Fixed QuickReplace in normal mode not placing any blocks.
Fixed blockstates sometimes changing on undo/redo.
Now clearing UndoRedo stacks on clientside when changing dimension or logging out.
Breaking mirror/array in survival is now possible again.
Breaking blocks in survival in any buildmode is now possible (previously only in normal mode unless instabreaking was enabled). Still with limited (vanilla) reach.
Wall and floor option: filled or hollow.
Slope floor option: raise along long edge or short edge.
Cube option: filled, hollow or skeleton.
Added icons for normalSpeed, fastSpeed, full, hollow, cubeFull, cubeHollow, cubeSkeleton, shortEdge, longEdge, thickness1, thickness3, thickness5.
Fixed crash when trying to preview some modded blocks that have special rendering code. Preview will show outline instead. (issue #9 and #35)
Added build mode options GUI.
Fixed issue #26: Crash attempting to place wall with a stone block.
Breaking (in creative) can now be undone as well.
Undo/redo now tries to replace the previous blocks, if you have those blocks in your inventory (issue #33).
Fixed undo in survival only undoing blocks that can be broken by hand (issue #29).
Fixed being able to place randomizer bag inside itself (and prevented a black hole from creating) (issue #31).
Randomizer bags can now be placed inside randomizer bags.
Fixed crash when placing with empty randomizer bag (issue #32).
Fixed diagonal wall and slope being 2 blocks thick.
- slight transparancy to block preview.
Changed
- Walls dont try to place at extreme angles anymore.
- Lines will now prefer the axis closest to player if there are multiple good options.
- undo hotkey is now ctrl-z and redo to ctrl-y.
Fixed
- undo not going past 2.
- not being able to cancel placement with leftclicking when out of reach.
- blockstate getting stuck in preview before first rightclick.
All placements use blocks from entire inventory now.
Added block count and dimensions in actionbar when placing/breaking blocks.
Added undo, redo, replace and 'open modifier settings' icons.
Fixed not being able to break blocks in creative when starting the selection on a tallgrass (instabreaking) block.