1 Commits

Author SHA1 Message Date
Christian Knaapen
0f74b107d6 Refactored shader code to use GL20 instead of ARB. 2019-05-12 17:34:26 +02:00
251 changed files with 8741 additions and 18101 deletions

5
.gitattributes vendored
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# Disable autocrlf on generated files, they always generate with LF
# Add any extra files or paths here to make git stop saying they
# are changed when only line endings change.
src/generated/**/.cache/cache text eol=lf
src/generated/**/*.json text eol=lf

59
.gitignore vendored
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# eclipse ## Based on GitHub's Eclipse .gitignore
bin
*.launch
.settings
.metadata
.classpath
.project
# idea classes/
out run/
*.ipr .gradle/
*.iws build/
gradle-app.setting
## IntelliJ IDEA
.idea/
*.iml *.iml
.idea *.iws
*.ipr
# gradle ## Eclipse
build
.gradle
# other eclipse/
eclipse *.pydevproject
run .project
logs/* .metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# Files from Forge MDK # External tool builders
forge*changelog.txt .externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath

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Unless noted below, Minecraft Forge, Forge Mod Loader, and all
parts herein are licensed under the terms of the LGPL 2.1 found
here http://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt and
copied below.
Homepage: http://minecraftforge.net/
https://github.com/MinecraftForge/MinecraftForge
A note on authorship:
All source artifacts are property of their original author, with
the exclusion of the contents of the patches directory and others
copied from it from time to time. Authorship of the contents of
the patches directory is retained by the Minecraft Forge project.
This is because the patches are partially machine generated
artifacts, and are changed heavily due to the way forge works.
Individual attribution within them is impossible.
Consent:
All contributions to Forge must consent to the release of any
patch content to the Forge project.
A note on infectivity:
The LGPL is chosen specifically so that projects may depend on Forge
features without being infected with its license. That is the
purpose of the LGPL. Mods and others using this code via ordinary
Java mechanics for referencing libraries are specifically not bound
by Forge's license for the Mod code.
=== MCP Data ===
This software includes data from the Minecraft Coder Pack (MCP), with kind permission
from them. The license to MCP data is not transitive - distribution of this data by
third parties requires independent licensing from the MCP team. This data is not
redistributable without permission from the MCP team.
=== Sharing ===
I grant permission for some parts of FML to be redistributed outside the terms of the LGPL, for the benefit of
the minecraft modding community. All contributions to these parts should be licensed under the same additional grant.
-- Runtime patcher --
License is granted to redistribute the runtime patcher code (src/main/java/net/minecraftforge/fml/common/patcher
and subdirectories) under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
-- ASM transformers --
License is granted to redistribute the ASM transformer code (src/main/java/net/minecraftforge/common/asm/ and subdirectories)
under any alternative open source license as classified by the OSI (http://opensource.org/licenses)
=========================================================================
This software includes portions from the Apache Maven project at
http://maven.apache.org/ specifically the ComparableVersion.java code. It is
included based on guidelines at
http://www.softwarefreedom.org/resources/2007/gpl-non-gpl-collaboration.html
with notices intact. The only change is a non-functional change of package name.
This software contains a partial repackaging of javaxdelta, a BSD licensed program for generating
binary differences and applying them, sourced from the subversion at http://sourceforge.net/projects/javaxdelta/
authored by genman, heikok, pivot.
The only changes are to replace some Trove collection types with standard Java collections, and repackaged.
=========================================================================
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END OF TERMS AND CONDITIONS

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-------------------------------------------
Source installation information for modders
-------------------------------------------
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.
Note also that the patches are built against "unrenamed" MCP source code (aka
srgnames) - this means that you will not be able to read them directly against
normal code.
Source pack installation information:
Standalone source installation
==============================
See the Forge Documentation online for more detailed instructions:
http://mcforge.readthedocs.io/en/latest/gettingstarted/
Step 1: Open your command-line and browse to the folder where you extracted the zip file.
Step 2: You're left with a choice.
If you prefer to use Eclipse:
1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux)
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
or run "gradlew eclipse" to generate the project.
(Current Issue)
4. Open Project > Run/Debug Settings > Edit runClient and runServer > Environment
5. Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4.
If you prefer to use IntelliJ:
1. Open IDEA, and import project.
2. Select your build.gradle file and have it import.
3. Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
4. Refresh the Gradle Project in IDEA if required.
If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again.
Should it still not work,
Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
or the Forge Project Discord discord.gg/UvedJ9m
Forge source installation
=========================
MinecraftForge ships with this code and installs it as part of the forge
installation process, no further action is required on your part.
LexManos' Install Video
=======================
https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be
For more details update more often refer to the Forge Forums:
http://www.minecraftforge.net/forum/index.php/topic,14048.0.html

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@@ -1,187 +1,82 @@
plugins { buildscript {
id 'eclipse' repositories {
id 'maven-publish' jcenter()
id 'net.minecraftforge.gradle' version '5.1.+' maven { url = "http://files.minecraftforge.net/maven" }
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
}
}
apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "1.12.2-2.10"
group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "effortlessbuilding"
sourceCompatibility = targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
compileJava {
sourceCompatibility = targetCompatibility = '1.8'
} }
version = '1.19-2.40'
group = 'nl.requios.effortlessbuilding'
archivesBaseName = 'effortlessbuilding'
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft { minecraft {
// The mappings can be changed at any time, and must be in the following format. version = "1.12.2-14.23.5.2825"
// snapshot_YYYYMMDD Snapshot are built nightly. runDir = "run"
// stable_# Stables are built at the discretion of the MCP team.
// the mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD snapshot are built nightly.
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work. // Use non-default mappings at your own risk. they may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace. // simply re-run your setup task after changing the mappings to update your workspace.
mappings channel: 'official', version: '1.19.2' mappings = "stable_39"
accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable. // makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment (SCAN,REGISTRIES,REGISTRYDUMP)
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
property 'forge.logging.console.level', 'debug'
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
property 'forge.enabledGameTestNamespaces', 'effortlessbuilding'
// Flywheel
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
mods {
effortlessbuilding {
source sourceSets.main
}
}
}
server {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'effortlessbuilding'
// Flywheel
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
mods {
effortlessbuilding {
source sourceSets.main
}
}
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
property 'forge.enabledGameTestNamespaces', 'effortlessbuilding'
mods {
effortlessbuilding {
source sourceSets.main
}
}
}
data {
workingDirectory project.file('run')
property 'forge.logging.markers', 'REGISTRIES'
property 'forge.logging.console.level', 'debug'
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
args '--mod', 'effortlessbuilding', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
mods {
effortlessbuilding {
source sourceSets.main
}
}
}
}
} }
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories { repositories {
// Put repositories for dependencies here flatDir { dirs 'libs' }
// ForgeGradle automatically adds the Forge maven and Maven Central for you
// If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
// flatDir {
// dir 'libs'
// }
//Flywheel
maven {
name "tterrag maven"
url "https://maven.tterrag.com/"
}
} }
dependencies { dependencies {
// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed // you may put jars on which you depend on in ./libs
// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied. // or you may define them like so..
// The userdev artifact is a special name and will get all sorts of transformations applied to it. //compile "some.group:artifact:version:classifier"
minecraft 'net.minecraftforge:forge:1.19.2-43.1.47' //compile "some.group:artifact:version"
// Real mod deobf dependency examples - these get remapped to your current mappings // real examples
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency
// Examples using mod jars from ./libs // the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") //provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// For more info... // the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided,
// except that these dependencies get remapped to your current MCP mappings
//deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'
//deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
provided 'mod.chiselsandbits:chiselsandbits:14.30'
// for more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html // http://www.gradle.org/docs/current/userguide/dependency_management.html
//Flywheel
//Versions: https://maven.tterrag.com/com/jozufozu/flywheel/flywheel-forge-1.19.2/
implementation fg.deobf("com.jozufozu.flywheel:flywheel-forge-1.19.2:0.6.8-13")
} }
// Example for how to get properties into the manifest for reading by the runtime.. processResources {
jar { // this will ensure that this task is redone when the versions change.
manifest { inputs.property "version", project.version
attributes([ inputs.property "mcversion", project.minecraft.version
"Specification-Title": "effortlessbuilding",
"Specification-Vendor": "requios", // replace stuff in mcmod.info, nothing else
"Specification-Version": "1", // We are version 1 of ourselves from(sourceSets.main.resources.srcDirs) {
"Implementation-Title": project.name, include 'mcmod.info'
"Implementation-Version": project.jar.archiveVersion,
"Implementation-Vendor" :"requios", // replace version and mcversion
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") expand 'version':project.version, 'mcversion':project.minecraft.version
]) }
// copy everything else except the mcmod.info
from(sourceSets.main.resources.srcDirs) {
exclude 'mcmod.info'
} }
} }
// Example configuration to allow publishing using the maven-publish plugin
// This is the preferred method to reobfuscate your jar file
jar.finalizedBy('reobfJar')
// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing
// publish.dependsOn('reobfJar')
publishing {
publications {
mavenJava(MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}

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@@ -1,4 +0,0 @@
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
org.gradle.daemon=false

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@@ -1,5 +1,6 @@
#Mon Sep 14 12:28:28 PDT 2015
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3-bin.zip
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14-bin.zip

298
gradlew vendored
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@@ -1,129 +1,79 @@
#!/bin/sh #!/usr/bin/env bash
#
# Copyright <20> 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
############################################################################## ##############################################################################
# ##
# Gradle start up script for POSIX generated by Gradle. ## Gradle start up script for UN*X
# ##
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions <20>$var<61>, <20>${var}<7D>, <20>${var:-default}<7D>, <20>${var+SET}<7D>,
# <20>${var#prefix}<7D>, <20>${var%suffix}<7D>, and <20>$( cmd )<29>;
# * compound commands having a testable exit status, especially <20>case<73>;
# * various built-in commands including <20>command<6E>, <20>set<65>, and <20>ulimit<69>.
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
############################################################################## ##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value. # Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum MAX_FD="maximum"
warn () { warn ( ) {
echo "$*" echo "$*"
} >&2 }
die () { die ( ) {
echo echo
echo "$*" echo "$*"
echo echo
exit 1 exit 1
} >&2 }
# OS specific support (must be 'true' or 'false'). # OS specific support (must be 'true' or 'false').
cygwin=false cygwin=false
msys=false msys=false
darwin=false darwin=false
nonstop=false case "`uname`" in
case "$( uname )" in #( CYGWIN* )
CYGWIN* ) cygwin=true ;; #( cygwin=true
Darwin* ) darwin=true ;; #( ;;
MSYS* | MINGW* ) msys=true ;; #( Darwin* )
NONSTOP* ) nonstop=true ;; darwin=true
;;
MINGW* )
msys=true
;;
esac esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar # For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM. # Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables # IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java JAVACMD="$JAVA_HOME/jre/sh/java"
else else
JAVACMD=$JAVA_HOME/bin/java JAVACMD="$JAVA_HOME/bin/java"
fi fi
if [ ! -x "$JAVACMD" ] ; then if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
@@ -132,7 +82,7 @@ Please set the JAVA_HOME variable in your environment to match the
location of your Java installation." location of your Java installation."
fi fi
else else
JAVACMD=java JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the Please set the JAVA_HOME variable in your environment to match the
@@ -140,95 +90,75 @@ location of your Java installation."
fi fi
# Increase the maximum file descriptors if we can. # Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
case $MAX_FD in #( MAX_FD_LIMIT=`ulimit -H -n`
max*) if [ $? -eq 0 ] ; then
MAX_FD=$( ulimit -H -n ) || if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
warn "Could not query maximum file descriptor limit" MAX_FD="$MAX_FD_LIMIT"
esac fi
case $MAX_FD in #( ulimit -n $MAX_FD
'' | soft) :;; #( if [ $? -ne 0 ] ; then
*) warn "Could not set maximum file descriptor limit: $MAX_FD"
ulimit -n "$MAX_FD" || fi
warn "Could not set maximum file descriptor limit to $MAX_FD" else
esac warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi fi
# Collect all arguments for the java command; # For Darwin, add options to specify how the application appears in the dock
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of if $darwin; then
# shell script including quotes and variable substitutions, so put them in GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
# double quotes to make sure that they get re-expanded; and fi
# * put everything else in single quotes, so that it's not re-expanded.
set -- \ # For Cygwin, switch paths to Windows format before running java
"-Dorg.gradle.appname=$APP_BASE_NAME" \ if $cygwin ; then
-classpath "$CLASSPATH" \ APP_HOME=`cygpath --path --mixed "$APP_HOME"`
org.gradle.wrapper.GradleWrapperMain \ CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
"$@"
# Use "xargs" to parse quoted args. # We build the pattern for arguments to be converted via cygpath
# ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
# With -n1 it outputs one arg per line, with the quotes and backslashes removed. SEP=""
# for dir in $ROOTDIRSRAW ; do
# In Bash we could simply go: ROOTDIRS="$ROOTDIRS$SEP$dir"
# SEP="|"
# readarray ARGS < <( xargs -n1 <<<"$var" ) && done
# set -- "${ARGS[@]}" "$@" OURCYGPATTERN="(^($ROOTDIRS))"
# # Add a user-defined pattern to the cygpath arguments
# but POSIX shell has neither arrays nor command substitution, so instead we if [ "$GRADLE_CYGPATTERN" != "" ] ; then
# post-process each arg (as a line of input to sed) to backslash-escape any OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
# character that might be a shell metacharacter, then use eval to reverse fi
# that process (while maintaining the separation between arguments), and wrap # Now convert the arguments - kludge to limit ourselves to /bin/sh
# the whole thing up as a single "set" statement. i=0
# for arg in "$@" ; do
# This will of course break if any of these variables contains a newline or CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
# an unmatched quote. CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
#
eval "set -- $( if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
xargs -n1 | else
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | eval `echo args$i`="\"$arg\""
tr '\n' ' ' fi
)" '"$@"' i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
exec "$JAVACMD" "$@" # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

53
gradlew.bat vendored
View File

@@ -1,19 +1,3 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off @if "%DEBUG%" == "" @echo off
@rem ########################################################################## @rem ##########################################################################
@rem @rem
@@ -24,23 +8,20 @@
@rem Set local scope for the variables with windows NT shell @rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0 set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=. if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0 set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME% set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe @rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1 %JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute if "%ERRORLEVEL%" == "0" goto init
echo. echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -54,7 +35,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=% set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute if exist "%JAVA_EXE%" goto init
echo. echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -64,14 +45,34 @@ echo location of your Java installation.
goto fail goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute :execute
@rem Setup the command line @rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle @rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end :end
@rem End local scope for the variables with windows NT shell @rem End local scope for the variables with windows NT shell

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@@ -1,6 +0,0 @@
pluginManagement {
repositories {
gradlePluginPortal()
maven { url = 'https://maven.minecraftforge.net/' }
}
}

View File

@@ -0,0 +1,89 @@
package nl.requios.effortlessbuilding;
import net.minecraftforge.common.config.Config;
import static net.minecraftforge.common.config.Config.*;
@Config(modid = EffortlessBuilding.MODID, name = "EffortlessBuilding", type = Type.INSTANCE, category = "")
public class BuildConfig {
public static Reach reach = new Reach();
public static SurvivalBalancers survivalBalancers = new SurvivalBalancers();
public static Visuals visuals = new Visuals();
public static class Reach {
@Comment({"Reach: how far away the player can place blocks using mirror/array etc.",
"Enable the crafting of reach upgrades to increase reach.",
"If disabled, reach is set to level 3 for survival players."})
public boolean enableReachUpgrades = true;
@Comment({"Maximum reach in creative",
"Keep in mind that chunks need to be loaded to be able to place blocks inside."})
public int maxReachCreative = 200;
@Comment({"Maximum reach in survival without upgrades",
"Reach upgrades are craftable consumables that permanently increase reach.",
"Set to 0 to disable Effortless Building until the player has consumed a reach upgrade."})
public int maxReachLevel0 = 20;
@Comment("Maximum reach in survival with one upgrade")
public int maxReachLevel1 = 50;
@Comment("Maximum reach in survival with two upgrades")
public int maxReachLevel2 = 100;
@Comment("Maximum reach in survival with three upgrades")
public int maxReachLevel3 = 200;
}
public static class SurvivalBalancers {
@Comment({"Allows a survival player to break blocks that are far away, in addition to placing blocks.",
"Note: this allows insta-breaking of blocks in survival."})
public boolean breakFar = false;
@Comment({"Increases the time to mine a block when breaking multiple at once.",
"Mining time depends on how many blocks, what type of blocks, and the percentage below.",
"Example: breaking 1 dirt + 1 obsidian takes the time of breaking 1 dirt + 1 obsidian."})
public boolean increasedMiningTime = true;
@Comment({"How much the mining time of each additional block counts towards an increased mining time.",
"A percentage between 0% and 100%, where 0% is the same as disabling it,",
"and 100% takes as much time as breaking each block individually.",
"The block in front of you always counts as 100%."})
@RangeInt(min = 0, max = 200)
public int miningTimePercentage = 50;
@Comment({"Determines what blocks can be replaced in survival.",
"-1: only blocks that can be harvested by hand (default)",
"0: blocks that can be harvested with wooden oref gold tools",
"1: blocks that can be harvested with stone tools",
"2: blocks that can be harvested with iron tools",
"3: blocks that can be harvested with diamond tools",
})
@RangeInt(min = -1, max = 3)
public int quickReplaceMiningLevel = -1;
@Comment({"How many placements are remembered for the undo functionality."})
@RequiresMcRestart
public int undoStackSize = 10;
}
public static class Visuals {
@Comment({"Show a block preview if you have a block in hand on build mode NORMAL"})
public boolean alwaysShowBlockPreview = false;
@Comment({"How long the dissolve effect takes when placing blocks.",
"Default between 30 and 60 ticks, you can multiply that here.",
"Recommended values:",
"Snappy: 0.7",
"Relaxing: 1.5"})
public double dissolveTimeMultiplier = 1.0;
@Comment({"Switch to using the simple performance shader when placing more than this many blocks."})
public int shaderTreshold = 1500;
@Comment({"Use fancy shaders while placing blocks"})
public boolean useShaders = true;
}
}

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@@ -1,36 +0,0 @@
package nl.requios.effortlessbuilding;
import net.minecraftforge.common.ForgeConfigSpec;
public class ClientConfig {
private static final ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
public static final Visuals visuals = new Visuals(builder);
public static final ForgeConfigSpec spec = builder.build();
public static class Visuals {
public final ForgeConfigSpec.ConfigValue<Boolean> showBlockPreviews;
public final ForgeConfigSpec.ConfigValue<Boolean> alwaysShowBlockPreview;
public final ForgeConfigSpec.ConfigValue<Integer> maxBlockPreviews;
public Visuals(ForgeConfigSpec.Builder builder) {
builder.push("Visuals");
showBlockPreviews = builder
.comment("Show previews of the blocks while placing them")
.define("useShaders", true);
alwaysShowBlockPreview = builder
.comment("Show a block preview if you have a block in hand even in the 'Disabled' build mode")
.define("alwaysShowBlockPreview", false);
maxBlockPreviews = builder
.comment("Don't show block previews when placing more than this many blocks. " +
"The outline will always be rendered.")
.define("shaderTreshold", 500);
builder.pop();
}
}
}

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@@ -1,337 +0,0 @@
package nl.requios.effortlessbuilding;
import com.mojang.blaze3d.platform.InputConstants;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import net.minecraft.ChatFormatting;
import net.minecraft.client.KeyMapping;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.ShaderInstance;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.ClipContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.InputEvent;
import net.minecraftforge.client.event.RegisterKeyMappingsEvent;
import net.minecraftforge.client.event.RegisterShadersEvent;
import net.minecraftforge.client.event.ScreenEvent;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.client.settings.KeyModifier;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.gui.buildmode.PlayerSettingsGui;
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.network.*;
import nl.requios.effortlessbuilding.render.BuildRenderTypes;
import org.lwjgl.glfw.GLFW;
import java.io.IOException;
@EventBusSubscriber(Dist.CLIENT)
public class ClientEvents {
public static KeyMapping[] keyBindings;
public static HitResult previousLookAt;
public static HitResult currentLookAt;
public static int ticksInGame = 0;
private static int placeCooldown = 0;
private static int breakCooldown = 0;
//Mod Bus Events
@EventBusSubscriber(value = Dist.CLIENT, bus = EventBusSubscriber.Bus.MOD)
public static class ModBusEvents {
@SubscribeEvent
public static void registerKeyMappings(RegisterKeyMappingsEvent event) {
EffortlessBuilding.log("Registering KeyMappings!");
// register key bindings
keyBindings = new KeyMapping[6];
// instantiate the key bindings
keyBindings[0] = new KeyMapping("key.effortlessbuilding.hud.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_KP_ADD, 0), "key.effortlessbuilding.category");
keyBindings[1] = new KeyMapping("key.effortlessbuilding.replace.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_KP_SUBTRACT, 0), "key.effortlessbuilding.category");
keyBindings[2] = new KeyMapping("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_LEFT_ALT, 0), "key.effortlessbuilding.category");
keyBindings[3] = new KeyMapping("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, InputConstants.getKey(GLFW.GLFW_KEY_Z, 0), "key.effortlessbuilding.category");
keyBindings[4] = new KeyMapping("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, InputConstants.getKey(GLFW.GLFW_KEY_Y, 0), "key.effortlessbuilding.category");
keyBindings[5] = new KeyMapping("key.effortlessbuilding.altplacement.desc", KeyConflictContext.IN_GAME, InputConstants.getKey(GLFW.GLFW_KEY_LEFT_CONTROL, 0), "key.effortlessbuilding.category");
for (KeyMapping keyBinding : keyBindings) {
event.register(keyBinding);
}
}
@SubscribeEvent
public static void registerShaders(RegisterShadersEvent event) throws IOException {
event.registerShader(new ShaderInstance(event.getResourceManager(),
new ResourceLocation(EffortlessBuilding.MODID, "dissolve"),
DefaultVertexFormat.BLOCK),
shaderInstance -> BuildRenderTypes.dissolveShaderInstance = shaderInstance);
}
}
@SubscribeEvent
public static void onClientTick(TickEvent.ClientTickEvent event) {
if (event.phase == TickEvent.Phase.START) {
onMouseInput();
//Update previousLookAt
HitResult objectMouseOver = Minecraft.getInstance().hitResult;
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
if (objectMouseOver == null) return;
if (currentLookAt == null) {
currentLookAt = objectMouseOver;
previousLookAt = objectMouseOver;
return;
}
if (objectMouseOver.getType() == HitResult.Type.BLOCK) {
if (currentLookAt.getType() != HitResult.Type.BLOCK) {
currentLookAt = objectMouseOver;
previousLookAt = objectMouseOver;
} else {
if (((BlockHitResult) currentLookAt).getBlockPos() != ((BlockHitResult) objectMouseOver).getBlockPos()) {
previousLookAt = currentLookAt;
currentLookAt = objectMouseOver;
}
}
}
} else if (event.phase == TickEvent.Phase.END) {
Screen gui = Minecraft.getInstance().screen;
if (gui == null || !gui.isPauseScreen()) {
ticksInGame++;
}
}
}
private static void onMouseInput() {
Minecraft mc = Minecraft.getInstance();
LocalPlayer player = mc.player;
if (player == null) return;
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
if (mc.screen != null ||
buildMode == BuildModes.BuildModeEnum.DISABLED ||
RadialMenu.instance.isVisible()) {
return;
}
if (mc.options.keyUse.isDown()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
if (placeCooldown <= 0) {
placeCooldown = 4;
ItemStack currentItemStack = player.getItemInHand(InteractionHand.MAIN_HAND);
if (currentItemStack.getItem() instanceof BlockItem ||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isShiftKeyDown())) {
ItemStack itemStack = CompatHelper.getItemBlockFromStack(currentItemStack);
//find position in distance
HitResult lookingAt = getLookingAt(player);
if (lookingAt != null && lookingAt.getType() == HitResult.Type.BLOCK) {
BlockHitResult blockLookingAt = (BlockHitResult) lookingAt;
BuildModes.onBlockPlacedMessage(player, new BlockPlacedMessage(blockLookingAt, true));
PacketHandler.INSTANCE.sendToServer(new BlockPlacedMessage(blockLookingAt, true));
//play sound if further than normal
if ((blockLookingAt.getLocation().subtract(player.getEyePosition(1f))).lengthSqr() > 25f &&
itemStack.getItem() instanceof BlockItem) {
BlockState state = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState();
BlockPos blockPos = blockLookingAt.getBlockPos();
SoundType soundType = state.getBlock().getSoundType(state, player.level, blockPos, player);
player.level.playSound(player, player.blockPosition(), soundType.getPlaceSound(), SoundSource.BLOCKS,
0.4f, soundType.getPitch());
player.swing(InteractionHand.MAIN_HAND);
}
} else {
BuildModes.onBlockPlacedMessage(player, new BlockPlacedMessage());
PacketHandler.INSTANCE.sendToServer(new BlockPlacedMessage());
}
}
} else if (buildMode == BuildModes.BuildModeEnum.SINGLE) {
placeCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
}
} else {
placeCooldown = 0;
}
if (mc.options.keyAttack.isDown()) {
//Break block in distance in creative (or survival if enabled in config)
if (breakCooldown <= 0) {
breakCooldown = 4;
HitResult lookingAt = getLookingAt(player);
if (lookingAt != null && lookingAt.getType() == HitResult.Type.BLOCK) {
BlockHitResult blockLookingAt = (BlockHitResult) lookingAt;
BuildModes.onBlockBrokenMessage(player, new BlockBrokenMessage(blockLookingAt));
PacketHandler.INSTANCE.sendToServer(new BlockBrokenMessage(blockLookingAt));
//play sound if further than normal
if ((blockLookingAt.getLocation().subtract(player.getEyePosition(1f))).lengthSqr() > 25f) {
BlockPos blockPos = blockLookingAt.getBlockPos();
BlockState state = player.level.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.level, blockPos, player);
player.level.playSound(player, player.blockPosition(), soundtype.getBreakSound(), SoundSource.BLOCKS,
0.4f, soundtype.getPitch());
player.swing(InteractionHand.MAIN_HAND);
}
} else {
BuildModes.onBlockBrokenMessage(player, new BlockBrokenMessage());
PacketHandler.INSTANCE.sendToServer(new BlockBrokenMessage());
}
} else if (buildMode == BuildModes.BuildModeEnum.SINGLE) {
breakCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
}
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
} else {
breakCooldown = 0;
}
}
@SubscribeEvent(receiveCanceled = true)
public static void onKeyPress(InputEvent.Key event) {
LocalPlayer player = Minecraft.getInstance().player;
if (player == null)
return;
//Remember to send packet to server if necessary
//Show Modifier Settings GUI
if (keyBindings[0].consumeClick()) {
openModifierSettings();
}
//QuickReplace toggle
if (keyBindings[1].consumeClick()) {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set " + ChatFormatting.GOLD + "Quick Replace " + ChatFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"));
PacketHandler.INSTANCE.sendToServer(new ModifierSettingsMessage(modifierSettings));
}
//Radial menu
if (keyBindings[2].isDown()) {
if (ReachHelper.getMaxReach(player) > 0) {
if (!RadialMenu.instance.isVisible()) {
Minecraft.getInstance().setScreen(RadialMenu.instance);
}
} else {
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
}
}
//Undo (Ctrl+Z)
if (keyBindings[3].consumeClick()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.UNDO;
ModeOptions.performAction(player, action);
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(action));
}
//Redo (Ctrl+Y)
if (keyBindings[4].consumeClick()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.REDO;
ModeOptions.performAction(player, action);
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(action));
}
//Change placement mode
if (keyBindings[5].consumeClick()) {
//Toggle between first two actions of the first option of the current build mode
BuildModes.BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
if (currentBuildMode.options.length > 0) {
ModeOptions.OptionEnum option = currentBuildMode.options[0];
if (option.actions.length >= 2) {
if (ModeOptions.getOptionSetting(option) == option.actions[0]) {
ModeOptions.performAction(player, option.actions[1]);
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(option.actions[1]));
} else {
ModeOptions.performAction(player, option.actions[0]);
PacketHandler.INSTANCE.sendToServer(new ModeActionMessage(option.actions[0]));
}
}
}
}
}
public static void openModifierSettings() {
Minecraft mc = Minecraft.getInstance();
LocalPlayer player = mc.player;
if (player == null) return;
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
mc.setScreen(new ModifierSettingsGui());
}
}
public static void openPlayerSettings() {
Minecraft mc = Minecraft.getInstance();
mc.setScreen(new PlayerSettingsGui());
}
@SubscribeEvent
public static void onGuiOpen(ScreenEvent event) {
Player player = Minecraft.getInstance().player;
if (player != null) {
BuildModes.initializeMode(player);
}
}
public static boolean isKeybindDown(int keybindIndex) {
return InputConstants.isKeyDown(
Minecraft.getInstance().getWindow().getWindow(),
keyBindings[2].getKey().getValue());
}
public static HitResult getLookingAt(Player player) {
Level world = player.level;
//base distance off of player ability (config)
float raytraceRange = ReachHelper.getPlacementReach(player);
Vec3 look = player.getLookAngle();
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
Vec3 end = new Vec3(player.getX() + look.x * raytraceRange, player.getY() + player.getEyeHeight() + look.y * raytraceRange, player.getZ() + look.z * raytraceRange);
// return player.rayTrace(raytraceRange, 1f, RayTraceFluidMode.NEVER);
//TODO 1.14 check if correct
return world.clip(new ClipContext(start, end, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, player));
}
}

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@@ -1,103 +0,0 @@
package nl.requios.effortlessbuilding;
import net.minecraftforge.common.ForgeConfigSpec;
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache;
public class CommonConfig {
private static final ForgeConfigSpec.Builder builder = new ForgeConfigSpec.Builder();
public static final Reach reach = new Reach(builder);
public static final SurvivalBalancers survivalBalancers = new SurvivalBalancers(builder);
public static final Visuals visuals = new Visuals(builder);
public static final ForgeConfigSpec spec = builder.build();
public static class Reach {
public final ForgeConfigSpec.ConfigValue<Boolean> enableReachUpgrades;
public final ForgeConfigSpec.ConfigValue<Integer> maxReachCreative;
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel0;
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel1;
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel2;
public final ForgeConfigSpec.ConfigValue<Integer> maxReachLevel3;
public Reach(ForgeConfigSpec.Builder builder) {
builder.push("Reach");
enableReachUpgrades = builder
.comment("Reach: how far away the player can place blocks using mirror/array etc.",
"Enable the crafting of reach upgrades to increase reach.",
"If disabled, reach is set to level 3 for survival players.")
.define("enableReachUpgrades", true);
maxReachCreative = builder
.comment("Maximum reach in creative",
"Keep in mind that chunks need to be loaded to be able to place blocks inside.")
.define("maxReachCreative", 200);
maxReachLevel0 = builder
.comment("Maximum reach in survival without upgrades",
"Reach upgrades are craftable consumables that permanently increase reach.",
"Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.")
.define("maxReachLevel0", 20);
maxReachLevel1 = builder
.comment("Maximum reach in survival with one upgrade")
.define("maxReachLevel1", 50);
maxReachLevel2 = builder
.comment("Maximum reach in survival with two upgrades")
.define("maxReachLevel2", 100);
maxReachLevel3 = builder
.comment("Maximum reach in survival with three upgrades")
.define("maxReachLevel3", 200);
builder.pop();
}
}
public static class SurvivalBalancers {
public final ForgeConfigSpec.ConfigValue<Integer> quickReplaceMiningLevel;
public final ForgeConfigSpec.ConfigValue<Integer> undoStackSize;
public SurvivalBalancers(ForgeConfigSpec.Builder builder) {
builder.push("SurvivalBalancers");
quickReplaceMiningLevel = builder
.comment("Determines what blocks can be replaced in survival.",
"-1: only blocks that can be harvested by hand (default)",
"0: blocks that can be harvested with wooden or gold tools",
"1: blocks that can be harvested with stone tools",
"2: blocks that can be harvested with iron tools",
"3: blocks that can be harvested with diamond tools",
"4: blocks that can be harvested with netherite tools")
.defineInRange("quickReplaceMiningLevel", -1, -1, 3);
undoStackSize = builder
.comment("How many placements are remembered for the undo functionality.")
.worldRestart()
.define("undoStackSize", 10);
builder.pop();
}
}
public static class Visuals {
public final ForgeConfigSpec.ConfigValue<Integer> appearAnimationLength;
public final ForgeConfigSpec.ConfigValue<Integer> breakAnimationLength;
public Visuals(ForgeConfigSpec.Builder builder) {
builder.push("Visuals");
appearAnimationLength = builder
.comment("How long it takes for a block to appear when placed in ticks.",
"Set to 0 to disable animation.")
.define("appearAnimationLength", 5);
breakAnimationLength = builder
.comment("How long the break animation is in ticks.",
"Set to 0 to disable animation.")
.define("breakAnimationLength", 10);
builder.pop();
}
}
}

