state management refactoring
This commit is contained in:
283
src-tauri/src/state/ui.rs
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283
src-tauri/src/state/ui.rs
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@@ -0,0 +1,283 @@
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use crate::{
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get_app_handle, lock_r, lock_w,
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models::app_data::AppData,
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remotes::{dolls::DollsRemote, friends::FriendRemote, user::UserRemote},
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};
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use std::{
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collections::HashSet,
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sync::{LazyLock},
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};
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use tauri::Emitter;
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use tokio::sync::Mutex;
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use tracing::{info, warn};
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pub struct UiState {
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pub app_data: AppData,
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}
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impl Default for UiState {
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fn default() -> Self {
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Self {
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app_data: AppData::default(),
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}
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}
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}
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pub fn init_ui_state() -> UiState {
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let mut ui_state = UiState::default();
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// Initialize screen dimensions
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let app_handle = get_app_handle();
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// Get primary monitor with retries
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// Note: This duplicates logic from init_cursor_tracking, but we need it here for global state
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let primary_monitor = {
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let mut retry_count = 0;
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let max_retries = 3;
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loop {
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match app_handle.primary_monitor() {
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Ok(Some(monitor)) => {
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info!("Primary monitor acquired for state initialization");
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break Some(monitor);
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}
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Ok(None) => {
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retry_count += 1;
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if retry_count >= max_retries {
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warn!(
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"No primary monitor found after {} retries during state init",
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max_retries
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);
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break None;
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}
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warn!(
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"Primary monitor not available during state init, retrying... ({}/{})",
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retry_count, max_retries
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);
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std::thread::sleep(std::time::Duration::from_millis(100));
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}
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Err(e) => {
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retry_count += 1;
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if retry_count >= max_retries {
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warn!("Failed to get primary monitor during state init: {}", e);
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break None;
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}
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warn!(
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"Error getting primary monitor during state init, retrying... ({}/{}): {}",
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retry_count, max_retries, e
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);
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std::thread::sleep(std::time::Duration::from_millis(100));
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}
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}
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}
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};
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if let Some(monitor) = primary_monitor {
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let monitor_dimensions = monitor.size();
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let monitor_scale_factor = monitor.scale_factor();
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let logical_monitor_dimensions: tauri::LogicalSize<i32> =
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monitor_dimensions.to_logical(monitor_scale_factor);
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ui_state.app_data.scene.display.screen_width = logical_monitor_dimensions.width;
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ui_state.app_data.scene.display.screen_height = logical_monitor_dimensions.height;
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ui_state.app_data.scene.display.monitor_scale_factor = monitor_scale_factor;
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ui_state.app_data.scene.grid_size = 600; // Hardcoded grid size
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info!(
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"Initialized global AppData with screen dimensions: {}x{}, scale: {}, grid: {}",
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logical_monitor_dimensions.width,
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logical_monitor_dimensions.height,
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monitor_scale_factor,
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ui_state.app_data.scene.grid_size
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);
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} else {
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warn!("Could not initialize screen dimensions in global state - no monitor found");
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}
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ui_state
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}
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/// Defines which parts of AppData should be refreshed from the server
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub enum AppDataRefreshScope {
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/// Refresh all data (user profile + friends list + dolls list)
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All,
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/// Refresh only user profile
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User,
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/// Refresh only friends list
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Friends,
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/// Refresh only dolls list
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Dolls,
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}
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/// To be called in init state or need to refresh data.
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/// Populate user data in app state from the server.
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///
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/// This is a convenience wrapper that refreshes all data.
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/// For more control, use `init_app_data_scoped`.
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pub async fn init_app_data() {
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init_app_data_scoped(AppDataRefreshScope::All).await;
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}
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static REFRESH_IN_FLIGHT: LazyLock<Mutex<HashSet<AppDataRefreshScope>>> =
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LazyLock::new(|| Mutex::new(HashSet::new()));
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static REFRESH_PENDING: LazyLock<Mutex<HashSet<AppDataRefreshScope>>> =
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LazyLock::new(|| Mutex::new(HashSet::new()));
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/// Populate specific parts of app data from the server based on the scope.
