Fixed crash when previewing lanterns using mirror or radial mirror (blockstate nullpointer).
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@@ -12,7 +12,7 @@ apply plugin: 'net.minecraftforge.gradle'
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apply plugin: 'eclipse'
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apply plugin: 'maven-publish'
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version = '1.18.1-2.32'
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version = '1.18.1-2.33'
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group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = 'effortlessbuilding'
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@@ -198,12 +198,15 @@ public class BuildModifiers {
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for (BlockPos blockPos : posList) {
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if (!(itemStack.getItem() instanceof BlockItem)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
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BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, InteractionHand.MAIN_HAND);
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if (blockState == null) continue;
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blockStates.add(blockState);
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itemStacks.add(itemBlock);
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}
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for (BlockPos blockPos : posList) {
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BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, InteractionHand.MAIN_HAND);
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if (blockState == null) continue;
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List<BlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks);
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blockStates.addAll(arrayBlockStates);
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@@ -214,6 +217,8 @@ public class BuildModifiers {
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for (int i = 0; i < arrayCoordinates.size(); i++) {
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BlockPos coordinate = arrayCoordinates.get(i);
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BlockState blockState1 = arrayBlockStates.get(i);
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if (blockState1 == null) continue;
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blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
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blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
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}
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@@ -71,7 +71,7 @@ public class RadialMirror {
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double startAngleInSlice = startAngleToCenterMod % sliceAngle;
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//Rotate the original blockstate
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blockState = rotateOriginalBlockState(startAngleToCenter, blockState);
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blockState = rotateOriginalBlockState(player, startPos, startAngleToCenter, blockState);
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//Randomizer bag synergy
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AbstractRandomizerBagItem randomizerBagItem = null;
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@@ -102,11 +102,11 @@ public class RadialMirror {
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newBlockState = BuildModifiers
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.getBlockStateFromItem(itemStack, player, startPos, Direction.UP, new Vec3(0, 0, 0), InteractionHand.MAIN_HAND);
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newBlockState = rotateOriginalBlockState(startAngleToCenter, newBlockState);
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newBlockState = rotateOriginalBlockState(player, startPos, startAngleToCenter, newBlockState);
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}
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//rotate
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newBlockState = rotateBlockState(relNewVec, newBlockState, r.alternate && i % 2 == 1);
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newBlockState = rotateBlockState(player, startPos, relNewVec, newBlockState, r.alternate && i % 2 == 1);
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blockStates.add(newBlockState);
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itemStacks.add(itemStack);
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@@ -115,36 +115,36 @@ public class RadialMirror {
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return blockStates;
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}
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private static BlockState rotateOriginalBlockState(double startAngleToCenter, BlockState blockState) {
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private static BlockState rotateOriginalBlockState(Player player, BlockPos startPos, double startAngleToCenter, BlockState blockState) {
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BlockState newBlockState = blockState;
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if (startAngleToCenter < -0.751 * Math.PI || startAngleToCenter > 0.749 * Math.PI) {
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newBlockState = blockState.rotate(Rotation.CLOCKWISE_180);
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newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
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} else if (startAngleToCenter < -0.251 * Math.PI) {
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newBlockState = blockState.rotate(Rotation.COUNTERCLOCKWISE_90);
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newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
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} else if (startAngleToCenter > 0.249 * Math.PI) {
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newBlockState = blockState.rotate(Rotation.CLOCKWISE_90);
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newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
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}
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return newBlockState;
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}
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private static BlockState rotateBlockState(Vec3 relVec, BlockState blockState, boolean alternate) {
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private static BlockState rotateBlockState(Player player, BlockPos startPos, Vec3 relVec, BlockState blockState, boolean alternate) {
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BlockState newBlockState;
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double angleToCenter = Mth.atan2(relVec.x, relVec.z); //between -PI and PI
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if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
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newBlockState = blockState.rotate(Rotation.CLOCKWISE_180);
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newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
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if (alternate) {
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newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
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}
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} else if (angleToCenter < -0.251 * Math.PI) {
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newBlockState = blockState.rotate(Rotation.CLOCKWISE_90);
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newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
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if (alternate) {
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newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
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}
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} else if (angleToCenter > 0.249 * Math.PI) {
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newBlockState = blockState.rotate(Rotation.COUNTERCLOCKWISE_90);
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newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
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if (alternate) {
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newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
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}
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