scaffolded pet menu
This commit is contained in:
@@ -12,6 +12,48 @@
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import { commands } from "$lib/bindings";
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import DebugBar from "./components/debug-bar.svelte";
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import Neko from "./components/neko/neko.svelte";
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import PetMenu from "./components/pet-menu.svelte";
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function createPetActions(name: string) {
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// TODO: replace `name` with full user object, onClicks with proper actions
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return [
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{
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icon: "👋",
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label: `Wave at ${name}`,
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onClick: () => {
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console.log(`Wave at ${name}`);
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},
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},
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{
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icon: "💬",
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label: `Message ${name}`,
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onClick: () => {
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console.log(`Message ${name}`);
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},
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},
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{
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icon: "🔔",
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label: `Ping ${name}`,
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onClick: () => {
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console.log(`Ping ${name}`);
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},
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},
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{
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icon: "🔎",
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label: `Inspect ${name}`,
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onClick: () => {
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console.log(`Inspect ${name}`);
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},
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},
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];
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}
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function getFriendName(friendId: string) {
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return (
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($appData?.friends ?? []).find((friend) => friend.friend?.id === friendId)
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?.friend?.name || friendId
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);
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}
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</script>
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<div class="w-svw h-svh p-4 relative overflow-hidden">
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@@ -27,18 +69,33 @@
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targetX={$cursorPositionOnScreen.raw.x}
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targetY={$cursorPositionOnScreen.raw.y}
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spriteUrl={$activeDollSpriteUrl}
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>
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{#if $sceneInteractive}
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<PetMenu
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actions={createPetActions("your doll")}
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ariaLabel="Open your doll actions"
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/>
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{/if}
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</Neko>
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{/if}
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{#each Object.entries($friendsCursorPositions) as [friendId, position] (friendId)}
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{#if $friendActiveDollSpriteUrls[friendId]}
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{@const friendName = getFriendName(friendId)}
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<Neko
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targetX={position.raw.x}
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targetY={position.raw.y}
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spriteUrl={$friendActiveDollSpriteUrls[friendId]}
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initialX={position.raw.x}
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initialY={position.raw.y}
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>
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{#if $sceneInteractive}
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<PetMenu
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actions={createPetActions(friendName)}
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ariaLabel={`Open ${friendName} actions`}
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/>
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{/if}
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</Neko>
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{/if}
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{/each}
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<div id="debug-bar">
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<DebugBar
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@@ -1,5 +1,6 @@
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<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import type { Snippet } from "svelte";
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import { setSprite } from "./sprites";
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import { calculateDirection, moveTowards, clampPosition } from "./physics";
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import { updateIdle } from "./idle";
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@@ -10,10 +11,17 @@
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spriteUrl: string;
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initialX?: number;
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initialY?: number;
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children?: Snippet;
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}
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let { targetX, targetY, spriteUrl, initialX = 32, initialY = 32 }: Props =
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$props();
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let {
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targetX,
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targetY,
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spriteUrl,
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initialX = 32,
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initialY = 32,
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children,
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}: Props = $props();
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let nekoEl: HTMLDivElement;
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let animationFrameId: number;
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@@ -103,4 +111,8 @@
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bind:this={nekoEl}
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class="pointer-events-none fixed z-999 size-8 select-none"
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style="width: 32px; height: 32px; position: fixed; image-rendering: pixelated;"
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></div>
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>
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<div class="relative size-full">
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{@render children?.()}
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</div>
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</div>
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152
src/routes/scene/components/pet-menu.svelte
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152
src/routes/scene/components/pet-menu.svelte
Normal file
@@ -0,0 +1,152 @@
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<script lang="ts">
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import { onDestroy } from "svelte";
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import { sceneInteractive } from "../../../events/scene-interactive";
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interface PetMenuAction {
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icon: string;
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label: string;
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onClick?: () => void;
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}
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interface Props {
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actions?: PetMenuAction[];
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ariaLabel?: string;