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@@ -1,196 +0,0 @@
package nl.requios.effortlessbuilding;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.common.capabilities.RegisterCapabilitiesEvent;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.AttachCapabilitiesEvent;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.level.BlockEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.network.PacketDistributor;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.network.AddUndoMessage;
import nl.requios.effortlessbuilding.network.ClearUndoMessage;
import nl.requios.effortlessbuilding.network.PacketHandler;
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
@EventBusSubscriber
public class CommonEvents {
//Mod Bus Events
@EventBusSubscriber(bus = EventBusSubscriber.Bus.MOD)
public static class ModBusEvents {
@SubscribeEvent
public void registerCapabilities(RegisterCapabilitiesEvent event){
event.register(ModifierCapabilityManager.IModifierCapability.class);
event.register(ModeCapabilityManager.IModeCapability.class);
}
}
@SubscribeEvent
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
if (event.getObject() instanceof FakePlayer) return;
if (event.getObject() instanceof Player) {
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "build_modifier"), new ModifierCapabilityManager.Provider());
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "build_mode"), new ModeCapabilityManager.Provider());
}
}
@SubscribeEvent
public static void onTick(TickEvent.LevelTickEvent event) {
if (event.phase != TickEvent.Phase.START) return;
EffortlessBuilding.DELAYED_BLOCK_PLACER.tick();
}
@SubscribeEvent
public static void onBlockPlaced(BlockEvent.EntityPlaceEvent event) {
if (event.getLevel().isClientSide()) return;
if (!(event.getEntity() instanceof Player)) return;
if (event.getEntity() instanceof FakePlayer) return;
//Cancel event if necessary
ServerPlayer player = ((ServerPlayer) event.getEntity());
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
if (buildMode != BuildModes.BuildModeEnum.DISABLED) {
//Only cancel if itemblock in hand
//Fixed issue with e.g. Create Wrench shift-rightclick disassembling being cancelled.
ItemStack currentItemStack = player.getItemInHand(InteractionHand.MAIN_HAND);
if (currentItemStack.getItem() instanceof BlockItem ||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isShiftKeyDown())) {
event.setCanceled(true);
}
} else if (modifierSettings.doQuickReplace()) {
//Cancel event and send message if QuickReplace
event.setCanceled(true);
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new RequestLookAtMessage(true));
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()));
} else {
//NORMAL mode, let vanilla handle block placing
//But modifiers should still work
//Send message to client, which sends message back with raytrace info
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new RequestLookAtMessage(false));
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> player), new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()));
}
// Stat<ResourceLocation> blocksPlacedStat = StatList.CUSTOM.get(new ResourceLocation(EffortlessBuilding.MODID, "blocks_placed"));
// player.getStats().increment(player, blocksPlacedStat, 1);
//
// System.out.println(player.getStats().getValue(blocksPlacedStat));
}
@SubscribeEvent
public static void onBlockBroken(BlockEvent.BreakEvent event) {
if (event.getLevel().isClientSide()) return;
if (event.getPlayer() instanceof FakePlayer) return;
//Cancel event if necessary
//If cant break far then dont cancel event ever
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
if (buildMode != BuildModes.BuildModeEnum.DISABLED && ReachHelper.canBreakFar(event.getPlayer())) {
event.setCanceled(true);
} else {
//NORMAL mode, let vanilla handle block breaking
//But modifiers and QuickReplace should still work
//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
//Add to undo stack in client
if (event.getPlayer() instanceof ServerPlayer && event.getState() != null && event.getPos() != null) {
PacketDistributor.PacketTarget packetTarget = PacketDistributor.PLAYER.with(() -> (ServerPlayer) event.getPlayer());
if (packetTarget != null)
PacketHandler.INSTANCE.send(packetTarget, new AddUndoMessage(event.getPos(), event.getState(), Blocks.AIR.defaultBlockState()));
}
}
}
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
if (event.getEntity() instanceof FakePlayer) return;
Player player = event.getEntity();
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerLoggedOut(PlayerEvent.PlayerLoggedOutEvent event) {
if (event.getEntity() instanceof FakePlayer) return;
Player player = event.getEntity();
if (player.getCommandSenderWorld().isClientSide) return;
UndoRedo.clear(player);
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new ClearUndoMessage());
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
if (event.getEntity() instanceof FakePlayer) return;
Player player = event.getEntity();
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
if (event.getEntity() instanceof FakePlayer) return;
Player player = event.getEntity();
if (player.getCommandSenderWorld().isClientSide) return;
//Set build mode to normal
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
modeSettings.setBuildMode(BuildModes.BuildModeEnum.DISABLED);
ModeSettingsManager.setModeSettings(player, modeSettings);
//Disable modifiers
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.getMirrorSettings().enabled = false;
modifierSettings.getRadialMirrorSettings().enabled = false;
modifierSettings.getArraySettings().enabled = false;
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
UndoRedo.clear(player);
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new ClearUndoMessage());
}
@SubscribeEvent
public static void onPlayerClone(PlayerEvent.Clone event) {
if (event.getEntity() instanceof FakePlayer) return;
//Attach capabilities on death, otherwise crash
Player oldPlayer = event.getOriginal();
oldPlayer.revive();
Player newPlayer = event.getEntity();
ModifierSettingsManager.setModifierSettings(newPlayer, ModifierSettingsManager.getModifierSettings(oldPlayer));
ModeSettingsManager.setModeSettings(newPlayer, ModeSettingsManager.getModeSettings(oldPlayer));
}
}

View File

@@ -1,107 +1,141 @@
package nl.requios.effortlessbuilding; package nl.requios.effortlessbuilding;
import net.minecraft.network.chat.Component; import net.minecraft.block.Block;
import net.minecraft.world.entity.player.Player; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.item.Item;
import net.minecraft.world.inventory.MenuType; import net.minecraft.util.ResourceLocation;
import net.minecraft.world.item.Item; import net.minecraft.util.SoundEvent;
import net.minecraftforge.api.distmarker.Dist; import net.minecraft.util.text.TextComponentString;
import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.common.capabilities.CapabilityManager;
import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.common.config.Config;
import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.common.config.ConfigManager;
import net.minecraftforge.fml.ModLoadingContext;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig; import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.network.IContainerFactory; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.registries.RegistryObject; import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.command.CommandReach;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.gui.DiamondRandomizerBagContainer; import nl.requios.effortlessbuilding.gui.RandomizerBagGuiHandler;
import nl.requios.effortlessbuilding.gui.GoldenRandomizerBagContainer; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.gui.RandomizerBagContainer; import nl.requios.effortlessbuilding.item.ItemReachUpgrade1;
import nl.requios.effortlessbuilding.helper.DelayedBlockPlacer; import nl.requios.effortlessbuilding.item.ItemReachUpgrade2;
import nl.requios.effortlessbuilding.item.*; import nl.requios.effortlessbuilding.item.ItemReachUpgrade3;
import nl.requios.effortlessbuilding.network.PacketHandler; import nl.requios.effortlessbuilding.network.*;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import nl.requios.effortlessbuilding.proxy.IProxy; import nl.requios.effortlessbuilding.proxy.IProxy;
import nl.requios.effortlessbuilding.proxy.ServerProxy;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger; import org.apache.logging.log4j.Logger;
@Mod(EffortlessBuilding.MODID) @Mod(modid = EffortlessBuilding.MODID, name = EffortlessBuilding.NAME, version = EffortlessBuilding.VERSION)
public class EffortlessBuilding { @Mod.EventBusSubscriber
public class EffortlessBuilding
{
public static final String MODID = "effortlessbuilding"; public static final String MODID = "effortlessbuilding";
public static final Logger logger = LogManager.getLogger(); public static final String NAME = "Effortless Building";
public static final String VERSION = "1.12.2-2.10";
@Mod.Instance(EffortlessBuilding.MODID)
public static EffortlessBuilding instance; public static EffortlessBuilding instance;
public static IProxy proxy = DistExecutor.safeRunForDist(() -> ClientProxy::new, () -> ServerProxy::new);
public static final DelayedBlockPlacer DELAYED_BLOCK_PLACER = new DelayedBlockPlacer(); public static Logger logger;
//Registration @SidedProxy(
private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID); clientSide="nl.requios.effortlessbuilding.proxy.ClientProxy",
private static final DeferredRegister<MenuType<?>> CONTAINERS = DeferredRegister.create(ForgeRegistries.MENU_TYPES, EffortlessBuilding.MODID); serverSide="nl.requios.effortlessbuilding.proxy.ServerProxy"
)
public static IProxy proxy;
public static final RegistryObject<Item> RANDOMIZER_BAG_ITEM = ITEMS.register("randomizer_bag", RandomizerBagItem::new); public static final SimpleNetworkWrapper packetHandler = NetworkRegistry.INSTANCE.newSimpleChannel(EffortlessBuilding.MODID);
public static final RegistryObject<Item> GOLDEN_RANDOMIZER_BAG_ITEM = ITEMS.register("golden_randomizer_bag", GoldenRandomizerBagItem::new);
public static final RegistryObject<Item> DIAMOND_RANDOMIZER_BAG_ITEM = ITEMS.register("diamond_randomizer_bag", DiamondRandomizerBagItem::new);
public static final RegistryObject<Item> REACH_UPGRADE_1_ITEM = ITEMS.register("reach_upgrade1", ReachUpgrade1Item::new);
public static final RegistryObject<Item> REACH_UPGRADE_2_ITEM = ITEMS.register("reach_upgrade2", ReachUpgrade2Item::new);
public static final RegistryObject<Item> REACH_UPGRADE_3_ITEM = ITEMS.register("reach_upgrade3", ReachUpgrade3Item::new);
public static final RegistryObject<MenuType<RandomizerBagContainer>> RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("randomizer_bag", () -> registerContainer(RandomizerBagContainer::new)); public static final ItemRandomizerBag ITEM_RANDOMIZER_BAG = new ItemRandomizerBag();
public static final RegistryObject<MenuType<GoldenRandomizerBagContainer>> GOLDEN_RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("golden_randomizer_bag", () -> registerContainer(GoldenRandomizerBagContainer::new)); public static final ItemReachUpgrade1 ITEM_REACH_UPGRADE_1 = new ItemReachUpgrade1();
public static final RegistryObject<MenuType<DiamondRandomizerBagContainer>> DIAMOND_RANDOMIZER_BAG_CONTAINER = CONTAINERS.register("diamond_randomizer_bag", () -> registerContainer(DiamondRandomizerBagContainer::new)); public static final ItemReachUpgrade2 ITEM_REACH_UPGRADE_2 = new ItemReachUpgrade2();
public static final ItemReachUpgrade3 ITEM_REACH_UPGRADE_3 = new ItemReachUpgrade3();
public EffortlessBuilding() { public static final Block[] BLOCKS = {
instance = this; };
ModLoadingContext modLoadingContext = ModLoadingContext.get(); public static final Item[] ITEMS = {
IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus(); ITEM_RANDOMIZER_BAG,
IEventBus forgeEventBus = MinecraftForge.EVENT_BUS; ITEM_REACH_UPGRADE_1,
ITEM_REACH_UPGRADE_2,
ITEM_REACH_UPGRADE_3
};
modEventBus.addListener(EffortlessBuilding::setup); public static final int RANDOMIZER_BAG_GUI = 0;
DistExecutor.unsafeRunWhenOn(Dist.CLIENT, () -> () -> EffortlessBuildingClient.onConstructorClient(modEventBus, forgeEventBus)); @EventHandler
// preInit "Run before anything else. Read your config, create blocks, items, etc, and register them with the GameRegistry."
public void preInit(FMLPreInitializationEvent event)
{
logger = event.getModLog();
ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus()); CapabilityManager.INSTANCE.register(ModifierCapabilityManager.IModifierCapability.class, new ModifierCapabilityManager.Storage(), ModifierCapabilityManager.ModifierCapability.class);
CONTAINERS.register(FMLJavaModLoadingContext.get().getModEventBus()); CapabilityManager.INSTANCE.register(ModeCapabilityManager.IModeCapability.class, new ModeCapabilityManager.Storage(), ModeCapabilityManager.ModeCapability.class);
//Register config EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.SERVER);
ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, CommonConfig.spec); EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.CLIENT);
ModLoadingContext.get().registerConfig(ModConfig.Type.CLIENT, ClientConfig.spec);
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
proxy.preInit(event);
} }
public static void setup(final FMLCommonSetupEvent event) { @EventHandler
PacketHandler.register(); // Do your mod setup. Build whatever data structures you care about.
// Register network handlers
public void init(FMLInitializationEvent event)
{
ConfigManager.sync(MODID, Config.Type.INSTANCE);
NetworkRegistry.INSTANCE.registerGuiHandler(EffortlessBuilding.instance, new RandomizerBagGuiHandler());
CompatHelper.setup(); proxy.init(event);
} }
public static <T extends AbstractContainerMenu> MenuType<T> registerContainer(IContainerFactory<T> fact){ @EventHandler
MenuType<T> type = new MenuType<T>(fact); // postInit "Handle interaction with other mods, complete your setup based on this."
return type; public void postInit(FMLPostInitializationEvent event)
{
proxy.postInit(event);
CompatHelper.postInit();
} }
public static void log(String msg) { @EventHandler
public void serverStarting(FMLServerStartingEvent event)
{
event.registerServerCommand(new CommandReach());
proxy.serverStarting(event);
}
public static void log(String msg){
logger.info(msg); logger.info(msg);
} }
public static void log(Player player, String msg) { public static void log(EntityPlayer player, String msg){
log(player, msg, false); log(player, msg, false);
} }
public static void log(Player player, String msg, boolean actionBar) { public static void log(EntityPlayer player, String msg, boolean actionBar){
player.displayClientMessage(Component.literal(msg), actionBar); player.sendStatusMessage(new TextComponentString(msg), actionBar);
} }
//Log with translation supported, call either on client or server (which then sends a message)
public static void logTranslate(Player player, String prefix, String translationKey, String suffix, boolean actionBar) {
proxy.logTranslate(player, prefix, translationKey, suffix, actionBar);
}
} }

View File

@@ -1,21 +0,0 @@
package nl.requios.effortlessbuilding;
import net.minecraft.client.gui.screens.MenuScreens;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import nl.requios.effortlessbuilding.gui.DiamondRandomizerBagScreen;
import nl.requios.effortlessbuilding.gui.GoldenRandomizerBagScreen;
import nl.requios.effortlessbuilding.gui.RandomizerBagScreen;
public class EffortlessBuildingClient {
public static void onConstructorClient(IEventBus modEventBus, IEventBus forgeEventBus) {
modEventBus.addListener(EffortlessBuildingClient::clientSetup);
}
public static void clientSetup(final FMLClientSetupEvent event) {
MenuScreens.register(EffortlessBuilding.RANDOMIZER_BAG_CONTAINER.get(), RandomizerBagScreen::new);
MenuScreens.register(EffortlessBuilding.GOLDEN_RANDOMIZER_BAG_CONTAINER.get(), GoldenRandomizerBagScreen::new);
MenuScreens.register(EffortlessBuilding.DIAMOND_RANDOMIZER_BAG_CONTAINER.get(), DiamondRandomizerBagScreen::new);
}
}

View File

@@ -0,0 +1,188 @@
package nl.requios.effortlessbuilding;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.common.config.Config;
import net.minecraftforge.common.config.ConfigManager;
import net.minecraftforge.event.AttachCapabilitiesEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
import scala.actors.threadpool.Arrays;
import java.util.ArrayList;
import java.util.List;
import static net.minecraftforge.fml.common.gameevent.PlayerEvent.*;
@Mod.EventBusSubscriber
public class EventHandler
{
@SubscribeEvent
public static void registerBlocks(RegistryEvent.Register<Block> event)
{
event.getRegistry().registerAll(EffortlessBuilding.BLOCKS);
}
@SubscribeEvent
public static void registerItems(RegistryEvent.Register<Item> event)
{
event.getRegistry().registerAll(EffortlessBuilding.ITEMS);
for (Block block : EffortlessBuilding.BLOCKS)
{
event.getRegistry().register(new ItemBlock(block).setRegistryName(block.getRegistryName()));
}
}
@SubscribeEvent
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
if (event.getObject() instanceof EntityPlayer) {
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildModifier"), new ModifierCapabilityManager.Provider());
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildMode"), new ModeCapabilityManager.Provider());
}
}
@SubscribeEvent
public static void onConfigChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event)
{
if (event.getModID().equals(EffortlessBuilding.MODID))
{
ConfigManager.sync(EffortlessBuilding.MODID, Config.Type.INSTANCE);
}
}
// @SubscribeEvent
// public static void onServerTick(TickEvent.ServerTickEvent event) {
//
// }
@SubscribeEvent
//Only called serverside (except with lilypads...)
public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
if (event.getWorld().isRemote) return;
//Cancel event if necessary
EntityPlayer player = event.getPlayer();
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
if (buildMode != BuildModes.BuildModeEnum.NORMAL || modifierSettings.doQuickReplace()) {
event.setCanceled(true);
} else {
//NORMAL mode, let vanilla handle block placing
//But modifiers and QuickReplace should still work
//Send message to client, which sends message back with raytrace info
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
}
}
@SubscribeEvent
public static void onBlockBroken(BlockEvent.BreakEvent event) {
if (event.getWorld().isRemote) return;
//Cancel event if necessary
//If cant break far then dont cancel event ever
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
event.setCanceled(true);
} else {
//NORMAL mode, let vanilla handle block breaking
//But modifiers and QuickReplace should still work
//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
}
}
@SubscribeEvent
public static void breakSpeed(PlayerEvent.BreakSpeed event) {
//Disable if config says so
if (!BuildConfig.survivalBalancers.increasedMiningTime) return;
EntityPlayer player = event.getEntityPlayer();
World world = player.world;
BlockPos pos = event.getPos();
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
float originalBlockHardness = event.getState().getBlockHardness(world, pos);
if (originalBlockHardness < 0) return; //Dont break bedrock
float totalBlockHardness = 0;
//get coordinates
List<BlockPos> coordinates = BuildModifiers.findCoordinates(player, pos);
for (int i = 1; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
//get existing blockstates at those coordinates
IBlockState blockState = world.getBlockState(coordinate);
//add hardness for each blockstate, if can break
if (SurvivalHelper.canBreak(world, player, coordinate))
totalBlockHardness += blockState.getBlockHardness(world, coordinate);
}
//Grabbing percentage from config
float percentage = (float) BuildConfig.survivalBalancers.miningTimePercentage / 100;
totalBlockHardness *= percentage;
totalBlockHardness += originalBlockHardness;
float newSpeed = event.getOriginalSpeed() / totalBlockHardness * originalBlockHardness;
if (Float.isNaN(newSpeed) || newSpeed == 0f) newSpeed = 1f;
event.setNewSpeed(newSpeed);
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
}
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
UndoRedo.clear(event.player);
//TODO call clientside
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerRespawnEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
UndoRedo.clear(event.player);
//TODO call clientside
}
}

View File

@@ -1,39 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.UUID;
public abstract class BaseBuildMode implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
protected Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
protected Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
protected Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
protected Dictionary<UUID, Direction> sideHitTable = new Hashtable<>();
protected Dictionary<UUID, Vec3> hitVecTable = new Hashtable<>();
@Override
public void initialize(Player player) {
rightClickClientTable.put(player.getUUID(), 0);
rightClickServerTable.put(player.getUUID(), 0);
firstPosTable.put(player.getUUID(), BlockPos.ZERO);
sideHitTable.put(player.getUUID(), Direction.UP);
hitVecTable.put(player.getUUID(), Vec3.ZERO);
}
@Override
public Direction getSideHit(Player player) {
return sideHitTable.get(player.getUUID());
}
@Override
public Vec3 getHitVec(Player player) {
return hitVecTable.get(player.getUUID());
}
}

View File

@@ -1,16 +1,14 @@
package nl.requios.effortlessbuilding.buildmode; package nl.requios.effortlessbuilding.buildmode;
import com.mojang.math.Vector4f; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.entity.player.Player; import net.minecraft.util.EnumFacing;
import net.minecraft.core.Direction; import net.minecraft.util.EnumHand;
import net.minecraft.core.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.level.ClipContext; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.buildmodes.*; import nl.requios.effortlessbuilding.buildmode.ModeOptions.ActionEnum;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.*;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage; import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
@@ -21,22 +19,42 @@ import java.util.Dictionary;
import java.util.Hashtable; import java.util.Hashtable;
import java.util.List; import java.util.List;
import static nl.requios.effortlessbuilding.buildmode.ModeOptions.OptionEnum;
public class BuildModes { public class BuildModes {
//Static variables are shared between client and server in singleplayer //Static variables are shared between client and server in singleplayer
//We need them separate //We need them separate
public static Dictionary<Player, Boolean> currentlyBreakingClient = new Hashtable<>(); public static Dictionary<EntityPlayer, Boolean> currentlyBreakingClient = new Hashtable<>();
public static Dictionary<Player, Boolean> currentlyBreakingServer = new Hashtable<>(); public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>();
public enum BuildModeEnum {
NORMAL("effortlessbuilding.mode.normal", new Normal(), new ActionEnum[]{}),
NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), new ActionEnum[]{ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED}),
LINE("effortlessbuilding.mode.line", new Line(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
WALL("effortlessbuilding.mode.wall", new Wall(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
FLOOR("effortlessbuilding.mode.floor", new Floor(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall(), new ActionEnum[]{/*ActionEnum.FULL, ActionEnum.HOLLOW*/}),
SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), new ActionEnum[]{ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE}),
CUBE("effortlessbuilding.mode.cube", new Cube(), new ActionEnum[]{ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON});
public String name;
public IBuildMode instance;
public ActionEnum[] options;
BuildModeEnum(String name, IBuildMode instance, ActionEnum[] options) {
this.name = name;
this.instance = instance;
this.options = options;
}
}
//Uses a network message to get the previous raytraceresult from the player //Uses a network message to get the previous raytraceresult from the player
//The server could keep track of all raytraceresults but this might lag with many players //The server could keep track of all raytraceresults but this might lag with many players
//Raytraceresult is needed for sideHit and hitVec //Raytraceresult is needed for sideHit and hitVec
public static void onBlockPlacedMessage(Player player, BlockPlacedMessage message) { public static void onBlockPlacedMessage(EntityPlayer player, BlockPlacedMessage message) {
//Check if not in the middle of breaking //Check if not in the middle of breaking
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
if (currentlyBreaking.get(player) != null && currentlyBreaking.get(player)) { if (currentlyBreaking.get(player) != null && currentlyBreaking.get(player)) {
//Cancel breaking //Cancel breaking
initializeMode(player); initializeMode(player);
@@ -53,20 +71,20 @@ public class BuildModes {
startPos = message.getBlockPos(); startPos = message.getBlockPos();
//Offset in direction of sidehit if not quickreplace and not replaceable //Offset in direction of sidehit if not quickreplace and not replaceable
boolean replaceable = player.level.getBlockState(startPos).getMaterial().isReplaceable(); boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit()); boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) { if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
startPos = startPos.relative(message.getSideHit()); startPos = startPos.offset(message.getSideHit());
} }
//Get under tall grass and other replaceable blocks //Get under tall grass and other replaceable blocks
if (modifierSettings.doQuickReplace() && replaceable) { if (modifierSettings.doQuickReplace() && replaceable) {
startPos = startPos.below(); startPos = startPos.down();
} }
//Check if player reach does not exceed startpos //Check if player reach does not exceed startpos
int maxReach = ReachHelper.getMaxReach(player); int maxReach = ReachHelper.getMaxReach(player);
if (buildMode != BuildModeEnum.DISABLED && player.blockPosition().distSqr(startPos) > maxReach * maxReach) { if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
EffortlessBuilding.log(player, "Placement exceeds your reach."); EffortlessBuilding.log(player, "Placement exceeds your reach.");
return; return;
} }
@@ -87,10 +105,10 @@ public class BuildModes {
coordinates = coordinates.subList(0, limit); coordinates = coordinates.subList(0, limit);
} }
Direction sideHit = buildMode.instance.getSideHit(player); EnumFacing sideHit = buildMode.instance.getSideHit(player);
if (sideHit == null) sideHit = message.getSideHit(); if (sideHit == null) sideHit = message.getSideHit();
Vec3 hitVec = buildMode.instance.getHitVec(player); Vec3d hitVec = buildMode.instance.getHitVec(player);
if (hitVec == null) hitVec = message.getHitVec(); if (hitVec == null) hitVec = message.getHitVec();
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos()); BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
@@ -98,18 +116,19 @@ public class BuildModes {
//Only works when finishing a buildmode is equal to placing some blocks //Only works when finishing a buildmode is equal to placing some blocks
//No intermediate blocks allowed //No intermediate blocks allowed
currentlyBreaking.remove(player); currentlyBreaking.remove(player);
} }
//Use a network message to break blocks in the distance using clientside mouse input //Use a network message to break blocks in the distance using clientside mouse input
public static void onBlockBrokenMessage(Player player, BlockBrokenMessage message) { public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null; BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
onBlockBroken(player, startPos, true); onBlockBroken(player, startPos, true);
} }
public static void onBlockBroken(Player player, BlockPos startPos, boolean breakStartPos) { public static void onBlockBroken(EntityPlayer player, BlockPos startPos, boolean breakStartPos) {
//Check if not in the middle of placing //Check if not in the middle of placing
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
if (currentlyBreaking.get(player) != null && !currentlyBreaking.get(player)) { if (currentlyBreaking.get(player) != null && !currentlyBreaking.get(player)) {
//Cancel placing //Cancel placing
initializeMode(player); initializeMode(player);
@@ -124,12 +143,10 @@ public class BuildModes {
if (startPos == null) return; if (startPos == null) return;
} }
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Get coordinates //Get coordinates
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
BuildModeEnum buildMode = modeSettings.getBuildMode(); BuildModeEnum buildMode = modeSettings.getBuildMode();
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, Direction.UP, Vec3.ZERO, true); List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
if (coordinates.isEmpty()) { if (coordinates.isEmpty()) {
currentlyBreaking.put(player, true); currentlyBreaking.put(player, true);
@@ -144,7 +161,7 @@ public class BuildModes {
currentlyBreaking.remove(player); currentlyBreaking.remove(player);
} }
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos, boolean skipRaytrace) { public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) {
List<BlockPos> coordinates = new ArrayList<>(); List<BlockPos> coordinates = new ArrayList<>();
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
@@ -153,143 +170,54 @@ public class BuildModes {
return coordinates; return coordinates;
} }
public static void initializeMode(Player player) { public static void initializeMode(EntityPlayer player) {
//Resetting mode, so not placing or breaking //Resetting mode, so not placing or breaking
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
currentlyBreaking.remove(player); currentlyBreaking.remove(player);
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player); ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
} }
public static boolean isCurrentlyPlacing(Player player) { public static boolean isCurrentlyPlacing(EntityPlayer player) {
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player); return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
} }
public static boolean isCurrentlyBreaking(Player player) { public static boolean isCurrentlyBreaking(EntityPlayer player) {
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player); return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
} }
//Either placing or breaking //Either placing or breaking
public static boolean isActive(Player player) { public static boolean isActive(EntityPlayer player) {
Dictionary<Player, Boolean> currentlyBreaking = player.level.isClientSide ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null; return currentlyBreaking.get(player) != null;
} }
//Find coordinates on a line bound by a plane //Find coordinates on a line bound by a plane
public static Vec3 findXBound(double x, Vec3 start, Vec3 look) { public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
//then y and z are //then y and z are
double y = (x - start.x) / look.x * look.y + start.y; double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z; double z = (x - start.x) / look.x * look.z + start.z;
return new Vec3(x, y, z); return new Vec3d(x, y, z);
} }
public static Vec3 findYBound(double y, Vec3 start, Vec3 look) { public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
//then x and z are //then x and z are
double x = (y - start.y) / look.y * look.x + start.x; double x = (y - start.y) / look.y * look.x + start.x;
double z = (y - start.y) / look.y * look.z + start.z; double z = (y - start.y) / look.y * look.z + start.z;
return new Vec3(x, y, z); return new Vec3d(x, y, z);
} }
public static Vec3 findZBound(double z, Vec3 start, Vec3 look) { public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
//then x and y are //then x and y are
double x = (z - start.z) / look.z * look.x + start.x; double x = (z - start.z) / look.z * look.x + start.x;
double y = (z - start.z) / look.z * look.y + start.y; double y = (z - start.z) / look.z * look.y + start.y;
return new Vec3(x, y, z); return new Vec3d(x, y, z);
} }
//Use this instead of player.getLookVec() in any buildmodes code
public static Vec3 getPlayerLookVec(Player player) {
Vec3 lookVec = player.getLookAngle();
double x = lookVec.x;
double y = lookVec.y;
double z = lookVec.z;
//Further calculations (findXBound etc) don't like any component being 0 or 1 (e.g. dividing by 0)
//isCriteriaValid below will take up to 2 minutes to raytrace blocks towards infinity if that is the case
//So make sure they are close to but never exactly 0 or 1
if (Math.abs(x) < 0.0001) x = 0.0001;
if (Math.abs(x - 1.0) < 0.0001) x = 0.9999;
if (Math.abs(x + 1.0) < 0.0001) x = -0.9999;
if (Math.abs(y) < 0.0001) y = 0.0001;
if (Math.abs(y - 1.0) < 0.0001) y = 0.9999;
if (Math.abs(y + 1.0) < 0.0001) y = -0.9999;
if (Math.abs(z) < 0.0001) z = 0.0001;
if (Math.abs(z - 1.0) < 0.0001) z = 0.9999;
if (Math.abs(z + 1.0) < 0.0001) z = -0.9999;
return new Vec3(x, y, z);
}
public static boolean isCriteriaValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace, Vec3 lineBound, Vec3 planeBound, double distToPlayerSq) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
ClipContext rayTraceContext = new ClipContext(start, lineBound, ClipContext.Block.COLLIDER, ClipContext.Fluid.NONE, player);
HitResult rayTraceResult = player.level.clip(rayTraceContext);
intersects = rayTraceResult != null && rayTraceResult.getType() == HitResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.getLocation()).lengthSqr() > 4;
}
return planeBound.subtract(start).dot(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
public enum BuildModeEnum {
DISABLED("normal", new Disabled(), BuildModeCategoryEnum.BASIC),
SINGLE("normal_plus", new Single(), BuildModeCategoryEnum.BASIC, OptionEnum.BUILD_SPEED),
LINE("line", new Line(), BuildModeCategoryEnum.BASIC /*, OptionEnum.THICKNESS*/),
WALL("wall", new Wall(), BuildModeCategoryEnum.BASIC, OptionEnum.FILL),
FLOOR("floor", new Floor(), BuildModeCategoryEnum.BASIC, OptionEnum.FILL),
CUBE("cube", new Cube(), BuildModeCategoryEnum.BASIC, OptionEnum.CUBE_FILL),
DIAGONAL_LINE("diagonal_line", new DiagonalLine(), BuildModeCategoryEnum.DIAGONAL /*, OptionEnum.THICKNESS*/),
DIAGONAL_WALL("diagonal_wall", new DiagonalWall(), BuildModeCategoryEnum.DIAGONAL /*, OptionEnum.FILL*/),
SLOPE_FLOOR("slope_floor", new SlopeFloor(), BuildModeCategoryEnum.DIAGONAL, OptionEnum.RAISED_EDGE),
CIRCLE("circle", new Circle(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL),
CYLINDER("cylinder", new Cylinder(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL),
SPHERE("sphere", new Sphere(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL);
// PYRAMID("pyramid", new Pyramid(), BuildModeCategoryEnum.ROOF),
// CONE("cone", new Cone(), BuildModeCategoryEnum.ROOF),
// DOME("dome", new Dome(), BuildModeCategoryEnum.ROOF);
private final String name;
public final IBuildMode instance;
public final BuildModeCategoryEnum category;
public final OptionEnum[] options;
BuildModeEnum(String name, IBuildMode instance, BuildModeCategoryEnum category, OptionEnum... options) {
this.name = name;
this.instance = instance;
this.category = category;
this.options = options;
}
public String getNameKey() {
return "effortlessbuilding.mode." + name;
}
public String getDescriptionKey() {
return "effortlessbuilding.modedescription." + name;
}
}
public enum BuildModeCategoryEnum {
BASIC(new Vector4f(0f, .5f, 1f, .8f)),
DIAGONAL(new Vector4f(0.56f, 0.28f, 0.87f, .8f)),
CIRCULAR(new Vector4f(0.29f, 0.76f, 0.3f, 1f)),
ROOF(new Vector4f(0.83f, 0.87f, 0.23f, .8f));
public final Vector4f color;
BuildModeCategoryEnum(Vector4f color) {
this.color = color;
}
}
} }

View File

@@ -0,0 +1,208 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Cube implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place cube with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
//Add whole floor
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y = firstPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON) {
//Hollow floor
Line.addXLineBlocks(list, x1, x2, y, z1);
Line.addXLineBlocks(list, x1, x2, y, z2);
Line.addZLineBlocks(list, z1, z2, x1, y);
Line.addZLineBlocks(list, z1, z2, x2, y);
} else {
//Filled floor
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(l, y, n));
}
}
}
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add whole cube
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = thirdPos.getX();
int y1 = firstPos.getY(), y2 = thirdPos.getY();
int z1 = firstPos.getZ(), z2 = thirdPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
switch (ModeOptions.getCubeFill()) {
case CUBE_FULL:
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_HOLLOW:
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_SKELETON:
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
}
}
return list;
}
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
}
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y1, z1);
Line.addXLineBlocks(list, x1, x2, y1, z2);
Line.addXLineBlocks(list, x1, x2, y2, z1);
Line.addXLineBlocks(list, x1, x2, y2, z2);
Line.addYLineBlocks(list, y1, y2, x1, z1);
Line.addYLineBlocks(list, y1, y2, x1, z2);
Line.addYLineBlocks(list, y1, y2, x2, z1);
Line.addYLineBlocks(list, y1, y2, x2, z2);
Line.addZLineBlocks(list, z1, z2, x1, y1);
Line.addZLineBlocks(list, z1, z2, x1, y2);
Line.addZLineBlocks(list, z1, z2, x2, y1);
Line.addZLineBlocks(list, z1, z2, x2, y2);
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

View File

@@ -0,0 +1,228 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class DiagonalLine implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class HeightCriteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, secondPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line, on y axis only
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
BlockPos bound = new BlockPos(boundVec);
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place diagonal line with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) return list;
//Add diagonal line from first to second
list.addAll(getDiagonalLineBlocks(player , firstPos, secondPos, 10));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add diagonal line from first to third
list.addAll(getDiagonalLineBlocks(player , firstPos, thirdPos, 10));
}
return list;
}
//Finds height after floor has been chosen in buildmodes with 3 clicks
public static BlockPos findHeight(EntityPlayer player, BlockPos secondPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<HeightCriteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
HeightCriteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
HeightCriteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
//Add diagonal line from first to second
public static List<BlockPos> getDiagonalLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, float sampleMultiplier) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
Vec3d lerp = first.add(second.subtract(first).scale(t));
BlockPos candidate = new BlockPos(lerp);
//Only add if not equal to the last in the list
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
list.add(candidate);
}
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class DiagonalWall implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place diagonal wall with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) return list;
//Add diagonal line
list.addAll(DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add diagonal wall
list.addAll(getDiagonalWallBlocks(player, firstPos, secondPos, thirdPos));
}
return list;
}
//Add diagonal wall from first to second
public static List<BlockPos> getDiagonalWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1);
//Limit amount of blocks we can place
int lowest = Math.min(firstPos.getY(), thirdPos.getY());
int highest = Math.max(firstPos.getY(), thirdPos.getY());
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Floor implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
Criteria(Vec3d planeBound, Vec3d start) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place wall
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
BlockPos secondPos = findFloor(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
//Add whole floor
list.addAll(getFloorBlocks(player, firstPos, secondPos));
}
return list;
}
public static BlockPos findFloor(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//Then only 1 can be valid, return that one
Criteria selected = criteriaList.get(0);
return new BlockPos(selected.planeBound);
}
public static List<BlockPos> getFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
List<BlockPos> list = new ArrayList<>();
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y = firstPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addFloorBlocks(list, x1, x2, y, z1, z2);
else
addHollowFloorBlocks(list, x1, x2, y, z1, z2);
return list;
}
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(l, y, n));
}
}
}
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y, z1);
Line.addXLineBlocks(list, x1, x2, y, z2);
Line.addZLineBlocks(list, z1, z2, x1, y);
Line.addZLineBlocks(list, z1, z2, x2, y);
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

