puppet scale
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@@ -1,5 +1,6 @@
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<script lang="ts">
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import type { PuppetState } from "$lib/bindings";
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import { sceneConfiguration } from "$lib/listeners/scene-configuration";
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import { onDestroy, onMount } from "svelte";
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import * as THREE from "three";
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import { PuppetManager } from "./renderer/puppet/manager";
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@@ -36,6 +37,7 @@
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clock.update();
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puppetManager.update(
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puppets,
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$sceneConfiguration.puppetScale,
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frozenPuppetId,
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clock.getDelta(),
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clock.getElapsed(),
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@@ -32,15 +32,21 @@ export class Puppet {
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private readonly skin: PuppetSkin;
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private readonly targetGroundPosition = new THREE.Vector3();
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constructor(readonly id: string) {
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constructor(readonly id: string, scale: number) {
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this.rig = this.createRig();
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this.root = this.rig.root;
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this.animation = new PuppetAnimation(this.rig);
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const placeholderMaterial = this.rig.body.material;
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this.skin = new PuppetSkin(id, this.rig);
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this.setScale(scale);
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if (!Array.isArray(placeholderMaterial)) placeholderMaterial.dispose();
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}
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setScale(scale: number) {
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if (this.root.scale.x === scale) return;
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this.root.scale.setScalar(scale);
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}
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update(
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state: PuppetState,
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world: World,
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@@ -81,50 +87,49 @@ export class Puppet {
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private createRig(): PuppetRig {
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const root = new THREE.Group();
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const material = new THREE.MeshStandardMaterial();
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const scale = 1;
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const body = new THREE.Mesh(
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new THREE.BoxGeometry(16 * scale, 24 * scale, 8 * scale),
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new THREE.BoxGeometry(16, 24, 8),
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material,
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);
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body.position.y = 36 * scale;
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body.position.y = 36;
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const head = new THREE.Mesh(
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new THREE.BoxGeometry(16 * scale, 16 * scale, 16 * scale),
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new THREE.BoxGeometry(16, 16, 16),
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material,
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);
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head.position.y = 56 * scale;
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head.position.y = 56;
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const { pivot: leftArm, mesh: leftArmMesh } = this.createLimbPivot(
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-12 * scale,
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48 * scale,
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8 * scale,
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24 * scale,
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8 * scale,
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-12,
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48,
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8,
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24,
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8,
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material,
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);
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const { pivot: rightArm, mesh: rightArmMesh } = this.createLimbPivot(
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12 * scale,
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48 * scale,
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8 * scale,
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24 * scale,
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8 * scale,
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12,
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48,
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8,
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24,
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8,
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material,
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);
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const { pivot: leftLeg, mesh: leftLegMesh } = this.createLimbPivot(
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-4 * scale,
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24 * scale,
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8 * scale,
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24 * scale,
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8 * scale,
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-4,
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24,
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8,
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24,
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8,
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material,
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);
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const { pivot: rightLeg, mesh: rightLegMesh } = this.createLimbPivot(
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4 * scale,
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24 * scale,
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8 * scale,
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24 * scale,
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8 * scale,
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4,
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24,
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8,
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24,
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8,
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material,
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);
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@@ -10,12 +10,13 @@ export class PuppetManager {
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update(
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states: readonly PuppetState[],
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scale: number,
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frozenPuppetId: string | null,
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deltaSeconds: number,
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elapsedSeconds: number,
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skinHashes: ReadonlyMap<string, string | null>,
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) {
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this.syncPuppets(states);
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this.syncPuppets(states, scale);
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for (const state of states) {
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this.puppets
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@@ -46,17 +47,19 @@ export class PuppetManager {
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this.puppets.clear();
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}
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private syncPuppets(states: readonly PuppetState[]) {
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private syncPuppets(states: readonly PuppetState[], scale: number) {
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const nextPuppetIds = new Set(states.map((state) => state.id));
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for (const state of states) {
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if (this.puppets.has(state.id)) continue;
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const puppet = new Puppet(state.id);
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const puppet = new Puppet(state.id, scale);
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this.puppets.set(puppet.id, puppet);
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this.world.addObject(puppet.root);
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}
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for (const puppet of this.puppets.values()) puppet.setScale(scale);
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for (const [puppetId, puppet] of this.puppets) {
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if (nextPuppetIds.has(puppetId)) continue;
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