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5
.gitattributes
vendored
Normal file
5
.gitattributes
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
# Disable autocrlf on generated files, they always generate with LF
|
||||
# Add any extra files or paths here to make git stop saying they
|
||||
# are changed when only line endings change.
|
||||
src/generated/**/.cache/cache text eol=lf
|
||||
src/generated/**/*.json text eol=lf
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -20,6 +20,7 @@ build
|
||||
# other
|
||||
eclipse
|
||||
run
|
||||
logs/*
|
||||
|
||||
# Files from Forge MDK
|
||||
forge*changelog.txt
|
||||
|
||||
520
LICENSE.txt
Normal file
520
LICENSE.txt
Normal file
@@ -0,0 +1,520 @@
|
||||
Unless noted below, Minecraft Forge, Forge Mod Loader, and all
|
||||
parts herein are licensed under the terms of the LGPL 2.1 found
|
||||
here http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt and
|
||||
copied below.
|
||||
|
||||
Homepage: http://minecraftforge.net/
|
||||
https://github.com/MinecraftForge/MinecraftForge
|
||||
|
||||
|
||||
A note on authorship:
|
||||
All source artifacts are property of their original author, with
|
||||
the exclusion of the contents of the patches directory and others
|
||||
copied from it from time to time. Authorship of the contents of
|
||||
the patches directory is retained by the Minecraft Forge project.
|
||||
This is because the patches are partially machine generated
|
||||
artifacts, and are changed heavily due to the way forge works.
|
||||
Individual attribution within them is impossible.
|
||||
|
||||
Consent:
|
||||
All contributions to Forge must consent to the release of any
|
||||
patch content to the Forge project.
|
||||
|
||||
A note on infectivity:
|
||||
The LGPL is chosen specifically so that projects may depend on Forge
|
||||
features without being infected with its license. That is the
|
||||
purpose of the LGPL. Mods and others using this code via ordinary
|
||||
Java mechanics for referencing libraries are specifically not bound
|
||||
by Forge's license for the Mod code.
|
||||
|
||||
|
||||
=== MCP Data ===
|
||||
This software includes data from the Minecraft Coder Pack (MCP), with kind permission
|
||||
from them. The license to MCP data is not transitive - distribution of this data by
|
||||
third parties requires independent licensing from the MCP team. This data is not
|
||||
redistributable without permission from the MCP team.
|
||||
|
||||
=== Sharing ===
|
||||
I grant permission for some parts of FML to be redistributed outside the terms of the LGPL, for the benefit of
|
||||
the minecraft modding community. All contributions to these parts should be licensed under the same additional grant.
|
||||
|
||||
-- Runtime patcher --
|
||||
License is granted to redistribute the runtime patcher code (src/main/java/net/minecraftforge/fml/common/patcher
|
||||
and subdirectories) under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
|
||||
|
||||
-- ASM transformers --
|
||||
License is granted to redistribute the ASM transformer code (src/main/java/net/minecraftforge/common/asm/ and subdirectories)
|
||||
under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
|
||||
|
||||
=========================================================================
|
||||
This software includes portions from the Apache Maven project at
|
||||
http://maven.apache.org/ specifically the ComparableVersion.java code. It is
|
||||
included based on guidelines at
|
||||
http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html
|
||||
with notices intact. The only change is a non-functional change of package name.
|
||||
|
||||
This software contains a partial repackaging of javaxdelta, a BSD licensed program for generating
|
||||
binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/
|
||||
authored by genman, heikok, pivot.
|
||||
The only changes are to replace some Trove collection types with standard Java collections, and repackaged.
|
||||
=========================================================================
|
||||
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
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|
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|
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|
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|
||||
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|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
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|
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|
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|
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To protect each distributor, we want to make it very clear that
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
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|
||||
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|
||||
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|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
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|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
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|
||||
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|
||||
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|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
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|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
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||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
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|
||||
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|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
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|
||||
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|
||||
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||||
Each licensee is addressed as "you".
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||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
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The "Library", below, refers to any such software library or work
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|
||||
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|
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|
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|
||||
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|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
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|
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|
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|
||||
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|
||||
Activities other than copying, distribution and modification are not
|
||||
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|
||||
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|
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and what the program that uses the Library does.
|
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|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
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|
||||
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|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
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||||
These requirements apply to the modified work as a whole. If
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identifiable sections of that work are not derived from the Library,
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|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
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||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
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||||
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||||
In addition, mere aggregation of another work not based on the Library
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with the Library (or with a work based on the Library) on a volume of
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|
||||
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||||
3. You may opt to apply the terms of the ordinary GNU General Public
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||||
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||||
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||||
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|
||||
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|
||||
ordinary GNU General Public License has appeared, then you can specify
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||||
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||||
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||||
|
||||
Once this change is made in a given copy, it is irreversible for
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||||
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|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
link a "work that uses the Library" with the Library to produce a
|
||||
work containing portions of the Library, and distribute that work
|
||||
under terms of your choice, provided that the terms permit
|
||||
modification of the work for the customer's own use and reverse
|
||||
engineering for debugging such modifications.
|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
this License. You must supply a copy of this License. If the work
|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
directing the user to the copy of this License. Also, you must do one
|
||||
of these things:
|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
user can modify the Library and then relink to produce a modified
|
||||
executable containing the modified Library. (It is understood
|
||||
that the user who changes the contents of definitions files in the
|
||||
Library will not necessarily be able to recompile the application
|
||||
to use the modified definitions.)
|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
copy of the library already present on the user's computer system,
|
||||
rather than copying library functions into the executable, and (2)
|
||||
will operate properly with a modified version of the library, if
|
||||
the user installs one, as long as the modified version is
|
||||
interface-compatible with the version that the work was made with.
|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
e) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
Library" must include any data and utility programs needed for
|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the materials to be distributed need not include anything that is
|
||||
normally distributed (in either source or binary form) with the major
|
||||
components (compiler, kernel, and so on) of the operating system on
|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
restrictions of other proprietary libraries that do not normally
|
||||
accompany the operating system. Such a contradiction means you cannot
|
||||
use both them and the Library together in an executable that you
|
||||
distribute.
|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
Library side-by-side in a single library together with other library
|
||||
facilities not covered by this License, and distribute such a combined
|
||||
library, provided that the separate distribution of the work based on
|
||||
the Library and of the other library facilities is otherwise
|
||||
permitted, and provided that you do these two things:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work
|
||||
based on the Library, uncombined with any other library
|
||||
facilities. This must be distributed under the terms of the
|
||||
Sections above.
|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
where to find the accompanying uncombined form of the same work.
|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
the Library except as expressly provided under this License. Any
|
||||
attempt otherwise to copy, modify, sublicense, link with, or
|
||||
distribute the Library is void, and will automatically terminate your
|
||||
rights under this License. However, parties who have received copies,
|
||||
or rights, from you under this License will not have their licenses
|
||||
terminated so long as such parties remain in full compliance.
|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Library by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
@@ -1 +0,0 @@
|
||||
The 1.12 repository can be found here: https://bitbucket.org/Requios/effortless-building/src/master/
|
||||
210
build.gradle
210
build.gradle
@@ -1,63 +1,68 @@
|
||||
buildscript {
|
||||
repositories {
|
||||
maven { url = 'https://files.minecraftforge.net/maven' }
|
||||
jcenter()
|
||||
maven { url = 'https://maven.minecraftforge.net' }
|
||||
mavenCentral()
|
||||
jcenter()
|
||||
maven { url = 'https://repo.spongepowered.org/repository/maven-public' }
|
||||
maven { url = 'https://maven.parchmentmc.org' }
|
||||
}
|
||||
dependencies {
|
||||
classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
|
||||
classpath "net.minecraftforge.gradle:ForgeGradle:${forgegradle_version}"
|
||||
classpath "org.spongepowered:mixingradle:${mixingradle_version}"
|
||||
classpath "org.parchmentmc:librarian:${librarian_version}"
|
||||
}
|
||||
}
|
||||
|
||||
plugins {
|
||||
id 'com.matthewprenger.cursegradle' version "${cursegradle_version}"
|
||||
}
|
||||
apply plugin: 'net.minecraftforge.gradle'
|
||||
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
|
||||
apply plugin: 'org.parchmentmc.librarian.forgegradle'
|
||||
apply plugin: 'eclipse'
|
||||
apply plugin: 'maven-publish'
|
||||
apply plugin: 'org.spongepowered.mixin'
|
||||
|
||||
version = '1.14.4-2.18'
|
||||
group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
archivesBaseName = 'effortlessbuilding'
|
||||
jarJar.enable()
|
||||
|
||||
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
|
||||
boolean flywheelInWorkspace = findProject(':Flywheel') != null
|
||||
|
||||
ext.buildNumber = System.getenv('BUILD_NUMBER')
|
||||
|
||||
version = mod_version
|
||||
group = 'nl.requios.effortlessbuilding'
|
||||
archivesBaseName = "effortlessbuilding-${artifact_minecraft_version}"
|
||||
|
||||
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
|
||||
|
||||
println('Java: ' + System.getProperty('java.version') + ' JVM: ' + System.getProperty('java.vm.version') + ' (' + System.getProperty('java.vendor') + ') Arch: ' + System.getProperty('os.arch'))
|
||||
|
||||
minecraft {
|
||||
// The mappings can be changed at any time, and must be in the following format.
|
||||
// snapshot_YYYYMMDD Snapshot are built nightly.
|
||||
// stable_# Stables are built at the discretion of the MCP team.
|
||||
// Use non-default mappings at your own risk. they may not always work.
|
||||
// Simply re-run your setup task after changing the mappings to update your workspace.
|
||||
mappings channel: 'snapshot', version: '20190719-1.14.3'
|
||||
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
|
||||
|
||||
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
|
||||
mappings channel: 'parchment', version: "${parchment_version}-${minecraft_version}"
|
||||
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
|
||||
|
||||
// Default run configurations.
|
||||
// These can be tweaked, removed, or duplicated as needed.
|
||||
runs {
|
||||
client {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
// Recommended logging data for a userdev environment (SCAN,REGISTRIES,REGISTRYDUMP)
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
arg '-mixin.config=flywheel.mixins.json'
|
||||
//jvmArgs '-XX:+UnlockCommercialFeatures' // uncomment for profiling
|
||||
property 'forge.logging.console.level', 'info'
|
||||
|
||||
mods {
|
||||
effortlessbuilding {
|
||||
source sourceSets.main
|
||||
}
|
||||
|
||||
if (flywheelInWorkspace) {
|
||||
flywheel {
|
||||
source project(":Flywheel").sourceSets.main
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
server {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
// Recommended logging data for a userdev environment (SCAN,REGISTRIES,REGISTRYDUMP)
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
workingDirectory project.file('run/server')
|
||||
property 'forge.logging.console.level', 'info'
|
||||
mods {
|
||||
effortlessbuilding {
|
||||
source sourceSets.main
|
||||
@@ -67,83 +72,130 @@ minecraft {
|
||||
|
||||
data {
|
||||
workingDirectory project.file('run')
|
||||
|
||||
// Recommended logging data for a userdev environment (SCAN,REGISTRIES,REGISTRYDUMP)
|
||||
property 'forge.logging.markers', 'REGISTRIES'
|
||||
|
||||
// Recommended logging level for the console
|
||||
property 'forge.logging.markers', 'REGISTRIES,REGISTRYDUMP'
|
||||
property 'forge.logging.console.level', 'debug'
|
||||
|
||||
args '--mod', 'effortlessbuilding', '--all', '--output', file('src/generated/resources/')
|
||||
|
||||
args '--mod', 'effortlessbuilding', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources')
|
||||
mods {
|
||||
effortlessbuilding {
|
||||
source sourceSets.main
|
||||
}
|
||||
|
||||
if (flywheelInWorkspace) {
|
||||
flywheel {
|
||||
source project(":Flywheel").sourceSets.main
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
|
||||
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
|
||||
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
|
||||
minecraft 'net.minecraftforge:forge:1.14.4-28.1.102'
|
||||
repositories {
|
||||
maven {
|
||||
// location of the maven for Registrate and Flywheel
|
||||
name = 'tterrag maven'
|
||||
url = 'https://maven.tterrag.com'
|
||||
}
|
||||
|
||||
// You may put jars on which you depend on in ./libs or you may define them like so..
|
||||
// compile "some.group:artifact:version:classifier"
|
||||
// compile "some.group:artifact:version"
|
||||
|
||||
// Real examples
|
||||
// compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
|
||||
// compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
|
||||
|
||||
// The 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
|
||||
// provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
|
||||
|
||||
// These dependencies get remapped to your current MCP mappings
|
||||
// deobf 'com.mod-buildcraft:buildcraft:6.0.8:dev'
|
||||
|
||||
// For more info...
|
||||
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
|
||||
// http://www.gradle.org/docs/current/userguide/dependency_management.html
|
||||
maven {
|
||||
url = 'https://www.cursemaven.com'
|
||||
content {
|
||||
includeGroup "curse.maven"
|
||||
}
|
||||
}
|
||||
maven {
|
||||
name = "Modrinth"
|
||||
url = "https://api.modrinth.com/maven"
|
||||
content {
|
||||
includeGroup "maven.modrinth"
|
||||
}
|
||||
}
|
||||
|
||||
mavenLocal()
|
||||
flatDir {
|
||||
dirs 'libs'
|
||||
}
|
||||
}
|
||||
|
||||
dependencies {
|
||||
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
|
||||
|
||||
jarJar("com.jozufozu.flywheel:flywheel-forge-${flywheel_minecraft_version}:${flywheel_version}") {
|
||||
jarJar.ranged(it, '[0.6.9,0.7)')
|
||||
}
|
||||
|
||||
if (flywheelInWorkspace) {
|
||||
implementation project(':Flywheel')
|
||||
} else {
|
||||
implementation fg.deobf("com.jozufozu.flywheel:flywheel-forge-${flywheel_minecraft_version}:${flywheel_version}")
|
||||
}
|
||||
|
||||
// Prevent Mixin annotation processor from getting into IntelliJ's annotation processor settings
|
||||
// This allows 'Settings > Build, Execution, and Deployment > Build Tools > Gradle > Build and run using' set to IntelliJ to work correctly
|
||||
if (!Boolean.getBoolean('idea.sync.active')) {
|
||||
annotationProcessor "org.spongepowered:mixin:${mixin_version}:processor"
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets.main.resources {
|
||||
srcDir 'src/generated/resources'
|
||||
exclude '.cache/'
|
||||
}
|
||||
tasks.withType(JavaCompile).configureEach {
|
||||
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
|
||||
}
|
||||
|
||||
compileJava {
|
||||
options.compilerArgs = ['-Xdiags:verbose']
|
||||
}
|
||||
|
||||
// Example for how to get properties into the manifest for reading by the runtime..
|
||||
jar {
|
||||
manifest {
|
||||
attributes([
|
||||
"Specification-Title": "effortlessbuilding",
|
||||
"Specification-Vendor": "requios",
|
||||
"Specification-Version": "1", // We are version 1 of ourselves
|
||||
"Implementation-Title": project.name,
|
||||
"Implementation-Version": "${version}",
|
||||
"Specification-Version": "1",
|
||||
"Implementation-Title": project.jar.baseName,
|
||||
"Implementation-Version": project.jar.archiveVersion,
|
||||
"Implementation-Vendor" :"requios",
|
||||
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
|
||||
])
|
||||
}
|
||||
}
|
||||
|
||||
// Example configuration to allow publishing using the maven-publish task
|
||||
// we define a custom artifact that is sourced from the reobfJar output task
|
||||
// and then declare that to be published
|
||||
// Note you'll need to add a repository here
|
||||
def reobfFile = file("$buildDir/reobfJar/output.jar")
|
||||
def reobfArtifact = artifacts.add('default', reobfFile) {
|
||||
type 'jar'
|
||||
builtBy 'reobfJar'
|
||||
task jarJarRelease {
|
||||
group = 'jarjar'
|
||||
doLast {
|
||||
tasks.jarJar {
|
||||
classifier = ''
|
||||
}
|
||||
}
|
||||
finalizedBy tasks.jarJar
|
||||
}
|
||||
|
||||
java {
|
||||
withSourcesJar()
|
||||
withJavadocJar()
|
||||
}
|
||||
|
||||
jar.finalizedBy('reobfJar')
|
||||
tasks.jarJar.finalizedBy('reobfJarJar')
|
||||
|
||||
publishing {
|
||||
publications {
|
||||
mavenJava(MavenPublication) {
|
||||
artifact reobfArtifact
|
||||
artifactId = archivesBaseName
|
||||
|
||||
from components.java
|
||||
fg.component(it)
|
||||
jarJar.component(it)
|
||||
}
|
||||
}
|
||||
|
||||
repositories {
|
||||
maven {
|
||||
url "file:///${project.projectDir}/mcmodsrepo"
|
||||
if (project.hasProperty('mavendir')) {
|
||||
maven { url mavendir }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,20 @@
|
||||
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
|
||||
# This is required to provide enough memory for the Minecraft decompilation process.
|
||||
org.gradle.jvmargs=-Xmx3G
|
||||
org.gradle.daemon=false
|
||||
org.gradle.daemon=false
|
||||
|
||||
mod_version = 3.5
|
||||
artifact_minecraft_version = 1.19.2
|
||||
|
||||
minecraft_version = 1.19.2
|
||||
forge_version = 43.1.47
|
||||
|
||||
forgegradle_version = 5.1.53
|
||||
mixingradle_version = 0.7-SNAPSHOT
|
||||
mixin_version = 0.8.5
|
||||
librarian_version = 1.+
|
||||
cursegradle_version = 1.4.0
|
||||
parchment_version = 2022.11.27
|
||||
|
||||
flywheel_minecraft_version = 1.19.2
|
||||
flywheel_version = 0.6.10-20
|
||||
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
BIN
gradle/wrapper/gradle-wrapper.jar
vendored
Binary file not shown.
2
gradle/wrapper/gradle-wrapper.properties
vendored
2
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,5 +1,5 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-bin.zip
|
||||
|
||||
286
gradlew
vendored
286
gradlew
vendored
@@ -1,78 +1,129 @@
|
||||
#!/usr/bin/env sh
|
||||
#!/bin/sh
|
||||
|
||||
#
|
||||
# Copyright <20> 2015-2021 the original authors.
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "License");
|
||||
# you may not use this file except in compliance with the License.
|
||||
# You may obtain a copy of the License at
|
||||
#
|
||||
# https://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the License is distributed on an "AS IS" BASIS,
|
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
# See the License for the specific language governing permissions and
|
||||
# limitations under the License.
|
||||
#
|
||||
|
||||
##############################################################################
|
||||
##
|
||||
## Gradle start up script for UN*X
|
||||
##
|
||||
#
|
||||
# Gradle start up script for POSIX generated by Gradle.
|
||||
#
|
||||
# Important for running:
|
||||
#
|
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
|
||||
# noncompliant, but you have some other compliant shell such as ksh or
|
||||
# bash, then to run this script, type that shell name before the whole
|
||||
# command line, like:
|
||||
#
|
||||
# ksh Gradle
|
||||
#
|
||||
# Busybox and similar reduced shells will NOT work, because this script
|
||||
# requires all of these POSIX shell features:
|
||||
# * functions;
|
||||
# * expansions <20>$var<61>, <20>${var}<7D>, <20>${var:-default}<7D>, <20>${var+SET}<7D>,
|
||||
# <20>${var#prefix}<7D>, <20>${var%suffix}<7D>, and <20>$( cmd )<29>;
|
||||
# * compound commands having a testable exit status, especially <20>case<73>;
|
||||
# * various built-in commands including <20>command<6E>, <20>set<65>, and <20>ulimit<69>.
|
||||
#
|
||||
# Important for patching:
|
||||
#
|
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided
|
||||
# by Bash, Ksh, etc; in particular arrays are avoided.
|
||||
#
|
||||
# The "traditional" practice of packing multiple parameters into a
|
||||
# space-separated string is a well documented source of bugs and security
|
||||
# problems, so this is (mostly) avoided, by progressively accumulating
|
||||
# options in "$@", and eventually passing that to Java.
|
||||
#
|
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
|
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
|
||||
# see the in-line comments for details.
|
||||
#
|
||||
# There are tweaks for specific operating systems such as AIX, CygWin,
|
||||
# Darwin, MinGW, and NonStop.
|
||||
#
|
||||
# (3) This script is generated from the Groovy template
|
||||
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
|
||||
# within the Gradle project.
|
||||
#
|
||||
# You can find Gradle at https://github.com/gradle/gradle/.
|
||||
#
|
||||
##############################################################################
|
||||
|
||||
# Attempt to set APP_HOME
|
||||
|
||||
# Resolve links: $0 may be a link
|
||||
PRG="$0"
|
||||
# Need this for relative symlinks.
|
||||
while [ -h "$PRG" ] ; do
|
||||
ls=`ls -ld "$PRG"`
|
||||
link=`expr "$ls" : '.*-> \(.*\)$'`
|
||||
if expr "$link" : '/.*' > /dev/null; then
|
||||
PRG="$link"
|
||||
else
|
||||
PRG=`dirname "$PRG"`"/$link"
|
||||
fi
|
||||
app_path=$0
|
||||
|
||||
# Need this for daisy-chained symlinks.
|
||||
while
|
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
|
||||
[ -h "$app_path" ]
|
||||
do
|
||||
ls=$( ls -ld "$app_path" )
|
||||
link=${ls#*' -> '}
|
||||
case $link in #(
|
||||
/*) app_path=$link ;; #(
|
||||
*) app_path=$APP_HOME$link ;;
|
||||
esac
|
||||
done
|
||||
SAVED="`pwd`"
|
||||
cd "`dirname \"$PRG\"`/" >/dev/null
|
||||
APP_HOME="`pwd -P`"
|
||||
cd "$SAVED" >/dev/null
|
||||
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
|
||||
|
||||
APP_NAME="Gradle"
|
||||
APP_BASE_NAME=`basename "$0"`
|
||||
APP_BASE_NAME=${0##*/}
|
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
DEFAULT_JVM_OPTS=""
|
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
|
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value.
|
||||
MAX_FD="maximum"
|
||||
MAX_FD=maximum
|
||||
|
||||
warn () {
|
||||
echo "$*"
|
||||
}
|
||||
} >&2
|
||||
|
||||
die () {
|
||||
echo
|
||||
echo "$*"
|
||||
echo
|
||||
exit 1
|
||||
}
|
||||
} >&2
|
||||
|
||||
# OS specific support (must be 'true' or 'false').
|
||||
cygwin=false
|
||||
msys=false
|
||||
darwin=false
|
||||
nonstop=false
|
||||
case "`uname`" in
|
||||
CYGWIN* )
|
||||
cygwin=true
|
||||
;;
|
||||
Darwin* )
|
||||
darwin=true
|
||||
;;
|
||||
MINGW* )
|
||||
msys=true
|
||||
;;
|
||||
NONSTOP* )
|
||||
nonstop=true
|
||||
;;
|
||||
case "$( uname )" in #(
|
||||
CYGWIN* ) cygwin=true ;; #(
|
||||
Darwin* ) darwin=true ;; #(
|
||||
MSYS* | MINGW* ) msys=true ;; #(
|
||||
NONSTOP* ) nonstop=true ;;
|
||||
esac
|
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
|
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM.
|
||||
if [ -n "$JAVA_HOME" ] ; then
|
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
|
||||
# IBM's JDK on AIX uses strange locations for the executables
|
||||
JAVACMD="$JAVA_HOME/jre/sh/java"
|
||||
JAVACMD=$JAVA_HOME/jre/sh/java
|
||||
else
|
||||
JAVACMD="$JAVA_HOME/bin/java"
|
||||
JAVACMD=$JAVA_HOME/bin/java
|
||||
fi
|
||||
if [ ! -x "$JAVACMD" ] ; then
|
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
|
||||
@@ -81,7 +132,7 @@ Please set the JAVA_HOME variable in your environment to match the
|
||||
location of your Java installation."
|
||||
fi
|
||||
else
|
||||
JAVACMD="java"
|
||||
JAVACMD=java
|
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the
|
||||
@@ -89,84 +140,95 @@ location of your Java installation."
|
||||
fi
|
||||
|
||||
# Increase the maximum file descriptors if we can.
|
||||
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
|
||||
MAX_FD_LIMIT=`ulimit -H -n`
|
||||
if [ $? -eq 0 ] ; then
|
||||
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
|
||||
MAX_FD="$MAX_FD_LIMIT"
|
||||
fi
|
||||
ulimit -n $MAX_FD
|
||||
if [ $? -ne 0 ] ; then
|
||||
warn "Could not set maximum file descriptor limit: $MAX_FD"
|
||||
fi
|
||||
else
|
||||
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
|
||||
fi
|
||||
fi
|
||||
|
||||
# For Darwin, add options to specify how the application appears in the dock
|
||||
if $darwin; then
|
||||
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
|
||||
fi
|
||||
|
||||
# For Cygwin, switch paths to Windows format before running java
|
||||
if $cygwin ; then
|
||||
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
|
||||
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
|
||||
JAVACMD=`cygpath --unix "$JAVACMD"`
|
||||
|
||||
# We build the pattern for arguments to be converted via cygpath
|
||||
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
|
||||
SEP=""
|
||||
for dir in $ROOTDIRSRAW ; do
|
||||
ROOTDIRS="$ROOTDIRS$SEP$dir"
|
||||
SEP="|"
|
||||
done
|
||||
OURCYGPATTERN="(^($ROOTDIRS))"
|
||||
# Add a user-defined pattern to the cygpath arguments
|
||||
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
|
||||
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
|
||||
fi
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
i=0
|
||||
for arg in "$@" ; do
|
||||
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
|
||||
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
|
||||
|
||||
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
|
||||
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
|
||||
else
|
||||
eval `echo args$i`="\"$arg\""
|
||||
fi
|
||||
i=$((i+1))
|
||||
done
|
||||
case $i in
|
||||
(0) set -- ;;
|
||||
(1) set -- "$args0" ;;
|
||||
(2) set -- "$args0" "$args1" ;;
|
||||
(3) set -- "$args0" "$args1" "$args2" ;;
|
||||
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
|
||||
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
|
||||
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
|
||||
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
|
||||
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
|
||||
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
|
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
|
||||
case $MAX_FD in #(
|
||||
max*)
|
||||
MAX_FD=$( ulimit -H -n ) ||
|
||||
warn "Could not query maximum file descriptor limit"
|
||||
esac
|
||||
case $MAX_FD in #(
|
||||
'' | soft) :;; #(
|
||||
*)
|
||||
ulimit -n "$MAX_FD" ||
|
||||
warn "Could not set maximum file descriptor limit to $MAX_FD"
|
||||
esac
|
||||
fi
|
||||
|
||||
# Escape application args
|
||||
save () {
|
||||
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
|
||||
echo " "
|
||||
}
|
||||
APP_ARGS=$(save "$@")
|
||||
# Collect all arguments for the java command, stacking in reverse order:
|
||||
# * args from the command line
|
||||
# * the main class name
|
||||
# * -classpath
|
||||
# * -D...appname settings
|
||||
# * --module-path (only if needed)
|
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
|
||||
|
||||
# Collect all arguments for the java command, following the shell quoting and substitution rules
|
||||
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java
|
||||
if "$cygwin" || "$msys" ; then
|
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
|
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
|
||||
|
||||
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
|
||||
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
|
||||
cd "$(dirname "$0")"
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" )
|
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh
|
||||
for arg do
|
||||
if
|
||||
case $arg in #(
|
||||
-*) false ;; # don't mess with options #(
|
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
|
||||
[ -e "$t" ] ;; #(
|
||||
*) false ;;
|
||||
esac
|
||||
then
|
||||
arg=$( cygpath --path --ignore --mixed "$arg" )
|
||||
fi
|
||||
# Roll the args list around exactly as many times as the number of
|
||||
# args, so each arg winds up back in the position where it started, but
|
||||
# possibly modified.
|
||||
#
|
||||
# NB: a `for` loop captures its iteration list before it begins, so
|
||||
# changing the positional parameters here affects neither the number of
|
||||
# iterations, nor the values presented in `arg`.
|
||||
shift # remove old arg
|
||||
set -- "$@" "$arg" # push replacement arg
|
||||
done
|
||||
fi
|
||||
|
||||
# Collect all arguments for the java command;
|
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
|
||||
# shell script including quotes and variable substitutions, so put them in
|
||||
# double quotes to make sure that they get re-expanded; and
|
||||
# * put everything else in single quotes, so that it's not re-expanded.
|
||||
|
||||
set -- \
|
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \
|
||||
-classpath "$CLASSPATH" \
|
||||
org.gradle.wrapper.GradleWrapperMain \
|
||||
"$@"
|
||||
|
||||
# Use "xargs" to parse quoted args.
|
||||
#
|
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
|
||||
#
|
||||
# In Bash we could simply go:
|
||||
#
|
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
|
||||
# set -- "${ARGS[@]}" "$@"
|
||||
#
|
||||
# but POSIX shell has neither arrays nor command substitution, so instead we
|
||||
# post-process each arg (as a line of input to sed) to backslash-escape any
|
||||
# character that might be a shell metacharacter, then use eval to reverse
|
||||
# that process (while maintaining the separation between arguments), and wrap
|
||||
# the whole thing up as a single "set" statement.
|
||||
#
|
||||
# This will of course break if any of these variables contains a newline or
|
||||
# an unmatched quote.
|
||||
#
|
||||
|
||||
eval "set -- $(
|
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
|
||||
xargs -n1 |
|
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
|
||||
tr '\n' ' '
|
||||
)" '"$@"'
|
||||
|
||||
exec "$JAVACMD" "$@"
|
||||
|
||||
43
gradlew.bat
vendored
43
gradlew.bat
vendored
@@ -1,3 +1,19 @@
|
||||
@rem
|
||||
@rem Copyright 2015 the original author or authors.
|
||||
@rem
|
||||
@rem Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@rem you may not use this file except in compliance with the License.
|
||||
@rem You may obtain a copy of the License at
|
||||
@rem
|
||||
@rem https://www.apache.org/licenses/LICENSE-2.0
|
||||
@rem
|
||||
@rem Unless required by applicable law or agreed to in writing, software
|
||||
@rem distributed under the License is distributed on an "AS IS" BASIS,
|
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
@rem See the License for the specific language governing permissions and
|
||||
@rem limitations under the License.
|
||||
@rem
|
||||
|
||||
@if "%DEBUG%" == "" @echo off
|
||||
@rem ##########################################################################
|
||||
@rem
|
||||
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
|
||||
set APP_BASE_NAME=%~n0
|
||||
set APP_HOME=%DIRNAME%
|
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
|
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
|
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
|
||||
set DEFAULT_JVM_OPTS=
|
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
|
||||
|
||||
@rem Find java.exe
|
||||
if defined JAVA_HOME goto findJavaFromJavaHome
|
||||
|
||||
set JAVA_EXE=java.exe
|
||||
%JAVA_EXE% -version >NUL 2>&1
|
||||
if "%ERRORLEVEL%" == "0" goto init
|
||||
if "%ERRORLEVEL%" == "0" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
|
||||
@@ -35,7 +54,7 @@ goto fail
|
||||
set JAVA_HOME=%JAVA_HOME:"=%
|
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
|
||||
|
||||
if exist "%JAVA_EXE%" goto init
|
||||
if exist "%JAVA_EXE%" goto execute
|
||||
|
||||
echo.
|
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
|
||||
@@ -45,28 +64,14 @@ echo location of your Java installation.
|
||||
|
||||
goto fail
|
||||
|
||||
:init
|
||||
@rem Get command-line arguments, handling Windows variants
|
||||
|
||||
if not "%OS%" == "Windows_NT" goto win9xME_args
|
||||
|
||||
:win9xME_args
|
||||
@rem Slurp the command line arguments.
|
||||
set CMD_LINE_ARGS=
|
||||
set _SKIP=2
|
||||
|
||||
:win9xME_args_slurp
|
||||
if "x%~1" == "x" goto execute
|
||||
|
||||
set CMD_LINE_ARGS=%*
|
||||
|
||||
:execute
|
||||
@rem Setup the command line
|
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
|
||||
|
||||
|
||||
@rem Execute Gradle
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
|
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
|
||||
|
||||
:end
|
||||
@rem End local scope for the variables with windows NT shell
|
||||
|
||||
6
settings.gradle
Normal file
6
settings.gradle
Normal file
@@ -0,0 +1,6 @@
|
||||
pluginManagement {
|
||||
repositories {
|
||||
gradlePluginPortal()
|
||||
maven { url = 'https://maven.minecraftforge.net/' }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.gui.GuiComponent;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.UIRenderHelper;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.ScreenElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
|
||||
public enum AllGuiTextures implements ScreenElement {
|
||||
ARRAY_ENTRY("modifiers", 226, 64),
|
||||
MIRROR_ENTRY("modifiers", 0, 64, 226, 64),
|
||||
RADIAL_MIRROR_ENTRY("modifiers", 0, 128, 226, 64),
|
||||
ENABLE_BUTTON_BACKGROUND("modifiers", 234, 0, 9, 9),
|
||||
CHECKMARK("modifiers", 243, 0, 10, 9),
|
||||
ARROW_UP("modifiers", 234, 9, 9, 9),
|
||||
ARROW_DOWN("modifiers", 243, 9, 9, 9),
|
||||
TRASH("modifiers", 234, 18, 9, 9),
|
||||
;
|
||||
public final ResourceLocation location;
|
||||
public int width, height;
|
||||
public int startX, startY;
|
||||
private AllGuiTextures(String location, int width, int height) {
|
||||
this(location, 0, 0, width, height);
|
||||
}
|
||||
|
||||
private AllGuiTextures(int startX, int startY) {
|
||||
this("icons", startX * 16, startY * 16, 16, 16);
|
||||
}
|
||||
|
||||
private AllGuiTextures(String location, int startX, int startY, int width, int height) {
|
||||
this(EffortlessBuilding.MODID, location, startX, startY, width, height);
|
||||
}
|
||||
|
||||
private AllGuiTextures(String namespace, String location, int startX, int startY, int width, int height) {
|
||||
this.location = new ResourceLocation(namespace, "textures/gui/" + location + ".png");
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.startX = startX;
|
||||
this.startY = startY;
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void bind() {
|
||||
RenderSystem.setShaderTexture(0, location);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Override
|
||||
public void render(PoseStack ms, int x, int y) {
|
||||
bind();
|
||||
GuiComponent.blit(ms, x, y, 0, startX, startY, width, height, 256, 256);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack ms, int x, int y, GuiComponent component) {
|
||||
bind();
|
||||
component.blit(ms, x, y, startX, startY, width, height);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack ms, int x, int y, Color c) {
|
||||
bind();
|
||||
UIRenderHelper.drawColoredTexture(ms, c, x, y, startX, startY, width, height);
|
||||
}
|
||||
}
|
||||
158
src/main/java/nl/requios/effortlessbuilding/AllIcons.java
Normal file
158
src/main/java/nl/requios/effortlessbuilding/AllIcons.java
Normal file
@@ -0,0 +1,158 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import net.minecraft.client.gui.GuiComponent;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.DelegatedStencilElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.ScreenElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
|
||||
public class AllIcons implements ScreenElement {
|
||||
|
||||
public static final ResourceLocation ICON_ATLAS = Create.asResource("textures/gui/icons.png");
|
||||
public static final int ICON_ATLAS_SIZE = 256;
|
||||
private static int x = 0, y = -1;
|
||||
private int iconX;
|
||||
private int iconY;
|
||||
|
||||
public static final AllIcons
|
||||
I_SETTINGS = newRow(),
|
||||
I_UNDO = next(),
|
||||
I_REDO = next(),
|
||||
I_REPLACE = next(),
|
||||
I_REPLACE_AIR = next(),
|
||||
I_REPLACE_BLOCKS_AND_AIR = next(),
|
||||
I_REPLACE_BLOCKS = next(),
|
||||
I_REPLACE_OFFHAND_FILTERED = next(),
|
||||
I_PROTECT_TILE_ENTITIES = next();
|
||||
|
||||
|
||||
public static final AllIcons
|
||||
I_DISABLE = newRow(),
|
||||
I_SINGLE = next(),
|
||||
I_LINE = next(),
|
||||
I_WALL = next(),
|
||||
I_FLOOR = next(),
|
||||
I_CUBE = next(),
|
||||
I_DIAGONAL_LINE = next(),
|
||||
I_DIAGONAL_WALL = next(),
|
||||
I_SLOPED_FLOOR = next(),
|
||||
I_CIRCLE = next(),
|
||||
I_CYLINDER = next(),
|
||||
I_SPHERE = next(),
|
||||
I_PYRAMID = next(),
|
||||
I_CONE = next(),
|
||||
I_DOME = next();
|
||||
|
||||
public static final AllIcons
|
||||
I_NORMAL_SPEED = newRow(),
|
||||
I_FAST_SPEED = next(),
|
||||
I_FILLED = next(),
|
||||
I_HOLLOW = next(),
|
||||
I_CUBE_FILLED = next(),
|
||||
I_CUBE_HOLLOW = next(),
|
||||
I_CUBE_SKELETON = next(),
|
||||
I_SHORT_EDGE = next(),
|
||||
I_LONG_EDGE = next(),
|
||||
I_CIRCLE_START_CORNER = next(),
|
||||
I_CIRCLE_START_CENTER = next(),
|
||||
I_THICKNESS_1 = next(),
|
||||
I_THICKNESS_3 = next(),
|
||||
I_THICKNESS_5 = next();
|
||||
|
||||
public static final AllIcons
|
||||
I_PLAYER = newRow(),
|
||||
I_BLOCK_CENTER = next(),
|
||||
I_BLOCK_CORNER = next(),
|
||||
I_HIDE_LINES = next(),
|
||||
I_SHOW_LINES = next(),
|
||||
I_HIDE_AREAS = next(),
|
||||
I_SHOW_AREAS = next(),
|
||||
I_X_OFF = next(),
|
||||
I_X_ON = next(),
|
||||
I_Y_OFF = next(),
|
||||
I_Y_ON = next(),
|
||||
I_Z_OFF = next(),
|
||||
I_Z_ON = next(),
|
||||
I_ALTERNATE_OFF = next(),
|
||||
I_ALTERNATE_ON = next();
|
||||
|
||||
|
||||
public AllIcons(int x, int y) {
|
||||
iconX = x * 16;
|
||||
iconY = y * 16;
|
||||
}
|
||||
|
||||
private static AllIcons next() {
|
||||
return new AllIcons(++x, y);
|
||||
}
|
||||
|
||||
private static AllIcons newRow() {
|
||||
return new AllIcons(x = 0, ++y);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void bind() {
|
||||
RenderSystem.setShaderTexture(0, ICON_ATLAS);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Override
|
||||
public void render(PoseStack matrixStack, int x, int y) {
|
||||
bind();
|
||||
GuiComponent.blit(matrixStack, x, y, 0, iconX, iconY, 16, 16, 256, 256);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack matrixStack, int x, int y, GuiComponent component) {
|
||||
bind();
|
||||
component.blit(matrixStack, x, y, iconX, iconY, 16, 16);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack ms, MultiBufferSource buffer, int color) {
|
||||
VertexConsumer builder = buffer.getBuffer(RenderType.textSeeThrough(ICON_ATLAS));
|
||||
Matrix4f matrix = ms.last().pose();
|
||||
Color rgb = new Color(color);
|
||||
int light = LightTexture.FULL_BRIGHT;
|
||||
|
||||
Vec3 vec1 = new Vec3(0, 0, 0);
|
||||
Vec3 vec2 = new Vec3(0, 1, 0);
|
||||
Vec3 vec3 = new Vec3(1, 1, 0);
|
||||
Vec3 vec4 = new Vec3(1, 0, 0);
|
||||
|
||||
float u1 = iconX * 1f / ICON_ATLAS_SIZE;
|
||||
float u2 = (iconX + 16) * 1f / ICON_ATLAS_SIZE;
|
||||
float v1 = iconY * 1f / ICON_ATLAS_SIZE;
|
||||
float v2 = (iconY + 16) * 1f / ICON_ATLAS_SIZE;
|
||||
|
||||
vertex(builder, matrix, vec1, rgb, u1, v1, light);
|
||||
vertex(builder, matrix, vec2, rgb, u1, v2, light);
|
||||
vertex(builder, matrix, vec3, rgb, u2, v2, light);
|
||||
vertex(builder, matrix, vec4, rgb, u2, v1, light);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
private void vertex(VertexConsumer builder, Matrix4f matrix, Vec3 vec, Color rgb, float u, float v, int light) {
|
||||
builder.vertex(matrix, (float) vec.x, (float) vec.y, (float) vec.z)
|
||||
.color(rgb.getRed(), rgb.getGreen(), rgb.getBlue(), 255)
|
||||
.uv(u, v)
|
||||
.uv2(light)
|
||||
.endVertex();
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public DelegatedStencilElement asStencil() {
|
||||
return new DelegatedStencilElement().withStencilRenderer((ms, w, h, alpha) -> this.render(ms, 0, 0)).withBounds(16, 16);
|
||||
}
|
||||
}
|
||||
@@ -1,134 +0,0 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
|
||||
public class BuildConfig {
|
||||
|
||||
private static final ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
|
||||
public static final Reach reach = new Reach(builder);
|
||||
public static final SurvivalBalancers survivalBalancers = new SurvivalBalancers(builder);
|
||||
public static final Visuals visuals = new Visuals(builder);
|
||||
public static final ForgeConfigSpec spec = builder.build();
|
||||
|
||||
public static class Reach {
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> enableReachUpgrades;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachCreative;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel0;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel1;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel2;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel3;
|
||||
|
||||
public Reach(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("Reach");
|
||||
enableReachUpgrades = builder
|
||||
.comment("Reach: how far away the player can place blocks using mirror/array etc.",
|
||||
"Enable the crafting of reach upgrades to increase reach.",
|
||||
"If disabled, reach is set to level 3 for survival players.")
|
||||
.define("enableReachUpgrades", true);
|
||||
|
||||
maxReachCreative = builder
|
||||
.comment("Maximum reach in creative",
|
||||
"Keep in mind that chunks need to be loaded to be able to place blocks inside.")
|
||||
.define("maxReachCreative", 200);
|
||||
|
||||
maxReachLevel0 = builder
|
||||
.comment("Maximum reach in survival without upgrades",
|
||||
"Reach upgrades are craftable consumables that permanently increase reach.",
|
||||
"Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.")
|
||||
.define("maxReachLevel0", 20);
|
||||
|
||||
maxReachLevel1 = builder
|
||||
.comment("Maximum reach in survival with one upgrade")
|
||||
.define("maxReachLevel1", 50);
|
||||
|
||||
maxReachLevel2 = builder
|
||||
.comment("Maximum reach in survival with two upgrades")
|
||||
.define("maxReachLevel2", 100);
|
||||
|
||||
maxReachLevel3 = builder
|
||||
.comment("Maximum reach in survival with three upgrades")
|
||||
.define("maxReachLevel3", 200);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class SurvivalBalancers {
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> breakFar;
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> increasedMiningTime;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> miningTimePercentage;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> quickReplaceMiningLevel;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> undoStackSize;
|
||||
|
||||
public SurvivalBalancers(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("SurvivalBalancers");
|
||||
|
||||
breakFar = builder
|
||||
.comment("Allows a survival player to break blocks that are far away, in addition to placing blocks.",
|
||||
"Note: this allows insta-breaking of blocks in survival.")
|
||||
.define("breakFar", false);
|
||||
|
||||
increasedMiningTime = builder
|
||||
.comment("Increases the time to mine a block when breaking multiple at once.",
|
||||
"Mining time depends on how many blocks, what type of blocks, and the percentage below.",
|
||||
"Example: breaking 1 dirt + 1 obsidian takes the time of breaking 1 dirt + 1 obsidian.")
|
||||
.define("increasedMiningTime", true);
|
||||
|
||||
miningTimePercentage = builder
|
||||
.comment("How much the mining time of each additional block counts towards an increased mining time.",
|
||||
"A percentage between 0% and 100%, where 0% is the same as disabling it,",
|
||||
"and 100% takes as much time as breaking each block individually.",
|
||||
"The block in front of you always counts as 100%.")
|
||||
.defineInRange("miningTimePercentage", 50, 0, 200);
|
||||
|
||||
quickReplaceMiningLevel = builder
|
||||
.comment("Determines what blocks can be replaced in survival.",
|
||||
"-1: only blocks that can be harvested by hand (default)",
|
||||
"0: blocks that can be harvested with wooden or gold tools",
|
||||
"1: blocks that can be harvested with stone tools",
|
||||
"2: blocks that can be harvested with iron tools",
|
||||
"3: blocks that can be harvested with diamond tools")
|
||||
.defineInRange("quickReplaceMiningLevel", -1, -1, 3);
|
||||
|
||||
undoStackSize = builder
|
||||
.comment("How many placements are remembered for the undo functionality.")
|
||||
.worldRestart()
|
||||
.define("undoStackSize", 10);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Visuals {
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> alwaysShowBlockPreview;
|
||||
public final ForgeConfigSpec.ConfigValue<Double> dissolveTimeMultiplier;
|
||||
public final ForgeConfigSpec.ConfigValue<Integer> shaderTreshold;
|
||||
public final ForgeConfigSpec.ConfigValue<Boolean> useShaders;
|
||||
|
||||
public Visuals(ForgeConfigSpec.Builder builder) {
|
||||
builder.push("Visuals");
|
||||
|
||||
alwaysShowBlockPreview = builder
|
||||
.comment("Show a block preview if you have a block in hand even in the 'Normal' build mode")
|
||||
.define("alwaysShowBlockPreview", false);
|
||||
|
||||
dissolveTimeMultiplier = builder
|
||||
.comment("How long the dissolve effect takes when placing blocks.",
|
||||
"Default between 30 and 60 ticks, you can multiply that here.",
|
||||
"Recommended values:",
|
||||
"Snappy: 0.7",
|
||||
"Relaxing: 1.5")
|
||||
.define("dissolveTimeMultiplier", 1.0);
|
||||
|
||||
shaderTreshold = builder
|
||||
.comment("Switch to using the simple performance shader when placing more than this many blocks.")
