Files
friendolls-desktop/src-tauri/src/services/scene.rs

349 lines
12 KiB
Rust

use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread;
use device_query::{DeviceQuery, DeviceState, Keycode};
use once_cell::sync::OnceCell;
use tauri::{Emitter, Manager};
use tauri_plugin_positioner::WindowExt;
use tracing::{error, info, warn};
use crate::{get_app_handle, services::app_events::AppEvents};
pub static SCENE_WINDOW_LABEL: &str = "scene";
pub static SPLASH_WINDOW_LABEL: &str = "splash";
static SCENE_INTERACTIVE_STATE: OnceCell<Arc<AtomicBool>> = OnceCell::new();
static MODIFIER_LISTENER_INIT: OnceCell<()> = OnceCell::new();
// New: Track which pets have open menus
static OPEN_PET_MENUS: OnceCell<Arc<std::sync::Mutex<std::collections::HashSet<String>>>> =
OnceCell::new();
fn get_open_pet_menus() -> Arc<std::sync::Mutex<std::collections::HashSet<String>>> {
OPEN_PET_MENUS
.get_or_init(|| Arc::new(std::sync::Mutex::new(std::collections::HashSet::new())))
.clone()
}
fn scene_interactive_state() -> Arc<AtomicBool> {
SCENE_INTERACTIVE_STATE
.get_or_init(|| Arc::new(AtomicBool::new(false)))
.clone()
}
pub fn update_scene_interactive(interactive: bool, should_click: bool) {
let app_handle = get_app_handle();
// If we are forcing interactive to false (e.g. background click), clear any open menus
// This prevents the loop from immediately re-enabling it if the frontend hasn't updated yet
if !interactive {
if let Ok(mut menus) = get_open_pet_menus().lock() {
menus.clear();
}
}
if let Some(window) = app_handle.get_window(SCENE_WINDOW_LABEL) {
if let Err(e) = window.set_ignore_cursor_events(!interactive) {
error!("Failed to toggle scene cursor events: {}", e);
}
if should_click {
// Get cursor position on screen and use Enigo to click
if let Some(pos) = crate::services::cursor::get_latest_cursor_position() {
use enigo::{Button, Direction, Enigo, Mouse, Settings};
// Initialize Enigo with default settings, handling potential failure
match Enigo::new(&Settings::default()) {
Ok(mut enigo) => {
// Perform a click (Press and Release)
// We ignore the result of the click action itself for now as it usually succeeds if init did
let _ = enigo.button(Button::Left, Direction::Click);
info!("Simulated click at ({}, {})", pos.x, pos.y);
}
Err(e) => {
error!("Failed to initialize Enigo for clicking: {}", e);
}
}
} else {
warn!("Cannot click: No cursor position available yet");
}
}
if let Err(e) = window.emit(AppEvents::SceneInteractive.as_str(), &interactive) {
error!("Failed to emit scene interactive event: {}", e);
}
} else {
warn!("Scene window not available for interactive update");
}
}
#[tauri::command]
pub fn set_scene_interactive(interactive: bool, should_click: bool) {
update_scene_interactive(interactive, should_click);
}
#[tauri::command]
pub fn get_scene_interactive() -> Result<bool, String> {
Ok(scene_interactive_state().load(Ordering::SeqCst))
}
#[tauri::command]
pub fn set_pet_menu_state(id: String, open: bool) {
let menus_arc = get_open_pet_menus();
let should_update = {
if let Ok(mut menus) = menus_arc.lock() {
if open {
menus.insert(id);
get_app_handle()
.get_window(SCENE_WINDOW_LABEL)
.expect("Scene window should be present")
.set_focus()
.expect("Scene window should be focused");
} else {
menus.remove(&id);
}
!menus.is_empty()
} else {
false
}
};
// After updating state, re-evaluate interactivity immediately
// We don't have direct access to key state here easily without recalculating everything,
// but the loop will pick it up shortly.
// HOWEVER, if we just closed the last menu and keys aren't held, we might want to ensure it closes fast.
// For now, let the loop handle it to avoid race conditions with key states.
// But if we just OPENED a menu, we definitely want to ensure interactive is TRUE.
if should_update {
update_scene_interactive(true, false);
}
}
#[cfg(target_os = "macos")]
#[link(name = "ApplicationServices", kind = "framework")]
extern "C" {
fn AXIsProcessTrusted() -> bool;
}
fn start_scene_modifier_listener() {
MODIFIER_LISTENER_INIT.get_or_init(|| {
let state = scene_interactive_state();
update_scene_interactive(false, false);
let app_handle = get_app_handle().clone();
#[cfg(target_os = "macos")]
unsafe {
info!("Accessibility status: {}", AXIsProcessTrusted());
if !AXIsProcessTrusted() {
// Warning only - polling might work without explicit permissions for just key state in some contexts,
// or we just want to avoid the crash. We'll show the dialog but not return early if we want to try anyway.
// However, usually global key monitoring requires it.
// Let's show the dialog but NOT return, to try polling.
// Or better, let's keep the return if we think it won't work at all,
// but since the crash was the main issue, let's try to proceed safely.
// For now, I will keep the dialog and the return to encourage users to enable it,
// as it's likely needed for global input monitoring.
