state management refactoring
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@@ -40,8 +40,8 @@ pub fn get_latest_cursor_position() -> Option<CursorPosition> {
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/// Convert absolute screen coordinates to normalized coordinates (0.0 - 1.0)
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pub fn absolute_to_normalized(pos: &CursorPosition) -> CursorPosition {
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let guard = lock_r!(FDOLL);
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let screen_w = guard.app_data.scene.display.screen_width as f64;
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let screen_h = guard.app_data.scene.display.screen_height as f64;
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let screen_w = guard.ui.app_data.scene.display.screen_width as f64;
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let screen_h = guard.ui.app_data.scene.display.screen_height as f64;
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CursorPosition {
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x: (pos.x / screen_w).clamp(0.0, 1.0),
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@@ -52,8 +52,8 @@ pub fn absolute_to_normalized(pos: &CursorPosition) -> CursorPosition {
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/// Convert normalized coordinates to absolute screen coordinates
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pub fn normalized_to_absolute(normalized: &CursorPosition) -> CursorPosition {
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let guard = lock_r!(FDOLL);
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let screen_w = guard.app_data.scene.display.screen_width as f64;
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let screen_h = guard.app_data.scene.display.screen_height as f64;
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let screen_w = guard.ui.app_data.scene.display.screen_width as f64;
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let screen_h = guard.ui.app_data.scene.display.screen_height as f64;
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CursorPosition {
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x: (normalized.x * screen_w).round(),
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@@ -124,7 +124,7 @@ async fn init_cursor_tracking() -> Result<(), String> {
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#[cfg(target_os = "windows")]
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let scale_factor = {
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let guard = lock_r!(FDOLL);
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guard.app_data.scene.display.monitor_scale_factor
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guard.ui.app_data.scene.display.monitor_scale_factor
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};
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// The producer closure moves `tx` into it.
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