|
||||
} else {
|
||||
pausedTicks = (pausedTicks + 1) % 1_728_000;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getTicks() {
|
||||
return getTicks(false);
|
||||
}
|
||||
|
||||
public static int getTicks(boolean includePaused) {
|
||||
return includePaused ? ticks + pausedTicks : ticks;
|
||||
}
|
||||
|
||||
public static float getRenderTime() {
|
||||
return getTicks() + getPartialTicks();
|
||||
}
|
||||
|
||||
public static float getPartialTicks() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
return (mc.isPaused() ? mc.pausePartialTick : mc.getFrameTime());
|
||||
}
|
||||
|
||||
public static int getTicks(LevelAccessor world) {
|
||||
if (world instanceof WrappedClientWorld)
|
||||
return getTicks(((WrappedClientWorld) world).getWrappedWorld());
|
||||
return getTicks();
|
||||
}
|
||||
|
||||
public static float getRenderTime(LevelAccessor world) {
|
||||
return getTicks(world) + getPartialTicks(world);
|
||||
}
|
||||
|
||||
public static float getPartialTicks(LevelAccessor world) {
|
||||
return getPartialTicks();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.levelgen.structure.BoundingBox;
|
||||
|
||||
public class BBHelper {
|
||||
|
||||
public static BoundingBox encapsulate(BoundingBox bb, BlockPos pos) {
|
||||
return new BoundingBox(Math.min(bb.minX(), pos.getX()), Math.min(bb.minY(), pos.getY()),
|
||||
Math.min(bb.minZ(), pos.getZ()), Math.max(bb.maxX(), pos.getX()), Math.max(bb.maxY(), pos.getY()),
|
||||
Math.max(bb.maxZ(), pos.getZ()));
|
||||
}
|
||||
|
||||
public static BoundingBox encapsulate(BoundingBox bb, BoundingBox bb2) {
|
||||
return new BoundingBox(Math.min(bb.minX(), bb2.minX()), Math.min(bb.minY(), bb2.minY()),
|
||||
Math.min(bb.minZ(), bb2.minZ()), Math.max(bb.maxX(), bb2.maxX()), Math.max(bb.maxY(), bb2.maxY()),
|
||||
Math.max(bb.maxZ(), bb2.maxZ()));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.NbtUtils;
|
||||
|
||||
public class BlockFace extends Pair<BlockPos, Direction> {
|
||||
|
||||
public BlockFace(BlockPos first, Direction second) {
|
||||
super(first, second);
|
||||
}
|
||||
|
||||
public boolean isEquivalent(BlockFace other) {
|
||||
if (equals(other))
|
||||
return true;
|
||||
return getConnectedPos().equals(other.getPos()) && getPos().equals(other.getConnectedPos());
|
||||
}
|
||||
|
||||
public BlockPos getPos() {
|
||||
return getFirst();
|
||||
}
|
||||
|
||||
public Direction getFace() {
|
||||
return getSecond();
|
||||
}
|
||||
|
||||
public Direction getOppositeFace() {
|
||||
return getSecond().getOpposite();
|
||||
}
|
||||
|
||||
public BlockFace getOpposite() {
|
||||
return new BlockFace(getConnectedPos(), getOppositeFace());
|
||||
}
|
||||
|
||||
public BlockPos getConnectedPos() {
|
||||
return getPos().relative(getFace());
|
||||
}
|
||||
|
||||
public CompoundTag serializeNBT() {
|
||||
CompoundTag compoundNBT = new CompoundTag();
|
||||
compoundNBT.put("Pos", NbtUtils.writeBlockPos(getPos()));
|
||||
NBTHelper.writeEnum(compoundNBT, "Face", getFace());
|
||||
return compoundNBT;
|
||||
}
|
||||
|
||||
public static BlockFace fromNBT(CompoundTag compound) {
|
||||
return new BlockFace(NbtUtils.readBlockPos(compound.getCompound("Pos")),
|
||||
NBTHelper.readEnum(compound, "Face", Direction.class));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,337 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.Registry;
|
||||
import net.minecraft.core.SectionPos;
|
||||
import net.minecraft.core.particles.ParticleTypes;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.sounds.SoundEvents;
|
||||
import net.minecraft.sounds.SoundSource;
|
||||
import net.minecraft.stats.Stats;
|
||||
import net.minecraft.tags.BlockTags;
|
||||
import net.minecraft.tags.FluidTags;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.item.Items;
|
||||
import net.minecraft.world.item.enchantment.Enchantments;
|
||||
import net.minecraft.world.level.BlockGetter;
|
||||
import net.minecraft.world.level.GameRules;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.block.*;
|
||||
import net.minecraft.world.level.block.entity.BlockEntity;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
import net.minecraft.world.level.block.state.properties.Property;
|
||||
import net.minecraft.world.level.block.state.properties.SlabType;
|
||||
import net.minecraft.world.level.chunk.LevelChunk;
|
||||
import net.minecraft.world.level.chunk.LevelChunkSection;
|
||||
import net.minecraft.world.level.material.FluidState;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraftforge.common.IPlantable;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.event.level.BlockEvent;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class BlockHelper {
|
||||
|
||||
public static BlockState setZeroAge(BlockState blockState) {
|
||||
if (blockState.hasProperty(BlockStateProperties.AGE_1))
|
||||
return blockState.setValue(BlockStateProperties.AGE_1, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.AGE_2))
|
||||
return blockState.setValue(BlockStateProperties.AGE_2, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.AGE_3))
|
||||
return blockState.setValue(BlockStateProperties.AGE_3, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.AGE_5))
|
||||
return blockState.setValue(BlockStateProperties.AGE_5, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.AGE_7))
|
||||
return blockState.setValue(BlockStateProperties.AGE_7, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.AGE_15))
|
||||
return blockState.setValue(BlockStateProperties.AGE_15, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.AGE_25))
|
||||
return blockState.setValue(BlockStateProperties.AGE_25, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.LEVEL_HONEY))
|
||||
return blockState.setValue(BlockStateProperties.LEVEL_HONEY, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.HATCH))
|
||||
return blockState.setValue(BlockStateProperties.HATCH, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.STAGE))
