Updated radial menu to match 1.18, with build mode categories, descriptions and new icons. Changed reach upgrade recipes.

This commit is contained in:
Christian Knaapen
2023-01-14 15:33:24 +01:00
parent bb81595c3a
commit b91e6b9147
18 changed files with 326 additions and 243 deletions

View File

@@ -13,7 +13,7 @@ apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'eclipse' apply plugin: 'eclipse'
apply plugin: 'maven-publish' apply plugin: 'maven-publish'
version = '1.16.3-2.28' version = '1.16.3-2.32'
group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'effortlessbuilding' archivesBaseName = 'effortlessbuilding'

View File

@@ -6,6 +6,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceContext; import net.minecraft.util.math.RayTraceContext;
import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.vector.Vector3d; import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.math.vector.Vector4f;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.buildmodes.*; import nl.requios.effortlessbuilding.buildmode.buildmodes.*;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
@@ -245,27 +246,50 @@ public class BuildModes {
} }
public enum BuildModeEnum { public enum BuildModeEnum {
NORMAL("effortlessbuilding.mode.normal", new Normal()), NORMAL("normal", new Normal(), BuildModeCategoryEnum.BASIC),
NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), OptionEnum.BUILD_SPEED), NORMAL_PLUS("normal_plus", new NormalPlus(), BuildModeCategoryEnum.BASIC, OptionEnum.BUILD_SPEED),
LINE("effortlessbuilding.mode.line", new Line() /*, OptionEnum.THICKNESS*/), LINE("line", new Line(), BuildModeCategoryEnum.BASIC /*, OptionEnum.THICKNESS*/),
WALL("effortlessbuilding.mode.wall", new Wall(), OptionEnum.FILL), WALL("wall", new Wall(), BuildModeCategoryEnum.BASIC, OptionEnum.FILL),
FLOOR("effortlessbuilding.mode.floor", new Floor(), OptionEnum.FILL), FLOOR("floor", new Floor(), BuildModeCategoryEnum.BASIC, OptionEnum.FILL),
DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine() /*, OptionEnum.THICKNESS*/), CUBE("cube", new Cube(), BuildModeCategoryEnum.BASIC, OptionEnum.CUBE_FILL),
DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall() /*, OptionEnum.FILL*/), DIAGONAL_LINE("diagonal_line", new DiagonalLine(), BuildModeCategoryEnum.DIAGONAL /*, OptionEnum.THICKNESS*/),
SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), OptionEnum.RAISED_EDGE), DIAGONAL_WALL("diagonal_wall", new DiagonalWall(), BuildModeCategoryEnum.DIAGONAL /*, OptionEnum.FILL*/),
CIRCLE("effortlessbuilding.mode.circle", new Circle(), OptionEnum.CIRCLE_START, OptionEnum.FILL), SLOPE_FLOOR("slope_floor", new SlopeFloor(), BuildModeCategoryEnum.DIAGONAL, OptionEnum.RAISED_EDGE),
CYLINDER("effortlessbuilding.mode.cylinder", new Cylinder(), OptionEnum.CIRCLE_START, OptionEnum.FILL), CIRCLE("circle", new Circle(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL),
SPHERE("effortlessbuilding.mode.sphere", new Sphere(), OptionEnum.CIRCLE_START, OptionEnum.FILL), CYLINDER("cylinder", new Cylinder(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL),
CUBE("effortlessbuilding.mode.cube", new Cube(), OptionEnum.CUBE_FILL); SPHERE("sphere", new Sphere(), BuildModeCategoryEnum.CIRCULAR, OptionEnum.CIRCLE_START, OptionEnum.FILL);
public String name; public String name;
public IBuildMode instance; public IBuildMode instance;
public final BuildModeCategoryEnum category;
public OptionEnum[] options; public OptionEnum[] options;
BuildModeEnum(String name, IBuildMode instance, OptionEnum... options) { BuildModeEnum(String name, IBuildMode instance, BuildModeCategoryEnum category, OptionEnum... options) {
this.name = name; this.name = name;
this.instance = instance; this.instance = instance;
this.category = category;
this.options = options; this.options = options;
} }
public String getNameKey() {
return "effortlessbuilding.mode." + name;
}
public String getDescriptionKey() {
return "effortlessbuilding.modedescription." + name;
}
}
public enum BuildModeCategoryEnum {
BASIC(new Vector4f(0f, .5f, 1f, .8f)),
DIAGONAL(new Vector4f(0.56f, 0.28f, 0.87f, .8f)),
CIRCULAR(new Vector4f(0.29f, 0.76f, 0.3f, 1f)),
ROOF(new Vector4f(0.83f, 0.87f, 0.23f, .8f));
public final Vector4f color;
BuildModeCategoryEnum(Vector4f color) {
this.color = color;
}
} }
} }