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package nl.requios.effortlessbuilding.buildmode; package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.world.entity.player.Player; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.core.Direction; import net.minecraft.util.EnumFacing;
import net.minecraft.core.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.phys.Vec3; import net.minecraft.util.math.Vec3d;
import java.util.List; import java.util.List;
public interface IBuildMode { public interface IBuildMode {
//Fired when a player selects a buildmode and when it needs to initializeMode //Fired when a player selects a buildmode and when it needs to initializeMode
void initialize(Player player); void initialize(EntityPlayer player);
//Fired when a block would be placed //Fired when a block would be placed
//Return a list of coordinates where you want to place blocks //Return a list of coordinates where you want to place blocks
List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace); List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace);
//Fired continuously for visualization purposes //Fired continuously for visualization purposes
List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace); List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace);
Direction getSideHit(Player player); EnumFacing getSideHit(EntityPlayer player);
Vec3 getHitVec(Player player); Vec3d getHitVec(EntityPlayer player);
} }

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Line implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class Criteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, firstPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line
//Select the axis that is longest
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
BlockPos bound = new BlockPos(boundVec);
BlockPos firstToSecond = bound.subtract(firstPos);
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
if (longest == firstToSecond.getX()) {
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getY()) {
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getZ()) {
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
}
return null;
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place wall
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
BlockPos secondPos = findLine(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
list.addAll(getLineBlocks(player, firstPos, secondPos));
}
return list;
}
public static BlockPos findLine(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start));
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, firstPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
public static List<BlockPos> getLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
List<BlockPos> list = new ArrayList<>();
//Limit amount of blocks we can place
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Add whole line
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (x1 != x2) {
addXLineBlocks(list, x1, x2, y1, z1);
} else if (y1 != y2) {
addYLineBlocks(list, y1, y2, x1, z1);
} else {
addZLineBlocks(list, z1, z2, x1, y1);
}
return list;
}
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

View File

@@ -1,8 +1,7 @@
package nl.requios.effortlessbuilding.buildmode; package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.world.entity.player.Player; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.ChatFormatting; import net.minecraft.util.text.TextFormatting;
import nl.requios.effortlessbuilding.ClientEvents;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo; import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
@@ -10,31 +9,41 @@ import nl.requios.effortlessbuilding.proxy.ClientProxy;
public class ModeOptions { public class ModeOptions {
public enum ActionEnum {
UNDO("effortlessbuilding.action.undo"),
REDO("effortlessbuilding.action.redo"),
REPLACE("effortlessbuilding.action.replace"),
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
FAST_SPEED("effortlessbuilding.action.fast_speed"),
FULL("effortlessbuilding.action.full"),
HOLLOW("effortlessbuilding.action.hollow"),
CUBE_FULL("effortlessbuilding.action.full"),
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
SHORT_EDGE("effortlessbuilding.action.short_edge"),
LONG_EDGE("effortlessbuilding.action.long_edge"),
THICKNESS_1("effortlessbuilding.action.thickness_1"),
THICKNESS_3("effortlessbuilding.action.thickness_3"),
THICKNESS_5("effortlessbuilding.action.thickness_5");
public String name;
ActionEnum(String name) {
this.name = name;
}
}
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED; private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
private static ActionEnum fill = ActionEnum.FULL; private static ActionEnum fill = ActionEnum.FULL;
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL; private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE; private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1; private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
private static ActionEnum circleStart = ActionEnum.CIRCLE_START_CORNER;
public static ActionEnum getOptionSetting(OptionEnum option) {
switch (option) {
case BUILD_SPEED:
return getBuildSpeed();
case FILL:
return getFill();
case CUBE_FILL:
return getCubeFill();
case RAISED_EDGE:
return getRaisedEdge();
case LINE_THICKNESS:
return getLineThickness();
case CIRCLE_START:
return getCircleStart();
default:
return null;
}
}
public static ActionEnum getBuildSpeed() { public static ActionEnum getBuildSpeed() {
return buildSpeed; return buildSpeed;
@@ -56,12 +65,8 @@ public class ModeOptions {
return lineThickness; return lineThickness;
} }
public static ActionEnum getCircleStart() {
return circleStart;
}
//Called on both client and server //Called on both client and server
public static void performAction(Player player, ActionEnum action) { public static void performAction(EntityPlayer player, ActionEnum action) {
if (action == null) return; if (action == null) return;
switch (action) { switch (action) {
@@ -74,16 +79,12 @@ public class ModeOptions {
case REPLACE: case REPLACE:
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace()); modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set " + ChatFormatting.GOLD + "Quick Replace " + ChatFormatting.RESET + ( EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"), true); modifierSettings.doQuickReplace() ? "on" : "off"), true);
break; break;
case OPEN_MODIFIER_SETTINGS: case OPEN_MODIFIER_SETTINGS:
if (player.level.isClientSide) if (player.world.isRemote)
ClientEvents.openModifierSettings(); ClientProxy.openModifierSettings();
break;
case OPEN_PLAYER_SETTINGS:
if (player.level.isClientSide)
ClientEvents.openPlayerSettings();
break; break;
case NORMAL_SPEED: case NORMAL_SPEED:
@@ -122,71 +123,10 @@ public class ModeOptions {
case THICKNESS_5: case THICKNESS_5:
lineThickness = ActionEnum.THICKNESS_5; lineThickness = ActionEnum.THICKNESS_5;
break; break;
case CIRCLE_START_CENTER:
circleStart = ActionEnum.CIRCLE_START_CENTER;
break;
case CIRCLE_START_CORNER:
circleStart = ActionEnum.CIRCLE_START_CORNER;
break;
} }
if (player.level.isClientSide && if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
action != ActionEnum.REPLACE && ClientProxy.logTranslate(action.name);
action != ActionEnum.OPEN_MODIFIER_SETTINGS &&
action != ActionEnum.OPEN_PLAYER_SETTINGS) {
EffortlessBuilding.logTranslate(player, "", action.name, "", true);
}
}
public enum ActionEnum {
UNDO("effortlessbuilding.action.undo"),
REDO("effortlessbuilding.action.redo"),
REPLACE("effortlessbuilding.action.replace"),
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
OPEN_PLAYER_SETTINGS("effortlessbuilding.action.open_player_settings"),
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
FAST_SPEED("effortlessbuilding.action.fast_speed"),
FULL("effortlessbuilding.action.full"),
HOLLOW("effortlessbuilding.action.hollow"),
CUBE_FULL("effortlessbuilding.action.full"),
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
SHORT_EDGE("effortlessbuilding.action.short_edge"),
LONG_EDGE("effortlessbuilding.action.long_edge"),
THICKNESS_1("effortlessbuilding.action.thickness_1"),
THICKNESS_3("effortlessbuilding.action.thickness_3"),
THICKNESS_5("effortlessbuilding.action.thickness_5"),
CIRCLE_START_CORNER("effortlessbuilding.action.start_corner"),
CIRCLE_START_CENTER("effortlessbuilding.action.start_center");
public String name;
ActionEnum(String name) {
this.name = name;
}
}
public enum OptionEnum {
BUILD_SPEED("effortlessbuilding.action.build_speed", ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED),
FILL("effortlessbuilding.action.filling", ActionEnum.FULL, ActionEnum.HOLLOW),
CUBE_FILL("effortlessbuilding.action.filling", ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON),
RAISED_EDGE("effortlessbuilding.action.raised_edge", ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE),
LINE_THICKNESS("effortlessbuilding.action.thickness", ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5),
CIRCLE_START("effortlessbuilding.action.circle_start", ActionEnum.CIRCLE_START_CORNER, ActionEnum.CIRCLE_START_CENTER);
public String name;
public ActionEnum[] actions;
OptionEnum(String name, ActionEnum... actions) {
this.name = name;
this.actions = actions;
} }
} }
} }

View File

@@ -1,61 +1,49 @@
package nl.requios.effortlessbuilding.buildmode; package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.world.entity.player.Player; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.server.level.ServerPlayer; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.network.PacketDistributor;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager; import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.network.ModeSettingsMessage; import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
import nl.requios.effortlessbuilding.network.PacketHandler;
import javax.annotation.Nonnull;
@Mod.EventBusSubscriber @Mod.EventBusSubscriber
public class ModeSettingsManager { public class ModeSettingsManager {
//Retrieves the buildsettings of a player through the modeCapability capability //Retrieves the buildsettings of a player through the modifierCapability capability
//Never returns null //Never returns null
@Nonnull public static ModeSettings getModeSettings(EntityPlayer player) {
public static ModeSettings getModeSettings(Player player) { if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
LazyOptional<ModeCapabilityManager.IModeCapability> modeCapability = ModeCapabilityManager.IModeCapability capability = player.getCapability(
player.getCapability(ModeCapabilityManager.MODE_CAPABILITY, null); ModeCapabilityManager.modeCapability, null);
if (capability.getModeData() == null) {
if (modeCapability.isPresent()) {
ModeCapabilityManager.IModeCapability capability = modeCapability.orElse(null);
if (capability.getModeData() == null){
capability.setModeData(new ModeSettings()); capability.setModeData(new ModeSettings());
} }
return capability.getModeData(); return capability.getModeData();
} }
throw new IllegalArgumentException("Player does not have modeCapability capability");
EffortlessBuilding.logger.warn("Player does not have modeCapability: " + player);
//Return dummy settings
return new ModeSettings();
} }
public static void setModeSettings(Player player, ModeSettings modeSettings) { public static void setModeSettings(EntityPlayer player, ModeSettings modeSettings) {
if (player == null) { if (player == null) {
EffortlessBuilding.log("Cannot set buildmode settings, player is null"); EffortlessBuilding.log("Cannot set buildsettings, player is null");
return; return;
} }
LazyOptional<ModeCapabilityManager.IModeCapability> modeCapability = if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
player.getCapability(ModeCapabilityManager.MODE_CAPABILITY, null); ModeCapabilityManager.IModeCapability capability = player.getCapability(
ModeCapabilityManager.modeCapability, null);
modeCapability.ifPresent((capability) -> {
capability.setModeData(modeSettings); capability.setModeData(modeSettings);
//Initialize new mode
BuildModes.initializeMode(player); BuildModes.initializeMode(player);
}); } else {
EffortlessBuilding.log(player, "Saving buildsettings failed.");
if (!modeCapability.isPresent()) {
EffortlessBuilding.log(player, "Saving buildmode settings failed.");
} }
} }
public static String sanitize(ModeSettings modeSettings, Player player) { public static String sanitize(ModeSettings modeSettings, EntityPlayer player) {
int maxReach = ReachHelper.getMaxReach(player); int maxReach = ReachHelper.getMaxReach(player);
String error = ""; String error = "";
@@ -64,20 +52,8 @@ public class ModeSettingsManager {
return error; return error;
} }
public static void handleNewPlayer(Player player) {
//Makes sure player has mode settings (if it doesnt it will create it)
getModeSettings(player);
//Only on server
if (!player.level.isClientSide) {
//Send to client
ModeSettingsMessage msg = new ModeSettingsMessage(getModeSettings(player));
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), msg);
}
}
public static class ModeSettings { public static class ModeSettings {
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.DISABLED; private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
public ModeSettings() { public ModeSettings() {
} }
@@ -94,4 +70,17 @@ public class ModeSettingsManager {
this.buildMode = buildMode; this.buildMode = buildMode;
} }
} }
public static void handleNewPlayer(EntityPlayer player){
if (getModeSettings(player) == null) {
setModeSettings(player, new ModeSettings());
}
//Only on server
if (!player.world.isRemote) {
//Send to client
ModeSettingsMessage msg = new ModeSettingsMessage(getModeSettings(player));
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
}
}
} }

View File

@@ -0,0 +1,40 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.ArrayList;
import java.util.List;
public class Normal implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

View File

@@ -0,0 +1,40 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.ArrayList;
import java.util.List;
public class NormalPlus implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

View File

@@ -0,0 +1,178 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class SlopeFloor implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place slope floor with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) return list;
//Add whole floor
list.addAll(Floor.getFloorBlocks(player, firstPos, secondPos));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add slope floor blocks
list.addAll(getSlopeFloorBlocks(player, firstPos, secondPos, thirdPos));
}
return list;
}
//Add slope floor from first to second
public static List<BlockPos> getSlopeFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Determine whether to use x or z axis to slope up
boolean onXAxis = true;
int xLength = Math.abs(secondPos.getX() - firstPos.getX());
int zLength = Math.abs(secondPos.getZ() - firstPos.getZ());
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
//Slope along short edge
if (zLength > xLength) onXAxis = false;
} else {
//Slope along long edge
if (zLength <= xLength) onXAxis = false;
}
if (onXAxis) {
//Along X goes up
//Get diagonal line blocks
BlockPos linePoint = new BlockPos(secondPos.getX(), thirdPos.getY(), firstPos.getZ());
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(firstPos.getZ(), secondPos.getZ());
int highest = Math.max(firstPos.getZ(), secondPos.getZ());
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int z = lowest; z <= highest; z++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
}
}
} else {
//Along Z goes up
//Get diagonal line blocks
BlockPos linePoint = new BlockPos(firstPos.getX(), thirdPos.getY(), secondPos.getZ());
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(firstPos.getX(), secondPos.getX());
int highest = Math.max(firstPos.getX(), secondPos.getX());
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int x = lowest; x <= highest; x++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
}
}
}
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

View File

@@ -1,213 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public abstract class ThreeClicksBuildMode extends BaseBuildMode {
protected Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
//Finds height after floor has been chosen in buildmodes with 3 clicks
public static BlockPos findHeight(Player player, BlockPos secondPos, boolean skipRaytrace) {
Vec3 look = BuildModes.getPlayerLookVec(player);
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
List<HeightCriteria> criteriaList = new ArrayList<>(3);
//X
Vec3 xBound = BuildModes.findXBound(secondPos.getX(), start, look);
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
//Z
Vec3 zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
HeightCriteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
HeightCriteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
@Override
public void initialize(Player player) {
super.initialize(player);
secondPosTable.put(player.getUUID(), BlockPos.ZERO);
}
@Override
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUUID());
rightClickNr++;
rightClickTable.put(player.getUUID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUUID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUUID(), blockPos);
sideHitTable.put(player.getUUID(), sideHit);
hitVecTable.put(player.getUUID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUUID());
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUUID(), 1);
return list;
}
secondPosTable.put(player.getUUID(), secondPos);
} else {
//Third click, place diagonal wall with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUUID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUUID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUUID());
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) return list;
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
//Add diagonal line from first to second
list.addAll(getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2));
} else {
BlockPos firstPos = firstPosTable.get(player.getUUID());
BlockPos secondPos = secondPosTable.get(player.getUUID());
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX(), x3 = thirdPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY(), y3 = thirdPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ(), z3 = thirdPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (x3 - x1 >= axisLimit) x3 = x1 + axisLimit - 1;
if (x1 - x3 >= axisLimit) x3 = x1 - axisLimit + 1;
if (y3 - y1 >= axisLimit) y3 = y1 + axisLimit - 1;
if (y1 - y3 >= axisLimit) y3 = y1 - axisLimit + 1;
if (z3 - z1 >= axisLimit) z3 = z1 + axisLimit - 1;
if (z1 - z3 >= axisLimit) z3 = z1 - axisLimit + 1;
//Add diagonal line from first to third
list.addAll(getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3));
}
return list;
}
//Finds the place of the second block pos
protected abstract BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace);
//Finds the place of the third block pos
protected abstract BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace);
//After first and second pos are known, we want to visualize the blocks in a way (like floor for cube)
protected abstract List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2);
//After first, second and third pos are known, we want all the blocks
protected abstract List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3);
static class HeightCriteria {
Vec3 planeBound;
Vec3 lineBound;
double distToLineSq;
double distToPlayerSq;
HeightCriteria(Vec3 planeBound, BlockPos secondPos, Vec3 start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, secondPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSqr();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
}
//Make it from a plane into a line, on y axis only
private Vec3 toLongestLine(Vec3 boundVec, BlockPos secondPos) {
BlockPos bound = new BlockPos(boundVec);
return new Vec3(secondPos.getX(), bound.getY(), secondPos.getZ());
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
}
}
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.List;
import java.util.UUID;
public abstract class TwoClicksBuildMode extends BaseBuildMode {
@Override
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUUID());
rightClickNr++;
rightClickTable.put(player.getUUID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUUID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUUID(), blockPos);
sideHitTable.put(player.getUUID(), sideHit);
hitVecTable.put(player.getUUID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place blocks
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUUID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUUID());
BlockPos firstPos = firstPosTable.get(player.getUUID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
BlockPos secondPos = findSecondPos(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
//Limit amount of blocks we can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
list.addAll(getAllBlocks(player, x1, y1, z1, x2, y2, z2));
}
return list;
}
//Finds the place of the second block pos based on criteria (floor must be on same height as first click, wall on same plane etc)
protected abstract BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace);
//After first and second pos are known, we want all the blocks
protected abstract List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2);
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Wall implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
double angle;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place wall
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
BlockPos secondPos = findWall(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
//Add whole wall
list.addAll(getWallBlocks(player, firstPos, secondPos));
}
return list;
}
public static BlockPos findWall(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start, look));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start, look));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest
//Limit the angle to not be too extreme
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
selected = criteria;
}
}
return new BlockPos(selected.planeBound);
}
public static List<BlockPos> getWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
List<BlockPos> list = new ArrayList<>();
//Limit amount of blocks we can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (x1 == x2) {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addXWallBlocks(list, x1, y1, y2, z1, z2);
else
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
} else {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addZWallBlocks(list, x1, x2, y1, y2, z1);
else
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
}
return list;
}
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
Line.addZLineBlocks(list, z1, z2, x, y1);
Line.addZLineBlocks(list, z1, z2, x, y2);
Line.addYLineBlocks(list, y1, y2, x, z1);
Line.addYLineBlocks(list, y1, y2, x, z2);
}
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
Line.addXLineBlocks(list, x1, x2, y1, z);
Line.addXLineBlocks(list, x1, x2, y2, z);
Line.addYLineBlocks(list, y1, y2, x1, z);
Line.addYLineBlocks(list, y1, y2, x2, z);
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import net.minecraft.util.Mth;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Circle extends TwoClicksBuildMode {
public static List<BlockPos> getCircleBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
float centerX = x1;
float centerZ = z1;
//Adjust for CIRCLE_START
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
centerX = x1 + (x2 - x1) / 2f;
centerZ = z1 + (z2 - z1) / 2f;
} else {
x1 = (int) (centerX - (x2 - centerX));
z1 = (int) (centerZ - (z2 - centerZ));
}
float radiusX = Mth.abs(x2 - centerX);
float radiusZ = Mth.abs(z2 - centerZ);
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
else
addHollowCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
return list;
}
public static void addCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
float distance = distance(l, n, centerX, centerZ);
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
if (distance < radius + 0.4f)
list.add(new BlockPos(l, y1, n));
}
}
}
public static void addHollowCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
float distance = distance(l, n, centerX, centerZ);
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
if (distance < radius + 0.4f && distance > radius - 0.6f)
list.add(new BlockPos(l, y1, n));
}
}
}
private static float distance(float x1, float z1, float x2, float z2) {
return Mth.sqrt((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1));
}
public static float calculateEllipseRadius(float centerX, float centerZ, float radiusX, float radiusZ, int x, int z) {
//https://math.stackexchange.com/questions/432902/how-to-get-the-radius-of-an-ellipse-at-a-specific-angle-by-knowing-its-semi-majo
float theta = (float) Mth.atan2(z - centerZ, x - centerX);
float part1 = radiusX * radiusX * Mth.sin(theta) * Mth.sin(theta);
float part2 = radiusZ * radiusZ * Mth.cos(theta) * Mth.cos(theta);
return radiusX * radiusZ / Mth.sqrt(part1 + part2);
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.List;
public class Cone extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
//TODO
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Cube extends ThreeClicksBuildMode {
public static List<BlockPos> getFloorBlocksUsingCubeFill(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON)
Floor.addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
else
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
return list;
}
public static List<BlockPos> getCubeBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
switch (ModeOptions.getCubeFill()) {
case CUBE_FULL:
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_HOLLOW:
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_SKELETON:
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
}
return list;
}
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
}
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y1, z1);
Line.addXLineBlocks(list, x1, x2, y1, z2);
Line.addXLineBlocks(list, x1, x2, y2, z1);
Line.addXLineBlocks(list, x1, x2, y2, z2);
Line.addYLineBlocks(list, y1, y2, x1, z1);
Line.addYLineBlocks(list, y1, y2, x1, z2);
Line.addYLineBlocks(list, y1, y2, x2, z1);
Line.addYLineBlocks(list, y1, y2, x2, z2);
Line.addZLineBlocks(list, z1, z2, x1, y1);
Line.addZLineBlocks(list, z1, z2, x1, y2);
Line.addZLineBlocks(list, z1, z2, x2, y1);
Line.addZLineBlocks(list, z1, z2, x2, y2);
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getFloorBlocksUsingCubeFill(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getCubeBlocks(player, x1, y1, z1, x3, y3, z3);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Cylinder extends ThreeClicksBuildMode {
public static List<BlockPos> getCylinderBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
//Get circle blocks (using CIRCLE_START and FILL options built-in)
List<BlockPos> circleBlocks = Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
int lowest = Math.min(y1, y3);
int highest = Math.max(y1, y3);
//Copy circle on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : circleBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
}
@Override
public BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
public BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
public List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
public List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getCylinderBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class DiagonalLine extends ThreeClicksBuildMode {
//Add diagonal line from first to second
public static List<BlockPos> getDiagonalLineBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, float sampleMultiplier) {
List<BlockPos> list = new ArrayList<>();
Vec3 first = new Vec3(x1, y1, z1).add(0.5, 0.5, 0.5);
Vec3 second = new Vec3(x2, y2, z2).add(0.5, 0.5, 0.5);
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
for (double t = 0; t <= 1.0; t += 1.0 / iterations) {
Vec3 lerp = first.add(second.subtract(first).scale(t));
BlockPos candidate = new BlockPos(lerp);
//Only add if not equal to the last in the list
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
list.add(candidate);
}
return list;
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
//Add diagonal line from first to second
return getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 10);
}
@Override
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
//Add diagonal line from first to third
return getDiagonalLineBlocks(player, x1, y1, z1, x3, y3, z3, 10);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class DiagonalWall extends ThreeClicksBuildMode {
//Add diagonal wall from first to second
public static List<BlockPos> getDiagonalWallBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
int lowest = Math.min(y1, y3);
int highest = Math.max(y1, y3);
//Copy diagonal line on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
}
@Override
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getDiagonalWallBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Disabled implements IBuildMode {
@Override
public void initialize(Player player) {
}
@Override
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public Direction getSideHit(Player player) {
return null;
}
@Override
public Vec3 getHitVec(Player player) {
return null;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.List;
public class Dome extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
//TODO
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class Floor extends TwoClicksBuildMode {
public static BlockPos findFloor(Player player, BlockPos firstPos, boolean skipRaytrace) {
Vec3 look = BuildModes.getPlayerLookVec(player);
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
List<Criteria> criteriaList = new ArrayList<>(3);
//Y
Vec3 yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//Then only 1 can be valid, return that one
Criteria selected = criteriaList.get(0);
return new BlockPos(selected.planeBound);
}
public static List<BlockPos> getFloorBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addFloorBlocks(list, x1, x2, y1, z1, z2);
else
addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
return list;
}
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(l, y, n));
}
}
}
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y, z1);
Line.addXLineBlocks(list, x1, x2, y, z2);
Line.addZLineBlocks(list, z1, z2, x1, y);
Line.addZLineBlocks(list, z1, z2, x2, y);
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return findFloor(player, firstPos, skipRaytrace);
}
@Override
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
static class Criteria {
Vec3 planeBound;
double distToPlayerSq;
Criteria(Vec3 planeBound, Vec3 start) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
}
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class Line extends TwoClicksBuildMode {
public static BlockPos findLine(Player player, BlockPos firstPos, boolean skipRaytrace) {
Vec3 look = BuildModes.getPlayerLookVec(player);
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3 xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start));
//Y
Vec3 yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, firstPos, start));
//Z
Vec3 zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
public static List<BlockPos> getLineBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (x1 != x2) {
addXLineBlocks(list, x1, x2, y1, z1);
} else if (y1 != y2) {
addYLineBlocks(list, y1, y2, x1, z1);
} else {
addZLineBlocks(list, z1, z2, x1, y1);
}
return list;
}
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return findLine(player, firstPos, skipRaytrace);
}
@Override
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getLineBlocks(player, x1, y1, z1, x2, y2, z2);
}
static class Criteria {
Vec3 planeBound;
Vec3 lineBound;
double distToLineSq;
double distToPlayerSq;
Criteria(Vec3 planeBound, BlockPos firstPos, Vec3 start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, firstPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSqr();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
}
//Make it from a plane into a line
//Select the axis that is longest
private Vec3 toLongestLine(Vec3 boundVec, BlockPos firstPos) {
BlockPos bound = new BlockPos(boundVec);
BlockPos firstToSecond = bound.subtract(firstPos);
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
if (longest == firstToSecond.getX()) {
return new Vec3(bound.getX(), firstPos.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getY()) {
return new Vec3(firstPos.getX(), bound.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getZ()) {
return new Vec3(firstPos.getX(), firstPos.getY(), bound.getZ());
}
return null;
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
}
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.player.Player;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class Pyramid extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
//TODO
return SlopeFloor.getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Single implements IBuildMode {
@Override
public void initialize(Player player) {
}
@Override
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public Direction getSideHit(Player player) {
return null;
}
@Override
public Vec3 getHitVec(Player player) {
return null;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class SlopeFloor extends ThreeClicksBuildMode {
//Add slope floor from first to second
public static List<BlockPos> getSlopeFloorBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Determine whether to use x or z axis to slope up
boolean onXAxis = true;
int xLength = Math.abs(x2 - x1);
int zLength = Math.abs(z2 - z1);
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
//Slope along short edge
if (zLength > xLength) onXAxis = false;
} else {
//Slope along long edge
if (zLength <= xLength) onXAxis = false;
}
if (onXAxis) {
//Along X goes up
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y3, z1, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(z1, z2);
int highest = Math.max(z1, z2);
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int z = lowest; z <= highest; z++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
}
}
} else {
//Along Z goes up
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x1, y3, z2, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(x1, x2);
int highest = Math.max(x1, x2);
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int x = lowest; x <= highest; x++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
}
}
}
return list;
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
}

View File

@@ -1,110 +0,0 @@
package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import net.minecraft.util.Mth;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Sphere extends ThreeClicksBuildMode {
public static List<BlockPos> getSphereBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
float centerX = x1;
float centerY = y1;
float centerZ = z1;
//Adjust for CIRCLE_START
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
centerX = x1 + (x2 - x1) / 2f;
centerY = y1 + (y3 - y1) / 2f;
centerZ = z1 + (z2 - z1) / 2f;
} else {
x1 = (int) (centerX - (x2 - centerX));
y1 = (int) (centerY - (y3 - centerY));
z1 = (int) (centerZ - (z2 - centerZ));
}
float radiusX = Mth.abs(x2 - centerX);
float radiusY = Mth.abs(y3 - centerY);
float radiusZ = Mth.abs(z2 - centerZ);
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
else
addHollowSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
return list;
}
public static void addSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
float distance = distance(l, m, n, centerX, centerY, centerZ);
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
if (distance < radius + 0.4f)
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
float distance = distance(l, m, n, centerX, centerY, centerZ);
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
if (distance < radius + 0.4f && distance > radius - 0.6f)
list.add(new BlockPos(l, m, n));
}
}
}
}
private static float distance(float x1, float y1, float z1, float x2, float y2, float z2) {
return Mth.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1));
}
public static float calculateSpheroidRadius(float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ, int x, int y, int z) {
//Twice ellipse radius
float radiusXZ = Circle.calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, x, z);
//TODO project x to plane
return Circle.calculateEllipseRadius(centerX, centerY, radiusXZ, radiusY, x, y);
}
@Override
public BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
public BlockPos findThirdPos(Player player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
public List<BlockPos> getIntermediateBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
public List<BlockPos> getFinalBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getSphereBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
}

View File

@@ -1,135 +0,0 @@
package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class Wall extends TwoClicksBuildMode {
public static BlockPos findWall(Player player, BlockPos firstPos, boolean skipRaytrace) {
Vec3 look = BuildModes.getPlayerLookVec(player);
Vec3 start = new Vec3(player.getX(), player.getY() + player.getEyeHeight(), player.getZ());
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3 xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start, look));
//Z
Vec3 zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start, look));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest
//Limit the angle to not be too extreme
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
selected = criteria;
}
}
return new BlockPos(selected.planeBound);
}
public static List<BlockPos> getWallBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (x1 == x2) {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addXWallBlocks(list, x1, y1, y2, z1, z2);
else
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
} else {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addZWallBlocks(list, x1, x2, y1, y2, z1);
else
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
}
return list;
}
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
Line.addZLineBlocks(list, z1, z2, x, y1);
Line.addZLineBlocks(list, z1, z2, x, y2);
Line.addYLineBlocks(list, y1, y2, x, z1);
Line.addYLineBlocks(list, y1, y2, x, z2);
}
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
Line.addXLineBlocks(list, x1, x2, y1, z);
Line.addXLineBlocks(list, x1, x2, y2, z);
Line.addYLineBlocks(list, y1, y2, x1, z);
Line.addYLineBlocks(list, y1, y2, x2, z);
}
@Override
protected BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace) {
return findWall(player, firstPos, skipRaytrace);
}
@Override
protected List<BlockPos> getAllBlocks(Player player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getWallBlocks(player, x1, y1, z1, x2, y2, z2);
}
static class Criteria {
Vec3 planeBound;
double distToPlayerSq;
double angle;
Criteria(Vec3 planeBound, BlockPos firstPos, Vec3 start, Vec3 look) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSqr();
Vec3 wall = this.planeBound.subtract(Vec3.atLowerCornerOf(firstPos));
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3 start, Vec3 look, int reach, Player player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
}
}
}

View File

@@ -1,84 +1,24 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.world.entity.player.Player; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.core.Direction; import net.minecraft.util.EnumFacing;
import net.minecraft.world.InteractionHand; import net.minecraft.util.EnumHand;
import net.minecraft.core.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.phys.Vec3; import net.minecraft.util.math.Vec3d;
import net.minecraft.core.Vec3i; import net.minecraft.util.math.Vec3i;
import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandler;
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
public class Array { public class Array {
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos) { public static class ArraySettings{
List<BlockPos> coordinates = new ArrayList<>();
//find arraysettings for the player
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
if (!isEnabled(a)) return coordinates;
BlockPos pos = startPos;
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
for (int i = 0; i < a.count; i++) {
pos = pos.offset(offset);
coordinates.add(pos);
}
return coordinates;
}
public static List<BlockState> findBlockStates(Player player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
List<BlockState> blockStates = new ArrayList<>();
//find arraysettings for the player that placed the block
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
if (!isEnabled(a)) return blockStates;
BlockPos pos = startPos;
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
//Randomizer bag synergy
AbstractRandomizerBagItem randomizerBagItem = null;
IItemHandler bagInventory = null;
if (!itemStack.isEmpty() && itemStack.getItem() instanceof AbstractRandomizerBagItem) {
randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem() ;
bagInventory = randomizerBagItem.getBagInventory(itemStack);
}
for (int i = 0; i < a.count; i++) {
pos = pos.offset(offset);
//Randomizer bag synergy
if (randomizerBagItem != null) {
itemStack = randomizerBagItem.pickRandomStack(bagInventory);
blockState = BuildModifiers
.getBlockStateFromItem(itemStack, player, startPos, Direction.UP, new Vec3(0, 0, 0), InteractionHand.MAIN_HAND);
}
//blockState = blockState.getBlock().getStateForPlacement(player.world, pos, )
blockStates.add(blockState);
itemStacks.add(itemStack);
}
return blockStates;
}
public static boolean isEnabled(ArraySettings a) {
if (a == null || !a.enabled) return false;
return a.offset.getX() != 0 || a.offset.getY() != 0 || a.offset.getZ() != 0;
}
public static class ArraySettings {
public boolean enabled = false; public boolean enabled = false;
public BlockPos offset = BlockPos.ZERO; public BlockPos offset = BlockPos.ORIGIN;
public int count = 5; public int count = 5;
public ArraySettings() { public ArraySettings() {
@@ -101,4 +41,64 @@ public class Array {
} }
} }
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
List<BlockPos> coordinates = new ArrayList<>();
//find arraysettings for the player
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
if (!isEnabled(a)) return coordinates;
BlockPos pos = startPos;
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
for (int i = 0; i < a.count; i++) {
pos = pos.add(offset);
coordinates.add(pos);
}
return coordinates;
}
public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, IBlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
List<IBlockState> blockStates = new ArrayList<>();
//find arraysettings for the player that placed the block
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
if (!isEnabled(a)) return blockStates;
BlockPos pos = startPos;
Vec3i offset = new Vec3i(a.offset.getX(), a.offset.getY(), a.offset.getZ());
//Randomizer bag synergy
IItemHandler bagInventory = null;
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
}
for (int i = 0; i < a.count; i++) {
pos = pos.add(offset);
//Randomizer bag synergy
if (bagInventory != null) {
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
blockState = BuildModifiers
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
}
//blockState = blockState.getBlock().getStateForPlacement(player.world, pos, )
blockStates.add(blockState);
itemStacks.add(itemStack);
}
return blockStates;
}
public static boolean isEnabled(ArraySettings a) {
if (a == null || !a.enabled) return false;
if (a.offset.getX() == 0 && a.offset.getY() == 0 && a.offset.getZ() == 0) return false;
return true;
}
} }