|
||||
return blockState.setValue(BlockStateProperties.STAGE, 0);
|
||||
if (blockState.is(BlockTags.CAULDRONS))
|
||||
return Blocks.CAULDRON.defaultBlockState();
|
||||
if (blockState.hasProperty(BlockStateProperties.LEVEL_COMPOSTER))
|
||||
return blockState.setValue(BlockStateProperties.LEVEL_COMPOSTER, 0);
|
||||
if (blockState.hasProperty(BlockStateProperties.EXTENDED))
|
||||
return blockState.setValue(BlockStateProperties.EXTENDED, false);
|
||||
return blockState;
|
||||
}
|
||||
|
||||
public static int findAndRemoveInInventory(BlockState block, Player player, int amount) {
|
||||
int amountFound = 0;
|
||||
Item required = getRequiredItem(block).getItem();
|
||||
|
||||
boolean needsTwo = block.hasProperty(BlockStateProperties.SLAB_TYPE)
|
||||
&& block.getValue(BlockStateProperties.SLAB_TYPE) == SlabType.DOUBLE;
|
||||
|
||||
if (needsTwo)
|
||||
amount *= 2;
|
||||
|
||||
if (block.hasProperty(BlockStateProperties.EGGS))
|
||||
amount *= block.getValue(BlockStateProperties.EGGS);
|
||||
|
||||
if (block.hasProperty(BlockStateProperties.PICKLES))
|
||||
amount *= block.getValue(BlockStateProperties.PICKLES);
|
||||
|
||||
{
|
||||
// Try held Item first
|
||||
int preferredSlot = player.getInventory().selected;
|
||||
ItemStack itemstack = player.getInventory()
|
||||
.getItem(preferredSlot);
|
||||
int count = itemstack.getCount();
|
||||
if (itemstack.getItem() == required && count > 0) {
|
||||
int taken = Math.min(count, amount - amountFound);
|
||||
player.getInventory()
|
||||
.setItem(preferredSlot, new ItemStack(itemstack.getItem(), count - taken));
|
||||
amountFound += taken;
|
||||
}
|
||||
}
|
||||
|
||||
// Search inventory
|
||||
for (int i = 0; i < player.getInventory()
|
||||
.getContainerSize(); ++i) {
|
||||
if (amountFound == amount)
|
||||
break;
|
||||
|
||||
ItemStack itemstack = player.getInventory()
|
||||
.getItem(i);
|
||||
int count = itemstack.getCount();
|
||||
if (itemstack.getItem() == required && count > 0) {
|
||||
int taken = Math.min(count, amount - amountFound);
|
||||
player.getInventory()
|
||||
.setItem(i, new ItemStack(itemstack.getItem(), count - taken));
|
||||
amountFound += taken;
|
||||
}
|
||||
}
|
||||
|
||||
if (needsTwo) {
|
||||
// Give back 1 if uneven amount was removed
|
||||
if (amountFound % 2 != 0)
|
||||
player.getInventory()
|
||||
.add(new ItemStack(required));
|
||||
amountFound /= 2;
|
||||
}
|
||||
|
||||
return amountFound;
|
||||
}
|
||||
|
||||
public static ItemStack getRequiredItem(BlockState state) {
|
||||
ItemStack itemStack = new ItemStack(state.getBlock());
|
||||
Item item = itemStack.getItem();
|
||||
if (item == Items.FARMLAND || item == Items.DIRT_PATH)
|
||||
itemStack = new ItemStack(Items.DIRT);
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
public static void destroyBlock(Level world, BlockPos pos, float effectChance) {
|
||||
destroyBlock(world, pos, effectChance, stack -> Block.popResource(world, pos, stack));
|
||||
}
|
||||
|
||||
public static void destroyBlock(Level world, BlockPos pos, float effectChance,
|
||||
Consumer<ItemStack> droppedItemCallback) {
|
||||
destroyBlockAs(world, pos, null, ItemStack.EMPTY, effectChance, droppedItemCallback);
|
||||
}
|
||||
|
||||
public static void destroyBlockAs(Level world, BlockPos pos, @Nullable Player player, ItemStack usedTool,
|
||||
float effectChance, Consumer<ItemStack> droppedItemCallback) {
|
||||
FluidState fluidState = world.getFluidState(pos);
|
||||
BlockState state = world.getBlockState(pos);
|
||||
|
||||
if (world.random.nextFloat() < effectChance)
|
||||
world.levelEvent(2001, pos, Block.getId(state));
|
||||
BlockEntity tileentity = state.hasBlockEntity() ? world.getBlockEntity(pos) : null;
|
||||
|
||||
if (player != null) {
|
||||
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, pos, state, player);
|
||||
MinecraftForge.EVENT_BUS.post(event);
|
||||
if (event.isCanceled())
|
||||
return;
|
||||
|
||||
if (event.getExpToDrop() > 0 && world instanceof ServerLevel)
|
||||
state.getBlock()
|
||||
.popExperience((ServerLevel) world, pos, event.getExpToDrop());
|
||||
|
||||
usedTool.mineBlock(world, state, pos, player);
|
||||
player.awardStat(Stats.BLOCK_MINED.get(state.getBlock()));
|
||||
}
|
||||
|
||||
if (world instanceof ServerLevel && world.getGameRules()
|
||||
.getBoolean(GameRules.RULE_DOBLOCKDROPS) && !world.restoringBlockSnapshots
|
||||
&& (player == null || !player.isCreative())) {
|
||||
for (ItemStack itemStack : Block.getDrops(state, (ServerLevel) world, pos, tileentity, player, usedTool))
|
||||
droppedItemCallback.accept(itemStack);
|
||||
|
||||
// Simulating IceBlock#playerDestroy. Not calling method directly as it would drop item
|
||||
// entities as a side-effect
|
||||
if (state.getBlock() instanceof IceBlock && usedTool.getEnchantmentLevel(Enchantments.SILK_TOUCH) == 0) {
|
||||
if (world.dimensionType()
|
||||
.ultraWarm())
|
||||
return;
|
||||
|
||||
Material material = world.getBlockState(pos.below())
|
||||
.getMaterial();
|
||||
if (material.blocksMotion() || material.isLiquid())
|
||||
world.setBlockAndUpdate(pos, Blocks.WATER.defaultBlockState());
|
||||
return;
|
||||
}
|
||||
|
||||
state.spawnAfterBreak((ServerLevel) world, pos, ItemStack.EMPTY, true);
|
||||
}
|
||||
|
||||
world.setBlockAndUpdate(pos, fluidState.createLegacyBlock());
|
||||
}
|
||||
|
||||
public static boolean isSolidWall(BlockGetter reader, BlockPos fromPos, Direction toDirection) {
|
||||
return hasBlockSolidSide(reader.getBlockState(fromPos.relative(toDirection)), reader,
|
||||
fromPos.relative(toDirection), toDirection.getOpposite());
|
||||
}
|
||||
|
||||
public static boolean noCollisionInSpace(BlockGetter reader, BlockPos pos) {
|
||||
return reader.getBlockState(pos)
|
||||
.getCollisionShape(reader, pos)
|
||||
.isEmpty();
|
||||
}
|
||||
|
||||
private static void placeRailWithoutUpdate(Level world, BlockState state, BlockPos target) {