View File

@@ -12,10 +12,12 @@ import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.resources.I18n; import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.Direction; import net.minecraft.util.Direction;
import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvents; import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.vector.Vector4f;
import net.minecraft.util.text.TextFormatting; import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.TranslationTextComponent; import net.minecraft.util.text.TranslationTextComponent;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
@@ -40,7 +42,7 @@ import nl.requios.effortlessbuilding.buildmode.ModeOptions.OptionEnum;
/** /**
* Initially from Chisels and Bits by AlgorithmX2 * Initially from Chisels and Bits by AlgorithmX2
* https://github.com/AlgorithmX2/Chisels-and-Bits/blob/1.12/src/main/java/mod/chiselsandbits/client/gui/ChiselsAndBitsMenu.java * <a href="https://github.com/AlgorithmX2/Chisels-and-Bits/blob/1.12/src/main/java/mod/chiselsandbits/client/gui/ChiselsAndBitsMenu.java">Link</a>
*/ */
@ParametersAreNonnullByDefault @ParametersAreNonnullByDefault
@@ -48,9 +50,30 @@ import nl.requios.effortlessbuilding.buildmode.ModeOptions.OptionEnum;
public class RadialMenu extends Screen { public class RadialMenu extends Screen {
public static final RadialMenu instance = new RadialMenu(); public static final RadialMenu instance = new RadialMenu();
private final Vector4f radialButtonColor = new Vector4f(0f, 0f, 0f, .5f);
private final Vector4f sideButtonColor = new Vector4f(.5f, .5f, .5f, .5f);
private final Vector4f highlightColor = new Vector4f(.6f, .8f, 1f, .6f);
private final Vector4f selectedColor = new Vector4f(0f, .5f, 1f, .5f);
private final Vector4f highlightSelectedColor = new Vector4f(0.2f, .7f, 1f, .7f);
private final int whiteTextColor = 0xffffffff;
private final int watermarkTextColor = 0x88888888;
private final int descriptionTextColor = 0xdd888888;
private final int optionTextColor = 0xeeeeeeff;
private final double ringInnerEdge = 30;
private final double ringOuterEdge = 65;
private final double categoryLineWidth = 1;
private final double textDistance = 75;
private final double buttonDistance = 105;
private final float fadeSpeed = 0.3f;
private final int descriptionHeight = 100;
public BuildModeEnum switchTo = null; public BuildModeEnum switchTo = null;
public ActionEnum doAction = null; public ActionEnum doAction = null;
public boolean performedActionUsingMouse; public boolean performedActionUsingMouse;
private float visibility; private float visibility;
public RadialMenu() { public RadialMenu() {
@@ -84,7 +107,7 @@ public class RadialMenu extends Screen {
RenderSystem.pushMatrix(); RenderSystem.pushMatrix();
RenderSystem.translatef(0.0F, 0.0F, 200.0F); RenderSystem.translatef(0.0F, 0.0F, 200.0F);
visibility += 0.3f * partialTicks; visibility += fadeSpeed * partialTicks;
if (visibility > 1f) visibility = 1f; if (visibility > 1f) visibility = 1f;
final int startColor = (int) (visibility * 98) << 24; final int startColor = (int) (visibility * 98) << 24;
@@ -115,10 +138,6 @@ public class RadialMenu extends Screen {
final double mouseYCenter = mouseYY - middleY; final double mouseYCenter = mouseYY - middleY;
double mouseRadians = Math.atan2(mouseYCenter, mouseXCenter); double mouseRadians = Math.atan2(mouseYCenter, mouseXCenter);
final double ringInnerEdge = 30;
final double ringOuterEdge = 65;
final double textDistance = 75;
final double buttonDistance = 105;
final double quarterCircle = Math.PI / 2.0; final double quarterCircle = Math.PI / 2.0;
if (mouseRadians < -quarterCircle) { if (mouseRadians < -quarterCircle) {
@@ -153,17 +172,35 @@ public class RadialMenu extends Screen {
doAction = null; doAction = null;
//Draw buildmode backgrounds //Draw buildmode backgrounds
drawRadialButtonBackgrounds(currentBuildMode, buffer, middleX, middleY, mouseXCenter, mouseYCenter, mouseRadians,
quarterCircle, modes);
//Draw action backgrounds
drawSideButtonBackgrounds(buffer, middleX, middleY, mouseXCenter, mouseYCenter, buttons);
tessellator.end();
drawIcons(buffer, middleX, middleY, mc, modes, buttons);
tessellator.end();
drawTexts(ms, currentBuildMode, middleX, middleY, modes, buttons, options);
RenderSystem.popMatrix();
}
private void drawRadialButtonBackgrounds(BuildModeEnum currentBuildMode, BufferBuilder buffer, double middleX, double middleY,
double mouseXCenter, double mouseYCenter, double mouseRadians, double quarterCircle, ArrayList<MenuRegion> modes) {
if (!modes.isEmpty()) { if (!modes.isEmpty()) {
final int totalModes = Math.max(3, modes.size()); final int totalModes = Math.max(3, modes.size());
int currentMode = 0;
final double fragment = Math.PI * 0.005; final double fragment = Math.PI * 0.005;
final double fragment2 = Math.PI * 0.0025; final double fragment2 = Math.PI * 0.0025;
final double perObject = 2.0 * Math.PI / totalModes; final double perObject = 2.0 * Math.PI / totalModes;
for (int i = 0; i < modes.size(); i++) { for (int i = 0; i < modes.size(); i++) {
MenuRegion menuRegion = modes.get(i); MenuRegion menuRegion = modes.get(i);
final double beginRadians = currentMode * perObject - quarterCircle; final double beginRadians = i * perObject - quarterCircle;
final double endRadians = (currentMode + 1) * perObject - quarterCircle; final double endRadians = (i + 1) * perObject - quarterCircle;
menuRegion.x1 = Math.cos(beginRadians); menuRegion.x1 = Math.cos(beginRadians);
menuRegion.x2 = Math.cos(endRadians); menuRegion.x2 = Math.cos(endRadians);
@@ -180,81 +217,74 @@ public class RadialMenu extends Screen {
final double y1m2 = Math.sin(beginRadians + fragment2) * ringOuterEdge; final double y1m2 = Math.sin(beginRadians + fragment2) * ringOuterEdge;
final double y2m2 = Math.sin(endRadians - fragment2) * ringOuterEdge; final double y2m2 = Math.sin(endRadians - fragment2) * ringOuterEdge;
float r = 0.0f; final boolean isSelected = currentBuildMode.ordinal() == i;
float g = 0.0f;
float b = 0.0f;
float a = 0.5f;
//check if current mode
int buildMode = currentBuildMode.ordinal();
if (buildMode == i) {
r = 0f;
g = 0.5f;
b = 1f;
a = 0.5f;
//menuRegion.highlighted = true; //draw text
}
//check if mouse is over this region
final boolean isMouseInQuad = inTriangle(x1m1, y1m1, x2m2, y2m2, x2m1, y2m1, mouseXCenter, mouseYCenter) final boolean isMouseInQuad = inTriangle(x1m1, y1m1, x2m2, y2m2, x2m1, y2m1, mouseXCenter, mouseYCenter)
|| inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter); || inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter);
final boolean isHighlighted = beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad;
