Fixed not being able to load mod with latest Create mod version: Updated Flyweel dependency to 0.6.9. Updated russian translation.

This commit is contained in:
Christian Knaapen
2023-07-07 21:27:35 +02:00
parent f033c261d7
commit 82ee3eefaa
5 changed files with 178 additions and 120 deletions

View File

@@ -1,6 +1,7 @@
package nl.requios.effortlessbuilding.create.foundation.render;
import com.jozufozu.flywheel.core.model.ModelUtil;
import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.jozufozu.flywheel.util.Pair;
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
import com.mojang.blaze3d.vertex.PoseStack;
@@ -22,8 +23,10 @@ public class BakedModelRenderHelper {
}
public static SuperByteBuffer standardModelRender(BakedModel model, BlockState referenceState, PoseStack ms) {
Pair<RenderedBuffer, Integer> pair = ModelUtil.getBufferBuilder(model, referenceState, ms);
return new SuperByteBuffer(pair.first(), pair.second());
ShadeSeparatedBufferedData data = ModelUtil.getBufferedData(model, referenceState, ms);
SuperByteBuffer sbb = new SuperByteBuffer(data);
data.release();
return sbb;
}
}

View File

@@ -1,18 +1,27 @@
package nl.requios.effortlessbuilding.create.foundation.render;
import java.nio.ByteBuffer;
import java.util.function.IntPredicate;
import com.jozufozu.flywheel.api.vertex.ShadedVertexList;
import com.jozufozu.flywheel.api.vertex.VertexList;
import com.jozufozu.flywheel.backend.ShadersModHandler;
import com.jozufozu.flywheel.core.model.ShadeSeparatedBufferedData;
import com.jozufozu.flywheel.core.vertex.BlockVertexList;
import com.jozufozu.flywheel.util.DiffuseLightCalculator;
import com.jozufozu.flywheel.util.transform.TStack;
import com.jozufozu.flywheel.util.transform.Transform;
import com.mojang.blaze3d.vertex.BufferBuilder.DrawState;
import com.mojang.blaze3d.vertex.BufferBuilder.RenderedBuffer;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.*;
import com.mojang.math.Matrix3f;
import com.mojang.math.Matrix4f;
import com.mojang.math.Quaternion;
import com.mojang.math.Vector3f;
import com.mojang.math.Vector4f;
import nl.requios.effortlessbuilding.create.foundation.block.render.SpriteShiftEntry;
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
import it.unimi.dsi.fastutil.longs.Long2IntMap;
import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
import net.minecraft.client.Minecraft;
@@ -26,10 +35,11 @@ import net.minecraft.world.level.Level;
public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<SuperByteBuffer> {
private final ShadedVertexList template;
private final VertexList template;
private final IntPredicate shadedPredicate;
// Vertex Position
private final PoseStack transforms;
private final PoseStack transforms = new PoseStack();
// Vertex Coloring
private boolean shouldColor;
@@ -57,11 +67,28 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
// Temporary
private static final Long2IntMap WORLD_LIGHT_CACHE = new Long2IntOpenHashMap();
public SuperByteBuffer(RenderedBuffer buf, int unshadedStartVertex) {
DrawState drawState = buf.drawState();
template = new BlockVertexList.Shaded(buf.vertexBuffer(), drawState.vertexCount(), drawState.format().getVertexSize(), unshadedStartVertex);
public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState, int unshadedStartVertex) {
int vertexCount = drawState.vertexCount();
int stride = drawState.format().getVertexSize();
ShadedVertexList template = new BlockVertexList.Shaded(vertexBuffer, vertexCount, stride, unshadedStartVertex);
shadedPredicate = template::isShaded;
this.template = template;
transforms.pushPose();
}
public SuperByteBuffer(ShadeSeparatedBufferedData data) {
this(data.vertexBuffer(), data.drawState(), data.unshadedStartVertex());
}
public SuperByteBuffer(ByteBuffer vertexBuffer, BufferBuilder.DrawState drawState) {
int vertexCount = drawState.vertexCount();
int stride = drawState.format().getVertexSize();
template = new BlockVertexList(vertexBuffer, vertexCount, stride);
shadedPredicate = index -> true;
transforms = new PoseStack();
transforms.pushPose();
}