|
||||
LevelChunk chunk = world.getChunkAt(target);
|
||||
int idx = chunk.getSectionIndex(target.getY());
|
||||
LevelChunkSection chunksection = chunk.getSection(idx);
|
||||
if (chunksection == null) {
|
||||
chunksection = new LevelChunkSection(chunk.getSectionYFromSectionIndex(idx), world.registryAccess()
|
||||
.registryOrThrow(Registry.BIOME_REGISTRY));
|
||||
chunk.getSections()[idx] = chunksection;
|
||||
}
|
||||
BlockState old = chunksection.setBlockState(SectionPos.sectionRelative(target.getX()),
|
||||
SectionPos.sectionRelative(target.getY()), SectionPos.sectionRelative(target.getZ()), state);
|
||||
chunk.setUnsaved(true);
|
||||
world.markAndNotifyBlock(target, chunk, old, state, 82, 512);
|
||||
|
||||
world.setBlock(target, state, 82);
|
||||
world.neighborChanged(target, world.getBlockState(target.below())
|
||||
.getBlock(), target.below());
|
||||
}
|
||||
|
||||
public static void placeSchematicBlock(Level world, BlockState state, BlockPos target, ItemStack stack,
|
||||
@Nullable CompoundTag data) {
|
||||
BlockEntity existingTile = world.getBlockEntity(target);
|
||||
|
||||
// Piston
|
||||
if (state.hasProperty(BlockStateProperties.EXTENDED))
|
||||
state = state.setValue(BlockStateProperties.EXTENDED, Boolean.FALSE);
|
||||
if (state.hasProperty(BlockStateProperties.WATERLOGGED))
|
||||
state = state.setValue(BlockStateProperties.WATERLOGGED, Boolean.FALSE);
|
||||
|
||||
// if (AllBlocks.BELT.has(state)) {
|
||||
// world.setBlock(target, state, 2);
|
||||
// return;
|
||||
// } else if (state.getBlock() == Blocks.COMPOSTER)
|
||||
// state = Blocks.COMPOSTER.defaultBlockState();
|
||||
// else if (state.getBlock() != Blocks.SEA_PICKLE && state.getBlock() instanceof IPlantable)
|
||||
// state = ((IPlantable) state.getBlock()).getPlant(world, target);
|
||||
// else if (state.is(BlockTags.CAULDRONS))
|
||||
// state = Blocks.CAULDRON.defaultBlockState();
|
||||
|
||||
if (world.dimensionType()
|
||||
.ultraWarm() && state.getFluidState().is(FluidTags.WATER)) {
|
||||
int i = target.getX();
|
||||
int j = target.getY();
|
||||
int k = target.getZ();
|
||||
world.playSound(null, target, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 0.5F,
|
||||
2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
|
||||
|
||||
for (int l = 0; l < 8; ++l) {
|
||||
world.addParticle(ParticleTypes.LARGE_SMOKE, i + Math.random(), j + Math.random(), k + Math.random(),
|
||||
0.0D, 0.0D, 0.0D);
|
||||
}
|
||||
Block.dropResources(state, world, target);
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.getBlock() instanceof BaseRailBlock) {
|
||||
placeRailWithoutUpdate(world, state, target);
|
||||
} else {
|
||||
world.setBlock(target, state, 18);
|
||||
}
|
||||
|
||||
if (data != null) {
|
||||
// if (existingTile instanceof IMergeableTE mergeable) {
|
||||
// BlockEntity loaded = BlockEntity.loadStatic(target, state, data);
|
||||
// if (existingTile.getType()
|
||||
// .equals(loaded.getType())) {
|
||||
// mergeable.accept(loaded);
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
BlockEntity tile = world.getBlockEntity(target);
|
||||
if (tile != null) {
|
||||
data.putInt("x", target.getX());
|
||||
data.putInt("y", target.getY());
|
||||
data.putInt("z", target.getZ());
|
||||
// if (tile instanceof KineticTileEntity)
|
||||
// ((KineticTileEntity) tile).warnOfMovement();
|
||||
tile.load(data);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
state.getBlock()
|
||||
.setPlacedBy(world, target, state, null, stack);
|
||||
} catch (Exception e) {
|
||||
}
|
||||
}
|
||||
|
||||
public static double getBounceMultiplier(Block block) {
|
||||
if (block instanceof SlimeBlock)
|
||||
return 0.8D;
|
||||
if (block instanceof BedBlock)
|
||||
return 0.66 * 0.8D;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static boolean hasBlockSolidSide(BlockState p_220056_0_, BlockGetter p_220056_1_, BlockPos p_220056_2_,
|
||||
Direction p_220056_3_) {
|
||||
return !p_220056_0_.is(BlockTags.LEAVES)
|
||||
&& Block.isFaceFull(p_220056_0_.getCollisionShape(p_220056_1_, p_220056_2_), p_220056_3_);
|
||||
}
|
||||
|
||||
public static boolean extinguishFire(Level world, @Nullable Player p_175719_1_, BlockPos p_175719_2_,
|
||||
Direction p_175719_3_) {
|
||||
p_175719_2_ = p_175719_2_.relative(p_175719_3_);
|
||||
if (world.getBlockState(p_175719_2_)
|
||||
.getBlock() == Blocks.FIRE) {
|
||||
world.levelEvent(p_175719_1_, 1009, p_175719_2_, 0);
|
||||
world.removeBlock(p_175719_2_, false);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static BlockState copyProperties(BlockState fromState, BlockState toState) {
|
||||
for (Property<?> property : fromState.getProperties()) {
|
||||
toState = copyProperty(property, fromState, toState);
|
||||
}
|
||||
return toState;
|
||||
}
|
||||
|
||||
public static <T extends Comparable<T>> BlockState copyProperty(Property<T> property, BlockState fromState,
|
||||
BlockState toState) {
|
||||
if (fromState.hasProperty(property) && toState.hasProperty(property)) {
|
||||
return toState.setValue(property, fromState.getValue(property));
|
||||
}
|
||||
return toState;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.animation.LerpedFloat;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.util.Mth;
|
||||
|
||||
public class CameraAngleAnimationService {
|
||||
|
||||
private static final LerpedFloat yRotation = LerpedFloat.angular().startWithValue(0);
|
||||
private static final LerpedFloat xRotation = LerpedFloat.angular().startWithValue(0);
|
||||
|
||||
private static Mode animationMode = Mode.LINEAR;
|
||||
private static float animationSpeed = -1;
|
||||
|
||||
public static void tick() {
|
||||
|
||||
yRotation.tickChaser();
|
||||
xRotation.tickChaser();
|
||||
|
||||
if (Minecraft.getInstance().player != null) {
|
||||
if (!yRotation.settled())
|
||||
Minecraft.getInstance().player.setYRot(yRotation.getValue(1));
|
||||
|
||||
if (!xRotation.settled())
|
||||