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}
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let { actions = [], ariaLabel = "Toggle pet actions" }: Props = $props();
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let rootEl = $state<HTMLDivElement | null>(null);
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let isOpen = $state(false);
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function closeMenu() {
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isOpen = false;
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}
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function toggleMenu() {
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if (!$sceneInteractive || actions.length === 0) {
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closeMenu();
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return;
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}
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isOpen = !isOpen;
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}
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function handleActionClick(action: PetMenuAction) {
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if (!$sceneInteractive) {
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return;
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}
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action.onClick?.();
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closeMenu();
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}
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function getButtonPosition(index: number, total: number) {
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if (total <= 1) {
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return { x: 0, y: -48 };
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}
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const startAngle = -160;
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const endAngle = -20;
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const angle = startAngle + ((endAngle - startAngle) / (total - 1)) * index;
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const angleRad = (angle * Math.PI) / 180;
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const radius = 48;
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return {
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x: Math.cos(angleRad) * radius,
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y: Math.sin(angleRad) * radius,
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};
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}
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function handleDocumentPointerDown(event: PointerEvent) {
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if (!isOpen || !rootEl) {
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return;
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}
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if (event.target instanceof Node && !rootEl.contains(event.target)) {
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closeMenu();
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}
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}
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function handleKeyDown(event: KeyboardEvent) {
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if (!isOpen) {
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return;
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}
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if (event.key === "Escape") {
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closeMenu();
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event.preventDefault();
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}
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}
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$effect(() => {
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if (!$sceneInteractive && isOpen) {
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closeMenu();
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}
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});
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$effect(() => {
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if (isOpen) {
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document.addEventListener("pointerdown", handleDocumentPointerDown, true);
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document.addEventListener("keydown", handleKeyDown, true);
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}
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return () => {
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document.removeEventListener("pointerdown", handleDocumentPointerDown, true);
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document.removeEventListener("keydown", handleKeyDown, true);
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};
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});
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onDestroy(() => {
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document.removeEventListener("pointerdown", handleDocumentPointerDown, true);
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document.removeEventListener("keydown", handleKeyDown, true);
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});
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</script>
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<div
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bind:this={rootEl}
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class="pointer-events-auto absolute inset-0 overflow-visible"
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>
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{#each actions as action, index}
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{@const position = getButtonPosition(index, actions.length)}
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{@const openDelay = index * 35}
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{@const closeDelay = (actions.length - 1 - index) * 25}
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<button
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type="button"
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class={`absolute left-8 top-8 z-20 flex size-8 -translate-x-1/2 -translate-y-1/2 items-center justify-center rounded-full border border-base-300/80 bg-base-100/95 text-base-content shadow-md backdrop-blur-sm transition-[opacity,transform] duration-200 ease-out focus:outline-none focus-visible:ring-2 focus-visible:ring-primary/60 ${
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isOpen && $sceneInteractive
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? "opacity-100 hover:cursor-pointer"
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: "pointer-events-none opacity-0"
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}`}
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style={`transform: translate(calc(-50% + ${position.x}px), calc(-50% + ${position.y}px)) scale(${isOpen && $sceneInteractive ? 1 : 0.72}); transition-delay: ${isOpen && $sceneInteractive ? openDelay : closeDelay}ms;`}
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aria-label={action.label}
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title={action.label}
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onclick={() => {
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handleActionClick(action);
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}}
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>
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<span class="text-[11px] font-semibold leading-none">{action.icon}</span>
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</button>
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{/each}
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<button
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type="button"
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class={`absolute inset-0 z-30 rounded-full transition-all duration-200 ease-out focus:outline-none ${
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$sceneInteractive
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? "cursor-pointer"
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: "pointer-events-none cursor-default"
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} ${isOpen ? "ring-0" : ""}`}
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aria-expanded={isOpen}
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aria-label={ariaLabel}
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tabindex={$sceneInteractive ? 0 : -1}
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onclick={toggleMenu}
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onkeydown={(e) => {
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if (e.key === "Enter" || e.key === " ") {
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toggleMenu();
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e.preventDefault();
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}
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}}
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>
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<span class="sr-only">{ariaLabel}</span>
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</button>
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</div>
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