Files
friendolls-desktop/src-tauri/src/init/lifecycle.rs

103 lines
3.2 KiB
Rust

use reqwest::StatusCode;
use std::time::Duration;
use tokio::time::sleep;
use tracing::warn;
use crate::{
models::health::HealthError,
remotes::health::HealthRemote,
services::{
close_all_windows,
health_manager::open_health_manager_window,
health_monitor::{start_health_monitor, stop_health_monitor},
scene::open_scene_window,
ws::client::{clear_ws_client, establish_websocket_connection},
},
state::{
auth::{start_background_token_refresh, stop_background_token_refresh},
clear_app_data, init_app_data_scoped, AppDataRefreshScope,
},
system_tray::update_system_tray,
};
/// Connects the user profile and opens the scene window.
pub async fn construct_user_session() {
connect_user_profile().await;
close_all_windows();
open_scene_window();
update_system_tray(true);
}
/// Disconnects the user profile and closes the scene window.
pub async fn destruct_user_session() {
disconnect_user_profile().await;
close_all_windows();
update_system_tray(false);
}
/// Initializes the user profile and establishes a WebSocket connection.
async fn connect_user_profile() {
init_app_data_scoped(AppDataRefreshScope::All).await;
establish_websocket_connection().await;
start_background_token_refresh().await;
start_health_monitor().await;
}
/// Clears the user profile and WebSocket connection.
async fn disconnect_user_profile() {
stop_health_monitor();
stop_background_token_refresh();
clear_app_data();
clear_ws_client().await;
}
/// Destructs the user session and show health manager window
/// with error message, offering troubleshooting options.
pub async fn handle_disasterous_failure(error_message: Option<String>) {
destruct_user_session().await;
open_health_manager_window(error_message);
}
/// Pings the server's health endpoint a maximum of
/// three times with a backoff of 500ms between
/// attempts. Return health error if no success.
pub async fn validate_server_health() -> Result<(), HealthError> {
let health_remote = HealthRemote::try_new()?;
// simple retry loop to smooth transient network issues
const MAX_ATTEMPTS: u8 = 3;
const BACKOFF_MS: u64 = 500;
for attempt in 1..=MAX_ATTEMPTS {
match health_remote.get_health().await {
Ok(_) => {
return Ok(());
}
Err(HealthError::NonOkStatus(status)) => {
warn!(attempt, "server health reported non-OK status: {status}");
return Err(HealthError::NonOkStatus(status));
}
Err(HealthError::UnexpectedStatus(status)) => {
warn!(attempt, "server health check failed with status: {status}");
return Err(HealthError::UnexpectedStatus(status));
}
Err(err) => {
warn!(attempt, "server health check failed: {err}");
if attempt == MAX_ATTEMPTS {
return Err(err);
}
}
}
if attempt < MAX_ATTEMPTS {
sleep(Duration::from_millis(BACKOFF_MS)).await;
}
}
warn!("Server is unavailable!");
Err(HealthError::UnexpectedStatus(
StatusCode::SERVICE_UNAVAILABLE,
))
}