Fixed not being able to load mod with latest Create mod version: Updated Flyweel dependency to 0.6.9. Updated russian translation.
This commit is contained in:
@@ -3,7 +3,7 @@
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org.gradle.jvmargs=-Xmx3G
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org.gradle.daemon=false
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mod_version = 3.1
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mod_version = 3.3
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artifact_minecraft_version = 1.19.2
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minecraft_version = 1.19.2
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@@ -17,4 +17,4 @@ cursegradle_version = 1.4.0
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parchment_version = 2022.11.06
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flywheel_minecraft_version = 1.19.2
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flywheel_version = 0.6.8.a-14
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flywheel_version = 0.6.9-18
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@@ -1,6 +1,7 @@
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package nl.requios.effortlessbuilding.create.foundation.render;
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import com.jozufozu.flywheel.core.model.ModelUtil;
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import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
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import com.jozufozu.flywheel.util.Pair;
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import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
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import com.mojang.blaze3d.vertex.PoseStack;
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@@ -22,8 +23,10 @@ public class BakedModelRenderHelper {
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}
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public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState, PoseStack ms) {
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Pair<RenderedBuffer, Integer> pair = ModelUtil.getBufferBuilder(model, referenceState, ms);
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return new SuperByteBuffer(pair.first(), pair.second());
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ShadeSeparatedBufferedData data = ModelUtil.getBufferedData(model, referenceState, ms);
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SuperByteBuffer sbb = new SuperByteBuffer(data);
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data.release();
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return sbb;
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}
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}
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@@ -1,18 +1,27 @@
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package nl.requios.effortlessbuilding.create.foundation.render;
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import java.nio.ByteBuffer;
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import java.util.function.IntPredicate;
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import com.jozufozu.flywheel.api.vertex.ShadedVertexList;
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import com.jozufozu.flywheel.api.vertex.VertexList;
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import com.jozufozu.flywheel.backend.ShadersModHandler;
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import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
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import com.jozufozu.flywheel.core.vertex.BlockVertexList;
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import com.jozufozu.flywheel.util.DiffuseLightCalculator;
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import com.jozufozu.flywheel.util.transform.TStack;
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import com.jozufozu.flywheel.util.transform.Transform;
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import com.mojang.blaze3d.vertex.BufferBuilder.DrawState;
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import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
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import com.mojang.blaze3d.vertex.BufferBuilder;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.math.*;
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import com.mojang.math.Matrix3f;
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import com.mojang.math.Matrix4f;
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import com.mojang.math.Quaternion;
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import com.mojang.math.Vector3f;
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import com.mojang.math.Vector4f;
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import nl.requios.effortlessbuilding.create.foundation.block.render.SpriteShiftEntry;
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import nl.requios.effortlessbuilding.create.foundation.utility.Color;
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import it.unimi.dsi.fastutil.longs.Long2IntMap;
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import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
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import net.minecraft.client.Minecraft;
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@@ -26,10 +35,11 @@ import net.minecraft.world.level.Level;
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public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<SuperByteBuffer> {
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private final ShadedVertexList template;
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private final VertexList template;
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private final IntPredicate shadedPredicate;
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// Vertex Position
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private final PoseStack transforms;
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private final PoseStack transforms = new PoseStack();
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// Vertex Coloring
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private boolean shouldColor;
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@@ -57,11 +67,28 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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// Temporary
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private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
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public SuperByteBuffer(RenderedBuffer buf, int unshadedStartVertex) {
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DrawState drawState = buf.drawState();
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template = new BlockVertexList.Shaded(buf.vertexBuffer(), drawState.vertexCount(), drawState.format().getVertexSize(), unshadedStartVertex);
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public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState, int unshadedStartVertex) {
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int vertexCount = drawState.vertexCount();
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int stride = drawState.format().getVertexSize();
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ShadedVertexList template = new BlockVertexList.Shaded(vertexBuffer, vertexCount, stride, unshadedStartVertex);