|
||||
.define("shaderTreshold", 1500);
|
||||
|
||||
useShaders = builder
|
||||
.comment("Use fancy shaders while placing blocks")
|
||||
.define("useShaders", true);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
|
||||
import static net.minecraftforge.common.ForgeConfigSpec.*;
|
||||
|
||||
public class ClientConfig {
|
||||
|
||||
private static final Builder builder = new Builder();
|
||||
public static final Visuals visuals = new Visuals(builder);
|
||||
public static final ForgeConfigSpec spec = builder.build();
|
||||
|
||||
public static class Visuals {
|
||||
public final BooleanValue showBlockPreviews;
|
||||
public final BooleanValue onlyShowBlockPreviewsWhenBuilding;
|
||||
public final IntValue maxBlockPreviews;
|
||||
public final IntValue appearAnimationLength;
|
||||
public final IntValue breakAnimationLength;
|
||||
|
||||
public Visuals(Builder builder) {
|
||||
builder.push("Visuals");
|
||||
|
||||
showBlockPreviews = builder
|
||||
.comment("Show previews of the blocks while placing them")
|
||||
.define("showBlockPreviews", true);
|
||||
|
||||
onlyShowBlockPreviewsWhenBuilding = builder
|
||||
.comment("Show block previews only when actively using a build mode")
|
||||
.define("onlyShowBlockPreviewsWhenBuilding", true);
|
||||
|
||||
maxBlockPreviews = builder
|
||||
.comment("Don't show block previews when placing more than this many blocks. " +
|
||||
"The outline will always be rendered.")
|
||||
.defineInRange("maxBlockPreviews", 400, 0, 5000);
|
||||
|
||||
appearAnimationLength = builder
|
||||
.comment("How long it takes for a block to appear when placed in ticks.",
|
||||
"Set to 0 to disable animation.")
|
||||
.defineInRange("appearAnimationLength", 5, 0, 100);
|
||||
|
||||
breakAnimationLength = builder
|
||||
.comment("How long the break animation is in ticks.",
|
||||
"Set to 0 to disable animation.")
|
||||
.defineInRange("breakAnimationLength", 10, 0, 100);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
208
src/main/java/nl/requios/effortlessbuilding/ClientEvents.java
Normal file
208
src/main/java/nl/requios/effortlessbuilding/ClientEvents.java
Normal file
@@ -0,0 +1,208 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import net.minecraft.client.KeyMapping;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.client.player.LocalPlayer;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.InputEvent;
|
||||
import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
|
||||
import net.minecraftforge.client.event.ScreenEvent;
|
||||
import net.minecraftforge.client.settings.KeyConflictContext;
|
||||
import net.minecraftforge.client.settings.KeyModifier;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModeEnum;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.PlayerSettingsGui;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifiersScreen;
|
||||
import nl.requios.effortlessbuilding.systems.PowerLevel;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
@EventBusSubscriber(Dist.CLIENT)
|
||||
public class ClientEvents {
|
||||
|
||||
public static KeyMapping[] keyBindings;
|
||||
public static int ticksInGame = 0;
|
||||
private static int placeCooldown = 0;
|
||||
private static int breakCooldown = 0;
|
||||
|
||||
//Mod Bus Events
|
||||
@EventBusSubscriber(value = Dist.CLIENT, bus = EventBusSubscriber.Bus.MOD)
|
||||
public static class ModBusEvents {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerKeyMappings(RegisterKeyMappingsEvent event) {
|
||||
|
||||
keyBindings = new KeyMapping[6];
|
||||
|
||||
keyBindings[0] = new KeyMapping("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_LEFT_ALT, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[1] = new KeyMapping("key.effortlessbuilding.hud.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_KP_ADD, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[2] = new KeyMapping("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, InputConstants.getKey(GLFW.GLFW_KEY_Z, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[3] = new KeyMapping("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, InputConstants.getKey(GLFW.GLFW_KEY_Y, 0), "key.effortlessbuilding.category");
|
||||
keyBindings[4] = new KeyMapping("key.effortlessbuilding.previous_build_mode.desc", KeyConflictContext.IN_GAME, InputConstants.UNKNOWN, "key.effortlessbuilding.category");
|
||||
keyBindings[5] = new KeyMapping("key.effortlessbuilding.disable_build_mode_toggle.desc", KeyConflictContext.IN_GAME, InputConstants.UNKNOWN, "key.effortlessbuilding.category");
|
||||
|
||||
for (KeyMapping keyBinding : keyBindings) {
|
||||
event.register(keyBinding);
|
||||
}
|
||||
}
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void registerShaders(RegisterShadersEvent event) throws IOException {
|
||||
// event.registerShader(new ShaderInstance(event.getResourceManager(),
|
||||
// new ResourceLocation(EffortlessBuilding.MODID, "dissolve"),
|
||||
// DefaultVertexFormat.BLOCK),
|
||||
// shaderInstance -> BuildRenderTypes.dissolveShaderInstance = shaderInstance);
|
||||
// }
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onClientTick(TickEvent.ClientTickEvent event) {
|
||||
if (!isGameActive()) return;
|
||||
|
||||
if (event.phase == TickEvent.Phase.START) {
|
||||
|
||||
EffortlessBuildingClient.BUILDER_CHAIN.onTick();
|
||||
|
||||
onMouseInput();
|
||||
|
||||
EffortlessBuildingClient.BLOCK_PREVIEWS.onTick();
|
||||
|
||||
} else if (event.phase == TickEvent.Phase.END) {
|
||||
Screen gui = Minecraft.getInstance().screen;
|
||||
if (gui == null || !gui.isPauseScreen()) {
|
||||
ticksInGame++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void onMouseInput() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
LocalPlayer player = mc.player;
|
||||
if (player == null) return;
|
||||
BuildModeEnum buildMode = EffortlessBuildingClient.BUILD_MODES.getBuildMode();
|
||||
|
||||
if (mc.screen != null ||
|
||||
RadialMenu.instance.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mc.options.keyUse.isDown()) {
|
||||
|
||||
if (placeCooldown <= 0) {
|
||||
placeCooldown = 4;
|
||||
|
||||
EffortlessBuildingClient.BUILDER_CHAIN.onRightClick();
|
||||
|
||||
} else if (buildMode == BuildModeEnum.SINGLE) {
|
||||
placeCooldown--;
|
||||
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
|
||||
}
|
||||
} else {
|
||||
placeCooldown = 0;
|
||||
}
|
||||
|
||||
if (mc.options.keyAttack.isDown()) {
|
||||
|
||||
//Break block in distance in creative (or survival if enabled in config)
|
||||
if (breakCooldown <= 0) {
|
||||
breakCooldown = 4;
|
||||
|
||||
EffortlessBuildingClient.BUILDER_CHAIN.onLeftClick();
|
||||
|
||||
} else if (buildMode == BuildModeEnum.SINGLE) {
|
||||
breakCooldown--;
|
||||
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
breakCooldown = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent(receiveCanceled = true)
|
||||
public static void onKeyPress(InputEvent.Key event) {
|
||||
LocalPlayer player = Minecraft.getInstance().player;
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
//Radial menu
|
||||
if (keyBindings[0].isDown()) {
|
||||
if (!EffortlessBuildingClient.POWER_LEVEL.isDisabled(player)) {
|
||||
if (!RadialMenu.instance.isVisible()) {
|
||||
Minecraft.getInstance().setScreen(RadialMenu.instance);
|
||||
}
|
||||
} else {
|
||||
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
|
||||
}
|
||||
}
|
||||
|
||||
//Show Modifier Settings GUI
|
||||
if (keyBindings[1].consumeClick()) {
|
||||
openModifierSettings();
|
||||
}
|
||||
|
||||
//Undo (Ctrl+Z)
|
||||
if (keyBindings[2].consumeClick()) {
|
||||
ModeOptions.performAction(player, ModeOptions.ActionEnum.UNDO);
|
||||
}
|
||||
|
||||
//Redo (Ctrl+Y)
|
||||
if (keyBindings[3].consumeClick()) {
|
||||
ModeOptions.performAction(player, ModeOptions.ActionEnum.REDO);
|
||||
}
|
||||
|
||||
//Previous build mode
|
||||
if (keyBindings[4].consumeClick()) {
|
||||
ModeOptions.performAction(player, ModeOptions.ActionEnum.PREVIOUS_BUILD_MODE);
|
||||
}
|
||||
|
||||
//Disable build mode toggle
|
||||
if (keyBindings[5].consumeClick()) {
|
||||
ModeOptions.performAction(player, ModeOptions.ActionEnum.DISABLE_BUILD_MODE_TOGGLE);
|
||||
}
|
||||
}
|
||||
|
||||
public static void openModifierSettings() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
LocalPlayer player = mc.player;
|
||||
if (player == null) return;
|
||||
|
||||
//Disabled if max reach is 0, might be set in the config that way.
|
||||
if (EffortlessBuildingClient.POWER_LEVEL.isDisabled(player)) {
|
||||
EffortlessBuilding.log(player, "Build modifiers are disabled until your power level has increased. Increase your power level by consuming certain items.");
|
||||
} else {
|
||||
mc.setScreen(new ModifiersScreen());
|
||||
}
|
||||
}
|
||||
|
||||
public static void openPlayerSettings() {
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
mc.setScreen(new PlayerSettingsGui());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onGuiOpen(ScreenEvent event) {
|
||||
Player player = Minecraft.getInstance().player;
|
||||
if (player != null) {
|
||||
EffortlessBuildingClient.BUILDER_CHAIN.cancel();
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isKeybindDown(int keybindIndex) {
|
||||
return InputConstants.isKeyDown(
|
||||
Minecraft.getInstance().getWindow().getWindow(),
|
||||
keyBindings[keybindIndex].getKey().getValue());
|
||||
}
|
||||
|
||||
public static boolean isGameActive() {
|
||||
return !(Minecraft.getInstance().level == null || Minecraft.getInstance().player == null);
|
||||
}
|
||||
|
||||
}
|
||||
145
src/main/java/nl/requios/effortlessbuilding/CommonConfig.java
Normal file
145
src/main/java/nl/requios/effortlessbuilding/CommonConfig.java
Normal file
@@ -0,0 +1,145 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
|
||||
import static net.minecraftforge.common.ForgeConfigSpec.*;
|
||||
|
||||
public class CommonConfig {
|
||||
|
||||
private static final Builder builder = new Builder();
|
||||
public static final Reach reach = new Reach(builder);
|
||||
public static final MaxBlocksPlacedAtOnce maxBlocksPlacedAtOnce = new MaxBlocksPlacedAtOnce(builder);
|
||||
public static final MaxBlocksPerAxis maxBlocksPerAxis = new MaxBlocksPerAxis(builder);
|
||||
public static final MaxMirrorRadius maxMirrorRadius = new MaxMirrorRadius(builder);
|
||||
public static final ForgeConfigSpec spec = builder.build();
|
||||
|
||||
public static class Reach {
|
||||
public final IntValue creative;
|
||||
public final IntValue level0;
|
||||
public final IntValue level1;
|
||||
public final IntValue level2;
|
||||
public final IntValue level3;
|
||||
|
||||
public Reach(Builder builder) {
|
||||
builder.push("Reach");
|
||||
|
||||
creative = builder
|
||||
.comment("How far away the player can place and break blocks.")
|
||||
.defineInRange("reachCreative", 200, 0, 1000);
|
||||
|
||||
level0 = builder
|
||||
.comment("Maximum reach in survival without upgrades",
|
||||
"Consume Power Level upgrades to permanently increase this.")
|
||||
.defineInRange("reachLevel0", 0, 0, 1000);
|
||||
|
||||
level1 = builder
|
||||
.defineInRange("reachLevel1", 8, 0, 1000);
|
||||
|
||||
level2 = builder
|
||||
.defineInRange("reachLevel2", 16, 0, 1000);
|
||||
|
||||
level3 = builder
|
||||
.defineInRange("reachLevel3", 32, 0, 1000);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class MaxBlocksPlacedAtOnce {
|
||||
public final IntValue creative;
|
||||
public final IntValue level0;
|
||||
public final IntValue level1;
|
||||
public final IntValue level2;
|
||||
public final IntValue level3;
|
||||
|
||||
public MaxBlocksPlacedAtOnce(Builder builder) {
|
||||
builder.push("MaxBlocksPlacedAtOnce");
|
||||
|
||||
creative = builder
|
||||
.comment("How many blocks can be placed in one click.")
|
||||
.defineInRange("maxBlocksPlacedAtOnceCreative", 10000, 0, 100000);
|
||||
|
||||
level0 = builder
|
||||
.comment("In survival without upgrades",
|
||||
"Consume Power Level upgrades to permanently increase this.",
|
||||
"Set to 0 to disable Effortless Building until the player has increased their Building Power Level.")
|
||||
.defineInRange("maxBlocksPlacedAtOnceLevel0", 128, 0, 100000);
|
||||
|
||||
level1 = builder
|
||||
.defineInRange("maxBlocksPlacedAtOnceLevel1", 192, 0, 100000);
|
||||
|
||||
level2 = builder
|
||||
.defineInRange("maxBlocksPlacedAtOnceLevel2", 320, 0, 100000);
|
||||
|
||||
level3 = builder
|
||||
.defineInRange("maxBlocksPlacedAtOnceLevel3", 640, 0, 100000);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class MaxBlocksPerAxis {
|
||||
public final IntValue creative;
|
||||
public final IntValue level0;
|
||||
public final IntValue level1;
|
||||
public final IntValue level2;
|
||||
public final IntValue level3;
|
||||
|
||||
public MaxBlocksPerAxis(Builder builder) {
|
||||
builder.push("MaxBlocksPerAxis");
|
||||
|
||||
creative = builder
|
||||
.comment("How many blocks can be placed at once per axis when using build modes (e.g. walls).",
|
||||
"Also affects the array modifier.")
|
||||
.defineInRange("maxBlocksPerAxisCreative", 1000, 0, 1000);
|
||||
|
||||
level0 = builder
|
||||
.comment("In survival without upgrades",
|
||||
"Consume Power Level upgrades to permanently increase this.")
|
||||
.defineInRange("maxBlocksPerAxisLevel0", 8, 0, 1000);
|
||||
|
||||
level1 = builder
|
||||
.defineInRange("maxBlocksPerAxisLevel1", 12, 0, 1000);
|
||||
|
||||
level2 = builder
|
||||
.defineInRange("maxBlocksPerAxisLevel2", 16, 0, 1000);
|
||||
|
||||
level3 = builder
|
||||
.defineInRange("maxBlocksPerAxisLevel3", 20, 0, 1000);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class MaxMirrorRadius {
|
||||
public final IntValue creative;
|
||||
public final IntValue level0;
|
||||
public final IntValue level1;
|
||||
public final IntValue level2;
|
||||
public final IntValue level3;
|
||||
|
||||
public MaxMirrorRadius(Builder builder) {
|
||||
builder.push("MaxMirrorRadius");
|
||||
|
||||
creative = builder
|
||||
.comment("The maximum (radial) mirror radius.")
|
||||
.defineInRange("maxMirrorRadiusCreative", 200, 0, 1000);
|
||||
|
||||
level0 = builder
|
||||
.comment("Maximum reach in survival without upgrades",
|
||||
"Consume Power Level upgrades upgrades to permanently increase this.")
|
||||
.defineInRange("maxMirrorRadiusLevel0", 16, 0, 1000);
|
||||
|
||||
level1 = builder
|
||||
.defineInRange("maxMirrorRadiusLevel1", 32, 0, 1000);
|
||||
|
||||
level2 = builder
|
||||
.defineInRange("maxMirrorRadiusLevel2", 48, 0, 1000);
|
||||
|
||||
level3 = builder
|
||||
.defineInRange("maxMirrorRadiusLevel3", 64, 0, 1000);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
139
src/main/java/nl/requios/effortlessbuilding/CommonEvents.java
Normal file
139
src/main/java/nl/requios/effortlessbuilding/CommonEvents.java
Normal file
@@ -0,0 +1,139 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.common.util.FakePlayer;
|
||||
import net.minecraftforge.event.RegisterCommandsEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.event.level.BlockEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.LogicalSide;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import net.minecraftforge.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsPacket;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.systems.ServerBuildState;
|
||||
import nl.requios.effortlessbuilding.utilities.PowerLevelCommand;
|
||||
|
||||
@EventBusSubscriber
|
||||
public class CommonEvents {
|
||||
|
||||
//Mod Bus Events
|
||||
@EventBusSubscriber(bus = EventBusSubscriber.Bus.MOD)
|
||||
public static class ModBusEvents {
|
||||
|
||||
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerCommands(RegisterCommandsEvent event) {
|
||||
PowerLevelCommand.register(event.getDispatcher());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onTick(TickEvent.LevelTickEvent event) {
|
||||
if (event.phase != TickEvent.Phase.START) return;
|
||||
if (event.side == LogicalSide.CLIENT) return;
|
||||
|
||||
EffortlessBuilding.SERVER_BLOCK_PLACER.tick();
|
||||
}
|
||||
|
||||
//Cancel event if necessary. Nothing more, rest is handled on mouseclick
|
||||
@SubscribeEvent
|
||||
public static void onBlockPlaced(BlockEvent.EntityPlaceEvent event) {
|
||||
if (event.getLevel().isClientSide()) return; //Never called clientside anyway, but just to be sure
|
||||
if (!(event.getEntity() instanceof Player player)) return;
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
|
||||
//Don't cancel event if our custom logic is breaking blocks
|
||||
if (EffortlessBuilding.SERVER_BLOCK_PLACER.isPlacingOrBreakingBlocks()) return;
|
||||
|
||||
if (!ServerBuildState.isLikeVanilla(player)) {
|
||||
|
||||
//Only cancel if itemblock in hand
|
||||
//Fixed issue with e.g. Create Wrench shift-rightclick disassembling being cancelled.
|
||||
if (isPlayerHoldingBlock(player)) {
|
||||
event.setCanceled(true);
|
||||
//TODO Notify client to not decrease itemstack
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Cancel event if necessary. Nothing more, rest is handled on mouseclick
|
||||
@SubscribeEvent
|
||||
public static void onBlockBroken(BlockEvent.BreakEvent event) {
|
||||
if (event.getLevel().isClientSide()) return;
|
||||
Player player = event.getPlayer();
|
||||
if (player instanceof FakePlayer) return;
|
||||
|
||||
//Don't cancel event if our custom logic is breaking blocks
|
||||
if (EffortlessBuilding.SERVER_BLOCK_PLACER.isPlacingOrBreakingBlocks()) return;
|
||||
|
||||
if (!ServerBuildState.isLikeVanilla(player) && EffortlessBuilding.SERVER_POWER_LEVEL.canBreakFar(player)) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean isPlayerHoldingBlock(Player player) {
|
||||
ItemStack currentItemStack = player.getItemInHand(InteractionHand.MAIN_HAND);
|
||||
return currentItemStack.getItem() instanceof BlockItem ||
|
||||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isShiftKeyDown());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
if (player.getCommandSenderWorld().isClientSide) return;
|
||||
|
||||
ServerBuildState.handleNewPlayer(player);
|
||||
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new ModifierSettingsPacket(player));
|
||||
EffortlessBuilding.SERVER_POWER_LEVEL.sendToClient(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedOut(PlayerEvent.PlayerLoggedOutEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
if (player.getCommandSenderWorld().isClientSide) {
|
||||
EffortlessBuilding.log("PlayerLoggedOutEvent triggers on client side");
|
||||
return;
|
||||
}
|
||||
|
||||
EffortlessBuilding.UNDO_REDO.clear(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
if (player.getCommandSenderWorld().isClientSide) {
|
||||
EffortlessBuilding.log("PlayerRespawnEvent triggers on client side");
|
||||
return;
|
||||
}
|
||||
|
||||
//TODO check if this is needed
|
||||
ServerBuildState.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
|
||||
if (event.getEntity() instanceof FakePlayer) return;
|
||||
Player player = event.getEntity();
|
||||
if (player.getCommandSenderWorld().isClientSide) {
|
||||
EffortlessBuilding.log("PlayerChangedDimensionEvent triggers on client side");
|
||||
return;
|
||||
}
|
||||
|
||||
//Undo redo has no dimension data, so clear it
|
||||
EffortlessBuilding.UNDO_REDO.clear(player);
|
||||
|
||||
//TODO disable build mode and modifiers?
|
||||
}
|
||||
}
|
||||
@@ -1,157 +1,128 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.inventory.container.Container;
|
||||
import net.minecraft.inventory.container.ContainerType;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.registry.Registry;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import com.mojang.serialization.Codec;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.inventory.AbstractContainerMenu;
|
||||
import net.minecraft.world.inventory.MenuType;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.common.capabilities.CapabilityManager;
|
||||
import net.minecraftforge.common.crafting.CraftingHelper;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.common.loot.IGlobalLootModifier;
|
||||
import net.minecraftforge.eventbus.api.IEventBus;
|
||||
import net.minecraftforge.fml.DistExecutor;
|
||||
import net.minecraftforge.fml.ExtensionPoint;
|
||||
import net.minecraftforge.fml.ModLoadingContext;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.config.ModConfig;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
|
||||
import net.minecraftforge.fml.event.lifecycle.InterModEnqueueEvent;
|
||||
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
|
||||
import net.minecraftforge.fml.event.server.FMLServerStartingEvent;
|
||||
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.command.CommandReach;
|
||||
import net.minecraftforge.network.IContainerFactory;
|
||||
import net.minecraftforge.registries.DeferredRegister;
|
||||
import net.minecraftforge.registries.ForgeRegistries;
|
||||
import net.minecraftforge.registries.RegistryObject;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.gui.DiamondRandomizerBagContainer;
|
||||
import nl.requios.effortlessbuilding.gui.GoldenRandomizerBagContainer;
|
||||
import nl.requios.effortlessbuilding.gui.RandomizerBagContainer;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade1;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade2;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade3;
|
||||
import nl.requios.effortlessbuilding.item.*;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import nl.requios.effortlessbuilding.proxy.IProxy;
|
||||
import nl.requios.effortlessbuilding.proxy.ServerProxy;
|
||||
import nl.requios.effortlessbuilding.systems.ItemUsageTracker;
|
||||
import nl.requios.effortlessbuilding.systems.ServerBlockPlacer;
|
||||
import nl.requios.effortlessbuilding.systems.ServerPowerLevel;
|
||||
import nl.requios.effortlessbuilding.systems.UndoRedo;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
// The value here should match an entry in the META-INF/mods.toml file
|
||||
@Mod(EffortlessBuilding.MODID)
|
||||
@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
|
||||
public class EffortlessBuilding
|
||||
{
|
||||
public static final String MODID = "effortlessbuilding";
|
||||
public static final String NAME = "Effortless Building";
|
||||
public static final String VERSION = "1.14.4-2.18";
|
||||
public class EffortlessBuilding {
|
||||
|
||||
public static EffortlessBuilding instance;
|
||||
public static final String MODID = "effortlessbuilding";
|
||||
public static final Logger logger = LogManager.getLogger();
|
||||
|
||||
public static final Logger logger = LogManager.getLogger();
|
||||
public static EffortlessBuilding instance;
|
||||
public static IProxy proxy = DistExecutor.unsafeRunForDist(() -> ClientProxy::new, () -> ServerProxy::new);
|
||||
|
||||
public static IProxy proxy = DistExecutor.runForDist(() -> ClientProxy::new, () -> ServerProxy::new);
|
||||
public static final ServerBlockPlacer SERVER_BLOCK_PLACER = new ServerBlockPlacer();
|
||||
public static final UndoRedo UNDO_REDO = new UndoRedo();
|
||||
public static final ItemUsageTracker ITEM_USAGE_TRACKER = new ItemUsageTracker();
|
||||
public static final ServerPowerLevel SERVER_POWER_LEVEL = new ServerPowerLevel();
|
||||
|
||||
public static final ItemRandomizerBag ITEM_RANDOMIZER_BAG = new ItemRandomizerBag();
|
||||
public static final ItemReachUpgrade1 ITEM_REACH_UPGRADE_1 = new ItemReachUpgrade1();
|
||||
public static final ItemReachUpgrade2 ITEM_REACH_UPGRADE_2 = new ItemReachUpgrade2();
|
||||
public static final ItemReachUpgrade3 ITEM_REACH_UPGRADE_3 = new ItemReachUpgrade3();
|
||||
//Registration
|
||||
private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
|
||||
private static final DeferredRegister<MenuType<?>> CONTAINERS = DeferredRegister.create(ForgeRegistries.MENU_TYPES, EffortlessBuilding.MODID);
|
||||
public static final DeferredRegister<Codec<? extends IGlobalLootModifier>> LOOT_MODIFIERS = DeferredRegister.create(ForgeRegistries.Keys.GLOBAL_LOOT_MODIFIER_SERIALIZERS, EffortlessBuilding.MODID);
|
||||
|
||||
public static final Block[] BLOCKS = {
|
||||
};
|
||||
public static final RegistryObject<Item> RANDOMIZER_BAG_ITEM = ITEMS.register("randomizer_bag", RandomizerBagItem::new);
|
||||
public static final RegistryObject<Item> GOLDEN_RANDOMIZER_BAG_ITEM = ITEMS.register("golden_randomizer_bag", GoldenRandomizerBagItem::new);
|
||||
public static final RegistryObject<Item> DIAMOND_RANDOMIZER_BAG_ITEM = ITEMS.register("diamond_randomizer_bag", DiamondRandomizerBagItem::new);
|
||||
public static final RegistryObject<Item> REACH_UPGRADE_1_ITEM = ITEMS.register("reach_upgrade1", ReachUpgrade1Item::new);
|
||||
public static final RegistryObject<Item> REACH_UPGRADE_2_ITEM = ITEMS.register("reach_upgrade2", ReachUpgrade2Item::new);
|
||||
public static final RegistryObject<Item> REACH_UPGRADE_3_ITEM = ITEMS.register("reach_upgrade3", ReachUpgrade3Item::new);
|
||||
public static final RegistryObject<Item> MUSCLES_ITEM = ITEMS.register("muscles", PowerLevelItem::new);
|
||||
public static final RegistryObject<Item> ELASTIC_HAND_ITEM = ITEMS.register("elastic_hand", PowerLevelItem::new);
|
||||
public static final RegistryObject<Item> BUILDING_TECHNIQUES_BOOK_ITEM = ITEMS.register("building_techniques_book", PowerLevelItem::new);
|
||||
|
||||
public static final Item[] ITEMS = {
|
||||
ITEM_RANDOMIZER_BAG,
|
||||
ITEM_REACH_UPGRADE_1,
|
||||
ITEM_REACH_UPGRADE_2,
|
||||
ITEM_REACH_UPGRADE_3
|
||||
};
|
||||
public static final RegistryObject<MenuType<RandomizerBagContainer>> RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("randomizer_bag", () -> registerContainer(RandomizerBagContainer::new));
|
||||
public static final RegistryObject<MenuType<GoldenRandomizerBagContainer>> GOLDEN_RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("golden_randomizer_bag", () -> registerContainer(GoldenRandomizerBagContainer::new));
|
||||
public static final RegistryObject<MenuType<DiamondRandomizerBagContainer>> DIAMOND_RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("diamond_randomizer_bag", () -> registerContainer(DiamondRandomizerBagContainer::new));
|
||||
|
||||
public static final ContainerType<RandomizerBagContainer> RANDOMIZER_BAG_CONTAINER = register("randomizer_bag", RandomizerBagContainer::new);
|
||||
public static final ResourceLocation RANDOMIZER_BAG_GUI = new ResourceLocation(EffortlessBuilding.MODID, "randomizer_bag");
|
||||
|
||||
public EffortlessBuilding() {
|
||||
instance = this;
|
||||
public EffortlessBuilding() {
|
||||
instance = this;
|
||||
|
||||
// Register the setup method for modloading
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
|
||||
// Register the enqueueIMC method for modloading
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::enqueueIMC);
|
||||
// Register the processIMC method for modloading
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::processIMC);
|
||||
// Register the clientSetup method for modloading
|
||||
FMLJavaModLoadingContext.get().getModEventBus().addListener(this::clientSetup);
|
||||
ModLoadingContext modLoadingContext = ModLoadingContext.get();
|
||||
IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
|
||||
IEventBus forgeEventBus = MinecraftForge.EVENT_BUS;
|
||||
|
||||
//Register config
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, BuildConfig.spec);
|
||||
modEventBus.addListener(EffortlessBuilding::setup);
|
||||
|
||||
// Register ourselves for server and other game events we are interested in
|
||||
MinecraftForge.EVENT_BUS.register(this);
|
||||
}
|
||||
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> EffortlessBuildingClient.onConstructorClient(modEventBus, forgeEventBus));
|
||||
|
||||
@SubscribeEvent
|
||||
public void setup(final FMLCommonSetupEvent event)
|
||||
{
|
||||
CapabilityManager.INSTANCE.register(ModifierCapabilityManager.IModifierCapability.class, new ModifierCapabilityManager.Storage(), ModifierCapabilityManager.ModifierCapability::new);
|
||||
CapabilityManager.INSTANCE.register(ModeCapabilityManager.IModeCapability.class, new ModeCapabilityManager.Storage(), ModeCapabilityManager.ModeCapability::new);
|
||||
ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
|
||||
CONTAINERS.register(FMLJavaModLoadingContext.get().getModEventBus());
|
||||
|
||||
PacketHandler.register();
|
||||
var singleItemLootModifier = SingleItemLootModifier.CODEC; //load this class to register the loot modifier
|
||||
LOOT_MODIFIERS.register(FMLJavaModLoadingContext.get().getModEventBus());
|
||||
|
||||
//TODO 1.13 config
|
||||
// ConfigManager.sync(MODID, Config.Type.INSTANCE);
|
||||
//Register config
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, CommonConfig.spec);
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ClientConfig.spec);
|
||||
ModLoadingContext.get().registerConfig(ModConfig.Type.SERVER, ServerConfig.spec);
|
||||
}
|
||||
|
||||
proxy.setup(event);
|
||||
public static void setup(final FMLCommonSetupEvent event) {
|
||||
PacketHandler.register();
|
||||
|
||||
CompatHelper.setup();
|
||||
}
|
||||
CompatHelper.setup();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void clientSetup(final FMLClientSetupEvent event) {
|
||||
public static <T extends AbstractContainerMenu> MenuType<T> registerContainer(IContainerFactory<T> fact){
|
||||
MenuType<T> type = new MenuType<T>(fact);
|
||||
return type;
|
||||
}
|
||||
|
||||
proxy.clientSetup(event);
|
||||
}
|
||||
public static void log(String msg) {
|
||||
logger.info(msg);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void enqueueIMC(final InterModEnqueueEvent event) {
|
||||
public static void log(Player player, String msg) {
|
||||
log(player, msg, false);
|
||||
}
|
||||
|
||||
// some example code to dispatch IMC to another mod
|
||||
// InterModComms.sendTo("examplemod", "helloworld", () -> { logger.info("Hello world from the MDK"); return "Hello world";});
|
||||
}
|
||||
public static void log(Player player, String msg, boolean actionBar) {
|
||||
player.displayClientMessage(Component.literal(msg), actionBar);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void processIMC(final InterModProcessEvent event) {
|
||||
//Log with translation supported, call either on client or server (which then sends a message)
|
||||
public static void logTranslate(Player player, String prefix, String translationKey, String suffix, boolean actionBar) {
|
||||
proxy.logTranslate(player, prefix, translationKey, suffix, actionBar);
|
||||
}
|
||||
|
||||
// some example code to receive and process InterModComms from other mods
|
||||
// logger.info("Got IMC {}", event.getIMCStream().
|
||||
// map(m->m.getMessageSupplier().get()).
|
||||
// collect(Collectors.toList()));
|
||||
}
|
||||
public static void logError(String msg) {
|
||||
logger.error(msg);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public void onServerStarting(FMLServerStartingEvent event) {
|
||||
CommandReach.register(event.getCommandDispatcher());
|
||||
}
|
||||
|
||||
private static <T extends Container> ContainerType<T> register(String key, ContainerType.IFactory<T> factory) {
|
||||
return Registry.register(Registry.MENU, key, new ContainerType<>(factory));
|
||||
}
|
||||
|
||||
public static void log(String msg){
|
||||
logger.info(msg);
|
||||
}
|
||||
|
||||
public static void log(PlayerEntity player, String msg){
|
||||
log(player, msg, false);
|
||||
}
|
||||
|
||||
public static void log(PlayerEntity player, String msg, boolean actionBar){
|
||||
player.sendStatusMessage(new StringTextComponent(msg), actionBar);
|
||||
}
|
||||
|
||||
//Log with translation supported, call either on client or server (which then sends a message)
|
||||
public static void logTranslate(PlayerEntity player, String prefix, String translationKey, String suffix, boolean actionBar){
|
||||
proxy.logTranslate(player, prefix, translationKey, suffix, actionBar);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.client.gui.screens.MenuScreens;
|
||||
import net.minecraftforge.eventbus.api.IEventBus;
|
||||
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.gui.DiamondRandomizerBagScreen;
|
||||
import nl.requios.effortlessbuilding.gui.GoldenRandomizerBagScreen;
|
||||
import nl.requios.effortlessbuilding.gui.RandomizerBagScreen;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviews;
|
||||
import nl.requios.effortlessbuilding.systems.*;
|
||||
|
||||
public class EffortlessBuildingClient {
|
||||
|
||||
public static final BuilderChain BUILDER_CHAIN = new BuilderChain();
|
||||
public static final BuildModes BUILD_MODES = new BuildModes();
|
||||
public static final BuildModifiers BUILD_MODIFIERS = new BuildModifiers();
|
||||
public static final BuildSettings BUILD_SETTINGS = new BuildSettings();
|
||||
public static final BlockPreviews BLOCK_PREVIEWS = new BlockPreviews();
|
||||
public static final BuilderFilter BUILDER_FILTER = new BuilderFilter();
|
||||
public static final ItemUsageTracker ITEM_USAGE_TRACKER = new ItemUsageTracker();
|
||||
public static final PowerLevel POWER_LEVEL = new PowerLevel();
|
||||
|
||||
public static void onConstructorClient(IEventBus modEventBus, IEventBus forgeEventBus) {
|
||||
modEventBus.addListener(EffortlessBuildingClient::clientSetup);
|
||||
}
|
||||
|
||||
public static void clientSetup(final FMLClientSetupEvent event) {
|
||||
MenuScreens.register(EffortlessBuilding.RANDOMIZER_BAG_CONTAINER.get(), RandomizerBagScreen::new);
|
||||
MenuScreens.register(EffortlessBuilding.GOLDEN_RANDOMIZER_BAG_CONTAINER.get(), GoldenRandomizerBagScreen::new);
|
||||
MenuScreens.register(EffortlessBuilding.DIAMOND_RANDOMIZER_BAG_CONTAINER.get(), DiamondRandomizerBagScreen::new);
|
||||
}
|
||||
}
|
||||
@@ -1,209 +0,0 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.ServerPlayerEntity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.event.AttachCapabilitiesEvent;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.AddUndoMessage;
|
||||
import nl.requios.effortlessbuilding.network.ClearUndoMessage;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class EventHandler
|
||||
{
|
||||
|
||||
@SubscribeEvent
|
||||
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
|
||||
if (event.getObject() instanceof PlayerEntity) {
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "build_modifier"), new ModifierCapabilityManager.Provider());
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "build_mode"), new ModeCapabilityManager.Provider());
|
||||
}
|
||||
}
|
||||
|
||||
//TODO 1.13 config
|
||||
// @SubscribeEvent
|
||||
// public static void onConfigChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event)
|
||||
// {
|
||||
// if (event.getModID().equals(EffortlessBuilding.MODID))
|
||||
// {
|
||||
// ConfigManager.sync(EffortlessBuilding.MODID, Config.Type.INSTANCE);
|
||||
// }
|
||||
// }
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void onServerTick(TickEvent.ServerTickEvent event) {
|
||||
//
|
||||
// }
|
||||
|
||||
@SubscribeEvent
|
||||
//Only called serverside (except with lilypads...)
|
||||
public static void onBlockPlaced(BlockEvent.EntityPlaceEvent event) {
|
||||
if (event.getWorld().isRemote()) return;
|
||||
|
||||
if (!(event.getEntity() instanceof PlayerEntity)) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
ServerPlayerEntity player = ((ServerPlayerEntity) event.getEntity());
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
|
||||
if (buildMode != BuildModes.BuildModeEnum.NORMAL) {
|
||||
event.setCanceled(true);
|
||||
} else if (modifierSettings.doQuickReplace()) {
|
||||
//Cancel event and send message if QuickReplace
|
||||
event.setCanceled(true);
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new RequestLookAtMessage(true));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()));
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block placing
|
||||
//But modifiers should still work
|
||||
|
||||
//Send message to client, which sends message back with raytrace info
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new RequestLookAtMessage(false));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()));
|
||||
}
|
||||
|
||||
// Stat<ResourceLocation> blocksPlacedStat = StatList.CUSTOM.get(new ResourceLocation(EffortlessBuilding.MODID, "blocks_placed"));
|
||||
// player.getStats().increment(player, blocksPlacedStat, 1);
|
||||
//
|
||||
// System.out.println(player.getStats().getValue(blocksPlacedStat));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onBlockBroken(BlockEvent.BreakEvent event) {
|
||||
if (event.getWorld().isRemote()) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
//If cant break far then dont cancel event ever
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
|
||||
if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block breaking
|
||||
//But modifiers and QuickReplace should still work
|
||||
//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
|
||||
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
|
||||
|
||||
//Add to undo stack in client
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) event.getPlayer()), new AddUndoMessage(event.getPos(), event.getState(), Blocks.AIR.getDefaultState()));
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void breakSpeed(PlayerEvent.BreakSpeed event) {
|
||||
//Disable if config says so
|
||||
if (!BuildConfig.survivalBalancers.increasedMiningTime.get()) return;
|
||||
|
||||
PlayerEntity player = event.getEntityPlayer();
|
||||
World world = player.world;
|
||||
BlockPos pos = event.getPos();
|
||||
|
||||
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
|
||||
|
||||
float originalBlockHardness = event.getState().getBlockHardness(world, pos);
|
||||
if (originalBlockHardness < 0) return; //Dont break bedrock
|
||||
float totalBlockHardness = 0;
|
||||
//get coordinates
|
||||
List<BlockPos> coordinates = BuildModifiers.findCoordinates(player, pos);
|
||||
for (int i = 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
//get existing blockstates at those coordinates
|
||||
BlockState blockState = world.getBlockState(coordinate);
|
||||
//add hardness for each blockstate, if can break
|
||||
if (SurvivalHelper.canBreak(world, player, coordinate))
|
||||
totalBlockHardness += blockState.getBlockHardness(world, coordinate);
|
||||
}
|
||||
|
||||
//Grabbing percentage from config
|
||||
float percentage = (float) BuildConfig.survivalBalancers.miningTimePercentage.get() / 100;
|
||||
totalBlockHardness *= percentage;
|
||||
totalBlockHardness += originalBlockHardness;
|
||||
|
||||
float newSpeed = event.getOriginalSpeed() / totalBlockHardness * originalBlockHardness;
|
||||
if (Float.isNaN(newSpeed) || newSpeed == 0f) newSpeed = 1f;
|
||||
event.setNewSpeed(newSpeed);
|
||||
|
||||
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
|
||||
PlayerEntity player = event.getPlayer();
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedOut(PlayerEvent.PlayerLoggedOutEvent event) {
|
||||
PlayerEntity player = event.getPlayer();
|
||||
if (player.getEntityWorld().isRemote) return;
|
||||
|
||||
UndoRedo.clear(player);
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) player), new ClearUndoMessage());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
|
||||
PlayerEntity player = event.getPlayer();
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
|
||||
PlayerEntity player = event.getPlayer();
|
||||
if (player.getEntityWorld().isRemote) return;
|
||||
|
||||
//Set build mode to normal
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
modeSettings.setBuildMode(BuildModes.BuildModeEnum.NORMAL);
|
||||
ModeSettingsManager.setModeSettings(player, modeSettings);
|
||||
|
||||
//Disable modifiers
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.getMirrorSettings().enabled = false;
|
||||
modifierSettings.getRadialMirrorSettings().enabled = false;
|
||||
modifierSettings.getArraySettings().enabled = false;
|
||||
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
|
||||
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
|
||||
UndoRedo.clear(player);
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) player), new ClearUndoMessage());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerClone(PlayerEvent.Clone event) {
|
||||
//Attach capabilities on death, otherwise crash
|
||||
PlayerEntity oldPlayer = event.getOriginal();
|
||||
oldPlayer.revive();
|
||||
|
||||
PlayerEntity newPlayer = event.getEntityPlayer();
|
||||
ModifierSettingsManager.setModifierSettings(newPlayer, ModifierSettingsManager.getModifierSettings(oldPlayer));
|
||||
ModeSettingsManager.setModeSettings(newPlayer, ModeSettingsManager.getModeSettings(oldPlayer));
|
||||
}
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD, value = {Dist.CLIENT})
|
||||
public class ModClientEventHandler {
|
||||
|
||||
private static final HashMap<BuildModes.BuildModeEnum, ResourceLocation> buildModeIcons = new HashMap<>();
|
||||
private static final HashMap<ModeOptions.ActionEnum, ResourceLocation> modeOptionIcons = new HashMap<>();
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onTextureStitch(final TextureStitchEvent.Pre event) {
|
||||
//register icon textures
|
||||
for (final BuildModes.BuildModeEnum mode : BuildModes.BuildModeEnum.values())
|
||||
{
|
||||
final ResourceLocation spriteLocation = new ResourceLocation(EffortlessBuilding.MODID, "icons/" + mode.name().toLowerCase());
|
||||
event.addSprite(spriteLocation);
|
||||
buildModeIcons.put(mode, spriteLocation);
|
||||
}
|
||||
|
||||
for (final ModeOptions.ActionEnum action : ModeOptions.ActionEnum.values())
|
||||
{
|
||||
final ResourceLocation spriteLocation = new ResourceLocation(EffortlessBuilding.MODID, "icons/" + action.name().toLowerCase());
|
||||
event.addSprite(spriteLocation);
|
||||
modeOptionIcons.put(action, spriteLocation);
|
||||
}
|
||||
}
|
||||
|
||||
public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) {
|
||||
return Minecraft.getInstance().getTextureMap().getSprite(buildModeIcons.get(mode));
|
||||
}
|
||||
|
||||
public static TextureAtlasSprite getModeOptionIcon(ModeOptions.ActionEnum action) {
|
||||
return Minecraft.getInstance().getTextureMap().getSprite(modeOptionIcons.get(action));
|
||||
}
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.event.RegistryEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
// You can use EventBusSubscriber to automatically subscribe events on the contained class (this is subscribing to the MOD
|
||||
// Event bus for receiving Registry Events)
|
||||
@Mod.EventBusSubscriber(bus=Mod.EventBusSubscriber.Bus.MOD)
|
||||
public class ModEventHandler {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerBlocks(RegistryEvent.Register<Block> event) {
|
||||
event.getRegistry().registerAll(EffortlessBuilding.BLOCKS);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerItems(RegistryEvent.Register<Item> event) {
|
||||
event.getRegistry().registerAll(EffortlessBuilding.ITEMS);
|
||||
|
||||
for (Block block : EffortlessBuilding.BLOCKS)
|
||||
{
|
||||
event.getRegistry().register(new BlockItem(block, new Item.Properties()).setRegistryName(block.getRegistryName()));
|
||||
}
|
||||
}
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void registerContainerTypes(RegistryEvent.Register<ContainerType<?>> event) {
|
||||
// event.getRegistry().register()
|
||||
// }
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
|
||||
import net.minecraftforge.common.ForgeConfigSpec;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import static net.minecraftforge.common.ForgeConfigSpec.*;
|
||||
|
||||
public class ServerConfig {
|
||||
private static final Builder builder = new Builder();
|
||||
public static final ServerConfig.Validation validation = new ServerConfig.Validation(builder);
|
||||
public static final ServerConfig.Memory memory = new ServerConfig.Memory(builder);
|
||||
public static final ForgeConfigSpec spec = builder.build();
|
||||
|
||||
public static class Validation {
|
||||
public final BooleanValue allowInSurvival;
|
||||
public final BooleanValue useWhitelist;
|
||||
public final ConfigValue<List<? extends String>> whitelist;
|
||||
public final IntValue maxBlocksPlacedAtOnce;
|
||||
|
||||
public Validation(Builder builder) {
|
||||
builder.push("Validation");
|
||||
|
||||
allowInSurvival = builder
|
||||
.comment("Allow use of the mod for players that are in survival mode. Otherwise, only creative mode players can use the mod.")
|
||||
.define("allowInSurvival", true);
|
||||
|
||||
useWhitelist = builder
|
||||
.comment("Use a whitelist to determine which players can use the mod. If false, all players can use the mod.")
|
||||
.define("useWhitelist", false);
|
||||
|
||||
whitelist = builder
|
||||
.comment("List of player names that can use the mod.")
|
||||
.defineList("whitelist", Arrays.asList("Player1", "Player2"), o -> true);
|
||||
|
||||
maxBlocksPlacedAtOnce = builder
|
||||
.comment("Maximum number of blocks that can be placed at once. This is a last check. If you want the player to receive visual feedback instead of an error message, change values in the common config.")
|
||||
.defineInRange("maxBlocksPlacedAtOnce", 10000, 1, 100000);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
|
||||
public static class Memory {
|
||||
public final IntValue undoStackSize;
|
||||
|
||||
public Memory(Builder builder) {
|
||||
builder.push("Memory");
|
||||
|
||||
undoStackSize = builder
|
||||
.comment("How many sets of blocks are remembered for the undo functionality, per player.")