Minecraft.getInstance().player.setXRot(xRotation.getValue(1));
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isYawAnimating() {
|
||||
return !yRotation.settled();
|
||||
}
|
||||
|
||||
public static boolean isPitchAnimating() {
|
||||
return !xRotation.settled();
|
||||
}
|
||||
|
||||
public static float getYaw(float partialTicks) {
|
||||
return yRotation.getValue(partialTicks);
|
||||
}
|
||||
|
||||
public static float getPitch(float partialTicks) {
|
||||
return xRotation.getValue(partialTicks);
|
||||
}
|
||||
|
||||
public static void setAnimationMode(Mode mode) {
|
||||
animationMode = mode;
|
||||
}
|
||||
|
||||
public static void setAnimationSpeed(float speed) {
|
||||
animationSpeed = speed;
|
||||
}
|
||||
|
||||
public static void setYawTarget(float yaw) {
|
||||
float currentYaw = getCurrentYaw();
|
||||
yRotation.startWithValue(currentYaw);
|
||||
setupChaser(yRotation, currentYaw + AngleHelper.getShortestAngleDiff(currentYaw, Mth.wrapDegrees(yaw)));
|
||||
}
|
||||
|
||||
public static void setPitchTarget(float pitch) {
|
||||
float currentPitch = getCurrentPitch();
|
||||
xRotation.startWithValue(currentPitch);
|
||||
setupChaser(xRotation, currentPitch + AngleHelper.getShortestAngleDiff(currentPitch, Mth.wrapDegrees(pitch)));
|
||||
}
|
||||
|
||||
private static float getCurrentYaw() {
|
||||
if (Minecraft.getInstance().player == null)
|
||||
return 0;
|
||||
return Mth.wrapDegrees(Minecraft.getInstance().player.getYRot());
|
||||
}
|
||||
|
||||
private static float getCurrentPitch() {
|
||||
if (Minecraft.getInstance().player == null)
|
||||
return 0;
|
||||
|
||||
return Mth.wrapDegrees(Minecraft.getInstance().player.getXRot());
|
||||
}
|
||||
|
||||
private static void setupChaser(LerpedFloat rotation, float target) {
|
||||
if (animationMode == Mode.LINEAR) {
|
||||
rotation.chase(target, animationSpeed > 0 ? animationSpeed : 2, LerpedFloat.Chaser.LINEAR);
|
||||
} else if (animationMode == Mode.EXPONENTIAL) {
|
||||
rotation.chase(target, animationSpeed > 0 ? animationSpeed : 0.25, LerpedFloat.Chaser.EXP);
|
||||
}
|
||||
}
|
||||
|
||||
public enum Mode {
|
||||
LINEAR,
|
||||
EXPONENTIAL
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,310 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import com.google.common.hash.Hashing;
|
||||
import com.mojang.math.Vector3f;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.function.UnaryOperator;
|
||||
|
||||
public class Color {
|
||||
public final static Color TRANSPARENT_BLACK = new Color(0, 0, 0, 0).setImmutable();
|
||||
public final static Color BLACK = new Color(0, 0, 0).setImmutable();
|
||||
public final static Color WHITE = new Color(255, 255, 255).setImmutable();
|
||||
public final static Color RED = new Color(255, 0, 0).setImmutable();
|
||||
public final static Color GREEN = new Color(0, 255, 0).setImmutable();
|
||||
public final static Color SPRING_GREEN = new Color(0, 255, 187).setImmutable();
|
||||
|
||||
protected boolean mutable = true;
|
||||
protected int value;
|
||||
|
||||
public Color(int r, int g, int b) {
|
||||
this(r, g, b, 0xff);
|
||||
}
|
||||
|
||||
public Color(int r, int g, int b, int a) {
|
||||
value = ((a & 0xff) << 24) |
|
||||
((r & 0xff) << 16) |
|
||||
((g & 0xff) << 8) |
|
||||
((b & 0xff) << 0);
|
||||
}
|
||||
|
||||
public Color(float r, float g, float b, float a) {
|
||||
this(
|
||||
(int) (0.5 + 0xff * Mth.clamp(r, 0, 1)),
|
||||
(int) (0.5 + 0xff * Mth.clamp(g, 0, 1)),
|
||||
(int) (0.5 + 0xff * Mth.clamp(b, 0, 1)),
|
||||
(int) (0.5 + 0xff * Mth.clamp(a, 0, 1))
|
||||
);
|
||||
}
|
||||
|
||||
public Color(int rgba) {
|
||||
value = rgba;
|
||||
}
|
||||
|
||||
public Color(int rgb, boolean hasAlpha) {
|
||||
if (hasAlpha) {
|
||||
value = rgb;
|
||||
} else {
|
||||
value = rgb | 0xff_000000;
|
||||
}
|
||||
}
|
||||
|
||||
public Color copy() {
|
||||
return copy(true);
|
||||
}
|
||||
|
||||
public Color copy(boolean mutable) {
|
||||
if (mutable)
|
||||
return new Color(value);
|
||||
else
|
||||
return new Color(value).setImmutable();
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark this color as immutable. Attempting to mutate this color in the future
|
||||
* will instead cause a copy to be created that can me modified.
|
||||
*/
|
||||
public Color setImmutable() {
|
||||
this.mutable = false;
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the red component in the range 0-255.
|
||||
* @see #getRGB
|
||||
*/
|
||||
public int getRed() {
|
||||
return (getRGB() >> 16) & 0xff;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the green component in the range 0-255.
|
||||
* @see #getRGB
|
||||
*/
|
||||
public int getGreen() {
|
||||
return (getRGB() >> 8) & 0xff;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the blue component in the range 0-255.
|
||||
* @see #getRGB
|
||||
*/
|
||||
public int getBlue() {
|
||||
return (getRGB() >> 0) & 0xff;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the alpha component in the range 0-255.
|
||||
* @see #getRGB
|
||||
*/
|
||||
public int getAlpha() {
|
||||
return (getRGB() >> 24) & 0xff;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the red component in the range 0-1f.
|
||||
*/
|
||||
public float getRedAsFloat() {
|
||||
return getRed() / 255f;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the green component in the range 0-1f.
|
||||
*/
|
||||
public float getGreenAsFloat() {
|
||||
return getGreen() / 255f;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the blue component in the range 0-1f.
|
||||
*/
|
||||
public float getBlueAsFloat() {
|
||||
return getBlue() / 255f;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the alpha component in the range 0-1f.
|
||||
*/
|
||||
public float getAlphaAsFloat() {
|
||||
return getAlpha() / 255f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the RGB value representing this color
|
||||
* (Bits 24-31 are alpha, 16-23 are red, 8-15 are green, 0-7 are blue).
