Files
friendolls-desktop/src/routes/scene/+page.svelte
2026-03-21 00:00:10 +08:00

80 lines
2.8 KiB
Svelte

<script lang="ts">
import { onMount } from "svelte";
import { cursorPositionOnScreen } from "../../events/cursor";
import { friendsCursorPositions } from "../../events/friend-cursor";
import { appData } from "../../events/app-data";
import { activeDollSpriteUrl } from "../../events/active-doll-sprite";
import { friendActiveDollSpriteUrls } from "../../events/friend-active-doll-sprite";
import { sceneInteractive } from "../../events/scene-interactive";
import {
friendsPresenceStates,
currentPresenceState,
} from "../../events/user-status";
import { commands } from "$lib/bindings";
import DebugBar from "./components/debug-bar.svelte";
import Neko from "./components/neko/neko.svelte";
import PetMenu from "./components/pet-menu/pet-menu.svelte";
import PetMessagePop from "./components/pet-message-pop.svelte";
import PetMessageSend from "./components/pet-message-send.svelte";
import type { UserBasicDto } from "$lib/bindings";
let debugMode = false;
onMount(async () => {
const config = await commands.getClientConfig();
debugMode = config.debug_mode;
});
function getFriend(friendId: string): UserBasicDto | undefined {
return (
($appData?.friends ?? []).find((friend) => friend.friend?.id === friendId)
?.friend ?? undefined
);
}
</script>
<div class="w-svw h-svh p-4 relative overflow-hidden">
<button
class="absolute inset-0 z-10 size-full"
aria-label="Deactive scene interactive"
onmousedown={async () => {
await commands.setSceneInteractive(false, true);
}}>&nbsp;</button
>
{#if $appData?.user?.activeDollId}
<Neko
targetX={$cursorPositionOnScreen.raw.x}
targetY={$cursorPositionOnScreen.raw.y}
spriteUrl={$activeDollSpriteUrl}
/>
{/if}
{#each Object.entries($friendsCursorPositions) as [friendId, position] (friendId)}
{#if $friendActiveDollSpriteUrls[friendId]}
{@const friend = getFriend(friendId)}
<Neko
targetX={position.raw.x}
targetY={position.raw.y}
spriteUrl={$friendActiveDollSpriteUrls[friendId]}
initialX={position.raw.x}
initialY={position.raw.y}
>
<PetMenu user={friend!} ariaLabel={`Open ${friend?.name} actions`} />
<PetMessagePop userId={friendId} />
<PetMessageSend userId={friendId} userName={friend?.name ?? "Friend"} />
</Neko>
{/if}
{/each}
{#if debugMode}
<div id="debug-bar">
<DebugBar
isInteractive={$sceneInteractive}
cursorPosition={$cursorPositionOnScreen}
presenceStatus={$currentPresenceState?.presenceStatus ?? null}
friendsCursorPositions={$friendsCursorPositions}
friends={$appData?.friends ?? []}
friendsPresenceStates={$friendsPresenceStates}
/>
</div>
{/if}
</div>