|
||||
.worldRestart()
|
||||
.defineInRange("undoStackSize", 50, 10, 200);
|
||||
|
||||
builder.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,39 +1,19 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Dictionary;
|
||||
import java.util.Hashtable;
|
||||
import java.util.UUID;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
public abstract class BaseBuildMode implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
protected Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, Direction> sideHitTable = new Hashtable<>();
|
||||
protected Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(PlayerEntity player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ZERO);
|
||||
sideHitTable.put(player.getUniqueID(), Direction.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
protected int clicks;
|
||||
|
||||
@Override
|
||||
public Direction getSideHit(PlayerEntity player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
@Override
|
||||
public void initialize() {
|
||||
clicks = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(PlayerEntity player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
@Override
|
||||
public boolean onClick(BlockSet blocks) {
|
||||
clicks++;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import com.mojang.math.Vector4f;
|
||||
|
||||
public enum BuildModeCategoryEnum {
|
||||
BASIC(new Vector4f(0f, .5f, 1f, .8f)),
|
||||
DIAGONAL(new Vector4f(0.56f, 0.28f, 0.87f, .8f)),
|
||||
CIRCULAR(new Vector4f(0.29f, 0.76f, 0.3f, 1f)),
|
||||
ROOF(new Vector4f(0.83f, 0.87f, 0.23f, .8f));
|
||||
|
||||
public final Vector4f color;
|
||||
|
||||
BuildModeCategoryEnum(Vector4f color) {
|
||||
this.color = color;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import nl.requios.effortlessbuilding.AllIcons;
|
||||
import nl.requios.effortlessbuilding.buildmode.buildmodes.*;
|
||||
|
||||
public enum BuildModeEnum {
|
||||
DISABLED("normal", new Disabled(), BuildModeCategoryEnum.BASIC, AllIcons.I_DISABLE),
|
||||
SINGLE("normal_plus", new Single(), BuildModeCategoryEnum.BASIC, AllIcons.I_SINGLE, ModeOptions.OptionEnum.BUILD_SPEED),
|
||||
LINE("line", new Line(), BuildModeCategoryEnum.BASIC, AllIcons.I_LINE /*, OptionEnum.THICKNESS*/),
|
||||
WALL("wall", new Wall(), BuildModeCategoryEnum.BASIC, AllIcons.I_WALL, ModeOptions.OptionEnum.FILL),
|
||||
FLOOR("floor", new Floor(), BuildModeCategoryEnum.BASIC, AllIcons.I_FLOOR, ModeOptions.OptionEnum.FILL),
|
||||
CUBE("cube", new Cube(), BuildModeCategoryEnum.BASIC, AllIcons.I_CUBE, ModeOptions.OptionEnum.CUBE_FILL),
|
||||
DIAGONAL_LINE("diagonal_line", new DiagonalLine(), BuildModeCategoryEnum.DIAGONAL, AllIcons.I_DIAGONAL_LINE /*, OptionEnum.THICKNESS*/),
|
||||
DIAGONAL_WALL("diagonal_wall", new DiagonalWall(), BuildModeCategoryEnum.DIAGONAL, AllIcons.I_DIAGONAL_WALL /*, OptionEnum.FILL*/),
|
||||
SLOPE_FLOOR("slope_floor", new SlopeFloor(), BuildModeCategoryEnum.DIAGONAL, AllIcons.I_SLOPED_FLOOR, ModeOptions.OptionEnum.RAISED_EDGE),
|
||||
CIRCLE("circle", new Circle(), BuildModeCategoryEnum.CIRCULAR, AllIcons.I_CIRCLE, ModeOptions.OptionEnum.CIRCLE_START, ModeOptions.OptionEnum.FILL),
|
||||
CYLINDER("cylinder", new Cylinder(), BuildModeCategoryEnum.CIRCULAR, AllIcons.I_CYLINDER, ModeOptions.OptionEnum.CIRCLE_START, ModeOptions.OptionEnum.FILL),
|
||||
SPHERE("sphere", new Sphere(), BuildModeCategoryEnum.CIRCULAR, AllIcons.I_SPHERE, ModeOptions.OptionEnum.CIRCLE_START, ModeOptions.OptionEnum.FILL);
|
||||
// PYRAMID("pyramid", new Pyramid(), BuildModeCategoryEnum.ROOF),
|
||||
// CONE("cone", new Cone(), BuildModeCategoryEnum.ROOF),
|
||||
// DOME("dome", new Dome(), BuildModeCategoryEnum.ROOF);
|
||||
|
||||
private final String name;
|
||||
public final IBuildMode instance;
|
||||
public final BuildModeCategoryEnum category;
|
||||
public final AllIcons icon;
|
||||
public final ModeOptions.OptionEnum[] options;
|
||||
|
||||
BuildModeEnum(String name, IBuildMode instance, BuildModeCategoryEnum category, AllIcons icon, ModeOptions.OptionEnum... options) {
|
||||
this.name = name;
|
||||
this.instance = instance;
|
||||
this.category = category;
|
||||
this.icon = icon;
|
||||
this.options = options;
|
||||
}
|
||||
|
||||
public String getNameKey() {
|
||||
return "effortlessbuilding.mode." + name;
|
||||
}
|
||||
|
||||
public String getDescriptionKey() {
|
||||
return "effortlessbuilding.modedescription." + name;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,246 +1,122 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceContext;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.resources.language.I18n;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.level.ClipContext;
|
||||
import net.minecraft.world.phys.HitResult;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.buildmodes.*;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
|
||||
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Dictionary;
|
||||
import java.util.Hashtable;
|
||||
import java.util.List;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeOptions.*;
|
||||
import nl.requios.effortlessbuilding.network.IsUsingBuildModePacket;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class BuildModes {
|
||||
private BuildModeEnum buildMode = BuildModeEnum.DISABLED;
|
||||
private BuildModeEnum previousBuildMode = BuildModeEnum.DISABLED;
|
||||
private BuildModeEnum beforeDisabledBuildMode = BuildModeEnum.SINGLE;
|
||||
|
||||
//Static variables are shared between client and server in singleplayer
|
||||
//We need them separate
|
||||
public static Dictionary<PlayerEntity, Boolean> currentlyBreakingClient = new Hashtable<>();
|
||||
public static Dictionary<PlayerEntity, Boolean> currentlyBreakingServer = new Hashtable<>();
|
||||
public void findCoordinates(BlockSet blocks, Player player) {
|
||||
buildMode.instance.findCoordinates(blocks);
|
||||
}
|
||||
|
||||
public enum BuildModeEnum {
|
||||
NORMAL("effortlessbuilding.mode.normal", new Normal()),
|
||||
NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), OptionEnum.BUILD_SPEED),
|
||||
LINE("effortlessbuilding.mode.line", new Line() /*, OptionEnum.THICKNESS*/),
|
||||
WALL("effortlessbuilding.mode.wall", new Wall(), OptionEnum.FILL),
|
||||
FLOOR("effortlessbuilding.mode.floor", new Floor(), OptionEnum.FILL),
|
||||
DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine() /*, OptionEnum.THICKNESS*/),
|
||||
DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall() /*, OptionEnum.FILL*/),
|
||||
SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), OptionEnum.RAISED_EDGE),
|
||||
CIRCLE("effortlessbuilding.mode.circle", new Circle(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
|
||||
CYLINDER("effortlessbuilding.mode.cylinder", new Cylinder(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
|
||||
SPHERE("effortlessbuilding.mode.sphere", new Sphere(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
|
||||
CUBE("effortlessbuilding.mode.cube", new Cube(), OptionEnum.CUBE_FILL);
|
||||
public BuildModeEnum getBuildMode() {
|
||||
return buildMode;
|
||||
}
|
||||
|
||||
public String name;
|
||||
public IBuildMode instance;
|
||||
public OptionEnum[] options;
|
||||
public void setBuildMode(BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
|
||||
BuildModeEnum(String name, IBuildMode instance, OptionEnum... options) {
|
||||
this.name = name;
|
||||
this.instance = instance;
|
||||
this.options = options;
|
||||
}
|
||||
}
|
||||
PacketHandler.INSTANCE.sendToServer(new IsUsingBuildModePacket(this.buildMode != BuildModeEnum.DISABLED));
|
||||
|
||||
//Uses a network message to get the previous raytraceresult from the player
|
||||
//The server could keep track of all raytraceresults but this might lag with many players
|
||||
//Raytraceresult is needed for sideHit and hitVec
|
||||
public static void onBlockPlacedMessage(PlayerEntity player, BlockPlacedMessage message) {
|
||||
EffortlessBuilding.log(Minecraft.getInstance().player, I18n.get(buildMode.getNameKey()), true);
|
||||
}
|
||||
|
||||
//Check if not in the middle of breaking
|
||||
Dictionary<PlayerEntity, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && currentlyBreaking.get(player)) {
|
||||
//Cancel breaking
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
public void activatePreviousBuildMode() {
|
||||
var temp = buildMode;
|
||||
setBuildMode(previousBuildMode);
|
||||
previousBuildMode = temp;
|
||||
}
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
public void activateDisableBuildModeToggle(){
|
||||
if (buildMode == BuildModeEnum.DISABLED) {
|
||||
setBuildMode(beforeDisabledBuildMode);
|
||||
} else {
|
||||
beforeDisabledBuildMode = buildMode;
|
||||
setBuildMode(BuildModeEnum.DISABLED);
|
||||
}
|
||||
}
|
||||
|
||||
BlockPos startPos = null;
|
||||
public void onCancel() {
|
||||
getBuildMode().instance.initialize();
|
||||
}
|
||||
|
||||
if (message.isBlockHit() && message.getBlockPos() != null) {
|
||||
startPos = message.getBlockPos();
|
||||
//Find coordinates on a line bound by a plane
|
||||
public static Vec3 findXBound(double x, Vec3 start, Vec3 look) {
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
//Offset in direction of sidehit if not quickreplace and not replaceable
|
||||
//TODO 1.13 replaceable
|
||||
boolean replaceable = player.world.getBlockState(startPos).getMaterial().isReplaceable();
|
||||
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
|
||||
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
|
||||
startPos = startPos.offset(message.getSideHit());
|
||||
}
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (modifierSettings.doQuickReplace() && replaceable) {
|
||||
startPos = startPos.down();
|
||||
}
|
||||
public static Vec3 findYBound(double y, Vec3 start, Vec3 look) {
|
||||
//then x and z are
|
||||
double x = (y - start.y) / look.y * look.x + start.x;
|
||||
double z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
//Check if player reach does not exceed startpos
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
|
||||
EffortlessBuilding.log(player, "Placement exceeds your reach.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
//Even when no starting block is found, call buildmode instance
|
||||
//We might want to place things in the air
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, message.getSideHit(), message.getHitVec(), modifierSettings.doQuickReplace());
|
||||
public static Vec3 findZBound(double z, Vec3 start, Vec3 look) {
|
||||
//then x and y are
|
||||
double x = (z - start.z) / look.z * look.x + start.x;
|
||||
double y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, false);
|
||||
return;
|
||||
}
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
//Limit number of blocks you can place
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
if (coordinates.size() > limit) {
|
||||
coordinates = coordinates.subList(0, limit);
|
||||
}
|
||||
//Use this instead of player.getLookVec() in any buildmodes code
|
||||
public static Vec3 getPlayerLookVec(Player player) {
|
||||
Vec3 lookVec = player.getLookAngle();
|
||||
double x = lookVec.x;
|
||||
double y = lookVec.y;
|
||||
double z = lookVec.z;
|
||||
|
||||
Direction sideHit = buildMode.instance.getSideHit(player);
|
||||
if (sideHit == null) sideHit = message.getSideHit();
|
||||
//Further calculations (findXBound etc) don't like any component being 0 or 1 (e.g. dividing by 0)
|
||||
//isCriteriaValid below will take up to 2 minutes to raytrace blocks towards infinity if that is the case
|
||||
//So make sure they are close to but never exactly 0 or 1
|
||||
if (Math.abs(x) < 0.0001) x = 0.0001;
|
||||
if (Math.abs(x - 1.0) < 0.0001) x = 0.9999;
|
||||
if (Math.abs(x + 1.0) < 0.0001) x = -0.9999;
|
||||
|
||||
Vec3d hitVec = buildMode.instance.getHitVec(player);
|
||||
if (hitVec == null) hitVec = message.getHitVec();
|
||||
if (Math.abs(y) < 0.0001) y = 0.0001;
|
||||
if (Math.abs(y - 1.0) < 0.0001) y = 0.9999;
|
||||
if (Math.abs(y + 1.0) < 0.0001) y = -0.9999;
|
||||
|
||||
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
|
||||
if (Math.abs(z) < 0.0001) z = 0.0001;
|
||||
if (Math.abs(z - 1.0) < 0.0001) z = 0.9999;
|
||||
if (Math.abs(z + 1.0) < 0.0001) z = -0.9999;
|
||||
|
||||
//Only works when finishing a buildmode is equal to placing some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
return new Vec3(x, y, z);
|
||||
}
|
||||
|
||||
}
|
||||
public static boolean isCriteriaValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace, Vec3 lineBound, Vec3 planeBound, double distToPlayerSq) {
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
ClipContext rayTraceContext = new ClipContext(start, lineBound, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, player);
|
||||
HitResult rayTraceResult = player.level.clip(rayTraceContext);
|
||||
intersects = rayTraceResult != null && rayTraceResult.getType() == HitResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.getLocation()).lengthSqr() > 4;
|
||||
}
|
||||
|
||||
//Use a network message to break blocks in the distance using clientside mouse input
|
||||
public static void onBlockBrokenMessage(PlayerEntity player, BlockBrokenMessage message) {
|
||||
BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
|
||||
onBlockBroken(player, startPos, true);
|
||||
}
|
||||
return planeBound.subtract(start).dot(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
|
||||
public static void onBlockBroken(PlayerEntity player, BlockPos startPos, boolean breakStartPos) {
|
||||
|
||||
//Check if not in the middle of placing
|
||||
Dictionary<PlayerEntity, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && !currentlyBreaking.get(player)) {
|
||||
//Cancel placing
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
|
||||
//If first click
|
||||
if (currentlyBreaking.get(player) == null) {
|
||||
//If startpos is null, dont do anything
|
||||
if (startPos == null) return;
|
||||
}
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
//Get coordinates
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, Direction.UP, Vec3d.ZERO, true);
|
||||
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, true);
|
||||
return;
|
||||
}
|
||||
|
||||
//Let buildmodifiers break blocks
|
||||
BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
|
||||
|
||||
//Only works when finishing a buildmode is equal to breaking some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(PlayerEntity player, BlockPos startPos, boolean skipRaytrace) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
coordinates.addAll(modeSettings.getBuildMode().instance.findCoordinates(player, startPos, skipRaytrace));
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static void initializeMode(PlayerEntity player) {
|
||||
//Resetting mode, so not placing or breaking
|
||||
Dictionary<PlayerEntity, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
currentlyBreaking.remove(player);
|
||||
|
||||
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
|
||||
}
|
||||
|
||||
public static boolean isCurrentlyPlacing(PlayerEntity player) {
|
||||
Dictionary<PlayerEntity, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
public static boolean isCurrentlyBreaking(PlayerEntity player) {
|
||||
Dictionary<PlayerEntity, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
//Either placing or breaking
|
||||
public static boolean isActive(PlayerEntity player) {
|
||||
Dictionary<PlayerEntity, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null;
|
||||
}
|
||||
|
||||
|
||||
//-- Common build mode functionality --//
|
||||
|
||||
//Find coordinates on a line bound by a plane
|
||||
public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
|
||||
//then x and z are
|
||||
double x = (y - start.y) / look.y * look.x + start.x;
|
||||
double z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
|
||||
//then x and y are
|
||||
double x = (z - start.z) / look.z * look.x + start.x;
|
||||
double y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
public static boolean isCriteriaValid(Vec3d start, Vec3d look, int reach, PlayerEntity player, boolean skipRaytrace, Vec3d lineBound, Vec3d planeBound, double distToPlayerSq) {
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceContext rayTraceContext = new RayTraceContext(start, lineBound, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.NONE, player);
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(rayTraceContext);
|
||||
intersects = rayTraceResult != null && rayTraceResult.getType() == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.getHitVec()).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,25 +1,14 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.List;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
public interface IBuildMode {
|
||||
|
||||
//Fired when a player selects a buildmode and when it needs to initializeMode
|
||||
void initialize(PlayerEntity player);
|
||||
//Reset values here, start over
|
||||
void initialize();
|
||||
|
||||
//Fired when a block would be placed
|
||||
//Return a list of coordinates where you want to place blocks
|
||||
List<BlockPos> onRightClick(PlayerEntity player, BlockPos blockPos, Direction sideHit, Vec3d hitVec, boolean skipRaytrace);
|
||||
//Returns if we should place blocks now
|
||||
boolean onClick(BlockSet blocks);
|
||||
|
||||
//Fired continuously for visualization purposes
|
||||
List<BlockPos> findCoordinates(PlayerEntity player, BlockPos blockPos, boolean skipRaytrace);
|
||||
|
||||
Direction getSideHit(PlayerEntity player);
|
||||
|
||||
Vec3d getHitVec(PlayerEntity player);
|
||||
void findCoordinates(BlockSet blocks);
|
||||
}
|
||||
|
||||
@@ -1,182 +1,187 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import nl.requios.effortlessbuilding.AllIcons;
|
||||
import nl.requios.effortlessbuilding.ClientEvents;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.network.PerformRedoPacket;
|
||||
import nl.requios.effortlessbuilding.network.PerformUndoPacket;
|
||||
import nl.requios.effortlessbuilding.systems.BuildSettings;
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class ModeOptions {
|
||||
|
||||
public enum ActionEnum {
|
||||
UNDO("effortlessbuilding.action.undo"),
|
||||
REDO("effortlessbuilding.action.redo"),
|
||||
REPLACE("effortlessbuilding.action.replace"),
|
||||
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
|
||||
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
private static ActionEnum fill = ActionEnum.FULL;
|
||||
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
|
||||
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
|
||||
private static ActionEnum circleStart = ActionEnum.CIRCLE_START_CORNER;
|
||||
|
||||
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
|
||||
FAST_SPEED("effortlessbuilding.action.fast_speed"),
|
||||
public static ActionEnum getOptionSetting(OptionEnum option) {
|
||||
switch (option) {
|
||||
case BUILD_SPEED:
|
||||
return getBuildSpeed();
|
||||
case FILL:
|
||||
return getFill();
|
||||
case CUBE_FILL:
|
||||
return getCubeFill();
|
||||
case RAISED_EDGE:
|
||||
return getRaisedEdge();
|
||||
case LINE_THICKNESS:
|
||||
return getLineThickness();
|
||||
case CIRCLE_START:
|
||||
return getCircleStart();
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
FULL("effortlessbuilding.action.full"),
|
||||
HOLLOW("effortlessbuilding.action.hollow"),
|
||||
public static ActionEnum getBuildSpeed() {
|
||||
return buildSpeed;
|
||||
}
|
||||
|
||||
CUBE_FULL("effortlessbuilding.action.full"),
|
||||
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
|
||||
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
|
||||
public static ActionEnum getFill() {
|
||||
return fill;
|
||||
}
|
||||
|
||||
SHORT_EDGE("effortlessbuilding.action.short_edge"),
|
||||
LONG_EDGE("effortlessbuilding.action.long_edge"),
|
||||
public static ActionEnum getCubeFill() {
|
||||
return cubeFill;
|
||||
}
|
||||
|
||||
THICKNESS_1("effortlessbuilding.action.thickness_1"),
|
||||
THICKNESS_3("effortlessbuilding.action.thickness_3"),
|
||||
THICKNESS_5("effortlessbuilding.action.thickness_5"),
|
||||
public static ActionEnum getRaisedEdge() {
|
||||
return raisedEdge;
|
||||
}
|
||||
|
||||
CIRCLE_START_CORNER("effortlessbuilding.action.start_corner"),
|
||||
CIRCLE_START_CENTER("effortlessbuilding.action.start_center");
|
||||
public static ActionEnum getLineThickness() {
|
||||
return lineThickness;
|
||||
}
|
||||
|
||||
public String name;
|
||||
public static ActionEnum getCircleStart() {
|
||||
return circleStart;
|
||||
}
|
||||
|
||||
ActionEnum(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
public static void performAction(Player player, ActionEnum action) {
|
||||
if (action == null) return;
|
||||
|
||||
public enum OptionEnum {
|
||||
BUILD_SPEED("effortlessbuilding.action.build_speed", ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED),
|
||||
FILL("effortlessbuilding.action.filling", ActionEnum.FULL, ActionEnum.HOLLOW),
|
||||
CUBE_FILL("effortlessbuilding.action.filling", ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON),
|
||||
RAISED_EDGE("effortlessbuilding.action.raised_edge", ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE),
|
||||
LINE_THICKNESS("effortlessbuilding.action.thickness", ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5),
|
||||
CIRCLE_START("effortlessbuilding.action.circle_start", ActionEnum.CIRCLE_START_CORNER, ActionEnum.CIRCLE_START_CENTER);
|
||||
switch (action) {
|
||||
case UNDO -> PacketHandler.INSTANCE.sendToServer(new PerformUndoPacket());
|
||||
case REDO -> PacketHandler.INSTANCE.sendToServer(new PerformRedoPacket());
|
||||
case OPEN_MODIFIER_SETTINGS -> ClientEvents.openModifierSettings();
|
||||
case OPEN_PLAYER_SETTINGS -> ClientEvents.openPlayerSettings();
|
||||
case PREVIOUS_BUILD_MODE -> EffortlessBuildingClient.BUILD_MODES.activatePreviousBuildMode();
|
||||
case DISABLE_BUILD_MODE_TOGGLE -> EffortlessBuildingClient.BUILD_MODES.activateDisableBuildModeToggle();
|
||||
|
||||
public String name;
|
||||
public ActionEnum[] actions;
|
||||
case REPLACE_ONLY_AIR -> EffortlessBuildingClient.BUILD_SETTINGS.setReplaceMode(BuildSettings.ReplaceMode.ONLY_AIR);
|
||||
case REPLACE_BLOCKS_AND_AIR -> EffortlessBuildingClient.BUILD_SETTINGS.setReplaceMode(BuildSettings.ReplaceMode.BLOCKS_AND_AIR);
|
||||
case REPLACE_ONLY_BLOCKS -> EffortlessBuildingClient.BUILD_SETTINGS.setReplaceMode(BuildSettings.ReplaceMode.ONLY_BLOCKS);
|
||||
case REPLACE_FILTERED_BY_OFFHAND -> EffortlessBuildingClient.BUILD_SETTINGS.setReplaceMode(BuildSettings.ReplaceMode.FILTERED_BY_OFFHAND);
|
||||
case TOGGLE_PROTECT_TILE_ENTITIES -> EffortlessBuildingClient.BUILD_SETTINGS.toggleProtectTileEntities();
|
||||
|
||||
OptionEnum(String name, ActionEnum... actions){
|
||||
this.name = name;
|
||||
this.actions = actions;
|
||||
}
|
||||
}
|
||||
case NORMAL_SPEED -> buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
case FAST_SPEED -> buildSpeed = ActionEnum.FAST_SPEED;
|
||||
|
||||
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
private static ActionEnum fill = ActionEnum.FULL;
|
||||
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
|
||||
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
|
||||
private static ActionEnum circleStart = ActionEnum.CIRCLE_START_CORNER;
|
||||
case FULL -> fill = ActionEnum.FULL;
|
||||
case HOLLOW -> fill = ActionEnum.HOLLOW;
|
||||
|
||||
public static ActionEnum getOptionSetting(OptionEnum option) {
|
||||
switch (option) {
|
||||
case BUILD_SPEED:
|
||||
return getBuildSpeed();
|
||||
case FILL:
|
||||
return getFill();
|
||||
case CUBE_FILL:
|
||||
return getCubeFill();
|
||||
case RAISED_EDGE:
|
||||
return getRaisedEdge();
|
||||
case LINE_THICKNESS:
|
||||
return getLineThickness();
|
||||
case CIRCLE_START:
|
||||
return getCircleStart();
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
case CUBE_FULL -> cubeFill = ActionEnum.CUBE_FULL;
|
||||
case CUBE_HOLLOW -> cubeFill = ActionEnum.CUBE_HOLLOW;
|
||||
case CUBE_SKELETON -> cubeFill = ActionEnum.CUBE_SKELETON;
|
||||
|
||||
public static ActionEnum getBuildSpeed() {
|
||||
return buildSpeed;
|
||||
}
|
||||
case SHORT_EDGE -> raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
case LONG_EDGE -> raisedEdge = ActionEnum.LONG_EDGE;
|
||||
|
||||
public static ActionEnum getFill() {
|
||||
return fill;
|
||||
}
|
||||
case THICKNESS_1 -> lineThickness = ActionEnum.THICKNESS_1;
|
||||
case THICKNESS_3 -> lineThickness = ActionEnum.THICKNESS_3;
|
||||
case THICKNESS_5 -> lineThickness = ActionEnum.THICKNESS_5;
|
||||
|
||||
public static ActionEnum getCubeFill() {
|
||||
return cubeFill;
|
||||
}
|
||||
case CIRCLE_START_CENTER -> circleStart = ActionEnum.CIRCLE_START_CENTER;
|
||||
case CIRCLE_START_CORNER -> circleStart = ActionEnum.CIRCLE_START_CORNER;
|
||||
}
|
||||
|
||||
public static ActionEnum getRaisedEdge() {
|
||||
return raisedEdge;
|
||||
}
|
||||
if (player.level.isClientSide &&
|
||||
action != ActionEnum.OPEN_MODIFIER_SETTINGS &&
|
||||
action != ActionEnum.OPEN_PLAYER_SETTINGS &&
|
||||
action != ActionEnum.PREVIOUS_BUILD_MODE &&
|
||||
action != ActionEnum.DISABLE_BUILD_MODE_TOGGLE) {
|
||||
|
||||
public static ActionEnum getLineThickness() {
|
||||
return lineThickness;
|
||||
}
|
||||
EffortlessBuilding.logTranslate(player, "", action.getNameKey(), "", true);
|
||||
}
|
||||
}
|
||||
|
||||
public static ActionEnum getCircleStart() {
|
||||
return circleStart;
|
||||
}
|
||||
public enum ActionEnum {
|
||||
UNDO("undo", AllIcons.I_UNDO),
|
||||
REDO("redo", AllIcons.I_REDO),
|
||||
OPEN_MODIFIER_SETTINGS("open_modifier_settings", AllIcons.I_SETTINGS),
|
||||
OPEN_PLAYER_SETTINGS("open_player_settings", AllIcons.I_SETTINGS),
|
||||
PREVIOUS_BUILD_MODE("previous_build_mode", AllIcons.I_SINGLE),
|
||||
DISABLE_BUILD_MODE_TOGGLE("disable_build_mode_toggle", AllIcons.I_DISABLE),
|
||||
|
||||
//Called on both client and server
|
||||
public static void performAction(PlayerEntity player, ActionEnum action) {
|
||||
if (action == null) return;
|
||||
REPLACE_ONLY_AIR("replace_only_air", AllIcons.I_REPLACE_AIR),
|
||||
REPLACE_BLOCKS_AND_AIR("replace_blocks_and_air", AllIcons.I_REPLACE_BLOCKS_AND_AIR),
|
||||
REPLACE_ONLY_BLOCKS("replace_only_blocks", AllIcons.I_REPLACE_BLOCKS),
|
||||
REPLACE_FILTERED_BY_OFFHAND("replace_filtered_by_offhand", AllIcons.I_REPLACE_OFFHAND_FILTERED),
|
||||
TOGGLE_PROTECT_TILE_ENTITIES("toggle_protect_tile_entities", AllIcons.I_PROTECT_TILE_ENTITIES),
|
||||
|
||||
switch (action) {
|
||||
case UNDO:
|
||||
UndoRedo.undo(player);
|
||||
break;
|
||||
case REDO:
|
||||
UndoRedo.redo(player);
|
||||
break;
|
||||
case REPLACE:
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
|
||||
modifierSettings.doQuickReplace() ? "on" : "off"), true);
|
||||
break;
|
||||
case OPEN_MODIFIER_SETTINGS:
|
||||
if (player.world.isRemote)
|
||||
ClientProxy.openModifierSettings();
|
||||
break;
|
||||
NORMAL_SPEED("normal_speed", AllIcons.I_NORMAL_SPEED),
|
||||
FAST_SPEED("fast_speed", AllIcons.I_FAST_SPEED),
|
||||
|
||||
case NORMAL_SPEED:
|
||||
buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
break;
|
||||
case FAST_SPEED:
|
||||
buildSpeed = ActionEnum.FAST_SPEED;
|
||||
break;
|
||||
case FULL:
|
||||
fill = ActionEnum.FULL;
|
||||
break;
|
||||
case HOLLOW:
|
||||
fill = ActionEnum.HOLLOW;
|
||||
break;
|
||||
case CUBE_FULL:
|
||||
cubeFill = ActionEnum.CUBE_FULL;
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
cubeFill = ActionEnum.CUBE_HOLLOW;
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
cubeFill = ActionEnum.CUBE_SKELETON;
|
||||
break;
|
||||
case SHORT_EDGE:
|
||||
raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
break;
|
||||
case LONG_EDGE:
|
||||
raisedEdge = ActionEnum.LONG_EDGE;
|
||||
break;
|
||||
case THICKNESS_1:
|
||||
lineThickness = ActionEnum.THICKNESS_1;
|
||||
break;
|
||||
case THICKNESS_3:
|
||||
lineThickness = ActionEnum.THICKNESS_3;
|
||||
break;
|
||||
case THICKNESS_5:
|
||||
lineThickness = ActionEnum.THICKNESS_5;
|
||||
break;
|
||||
case CIRCLE_START_CENTER:
|
||||
circleStart = ActionEnum.CIRCLE_START_CENTER;
|
||||
break;
|
||||
case CIRCLE_START_CORNER:
|
||||
circleStart = ActionEnum.CIRCLE_START_CORNER;
|
||||
break;
|
||||
}
|
||||
FULL("full", AllIcons.I_FILLED),
|
||||
HOLLOW("hollow", AllIcons.I_HOLLOW),
|
||||
|
||||
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
EffortlessBuilding.logTranslate(player, "", action.name, "", true);
|
||||
}
|
||||
}
|
||||
CUBE_FULL("full", AllIcons.I_CUBE_FILLED),
|
||||
CUBE_HOLLOW("hollow", AllIcons.I_CUBE_HOLLOW),
|
||||
CUBE_SKELETON("skeleton", AllIcons.I_CUBE_SKELETON),
|
||||
|
||||
SHORT_EDGE("short_edge", AllIcons.I_SHORT_EDGE),
|
||||
LONG_EDGE("long_edge", AllIcons.I_LONG_EDGE),
|
||||
|
||||
THICKNESS_1("thickness_1", AllIcons.I_THICKNESS_1),
|
||||
THICKNESS_3("thickness_3", AllIcons.I_THICKNESS_3),
|
||||
THICKNESS_5("thickness_5", AllIcons.I_THICKNESS_5),
|
||||
|
||||
CIRCLE_START_CORNER("start_corner", AllIcons.I_CIRCLE_START_CORNER),
|
||||
CIRCLE_START_CENTER("start_center", AllIcons.I_CIRCLE_START_CENTER);
|
||||
|
||||
public String name;
|
||||
public AllIcons icon;
|
||||
|
||||
ActionEnum(String name, AllIcons icon) {
|
||||
this.name = name;
|
||||
this.icon = icon;
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
return name;
|
||||
}
|
||||
|
||||
public String getNameKey() {
|
||||
return "effortlessbuilding.action." + name;
|
||||
}
|
||||
|
||||
public String getDescriptionKey() {
|
||||
return "effortlessbuilding.action." + name + ".description";
|
||||
}
|
||||
}
|
||||
|
||||
public enum OptionEnum {
|
||||
BUILD_SPEED("effortlessbuilding.action.build_speed", ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED),
|
||||
FILL("effortlessbuilding.action.filling", ActionEnum.FULL, ActionEnum.HOLLOW),
|
||||
CUBE_FILL("effortlessbuilding.action.filling", ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON),
|
||||
RAISED_EDGE("effortlessbuilding.action.raised_edge", ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE),
|
||||
LINE_THICKNESS("effortlessbuilding.action.thickness", ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5),
|
||||
CIRCLE_START("effortlessbuilding.action.circle_start", ActionEnum.CIRCLE_START_CORNER, ActionEnum.CIRCLE_START_CENTER);
|
||||
|
||||
public String name;
|
||||
public ActionEnum[] actions;
|
||||
|
||||
OptionEnum(String name, ActionEnum... actions) {
|
||||
this.name = name;
|
||||
this.actions = actions;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.ServerPlayerEntity;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModeSettingsManager {
|
||||
|
||||
//Retrieves the buildsettings of a player through the modifierCapability capability
|
||||
//Never returns null
|
||||
@Nonnull
|
||||
public static ModeSettings getModeSettings(PlayerEntity player) {
|
||||
LazyOptional<ModeCapabilityManager.IModeCapability> modeCapability =
|
||||
player.getCapability(ModeCapabilityManager.modeCapability, null);
|
||||
|
||||
if (modeCapability.isPresent()) {
|
||||
ModeCapabilityManager.IModeCapability capability = modeCapability.orElse(null);
|
||||
if (capability.getModeData() == null) {
|
||||
capability.setModeData(new ModeSettings());
|
||||
}
|
||||
return capability.getModeData();
|
||||
}
|
||||
|
||||
//Player does not have modeCapability capability
|
||||
//Return dummy settings
|
||||
return new ModeSettings();
|
||||
// throw new IllegalArgumentException("Player does not have modeCapability capability");
|
||||
}
|
||||
|
||||
public static void setModeSettings(PlayerEntity player, ModeSettings modeSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildmode settings, player is null");
|
||||
return;
|
||||
}
|
||||
LazyOptional<ModeCapabilityManager.IModeCapability> modeCapability =
|
||||
player.getCapability(ModeCapabilityManager.modeCapability, null);
|
||||
|
||||
modeCapability.ifPresent((capability) -> {
|
||||
capability.setModeData(modeSettings);
|
||||
|
||||
BuildModes.initializeMode(player);
|
||||
});
|
||||
|
||||
if (!modeCapability.isPresent()) {
|
||||
EffortlessBuilding.log(player, "Saving buildmode settings failed.");
|
||||
}
|
||||
}
|
||||
|
||||
public static String sanitize(ModeSettings modeSettings, PlayerEntity player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
|
||||
//TODO sanitize
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
public static class ModeSettings {
|
||||
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
|
||||
|
||||
public ModeSettings() {
|
||||
}
|
||||
|
||||
public ModeSettings(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
|
||||
public BuildModes.BuildModeEnum getBuildMode() {
|
||||
return this.buildMode;
|
||||
}
|
||||
|
||||
public void setBuildMode(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleNewPlayer(PlayerEntity player){
|
||||
//Makes sure player has mode settings (if it doesnt it will create it)
|
||||
getModeSettings(player);
|
||||
|
||||
//Only on server
|
||||
if (!player.world.isRemote) {
|
||||
//Send to client
|
||||
ModeSettingsMessage msg = new ModeSettingsMessage(getModeSettings(player));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) player), msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,213 +1,211 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockEntry;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public abstract class ThreeClicksBuildMode extends BaseBuildMode {
|
||||
protected Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
protected BlockEntry firstBlockEntry;
|
||||
protected BlockEntry secondBlockEntry;
|
||||
|
||||
static class HeightCriteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
//Finds height after floor has been chosen in buildmodes with 3 clicks
|
||||
@Override
|
||||
public void initialize() {
|
||||
super.initialize();
|
||||
firstBlockEntry = null;
|
||||
secondBlockEntry = null;
|
||||
}
|
||||
|
||||
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, secondPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
@Override
|
||||
public boolean onClick(BlockSet blocks) {
|
||||
super.onClick(blocks);
|
||||
|
||||
//Make it from a plane into a line, on y axis only
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
|
||||
}
|
||||
if (clicks == 1) {
|
||||
//First click, remember starting position
|
||||
firstBlockEntry = EffortlessBuildingClient.BUILDER_CHAIN.getStartPos();
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, PlayerEntity player, boolean skipRaytrace) {
|
||||
//If clicking in air, reset and try again
|
||||
if (firstBlockEntry == null) clicks = 0;
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
} else if (clicks == 2) {
|
||||
//Second click, find second position
|
||||
|
||||
@Override
|
||||
public void initialize(PlayerEntity player) {
|
||||
super.initialize(player);
|
||||
secondPosTable.put(player.getUniqueID(), BlockPos.ZERO);
|
||||
}
|
||||
if (blocks.size() == 0) {
|
||||
clicks = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(PlayerEntity player, BlockPos blockPos, Direction sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
var player = Minecraft.getInstance().player;
|
||||
var secondPos = findSecondPos(player, firstBlockEntry.blockPos, true);
|
||||
secondBlockEntry = new BlockEntry(secondPos);
|
||||
} else {
|
||||
//Third click, place blocks
|
||||
clicks = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
@Override
|
||||
public void findCoordinates(BlockSet blocks) {
|
||||
if (clicks == 0) return;
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
if (clicks == 1) {
|
||||
var player = Minecraft.getInstance().player;
|
||||
var firstPos = firstBlockEntry.blockPos;
|
||||
var secondPos = findSecondPos(player, firstBlockEntry.blockPos, true);
|
||||
if (secondPos == null) return;
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = findSecondPos(player, firstPos, true);
|
||||
//Limit amount of blocks we can place per row
|
||||
int axisLimit = EffortlessBuildingClient.POWER_LEVEL.getMaxBlocksPerAxis(player);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal wall with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
blocks.clear();
|
||||
for (BlockPos pos : getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2)) {
|
||||
if (blocks.containsKey(pos)) continue;
|
||||
blocks.add(new BlockEntry(pos));
|
||||
}
|
||||
blocks.firstPos = firstPos;
|
||||
blocks.lastPos = secondPos;
|
||||
} else {
|
||||
var player = Minecraft.getInstance().player;
|
||||
BlockPos firstPos = firstBlockEntry.blockPos;
|
||||
BlockPos secondPos = secondBlockEntry.blockPos;
|
||||
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, true);
|
||||
if (thirdPos == null) return;
|
||||
|
||||
return list;
|
||||
}
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = EffortlessBuildingClient.POWER_LEVEL.getMaxBlocksPerAxis(player);
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(PlayerEntity player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX(), x3 = thirdPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY(), y3 = thirdPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ(), z3 = thirdPos.getZ();
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
BlockPos secondPos = findSecondPos(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
if (x3 - x1 >= axisLimit) x3 = x1 + axisLimit - 1;
|
||||
if (x1 - x3 >= axisLimit) x3 = x1 - axisLimit + 1;
|
||||
if (y3 - y1 >= axisLimit) y3 = y1 + axisLimit - 1;
|
||||
if (y1 - y3 >= axisLimit) y3 = y1 - axisLimit + 1;
|
||||
if (z3 - z1 >= axisLimit) z3 = z1 + axisLimit - 1;
|
||||
if (z1 - z3 >= axisLimit) z3 = z1 - axisLimit + 1;
|
||||
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
blocks.clear();
|
||||
for (BlockPos pos : getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3)) {
|
||||
if (blocks.containsKey(pos)) continue;
|
||||
blocks.add(new BlockEntry(pos));
|
||||
}
|
||||
blocks.firstPos = firstPos;
|
||||
blocks.lastPos = thirdPos;
|
||||
}
|
||||
}
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
public static BlockPos findHeight(Player player, BlockPos secondPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
List<HeightCriteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//Add diagonal line from first to second
|
||||
list.addAll(getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2));
|
||||
//X
|
||||
Vec3 xBound = BuildModes.findXBound(secondPos.getX(), start, look);
|
||||
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
//Z
|
||||
Vec3 zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
|
||||
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
|
||||
|
||||
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
//Remove invalid criteria
|
||||
int reach = EffortlessBuildingClient.POWER_LEVEL.getBuildModeReach(player);
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX(), x3 = thirdPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY(), y3 = thirdPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ(), z3 = thirdPos.getZ();
|
||||
//If only 1 is valid, choose that one
|
||||
HeightCriteria selected = criteriaList.get(0);
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
HeightCriteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
if (x3 - x1 >= axisLimit) x3 = x1 + axisLimit - 1;
|
||||
if (x1 - x3 >= axisLimit) x3 = x1 - axisLimit + 1;
|
||||
if (y3 - y1 >= axisLimit) y3 = y1 + axisLimit - 1;
|
||||
if (y1 - y3 >= axisLimit) y3 = y1 - axisLimit + 1;
|
||||
if (z3 - z1 >= axisLimit) z3 = z1 + axisLimit - 1;
|
||||
if (z1 - z3 >= axisLimit) z3 = z1 - axisLimit + 1;
|
||||
// protected abstract BlockEntry findSecondPos(List<BlockEntry> blocks);
|
||||
|
||||
//Add diagonal line from first to third
|
||||
list.addAll(getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3));
|
||||
}
|
||||
//Finds the place of the second block pos
|
||||
// @Deprecated
|
||||
protected abstract BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace);
|
||||
|
||||
return list;
|
||||
}
|
||||
//Finds the place of the third block pos
|
||||
protected abstract BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace);
|
||||
|
||||
//Finds the place of the second block pos
|
||||
protected abstract BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace);
|
||||
//After first and second pos are known, we want to visualize the blocks in a way (like floor for cube)
|
||||
protected abstract List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2);
|
||||
|
||||
//Finds the place of the third block pos
|
||||
protected abstract BlockPos findThirdPos(PlayerEntity player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace);
|
||||
//After first, second and third pos are known, we want all the blocks
|
||||
protected abstract List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3);
|
||||
|
||||
//After first and second pos are known, we want to visualize the blocks in a way (like floor for cube)
|
||||
protected abstract List<BlockPos> getIntermediateBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2);
|
||||
static class HeightCriteria {
|
||||
Vec3 planeBound;
|
||||
Vec3 lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
//After first, second and third pos are known, we want all the blocks
|
||||
protected abstract List<BlockPos> getFinalBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3);
|
||||
HeightCriteria(Vec3 planeBound, BlockPos secondPos, Vec3 start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, secondPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSqr();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
}
|
||||
|
||||
//Finds height after floor has been chosen in buildmodes with 3 clicks
|
||||
public static BlockPos findHeight(PlayerEntity player, BlockPos secondPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
//Make it from a plane into a line, on y axis only
|
||||
private Vec3 toLongestLine(Vec3 boundVec, BlockPos secondPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
return new Vec3(secondPos.getX(), bound.getY(), secondPos.getZ());
|
||||
}
|
||||
|
||||
List<HeightCriteria> criteriaList = new ArrayList<>(3);
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
|
||||
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
|
||||
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
HeightCriteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
HeightCriteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,86 +1,80 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockEntry;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
import nl.requios.effortlessbuilding.systems.PowerLevel;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Dictionary;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
|
||||
public abstract class TwoClicksBuildMode extends BaseBuildMode {
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(PlayerEntity player, BlockPos blockPos, Direction sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
protected BlockEntry firstBlockEntry;
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
@Override
|
||||
public void initialize() {
|
||||
super.initialize();
|
||||
firstBlockEntry = null;
|
||||
}
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
@Override
|
||||
public boolean onClick(BlockSet blocks) {
|
||||
super.onClick(blocks);
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place blocks
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
if (clicks == 1) {
|
||||
//First click, remember starting position
|
||||
firstBlockEntry = EffortlessBuildingClient.BUILDER_CHAIN.getStartPos();
|
||||
|
||||
return list;
|
||||
}
|
||||
//If clicking in air, reset and try again
|
||||
if (firstBlockEntry == null) clicks = 0;
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(PlayerEntity player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
} else {
|
||||
//Second click, place blocks
|
||||
clicks = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findSecondPos(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
@Override
|
||||
public void findCoordinates(BlockSet blocks) {
|
||||
if (clicks == 0) return;
|
||||
|
||||
//Limit amount of blocks we can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
var player = Minecraft.getInstance().player;
|
||||
var firstPos = firstBlockEntry.blockPos;
|
||||
var secondPos = findSecondPos(player, firstBlockEntry.blockPos, true);
|
||||
if (secondPos == null) return;
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
//Limit amount of blocks we can place per row
|
||||
int axisLimit = EffortlessBuildingClient.POWER_LEVEL.getMaxBlocksPerAxis(player);
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
list.addAll(getAllBlocks(player, x1, y1, z1, x2, y2, z2));
|
||||
}
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
return list;
|
||||
}
|
||||
blocks.clear();
|
||||
for (BlockPos pos : getAllBlocks(player, x1, y1, z1, x2, y2, z2)) {
|
||||
if (blocks.containsKey(pos)) continue;
|
||||
blocks.add(new BlockEntry(pos));
|
||||
}
|
||||
blocks.firstPos = firstPos;
|
||||
blocks.lastPos = secondPos;
|
||||
}
|
||||
|
||||
//Finds the place of the second block pos based on criteria (floor must be on same height as first click, wall on same plane etc)
|
||||
protected abstract BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace);
|
||||
//Finds the place of the second block pos based on criteria (floor must be on same height as first click, wall on same plane etc)
|
||||
protected abstract BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace);
|
||||
|
||||
//After first and second pos are known, we want all the blocks
|
||||
protected abstract List<BlockPos> getAllBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2);
|
||||
//After first and second pos are known, we want all the blocks
|
||||
protected abstract List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2);
|
||||
}
|
||||
|
||||
@@ -1,88 +1,89 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Circle extends TwoClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
public static List<BlockPos> getCircleBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
float centerX = x1;
|
||||
float centerZ = z1;
|
||||
|
||||
public static List<BlockPos> getCircleBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
//Adjust for CIRCLE_START
|
||||
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
|
||||
centerX = x1 + (x2 - x1) / 2f;
|
||||
centerZ = z1 + (z2 - z1) / 2f;
|
||||
} else {
|
||||
x1 = (int) (centerX - (x2 - centerX));
|
||||
z1 = (int) (centerZ - (z2 - centerZ));
|
||||
}
|
||||
|
||||
float centerX = x1;
|
||||
float centerZ = z1;
|
||||
float radiusX = Mth.abs(x2 - centerX);
|
||||
float radiusZ = Mth.abs(z2 - centerZ);
|
||||
|
||||
//Adjust for CIRCLE_START
|
||||
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
|
||||
centerX = x1 + (x2 - x1) / 2f;
|
||||
centerZ = z1 + (z2 - z1) / 2f;
|
||||
} else {
|
||||
x1 = (int) (centerX - (x2 - centerX));
|
||||
z1 = (int) (centerZ - (z2 - centerZ));
|
||||
}
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
|
||||
else
|
||||
addHollowCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
|
||||
|
||||
float radiusX = MathHelper.abs(x2 - centerX);
|
||||
float radiusZ = MathHelper.abs(z2 - centerZ);
|
||||
return list;
|
||||
}
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
|
||||
else
|
||||
addHollowCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
|
||||
public static void addCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
|
||||
|
||||
return list;
|
||||
}
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
public static void addCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
float distance = distance(l, n, centerX, centerZ);
|
||||
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
|
||||
if (distance < radius + 0.4f)
|
||||
list.add(new BlockPos(l, y1, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
public static void addHollowCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
|
||||
|
||||
float distance = distance(l, n, centerX, centerZ);
|
||||
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
|
||||
if (distance < radius + 0.4f)
|
||||
list.add(new BlockPos(l, y1, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
public static void addHollowCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
float distance = distance(l, n, centerX, centerZ);
|
||||
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
|
||||
if (distance < radius + 0.4f && distance > radius - 0.6f)
|
||||
list.add(new BlockPos(l, y1, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
private static float distance(float x1, float z1, float x2, float z2) {
|
||||
return Mth.sqrt((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1));
|
||||
}
|
||||
|
||||
float distance = distance(l, n, centerX, centerZ);
|
||||
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
|
||||
if (distance < radius + 0.4f && distance > radius - 0.6f)
|
||||
list.add(new BlockPos(l, y1, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
public static float calculateEllipseRadius(float centerX, float centerZ, float radiusX, float radiusZ, int x, int z) {
|
||||
//https://math.stackexchange.com/questions/432902/how-to-get-the-radius-of-an-ellipse-at-a-specific-angle-by-knowing-its-semi-majo
|
||||
float theta = (float) Mth.atan2(z - centerZ, x - centerX);
|
||||
float part1 = radiusX * radiusX * Mth.sin(theta) * Mth.sin(theta);
|
||||
float part2 = radiusZ * radiusZ * Mth.cos(theta) * Mth.cos(theta);
|
||||
return radiusX * radiusZ / Mth.sqrt(part1 + part2);
|
||||
}
|
||||
|
||||
private static float distance(float x1, float z1, float x2, float z2) {
|
||||
return MathHelper.sqrt((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1));
|
||||
}
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
public static float calculateEllipseRadius(float centerX, float centerZ, float radiusX, float radiusZ, int x, int z) {
|
||||
//https://math.stackexchange.com/questions/432902/how-to-get-the-radius-of-an-ellipse-at-a-specific-angle-by-knowing-its-semi-majo
|
||||
float theta = (float) MathHelper.atan2(z - centerZ, x - centerX);
|
||||
float part1 = radiusX * radiusX * MathHelper.sin(theta) * MathHelper.sin(theta);
|
||||
float part2 = radiusZ * radiusZ * MathHelper.cos(theta) * MathHelper.cos(theta);
|
||||
return radiusX * radiusZ / MathHelper.sqrt(part1 + part2);
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class Cone extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//TODO
|
||||
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -1,100 +1,101 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Cube extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