|
||||
* @return the RGB value of the color
|
||||
*/
|
||||
public int getRGB() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public Vec3 asVector() {
|
||||
return new Vec3(getRedAsFloat(), getGreenAsFloat(), getBlueAsFloat());
|
||||
}
|
||||
|
||||
public Vector3f asVectorF() {
|
||||
return new Vector3f(getRedAsFloat(), getGreenAsFloat(), getBlueAsFloat());
|
||||
}
|
||||
|
||||
public Color setRed(int r) {
|
||||
return ensureMutable().setRedUnchecked(r);
|
||||
}
|
||||
|
||||
public Color setGreen(int g) {
|
||||
return ensureMutable().setGreenUnchecked(g);
|
||||
}
|
||||
|
||||
public Color setBlue(int b) {
|
||||
return ensureMutable().setBlueUnchecked(b);
|
||||
}
|
||||
|
||||
public Color setAlpha(int a) {
|
||||
return ensureMutable().setAlphaUnchecked(a);
|
||||
}
|
||||
|
||||
public Color setRed(float r) {
|
||||
return ensureMutable().setRedUnchecked((int) (0xff * Mth.clamp(r, 0, 1)));
|
||||
}
|
||||
|
||||
public Color setGreen(float g) {
|
||||
return ensureMutable().setGreenUnchecked((int) (0xff * Mth.clamp(g, 0, 1)));
|
||||
}
|
||||
|
||||
public Color setBlue(float b) {
|
||||
return ensureMutable().setBlueUnchecked((int) (0xff * Mth.clamp(b, 0, 1)));
|
||||
}
|
||||
|
||||
public Color setAlpha(float a) {
|
||||
return ensureMutable().setAlphaUnchecked((int) (0xff * Mth.clamp(a, 0, 1)));
|
||||
}
|
||||
|
||||
public Color scaleAlpha(float factor) {
|
||||
return ensureMutable().setAlphaUnchecked((int) (getAlpha() * Mth.clamp(factor, 0, 1)));
|
||||
}
|
||||
|
||||
public Color mixWith(Color other, float weight) {
|
||||
return ensureMutable()
|
||||
.setRedUnchecked((int) (getRed() + (other.getRed() - getRed()) * weight))
|
||||
.setGreenUnchecked((int) (getGreen() + (other.getGreen() - getGreen()) * weight))
|
||||
.setBlueUnchecked((int) (getBlue() + (other.getBlue() - getBlue()) * weight))
|
||||
.setAlphaUnchecked((int) (getAlpha() + (other.getAlpha() - getAlpha()) * weight));
|
||||
}
|
||||
|
||||
public Color darker() {
|
||||
int a = getAlpha();
|
||||
return ensureMutable().mixWith(BLACK, .25f).setAlphaUnchecked(a);
|
||||
}
|
||||
|
||||
public Color brighter() {
|
||||
int a = getAlpha();
|
||||
return ensureMutable().mixWith(WHITE, .25f).setAlphaUnchecked(a);
|
||||
}
|
||||
|
||||
public Color setValue(int value) {
|
||||
return ensureMutable().setValueUnchecked(value);
|
||||
}
|
||||
|
||||
public Color modifyValue(UnaryOperator<Integer> function) {
|
||||
int newValue = function.apply(value);
|
||||
if (newValue == value)
|
||||
return this;
|
||||
|
||||
return ensureMutable().setValueUnchecked(newValue);
|
||||
}
|
||||
|
||||
// ********* //
|
||||
|
||||
protected Color ensureMutable() {
|
||||
if (this.mutable)
|
||||
return this;
|
||||
|
||||
return new Color(this.value);
|
||||
}
|
||||
|
||||
protected Color setRedUnchecked(int r) {
|
||||
this.value = (this.value & 0xff_00ffff) | ((r & 0xff) << 16);
|
||||
return this;
|
||||
}
|
||||
|
||||
protected Color setGreenUnchecked(int g) {
|
||||
this.value = (this.value & 0xff_ff00ff) | ((g & 0xff) << 8);
|
||||
return this;
|
||||
}
|
||||
|
||||
protected Color setBlueUnchecked(int b) {
|
||||
this.value = (this.value & 0xff_ffff00) | ((b & 0xff) << 0);
|
||||
return this;
|
||||
}
|
||||
|
||||
protected Color setAlphaUnchecked(int a) {
|
||||
this.value = (this.value & 0x00_ffffff) | ((a & 0xff) << 24);
|
||||
return this;
|
||||
}
|
||||
|
||||
protected Color setValueUnchecked(int value) {
|
||||
this.value = value;
|
||||
return this;
|
||||
}
|
||||
|
||||
// ********* //
|
||||
|
||||
public static Color mixColors(@Nonnull Color c1, @Nonnull Color c2, float w) {
|
||||
return new Color(
|
||||
(int) (c1.getRed() + (c2.getRed() - c1.getRed()) * w),
|
||||
(int) (c1.getGreen() + (c2.getGreen() - c1.getGreen()) * w),
|
||||
(int) (c1.getBlue() + (c2.getBlue() - c1.getBlue()) * w),
|
||||
(int) (c1.getAlpha() + (c2.getAlpha() - c1.getAlpha()) * w)
|
||||
);
|
||||
}
|
||||
|
||||
public static Color mixColors(@Nonnull Couple<Color> colors, float w) {
|
||||
return mixColors(colors.getFirst(), colors.getSecond(), w);
|
||||
}
|
||||
|
||||
public static int mixColors(int color1, int color2, float w) {
|
||||
int a1 = (color1 >> 24);
|
||||
int r1 = (color1 >> 16) & 0xFF;
|
||||
int g1 = (color1 >> 8) & 0xFF;
|
||||
int b1 = color1 & 0xFF;
|
||||
int a2 = (color2 >> 24);
|
||||
int r2 = (color2 >> 16) & 0xFF;
|
||||
int g2 = (color2 >> 8) & 0xFF;
|
||||
int b2 = color2 & 0xFF;
|
||||
|
||||
return
|
||||
((int) (a1 + (a2 - a1) * w) << 24) +
|
||||
((int) (r1 + (r2 - r1) * w) << 16) +
|
||||
((int) (g1 + (g2 - g1) * w) << 8) +
|
||||
((int) (b1 + (b2 - b1) * w) << 0);
|
||||
}
|
||||
|
||||
public static Color rainbowColor(int timeStep) {
|
||||
int localTimeStep = Math.abs(timeStep) % 1536;
|
||||
int timeStepInPhase = localTimeStep % 256;
|
||||
int phaseBlue = localTimeStep / 256;
|
||||
int red = colorInPhase(phaseBlue + 4, timeStepInPhase);
|
||||
int green = colorInPhase(phaseBlue + 2, timeStepInPhase);
|
||||
int blue = colorInPhase(phaseBlue, timeStepInPhase);
|
||||
return new Color(red, green, blue);
|
||||
}
|
||||
|
||||
private static int colorInPhase(int phase, int progress) {
|
||||
phase = phase % 6;
|
||||
if (phase <= 1)
|
||||
return 0;
|
||||
if (phase == 2)
|
||||
return progress;
|
||||
if (phase <= 4)
|
||||
return 255;
|
||||
else
|
||||
return 255 - progress;
|
||||
}
|
||||
|
||||
public static Color generateFromLong(long l) {
|
||||
return rainbowColor(Hashing.crc32().hashLong(l).asInt())
|
||||
.mixWith(WHITE, 0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.client.color.block.BlockColor;
|
||||
import net.minecraft.client.color.item.ItemColor;
|
||||
import net.minecraft.client.renderer.BiomeColors;
|
||||
import net.minecraft.world.level.GrassColor;
|
||||
import net.minecraft.world.level.block.RedStoneWireBlock;
|
||||
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
|
||||
|
||||
public class ColorHandlers {
|
||||
|
||||
public static BlockColor getGrassyBlock() {
|
||||
return (state, world, pos, layer) -> pos != null && world != null ? BiomeColors.getAverageGrassColor(world, pos)
|
||||
: GrassColor.get(0.5D, 1.0D);
|
||||
}
|
||||
|
||||
public static ItemColor getGrassyItem() {
|
||||
return (stack, layer) -> GrassColor.get(0.5D, 1.0D);
|
||||
}
|
||||
|
||||
public static BlockColor getRedstonePower() {
|
||||
return (state, world, pos, layer) -> RedStoneWireBlock
|
||||