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shadedPredicate = template::isShaded;
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this.template = template;
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transforms.pushPose();
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}
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public SuperByteBuffer(ShadeSeparatedBufferedData data) {
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this(data.vertexBuffer(), data.drawState(), data.unshadedStartVertex());
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}
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public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState) {
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int vertexCount = drawState.vertexCount();
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int stride = drawState.format().getVertexSize();
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template = new BlockVertexList(vertexBuffer, vertexCount, stride);
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shadedPredicate = index -> true;
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transforms = new PoseStack();
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transforms.pushPose();
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}
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@@ -70,24 +97,24 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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return;
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Matrix4f modelMat = input.last()
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.pose()
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.copy();
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.pose()
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.copy();
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Matrix4f localTransforms = transforms.last()
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.pose();
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.pose();
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modelMat.multiply(localTransforms);
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Matrix3f normalMat;
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if (fullNormalTransform) {
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normalMat = input.last()
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.normal()
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.copy();
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.normal()
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.copy();
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Matrix3f localNormalTransforms = transforms.last()
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.normal();
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.normal();
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normalMat.mul(localNormalTransforms);
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} else {
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normalMat = transforms.last()
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.normal()
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.copy();
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.normal()
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.copy();
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}
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if (useWorldLight) {
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@@ -100,7 +127,7 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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DiffuseLightCalculator diffuseCalculator = ForcedDiffuseState.getForcedCalculator();
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final boolean disableDiffuseMult =
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this.disableDiffuseMult || (ShadersModHandler.isShaderPackInUse() && diffuseCalculator == null);
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this.disableDiffuseMult || (ShadersModHandler.isShaderPackInUse() && diffuseCalculator == null);
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if (diffuseCalculator == null) {
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diffuseCalculator = this.diffuseCalculator;
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if (diffuseCalculator == null) {
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@@ -143,7 +170,7 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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if (disableDiffuseMult) {
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builder.color(r, g, b, a);
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} else {
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float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, template.isShaded(i));
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float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, shadedPredicate.test(i));
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int colorR = transformColor(r, instanceDiffuse);
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int colorG = transformColor(g, instanceDiffuse);
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int colorB = transformColor(b, instanceDiffuse);
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@@ -222,6 +249,10 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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return template.isEmpty();
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}
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public void delete() {
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template.delete();
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}
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public PoseStack getTransforms() {
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return transforms;
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}
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@@ -259,40 +290,40 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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@Override
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public SuperByteBuffer mulPose(Matrix4f pose) {
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transforms.last()
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.pose()
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.multiply(pose);
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.pose()
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.multiply(pose);
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return this;
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}
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@Override
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public SuperByteBuffer mulNormal(Matrix3f normal) {
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transforms.last()
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.normal()
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.mul(normal);
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.normal()
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.mul(normal);
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return this;
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}
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public SuperByteBuffer transform(PoseStack stack) {
