update puppet model

This commit is contained in:
2026-09-09 10:34:11 +08:00
parent 623f2caf68
commit 03c13734eb
3 changed files with 94 additions and 22 deletions
+28
View File
@@ -97,3 +97,31 @@ test('limb relaxation has the same speed at 30 and 120 FPS and finishes', () =>
fast.dispose();
}
});
test('broad feet stay above ground throughout a stride and return to rest', () => {
const visual = new PuppetVisual('feet');
const point = new THREE.Vector3();
const restPositions = visual.root.children.map((part) => part.position.clone());
try {
for (let frame = 0; frame <= 120; frame++) {
visual.walkInPlace(0, frame / 120 * Math.PI * 2 / 10);
visual.root.updateMatrixWorld(true);
visual.root.traverse((part) => {
if (!(part instanceof THREE.Mesh)) return;
const vertices = part.geometry.attributes.position;
for (let i = 0; i < vertices.count; i++) {
point.fromBufferAttribute(vertices, i).applyMatrix4(part.matrixWorld);
assert.ok(point.y >= -1e-6, `vertex below ground: ${point.y}`);
}
});
}
visual.walkInPlace(0, 0.1);
for (let frame = 0; frame < 120; frame++) visual.pause(1 / 60);
assert.equal(visual.pause(0), false);
visual.root.children.forEach((part, index) => {
assert.deepEqual(part.position, restPositions[index]);
});
} finally {
visual.dispose();
}
});