.getColorForPower(pos != null && world != null ? state.getValue(BlockStateProperties.POWER) : 0);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.network.chat.MutableComponent;
|
||||
|
||||
public final class Components {
|
||||
private static final Component IMMUTABLE_EMPTY = Component.empty();
|
||||
|
||||
public static Component immutableEmpty() {
|
||||
return IMMUTABLE_EMPTY;
|
||||
}
|
||||
|
||||
/** Use {@link #immutableEmpty()} when possible to prevent creating an extra object. */
|
||||
public static MutableComponent empty() {
|
||||
return Component.empty();
|
||||
}
|
||||
|
||||
public static MutableComponent literal(String str) {
|
||||
return Component.literal(str);
|
||||
}
|
||||
|
||||
public static MutableComponent translatable(String key) {
|
||||
return Component.translatable(key);
|
||||
}
|
||||
|
||||
public static MutableComponent translatable(String key, Object... args) {
|
||||
return Component.translatable(key, args);
|
||||
}
|
||||
|
||||
public static MutableComponent keybind(String name) {
|
||||
return Component.keybind(name);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.ListTag;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.function.*;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
public class Couple<T> extends Pair<T, T> implements Iterable<T> {
|
||||
|
||||
private static final Couple<Boolean> TRUE_AND_FALSE = Couple.create(true, false);
|
||||
|
||||
protected Couple(T first, T second) {
|
||||
super(first, second);
|
||||
}
|
||||
|
||||
public static <T> Couple<T> create(T first, T second) {
|
||||
return new Couple<>(first, second);
|
||||
}
|
||||
|
||||
public static <T> Couple<T> create(Supplier<T> factory) {
|
||||
return new Couple<>(factory.get(), factory.get());
|
||||
}
|
||||
|
||||
public static <T> Couple<T> createWithContext(Function<Boolean, T> factory) {
|
||||
return new Couple<>(factory.apply(true), factory.apply(false));
|
||||
}
|
||||
|
||||
public T get(boolean first) {
|
||||
return first ? getFirst() : getSecond();
|
||||
}
|
||||
|
||||
public void set(boolean first, T value) {
|
||||
if (first)
|
||||
setFirst(value);
|
||||
else
|
||||
setSecond(value);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Couple<T> copy() {
|
||||
return create(first, second);
|
||||
}
|
||||
|
||||
public <S> Couple<S> map(Function<T, S> function) {
|
||||
return Couple.create(function.apply(first), function.apply(second));
|
||||
}
|
||||
|
||||
public <S> Couple<S> mapWithContext(BiFunction<T, Boolean, S> function) {
|
||||
return Couple.create(function.apply(first, true), function.apply(second, false));
|
||||
}
|
||||
|
||||
public <S, R> Couple<S> mapWithParams(BiFunction<T, R, S> function, Couple<R> values) {
|
||||
return Couple.create(function.apply(first, values.first), function.apply(second, values.second));
|
||||
}
|
||||
|
||||
public <S, R> Couple<S> mapNotNullWithParam(BiFunction<T, R, S> function, R value) {
|
||||
return Couple.create(first != null ? function.apply(first, value) : null,
|
||||
second != null ? function.apply(second, value) : null);
|
||||
}
|
||||
|
||||
public boolean both(Predicate<T> test) {
|
||||
return test.test(getFirst()) && test.test(getSecond());
|
||||
}
|
||||
|
||||
public boolean either(Predicate<T> test) {
|
||||
return test.test(getFirst()) || test.test(getSecond());
|
||||
}
|
||||
|
||||
public void replace(Function<T, T> function) {
|
||||
setFirst(function.apply(getFirst()));
|
||||
setSecond(function.apply(getSecond()));
|
||||
}
|
||||
|
||||
public void replaceWithContext(BiFunction<T, Boolean, T> function) {
|
||||
replaceWithParams(function, TRUE_AND_FALSE);
|
||||
}
|
||||
|
||||
public <S> void replaceWithParams(BiFunction<T, S, T> function, Couple<S> values) {
|
||||
setFirst(function.apply(getFirst(), values.getFirst()));
|
||||
setSecond(function.apply(getSecond(), values.getSecond()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void forEach(Consumer<? super T> consumer) {
|
||||
consumer.accept(getFirst());
|
||||
consumer.accept(getSecond());
|
||||
}
|
||||
|
||||
public void forEachWithContext(BiConsumer<T, Boolean> consumer) {
|
||||
forEachWithParams(consumer, TRUE_AND_FALSE);
|
||||
}
|
||||
|
||||
public <S> void forEachWithParams(BiConsumer<T, S> function, Couple<S> values) {
|
||||
function.accept(getFirst(), values.getFirst());
|
||||
function.accept(getSecond(), values.getSecond());
|
||||
}
|
||||
|
||||
public Couple<T> swap() {
|
||||
return Couple.create(second, first);
|
||||
}
|
||||
|
||||
public ListTag serializeEach(Function<T, CompoundTag> serializer) {
|
||||
return NBTHelper.writeCompoundList(ImmutableList.of(first, second), serializer);
|
||||
}
|
||||
|
||||
public static <S> Couple<S> deserializeEach(ListTag list, Function<CompoundTag, S> deserializer) {
|
||||
List<S> readCompoundList = NBTHelper.readCompoundList(list, deserializer);
|
||||
return new Couple<>(readCompoundList.get(0), readCompoundList.get(1));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<T> iterator() {
|
||||
return new Couplerator<>(this);
|
||||
}
|
||||
|
||||
public Stream<T> stream() {
|
||||
return Stream.of(first, second);
|
||||
}
|
||||
|
||||
private static class Couplerator<T> implements Iterator<T> {
|
||||
|
||||
int state;
|
||||
private final Couple<T> couple;
|
||||
|
||||
public Couplerator(Couple<T> couple) {
|
||||
this.couple = couple;
|
||||
state = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNext() {
|
||||
return state != 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public T next() {
|
||||
state++;
|
||||
if (state == 1)
|
||||
return couple.first;
|
||||
if (state == 2)
|
||||
return couple.second;
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.registries.IForgeRegistry;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class CreateRegistry<K, V> {
|
||||
private static final List<CreateRegistry<?, ?>> ALL = new ArrayList<>();
|
||||
|
||||
protected final IForgeRegistry<K> objectRegistry;
|
||||
protected final Map<ResourceLocation, V> locationMap = new HashMap<>();
|
||||
protected final Map<K, V> objectMap = new IdentityHashMap<>();
|
||||
protected boolean unwrapped = false;
|
||||
|
||||
public CreateRegistry(IForgeRegistry<K> objectRegistry) {
|
||||
this.objectRegistry = objectRegistry;
|
||||
ALL.add(this);
|
||||
}
|
||||
|
||||
public void register(ResourceLocation location, V value) {
|
||||
if (!unwrapped) {
|
||||
locationMap.put(location, value);