public static List<BlockPos> getFloorBlocksUsingCubeFill(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(PlayerEntity player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON)
|
||||
Floor.addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
else
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getFloorBlocksUsingCubeFill(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getCubeBlocks(player, x1, y1, z1, x3, y3, z3);
|
||||
}
|
||||
public static List<BlockPos> getCubeBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
public static List<BlockPos> getFloorBlocksUsingCubeFill(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
switch (ModeOptions.getCubeFill()) {
|
||||
case CUBE_FULL:
|
||||
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
}
|
||||
|
||||
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON)
|
||||
Floor.addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
else
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
return list;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
public static List<BlockPos> getCubeBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
switch (ModeOptions.getCubeFill()) {
|
||||
case CUBE_FULL:
|
||||
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
}
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
|
||||
|
||||
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
|
||||
}
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z2);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z2);
|
||||
|
||||
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z2);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z2);
|
||||
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y2);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y2);
|
||||
}
|
||||
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
|
||||
}
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z2);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z2);
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z2);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z2);
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getFloorBlocksUsingCubeFill(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y2);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y2);
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getCubeBlocks(player, x1, y1, z1, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -9,42 +9,42 @@ import java.util.List;
|
||||
|
||||
public class Cylinder extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
public BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
public static List<BlockPos> getCylinderBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
public BlockPos findThirdPos(PlayerEntity player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
//Get circle blocks (using CIRCLE_START and FILL options built-in)
|
||||
List<BlockPos> circleBlocks = Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getIntermediateBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
int lowest = Math.min(y1, y3);
|
||||
int highest = Math.max(y1, y3);
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getFinalBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getCylinderBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
//Copy circle on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : circleBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
public static List<BlockPos> getCylinderBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
return list;
|
||||
}
|
||||
|
||||
//Get circle blocks (using CIRCLE_START and FILL options built-in)
|
||||
List<BlockPos> circleBlocks = Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
@Override
|
||||
public BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
int lowest = Math.min(y1, y3);
|
||||
int highest = Math.max(y1, y3);
|
||||
@Override
|
||||
public BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
//Copy circle on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : circleBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
@Override
|
||||
public List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getCylinderBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -10,44 +10,44 @@ import java.util.List;
|
||||
|
||||
public class DiagonalLine extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
//Add diagonal line from first to second
|
||||
public static List<BlockPos> getDiagonalLineBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, float sampleMultiplier) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(PlayerEntity player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
Vec3 first = new Vec3(x1, y1, z1).add(0.5, 0.5, 0.5);
|
||||
Vec3 second = new Vec3(x2, y2, z2).add(0.5, 0.5, 0.5);
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
//Add diagonal line from first to second
|
||||
return getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 10);
|
||||
}
|
||||
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
|
||||
for (double t = 0; t <= 1.0; t += 1.0 / iterations) {
|
||||
Vec3 lerp = first.add(second.subtract(first).scale(t));
|
||||
BlockPos candidate = new BlockPos(lerp);
|
||||
//Only add if not equal to the last in the list
|
||||
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
|
||||
list.add(candidate);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//Add diagonal line from first to third
|
||||
return getDiagonalLineBlocks(player, x1, y1, z1, x3, y3, z3, 10);
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
//Add diagonal line from first to second
|
||||
public static List<BlockPos> getDiagonalLineBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, float sampleMultiplier) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
|
||||
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
|
||||
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
|
||||
Vec3d lerp = first.add(second.subtract(first).scale(t));
|
||||
BlockPos candidate = new BlockPos(lerp);
|
||||
//Only add if not equal to the last in the list
|
||||
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
|
||||
list.add(candidate);
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
//Add diagonal line from first to second
|
||||
return getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 10);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//Add diagonal line from first to third
|
||||
return getDiagonalLineBlocks(player, x1, y1, z1, x3, y3, z3, 10);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -9,43 +9,43 @@ import java.util.List;
|
||||
|
||||
public class DiagonalWall extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
//Add diagonal wall from first to second
|
||||
public static List<BlockPos> getDiagonalWallBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(PlayerEntity player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
|
||||
}
|
||||
int lowest = Math.min(y1, y3);
|
||||
int highest = Math.max(y1, y3);
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getDiagonalWallBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
//Copy diagonal line on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
//Add diagonal wall from first to second
|
||||
public static List<BlockPos> getDiagonalWallBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
return list;
|
||||
}
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
int lowest = Math.min(y1, y3);
|
||||
int highest = Math.max(y1, y3);
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
//Copy diagonal line on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getDiagonalWallBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
public class Disabled implements IBuildMode {
|
||||
|
||||
@Override
|
||||
public void initialize() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onClick(BlockSet blocks) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void findCoordinates(BlockSet blocks) {
|
||||
//Do nothing
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class Dome extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//TODO
|
||||
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -1,93 +1,95 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.systems.PowerLevel;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Floor extends TwoClicksBuildMode {
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
public static BlockPos findFloor(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
Criteria(Vec3d planeBound, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, PlayerEntity player, boolean skipRaytrace) {
|
||||
//Y
|
||||
Vec3 yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, start));
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
//Remove invalid criteria
|
||||
int reach = EffortlessBuildingClient.POWER_LEVEL.getBuildModeReach(player);
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
public static BlockPos findFloor(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
//Then only 1 can be valid, return that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, start));
|
||||
public static List<BlockPos> getFloorBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
else
|
||||
addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
return list;
|
||||
}
|
||||
|
||||
//Then only 1 can be valid, return that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
public static List<BlockPos> getFloorBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
else
|
||||
addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
static class Criteria {
|
||||
Vec3 planeBound;
|
||||
double distToPlayerSq;
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
Criteria(Vec3 planeBound, Vec3 start) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
}
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
}
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,147 +1,148 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.systems.PowerLevel;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Line extends TwoClicksBuildMode {
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
public static BlockPos findLine(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, firstPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//Make it from a plane into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
//X
|
||||
Vec3 xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start));
|
||||
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
//Y
|
||||
Vec3 yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, firstPos, start));
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, PlayerEntity player, boolean skipRaytrace) {
|
||||
//Z
|
||||
Vec3 zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start));
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
//Remove invalid criteria
|
||||
int reach = EffortlessBuildingClient.POWER_LEVEL.getBuildModeReach(player);
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
}
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findLine(player, firstPos, skipRaytrace);
|
||||
}
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
public static BlockPos findLine(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
}
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start));
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, firstPos, start));
|
||||
public static List<BlockPos> getLineBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start));
|
||||
if (x1 != x2) {
|
||||
addXLineBlocks(list, x1, x2, y1, z1);
|
||||
} else if (y1 != y2) {
|
||||
addYLineBlocks(list, y1, y2, x1, z1);
|
||||
} else {
|
||||
addZLineBlocks(list, z1, z2, x1, y1);
|
||||
}
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
return list;
|
||||
}
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findLine(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getLineBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getLineBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
static class Criteria {
|
||||
Vec3 planeBound;
|
||||
Vec3 lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
public static List<BlockPos> getLineBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Criteria(Vec3 planeBound, BlockPos firstPos, Vec3 start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, firstPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSqr();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
}
|
||||
|
||||
if (x1 != x2) {
|
||||
addXLineBlocks(list, x1, x2, y1, z1);
|
||||
} else if (y1 != y2) {
|
||||
addYLineBlocks(list, y1, y2, x1, z1);
|
||||
} else {
|
||||
addZLineBlocks(list, z1, z2, x1, y1);
|
||||
}
|
||||
//Make it from a plane into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3 toLongestLine(Vec3 boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
|
||||
return list;
|
||||
}
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
|
||||
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Normal implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(PlayerEntity player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(PlayerEntity player, BlockPos blockPos, Direction sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(PlayerEntity player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getSideHit(PlayerEntity player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(PlayerEntity player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class NormalPlus implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(PlayerEntity player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(PlayerEntity player, BlockPos blockPos, Direction sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(PlayerEntity player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Direction getSideHit(PlayerEntity player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(PlayerEntity player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class Pyramid extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
//TODO
|
||||
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
public class Single implements IBuildMode {
|
||||
|
||||
@Override
|
||||
public void initialize() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onClick(BlockSet blocks) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void findCoordinates(BlockSet blocks) {
|
||||
//Do nothing
|
||||
}
|
||||
}
|
||||
@@ -1,95 +1,96 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.systems.PowerLevel;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class SlopeFloor extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
//Add slope floor from first to second
|
||||
public static List<BlockPos> getSlopeFloorBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
protected BlockPos findThirdPos(PlayerEntity player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
int axisLimit = EffortlessBuildingClient.POWER_LEVEL.getMaxBlocksPerAxis(player);
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
//Determine whether to use x or z axis to slope up
|
||||
boolean onXAxis = true;
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
int xLength = Math.abs(x2 - x1);
|
||||
int zLength = Math.abs(z2 - z1);
|
||||
|
||||
//Add slope floor from first to second
|
||||
public static List<BlockPos> getSlopeFloorBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
|
||||
//Slope along short edge
|
||||
if (zLength > xLength) onXAxis = false;
|
||||
} else {
|
||||
//Slope along long edge
|
||||
if (zLength <= xLength) onXAxis = false;
|
||||
}
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
if (onXAxis) {
|
||||
//Along X goes up
|
||||
|
||||
//Determine whether to use x or z axis to slope up
|
||||
boolean onXAxis = true;
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y3, z1, 1f);
|
||||
|
||||
int xLength = Math.abs(x2 - x1);
|
||||
int zLength = Math.abs(z2 - z1);
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(z1, z2);
|
||||
int highest = Math.max(z1, z2);
|
||||
|
||||
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
|
||||
//Slope along short edge
|
||||
if (zLength > xLength) onXAxis = false;
|
||||
} else {
|
||||
//Slope along long edge
|
||||
if (zLength <= xLength) onXAxis = false;
|
||||
}
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
if (onXAxis) {
|
||||
//Along X goes up
|
||||
//Copy diagonal line on x axis
|
||||
for (int z = lowest; z <= highest; z++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
|
||||
}
|
||||
}
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y3, z1, 1f);
|
||||
} else {
|
||||
//Along Z goes up
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(z1, z2);
|
||||
int highest = Math.max(z1, z2);
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x1, y3, z2, 1f);
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(x1, x2);
|
||||
int highest = Math.max(x1, x2);
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int z = lowest; z <= highest; z++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
|
||||
}
|
||||
}
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
} else {
|
||||
//Along Z goes up
|
||||
//Copy diagonal line on x axis
|
||||
for (int x = lowest; x <= highest; x++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x1, y3, z2, 1f);
|
||||
return list;
|
||||
}
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(x1, x2);
|
||||
int highest = Math.max(x1, x2);
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
@Override
|
||||
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int x = lowest; x <= highest; x++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
@Override
|
||||
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
|
||||
|
||||
@@ -11,100 +11,100 @@ import java.util.List;
|
||||
|
||||
public class Sphere extends ThreeClicksBuildMode {
|
||||
|
||||
@Override
|
||||
public BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
public static List<BlockPos> getSphereBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
@Override
|
||||
public BlockPos findThirdPos(PlayerEntity player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
float centerX = x1;
|
||||
float centerY = y1;
|
||||
float centerZ = z1;
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getIntermediateBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
//Adjust for CIRCLE_START
|
||||
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
|
||||
centerX = x1 + (x2 - x1) / 2f;
|
||||
centerY = y1 + (y3 - y1) / 2f;
|
||||
centerZ = z1 + (z2 - z1) / 2f;
|
||||
} else {
|
||||
x1 = (int) (centerX - (x2 - centerX));
|
||||
y1 = (int) (centerY - (y3 - centerY));
|
||||
z1 = (int) (centerZ - (z2 - centerZ));
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> getFinalBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getSphereBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
float radiusX = Mth.abs(x2 - centerX);
|
||||
float radiusY = Mth.abs(y3 - centerY);
|
||||
float radiusZ = Mth.abs(z2 - centerZ);
|
||||
|
||||
public static List<BlockPos> getSphereBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
|
||||
else
|
||||
addHollowSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
|
||||
|
||||
float centerX = x1;
|
||||
float centerY = y1;
|
||||
float centerZ = z1;
|
||||
return list;
|
||||
}
|
||||
|
||||
//Adjust for CIRCLE_START
|
||||
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
|
||||
centerX = x1 + (x2 - x1) / 2f;
|
||||
centerY = y1 + (y3 - y1) / 2f;
|
||||
centerZ = z1 + (z2 - z1) / 2f;
|
||||
} else {
|
||||
x1 = (int) (centerX - (x2 - centerX));
|
||||
y1 = (int) (centerY - (y3 - centerY));
|
||||
z1 = (int) (centerZ - (z2 - centerZ));
|
||||
}
|
||||
public static void addSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
|
||||
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
float radiusX = MathHelper.abs(x2 - centerX);
|
||||
float radiusY = MathHelper.abs(y3 - centerY);
|
||||
float radiusZ = MathHelper.abs(z2 - centerZ);
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
|
||||
else
|
||||
addHollowSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
|
||||
return list;
|
||||
}
|
||||
float distance = distance(l, m, n, centerX, centerY, centerZ);
|
||||
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
|
||||
if (distance < radius + 0.4f)
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
|
||||
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
public static void addHollowSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
|
||||
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
|
||||
float distance = distance(l, m, n, centerX, centerY, centerZ);
|
||||
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
|
||||
if (distance < radius + 0.4f)
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
float distance = distance(l, m, n, centerX, centerY, centerZ);
|
||||
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
|
||||
if (distance < radius + 0.4f && distance > radius - 0.6f)
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
|
||||
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
private static float distance(float x1, float y1, float z1, float x2, float y2, float z2) {
|
||||
return Mth.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1));
|
||||
}
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
public static float calculateSpheroidRadius(float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ, int x, int y, int z) {
|
||||
//Twice ellipse radius
|
||||
float radiusXZ = Circle.calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, x, z);
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
//TODO project x to plane
|
||||
|
||||
float distance = distance(l, m, n, centerX, centerY, centerZ);
|
||||
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
|
||||
if (distance < radius + 0.4f && distance > radius - 0.6f)
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return Circle.calculateEllipseRadius(centerX, centerY, radiusXZ, radiusY, x, y);
|
||||
}
|
||||
|
||||
private static float distance(float x1, float y1, float z1, float x2, float y2, float z2) {
|
||||
return MathHelper.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1));
|
||||
}
|
||||
@Override
|
||||
public BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
public static float calculateSpheroidRadius(float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ, int x, int y, int z) {
|
||||
//Twice ellipse radius
|
||||
float radiusXZ = Circle.calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, x, z);
|
||||
@Override
|
||||
public BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
|
||||
return findHeight(player, secondPos, skipRaytrace);
|
||||
}
|
||||
|
||||
//TODO project x to plane
|
||||
@Override
|
||||
public List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
return Circle.calculateEllipseRadius(centerX, centerY, radiusXZ, radiusY, x, y);
|
||||
}
|
||||
@Override
|
||||
public List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
|
||||
return getSphereBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
|
||||
}
|
||||
}
|
||||
@@ -1,134 +1,136 @@
|
||||
package nl.requios.effortlessbuilding.buildmode.buildmodes;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
|
||||
import nl.requios.effortlessbuilding.systems.PowerLevel;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Wall extends TwoClicksBuildMode {
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
double angle;
|
||||
public static BlockPos findWall(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3 look = BuildModes.getPlayerLookVec(player);
|
||||
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
|
||||
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
|
||||
}
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, PlayerEntity player, boolean skipRaytrace) {
|
||||
//X
|
||||
Vec3 xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start, look));
|
||||
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
//Z
|
||||
Vec3 zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start, look));
|
||||
|
||||
@Override
|
||||
protected BlockPos findSecondPos(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findWall(player, firstPos, skipRaytrace);
|
||||
}
|
||||
//Remove invalid criteria
|
||||
int reach = EffortlessBuildingClient.POWER_LEVEL.getBuildModeReach(player);
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
public static BlockPos findWall(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start, look));
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest
|
||||
//Limit the angle to not be too extreme
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start, look));
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
public static List<BlockPos> getWallBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
if (x1 == x2) {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
else
|
||||
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
} else {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
else
|
||||
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
}
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest
|
||||
//Limit the angle to not be too extreme
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getWallBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static List<BlockPos> getWallBlocks(PlayerEntity player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
|
||||
if (x1 == x2) {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
else
|
||||
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
} else {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
else
|
||||
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
}
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
|
||||
return list;
|
||||
}
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
Line.addZLineBlocks(list, z1, z2, x, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x, y2);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z2);
|
||||
}
|
||||
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z);
|
||||
}
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
return findWall(player, firstPos, skipRaytrace);
|
||||
}
|
||||
|
||||
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
@Override
|
||||
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
return getWallBlocks(player, x1, y1, z1, x2, y2, z2);
|
||||
}
|
||||
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
static class Criteria {
|
||||
Vec3 planeBound;
|
||||
double distToPlayerSq;
|
||||
double angle;
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
Criteria(Vec3 planeBound, BlockPos firstPos, Vec3 start, Vec3 look) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
|
||||
Vec3 wall = this.planeBound.subtract(Vec3.atLowerCornerOf(firstPos));
|
||||
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
|
||||
}
|
||||
|
||||
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
Line.addZLineBlocks(list, z1, z2, x, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x, y2);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z2);
|
||||
}
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
|
||||
|
||||
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z);
|
||||
}
|
||||
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,104 +1,75 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.NbtUtils;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraft.core.Vec3i;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockEntry;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Array {
|
||||
public class Array extends BaseModifier {
|
||||
|
||||
public static class ArraySettings{
|
||||
public boolean enabled = false;
|
||||
public BlockPos offset = BlockPos.ZERO;
|
||||
public int count = 5;
|
||||
public Vec3i offset = BlockPos.ZERO;
|
||||
public int count = 5;
|
||||
|
||||
public ArraySettings() {
|
||||
}
|
||||
@Override
|
||||
public void findCoordinates(BlockSet blocks, Player player) {
|
||||
if (!enabled || offset.getX() == 0 && offset.getY() == 0 && offset.getZ() == 0) return;
|
||||
|
||||
public ArraySettings(boolean enabled, BlockPos offset, int count) {
|
||||
this.enabled = enabled;
|
||||
this.offset = offset;
|
||||
this.count = count;
|
||||
}
|
||||
var originalBlocks = new BlockSet(blocks);
|
||||
for (BlockEntry blockEntry : originalBlocks) {
|
||||
var pos = blockEntry.blockPos;
|
||||
for (int i = 0; i < count; i++) {
|
||||
pos = pos.offset(offset);
|
||||
if (blocks.containsKey(pos)) continue;
|
||||
|
||||
public int getReach() {
|
||||
//find largest offset
|
||||
int x = Math.abs(offset.getX());
|
||||
int y = Math.abs(offset.getY());
|
||||
int z = Math.abs(offset.getZ());
|
||||
int largestOffset = Math.max(Math.max(x, y), z);
|
||||
var newBlockEntry = new BlockEntry(pos);
|
||||
newBlockEntry.copyRotationSettingsFrom(blockEntry);
|
||||
blocks.add(newBlockEntry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return largestOffset * count;
|
||||
}
|
||||
}
|
||||
@Override
|
||||
public void onPowerLevelChanged(int powerLevel) {
|
||||
|
||||
public static List<BlockPos> findCoordinates(PlayerEntity player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
}
|
||||
|
||||
//find arraysettings for the player
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return coordinates;
|
||||
public int getReach() {
|
||||
//find largest offset
|
||||
int x = Math.abs(offset.getX());
|
||||
int y = Math.abs(offset.getY());
|
||||
int z = Math.abs(offset.getZ());
|
||||
int largestOffset = Math.max(Math.max(x, y), z);
|
||||
|
||||
BlockPos pos = startPos;
|
||||
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
|
||||
return largestOffset * count;
|
||||
}
|
||||
|
||||
for (int i = 0; i < a.count; i++) {
|
||||
pos = pos.add(offset);
|
||||
coordinates.add(pos);
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static List<BlockState> findBlockStates(PlayerEntity player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
|
||||
//find arraysettings for the player that placed the block
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return blockStates;
|
||||
|
||||
BlockPos pos = startPos;
|
||||
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
|
||||
|
||||
//Randomizer bag synergy
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
|
||||
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
|
||||
}
|
||||
|
||||
for (int i = 0; i < a.count; i++) {
|
||||
pos = pos.add(offset);
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
blockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, Direction.UP, new Vec3d(0, 0, 0), Hand.MAIN_HAND);
|
||||
}
|
||||
|
||||
//blockState = blockState.getBlock().getStateForPlacement(player.world, pos, )
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
public static boolean isEnabled(ArraySettings a) {
|
||||
if (a == null || !a.enabled) return false;
|
||||
|
||||
if (a.offset.getX() == 0 && a.offset.getY() == 0 && a.offset.getZ() == 0) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public CompoundTag serializeNBT() {
|
||||
var compound = super.serializeNBT();
|
||||
compound.putIntArray("offset", new int[]{offset.getX(), offset.getY(), offset.getZ()});
|
||||
compound.putInt("count", count);
|
||||
return compound;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(CompoundTag compound) {
|
||||
super.deserializeNBT(compound);
|
||||
int[] offsetArray = compound.getIntArray("offset");
|
||||
offset = new Vec3i(offsetArray[0], offsetArray[1], offsetArray[2]);
|
||||
count = compound.getInt("count");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
public abstract class BaseModifier {
|
||||
public boolean enabled = true;
|
||||
|
||||
public abstract void findCoordinates(BlockSet blocks, Player player);
|
||||
|
||||
public abstract void onPowerLevelChanged(int powerLevel);
|
||||
|
||||
public CompoundTag serializeNBT() {
|
||||
CompoundTag compound = new CompoundTag();
|
||||
compound.putString("type", this.getClass().getSimpleName());
|
||||
compound.putBoolean("enabled", enabled);
|
||||
return compound;
|
||||
}
|
||||
|
||||
public void deserializeNBT(CompoundTag compound) {
|
||||
enabled = compound.getBoolean("enabled");
|
||||
}
|
||||
}
|
||||
@@ -1,50 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class BlockSet {
|
||||
private List<BlockPos> coordinates;
|
||||
private List<BlockState> previousBlockStates;
|
||||
private List<BlockState> newBlockStates;
|
||||
private Vec3d hitVec;
|
||||
private BlockPos firstPos;
|
||||
private BlockPos secondPos;
|
||||
|
||||
public BlockSet(List<BlockPos> coordinates, List<BlockState> previousBlockStates, List<BlockState> newBlockStates, Vec3d hitVec,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
this.coordinates = coordinates;
|
||||
this.previousBlockStates = previousBlockStates;
|
||||
this.newBlockStates = newBlockStates;
|
||||
this.hitVec = hitVec;
|
||||
this.firstPos = firstPos;
|
||||
this.secondPos = secondPos;
|
||||
}
|
||||
|
||||
public List<BlockPos> getCoordinates() {
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public List<BlockState> getPreviousBlockStates() {
|
||||
return previousBlockStates;
|
||||
}
|
||||
|
||||
public List<BlockState> getNewBlockStates() {
|
||||
return newBlockStates;
|
||||
}
|
||||
|
||||
public Vec3d getHitVec() {
|
||||
return hitVec;
|
||||
}
|
||||
|
||||
public BlockPos getFirstPos() {
|
||||
return firstPos;
|
||||
}
|
||||
|
||||
public BlockPos getSecondPos() {
|
||||
return secondPos;
|
||||
}
|
||||
}
|
||||
@@ -1,260 +1,160 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.BlockItemUseContext;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.ItemUseContext;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.NBTHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsPacket;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public class BuildModifiers {
|
||||
private List<BaseModifier> modifierSettingsList = new ArrayList<>();
|
||||
|
||||
//Called from BuildModes
|
||||
public static void onBlockPlaced(PlayerEntity player, List<BlockPos> startCoordinates, Direction sideHit, Vec3d hitVec, boolean placeStartPos) {
|
||||
World world = player.world;
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
public List<BaseModifier> getModifierSettingsList() {
|
||||
return Collections.unmodifiableList(modifierSettingsList);
|
||||
}
|
||||
|
||||
//Format hitvec to 0.x
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
public void addModifierSettings(BaseModifier modifierSettings) {
|
||||
modifierSettingsList.add(modifierSettings);
|
||||
}
|
||||
|
||||
//find coordinates and blockstates
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<BlockState> blockStates = findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
|
||||
public void removeModifierSettings(BaseModifier modifierSettings) {
|
||||
modifierSettingsList.remove(modifierSettings);
|
||||
}
|
||||
|
||||
//check if valid blockstates
|
||||
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
|
||||
public void removeModifierSettings(int index) {
|
||||
modifierSettingsList.remove(index);
|
||||
}
|
||||
|
||||
//remember previous blockstates for undo
|
||||
List<BlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<BlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
public void moveUp(BaseModifier modifierSettings) {
|
||||
int index = modifierSettingsList.indexOf(modifierSettings);
|
||||
if (index == 0) return;
|
||||
|
||||
if (world.isRemote) {
|
||||
Collections.swap(modifierSettingsList, index, index - 1);
|
||||
}
|
||||
|
||||
BlockPreviewRenderer.onBlocksPlaced();
|
||||
public void moveDown(BaseModifier modifierSettings) {
|
||||
int index = modifierSettingsList.indexOf(modifierSettings);
|
||||
if (index == modifierSettingsList.size() - 1) return;
|
||||
|
||||
newBlockStates = blockStates;
|
||||
Collections.swap(modifierSettingsList, index, index + 1);
|
||||
}
|
||||
|
||||
} else {
|
||||
public void setFirst(BaseModifier modifierSettings) {
|
||||
int index = modifierSettingsList.indexOf(modifierSettings);
|
||||
if (index == 0) return;
|
||||
|
||||
//place blocks
|
||||
for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
BlockState blockState = blockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
modifierSettingsList.remove(index);
|
||||
modifierSettingsList.add(0, modifierSettings);
|
||||
}
|
||||
|
||||
if (world.isBlockPresent(blockPos)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
//try to find new stack, otherwise continue
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
if (itemStack.isEmpty()) continue;
|
||||
}
|
||||
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, Direction.UP, hitVec, false, false, false);
|
||||
}
|
||||
}
|
||||
public void setLast(BaseModifier modifierSettings) {
|
||||
int index = modifierSettingsList.indexOf(modifierSettings);
|
||||
if (index == modifierSettingsList.size() - 1) return;
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
modifierSettingsList.remove(index);
|
||||
modifierSettingsList.add(modifierSettings);
|
||||
}
|
||||
|
||||
//Set first previousBlockState to empty if in NORMAL mode, to make undo/redo work
|
||||
//(Block is placed by the time it gets here, and unplaced after this)
|
||||
if (!placeStartPos) previousBlockStates.set(0, Blocks.AIR.getDefaultState());
|
||||
public void clearAllModifierSettings() {
|
||||
modifierSettingsList.clear();
|
||||
}
|
||||
|
||||
//If all new blockstates are air then no use in adding it, no block was actually placed
|
||||
//Can happen when e.g. placing one block in yourself
|
||||
if (Collections.frequency(newBlockStates, Blocks.AIR.getDefaultState()) != newBlockStates.size()) {
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
}
|
||||
}
|
||||
public void findCoordinates(BlockSet blocks, Player player) {
|
||||
for (BaseModifier modifierSettings : modifierSettingsList) {
|
||||
modifierSettings.findCoordinates(blocks, player);
|
||||
}
|
||||
}
|
||||
|
||||
public static void onBlockBroken(PlayerEntity player, List<BlockPos> startCoordinates, boolean breakStartPos) {
|
||||
World world = player.world;
|
||||
public void onPowerLevelChanged(int powerLevel) {
|
||||
for (BaseModifier modifierSettings : modifierSettingsList) {
|
||||
modifierSettings.onPowerLevelChanged(powerLevel);
|
||||
}
|
||||
}
|
||||
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
public CompoundTag serializeNBT() {
|
||||
var compoundTag = new CompoundTag();
|
||||
compoundTag.put("modifierSettingsList", NBTHelper.writeCompoundList(modifierSettingsList, BaseModifier::serializeNBT));
|
||||
return compoundTag;
|
||||
}
|
||||
|
||||
if (coordinates.isEmpty()) return;
|
||||
public void deserializeNBT(CompoundTag compoundTag) {
|
||||
var listTag = compoundTag.getList("modifierSettingsList", Tag.TAG_COMPOUND);
|
||||
modifierSettingsList = NBTHelper.readCompoundList(listTag, tag -> {
|
||||
var modifier = createModifier(tag.getString("type"));
|
||||
modifier.deserializeNBT(tag);
|
||||
return modifier;
|
||||
});
|
||||
}
|
||||
|
||||
//remember previous blockstates for undo
|
||||
List<BlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<BlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
public void save() {
|
||||
PacketHandler.INSTANCE.sendToServer(new ModifierSettingsPacket(serializeNBT()));
|
||||
|
||||
if (world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken();
|
||||
//Save locally as well?
|
||||
// var listTag = NBTHelper.writeCompoundList(modifierSettingsList, BaseModifier::serializeNBT);
|
||||
// player.getPersistentData().put(DATA_KEY, listTag);
|
||||
}
|
||||
|
||||
//list of air blockstates
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
newBlockStates.add(Blocks.AIR.getDefaultState());
|
||||
}
|
||||
private BaseModifier createModifier(String type) {
|
||||
switch (type) {
|
||||
case "Mirror": return new Mirror();
|
||||
case "Array": return new Array();
|
||||
case "RadialMirror": return new RadialMirror();
|
||||
default: throw new IllegalArgumentException("Unknown modifier type: " + type);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
//If the player is going to instabreak grass or a plant, only break other instabreaking things
|
||||
boolean onlyInstaBreaking = !player.isCreative() &&
|
||||
world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
|
||||
|
||||
//break all those blocks
|
||||
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (world.isBlockPresent(coordinate) && !world.isAirBlock(coordinate)) {
|
||||
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
|
||||
SurvivalHelper.breakBlock(world, player, coordinate, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
//Set first newBlockState to empty if in NORMAL mode, to make undo/redo work
|
||||
//(Block isn't broken yet by the time it gets here, and broken after this)
|
||||
if (!breakStartPos) newBlockStates.set(0, Blocks.AIR.getDefaultState());
|
||||
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(PlayerEntity player, List<BlockPos> posList) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
//Add current blocks being placed too
|
||||
coordinates.addAll(posList);
|
||||
|
||||
//Find mirror/array/radial mirror coordinates for each blockpos
|
||||
for (BlockPos blockPos : posList) {
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
coordinates.addAll(arrayCoordinates);
|
||||
coordinates.addAll(Mirror.findCoordinates(player, blockPos));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, blockPos));
|
||||
//get mirror for each array coordinate
|
||||
for (BlockPos coordinate : arrayCoordinates) {
|
||||
coordinates.addAll(Mirror.findCoordinates(player, coordinate));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(PlayerEntity player, BlockPos blockPos) {
|
||||
return findCoordinates(player, new ArrayList<>(Arrays.asList(blockPos)));
|
||||
}
|
||||
|
||||
public static List<BlockState> findBlockStates(PlayerEntity player, List<BlockPos> posList, Vec3d hitVec, Direction facing, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
itemStacks.clear();
|
||||
|
||||
//Get itemstack
|
||||
ItemStack itemStack = player.getHeldItem(Hand.MAIN_HAND);
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
itemStack = player.getHeldItem(Hand.OFF_HAND);
|
||||
}
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
//Get ItemBlock stack
|
||||
ItemStack itemBlock = ItemStack.EMPTY;
|
||||
if (itemStack.getItem() instanceof BlockItem) itemBlock = itemStack;
|
||||
else itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
ItemRandomizerBag.resetRandomness();
|
||||
|
||||
//Add blocks in posList first
|
||||
for (BlockPos blockPos : posList) {
|
||||
if (!(itemStack.getItem() instanceof BlockItem)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, Hand.MAIN_HAND);
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemBlock);
|
||||
}
|
||||
|
||||
for (BlockPos blockPos : posList) {
|
||||
BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, Hand.MAIN_HAND);
|
||||
|
||||
List<BlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks);
|
||||
blockStates.addAll(arrayBlockStates);
|
||||
blockStates.addAll(Mirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
//add mirror for each array coordinate
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
for (int i = 0; i < arrayCoordinates.size(); i++) {
|
||||
BlockPos coordinate = arrayCoordinates.get(i);
|
||||
BlockState blockState1 = arrayBlockStates.get(i);
|
||||
blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
}
|
||||
|
||||
//Adjust blockstates for torches and ladders etc to place on a valid side
|
||||
//TODO optimize findCoordinates (done twice now)
|
||||
//TODO fix mirror
|
||||
// List<BlockPos> coordinates = findCoordinates(player, startPos);
|
||||
// for (int i = 0; i < blockStates.size(); i++) {
|
||||
// blockStates.set(i, blockStates.get(i).getBlock().getStateForPlacement(player.world, coordinates.get(i), facing,
|
||||
// (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, itemStacks.get(i).getMetadata(), player, EnumHand.MAIN_HAND));
|
||||
// }
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
public static boolean isEnabled(ModifierSettingsManager.ModifierSettings modifierSettings, BlockPos startPos) {
|
||||
return Mirror.isEnabled(modifierSettings.getMirrorSettings(), startPos) ||
|
||||
Array.isEnabled(modifierSettings.getArraySettings()) ||
|
||||
RadialMirror.isEnabled(modifierSettings.getRadialMirrorSettings(), startPos) ||
|
||||
modifierSettings.doQuickReplace();
|
||||
}
|
||||
|
||||
public static BlockState getBlockStateFromItem(ItemStack itemStack, PlayerEntity player, BlockPos blockPos, Direction facing, Vec3d hitVec, Hand hand) {
|
||||
return Block.getBlockFromItem(itemStack.getItem()).getStateForPlacement(new BlockItemUseContext(new ItemUseContext(player, hand, new BlockRayTraceResult(hitVec, facing, blockPos, false))));
|
||||
}
|
||||
|
||||
//Returns true if equal (or both null)
|
||||
public static boolean compareCoordinates(List<BlockPos> coordinates1, List<BlockPos> coordinates2) {
|
||||
if (coordinates1 == null && coordinates2 == null) return true;
|
||||
if (coordinates1 == null || coordinates2 == null) return false;
|
||||
|
||||
//Check count, not actual values
|
||||
if (coordinates1.size() == coordinates2.size()){
|
||||
if (coordinates1.size() == 1){
|
||||
return coordinates1.get(0).equals(coordinates2.get(0));
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
// return coordinates1.equals(coordinates2);
|
||||
}
|
||||
// public static String sanitize(ModifierSettingsManager.ModifierSettings modifierSettings, Player player) {
|
||||
// int maxReach = ReachHelper.getMaxReach(player);
|
||||
// String error = "";
|
||||
//
|
||||
// //Mirror settings
|
||||
// Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
// if (m.radius < 1) {
|
||||
// m.radius = 1;
|
||||
// error += "Mirror size has to be at least 1. This has been corrected. ";
|
||||
// }
|
||||
// if (m.getReach() > maxReach) {
|
||||
// m.radius = maxReach / 2;
|
||||
// error += "Mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to " + (maxReach / 2) + ". ";
|
||||
// }
|
||||
//
|
||||
// //Array settings
|
||||
// Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
// if (a.count < 0) {
|
||||
// a.count = 0;
|
||||
// error += "Array count may not be negative. It has been reset to 0.";
|
||||
// }
|
||||
//
|
||||
// if (a.getReach() > maxReach) {
|
||||
// a.count = 0;
|
||||
// error += "Array exceeds your maximum reach of " + maxReach + ". Array count has been reset to 0. ";
|
||||
// }
|
||||
//
|
||||
// //Radial mirror settings
|
||||
// RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
// if (r.slices < 2) {
|
||||
// r.slices = 2;
|
||||
// error += "Radial mirror needs to have at least 2 slices. Slices has been set to 2.";
|
||||
// }
|
||||
//
|
||||
// if (r.radius < 1) {
|
||||
// r.radius = 1;
|
||||
// error += "Radial mirror radius has to be at least 1. This has been corrected. ";
|
||||
// }
|
||||
// if (r.getReach() > maxReach) {
|
||||
// r.radius = maxReach / 2;
|
||||
// error += "Radial mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to " + (maxReach / 2) + ". ";
|
||||
// }
|
||||
//
|
||||
// return error;
|
||||
// }
|
||||
}
|
||||
|
||||
@@ -1,228 +1,153 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.block.StairsBlock;
|
||||
import net.minecraft.block.DirectionalBlock;
|
||||
import net.minecraft.block.SlabBlock;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.properties.Half;
|
||||
import net.minecraft.state.properties.SlabType;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.nbt.NbtUtils;
|
||||
import net.minecraft.nbt.Tag;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockEntry;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
public class Mirror {
|
||||
public class Mirror extends BaseModifier {
|
||||
public Vec3 position = new Vec3(0.5, 64.5, 0.5);
|
||||
public boolean mirrorX = true;
|
||||
public boolean mirrorY = false;
|
||||
public boolean mirrorZ = false;
|
||||
public int radius = 10;
|
||||
public boolean drawLines = true;
|
||||
public boolean drawPlanes = true;
|
||||
|
||||
public Mirror() {
|
||||
super();
|
||||
var player = Minecraft.getInstance().player;
|
||||
if (player != null)
|
||||
position = Vec3.atLowerCornerOf(Minecraft.getInstance().player.blockPosition());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void findCoordinates(BlockSet blocks, Player player) {
|
||||
if (!(enabled && (mirrorX || mirrorY || mirrorZ))) return;
|
||||
|
||||
public static class MirrorSettings {
|
||||
public boolean enabled = false;
|
||||
public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
|
||||
public boolean mirrorX = true, mirrorY = false, mirrorZ = false;
|
||||
public int radius = 10;
|
||||
public boolean drawLines = true, drawPlanes = true;
|
||||
var originalBlocks = new BlockSet(blocks);
|
||||
for (BlockEntry blockEntry : originalBlocks) {
|
||||
if (!isWithinRange(blockEntry.blockPos)) continue;
|
||||
|
||||
public MirrorSettings() {
|
||||
}
|
||||
if (mirrorX) performMirrorX(blocks, blockEntry);
|
||||
if (mirrorY) performMirrorY(blocks, blockEntry);
|
||||
if (mirrorZ) performMirrorZ(blocks, blockEntry);
|
||||
}
|
||||
}
|
||||
|
||||
public MirrorSettings(boolean mirrorEnabled, Vec3d position, boolean mirrorX, boolean mirrorY, boolean mirrorZ, int radius, boolean drawLines, boolean drawPlanes) {
|
||||
this.enabled = mirrorEnabled;
|
||||
this.position = position;
|
||||
this.mirrorX = mirrorX;
|
||||
this.mirrorY = mirrorY;
|
||||
this.mirrorZ = mirrorZ;
|
||||
this.radius = radius;
|
||||
this.drawLines = drawLines;
|
||||
this.drawPlanes = drawPlanes;
|
||||
}
|
||||
@Override
|
||||
public void onPowerLevelChanged(int powerLevel) {
|
||||
radius = EffortlessBuildingClient.POWER_LEVEL.getMaxMirrorRadius(Minecraft.getInstance().player);
|
||||
}
|
||||
|
||||
public int getReach() {
|
||||
return radius * 2; //Change ModifierSettings#setReachUpgrade too
|
||||
}
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(PlayerEntity player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
private void performMirrorX(BlockSet blocks, BlockEntry blockEntry) {
|
||||
//find mirror position
|
||||
double x = position.x + (position.x - blockEntry.blockPos.getX() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(x, blockEntry.blockPos.getY(), blockEntry.blockPos.getZ());
|
||||
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return coordinates;
|
||||
if (blocks.containsKey(newBlockPos)) return;
|
||||
|
||||
if (m.mirrorX) coordinateMirrorX(m, startPos, coordinates);
|
||||
if (m.mirrorY) coordinateMirrorY(m, startPos, coordinates);
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, startPos, coordinates);
|
||||