@@ -70,24 +97,24 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
return;
Matrix4f modelMat = input.last()
.pose()
.copy();
.pose()
.copy();
Matrix4f localTransforms = transforms.last()
.pose();
.pose();
modelMat.multiply(localTransforms);
Matrix3f normalMat;
if (fullNormalTransform) {
normalMat = input.last()
.normal()
.copy();
.normal()
.copy();
Matrix3f localNormalTransforms = transforms.last()
.normal();
.normal();
normalMat.mul(localNormalTransforms);
} else {
normalMat = transforms.last()
.normal()
.copy();
.normal()
.copy();
}
if (useWorldLight) {
@@ -100,7 +127,7 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
DiffuseLightCalculator diffuseCalculator = ForcedDiffuseState.getForcedCalculator();
final boolean disableDiffuseMult =
this.disableDiffuseMult || (ShadersModHandler.isShaderPackInUse() && diffuseCalculator == null);
this.disableDiffuseMult || (ShadersModHandler.isShaderPackInUse() && diffuseCalculator == null);
if (diffuseCalculator == null) {
diffuseCalculator = this.diffuseCalculator;
if (diffuseCalculator == null) {
@@ -143,7 +170,7 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
if (disableDiffuseMult) {
builder.color(r, g, b, a);
} else {
float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, template.isShaded(i));
float instanceDiffuse = diffuseCalculator.getDiffuse(nx, ny, nz, shadedPredicate.test(i));
int colorR = transformColor(r, instanceDiffuse);
int colorG = transformColor(g, instanceDiffuse);
int colorB = transformColor(b, instanceDiffuse);
@@ -222,6 +249,10 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
return template.isEmpty();
}
public void delete() {
template.delete();
}
public PoseStack getTransforms() {
return transforms;
}
@@ -259,40 +290,40 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
@Override
public SuperByteBuffer mulPose(Matrix4f pose) {
transforms.last()
.pose()
.multiply(pose);
.pose()
.multiply(pose);
return this;
}
@Override
public SuperByteBuffer mulNormal(Matrix3f normal) {
transforms.last()
.normal()
.mul(normal);
.normal()
.mul(normal);
return this;
}
public SuperByteBuffer transform(PoseStack stack) {
transforms.last()
.pose()
.multiply(stack.last()
.pose());
.pose()
.multiply(stack.last()
.pose());
transforms.last()
.normal()
.mul(stack.last()
.normal());
.normal()
.mul(stack.last()
.normal());
return this;
}
public SuperByteBuffer rotateCentered(Direction axis, float radians) {
translate(.5f, .5f, .5f).rotate(axis, radians)
.translate(-.5f, -.5f, -.5f);
.translate(-.5f, -.5f, -.5f);
return this;
}
public SuperByteBuffer rotateCentered(Quaternion q) {
translate(.5f, .5f, .5f).multiply(q)
.translate(-.5f, -.5f, -.5f);
.translate(-.5f, -.5f, -.5f);
return this;
}
@@ -347,13 +378,13 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
public SuperByteBuffer shiftUVScrolling(SpriteShiftEntry entry, float scrollU, float scrollV) {
this.spriteShiftFunc = (builder, u, v) -> {
float targetU = u - entry.getOriginal()
.getU0() + entry.getTarget()
.getU0()
+ scrollU;
.getU0() + entry.getTarget()
.getU0()
+ scrollU;
float targetV = v - entry.getOriginal()
.getV0() + entry.getTarget()
.getV0()
+ scrollV;
.getV0() + entry.getTarget()
.getV0()
+ scrollV;
builder.uv(targetU, targetV);
};
return this;
@@ -362,9 +393,9 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
public SuperByteBuffer shiftUVtoSheet(SpriteShiftEntry entry, float uTarget, float vTarget, int sheetSize) {
this.spriteShiftFunc = (builder, u, v) -> {
float targetU = entry.getTarget()
.getU((SpriteShiftEntry.getUnInterpolatedU(entry.getOriginal(), u) / sheetSize) + uTarget * 16);
.getU((SpriteShiftEntry.getUnInterpolatedU(entry.getOriginal(), u) / sheetSize) + uTarget * 16);
float targetV = entry.getTarget()
.getV((SpriteShiftEntry.getUnInterpolatedV(entry.getOriginal(), v) / sheetSize) + vTarget * 16);
.getV((SpriteShiftEntry.getUnInterpolatedV(entry.getOriginal(), v) / sheetSize) + vTarget * 16);
builder.uv(targetU, targetV);
};
return this;
@@ -461,4 +492,4 @@ public class SuperByteBuffer implements Transform<SuperByteBuffer>, TStack<Super
int getPackedLight(float x, float y, float z);
}
}
}