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transforms.last()
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.pose()
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.multiply(stack.last()
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.pose());
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.pose()
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.multiply(stack.last()
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.pose());
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transforms.last()
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.normal()
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.mul(stack.last()
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.normal());
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.normal()
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.mul(stack.last()
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.normal());
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return this;
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}
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public SuperByteBuffer rotateCentered(Direction axis, float radians) {
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translate(.5f, .5f, .5f).rotate(axis, radians)
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.translate(-.5f, -.5f, -.5f);
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.translate(-.5f, -.5f, -.5f);
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return this;
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}
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public SuperByteBuffer rotateCentered(Quaternion q) {
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translate(.5f, .5f, .5f).multiply(q)
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.translate(-.5f, -.5f, -.5f);
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.translate(-.5f, -.5f, -.5f);
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return this;
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}
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@@ -347,13 +378,13 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollU, float scrollV) {
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this.spriteShiftFunc = (builder, u, v) -> {
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float targetU = u - entry.getOriginal()
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.getU0() + entry.getTarget()
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.getU0()
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+ scrollU;
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.getU0() + entry.getTarget()
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.getU0()
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+ scrollU;
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float targetV = v - entry.getOriginal()
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.getV0() + entry.getTarget()
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.getV0()
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+ scrollV;
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.getV0() + entry.getTarget()
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.getV0()
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+ scrollV;
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builder.uv(targetU, targetV);
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};
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return this;
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@@ -362,9 +393,9 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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public SuperByteBuffer shiftUVtoSheet(SpriteShiftEntry entry, float uTarget, float vTarget, int sheetSize) {
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this.spriteShiftFunc = (builder, u, v) -> {
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float targetU = entry.getTarget()
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.getU((SpriteShiftEntry.getUnInterpolatedU(entry.getOriginal(), u) / sheetSize) + uTarget * 16);
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.getU((SpriteShiftEntry.getUnInterpolatedU(entry.getOriginal(), u) / sheetSize) + uTarget * 16);
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float targetV = entry.getTarget()
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.getV((SpriteShiftEntry.getUnInterpolatedV(entry.getOriginal(), v) / sheetSize) + vTarget * 16);
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.getV((SpriteShiftEntry.getUnInterpolatedV(entry.getOriginal(), v) / sheetSize) + vTarget * 16);
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builder.uv(targetU, targetV);
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};
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return this;
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@@ -461,4 +492,4 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
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int getPackedLight(float x, float y, float z);
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}
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}
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}
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@@ -1,6 +1,5 @@
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modLoader="javafml"
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# Forge for 1.17.1 is version 37
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loaderVersion="[41,)"
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loaderVersion="[40,)"
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license="GNU LESSER GENERAL PUBLIC LICENSE"
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issueTrackerURL="https://bitbucket.org/Requios/effortless-building/issues?status=new&status=open"
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showAsResourcePack=false
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@@ -20,20 +19,20 @@ Makes building easier by providing tools like mirrors, arrays, build modes and a
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[[dependencies.effortlessbuilding]]
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modId="forge"
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mandatory=true
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versionRange="[43.0.0,)"
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versionRange="[40.2.4,)"
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ordering="NONE"
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side="BOTH"
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[[dependencies.effortlessbuilding]]
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modId="minecraft"
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mandatory=true
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versionRange="[1.19.1,1.20)"
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versionRange="[1.19,1.20)"
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ordering="NONE"
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side="BOTH"
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[[dependencies.effortlessbuilding]]
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modId="flywheel"
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mandatory=true
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versionRange="[0.6.8,0.6.9)"
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versionRange="[0.6.9,0.6.10)"
