Fixed not being able to load mod with latest Create mod version: Updated Flyweel dependency to 0.6.9. Updated russian translation.

This commit is contained in:
Christian Knaapen
2023-07-07 21:27:35 +02:00
parent f033c261d7
commit 82ee3eefaa
5 changed files with 178 additions and 120 deletions

View File

@@ -3,7 +3,7 @@
org.gradle.jvmargs=-Xmx3G
org.gradle.daemon=false
mod_version = 3.1
mod_version = 3.3
artifact_minecraft_version = 1.19.2
minecraft_version = 1.19.2
@@ -17,4 +17,4 @@ cursegradle_version = 1.4.0
parchment_version = 2022.11.06
flywheel_minecraft_version = 1.19.2
flywheel_version = 0.6.8.a-14
flywheel_version = 0.6.9-18

View File

@@ -1,6 +1,7 @@
package nl.requios.effortlessbuilding.create.foundation.render;
import com.jozufozu.flywheel.core.model.ModelUtil;
import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.jozufozu.flywheel.util.Pair;
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
import com.mojang.blaze3d.vertex.PoseStack;
@@ -22,8 +23,10 @@ public class BakedModelRenderHelper {
}
public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState, PoseStack ms) {
Pair<RenderedBuffer, Integer> pair = ModelUtil.getBufferBuilder(model, referenceState, ms);
return new SuperByteBuffer(pair.first(), pair.second());
ShadeSeparatedBufferedData data = ModelUtil.getBufferedData(model, referenceState, ms);
SuperByteBuffer sbb = new SuperByteBuffer(data);
data.release();
return sbb;
}
}

View File

@@ -1,18 +1,27 @@
package nl.requios.effortlessbuilding.create.foundation.render;
import java.nio.ByteBuffer;
import java.util.function.IntPredicate;
import com.jozufozu.flywheel.api.vertex.ShadedVertexList;
import com.jozufozu.flywheel.api.vertex.VertexList;
import com.jozufozu.flywheel.backend.ShadersModHandler;
import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.jozufozu.flywheel.core.vertex.BlockVertexList;
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
import com.jozufozu.flywheel.util.transform.TStack;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.BufferBuilder.DrawState;
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.*;
import com.mojang.math.Matrix3f;
import com.mojang.math.Matrix4f;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
import com.mojang.math.Vector4f;
import nl.requios.effortlessbuilding.create.foundation.block.render.SpriteShiftEntry;
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
import it.unimi.dsi.fastutil.longs.Long2IntMap;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import net.minecraft.client.Minecraft;
@@ -26,10 +35,11 @@ import net.minecraft.world.level.Level;
public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<SuperByteBuffer> {
private final ShadedVertexList template;
private final VertexList template;
private final IntPredicate shadedPredicate;
// Vertex Position
private final PoseStack transforms;
private final PoseStack transforms = new PoseStack();
// Vertex Coloring
private boolean shouldColor;
@@ -57,11 +67,28 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
// Temporary
private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
public SuperByteBuffer(RenderedBuffer buf, int unshadedStartVertex) {
DrawState drawState = buf.drawState();
template = new BlockVertexList.Shaded(buf.vertexBuffer(), drawState.vertexCount(), drawState.format().getVertexSize(), unshadedStartVertex);
public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState, int unshadedStartVertex) {
int vertexCount = drawState.vertexCount();
int stride = drawState.format().getVertexSize();
ShadedVertexList template = new BlockVertexList.Shaded(vertexBuffer, vertexCount, stride, unshadedStartVertex);
shadedPredicate = template::isShaded;
this.template = template;
transforms.pushPose();
}
public SuperByteBuffer(ShadeSeparatedBufferedData data) {
this(data.vertexBuffer(), data.drawState(), data.unshadedStartVertex());
}
public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState) {
int vertexCount = drawState.vertexCount();
int stride = drawState.format().getVertexSize();
template = new BlockVertexList(vertexBuffer, vertexCount, stride);
shadedPredicate = index -> true;
transforms = new PoseStack();
transforms.pushPose();
}
@@ -143,7 +170,7 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
if (disableDiffuseMult) {
builder.color(r, g, b, a);
} else {
float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, template.isShaded(i));
float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, shadedPredicate.test(i));
int colorR = transformColor(r, instanceDiffuse);
int colorG = transformColor(g, instanceDiffuse);
int colorB = transformColor(b, instanceDiffuse);
@@ -222,6 +249,10 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
return template.isEmpty();
}
public void delete() {
template.delete();
}
public PoseStack getTransforms() {
return transforms;
}