View File

@@ -1,6 +1,5 @@
modLoader="javafml"
# Forge for 1.17.1 is version 37
loaderVersion="[41,)"
loaderVersion="[40,)"
license="GNU LESSER GENERAL PUBLIC LICENSE"
issueTrackerURL="https://bitbucket.org/Requios/effortless-building/issues?status=new&status=open"
showAsResourcePack=false
@@ -20,20 +19,20 @@ Makes building easier by providing tools like mirrors, arrays, build modes and a
[[dependencies.effortlessbuilding]]
modId="forge"
mandatory=true
versionRange="[43.0.0,)"
versionRange="[40.2.4,)"
ordering="NONE"
side="BOTH"
[[dependencies.effortlessbuilding]]
modId="minecraft"
mandatory=true
versionRange="[1.19.1,1.20)"
versionRange="[1.19,1.20)"
ordering="NONE"
side="BOTH"
[[dependencies.effortlessbuilding]]
modId="flywheel"
mandatory=true
versionRange="[0.6.8,0.6.9)"
versionRange="[0.6.9,0.6.10)"
ordering="AFTER"
side="CLIENT"

View File

@@ -1,79 +1,104 @@
{
"effortlessbuilding.screen.modifier_settings": "Настройки модификатора",
"effortlessbuilding.screen.radial_menu": "Режимы строительства",
"effortlessbuilding.screen.player_settings": "Настройки игрока",
"effortlessbuilding.screen.modifier_settings": "Настройки модификатора",
"effortlessbuilding.screen.radial_menu": "Режимы строительства",
"effortlessbuilding.screen.player_settings": "Настройки игрока",
"key.effortlessbuilding.category": "Effortless Building",
"key.effortlessbuilding.hud.desc": "Меню модификаторов",
"key.effortlessbuilding.replace.desc": "Переключить замещение блоков",
"key.effortlessbuilding.mode.desc": "Режимы строительства",
"key.effortlessbuilding.undo.desc": "Отмена",
"key.effortlessbuilding.redo.desc": "Возврат",
"key.effortlessbuilding.altplacement.desc": "Переключить режим размещения",
"key.effortlessbuilding.category": "Effortless Building",
"key.effortlessbuilding.hud.desc": "Меню модификаторов",
"key.effortlessbuilding.replace.desc": "Переключить замещение блоков",
"key.effortlessbuilding.mode.desc": "Режимы строительства",
"key.effortlessbuilding.undo.desc": "Отмена",
"key.effortlessbuilding.redo.desc": "Возврат",
"key.effortlessbuilding.altplacement.desc": "Переключить режим размещения",
"item.effortlessbuilding.randomizer_bag": "Кожаный рандомизатор",
"item.effortlessbuilding.golden_randomizer_bag": "Золотой рандомизатор",
"item.effortlessbuilding.diamond_randomizer_bag": "Алмазный рандомизатор",
"item.effortlessbuilding.reach_upgrade1": "Знание 1: Верхний мир",
"item.effortlessbuilding.reach_upgrade2": "Знание 2: Нижний мир",
"item.effortlessbuilding.reach_upgrade3": "Знание 3: Край",
"item.effortlessbuilding.randomizer_bag": "Кожаный рандомизатор",
"item.effortlessbuilding.golden_randomizer_bag": "Золотой рандомизатор",
"item.effortlessbuilding.diamond_randomizer_bag": "Алмазный рандомизатор",
"item.effortlessbuilding.reach_upgrade1": "Знание 1: Верхний мир",
"item.effortlessbuilding.reach_upgrade2": "Знание 2: Нижний мир",
"item.effortlessbuilding.reach_upgrade3": "Знание 3: Край",
"effortlessbuilding.mode.normal": "По старинке",
"effortlessbuilding.mode.normal_plus": "Один блок",
"effortlessbuilding.mode.line": "Линия",
"effortlessbuilding.mode.wall": "Стена",
"effortlessbuilding.mode.floor": "Пол",
"effortlessbuilding.mode.diagonal_line": "Диагональная линия",
"effortlessbuilding.mode.diagonal_wall": "Диагональная стена",
"effortlessbuilding.mode.slope_floor": "Лесенка",
"effortlessbuilding.mode.cube": "Куб",
"effortlessbuilding.mode.circle": "Круг",
"effortlessbuilding.mode.cylinder": "Цилиндр",