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ordering="AFTER"
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side="CLIENT"
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@@ -1,79 +1,104 @@
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{
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"effortlessbuilding.screen.modifier_settings": "Настройки модификатора",
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"effortlessbuilding.screen.radial_menu": "Режимы строительства",
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"effortlessbuilding.screen.player_settings": "Настройки игрока",
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"effortlessbuilding.screen.modifier_settings": "Настройки модификатора",
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"effortlessbuilding.screen.radial_menu": "Режимы строительства",
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"effortlessbuilding.screen.player_settings": "Настройки игрока",
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"key.effortlessbuilding.category": "Effortless Building",
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"key.effortlessbuilding.hud.desc": "Меню модификаторов",
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"key.effortlessbuilding.replace.desc": "Переключить замещение блоков",
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"key.effortlessbuilding.mode.desc": "Режимы строительства",
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"key.effortlessbuilding.undo.desc": "Отмена",
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"key.effortlessbuilding.redo.desc": "Возврат",
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"key.effortlessbuilding.altplacement.desc": "Переключить режим размещения",
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"key.effortlessbuilding.category": "Effortless Building",
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"key.effortlessbuilding.hud.desc": "Меню модификаторов",
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"key.effortlessbuilding.replace.desc": "Переключить замещение блоков",
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"key.effortlessbuilding.mode.desc": "Режимы строительства",
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"key.effortlessbuilding.undo.desc": "Отмена",
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"key.effortlessbuilding.redo.desc": "Возврат",
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"key.effortlessbuilding.altplacement.desc": "Переключить режим размещения",
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"item.effortlessbuilding.randomizer_bag": "Кожаный рандомизатор",
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"item.effortlessbuilding.golden_randomizer_bag": "Золотой рандомизатор",
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"item.effortlessbuilding.diamond_randomizer_bag": "Алмазный рандомизатор",
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"item.effortlessbuilding.reach_upgrade1": "Знание 1: Верхний мир",
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"item.effortlessbuilding.reach_upgrade2": "Знание 2: Нижний мир",
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"item.effortlessbuilding.reach_upgrade3": "Знание 3: Край",
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"item.effortlessbuilding.randomizer_bag": "Кожаный рандомизатор",
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"item.effortlessbuilding.golden_randomizer_bag": "Золотой рандомизатор",
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"item.effortlessbuilding.diamond_randomizer_bag": "Алмазный рандомизатор",
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"item.effortlessbuilding.reach_upgrade1": "Знание 1: Верхний мир",
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"item.effortlessbuilding.reach_upgrade2": "Знание 2: Нижний мир",
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"item.effortlessbuilding.reach_upgrade3": "Знание 3: Край",
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"effortlessbuilding.mode.normal": "По старинке",
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"effortlessbuilding.mode.normal_plus": "Один блок",
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"effortlessbuilding.mode.line": "Линия",
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"effortlessbuilding.mode.wall": "Стена",
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"effortlessbuilding.mode.floor": "Пол",
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"effortlessbuilding.mode.diagonal_line": "Диагональная линия",
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"effortlessbuilding.mode.diagonal_wall": "Диагональная стена",
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"effortlessbuilding.mode.slope_floor": "Лесенка",
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"effortlessbuilding.mode.cube": "Куб",
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"effortlessbuilding.mode.circle": "Круг",
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"effortlessbuilding.mode.cylinder": "Цилиндр",
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"effortlessbuilding.mode.sphere": "Шар",
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"effortlessbuilding.mode.pyramid": "Пирамида",
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"effortlessbuilding.mode.cone": "Конус",
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"effortlessbuilding.mode.dome": "Купол",
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"effortlessbuilding.modedescription.normal": "Оригинальные правила размещения",
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"effortlessbuilding.modedescription.normal_plus": "Увеличенная дальность и предпоказ размещения",
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"effortlessbuilding.modedescription.line": "",
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"effortlessbuilding.modedescription.wall": "",
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"effortlessbuilding.modedescription.floor": "",
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"effortlessbuilding.modedescription.diagonal_line": "",
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"effortlessbuilding.modedescription.diagonal_wall": "",
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"effortlessbuilding.modedescription.slope_floor": "",
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"effortlessbuilding.modedescription.cube": "",
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"effortlessbuilding.modedescription.circle": "",
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"effortlessbuilding.modedescription.cylinder": "",
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"effortlessbuilding.modedescription.sphere": "",
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"effortlessbuilding.modedescription.pyramid": "",
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"effortlessbuilding.modedescription.cone": "",
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"effortlessbuilding.modedescription.dome": "",
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"effortlessbuilding.mode.normal": "По старинке",
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"effortlessbuilding.mode.normal_plus": "Один блок",
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"effortlessbuilding.mode.line": "Линия",
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"effortlessbuilding.mode.wall": "Стена",
