Minor optimizations to sprite re-coloring
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@@ -106,7 +106,7 @@
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if (debounceTimer) clearTimeout(debounceTimer);
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debounceTimer = setTimeout(() => {
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generatePreview();
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}, 300); // Adjust debounce delay as needed (300ms is a common starting point)
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}, 100);
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}
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function updateFrame() {
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