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--git a/Cargo.toml b/Cargo.toml new file mode 100644 index 0000000..44d92a9 --- /dev/null +++ b/Cargo.toml @@ -0,0 +1,8 @@ +[package] +name = "nekosprite" +version = "0.1.0" +edition = "2024" + +[dependencies] +gif = "0.14.1" +image = "0.25.9" diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..21000b3 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,190 @@ +use image::{Rgba, RgbaImage}; +use std::fs::File; +use std::io::{self, BufReader, BufWriter, Write}; + +fn main() { + println!("=== Neko Sprite Recolor Tool ===\n"); + + // Get input path + println!("Enter input GIF path:"); + let input_path = read_line(); + + // Get output path + println!("Enter output GIF path:"); + let output_path = read_line(); + + // Get target color + println!("Enter target color (hex, e.g., FF5733):"); + let color_input = read_line(); + let target_color = parse_hex_color(&color_input).expect("Invalid hex color"); + + // Ask about texture + println!("Apply texture/noise? (y/n):"); + let texture_input = read_line(); + let apply_texture = texture_input.to_lowercase().starts_with('y'); + + println!("\nProcessing..."); + + match recolor_gif(&input_path, &output_path, target_color, apply_texture) { + Ok(_) => println!("āœ“ Successfully created: {}", output_path), + Err(e) => eprintln!("āœ— Error: {}", e), + } +} + +fn read_line() -> String { + let mut input = String::new(); + io::stdin() + .read_line(&mut input) + .expect("Failed to read line"); + input.trim().to_string() +} + +fn parse_hex_color(hex: &str) -> Result, String> { + let hex = hex.trim_start_matches('#'); + if hex.len() != 6 { + return Err("Hex color must be 6 characters".to_string()); + } + + let r = u8::from_str_radix(&hex[0..2], 16).map_err(|_| "Invalid hex")?; + let g = u8::from_str_radix(&hex[2..4], 16).map_err(|_| "Invalid hex")?; + let b = u8::from_str_radix(&hex[4..6], 16).map_err(|_| "Invalid hex")?; + + Ok(Rgba([r, g, b, 255])) +} + +fn recolor_gif( + input_path: &str, + output_path: &str, + target_color: Rgba, + apply_texture: bool, +) -> Result<(), Box> { + // Open and decode input GIF + let file = File::open(input_path)?; + let reader = BufReader::new(file); + let mut decoder = gif::DecodeOptions::new(); + decoder.set_color_output(gif::ColorOutput::RGBA); + let mut decoder = decoder.read_info(reader)?; + + // Get GIF properties + let width = decoder.width(); + let height = decoder.height(); + + // Prepare output encoder + let output_file = File::create(output_path)?; + let writer = BufWriter::new(output_file); + let mut encoder = gif::Encoder::new(writer, width, height, &[])?; + encoder.set_repeat(gif::Repeat::Infinite)?; + + let mut frame_count = 0; + + // Process each frame + while let Some(frame) = decoder.read_next_frame()? { + frame_count += 1; + print!("\rProcessing frame {}...", frame_count); + io::stdout().flush()?; + + // Convert frame buffer to RgbaImage + let mut img = RgbaImage::from_raw(width as u32, height as u32, frame.buffer.to_vec()) + .ok_or("Failed to create image from frame")?; + + // Recolor the image + recolor_image(&mut img, target_color, apply_texture); + + // Create output frame with same timing + let mut pixel_data = img.into_raw(); + let mut output_frame = gif::Frame::from_rgba_speed(width, height, &mut pixel_data, 10); + output_frame.delay = frame.delay; + output_frame.dispose = frame.dispose; + + encoder.write_frame(&output_frame)?; + } + + println!("\nāœ“ Processed {} frames", frame_count); + Ok(()) +} + +fn recolor_image(img: &mut RgbaImage, target_color: Rgba, apply_texture: bool) { + // Generate color palette with variations if texture is enabled + let color_palette = if apply_texture { + generate_color_palette(target_color, 7) + } else { + vec![target_color] + }; + + for (x, y, pixel) in img.enumerate_pixels_mut() { + let Rgba([r, g, b, a]) = *pixel; + + // Skip fully transparent pixels + if a == 0 { + continue; + } + + // Calculate brightness (0-255) + let brightness = (r as u16 + g as u16 + b as u16) / 3; + + // Determine pixel type based on brightness + if brightness < 64 { + // Very dark pixels (outlines) - keep original + continue; + } else if brightness > 200 { + // White/light pixels (body) - apply target color + let chosen_color = if apply_texture { + pick_color_from_palette(&color_palette, x, y) + } else { + target_color + }; + *pixel = chosen_color; + } else { + // Gray pixels (anti-aliasing/shadows) - blend with target color + // Blend factor based on how gray it is (0.0 = keep original, 1.0 = full target) + let blend_factor = (brightness as f32 - 64.0) / (200.0 - 64.0); + let blend_factor = blend_factor.clamp(0.0, 1.0); + + let chosen_color = if apply_texture { + pick_color_from_palette(&color_palette, x, y) + } else { + target_color + }; + + let new_r = + (r as f32 * (1.0 - blend_factor) + chosen_color[0] as f32 * blend_factor) as u8; + let new_g = + (g as f32 * (1.0 - blend_factor) + chosen_color[1] as f32 * blend_factor) as u8; + let new_b = + (b as f32 * (1.0 - blend_factor) + chosen_color[2] as f32 * blend_factor) as u8; + + *pixel = Rgba([new_r, new_g, new_b, a]); + } + } +} + +fn generate_color_palette(base_color: Rgba, count: usize) -> Vec> { + let mut palette = Vec::with_capacity(count); + let Rgba([r, g, b, a]) = base_color; + + // Generate darker and brighter variations + let variation_range = 25; // How much to vary (+/- this value) + let step = (variation_range * 2) / (count - 1).max(1); + + for i in 0..count { + let offset = -(variation_range as i32) + (i as i32 * step as i32); + + let new_r = (r as i32 + offset).clamp(0, 255) as u8; + let new_g = (g as i32 + offset).clamp(0, 255) as u8; + let new_b = (b as i32 + offset).clamp(0, 255) as u8; + + palette.push(Rgba([new_r, new_g, new_b, a])); + } + + palette +} + +fn pick_color_from_palette(palette: &[Rgba], x: u32, y: u32) -> Rgba { + // Use a deterministic "random" selection based on pixel position + // This creates consistent noise pattern across frames + let hash = x + .wrapping_mul(374761393) + .wrapping_add(y.wrapping_mul(668265263)); + let index = (hash % palette.len() as u32) as usize; + palette[index] +}