var newBlockEntry = new BlockEntry(newBlockPos);
|
||||
newBlockEntry.copyRotationSettingsFrom(blockEntry);
|
||||
newBlockEntry.mirrorX = !newBlockEntry.mirrorX;
|
||||
blocks.add(newBlockEntry);
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
if (mirrorY) performMirrorY(blocks, newBlockEntry);
|
||||
if (mirrorZ) performMirrorZ(blocks, newBlockEntry);
|
||||
}
|
||||
|
||||
private static void coordinateMirrorX(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ());
|
||||
coordinates.add(newBlockPos);
|
||||
private void performMirrorY(BlockSet blocks, BlockEntry blockEntry) {
|
||||
//find mirror position
|
||||
double y = position.y + (position.y - blockEntry.blockPos.getY() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(blockEntry.blockPos.getX(), y, blockEntry.blockPos.getZ());
|
||||
|
||||
if (m.mirrorY) coordinateMirrorY(m, newBlockPos, coordinates);
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, newBlockPos, coordinates);
|
||||
}
|
||||
if (blocks.containsKey(newBlockPos)) return;
|
||||
|
||||
private static void coordinateMirrorY(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ());
|
||||
coordinates.add(newBlockPos);
|
||||
var newBlockEntry = new BlockEntry(newBlockPos);
|
||||
newBlockEntry.copyRotationSettingsFrom(blockEntry);
|
||||
newBlockEntry.mirrorY = !newBlockEntry.mirrorY;
|
||||
blocks.add(newBlockEntry);
|
||||
|
||||
if (m.mirrorZ) coordinateMirrorZ(m, newBlockPos, coordinates);
|
||||
}
|
||||
if (mirrorZ) performMirrorZ(blocks, newBlockEntry);
|
||||
}
|
||||
|
||||
private static void coordinateMirrorZ(MirrorSettings m, BlockPos oldBlockPos, List<BlockPos> coordinates) {
|
||||
//find mirror position
|
||||
double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z);
|
||||
coordinates.add(newBlockPos);
|
||||
}
|
||||
private void performMirrorZ(BlockSet blocks, BlockEntry blockEntry) {
|
||||
//find mirror position
|
||||
double z = position.z + (position.z - blockEntry.blockPos.getZ() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(blockEntry.blockPos.getX(), blockEntry.blockPos.getY(), z);
|
||||
|
||||
public static List<BlockState> findBlockStates(PlayerEntity player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
if (blocks.containsKey(newBlockPos)) return;
|
||||
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return blockStates;
|
||||
var newBlockEntry = new BlockEntry(newBlockPos);
|
||||
newBlockEntry.copyRotationSettingsFrom(blockEntry);
|
||||
newBlockEntry.mirrorZ = !newBlockEntry.mirrorZ;
|
||||
blocks.add(newBlockEntry);
|
||||
}
|
||||
|
||||
//Randomizer bag synergy
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
|
||||
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
|
||||
}
|
||||
public boolean isWithinRange(BlockPos blockPos) {
|
||||
return !(blockPos.getX() + 0.5 < position.x - radius) && !(blockPos.getX() + 0.5 > position.x + radius) &&
|
||||
!(blockPos.getY() + 0.5 < position.y - radius) && !(blockPos.getY() + 0.5 > position.y + radius) &&
|
||||
!(blockPos.getZ() + 0.5 < position.z - radius) && !(blockPos.getZ() + 0.5 > position.z + radius);
|
||||
}
|
||||
|
||||
public int getReach() {
|
||||
return radius * 2; //Change ModifierSettings#setReachUpgrade too
|
||||
}
|
||||
|
||||
public void toggleMirrorAxis(int index) {
|
||||
switch (index) {
|
||||
case 0 -> mirrorX = !mirrorX;
|
||||
case 1 -> mirrorY = !mirrorY;
|
||||
case 2 -> mirrorZ = !mirrorZ;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean getMirrorAxis(int index) {
|
||||
switch (index) {
|
||||
case 0 -> {
|
||||
return mirrorX;
|
||||
}
|
||||
case 1 -> {
|
||||
return mirrorY;
|
||||
}
|
||||
case 2 -> {
|
||||
return mirrorZ;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m.mirrorX) blockStateMirrorX(player, m, startPos, blockState, bagInventory, itemStack, Hand.MAIN_HAND, blockStates, itemStacks);
|
||||
if (m.mirrorY) blockStateMirrorY(player, m, startPos, blockState, bagInventory, itemStack, Hand.MAIN_HAND, blockStates, itemStacks);
|
||||
if (m.mirrorZ) blockStateMirrorZ(player, m, startPos, blockState, bagInventory, itemStack, Hand.MAIN_HAND, blockStates, itemStacks);
|
||||
@Override
|
||||
public CompoundTag serializeNBT() {
|
||||
var compound = super.serializeNBT();
|
||||
compound.putDouble("positionX", position.x);
|
||||
compound.putDouble("positionY", position.y);
|
||||
compound.putDouble("positionZ", position.z);
|
||||
compound.putBoolean("mirrorX", mirrorX);
|
||||
compound.putBoolean("mirrorY", mirrorY);
|
||||
compound.putBoolean("mirrorZ", mirrorZ);
|
||||
compound.putInt("radius", radius);
|
||||
compound.putBoolean("drawLines", drawLines);
|
||||
compound.putBoolean("drawPlanes", drawPlanes);
|
||||
return compound;
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
private static void blockStateMirrorX(PlayerEntity player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, Hand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ());
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3d(0, 0, 0), hand);
|
||||
}
|
||||
|
||||
//Find blockstate
|
||||
BlockState newBlockState = oldBlockState == null ? null : oldBlockState.mirror(net.minecraft.util.Mirror.FRONT_BACK);
|
||||
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
|
||||
if (m.mirrorY) blockStateMirrorY(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
if (m.mirrorZ) blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
}
|
||||
|
||||
private static void blockStateMirrorY(PlayerEntity player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, Hand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ());
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3d(0, 0, 0), hand);
|
||||
}
|
||||
|
||||
//Find blockstate
|
||||
BlockState newBlockState = oldBlockState == null ? null : getVerticalMirror(oldBlockState);
|
||||
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
|
||||
if (m.mirrorZ) blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
|
||||
}
|
||||
|
||||
private static void blockStateMirrorZ(PlayerEntity player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState,
|
||||
IItemHandler bagInventory, ItemStack itemStack, Hand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) {
|
||||
//find mirror position
|
||||
double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5);
|
||||
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z);
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3d(0, 0, 0), hand);
|
||||
}
|
||||
|
||||
//Find blockstate
|
||||
BlockState newBlockState = oldBlockState == null ? null : oldBlockState.mirror(net.minecraft.util.Mirror.LEFT_RIGHT);
|
||||
|
||||
//Store blockstate and itemstack
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
|
||||
public static boolean isEnabled(MirrorSettings m, BlockPos startPos) {
|
||||
if (m == null || !m.enabled || (!m.mirrorX && !m.mirrorY && !m.mirrorZ)) return false;
|
||||
|
||||
//within mirror distance
|
||||
if (startPos.getX() + 0.5 < m.position.x - m.radius || startPos.getX() + 0.5 > m.position.x + m.radius ||
|
||||
startPos.getY() + 0.5 < m.position.y - m.radius || startPos.getY() + 0.5 > m.position.y + m.radius ||
|
||||
startPos.getZ() + 0.5 < m.position.z - m.radius || startPos.getZ() + 0.5 > m.position.z + m.radius)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static BlockState getVerticalMirror(BlockState blockState) {
|
||||
//Stairs
|
||||
if (blockState.getBlock() instanceof StairsBlock) {
|
||||
if (blockState.get(StairsBlock.HALF) == Half.BOTTOM) {
|
||||
return blockState.with(StairsBlock.HALF, Half.TOP);
|
||||
} else {
|
||||
return blockState.with(StairsBlock.HALF, Half.BOTTOM);
|
||||
}
|
||||
}
|
||||
|
||||
//Slabs
|
||||
if (blockState.getBlock() instanceof SlabBlock) {
|
||||
if (blockState.get(SlabBlock.TYPE) == SlabType.DOUBLE) {
|
||||
return blockState;
|
||||
} else if (blockState.get(SlabBlock.TYPE) == SlabType.BOTTOM) {
|
||||
return blockState.with(SlabBlock.TYPE, SlabType.TOP);
|
||||
} else {
|
||||
return blockState.with(SlabBlock.TYPE, SlabType.BOTTOM);
|
||||
}
|
||||
}
|
||||
|
||||
//Buttons, endrod, observer, piston
|
||||
if (blockState.getBlock() instanceof DirectionalBlock) {
|
||||
if (blockState.get(DirectionalBlock.FACING) == Direction.DOWN) {
|
||||
return blockState.with(DirectionalBlock.FACING, Direction.UP);
|
||||
} else if (blockState.get(DirectionalBlock.FACING) == Direction.UP) {
|
||||
return blockState.with(DirectionalBlock.FACING, Direction.DOWN);
|
||||
}
|
||||
}
|
||||
|
||||
//Dispenser, dropper
|
||||
if (blockState.getBlock() instanceof DispenserBlock) {
|
||||
if (blockState.get(DispenserBlock.FACING) == Direction.DOWN) {
|
||||
return blockState.with(DispenserBlock.FACING, Direction.UP);
|
||||
} else if (blockState.get(DispenserBlock.FACING) == Direction.UP) {
|
||||
return blockState.with(DispenserBlock.FACING, Direction.DOWN);
|
||||
}
|
||||
}
|
||||
|
||||
return blockState;
|
||||
}
|
||||
@Override
|
||||
public void deserializeNBT(CompoundTag compound) {
|
||||
super.deserializeNBT(compound);
|
||||
position = new Vec3(compound.getDouble("positionX"), compound.getDouble("positionY"), compound.getDouble("positionZ"));
|
||||
mirrorX = compound.getBoolean("mirrorX");
|
||||
mirrorY = compound.getBoolean("mirrorY");
|
||||
mirrorZ = compound.getBoolean("mirrorZ");
|
||||
radius = compound.getInt("radius");
|
||||
drawLines = compound.getBoolean("drawLines");
|
||||
drawPlanes = compound.getBoolean("drawPlanes");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,207 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.ServerPlayerEntity;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModifierSettingsManager {
|
||||
|
||||
//Retrieves the buildsettings of a player through the modifierCapability capability
|
||||
//Never returns null
|
||||
@Nonnull
|
||||
public static ModifierSettings getModifierSettings(PlayerEntity player){
|
||||
LazyOptional<ModifierCapabilityManager.IModifierCapability> modifierCapability =
|
||||
player.getCapability(ModifierCapabilityManager.modifierCapability, null);
|
||||
|
||||
if (modifierCapability.isPresent()) {
|
||||
ModifierCapabilityManager.IModifierCapability capability = modifierCapability.orElse(null);
|
||||
if (capability.getModifierData() == null) {
|
||||
capability.setModifierData(new ModifierSettings());
|
||||
}
|
||||
return capability.getModifierData();
|
||||
}
|
||||
|
||||
//Player does not have modifierCapability capability
|
||||
//Return dummy settings
|
||||
return new ModifierSettings();
|
||||
// throw new IllegalArgumentException("Player does not have modifierCapability capability");
|
||||
}
|
||||
|
||||
public static void setModifierSettings(PlayerEntity player, ModifierSettings modifierSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildsettings, player is null");
|
||||
return;
|
||||
}
|
||||
|
||||
LazyOptional<ModifierCapabilityManager.IModifierCapability> modifierCapability =
|
||||
player.getCapability(ModifierCapabilityManager.modifierCapability, null);
|
||||
|
||||
modifierCapability.ifPresent((capability) -> {
|
||||
capability.setModifierData(modifierSettings);
|
||||
});
|
||||
|
||||
if (!modifierCapability.isPresent()) {
|
||||
EffortlessBuilding.log(player, "Saving buildsettings failed.");
|
||||
}
|
||||
}
|
||||
|
||||
public static String sanitize(ModifierSettings modifierSettings, PlayerEntity player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
|
||||
//Mirror settings
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m.radius < 1) {
|
||||
m.radius = 1;
|
||||
error += "Mirror size has to be at least 1. This has been corrected. ";
|
||||
}
|
||||
if (m.getReach() > maxReach) {
|
||||
m.radius = maxReach / 2;
|
||||
error += "Mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to "+ (maxReach / 2) + ". ";
|
||||
}
|
||||
|
||||
//Array settings
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a.count < 0) {
|
||||
a.count = 0;
|
||||
error += "Array count may not be negative. It has been reset to 0.";
|
||||
}
|
||||
|
||||
if (a.getReach() > maxReach) {
|
||||
a.count = 0;
|
||||
error += "Array exceeds your maximum reach of " + maxReach + ". Array count has been reset to 0. ";
|
||||
}
|
||||
|
||||
//Radial mirror settings
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r.slices < 2) {
|
||||
r.slices = 2;
|
||||
error += "Radial mirror needs to have at least 2 slices. Slices has been set to 2.";
|
||||
}
|
||||
|
||||
if (r.radius < 1) {
|
||||
r.radius = 1;
|
||||
error += "Radial mirror radius has to be at least 1. This has been corrected. ";
|
||||
}
|
||||
if (r.getReach() > maxReach) {
|
||||
r.radius = maxReach / 2;
|
||||
error += "Radial mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to "+ (maxReach / 2) + ". ";
|
||||
}
|
||||
|
||||
//Other
|
||||
if (modifierSettings.reachUpgrade < 0) {
|
||||
modifierSettings.reachUpgrade = 0;
|
||||
}
|
||||
if (modifierSettings.reachUpgrade > 3) {
|
||||
modifierSettings.reachUpgrade = 3;
|
||||
}
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
public static class ModifierSettings {
|
||||
private Mirror.MirrorSettings mirrorSettings;
|
||||
private Array.ArraySettings arraySettings;
|
||||
private RadialMirror.RadialMirrorSettings radialMirrorSettings;
|
||||
private boolean quickReplace = false;
|
||||
private int reachUpgrade = 0;
|
||||
|
||||
public ModifierSettings() {
|
||||
mirrorSettings = new Mirror.MirrorSettings();
|
||||
arraySettings = new Array.ArraySettings();
|
||||
radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
|
||||
}
|
||||
|
||||
public ModifierSettings(Mirror.MirrorSettings mirrorSettings, Array.ArraySettings arraySettings,
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings, boolean quickReplace, int reachUpgrade) {
|
||||
this.mirrorSettings = mirrorSettings;
|
||||
this.arraySettings = arraySettings;
|
||||
this.radialMirrorSettings = radialMirrorSettings;
|
||||
this.quickReplace = quickReplace;
|
||||
this.reachUpgrade = reachUpgrade;
|
||||
}
|
||||
|
||||
public Mirror.MirrorSettings getMirrorSettings() {
|
||||
if (this.mirrorSettings == null) this.mirrorSettings = new Mirror.MirrorSettings();
|
||||
return this.mirrorSettings;
|
||||
}
|
||||
|
||||
public void setMirrorSettings(Mirror.MirrorSettings mirrorSettings) {
|
||||
if (mirrorSettings == null) return;
|
||||
this.mirrorSettings = mirrorSettings;
|
||||
}
|
||||
|
||||
public Array.ArraySettings getArraySettings() {
|
||||
if (this.arraySettings == null) this.arraySettings = new Array.ArraySettings();
|
||||
return this.arraySettings;
|
||||
}
|
||||
|
||||
public void setArraySettings(Array.ArraySettings arraySettings) {
|
||||
if (arraySettings == null) return;
|
||||
this.arraySettings = arraySettings;
|
||||
}
|
||||
|
||||
public RadialMirror.RadialMirrorSettings getRadialMirrorSettings() {
|
||||
if (this.radialMirrorSettings == null) this.radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
|
||||
return this.radialMirrorSettings;
|
||||
}
|
||||
|
||||
public void setRadialMirrorSettings(RadialMirror.RadialMirrorSettings radialMirrorSettings) {
|
||||
if (radialMirrorSettings == null) return;
|
||||
this.radialMirrorSettings = radialMirrorSettings;
|
||||
}
|
||||
|
||||
public boolean doQuickReplace() {
|
||||
return quickReplace;
|
||||
}
|
||||
|
||||
public void setQuickReplace(boolean quickReplace) {
|
||||
this.quickReplace = quickReplace;
|
||||
}
|
||||
|
||||
public int getReachUpgrade() {
|
||||
return reachUpgrade;
|
||||
}
|
||||
|
||||
public void setReachUpgrade(int reachUpgrade) {
|
||||
this.reachUpgrade = reachUpgrade;
|
||||
//Set mirror radius to max
|
||||
int reach = 10;
|
||||
switch (reachUpgrade) {
|
||||
case 0: reach = BuildConfig.reach.maxReachLevel0.get(); break;
|
||||
case 1: reach = BuildConfig.reach.maxReachLevel1.get(); break;
|
||||
case 2: reach = BuildConfig.reach.maxReachLevel2.get(); break;
|
||||
case 3: reach = BuildConfig.reach.maxReachLevel3.get(); break;
|
||||
}
|
||||
|
||||
if (this.mirrorSettings != null)
|
||||
this.mirrorSettings.radius = reach / 2;
|
||||
if (this.radialMirrorSettings != null)
|
||||
this.radialMirrorSettings.radius = reach / 2;
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleNewPlayer(PlayerEntity player){
|
||||
//Makes sure player has modifier settings (if it doesnt it will create it)
|
||||
getModifierSettings(player);
|
||||
|
||||
//Only on server
|
||||
if (!player.world.isRemote) {
|
||||
//Send to client
|
||||
ModifierSettingsMessage msg = new ModifierSettingsMessage(getModifierSettings(player));
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayerEntity) player), msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,195 +1,194 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.Mirror;
|
||||
import net.minecraft.util.Rotation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.nbt.CompoundTag;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.InteractionHand;
|
||||
import net.minecraft.world.level.block.Mirror;
|
||||
import net.minecraft.world.level.block.Rotation;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockEntry;
|
||||
import nl.requios.effortlessbuilding.utilities.BlockSet;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class RadialMirror {
|
||||
public class RadialMirror extends BaseModifier {
|
||||
|
||||
public static class RadialMirrorSettings {
|
||||
public boolean enabled = false;
|
||||
public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
|
||||
public int slices = 4;
|
||||
public boolean alternate = false;
|
||||
public int radius = 20;
|
||||
public boolean drawLines = true, drawPlanes = false;
|
||||
public Vec3 position = new Vec3(0.5, 64.5, 0.5);
|
||||
public int slices = 4;
|
||||
public boolean alternate = false;
|
||||
public int radius = 20;
|
||||
public boolean drawLines = true;
|
||||
public boolean drawPlanes = false;
|
||||
|
||||
public RadialMirrorSettings() {
|
||||
}
|
||||
public RadialMirror() {
|
||||
super();
|
||||
var player = Minecraft.getInstance().player;
|
||||
if (player != null)
|
||||
position = Vec3.atLowerCornerOf(Minecraft.getInstance().player.blockPosition());
|
||||
}
|
||||
|
||||
public RadialMirrorSettings(boolean enabled, Vec3d position, int slices, boolean alternate, int radius, boolean drawLines, boolean drawPlanes) {
|
||||
this.enabled = enabled;
|
||||
this.position = position;
|
||||
this.slices = slices;
|
||||
this.alternate = alternate;
|
||||
this.radius = radius;
|
||||
this.drawLines = drawLines;
|
||||
this.drawPlanes = drawPlanes;
|
||||
}
|
||||
@Override
|
||||
public void findCoordinates(BlockSet blocks, Player player) {
|
||||
if (!enabled) return;
|
||||
|
||||
public int getReach() {
|
||||
return radius * 2;
|
||||
}
|
||||
}
|
||||
var originalBlocks = new BlockSet(blocks);
|
||||
for (BlockEntry blockEntry : originalBlocks) {
|
||||
if (!isWithinRange(blockEntry.blockPos)) continue;
|
||||
|
||||
public static List<BlockPos> findCoordinates(PlayerEntity player, BlockPos startPos) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
performRadialMirror(blocks, blockEntry);
|
||||
}
|
||||
}
|
||||
|
||||
//find radial mirror settings for the player
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return coordinates;
|
||||
@Override
|
||||
public void onPowerLevelChanged(int powerLevel) {
|
||||
radius = EffortlessBuildingClient.POWER_LEVEL.getMaxMirrorRadius(Minecraft.getInstance().player);
|
||||
}
|
||||
|
||||
//get angle between slices
|
||||
double sliceAngle = 2 * Math.PI / r.slices;
|
||||
public void performRadialMirror(BlockSet blocks, BlockEntry blockEntry) {
|
||||
|
||||
Vec3d startVec = new Vec3d(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
|
||||
Vec3d relStartVec = startVec.subtract(r.position);
|
||||
//get angle between slices
|
||||
double sliceAngle = 2 * Math.PI / slices;
|
||||
|
||||
double startAngleToCenter = MathHelper.atan2(relStartVec.x, relStartVec.z);
|
||||
if (startAngleToCenter < 0) startAngleToCenter += Math.PI;
|
||||
double startAngleInSlice = startAngleToCenter % sliceAngle;
|
||||
//Get start vector relative to mirror center
|
||||
Vec3 relStartVec = Vec3.atCenterOf(blockEntry.blockPos).subtract(position);
|
||||
|
||||
for (int i = 1; i < r.slices; i++) {
|
||||
double curAngle = sliceAngle * i;
|
||||
double startAngleToCenter = Mth.atan2(relStartVec.x, relStartVec.z); //between -PI and PI
|
||||
//TODO change to Abs if alternative?
|
||||
if (startAngleToCenter < 0) startAngleToCenter += Math.PI;
|
||||
double startAngleInSlice = startAngleToCenter % sliceAngle;
|
||||
|
||||
//alternate mirroring of slices
|
||||
if (r.alternate && i%2 == 1) {
|
||||
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
|
||||
}
|
||||
for (int i = 1; i < slices; i++) {
|
||||
double curAngle = sliceAngle * i;
|
||||
|
||||
Vec3d relNewVec = relStartVec.rotateYaw((float) curAngle);
|
||||
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
|
||||
if (!coordinates.contains(newBlockPos) && !newBlockPos.equals(startPos)) coordinates.add(newBlockPos);
|
||||
}
|
||||
//alternate mirroring of slices
|
||||
boolean doAlternate = alternate && i % 2 == 1;
|
||||
if (doAlternate) {
|
||||
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
Vec3 relNewVec = relStartVec.yRot((float) curAngle);
|
||||
BlockPos newBlockPos = new BlockPos(position.add(relNewVec));
|
||||
|
||||
public static List<BlockState> findBlockStates(PlayerEntity player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
|
||||
List<BlockState> blockStates = new ArrayList<>();
|
||||
List<BlockPos> coordinates = new ArrayList<>(); //to keep track of duplicates
|
||||
if (blocks.containsKey(newBlockPos)) continue;
|
||||
|
||||
//find radial mirror settings for the player that placed the block
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return blockStates;
|
||||
BlockEntry newBlockEntry = new BlockEntry(newBlockPos);
|
||||
newBlockEntry.copyRotationSettingsFrom(blockEntry);
|
||||
|
||||
//rotate block
|
||||
double angleToCenter = Mth.atan2(relNewVec.x, relNewVec.z); //between -PI and PI
|
||||
rotateBlockEntry(newBlockEntry, angleToCenter, doAlternate);
|
||||
|
||||
blocks.add(newBlockEntry);
|
||||
}
|
||||
}
|
||||
|
||||
//get angle between slices
|
||||
double sliceAngle = 2 * Math.PI / r.slices;
|
||||
private void rotateBlockEntry(BlockEntry blockEntry, double angleToCenter, boolean alternate) {
|
||||
|
||||
Vec3d startVec = new Vec3d(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
|
||||
Vec3d relStartVec = startVec.subtract(r.position);
|
||||
if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
|
||||
blockEntry.rotation = blockEntry.rotation.getRotated(Rotation.CLOCKWISE_180);
|
||||
if (alternate) {
|
||||
// blockEntry.mirrorX = !blockEntry.mirrorX;
|
||||
}
|
||||
} else if (angleToCenter < -0.251 * Math.PI) {
|
||||
blockEntry.rotation = blockEntry.rotation.getRotated(Rotation.CLOCKWISE_90);
|
||||
if (alternate) {
|
||||
// blockEntry.mirrorZ = !blockEntry.mirrorZ;
|
||||
}
|
||||
} else if (angleToCenter > 0.249 * Math.PI) {
|
||||
blockEntry.rotation = blockEntry.rotation.getRotated(Rotation.COUNTERCLOCKWISE_90);
|
||||
if (alternate) {
|
||||
// blockEntry.mirrorZ = !blockEntry.mirrorZ;
|
||||
}
|
||||
} else {
|
||||
if (alternate) {
|
||||
// blockEntry.mirrorX = !blockEntry.mirrorX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double startAngleToCenter = MathHelper.atan2(relStartVec.x, relStartVec.z);
|
||||
double startAngleToCenterMod = startAngleToCenter < 0 ? startAngleToCenter + Math.PI : startAngleToCenter;
|
||||
double startAngleInSlice = startAngleToCenterMod % sliceAngle;
|
||||
private static BlockState rotateOriginalBlockState(Player player, BlockPos startPos, double startAngleToCenter, BlockState blockState) {
|
||||
BlockState newBlockState = blockState;
|
||||
|
||||
//Rotate the original blockstate
|
||||
blockState = rotateOriginalBlockState(startAngleToCenter, blockState);
|
||||
if (startAngleToCenter < -0.751 * Math.PI || startAngleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
|
||||
} else if (startAngleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
|
||||
} else if (startAngleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
|
||||
}
|
||||
|
||||
//Randomizer bag synergy
|
||||
IItemHandler bagInventory = null;
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
|
||||
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
|
||||
}
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
BlockState newBlockState;
|
||||
for (int i = 1; i < r.slices; i++) {
|
||||
newBlockState = blockState;
|
||||
double curAngle = sliceAngle * i;
|
||||
private static BlockState rotateBlockState(Player player, BlockPos startPos, Vec3 relVec, BlockState blockState, boolean alternate) {
|
||||
BlockState newBlockState;
|
||||
double angleToCenter = Mth.atan2(relVec.x, relVec.z); //between -PI and PI
|
||||
|
||||
//alternate mirroring of slices
|
||||
if (r.alternate && i%2 == 1) {
|
||||
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
|
||||
}
|
||||
if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
} else if (angleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else if (angleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else {
|
||||
newBlockState = blockState;
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
}
|
||||
|
||||
Vec3d relNewVec = relStartVec.rotateYaw((float) curAngle);
|
||||
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
|
||||
if (coordinates.contains(newBlockPos) || newBlockPos.equals(startPos)) continue; //filter out duplicates
|
||||
coordinates.add(newBlockPos);
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
newBlockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, Direction.UP, new Vec3d(0, 0, 0), Hand.MAIN_HAND);
|
||||
public boolean isWithinRange(BlockPos startPos) {
|
||||
return (new Vec3(startPos.getX() + 0.5, startPos.getY() + 0.5, startPos.getZ() + 0.5).subtract(position).lengthSqr() < radius * radius);
|
||||
}
|
||||
|
||||
newBlockState = rotateOriginalBlockState(startAngleToCenter, newBlockState);
|
||||
}
|
||||
public int getReach() {
|
||||
return radius * 2;
|
||||
}
|
||||
|
||||
//rotate
|
||||
newBlockState = rotateBlockState(relNewVec, newBlockState, r.alternate && i%2 == 1);
|
||||
|
||||
blockStates.add(newBlockState);
|
||||
itemStacks.add(itemStack);
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
private static BlockState rotateOriginalBlockState(double startAngleToCenter, BlockState blockState) {
|
||||
BlockState newBlockState = blockState;
|
||||
|
||||
if (startAngleToCenter < -0.751 * Math.PI || startAngleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.rotate(Rotation.CLOCKWISE_180);
|
||||
} else if (startAngleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.rotate(Rotation.COUNTERCLOCKWISE_90);
|
||||
} else if (startAngleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.rotate(Rotation.CLOCKWISE_90);
|
||||
}
|
||||
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
private static BlockState rotateBlockState(Vec3d relVec, BlockState blockState, boolean alternate) {
|
||||
BlockState newBlockState;
|
||||
double angleToCenter = MathHelper.atan2(relVec.x, relVec.z); //between -PI and PI
|
||||
|
||||
if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
|
||||
newBlockState = blockState.rotate(Rotation.CLOCKWISE_180);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
} else if (angleToCenter < -0.251 * Math.PI) {
|
||||
newBlockState = blockState.rotate(Rotation.CLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else if (angleToCenter > 0.249 * Math.PI) {
|
||||
newBlockState = blockState.rotate(Rotation.COUNTERCLOCKWISE_90);
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
|
||||
}
|
||||
} else {
|
||||
newBlockState = blockState;
|
||||
if (alternate) {
|
||||
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
|
||||
}
|
||||
}
|
||||
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
public static boolean isEnabled(RadialMirrorSettings r, BlockPos startPos) {
|
||||
if (r == null || !r.enabled) return false;
|
||||
|
||||
if (new Vec3d(startPos.getX() + 0.5, startPos.getY() + 0.5, startPos.getZ() + 0.5).subtract(r.position).lengthSquared() >
|
||||
r.radius * r.radius)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
@Override
|
||||
public CompoundTag serializeNBT() {
|
||||
var compound = super.serializeNBT();
|
||||
compound.putDouble("positionX", position.x);
|
||||
compound.putDouble("positionY", position.y);
|
||||
compound.putDouble("positionZ", position.z);
|
||||
compound.putInt("slices", slices);
|
||||
compound.putBoolean("alternate", alternate);
|
||||
compound.putInt("radius", radius);
|
||||
compound.putBoolean("drawLines", drawLines);
|
||||
compound.putBoolean("drawPlanes", drawPlanes);
|
||||
return compound;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(CompoundTag nbt) {
|
||||
super.deserializeNBT(nbt);
|
||||
position = new Vec3(nbt.getDouble("positionX"), nbt.getDouble("positionY"), nbt.getDouble("positionZ"));
|
||||
slices = nbt.getInt("slices");
|
||||
alternate = nbt.getBoolean("alternate");
|
||||
radius = nbt.getInt("radius");
|
||||
drawLines = nbt.getBoolean("drawLines");
|
||||
drawPlanes = nbt.getBoolean("drawPlanes");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,243 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.server.ServerWorld;
|
||||
import net.minecraft.world.storage.loot.LootContext;
|
||||
import net.minecraft.world.storage.loot.LootParameterSet;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.helper.FixedStack;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class UndoRedo {
|
||||
|
||||
//Undo and redo stacks per player
|
||||
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
|
||||
|
||||
//add to undo stack
|
||||
public static void addUndo(PlayerEntity player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
|
||||
//Assert coordinates is as long as previous and new blockstate lists
|
||||
if (blockSet.getCoordinates().size() != blockSet.getPreviousBlockStates().size() ||
|
||||
blockSet.getCoordinates().size() != blockSet.getNewBlockStates().size()) {
|
||||
EffortlessBuilding.logger.error("Coordinates and blockstate lists are not equal length. Coordinates: {}. Previous blockstates: {}. New blockstates: {}.",
|
||||
blockSet.getCoordinates().size(), blockSet.getPreviousBlockStates().size(), blockSet.getNewBlockStates().size());
|
||||
}
|
||||
|
||||
//Warn if previous and new blockstate are equal
|
||||
//Can happen in a lot of valid cases
|
||||
// for (int i = 0; i < blockSet.getCoordinates().size(); i++) {
|
||||
// if (blockSet.getPreviousBlockStates().get(i).equals(blockSet.getNewBlockStates().get(i))) {
|
||||
// EffortlessBuilding.logger.warn("Previous and new blockstates are equal at index {}. Blockstate: {}.",
|
||||
// i, blockSet.getPreviousBlockStates().get(i));
|
||||
// }
|
||||
// }
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize.get()]));
|
||||
}
|
||||
|
||||
undoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
|
||||
private static void addRedo(PlayerEntity player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
|
||||
//(No asserts necessary, it's private)
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize.get()]));
|
||||
}
|
||||
|
||||
redoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
|
||||
public static boolean undo(PlayerEntity player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) return false;
|
||||
|
||||
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
|
||||
|
||||
if (undoStack.isEmpty()) return false;
|
||||
|
||||
BlockSet blockSet = undoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<BlockState> previousBlockStates = blockSet.getPreviousBlockStates();
|
||||
List<BlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
|
||||
} else {
|
||||
//break all those blocks, reset to what they were
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
|
||||
|
||||
//get blockstate from itemstack
|
||||
BlockState previousBlockState = Blocks.AIR.getDefaultState();
|
||||
if (itemStack.getItem() instanceof BlockItem) {
|
||||
previousBlockState = ((BlockItem) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
|
||||
if (player.world.isBlockPresent(coordinate)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof BlockItem) {
|
||||
previousBlockState = ((BlockItem) itemStack.getItem()).getBlock().getDefaultState();
|
||||
} else {
|
||||
if (previousBlockStates.get(i).getBlock() != Blocks.AIR)
|
||||
EffortlessBuilding.logTranslate(player, "", previousBlockStates.get(i).getBlock().getTranslationKey(), " not found in inventory", true);
|
||||
previousBlockState = Blocks.AIR.getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
//if previousBlockState is air, placeBlock will set it to air
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, Direction.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//add to redo
|
||||
addRedo(player, blockSet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean redo(PlayerEntity player) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) return false;
|
||||
|
||||
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
|
||||
|
||||
if (redoStack.isEmpty()) return false;
|
||||
|
||||
BlockSet blockSet = redoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<BlockState> previousBlockStates = blockSet.getPreviousBlockStates();
|
||||
List<BlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
|
||||
} else {
|
||||
//place blocks
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
|
||||
|
||||
//get blockstate from itemstack
|
||||
BlockState newBlockState = Blocks.AIR.getDefaultState();
|
||||
if (itemStack.getItem() instanceof BlockItem) {
|
||||
newBlockState = ((BlockItem) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
|
||||
if (player.world.isBlockPresent(coordinate)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof BlockItem) {
|
||||
newBlockState = ((BlockItem) itemStack.getItem()).getBlock().getDefaultState();
|
||||
} else {
|
||||
if (newBlockStates.get(i).getBlock() != Blocks.AIR)
|
||||
EffortlessBuilding.logTranslate(player, "", newBlockStates.get(i).getBlock().getTranslationKey(), " not found in inventory", true);
|
||||
newBlockState = Blocks.AIR.getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, Direction.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo
|
||||
addUndo(player, blockSet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void clear(PlayerEntity player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
if (undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
if (redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static List<ItemStack> findItemStacksInInventory(PlayerEntity player, List<BlockState> blockStates) {
|
||||
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
|
||||
for (BlockState blockState : blockStates) {
|
||||
itemStacks.add(findItemStackInInventory(player, blockState));
|
||||
}
|
||||
return itemStacks;
|
||||
}
|
||||
|
||||
private static ItemStack findItemStackInInventory(PlayerEntity player, BlockState blockState) {
|
||||
ItemStack itemStack = ItemStack.EMPTY;
|
||||
if (blockState == null) return itemStack;
|
||||
|
||||
//First try previousBlockStates
|
||||
//TODO try to find itemstack with right blockstate first
|
||||
// then change line 103 back (get state from item)
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
|
||||
|
||||
//then anything it drops
|
||||
if (itemStack.isEmpty()) {
|
||||
//Cannot check drops on clientside because loot tables are server only
|
||||
if (!player.world.isRemote)
|
||||
{
|
||||
List<ItemStack> itemsDropped = Block.getDrops(blockState, (ServerWorld) player.world, BlockPos.ZERO, null);
|
||||
for (ItemStack itemStackDropped : itemsDropped) {
|
||||
if (itemStackDropped.getItem() instanceof BlockItem) {
|
||||
Block block = ((BlockItem) itemStackDropped.getItem()).getBlock();
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, block);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//then air
|
||||
//(already empty)
|
||||
|
||||
return itemStack;
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.capability;
|
||||
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import net.minecraftforge.items.ItemStackHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public class ItemHandlerCapabilityProvider implements ICapabilitySerializable<CompoundNBT> {
|
||||
IItemHandler itemHandler = new ItemStackHandler(ItemRandomizerBag.INV_SIZE);
|
||||
|
||||
@Nonnull
|
||||
@Override
|
||||
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
|
||||
return CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.orEmpty(cap, LazyOptional.of(() -> itemHandler));
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundNBT serializeNBT() {
|
||||
return ((ItemStackHandler) itemHandler).serializeNBT();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(CompoundNBT nbt) {
|
||||
((ItemStackHandler) itemHandler).deserializeNBT(nbt);
|
||||
}
|
||||
}
|
||||
@@ -1,103 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.capability;
|
||||
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.nbt.INBT;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.CapabilityInject;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.ModeSettings;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModeCapabilityManager {
|
||||
|
||||
@CapabilityInject(IModeCapability.class)
|
||||
public final static Capability<IModeCapability> modeCapability = null;
|
||||
|
||||
public interface IModeCapability {
|
||||
ModeSettings getModeData();
|
||||
|
||||
void setModeData(ModeSettings modeSettings);
|
||||
}
|
||||
|
||||
public static class ModeCapability implements IModeCapability {
|
||||
private ModeSettings modeSettings;
|
||||
|
||||
@Override
|
||||
public ModeSettings getModeData() {
|
||||
return modeSettings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setModeData(ModeSettings modeSettings) {
|
||||
this.modeSettings = modeSettings;
|
||||
}
|
||||
}
|
||||
|
||||
public static class Storage implements Capability.IStorage<IModeCapability> {
|
||||
@Override
|
||||
public INBT writeNBT(Capability<IModeCapability> capability, IModeCapability instance, Direction side) {
|
||||
CompoundNBT compound = new CompoundNBT();
|
||||
ModeSettings modeSettings = instance.getModeData();
|
||||
if (modeSettings == null) modeSettings = new ModeSettings();
|
||||
|
||||
//compound.putInteger("buildMode", modeSettings.getBuildMode().ordinal());
|
||||
|
||||
//TODO add mode settings
|
||||
|
||||
return compound;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readNBT(Capability<IModeCapability> capability, IModeCapability instance, Direction side, INBT nbt) {
|
||||
CompoundNBT compound = (CompoundNBT) nbt;
|
||||
|
||||
//BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[compound.getInteger("buildMode")];
|
||||
|
||||
//TODO add mode settings
|
||||
|
||||
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
|
||||
instance.setModeData(modeSettings);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Provider implements ICapabilitySerializable<INBT> {
|
||||
IModeCapability inst = modeCapability.getDefaultInstance();
|
||||
|
||||
@Nonnull
|
||||
@Override
|
||||
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
|
||||
return modeCapability.orEmpty(cap, LazyOptional.of(() -> inst));
|
||||
}
|
||||
|
||||
@Override
|
||||
public INBT serializeNBT() {
|
||||
return modeCapability.getStorage().writeNBT(modeCapability, inst, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(INBT nbt) {
|
||||
modeCapability.getStorage().readNBT(modeCapability, inst, null, nbt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
LazyOptional<IModeCapability> original = event.getOriginal().getCapability(modeCapability, null);
|
||||
LazyOptional<IModeCapability> clone = event.getEntity().getCapability(modeCapability, null);
|
||||
clone.ifPresent(cloneModeCapability ->
|
||||
original.ifPresent(originalModeCapability ->
|
||||
cloneModeCapability.setModeData(originalModeCapability.getModeData())));
|
||||
}
|
||||
}
|
||||
@@ -1,182 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.capability;
|
||||
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.nbt.INBT;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.CapabilityInject;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Array;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModifierCapabilityManager {
|
||||
|
||||
@CapabilityInject(IModifierCapability.class)
|
||||
public final static Capability<IModifierCapability> modifierCapability = null;
|
||||
|
||||
public interface IModifierCapability {
|
||||
ModifierSettings getModifierData();
|
||||
|
||||
void setModifierData(ModifierSettings modifierSettings);
|
||||
}
|
||||
|
||||
public static class ModifierCapability implements IModifierCapability {
|
||||
private ModifierSettings modifierSettings;
|
||||
|
||||
@Override
|
||||
public ModifierSettings getModifierData() {
|
||||
return modifierSettings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setModifierData(ModifierSettings modifierSettings) {
|
||||
this.modifierSettings = modifierSettings;
|
||||
}
|
||||
}
|
||||
|
||||
public static class Storage implements Capability.IStorage<IModifierCapability> {
|
||||
@Override
|
||||
public INBT writeNBT(Capability<IModifierCapability> capability, IModifierCapability instance, Direction side) {
|
||||
CompoundNBT compound = new CompoundNBT();
|
||||
ModifierSettings modifierSettings = instance.getModifierData();
|
||||
if (modifierSettings == null) modifierSettings = new ModifierSettings();
|
||||
|
||||
//MIRROR
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m == null) m = new Mirror.MirrorSettings();
|
||||
compound.putBoolean("mirrorEnabled", m.enabled);
|
||||
compound.putDouble("mirrorPosX", m.position.x);
|
||||
compound.putDouble("mirrorPosY", m.position.y);
|
||||
compound.putDouble("mirrorPosZ", m.position.z);
|
||||
compound.putBoolean("mirrorX", m.mirrorX);
|
||||
compound.putBoolean("mirrorY", m.mirrorY);
|
||||
compound.putBoolean("mirrorZ", m.mirrorZ);
|
||||
compound.putInt("mirrorRadius", m.radius);
|
||||
compound.putBoolean("mirrorDrawLines", m.drawLines);
|
||||
compound.putBoolean("mirrorDrawPlanes", m.drawPlanes);
|
||||
|
||||
//ARRAY
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a == null) a = new Array.ArraySettings();
|
||||
compound.putBoolean("arrayEnabled", a.enabled);
|
||||
compound.putInt("arrayOffsetX", a.offset.getX());
|
||||
compound.putInt("arrayOffsetY", a.offset.getY());
|
||||
compound.putInt("arrayOffsetZ", a.offset.getZ());
|
||||
compound.putInt("arrayCount", a.count);
|
||||
|
||||
compound.putInt("reachUpgrade", modifierSettings.getReachUpgrade());
|
||||
|
||||
//compound.putBoolean("quickReplace", buildSettings.doQuickReplace()); dont save quickreplace
|
||||
|
||||
//RADIAL MIRROR
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r == null) r = new RadialMirror.RadialMirrorSettings();
|
||||
compound.putBoolean("radialMirrorEnabled", r.enabled);
|
||||
compound.putDouble("radialMirrorPosX", r.position.x);
|
||||
compound.putDouble("radialMirrorPosY", r.position.y);
|
||||
compound.putDouble("radialMirrorPosZ", r.position.z);
|
||||
compound.putInt("radialMirrorSlices", r.slices);
|
||||
compound.putBoolean("radialMirrorAlternate", r.alternate);
|
||||
compound.putInt("radialMirrorRadius", r.radius);
|
||||
compound.putBoolean("radialMirrorDrawLines", r.drawLines);
|
||||
compound.putBoolean("radialMirrorDrawPlanes", r.drawPlanes);
|
||||
|
||||
return compound;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readNBT(Capability<IModifierCapability> capability, IModifierCapability instance, Direction side, INBT nbt) {
|
||||
CompoundNBT compound = (CompoundNBT) nbt;
|
||||
|
||||
//MIRROR
|
||||
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
|
||||
Vec3d mirrorPosition = new Vec3d(
|
||||
compound.getDouble("mirrorPosX"),
|
||||
compound.getDouble("mirrorPosY"),
|
||||
compound.getDouble("mirrorPosZ"));
|
||||
boolean mirrorX = compound.getBoolean("mirrorX");
|
||||
boolean mirrorY = compound.getBoolean("mirrorY");
|
||||
boolean mirrorZ = compound.getBoolean("mirrorZ");
|
||||
int mirrorRadius = compound.getInt("mirrorRadius");
|
||||
boolean mirrorDrawLines = compound.getBoolean("mirrorDrawLines");
|
||||
boolean mirrorDrawPlanes = compound.getBoolean("mirrorDrawPlanes");
|
||||
Mirror.MirrorSettings mirrorSettings = new Mirror.MirrorSettings(mirrorEnabled, mirrorPosition, mirrorX, mirrorY, mirrorZ, mirrorRadius, mirrorDrawLines, mirrorDrawPlanes);
|
||||
|
||||
//ARRAY
|
||||
boolean arrayEnabled = compound.getBoolean("arrayEnabled");
|
||||
BlockPos arrayOffset = new BlockPos(
|
||||
compound.getInt("arrayOffsetX"),
|
||||
compound.getInt("arrayOffsetY"),
|
||||
compound.getInt("arrayOffsetZ"));
|
||||
int arrayCount = compound.getInt("arrayCount");
|
||||
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
|
||||
|
||||
int reachUpgrade = compound.getInt("reachUpgrade");
|
||||
|
||||
//boolean quickReplace = compound.getBoolean("quickReplace"); //dont load quickreplace
|
||||
|
||||
//RADIAL MIRROR
|
||||
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
|
||||
Vec3d radialMirrorPosition = new Vec3d(
|
||||
compound.getDouble("radialMirrorPosX"),
|
||||
compound.getDouble("radialMirrorPosY"),
|
||||
compound.getDouble("radialMirrorPosZ"));
|
||||
int radialMirrorSlices = compound.getInt("radialMirrorSlices");
|
||||
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
|
||||
int radialMirrorRadius = compound.getInt("radialMirrorRadius");
|
||||
boolean radialMirrorDrawLines = compound.getBoolean("radialMirrorDrawLines");
|
||||
boolean radialMirrorDrawPlanes = compound.getBoolean("radialMirrorDrawPlanes");
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
|
||||
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
|
||||
|
||||
ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
|
||||
instance.setModifierData(modifierSettings);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Provider implements ICapabilitySerializable<INBT> {
|
||||
|
||||
IModifierCapability inst = modifierCapability.getDefaultInstance();
|
||||
|
||||
@Nonnull
|
||||
@Override
|
||||
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) {
|
||||
return modifierCapability.orEmpty(cap, LazyOptional.of(() -> inst));
|
||||
}
|
||||
|
||||
@Override
|
||||
public INBT serializeNBT() {
|
||||
return modifierCapability.getStorage().writeNBT(modifierCapability, inst, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(INBT nbt) {
|
||||
modifierCapability.getStorage().readNBT(modifierCapability, inst, null, nbt);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
LazyOptional<IModifierCapability> original = event.getOriginal().getCapability(modifierCapability, null);
|
||||
LazyOptional<IModifierCapability> clone = event.getEntity().getCapability(modifierCapability, null);
|
||||
clone.ifPresent(cloneModifierCapability ->
|
||||
original.ifPresent(originalModifierCapability ->
|
||||
cloneModifierCapability.setModifierData(originalModifierCapability.getModifierData())));
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.command;
|
||||
|
||||
import com.mojang.brigadier.CommandDispatcher;
|
||||
import com.mojang.brigadier.arguments.IntegerArgumentType;
|
||||
import net.minecraft.command.CommandSource;
|
||||
import net.minecraft.command.Commands;
|
||||
import net.minecraft.entity.player.ServerPlayerEntity;
|
||||
import net.minecraft.util.text.StringTextComponent;
|
||||
import net.minecraftforge.fml.network.PacketDistributor;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.network.PacketHandler;
|
||||
|
||||
public class CommandReach {
|
||||
|
||||
public static void register(CommandDispatcher<CommandSource> dispatcher) {
|
||||
dispatcher.register(Commands.literal("reach").then(Commands.literal("set").then(Commands.argument("level", IntegerArgumentType.integer(0, 3)).executes((context) -> {
|
||||
return setReachLevel(context.getSource().asPlayer(), IntegerArgumentType.getInteger(context, "level"));
|
||||
}))).then(Commands.literal("get").executes((context -> {
|
||||
return getReachLevel(context.getSource().asPlayer());
|
||||
}))));
|
||||
}
|
||||
|
||||
private static int setReachLevel(ServerPlayerEntity player, int level){
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setReachUpgrade(level);
|
||||
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
|
||||
//Send to client
|
||||
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new ModifierSettingsMessage(modifierSettings));
|
||||
|
||||
player.sendMessage(new StringTextComponent("Reach level of " + player.getName().getString() + " set to " + modifierSettings.getReachUpgrade()));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static int getReachLevel(ServerPlayerEntity player){
|
||||
int reachUpgrade = ModifierSettingsManager.getModifierSettings(player).getReachUpgrade();
|
||||
EffortlessBuilding.log(player, "Current reach: level "+reachUpgrade);
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
@@ -1,132 +1,88 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.item.BlockItem;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.item.BlockItem;
|
||||
import net.minecraft.world.item.Item;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
import nl.requios.effortlessbuilding.create.foundation.item.ItemHelper;
|
||||
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem;
|
||||
|
||||
public class CompatHelper {
|
||||
//TODO 1.13 compatibility
|
||||
// // Get a handle to the dank null item instance. This will remain null if the mod doesn't load
|
||||
// // and all checks will fail, so it works.
|
||||
// @GameRegistry.ObjectHolder("danknull:dank_null")
|
||||
// public static final Item dankNullItem = null;
|
||||
//
|
||||
// public static IChiselsAndBitsProxy chiselsAndBitsProxy;
|
||||
//
|
||||
public static void setup() {
|
||||
//TODO 1.13 compatibility
|
||||
// if (Loader.isModLoaded("chiselsandbits")) {
|
||||
// // reflection to avoid hard dependency
|
||||
// try {
|
||||
// chiselsAndBitsProxy = Class.forName("nl.requios.effortlessbuilding.compatibility.ActiveChiselsAndBitsProxy").asSubclass(ActiveChiselsAndBitsProxy.class).newInstance();
|
||||
// } catch (InstantiationException | IllegalAccessException | ClassNotFoundException e) {
|
||||
// e.printStackTrace();
|
||||
// }
|
||||
// } else {
|
||||
// chiselsAndBitsProxy = new DummyChiselsAndBitsProxy();
|
||||
// }
|
||||
}
|
||||
|
||||
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
|
||||
// /dank/null, or plain old blocks.