|
||||
} else {
|
||||
K object = objectRegistry.getValue(location);
|
||||
if (object != null) {
|
||||
objectMap.put(object, value);
|
||||
} else {
|
||||
Create.LOGGER.warn("Could not get object for location '" + location + "' in CreateRegistry after unwrapping!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void register(K object, V value) {
|
||||
if (unwrapped) {
|
||||
objectMap.put(object, value);
|
||||
} else {
|
||||
ResourceLocation location = objectRegistry.getKey(object);
|
||||
if (location != null) {
|
||||
locationMap.put(location, value);
|
||||
} else {
|
||||
Create.LOGGER.warn("Could not get location of object '" + object + "' in CreateRegistry before unwrapping!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public V get(ResourceLocation location) {
|
||||
if (!unwrapped) {
|
||||
return locationMap.get(location);
|
||||
} else {
|
||||
K object = objectRegistry.getValue(location);
|
||||
if (object != null) {
|
||||
return objectMap.get(object);
|
||||
} else {
|
||||
Create.LOGGER.warn("Could not get object for location '" + location + "' in CreateRegistry after unwrapping!");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public V get(K object) {
|
||||
if (unwrapped) {
|
||||
return objectMap.get(object);
|
||||
} else {
|
||||
ResourceLocation location = objectRegistry.getKey(object);
|
||||
if (location != null) {
|
||||
return locationMap.get(location);
|
||||
} else {
|
||||
Create.LOGGER.warn("Could not get location of object '" + object + "' in CreateRegistry before unwrapping!");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isUnwrapped() {
|
||||
return unwrapped;
|
||||
}
|
||||
|
||||
protected void unwrap() {
|
||||
for (Map.Entry<ResourceLocation, V> entry : locationMap.entrySet()) {
|
||||
ResourceLocation location = entry.getKey();
|
||||
K object = objectRegistry.getValue(location);
|
||||
if (object != null) {
|
||||
objectMap.put(object, entry.getValue());
|
||||
} else {
|
||||
Create.LOGGER.warn("Could not get object for location '" + location + "' in CreateRegistry during unwrapping!");
|
||||
}
|
||||
}
|
||||
unwrapped = true;
|
||||
}
|
||||
|
||||
public static void unwrapAll() {
|
||||
for (CreateRegistry<?, ?> registry : ALL) {
|
||||
registry.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.network.chat.MutableComponent;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import net.minecraftforge.fml.util.thread.EffectiveSide;
|
||||
|
||||
/** Deprecated so simi doensn't forget to remove debug calls **/
|
||||
@OnlyIn(value = Dist.CLIENT)
|
||||
public class Debug {
|
||||
|
||||
@Deprecated
|
||||
public static void debugChat(String message) {
|
||||
if (Minecraft.getInstance().player != null)
|
||||
Minecraft.getInstance().player.displayClientMessage(Components.literal(message), false);
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static void debugChatAndShowStack(String message, int depth) {
|
||||
if (Minecraft.getInstance().player != null)
|
||||
Minecraft.getInstance().player.displayClientMessage(Components.literal(message).append("@")
|
||||
.append(debugStack(depth)), false);
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static void debugMessage(String message) {
|
||||
if (Minecraft.getInstance().player != null)
|
||||
Minecraft.getInstance().player.displayClientMessage(Components.literal(message), true);
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static void log(String message) {
|
||||
Create.LOGGER.info(message);
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static String getLogicalSide() {
|
||||
return EffectiveSide.get()
|
||||
.isClient() ? "CL" : "SV";
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static Component debugStack(int depth) {
|
||||
StackTraceElement[] stackTraceElements = Thread.currentThread()
|
||||
.getStackTrace();
|
||||
MutableComponent text = Components.literal("[")
|
||||
.append(Components.literal(getLogicalSide()).withStyle(ChatFormatting.GOLD))
|
||||
.append("] ");
|
||||
for (int i = 1; i < depth + 2 && i < stackTraceElements.length; i++) {
|
||||
StackTraceElement e = stackTraceElements[i];
|
||||
if (e.getClassName()
|
||||
.equals(Debug.class.getName()))
|
||||
continue;
|
||||
text.append(Components.literal(e.getMethodName()).withStyle(ChatFormatting.YELLOW))
|
||||
.append(", ");
|
||||
}
|
||||
return text.append(Components.literal(" ...").withStyle(ChatFormatting.GRAY));
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public static void markTemporary() {}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
import net.minecraft.world.item.DyeColor;
|
||||
import net.minecraft.world.level.ItemLike;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
|
||||
import java.util.Map;
|
||||
|
||||
public class DyeHelper {
|
||||
|
||||
public static ItemLike getWoolOfDye(DyeColor color) {
|
||||
switch (color) {
|
||||
case BLACK:
|
||||
return Blocks.BLACK_WOOL;
|
||||
case BLUE:
|
||||
return Blocks.BLUE_WOOL;
|
||||
case BROWN:
|
||||
return Blocks.BROWN_WOOL;
|
||||
case CYAN:
|
||||
return Blocks.CYAN_WOOL;
|
||||
case GRAY:
|
||||
return Blocks.GRAY_WOOL;
|
||||
case GREEN:
|
||||
return Blocks.GREEN_WOOL;
|
||||
case LIGHT_BLUE:
|
||||
return Blocks.LIGHT_BLUE_WOOL;
|
||||
case LIGHT_GRAY:
|
||||
return Blocks.LIGHT_GRAY_WOOL;
|
||||
case LIME:
|
||||
return Blocks.LIME_WOOL;
|
||||
case MAGENTA:
|
||||
return Blocks.MAGENTA_WOOL;
|
||||
case ORANGE:
|
||||
return Blocks.ORANGE_WOOL;
|
||||
case PINK:
|
||||
return Blocks.PINK_WOOL;
|
||||
case PURPLE:
|
||||
return Blocks.PURPLE_WOOL;
|
||||
case RED:
|
||||
return Blocks.RED_WOOL;
|
||||
case YELLOW:
|
||||
return Blocks.YELLOW_WOOL;
|
||||
case WHITE:
|
||||
default:
|
||||
return Blocks.WHITE_WOOL;
|
||||
}
|
||||
}
|
||||
|
||||
public static final Map<DyeColor, Couple<Integer>> DYE_TABLE = new ImmutableMap.Builder<DyeColor, Couple<Integer>>()
|
||||
|
||||
// DyeColor, ( Front RGB, Back RGB )
|
||||
.put(DyeColor.BLACK, Couple.create(0x45403B, 0x21201F))
|
||||
.put(DyeColor.RED, Couple.create(0xB13937, 0x632737))
|
||||
.put(DyeColor.GREEN, Couple.create(0x208A46, 0x1D6045))
|
||||
.put(DyeColor.BROWN, Couple.create(0xAC855C, 0x68533E))
|
||||
|
||||
.put(DyeColor.BLUE, Couple.create(0x5391E1, 0x504B90))
|
||||
.put(DyeColor.GRAY, Couple.create(0x5D666F, 0x313538))
|
||||
.put(DyeColor.LIGHT_GRAY, Couple.create(0x95969B, 0x707070))
|
||||
.put(DyeColor.PURPLE, Couple.create(0x9F54AE, 0x63366C))
|
||||
|
||||