if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) { Vector4f color = radialButtonColor;
r = 0.6f; if (isSelected) color = selectedColor;
g = 0.8f; if (isHighlighted) color = highlightColor;
b = 1f; if (isSelected && isHighlighted) color = highlightSelectedColor;
a = 0.6f;
if (isHighlighted) {
menuRegion.highlighted = true; menuRegion.highlighted = true;
switchTo = menuRegion.mode; switchTo = menuRegion.mode;
} }
buffer.vertex(middleX + x1m1, middleY + y1m1, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + x1m1, middleY + y1m1, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + x2m1, middleY + y2m1, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + x2m1, middleY + y2m1, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + x2m2, middleY + y2m2, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + x2m2, middleY + y2m2, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + x1m2, middleY + y1m2, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + x1m2, middleY + y1m2, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
currentMode++; //Category line
color = menuRegion.mode.category.color;
final double categoryLineOuterEdge = ringInnerEdge + categoryLineWidth;
final double x1m3 = Math.cos(beginRadians + fragment) * categoryLineOuterEdge;
final double y1m3 = Math.sin(beginRadians + fragment) * categoryLineOuterEdge;
final double x2m3 = Math.cos(endRadians - fragment) * categoryLineOuterEdge;
final double y2m3 = Math.sin(endRadians - fragment) * categoryLineOuterEdge;
buffer.vertex(middleX + x1m1, middleY + y1m1, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + x2m1, middleY + y2m1, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + x2m3, middleY + y2m3, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + x1m3, middleY + y1m3, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
} }
} }
}
//Draw action backgrounds private void drawSideButtonBackgrounds(BufferBuilder buffer, double middleX, double middleY, double mouseXCenter, double mouseYCenter, ArrayList<MenuButton> buttons) {
for (final MenuButton btn : buttons) { for (final MenuButton btn : buttons) {
float r = 0.5f;
float g = 0.5f;
float b = 0.5f;
float a = 0.5f;
//highlight when active option final boolean isSelected =
if (btn.action == getBuildSpeed() || btn.action == getBuildSpeed() ||
btn.action == getFill() || btn.action == getFill() ||
btn.action == getCubeFill() || btn.action == getCubeFill() ||
btn.action == getRaisedEdge() || btn.action == getRaisedEdge() ||
btn.action == getLineThickness() || btn.action == getLineThickness() ||
btn.action == getCircleStart()) { btn.action == getCircleStart();
r = 0.0f;
g = 0.5f;
b = 1f;
a = 0.6f;
}
//highlight when mouse over final boolean isHighlighted = btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter;
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
r = 0.6f; Vector4f color = sideButtonColor;
g = 0.8f; if (isSelected) color = selectedColor;
b = 1f; if (isHighlighted) color = highlightColor;
a = 0.6f; if (isSelected && isHighlighted) color = highlightSelectedColor;
if (isHighlighted) {
btn.highlighted = true; btn.highlighted = true;
doAction = btn.action; doAction = btn.action;
} }
buffer.vertex(middleX + btn.x1, middleY + btn.y1, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + btn.x1, middleY + btn.y1, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + btn.x1, middleY + btn.y2, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + btn.x1, middleY + btn.y2, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + btn.x2, middleY + btn.y2, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + btn.x2, middleY + btn.y2, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
buffer.vertex(middleX + btn.x2, middleY + btn.y1, getBlitOffset()).color(r, g, b, a).endVertex(); buffer.vertex(middleX + btn.x2, middleY + btn.y1, getBlitOffset()).color(color.x(), color.y(), color.z(), color.w()).endVertex();
} }
}
tessellator.end(); private void drawIcons(BufferBuilder buffer, double middleX, double middleY, Minecraft mc, ArrayList<MenuRegion> modes, ArrayList<MenuButton> buttons) {
RenderSystem.shadeModel(GL11.GL_FLAT); RenderSystem.shadeModel(GL11.GL_FLAT);
RenderSystem.translatef(0f, 0f, 5f); RenderSystem.translatef(0f, 0f, 5f);
@@ -269,8 +299,8 @@ public class RadialMenu extends Screen {
//Draw buildmode icons //Draw buildmode icons
for (final MenuRegion menuRegion : modes) { for (final MenuRegion menuRegion : modes) {
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge); final double x = (menuRegion.x1 + menuRegion.x2) * 0.5 * (ringOuterEdge * 0.55 + 0.45 * ringInnerEdge);
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge); final double y = (menuRegion.y1 + menuRegion.y2) * 0.5 * (ringOuterEdge * 0.55 + 0.45 * ringInnerEdge);
final TextureAtlasSprite sprite = ModClientEventHandler.getBuildModeIcon(menuRegion.mode); final TextureAtlasSprite sprite = ModClientEventHandler.getBuildModeIcon(menuRegion.mode);
@@ -318,20 +348,19 @@ public class RadialMenu extends Screen {
buffer.vertex(middleX + btnx2, middleY + btny2, getBlitOffset()).uv(sprite.getU(u2), sprite.getV(v2)).color(f, f, f, a).endVertex(); buffer.vertex(middleX + btnx2, middleY + btny2, getBlitOffset()).uv(sprite.getU(u2), sprite.getV(v2)).color(f, f, f, a).endVertex();
buffer.vertex(middleX + btnx2, middleY + btny1, getBlitOffset()).uv(sprite.getU(u2), sprite.getV(v1)).color(f, f, f, a).endVertex(); buffer.vertex(middleX + btnx2, middleY + btny1, getBlitOffset()).uv(sprite.getU(u2), sprite.getV(v1)).color(f, f, f, a).endVertex();
} }
}
tessellator.end(); private void drawTexts(MatrixStack ms, BuildModeEnum currentBuildMode, double middleX, double middleY, ArrayList<MenuRegion> modes, ArrayList<MenuButton> buttons, OptionEnum[] options) {
//Draw strings
//font.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - font.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff); //font.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - font.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff);
//Draw option strings //Draw option strings
for (int i = 0; i < currentBuildMode.options.length; i++) { for (int i = 0; i < currentBuildMode.options.length; i++) {
OptionEnum option = options[i]; OptionEnum option = options[i];
font.drawShadow(ms, I18n.get(option.name), (int) (middleX + buttonDistance - 9), (int) middleY - 37 + i * 39, 0xeeeeeeff); font.drawShadow(ms, I18n.get(option.name), (int) (middleX + buttonDistance - 9), (int) middleY - 37 + i * 39, optionTextColor);
} }
String credits = "Effortless Building"; String credits = "Effortless Building";