"effortlessbuilding.mode.sphere": "Шар",
"effortlessbuilding.mode.pyramid": "Пирамида",
"effortlessbuilding.mode.cone": "Конус",
"effortlessbuilding.mode.dome": "Купол",
"effortlessbuilding.modedescription.normal": "Оригинальные правила размещения",
"effortlessbuilding.modedescription.normal_plus": "Увеличенная дальность и предпоказ размещения",
"effortlessbuilding.modedescription.line": "",
"effortlessbuilding.modedescription.wall": "",
"effortlessbuilding.modedescription.floor": "",
"effortlessbuilding.modedescription.diagonal_line": "",
"effortlessbuilding.modedescription.diagonal_wall": "",
"effortlessbuilding.modedescription.slope_floor": "",
"effortlessbuilding.modedescription.cube": "",
"effortlessbuilding.modedescription.circle": "",
"effortlessbuilding.modedescription.cylinder": "",
"effortlessbuilding.modedescription.sphere": "",
"effortlessbuilding.modedescription.pyramid": "",
"effortlessbuilding.modedescription.cone": "",
"effortlessbuilding.modedescription.dome": "",
"effortlessbuilding.mode.normal": "По старинке",
"effortlessbuilding.mode.normal_plus": "Один блок",
"effortlessbuilding.mode.line": "Линия",
"effortlessbuilding.mode.wall": "Стена",
"effortlessbuilding.mode.floor": "Пол",
"effortlessbuilding.mode.diagonal_line": "Диагональная линия",
"effortlessbuilding.mode.diagonal_wall": "Диагональная стена",
"effortlessbuilding.mode.slope_floor": "Лесенка",
"effortlessbuilding.mode.cube": "Куб",
"effortlessbuilding.mode.circle": "Круг",
"effortlessbuilding.mode.cylinder": "Цилиндр",
"effortlessbuilding.mode.sphere": "Шар",
"effortlessbuilding.mode.pyramid": "Пирамида",
"effortlessbuilding.mode.cone": "Конус",
"effortlessbuilding.mode.dome": "Купол",
"effortlessbuilding.action.undo": "Отмена",
"effortlessbuilding.action.redo": "Возврат",
"effortlessbuilding.action.replace": "Замещение",
"effortlessbuilding.action.open_modifier_settings": "Модификаторы",
"effortlessbuilding.action.open_player_settings": "Открыть настройки",
"effortlessbuilding.action.build_speed": "Размещение",
"effortlessbuilding.action.filling": "Режим заполнения",
"effortlessbuilding.action.raised_edge": "Кромка",
"effortlessbuilding.action.thickness": "Толщина линии",
"effortlessbuilding.action.circle_start": "Начальная точка",
"effortlessbuilding.modedescription.normal": "Оригинальные правила размещения",
"effortlessbuilding.modedescription.normal_plus": "Увеличенная дальность и предпоказ размещения",
"effortlessbuilding.modedescription.line": "",
"effortlessbuilding.modedescription.wall": "",
"effortlessbuilding.modedescription.floor": "",
"effortlessbuilding.modedescription.diagonal_line": "",
"effortlessbuilding.modedescription.diagonal_wall": "",
"effortlessbuilding.modedescription.slope_floor": "",
"effortlessbuilding.modedescription.cube": "",
"effortlessbuilding.modedescription.circle": "",
"effortlessbuilding.modedescription.cylinder": "",
"effortlessbuilding.modedescription.sphere": "",
"effortlessbuilding.modedescription.pyramid": "",
"effortlessbuilding.modedescription.cone": "",
"effortlessbuilding.modedescription.dome": "",
"effortlessbuilding.action.normal_speed": "Медленно",
"effortlessbuilding.action.fast_speed": "Быстро",
"effortlessbuilding.action.full": "Объём",
"effortlessbuilding.action.hollow": "Поверхность",
"effortlessbuilding.action.skeleton": "Грани",
"effortlessbuilding.action.short_edge": "Узкая",
"effortlessbuilding.action.long_edge": "Широкая",
"effortlessbuilding.action.thickness_1": "1 блок толщиной",