|
||||
public static boolean isItemBlockProxy(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof BlockItem)
|
||||
return true;
|
||||
if ((item instanceof ItemRandomizerBag))
|
||||
return true;
|
||||
//TODO 1.13 compatibility
|
||||
// if (item == dankNullItem)
|
||||
// return true;
|
||||
return false;
|
||||
}
|
||||
public static void setup() {
|
||||
|
||||
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
|
||||
// pointed to by nbt integer selectedIndex.
|
||||
public static ItemStack getItemBlockFromStack(ItemStack proxy) {
|
||||
Item proxyItem = proxy.getItem();
|
||||
}
|
||||
|
||||
if (proxyItem instanceof BlockItem)
|
||||
return proxy;
|
||||
public static boolean isItemBlockProxy(ItemStack stack) {
|
||||
return isItemBlockProxy(stack, true);
|
||||
}
|
||||
|
||||
//Randomizer Bag
|
||||
if (proxyItem instanceof ItemRandomizerBag) {
|
||||
ItemStack itemStack = proxy;
|
||||
while (!(itemStack.getItem() instanceof BlockItem || itemStack.isEmpty())) {
|
||||
if (itemStack.getItem() instanceof ItemRandomizerBag)
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
|
||||
}
|
||||
return itemStack;
|
||||
}
|
||||
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
|
||||
// /dank/null, or plain old blocks.
|
||||
public static boolean isItemBlockProxy(ItemStack stack, boolean seeBlockItemsAsProxies) {
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof BlockItem)
|
||||
return seeBlockItemsAsProxies;
|
||||
return item instanceof AbstractRandomizerBagItem;
|
||||
}
|
||||
|
||||
//TODO 1.13 compatibility
|
||||
//Dank Null
|
||||
// if (proxyItem == dankNullItem) {
|
||||
// int index = 0;
|
||||
// if (proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
|
||||
// index = proxy.getTagCompound().getInteger("selectedIndex");
|
||||
// return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
// }
|
||||
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
|
||||
// pointed to by nbt integer selectedIndex.
|
||||
public static ItemStack getItemBlockFromStack(ItemStack proxy) {
|
||||
Item proxyItem = proxy.getItem();
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
if (proxyItem instanceof BlockItem)
|
||||
return proxy;
|
||||
|
||||
public static ItemStack getItemBlockByState(ItemStack stack, BlockState state) {
|
||||
if (state == null) return ItemStack.EMPTY;
|
||||
//Randomizer Bag
|
||||
if (proxyItem instanceof AbstractRandomizerBagItem) {
|
||||
ItemStack itemStack = proxy;
|
||||
while (!(itemStack.getItem() instanceof BlockItem || itemStack.isEmpty())) {
|
||||
if (itemStack.getItem() instanceof AbstractRandomizerBagItem) {
|
||||
AbstractRandomizerBagItem randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem();
|
||||
itemStack = randomizerBagItem.pickRandomStack(randomizerBagItem.getBagInventory(itemStack));
|
||||
}
|
||||
}
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
Item blockItem = Item.getItemFromBlock(state.getBlock());
|
||||
if (stack.getItem() instanceof BlockItem)
|
||||
return stack;
|
||||
else if (stack.getItem() instanceof ItemRandomizerBag) {
|
||||
IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(stack);
|
||||
return ItemRandomizerBag.findStack(bagInventory, blockItem);
|
||||
}
|
||||
//TODO 1.13 compatibility
|
||||
// else if (stack.getItem() == dankNullItem) {
|
||||
// int index = itemHandlerSlotForItem(stack, blockItem);
|
||||
// if (index >= 0)
|
||||
// return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
// }
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
// Handle IItemHandler slot stacks not being modifiable. We must call IItemHandler#extractItem,
|
||||
// because the ItemStack returned by IItemHandler#getStackInSlot isn't modifiable.
|
||||
public static void shrinkStack(ItemStack origStack, ItemStack curStack, PlayerEntity player) {
|
||||
//TODO 1.13 compatibility, offhand support
|
||||
//Hacky way to get the origstack, because given origStack is itemblock stack and never proxy
|
||||
// origStack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
public static ItemStack getItemBlockByState(ItemStack stack, BlockState state) {
|
||||
if (state == null) return ItemStack.EMPTY;
|
||||
|
||||
// if (origStack.getItem() == dankNullItem) {
|
||||
// int index = itemHandlerSlotForItem(origStack, curStack.getItem());
|
||||
// origStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).extractItem(index, 1, false);
|
||||
// } else
|
||||
curStack.shrink(1);
|
||||
}
|
||||
Item blockItem = Item.byBlock(state.getBlock());
|
||||
if (stack.getItem() instanceof BlockItem)
|
||||
return stack;
|
||||
else if (stack.getItem() instanceof AbstractRandomizerBagItem) {
|
||||
AbstractRandomizerBagItem randomizerBagItem = (AbstractRandomizerBagItem) stack.getItem();
|
||||
IItemHandler bagInventory = randomizerBagItem.getBagInventory(stack);
|
||||
return randomizerBagItem.findStack(bagInventory, blockItem);
|
||||
}
|
||||
|
||||
private static int itemHandlerSlotForItem(ItemStack stack, Item blockItem) {
|
||||
LazyOptional<IItemHandler> itemHandlerLazyOptional = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
|
||||
IItemHandler handler = itemHandlerLazyOptional.orElse(null);
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
if (handler == null) {
|
||||
EffortlessBuilding.logger.warn("Itemblock proxy has no item handler capability!");
|
||||
return -1;
|
||||
}
|
||||
public static boolean containsBlock(ItemStack stack, Block block) {
|
||||
if (stack == null || stack.isEmpty() || !isItemBlockProxy(stack)) {
|
||||
return block == null || block == Blocks.AIR;
|
||||
}
|
||||
|
||||
for (int i = 0; i < handler.getSlots(); i++) {
|
||||
ItemStack ref = handler.getStackInSlot(i);
|
||||
if (ref.getItem() instanceof BlockItem)
|
||||
if (ref.getItem() == blockItem)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
if (stack.getItem() instanceof BlockItem) {
|
||||
return ((BlockItem) stack.getItem()).getBlock() == block;
|
||||
}
|
||||
|
||||
if (stack.getItem() instanceof AbstractRandomizerBagItem randomizerBagItem) {
|
||||
IItemHandler bagInventory = randomizerBagItem.getBagInventory(stack);
|
||||
ItemStack firstMatch = ItemHelper.findFirstMatch(bagInventory, s -> s.getItem() instanceof BlockItem);
|
||||
return firstMatch != null && !firstMatch.isEmpty();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import net.minecraft.client.KeyMapping;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
|
||||
public class AllKeys {
|
||||
|
||||
public static boolean isKeyDown(int key) {
|
||||
return InputConstants.isKeyDown(Minecraft.getInstance()
|
||||
.getWindow()
|
||||
.getWindow(), key);
|
||||
}
|
||||
|
||||
public static boolean isMouseButtonDown(int button) {
|
||||
return GLFW.glfwGetMouseButton(Minecraft.getInstance()
|
||||
.getWindow()
|
||||
.getWindow(), button) == 1;
|
||||
}
|
||||
|
||||
public static boolean ctrlDown() {
|
||||
return Screen.hasControlDown();
|
||||
}
|
||||
|
||||
public static boolean shiftDown() {
|
||||
return Screen.hasShiftDown();
|
||||
}
|
||||
|
||||
public static boolean altDown() {
|
||||
return Screen.hasAltDown();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public enum AllSpecialTextures {
|
||||
|
||||
BLANK("blank.png"),
|
||||
CHECKERED("checkerboard.png"),
|
||||
THIN_CHECKERED("thin_checkerboard.png"),
|
||||
CUTOUT_CHECKERED("cutout_checkerboard.png"),
|
||||
HIGHLIGHT_CHECKERED("highlighted_checkerboard.png"),
|
||||
SELECTION("selection.png"),
|
||||
GLUE("glue.png"),
|
||||
|
||||
;
|
||||
|
||||
public static final String ASSET_PATH = "textures/special/";
|
||||
private ResourceLocation location;
|
||||
|
||||
private AllSpecialTextures(String filename) {
|
||||
location = Create.asResource(ASSET_PATH + filename);
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
RenderSystem.setShaderTexture(0, location);
|
||||
}
|
||||
|
||||
public ResourceLocation getLocation() {
|
||||
return location;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import com.mojang.logging.LogUtils;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import org.slf4j.Logger;
|
||||
|
||||
public class Create {
|
||||
public static final String ID = EffortlessBuilding.MODID;
|
||||
|
||||
public static final Logger LOGGER = LogUtils.getLogger();
|
||||
|
||||
public static ResourceLocation asResource(String path) {
|
||||
return new ResourceLocation(EffortlessBuilding.MODID, path);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.ghost.GhostBlocks;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.outliner.Outliner;
|
||||
|
||||
public class CreateClient {
|
||||
public static final SuperByteBufferCache BUFFER_CACHE = new SuperByteBufferCache();
|
||||
public static final Outliner OUTLINER = new Outliner();
|
||||
public static final GhostBlocks GHOST_BLOCKS = new GhostBlocks();
|
||||
|
||||
public static void invalidateRenderers() {
|
||||
CreateClient.BUFFER_CACHE.invalidate();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.create;
|
||||
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.phys.AABB;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
|
||||
@Mod.EventBusSubscriber(Dist.CLIENT)
|
||||
public class CreateClientTest {
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void onTick(TickEvent.ClientTickEvent event) {
|
||||
// CreateClient.GHOST_BLOCKS.showGhostState(1, Blocks.SPRUCE_LOG.defaultBlockState())
|
||||
// .at(0, 120, 0)
|
||||
// .breathingAlpha();
|
||||
// CreateClient.GHOST_BLOCKS.showGhostState(2, Blocks.SPRUCE_LOG.defaultBlockState())
|
||||
// .at(1, 120, 0)
|
||||
// .breathingAlpha();
|
||||
//
|
||||
// CreateClient.OUTLINER.showAABB(1, new AABB(0, 0, 0, 10, 2, 6)
|
||||
// .move(10, 120, 0))
|
||||
// .withFaceTexture(AllSpecialTextures.CHECKERED)
|
||||
// .colored(new Color(0.11f, 0.49f, 0.7f, 1f))
|
||||
//// .colored(0xbfbfbf)
|
||||
// .disableNormals()
|
||||
// .lineWidth(1 / 32f);
|
||||
// }
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package nl.requios.effortlessbuilding.create.events;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.world.level.Level;
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.RenderLevelLastEvent;
|
||||
import net.minecraftforge.client.event.ViewportEvent;
|
||||
import net.minecraftforge.event.TickEvent;
|
||||
import net.minecraftforge.event.TickEvent.ClientTickEvent;
|
||||
import net.minecraftforge.event.level.LevelEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import nl.requios.effortlessbuilding.create.CreateClient;
|
||||
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.AnimationTickHolder;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.CameraAngleAnimationService;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.worldWrappers.WrappedClientWorld;
|
||||
|
||||
@EventBusSubscriber(Dist.CLIENT)
|
||||
public class ClientEvents {
|
||||
|
||||
private static final String ITEM_PREFIX = "item." + Create.ID;
|
||||
private static final String BLOCK_PREFIX = "block." + Create.ID;
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onTick(ClientTickEvent event) {
|
||||
if (!isGameActive() || event.phase != TickEvent.Phase.END) return;
|
||||
|
||||
AnimationTickHolder.tick();
|
||||
|
||||
CreateClient.GHOST_BLOCKS.tickGhosts();
|
||||
CreateClient.OUTLINER.tickOutlines();
|
||||
CameraAngleAnimationService.tick();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLoadWorld(LevelEvent.Load event) {
|
||||
LevelAccessor world = event.getLevel();
|
||||
if (world.isClientSide() && world instanceof ClientLevel && !(world instanceof WrappedClientWorld)) {
|
||||
CreateClient.invalidateRenderers();
|
||||
AnimationTickHolder.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onUnloadWorld(LevelEvent.Unload event) {
|
||||
if (!event.getLevel()
|
||||
.isClientSide())
|
||||
return;
|
||||
CreateClient.invalidateRenderers();
|
||||
AnimationTickHolder.reset();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRenderWorld(RenderLevelLastEvent event) {
|
||||
Vec3 cameraPos = Minecraft.getInstance().gameRenderer.getMainCamera()
|
||||
.getPosition();
|
||||
float pt = AnimationTickHolder.getPartialTicks();
|
||||
|
||||
PoseStack ms = event.getPoseStack();
|
||||
ms.pushPose();
|
||||
ms.translate(-cameraPos.x(), -cameraPos.y(), -cameraPos.z());
|
||||
SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
|
||||
|
||||
CreateClient.GHOST_BLOCKS.renderAll(ms, buffer);
|
||||
|
||||
CreateClient.OUTLINER.renderOutlines(ms, buffer, pt);
|
||||
buffer.draw();
|
||||
RenderSystem.enableCull();
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onCameraSetup(ViewportEvent.ComputeCameraAngles event) {
|
||||
float partialTicks = AnimationTickHolder.getPartialTicks();
|
||||
|
||||
if (CameraAngleAnimationService.isYawAnimating())
|
||||
event.setYaw(CameraAngleAnimationService.getYaw(partialTicks));
|
||||
|
||||
if (CameraAngleAnimationService.isPitchAnimating())
|
||||
event.setPitch(CameraAngleAnimationService.getPitch(partialTicks));
|
||||
}
|
||||
|
||||
public static boolean isGameActive() {
|
||||
return !(Minecraft.getInstance().level == null || Minecraft.getInstance().player == null);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
package nl.requios.effortlessbuilding.create.events;
|
||||
|
||||
import net.minecraft.world.level.LevelAccessor;
|
||||
import net.minecraftforge.event.level.LevelEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.WorldAttached;
|
||||
|
||||
@EventBusSubscriber
|
||||
public class CommonEvents {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onUnloadWorld(LevelEvent.Unload event) {
|
||||
LevelAccessor world = event.getLevel();
|
||||
WorldAttached.invalidateWorld(world);
|
||||
}
|
||||
|
||||
|
||||
@EventBusSubscriber(bus = EventBusSubscriber.Bus.MOD)
|
||||
public static class ModBusEvents {
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void addPackFinders(AddPackFindersEvent event) {
|
||||
// if (event.getPackType() == PackType.CLIENT_RESOURCES) {
|
||||
// IModFileInfo modFileInfo = ModList.get().getModFileById(Create.ID);
|
||||
// if (modFileInfo == null) {
|
||||
// Create.LOGGER.error("Could not find Create mod file info; built-in resource packs will be missing!");
|
||||
// return;
|
||||
// }
|
||||
// IModFile modFile = modFileInfo.getFile();
|
||||
// event.addRepositorySource((consumer, constructor) -> {
|
||||
// consumer.accept(Pack.create(Create.asResource("legacy_copper").toString(), false, () -> new ModFilePackResources("Create Legacy Copper", modFile, "resourcepacks/legacy_copper"), constructor, Pack.Position.TOP, PackSource.DEFAULT));
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.LangNumberFormat;
|
||||
import net.minecraft.server.packs.resources.ResourceManager;
|
||||
import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
|
||||
|
||||
public class ClientResourceReloadListener implements ResourceManagerReloadListener {
|
||||
|
||||
@Override
|
||||
public void onResourceManagerReload(ResourceManager resourceManager) {
|
||||
// CreateClient.invalidateRenderers();
|
||||
// SoundScapes.invalidateAll();
|
||||
LangNumberFormat.numberFormat.update();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation;
|
||||
|
||||
import net.minecraftforge.forgespi.locating.IModFile;
|
||||
import net.minecraftforge.resource.PathPackResources;
|
||||
|
||||
import java.nio.file.Path;
|
||||
|
||||
public class ModFilePackResources extends PathPackResources {
|
||||
protected final IModFile modFile;
|
||||
protected final String sourcePath;
|
||||
|
||||
public ModFilePackResources(String name, IModFile modFile, String sourcePath) {
|
||||
super(name, modFile.findResource(sourcePath));
|
||||
this.modFile = modFile;
|
||||
this.sourcePath = sourcePath;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Path resolve(String... paths) {
|
||||
String[] allPaths = new String[paths.length + 1];
|
||||
allPaths[0] = sourcePath;
|
||||
System.arraycopy(paths, 0, allPaths, 1, paths.length);
|
||||
return modFile.findResource(allPaths);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.block.render;
|
||||
|
||||
import com.jozufozu.flywheel.core.StitchedSprite;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
public class SpriteShiftEntry {
|
||||
protected StitchedSprite original;
|
||||
protected StitchedSprite target;
|
||||
|
||||
public void set(ResourceLocation originalTextureLocation, ResourceLocation targetTextureLocation) {
|
||||
original = new StitchedSprite(originalTextureLocation);
|
||||
target = new StitchedSprite(targetTextureLocation);
|
||||
}
|
||||
|
||||
public ResourceLocation getOriginalResourceLocation() {
|
||||
return original.getLocation();
|
||||
}
|
||||
|
||||
public ResourceLocation getTargetResourceLocation() {
|
||||
return target.getLocation();
|
||||
}
|
||||
|
||||
public TextureAtlasSprite getOriginal() {
|
||||
return original.get();
|
||||
}
|
||||
|
||||
public TextureAtlasSprite getTarget() {
|
||||
return target.get();
|
||||
}
|
||||
|
||||
public float getTargetU(float localU) {
|
||||
return getTarget().getU(getUnInterpolatedU(getOriginal(), localU));
|
||||
}
|
||||
|
||||
public float getTargetV(float localV) {
|
||||
return getTarget().getV(getUnInterpolatedV(getOriginal(), localV));
|
||||
}
|
||||
|
||||
public static float getUnInterpolatedU(TextureAtlasSprite sprite, float u) {
|
||||
float f = sprite.getU1() - sprite.getU0();
|
||||
return (u - sprite.getU0()) / f * 16.0F;
|
||||
}
|
||||
|
||||
public static float getUnInterpolatedV(TextureAtlasSprite sprite, float v) {
|
||||
float f = sprite.getV1() - sprite.getV0();
|
||||
return (v - sprite.getV0()) / f * 16.0F;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.widget.AbstractSimiWidget;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Components;
|
||||
import net.minecraft.client.gui.components.AbstractWidget;
|
||||
import net.minecraft.client.gui.components.Widget;
|
||||
import net.minecraft.client.gui.components.events.GuiEventListener;
|
||||
import net.minecraft.client.gui.narration.NarratableEntry;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifiersScreenList;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.List;
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public abstract class AbstractSimiScreen extends Screen {
|
||||
|
||||
protected int windowWidth, windowHeight;
|
||||
protected int windowXOffset, windowYOffset;
|
||||
protected int guiLeft, guiTop;
|
||||
|
||||
protected AbstractSimiScreen(Component title) {
|
||||
super(title);
|
||||
}
|
||||
|
||||
protected AbstractSimiScreen() {
|
||||
this(Components.immutableEmpty());
|
||||
}
|
||||
|
||||
/**
|
||||
* This method must be called before {@code super.init()}!
|
||||
*/
|
||||
protected void setWindowSize(int width, int height) {
|
||||
windowWidth = width;
|
||||
windowHeight = height;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method must be called before {@code super.init()}!
|
||||
*/
|
||||
protected void setWindowOffset(int xOffset, int yOffset) {
|
||||
windowXOffset = xOffset;
|
||||
windowYOffset = yOffset;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void init() {
|
||||
guiLeft = (width - windowWidth) / 2;
|
||||
guiTop = (height - windowHeight) / 2;
|
||||
guiLeft += windowXOffset;
|
||||
guiTop += windowYOffset;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
for (GuiEventListener listener : children()) {
|
||||
if (listener instanceof TickableGuiEventListener tickable) {
|
||||
tickable.tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPauseScreen() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
protected <W extends GuiEventListener & Widget & NarratableEntry> void addRenderableWidgets(W... widgets) {
|
||||
for (W widget : widgets) {
|
||||
addRenderableWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
protected <W extends GuiEventListener & Widget & NarratableEntry> void addRenderableWidgets(Collection<W> widgets) {
|
||||
for (W widget : widgets) {
|
||||
addRenderableWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
protected void removeWidgets(GuiEventListener... widgets) {
|
||||
for (GuiEventListener widget : widgets) {
|
||||
removeWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
protected void removeWidgets(Collection<? extends GuiEventListener> widgets) {
|
||||
for (GuiEventListener widget : widgets) {
|
||||
removeWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
partialTicks = minecraft.getFrameTime();
|
||||
|
||||
ms.pushPose();
|
||||
|
||||
prepareFrame();
|
||||
|
||||
renderWindowBackground(ms, mouseX, mouseY, partialTicks);
|
||||
renderWindow(ms, mouseX, mouseY, partialTicks);
|
||||
super.render(ms, mouseX, mouseY, partialTicks);
|
||||
renderWindowForeground(ms, mouseX, mouseY, partialTicks);
|
||||
|
||||
endFrame();
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean keyPressed(int keyCode, int scanCode, int modifiers) {
|
||||
boolean keyPressed = super.keyPressed(keyCode, scanCode, modifiers);
|
||||
if (keyPressed || getFocused() != null)
|
||||
return keyPressed;
|
||||
|
||||
InputConstants.Key mouseKey = InputConstants.getKey(keyCode, scanCode);
|
||||
if (this.minecraft.options.keyInventory.isActiveAndMatches(mouseKey)) {
|
||||
this.onClose();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected void prepareFrame() {}
|
||||
|
||||
protected void renderWindowBackground(PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
renderBackground(ms);
|
||||
}
|
||||
|
||||
protected abstract void renderWindow(PoseStack ms, int mouseX, int mouseY, float partialTicks);
|
||||
|
||||
protected void renderWindowForeground(PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
for (Widget widget : renderables) {
|
||||
if (widget instanceof AbstractSimiWidget simiWidget && simiWidget.isHoveredOrFocused()
|
||||
&& simiWidget.visible) {
|
||||
List<Component> tooltip = simiWidget.getToolTip();
|
||||
if (tooltip.isEmpty())
|
||||
continue;
|
||||
int ttx = simiWidget.lockedTooltipX == -1 ? mouseX : simiWidget.lockedTooltipX + simiWidget.x;
|
||||
int tty = simiWidget.lockedTooltipY == -1 ? mouseY : simiWidget.lockedTooltipY + simiWidget.y;
|
||||
renderComponentTooltip(ms, tooltip, ttx, tty);
|
||||
}
|
||||
|
||||
//Added
|
||||
if (widget instanceof ModifiersScreenList list) {
|
||||
list.renderWindowForeground(ms, mouseX, mouseY, partialTicks);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void endFrame() {}
|
||||
|
||||
@Deprecated
|
||||
protected void debugWindowArea(PoseStack matrixStack) {
|
||||
fill(matrixStack, guiLeft + windowWidth, guiTop + windowHeight, guiLeft, guiTop, 0xD3D3D3D3);
|
||||
}
|
||||
|
||||
@Override
|
||||
public GuiEventListener getFocused() {
|
||||
GuiEventListener focused = super.getFocused();
|
||||
if (focused instanceof AbstractWidget && !((AbstractWidget) focused).isFocused())
|
||||
focused = null;
|
||||
setFocused(focused);
|
||||
return focused;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.ScreenElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import net.minecraft.client.gui.GuiComponent;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
public enum AllGuiTextures implements ScreenElement {
|
||||
|
||||
// Widgets
|
||||
BUTTON("widgets", 18, 18),
|
||||
BUTTON_HOVER("widgets", 18, 0, 18, 18),
|
||||
BUTTON_DOWN("widgets", 36, 0, 18, 18),
|
||||
INDICATOR("widgets", 0, 18, 18, 6),
|
||||
INDICATOR_WHITE("widgets", 18, 18, 18, 6),
|
||||
INDICATOR_GREEN("widgets", 36, 18, 18, 6),
|
||||
INDICATOR_YELLOW("widgets", 54, 18, 18, 6),
|
||||
INDICATOR_RED("widgets", 72, 18, 18, 6),
|
||||
|
||||
HOTSLOT_ARROW("widgets", 24, 51, 20, 12),
|
||||
HOTSLOT("widgets", 0, 68, 22, 22),
|
||||
HOTSLOT_ACTIVE("widgets", 0, 46, 22, 22),
|
||||
HOTSLOT_SUPER_ACTIVE("widgets", 27, 67, 24, 24),
|
||||
|
||||
SPEECH_TOOLTIP_BACKGROUND("widgets", 0, 24, 8, 8),
|
||||
SPEECH_TOOLTIP_COLOR("widgets", 8, 24, 8, 8),
|
||||
|
||||
TRAIN_HUD_SPEED_BG("widgets", 0, 190, 182, 5),
|
||||
TRAIN_HUD_SPEED("widgets", 0, 185, 182, 5),
|
||||
TRAIN_HUD_THROTTLE("widgets", 0, 195, 182, 5),
|
||||
TRAIN_HUD_THROTTLE_POINTER("widgets", 0, 209, 6, 9),
|
||||
TRAIN_HUD_FRAME("widgets", 0, 200, 186, 7),
|
||||
TRAIN_HUD_DIRECTION("widgets", 77, 165, 28, 20),
|
||||
TRAIN_PROMPT_L("widgets", 8, 209, 3, 16),
|
||||
TRAIN_PROMPT_R("widgets", 11, 209, 3, 16),
|
||||
TRAIN_PROMPT("widgets", 0, 230, 256, 16),
|
||||
|
||||
;
|
||||
|
||||
public static final int FONT_COLOR = 0x575F7A;
|
||||
|
||||
public final ResourceLocation location;
|
||||
public int width, height;
|
||||
public int startX, startY;
|
||||
|
||||
private AllGuiTextures(String location, int width, int height) {
|
||||
this(location, 0, 0, width, height);
|
||||
}
|
||||
|
||||
private AllGuiTextures(int startX, int startY) {
|
||||
this("icons", startX * 16, startY * 16, 16, 16);
|
||||
}
|
||||
|
||||
private AllGuiTextures(String location, int startX, int startY, int width, int height) {
|
||||
this(Create.ID, location, startX, startY, width, height);
|
||||
}
|
||||
|
||||
private AllGuiTextures(String namespace, String location, int startX, int startY, int width, int height) {
|
||||
this.location = new ResourceLocation(namespace, "textures/gui/" + location + ".png");
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.startX = startX;
|
||||
this.startY = startY;
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void bind() {
|
||||
RenderSystem.setShaderTexture(0, location);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Override
|
||||
public void render(PoseStack ms, int x, int y) {
|
||||
bind();
|
||||
GuiComponent.blit(ms, x, y, 0, startX, startY, width, height, 256, 256);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack ms, int x, int y, GuiComponent component) {
|
||||
bind();
|
||||
component.blit(ms, x, y, startX, startY, width, height);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack ms, int x, int y, Color c) {
|
||||
bind();
|
||||
UIRenderHelper.drawColoredTexture(ms, c, x, y, startX, startY, width, height);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,224 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import nl.requios.effortlessbuilding.create.Create;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.DelegatedStencilElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.ScreenElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import net.minecraft.client.gui.GuiComponent;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
public class AllIcons implements ScreenElement {
|
||||
|
||||
public static final ResourceLocation ICON_ATLAS = Create.asResource("textures/gui/create_icons.png");
|
||||
public static final int ICON_ATLAS_SIZE = 256;
|
||||
|
||||
private static int x = 0, y = -1;
|
||||
private int iconX;
|
||||
private int iconY;
|
||||
|
||||
public static final AllIcons
|
||||
I_ADD = newRow(),
|
||||
I_TRASH = next(),
|
||||
I_3x3 = next(),
|
||||
I_TARGET = next(),
|
||||
I_PRIORITY_VERY_LOW = next(),
|
||||
I_PRIORITY_LOW = next(),
|
||||
I_PRIORITY_HIGH = next(),
|
||||
I_PRIORITY_VERY_HIGH = next(),
|
||||
I_BLACKLIST = next(),
|
||||
I_WHITELIST = next(),
|
||||
I_WHITELIST_OR = next(),
|
||||
I_WHITELIST_AND = next(),
|
||||
I_WHITELIST_NOT = next(),
|
||||
I_RESPECT_NBT = next(),
|
||||
I_IGNORE_NBT = next();
|
||||
|
||||
public static final AllIcons
|
||||
I_CONFIRM = newRow(),
|
||||
I_NONE = next(),
|
||||
I_OPEN_FOLDER = next(),
|
||||
I_REFRESH = next(),
|
||||
I_ACTIVE = next(),
|
||||
I_PASSIVE = next(),
|
||||
I_ROTATE_PLACE = next(),
|
||||
I_ROTATE_PLACE_RETURNED = next(),
|
||||
I_ROTATE_NEVER_PLACE = next(),
|
||||
I_MOVE_PLACE = next(),
|
||||
I_MOVE_PLACE_RETURNED = next(),
|
||||
I_MOVE_NEVER_PLACE = next(),
|
||||
I_CART_ROTATE = next(),
|
||||
I_CART_ROTATE_PAUSED = next(),
|
||||
I_CART_ROTATE_LOCKED = next();
|
||||
|
||||
public static final AllIcons
|
||||
I_DONT_REPLACE = newRow(),
|
||||
I_REPLACE_SOLID = next(),
|
||||
I_REPLACE_ANY = next(),
|
||||
I_REPLACE_EMPTY = next(),
|
||||
I_CENTERED = next(),
|
||||
I_ATTACHED = next(),
|
||||
I_INSERTED = next(),
|
||||
I_FILL = next(),
|
||||
I_PLACE = next(),
|
||||
I_REPLACE = next(),
|
||||
I_CLEAR = next(),
|
||||
I_OVERLAY = next(),
|
||||
I_FLATTEN = next(),
|
||||
I_LMB = next(),
|
||||
I_SCROLL = next(),
|
||||
I_RMB = next();
|
||||
|
||||
public static final AllIcons
|
||||
I_TOOL_DEPLOY = newRow(),
|
||||
I_SKIP_MISSING = next(),
|
||||
I_SKIP_TILES = next(),
|
||||
I_DICE = next(),
|
||||
I_TUNNEL_SPLIT = next(),
|
||||
I_TUNNEL_FORCED_SPLIT = next(),
|
||||
I_TUNNEL_ROUND_ROBIN = next(),
|
||||
I_TUNNEL_FORCED_ROUND_ROBIN = next(),
|
||||
I_TUNNEL_PREFER_NEAREST = next(),
|
||||
I_TUNNEL_RANDOMIZE = next(),
|
||||
I_TUNNEL_SYNCHRONIZE = next(),
|
||||
I_TOOLBOX = next(),
|
||||
I_VIEW_SCHEDULE = next(),
|
||||
|
||||
I_TOOL_MOVE_XZ = newRow(),
|
||||
I_TOOL_MOVE_Y = next(),
|
||||
I_TOOL_ROTATE = next(),
|
||||
I_TOOL_MIRROR = next(),
|
||||
I_ARM_ROUND_ROBIN = next(),
|
||||
I_ARM_FORCED_ROUND_ROBIN = next(),
|
||||
I_ARM_PREFER_FIRST = next(),
|
||||
|
||||
I_ADD_INVERTED_ATTRIBUTE = next(),
|
||||
I_FLIP = next(),
|
||||
|
||||
I_PLAY = newRow(),
|
||||
I_PAUSE = next(),
|
||||
I_STOP = next(),
|
||||
I_PLACEMENT_SETTINGS = next(),
|
||||
I_ROTATE_CCW = next(),
|
||||
I_HOUR_HAND_FIRST = next(),
|
||||
I_MINUTE_HAND_FIRST = next(),
|
||||
I_HOUR_HAND_FIRST_24 = next(),
|
||||
|
||||
I_PATTERN_SOLID = newRow(),
|
||||
I_PATTERN_CHECKERED = next(),
|
||||
I_PATTERN_CHECKERED_INVERSED = next(),
|
||||
I_PATTERN_CHANCE_25 = next(),
|
||||
|
||||
I_PATTERN_CHANCE_50 = newRow(),
|
||||
I_PATTERN_CHANCE_75 = next(),
|
||||
I_FOLLOW_DIAGONAL = next(),
|
||||
I_FOLLOW_MATERIAL = next(),
|
||||
|
||||
I_SCHEMATIC = newRow(),
|
||||
I_SEQ_REPEAT = next(),
|
||||
|
||||
I_MTD_LEFT = newRow(),
|
||||
I_MTD_CLOSE = next(),
|
||||
I_MTD_RIGHT = next(),
|
||||
I_MTD_SCAN = next(),
|
||||
I_MTD_REPLAY = next(),
|
||||
I_MTD_USER_MODE = next(),
|
||||
I_MTD_SLOW_MODE = next(),
|
||||
|
||||
I_CONFIG_UNLOCKED = newRow(),
|
||||
I_CONFIG_LOCKED = next(),
|
||||
I_CONFIG_DISCARD = next(),
|
||||
I_CONFIG_SAVE = next(),
|
||||
I_CONFIG_RESET = next(),
|
||||
I_CONFIG_BACK = next(),
|
||||
I_CONFIG_PREV = next(),
|
||||
I_CONFIG_NEXT = next(),
|
||||
I_DISABLE = next(),
|
||||
I_CONFIG_OPEN = next(),
|
||||
|
||||
I_FX_SURFACE_OFF = newRow(),
|
||||
I_FX_SURFACE_ON = next(),
|
||||
I_FX_FIELD_OFF = next(),
|
||||
I_FX_FIELD_ON = next(),
|
||||
I_FX_BLEND = next(),
|
||||
I_FX_BLEND_OFF = next();
|
||||
;
|
||||
|
||||
public AllIcons(int x, int y) {
|
||||
iconX = x * 16;
|
||||
iconY = y * 16;
|
||||
}
|
||||
|
||||
private static AllIcons next() {
|
||||
return new AllIcons(++x, y);
|
||||
}
|
||||
|
||||
private static AllIcons newRow() {
|
||||
return new AllIcons(x = 0, ++y);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void bind() {
|
||||
RenderSystem.setShaderTexture(0, ICON_ATLAS);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@Override
|
||||
public void render(PoseStack matrixStack, int x, int y) {
|
||||
bind();
|
||||
GuiComponent.blit(matrixStack, x, y, 0, iconX, iconY, 16, 16, 256, 256);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack matrixStack, int x, int y, GuiComponent component) {
|
||||
bind();
|
||||
component.blit(matrixStack, x, y, iconX, iconY, 16, 16);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public void render(PoseStack ms, MultiBufferSource buffer, int color) {
|
||||
VertexConsumer builder = buffer.getBuffer(RenderType.textSeeThrough(ICON_ATLAS));
|
||||
Matrix4f matrix = ms.last().pose();
|
||||
Color rgb = new Color(color);
|
||||
int light = LightTexture.FULL_BRIGHT;
|
||||
|
||||
Vec3 vec1 = new Vec3(0, 0, 0);
|
||||
Vec3 vec2 = new Vec3(0, 1, 0);
|
||||
Vec3 vec3 = new Vec3(1, 1, 0);
|
||||
Vec3 vec4 = new Vec3(1, 0, 0);
|
||||
|
||||
float u1 = iconX * 1f / ICON_ATLAS_SIZE;
|
||||
float u2 = (iconX + 16) * 1f / ICON_ATLAS_SIZE;
|
||||
float v1 = iconY * 1f / ICON_ATLAS_SIZE;
|
||||
float v2 = (iconY + 16) * 1f / ICON_ATLAS_SIZE;
|
||||
|
||||
vertex(builder, matrix, vec1, rgb, u1, v1, light);
|
||||
vertex(builder, matrix, vec2, rgb, u1, v2, light);
|
||||
vertex(builder, matrix, vec3, rgb, u2, v2, light);
|
||||
vertex(builder, matrix, vec4, rgb, u2, v1, light);
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
private void vertex(VertexConsumer builder, Matrix4f matrix, Vec3 vec, Color rgb, float u, float v, int light) {
|
||||
builder.vertex(matrix, (float) vec.x, (float) vec.y, (float) vec.z)
|
||||
.color(rgb.getRed(), rgb.getGreen(), rgb.getBlue(), 255)
|
||||
.uv(u, v)
|
||||
.uv2(light)
|
||||
.endVertex();
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
public DelegatedStencilElement asStencil() {
|
||||
return new DelegatedStencilElement().withStencilRenderer((ms, w, h, alpha) -> this.render(ms, 0, 0)).withBounds(16, 16);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.BoxElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.TextStencilElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.widget.BoxWidget;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.network.chat.FormattedText;
|
||||
import net.minecraft.network.chat.Style;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class ConfirmationScreen extends AbstractSimiScreen {
|
||||
|
||||
private Screen source;
|
||||
private Consumer<Response> action = _success -> {
|
||||
};
|
||||
private List<FormattedText> text = new ArrayList<>();
|
||||
private boolean centered = false;
|
||||
private int x;
|
||||
private int y;
|
||||
private int textWidth;
|
||||
private int textHeight;
|
||||
private boolean tristate;
|
||||
|
||||
private BoxWidget confirm;
|
||||
private BoxWidget confirmDontSave;
|
||||
private BoxWidget cancel;
|
||||
private BoxElement textBackground;
|
||||
|
||||
public enum Response {
|
||||
Confirm, ConfirmDontSave, Cancel
|
||||
}
|
||||
|
||||
/*
|
||||
* Removes text lines from the back of the list
|
||||
* */
|
||||
public ConfirmationScreen removeTextLines(int amount) {
|
||||
if (amount > text.size())
|
||||
return clearText();
|
||||
|
||||
text.subList(text.size() - amount, text.size()).clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
public ConfirmationScreen clearText() {
|
||||
this.text.clear();
|
||||
return this;
|
||||
}
|
||||
|
||||
public ConfirmationScreen addText(FormattedText text) {
|
||||
this.text.add(text);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ConfirmationScreen withText(FormattedText text) {
|
||||
return clearText().addText(text);
|
||||
}
|
||||
|
||||
public ConfirmationScreen at(int x, int y) {
|
||||
this.x = Math.max(x, 0);
|
||||
this.y = Math.max(y, 0);
|
||||
this.centered = false;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ConfirmationScreen centered() {
|
||||
this.centered = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public ConfirmationScreen withAction(Consumer<Boolean> action) {
|
||||
this.action = r -> action.accept(r == Response.Confirm);
|
||||
return this;
|
||||
}
|
||||
|
||||
public ConfirmationScreen withThreeActions(Consumer<Response> action) {
|
||||
this.action = action;
|
||||
this.tristate = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public void open(@Nonnull Screen source) {
|
||||
this.source = source;
|
||||
Minecraft client = source.getMinecraft();
|
||||
this.init(client, client.getWindow().getGuiScaledWidth(), client.getWindow().getGuiScaledHeight());
|
||||
this.minecraft.screen = this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
source.tick();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
|
||||
ArrayList<FormattedText> copy = new ArrayList<>(text);
|
||||
text.clear();
|
||||
copy.forEach(t -> text.addAll(font.getSplitter().splitLines(t, 300, Style.EMPTY)));
|
||||
|
||||
textHeight = text.size() * (font.lineHeight + 1) + 4;
|
||||
textWidth = 300;
|
||||
|
||||
if (centered) {
|
||||
x = width/2 - textWidth/2 - 2;
|
||||
y = height/2 - textHeight/2 - 16;
|
||||
} else {
|
||||
x = Math.max(0, x - textWidth / 2);
|
||||
y = Math.max(0, y -= textHeight);
|
||||
}
|
||||
|
||||
if (x + textWidth > width) {
|
||||
x = width - textWidth;
|
||||
}
|
||||
|
||||
if (y + textHeight + 30 > height) {
|
||||
y = height - textHeight - 30;
|
||||
}
|
||||
|
||||
int buttonX = x + textWidth / 2 - 6 - (int) (70 * (tristate ? 1.5f : 1));
|
||||
|
||||
TextStencilElement confirmText =
|
||||
new TextStencilElement(font, tristate ? "Save" : "Confirm").centered(true, true);
|
||||
confirm = new BoxWidget(buttonX, y + textHeight + 6, 70, 16).withCallback(() -> accept(Response.Confirm));
|
||||
confirm.showingElement(confirmText.withElementRenderer(BoxWidget.gradientFactory.apply(confirm)));
|
||||
addRenderableWidget(confirm);
|
||||
|
||||
buttonX += 12 + 70;
|
||||
|
||||
if (tristate) {
|
||||
TextStencilElement confirmDontSaveText =
|
||||
new TextStencilElement(font, "Don't Save").centered(true, true);
|
||||
confirmDontSave =
|
||||
new BoxWidget(buttonX, y + textHeight + 6, 70, 16).withCallback(() -> accept(Response.ConfirmDontSave));
|
||||
confirmDontSave.showingElement(
|
||||
confirmDontSaveText.withElementRenderer(BoxWidget.gradientFactory.apply(confirmDontSave)));
|
||||
addRenderableWidget(confirmDontSave);
|
||||
buttonX += 12 + 70;
|
||||
}
|
||||
|
||||
TextStencilElement cancelText = new TextStencilElement(font, "Cancel").centered(true, true);
|
||||
cancel = new BoxWidget(buttonX, y + textHeight + 6, 70, 16)
|
||||
.withCallback(() -> accept(Response.Cancel));
|
||||
cancel.showingElement(cancelText.withElementRenderer(BoxWidget.gradientFactory.apply(cancel)));
|
||||
addRenderableWidget(cancel);
|
||||
|
||||
textBackground = new BoxElement()
|
||||
.gradientBorder(Theme.p(Theme.Key.BUTTON_DISABLE))
|
||||
.withBounds(width + 10, textHeight + 35)
|
||||
.at(-5, y - 5);
|
||||
|
||||
if (text.size() == 1)
|
||||
x = (width - font.width(text.get(0))) / 2;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onClose() {
|
||||
accept(Response.Cancel);
|
||||
}
|
||||
|
||||
private void accept(Response success) {
|
||||
minecraft.screen = source;
|
||||
action.accept(success);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderWindow(PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
textBackground.render(ms);
|
||||
int offset = font.lineHeight + 1;
|
||||
int lineY = y - offset;
|
||||
|
||||
ms.pushPose();
|
||||
ms.translate(0, 0, 200);
|
||||
|
||||
for (FormattedText line : text) {
|
||||
lineY += offset;
|
||||
if (line == null)
|
||||
continue;
|
||||
font.draw(ms, line.getString(), x, lineY, 0xeaeaea);
|
||||
}
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderWindowBackground(PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
endFrame();
|
||||
|
||||
source.render(ms, 0, 0, 10); // zero mouse coords to prevent further tooltips
|
||||
|
||||
prepareFrame();
|
||||
|
||||
this.fillGradient(ms, 0, 0, this.width, this.height, 0x70101010, 0x80101010);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected void prepareFrame() {
|
||||
UIRenderHelper.swapAndBlitColor(minecraft.getMainRenderTarget(), UIRenderHelper.framebuffer);
|
||||
RenderSystem.clear(GL30.GL_STENCIL_BUFFER_BIT | GL30.GL_DEPTH_BUFFER_BIT, Minecraft.ON_OSX);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void endFrame() {
|
||||
UIRenderHelper.swapAndBlitColor(UIRenderHelper.framebuffer, minecraft.getMainRenderTarget());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void resize(@Nonnull Minecraft client, int width, int height) {
|
||||
super.resize(client, width, height);
|
||||
source.resize(client, width, height);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPauseScreen() {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.mojang.math.Vector3f;
|
||||
|
||||
public class CustomLightingSettings implements ILightingSettings {
|
||||
|
||||
private Vector3f light1;
|
||||
private Vector3f light2;
|
||||
private Matrix4f lightMatrix;
|
||||
|
||||
protected CustomLightingSettings(float yRot, float xRot) {
|
||||
init(yRot, xRot, 0, 0, false);
|
||||
}
|
||||
|
||||
protected CustomLightingSettings(float yRot1, float xRot1, float yRot2, float xRot2) {
|
||||
init(yRot1, xRot1, yRot2, xRot2, true);