View File

@@ -1,20 +1,20 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.core.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.phys.Vec3; import net.minecraft.util.math.Vec3d;
import java.util.List; import java.util.List;
public class BlockSet { public class BlockSet {
private final List<BlockPos> coordinates; private List<BlockPos> coordinates;
private final List<BlockState> previousBlockStates; private List<IBlockState> previousBlockStates;
private final List<BlockState> newBlockStates; private List<IBlockState> newBlockStates;
private final Vec3 hitVec; private Vec3d hitVec;
private final BlockPos firstPos; private BlockPos firstPos;
private final BlockPos secondPos; private BlockPos secondPos;
public BlockSet(List<BlockPos> coordinates, List<BlockState> previousBlockStates, List<BlockState> newBlockStates, Vec3 hitVec, public BlockSet(List<BlockPos> coordinates, List<IBlockState> previousBlockStates, List<IBlockState> newBlockStates, Vec3d hitVec,
BlockPos firstPos, BlockPos secondPos) { BlockPos firstPos, BlockPos secondPos) {
this.coordinates = coordinates; this.coordinates = coordinates;
this.previousBlockStates = previousBlockStates; this.previousBlockStates = previousBlockStates;
@@ -28,15 +28,15 @@ public class BlockSet {
return coordinates; return coordinates;
} }
public List<BlockState> getPreviousBlockStates() { public List<IBlockState> getPreviousBlockStates() {
return previousBlockStates; return previousBlockStates;
} }
public List<BlockState> getNewBlockStates() { public List<IBlockState> getNewBlockStates() {
return newBlockStates; return newBlockStates;
} }
public Vec3 getHitVec() { public Vec3d getHitVec() {
return hitVec; return hitVec;
} }

View File

@@ -1,96 +1,119 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.world.level.block.Block; import net.minecraft.block.Block;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.world.level.block.Blocks; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.entity.player.Player; import net.minecraft.item.ItemBlock;
import net.minecraft.world.item.BlockItem; import net.minecraft.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.util.EnumFacing;
import net.minecraft.world.item.ItemStack; import net.minecraft.util.EnumHand;
import net.minecraft.world.item.context.UseOnContext; import net.minecraft.util.math.BlockPos;
import net.minecraft.core.Direction; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.InteractionHand; import net.minecraft.world.World;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.level.Level;
import nl.requios.effortlessbuilding.CommonConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.DelayedBlockPlacer; import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.render.BlockPreviews; import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.ArrayList; import java.util.*;
import java.util.Collections;
import java.util.List;
public class BuildModifiers { public class BuildModifiers {
//Called from BuildModes //Called from BuildModes
public static void onBlockPlaced(Player player, List<BlockPos> startCoordinates, Direction sideHit, Vec3 hitVec, boolean placeStartPos) { public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec, boolean placeStartPos) {
Level world = player.level; World world = player.world;
AbstractRandomizerBagItem.renewRandomness(); ItemRandomizerBag.renewRandomness();
//Format hitvec to 0.x //Format hitvec to 0.x
hitVec = new Vec3(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z))); hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
//find coordinates and blockstates //find coordinates and blockstates
List<BlockPos> coordinates = findCoordinates(player, startCoordinates); List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
List<ItemStack> itemStacks = new ArrayList<>(); List<ItemStack> itemStacks = new ArrayList<>();
List<BlockState> blockStates = findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks); List<IBlockState> blockStates = findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
//check if valid blockstates //check if valid blockstates
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return; if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
if (world.isClientSide) { //remember previous blockstates for undo
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate));
}
BlockPreviews.onBlocksPlaced(); if (world.isRemote) {
BlockPreviewRenderer.onBlocksPlaced();
newBlockStates = blockStates;
} else { } else {
int delay = CommonConfig.visuals.appearAnimationLength.get() * 3 - 3; //DelayedBlockPlacer is called 3 times per tick? //place blocks
for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos blockPos = coordinates.get(i);
IBlockState blockState = blockStates.get(i);
ItemStack itemStack = itemStacks.get(i);
//place blocks after delay if (world.isBlockLoaded(blockPos, true)) {
EffortlessBuilding.DELAYED_BLOCK_PLACER.placeBlocksDelayed(new DelayedBlockPlacer.Entry(world, player, coordinates, //check itemstack empty
blockStates, itemStacks, hitVec, placeStartPos, delay)); if (itemStack.isEmpty()) {
//try to find new stack, otherwise continue
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
if (itemStack.isEmpty()) continue;
}
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false, false);
} }
} }
public static void onBlockBroken(Player player, List<BlockPos> startCoordinates, boolean breakStartPos) { //find actual new blockstates for undo
Level world = player.level; for (BlockPos coordinate : coordinates) {
newBlockStates.add(world.getBlockState(coordinate));
}
}
//add to undo stack
BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
}
public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
World world = player.world;
List<BlockPos> coordinates = findCoordinates(player, startCoordinates); List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
if (coordinates.isEmpty()) return; if (coordinates.isEmpty()) return;
//remember previous blockstates for undo //remember previous blockstates for undo
List<BlockState> previousBlockStates = new ArrayList<>(coordinates.size()); List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
List<BlockState> newBlockStates = new ArrayList<>(coordinates.size()); List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) { for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate)); previousBlockStates.add(world.getBlockState(coordinate));
} }
if (world.isClientSide) { if (world.isRemote) {
BlockPreviews.onBlocksBroken(); BlockPreviewRenderer.onBlocksBroken();
//list of air blockstates //list of air blockstates
for (int i = 0; i < coordinates.size(); i++) { for (BlockPos coordinate : coordinates) {
newBlockStates.add(Blocks.AIR.defaultBlockState()); newBlockStates.add(Block.getBlockById(0).getDefaultState());
} }
} else { } else {
//If the player is going to instabreak grass or a plant, only break other instabreaking things //If the player is going to instabreak grass or a plant, only break other instabreaking things
boolean onlyInstaBreaking = !player.isCreative() && boolean onlyInstaBreaking = !player.isCreative() &&
world.getBlockState(startCoordinates.get(0)).getDestroySpeed(world, startCoordinates.get(0)) == 0f; world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
//break all those blocks //break all those blocks
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) { for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i); BlockPos coordinate = coordinates.get(i);
if (world.isLoaded(coordinate) && !world.isEmptyBlock(coordinate)) { if (world.isBlockLoaded(coordinate, false)) {
if (!onlyInstaBreaking || world.getBlockState(coordinate).getDestroySpeed(world, coordinate) == 0f) { if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
SurvivalHelper.breakBlock(world, player, coordinate, false); SurvivalHelper.breakBlock(world, player, coordinate, false);
} }
} }
@@ -102,19 +125,15 @@ public class BuildModifiers {
} }
} }
//Set first newBlockState to empty if in NORMAL mode, to make undo/redo work
//(Block isn't broken yet by the time it gets here, and broken after this)
if (!breakStartPos) newBlockStates.set(0, Blocks.AIR.defaultBlockState());
//add to undo stack //add to undo stack
BlockPos firstPos = startCoordinates.get(0); BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1); BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
Vec3 hitVec = new Vec3(0.5, 0.5, 0.5); Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos)); UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
} }
public static List<BlockPos> findCoordinates(Player player, List<BlockPos> posList) { public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) {
List<BlockPos> coordinates = new ArrayList<>(); List<BlockPos> coordinates = new ArrayList<>();
//Add current blocks being placed too //Add current blocks being placed too
coordinates.addAll(posList); coordinates.addAll(posList);
@@ -135,18 +154,18 @@ public class BuildModifiers {
return coordinates; return coordinates;
} }
public static List<BlockPos> findCoordinates(Player player, BlockPos blockPos) { public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
return findCoordinates(player, new ArrayList<>(Collections.singletonList(blockPos))); return findCoordinates(player, new ArrayList<>(Arrays.asList(blockPos)));
} }
public static List<BlockState> findBlockStates(Player player, List<BlockPos> posList, Vec3 hitVec, Direction facing, List<ItemStack> itemStacks) { public static List<IBlockState> findBlockStates(EntityPlayer player, List<BlockPos> posList, Vec3d hitVec, EnumFacing facing, List<ItemStack> itemStacks) {
List<BlockState> blockStates = new ArrayList<>(); List<IBlockState> blockStates = new ArrayList<>();
itemStacks.clear(); itemStacks.clear();
//Get itemstack //Get itemstack
ItemStack itemStack = player.getItemInHand(InteractionHand.MAIN_HAND); ItemStack itemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) { if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
itemStack = player.getItemInHand(InteractionHand.OFF_HAND); itemStack = player.getHeldItem(EnumHand.OFF_HAND);
} }
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) { if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
return blockStates; return blockStates;
@@ -154,25 +173,22 @@ public class BuildModifiers {
//Get ItemBlock stack //Get ItemBlock stack
ItemStack itemBlock = ItemStack.EMPTY; ItemStack itemBlock = ItemStack.EMPTY;
if (itemStack.getItem() instanceof BlockItem) itemBlock = itemStack; if (itemStack.getItem() instanceof ItemBlock) itemBlock = itemStack;
else itemBlock = CompatHelper.getItemBlockFromStack(itemStack); else itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
AbstractRandomizerBagItem.resetRandomness(); ItemRandomizerBag.resetRandomness();
//Add blocks in posList first //Add blocks in posList first
for (BlockPos blockPos : posList) { for (BlockPos blockPos : posList) {
if (!(itemStack.getItem() instanceof BlockItem)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack); if (!(itemStack.getItem() instanceof ItemBlock)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, InteractionHand.MAIN_HAND); IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
if (blockState == null) continue;
blockStates.add(blockState); blockStates.add(blockState);
itemStacks.add(itemBlock); itemStacks.add(itemBlock);
} }
for (BlockPos blockPos : posList) { for (BlockPos blockPos : posList) {
BlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, InteractionHand.MAIN_HAND); IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
if (blockState == null) continue;
List<BlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks); List<IBlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks);
blockStates.addAll(arrayBlockStates); blockStates.addAll(arrayBlockStates);
blockStates.addAll(Mirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks)); blockStates.addAll(Mirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
blockStates.addAll(RadialMirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks)); blockStates.addAll(RadialMirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
@@ -180,9 +196,7 @@ public class BuildModifiers {
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos); List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
for (int i = 0; i < arrayCoordinates.size(); i++) { for (int i = 0; i < arrayCoordinates.size(); i++) {
BlockPos coordinate = arrayCoordinates.get(i); BlockPos coordinate = arrayCoordinates.get(i);
BlockState blockState1 = arrayBlockStates.get(i); IBlockState blockState1 = arrayBlockStates.get(i);
if (blockState1 == null) continue;
blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks)); blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks)); blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
} }
@@ -201,15 +215,15 @@ public class BuildModifiers {
} }
public static boolean isEnabled(ModifierSettingsManager.ModifierSettings modifierSettings, BlockPos startPos) { public static boolean isEnabled(ModifierSettingsManager.ModifierSettings modifierSettings, BlockPos startPos) {
//startPos can be null
return Mirror.isEnabled(modifierSettings.getMirrorSettings(), startPos) || return Mirror.isEnabled(modifierSettings.getMirrorSettings(), startPos) ||
Array.isEnabled(modifierSettings.getArraySettings()) || Array.isEnabled(modifierSettings.getArraySettings()) ||
RadialMirror.isEnabled(modifierSettings.getRadialMirrorSettings(), startPos) || RadialMirror.isEnabled(modifierSettings.getRadialMirrorSettings(), startPos) ||
modifierSettings.doQuickReplace(); modifierSettings.doQuickReplace();
} }
public static BlockState getBlockStateFromItem(ItemStack itemStack, Player player, BlockPos blockPos, Direction facing, Vec3 hitVec, InteractionHand hand) { public static IBlockState getBlockStateFromItem(ItemStack itemStack, EntityPlayer player, BlockPos blockPos, EnumFacing facing, Vec3d hitVec, EnumHand hand) {
return Block.byItem(itemStack.getItem()).getStateForPlacement(new BlockPlaceContext(new UseOnContext(player, hand, new BlockHitResult(hitVec, facing, blockPos, false)))); return Block.getBlockFromItem(itemStack.getItem()).getStateForPlacement(player.world, blockPos, facing,
((float) hitVec.x), ((float) hitVec.y), ((float) hitVec.z), itemStack.getMetadata(), player, hand);
} }
//Returns true if equal (or both null) //Returns true if equal (or both null)
@@ -217,16 +231,6 @@ public class BuildModifiers {
if (coordinates1 == null && coordinates2 == null) return true; if (coordinates1 == null && coordinates2 == null) return true;
if (coordinates1 == null || coordinates2 == null) return false; if (coordinates1 == null || coordinates2 == null) return false;
//Check count, not actual values return coordinates1.equals(coordinates2);
if (coordinates1.size() == coordinates2.size()) {
if (coordinates1.size() == 1) {
return coordinates1.get(0).equals(coordinates2.get(0));
}
return true;
} else {
return false;
}
// return coordinates1.equals(coordinates2);
} }
} }

View File

@@ -1,28 +1,51 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.world.entity.player.Player; import net.minecraft.block.BlockDirectional;
import net.minecraft.world.item.ItemStack; import net.minecraft.block.BlockDispenser;
import net.minecraft.world.level.block.state.properties.Half; import net.minecraft.block.BlockSlab;
import net.minecraft.world.level.block.state.properties.SlabType; import net.minecraft.block.BlockStairs;
import net.minecraft.core.Direction; import net.minecraft.block.state.IBlockState;
import net.minecraft.world.InteractionHand; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.core.BlockPos; import net.minecraft.item.ItemStack;
import net.minecraft.world.phys.Vec3; import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandler;
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import net.minecraft.world.level.block.DirectionalBlock;
import net.minecraft.world.level.block.DispenserBlock;
import net.minecraft.world.level.block.SlabBlock;
import net.minecraft.world.level.block.StairBlock;
import net.minecraft.world.level.block.state.BlockState;
public class Mirror { public class Mirror {
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos) { public static class MirrorSettings {
public boolean enabled = false;
public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
public boolean mirrorX = true, mirrorY = false, mirrorZ = false;
public int radius = 10;
public boolean drawLines = true, drawPlanes = true;
public MirrorSettings() {
}
public MirrorSettings(boolean mirrorEnabled, Vec3d position, boolean mirrorX, boolean mirrorY, boolean mirrorZ, int radius, boolean drawLines, boolean drawPlanes) {
this.enabled = mirrorEnabled;
this.position = position;
this.mirrorX = mirrorX;
this.mirrorY = mirrorY;
this.mirrorZ = mirrorZ;
this.radius = radius;
this.drawLines = drawLines;
this.drawPlanes = drawPlanes;
}
public int getReach() {
return radius * 2; //Change ModifierSettings#setReachUpgrade too
}
}
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
List<BlockPos> coordinates = new ArrayList<>(); List<BlockPos> coordinates = new ArrayList<>();
//find mirrorsettings for the player //find mirrorsettings for the player
@@ -62,93 +85,85 @@ public class Mirror {
coordinates.add(newBlockPos); coordinates.add(newBlockPos);
} }
public static List<BlockState> findBlockStates(Player player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) { public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, IBlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
List<BlockState> blockStates = new ArrayList<>(); List<IBlockState> blockStates = new ArrayList<>();
//find mirrorsettings for the player //find mirrorsettings for the player
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings(); MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
if (!isEnabled(m, startPos)) return blockStates; if (!isEnabled(m, startPos)) return blockStates;
//Randomizer bag synergy //Randomizer bag synergy
AbstractRandomizerBagItem randomizerBagItem = null;
IItemHandler bagInventory = null; IItemHandler bagInventory = null;
if (!itemStack.isEmpty() && itemStack.getItem() instanceof AbstractRandomizerBagItem) { if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem() ; bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
bagInventory = randomizerBagItem.getBagInventory(itemStack);
} }
if (m.mirrorX) if (m.mirrorX) blockStateMirrorX(player, m, startPos, blockState, bagInventory, itemStack, EnumHand.MAIN_HAND, blockStates, itemStacks);
blockStateMirrorX(player, m, startPos, blockState, bagInventory, itemStack, InteractionHand.MAIN_HAND, blockStates, itemStacks); if (m.mirrorY) blockStateMirrorY(player, m, startPos, blockState, bagInventory, itemStack, EnumHand.MAIN_HAND, blockStates, itemStacks);
if (m.mirrorY) if (m.mirrorZ) blockStateMirrorZ(player, m, startPos, blockState, bagInventory, itemStack, EnumHand.MAIN_HAND, blockStates, itemStacks);
blockStateMirrorY(player, m, startPos, blockState, bagInventory, itemStack, InteractionHand.MAIN_HAND, blockStates, itemStacks);
if (m.mirrorZ)
blockStateMirrorZ(player, m, startPos, blockState, bagInventory, itemStack, InteractionHand.MAIN_HAND, blockStates, itemStacks);
return blockStates; return blockStates;
} }
private static void blockStateMirrorX(Player player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState, private static void blockStateMirrorX(EntityPlayer player, MirrorSettings m, BlockPos oldBlockPos, IBlockState oldBlockState,
IItemHandler bagInventory, ItemStack itemStack, InteractionHand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) { IItemHandler bagInventory, ItemStack itemStack, EnumHand hand, List<IBlockState> blockStates, List<ItemStack> itemStacks) {
//find mirror position //find mirror position
double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5); double x = m.position.x + (m.position.x - oldBlockPos.getX() - 0.5);
BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ()); BlockPos newBlockPos = new BlockPos(x, oldBlockPos.getY(), oldBlockPos.getZ());
//Randomizer bag synergy //Randomizer bag synergy
if (bagInventory != null) { if (bagInventory != null) {
itemStack = ((AbstractRandomizerBagItem)itemStack.getItem()).pickRandomStack(bagInventory); itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3(0, 0, 0), hand); oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, EnumFacing.UP, new Vec3d(0, 0, 0), hand);
} }
//Find blockstate //Find blockstate
BlockState newBlockState = oldBlockState == null ? null : oldBlockState.mirror(net.minecraft.world.level.block.Mirror.FRONT_BACK); IBlockState newBlockState = oldBlockState == null ? null : oldBlockState.withMirror(net.minecraft.util.Mirror.FRONT_BACK);
//Store blockstate and itemstack //Store blockstate and itemstack
blockStates.add(newBlockState); blockStates.add(newBlockState);
itemStacks.add(itemStack); itemStacks.add(itemStack);
if (m.mirrorY) if (m.mirrorY) blockStateMirrorY(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
blockStateMirrorY(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks); if (m.mirrorZ) blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
if (m.mirrorZ)
blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
} }
private static void blockStateMirrorY(Player player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState, private static void blockStateMirrorY(EntityPlayer player, MirrorSettings m, BlockPos oldBlockPos, IBlockState oldBlockState,
IItemHandler bagInventory, ItemStack itemStack, InteractionHand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) { IItemHandler bagInventory, ItemStack itemStack, EnumHand hand, List<IBlockState> blockStates, List<ItemStack> itemStacks) {
//find mirror position //find mirror position
double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5); double y = m.position.y + (m.position.y - oldBlockPos.getY() - 0.5);
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ()); BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), y, oldBlockPos.getZ());
//Randomizer bag synergy //Randomizer bag synergy
if (bagInventory != null) { if (bagInventory != null) {
itemStack = ((AbstractRandomizerBagItem)itemStack.getItem()).pickRandomStack(bagInventory); itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3(0, 0, 0), hand); oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, EnumFacing.UP, new Vec3d(0, 0, 0), hand);
} }
//Find blockstate //Find blockstate
BlockState newBlockState = oldBlockState == null ? null : getVerticalMirror(oldBlockState); IBlockState newBlockState = oldBlockState == null ? null : getVerticalMirror(oldBlockState);
//Store blockstate and itemstack //Store blockstate and itemstack
blockStates.add(newBlockState); blockStates.add(newBlockState);
itemStacks.add(itemStack); itemStacks.add(itemStack);
if (m.mirrorZ) if (m.mirrorZ) blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
blockStateMirrorZ(player, m, newBlockPos, newBlockState, bagInventory, itemStack, hand, blockStates, itemStacks);
} }
private static void blockStateMirrorZ(Player player, MirrorSettings m, BlockPos oldBlockPos, BlockState oldBlockState, private static void blockStateMirrorZ(EntityPlayer player, MirrorSettings m, BlockPos oldBlockPos, IBlockState oldBlockState,
IItemHandler bagInventory, ItemStack itemStack, InteractionHand hand, List<BlockState> blockStates, List<ItemStack> itemStacks) { IItemHandler bagInventory, ItemStack itemStack, EnumHand hand, List<IBlockState> blockStates, List<ItemStack> itemStacks) {
//find mirror position //find mirror position
double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5); double z = m.position.z + (m.position.z - oldBlockPos.getZ() - 0.5);
BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z); BlockPos newBlockPos = new BlockPos(oldBlockPos.getX(), oldBlockPos.getY(), z);
//Randomizer bag synergy //Randomizer bag synergy
if (bagInventory != null) { if (bagInventory != null) {
itemStack = ((AbstractRandomizerBagItem)itemStack.getItem()).pickRandomStack(bagInventory); itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, Direction.UP, new Vec3(0, 0, 0), hand); oldBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, oldBlockPos, EnumFacing.UP, new Vec3d(0, 0, 0), hand);
} }
//Find blockstate //Find blockstate
BlockState newBlockState = oldBlockState == null ? null : oldBlockState.mirror(net.minecraft.world.level.block.Mirror.LEFT_RIGHT); IBlockState newBlockState = oldBlockState == null ? null : oldBlockState.withMirror(net.minecraft.util.Mirror.LEFT_RIGHT);
//Store blockstate and itemstack //Store blockstate and itemstack
blockStates.add(newBlockState); blockStates.add(newBlockState);
@@ -159,76 +174,52 @@ public class Mirror {
if (m == null || !m.enabled || (!m.mirrorX && !m.mirrorY && !m.mirrorZ)) return false; if (m == null || !m.enabled || (!m.mirrorX && !m.mirrorY && !m.mirrorZ)) return false;
//within mirror distance //within mirror distance
return !(startPos.getX() + 0.5 < m.position.x - m.radius) && !(startPos.getX() + 0.5 > m.position.x + m.radius) && if (startPos.getX() + 0.5 < m.position.x - m.radius || startPos.getX() + 0.5 > m.position.x + m.radius ||
!(startPos.getY() + 0.5 < m.position.y - m.radius) && !(startPos.getY() + 0.5 > m.position.y + m.radius) && startPos.getY() + 0.5 < m.position.y - m.radius || startPos.getY() + 0.5 > m.position.y + m.radius ||
!(startPos.getZ() + 0.5 < m.position.z - m.radius) && !(startPos.getZ() + 0.5 > m.position.z + m.radius); startPos.getZ() + 0.5 < m.position.z - m.radius || startPos.getZ() + 0.5 > m.position.z + m.radius)
return false;
return true;
} }
private static BlockState getVerticalMirror(BlockState blockState) { private static IBlockState getVerticalMirror(IBlockState blockState) {
//Stairs //Stairs
if (blockState.getBlock() instanceof StairBlock) { if (blockState.getBlock() instanceof BlockStairs) {
if (blockState.getValue(StairBlock.HALF) == Half.BOTTOM) { if (blockState.getValue(BlockStairs.HALF) == BlockStairs.EnumHalf.BOTTOM) {
return blockState.setValue(StairBlock.HALF, Half.TOP); return blockState.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.TOP);
} else { } else {
return blockState.setValue(StairBlock.HALF, Half.BOTTOM); return blockState.withProperty(BlockStairs.HALF, BlockStairs.EnumHalf.BOTTOM);
} }
} }
//Slabs //Slabs
if (blockState.getBlock() instanceof SlabBlock) { if (blockState.getBlock() instanceof BlockSlab) {
if (blockState.getValue(SlabBlock.TYPE) == SlabType.DOUBLE) { if (((BlockSlab) blockState.getBlock()).isDouble()) return blockState;
return blockState; if (blockState.getValue(BlockSlab.HALF) == BlockSlab.EnumBlockHalf.BOTTOM) {
} else if (blockState.getValue(SlabBlock.TYPE) == SlabType.BOTTOM) { return blockState.withProperty(BlockSlab.HALF, BlockSlab.EnumBlockHalf.TOP);
return blockState.setValue(SlabBlock.TYPE, SlabType.TOP);
} else { } else {
return blockState.setValue(SlabBlock.TYPE, SlabType.BOTTOM); return blockState.withProperty(BlockSlab.HALF, BlockSlab.EnumBlockHalf.BOTTOM);
} }
} }
//Buttons, endrod, observer, piston //Buttons, endrod, observer, piston
if (blockState.getBlock() instanceof DirectionalBlock) { if (blockState.getBlock() instanceof BlockDirectional) {
if (blockState.getValue(DirectionalBlock.FACING) == Direction.DOWN) { if (blockState.getValue(BlockDirectional.FACING) == EnumFacing.DOWN) {
return blockState.setValue(DirectionalBlock.FACING, Direction.UP); return blockState.withProperty(BlockDirectional.FACING, EnumFacing.UP);
} else if (blockState.getValue(DirectionalBlock.FACING) == Direction.UP) { } else if (blockState.getValue(BlockDirectional.FACING) == EnumFacing.UP) {
return blockState.setValue(DirectionalBlock.FACING, Direction.DOWN); return blockState.withProperty(BlockDirectional.FACING, EnumFacing.DOWN);
} }
} }
//Dispenser, dropper //Dispenser, dropper
if (blockState.getBlock() instanceof DispenserBlock) { if (blockState.getBlock() instanceof BlockDispenser) {
if (blockState.getValue(DispenserBlock.FACING) == Direction.DOWN) { if (blockState.getValue(BlockDispenser.FACING) == EnumFacing.DOWN) {
return blockState.setValue(DispenserBlock.FACING, Direction.UP); return blockState.withProperty(BlockDispenser.FACING, EnumFacing.UP);
} else if (blockState.getValue(DispenserBlock.FACING) == Direction.UP) { } else if (blockState.getValue(BlockDispenser.FACING) == EnumFacing.UP) {
return blockState.setValue(DispenserBlock.FACING, Direction.DOWN); return blockState.withProperty(BlockDispenser.FACING, EnumFacing.DOWN);
} }
} }
return blockState; return blockState;
} }
public static class MirrorSettings {
public boolean enabled = false;
public Vec3 position = new Vec3(0.5, 64.5, 0.5);
public boolean mirrorX = true, mirrorY = false, mirrorZ = false;
public int radius = 10;
public boolean drawLines = true, drawPlanes = true;
public MirrorSettings() {
}
public MirrorSettings(boolean mirrorEnabled, Vec3 position, boolean mirrorX, boolean mirrorY, boolean mirrorZ, int radius, boolean drawLines, boolean drawPlanes) {
this.enabled = mirrorEnabled;
this.position = position;
this.mirrorX = mirrorX;
this.mirrorY = mirrorY;
this.mirrorZ = mirrorZ;
this.radius = radius;
this.drawLines = drawLines;
this.drawPlanes = drawPlanes;
}
public int getReach() {
return radius * 2; //Change ModifierSettings#setReachUpgrade too
}
}
} }

View File

@@ -1,62 +1,46 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.world.entity.player.Player; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.server.level.ServerPlayer; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.network.PacketDistributor; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.CommonConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager; import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage; import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
import nl.requios.effortlessbuilding.network.PacketHandler;
import javax.annotation.Nonnull;
@Mod.EventBusSubscriber @Mod.EventBusSubscriber
public class ModifierSettingsManager { public class ModifierSettingsManager {
//Retrieves the buildsettings of a player through the modifierCapability capability //Retrieves the buildsettings of a player through the modifierCapability capability
//Never returns null //Never returns null
@Nonnull public static ModifierSettings getModifierSettings(EntityPlayer player){
public static ModifierSettings getModifierSettings(Player player) { if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
LazyOptional<ModifierCapabilityManager.IModifierCapability> modifierCapability = ModifierCapabilityManager.modifierCapability, null);
player.getCapability(ModifierCapabilityManager.MODIFIER_CAPABILITY, null); if (capability.getModifierData() == null) {
if (modifierCapability.isPresent()) {
ModifierCapabilityManager.IModifierCapability capability = modifierCapability.orElse(null);
if (capability.getModifierData() == null){
capability.setModifierData(new ModifierSettings()); capability.setModifierData(new ModifierSettings());
} }
return capability.getModifierData(); return capability.getModifierData();
} }
throw new IllegalArgumentException("Player does not have modifierCapability capability");
EffortlessBuilding.logger.warn("Player does not have modifierCapability: " + player);
//Return dummy settings
return new ModifierSettings();
} }
public static void setModifierSettings(Player player, ModifierSettings modifierSettings) { public static void setModifierSettings(EntityPlayer player, ModifierSettings modifierSettings) {
if (player == null) { if (player == null) {
EffortlessBuilding.log("Cannot set buildsettings, player is null"); EffortlessBuilding.log("Cannot set buildsettings, player is null");
return; return;
} }
if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
LazyOptional<ModifierCapabilityManager.IModifierCapability> modifierCapability = ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
player.getCapability(ModifierCapabilityManager.MODIFIER_CAPABILITY, null); ModifierCapabilityManager.modifierCapability, null);
modifierCapability.ifPresent((capability) -> {
capability.setModifierData(modifierSettings); capability.setModifierData(modifierSettings);
}); } else {
if (!modifierCapability.isPresent()) {
EffortlessBuilding.log(player, "Saving buildsettings failed."); EffortlessBuilding.log(player, "Saving buildsettings failed.");
} }
} }
public static String sanitize(ModifierSettings modifierSettings, Player player) { public static String sanitize(ModifierSettings modifierSettings, EntityPlayer player) {
int maxReach = ReachHelper.getMaxReach(player); int maxReach = ReachHelper.getMaxReach(player);
String error = ""; String error = "";
@@ -68,7 +52,7 @@ public class ModifierSettingsManager {
} }
if (m.getReach() > maxReach) { if (m.getReach() > maxReach) {
m.radius = maxReach / 2; m.radius = maxReach / 2;
error += "Mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to " + (maxReach / 2) + ". "; error += "Mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to "+ (maxReach / 2) + ". ";
} }
//Array settings //Array settings
@@ -96,7 +80,7 @@ public class ModifierSettingsManager {
} }
if (r.getReach() > maxReach) { if (r.getReach() > maxReach) {
r.radius = maxReach / 2; r.radius = maxReach / 2;
error += "Radial mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to " + (maxReach / 2) + ". "; error += "Radial mirror exceeds your maximum reach of " + (maxReach / 2) + ". Radius has been set to "+ (maxReach / 2) + ". ";
} }
//Other //Other
@@ -110,18 +94,6 @@ public class ModifierSettingsManager {
return error; return error;
} }
public static void handleNewPlayer(Player player) {
//Makes sure player has modifier settings (if it doesnt it will create it)
getModifierSettings(player);
//Only on server
if (!player.level.isClientSide) {
//Send to client
ModifierSettingsMessage msg = new ModifierSettingsMessage(getModifierSettings(player));
PacketHandler.INSTANCE.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), msg);
}
}
public static class ModifierSettings { public static class ModifierSettings {
private Mirror.MirrorSettings mirrorSettings; private Mirror.MirrorSettings mirrorSettings;
private Array.ArraySettings arraySettings; private Array.ArraySettings arraySettings;
@@ -191,24 +163,33 @@ public class ModifierSettingsManager {
//Set mirror radius to max //Set mirror radius to max
int reach = 10; int reach = 10;
switch (reachUpgrade) { switch (reachUpgrade) {
case 0: case 0: reach = BuildConfig.reach.maxReachLevel0; break;
reach = CommonConfig.reach.maxReachLevel0.get(); case 1: reach = BuildConfig.reach.maxReachLevel1; break;
break; case 2: reach = BuildConfig.reach.maxReachLevel2; break;
case 1: case 3: reach = BuildConfig.reach.maxReachLevel3; break;
reach = CommonConfig.reach.maxReachLevel1.get();
break;
case 2:
reach = CommonConfig.reach.maxReachLevel2.get();
break;
case 3:
reach = CommonConfig.reach.maxReachLevel3.get();
break;
} }
EffortlessBuilding.log("before "+this.mirrorSettings.radius);
if (this.mirrorSettings != null) if (this.mirrorSettings != null)
this.mirrorSettings.radius = reach / 2; this.mirrorSettings.radius = reach / 2;
if (this.radialMirrorSettings != null) if (this.radialMirrorSettings != null)
this.radialMirrorSettings.radius = reach / 2; this.radialMirrorSettings.radius = reach / 2;
EffortlessBuilding.log("after "+this.mirrorSettings.radius);
}
}
public static void handleNewPlayer(EntityPlayer player){
if (getModifierSettings(player) == null) {
setModifierSettings(player, new ModifierSettings());
}
//Only on server
if (!player.world.isRemote) {
//Send to client
ModifierSettingsMessage msg = new ModifierSettingsMessage(getModifierSettings(player));
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
} }
} }
} }