"effortlessbuilding.action.thickness_3": "3 блока толщиной",
"effortlessbuilding.action.thickness_5": "5 блоков толщиной",
"effortlessbuilding.action.start_center": "Центр",
"effortlessbuilding.action.start_corner": "Угол",
"effortlessbuilding.action.undo": "Отмена",
"effortlessbuilding.action.redo": "Возврат",
"effortlessbuilding.action.open_modifier_settings": "Модификаторы",
"effortlessbuilding.action.open_player_settings": "Открыть настройки",
"commands.reach.usage": "/reach <уровень>"
"effortlessbuilding.action.replace": "Замещение",
"effortlessbuilding.action.replace_only_air": "Замещать только воздух",
"effortlessbuilding.action.replace_only_air.description": "Замещаются только блоки воздуха. Нетвёрдые блоки, например, трава, по-прежнему замещаются.",
"effortlessbuilding.action.replace_blocks_and_air": "Замещать всё",
"effortlessbuilding.action.replace_blocks_and_air.description": "Замещаются как блоки, так и воздух.",
"effortlessbuilding.action.replace_only_blocks": "Замещать только блоки",
"effortlessbuilding.action.replace_only_blocks.description": "Замещаются только блоки, не воздух.",
"effortlessbuilding.action.replace_filtered_by_offhand": "Фильтр по второй руке",
"effortlessbuilding.action.replace_filtered_by_offhand.description": "Замещаются только блоки, совпадающие с блоком во второй руке. Если она пуста, замещается только воздух. Если во второй руке рандомизатор, замещаются только блоки, совпадающие с таковыми в рандомизаторе.",
"effortlessbuilding.action.toggle_protect_tile_entities": "Сохранять блоки-сущности",
"effortlessbuilding.action.toggle_protect_tile_entities.description": "Хранящие данные блоки, такие как сундуки, печи и воронки, не будут замещены.",
"effortlessbuilding.action.build_speed": "Размещение",
"effortlessbuilding.action.filling": "Режим заполнения",
"effortlessbuilding.action.raised_edge": "Кромка",
"effortlessbuilding.action.thickness": "Толщина линии",
"effortlessbuilding.action.circle_start": "Начальная точка",
"effortlessbuilding.action.normal_speed": "Медленно",
"effortlessbuilding.action.fast_speed": "Быстро",
"effortlessbuilding.action.full": "Объём",
"effortlessbuilding.action.hollow": "Поверхность",
"effortlessbuilding.action.skeleton": "Грани",
"effortlessbuilding.action.short_edge": "Узкая",
"effortlessbuilding.action.long_edge": "Широкая",
"effortlessbuilding.action.thickness_1": "1 блок толщиной",
"effortlessbuilding.action.thickness_3": "3 блока толщиной",
"effortlessbuilding.action.thickness_5": "5 блоков толщиной",
"effortlessbuilding.action.start_center": "Центр",
"effortlessbuilding.action.start_corner": "Угол",
"commands.reach.usage": "/reach <уровень>",
"effortlessbuilding.gui.scrollInput.defaultTitle": "Выберите опцию:",
"effortlessbuilding.gui.scrollInput.scrollToModify": "Прокрутить для изменения",
"effortlessbuilding.gui.scrollInput.scrollToAdjustAmount": "Прокрутить для подгонки количества",
"effortlessbuilding.gui.scrollInput.scrollToSelect": "Прокрутить для выбора",
"effortlessbuilding.gui.scrollInput.shiftScrollsFaster": "Shift ускоряет прокрутку",
"effortlessbuilding.gui.scrollInput.controlScrollsSlower": "Ctrl замедляет прокрутку",
"effortlessbuilding.tooltip.holdForDescription": "Зажмите [%1$s] для описания",
"effortlessbuilding.tooltip.holdForControls": "Зажмите [%1$s] для управления",
"effortlessbuilding.tooltip.keyShift": "Shift",
"effortlessbuilding.tooltip.keyCtrl": "Ctrl",
"effortlessbuilding.tooltip.keybind": "[%1$s]"
}