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///
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/// # Arguments
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/// * `scope` - Determines which data to refresh (All, User, or Friends)
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///
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/// # Examples
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/// ```
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/// // Refresh only friends list when a friend request is accepted
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/// init_app_data_scoped(AppDataRefreshScope::Friends).await;
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///
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/// // Refresh only user profile when updating user settings
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/// init_app_data_scoped(AppDataRefreshScope::User).await;
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/// ```
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pub async fn init_app_data_scoped(scope: AppDataRefreshScope) {
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loop {
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// Deduplicate concurrent refreshes for the same scope
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{
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let mut in_flight = REFRESH_IN_FLIGHT.lock().await;
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if in_flight.contains(&scope) {
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let mut pending = REFRESH_PENDING.lock().await;
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pending.insert(scope);
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return;
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}
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in_flight.insert(scope);
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}
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let result: Result<(), ()> = async {
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let user_remote = UserRemote::new();
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let friend_remote = FriendRemote::new();
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let dolls_remote = DollsRemote::new();
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// Fetch user profile if needed
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if matches!(scope, AppDataRefreshScope::All | AppDataRefreshScope::User) {
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match user_remote.get_user(None).await {
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Ok(user) => {
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let mut guard = lock_w!(crate::state::FDOLL);
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guard.ui.app_data.user = Some(user);
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}
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Err(e) => {
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warn!("Failed to fetch user profile: {}", e);
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use tauri_plugin_dialog::MessageDialogBuilder;
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use tauri_plugin_dialog::{DialogExt, MessageDialogKind};
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let handle = get_app_handle();
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MessageDialogBuilder::new(
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handle.dialog().clone(),
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"Network Error",
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"Failed to fetch user profile. You may be offline.",
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)
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.kind(MessageDialogKind::Error)
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.show(|_| {});
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return Err(());
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}
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}
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}
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// Fetch friends list if needed
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if matches!(
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scope,
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AppDataRefreshScope::All | AppDataRefreshScope::Friends
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) {
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match friend_remote.get_friends().await {
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Ok(friends) => {
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let mut guard = lock_w!(crate::state::FDOLL);
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guard.ui.app_data.friends = Some(friends);
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}
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Err(e) => {
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warn!("Failed to fetch friends list: {}", e);
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use tauri_plugin_dialog::MessageDialogBuilder;
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use tauri_plugin_dialog::{DialogExt, MessageDialogKind};
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let handle = get_app_handle();
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MessageDialogBuilder::new(
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handle.dialog().clone(),
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"Network Error",
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"Failed to fetch friends list. You may be offline.",
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)
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.kind(MessageDialogKind::Error)
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.show(|_| {});
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return Err(());
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}
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}
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}
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// Fetch dolls list if needed
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if matches!(scope, AppDataRefreshScope::All | AppDataRefreshScope::Dolls) {
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match dolls_remote.get_dolls().await {
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Ok(dolls) => {
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let mut guard = lock_w!(crate::state::FDOLL);
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guard.ui.app_data.dolls = Some(dolls);
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}
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Err(e) => {
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warn!("Failed to fetch dolls list: {}", e);
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use tauri_plugin_dialog::MessageDialogBuilder;
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use tauri_plugin_dialog::{DialogExt, MessageDialogKind};
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let handle = get_app_handle();
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MessageDialogBuilder::new(
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handle.dialog().clone(),
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"Network Error",
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"Failed to fetch dolls list. You may be offline.",
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)
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.kind(MessageDialogKind::Error)
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.show(|_| {});
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return Err(());
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}
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}
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}
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// Emit event regardless of partial success, frontend should handle nulls/empty states
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{
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let guard = lock_r!(crate::state::FDOLL); // Use read lock to get data
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let app_data_clone = guard.ui.app_data.clone();
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drop(guard); // Drop lock before emitting to prevent potential deadlocks
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if let Err(e) = get_app_handle().emit("app-data-refreshed", &app_data_clone) {
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warn!("Failed to emit app-data-refreshed event: {}", e);
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use tauri_plugin_dialog::MessageDialogBuilder;
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use tauri_plugin_dialog::{DialogExt, MessageDialogKind};
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let handle = get_app_handle();
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MessageDialogBuilder::new(
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handle.dialog().clone(),
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"Sync Error",
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"Could not broadcast refreshed data to the UI. Some data may be stale.",
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)
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.kind(MessageDialogKind::Error)
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.show(|_| {});
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}
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}
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Ok(())
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}
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.await;
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// Clear in-flight marker even on early exit
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{
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let mut in_flight = REFRESH_IN_FLIGHT.lock().await;
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in_flight.remove(&scope);
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}
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// If a refresh was queued while this one was running, run again
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let rerun = {
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let mut pending = REFRESH_PENDING.lock().await;
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pending.remove(&scope)
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};
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if rerun {
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continue;
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}
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if result.is_err() {
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return;
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}
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break;
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}
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}
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