font.drawShadow(ms, credits, width - font.width(credits) - 4, height - 10, 0x88888888); font.drawShadow(ms, credits, width - font.width(credits) - 4, height - 10, watermarkTextColor);
//Draw buildmode text //Draw buildmode text
for (final MenuRegion menuRegion : modes) { for (final MenuRegion menuRegion : modes) {
@@ -342,7 +371,7 @@ public class RadialMenu extends Screen {
int fixed_x = (int) (x * textDistance); int fixed_x = (int) (x * textDistance);
final int fixed_y = (int) (y * textDistance) - font.lineHeight / 2; final int fixed_y = (int) (y * textDistance) - font.lineHeight / 2;
final String text = I18n.get(menuRegion.mode.name); String text = I18n.get(menuRegion.mode.getNameKey());
if (x <= -0.2) { if (x <= -0.2) {
fixed_x -= font.width(text); fixed_x -= font.width(text);
@@ -350,7 +379,11 @@ public class RadialMenu extends Screen {
fixed_x -= font.width(text) / 2; fixed_x -= font.width(text) / 2;
} }
font.drawShadow(ms, text, (int) middleX + fixed_x, (int) middleY + fixed_y, 0xffffffff); font.drawShadow(ms, text, (int) middleX + fixed_x, (int) middleY + fixed_y, whiteTextColor);
//Draw description
text = I18n.get(menuRegion.mode.getDescriptionKey());
font.drawShadow(ms, text, (int) middleX - font.width(text) / 2f, (int) middleY + descriptionHeight, descriptionTextColor);
} }
} }
@@ -358,66 +391,71 @@ public class RadialMenu extends Screen {
for (final MenuButton button : buttons) { for (final MenuButton button : buttons) {
if (button.highlighted) { if (button.highlighted) {
String text = TextFormatting.AQUA + button.name; String text = TextFormatting.AQUA + button.name;
int wrap = 120;
String keybind = ""; // FIXME
String keybindFormatted = "";
//Add keybind in brackets //Add keybind in brackets
if (button.action == ActionEnum.UNDO) { String keybind = findKeybind(button, currentBuildMode);
keybind = I18n.get(ClientProxy.keyBindings[3].saveString()); String keybindFormatted = "";
}
if (button.action == ActionEnum.REDO) {
keybind = I18n.get(ClientProxy.keyBindings[4].saveString());
}
if (button.action == ActionEnum.REPLACE) {
keybind = I18n.get(ClientProxy.keyBindings[1].saveString());
}
if (button.action == ActionEnum.OPEN_MODIFIER_SETTINGS) {
keybind = I18n.get(ClientProxy.keyBindings[0].saveString());
}
if (currentBuildMode.options.length > 0) {
//Add (ctrl) to first two actions of first option
if (button.action == currentBuildMode.options[0].actions[0]
|| button.action == currentBuildMode.options[0].actions[1]) {
keybind = I18n.get(ClientProxy.keyBindings[5].saveString());
if (keybind.equals("Left Control")) keybind = "Ctrl";
}
}
if (!keybind.isEmpty()) if (!keybind.isEmpty())
keybindFormatted = TextFormatting.GRAY + "(" + WordUtils.capitalizeFully(keybind) + ")"; keybindFormatted = TextFormatting.GRAY + "(" + WordUtils.capitalizeFully(keybind) + ")";
if (button.textSide == Direction.WEST) { if (button.textSide == Direction.WEST) {
font.draw(ms, text, (int) (middleX + button.x1 - 8) - font.width(text), font.draw(ms, text, (int) (middleX + button.x1 - 8) - font.width(text),
(int) (middleY + button.y1 + 6), 0xffffffff); (int) (middleY + button.y1 + 6), whiteTextColor);
} else if (button.textSide == Direction.EAST) { } else if (button.textSide == Direction.EAST) {
font.draw(ms, text, (int) (middleX + button.x2 + 8), font.draw(ms, text, (int) (middleX + button.x2 + 8),
(int) (middleY + button.y1 + 6), 0xffffffff); (int) (middleY + button.y1 + 6), whiteTextColor);
} else if (button.textSide == Direction.UP || button.textSide == Direction.NORTH) { } else if (button.textSide == Direction.UP || button.textSide == Direction.NORTH) {
font.draw(ms, keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(keybindFormatted) * 0.5), font.draw(ms, keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(keybindFormatted) * 0.5),
(int) (middleY + button.y1 - 26), 0xffffffff); (int) (middleY + button.y1 - 26), whiteTextColor);
font.draw(ms, text, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(text) * 0.5), font.draw(ms, text, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(text) * 0.5),
(int) (middleY + button.y1 - 14), 0xffffffff); (int) (middleY + button.y1 - 14), whiteTextColor);
} else if (button.textSide == Direction.DOWN || button.textSide == Direction.SOUTH) { } else if (button.textSide == Direction.DOWN || button.textSide == Direction.SOUTH) {
font.draw(ms, text, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(text) * 0.5), font.draw(ms, text, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(text) * 0.5),
(int) (middleY + button.y1 + 26), 0xffffffff); (int) (middleY + button.y1 + 26), whiteTextColor);
font.draw(ms, keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(keybindFormatted) * 0.5), font.draw(ms, keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - font.width(keybindFormatted) * 0.5),
(int) (middleY + button.y1 + 38), 0xffffffff); (int) (middleY + button.y1 + 38), whiteTextColor);
} }
} }
} }
}
RenderSystem.popMatrix(); private String findKeybind(MenuButton button, BuildModeEnum currentBuildMode){
String result = "";
int keybindingIndex = -1;
if (button.action == ActionEnum.UNDO) keybindingIndex = 3;
if (button.action == ActionEnum.REDO) keybindingIndex = 4;
if (button.action == ActionEnum.REPLACE) keybindingIndex = 1;
if (button.action == ActionEnum.OPEN_MODIFIER_SETTINGS) keybindingIndex = 0;
if (keybindingIndex != -1) {
KeyBinding keyMap = ClientProxy.keyBindings[keybindingIndex];
if (!keyMap.getKeyModifier().name().equals("none")) {
result = keyMap.getKeyModifier().name() + " ";
}
result += I18n.get(keyMap.getKey().getName());
}
if (currentBuildMode.options.length > 0) {
//Add (ctrl) to first two actions of first option
if (button.action == currentBuildMode.options[0].actions[0]
|| button.action == currentBuildMode.options[0].actions[1]) {
result = I18n.get(ClientProxy.keyBindings[5].getKey().getName());
if (result.equals("Left Control")) result = "Ctrl";
}
}
return result;
} }
private boolean inTriangle(final double x1, final double y1, final double x2, final double y2, private boolean inTriangle(final double x1, final double y1, final double x2, final double y2,
@@ -463,7 +501,7 @@ public class RadialMenu extends Screen {
ModeSettingsManager.setModeSettings(player, modeSettings); ModeSettingsManager.setModeSettings(player, modeSettings);
PacketHandler.INSTANCE.sendToServer(new ModeSettingsMessage(modeSettings)); PacketHandler.INSTANCE.sendToServer(new ModeSettingsMessage(modeSettings));
EffortlessBuilding.log(player, I18n.get(modeSettings.getBuildMode().name), true); EffortlessBuilding.log(player, I18n.get(modeSettings.getBuildMode().getNameKey()), true);
if (fromMouseClick) performedActionUsingMouse = true; if (fromMouseClick) performedActionUsingMouse = true;
} }