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"effortlessbuilding.mode.floor": "Пол",
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"effortlessbuilding.mode.diagonal_line": "Диагональная линия",
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"effortlessbuilding.mode.diagonal_wall": "Диагональная стена",
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"effortlessbuilding.mode.slope_floor": "Лесенка",
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"effortlessbuilding.mode.cube": "Куб",
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"effortlessbuilding.mode.circle": "Круг",
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"effortlessbuilding.mode.cylinder": "Цилиндр",
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"effortlessbuilding.mode.sphere": "Шар",
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"effortlessbuilding.mode.pyramid": "Пирамида",
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"effortlessbuilding.mode.cone": "Конус",
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"effortlessbuilding.mode.dome": "Купол",
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"effortlessbuilding.action.undo": "Отмена",
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"effortlessbuilding.action.redo": "Возврат",
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"effortlessbuilding.action.replace": "Замещение",
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"effortlessbuilding.action.open_modifier_settings": "Модификаторы",
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"effortlessbuilding.action.open_player_settings": "Открыть настройки",
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"effortlessbuilding.action.build_speed": "Размещение",
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"effortlessbuilding.action.filling": "Режим заполнения",
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"effortlessbuilding.action.raised_edge": "Кромка",
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"effortlessbuilding.action.thickness": "Толщина линии",
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"effortlessbuilding.action.circle_start": "Начальная точка",
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||||
"effortlessbuilding.modedescription.normal": "Оригинальные правила размещения",
|
||||
"effortlessbuilding.modedescription.normal_plus": "Увеличенная дальность и предпоказ размещения",
|
||||
"effortlessbuilding.modedescription.line": "",
|
||||
"effortlessbuilding.modedescription.wall": "",
|
||||
"effortlessbuilding.modedescription.floor": "",
|
||||
"effortlessbuilding.modedescription.diagonal_line": "",
|
||||
"effortlessbuilding.modedescription.diagonal_wall": "",
|
||||
"effortlessbuilding.modedescription.slope_floor": "",
|
||||
"effortlessbuilding.modedescription.cube": "",
|
||||
"effortlessbuilding.modedescription.circle": "",
|
||||
"effortlessbuilding.modedescription.cylinder": "",
|
||||
"effortlessbuilding.modedescription.sphere": "",
|
||||
"effortlessbuilding.modedescription.pyramid": "",
|
||||
"effortlessbuilding.modedescription.cone": "",
|
||||
"effortlessbuilding.modedescription.dome": "",
|
||||
|
||||
"effortlessbuilding.action.normal_speed": "Медленно",
|
||||
"effortlessbuilding.action.fast_speed": "Быстро",
|
||||
"effortlessbuilding.action.full": "Объём",
|
||||
"effortlessbuilding.action.hollow": "Поверхность",
|
||||
"effortlessbuilding.action.skeleton": "Грани",
|
||||
"effortlessbuilding.action.short_edge": "Узкая",
|
||||
"effortlessbuilding.action.long_edge": "Широкая",
|
||||
"effortlessbuilding.action.thickness_1": "1 блок толщиной",
|
||||
"effortlessbuilding.action.thickness_3": "3 блока толщиной",
|
||||
"effortlessbuilding.action.thickness_5": "5 блоков толщиной",
|
||||
"effortlessbuilding.action.start_center": "Центр",
|
||||
"effortlessbuilding.action.start_corner": "Угол",
|
||||
"effortlessbuilding.action.undo": "Отмена",
|
||||
"effortlessbuilding.action.redo": "Возврат",
|
||||
"effortlessbuilding.action.open_modifier_settings": "Модификаторы",
|
||||
"effortlessbuilding.action.open_player_settings": "Открыть настройки",
|
||||
|
||||
"commands.reach.usage": "/reach <уровень>"
|
||||
"effortlessbuilding.action.replace": "Замещение",
|
||||
|
||||
"effortlessbuilding.action.replace_only_air": "Замещать только воздух",
|
||||
"effortlessbuilding.action.replace_only_air.description": "Замещаются только блоки воздуха. Нетвёрдые блоки, например, трава, по-прежнему замещаются.",
|
||||
"effortlessbuilding.action.replace_blocks_and_air": "Замещать всё",
|
||||
"effortlessbuilding.action.replace_blocks_and_air.description": "Замещаются как блоки, так и воздух.",
|
||||
"effortlessbuilding.action.replace_only_blocks": "Замещать только блоки",
|
||||
"effortlessbuilding.action.replace_only_blocks.description": "Замещаются только блоки, не воздух.",
|
||||
"effortlessbuilding.action.replace_filtered_by_offhand": "Фильтр по второй руке",
|
||||
"effortlessbuilding.action.replace_filtered_by_offhand.description": "Замещаются только блоки, совпадающие с блоком во второй руке. Если она пуста, замещается только воздух. Если во второй руке рандомизатор, замещаются только блоки, совпадающие с таковыми в рандомизаторе.",
|
||||
"effortlessbuilding.action.toggle_protect_tile_entities": "Сохранять блоки-сущности",
|
||||
"effortlessbuilding.action.toggle_protect_tile_entities.description": "Хранящие данные блоки, такие как сундуки, печи и воронки, не будут замещены.",
|
||||
|
||||
"effortlessbuilding.action.build_speed": "Размещение",
|
||||
"effortlessbuilding.action.filling": "Режим заполнения",
|
||||
"effortlessbuilding.action.raised_edge": "Кромка",
|
||||
"effortlessbuilding.action.thickness": "Толщина линии",
|
||||
"effortlessbuilding.action.circle_start": "Начальная точка",
|
||||
|
||||
"effortlessbuilding.action.normal_speed": "Медленно",
|
||||
"effortlessbuilding.action.fast_speed": "Быстро",
|
||||
"effortlessbuilding.action.full": "Объём",
|
||||
"effortlessbuilding.action.hollow": "Поверхность",
|
||||
"effortlessbuilding.action.skeleton": "Грани",
|
||||
"effortlessbuilding.action.short_edge": "Узкая",
|
||||
"effortlessbuilding.action.long_edge": "Широкая",
|
||||
"effortlessbuilding.action.thickness_1": "1 блок толщиной",
|
||||
"effortlessbuilding.action.thickness_3": "3 блока толщиной",
|
||||
"effortlessbuilding.action.thickness_5": "5 блоков толщиной",
|
||||
"effortlessbuilding.action.start_center": "Центр",
|
||||
"effortlessbuilding.action.start_corner": "Угол",
|
||||
|
||||
"commands.reach.usage": "/reach <уровень>",
|
||||
|
||||
"effortlessbuilding.gui.scrollInput.defaultTitle": "Выберите опцию:",
|
||||
"effortlessbuilding.gui.scrollInput.scrollToModify": "Прокрутить для изменения",
|
||||
"effortlessbuilding.gui.scrollInput.scrollToAdjustAmount": "Прокрутить для подгонки количества",
|
||||
"effortlessbuilding.gui.scrollInput.scrollToSelect": "Прокрутить для выбора",
|
||||
"effortlessbuilding.gui.scrollInput.shiftScrollsFaster": "Shift ускоряет прокрутку",
|
||||
"effortlessbuilding.gui.scrollInput.controlScrollsSlower": "Ctrl замедляет прокрутку",
|
||||
|
||||
"effortlessbuilding.tooltip.holdForDescription": "Зажмите [%1$s] для описания",
|
||||
"effortlessbuilding.tooltip.holdForControls": "Зажмите [%1$s] для управления",
|
||||
"effortlessbuilding.tooltip.keyShift": "Shift",
|
||||
"effortlessbuilding.tooltip.keyCtrl": "Ctrl",
|
||||
"effortlessbuilding.tooltip.keybind": "[%1$s]"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user