View File

@@ -1,173 +1,26 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.world.entity.player.Player; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.core.Direction; import net.minecraft.util.EnumFacing;
import net.minecraft.world.InteractionHand; import net.minecraft.util.EnumHand;
import net.minecraft.world.level.block.Mirror; import net.minecraft.util.Mirror;
import net.minecraft.world.level.block.Rotation; import net.minecraft.util.Rotation;
import net.minecraft.core.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.Mth; import net.minecraft.util.math.MathHelper;
import net.minecraft.world.phys.Vec3; import net.minecraft.util.math.Vec3d;
import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandler;
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
public class RadialMirror { public class RadialMirror {
public static List<BlockPos> findCoordinates(Player player, BlockPos startPos) {
List<BlockPos> coordinates = new ArrayList<>();
//find radial mirror settings for the player
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
if (!isEnabled(r, startPos)) return coordinates;
//get angle between slices
double sliceAngle = 2 * Math.PI / r.slices;
Vec3 startVec = new Vec3(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
Vec3 relStartVec = startVec.subtract(r.position);
double startAngleToCenter = Mth.atan2(relStartVec.x, relStartVec.z);
if (startAngleToCenter < 0) startAngleToCenter += Math.PI;
double startAngleInSlice = startAngleToCenter % sliceAngle;
for (int i = 1; i < r.slices; i++) {
double curAngle = sliceAngle * i;
//alternate mirroring of slices
if (r.alternate && i % 2 == 1) {
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
}
Vec3 relNewVec = relStartVec.yRot((float) curAngle);
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
if (!coordinates.contains(newBlockPos) && !newBlockPos.equals(startPos)) coordinates.add(newBlockPos);
}
return coordinates;
}
public static List<BlockState> findBlockStates(Player player, BlockPos startPos, BlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
List<BlockState> blockStates = new ArrayList<>();
List<BlockPos> coordinates = new ArrayList<>(); //to keep track of duplicates
//find radial mirror settings for the player that placed the block
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
if (!isEnabled(r, startPos)) return blockStates;
//get angle between slices
double sliceAngle = 2 * Math.PI / r.slices;
Vec3 startVec = new Vec3(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
Vec3 relStartVec = startVec.subtract(r.position);
double startAngleToCenter = Mth.atan2(relStartVec.x, relStartVec.z);
double startAngleToCenterMod = startAngleToCenter < 0 ? startAngleToCenter + Math.PI : startAngleToCenter;
double startAngleInSlice = startAngleToCenterMod % sliceAngle;
//Rotate the original blockstate
blockState = rotateOriginalBlockState(player, startPos, startAngleToCenter, blockState);
//Randomizer bag synergy
AbstractRandomizerBagItem randomizerBagItem = null;
IItemHandler bagInventory = null;
if (!itemStack.isEmpty() && itemStack.getItem() instanceof AbstractRandomizerBagItem) {
randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem() ;
bagInventory = randomizerBagItem.getBagInventory(itemStack);
}
BlockState newBlockState;
for (int i = 1; i < r.slices; i++) {
newBlockState = blockState;
double curAngle = sliceAngle * i;
//alternate mirroring of slices
if (r.alternate && i % 2 == 1) {
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
}
Vec3 relNewVec = relStartVec.yRot((float) curAngle);
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
if (coordinates.contains(newBlockPos) || newBlockPos.equals(startPos)) continue; //filter out duplicates
coordinates.add(newBlockPos);
//Randomizer bag synergy
if (randomizerBagItem != null) {
itemStack = randomizerBagItem.pickRandomStack(bagInventory);
newBlockState = BuildModifiers
.getBlockStateFromItem(itemStack, player, startPos, Direction.UP, new Vec3(0, 0, 0), InteractionHand.MAIN_HAND);
newBlockState = rotateOriginalBlockState(player, startPos, startAngleToCenter, newBlockState);
}
//rotate
newBlockState = rotateBlockState(player, startPos, relNewVec, newBlockState, r.alternate && i % 2 == 1);
blockStates.add(newBlockState);
itemStacks.add(itemStack);
}
return blockStates;
}
private static BlockState rotateOriginalBlockState(Player player, BlockPos startPos, double startAngleToCenter, BlockState blockState) {
BlockState newBlockState = blockState;
if (startAngleToCenter < -0.751 * Math.PI || startAngleToCenter > 0.749 * Math.PI) {
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
} else if (startAngleToCenter < -0.251 * Math.PI) {
newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
} else if (startAngleToCenter > 0.249 * Math.PI) {
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
}
return newBlockState;
}
private static BlockState rotateBlockState(Player player, BlockPos startPos, Vec3 relVec, BlockState blockState, boolean alternate) {
BlockState newBlockState;
double angleToCenter = Mth.atan2(relVec.x, relVec.z); //between -PI and PI
if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_180);
if (alternate) {
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
}
} else if (angleToCenter < -0.251 * Math.PI) {
newBlockState = blockState.rotate(player.level, startPos, Rotation.CLOCKWISE_90);
if (alternate) {
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
}
} else if (angleToCenter > 0.249 * Math.PI) {
newBlockState = blockState.rotate(player.level, startPos, Rotation.COUNTERCLOCKWISE_90);
if (alternate) {
newBlockState = newBlockState.mirror(Mirror.LEFT_RIGHT);
}
} else {
newBlockState = blockState;
if (alternate) {
newBlockState = newBlockState.mirror(Mirror.FRONT_BACK);
}
}
return newBlockState;
}
public static boolean isEnabled(RadialMirrorSettings r, BlockPos startPos) {
if (r == null || !r.enabled) return false;
return !(new Vec3(startPos.getX() + 0.5, startPos.getY() + 0.5, startPos.getZ() + 0.5).subtract(r.position).lengthSqr() >
r.radius * r.radius);
}
public static class RadialMirrorSettings { public static class RadialMirrorSettings {
public boolean enabled = false; public boolean enabled = false;
public Vec3 position = new Vec3(0.5, 64.5, 0.5); public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
public int slices = 4; public int slices = 4;
public boolean alternate = false; public boolean alternate = false;
public int radius = 20; public int radius = 20;
@@ -176,7 +29,7 @@ public class RadialMirror {
public RadialMirrorSettings() { public RadialMirrorSettings() {
} }
public RadialMirrorSettings(boolean enabled, Vec3 position, int slices, boolean alternate, int radius, boolean drawLines, boolean drawPlanes) { public RadialMirrorSettings(boolean enabled, Vec3d position, int slices, boolean alternate, int radius, boolean drawLines, boolean drawPlanes) {
this.enabled = enabled; this.enabled = enabled;
this.position = position; this.position = position;
this.slices = slices; this.slices = slices;
@@ -191,4 +44,152 @@ public class RadialMirror {
} }
} }
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
List<BlockPos> coordinates = new ArrayList<>();
//find radial mirror settings for the player
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
if (!isEnabled(r, startPos)) return coordinates;
//get angle between slices
double sliceAngle = 2 * Math.PI / r.slices;
Vec3d startVec = new Vec3d(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
Vec3d relStartVec = startVec.subtract(r.position);
double startAngleToCenter = MathHelper.atan2(relStartVec.x, relStartVec.z);
if (startAngleToCenter < 0) startAngleToCenter += Math.PI;
double startAngleInSlice = startAngleToCenter % sliceAngle;
for (int i = 1; i < r.slices; i++) {
double curAngle = sliceAngle * i;
//alternate mirroring of slices
if (r.alternate && i%2 == 1) {
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
}
Vec3d relNewVec = relStartVec.rotateYaw((float) curAngle);
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
if (!coordinates.contains(newBlockPos) && !newBlockPos.equals(startPos)) coordinates.add(newBlockPos);
}
return coordinates;
}
public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, IBlockState blockState, ItemStack itemStack, List<ItemStack> itemStacks) {
List<IBlockState> blockStates = new ArrayList<>();
List<BlockPos> coordinates = new ArrayList<>(); //to keep track of duplicates
//find radial mirror settings for the player that placed the block
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
if (!isEnabled(r, startPos)) return blockStates;
//get angle between slices
double sliceAngle = 2 * Math.PI / r.slices;
Vec3d startVec = new Vec3d(startPos.getX() + 0.5f, startPos.getY() + 0.5f, startPos.getZ() + 0.5f);
Vec3d relStartVec = startVec.subtract(r.position);
double startAngleToCenter = MathHelper.atan2(relStartVec.x, relStartVec.z);
double startAngleToCenterMod = startAngleToCenter < 0 ? startAngleToCenter + Math.PI : startAngleToCenter;
double startAngleInSlice = startAngleToCenterMod % sliceAngle;
//Rotate the original blockstate
blockState = rotateOriginalBlockState(startAngleToCenter, blockState);
//Randomizer bag synergy
IItemHandler bagInventory = null;
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemRandomizerBag) {
bagInventory = ItemRandomizerBag.getBagInventory(itemStack);
}
IBlockState newBlockState;
for (int i = 1; i < r.slices; i++) {
newBlockState = blockState;
double curAngle = sliceAngle * i;
//alternate mirroring of slices
if (r.alternate && i%2 == 1) {
curAngle = curAngle - startAngleInSlice + (sliceAngle - startAngleInSlice);
}
Vec3d relNewVec = relStartVec.rotateYaw((float) curAngle);
BlockPos newBlockPos = new BlockPos(r.position.add(relNewVec));
if (coordinates.contains(newBlockPos) || newBlockPos.equals(startPos)) continue; //filter out duplicates
coordinates.add(newBlockPos);
//Randomizer bag synergy
if (bagInventory != null) {
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
newBlockState = BuildModifiers
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
newBlockState = rotateOriginalBlockState(startAngleToCenter, newBlockState);
}
//rotate
newBlockState = rotateBlockState(relNewVec, newBlockState, r.alternate && i%2 == 1);
blockStates.add(newBlockState);
itemStacks.add(itemStack);
}
return blockStates;
}
private static IBlockState rotateOriginalBlockState(double startAngleToCenter, IBlockState blockState) {
IBlockState newBlockState = blockState;
if (startAngleToCenter < -0.751 * Math.PI || startAngleToCenter > 0.749 * Math.PI) {
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_180);
} else if (startAngleToCenter < -0.251 * Math.PI) {
newBlockState = blockState.withRotation(Rotation.COUNTERCLOCKWISE_90);
} else if (startAngleToCenter > 0.249 * Math.PI) {
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_90);
}
return newBlockState;
}
private static IBlockState rotateBlockState(Vec3d relVec, IBlockState blockState, boolean alternate) {
IBlockState newBlockState;
double angleToCenter = MathHelper.atan2(relVec.x, relVec.z); //between -PI and PI
if (angleToCenter < -0.751 * Math.PI || angleToCenter > 0.749 * Math.PI) {
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_180);
if (alternate) {
newBlockState = newBlockState.withMirror(Mirror.FRONT_BACK);
}
} else if (angleToCenter < -0.251 * Math.PI) {
newBlockState = blockState.withRotation(Rotation.CLOCKWISE_90);
if (alternate) {
newBlockState = newBlockState.withMirror(Mirror.LEFT_RIGHT);
}
} else if (angleToCenter > 0.249 * Math.PI) {
newBlockState = blockState.withRotation(Rotation.COUNTERCLOCKWISE_90);
if (alternate) {
newBlockState = newBlockState.withMirror(Mirror.LEFT_RIGHT);
}
} else {
newBlockState = blockState;
if (alternate) {
newBlockState = newBlockState.withMirror(Mirror.FRONT_BACK);
}
}
return newBlockState;
}
public static boolean isEnabled(RadialMirrorSettings r, BlockPos startPos) {
if (r == null || !r.enabled) return false;
if (new Vec3d(startPos.getX() + 0.5, startPos.getY() + 0.5, startPos.getZ() + 0.5).subtract(r.position).lengthSquared() >
r.radius * r.radius)
return false;
return true;
}
} }

View File

@@ -1,21 +1,20 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.world.level.block.Block; import net.minecraft.block.Block;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.world.level.block.Blocks; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.entity.player.Player; import net.minecraft.item.Item;
import net.minecraft.world.item.BlockItem; import net.minecraft.item.ItemBlock;
import net.minecraft.world.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.core.Direction; import net.minecraft.util.EnumFacing;
import net.minecraft.core.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.phys.Vec3; import net.minecraft.util.math.Vec3d;
import net.minecraft.server.level.ServerLevel; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.CommonConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.helper.FixedStack; import nl.requios.effortlessbuilding.helper.FixedStack;
import nl.requios.effortlessbuilding.helper.InventoryHelper; import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.render.BlockPreviews; import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.*; import java.util.*;
@@ -23,102 +22,78 @@ public class UndoRedo {
//Undo and redo stacks per player //Undo and redo stacks per player
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks. //Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
private static final Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>(); private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
private static final Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>(); private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
private static final Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>(); private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
private static final Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>(); private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
//add to undo stack //add to undo stack
public static void addUndo(Player player, BlockSet blockSet) { public static void addUndo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.level.isClientSide ? undoStacksClient : undoStacksServer; Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
//Assert coordinates is as long as previous and new blockstate lists
if (blockSet.getCoordinates().size() != blockSet.getPreviousBlockStates().size() ||
blockSet.getCoordinates().size() != blockSet.getNewBlockStates().size()) {
EffortlessBuilding.logger.error("Coordinates and blockstate lists are not equal length. Coordinates: {}. Previous blockstates: {}. New blockstates: {}.",
blockSet.getCoordinates().size(), blockSet.getPreviousBlockStates().size(), blockSet.getNewBlockStates().size());
}
//Warn if previous and new blockstate are equal
//Can happen in a lot of valid cases
// for (int i = 0; i < blockSet.getCoordinates().size(); i++) {
// if (blockSet.getPreviousBlockStates().get(i).equals(blockSet.getNewBlockStates().get(i))) {
// EffortlessBuilding.logger.warn("Previous and new blockstates are equal at index {}. Blockstate: {}.",
// i, blockSet.getPreviousBlockStates().get(i));
// }
// }
//If no stack exists, make one //If no stack exists, make one
if (!undoStacks.containsKey(player.getUUID())) { if (!undoStacks.containsKey(player.getUniqueID())) {
undoStacks.put(player.getUUID(), new FixedStack<>(new BlockSet[CommonConfig.survivalBalancers.undoStackSize.get()])); undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
} }
undoStacks.get(player.getUUID()).push(blockSet); undoStacks.get(player.getUniqueID()).push(blockSet);
} }
private static void addRedo(Player player, BlockSet blockSet) { private static void addRedo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.level.isClientSide ? redoStacksClient : redoStacksServer; Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
//(No asserts necessary, it's private)
//If no stack exists, make one //If no stack exists, make one
if (!redoStacks.containsKey(player.getUUID())) { if (!redoStacks.containsKey(player.getUniqueID())) {
redoStacks.put(player.getUUID(), new FixedStack<>(new BlockSet[CommonConfig.survivalBalancers.undoStackSize.get()])); redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
} }
redoStacks.get(player.getUUID()).push(blockSet); redoStacks.get(player.getUniqueID()).push(blockSet);
} }
public static boolean undo(Player player) { public static boolean undo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.level.isClientSide ? undoStacksClient : undoStacksServer; Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
if (!undoStacks.containsKey(player.getUUID())) return false; if (!undoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUUID()); FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
if (undoStack.isEmpty()) return false; if (undoStack.isEmpty()) return false;
BlockSet blockSet = undoStack.pop(); BlockSet blockSet = undoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates(); List<BlockPos> coordinates = blockSet.getCoordinates();
List<BlockState> previousBlockStates = blockSet.getPreviousBlockStates(); List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
List<BlockState> newBlockStates = blockSet.getNewBlockStates(); List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
Vec3 hitVec = blockSet.getHitVec(); Vec3d hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory //Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates); List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
if (player.level.isClientSide) { if (player.world.isRemote) {
BlockPreviews.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos()); BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
} else { } else {
//break all those blocks, reset to what they were //break all those blocks, reset to what they were
for (int i = 0; i < coordinates.size(); i++) { for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i); BlockPos coordinate = coordinates.get(i);
ItemStack itemStack = itemStacks.get(i); ItemStack itemStack = itemStacks.get(i);
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
//get blockstate from itemstack //get blockstate from itemstack
BlockState previousBlockState = previousBlockStates.get(i); IBlockState previousBlockState = Block.getBlockById(0).getDefaultState();
if (itemStack.getItem() instanceof BlockItem) { if (itemStack.getItem() instanceof ItemBlock) {
previousBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState(); previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
} }
if (player.level.isLoaded(coordinate)) { if (player.world.isBlockLoaded(coordinate, true)) {
//check itemstack empty //check itemstack empty
if (itemStack.isEmpty() && !player.isCreative()) { if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, previousBlockStates.get(i)); itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
//get blockstate from new itemstack //get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof BlockItem) { if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
previousBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState(); previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
} else {
if (previousBlockStates.get(i).getBlock() != Blocks.AIR)
EffortlessBuilding.logTranslate(player, "", previousBlockStates.get(i).getBlock().getDescriptionId(), " not found in inventory", true);
previousBlockState = Blocks.AIR.defaultBlockState();
} }
} }
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.level, player, coordinate, true); if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
//if previousBlockState is air, placeBlock will set it to air //if previousBlockState is air, placeBlock will set it to air
SurvivalHelper.placeBlock(player.level, player, coordinate, previousBlockState, itemStack, Direction.UP, hitVec, true, false, false); SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
} }
} }
} }
@@ -129,55 +104,43 @@ public class UndoRedo {
return true; return true;
} }
public static boolean redo(Player player) { public static boolean redo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.level.isClientSide ? redoStacksClient : redoStacksServer; Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (!redoStacks.containsKey(player.getUUID())) return false; if (!redoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUUID()); FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
if (redoStack.isEmpty()) return false; if (redoStack.isEmpty()) return false;
BlockSet blockSet = redoStack.pop(); BlockSet blockSet = redoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates(); List<BlockPos> coordinates = blockSet.getCoordinates();
List<BlockState> previousBlockStates = blockSet.getPreviousBlockStates(); List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
List<BlockState> newBlockStates = blockSet.getNewBlockStates(); Vec3d hitVec = blockSet.getHitVec();
Vec3 hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory //Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates); List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
if (player.level.isClientSide) { if (player.world.isRemote) {
BlockPreviews.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos()); BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
} else { } else {
//place blocks //place blocks
for (int i = 0; i < coordinates.size(); i++) { for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i); BlockPos coordinate = coordinates.get(i);
IBlockState newBlockState = newBlockStates.get(i);
ItemStack itemStack = itemStacks.get(i); ItemStack itemStack = itemStacks.get(i);
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue; if (player.world.isBlockLoaded(coordinate, true)) {
//get blockstate from itemstack
BlockState newBlockState = newBlockStates.get(i);
if (itemStack.getItem() instanceof BlockItem) {
newBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState();
}
if (player.level.isLoaded(coordinate)) {
//check itemstack empty //check itemstack empty
if (itemStack.isEmpty() && !player.isCreative()) { if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, newBlockStates.get(i)); itemStack = findItemStackInInventory(player, newBlockStates.get(i));
//get blockstate from new itemstack //get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof BlockItem) { if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
newBlockState = ((BlockItem) itemStack.getItem()).getBlock().defaultBlockState(); newBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
} else {
if (newBlockStates.get(i).getBlock() != Blocks.AIR)
EffortlessBuilding.logTranslate(player, "", newBlockStates.get(i).getBlock().getDescriptionId(), " not found in inventory", true);
newBlockState = Blocks.AIR.defaultBlockState();
} }
} }
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.level, player, coordinate, true); if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
SurvivalHelper.placeBlock(player.level, player, coordinate, newBlockState, itemStack, Direction.UP, hitVec, true, false, false); SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
} }
} }
} }
@@ -188,48 +151,39 @@ public class UndoRedo {
return true; return true;
} }
public static void clear(Player player) { public static void clear(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.level.isClientSide ? undoStacksClient : undoStacksServer; Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
Map<UUID, FixedStack<BlockSet>> redoStacks = player.level.isClientSide ? redoStacksClient : redoStacksServer; Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (undoStacks.containsKey(player.getUUID())) { if (undoStacks.containsKey(player.getUniqueID())) {
undoStacks.get(player.getUUID()).clear(); undoStacks.get(player.getUniqueID()).clear();
} }
if (redoStacks.containsKey(player.getUUID())) { if (redoStacks.containsKey(player.getUniqueID())) {
redoStacks.get(player.getUUID()).clear(); redoStacks.get(player.getUniqueID()).clear();
} }
} }
private static List<ItemStack> findItemStacksInInventory(Player player, List<BlockState> blockStates) { private static List<ItemStack> findItemStacksInInventory(EntityPlayer player, List<IBlockState> blockStates) {
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size()); List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
for (BlockState blockState : blockStates) { for (IBlockState blockState : blockStates) {
itemStacks.add(findItemStackInInventory(player, blockState)); itemStacks.add(findItemStackInInventory(player, blockState));
} }
return itemStacks; return itemStacks;
} }
private static ItemStack findItemStackInInventory(Player player, BlockState blockState) { private static ItemStack findItemStackInInventory(EntityPlayer player, IBlockState blockState) {
ItemStack itemStack = ItemStack.EMPTY; ItemStack itemStack = ItemStack.EMPTY;
if (blockState == null) return itemStack;
//First try previousBlockStates //First try previousBlockStates
//TODO try to find itemstack with right blockstate first
// then change line 103 back (get state from item)
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock()); itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
//then anything it drops //then anything it drops
if (itemStack.isEmpty()) { if (itemStack.isEmpty()) {
//Cannot check drops on clientside because loot tables are server only Item itemDropped = blockState.getBlock().getItemDropped(blockState, player.world.rand, 10);
if (!player.level.isClientSide) { if (itemDropped instanceof ItemBlock) {
List<ItemStack> itemsDropped = Block.getDrops(blockState, (ServerLevel) player.level, BlockPos.ZERO, null); Block block = ((ItemBlock) itemDropped).getBlock();
for (ItemStack itemStackDropped : itemsDropped) {
if (itemStackDropped.getItem() instanceof BlockItem) {
Block block = ((BlockItem) itemStackDropped.getItem()).getBlock();
itemStack = InventoryHelper.findItemStackInInventory(player, block); itemStack = InventoryHelper.findItemStackInInventory(player, block);
} }
} }
}
}
//then air //then air
//(already empty) //(already empty)

View File

@@ -1,37 +1,42 @@
package nl.requios.effortlessbuilding.capability; package nl.requios.effortlessbuilding.capability;
import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.core.Direction; import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.ICapabilitySerializable; import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemStackHandler; import net.minecraftforge.items.ItemStackHandler;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import javax.annotation.Nullable; import javax.annotation.Nullable;
public class ItemHandlerCapabilityProvider implements ICapabilitySerializable<CompoundTag> { public class ItemHandlerCapabilityProvider implements ICapabilitySerializable<NBTTagCompound> {
IItemHandler itemHandler; IItemHandler itemHandler = new ItemStackHandler(ItemRandomizerBag.INV_SIZE);
public ItemHandlerCapabilityProvider(int size) { @Override
itemHandler = new ItemStackHandler(size); public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
return true;
return false;
} }
@Nonnull @Nullable
@Override @Override
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
return CapabilityItemHandler.ITEM_HANDLER_CAPABILITY.orEmpty(cap, LazyOptional.of(() -> itemHandler)); if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
return (T) itemHandler;
return null;
} }
@Override @Override
public CompoundTag serializeNBT() { public NBTTagCompound serializeNBT() {
return ((ItemStackHandler) itemHandler).serializeNBT(); return ((ItemStackHandler) itemHandler).serializeNBT();
} }
@Override @Override
public void deserializeNBT(CompoundTag nbt) { public void deserializeNBT(NBTTagCompound nbt) {
((ItemStackHandler) itemHandler).deserializeNBT(nbt); ((ItemStackHandler) itemHandler).deserializeNBT(nbt);
} }
} }

View File

@@ -1,34 +1,26 @@
package nl.requios.effortlessbuilding.capability; package nl.requios.effortlessbuilding.capability;
import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.Tag; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.core.Direction; import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.capabilities.*; import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.buildmode.BuildModes; import nl.requios.effortlessbuilding.buildmode.BuildModes;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import javax.annotation.Nullable; import javax.annotation.Nullable;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.ModeSettings; import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
@Mod.EventBusSubscriber @Mod.EventBusSubscriber
public class ModeCapabilityManager { public class ModeCapabilityManager {
public static Capability<IModeCapability> MODE_CAPABILITY = CapabilityManager.get(new CapabilityToken<>(){}); @CapabilityInject(IModeCapability.class)
public final static Capability<IModeCapability> modeCapability = null;
// Allows for the capability to persist after death.
@SubscribeEvent
public static void clonePlayer(PlayerEvent.Clone event) {
LazyOptional<IModeCapability> original = event.getOriginal().getCapability(MODE_CAPABILITY, null);
LazyOptional<IModeCapability> clone = event.getEntity().getCapability(MODE_CAPABILITY, null);
clone.ifPresent(cloneModeCapability ->
original.ifPresent(originalModeCapability ->
cloneModeCapability.setModeData(originalModeCapability.getModeData())));
}
public interface IModeCapability { public interface IModeCapability {
ModeSettings getModeData(); ModeSettings getModeData();
@@ -50,42 +42,14 @@ public class ModeCapabilityManager {
} }
} }
public static class Provider extends CapabilityProvider<Provider> implements ICapabilitySerializable<Tag> { public static class Storage implements Capability.IStorage<IModeCapability> {
private IModeCapability instance = new ModeCapability();
private LazyOptional<IModeCapability> modeCapabilityOptional = LazyOptional.of(() -> instance);
public Provider() {
super(Provider.class);
gatherCapabilities();
}
@Nonnull
@Override @Override
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { public NBTBase writeNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side) {
if (cap == MODE_CAPABILITY) return modeCapabilityOptional.cast(); NBTTagCompound compound = new NBTTagCompound();
return LazyOptional.empty();
}
@Override
public void invalidateCaps() {
super.invalidateCaps();
modeCapabilityOptional.invalidate();
}
@Override
public void reviveCaps() {
super.reviveCaps();
modeCapabilityOptional = LazyOptional.of(() -> instance);
}
@Override
public Tag serializeNBT() {
CompoundTag compound = new CompoundTag();
ModeSettings modeSettings = instance.getModeData(); ModeSettings modeSettings = instance.getModeData();
if (modeSettings == null) modeSettings = new ModeSettings(); if (modeSettings == null) modeSettings = new ModeSettings();
//compound.putInteger("buildMode", modeSettings.getBuildMode().ordinal()); //compound.setInteger("buildMode", modeSettings.getBuildMode().ordinal());
//TODO add mode settings //TODO add mode settings
@@ -93,16 +57,48 @@ public class ModeCapabilityManager {
} }
@Override @Override
public void deserializeNBT(Tag nbt) { public void readNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side, NBTBase nbt) {
CompoundTag compound = (CompoundTag) nbt; NBTTagCompound compound = (NBTTagCompound) nbt;
//BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[compound.getInteger("buildMode")]; //BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[compound.getInteger("buildMode")];
//TODO add mode settings //TODO add mode settings
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.DISABLED); ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
instance.setModeData(modeSettings); instance.setModeData(modeSettings);
} }
}
public static class Provider implements ICapabilitySerializable<NBTBase> {
IModeCapability inst = modeCapability.getDefaultInstance();
@Override
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
return capability == modeCapability;
}
@Override
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
if (capability == modeCapability) return modeCapability.<T>cast(inst);
return null;
}
@Override
public NBTBase serializeNBT() {
return modeCapability.getStorage().writeNBT(modeCapability, inst, null);
}
@Override
public void deserializeNBT(NBTBase nbt) {
modeCapability.getStorage().readNBT(modeCapability, inst, null, nbt);
}
}
// Allows for the capability to persist after death.
@SubscribeEvent
public static void clonePlayer(PlayerEvent.Clone event) {
IModeCapability original = event.getOriginal().getCapability(modeCapability, null);
IModeCapability clone = event.getEntity().getCapability(modeCapability, null);
clone.setModeData(original.getModeData());
} }
} }

View File

@@ -1,16 +1,16 @@
package nl.requios.effortlessbuilding.capability; package nl.requios.effortlessbuilding.capability;
import net.minecraft.nbt.CompoundTag; import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.Tag; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.core.Direction; import net.minecraft.util.EnumFacing;
import net.minecraft.core.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.phys.Vec3; import net.minecraft.util.math.Vec3d;
import net.minecraftforge.common.capabilities.*; import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.INBTSerializable; import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.event.entity.player.PlayerEvent; import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.buildmodifier.Array; import nl.requios.effortlessbuilding.buildmodifier.Array;
import nl.requios.effortlessbuilding.buildmodifier.Mirror; import nl.requios.effortlessbuilding.buildmodifier.Mirror;
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror; import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
@@ -18,22 +18,13 @@ import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import javax.annotation.Nullable; import javax.annotation.Nullable;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings; import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
@Mod.EventBusSubscriber @Mod.EventBusSubscriber
public class ModifierCapabilityManager { public class ModifierCapabilityManager {
public final static Capability<IModifierCapability> MODIFIER_CAPABILITY = CapabilityManager.get(new CapabilityToken<>(){}); @CapabilityInject(IModifierCapability.class)
public final static Capability<IModifierCapability> modifierCapability = null;
// Allows for the capability to persist after death.
@SubscribeEvent
public static void clonePlayer(PlayerEvent.Clone event) {
LazyOptional<IModifierCapability> original = event.getOriginal().getCapability(MODIFIER_CAPABILITY, null);
LazyOptional<IModifierCapability> clone = event.getEntity().getCapability(MODIFIER_CAPABILITY, null);
clone.ifPresent(cloneModifierCapability ->
original.ifPresent(originalModifierCapability ->
cloneModifierCapability.setModifierData(originalModifierCapability.getModifierData())));
}
public interface IModifierCapability { public interface IModifierCapability {
ModifierSettings getModifierData(); ModifierSettings getModifierData();
@@ -55,98 +46,70 @@ public class ModifierCapabilityManager {
} }
} }
public static class Provider extends CapabilityProvider<Provider> implements INBTSerializable<Tag> { public static class Storage implements Capability.IStorage<IModifierCapability> {
private final IModifierCapability instance = new ModifierCapability();
private LazyOptional<IModifierCapability> modifierCapabilityOptional = LazyOptional.of(() -> instance);
public Provider() {
super(Provider.class);
gatherCapabilities();
}
@Nonnull
@Override @Override
public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { public NBTBase writeNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side) {
if (cap == MODIFIER_CAPABILITY) return modifierCapabilityOptional.cast(); NBTTagCompound compound = new NBTTagCompound();
return LazyOptional.empty();
}
@Override
public void invalidateCaps() {
super.invalidateCaps();
modifierCapabilityOptional.invalidate();
}
@Override
public void reviveCaps() {
super.reviveCaps();
modifierCapabilityOptional = LazyOptional.of(() -> instance);
}
@Override
public Tag serializeNBT() {
CompoundTag compound = new CompoundTag();
ModifierSettings modifierSettings = instance.getModifierData(); ModifierSettings modifierSettings = instance.getModifierData();
if (modifierSettings == null) modifierSettings = new ModifierSettings(); if (modifierSettings == null) modifierSettings = new ModifierSettings();
//MIRROR //MIRROR
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings(); Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
if (m == null) m = new Mirror.MirrorSettings(); if (m == null) m = new Mirror.MirrorSettings();
compound.putBoolean("mirrorEnabled", m.enabled); compound.setBoolean("mirrorEnabled", m.enabled);
compound.putDouble("mirrorPosX", m.position.x); compound.setDouble("mirrorPosX", m.position.x);
compound.putDouble("mirrorPosY", m.position.y); compound.setDouble("mirrorPosY", m.position.y);
compound.putDouble("mirrorPosZ", m.position.z); compound.setDouble("mirrorPosZ", m.position.z);
compound.putBoolean("mirrorX", m.mirrorX); compound.setBoolean("mirrorX", m.mirrorX);
compound.putBoolean("mirrorY", m.mirrorY); compound.setBoolean("mirrorY", m.mirrorY);
compound.putBoolean("mirrorZ", m.mirrorZ); compound.setBoolean("mirrorZ", m.mirrorZ);
compound.putInt("mirrorRadius", m.radius); compound.setInteger("mirrorRadius", m.radius);
compound.putBoolean("mirrorDrawLines", m.drawLines); compound.setBoolean("mirrorDrawLines", m.drawLines);
compound.putBoolean("mirrorDrawPlanes", m.drawPlanes); compound.setBoolean("mirrorDrawPlanes", m.drawPlanes);
//ARRAY //ARRAY
Array.ArraySettings a = modifierSettings.getArraySettings(); Array.ArraySettings a = modifierSettings.getArraySettings();
if (a == null) a = new Array.ArraySettings(); if (a == null) a = new Array.ArraySettings();
compound.putBoolean("arrayEnabled", a.enabled); compound.setBoolean("arrayEnabled", a.enabled);
compound.putInt("arrayOffsetX", a.offset.getX()); compound.setInteger("arrayOffsetX", a.offset.getX());
compound.putInt("arrayOffsetY", a.offset.getY()); compound.setInteger("arrayOffsetY", a.offset.getY());
compound.putInt("arrayOffsetZ", a.offset.getZ()); compound.setInteger("arrayOffsetZ", a.offset.getZ());
compound.putInt("arrayCount", a.count); compound.setInteger("arrayCount", a.count);
compound.putInt("reachUpgrade", modifierSettings.getReachUpgrade()); compound.setInteger("reachUpgrade", modifierSettings.getReachUpgrade());
//compound.putBoolean("quickReplace", buildSettings.doQuickReplace()); dont save quickreplace //compound.setBoolean("quickReplace", buildSettings.doQuickReplace()); dont save quickreplace
//RADIAL MIRROR //RADIAL MIRROR
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings(); RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
if (r == null) r = new RadialMirror.RadialMirrorSettings(); if (r == null) r = new RadialMirror.RadialMirrorSettings();
compound.putBoolean("radialMirrorEnabled", r.enabled); compound.setBoolean("radialMirrorEnabled", r.enabled);
compound.putDouble("radialMirrorPosX", r.position.x); compound.setDouble("radialMirrorPosX", r.position.x);
compound.putDouble("radialMirrorPosY", r.position.y); compound.setDouble("radialMirrorPosY", r.position.y);
compound.putDouble("radialMirrorPosZ", r.position.z); compound.setDouble("radialMirrorPosZ", r.position.z);
compound.putInt("radialMirrorSlices", r.slices); compound.setInteger("radialMirrorSlices", r.slices);
compound.putBoolean("radialMirrorAlternate", r.alternate); compound.setBoolean("radialMirrorAlternate", r.alternate);
compound.putInt("radialMirrorRadius", r.radius); compound.setInteger("radialMirrorRadius", r.radius);
compound.putBoolean("radialMirrorDrawLines", r.drawLines); compound.setBoolean("radialMirrorDrawLines", r.drawLines);
compound.putBoolean("radialMirrorDrawPlanes", r.drawPlanes); compound.setBoolean("radialMirrorDrawPlanes", r.drawPlanes);
return compound; return compound;
} }
@Override @Override
public void deserializeNBT(Tag nbt) { public void readNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side, NBTBase nbt) {
CompoundTag compound = (CompoundTag) nbt; NBTTagCompound compound = (NBTTagCompound) nbt;
//MIRROR //MIRROR
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled"); boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
Vec3 mirrorPosition = new Vec3( Vec3d mirrorPosition = new Vec3d(
compound.getDouble("mirrorPosX"), compound.getDouble("mirrorPosX"),
compound.getDouble("mirrorPosY"), compound.getDouble("mirrorPosY"),
compound.getDouble("mirrorPosZ")); compound.getDouble("mirrorPosZ"));
boolean mirrorX = compound.getBoolean("mirrorX"); boolean mirrorX = compound.getBoolean("mirrorX");
boolean mirrorY = compound.getBoolean("mirrorY"); boolean mirrorY = compound.getBoolean("mirrorY");
boolean mirrorZ = compound.getBoolean("mirrorZ"); boolean mirrorZ = compound.getBoolean("mirrorZ");
int mirrorRadius = compound.getInt("mirrorRadius"); int mirrorRadius = compound.getInteger("mirrorRadius");
boolean mirrorDrawLines = compound.getBoolean("mirrorDrawLines"); boolean mirrorDrawLines = compound.getBoolean("mirrorDrawLines");
boolean mirrorDrawPlanes = compound.getBoolean("mirrorDrawPlanes"); boolean mirrorDrawPlanes = compound.getBoolean("mirrorDrawPlanes");
Mirror.MirrorSettings mirrorSettings = new Mirror.MirrorSettings(mirrorEnabled, mirrorPosition, mirrorX, mirrorY, mirrorZ, mirrorRadius, mirrorDrawLines, mirrorDrawPlanes); Mirror.MirrorSettings mirrorSettings = new Mirror.MirrorSettings(mirrorEnabled, mirrorPosition, mirrorX, mirrorY, mirrorZ, mirrorRadius, mirrorDrawLines, mirrorDrawPlanes);
@@ -154,25 +117,25 @@ public class ModifierCapabilityManager {
//ARRAY //ARRAY
boolean arrayEnabled = compound.getBoolean("arrayEnabled"); boolean arrayEnabled = compound.getBoolean("arrayEnabled");
BlockPos arrayOffset = new BlockPos( BlockPos arrayOffset = new BlockPos(
compound.getInt("arrayOffsetX"), compound.getInteger("arrayOffsetX"),
compound.getInt("arrayOffsetY"), compound.getInteger("arrayOffsetY"),
compound.getInt("arrayOffsetZ")); compound.getInteger("arrayOffsetZ"));
int arrayCount = compound.getInt("arrayCount"); int arrayCount = compound.getInteger("arrayCount");
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount); Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
int reachUpgrade = compound.getInt("reachUpgrade"); int reachUpgrade = compound.getInteger("reachUpgrade");
//boolean quickReplace = compound.getBoolean("quickReplace"); //dont load quickreplace //boolean quickReplace = compound.getBoolean("quickReplace"); //dont load quickreplace
//RADIAL MIRROR //RADIAL MIRROR
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled"); boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
Vec3 radialMirrorPosition = new Vec3( Vec3d radialMirrorPosition = new Vec3d(
compound.getDouble("radialMirrorPosX"), compound.getDouble("radialMirrorPosX"),
compound.getDouble("radialMirrorPosY"), compound.getDouble("radialMirrorPosY"),
compound.getDouble("radialMirrorPosZ")); compound.getDouble("radialMirrorPosZ"));
int radialMirrorSlices = compound.getInt("radialMirrorSlices"); int radialMirrorSlices = compound.getInteger("radialMirrorSlices");
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate"); boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
int radialMirrorRadius = compound.getInt("radialMirrorRadius"); int radialMirrorRadius = compound.getInteger("radialMirrorRadius");
boolean radialMirrorDrawLines = compound.getBoolean("radialMirrorDrawLines"); boolean radialMirrorDrawLines = compound.getBoolean("radialMirrorDrawLines");
boolean radialMirrorDrawPlanes = compound.getBoolean("radialMirrorDrawPlanes"); boolean radialMirrorDrawPlanes = compound.getBoolean("radialMirrorDrawPlanes");
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition, RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
@@ -181,6 +144,38 @@ public class ModifierCapabilityManager {
ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade); ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
instance.setModifierData(modifierSettings); instance.setModifierData(modifierSettings);
} }
}
public static class Provider implements ICapabilitySerializable<NBTBase> {
IModifierCapability inst = modifierCapability.getDefaultInstance();
@Override
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
return capability == modifierCapability;
}
@Override
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
if (capability == modifierCapability) return modifierCapability.<T>cast(inst);
return null;
}
@Override
public NBTBase serializeNBT() {
return modifierCapability.getStorage().writeNBT(modifierCapability, inst, null);
}
@Override
public void deserializeNBT(NBTBase nbt) {
modifierCapability.getStorage().readNBT(modifierCapability, inst, null, nbt);
}
}
// Allows for the capability to persist after death.
@SubscribeEvent
public static void clonePlayer(PlayerEvent.Clone event) {
IModifierCapability original = event.getOriginal().getCapability(modifierCapability, null);
IModifierCapability clone = event.getEntity().getCapability(modifierCapability, null);
clone.setModifierData(original.getModifierData());
} }
} }

