Removed void tear, as it doesn't place items like I thought.

This commit is contained in:
FenixFyreX
2019-02-08 10:56:02 -06:00
parent 8f333249a3
commit f36c5a4a5a

View File

@@ -22,9 +22,6 @@ public class CompatHelper {
@GameRegistry.ObjectHolder("danknull:dank_null") @GameRegistry.ObjectHolder("danknull:dank_null")
public static final Item dankNullItem = null; public static final Item dankNullItem = null;
@GameRegistry.ObjectHolder("xreliquary:void_tear")
public static final Item voidTearItem = null;
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag, // Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
// /dank/null, or plain old blocks. // /dank/null, or plain old blocks.
public static boolean isItemBlockProxy(ItemStack stack) { public static boolean isItemBlockProxy(ItemStack stack) {
@@ -33,7 +30,7 @@ public class CompatHelper {
return true; return true;
if((item instanceof ItemRandomizerBag)) if((item instanceof ItemRandomizerBag))
return true; return true;
if((item == dankNullItem) || (item == voidTearItem)) if(item == dankNullItem)
return true; return true;
return false; return false;
} }