View File

@@ -6,6 +6,7 @@ import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType; import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.AtlasTexture; import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Vector3d; import net.minecraft.util.math.vector.Vector3d;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper; import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
@@ -14,22 +15,7 @@ import org.lwjgl.opengl.*;
import java.util.OptionalDouble; import java.util.OptionalDouble;
import java.util.function.Consumer; import java.util.function.Consumer;
public class BuildRenderTypes { public class BuildRenderTypes extends RenderType {
public static final RenderState.TransparencyState TRANSLUCENT_TRANSPARENCY;
public static final RenderState.TransparencyState NO_TRANSPARENCY;
public static final RenderState.DiffuseLightingState DIFFUSE_LIGHTING_ENABLED;
public static final RenderState.DiffuseLightingState DIFFUSE_LIGHTING_DISABLED;
public static final RenderState.LayerState PROJECTION_LAYERING;
public static final RenderState.CullState CULL_DISABLED;
public static final RenderState.AlphaState DEFAULT_ALPHA;
public static final RenderState.WriteMaskState WRITE_TO_DEPTH_AND_COLOR;
public static final RenderState.WriteMaskState COLOR_WRITE;
public static final RenderType LINES; public static final RenderType LINES;
public static final RenderType PLANES; public static final RenderType PLANES;
@@ -37,57 +23,42 @@ public class BuildRenderTypes {
private static final int secondaryTextureUnit = 2; private static final int secondaryTextureUnit = 2;
static { static {
TRANSLUCENT_TRANSPARENCY = ObfuscationReflectionHelper.getPrivateValue(RenderState.class, null, "TRANSLUCENT_TRANSPARENCY"); final LineState LINE = new LineState(OptionalDouble.of(2.0));
NO_TRANSPARENCY = ObfuscationReflectionHelper.getPrivateValue(RenderState.class, null, "NO_TRANSPARENCY");
DIFFUSE_LIGHTING_ENABLED = new RenderState.DiffuseLightingState(true);
DIFFUSE_LIGHTING_DISABLED = new RenderState.DiffuseLightingState(false);
PROJECTION_LAYERING = ObfuscationReflectionHelper.getPrivateValue(RenderState.class, null, "VIEW_OFFSET_Z_LAYERING");
CULL_DISABLED = new RenderState.CullState(false);
DEFAULT_ALPHA = new RenderState.AlphaState(0.003921569F);
final boolean ENABLE_DEPTH_WRITING = true;
final boolean ENABLE_COLOUR_COMPONENTS_WRITING = true;
WRITE_TO_DEPTH_AND_COLOR = new RenderState.WriteMaskState(ENABLE_COLOUR_COMPONENTS_WRITING, ENABLE_DEPTH_WRITING);
COLOR_WRITE = new RenderState.WriteMaskState(true, false);
final int INITIAL_BUFFER_SIZE = 128; final int INITIAL_BUFFER_SIZE = 128;
RenderType.State renderState; RenderType.State renderState;
//LINES //LINES
// RenderSystem.pushLightingAttributes(); renderState = State.builder()
// RenderSystem.pushTextureAttributes(); .setLineState(LINE)
// RenderSystem.disableCull(); .setLayeringState(VIEW_OFFSET_Z_LAYERING)
// RenderSystem.disableLighting(); .setTransparencyState(TRANSLUCENT_TRANSPARENCY)
// RenderSystem.disableTexture(); .setTextureState(NO_TEXTURE)
// .setDepthTestState(NO_DEPTH_TEST)
// RenderSystem.enableBlend(); .setLightmapState(NO_LIGHTMAP)
// RenderSystem.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); .setWriteMaskState(COLOR_DEPTH_WRITE)
// .setCullState(NO_CULL)
// RenderSystem.lineWidth(2); .createCompositeState(false);
renderState = RenderType.State.builder()
.setLineState(new RenderState.LineState(OptionalDouble.of(2)))
.setLayeringState(PROJECTION_LAYERING)
.setTransparencyState(TRANSLUCENT_TRANSPARENCY)
.setWriteMaskState(WRITE_TO_DEPTH_AND_COLOR)
.setCullState(CULL_DISABLED)
.createCompositeState(false);
LINES = RenderType.create("eb_lines", LINES = RenderType.create("eb_lines",
DefaultVertexFormats.POSITION_COLOR, GL11.GL_LINES, INITIAL_BUFFER_SIZE, renderState); DefaultVertexFormats.POSITION_COLOR, GL11.GL_LINES, INITIAL_BUFFER_SIZE, false, false, renderState);
renderState = RenderType.State.builder() //PLANES
.setLineState(new RenderState.LineState(OptionalDouble.of(2))) renderState = State.builder()
.setLayeringState(PROJECTION_LAYERING) .setLineState(LINE)
.setTransparencyState(TRANSLUCENT_TRANSPARENCY) .setLayeringState(VIEW_OFFSET_Z_LAYERING)
.setWriteMaskState(COLOR_WRITE) .setTransparencyState(TRANSLUCENT_TRANSPARENCY)
.setCullState(CULL_DISABLED) .setTextureState(NO_TEXTURE)
.createCompositeState(false); .setDepthTestState(NO_DEPTH_TEST)
.setLightmapState(NO_LIGHTMAP)
.setWriteMaskState(COLOR_WRITE)
.setCullState(NO_CULL)