View File

@@ -0,0 +1,46 @@
package nl.requios.effortlessbuilding.command;
import net.minecraft.command.CommandBase;
import net.minecraft.command.CommandException;
import net.minecraft.command.ICommandSender;
import net.minecraft.command.WrongUsageException;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.text.TextComponentString;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
public class CommandReach extends CommandBase {
@Override
public String getName() {
return "reach";
}
@Override
public String getUsage(ICommandSender sender) {
return "commands.reach.usage";
}
@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
EntityPlayerMP player = (EntityPlayerMP) sender;
if (args.length != 1) {
int reachUpgrade = ModifierSettingsManager.getModifierSettings(player).getReachUpgrade();
EffortlessBuilding.log(player, "Current reach: level "+reachUpgrade);
throw new WrongUsageException("commands.reach.usage");
}
if (sender instanceof EntityPlayerMP) {
//Set reach level to args[0]
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setReachUpgrade(Integer.valueOf(args[0]));
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
//Send to client
EffortlessBuilding.packetHandler.sendTo(new ModifierSettingsMessage(modifierSettings), player);
sender.sendMessage(new TextComponentString("Reach level of " + sender.getName() + " set to " + modifierSettings
.getReachUpgrade()));
}
}
}

View File

@@ -0,0 +1,13 @@
package nl.requios.effortlessbuilding.compatibility;
import mod.chiselsandbits.core.ClientSide;
import mod.chiselsandbits.helpers.ChiselToolType;
import net.minecraft.util.EnumHand;
public class ActiveChiselsAndBitsProxy implements IChiselsAndBitsProxy {
@Override
public boolean isHoldingChiselTool(EnumHand hand) {
ChiselToolType toolType = ClientSide.instance.getHeldToolType(hand);
return toolType != null && toolType.hasMenu();
}
}

View File

@@ -1,25 +1,47 @@
package nl.requios.effortlessbuilding.compatibility; package nl.requios.effortlessbuilding.compatibility;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.world.item.BlockItem; import net.minecraft.item.Item;
import net.minecraft.world.item.Item; import net.minecraft.item.ItemBlock;
import net.minecraft.world.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandler;
import nl.requios.effortlessbuilding.item.AbstractRandomizerBagItem; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
public class CompatHelper { public class CompatHelper {
// Get a handle to the dank null item instance. This will remain null if the mod doesn't load
// and all checks will fail, so it works.
@GameRegistry.ObjectHolder("danknull:dank_null")
public static final Item dankNullItem = null;
public static void setup() { public static IChiselsAndBitsProxy chiselsAndBitsProxy;
public static void postInit() {
if (Loader.isModLoaded("chiselsandbits")) {
// reflection to avoid hard dependency
try {
chiselsAndBitsProxy = Class.forName("nl.requios.effortlessbuilding.compatibility.ActiveChiselsAndBitsProxy").asSubclass(ActiveChiselsAndBitsProxy.class).newInstance();
} catch (InstantiationException | IllegalAccessException | ClassNotFoundException e) {
e.printStackTrace();
}
} else {
chiselsAndBitsProxy = new DummyChiselsAndBitsProxy();
}
} }
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag, // Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
// /dank/null, or plain old blocks. // /dank/null, or plain old blocks.
public static boolean isItemBlockProxy(ItemStack stack) { public static boolean isItemBlockProxy(ItemStack stack) {
Item item = stack.getItem(); Item item = stack.getItem();
if (item instanceof BlockItem) if (item instanceof ItemBlock)
return true; return true;
return item instanceof AbstractRandomizerBagItem; if ((item instanceof ItemRandomizerBag))
return true;
if (item == dankNullItem)
return true;
return false;
} }
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack // Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
@@ -27,37 +49,64 @@ public class CompatHelper {
public static ItemStack getItemBlockFromStack(ItemStack proxy) { public static ItemStack getItemBlockFromStack(ItemStack proxy) {
Item proxyItem = proxy.getItem(); Item proxyItem = proxy.getItem();
if (proxyItem instanceof BlockItem) if (proxyItem instanceof ItemBlock)
return proxy; return proxy;
//Randomizer Bag //Randomizer Bag
if (proxyItem instanceof AbstractRandomizerBagItem) { if (proxyItem instanceof ItemRandomizerBag) {
ItemStack itemStack = proxy; ItemStack itemStack = proxy;
while (!(itemStack.getItem() instanceof BlockItem || itemStack.isEmpty())) { while (!(itemStack.getItem() instanceof ItemBlock || itemStack.isEmpty())) {
if (itemStack.getItem() instanceof AbstractRandomizerBagItem) { if (itemStack.getItem() instanceof ItemRandomizerBag)
AbstractRandomizerBagItem randomizerBagItem = (AbstractRandomizerBagItem) itemStack.getItem(); itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
itemStack = randomizerBagItem.pickRandomStack(randomizerBagItem.getBagInventory(itemStack));
}
} }
return itemStack; return itemStack;
} }
//Dank Null
if(proxyItem == dankNullItem) {
int index = 0;
if(proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
index = proxy.getTagCompound().getInteger("selectedIndex");
return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
}
return ItemStack.EMPTY; return ItemStack.EMPTY;
} }
public static ItemStack getItemBlockByState(ItemStack stack, BlockState state) { public static ItemStack getItemBlockByState(ItemStack stack, IBlockState state) {
if (state == null) return ItemStack.EMPTY; Item blockItem = Item.getItemFromBlock(state.getBlock());
if(stack.getItem() instanceof ItemBlock)
Item blockItem = Item.byBlock(state.getBlock());
if (stack.getItem() instanceof BlockItem)
return stack; return stack;
else if (stack.getItem() instanceof AbstractRandomizerBagItem) { else if(stack.getItem() instanceof ItemRandomizerBag) {
AbstractRandomizerBagItem randomizerBagItem = (AbstractRandomizerBagItem) stack.getItem(); IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(stack);
IItemHandler bagInventory = randomizerBagItem.getBagInventory(stack); return ItemRandomizerBag.findStack(bagInventory, blockItem);
return randomizerBagItem.findStack(bagInventory, blockItem); } else if(stack.getItem() == dankNullItem) {
int index = itemHandlerSlotForItem(stack, blockItem);
if(index >= 0)
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
}
return ItemStack.EMPTY;
} }
return ItemStack.EMPTY; // Handle IItemHandler slot stacks not being modifiable. We must call IItemHandler#extractItem,
// because the ItemStack returned by IItemHandler#getStackInSlot isn't modifiable.
public static void shrinkStack(ItemStack origStack, ItemStack curStack) {
if(origStack.getItem() == dankNullItem) {
int index = itemHandlerSlotForItem(origStack, curStack.getItem());
origStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).extractItem(index, 1, false);
} else
curStack.shrink(1);
}
private static int itemHandlerSlotForItem(ItemStack stack, Item blockItem) {
IItemHandler handler = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
for(int i = 0; i < handler.getSlots(); i++) {
ItemStack ref = handler.getStackInSlot(i);
if(ref.getItem() instanceof ItemBlock)
if(ref.getItem() == blockItem)
return i;
}
return -1;
} }
} }

View File

@@ -0,0 +1,10 @@
package nl.requios.effortlessbuilding.compatibility;
import net.minecraft.util.EnumHand;
public class DummyChiselsAndBitsProxy implements IChiselsAndBitsProxy {
@Override
public boolean isHoldingChiselTool(EnumHand hand) {
return false;
}
}

View File

@@ -0,0 +1,7 @@
package nl.requios.effortlessbuilding.compatibility;
import net.minecraft.util.EnumHand;
public interface IChiselsAndBitsProxy {
boolean isHoldingChiselTool(EnumHand hand);
}

View File

@@ -1,33 +0,0 @@
package nl.requios.effortlessbuilding.create;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.resources.ResourceLocation;
public enum AllSpecialTextures {
BLANK("blank.png"),
CHECKERED("checkerboard.png"),
THIN_CHECKERED("thin_checkerboard.png"),
CUTOUT_CHECKERED("cutout_checkerboard.png"),
HIGHLIGHT_CHECKERED("highlighted_checkerboard.png"),
SELECTION("selection.png"),
GLUE("glue.png"),
;
public static final String ASSET_PATH = "textures/special/";
private ResourceLocation location;
private AllSpecialTextures(String filename) {
location = Create.asResource(ASSET_PATH + filename);
}
public void bind() {
RenderSystem.setShaderTexture(0, location);
}
public ResourceLocation getLocation() {
return location;
}
}

View File

@@ -1,16 +0,0 @@
package nl.requios.effortlessbuilding.create;
import com.mojang.logging.LogUtils;
import net.minecraft.resources.ResourceLocation;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import org.slf4j.Logger;
public class Create {
public static final String ID = EffortlessBuilding.MODID;
public static final Logger LOGGER = LogUtils.getLogger();
public static ResourceLocation asResource(String path) {
return new ResourceLocation(EffortlessBuilding.MODID, path);
}
}

View File

@@ -1,15 +0,0 @@
package nl.requios.effortlessbuilding.create;
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache;
import nl.requios.effortlessbuilding.create.foundation.utility.ghost.GhostBlocks;
import nl.requios.effortlessbuilding.create.foundation.utility.outliner.Outliner;
public class CreateClient {
public static final SuperByteBufferCache BUFFER_CACHE = new SuperByteBufferCache();
public static final Outliner OUTLINER = new Outliner();
public static final GhostBlocks GHOST_BLOCKS = new GhostBlocks();
public static void invalidateRenderers() {
CreateClient.BUFFER_CACHE.invalidate();
}
}

View File

@@ -1,31 +0,0 @@
package nl.requios.effortlessbuilding.create;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.phys.AABB;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.event.TickEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
@Mod.EventBusSubscriber(Dist.CLIENT)
public class CreateClientTest {
// @SubscribeEvent
// public static void onTick(TickEvent.ClientTickEvent event) {
// CreateClient.GHOST_BLOCKS.showGhostState(1, Blocks.SPRUCE_LOG.defaultBlockState())
// .at(0, 120, 0)
// .breathingAlpha();
// CreateClient.GHOST_BLOCKS.showGhostState(2, Blocks.SPRUCE_LOG.defaultBlockState())
// .at(1, 120, 0)
// .breathingAlpha();
//
// CreateClient.OUTLINER.showAABB(1, new AABB(0, 0, 0, 10, 2, 6)
// .move(10, 120, 0))
// .withFaceTexture(AllSpecialTextures.CHECKERED)
// .colored(new Color(0.11f, 0.49f, 0.7f, 1f))
//// .colored(0xbfbfbf)
// .disableNormals()
// .lineWidth(1 / 32f);
// }
}

View File

@@ -1,96 +0,0 @@
package nl.requios.effortlessbuilding.create.events;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RenderLevelLastEvent;
import net.minecraftforge.client.event.ViewportEvent;
import net.minecraftforge.event.TickEvent.ClientTickEvent;
import net.minecraftforge.event.level.LevelEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import nl.requios.effortlessbuilding.create.Create;
import nl.requios.effortlessbuilding.create.CreateClient;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import nl.requios.effortlessbuilding.create.foundation.utility.AnimationTickHolder;
import nl.requios.effortlessbuilding.create.foundation.utility.CameraAngleAnimationService;
import nl.requios.effortlessbuilding.create.foundation.utility.worldWrappers.WrappedClientWorld;
@EventBusSubscriber(Dist.CLIENT)
public class ClientEvents {
private static final String ITEM_PREFIX = "item." + Create.ID;
private static final String BLOCK_PREFIX = "block." + Create.ID;
@SubscribeEvent
public static void onTick(ClientTickEvent event) {
if (!isGameActive())
return;
Level world = Minecraft.getInstance().level;
AnimationTickHolder.tick();
CreateClient.GHOST_BLOCKS.tickGhosts();
CreateClient.OUTLINER.tickOutlines();
CameraAngleAnimationService.tick();
}
@SubscribeEvent
public static void onLoadWorld(LevelEvent.Load event) {
LevelAccessor world = event.getLevel();
if (world.isClientSide() && world instanceof ClientLevel && !(world instanceof WrappedClientWorld)) {
CreateClient.invalidateRenderers();
AnimationTickHolder.reset();
}
}
@SubscribeEvent
public static void onUnloadWorld(LevelEvent.Unload event) {
if (!event.getLevel()
.isClientSide())
return;
CreateClient.invalidateRenderers();
AnimationTickHolder.reset();
}
@SubscribeEvent
public static void onRenderWorld(RenderLevelLastEvent event) {
Vec3 cameraPos = Minecraft.getInstance().gameRenderer.getMainCamera()
.getPosition();
float pt = AnimationTickHolder.getPartialTicks();
PoseStack ms = event.getPoseStack();
ms.pushPose();
ms.translate(-cameraPos.x(), -cameraPos.y(), -cameraPos.z());
SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
CreateClient.GHOST_BLOCKS.renderAll(ms, buffer);
CreateClient.OUTLINER.renderOutlines(ms, buffer, pt);
buffer.draw();
RenderSystem.enableCull();
ms.popPose();
}
@SubscribeEvent
public static void onCameraSetup(ViewportEvent.ComputeCameraAngles event) {
float partialTicks = AnimationTickHolder.getPartialTicks();
if (CameraAngleAnimationService.isYawAnimating())
event.setYaw(CameraAngleAnimationService.getYaw(partialTicks));
if (CameraAngleAnimationService.isPitchAnimating())
event.setPitch(CameraAngleAnimationService.getPitch(partialTicks));
}
public static boolean isGameActive() {
return !(Minecraft.getInstance().level == null || Minecraft.getInstance().player == null);
}
}

View File

@@ -1,39 +0,0 @@
package nl.requios.effortlessbuilding.create.events;
import net.minecraft.world.level.LevelAccessor;
import net.minecraftforge.event.level.LevelEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import nl.requios.effortlessbuilding.create.foundation.utility.WorldAttached;
@EventBusSubscriber
public class CommonEvents {
@SubscribeEvent
public static void onUnloadWorld(LevelEvent.Unload event) {
LevelAccessor world = event.getLevel();
WorldAttached.invalidateWorld(world);
}
@EventBusSubscriber(bus = EventBusSubscriber.Bus.MOD)
public static class ModBusEvents {
// @SubscribeEvent
// public static void addPackFinders(AddPackFindersEvent event) {
// if (event.getPackType() == PackType.CLIENT_RESOURCES) {
// IModFileInfo modFileInfo = ModList.get().getModFileById(Create.ID);
// if (modFileInfo == null) {
// Create.LOGGER.error("Could not find Create mod file info; built-in resource packs will be missing!");
// return;
// }
// IModFile modFile = modFileInfo.getFile();
// event.addRepositorySource((consumer, constructor) -> {
// consumer.accept(Pack.create(Create.asResource("legacy_copper").toString(), false, () -> new ModFilePackResources("Create Legacy Copper", modFile, "resourcepacks/legacy_copper"), constructor, Pack.Position.TOP, PackSource.DEFAULT));
// });
// }
// }
}
}

View File

@@ -1,16 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation;
import nl.requios.effortlessbuilding.create.foundation.utility.LangNumberFormat;
import net.minecraft.server.packs.resources.ResourceManager;
import net.minecraft.server.packs.resources.ResourceManagerReloadListener;
public class ClientResourceReloadListener implements ResourceManagerReloadListener {
@Override
public void onResourceManagerReload(ResourceManager resourceManager) {
// CreateClient.invalidateRenderers();
// SoundScapes.invalidateAll();
LangNumberFormat.numberFormat.update();
}
}

View File

@@ -1,25 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation;
import net.minecraftforge.forgespi.locating.IModFile;
import net.minecraftforge.resource.PathPackResources;
import java.nio.file.Path;
public class ModFilePackResources extends PathPackResources {
protected final IModFile modFile;
protected final String sourcePath;
public ModFilePackResources(String name, IModFile modFile, String sourcePath) {
super(name, modFile.findResource(sourcePath));
this.modFile = modFile;
this.sourcePath = sourcePath;
}
@Override
protected Path resolve(String... paths) {
String[] allPaths = new String[paths.length + 1];
allPaths[0] = sourcePath;
System.arraycopy(paths, 0, allPaths, 1, paths.length);
return modFile.findResource(allPaths);
}
}

View File

@@ -1,49 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.block.render;
import com.jozufozu.flywheel.core.StitchedSprite;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.resources.ResourceLocation;
public class SpriteShiftEntry {
protected StitchedSprite original;
protected StitchedSprite target;
public void set(ResourceLocation originalTextureLocation, ResourceLocation targetTextureLocation) {
original = new StitchedSprite(originalTextureLocation);
target = new StitchedSprite(targetTextureLocation);
}
public ResourceLocation getOriginalResourceLocation() {
return original.getLocation();
}
public ResourceLocation getTargetResourceLocation() {
return target.getLocation();
}
public TextureAtlasSprite getOriginal() {
return original.get();
}
public TextureAtlasSprite getTarget() {
return target.get();
}
public float getTargetU(float localU) {
return getTarget().getU(getUnInterpolatedU(getOriginal(), localU));
}
public float getTargetV(float localV) {
return getTarget().getV(getUnInterpolatedV(getOriginal(), localV));
}
public static float getUnInterpolatedU(TextureAtlasSprite sprite, float u) {
float f = sprite.getU1() - sprite.getU0();
return (u - sprite.getU0()) / f * 16.0F;
}
public static float getUnInterpolatedV(TextureAtlasSprite sprite, float v) {
float f = sprite.getV1() - sprite.getV0();
return (v - sprite.getV0()) / f * 16.0F;
}
}

