Fixed issue #26: Crash attempting to place wall with a stone block.
Breaking (in creative) can now be undone as well.
Undo/redo now tries to replace the previous blocks, if you have those blocks in your inventory (issue #33).
Fixed undo in survival only undoing blocks that can be broken by hand (issue #29).
Fixed being able to place randomizer bag inside itself (and prevented a black hole from creating) (issue #31).
Randomizer bags can now be placed inside randomizer bags.
Fixed crash when placing with empty randomizer bag (issue #32).
Fixed diagonal wall and slope being 2 blocks thick.
- slight transparancy to block preview.
Changed
- Walls dont try to place at extreme angles anymore.
- Lines will now prefer the axis closest to player if there are multiple good options.
- undo hotkey is now ctrl-z and redo to ctrl-y.
Fixed
- undo not going past 2.
- not being able to cancel placement with leftclicking when out of reach.
- blockstate getting stuck in preview before first rightclick.
All placements use blocks from entire inventory now.
Added block count and dimensions in actionbar when placing/breaking blocks.
Added undo, redo, replace and 'open modifier settings' icons.
Fixed not being able to break blocks in creative when starting the selection on a tallgrass (instabreaking) block.
Fixed issue #22: Sometimes two blocks are placed at once when in regular build mode.
Fixed mouse clicks in Modifier Settings sometimes being in the wrong place.
Fixed typing in multiple text fields at once.
Added diagonal line, wall, slope floor and cube icons.
Added undo, redo, replace and 'open modifier settings' buttons. (Only last 2 work for now).
Outlines now adhere to bounding boxes.
Fixed not being able to place when holding sneak.
Repeated placing when holding is now possible in NormalPlus mode.
Repeated breaking when holding now only happens in NormalPlus mode.
Repeated placing and breaking is now possible when not moving the mouse.
Fixed not being able to break when clicking in air.
Sounds no longer depend on distance to player, all are in category BLOCKS, and breaking sound is played when appropriate when previewing.
Added config file with reach, increased mining time and block outline settings.
Mirror size has been renamed to reach.
Mirror and array abide by the new reach settings.
Added reach counter to array UI (reach = count * max offset).
If reach is 0 (as can be set in config), the UI will be disabled.
Added the ability to show the white block outline on the block you place, in addition to blocks placed by mirror/array.
Added the ability to disable increased mining time and to change its percentage in the config.
Tool durability is checked after each block break (no more breaking 5 blocks with 1 durability).
Fortune is taken into account.
Outlines now change to blocks that will be broken when holding tools.
Added indication QuickReplace is on: outline of current block will be white.
Fixed opening Randomizer Bag in offhand.
Fixed placing blocks with Randomizer Bag in offhand.
Fixed mirror block outline showing up outside range.
Fixed outline of QuickReplace not being under replaceables like tall grass.
Made sure getBuildSettings never returns null to resolve#4 Client Crash W/ OpenBlocks.
Now compatible with block placers and breakers from OpenBlocks (even the Randomizer Bag works in the placer).
Fixed the breakEvent in mirror for array synergy to use the blockstate of the new position. Resolves#5 Crash after destorying blocks with hand.