|
||||
}
|
||||
|
||||
protected void init(float yRot1, float xRot1, float yRot2, float xRot2, boolean doubleLight) {
|
||||
light1 = Vector3f.ZP.copy();
|
||||
light1.transform(Vector3f.YP.rotationDegrees(yRot1));
|
||||
light1.transform(Vector3f.XN.rotationDegrees(xRot1));
|
||||
|
||||
if (doubleLight) {
|
||||
light2 = Vector3f.ZP.copy();
|
||||
light2.transform(Vector3f.YP.rotationDegrees(yRot2));
|
||||
light2.transform(Vector3f.XN.rotationDegrees(xRot2));
|
||||
} else {
|
||||
light2 = Vector3f.ZERO;
|
||||
}
|
||||
|
||||
lightMatrix = new Matrix4f();
|
||||
lightMatrix.setIdentity();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applyLighting() {
|
||||
RenderSystem.setupLevelDiffuseLighting(light1, light2, lightMatrix);
|
||||
}
|
||||
|
||||
public static Builder builder() {
|
||||
return new Builder();
|
||||
}
|
||||
|
||||
public static class Builder {
|
||||
|
||||
private float yRot1, xRot1;
|
||||
private float yRot2, xRot2;
|
||||
private boolean doubleLight;
|
||||
|
||||
public Builder firstLightRotation(float yRot, float xRot) {
|
||||
yRot1 = yRot;
|
||||
xRot1 = xRot;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder secondLightRotation(float yRot, float xRot) {
|
||||
yRot2 = yRot;
|
||||
xRot2 = xRot;
|
||||
doubleLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Builder doubleLight() {
|
||||
doubleLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
public CustomLightingSettings build() {
|
||||
if (doubleLight) {
|
||||
return new CustomLightingSettings(yRot1, xRot1, yRot2, xRot2);
|
||||
} else {
|
||||
return new CustomLightingSettings(yRot1, xRot1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.platform.Lighting;
|
||||
|
||||
public interface ILightingSettings {
|
||||
|
||||
void applyLighting();
|
||||
|
||||
static final ILightingSettings DEFAULT_3D = () -> Lighting.setupFor3DItems();
|
||||
static final ILightingSettings DEFAULT_FLAT = () -> Lighting.setupForFlatItems();
|
||||
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.Tesselator;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import net.minecraft.client.gui.Font;
|
||||
import net.minecraft.client.gui.screens.inventory.tooltip.ClientTooltipComponent;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.network.chat.FormattedText;
|
||||
import net.minecraft.network.chat.Style;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.client.ForgeHooksClient;
|
||||
import net.minecraftforge.client.event.RenderTooltipEvent;
|
||||
import net.minecraftforge.client.gui.ScreenUtils;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class RemovedGuiUtils {
|
||||
@Nonnull
|
||||
private static ItemStack cachedTooltipStack = ItemStack.EMPTY;
|
||||
|
||||
public static void preItemToolTip(@Nonnull ItemStack stack) {
|
||||
cachedTooltipStack = stack;
|
||||
}
|
||||
|
||||
public static void postItemToolTip() {
|
||||
cachedTooltipStack = ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
public static void drawHoveringText(PoseStack mStack, List<? extends FormattedText> textLines, int mouseX,
|
||||
int mouseY, int screenWidth, int screenHeight, int maxTextWidth, Font font) {
|
||||
drawHoveringText(mStack, textLines, mouseX, mouseY, screenWidth, screenHeight, maxTextWidth,
|
||||
ScreenUtils.DEFAULT_BACKGROUND_COLOR, ScreenUtils.DEFAULT_BORDER_COLOR_START, ScreenUtils.DEFAULT_BORDER_COLOR_END,
|
||||
font);
|
||||
}
|
||||
|
||||
public static void drawHoveringText(PoseStack mStack, List<? extends FormattedText> textLines, int mouseX,
|
||||
int mouseY, int screenWidth, int screenHeight, int maxTextWidth, int backgroundColor, int borderColorStart,
|
||||
int borderColorEnd, Font font) {
|
||||
drawHoveringText(cachedTooltipStack, mStack, textLines, mouseX, mouseY, screenWidth, screenHeight, maxTextWidth,
|
||||
backgroundColor, borderColorStart, borderColorEnd, font);
|
||||
}
|
||||
|
||||
public static void drawHoveringText(@Nonnull final ItemStack stack, PoseStack mStack,
|
||||
List<? extends FormattedText> textLines, int mouseX, int mouseY, int screenWidth, int screenHeight,
|
||||
int maxTextWidth, Font font) {
|
||||
drawHoveringText(stack, mStack, textLines, mouseX, mouseY, screenWidth, screenHeight, maxTextWidth,
|
||||
ScreenUtils.DEFAULT_BACKGROUND_COLOR, ScreenUtils.DEFAULT_BORDER_COLOR_START, ScreenUtils.DEFAULT_BORDER_COLOR_END,
|
||||
font);
|
||||
}
|
||||
|
||||
public static void drawHoveringText(@Nonnull final ItemStack stack, PoseStack pStack,
|
||||
List<? extends FormattedText> textLines, int mouseX, int mouseY, int screenWidth, int screenHeight,
|
||||
int maxTextWidth, int backgroundColor, int borderColorStart, int borderColorEnd, Font font) {
|
||||
if (textLines.isEmpty())
|
||||
return;
|
||||
|
||||
List<ClientTooltipComponent> list = ForgeHooksClient.gatherTooltipComponents(stack, textLines,
|
||||
stack.getTooltipImage(), mouseX, screenWidth, screenHeight, font, font);
|
||||
RenderTooltipEvent.Pre event =
|
||||
new RenderTooltipEvent.Pre(stack, pStack, mouseX, mouseY, screenWidth, screenHeight, font, list);
|
||||
if (MinecraftForge.EVENT_BUS.post(event))
|
||||
return;
|
||||
|
||||
mouseX = event.getX();
|
||||
mouseY = event.getY();
|
||||
screenWidth = event.getScreenWidth();
|
||||
screenHeight = event.getScreenHeight();
|
||||
font = event.getFont();
|
||||
|
||||
// RenderSystem.disableRescaleNormal();
|
||||
RenderSystem.disableDepthTest();
|
||||
int tooltipTextWidth = 0;
|
||||
|
||||
for (FormattedText textLine : textLines) {
|
||||
int textLineWidth = font.width(textLine);
|
||||
if (textLineWidth > tooltipTextWidth)
|
||||
tooltipTextWidth = textLineWidth;
|
||||
}
|
||||
|
||||
boolean needsWrap = false;
|
||||
|
||||
int titleLinesCount = 1;
|
||||
int tooltipX = mouseX + 12;
|
||||
if (tooltipX + tooltipTextWidth + 4 > screenWidth) {
|
||||
tooltipX = mouseX - 16 - tooltipTextWidth;
|
||||
if (tooltipX < 4) // if the tooltip doesn't fit on the screen
|
||||
{
|
||||
if (mouseX > screenWidth / 2)
|
||||
tooltipTextWidth = mouseX - 12 - 8;
|
||||
else
|
||||
tooltipTextWidth = screenWidth - 16 - mouseX;
|
||||
needsWrap = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (maxTextWidth > 0 && tooltipTextWidth > maxTextWidth) {
|
||||
tooltipTextWidth = maxTextWidth;
|
||||
needsWrap = true;
|
||||
}
|
||||
|
||||
if (needsWrap) {
|
||||
int wrappedTooltipWidth = 0;
|
||||
List<FormattedText> wrappedTextLines = new ArrayList<>();
|
||||
for (int i = 0; i < textLines.size(); i++) {
|
||||
FormattedText textLine = textLines.get(i);
|
||||
List<FormattedText> wrappedLine = font.getSplitter()
|
||||
.splitLines(textLine, tooltipTextWidth, Style.EMPTY);
|
||||
if (i == 0)
|
||||
titleLinesCount = wrappedLine.size();
|
||||
|
||||
for (FormattedText line : wrappedLine) {
|
||||
int lineWidth = font.width(line);
|
||||
if (lineWidth > wrappedTooltipWidth)
|
||||
wrappedTooltipWidth = lineWidth;
|
||||
wrappedTextLines.add(line);
|
||||
}
|
||||
}
|
||||
tooltipTextWidth = wrappedTooltipWidth;
|
||||
textLines = wrappedTextLines;
|
||||
|
||||
if (mouseX > screenWidth / 2)
|
||||
tooltipX = mouseX - 16 - tooltipTextWidth;
|
||||
else
|
||||
tooltipX = mouseX + 12;
|
||||
}
|
||||
|
||||
int tooltipY = mouseY - 12;
|
||||
int tooltipHeight = 8;
|
||||
|
||||
if (textLines.size() > 1) {
|
||||
tooltipHeight += (textLines.size() - 1) * 10;
|
||||
if (textLines.size() > titleLinesCount)
|
||||
tooltipHeight += 2; // gap between title lines and next lines
|
||||
}
|
||||
|
||||
if (tooltipY < 4)
|
||||
tooltipY = 4;
|
||||
else if (tooltipY + tooltipHeight + 4 > screenHeight)
|
||||
tooltipY = screenHeight - tooltipHeight - 4;
|
||||
|
||||
final int zLevel = 400;
|
||||
RenderTooltipEvent.Color colorEvent = new RenderTooltipEvent.Color(stack, pStack, tooltipX, tooltipY,
|
||||
font, backgroundColor, borderColorStart, borderColorEnd, list);
|
||||
MinecraftForge.EVENT_BUS.post(colorEvent);
|
||||
backgroundColor = colorEvent.getBackgroundStart();
|
||||
borderColorStart = colorEvent.getBorderStart();
|
||||
borderColorEnd = colorEvent.getBorderEnd();
|
||||
|
||||
pStack.pushPose();
|
||||
Matrix4f mat = pStack.last()
|
||||
.pose();
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX - 3, tooltipY - 4, tooltipX + tooltipTextWidth + 3,
|
||||
tooltipY - 3, backgroundColor, backgroundColor);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX - 3, tooltipY + tooltipHeight + 3,
|
||||
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 4, backgroundColor, backgroundColor);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX - 3, tooltipY - 3, tooltipX + tooltipTextWidth + 3,
|
||||
tooltipY + tooltipHeight + 3, backgroundColor, backgroundColor);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX - 4, tooltipY - 3, tooltipX - 3, tooltipY + tooltipHeight + 3,
|
||||
backgroundColor, backgroundColor);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX + tooltipTextWidth + 3, tooltipY - 3,
|
||||
tooltipX + tooltipTextWidth + 4, tooltipY + tooltipHeight + 3, backgroundColor, backgroundColor);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX - 3, tooltipY - 3 + 1, tooltipX - 3 + 1,
|
||||
tooltipY + tooltipHeight + 3 - 1, borderColorStart, borderColorEnd);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX + tooltipTextWidth + 2, tooltipY - 3 + 1,
|
||||
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3 - 1, borderColorStart, borderColorEnd);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX - 3, tooltipY - 3, tooltipX + tooltipTextWidth + 3,
|
||||
tooltipY - 3 + 1, borderColorStart, borderColorStart);
|
||||
ScreenUtils.drawGradientRect(mat, zLevel, tooltipX - 3, tooltipY + tooltipHeight + 2,
|
||||
tooltipX + tooltipTextWidth + 3, tooltipY + tooltipHeight + 3, borderColorEnd, borderColorEnd);
|
||||
|
||||
MultiBufferSource.BufferSource renderType = MultiBufferSource.immediate(Tesselator.getInstance()
|
||||
.getBuilder());
|
||||
pStack.translate(0.0D, 0.0D, zLevel);
|
||||
|
||||
for (int lineNumber = 0; lineNumber < list.size(); ++lineNumber) {
|
||||
ClientTooltipComponent line = list.get(lineNumber);
|
||||
|
||||
if (line != null)
|
||||
line.renderText(font, tooltipX, tooltipY, mat, renderType);
|
||||
|
||||
if (lineNumber + 1 == titleLinesCount)
|
||||
tooltipY += 2;
|
||||
|
||||
tooltipY += 10;
|
||||
}
|
||||
|
||||
renderType.endBatch();
|
||||
pStack.popPose();
|
||||
|
||||
RenderSystem.enableDepthTest();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,229 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Couple;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.*;
|
||||
|
||||
public class Theme {
|
||||
|
||||
private static final List<Theme> THEMES = new ArrayList<>();
|
||||
public static final Theme BASE = addTheme(new Theme());
|
||||
|
||||
public static Theme addTheme(@Nonnull Theme theme) {
|
||||
THEMES.add(theme);
|
||||
THEMES.sort(Comparator.comparingInt(Theme::getPriority).reversed());
|
||||
return theme;
|
||||
}
|
||||
|
||||
public static void removeTheme(Theme theme) {
|
||||
THEMES.remove(theme);
|
||||
}
|
||||
|
||||
public static void reload() {
|
||||
THEMES.forEach(Theme::init);
|
||||
}
|
||||
|
||||
private static ColorHolder resolve(String key) {
|
||||
return THEMES
|
||||
.stream()
|
||||
.map(theme -> theme.get(key))
|
||||
.filter(Objects::nonNull)
|
||||
.findFirst()
|
||||
.map(holder -> holder.lookupKey == null ? holder : resolve(holder.lookupKey))
|
||||
.orElse(ColorHolder.MISSING);
|
||||
}
|
||||
|
||||
@Nonnull public static Couple<Color> p(@Nonnull Key key) {return p(key.get());}
|
||||
@Nonnull public static Couple<Color> p(String key) {return resolve(key).asPair();}
|
||||
|
||||
@Nonnull public static Color c(@Nonnull Key key, boolean first) {return c(key.get(), first);}
|
||||
@Nonnull public static Color c(String key, boolean first) {return p(key).get(first);}
|
||||
|
||||
public static int i(@Nonnull Key key, boolean first) {return i(key.get(), first);}
|
||||
public static int i(String key, boolean first) {return p(key).get(first).getRGB();}
|
||||
|
||||
@Nonnull public static Color c(@Nonnull Key key) {return c(key.get());}
|
||||
@Nonnull public static Color c(String key) {return resolve(key).get();}
|
||||
|
||||
public static int i(@Nonnull Key key) {return i(key.get());}
|
||||
public static int i(String key) {return resolve(key).get().getRGB();}
|
||||
|
||||
//-----------//
|
||||
|
||||
protected final Map<String, ColorHolder> colors;
|
||||
private int priority = 0;
|
||||
|
||||
protected Theme() {
|
||||
colors = new HashMap<>();
|
||||
init();
|
||||
}
|
||||
|
||||
/*
|
||||
* Small note to addons: if you also want to make use of Theme,
|
||||
* and add new Keys, please do not use mixins. Instead make a Theme
|
||||
* subclass, override init and apply it via the static #addTheme
|
||||
*
|
||||
**/
|
||||
|
||||
protected void init() {
|
||||
put(Key.BUTTON_IDLE, new Color(0xdd_8ab6d6, true), new Color(0x90_8ab6d6, true));
|
||||
put(Key.BUTTON_HOVER, new Color(0xff_9ABBD3, true), new Color(0xd0_9ABBD3, true));
|
||||
put(Key.BUTTON_CLICK, new Color(0xff_ffffff), new Color(0xee_ffffff));
|
||||
put(Key.BUTTON_DISABLE, new Color(0x80_909090, true), new Color(0x60_909090, true));
|
||||
put(Key.BUTTON_SUCCESS, new Color(0xcc_88f788, true), new Color(0xcc_20cc20, true));
|
||||
put(Key.BUTTON_FAIL, new Color(0xcc_f78888, true), new Color(0xcc_cc2020, true));
|
||||
put(Key.TEXT, new Color(0xff_eeeeee), new Color(0xff_a3a3a3));
|
||||
put(Key.TEXT_DARKER, new Color(0xff_a3a3a3), new Color(0xff_808080));
|
||||
put(Key.TEXT_ACCENT_STRONG, new Color(0xff_8ab6d6), new Color(0xff_8ab6d6));
|
||||
put(Key.TEXT_ACCENT_SLIGHT, new Color(0xff_ddeeff), new Color(0xff_a0b0c0));
|
||||
put(Key.STREAK, new Color(0x101010, false));
|
||||
put(Key.VANILLA_TOOLTIP_BORDER, new Color(0x50_5000ff, true), new Color(0x50_28007f, true));
|
||||
put(Key.VANILLA_TOOLTIP_BACKGROUND, new Color(0xf0_100010, true));
|
||||
|
||||
put(Key.PONDER_BUTTON_IDLE, new Color(0x60_c0c0ff, true), new Color(0x30_c0c0ff, true));
|
||||
put(Key.PONDER_BUTTON_HOVER, new Color(0xf0_c0c0ff, true), new Color(0xa0_c0c0ff, true));
|
||||
put(Key.PONDER_BUTTON_CLICK, new Color(0xff_ffffff), new Color(0xdd_ffffff));
|
||||
put(Key.PONDER_BUTTON_DISABLE, new Color(0x80_909090, true), new Color(0x20_909090, true));
|
||||
put(Key.PONDER_BACKGROUND_TRANSPARENT, new Color(0xdd_000000, true));
|
||||
put(Key.PONDER_BACKGROUND_FLAT, new Color(0xff_000000, false));
|
||||
put(Key.PONDER_BACKGROUND_IMPORTANT, new Color(0xdd_0e0e20, true));
|
||||
put(Key.PONDER_IDLE, new Color(0x40ffeedd, true), new Color(0x20ffeedd, true));
|
||||
put(Key.PONDER_HOVER, new Color(0x70ffffff, true), new Color(0x30ffffff, true));
|
||||
put(Key.PONDER_HIGHLIGHT, new Color(0xf0ffeedd, true), new Color(0x60ffeedd, true));
|
||||
put(Key.TEXT_WINDOW_BORDER, new Color(0x607a6000, true), new Color(0x207a6000, true));
|
||||
put(Key.PONDER_BACK_ARROW, new Color(0xf0aa9999, true), new Color(0x30aa9999, true));
|
||||
put(Key.PONDER_PROGRESSBAR, new Color(0x80ffeedd, true), new Color(0x50ffeedd, true));
|
||||
put(Key.PONDER_MISSING_CREATE, new Color(0x70_984500, true), new Color(0x70_692400, true));
|
||||
//put(Key.PONDER_MISSING_VANILLA, new Color(0x50_5000ff, true), new Color(0x50_300077, true));
|
||||
lookup(Key.PONDER_MISSING_VANILLA, Key.VANILLA_TOOLTIP_BORDER);
|
||||
put(Key.CONFIG_TITLE_A, new Color(0xffc69fbc, true), new Color(0xfff6b8bb, true));
|
||||
put(Key.CONFIG_TITLE_B, new Color(0xfff6b8bb, true), new Color(0xfffbf994, true));
|
||||
//put(Key., new Color(0x, true), new Color(0x, true));
|
||||
}
|
||||
|
||||
protected void put(String key, Color c) {
|
||||
colors.put(key, ColorHolder.single(c));
|
||||
}
|
||||
|
||||
protected void put(Key key, Color c) {
|
||||
put(key.get(), c);
|
||||
}
|
||||
|
||||
protected void put(String key, Color c1, Color c2) {
|
||||
colors.put(key, ColorHolder.pair(c1, c2));
|
||||
}
|
||||
|
||||
protected void put(Key key, Color c1, Color c2) {
|
||||
put(key.get(), c1, c2);
|
||||
}
|
||||
|
||||
protected void lookup(Key key, Key source) {
|
||||
colors.put(key.get(), ColorHolder.lookup(source.get()));
|
||||
}
|
||||
|
||||
@Nullable protected ColorHolder get(String key) {
|
||||
return colors.get(key);
|
||||
}
|
||||
|
||||
public int getPriority() {
|
||||
return priority;
|
||||
}
|
||||
|
||||
public Theme setPriority(int priority) {
|
||||
this.priority = priority;
|
||||
return this;
|
||||
}
|
||||
|
||||
public static class Key {
|
||||
|
||||
public static final Key BUTTON_IDLE = new Key();
|
||||
public static final Key BUTTON_HOVER = new Key();
|
||||
public static final Key BUTTON_CLICK = new Key();
|
||||
public static final Key BUTTON_DISABLE = new Key();
|
||||
public static final Key BUTTON_SUCCESS = new Key();
|
||||
public static final Key BUTTON_FAIL = new Key();
|
||||
|
||||
public static final Key TEXT = new Key();
|
||||
public static final Key TEXT_DARKER = new Key();
|
||||
public static final Key TEXT_ACCENT_STRONG = new Key();
|
||||
public static final Key TEXT_ACCENT_SLIGHT = new Key();
|
||||
|
||||
public static final Key STREAK = new Key();
|
||||
public static final Key VANILLA_TOOLTIP_BORDER = new Key();
|
||||
public static final Key VANILLA_TOOLTIP_BACKGROUND = new Key();
|
||||
|
||||
public static final Key PONDER_BACKGROUND_TRANSPARENT = new Key();
|
||||
public static final Key PONDER_BACKGROUND_FLAT = new Key();
|
||||
public static final Key PONDER_BACKGROUND_IMPORTANT = new Key();
|
||||
public static final Key PONDER_IDLE = new Key();
|
||||
public static final Key PONDER_HOVER = new Key();
|
||||
public static final Key PONDER_HIGHLIGHT = new Key();
|
||||
public static final Key TEXT_WINDOW_BORDER = new Key();
|
||||
public static final Key PONDER_BACK_ARROW = new Key();
|
||||
public static final Key PONDER_PROGRESSBAR = new Key();
|
||||
public static final Key PONDER_MISSING_CREATE = new Key();
|
||||
public static final Key PONDER_MISSING_VANILLA = new Key();
|
||||
|
||||
public static final Key PONDER_BUTTON_IDLE = new Key();
|
||||
public static final Key PONDER_BUTTON_HOVER = new Key();
|
||||
public static final Key PONDER_BUTTON_CLICK = new Key();
|
||||
public static final Key PONDER_BUTTON_DISABLE = new Key();
|
||||
|
||||
public static final Key CONFIG_TITLE_A = new Key();
|
||||
public static final Key CONFIG_TITLE_B = new Key();
|
||||
|
||||
private static int index = 0;
|
||||
|
||||
private final String s;
|
||||
|
||||
protected Key() {
|
||||
this.s = "_" + index++;
|
||||
}
|
||||
|
||||
protected Key(String s) {
|
||||
this.s = s;
|
||||
}
|
||||
|
||||
public String get() {
|
||||
return s;
|
||||
}
|
||||
}
|
||||
|
||||
private static class ColorHolder {
|
||||
|
||||
private static final ColorHolder MISSING = ColorHolder.single(Color.BLACK);
|
||||
|
||||
private Couple<Color> colors;
|
||||
private String lookupKey;
|
||||
|
||||
private static ColorHolder single(Color c) {
|
||||
ColorHolder h = new ColorHolder();
|
||||
h.colors = Couple.create(c.setImmutable(), c.setImmutable());
|
||||
return h;
|
||||
}
|
||||
|
||||
private static ColorHolder pair(Color first, Color second) {
|
||||
ColorHolder h = new ColorHolder();
|
||||
h.colors = Couple.create(first.setImmutable(), second.setImmutable());
|
||||
return h;
|
||||
}
|
||||
|
||||
private static ColorHolder lookup(String key) {
|
||||
ColorHolder h = new ColorHolder();
|
||||
h.lookupKey = key;
|
||||
return h;
|
||||
}
|
||||
|
||||
private Color get() {
|
||||
return colors.getFirst();
|
||||
}
|
||||
|
||||
private Couple<Color> asPair() {
|
||||
return colors;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import net.minecraft.client.gui.components.events.GuiEventListener;
|
||||
|
||||
public interface TickableGuiEventListener extends GuiEventListener {
|
||||
void tick();
|
||||
}
|
||||
@@ -0,0 +1,316 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui;
|
||||
|
||||
import com.mojang.blaze3d.pipeline.RenderTarget;
|
||||
import com.mojang.blaze3d.platform.GlConst;
|
||||
import com.mojang.blaze3d.platform.GlStateManager;
|
||||
import com.mojang.blaze3d.platform.Window;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.*;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.mojang.math.Vector3f;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Couple;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraftforge.client.gui.ScreenUtils;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
import org.lwjgl.opengl.GL30;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
public class UIRenderHelper {
|
||||
|
||||
/**
|
||||
* An FBO that has a stencil buffer for use wherever stencil are necessary. Forcing the main FBO to have a stencil
|
||||
* buffer will cause GL error spam when using fabulous graphics.
|
||||
*/
|
||||
public static CustomRenderTarget framebuffer;
|
||||
|
||||
public static void init() {
|
||||
RenderSystem.recordRenderCall(() -> {
|
||||
Window mainWindow = Minecraft.getInstance().getWindow();
|
||||
framebuffer = CustomRenderTarget.create(mainWindow);
|
||||
});
|
||||
}
|
||||
|
||||
public static void updateWindowSize(Window mainWindow) {
|
||||
if (framebuffer != null)
|
||||
framebuffer.resize(mainWindow.getWidth(), mainWindow.getHeight(), Minecraft.ON_OSX);
|
||||
}
|
||||
|
||||
public static void drawFramebuffer(float alpha) {
|
||||
framebuffer.renderWithAlpha(alpha);
|
||||
}
|
||||
|
||||
/**
|
||||
* Switch from src to dst, after copying the contents of src to dst.
|
||||
*/
|
||||
public static void swapAndBlitColor(RenderTarget src, RenderTarget dst) {
|
||||
GlStateManager._glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, src.frameBufferId);
|
||||
GlStateManager._glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, dst.frameBufferId);
|
||||
GlStateManager._glBlitFrameBuffer(0, 0, src.viewWidth, src.viewHeight, 0, 0, dst.viewWidth, dst.viewHeight, GL30.GL_COLOR_BUFFER_BIT, GL20.GL_LINEAR);
|
||||
|
||||
GlStateManager._glBindFramebuffer(GlConst.GL_FRAMEBUFFER, dst.frameBufferId);
|
||||
}
|
||||
|
||||
public static void streak(PoseStack ms, float angle, int x, int y, int breadth, int length) {
|
||||
streak(ms, angle, x, y, breadth, length, Theme.i(Theme.Key.STREAK));
|
||||
}
|
||||
// angle in degrees; 0° -> fading to the right
|
||||
// x and y specify the middle point of the starting edge
|
||||
// breadth is the total width of the streak
|
||||
|
||||
public static void streak(PoseStack ms, float angle, int x, int y, int breadth, int length, int color) {
|
||||
int a1 = 0xa0 << 24;
|
||||
int a2 = 0x80 << 24;
|
||||
int a3 = 0x10 << 24;
|
||||
int a4 = 0x00 << 24;
|
||||
|
||||
color &= 0x00FFFFFF;
|
||||
int c1 = a1 | color;
|
||||
int c2 = a2 | color;
|
||||
int c3 = a3 | color;
|
||||
int c4 = a4 | color;
|
||||
|
||||
ms.pushPose();
|
||||
ms.translate(x, y, 0);
|
||||
ms.mulPose(Vector3f.ZP.rotationDegrees(angle - 90));
|
||||
|
||||
streak(ms, breadth / 2, length, c1, c2, c3, c4);
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
public static void streak(PoseStack ms, float angle, int x, int y, int breadth, int length, Color c) {
|
||||
Color color = c.copy().setImmutable();
|
||||
int c1 = color.scaleAlpha(0.625f).getRGB();
|
||||
int c2 = color.scaleAlpha(0.5f).getRGB();
|
||||
int c3 = color.scaleAlpha(0.0625f).getRGB();
|
||||
int c4 = color.scaleAlpha(0f).getRGB();
|
||||
|
||||
ms.pushPose();
|
||||
ms.translate(x, y, 0);
|
||||
ms.mulPose(Vector3f.ZP.rotationDegrees(angle - 90));
|
||||
|
||||
streak(ms, breadth / 2, length, c1, c2, c3, c4);
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
private static void streak(PoseStack ms, int width, int height, int c1, int c2, int c3, int c4) {
|
||||
double split1 = .5;
|
||||
double split2 = .75;
|
||||
Matrix4f model = ms.last().pose();
|
||||
ScreenUtils.drawGradientRect(model, 0, -width, 0, width, (int) (split1 * height), c1, c2);
|
||||
ScreenUtils.drawGradientRect(model, 0, -width, (int) (split1 * height), width, (int) (split2 * height), c2, c3);
|
||||
ScreenUtils.drawGradientRect(model, 0, -width, (int) (split2 * height), width, height, c3, c4);
|
||||
}
|
||||
|
||||
/**
|
||||
* @see #angledGradient(MatrixStack, float, int, int, int, int, int, Color, Color)
|
||||
*/
|
||||
public static void angledGradient(@Nonnull PoseStack ms, float angle, int x, int y, int breadth, int length, Couple<Color> c) {
|
||||
angledGradient(ms, angle, x, y, 0, breadth, length, c);
|
||||
}
|
||||
|
||||
/**
|
||||
* @see #angledGradient(MatrixStack, float, int, int, int, int, int, Color, Color)
|
||||
*/
|
||||
public static void angledGradient(@Nonnull PoseStack ms, float angle, int x, int y, int z, int breadth, int length, Couple<Color> c) {
|
||||
angledGradient(ms, angle, x, y, z, breadth, length, c.getFirst(), c.getSecond());
|
||||
}
|
||||
|
||||
/**
|
||||
* @see #angledGradient(MatrixStack, float, int, int, int, int, int, Color, Color)
|
||||
*/
|
||||
public static void angledGradient(@Nonnull PoseStack ms, float angle, int x, int y, int breadth, int length, Color color1, Color color2) {
|
||||
angledGradient(ms, angle, x, y, 0, breadth, length, color1, color2);
|
||||
}
|
||||
|
||||
/**
|
||||
* x and y specify the middle point of the starting edge
|
||||
*
|
||||
* @param angle the angle of the gradient in degrees; 0° means from left to right
|
||||
* @param color1 the color at the starting edge
|
||||
* @param color2 the color at the ending edge
|
||||
* @param breadth the total width of the gradient
|
||||
*/
|
||||
public static void angledGradient(@Nonnull PoseStack ms, float angle, int x, int y, int z, int breadth, int length, Color color1, Color color2) {
|
||||
ms.pushPose();
|
||||
ms.translate(x, y, z);
|
||||
ms.mulPose(Vector3f.ZP.rotationDegrees(angle - 90));
|
||||
|
||||
Matrix4f model = ms.last().pose();
|
||||
int w = breadth / 2;
|
||||
ScreenUtils.drawGradientRect(model, 0, -w, 0, w, length, color1.getRGB(), color2.getRGB());
|
||||
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
public static void breadcrumbArrow(PoseStack matrixStack, int x, int y, int z, int width, int height, int indent, Couple<Color> colors) {breadcrumbArrow(matrixStack, x, y, z, width, height, indent, colors.getFirst(), colors.getSecond());}
|
||||
|
||||
// draws a wide chevron-style breadcrumb arrow pointing left
|
||||
public static void breadcrumbArrow(PoseStack matrixStack, int x, int y, int z, int width, int height, int indent, Color startColor, Color endColor) {
|
||||
matrixStack.pushPose();
|
||||
matrixStack.translate(x - indent, y, z);
|
||||
|
||||
breadcrumbArrow(matrixStack, width, height, indent, startColor, endColor);
|
||||
|
||||
matrixStack.popPose();
|
||||
}
|
||||
|
||||
private static void breadcrumbArrow(PoseStack ms, int width, int height, int indent, Color c1, Color c2) {
|
||||
|
||||
/*
|
||||
* 0,0 x1,y1 ********************* x4,y4 ***** x7,y7
|
||||
* **** ****
|
||||
* **** ****
|
||||
* x0,y0 x2,y2 x5,y5
|
||||
* **** ****
|
||||
* **** ****
|
||||
* x3,y3 ********************* x6,y6 ***** x8,y8
|
||||
*
|
||||
*/
|
||||
|
||||
float x0 = 0, y0 = height / 2f;
|
||||
float x1 = indent, y1 = 0;
|
||||
float x2 = indent, y2 = height / 2f;
|
||||
float x3 = indent, y3 = height;
|
||||
float x4 = width, y4 = 0;
|
||||
float x5 = width, y5 = height / 2f;
|
||||
float x6 = width, y6 = height;
|
||||
float x7 = indent + width, y7 = 0;
|
||||
float x8 = indent + width, y8 = height;
|
||||
|
||||
indent = Math.abs(indent);
|
||||
width = Math.abs(width);
|
||||
Color fc1 = Color.mixColors(c1, c2, 0);
|
||||
Color fc2 = Color.mixColors(c1, c2, (indent) / (width + 2f * indent));
|
||||
Color fc3 = Color.mixColors(c1, c2, (indent + width) / (width + 2f * indent));
|
||||
Color fc4 = Color.mixColors(c1, c2, 1);
|
||||
|
||||
RenderSystem.disableTexture();
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.disableCull();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorShader);
|
||||
|
||||
Tesselator tessellator = Tesselator.getInstance();
|
||||
BufferBuilder bufferbuilder = tessellator.getBuilder();
|
||||
Matrix4f model = ms.last().pose();
|
||||
bufferbuilder.begin(VertexFormat.Mode.TRIANGLES, DefaultVertexFormat.POSITION_COLOR);
|
||||
|
||||
bufferbuilder.vertex(model, x0, y0, 0).color(fc1.getRed(), fc1.getGreen(), fc1.getBlue(), fc1.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x1, y1, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x2, y2, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
|
||||
|
||||
bufferbuilder.vertex(model, x0, y0, 0).color(fc1.getRed(), fc1.getGreen(), fc1.getBlue(), fc1.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x2, y2, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x3, y3, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
|
||||
|
||||
bufferbuilder.vertex(model, x3, y3, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x1, y1, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x4, y4, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
|
||||
|
||||
bufferbuilder.vertex(model, x3, y3, 0).color(fc2.getRed(), fc2.getGreen(), fc2.getBlue(), fc2.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x4, y4, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x6, y6, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
|
||||
|
||||
bufferbuilder.vertex(model, x5, y5, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x4, y4, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x7, y7, 0).color(fc4.getRed(), fc4.getGreen(), fc4.getBlue(), fc4.getAlpha()).endVertex();
|
||||
|
||||
bufferbuilder.vertex(model, x6, y6, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x5, y5, 0).color(fc3.getRed(), fc3.getGreen(), fc3.getBlue(), fc3.getAlpha()).endVertex();
|
||||
bufferbuilder.vertex(model, x8, y8, 0).color(fc4.getRed(), fc4.getGreen(), fc4.getBlue(), fc4.getAlpha()).endVertex();
|
||||
|
||||
tessellator.end();
|
||||
RenderSystem.enableCull();
|
||||
RenderSystem.disableBlend();
|
||||
RenderSystem.enableTexture();
|
||||
}
|
||||
|
||||
//just like AbstractGui#drawTexture, but with a color at every vertex
|
||||
public static void drawColoredTexture(PoseStack ms, Color c, int x, int y, int tex_left, int tex_top, int width, int height) {
|
||||
drawColoredTexture(ms, c, x, y, 0, (float) tex_left, (float) tex_top, width, height, 256, 256);
|
||||
}
|
||||
|
||||
public static void drawColoredTexture(PoseStack ms, Color c, int x, int y, int z, float tex_left, float tex_top, int width, int height, int sheet_width, int sheet_height) {
|
||||
drawColoredTexture(ms, c, x, x + width, y, y + height, z, width, height, tex_left, tex_top, sheet_width, sheet_height);
|
||||
}
|
||||
|
||||
public static void drawStretched(PoseStack ms, int left, int top, int w, int h, int z, AllGuiTextures tex) {
|
||||
tex.bind();
|
||||
drawTexturedQuad(ms.last()
|
||||
.pose(), Color.WHITE, left, left + w, top, top + h, z, tex.startX / 256f, (tex.startX + tex.width) / 256f,
|
||||
tex.startY / 256f, (tex.startY + tex.height) / 256f);
|
||||
}
|
||||
|
||||
private static void drawColoredTexture(PoseStack ms, Color c, int left, int right, int top, int bot, int z, int tex_width, int tex_height, float tex_left, float tex_top, int sheet_width, int sheet_height) {
|
||||
drawTexturedQuad(ms.last().pose(), c, left, right, top, bot, z, (tex_left + 0.0F) / (float) sheet_width, (tex_left + (float) tex_width) / (float) sheet_width, (tex_top + 0.0F) / (float) sheet_height, (tex_top + (float) tex_height) / (float) sheet_height);
|
||||
}
|
||||
|
||||
private static void drawTexturedQuad(Matrix4f m, Color c, int left, int right, int top, int bot, int z, float u1, float u2, float v1, float v2) {
|
||||
Tesselator tesselator = Tesselator.getInstance();
|
||||
BufferBuilder bufferbuilder = tesselator.getBuilder();
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorTexShader);
|
||||
bufferbuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR_TEX);
|
||||
bufferbuilder.vertex(m, (float) left , (float) bot, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).uv(u1, v2).endVertex();
|
||||
bufferbuilder.vertex(m, (float) right, (float) bot, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).uv(u2, v2).endVertex();
|
||||
bufferbuilder.vertex(m, (float) right, (float) top, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).uv(u2, v1).endVertex();
|
||||
bufferbuilder.vertex(m, (float) left , (float) top, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).uv(u1, v1).endVertex();
|
||||
tesselator.end();
|
||||
RenderSystem.disableBlend();
|
||||
}
|
||||
|
||||
public static void flipForGuiRender(PoseStack poseStack) {
|
||||
poseStack.mulPoseMatrix(Matrix4f.createScaleMatrix(1, -1, 1));
|
||||
}
|
||||
|
||||
public static class CustomRenderTarget extends RenderTarget {
|
||||
|
||||
public CustomRenderTarget(boolean useDepth) {
|
||||
super(useDepth);
|
||||
}
|
||||
|
||||
public static CustomRenderTarget create(Window mainWindow) {
|
||||
CustomRenderTarget framebuffer = new CustomRenderTarget(true);
|
||||
framebuffer.resize(mainWindow.getWidth(), mainWindow.getHeight(), Minecraft.ON_OSX);
|
||||
framebuffer.setClearColor(0, 0, 0, 0);
|
||||
framebuffer.enableStencil();
|
||||
return framebuffer;
|
||||
}
|
||||
|
||||
public void renderWithAlpha(float alpha) {
|
||||
Window window = Minecraft.getInstance().getWindow();
|
||||
|
||||
float vx = (float) window.getGuiScaledWidth();
|
||||
float vy = (float) window.getGuiScaledHeight();
|
||||
float tx = (float) viewWidth / (float) width;
|
||||
float ty = (float) viewHeight / (float) height;
|
||||
|
||||
RenderSystem.enableTexture();
|
||||
RenderSystem.enableDepthTest();
|
||||
RenderSystem.setShader(() -> Minecraft.getInstance().gameRenderer.blitShader);
|
||||
RenderSystem.getShader().setSampler("DiffuseSampler", colorTextureId);
|
||||
|
||||
bindRead();
|
||||
|
||||
Tesselator tessellator = Tesselator.getInstance();
|
||||
BufferBuilder bufferbuilder = tessellator.getBuilder();
|
||||
bufferbuilder.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR_TEX);
|
||||
|
||||
bufferbuilder.vertex(0, vy, 0).color(1, 1, 1, alpha).uv(0, 0).endVertex();
|
||||
bufferbuilder.vertex(vx, vy, 0).color(1, 1, 1, alpha).uv(tx, 0).endVertex();
|
||||
bufferbuilder.vertex(vx, 0, 0).color(1, 1, 1, alpha).uv(tx, ty).endVertex();
|
||||
bufferbuilder.vertex(0, 0, 0).color(1, 1, 1, alpha).uv(0, ty).endVertex();
|
||||
|
||||
tessellator.end();
|
||||
unbindRead();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.container;
|
||||
|
||||
import com.mojang.blaze3d.platform.InputConstants;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.AllGuiTextures;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.TickableGuiEventListener;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.widget.AbstractSimiWidget;
|
||||
import net.minecraft.client.gui.components.AbstractWidget;
|
||||
import net.minecraft.client.gui.components.Widget;
|
||||
import net.minecraft.client.gui.components.events.GuiEventListener;
|
||||
import net.minecraft.client.gui.narration.NarratableEntry;
|
||||
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
|
||||
import net.minecraft.client.gui.screens.inventory.ContainerScreen;
|
||||
import net.minecraft.client.renderer.Rect2i;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
import net.minecraft.world.inventory.AbstractContainerMenu;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
import javax.annotation.ParametersAreNonnullByDefault;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
@ParametersAreNonnullByDefault
|
||||
public abstract class AbstractSimiContainerScreen<T extends AbstractContainerMenu> extends AbstractContainerScreen<T> {
|
||||
|
||||
protected int windowXOffset, windowYOffset;
|
||||
|
||||
public AbstractSimiContainerScreen(T container, Inventory inv, Component title) {
|
||||
super(container, inv, title);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method must be called before {@code super.init()}!
|
||||
*/
|
||||
protected void setWindowSize(int width, int height) {
|
||||
imageWidth = width;
|
||||
imageHeight = height;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method must be called before {@code super.init()}!
|
||||
*/
|
||||
protected void setWindowOffset(int xOffset, int yOffset) {
|
||||
windowXOffset = xOffset;
|
||||
windowYOffset = yOffset;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void init() {
|
||||
super.init();
|
||||
leftPos += windowXOffset;
|
||||
topPos += windowYOffset;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void containerTick() {
|
||||
for (GuiEventListener listener : children()) {
|
||||
if (listener instanceof TickableGuiEventListener tickable) {
|
||||
tickable.tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
protected <W extends GuiEventListener & Widget & NarratableEntry> void addRenderableWidgets(W... widgets) {
|
||||
for (W widget : widgets) {
|
||||
addRenderableWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
protected <W extends GuiEventListener & Widget & NarratableEntry> void addRenderableWidgets(Collection<W> widgets) {
|
||||
for (W widget : widgets) {
|
||||
addRenderableWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
protected void removeWidgets(GuiEventListener... widgets) {
|
||||
for (GuiEventListener widget : widgets) {
|
||||
removeWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
protected void removeWidgets(Collection<? extends GuiEventListener> widgets) {
|
||||
for (GuiEventListener widget : widgets) {
|
||||
removeWidget(widget);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack matrixStack, int mouseX, int mouseY, float partialTicks) {
|
||||
partialTicks = minecraft.getFrameTime();
|
||||
|
||||
renderBackground(matrixStack);
|
||||
|
||||
super.render(matrixStack, mouseX, mouseY, partialTicks);
|
||||
|
||||
renderForeground(matrixStack, mouseX, mouseY, partialTicks);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderLabels(PoseStack poseStack, int mouseX, int mouseY) {
|
||||
// no-op to prevent screen- and inventory-title from being rendered at incorrect
|
||||
// location
|
||||
// could also set this.titleX/Y and this.playerInventoryTitleX/Y to the proper
|
||||
// values instead
|
||||
}
|
||||
|
||||
protected void renderForeground(PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
renderTooltip(ms, mouseX, mouseY);
|
||||
for (Widget widget : renderables) {
|
||||
if (widget instanceof AbstractSimiWidget simiWidget && simiWidget.isHoveredOrFocused()) {
|
||||
List<Component> tooltip = simiWidget.getToolTip();
|
||||
if (tooltip.isEmpty())
|
||||
continue;
|
||||
int ttx = simiWidget.lockedTooltipX == -1 ? mouseX : simiWidget.lockedTooltipX + simiWidget.x;
|
||||
int tty = simiWidget.lockedTooltipY == -1 ? mouseY : simiWidget.lockedTooltipY + simiWidget.y;
|
||||
renderComponentTooltip(ms, tooltip, ttx, tty);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int getLeftOfCentered(int textureWidth) {
|
||||
return leftPos - windowXOffset + (imageWidth - textureWidth) / 2;
|
||||
}
|
||||
|
||||
// public void renderPlayerInventory(PoseStack ms, int x, int y) {
|
||||
// AllGuiTextures.PLAYER_INVENTORY.render(ms, x, y, this);
|
||||
// font.draw(ms, playerInventoryTitle, x + 8, y + 6, 0x404040);
|
||||
// }
|
||||
|
||||
@Override
|
||||
public boolean keyPressed(int pKeyCode, int pScanCode, int pModifiers) {
|
||||
InputConstants.Key mouseKey = InputConstants.getKey(pKeyCode, pScanCode);
|
||||
if (getFocused() != null && this.minecraft.options.keyInventory.isActiveAndMatches(mouseKey))
|
||||
return false;
|
||||
return super.keyPressed(pKeyCode, pScanCode, pModifiers);
|
||||
}
|
||||
|
||||
@Override
|
||||
public GuiEventListener getFocused() {
|
||||
GuiEventListener focused = super.getFocused();
|
||||
if (focused instanceof AbstractWidget && !((AbstractWidget) focused).isFocused())
|
||||
focused = null;
|
||||
setFocused(focused);
|
||||
return focused;
|
||||
}
|
||||
|
||||
/**
|
||||
* Used for moving JEI out of the way of extra things like block renders.
|
||||
*
|
||||
* @return the space that the GUI takes up outside the normal rectangle defined
|
||||
* by {@link ContainerScreen}.
