Fixed not being able to target tile entities when you want to break them (protection off).
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@@ -197,7 +197,7 @@ public class BuilderChain {
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boolean lookingAtInteractiveObject = ClientBlockUtilities.determineIfLookingAtInteractiveObject(mc, world);
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boolean isShiftKeyDown = player.isShiftKeyDown();
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if (lookingAtInteractiveObject && !isShiftKeyDown)
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if (lookingAtInteractiveObject && !isShiftKeyDown && EffortlessBuildingClient.BUILD_SETTINGS.shouldProtectTileEntities())
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return AbilitiesState.NONE;
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if (!blockInHand)
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