removed pet menu conditional rendering to allow onDestroy
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@@ -81,12 +81,10 @@
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initialX={position.raw.x}
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initialX={position.raw.x}
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initialY={position.raw.y}
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initialY={position.raw.y}
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>
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>
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{#if $sceneInteractive}
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<PetMenu
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<PetMenu
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actions={createPetActions(friendName)}
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actions={createPetActions(friendName)}
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ariaLabel={`Open ${friendName} actions`}
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ariaLabel={`Open ${friendName} actions`}
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/>
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/>
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{/if}
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</Neko>
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</Neko>
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{/if}
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{/if}
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{/each}
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{/each}
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