|
||||
*/
|
||||
public List<Rect2i> getExtraAreas() {
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
protected void debugWindowArea(PoseStack matrixStack) {
|
||||
fill(matrixStack, leftPos + imageWidth, topPos + imageHeight, leftPos, topPos, 0xD3D3D3D3);
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
protected void debugExtraAreas(PoseStack matrixStack) {
|
||||
for (Rect2i area : getExtraAreas()) {
|
||||
fill(matrixStack, area.getX() + area.getWidth(), area.getY() + area.getHeight(), area.getX(), area.getY(),
|
||||
0xD3D3D3D3);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.container;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.networking.SimplePacketBase;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraftforge.network.NetworkEvent.Context;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public class ClearContainerPacket extends SimplePacketBase {
|
||||
|
||||
public ClearContainerPacket() {}
|
||||
|
||||
public ClearContainerPacket(FriendlyByteBuf buffer) {}
|
||||
|
||||
@Override
|
||||
public void write(FriendlyByteBuf buffer) {}
|
||||
|
||||
@Override
|
||||
public void handle(Supplier<Context> context) {
|
||||
context.get()
|
||||
.enqueueWork(() -> {
|
||||
ServerPlayer player = context.get()
|
||||
.getSender();
|
||||
if (player == null)
|
||||
return;
|
||||
if (!(player.containerMenu instanceof IClearableContainer))
|
||||
return;
|
||||
((IClearableContainer) player.containerMenu).clearContents();
|
||||
});
|
||||
context.get()
|
||||
.setPacketHandled(true);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.container;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.IInteractionChecker;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.inventory.AbstractContainerMenu;
|
||||
import net.minecraft.world.inventory.MenuType;
|
||||
import net.minecraft.world.inventory.Slot;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
public abstract class ContainerBase<T> extends AbstractContainerMenu {
|
||||
|
||||
public Player player;
|
||||
public Inventory playerInventory;
|
||||
public T contentHolder;
|
||||
|
||||
protected ContainerBase(MenuType<?> type, int id, Inventory inv, FriendlyByteBuf extraData) {
|
||||
super(type, id);
|
||||
init(inv, createOnClient(extraData));
|
||||
}
|
||||
|
||||
protected ContainerBase(MenuType<?> type, int id, Inventory inv, T contentHolder) {
|
||||
super(type, id);
|
||||
init(inv, contentHolder);
|
||||
}
|
||||
|
||||
protected void init(Inventory inv, T contentHolderIn) {
|
||||
player = inv.player;
|
||||
playerInventory = inv;
|
||||
contentHolder = contentHolderIn;
|
||||
initAndReadInventory(contentHolder);
|
||||
addSlots();
|
||||
broadcastChanges();
|
||||
}
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
protected abstract T createOnClient(FriendlyByteBuf extraData);
|
||||
|
||||
protected abstract void initAndReadInventory(T contentHolder);
|
||||
|
||||
protected abstract void addSlots();
|
||||
|
||||
protected abstract void saveData(T contentHolder);
|
||||
|
||||
protected void addPlayerSlots(int x, int y) {
|
||||
for (int hotbarSlot = 0; hotbarSlot < 9; ++hotbarSlot)
|
||||
this.addSlot(new Slot(playerInventory, hotbarSlot, x + hotbarSlot * 18, y + 58));
|
||||
for (int row = 0; row < 3; ++row)
|
||||
for (int col = 0; col < 9; ++col)
|
||||
this.addSlot(new Slot(playerInventory, col + row * 9 + 9, x + col * 18, y + row * 18));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed(Player playerIn) {
|
||||
super.removed(playerIn);
|
||||
saveData(contentHolder);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean stillValid(Player player) {
|
||||
if (contentHolder == null)
|
||||
return false;
|
||||
if (contentHolder instanceof IInteractionChecker)
|
||||
return ((IInteractionChecker) contentHolder).canPlayerUse(player);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.container;
|
||||
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
import net.minecraft.world.entity.player.Player;
|
||||
import net.minecraft.world.inventory.ClickType;
|
||||
import net.minecraft.world.inventory.MenuType;
|
||||
import net.minecraft.world.inventory.Slot;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
import net.minecraftforge.items.ItemStackHandler;
|
||||
|
||||
public abstract class GhostItemContainer<T> extends ContainerBase<T> implements IClearableContainer {
|
||||
|
||||
public ItemStackHandler ghostInventory;
|
||||
|
||||
protected GhostItemContainer(MenuType<?> type, int id, Inventory inv, FriendlyByteBuf extraData) {
|
||||
super(type, id, inv, extraData);
|
||||
}
|
||||
|
||||
protected GhostItemContainer(MenuType<?> type, int id, Inventory inv, T contentHolder) {
|
||||
super(type, id, inv, contentHolder);
|
||||
}
|
||||
|
||||
protected abstract ItemStackHandler createGhostInventory();
|
||||
|
||||
protected abstract boolean allowRepeats();
|
||||
|
||||
@Override
|
||||
protected void initAndReadInventory(T contentHolder) {
|
||||
ghostInventory = createGhostInventory();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clearContents() {
|
||||
for (int i = 0; i < ghostInventory.getSlots(); i++)
|
||||
ghostInventory.setStackInSlot(i, ItemStack.EMPTY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTakeItemForPickAll(ItemStack stack, Slot slotIn) {
|
||||
return slotIn.container == playerInventory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canDragTo(Slot slotIn) {
|
||||
if (allowRepeats())
|
||||
return true;
|
||||
return slotIn.container == playerInventory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clicked(int slotId, int dragType, ClickType clickTypeIn, Player player) {
|
||||
if (slotId < 36) {
|
||||
super.clicked(slotId, dragType, clickTypeIn, player);
|
||||
return;
|
||||
}
|
||||
if (clickTypeIn == ClickType.THROW)
|
||||
return;
|
||||
|
||||
ItemStack held = getCarried();
|
||||
int slot = slotId - 36;
|
||||
if (clickTypeIn == ClickType.CLONE) {
|
||||
if (player.isCreative() && held.isEmpty()) {
|
||||
ItemStack stackInSlot = ghostInventory.getStackInSlot(slot)
|
||||
.copy();
|
||||
stackInSlot.setCount(stackInSlot.getMaxStackSize());
|
||||
setCarried(stackInSlot);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
ItemStack insert;
|
||||
if (held.isEmpty()) {
|
||||
insert = ItemStack.EMPTY;
|
||||
} else {
|
||||
insert = held.copy();
|
||||
insert.setCount(1);
|
||||
}
|
||||
ghostInventory.setStackInSlot(slot, insert);
|
||||
getSlot(slotId).setChanged();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack quickMoveStack(Player playerIn, int index) {
|
||||
if (index < 36) {
|
||||
ItemStack stackToInsert = playerInventory.getItem(index);
|
||||
for (int i = 0; i < ghostInventory.getSlots(); i++) {
|
||||
ItemStack stack = ghostInventory.getStackInSlot(i);
|
||||
if (!allowRepeats() && ItemHandlerHelper.canItemStacksStack(stack, stackToInsert))
|
||||
break;
|
||||
if (stack.isEmpty()) {
|
||||
ItemStack copy = stackToInsert.copy();
|
||||
copy.setCount(1);
|
||||
ghostInventory.insertItem(i, copy, false);
|
||||
getSlot(i + 36).setChanged();
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ghostInventory.extractItem(index - 36, 1, false);
|
||||
getSlot(index).setChanged();
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.container;
|
||||
|
||||
import nl.requios.effortlessbuilding.create.foundation.networking.SimplePacketBase;
|
||||
import net.minecraft.network.FriendlyByteBuf;
|
||||
import net.minecraft.server.level.ServerPlayer;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraftforge.network.NetworkEvent.Context;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public class GhostItemSubmitPacket extends SimplePacketBase {
|
||||
|
||||
private final ItemStack item;
|
||||
private final int slot;
|
||||
|
||||
public GhostItemSubmitPacket(ItemStack item, int slot) {
|
||||
this.item = item;
|
||||
this.slot = slot;
|
||||
}
|
||||
|
||||
public GhostItemSubmitPacket(FriendlyByteBuf buffer) {
|
||||
item = buffer.readItem();
|
||||
slot = buffer.readInt();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(FriendlyByteBuf buffer) {
|
||||
buffer.writeItem(item);
|
||||
buffer.writeInt(slot);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handle(Supplier<Context> context) {
|
||||
context.get()
|
||||
.enqueueWork(() -> {
|
||||
ServerPlayer player = context.get()
|
||||
.getSender();
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
if (player.containerMenu instanceof GhostItemContainer) {
|
||||
GhostItemContainer<?> c = (GhostItemContainer<?>) player.containerMenu;
|
||||
c.ghostInventory.setStackInSlot(slot, item);
|
||||
c.getSlot(36 + slot).setChanged();
|
||||
}
|
||||
|
||||
});
|
||||
context.get()
|
||||
.setPacketHandled(true);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.container;
|
||||
|
||||
//import nl.requios.effortlessbuilding.create.foundation.networking.AllPackets;
|
||||
|
||||
public interface IClearableContainer {
|
||||
|
||||
default void sendClearPacket() {
|
||||
// AllPackets.channel.sendToServer(new ClearContainerPacket());
|
||||
}
|
||||
|
||||
@Deprecated //warning: does not work
|
||||
public void clearContents();
|
||||
|
||||
}
|
||||
@@ -0,0 +1,153 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.*;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Couple;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
|
||||
public class BoxElement extends RenderElement {
|
||||
|
||||
protected Color background = new Color(0xff000000, true);
|
||||
protected Color borderTop = new Color(0x40ffeedd, true);
|
||||
protected Color borderBot = new Color(0x20ffeedd, true);
|
||||
protected int borderOffset = 2;
|
||||
|
||||
public <T extends BoxElement> T withBackground(Color color) {
|
||||
this.background = color;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxElement> T withBackground(int color) {
|
||||
return withBackground(new Color(color, true));
|
||||
}
|
||||
|
||||
public <T extends BoxElement> T flatBorder(Color color) {
|
||||
this.borderTop = color;
|
||||
this.borderBot = color;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxElement> T flatBorder(int color) {
|
||||
return flatBorder(new Color(color, true));
|
||||
}
|
||||
|
||||
public <T extends BoxElement> T gradientBorder(Couple<Color> colors) {
|
||||
this.borderTop = colors.getFirst();
|
||||
this.borderBot = colors.getSecond();
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxElement> T gradientBorder(Color top, Color bot) {
|
||||
this.borderTop = top;
|
||||
this.borderBot = bot;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxElement> T gradientBorder(int top, int bot) {
|
||||
return gradientBorder(new Color(top, true), new Color(bot, true));
|
||||
}
|
||||
|
||||
public <T extends BoxElement> T withBorderOffset(int offset) {
|
||||
this.borderOffset = offset;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms) {
|
||||
renderBox(ms);
|
||||
}
|
||||
|
||||
//total box width = 1 * 2 (outer border) + 1 * 2 (inner color border) + 2 * borderOffset + width
|
||||
//defaults to 2 + 2 + 4 + 16 = 24px
|
||||
//batch everything together to save a bunch of gl calls over ScreenUtils
|
||||
protected void renderBox(PoseStack ms) {
|
||||
/*
|
||||
* _____________
|
||||
* _|_____________|_
|
||||
* | | ___________ | |
|
||||
* | | | | | | |
|
||||
* | | | | | | |
|
||||
* | | |--* | | | |
|
||||
* | | | h | | |
|
||||
* | | | --w-+ | | |
|
||||
* | | | | | |
|
||||
* | | |_________| | |
|
||||
* |_|_____________|_|
|
||||
* |_____________|
|
||||
*
|
||||
* */
|
||||
RenderSystem.disableTexture();
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorShader);
|
||||
|
||||
Matrix4f model = ms.last().pose();
|
||||
int f = borderOffset;
|
||||
Color c1 = background.copy().scaleAlpha(alpha);
|
||||
Color c2 = borderTop.copy().scaleAlpha(alpha);
|
||||
Color c3 = borderBot.copy().scaleAlpha(alpha);
|
||||
Tesselator tessellator = Tesselator.getInstance();
|
||||
BufferBuilder b = tessellator.getBuilder();
|
||||
|
||||
b.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
|
||||
//outer top
|
||||
b.vertex(model, x - f - 1 , y - f - 2 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y - f - 2 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
//outer left
|
||||
b.vertex(model, x - f - 2 , y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 2 , y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
//outer bottom
|
||||
b.vertex(model, x - f - 1 , y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y + f + 2 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y + f + 2 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
//outer right
|
||||
b.vertex(model, x + f + 1 + width, y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 2 + width, y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 2 + width, y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
//inner background - also render behind the inner edges
|
||||
b.vertex(model, x - f - 1 , y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y + f + 1 + height, z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y - f - 1 , z).color(c1.getRed(), c1.getGreen(), c1.getBlue(), c1.getAlpha()).endVertex();
|
||||
tessellator.end();
|
||||
b.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
|
||||
//inner top - includes corners
|
||||
b.vertex(model, x - f - 1 , y - f - 1 , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y - f , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y - f , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y - f - 1 , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
//inner left - excludes corners
|
||||
b.vertex(model, x - f - 1 , y - f , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y + f + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f , y + f + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f , y - f , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
//inner bottom - includes corners
|
||||
b.vertex(model, x - f - 1 , y + f + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
b.vertex(model, x - f - 1 , y + f + 1 + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y + f + 1 + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y + f + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
//inner right - excludes corners
|
||||
b.vertex(model, x + f + width, y - f , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + width, y + f + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y + f + height, z).color(c3.getRed(), c3.getGreen(), c3.getBlue(), c3.getAlpha()).endVertex();
|
||||
b.vertex(model, x + f + 1 + width, y - f , z).color(c2.getRed(), c2.getGreen(), c2.getBlue(), c2.getAlpha()).endVertex();
|
||||
|
||||
tessellator.end();
|
||||
|
||||
RenderSystem.disableBlend();
|
||||
RenderSystem.enableTexture();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
public class CombinedStencilElement extends StencilElement {
|
||||
|
||||
private StencilElement element1;
|
||||
private StencilElement element2;
|
||||
private ElementMode mode;
|
||||
|
||||
private CombinedStencilElement() {}
|
||||
|
||||
public static CombinedStencilElement of(@Nonnull StencilElement element1, @Nonnull StencilElement element2) {
|
||||
return of(element1, element2, ElementMode.FIRST);
|
||||
}
|
||||
|
||||
public static CombinedStencilElement of(@Nonnull StencilElement element1, @Nonnull StencilElement element2, ElementMode mode) {
|
||||
CombinedStencilElement e = new CombinedStencilElement();
|
||||
e.element1 = element1;
|
||||
e.element2 = element2;
|
||||
e.mode = mode;
|
||||
return e;
|
||||
}
|
||||
|
||||
public <T extends CombinedStencilElement> T withFirst(StencilElement element) {
|
||||
this.element1 = element;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends CombinedStencilElement> T withSecond(StencilElement element) {
|
||||
this.element2 = element;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends CombinedStencilElement> T withMode(ElementMode mode) {
|
||||
this.mode = mode;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderStencil(PoseStack ms) {
|
||||
ms.pushPose();
|
||||
element1.transform(ms);
|
||||
element1.withBounds(width, height);
|
||||
element1.renderStencil(ms);
|
||||
ms.popPose();
|
||||
ms.pushPose();
|
||||
element2.transform(ms);
|
||||
element2.withBounds(width, height);
|
||||
element2.renderStencil(ms);
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderElement(PoseStack ms) {
|
||||
if (mode.rendersFirst())
|
||||
element1.<StencilElement>withBounds(width, height).renderElement(ms);
|
||||
|
||||
if (mode.rendersSecond())
|
||||
element2.<StencilElement>withBounds(width, height).renderElement(ms);
|
||||
}
|
||||
|
||||
public enum ElementMode {
|
||||
FIRST, SECOND, BOTH;
|
||||
|
||||
boolean rendersFirst() {
|
||||
return this == FIRST || this == BOTH;
|
||||
}
|
||||
|
||||
boolean rendersSecond() {
|
||||
return this == SECOND || this == BOTH;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.UIRenderHelper;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
|
||||
public class DelegatedStencilElement extends StencilElement {
|
||||
|
||||
protected static final ElementRenderer EMPTY_RENDERER = (ms, width, height, alpha) -> {};
|
||||
protected static final ElementRenderer DEFAULT_ELEMENT = (ms, width, height, alpha) -> UIRenderHelper.angledGradient(ms, 0, -3, 5, height+4, width+6, new Color(0xff_10dd10).scaleAlpha(alpha), new Color(0xff_1010dd).scaleAlpha(alpha));
|
||||
|
||||
protected ElementRenderer stencil;
|
||||
protected ElementRenderer element;
|
||||
|
||||
public DelegatedStencilElement() {
|
||||
stencil = EMPTY_RENDERER;
|
||||
element = DEFAULT_ELEMENT;
|
||||
}
|
||||
|
||||
public DelegatedStencilElement(ElementRenderer stencil, ElementRenderer element) {
|
||||
this.stencil = stencil;
|
||||
this.element = element;
|
||||
}
|
||||
|
||||
public <T extends DelegatedStencilElement> T withStencilRenderer(ElementRenderer renderer) {
|
||||
stencil = renderer;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends DelegatedStencilElement> T withElementRenderer(ElementRenderer renderer) {
|
||||
element = renderer;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderStencil(PoseStack ms) {
|
||||
stencil.render(ms, width, height, 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderElement(PoseStack ms) {
|
||||
element.render(ms, width, height, alpha);
|
||||
}
|
||||
|
||||
@FunctionalInterface
|
||||
public interface ElementRenderer {
|
||||
void render(PoseStack ms, int width, int height, float alpha);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,297 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.jozufozu.flywheel.core.PartialModel;
|
||||
import com.jozufozu.flywheel.core.model.ModelUtil;
|
||||
import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
|
||||
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
|
||||
import com.mojang.blaze3d.platform.Lighting;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Vector3f;
|
||||
//import nl.requios.effortlessbuilding.create.foundation.fluid.FluidRenderer;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.ILightingSettings;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.UIRenderHelper;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.VecHelper;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.Sheets;
|
||||
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
|
||||
import net.minecraft.client.renderer.block.model.ItemTransforms;
|
||||
import net.minecraft.client.renderer.entity.ItemRenderer;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.resources.model.BakedModel;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.inventory.InventoryMenu;
|
||||
import net.minecraft.world.item.ItemStack;
|
||||
import net.minecraft.world.level.ItemLike;
|
||||
import net.minecraft.world.level.block.BaseFireBlock;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.LiquidBlock;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.material.Fluid;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
import net.minecraftforge.client.RenderTypeHelper;
|
||||
import net.minecraftforge.fluids.FluidStack;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
public class GuiGameElement {
|
||||
|
||||
public static GuiRenderBuilder of(ItemStack stack) {
|
||||
return new GuiItemRenderBuilder(stack);
|
||||
}
|
||||
|
||||
public static GuiRenderBuilder of(ItemLike itemProvider) {
|
||||
return new GuiItemRenderBuilder(itemProvider);
|
||||
}
|
||||
|
||||
public static GuiRenderBuilder of(BlockState state) {
|
||||
return new GuiBlockStateRenderBuilder(state);
|
||||
}
|
||||
|
||||
public static GuiRenderBuilder of(PartialModel partial) {
|
||||
return new GuiBlockPartialRenderBuilder(partial);
|
||||
}
|
||||
|
||||
public static GuiRenderBuilder of(Fluid fluid) {
|
||||
return new GuiBlockStateRenderBuilder(fluid.defaultFluidState()
|
||||
.createLegacyBlock()
|
||||
.setValue(LiquidBlock.LEVEL, 0));
|
||||
}
|
||||
|
||||
public static abstract class GuiRenderBuilder extends RenderElement {
|
||||
protected double xLocal, yLocal, zLocal;
|
||||
protected double xRot, yRot, zRot;
|
||||
protected double scale = 1;
|
||||
protected int color = 0xFFFFFF;
|
||||
protected Vec3 rotationOffset = Vec3.ZERO;
|
||||
protected ILightingSettings customLighting = null;
|
||||
|
||||
public GuiRenderBuilder atLocal(double x, double y, double z) {
|
||||
this.xLocal = x;
|
||||
this.yLocal = y;
|
||||
this.zLocal = z;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GuiRenderBuilder rotate(double xRot, double yRot, double zRot) {
|
||||
this.xRot = xRot;
|
||||
this.yRot = yRot;
|
||||
this.zRot = zRot;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GuiRenderBuilder rotateBlock(double xRot, double yRot, double zRot) {
|
||||
return this.rotate(xRot, yRot, zRot)
|
||||
.withRotationOffset(VecHelper.getCenterOf(BlockPos.ZERO));
|
||||
}
|
||||
|
||||
public GuiRenderBuilder scale(double scale) {
|
||||
this.scale = scale;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GuiRenderBuilder color(int color) {
|
||||
this.color = color;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GuiRenderBuilder withRotationOffset(Vec3 offset) {
|
||||
this.rotationOffset = offset;
|
||||
return this;
|
||||
}
|
||||
|
||||
public GuiRenderBuilder lighting(ILightingSettings lighting) {
|
||||
customLighting = lighting;
|
||||
return this;
|
||||
}
|
||||
|
||||
protected void prepareMatrix(PoseStack matrixStack) {
|
||||
matrixStack.pushPose();
|
||||
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
RenderSystem.enableDepthTest();
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
prepareLighting(matrixStack);
|
||||
}
|
||||
|
||||
protected void transformMatrix(PoseStack matrixStack) {
|
||||
matrixStack.translate(x, y, z);
|
||||
matrixStack.scale((float) scale, (float) scale, (float) scale);
|
||||
matrixStack.translate(xLocal, yLocal, zLocal);
|
||||
UIRenderHelper.flipForGuiRender(matrixStack);
|
||||
matrixStack.translate(rotationOffset.x, rotationOffset.y, rotationOffset.z);
|
||||
matrixStack.mulPose(Vector3f.ZP.rotationDegrees((float) zRot));
|
||||
matrixStack.mulPose(Vector3f.XP.rotationDegrees((float) xRot));
|
||||
matrixStack.mulPose(Vector3f.YP.rotationDegrees((float) yRot));
|
||||
matrixStack.translate(-rotationOffset.x, -rotationOffset.y, -rotationOffset.z);
|
||||
}
|
||||
|
||||
protected void cleanUpMatrix(PoseStack matrixStack) {
|
||||
matrixStack.popPose();
|
||||
cleanUpLighting(matrixStack);
|
||||
}
|
||||
|
||||
protected void prepareLighting(PoseStack matrixStack) {
|
||||
if (customLighting != null) {
|
||||
customLighting.applyLighting();
|
||||
} else {
|
||||
Lighting.setupFor3DItems();
|
||||
}
|
||||
}
|
||||
|
||||
protected void cleanUpLighting(PoseStack matrixStack) {
|
||||
if (customLighting != null) {
|
||||
Lighting.setupFor3DItems();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static class GuiBlockModelRenderBuilder extends GuiRenderBuilder {
|
||||
|
||||
protected BakedModel blockModel;
|
||||
protected BlockState blockState;
|
||||
|
||||
public GuiBlockModelRenderBuilder(BakedModel blockmodel, @Nullable BlockState blockState) {
|
||||
this.blockState = blockState == null ? Blocks.AIR.defaultBlockState() : blockState;
|
||||
this.blockModel = blockmodel;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack matrixStack) {
|
||||
prepareMatrix(matrixStack);
|
||||
|
||||
Minecraft mc = Minecraft.getInstance();
|
||||
BlockRenderDispatcher blockRenderer = mc.getBlockRenderer();
|
||||
MultiBufferSource.BufferSource buffer = mc.renderBuffers()
|
||||
.bufferSource();
|
||||
|
||||
transformMatrix(matrixStack);
|
||||
|
||||
RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS);
|
||||
renderModel(blockRenderer, buffer, matrixStack);
|
||||
|
||||
cleanUpMatrix(matrixStack);
|
||||
}
|
||||
|
||||
protected void renderModel(BlockRenderDispatcher blockRenderer, MultiBufferSource.BufferSource buffer,
|
||||
PoseStack ms) {
|
||||
if (blockState.getBlock() == Blocks.AIR) {
|
||||
RenderType renderType = Sheets.translucentCullBlockSheet();
|
||||
blockRenderer.getModelRenderer()
|
||||
.renderModel(ms.last(), buffer.getBuffer(renderType), blockState, blockModel, 1, 1, 1,
|
||||
LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, ModelUtil.VIRTUAL_DATA, null);
|
||||
} else {
|
||||
int color = Minecraft.getInstance()
|
||||
.getBlockColors()
|
||||
.getColor(blockState, null, null, 0);
|
||||
Color rgb = new Color(color == -1 ? this.color : color);
|
||||
|
||||
for (RenderType chunkType : blockModel.getRenderTypes(blockState, RandomSource.create(42L), ModelUtil.VIRTUAL_DATA)) {
|
||||
RenderType renderType = RenderTypeHelper.getEntityRenderType(chunkType, true);
|
||||
blockRenderer.getModelRenderer()
|
||||
.renderModel(ms.last(), buffer.getBuffer(renderType), blockState, blockModel,
|
||||
rgb.getRedAsFloat(), rgb.getGreenAsFloat(), rgb.getBlueAsFloat(),
|
||||
LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, ModelUtil.VIRTUAL_DATA, chunkType);
|
||||
}
|
||||
}
|
||||
|
||||
buffer.endBatch();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class GuiBlockStateRenderBuilder extends GuiBlockModelRenderBuilder {
|
||||
|
||||
public GuiBlockStateRenderBuilder(BlockState blockstate) {
|
||||
super(Minecraft.getInstance()
|
||||
.getBlockRenderer()
|
||||
.getBlockModel(blockstate), blockstate);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderModel(BlockRenderDispatcher blockRenderer, MultiBufferSource.BufferSource buffer,
|
||||
PoseStack ms) {
|
||||
if (blockState.getBlock() instanceof BaseFireBlock) {
|
||||
Lighting.setupForFlatItems();
|
||||
super.renderModel(blockRenderer, buffer, ms);
|
||||
Lighting.setupFor3DItems();
|
||||
return;
|
||||
}
|
||||
|
||||
super.renderModel(blockRenderer, buffer, ms);
|
||||
|
||||
if (blockState.getFluidState()
|
||||
.isEmpty())
|
||||
return;
|
||||
|
||||
// FluidRenderer.renderFluidBox(new FluidStack(blockState.getFluidState()
|
||||
// .getType(), 1000), 0, 0, 0, 1, 1, 1, buffer, ms, LightTexture.FULL_BRIGHT, false);
|
||||
// buffer.endBatch();
|
||||
}
|
||||
}
|
||||
|
||||
public static class GuiBlockPartialRenderBuilder extends GuiBlockModelRenderBuilder {
|
||||
|
||||
public GuiBlockPartialRenderBuilder(PartialModel partial) {
|
||||
super(partial.get(), null);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class GuiItemRenderBuilder extends GuiRenderBuilder {
|
||||
|
||||
private final ItemStack stack;
|
||||
|
||||
public GuiItemRenderBuilder(ItemStack stack) {
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
public GuiItemRenderBuilder(ItemLike provider) {
|
||||
this(new ItemStack(provider));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack matrixStack) {
|
||||
prepareMatrix(matrixStack);
|
||||
transformMatrix(matrixStack);
|
||||
renderItemIntoGUI(matrixStack, stack, customLighting == null);
|
||||
cleanUpMatrix(matrixStack);
|
||||
}
|
||||
|
||||
public static void renderItemIntoGUI(PoseStack matrixStack, ItemStack stack, boolean useDefaultLighting) {
|
||||
ItemRenderer renderer = Minecraft.getInstance().getItemRenderer();
|
||||
BakedModel bakedModel = renderer.getModel(stack, null, null, 0);
|
||||
|
||||
renderer.textureManager.getTexture(InventoryMenu.BLOCK_ATLAS).setFilter(false, false);
|
||||
RenderSystem.setShaderTexture(0, InventoryMenu.BLOCK_ATLAS);
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
|
||||
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
matrixStack.pushPose();
|
||||
matrixStack.translate(0, 0, 100.0F + renderer.blitOffset);
|
||||
matrixStack.translate(8.0F, -8.0F, 0.0F);
|
||||
matrixStack.scale(16.0F, 16.0F, 16.0F);
|
||||
MultiBufferSource.BufferSource buffer = Minecraft.getInstance().renderBuffers().bufferSource();
|
||||
boolean flatLighting = !bakedModel.usesBlockLight();
|
||||
if (useDefaultLighting && flatLighting) {
|
||||
Lighting.setupForFlatItems();
|
||||
}
|
||||
|
||||
renderer.render(stack, ItemTransforms.TransformType.GUI, false, matrixStack, buffer, LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY, bakedModel);
|
||||
buffer.endBatch();
|
||||
RenderSystem.enableDepthTest();
|
||||
if (useDefaultLighting && flatLighting) {
|
||||
Lighting.setupFor3DItems();
|
||||
}
|
||||
|
||||
matrixStack.popPose();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
|
||||
public abstract class RenderElement implements ScreenElement {
|
||||
|
||||
public static final RenderElement EMPTY = new RenderElement() {
|
||||
@Override
|
||||
public void render(PoseStack ms) {
|
||||
}
|
||||
};
|
||||
|
||||
public static RenderElement of(ScreenElement renderable) {
|
||||
return new SimpleRenderElement(renderable);
|
||||
}
|
||||
|
||||
protected int width = 16, height = 16;
|
||||
protected float x = 0, y = 0, z = 0;
|
||||
protected float alpha = 1f;
|
||||
|
||||
public <T extends RenderElement> T at(float x, float y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends RenderElement> T at(float x, float y, float z) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends RenderElement> T withBounds(int width, int height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends RenderElement> T withAlpha(float alpha) {
|
||||
this.alpha = alpha;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public int getWidth() {
|
||||
return width;
|
||||
}
|
||||
|
||||
public int getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
public float getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public float getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
public float getZ() {
|
||||
return z;
|
||||
}
|
||||
|
||||
public abstract void render(PoseStack ms);
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms, int x, int y) {
|
||||
this.at(x, y).render(ms);
|
||||
}
|
||||
|
||||
public static class SimpleRenderElement extends RenderElement {
|
||||
|
||||
private ScreenElement renderable;
|
||||
|
||||
public SimpleRenderElement(ScreenElement renderable) {
|
||||
this.renderable = renderable;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms) {
|
||||
renderable.render(ms, (int) x, (int) y);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.api.distmarker.OnlyIn;
|
||||
|
||||
public interface ScreenElement {
|
||||
|
||||
@OnlyIn(Dist.CLIENT)
|
||||
void render(PoseStack ms, int x, int y);
|
||||
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
public abstract class StencilElement extends RenderElement {
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms) {
|
||||
ms.pushPose();
|
||||
transform(ms);
|
||||
prepareStencil(ms);
|
||||
renderStencil(ms);
|
||||
prepareElement(ms);
|
||||
renderElement(ms);
|
||||
cleanUp(ms);
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
protected abstract void renderStencil(PoseStack ms);
|
||||
|
||||
protected abstract void renderElement(PoseStack ms);
|
||||
|
||||
protected void transform(PoseStack ms) {
|
||||
ms.translate(x, y, z);
|
||||
}
|
||||
|
||||
protected void prepareStencil(PoseStack ms) {
|
||||
GL11.glDisable(GL11.GL_STENCIL_TEST);
|
||||
RenderSystem.stencilMask(~0);
|
||||
RenderSystem.clear(GL11.GL_STENCIL_BUFFER_BIT, Minecraft.ON_OSX);
|
||||
GL11.glEnable(GL11.GL_STENCIL_TEST);
|
||||
RenderSystem.stencilOp(GL11.GL_REPLACE, GL11.GL_KEEP, GL11.GL_KEEP);
|
||||
RenderSystem.stencilMask(0xFF);
|
||||
RenderSystem.stencilFunc(GL11.GL_NEVER, 1, 0xFF);
|
||||
}
|
||||
|
||||
protected void prepareElement(PoseStack ms) {
|
||||
GL11.glEnable(GL11.GL_STENCIL_TEST);
|
||||
RenderSystem.stencilOp(GL11.GL_KEEP, GL11.GL_KEEP, GL11.GL_KEEP);
|
||||
RenderSystem.stencilFunc(GL11.GL_EQUAL, 1, 0xFF);
|
||||
}
|
||||
|
||||
protected void cleanUp(PoseStack ms) {
|
||||
GL11.glDisable(GL11.GL_STENCIL_TEST);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.element;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Components;
|
||||
import net.minecraft.client.gui.Font;
|
||||
import net.minecraft.network.chat.MutableComponent;
|
||||
|
||||
public class TextStencilElement extends DelegatedStencilElement {
|
||||
|
||||
protected Font font;
|
||||
protected MutableComponent component;
|
||||
protected boolean centerVertically = false;
|
||||
protected boolean centerHorizontally = false;
|
||||
|
||||
public TextStencilElement(Font font) {
|
||||
super();
|
||||
this.font = font;
|
||||
height = 10;
|
||||
}
|
||||
|
||||
public TextStencilElement(Font font, String text) {
|
||||
this(font);
|
||||
component = Components.literal(text);
|
||||
}
|
||||
|
||||
public TextStencilElement(Font font, MutableComponent component) {
|
||||
this(font);
|
||||
this.component = component;
|
||||
}
|
||||
|
||||
public TextStencilElement withText(String text) {
|
||||
component = Components.literal(text);
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextStencilElement withText(MutableComponent component) {
|
||||
this.component = component;
|
||||
return this;
|
||||
}
|
||||
|
||||
public TextStencilElement centered(boolean vertical, boolean horizontal) {
|
||||
this.centerVertically = vertical;
|
||||
this.centerHorizontally = horizontal;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderStencil(PoseStack ms) {
|
||||
|
||||
float x = 0, y = 0;
|
||||
if (centerHorizontally)
|
||||
x = width / 2f - font.width(component) / 2f;
|
||||
|
||||
if (centerVertically)
|
||||
y = height / 2f - (font.lineHeight - 1) / 2f;
|
||||
|
||||
font.draw(ms, component, x, y, 0xff_000000);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void renderElement(PoseStack ms) {
|
||||
float x = 0, y = 0;
|
||||
if (centerHorizontally)
|
||||
x = width / 2f - font.width(component) / 2f;
|
||||
|
||||
if (centerVertically)
|
||||
y = height / 2f - (font.lineHeight - 1) / 2f;
|
||||
|
||||
ms.pushPose();
|
||||
ms.translate(x, y, 0);
|
||||
element.render(ms, font.width(component), font.lineHeight + 2, alpha);
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
public MutableComponent getComponent() {
|
||||
return component;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.widget;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.TickableGuiEventListener;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Components;
|
||||
import net.minecraft.client.gui.components.AbstractWidget;
|
||||
import net.minecraft.client.gui.narration.NarrationElementOutput;
|
||||
import net.minecraft.network.chat.Component;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.function.BiConsumer;
|
||||
|
||||
public abstract class AbstractSimiWidget extends AbstractWidget implements TickableGuiEventListener {
|
||||
|
||||
public static final int HEADER_RGB = 0x5391E1;
|
||||
|
||||
protected float z;
|
||||
protected boolean wasHovered = false;
|
||||
protected List<Component> toolTip = new LinkedList<>();
|
||||
protected BiConsumer<Integer, Integer> onClick = (_$, _$$) -> {};
|
||||
|
||||
public int lockedTooltipX = -1;
|
||||
public int lockedTooltipY = -1;
|
||||
|
||||
protected AbstractSimiWidget(int x, int y) {
|
||||
this(x, y, 16, 16);
|
||||
}
|
||||
|
||||
protected AbstractSimiWidget(int x, int y, int width, int height) {
|
||||
this(x, y, width, height, Components.immutableEmpty());
|
||||
}
|
||||
|
||||
protected AbstractSimiWidget(int x, int y, int width, int height, Component message) {
|
||||
super(x, y, width, height, message);
|
||||
}
|
||||
|
||||
public <T extends AbstractSimiWidget> T withCallback(BiConsumer<Integer, Integer> cb) {
|
||||
this.onClick = cb;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends AbstractSimiWidget> T withCallback(Runnable cb) {
|
||||
return withCallback((_$, _$$) -> cb.run());
|
||||
}
|
||||
|
||||
public <T extends AbstractSimiWidget> T atZLevel(float z) {
|
||||
this.z = z;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public List<Component> getToolTip() {
|
||||
return toolTip;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {}
|
||||
|
||||
@Override
|
||||
public void render(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
if (visible) {
|
||||
isHovered = mouseX >= x && mouseY >= y && mouseX < x + width && mouseY < y + height;
|
||||
beforeRender(ms, mouseX, mouseY, partialTicks);
|
||||
renderButton(ms, mouseX, mouseY, partialTicks);
|
||||
afterRender(ms, mouseX, mouseY, partialTicks);
|
||||
wasHovered = isHoveredOrFocused();
|
||||
}
|
||||
}
|
||||
|
||||
protected void beforeRender(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
ms.pushPose();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderButton(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
}
|
||||
|
||||
protected void afterRender(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
public void runCallback(double mouseX, double mouseY) {
|
||||
onClick.accept((int) mouseX, (int) mouseY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onClick(double mouseX, double mouseY) {
|
||||
runCallback(mouseX, mouseY);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateNarration(NarrationElementOutput pNarrationElementOutput) {
|
||||
defaultButtonNarrationText(pNarrationElementOutput);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.widget;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.Theme;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.Theme.Key;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.UIRenderHelper;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.BoxElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.DelegatedStencilElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.Couple;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.animation.LerpedFloat;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.function.Function;
|
||||
|
||||
public class BoxWidget extends ElementWidget {
|
||||
|
||||
public static final Function<BoxWidget, DelegatedStencilElement.ElementRenderer> gradientFactory = (box) -> (ms, w, h, alpha) -> UIRenderHelper.angledGradient(ms, 90, w/2, -2, w + 4, h + 4, box.gradientColor1, box.gradientColor2);
|
||||
|
||||
protected BoxElement box;
|
||||
|
||||
protected Color customBorderTop;
|
||||
protected Color customBorderBot;
|
||||
protected Color customBackground;
|
||||
protected boolean animateColors = true;
|
||||
protected LerpedFloat colorAnimation = LerpedFloat.linear();
|
||||
|
||||
protected Color gradientColor1, gradientColor2;
|
||||
private Color previousColor1, previousColor2;
|
||||
private Color colorTarget1 = Theme.c(getIdleTheme(), true).copy();
|
||||
private Color colorTarget2 = Theme.c(getIdleTheme(), false).copy();
|
||||
|
||||
public BoxWidget() {
|
||||
this(0, 0);
|
||||
}
|
||||
|
||||
public BoxWidget(int x, int y) {
|
||||
this(x, y, 16, 16);
|
||||
}
|
||||
|
||||
public BoxWidget(int x, int y, int width, int height) {
|
||||
super(x, y, width, height);
|
||||
box = new BoxElement()
|
||||
.at(x, y)
|
||||
.withBounds(width, height);
|
||||
gradientColor1 = colorTarget1;
|
||||
gradientColor2 = colorTarget2;
|
||||
}
|
||||
|
||||
public <T extends BoxWidget> T withBounds(int width, int height) {
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxWidget> T withBorderColors(Couple<Color> colors) {
|
||||
this.customBorderTop = colors.getFirst();
|
||||
this.customBorderBot = colors.getSecond();
|
||||
updateColorsFromState();
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxWidget> T withBorderColors(Color top, Color bot) {
|
||||
this.customBorderTop = top;
|
||||
this.customBorderBot = bot;
|
||||
updateColorsFromState();
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxWidget> T withCustomBackground(Color color) {
|
||||
this.customBackground = color;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends BoxWidget> T animateColors(boolean b) {
|
||||
this.animateColors = b;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
colorAnimation.tickChaser();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onClick(double x, double y) {
|
||||
super.onClick(x, y);
|
||||
|
||||
gradientColor1 = Theme.c(getClickTheme(), true);
|
||||
gradientColor2 = Theme.c(getClickTheme(), false);
|
||||
startGradientAnimation(getColorForState(true), getColorForState(false), true, 0.15);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void beforeRender(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
super.beforeRender(ms, mouseX, mouseY, partialTicks);
|
||||
|
||||
if (isHovered != wasHovered) {
|
||||
startGradientAnimation(
|
||||
getColorForState(true),
|
||||
getColorForState(false),
|
||||
isHovered
|
||||
);
|
||||
}
|
||||
|
||||
if (colorAnimation.settled()) {
|
||||
gradientColor1 = colorTarget1;
|
||||
gradientColor2 = colorTarget2;
|
||||
} else {
|
||||
float animationValue = 1 - Math.abs(colorAnimation.getValue(partialTicks));
|
||||
gradientColor1 = Color.mixColors(previousColor1, colorTarget1, animationValue);
|
||||
gradientColor2 = Color.mixColors(previousColor2, colorTarget2, animationValue);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderButton(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
float fadeValue = fade.getValue(partialTicks);
|
||||
if (fadeValue < .1f)
|
||||
return;
|
||||
|
||||
box.withAlpha(fadeValue);
|
||||
box.withBackground(customBackground != null ? customBackground : Theme.c(Theme.Key.PONDER_BACKGROUND_TRANSPARENT))
|
||||
.gradientBorder(gradientColor1, gradientColor2)
|
||||
.at(x, y, z)
|
||||
.withBounds(width, height)
|
||||
.render(ms);
|
||||
|
||||
super.renderButton(ms, mouseX, mouseY, partialTicks);
|
||||
|
||||
wasHovered = isHovered;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isMouseOver(double mX, double mY) {
|
||||
if (!active || !visible)
|
||||
return false;
|
||||
|
||||
float padX = 2 + paddingX;
|
||||
float padY = 2 + paddingY;
|
||||
|
||||
return x - padX <= mX && y - padY <= mY && mX < x + padX + width && mY < y + padY + height;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean clicked(double pMouseX, double pMouseY) {
|
||||
if (!active || !visible)
|
||||
return false;
|
||||
return isMouseOver(pMouseX, pMouseY);
|
||||
}
|
||||
|
||||
public BoxElement getBox() {
|
||||
return box;
|
||||
}
|
||||
|
||||
public void updateColorsFromState() {
|
||||
colorTarget1 = getColorForState(true);
|
||||
colorTarget2 = getColorForState(false);
|
||||
}
|
||||
|
||||
public void animateGradientFromState() {
|
||||
startGradientAnimation(
|
||||
getColorForState(true),
|
||||
getColorForState(false),
|
||||
true
|
||||
);
|
||||
}
|
||||
|
||||
private void startGradientAnimation(Color c1, Color c2, boolean positive, double expSpeed) {
|
||||
if (!animateColors)
|
||||
return;
|
||||
|
||||
colorAnimation.startWithValue(positive ? 1 : -1);
|
||||
colorAnimation.chase(0, expSpeed, LerpedFloat.Chaser.EXP);
|
||||
colorAnimation.tickChaser();
|
||||
|
||||
previousColor1 = gradientColor1;
|
||||
previousColor2 = gradientColor2;
|
||||
|
||||
colorTarget1 = c1;
|
||||
colorTarget2 = c2;
|
||||
}
|
||||
|
||||
private void startGradientAnimation(Color c1, Color c2, boolean positive) {
|
||||
startGradientAnimation(c1, c2, positive, 0.6);
|
||||
}
|
||||
|
||||
private Color getColorForState(boolean first) {
|
||||
if (!active)
|
||||
return Theme.p(getDisabledTheme()).get(first);
|
||||
|
||||
if (isHovered) {
|
||||
if (first)
|
||||
return customBorderTop != null ? customBorderTop.darker() : Theme.c(getHoverTheme(), true);
|
||||
else
|
||||
return customBorderBot != null ? customBorderBot.darker() : Theme.c(getHoverTheme(), false);
|
||||
}
|
||||
|
||||
if (first)
|
||||
return customBorderTop != null ? customBorderTop : Theme.c(getIdleTheme(), true);
|
||||
else
|
||||
return customBorderBot != null ? customBorderBot : Theme.c(getIdleTheme(), false);
|
||||
}
|
||||
|
||||
public Key getDisabledTheme() {
|
||||
return Theme.Key.BUTTON_DISABLE;
|
||||
}
|
||||
|
||||
public Key getIdleTheme() {
|
||||
return Theme.Key.BUTTON_IDLE;
|
||||
}
|
||||
|
||||
public Key getHoverTheme() {
|
||||
return Theme.Key.BUTTON_HOVER;
|
||||
}
|
||||
|
||||
public Key getClickTheme() {
|
||||
return Theme.Key.BUTTON_CLICK;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
package nl.requios.effortlessbuilding.create.foundation.gui.widget;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.RenderElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.gui.element.ScreenElement;
|
||||
import nl.requios.effortlessbuilding.create.foundation.utility.animation.LerpedFloat;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.function.Consumer;
|
||||
import java.util.function.UnaryOperator;
|
||||
|
||||
public class ElementWidget extends AbstractSimiWidget {
|
||||
|
||||
protected RenderElement element = RenderElement.EMPTY;
|
||||
|
||||
protected boolean usesFade = false;
|
||||
protected int fadeModX;
|
||||
protected int fadeModY;
|
||||
protected LerpedFloat fade = LerpedFloat.linear().startWithValue(1);
|
||||
|
||||
protected boolean rescaleElement = false;
|
||||
protected float rescaleSizeX;
|
||||
protected float rescaleSizeY;
|
||||
|
||||
protected float paddingX = 0;
|
||||
protected float paddingY = 0;
|
||||
|
||||
public ElementWidget(int x, int y) {
|
||||
super(x, y);
|
||||
}
|
||||
|
||||
public ElementWidget(int x, int y, int width, int height) {
|
||||
super(x, y, width, height);
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T showingElement(RenderElement element) {
|
||||
this.element = element;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T showing(ScreenElement renderable) {
|
||||
return this.showingElement(RenderElement.of(renderable));
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T modifyElement(Consumer<RenderElement> consumer) {
|
||||
if (element != null)
|
||||
consumer.accept(element);
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T mapElement(UnaryOperator<RenderElement> function) {
|
||||
if (element != null)
|
||||
element = function.apply(element);
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T withPadding(float paddingX, float paddingY) {
|
||||
this.paddingX = paddingX;
|
||||
this.paddingY = paddingY;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T enableFade(int fadeModifierX, int fadeModifierY) {
|
||||
this.fade.startWithValue(0);
|
||||
this.usesFade = true;
|
||||
this.fadeModX = fadeModifierX;
|
||||
this.fadeModY = fadeModifierY;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T disableFade() {
|
||||
this.fade.startWithValue(1);
|
||||
this.usesFade = false;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public LerpedFloat fade() {
|
||||
return fade;
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T fade(float target) {
|
||||
fade.chase(target, 0.1, LerpedFloat.Chaser.EXP);
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Rescaling and its effects aren't properly tested with most elements.
|
||||
* Thought it should work fine when using a TextStencilElement.
|
||||
* Check BaseConfigScreen's title for such an example.
|
||||
*/
|
||||
@Deprecated
|
||||
public <T extends ElementWidget> T rescaleElement(float rescaleSizeX, float rescaleSizeY) {
|
||||
this.rescaleElement = true;
|
||||
this.rescaleSizeX = rescaleSizeX;
|
||||
this.rescaleSizeY = rescaleSizeY;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
public <T extends ElementWidget> T disableRescale() {
|
||||
this.rescaleElement = false;
|
||||
//noinspection unchecked
|
||||
return (T) this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {
|
||||
super.tick();
|
||||
fade.tickChaser();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void beforeRender(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
super.beforeRender(ms, mouseX, mouseY, partialTicks);
|
||||
isHovered = isMouseOver(mouseX, mouseY);
|
||||
|
||||
float fadeValue = fade.getValue(partialTicks);
|
||||
element.withAlpha(fadeValue);
|
||||
if (fadeValue < 1) {
|
||||
ms.translate((1 - fadeValue) * fadeModX, (1 - fadeValue) * fadeModY, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderButton(@Nonnull PoseStack ms, int mouseX, int mouseY, float partialTicks) {
|
||||
ms.pushPose();
|
||||
ms.translate(x + paddingX, y + paddingY, z);
|
||||
float innerWidth = width - 2 * paddingX;
|
||||
float innerHeight = height - 2 * paddingY;
|
||||
float eX = element.getX(), eY = element.getY();
|
||||
if (rescaleElement) {
|
||||
float xScale = innerWidth / rescaleSizeX;
|
||||
float yScale = innerHeight / rescaleSizeY;
|
||||
ms.scale(xScale, yScale, 1);
|
||||
element.at(eX / xScale, eY / yScale);
|
||||
innerWidth /= xScale;
|
||||
innerHeight /= yScale;
|
||||
}
|
||||
element.withBounds((int) innerWidth, (int) innerHeight).render(ms);
|
||||
ms.popPose();
|
||||
if (rescaleElement) {
|
||||
element.at(eX, eY);
|
||||
}
|
||||
}
|
||||
|
||||
public RenderElement getRenderElement() {
|
||||
return element;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user