View File

@@ -1,29 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.render;
import com.jozufozu.flywheel.core.model.ModelUtil;
import com.jozufozu.flywheel.util.Pair;
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.BlockRenderDispatcher;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.world.level.block.state.BlockState;
public class BakedModelRenderHelper {
public static SuperByteBuffer standardBlockRender(BlockState renderedState) {
BlockRenderDispatcher dispatcher = Minecraft.getInstance()
.getBlockRenderer();
return standardModelRender(dispatcher.getBlockModel(renderedState), renderedState);
}
public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState) {
return standardModelRender(model, referenceState, new PoseStack());
}
public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState, PoseStack ms) {
Pair<RenderedBuffer, Integer> pair = ModelUtil.getBufferBuilder(model, referenceState, ms);
return new SuperByteBuffer(pair.first(), pair.second());
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.jozufozu.flywheel.core.PartialModel;
import com.jozufozu.flywheel.util.transform.TransformStack;
import com.mojang.blaze3d.vertex.PoseStack;
import nl.requios.effortlessbuilding.EffortlessBuildingClient;
import nl.requios.effortlessbuilding.create.CreateClient;
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache.Compartment;
import nl.requios.effortlessbuilding.create.foundation.utility.AngleHelper;
import net.minecraft.core.Direction;
import net.minecraft.world.level.block.state.BlockState;
import org.apache.commons.lang3.tuple.Pair;
import java.util.function.Supplier;
import static net.minecraft.world.level.block.state.properties.BlockStateProperties.FACING;
public class CachedBufferer {
public static final Compartment<BlockState> GENERIC_TILE = new Compartment<>();
public static final Compartment<PartialModel> PARTIAL = new Compartment<>();
public static final Compartment<Pair<Direction, PartialModel>> DIRECTIONAL_PARTIAL = new Compartment<>();
public static SuperByteBuffer block(BlockState toRender) {
return block(GENERIC_TILE, toRender);
}
public static SuperByteBuffer block(Compartment<BlockState> compartment, BlockState toRender) {
return CreateClient.BUFFER_CACHE.get(compartment, toRender, () -> BakedModelRenderHelper.standardBlockRender(toRender));
}
public static SuperByteBuffer partial(PartialModel partial, BlockState referenceState) {
return CreateClient.BUFFER_CACHE.get(PARTIAL, partial,
() -> BakedModelRenderHelper.standardModelRender(partial.get(), referenceState));
}
public static SuperByteBuffer partial(PartialModel partial, BlockState referenceState,
Supplier<PoseStack> modelTransform) {
return CreateClient.BUFFER_CACHE.get(PARTIAL, partial,
() -> BakedModelRenderHelper.standardModelRender(partial.get(), referenceState, modelTransform.get()));
}
public static SuperByteBuffer partialFacing(PartialModel partial, BlockState referenceState) {
Direction facing = referenceState.getValue(FACING);
return partialFacing(partial, referenceState, facing);
}
public static SuperByteBuffer partialFacing(PartialModel partial, BlockState referenceState, Direction facing) {
return partialDirectional(partial, referenceState, facing,
rotateToFace(facing));
}
public static SuperByteBuffer partialFacingVertical(PartialModel partial, BlockState referenceState, Direction facing) {
return partialDirectional(partial, referenceState, facing,
rotateToFaceVertical(facing));
}
public static SuperByteBuffer partialDirectional(PartialModel partial, BlockState referenceState, Direction dir,
Supplier<PoseStack> modelTransform) {
return CreateClient.BUFFER_CACHE.get(DIRECTIONAL_PARTIAL, Pair.of(dir, partial),
() -> BakedModelRenderHelper.standardModelRender(partial.get(), referenceState, modelTransform.get()));
}
public static Supplier<PoseStack> rotateToFace(Direction facing) {
return () -> {
PoseStack stack = new PoseStack();
TransformStack.cast(stack)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(AngleHelper.verticalAngle(facing))
.unCentre();
return stack;
};
}
public static Supplier<PoseStack> rotateToFaceVertical(Direction facing) {
return () -> {
PoseStack stack = new PoseStack();
TransformStack.cast(stack)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(AngleHelper.verticalAngle(facing) + 90)
.unCentre();
return stack;
};
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import javax.annotation.Nullable;
public final class ForcedDiffuseState {
private static final ThreadLocal<ObjectArrayList<DiffuseLightCalculator>> FORCED_DIFFUSE = ThreadLocal.withInitial(ObjectArrayList::new);
private ForcedDiffuseState() {
}
public static void pushCalculator(DiffuseLightCalculator calculator) {
FORCED_DIFFUSE.get().push(calculator);
}
public static void popCalculator() {
FORCED_DIFFUSE.get().pop();
}
@Nullable
public static DiffuseLightCalculator getForcedCalculator() {
ObjectArrayList<DiffuseLightCalculator> stack = FORCED_DIFFUSE.get();
if (stack.isEmpty()) {
return null;
}
return stack.top();
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.VertexFormat;
import nl.requios.effortlessbuilding.create.AllSpecialTextures;
import nl.requios.effortlessbuilding.create.Create;
import net.minecraft.client.renderer.RenderStateShard;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.ShaderInstance;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.resources.ResourceManager;
import net.minecraft.world.inventory.InventoryMenu;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.client.event.RegisterShadersEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import java.io.IOException;
// TODO 1.17: use custom shaders instead of vanilla ones
public class RenderTypes extends RenderStateShard {
public static final ShaderStateShard GLOWING_SHADER = new ShaderStateShard(() -> Shaders.glowingShader);
private static final RenderType OUTLINE_SOLID =
RenderType.create(createLayerName("outline_solid"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, false,
false, RenderType.CompositeState.builder()
.setShaderState(RENDERTYPE_ENTITY_SOLID_SHADER)
.setTextureState(new TextureStateShard(AllSpecialTextures.BLANK.getLocation(), false, false))
.setCullState(CULL)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.createCompositeState(false));
public static RenderType getOutlineSolid() {
return OUTLINE_SOLID;
}
public static RenderType getOutlineTranslucent(ResourceLocation texture, boolean cull) {
return RenderType.create(createLayerName("outline_translucent" + (cull ? "_cull" : "")),
DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, false, true, RenderType.CompositeState.builder()
.setShaderState(cull ? RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER : RENDERTYPE_ENTITY_TRANSLUCENT_SHADER)
.setTextureState(new TextureStateShard(texture, false, false))
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
.setCullState(cull ? CULL : NO_CULL)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.setWriteMaskState(COLOR_WRITE)
.createCompositeState(false));
}
public static RenderType getGlowingSolid(ResourceLocation texture) {
return RenderType.create(createLayerName("glowing_solid"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256,
true, false, RenderType.CompositeState.builder()
.setShaderState(GLOWING_SHADER)
.setTextureState(new TextureStateShard(texture, false, false))
.setCullState(CULL)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.createCompositeState(true));
}
private static final RenderType GLOWING_SOLID_DEFAULT = getGlowingSolid(InventoryMenu.BLOCK_ATLAS);
public static RenderType getGlowingSolid() {
return GLOWING_SOLID_DEFAULT;
}
public static RenderType getGlowingTranslucent(ResourceLocation texture) {
return RenderType.create(createLayerName("glowing_translucent"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS,
256, true, true, RenderType.CompositeState.builder()
.setShaderState(GLOWING_SHADER)
.setTextureState(new TextureStateShard(texture, false, false))
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.createCompositeState(true));
}
private static final RenderType ADDITIVE = RenderType.create(createLayerName("additive"), DefaultVertexFormat.BLOCK,
VertexFormat.Mode.QUADS, 256, true, true, RenderType.CompositeState.builder()
.setShaderState(BLOCK_SHADER)
.setTextureState(new TextureStateShard(InventoryMenu.BLOCK_ATLAS, false, false))
.setTransparencyState(ADDITIVE_TRANSPARENCY)
.setCullState(NO_CULL)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.createCompositeState(true));
public static RenderType getAdditive() {
return ADDITIVE;
}
private static final RenderType GLOWING_TRANSLUCENT_DEFAULT = getGlowingTranslucent(InventoryMenu.BLOCK_ATLAS);
public static RenderType getGlowingTranslucent() {
return GLOWING_TRANSLUCENT_DEFAULT;
}
private static final RenderType ITEM_PARTIAL_SOLID =
RenderType.create(createLayerName("item_partial_solid"), DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, true,
false, RenderType.CompositeState.builder()
.setShaderState(RENDERTYPE_ENTITY_SOLID_SHADER)
.setTextureState(BLOCK_SHEET)
.setCullState(CULL)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.createCompositeState(true));
public static RenderType getItemPartialSolid() {
return ITEM_PARTIAL_SOLID;
}
private static final RenderType ITEM_PARTIAL_TRANSLUCENT = RenderType.create(createLayerName("item_partial_translucent"),
DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, true, true, RenderType.CompositeState.builder()
.setShaderState(RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER)
.setTextureState(BLOCK_SHEET)
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.createCompositeState(true));
public static RenderType getItemPartialTranslucent() {
return ITEM_PARTIAL_TRANSLUCENT;
}
private static final RenderType FLUID = RenderType.create(createLayerName("fluid"),
DefaultVertexFormat.NEW_ENTITY, VertexFormat.Mode.QUADS, 256, false, true, RenderType.CompositeState.builder()
.setShaderState(RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER)
.setTextureState(BLOCK_SHEET_MIPPED)
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
.setLightmapState(LIGHTMAP)
.setOverlayState(OVERLAY)
.createCompositeState(true));
public static RenderType getFluid() {
return FLUID;
}
private static String createLayerName(String name) {
return Create.ID + ":" + name;
}
// Mmm gimme those protected fields
private RenderTypes() {
super(null, null, null);
}
@EventBusSubscriber(value = Dist.CLIENT, bus = EventBusSubscriber.Bus.MOD)
private static class Shaders {
private static ShaderInstance glowingShader;
@SubscribeEvent
public static void onRegisterShaders(RegisterShadersEvent event) throws IOException {
ResourceManager resourceManager = event.getResourceManager();
event.registerShader(new ShaderInstance(resourceManager, Create.asResource("glowing_shader"), DefaultVertexFormat.NEW_ENTITY), shader -> glowingShader = shader);
}
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.RenderShape;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
/**
* Taken from EntityRendererManager
*/
public class ShadowRenderHelper {
private static final RenderType SHADOW_LAYER =
RenderType.entityNoOutline(new ResourceLocation("textures/misc/shadow.png"));
public static void renderShadow(PoseStack matrixStack, MultiBufferSource buffer, float opacity, float radius) {
PoseStack.Pose entry = matrixStack.last();
VertexConsumer builder = buffer.getBuffer(SHADOW_LAYER);
opacity /= 2;
shadowVertex(entry, builder, opacity, -1 * radius, 0, -1 * radius, 0, 0);
shadowVertex(entry, builder, opacity, -1 * radius, 0, 1 * radius, 0, 1);
shadowVertex(entry, builder, opacity, 1 * radius, 0, 1 * radius, 1, 1);
shadowVertex(entry, builder, opacity, 1 * radius, 0, -1 * radius, 1, 0);
}
public static void renderShadow(PoseStack matrixStack, MultiBufferSource buffer, LevelReader world,
Vec3 pos, float opacity, float radius) {
float f = radius;
double d2 = pos.x();
double d0 = pos.y();
double d1 = pos.z();
int i = Mth.floor(d2 - (double) f);
int j = Mth.floor(d2 + (double) f);
int k = Mth.floor(d0 - (double) f);
int l = Mth.floor(d0);
int i1 = Mth.floor(d1 - (double) f);
int j1 = Mth.floor(d1 + (double) f);
PoseStack.Pose entry = matrixStack.last();
VertexConsumer builder = buffer.getBuffer(SHADOW_LAYER);
for (BlockPos blockpos : BlockPos.betweenClosed(new BlockPos(i, k, i1), new BlockPos(j, l, j1))) {
renderBlockShadow(entry, builder, world, blockpos, d2, d0, d1, f,
opacity);
}
}
private static void renderBlockShadow(PoseStack.Pose entry, VertexConsumer builder,
LevelReader world, BlockPos pos, double x, double y, double z,
float radius, float opacity) {
BlockPos blockpos = pos.below();
BlockState blockstate = world.getBlockState(blockpos);
if (blockstate.getRenderShape() != RenderShape.INVISIBLE && world.getMaxLocalRawBrightness(pos) > 3) {
if (blockstate.isCollisionShapeFullBlock(world, blockpos)) {
VoxelShape voxelshape = blockstate.getShape(world, pos.below());
if (!voxelshape.isEmpty()) {
float brightness = LightTexture.getBrightness(world.dimensionType(), world.getMaxLocalRawBrightness(pos));
float f = (float) ((opacity - (y - pos.getY()) / 2.0D) * 0.5D * brightness);
if (f >= 0.0F) {
if (f > 1.0F) {
f = 1.0F;
}
AABB AABB = voxelshape.bounds();
double d0 = (double) pos.getX() + AABB.minX;
double d1 = (double) pos.getX() + AABB.maxX;
double d2 = (double) pos.getY() + AABB.minY;
double d3 = (double) pos.getZ() + AABB.minZ;
double d4 = (double) pos.getZ() + AABB.maxZ;
float f1 = (float) (d0 - x);
float f2 = (float) (d1 - x);
float f3 = (float) (d2 - y + 0.015625D);
float f4 = (float) (d3 - z);
float f5 = (float) (d4 - z);
float f6 = -f1 / 2.0F / radius + 0.5F;
float f7 = -f2 / 2.0F / radius + 0.5F;
float f8 = -f4 / 2.0F / radius + 0.5F;
float f9 = -f5 / 2.0F / radius + 0.5F;
shadowVertex(entry, builder, f, f1, f3, f4, f6, f8);
shadowVertex(entry, builder, f, f1, f3, f5, f6, f9);
shadowVertex(entry, builder, f, f2, f3, f5, f7, f9);
shadowVertex(entry, builder, f, f2, f3, f4, f7, f8);
}
}
}
}
}
private static void shadowVertex(PoseStack.Pose entry, VertexConsumer builder, float alpha,
float x, float y, float z, float u, float v) {
builder.vertex(entry.pose(), x, y, z)
.color(1.0F, 1.0F, 1.0F, alpha)
.uv(u, v)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(LightTexture.FULL_BRIGHT)
.normal(entry.normal(), 0.0F, 1.0F, 0.0F)
.endVertex();
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.jozufozu.flywheel.api.vertex.ShadedVertexList;
import com.jozufozu.flywheel.backend.ShadersModHandler;
import com.jozufozu.flywheel.core.vertex.BlockVertexList;
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
import com.jozufozu.flywheel.util.transform.TStack;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.BufferBuilder.DrawState;
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.*;
import nl.requios.effortlessbuilding.create.foundation.block.render.SpriteShiftEntry;
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
import it.unimi.dsi.fastutil.longs.Long2IntMap;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.world.level.Level;
public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<SuperByteBuffer> {
private final ShadedVertexList template;
// Vertex Position
private final PoseStack transforms;
// Vertex Coloring
private boolean shouldColor;
private int r, g, b, a;
private boolean disableDiffuseMult;
private DiffuseLightCalculator diffuseCalculator;
// Vertex Texture Coords
private SpriteShiftFunc spriteShiftFunc;
// Vertex Overlay Color
private boolean hasOverlay;
private int overlay = OverlayTexture.NO_OVERLAY;
// Vertex Lighting
private boolean useWorldLight;
private Matrix4f lightTransform;
private boolean hasCustomLight;
private int packedLightCoords;
private boolean hybridLight;
// Vertex Normals
private boolean fullNormalTransform;
// Temporary
private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
public SuperByteBuffer(RenderedBuffer buf, int unshadedStartVertex) {
DrawState drawState = buf.drawState();
template = new BlockVertexList.Shaded(buf.vertexBuffer(), drawState.vertexCount(), drawState.format().getVertexSize(), unshadedStartVertex);
transforms = new PoseStack();
transforms.pushPose();
}
public void renderInto(PoseStack input, VertexConsumer builder) {
if (isEmpty())
return;
Matrix4f modelMat = input.last()
.pose()
.copy();
Matrix4f localTransforms = transforms.last()
.pose();
modelMat.multiply(localTransforms);
Matrix3f normalMat;
if (fullNormalTransform) {
normalMat = input.last()
.normal()
.copy();
Matrix3f localNormalTransforms = transforms.last()
.normal();
normalMat.mul(localNormalTransforms);
} else {
normalMat = transforms.last()
.normal()
.copy();
}
if (useWorldLight) {
WORLD_LIGHT_CACHE.clear();
}
final Vector4f pos = new Vector4f();
final Vector3f normal = new Vector3f();
final Vector4f lightPos = new Vector4f();
DiffuseLightCalculator diffuseCalculator = ForcedDiffuseState.getForcedCalculator();
final boolean disableDiffuseMult =
this.disableDiffuseMult || (ShadersModHandler.isShaderPackInUse() && diffuseCalculator == null);
if (diffuseCalculator == null) {
diffuseCalculator = this.diffuseCalculator;
if (diffuseCalculator == null) {
diffuseCalculator = DiffuseLightCalculator.forCurrentLevel();
}
}
final int vertexCount = template.getVertexCount();
for (int i = 0; i < vertexCount; i++) {
float x = template.getX(i);
float y = template.getY(i);
float z = template.getZ(i);
pos.set(x, y, z, 1F);
pos.transform(modelMat);
builder.vertex(pos.x(), pos.y(), pos.z());
float normalX = template.getNX(i);
float normalY = template.getNY(i);
float normalZ = template.getNZ(i);
normal.set(normalX, normalY, normalZ);
normal.transform(normalMat);
float nx = normal.x();
float ny = normal.y();
float nz = normal.z();
byte r, g, b, a;
if (shouldColor) {
r = (byte) this.r;
g = (byte) this.g;
b = (byte) this.b;
a = (byte) this.a;
} else {
r = template.getR(i);
g = template.getG(i);
b = template.getB(i);
a = template.getA(i);
}
if (disableDiffuseMult) {
builder.color(r, g, b, a);
} else {
float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, template.isShaded(i));
int colorR = transformColor(r, instanceDiffuse);
int colorG = transformColor(g, instanceDiffuse);
int colorB = transformColor(b, instanceDiffuse);
builder.color(colorR, colorG, colorB, a);
}
float u = template.getU(i);
float v = template.getV(i);
if (spriteShiftFunc != null) {
spriteShiftFunc.shift(builder, u, v);
} else {
builder.uv(u, v);
}
if (hasOverlay) {
builder.overlayCoords(overlay);
}
int light;
if (useWorldLight) {
lightPos.set(((x - .5f) * 15 / 16f) + .5f, (y - .5f) * 15 / 16f + .5f, (z - .5f) * 15 / 16f + .5f, 1f);
lightPos.transform(localTransforms);
if (lightTransform != null) {
lightPos.transform(lightTransform);
}
light = getLight(Minecraft.getInstance().level, lightPos);
if (hasCustomLight) {
light = maxLight(light, packedLightCoords);
}
} else if (hasCustomLight) {
light = packedLightCoords;
} else {
light = template.getLight(i);
}
if (hybridLight) {
builder.uv2(maxLight(light, template.getLight(i)));
} else {
builder.uv2(light);
}
builder.normal(nx, ny, nz);
builder.endVertex();
}
reset();
}
public SuperByteBuffer reset() {
while (!transforms.clear())
transforms.popPose();
transforms.pushPose();
shouldColor = false;
r = 0;
g = 0;
b = 0;
a = 0;
disableDiffuseMult = false;
diffuseCalculator = null;
spriteShiftFunc = null;
hasOverlay = false;
overlay = OverlayTexture.NO_OVERLAY;
useWorldLight = false;
lightTransform = null;
hasCustomLight = false;
packedLightCoords = 0;
hybridLight = false;
fullNormalTransform = false;
return this;
}
public boolean isEmpty() {
return template.isEmpty();
}
public PoseStack getTransforms() {
return transforms;
}
@Override
public SuperByteBuffer translate(double x, double y, double z) {
transforms.translate(x, y, z);
return this;
}
@Override
public SuperByteBuffer multiply(Quaternion quaternion) {
transforms.mulPose(quaternion);
return this;
}
@Override
public SuperByteBuffer scale(float factorX, float factorY, float factorZ) {
transforms.scale(factorX, factorY, factorZ);
return this;
}
@Override
public SuperByteBuffer pushPose() {
transforms.pushPose();
return this;
}
@Override
public SuperByteBuffer popPose() {
transforms.popPose();
return this;
}
@Override
public SuperByteBuffer mulPose(Matrix4f pose) {
transforms.last()
.pose()
.multiply(pose);
return this;
}
@Override
public SuperByteBuffer mulNormal(Matrix3f normal) {
transforms.last()
.normal()
.mul(normal);
return this;
}
public SuperByteBuffer transform(PoseStack stack) {
transforms.last()
.pose()
.multiply(stack.last()
.pose());
transforms.last()
.normal()
.mul(stack.last()
.normal());
return this;
}
public SuperByteBuffer rotateCentered(Direction axis, float radians) {
translate(.5f, .5f, .5f).rotate(axis, radians)
.translate(-.5f, -.5f, -.5f);
return this;
}
public SuperByteBuffer rotateCentered(Quaternion q) {
translate(.5f, .5f, .5f).multiply(q)
.translate(-.5f, -.5f, -.5f);
return this;
}
public SuperByteBuffer color(int r, int g, int b, int a) {
shouldColor = true;
this.r = r;
this.g = g;
this.b = b;
this.a = a;
return this;
}
public SuperByteBuffer color(int color) {
shouldColor = true;
r = ((color >> 16) & 0xFF);
g = ((color >> 8) & 0xFF);
b = (color & 0xFF);
a = 255;
return this;
}
public SuperByteBuffer color(Color c) {
return color(c.getRGB());
}
/**
* Prevents vertex colors from being multiplied by the diffuse value calculated
* from the final transformed normal vector. Useful for entity rendering, when
* diffuse is applied automatically later.
*/
public SuperByteBuffer disableDiffuse() {
disableDiffuseMult = true;
return this;
}
public SuperByteBuffer diffuseCalculator(DiffuseLightCalculator diffuseCalculator) {
this.diffuseCalculator = diffuseCalculator;
return this;
}
public SuperByteBuffer shiftUV(SpriteShiftEntry entry) {
this.spriteShiftFunc = (builder, u, v) -> {
builder.uv(entry.getTargetU(u), entry.getTargetV(v));
};
return this;
}
public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollV) {
return this.shiftUVScrolling(entry, 0, scrollV);
}
public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollU, float scrollV) {
this.spriteShiftFunc = (builder, u, v) -> {
float targetU = u - entry.getOriginal()
.getU0() + entry.getTarget()
.getU0()
+ scrollU;
float targetV = v - entry.getOriginal()
.getV0() + entry.getTarget()
.getV0()
+ scrollV;
builder.uv(targetU, targetV);
};
return this;
}
public SuperByteBuffer shiftUVtoSheet(SpriteShiftEntry entry, float uTarget, float vTarget, int sheetSize) {
this.spriteShiftFunc = (builder, u, v) -> {
float targetU = entry.getTarget()
.getU((SpriteShiftEntry.getUnInterpolatedU(entry.getOriginal(), u) / sheetSize) + uTarget * 16);
float targetV = entry.getTarget()
.getV((SpriteShiftEntry.getUnInterpolatedV(entry.getOriginal(), v) / sheetSize) + vTarget * 16);
builder.uv(targetU, targetV);
};
return this;
}
public SuperByteBuffer overlay() {
hasOverlay = true;
return this;
}
public SuperByteBuffer overlay(int overlay) {
hasOverlay = true;
this.overlay = overlay;
return this;
}
public SuperByteBuffer light() {
useWorldLight = true;
return this;
}
public SuperByteBuffer light(Matrix4f lightTransform) {
useWorldLight = true;
this.lightTransform = lightTransform;
return this;
}
public SuperByteBuffer light(int packedLightCoords) {
hasCustomLight = true;
this.packedLightCoords = packedLightCoords;
return this;
}
public SuperByteBuffer light(Matrix4f lightTransform, int packedLightCoords) {
light(lightTransform);
light(packedLightCoords);
return this;
}
/**
* Uses max light from calculated light (world light or custom light) and vertex
* light for the final light value. Ineffective if any other light method was
* not called.
*/
public SuperByteBuffer hybridLight() {
hybridLight = true;
return this;
}
/**
* Transforms normals not only by the local matrix stack, but also by the passed
* matrix stack.
*/
public SuperByteBuffer fullNormalTransform() {
fullNormalTransform = true;
return this;
}
public SuperByteBuffer forEntityRender() {
disableDiffuse();
overlay();
fullNormalTransform();
return this;
}
public static int transformColor(byte component, float scale) {
return Mth.clamp((int) (Byte.toUnsignedInt(component) * scale), 0, 255);
}
public static int transformColor(int component, float scale) {
return Mth.clamp((int) (component * scale), 0, 255);
}
public static int maxLight(int packedLight1, int packedLight2) {
int blockLight1 = LightTexture.block(packedLight1);
int skyLight1 = LightTexture.sky(packedLight1);
int blockLight2 = LightTexture.block(packedLight2);
int skyLight2 = LightTexture.sky(packedLight2);
return LightTexture.pack(Math.max(blockLight1, blockLight2), Math.max(skyLight1, skyLight2));
}
private static int getLight(Level world, Vector4f lightPos) {
BlockPos pos = new BlockPos(lightPos.x(), lightPos.y(), lightPos.z());
return WORLD_LIGHT_CACHE.computeIfAbsent(pos.asLong(), $ -> LevelRenderer.getLightColor(world, pos));
}
@FunctionalInterface
public interface SpriteShiftFunc {
void shift(VertexConsumer builder, float u, float v);
}
@FunctionalInterface
public interface VertexLighter {
int getPackedLight(float x, float y, float z);
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.google.common.cache.Cache;
import com.google.common.cache.CacheBuilder;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.TimeUnit;
public class SuperByteBufferCache {
protected final Map<Compartment<?>, Cache<Object, SuperByteBuffer>> caches = new HashMap<>();
public synchronized void registerCompartment(Compartment<?> compartment) {
caches.put(compartment, CacheBuilder.newBuilder()
.build());
}
public synchronized void registerCompartment(Compartment<?> compartment, long ticksUntilExpired) {
caches.put(compartment, CacheBuilder.newBuilder()
.expireAfterAccess(ticksUntilExpired * 50, TimeUnit.MILLISECONDS)
.build());
}
public <T> SuperByteBuffer get(Compartment<T> compartment, T key, Callable<SuperByteBuffer> callable) {
Cache<Object, SuperByteBuffer> cache = caches.get(compartment);
if (cache != null) {
try {
return cache.get(key, callable);
} catch (ExecutionException e) {
e.printStackTrace();
}
}
return null;
}
public <T> void invalidate(Compartment<T> compartment, T key) {
caches.get(compartment).invalidate(key);
}
public <T> void invalidate(Compartment<?> compartment) {
caches.get(compartment).invalidateAll();
}
public void invalidate() {
caches.forEach((compartment, cache) -> cache.invalidateAll());
}
public static class Compartment<T> {
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.VertexConsumer;
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
import net.minecraft.Util;
import net.minecraft.client.renderer.ChunkBufferBuilderPack;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.Sheets;
import net.minecraft.client.resources.model.ModelBakery;
import java.util.SortedMap;
public class SuperRenderTypeBuffer implements MultiBufferSource {
private static final SuperRenderTypeBuffer INSTANCE = new SuperRenderTypeBuffer();
public static SuperRenderTypeBuffer getInstance() {
return INSTANCE;
}
private SuperRenderTypeBufferPhase earlyBuffer;
private SuperRenderTypeBufferPhase defaultBuffer;
private SuperRenderTypeBufferPhase lateBuffer;
public SuperRenderTypeBuffer() {
earlyBuffer = new SuperRenderTypeBufferPhase();
defaultBuffer = new SuperRenderTypeBufferPhase();
lateBuffer = new SuperRenderTypeBufferPhase();
}
public VertexConsumer getEarlyBuffer(RenderType type) {
return earlyBuffer.bufferSource.getBuffer(type);
}
@Override
public VertexConsumer getBuffer(RenderType type) {
return defaultBuffer.bufferSource.getBuffer(type);
}
public VertexConsumer getLateBuffer(RenderType type) {
return lateBuffer.bufferSource.getBuffer(type);
}
public void draw() {
earlyBuffer.bufferSource.endBatch();
defaultBuffer.bufferSource.endBatch();
lateBuffer.bufferSource.endBatch();
}
public void draw(RenderType type) {
earlyBuffer.bufferSource.endBatch(type);
defaultBuffer.bufferSource.endBatch(type);
lateBuffer.bufferSource.endBatch(type);
}
private static class SuperRenderTypeBufferPhase {
// Visible clones from RenderBuffers
private final ChunkBufferBuilderPack fixedBufferPack = new ChunkBufferBuilderPack();
private final SortedMap<RenderType, BufferBuilder> fixedBuffers = Util.make(new Object2ObjectLinkedOpenHashMap<>(), map -> {
map.put(Sheets.solidBlockSheet(), fixedBufferPack.builder(RenderType.solid()));
map.put(Sheets.cutoutBlockSheet(), fixedBufferPack.builder(RenderType.cutout()));
map.put(Sheets.bannerSheet(), fixedBufferPack.builder(RenderType.cutoutMipped()));
map.put(Sheets.translucentCullBlockSheet(), fixedBufferPack.builder(RenderType.translucent()));
put(map, Sheets.shieldSheet());
put(map, Sheets.bedSheet());
put(map, Sheets.shulkerBoxSheet());
put(map, Sheets.signSheet());
put(map, Sheets.chestSheet());
put(map, RenderType.translucentNoCrumbling());
put(map, RenderType.armorGlint());
put(map, RenderType.armorEntityGlint());
put(map, RenderType.glint());
put(map, RenderType.glintDirect());
put(map, RenderType.glintTranslucent());
put(map, RenderType.entityGlint());
put(map, RenderType.entityGlintDirect());
put(map, RenderType.waterMask());
put(map, RenderTypes.getOutlineSolid());
ModelBakery.DESTROY_TYPES.forEach((p_173062_) -> {
put(map, p_173062_);
});
});
private final BufferSource bufferSource = MultiBufferSource.immediateWithBuffers(fixedBuffers, new BufferBuilder(256));
private static void put(Object2ObjectLinkedOpenHashMap<RenderType, BufferBuilder> map, RenderType type) {
map.put(type, new BufferBuilder(type.bufferSize()));
}
}
}

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package nl.requios.effortlessbuilding.create.foundation.render;
import com.jozufozu.flywheel.backend.Backend;
import com.jozufozu.flywheel.backend.instancing.InstancedRenderRegistry;
import com.jozufozu.flywheel.config.BackendType;
import com.jozufozu.flywheel.core.virtual.VirtualRenderWorld;
import com.jozufozu.flywheel.util.transform.TransformStack;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Matrix4f;
import com.mojang.math.Vector4f;
import nl.requios.effortlessbuilding.create.Create;
import nl.requios.effortlessbuilding.create.foundation.utility.AnimationTickHolder;
import nl.requios.effortlessbuilding.create.foundation.utility.RegisteredObjects;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LevelRenderer;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import javax.annotation.Nullable;
import java.util.Iterator;
public class TileEntityRenderHelper {
public static void renderTileEntities(Level world, Iterable<BlockEntity> customRenderTEs, PoseStack ms,
MultiBufferSource buffer) {
renderTileEntities(world, null, customRenderTEs, ms, null, buffer);
}
public static void renderTileEntities(Level world, Iterable<BlockEntity> customRenderTEs, PoseStack ms,
MultiBufferSource buffer, float pt) {
renderTileEntities(world, null, customRenderTEs, ms, null, buffer, pt);
}
public static void renderTileEntities(Level world, @Nullable VirtualRenderWorld renderWorld,
Iterable<BlockEntity> customRenderTEs, PoseStack ms, @Nullable Matrix4f lightTransform, MultiBufferSource buffer) {
renderTileEntities(world, renderWorld, customRenderTEs, ms, lightTransform, buffer,
AnimationTickHolder.getPartialTicks());
}
public static void renderTileEntities(Level world, @Nullable VirtualRenderWorld renderWorld,
Iterable<BlockEntity> customRenderTEs, PoseStack ms, @Nullable Matrix4f lightTransform, MultiBufferSource buffer,
float pt) {
Iterator<BlockEntity> iterator = customRenderTEs.iterator();
while (iterator.hasNext()) {
BlockEntity tileEntity = iterator.next();
if (Backend.getBackendType() == BackendType.INSTANCING && Backend.isFlywheelWorld(renderWorld) && InstancedRenderRegistry.shouldSkipRender(tileEntity))
continue;
BlockEntityRenderer<BlockEntity> renderer = Minecraft.getInstance().getBlockEntityRenderDispatcher().getRenderer(tileEntity);
if (renderer == null) {
iterator.remove();
continue;
}
BlockPos pos = tileEntity.getBlockPos();
ms.pushPose();
TransformStack.cast(ms)
.translate(pos);
try {
int worldLight = getCombinedLight(world, getLightPos(lightTransform, pos), renderWorld, pos);
if (renderWorld != null) {
// Swap the real world for the render world so that the renderer gets contraption-local information
tileEntity.setLevel(renderWorld);
renderer.render(tileEntity, pt, ms, buffer, worldLight, OverlayTexture.NO_OVERLAY);
tileEntity.setLevel(world);
} else {
renderer.render(tileEntity, pt, ms, buffer, worldLight, OverlayTexture.NO_OVERLAY);
}
} catch (Exception e) {
iterator.remove();
String message = "BlockEntity " + RegisteredObjects.getKeyOrThrow(tileEntity.getType())
.toString() + " could not be rendered virtually.";
// if (AllConfigs.CLIENT.explainRenderErrors.get())
Create.LOGGER.error(message, e);
// else
// Create.LOGGER.error(message);
}
ms.popPose();
}
}
private static BlockPos getLightPos(@Nullable Matrix4f lightTransform, BlockPos contraptionPos) {
if (lightTransform != null) {
Vector4f lightVec = new Vector4f(contraptionPos.getX() + .5f, contraptionPos.getY() + .5f, contraptionPos.getZ() + .5f, 1);
lightVec.transform(lightTransform);
return new BlockPos(lightVec.x(), lightVec.y(), lightVec.z());
} else {
return contraptionPos;
}
}
public static int getCombinedLight(Level world, BlockPos worldPos, @Nullable VirtualRenderWorld renderWorld,
BlockPos renderWorldPos) {
int worldLight = LevelRenderer.getLightColor(world, worldPos);
if (renderWorld != null) {
int renderWorldLight = LevelRenderer.getLightColor(renderWorld, renderWorldPos);
return SuperByteBuffer.maxLight(worldLight, renderWorldLight);
}
return worldLight;
}
}

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package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.core.BlockPos;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraftforge.event.ForgeEventFactory;
import javax.annotation.Nullable;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
public abstract class AbstractBlockBreakQueue {
protected Consumer<BlockPos> makeCallbackFor(Level world, float effectChance, ItemStack toDamage,
@Nullable Player playerEntity, BiConsumer<BlockPos, ItemStack> drop) {
return pos -> {
ItemStack usedTool = toDamage.copy();
BlockHelper.destroyBlockAs(world, pos, playerEntity, toDamage, effectChance,
stack -> drop.accept(pos, stack));
if (toDamage.isEmpty() && !usedTool.isEmpty())
ForgeEventFactory.onPlayerDestroyItem(playerEntity, usedTool, InteractionHand.MAIN_HAND);
};
}
public void destroyBlocks(Level world, @Nullable LivingEntity entity, BiConsumer<BlockPos, ItemStack> drop) {
Player playerEntity = entity instanceof Player ? ((Player) entity) : null;
ItemStack toDamage =
playerEntity != null && !playerEntity.isCreative() ? playerEntity.getMainHandItem() : ItemStack.EMPTY;
destroyBlocks(world, toDamage, playerEntity, drop);
}
public abstract void destroyBlocks(Level world, ItemStack toDamage, @Nullable Player playerEntity,
BiConsumer<BlockPos, ItemStack> drop);
}

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package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.core.Direction;
import net.minecraft.core.Direction.Axis;
import net.minecraft.util.Mth;
public class AngleHelper {
public static float horizontalAngle(Direction facing) {
if (facing.getAxis().isVertical())
return 0;
float angle = facing.toYRot();
if (facing.getAxis() == Axis.X)
angle = -angle;
return angle;
}
public static float verticalAngle(Direction facing) {
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
}
public static float rad(double angle) {
if (angle == 0)
return 0;
return (float) (angle / 180 * Math.PI);
}
public static float deg(double angle) {
if (angle == 0)
return 0;
return (float) (angle * 180 / Math.PI);
}
public static float angleLerp(double pct, double current, double target) {
return (float) (current + getShortestAngleDiff(current, target) * pct);
}
public static float getShortestAngleDiff(double current, double target) {
current = current % 360;
target = target % 360;
return (float) (((((target - current) % 360) + 540) % 360) - 180);
}
public static float getShortestAngleDiff(double current, double target, float hint) {
float diff = getShortestAngleDiff(current, target);
if (Mth.equal(Math.abs(diff), 180) && Math.signum(diff) != Math.signum(hint)) {
return diff + 360*Math.signum(hint);
}
return diff;
}
}

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package nl.requios.effortlessbuilding.create.foundation.utility;
import nl.requios.effortlessbuilding.create.foundation.utility.worldWrappers.WrappedClientWorld;
import net.minecraft.client.Minecraft;
import net.minecraft.world.level.LevelAccessor;
public class AnimationTickHolder {
private static int ticks;
private static int pausedTicks;
public static void reset() {
ticks = 0;
pausedTicks = 0;
}
public static void tick() {
if (!Minecraft.getInstance()
.isPaused()) {
ticks = (ticks + 1) % 1_728_000; // wrap around every 24 hours so we maintain enough floating point precision
} else {
pausedTicks = (pausedTicks + 1) % 1_728_000;
}
}
public static int getTicks() {
return getTicks(false);
}
public static int getTicks(boolean includePaused) {
return includePaused ? ticks + pausedTicks : ticks;
}
public static float getRenderTime() {
return getTicks() + getPartialTicks();
}
public static float getPartialTicks() {
Minecraft mc = Minecraft.getInstance();
return (mc.isPaused() ? mc.pausePartialTick : mc.getFrameTime());
}
public static int getTicks(LevelAccessor world) {
if (world instanceof WrappedClientWorld)
return getTicks(((WrappedClientWorld) world).getWrappedWorld());
return getTicks();
}
public static float getRenderTime(LevelAccessor world) {
return getTicks(world) + getPartialTicks(world);
}
public static float getPartialTicks(LevelAccessor world) {
return getPartialTicks();
}
}

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package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.levelgen.structure.BoundingBox;
public class BBHelper {
public static BoundingBox encapsulate(BoundingBox bb, BlockPos pos) {
return new BoundingBox(Math.min(bb.minX(), pos.getX()), Math.min(bb.minY(), pos.getY()),
Math.min(bb.minZ(), pos.getZ()), Math.max(bb.maxX(), pos.getX()), Math.max(bb.maxY(), pos.getY()),
Math.max(bb.maxZ(), pos.getZ()));
}
public static BoundingBox encapsulate(BoundingBox bb, BoundingBox bb2) {
return new BoundingBox(Math.min(bb.minX(), bb2.minX()), Math.min(bb.minY(), bb2.minY()),
Math.min(bb.minZ(), bb2.minZ()), Math.max(bb.maxX(), bb2.maxX()), Math.max(bb.maxY(), bb2.maxY()),
Math.max(bb.maxZ(), bb2.maxZ()));
}
}

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package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.NbtUtils;
public class BlockFace extends Pair<BlockPos, Direction> {
public BlockFace(BlockPos first, Direction second) {
super(first, second);
}
public boolean isEquivalent(BlockFace other) {
if (equals(other))
return true;
return getConnectedPos().equals(other.getPos()) && getPos().equals(other.getConnectedPos());
}
public BlockPos getPos() {
return getFirst();
}
public Direction getFace() {
return getSecond();
}
public Direction getOppositeFace() {
return getSecond().getOpposite();
}
public BlockFace getOpposite() {
return new BlockFace(getConnectedPos(), getOppositeFace());
}
public BlockPos getConnectedPos() {
return getPos().relative(getFace());
}
public CompoundTag serializeNBT() {
CompoundTag compoundNBT = new CompoundTag();
compoundNBT.put("Pos", NbtUtils.writeBlockPos(getPos()));
NBTHelper.writeEnum(compoundNBT, "Face", getFace());
return compoundNBT;
}
public static BlockFace fromNBT(CompoundTag compound) {
return new BlockFace(NbtUtils.readBlockPos(compound.getCompound("Pos")),
NBTHelper.readEnum(compound, "Face", Direction.class));
}
}

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package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.core.SectionPos;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.stats.Stats;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.FluidTags;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.enchantment.Enchantments;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.GameRules;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.*;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.SlabType;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.level.BlockEvent;
import javax.annotation.Nullable;
import java.util.function.Consumer;
public class BlockHelper {
public static BlockState setZeroAge(BlockState blockState) {
if (blockState.hasProperty(BlockStateProperties.AGE_1))
return blockState.setValue(BlockStateProperties.AGE_1, 0);
if (blockState.hasProperty(BlockStateProperties.AGE_2))
return blockState.setValue(BlockStateProperties.AGE_2, 0);
if (blockState.hasProperty(BlockStateProperties.AGE_3))
return blockState.setValue(BlockStateProperties.AGE_3, 0);
if (blockState.hasProperty(BlockStateProperties.AGE_5))
return blockState.setValue(BlockStateProperties.AGE_5, 0);
if (blockState.hasProperty(BlockStateProperties.AGE_7))
return blockState.setValue(BlockStateProperties.AGE_7, 0);
if (blockState.hasProperty(BlockStateProperties.AGE_15))
return blockState.setValue(BlockStateProperties.AGE_15, 0);
if (blockState.hasProperty(BlockStateProperties.AGE_25))
return blockState.setValue(BlockStateProperties.AGE_25, 0);
if (blockState.hasProperty(BlockStateProperties.LEVEL_HONEY))
return blockState.setValue(BlockStateProperties.LEVEL_HONEY, 0);
if (blockState.hasProperty(BlockStateProperties.HATCH))
return blockState.setValue(BlockStateProperties.HATCH, 0);
if (blockState.hasProperty(BlockStateProperties.STAGE))
return blockState.setValue(BlockStateProperties.STAGE, 0);
if (blockState.is(BlockTags.CAULDRONS))
return Blocks.CAULDRON.defaultBlockState();
if (blockState.hasProperty(BlockStateProperties.LEVEL_COMPOSTER))
return blockState.setValue(BlockStateProperties.LEVEL_COMPOSTER, 0);
if (blockState.hasProperty(BlockStateProperties.EXTENDED))
return blockState.setValue(BlockStateProperties.EXTENDED, false);
return blockState;
}
public static int findAndRemoveInInventory(BlockState block, Player player, int amount) {
int amountFound = 0;
Item required = getRequiredItem(block).getItem();
boolean needsTwo = block.hasProperty(BlockStateProperties.SLAB_TYPE)
&& block.getValue(BlockStateProperties.SLAB_TYPE) == SlabType.DOUBLE;
if (needsTwo)
amount *= 2;
if (block.hasProperty(BlockStateProperties.EGGS))
amount *= block.getValue(BlockStateProperties.EGGS);
if (block.hasProperty(BlockStateProperties.PICKLES))
amount *= block.getValue(BlockStateProperties.PICKLES);
{
// Try held Item first
int preferredSlot = player.getInventory().selected;
ItemStack itemstack = player.getInventory()
.getItem(preferredSlot);
int count = itemstack.getCount();
if (itemstack.getItem() == required && count > 0) {
int taken = Math.min(count, amount - amountFound);
player.getInventory()
.setItem(preferredSlot, new ItemStack(itemstack.getItem(), count - taken));
amountFound += taken;
}
}
// Search inventory
for (int i = 0; i < player.getInventory()
.getContainerSize(); ++i) {
if (amountFound == amount)
break;
ItemStack itemstack = player.getInventory()
.getItem(i);
int count = itemstack.getCount();
if (itemstack.getItem() == required && count > 0) {
int taken = Math.min(count, amount - amountFound);
player.getInventory()
.setItem(i, new ItemStack(itemstack.getItem(), count - taken));
amountFound += taken;
}
}
if (needsTwo) {
// Give back 1 if uneven amount was removed
if (amountFound % 2 != 0)
player.getInventory()
.add(new ItemStack(required));
amountFound /= 2;
}
return amountFound;
}
public static ItemStack getRequiredItem(BlockState state) {
ItemStack itemStack = new ItemStack(state.getBlock());
Item item = itemStack.getItem();
if (item == Items.FARMLAND || item == Items.DIRT_PATH)
itemStack = new ItemStack(Items.DIRT);
return itemStack;
}
public static void destroyBlock(Level world, BlockPos pos, float effectChance) {
destroyBlock(world, pos, effectChance, stack -> Block.popResource(world, pos, stack));
}
public static void destroyBlock(Level world, BlockPos pos, float effectChance,
Consumer<ItemStack> droppedItemCallback) {
destroyBlockAs(world, pos, null, ItemStack.EMPTY, effectChance, droppedItemCallback);
}
public static void destroyBlockAs(Level world, BlockPos pos, @Nullable Player player, ItemStack usedTool,
float effectChance, Consumer<ItemStack> droppedItemCallback) {
FluidState fluidState = world.getFluidState(pos);
BlockState state = world.getBlockState(pos);
if (world.random.nextFloat() < effectChance)
world.levelEvent(2001, pos, Block.getId(state));
BlockEntity tileentity = state.hasBlockEntity() ? world.getBlockEntity(pos) : null;
if (player != null) {
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(world, pos, state, player);
MinecraftForge.EVENT_BUS.post(event);
if (event.isCanceled())
return;
if (event.getExpToDrop() > 0 && world instanceof ServerLevel)
state.getBlock()
.popExperience((ServerLevel) world, pos, event.getExpToDrop());
usedTool.mineBlock(world, state, pos, player);
player.awardStat(Stats.BLOCK_MINED.get(state.getBlock()));
}
if (world instanceof ServerLevel && world.getGameRules()
.getBoolean(GameRules.RULE_DOBLOCKDROPS) && !world.restoringBlockSnapshots
&& (player == null || !player.isCreative())) {
for (ItemStack itemStack : Block.getDrops(state, (ServerLevel) world, pos, tileentity, player, usedTool))
droppedItemCallback.accept(itemStack);
// Simulating IceBlock#playerDestroy. Not calling method directly as it would drop item
// entities as a side-effect
if (state.getBlock() instanceof IceBlock && usedTool.getEnchantmentLevel(Enchantments.SILK_TOUCH) == 0) {
if (world.dimensionType()
.ultraWarm())
return;
Material material = world.getBlockState(pos.below())
.getMaterial();
if (material.blocksMotion() || material.isLiquid())
world.setBlockAndUpdate(pos, Blocks.WATER.defaultBlockState());
return;
}
state.spawnAfterBreak((ServerLevel) world, pos, ItemStack.EMPTY, true);
}
world.setBlockAndUpdate(pos, fluidState.createLegacyBlock());
}
public static boolean isSolidWall(BlockGetter reader, BlockPos fromPos, Direction toDirection) {
return hasBlockSolidSide(reader.getBlockState(fromPos.relative(toDirection)), reader,
fromPos.relative(toDirection), toDirection.getOpposite());
}
public static boolean noCollisionInSpace(BlockGetter reader, BlockPos pos) {
return reader.getBlockState(pos)
.getCollisionShape(reader, pos)
.isEmpty();
}
private static void placeRailWithoutUpdate(Level world, BlockState state, BlockPos target) {
LevelChunk chunk = world.getChunkAt(target);
int idx = chunk.getSectionIndex(target.getY());
LevelChunkSection chunksection = chunk.getSection(idx);
if (chunksection == null) {
chunksection = new LevelChunkSection(chunk.getSectionYFromSectionIndex(idx), world.registryAccess()
.registryOrThrow(Registry.BIOME_REGISTRY));
chunk.getSections()[idx] = chunksection;
}
BlockState old = chunksection.setBlockState(SectionPos.sectionRelative(target.getX()),
SectionPos.sectionRelative(target.getY()), SectionPos.sectionRelative(target.getZ()), state);
chunk.setUnsaved(true);
world.markAndNotifyBlock(target, chunk, old, state, 82, 512);
world.setBlock(target, state, 82);
world.neighborChanged(target, world.getBlockState(target.below())
.getBlock(), target.below());
}
public static void placeSchematicBlock(Level world, BlockState state, BlockPos target, ItemStack stack,
@Nullable CompoundTag data) {
BlockEntity existingTile = world.getBlockEntity(target);
// Piston
if (state.hasProperty(BlockStateProperties.EXTENDED))
state = state.setValue(BlockStateProperties.EXTENDED, Boolean.FALSE);
if (state.hasProperty(BlockStateProperties.WATERLOGGED))
state = state.setValue(BlockStateProperties.WATERLOGGED, Boolean.FALSE);
// if (AllBlocks.BELT.has(state)) {
// world.setBlock(target, state, 2);
// return;
// } else if (state.getBlock() == Blocks.COMPOSTER)
// state = Blocks.COMPOSTER.defaultBlockState();
// else if (state.getBlock() != Blocks.SEA_PICKLE && state.getBlock() instanceof IPlantable)
// state = ((IPlantable) state.getBlock()).getPlant(world, target);
// else if (state.is(BlockTags.CAULDRONS))
// state = Blocks.CAULDRON.defaultBlockState();
if (world.dimensionType()
.ultraWarm() && state.getFluidState().is(FluidTags.WATER)) {
int i = target.getX();
int j = target.getY();
int k = target.getZ();
world.playSound(null, target, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 0.5F,
2.6F + (world.random.nextFloat() - world.random.nextFloat()) * 0.8F);
for (int l = 0; l < 8; ++l) {
world.addParticle(ParticleTypes.LARGE_SMOKE, i + Math.random(), j + Math.random(), k + Math.random(),
0.0D, 0.0D, 0.0D);
}
Block.dropResources(state, world, target);
return;
}
if (state.getBlock() instanceof BaseRailBlock) {
placeRailWithoutUpdate(world, state, target);
} else {
world.setBlock(target, state, 18);
}
if (data != null) {
// if (existingTile instanceof IMergeableTE mergeable) {
// BlockEntity loaded = BlockEntity.loadStatic(target, state, data);
// if (existingTile.getType()
// .equals(loaded.getType())) {
// mergeable.accept(loaded);
// return;
// }
// }
BlockEntity tile = world.getBlockEntity(target);
if (tile != null) {
data.putInt("x", target.getX());
data.putInt("y", target.getY());
data.putInt("z", target.getZ());
// if (tile instanceof KineticTileEntity)
// ((KineticTileEntity) tile).warnOfMovement();
tile.load(data);
}
}
try {
state.getBlock()
.setPlacedBy(world, target, state, null, stack);
} catch (Exception e) {
}
}
public static double getBounceMultiplier(Block block) {
if (block instanceof SlimeBlock)
return 0.8D;
if (block instanceof BedBlock)
return 0.66 * 0.8D;
return 0;
}
public static boolean hasBlockSolidSide(BlockState p_220056_0_, BlockGetter p_220056_1_, BlockPos p_220056_2_,
Direction p_220056_3_) {
return !p_220056_0_.is(BlockTags.LEAVES)
&& Block.isFaceFull(p_220056_0_.getCollisionShape(p_220056_1_, p_220056_2_), p_220056_3_);
}
public static boolean extinguishFire(Level world, @Nullable Player p_175719_1_, BlockPos p_175719_2_,
Direction p_175719_3_) {
p_175719_2_ = p_175719_2_.relative(p_175719_3_);
if (world.getBlockState(p_175719_2_)
.getBlock() == Blocks.FIRE) {
world.levelEvent(p_175719_1_, 1009, p_175719_2_, 0);
world.removeBlock(p_175719_2_, false);
return true;
} else {
return false;
}
}
public static BlockState copyProperties(BlockState fromState, BlockState toState) {
for (Property<?> property : fromState.getProperties()) {
toState = copyProperty(property, fromState, toState);
}
return toState;
}
public static <T extends Comparable<T>> BlockState copyProperty(Property<T> property, BlockState fromState,
BlockState toState) {
if (fromState.hasProperty(property) && toState.hasProperty(property)) {
return toState.setValue(property, fromState.getValue(property));
}
return toState;
}
}