.createCompositeState(false);
PLANES = RenderType.create("eb_planes", PLANES = RenderType.create("eb_planes",
DefaultVertexFormats.POSITION_COLOR, GL11.GL_TRIANGLE_STRIP, INITIAL_BUFFER_SIZE, renderState); DefaultVertexFormats.POSITION_COLOR, GL11.GL_TRIANGLE_STRIP, INITIAL_BUFFER_SIZE, false, false, renderState);
}
// Dummy constructor needed to make java happy
public BuildRenderTypes(String p_i225992_1_, VertexFormat p_i225992_2_, int p_i225992_3_, int p_i225992_4_, boolean p_i225992_5_, boolean p_i225992_6_, Runnable p_i225992_7_, Runnable p_i225992_8_) {
super(p_i225992_1_, p_i225992_2_, p_i225992_3_, p_i225992_4_, p_i225992_5_, p_i225992_6_, p_i225992_7_, p_i225992_8_);
} }
public static RenderType getBlockPreviewRenderType(float dissolve, BlockPos blockPos, BlockPos firstPos, public static RenderType getBlockPreviewRenderType(float dissolve, BlockPos blockPos, BlockPos firstPos,
@@ -107,7 +78,7 @@ public class BuildRenderTypes {
//highjacking texturing state (which does nothing by default) to do my own things //highjacking texturing state (which does nothing by default) to do my own things
String stateName = "eb_texturing_" + dissolve + "_" + blockPos + "_" + firstPos + "_" + secondPos + "_" + red; String stateName = "eb_texturing_" + dissolve + "_" + blockPos + "_" + firstPos + "_" + secondPos + "_" + red;
RenderState.TexturingState MY_TEXTURING = new RenderState.TexturingState(stateName, () -> { TexturingState MY_TEXTURING = new TexturingState(stateName, () -> {
// RenderSystem.pushLightingAttributes(); // RenderSystem.pushLightingAttributes();
// RenderSystem.pushTextureAttributes(); // RenderSystem.pushTextureAttributes();
@@ -116,14 +87,14 @@ public class BuildRenderTypes {
}, ShaderHandler::releaseShader); }, ShaderHandler::releaseShader);
RenderType.State renderState = RenderType.State.builder() RenderType.State renderState = RenderType.State.builder()
.setTextureState(new RenderState.TextureState(ShaderHandler.shaderMaskTextureLocation, false, false)) .setTextureState(new TextureState(ShaderHandler.shaderMaskTextureLocation, false, false))
.setTexturingState(MY_TEXTURING) .setTexturingState(MY_TEXTURING)
.setTransparencyState(TRANSLUCENT_TRANSPARENCY) .setTransparencyState(TRANSLUCENT_TRANSPARENCY)
.setDiffuseLightingState(DIFFUSE_LIGHTING_DISABLED) .setDiffuseLightingState(NO_DIFFUSE_LIGHTING)
.setAlphaState(DEFAULT_ALPHA) .setAlphaState(DEFAULT_ALPHA)
.setCullState(new RenderState.CullState(true)) .setCullState(new CullState(true))
.setLightmapState(new RenderState.LightmapState(false)) .setLightmapState(new LightmapState(false))
.setOverlayState(new RenderState.OverlayState(false)) .setOverlayState(new OverlayState(false))
.createCompositeState(true); .createCompositeState(true);
//Unique name for every combination, otherwise it will reuse the previous one //Unique name for every combination, otherwise it will reuse the previous one
String name = "eb_block_previews_" + dissolve + "_" + blockPos + "_" + firstPos + "_" + secondPos + "_" + red; String name = "eb_block_previews_" + dissolve + "_" + blockPos + "_" + firstPos + "_" + secondPos + "_" + red;
@@ -198,43 +169,4 @@ public class BuildRenderTypes {
this.red = red; this.red = red;
} }
} }
// public static class MyTexturingState extends RenderState.TexturingState {
//
// public float dissolve;
// public Vector3d blockPos;
// public Vector3d firstPos;
// public Vector3d secondPos;
// public boolean highlight;
// public boolean red;
//
// public MyTexturingState(String p_i225989_1_, float dissolve, Vector3d blockPos, Vector3d firstPos,
// Vector3d secondPos, boolean highlight, boolean red, Runnable p_i225989_2_, Runnable p_i225989_3_) {
// super(p_i225989_1_, p_i225989_2_, p_i225989_3_);
// this.dissolve = dissolve;
// this.blockPos = blockPos;
// this.firstPos = firstPos;
// this.secondPos = secondPos;
// this.highlight = highlight;
// this.red = red;
// }
//
// @Override
// public boolean equals(Object p_equals_1_) {
// if (this == p_equals_1_) {
// return true;
// } else if (p_equals_1_ != null && this.getClass() == p_equals_1_.getClass()) {
// MyTexturingState other = (MyTexturingState)p_equals_1_;
// return this.dissolve == other.dissolve && this.blockPos == other.blockPos && this.firstPos == other.firstPos
// && this.secondPos == other.secondPos && this.highlight == other.highlight && this.red == other.red;
// } else {
// return false;
// }
// }
//
// @Override
// public int hashCode() {
//
// }
// }
} }

