{ await commands.setSceneInteractive(false, true); }}>
{#if $appData?.user?.activeDollId}
{/if} {#each Object.entries($friendsCursorPositions) as [friendId, position] (friendId)} {#if $friendActiveDollSpriteUrls[friendId]} {@const friend = getFriend(friendId)}
{/if} {/each} {#if debugMode}
{/if}