.put(DyeColor.CYAN, Couple.create(0x3EABB4, 0x3C7872))
|
||||
.put(DyeColor.PINK, Couple.create(0xD5A8CB, 0xB86B95))
|
||||
.put(DyeColor.LIME, Couple.create(0xA3DF55, 0x4FB16F))
|
||||
.put(DyeColor.YELLOW, Couple.create(0xE6D756, 0xE9AC29))
|
||||
|
||||
.put(DyeColor.LIGHT_BLUE, Couple.create(0x69CED2, 0x508AA5))
|
||||
.put(DyeColor.ORANGE, Couple.create(0xEE9246, 0xD94927))
|
||||
.put(DyeColor.MAGENTA, Couple.create(0xF062B0, 0xC04488))
|
||||
.put(DyeColor.WHITE, Couple.create(0xEDEAE5, 0xBBB6B0))
|
||||
|
||||
.build();
|
||||
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonParseException;
|
||||
import com.google.gson.JsonParser;
|
||||
import com.mojang.brigadier.exceptions.CommandSyntaxException;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import net.minecraft.commands.CommandSource;
|
||||
import net.minecraft.commands.CommandSourceStack;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.network.chat.ComponentUtils;
|
||||
import net.minecraft.network.chat.MutableComponent;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.phys.Vec2;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class DynamicComponent {
|
||||
|
||||
private JsonElement rawCustomText;
|
||||
private Component parsedCustomText;
|
||||
|
||||
public DynamicComponent() {}
|
||||
|
||||
public void displayCustomText(Level level, BlockPos pos, String tagElement) {
|
||||
if (tagElement == null)
|
||||
return;
|
||||
|
||||
rawCustomText = getJsonFromString(tagElement);
|
||||
parsedCustomText = parseCustomText(level, pos, rawCustomText);
|
||||
}
|
||||
|
||||
public boolean sameAs(String tagElement) {
|
||||
return isValid() && rawCustomText.equals(getJsonFromString(tagElement));
|
||||
}
|
||||
|
||||
public boolean isValid() {
|
||||
return parsedCustomText != null && rawCustomText != null;
|
||||
}
|
||||
|
||||
public String resolve() {
|
||||
return parsedCustomText.getString();
|
||||
}
|
||||
|
||||
public MutableComponent get() {
|
||||
return parsedCustomText == null ? Components.empty() : parsedCustomText.copy();
|
||||
}
|
||||
|
||||
public void read(Level level, BlockPos pos, CompoundTag nbt) {
|
||||
rawCustomText = getJsonFromString(nbt.getString("RawCustomText"));
|
||||
try {
|
||||
parsedCustomText = Component.Serializer.fromJson(nbt.getString("CustomText"));
|
||||
} catch (JsonParseException e) {
|
||||
parsedCustomText = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void write(CompoundTag nbt) {
|
||||
if (!isValid())
|
||||
return;
|
||||
|
||||
nbt.putString("RawCustomText", rawCustomText.toString());
|
||||
nbt.putString("CustomText", Component.Serializer.toJson(parsedCustomText));
|
||||
}
|
||||
|
||||
public static JsonElement getJsonFromString(String string) {
|
||||
try {
|
||||
return JsonParser.parseString(string);
|
||||
} catch (JsonParseException e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static Component parseCustomText(Level level, BlockPos pos, JsonElement customText) {
|
||||
if (!(level instanceof ServerLevel serverLevel))
|
||||
return null;
|
||||
try {
|
||||
return ComponentUtils.updateForEntity(getCommandSource(serverLevel, pos),
|
||||
Component.Serializer.fromJson(customText), null, 0);
|
||||
} catch (JsonParseException e) {
|
||||
return null;
|
||||
} catch (CommandSyntaxException e) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static CommandSourceStack getCommandSource(ServerLevel level, BlockPos pos) {
|
||||
return new CommandSourceStack(CommandSource.NULL, Vec3.atCenterOf(pos), Vec2.ZERO, level, 2, Create.ID,
|
||||
Components.literal(Create.ID), level.getServer(), null);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.utility;
|
||||
|
||||
import com.google.gson.JsonElement;
|
||||
import com.google.gson.JsonParser;
|
||||
import com.google.gson.internal.Streams;
|
||||
import com.google.gson.stream.JsonReader;
|
||||
import com.google.gson.stream.JsonWriter;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.nio.file.StandardOpenOption;
|
||||
|
||||
public class FilesHelper {
|
||||
|
||||
public static void createFolderIfMissing(String name) {
|
||||
try {
|
||||
Files.createDirectories(Paths.get(name));
|
||||
} catch (IOException e) {
|
||||
Create.LOGGER.warn("Could not create Folder: {}", name);
|
||||
}
|
||||
}
|
||||
|
||||
public static String findFirstValidFilename(String name, String folderPath, String extension) {
|
||||
int index = 0;
|
||||
String filename;
|
||||
String filepath;
|
||||
do {
|
||||
filename = slug(name) + ((index == 0) ? "" : "_" + index) + "." + extension;
|
||||
index++;
|
||||
filepath = folderPath + "/" + filename;
|
||||
} while (Files.exists(Paths.get(filepath)));
|
||||
return filename;
|
||||
}
|
||||
|
||||
public static String slug(String name) {
|
||||
return Lang.asId(name)
|
||||
.replaceAll("\\W+", "_");
|
||||
}
|
||||
|
||||
public static boolean saveTagCompoundAsJson(CompoundTag compound, String path) {
|
||||
try {
|
||||
Files.deleteIfExists(Paths.get(path));
|
||||
JsonWriter writer = new JsonWriter(Files.newBufferedWriter(Paths.get(path), StandardOpenOption.CREATE));
|
||||
writer.setIndent(" ");
|
||||
Streams.write(JsonParser.parseString(compound.toString()), writer);
|
||||
writer.close();
|
||||
return true;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean saveTagCompoundAsJsonCompact(CompoundTag compound, String path) {
|
||||
try {
|
||||
Files.deleteIfExists(Paths.get(path));
|
||||
JsonWriter writer = new JsonWriter(Files.newBufferedWriter(Paths.get(path), StandardOpenOption.CREATE));
|
||||
Streams.write(JsonParser.parseString(compound.toString()), writer);
|
||||
writer.close();
|
||||
return true;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
private static JsonElement loadJson(InputStream inputStream) {
|
||||
try {
|
||||
JsonReader reader = new JsonReader(new BufferedReader(new InputStreamReader(inputStream)));
|
||||
reader.setLenient(true);
|
||||
JsonElement element = Streams.parse(reader);
|
||||
reader.close();
|
||||
inputStream.close();
|
||||
return element;
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static JsonElement loadJsonResource(String filepath) {
|
||||
return loadJson(ClassLoader.getSystemResourceAsStream(filepath));
|
||||
}
|
||||
|
||||
public static JsonElement loadJson(String filepath) {
|
||||
try {
|
||||
return loadJson(Files.newInputStream(Paths.get(filepath), StandardOpenOption.READ));
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user