View File

@@ -1,9 +1,3 @@
# This is an example mods.toml file. It contains the data relating to the loading mods.
# There are several mandatory fields (#mandatory), and many more that are optional (#optional).
# The overall format is standard TOML format, v0.5.0.
# Note that there are a couple of TOML lists in this file.
# Find more information on toml format here: https://github.com/toml-lang/toml
# The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
modLoader="javafml" #mandatory modLoader="javafml" #mandatory
# A version range to match for said mod loader - for regular FML @Mod it will be the forge version # A version range to match for said mod loader - for regular FML @Mod it will be the forge version
loaderVersion="[34,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. loaderVersion="[34,)" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions.
@@ -30,7 +24,7 @@ credits="" #optional
authors="Requios" #optional authors="Requios" #optional
# The description text for the mod (multi line!) (#mandatory) # The description text for the mod (multi line!) (#mandatory)
description=''' description='''
Makes building easier by providing tools like mirrors, arrays, QuickReplace and a block randomizer. For survival and creative mode. Makes building easier by providing tools like mirrors, arrays, build modes and a block randomizer. For survival and creative mode.
''' '''
# A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
[[dependencies.examplemod]] #optional [[dependencies.examplemod]] #optional

View File

@@ -18,8 +18,8 @@
"effortlessbuilding:reach_upgrade2": "Reach Upgrade 2", "effortlessbuilding:reach_upgrade2": "Reach Upgrade 2",
"effortlessbuilding:reach_upgrade3": "Reach Upgrade 3", "effortlessbuilding:reach_upgrade3": "Reach Upgrade 3",
"effortlessbuilding.mode.normal": "Normal", "effortlessbuilding.mode.normal": "Disable",
"effortlessbuilding.mode.normal_plus": "Normal+", "effortlessbuilding.mode.normal_plus": "Single",
"effortlessbuilding.mode.line": "Line", "effortlessbuilding.mode.line": "Line",
"effortlessbuilding.mode.wall": "Wall", "effortlessbuilding.mode.wall": "Wall",
"effortlessbuilding.mode.floor": "Floor", "effortlessbuilding.mode.floor": "Floor",
@@ -30,6 +30,25 @@
"effortlessbuilding.mode.circle": "Circle", "effortlessbuilding.mode.circle": "Circle",
"effortlessbuilding.mode.cylinder": "Cylinder", "effortlessbuilding.mode.cylinder": "Cylinder",
"effortlessbuilding.mode.sphere": "Sphere", "effortlessbuilding.mode.sphere": "Sphere",
"effortlessbuilding.mode.pyramid": "Pyramid",
"effortlessbuilding.mode.cone": "Cone",
"effortlessbuilding.mode.dome": "Dome",
"effortlessbuilding.modedescription.normal": "Disable mod and use vanilla placement rules",
"effortlessbuilding.modedescription.normal_plus": "Like vanilla, but with increased reach and placement preview",
"effortlessbuilding.modedescription.line": "",
"effortlessbuilding.modedescription.wall": "",
"effortlessbuilding.modedescription.floor": "",
"effortlessbuilding.modedescription.diagonal_line": "",
"effortlessbuilding.modedescription.diagonal_wall": "",
"effortlessbuilding.modedescription.slope_floor": "",
"effortlessbuilding.modedescription.cube": "",
"effortlessbuilding.modedescription.circle": "",
"effortlessbuilding.modedescription.cylinder": "",
"effortlessbuilding.modedescription.sphere": "",
"effortlessbuilding.modedescription.pyramid": "",
"effortlessbuilding.modedescription.cone": "",
"effortlessbuilding.modedescription.dome": "",
"effortlessbuilding.action.undo": "Undo", "effortlessbuilding.action.undo": "Undo",
"effortlessbuilding.action.redo": "Redo", "effortlessbuilding.action.redo": "Redo",