View File

@@ -1,6 +1,5 @@
modLoader="javafml"
# Forge for 1.17.1 is version 37
loaderVersion="[41,)"
loaderVersion="[40,)"
license="GNU LESSER GENERAL PUBLIC LICENSE"
issueTrackerURL="https://bitbucket.org/Requios/effortless-building/issues?status=new&status=open"
showAsResourcePack=false
@@ -20,20 +19,20 @@ Makes building easier by providing tools like mirrors, arrays, build modes and a
[[dependencies.effortlessbuilding]]
modId="forge"
mandatory=true
versionRange="[43.0.0,)"
versionRange="[40.2.4,)"
ordering="NONE"
side="BOTH"
[[dependencies.effortlessbuilding]]
modId="minecraft"
mandatory=true
versionRange="[1.19.1,1.20)"
versionRange="[1.19,1.20)"
ordering="NONE"
side="BOTH"
[[dependencies.effortlessbuilding]]
modId="flywheel"
mandatory=true
versionRange="[0.6.8,0.6.9)"
versionRange="[0.6.9,0.6.10)"
ordering="AFTER"
side="CLIENT"

View File

@@ -52,10 +52,22 @@
"effortlessbuilding.action.undo": "Отмена",
"effortlessbuilding.action.redo": "Возврат",
"effortlessbuilding.action.replace": "Замещение",
"effortlessbuilding.action.open_modifier_settings": "Модификаторы",
"effortlessbuilding.action.open_player_settings": "Открыть настройки",
"effortlessbuilding.action.replace": "Замещение",
"effortlessbuilding.action.replace_only_air": "Замещать только воздух",
"effortlessbuilding.action.replace_only_air.description": "Замещаются только блоки воздуха. Нетвёрдые блоки, например, трава, по-прежнему замещаются.",
"effortlessbuilding.action.replace_blocks_and_air": "Замещать всё",
"effortlessbuilding.action.replace_blocks_and_air.description": "Замещаются как блоки, так и воздух.",
"effortlessbuilding.action.replace_only_blocks": "Замещать только блоки",
"effortlessbuilding.action.replace_only_blocks.description": "Замещаются только блоки, не воздух.",
"effortlessbuilding.action.replace_filtered_by_offhand": "Фильтр по второй руке",
"effortlessbuilding.action.replace_filtered_by_offhand.description": "Замещаются только блоки, совпадающие с блоком во второй руке. Если она пуста, замещается только воздух. Если во второй руке рандомизатор, замещаются только блоки, совпадающие с таковыми в рандомизаторе.",
"effortlessbuilding.action.toggle_protect_tile_entities": "Сохранять блоки-сущности",
"effortlessbuilding.action.toggle_protect_tile_entities.description": "Хранящие данные блоки, такие как сундуки, печи и воронки, не будут замещены.",
"effortlessbuilding.action.build_speed": "Размещение",
"effortlessbuilding.action.filling": "Режим заполнения",
"effortlessbuilding.action.raised_edge": "Кромка",
@@ -75,5 +87,18 @@
"effortlessbuilding.action.start_center": "Центр",
"effortlessbuilding.action.start_corner": "Угол",
"commands.reach.usage": "/reach <уровень>"
"commands.reach.usage": "/reach <уровень>",
"effortlessbuilding.gui.scrollInput.defaultTitle": "Выберите опцию:",
"effortlessbuilding.gui.scrollInput.scrollToModify": "Прокрутить для изменения",
"effortlessbuilding.gui.scrollInput.scrollToAdjustAmount": "Прокрутить для подгонки количества",
"effortlessbuilding.gui.scrollInput.scrollToSelect": "Прокрутить для выбора",
"effortlessbuilding.gui.scrollInput.shiftScrollsFaster": "Shift ускоряет прокрутку",
"effortlessbuilding.gui.scrollInput.controlScrollsSlower": "Ctrl замедляет прокрутку",
"effortlessbuilding.tooltip.holdForDescription": "Зажмите [%1$s] для описания",
"effortlessbuilding.tooltip.holdForControls": "Зажмите [%1$s] для управления",
"effortlessbuilding.tooltip.keyShift": "Shift",
"effortlessbuilding.tooltip.keyCtrl": "Ctrl",
"effortlessbuilding.tooltip.keybind": "[%1$s]"
}