limit FPS of render on idle
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@@ -0,0 +1,99 @@
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import { test } from 'node:test';
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import assert from 'node:assert/strict';
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import * as THREE from 'three';
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import { PuppetVisual } from '../src/routes/scene/components/renderer/puppet/visual';
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import { SceneScheduler } from '../src/routes/scene/components/renderer/scheduler';
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test('scheduler coalesces wakeups, sleeps, resets time, and cancels on suspension/disposal', () => {
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const originalRequest = globalThis.requestAnimationFrame;
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const originalCancel = globalThis.cancelAnimationFrame;
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const pending = new Map<number, FrameRequestCallback>();
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let id = 0;
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globalThis.requestAnimationFrame = (callback) => {
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pending.set(++id, callback);
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return id;
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};
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globalThis.cancelAnimationFrame = (frameId) => { pending.delete(frameId); };
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let active = true;
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const deltas: number[] = [];
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const scheduler = new SceneScheduler((delta) => {
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deltas.push(delta);
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return active;
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});
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const tick = (timestamp: number) => {
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assert.equal(pending.size, 1);
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const [frameId, callback] = [...pending][0];
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pending.delete(frameId);
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callback(timestamp);
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};
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try {
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scheduler.invalidate();
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scheduler.invalidate();
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tick(100);
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active = false;
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tick(116);
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assert.equal(pending.size, 0);
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scheduler.invalidate();
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tick(100_000);
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assert.deepEqual(deltas, [0, 0.016, 0]);
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scheduler.invalidate();
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scheduler.setSuspended(true);
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scheduler.invalidate();
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assert.equal(pending.size, 0);
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scheduler.setSuspended(false);
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tick(200_000);
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assert.equal(deltas.at(-1), 0);
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scheduler.invalidate();
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scheduler.dispose();
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scheduler.invalidate();
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assert.equal(pending.size, 0);
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} finally {
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scheduler.dispose();
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globalThis.requestAnimationFrame = originalRequest;
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globalThis.cancelAnimationFrame = originalCancel;
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}
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});
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test('movement and idle turn finish at an exact stable pose', () => {
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const visual = new PuppetVisual('test');
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const origin = new THREE.Vector3();
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const destination = new THREE.Vector3(100, 0, 100);
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try {
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assert.equal(visual.updateMotion(origin, false, 0, 0), false);
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for (let i = 1; i <= 20; i++) {
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assert.equal(visual.updateMotion(destination, true, 1 / 60, i / 60), true);
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}
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let active = true;
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let frames = 0;
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while (active && frames < 600) {
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active = visual.updateMotion(destination, false, 1 / 60, (20 + ++frames) / 60);
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}
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assert.ok(frames > 1 && frames < 600);
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assert.deepEqual(visual.root.position, destination);
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const rotation = visual.root.rotation.y;
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assert.equal(visual.updateMotion(destination, false, 1 / 60, 20), false);
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assert.equal(visual.root.rotation.y, rotation);
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} finally {
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visual.dispose();
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}
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});
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test('limb relaxation has the same speed at 30 and 120 FPS and finishes', () => {
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const slow = new PuppetVisual('slow');
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const fast = new PuppetVisual('fast');
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try {
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slow.walkInPlace(0, 0.1);
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fast.walkInPlace(0, 0.1);
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for (let i = 0; i < 6; i++) slow.pause(1 / 30);
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for (let i = 0; i < 24; i++) fast.pause(1 / 120);
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slow.root.children.forEach((limb, index) => {
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assert.ok(Math.abs(limb.rotation.x - fast.root.children[index].rotation.x) < 1e-10);
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});
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for (let i = 0; i < 120; i++) fast.pause(1 / 120);
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assert.equal(fast.pause(0), false);
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assert.ok(fast.root.children.every((limb) => limb.rotation.x === 0));
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} finally {
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slow.dispose();
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fast.dispose();
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}
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});
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