View File

@@ -0,0 +1,79 @@
{
"efortlessbuilding.screen.modifier_settings": "Настройки модификатора",
"efortlessbuilding.screen.radial_menu": "Режимы строительства",
"efortlessbuilding.screen.player_settings": "Настройки игрока",
"key.efortlessbuilding.category": "Строительство без усилий",
"key.efortlessbuilding.hud.desc": "Меню модификаторов",
"key.effortlessbuilding.replace.desc": "Переключить быструю замену",
"key.efortlessbuilding.mode.desc": "Круговое меню",
"key.efortlessbuilding.undo.desc": "Отменить",
"key.effortlessbuilding.redo.desc": "Повторить",
"key.efortlessbuilding.altplacement.desc": "Альтернативное размещение",
"efortlessbuilding:randomizer_bag": "Кожаная сумка рандомизатора",
"efortlessbuilding:golden_randomizer_bag": "Золотой мешок рандомизатора",
"efortlessbuilding:diamond_randomizer_bag": "Бриллиантовый рандомизатор",
"efortlessbuilding:reach_upgrade1": "Достичь улучшения 1",
"efortlessbuilding:reach_upgrade2": "Достичь улучшения 2",
"efortlessbuilding:reach_upgrade3": "Достичь улучшения 3",
"efortlessbuilding.mode.normal": "Отключить",
"efortlessbuilding.mode.normal_plus": "Одиночный",
"efortlessbuilding.mode.line": "Линия",
"efortlessbuilding.mode.wall": "Стена",
"efortlessbuilding.mode.floor": "Этаж",
"efortlessbuilding.mode.diagonal_line": "Диагональная линия",
"efortlessbuilding.mode.diagonal_wall": "Диагональная стена",
"effortlessbuilding.mode.slope_floor": "Наклонный этаж",
"effortlessbuilding.mode.cube": "Куб",
"efortlessbuilding.mode.circle": "Круг",
"efortlessbuilding.mode.cylinder": "Цилиндр",
"efortlessbuilding.mode.sphere": "Сфера",
"efortlessbuilding.mode.pyramid": "Пирамида",
"effortlessbuilding.mode.cone": "Конус",
"efortlessbuilding.mode.dome": "Купол",
"effortlessbuilding.modedescription.normal": "Отключить мод и использовать ванильные правила размещения",
"effortlessbuilding.modedescription.normal_plus": "Как и ваниль, но с увеличенным охватом и предварительным просмотром места размещения",
"efortlessbuilding.modedescription.line": "",
"efortlessbuilding.modedescription.wall": "",
"efortlessbuilding.modedescription.floor": "",
"efortlessbuilding.modedescription.diagonal_line": "",
"efortlessbuilding.modedescription.diagonal_wall": "",
"effortlessbuilding.modedescription.slope_floor": "",
"efortlessbuilding.modedescription.cube": "",
"efortlessbuilding.modedescription.circle": "",
"efortlessbuilding.modedescription.cylinder": "",
"efortlessbuilding.modedescription.sphere": "",
"efortlessbuilding.modedescription.pyramid": "",
"efortlessbuilding.modedescription.cone": "",
"efortlessbuilding.modedescription.dome": "",
"efortlessbuilding.action.undo": "Отменить",
"efortlessbuilding.action.redo": "Повторить",
"efortlessbuilding.action.replace": "Заменить",
"efortlessbuilding.action.open_modifier_settings": "Открыть настройки модификатора",
"efortlessbuilding.action.open_player_settings": "Открыть настройки",
"efortlessbuilding.action.build_speed": "Скорость сборки",
"efortlessbuilding.action.filling": "Заполнение",
"efortlessbuilding.action.raised_edge": "Приподнятый край",
"efortlessbuilding.action.thickness": "Толщина линии",
"efortlessbuilding.action.circle_start": "Начальная точка",
"efortlessbuilding.action.normal_speed": "Нормальный",
"efortlessbuilding.action.fast_speed": "Быстро",
"efortlessbuilding.action.full": "Заполнено",
"efortlessbuilding.action.hollow": "Пустой",
"efortlessbuilding.action.skeleton": "Скелет",
"efortlessbuilding.action.short_edge": "Короткая кромка",
"efortlessbuilding.action.long_edge": "Длинный край",
"efortlessbuilding.action.thickness_1": "Толщиной 1 блок",
"efortlessbuilding.action.thickness_3": "Толщиной 3 блока",
"efortlessbuilding.action.thickness_5": "Толщиной 5 блоков",
"efortlessbuilding.action.start_center": "Посередине",
"efortlessbuilding.action.start_corner": "Угол",
"commands.reach.usage": "/reach <уровень>"
}

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View File

@@ -10,7 +10,7 @@
"item": "minecraft:ender_pearl" "item": "minecraft:ender_pearl"
}, },
"#": { "#": {
"item": "minecraft:prismarine_crystals" "item": "minecraft:slime_ball"
} }
}, },
"result": { "result": {

View File

@@ -1,20 +1,17 @@
{ {
"type": "minecraft:crafting_shaped", "type": "minecraft:crafting_shaped",
"pattern": [ "pattern": [
"x#x", " # ",
"#O#", "#O#",
"x#x" " # "
], ],
"key": { "key": {
"O": { "O": {
"item": "minecraft:ender_pearl" "item": "minecraft:ender_pearl"
}, },
"#": { "#": {
"item": "minecraft:slime_ball" "item": "minecraft:blaze_powder"
}, }
"x": {
"item": "minecraft:chorus_fruit"
}
}, },
"result": { "result": {
"item": "effortlessbuilding:reach_upgrade2" "item": "effortlessbuilding:reach_upgrade2"

View File

@@ -7,13 +7,13 @@
], ],
"key": { "key": {
"O": { "O": {
"item": "minecraft:nether_star" "item": "minecraft:end_crystal"
}, },
"#": { "#": {
"item": "minecraft:diamond" "item": "minecraft:chorus_fruit"
}, },
"x": { "x": {
"item": "minecraft:purple_dye" "item": "minecraft:ghast_tear"
} }
}, },
"result": { "result": {