Removed void tear, as it doesn't place items like I thought.
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@@ -22,9 +22,6 @@ public class CompatHelper {
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@GameRegistry.ObjectHolder("danknull:dank_null")
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@GameRegistry.ObjectHolder("danknull:dank_null")
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public static final Item dankNullItem = null;
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public static final Item dankNullItem = null;
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@GameRegistry.ObjectHolder("xreliquary:void_tear")
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public static final Item voidTearItem = null;
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// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
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// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
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// /dank/null, or plain old blocks.
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// /dank/null, or plain old blocks.
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public static boolean isItemBlockProxy(ItemStack stack) {
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public static boolean isItemBlockProxy(ItemStack stack) {
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@@ -33,7 +30,7 @@ public class CompatHelper {
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return true;
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return true;
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if((item instanceof ItemRandomizerBag))
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if((item instanceof ItemRandomizerBag))
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return true;
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return true;
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if((item == dankNullItem) || (item == voidTearItem))
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if(item == dankNullItem)
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return true;
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return true;
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return false;
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return false;
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}
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}
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