// On second thought, let's keep the return to be safe and clear to the user.
error!("Accessibility permissions not granted. Global modifier listener will NOT start.");
use tauri_plugin_dialog::DialogExt;
use tauri_plugin_dialog::MessageDialogBuilder;
use tauri_plugin_dialog::MessageDialogKind;
MessageDialogBuilder::new(
app_handle.dialog().clone(),
"Missing Permissions",
"Friendolls needs Accessibility permissions to detect the Alt key for interactivity. Please grant permissions in System Settings -> Privacy & Security -> Accessibility and restart the app.",
)
.kind(MessageDialogKind::Warning)
.show(|_| {});
return;
}
}
// Spawn a thread for polling key state
thread::spawn(move || {
let device_state = DeviceState::new();
let mut last_interactive = false;
loop {
let keys = device_state.get_keys();
// Check for Alt key (Option on Mac)
let keys_interactive = (keys.contains(&Keycode::LAlt) || keys.contains(&Keycode::RAlt)) || keys.contains(&Keycode::Command);
// Check if any pet menus are open
let menus_open = {
if let Ok(menus) = get_open_pet_menus().lock() {
!menus.is_empty()
} else {
false
}
};
let interactive = keys_interactive || menus_open;
if interactive != last_interactive {
// State changed
info!("Interactive state changed to: {}", interactive);
let previous = state.swap(interactive, Ordering::SeqCst);
if previous != interactive {
update_scene_interactive(interactive, false);
}
last_interactive = interactive;
}
// Poll every 100ms
thread::sleep(std::time::Duration::from_millis(100));
}
});
});
}
pub fn overlay_fullscreen(window: &tauri::Window) -> Result<(), tauri::Error> {
// Get the primary monitor
let monitor = get_app_handle().primary_monitor()?.unwrap();
let monitor_size = monitor.size();
// Fullscreen the window by expanding the window to match monitor size then move it to the top-left corner
// This forces the window to fit under the notch that exists on MacBooks with a notch
window.set_size(tauri::PhysicalSize {
width: monitor_size.width,
height: monitor_size.height,
})?;
window.set_position(tauri::PhysicalPosition { x: 0, y: 0 })?;
Ok(())
}
pub fn open_splash_window() {
let app_handle = get_app_handle();
let existing_webview_window = app_handle.get_window(SPLASH_WINDOW_LABEL);
if let Some(window) = existing_webview_window {
window.show().unwrap();
return;
}
info!("Starting splash window creation...");
let webview_window = match tauri::WebviewWindowBuilder::new(
app_handle,
SPLASH_WINDOW_LABEL,
tauri::WebviewUrl::App("/splash".into()),
)
.title("Friendolls Splash")
.inner_size(600.0, 300.0)
.resizable(false)
.decorations(false)
.transparent(true)
.shadow(false)
.visible(false) // Show it after centering
.skip_taskbar(true)
.always_on_top(true)
.build()
{
Ok(window) => {
info!("Splash window builder succeeded");
window
}
Err(e) => {
error!("Failed to build splash window: {}", e);
return;
}
};
if let Err(e) = webview_window.move_window(tauri_plugin_positioner::Position::Center) {
error!("Failed to move splash window to center: {}", e);
// Continue anyway
}
if let Err(e) = webview_window.show() {
error!("Failed to show splash window: {}", e);
}
info!("Splash window initialized successfully.");
}
pub fn close_splash_window() {
let app_handle = get_app_handle();
if let Some(window) = app_handle.get_window(SPLASH_WINDOW_LABEL) {
if let Err(e) = window.close() {
error!("Failed to close splash window: {}", e);
} else {
info!("Splash window closed");
}
}
}
pub fn open_scene_window() {
let app_handle = get_app_handle();
let existing_webview_window = app_handle.get_window(SCENE_WINDOW_LABEL);
if let Some(window) = existing_webview_window {
window.show().unwrap();
return;
}
info!("Starting scene creation...");
let webview_window = match tauri::WebviewWindowBuilder::new(
app_handle,
SCENE_WINDOW_LABEL,
tauri::WebviewUrl::App("/scene".into()),
)
.title("Friendolls Scene")
.inner_size(600.0, 500.0)
.resizable(false)
.decorations(false)
.transparent(true)
.shadow(false)
.visible(true)
.skip_taskbar(true)
.always_on_top(true)
.visible_on_all_workspaces(true)
.build()
{
Ok(window) => {
info!("Scene window builder succeeded");
window
}
Err(e) => {
error!("Failed to build scene window: {}", e);
return;
}
};
if let Err(e) = webview_window.move_window(tauri_plugin_positioner::Position::Center) {
error!("Failed to move scene window to center: {}", e);
return;
}
let window = match get_app_handle().get_window(webview_window.label()) {
Some(window) => window,
None => {
error!("Failed to get scene window after creation");
return;
}
};
if let Err(e) = overlay_fullscreen(&window) {
error!("Failed to set overlay fullscreen: {}", e);
return;
}
if let Err(e) = window.set_ignore_cursor_events(true) {
error!("Failed to set ignore cursor events: {}", e);
return;
}
// Start global modifier listener once scene window exists
start_scene_modifier_listener();
#[cfg(debug_assertions)]
webview_window.open_devtools();
info!("Scene window initialized successfully.");
}