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@@ -1,90 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import nl.requios.effortlessbuilding.create.foundation.utility.animation.LerpedFloat;
import net.minecraft.client.Minecraft;
import net.minecraft.util.Mth;
public class CameraAngleAnimationService {
private static final LerpedFloat yRotation = LerpedFloat.angular().startWithValue(0);
private static final LerpedFloat xRotation = LerpedFloat.angular().startWithValue(0);
private static Mode animationMode = Mode.LINEAR;
private static float animationSpeed = -1;
public static void tick() {
yRotation.tickChaser();
xRotation.tickChaser();
if (Minecraft.getInstance().player != null) {
if (!yRotation.settled())
Minecraft.getInstance().player.setYRot(yRotation.getValue(1));
if (!xRotation.settled())
Minecraft.getInstance().player.setXRot(xRotation.getValue(1));
}
}
public static boolean isYawAnimating() {
return !yRotation.settled();
}
public static boolean isPitchAnimating() {
return !xRotation.settled();
}
public static float getYaw(float partialTicks) {
return yRotation.getValue(partialTicks);
}
public static float getPitch(float partialTicks) {
return xRotation.getValue(partialTicks);
}
public static void setAnimationMode(Mode mode) {
animationMode = mode;
}
public static void setAnimationSpeed(float speed) {
animationSpeed = speed;
}
public static void setYawTarget(float yaw) {
float currentYaw = getCurrentYaw();
yRotation.startWithValue(currentYaw);
setupChaser(yRotation, currentYaw + AngleHelper.getShortestAngleDiff(currentYaw, Mth.wrapDegrees(yaw)));
}
public static void setPitchTarget(float pitch) {
float currentPitch = getCurrentPitch();
xRotation.startWithValue(currentPitch);
setupChaser(xRotation, currentPitch + AngleHelper.getShortestAngleDiff(currentPitch, Mth.wrapDegrees(pitch)));
}
private static float getCurrentYaw() {
if (Minecraft.getInstance().player == null)
return 0;
return Mth.wrapDegrees(Minecraft.getInstance().player.getYRot());
}
private static float getCurrentPitch() {
if (Minecraft.getInstance().player == null)
return 0;
return Mth.wrapDegrees(Minecraft.getInstance().player.getXRot());
}
private static void setupChaser(LerpedFloat rotation, float target) {
if (animationMode == Mode.LINEAR) {
rotation.chase(target, animationSpeed > 0 ? animationSpeed : 2, LerpedFloat.Chaser.LINEAR);
} else if (animationMode == Mode.EXPONENTIAL) {
rotation.chase(target, animationSpeed > 0 ? animationSpeed : 0.25, LerpedFloat.Chaser.EXP);
}
}
public enum Mode {
LINEAR,
EXPONENTIAL
}
}

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@@ -1,310 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import com.google.common.hash.Hashing;
import com.mojang.math.Vector3f;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
import javax.annotation.Nonnull;
import java.util.function.UnaryOperator;
public class Color {
public final static Color TRANSPARENT_BLACK = new Color(0, 0, 0, 0).setImmutable();
public final static Color BLACK = new Color(0, 0, 0).setImmutable();
public final static Color WHITE = new Color(255, 255, 255).setImmutable();
public final static Color RED = new Color(255, 0, 0).setImmutable();
public final static Color GREEN = new Color(0, 255, 0).setImmutable();
public final static Color SPRING_GREEN = new Color(0, 255, 187).setImmutable();
protected boolean mutable = true;
protected int value;
public Color(int r, int g, int b) {
this(r, g, b, 0xff);
}
public Color(int r, int g, int b, int a) {
value = ((a & 0xff) << 24) |
((r & 0xff) << 16) |
((g & 0xff) << 8) |
((b & 0xff) << 0);
}
public Color(float r, float g, float b, float a) {
this(
(int) (0.5 + 0xff * Mth.clamp(r, 0, 1)),
(int) (0.5 + 0xff * Mth.clamp(g, 0, 1)),
(int) (0.5 + 0xff * Mth.clamp(b, 0, 1)),
(int) (0.5 + 0xff * Mth.clamp(a, 0, 1))
);
}
public Color(int rgba) {
value = rgba;
}
public Color(int rgb, boolean hasAlpha) {
if (hasAlpha) {
value = rgb;
} else {
value = rgb | 0xff_000000;
}
}
public Color copy() {
return copy(true);
}
public Color copy(boolean mutable) {
if (mutable)
return new Color(value);
else
return new Color(value).setImmutable();
}
/**
* Mark this color as immutable. Attempting to mutate this color in the future
* will instead cause a copy to be created that can me modified.
*/
public Color setImmutable() {
this.mutable = false;
return this;
}
/**
* @return the red component in the range 0-255.
* @see #getRGB
*/
public int getRed() {
return (getRGB() >> 16) & 0xff;
}
/**
* @return the green component in the range 0-255.
* @see #getRGB
*/
public int getGreen() {
return (getRGB() >> 8) & 0xff;
}
/**
* @return the blue component in the range 0-255.
* @see #getRGB
*/
public int getBlue() {
return (getRGB() >> 0) & 0xff;
}
/**
* @return the alpha component in the range 0-255.
* @see #getRGB
*/
public int getAlpha() {
return (getRGB() >> 24) & 0xff;
}
/**
* @return the red component in the range 0-1f.
*/
public float getRedAsFloat() {
return getRed() / 255f;
}
/**
* @return the green component in the range 0-1f.
*/
public float getGreenAsFloat() {
return getGreen() / 255f;
}
/**
* @return the blue component in the range 0-1f.
*/
public float getBlueAsFloat() {
return getBlue() / 255f;
}
/**
* @return the alpha component in the range 0-1f.
*/
public float getAlphaAsFloat() {
return getAlpha() / 255f;
}
/**
* Returns the RGB value representing this color
* (Bits 24-31 are alpha, 16-23 are red, 8-15 are green, 0-7 are blue).
* @return the RGB value of the color
*/
public int getRGB() {
return value;
}
public Vec3 asVector() {
return new Vec3(getRedAsFloat(), getGreenAsFloat(), getBlueAsFloat());
}
public Vector3f asVectorF() {
return new Vector3f(getRedAsFloat(), getGreenAsFloat(), getBlueAsFloat());
}
public Color setRed(int r) {
return ensureMutable().setRedUnchecked(r);
}
public Color setGreen(int g) {
return ensureMutable().setGreenUnchecked(g);
}
public Color setBlue(int b) {
return ensureMutable().setBlueUnchecked(b);
}
public Color setAlpha(int a) {
return ensureMutable().setAlphaUnchecked(a);
}
public Color setRed(float r) {
return ensureMutable().setRedUnchecked((int) (0xff * Mth.clamp(r, 0, 1)));
}
public Color setGreen(float g) {
return ensureMutable().setGreenUnchecked((int) (0xff * Mth.clamp(g, 0, 1)));
}
public Color setBlue(float b) {
return ensureMutable().setBlueUnchecked((int) (0xff * Mth.clamp(b, 0, 1)));
}
public Color setAlpha(float a) {
return ensureMutable().setAlphaUnchecked((int) (0xff * Mth.clamp(a, 0, 1)));
}
public Color scaleAlpha(float factor) {
return ensureMutable().setAlphaUnchecked((int) (getAlpha() * Mth.clamp(factor, 0, 1)));
}
public Color mixWith(Color other, float weight) {
return ensureMutable()
.setRedUnchecked((int) (getRed() + (other.getRed() - getRed()) * weight))
.setGreenUnchecked((int) (getGreen() + (other.getGreen() - getGreen()) * weight))
.setBlueUnchecked((int) (getBlue() + (other.getBlue() - getBlue()) * weight))
.setAlphaUnchecked((int) (getAlpha() + (other.getAlpha() - getAlpha()) * weight));
}
public Color darker() {
int a = getAlpha();
return ensureMutable().mixWith(BLACK, .25f).setAlphaUnchecked(a);
}
public Color brighter() {
int a = getAlpha();
return ensureMutable().mixWith(WHITE, .25f).setAlphaUnchecked(a);
}
public Color setValue(int value) {
return ensureMutable().setValueUnchecked(value);
}
public Color modifyValue(UnaryOperator<Integer> function) {
int newValue = function.apply(value);
if (newValue == value)
return this;
return ensureMutable().setValueUnchecked(newValue);
}
// ********* //
protected Color ensureMutable() {
if (this.mutable)
return this;
return new Color(this.value);
}
protected Color setRedUnchecked(int r) {
this.value = (this.value & 0xff_00ffff) | ((r & 0xff) << 16);
return this;
}
protected Color setGreenUnchecked(int g) {
this.value = (this.value & 0xff_ff00ff) | ((g & 0xff) << 8);
return this;
}
protected Color setBlueUnchecked(int b) {
this.value = (this.value & 0xff_ffff00) | ((b & 0xff) << 0);
return this;
}
protected Color setAlphaUnchecked(int a) {
this.value = (this.value & 0x00_ffffff) | ((a & 0xff) << 24);
return this;
}
protected Color setValueUnchecked(int value) {
this.value = value;
return this;
}
// ********* //
public static Color mixColors(@Nonnull Color c1, @Nonnull Color c2, float w) {
return new Color(
(int) (c1.getRed() + (c2.getRed() - c1.getRed()) * w),
(int) (c1.getGreen() + (c2.getGreen() - c1.getGreen()) * w),
(int) (c1.getBlue() + (c2.getBlue() - c1.getBlue()) * w),
(int) (c1.getAlpha() + (c2.getAlpha() - c1.getAlpha()) * w)
);
}
public static Color mixColors(@Nonnull Couple<Color> colors, float w) {
return mixColors(colors.getFirst(), colors.getSecond(), w);
}
public static int mixColors(int color1, int color2, float w) {
int a1 = (color1 >> 24);
int r1 = (color1 >> 16) & 0xFF;
int g1 = (color1 >> 8) & 0xFF;
int b1 = color1 & 0xFF;
int a2 = (color2 >> 24);
int r2 = (color2 >> 16) & 0xFF;
int g2 = (color2 >> 8) & 0xFF;
int b2 = color2 & 0xFF;
return
((int) (a1 + (a2 - a1) * w) << 24) +
((int) (r1 + (r2 - r1) * w) << 16) +
((int) (g1 + (g2 - g1) * w) << 8) +
((int) (b1 + (b2 - b1) * w) << 0);
}
public static Color rainbowColor(int timeStep) {
int localTimeStep = Math.abs(timeStep) % 1536;
int timeStepInPhase = localTimeStep % 256;
int phaseBlue = localTimeStep / 256;
int red = colorInPhase(phaseBlue + 4, timeStepInPhase);
int green = colorInPhase(phaseBlue + 2, timeStepInPhase);
int blue = colorInPhase(phaseBlue, timeStepInPhase);
return new Color(red, green, blue);
}
private static int colorInPhase(int phase, int progress) {
phase = phase % 6;
if (phase <= 1)
return 0;
if (phase == 2)
return progress;
if (phase <= 4)
return 255;
else
return 255 - progress;
}
public static Color generateFromLong(long l) {
return rainbowColor(Hashing.crc32().hashLong(l).asInt())
.mixWith(WHITE, 0.5f);
}
}

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@@ -1,26 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.client.color.block.BlockColor;
import net.minecraft.client.color.item.ItemColor;
import net.minecraft.client.renderer.BiomeColors;
import net.minecraft.world.level.GrassColor;
import net.minecraft.world.level.block.RedStoneWireBlock;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
public class ColorHandlers {
public static BlockColor getGrassyBlock() {
return (state, world, pos, layer) -> pos != null && world != null ? BiomeColors.getAverageGrassColor(world, pos)
: GrassColor.get(0.5D, 1.0D);
}
public static ItemColor getGrassyItem() {
return (stack, layer) -> GrassColor.get(0.5D, 1.0D);
}
public static BlockColor getRedstonePower() {
return (state, world, pos, layer) -> RedStoneWireBlock
.getColorForPower(pos != null && world != null ? state.getValue(BlockStateProperties.POWER) : 0);
}
}

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@@ -1,33 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.MutableComponent;
public final class Components {
private static final Component IMMUTABLE_EMPTY = Component.empty();
public static Component immutableEmpty() {
return IMMUTABLE_EMPTY;
}
/** Use {@link #immutableEmpty()} when possible to prevent creating an extra object. */
public static MutableComponent empty() {
return Component.empty();
}
public static MutableComponent literal(String str) {
return Component.literal(str);
}
public static MutableComponent translatable(String key) {
return Component.translatable(key);
}
public static MutableComponent translatable(String key, Object... args) {
return Component.translatable(key, args);
}
public static MutableComponent keybind(String name) {
return Component.keybind(name);
}
}

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@@ -1,151 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import com.google.common.collect.ImmutableList;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.nbt.ListTag;
import java.util.Iterator;
import java.util.List;
import java.util.function.*;
import java.util.stream.Stream;
public class Couple<T> extends Pair<T, T> implements Iterable<T> {
private static final Couple<Boolean> TRUE_AND_FALSE = Couple.create(true, false);
protected Couple(T first, T second) {
super(first, second);
}
public static <T> Couple<T> create(T first, T second) {
return new Couple<>(first, second);
}
public static <T> Couple<T> create(Supplier<T> factory) {
return new Couple<>(factory.get(), factory.get());
}
public static <T> Couple<T> createWithContext(Function<Boolean, T> factory) {
return new Couple<>(factory.apply(true), factory.apply(false));
}
public T get(boolean first) {
return first ? getFirst() : getSecond();
}
public void set(boolean first, T value) {
if (first)
setFirst(value);
else
setSecond(value);
}
@Override
public Couple<T> copy() {
return create(first, second);
}
public <S> Couple<S> map(Function<T, S> function) {
return Couple.create(function.apply(first), function.apply(second));
}
public <S> Couple<S> mapWithContext(BiFunction<T, Boolean, S> function) {
return Couple.create(function.apply(first, true), function.apply(second, false));
}
public <S, R> Couple<S> mapWithParams(BiFunction<T, R, S> function, Couple<R> values) {
return Couple.create(function.apply(first, values.first), function.apply(second, values.second));
}
public <S, R> Couple<S> mapNotNullWithParam(BiFunction<T, R, S> function, R value) {
return Couple.create(first != null ? function.apply(first, value) : null,
second != null ? function.apply(second, value) : null);
}
public boolean both(Predicate<T> test) {
return test.test(getFirst()) && test.test(getSecond());
}
public boolean either(Predicate<T> test) {
return test.test(getFirst()) || test.test(getSecond());
}
public void replace(Function<T, T> function) {
setFirst(function.apply(getFirst()));
setSecond(function.apply(getSecond()));
}
public void replaceWithContext(BiFunction<T, Boolean, T> function) {
replaceWithParams(function, TRUE_AND_FALSE);
}
public <S> void replaceWithParams(BiFunction<T, S, T> function, Couple<S> values) {
setFirst(function.apply(getFirst(), values.getFirst()));
setSecond(function.apply(getSecond(), values.getSecond()));
}
@Override
public void forEach(Consumer<? super T> consumer) {
consumer.accept(getFirst());
consumer.accept(getSecond());
}
public void forEachWithContext(BiConsumer<T, Boolean> consumer) {
forEachWithParams(consumer, TRUE_AND_FALSE);
}
public <S> void forEachWithParams(BiConsumer<T, S> function, Couple<S> values) {
function.accept(getFirst(), values.getFirst());
function.accept(getSecond(), values.getSecond());
}
public Couple<T> swap() {
return Couple.create(second, first);
}
public ListTag serializeEach(Function<T, CompoundTag> serializer) {
return NBTHelper.writeCompoundList(ImmutableList.of(first, second), serializer);
}
public static <S> Couple<S> deserializeEach(ListTag list, Function<CompoundTag, S> deserializer) {
List<S> readCompoundList = NBTHelper.readCompoundList(list, deserializer);
return new Couple<>(readCompoundList.get(0), readCompoundList.get(1));
}
@Override
public Iterator<T> iterator() {
return new Couplerator<>(this);
}
public Stream<T> stream() {
return Stream.of(first, second);
}
private static class Couplerator<T> implements Iterator<T> {
int state;
private final Couple<T> couple;
public Couplerator(Couple<T> couple) {
this.couple = couple;
state = 0;
}
@Override
public boolean hasNext() {
return state != 2;
}
@Override
public T next() {
state++;
if (state == 1)
return couple.first;
if (state == 2)
return couple.second;
return null;
}
}
}

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@@ -1,102 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import net.minecraft.resources.ResourceLocation;
import net.minecraftforge.registries.IForgeRegistry;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.create.Create;
import org.jetbrains.annotations.Nullable;
import java.util.*;
public class CreateRegistry<K, V> {
private static final List<CreateRegistry<?, ?>> ALL = new ArrayList<>();
protected final IForgeRegistry<K> objectRegistry;
protected final Map<ResourceLocation, V> locationMap = new HashMap<>();
protected final Map<K, V> objectMap = new IdentityHashMap<>();
protected boolean unwrapped = false;
public CreateRegistry(IForgeRegistry<K> objectRegistry) {
this.objectRegistry = objectRegistry;
ALL.add(this);
}
public void register(ResourceLocation location, V value) {
if (!unwrapped) {
locationMap.put(location, value);
} else {
K object = objectRegistry.getValue(location);
if (object != null) {
objectMap.put(object, value);
} else {
Create.LOGGER.warn("Could not get object for location '" + location + "' in CreateRegistry after unwrapping!");
}
}
}
public void register(K object, V value) {
if (unwrapped) {
objectMap.put(object, value);
} else {
ResourceLocation location = objectRegistry.getKey(object);
if (location != null) {
locationMap.put(location, value);
} else {
Create.LOGGER.warn("Could not get location of object '" + object + "' in CreateRegistry before unwrapping!");
}
}
}
@Nullable
public V get(ResourceLocation location) {
if (!unwrapped) {
return locationMap.get(location);
} else {
K object = objectRegistry.getValue(location);
if (object != null) {
return objectMap.get(object);
} else {
Create.LOGGER.warn("Could not get object for location '" + location + "' in CreateRegistry after unwrapping!");
return null;
}
}
}
@Nullable
public V get(K object) {
if (unwrapped) {
return objectMap.get(object);
} else {
ResourceLocation location = objectRegistry.getKey(object);
if (location != null) {
return locationMap.get(location);
} else {
Create.LOGGER.warn("Could not get location of object '" + object + "' in CreateRegistry before unwrapping!");
return null;
}
}
}
public boolean isUnwrapped() {
return unwrapped;
}
protected void unwrap() {
for (Map.Entry<ResourceLocation, V> entry : locationMap.entrySet()) {
ResourceLocation location = entry.getKey();
K object = objectRegistry.getValue(location);
if (object != null) {
objectMap.put(object, entry.getValue());
} else {
Create.LOGGER.warn("Could not get object for location '" + location + "' in CreateRegistry during unwrapping!");
}
}
unwrapped = true;
}
public static void unwrapAll() {
for (CreateRegistry<?, ?> registry : ALL) {
registry.unwrap();
}
}
}

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@@ -1,67 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import nl.requios.effortlessbuilding.create.Create;
import net.minecraft.ChatFormatting;
import net.minecraft.client.Minecraft;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.MutableComponent;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.fml.util.thread.EffectiveSide;
/** Deprecated so simi doensn't forget to remove debug calls **/
@OnlyIn(value = Dist.CLIENT)
public class Debug {
@Deprecated
public static void debugChat(String message) {
if (Minecraft.getInstance().player != null)
Minecraft.getInstance().player.displayClientMessage(Components.literal(message), false);
}
@Deprecated
public static void debugChatAndShowStack(String message, int depth) {
if (Minecraft.getInstance().player != null)
Minecraft.getInstance().player.displayClientMessage(Components.literal(message).append("@")
.append(debugStack(depth)), false);
}
@Deprecated
public static void debugMessage(String message) {
if (Minecraft.getInstance().player != null)
Minecraft.getInstance().player.displayClientMessage(Components.literal(message), true);
}
@Deprecated
public static void log(String message) {
Create.LOGGER.info(message);
}
@Deprecated
public static String getLogicalSide() {
return EffectiveSide.get()
.isClient() ? "CL" : "SV";
}
@Deprecated
public static Component debugStack(int depth) {
StackTraceElement[] stackTraceElements = Thread.currentThread()
.getStackTrace();
MutableComponent text = Components.literal("[")
.append(Components.literal(getLogicalSide()).withStyle(ChatFormatting.GOLD))
.append("] ");
for (int i = 1; i < depth + 2 && i < stackTraceElements.length; i++) {
StackTraceElement e = stackTraceElements[i];
if (e.getClassName()
.equals(Debug.class.getName()))
continue;
text.append(Components.literal(e.getMethodName()).withStyle(ChatFormatting.YELLOW))
.append(", ");
}
return text.append(Components.literal(" ...").withStyle(ChatFormatting.GRAY));
}
@Deprecated
public static void markTemporary() {}
}

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@@ -1,75 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import com.google.common.collect.ImmutableMap;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.level.ItemLike;
import net.minecraft.world.level.block.Blocks;
import java.util.Map;
public class DyeHelper {
public static ItemLike getWoolOfDye(DyeColor color) {
switch (color) {
case BLACK:
return Blocks.BLACK_WOOL;
case BLUE:
return Blocks.BLUE_WOOL;
case BROWN:
return Blocks.BROWN_WOOL;
case CYAN:
return Blocks.CYAN_WOOL;
case GRAY:
return Blocks.GRAY_WOOL;
case GREEN:
return Blocks.GREEN_WOOL;
case LIGHT_BLUE:
return Blocks.LIGHT_BLUE_WOOL;
case LIGHT_GRAY:
return Blocks.LIGHT_GRAY_WOOL;
case LIME:
return Blocks.LIME_WOOL;
case MAGENTA:
return Blocks.MAGENTA_WOOL;
case ORANGE:
return Blocks.ORANGE_WOOL;
case PINK:
return Blocks.PINK_WOOL;
case PURPLE:
return Blocks.PURPLE_WOOL;
case RED:
return Blocks.RED_WOOL;
case YELLOW:
return Blocks.YELLOW_WOOL;
case WHITE:
default:
return Blocks.WHITE_WOOL;
}
}
public static final Map<DyeColor, Couple<Integer>> DYE_TABLE = new ImmutableMap.Builder<DyeColor, Couple<Integer>>()
// DyeColor, ( Front RGB, Back RGB )
.put(DyeColor.BLACK, Couple.create(0x45403B, 0x21201F))
.put(DyeColor.RED, Couple.create(0xB13937, 0x632737))
.put(DyeColor.GREEN, Couple.create(0x208A46, 0x1D6045))
.put(DyeColor.BROWN, Couple.create(0xAC855C, 0x68533E))
.put(DyeColor.BLUE, Couple.create(0x5391E1, 0x504B90))
.put(DyeColor.GRAY, Couple.create(0x5D666F, 0x313538))
.put(DyeColor.LIGHT_GRAY, Couple.create(0x95969B, 0x707070))
.put(DyeColor.PURPLE, Couple.create(0x9F54AE, 0x63366C))
.put(DyeColor.CYAN, Couple.create(0x3EABB4, 0x3C7872))
.put(DyeColor.PINK, Couple.create(0xD5A8CB, 0xB86B95))
.put(DyeColor.LIME, Couple.create(0xA3DF55, 0x4FB16F))
.put(DyeColor.YELLOW, Couple.create(0xE6D756, 0xE9AC29))
.put(DyeColor.LIGHT_BLUE, Couple.create(0x69CED2, 0x508AA5))
.put(DyeColor.ORANGE, Couple.create(0xEE9246, 0xD94927))
.put(DyeColor.MAGENTA, Couple.create(0xF062B0, 0xC04488))
.put(DyeColor.WHITE, Couple.create(0xEDEAE5, 0xBBB6B0))
.build();
}

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@@ -1,94 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import com.google.gson.JsonElement;
import com.google.gson.JsonParseException;
import com.google.gson.JsonParser;
import com.mojang.brigadier.exceptions.CommandSyntaxException;
import nl.requios.effortlessbuilding.create.Create;
import net.minecraft.commands.CommandSource;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.core.BlockPos;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.ComponentUtils;
import net.minecraft.network.chat.MutableComponent;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec2;
import net.minecraft.world.phys.Vec3;
public class DynamicComponent {
private JsonElement rawCustomText;
private Component parsedCustomText;
public DynamicComponent() {}
public void displayCustomText(Level level, BlockPos pos, String tagElement) {
if (tagElement == null)
return;
rawCustomText = getJsonFromString(tagElement);
parsedCustomText = parseCustomText(level, pos, rawCustomText);
}
public boolean sameAs(String tagElement) {
return isValid() && rawCustomText.equals(getJsonFromString(tagElement));
}
public boolean isValid() {
return parsedCustomText != null && rawCustomText != null;
}
public String resolve() {
return parsedCustomText.getString();
}
public MutableComponent get() {
return parsedCustomText == null ? Components.empty() : parsedCustomText.copy();
}
public void read(Level level, BlockPos pos, CompoundTag nbt) {
rawCustomText = getJsonFromString(nbt.getString("RawCustomText"));
try {
parsedCustomText = Component.Serializer.fromJson(nbt.getString("CustomText"));
} catch (JsonParseException e) {
parsedCustomText = null;
}
}
public void write(CompoundTag nbt) {
if (!isValid())
return;
nbt.putString("RawCustomText", rawCustomText.toString());
nbt.putString("CustomText", Component.Serializer.toJson(parsedCustomText));
}
public static JsonElement getJsonFromString(String string) {
try {
return JsonParser.parseString(string);
} catch (JsonParseException e) {
return null;
}
}
public static Component parseCustomText(Level level, BlockPos pos, JsonElement customText) {
if (!(level instanceof ServerLevel serverLevel))
return null;
try {
return ComponentUtils.updateForEntity(getCommandSource(serverLevel, pos),
Component.Serializer.fromJson(customText), null, 0);
} catch (JsonParseException e) {
return null;
} catch (CommandSyntaxException e) {
return null;
}
}
public static CommandSourceStack getCommandSource(ServerLevel level, BlockPos pos) {
return new CommandSourceStack(CommandSource.NULL, Vec3.atCenterOf(pos), Vec2.ZERO, level, 2, Create.ID,
Components.literal(Create.ID), level.getServer(), null);
}
}

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@@ -1,101 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility;
import com.google.gson.JsonElement;
import com.google.gson.JsonParser;
import com.google.gson.internal.Streams;
import com.google.gson.stream.JsonReader;
import com.google.gson.stream.JsonWriter;
import nl.requios.effortlessbuilding.create.Create;
import net.minecraft.nbt.CompoundTag;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.nio.file.StandardOpenOption;
public class FilesHelper {
public static void createFolderIfMissing(String name) {
try {
Files.createDirectories(Paths.get(name));
} catch (IOException e) {
Create.LOGGER.warn("Could not create Folder: {}", name);
}
}
public static String findFirstValidFilename(String name, String folderPath, String extension) {
int index = 0;
String filename;
String filepath;
do {
filename = slug(name) + ((index == 0) ? "" : "_" + index) + "." + extension;
index++;
filepath = folderPath + "/" + filename;
} while (Files.exists(Paths.get(filepath)));
return filename;
}
public static String slug(String name) {
return Lang.asId(name)
.replaceAll("\\W+", "_");
}
public static boolean saveTagCompoundAsJson(CompoundTag compound, String path) {
try {
Files.deleteIfExists(Paths.get(path));
JsonWriter writer = new JsonWriter(Files.newBufferedWriter(Paths.get(path), StandardOpenOption.CREATE));
writer.setIndent(" ");
Streams.write(JsonParser.parseString(compound.toString()), writer);
writer.close();
return true;
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
public static boolean saveTagCompoundAsJsonCompact(CompoundTag compound, String path) {
try {
Files.deleteIfExists(Paths.get(path));
JsonWriter writer = new JsonWriter(Files.newBufferedWriter(Paths.get(path), StandardOpenOption.CREATE));
Streams.write(JsonParser.parseString(compound.toString()), writer);
writer.close();
return true;
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
private static JsonElement loadJson(InputStream inputStream) {
try {
JsonReader reader = new JsonReader(new BufferedReader(new InputStreamReader(inputStream)));
reader.setLenient(true);
JsonElement element = Streams.parse(reader);
reader.close();
inputStream.close();
return element;
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public static JsonElement loadJsonResource(String filepath) {
return loadJson(ClassLoader.getSystemResourceAsStream(filepath));
}
public static JsonElement loadJson(String filepath) {
try {
return loadJson(Files.newInputStream(Paths.get(filepath), StandardOpenOption.READ));
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
}

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