refactored desktop pet component

This commit is contained in:
2026-01-05 17:24:38 +08:00
parent ca995899fe
commit 0a11c333b4
7 changed files with 320 additions and 311 deletions

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@@ -0,0 +1,16 @@
<script lang="ts">
export let spriteSheetUrl: string;
export let spriteX: number;
export let spriteY: number;
export let size = 32;
</script>
<div
class="pixelated"
style="
width: {size}px;
height: {size}px;
background-image: url('{spriteSheetUrl}');
background-position: {spriteX}px {spriteY}px;
"
></div>

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@@ -0,0 +1,148 @@
import { writable, get } from "svelte/store";
import { SPRITE_SETS, SPRITE_SIZE, PET_SPEED } from "../constants/pet-sprites";
export function usePetState(initialX = 32, initialY = 32) {
const position = writable({ x: initialX, y: initialY });
const currentSprite = writable({ x: -3, y: -3 });
// Internal state not exposed directly
let frameCount = 0;
let idleTime = 0;
let idleAnimation: string | null = null;
let idleAnimationFrame = 0;
function setSprite(name: string, frame: number) {
const sprites = SPRITE_SETS[name];
if (!sprites) return;
const sprite = sprites[frame % sprites.length];
currentSprite.set({
x: sprite[0] * SPRITE_SIZE,
y: sprite[1] * SPRITE_SIZE,
});
}
function resetIdleAnimation() {
idleAnimation = null;
idleAnimationFrame = 0;
}
function handleIdle(windowWidth: number, windowHeight: number) {
idleTime += 1;
const currentPos = get(position);
// every ~ 20 seconds (idleTime increments every frame, with ~10 frames/second, so ~200 frames)
if (
idleTime > 10 &&
Math.floor(Math.random() * 200) == 0 &&
idleAnimation == null
) {
let availableIdleAnimations = ["sleeping", "scratchSelf"];
if (currentPos.x < 32) {
availableIdleAnimations.push("scratchWallW");
}
if (currentPos.y < 32) {
availableIdleAnimations.push("scratchWallN");
}
if (currentPos.x > windowWidth - 32) {
availableIdleAnimations.push("scratchWallE");
}
if (currentPos.y > windowHeight - 32) {
availableIdleAnimations.push("scratchWallS");
}
idleAnimation =
availableIdleAnimations[
Math.floor(Math.random() * availableIdleAnimations.length)
];
}
if (!idleAnimation) {
setSprite("idle", 0);
return;
}
switch (idleAnimation) {
case "sleeping":
if (idleAnimationFrame < 8) {
setSprite("tired", 0);
break;
}
setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
if (idleAnimationFrame > 192) {
resetIdleAnimation();
}
break;
case "scratchWallN":
case "scratchWallS":
case "scratchWallE":
case "scratchWallW":
case "scratchSelf":
setSprite(idleAnimation, idleAnimationFrame);
if (idleAnimationFrame > 9) {
resetIdleAnimation();
}
break;
default:
setSprite("idle", 0);
return;
}
idleAnimationFrame += 1;
}
function updatePosition(
targetX: number,
targetY: number,
windowWidth: number,
windowHeight: number,
) {
frameCount += 1;
const currentPos = get(position);
const diffX = currentPos.x - targetX;
const diffY = currentPos.y - targetY;
const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
// If close enough, stop moving and idle
if (distance < PET_SPEED || distance < 48) {
handleIdle(windowWidth, windowHeight);
return;
}
// Alert behavior: pause briefly before moving if we were idling
if (idleTime > 1) {
setSprite("alert", 0);
idleTime = Math.min(idleTime, 7);
idleTime -= 1;
return;
}
idleTime = 0;
idleAnimation = null;
idleAnimationFrame = 0;
// Calculate direction
let direction = "";
direction = diffY / distance > 0.5 ? "N" : "";
direction += diffY / distance < -0.5 ? "S" : "";
direction += diffX / distance > 0.5 ? "W" : "";
direction += diffX / distance < -0.5 ? "E" : "";
// Fallback if direction is empty
if (direction === "") direction = "idle";
setSprite(direction, frameCount);
// Move towards target
position.update((p) => ({
x: p.x - (diffX / distance) * PET_SPEED,
y: p.y - (diffY / distance) * PET_SPEED,
}));
}
return {
position,
currentSprite,
updatePosition,
// Helper to force position if needed (e.g. on mount)
setPosition: (x: number, y: number) => position.set({ x, y }),
};
}

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@@ -0,0 +1,69 @@
export type SpriteCoordinates = [number, number];
export type SpriteSet = Record<string, SpriteCoordinates[]>;
export const SPRITE_SETS: SpriteSet = {
idle: [[-3, -3]],
alert: [[-7, -3]],
scratchSelf: [
[-5, 0],
[-6, 0],
[-7, 0],
],
scratchWallN: [
[0, 0],
[0, -1],
],
scratchWallS: [
[-7, -1],
[-6, -2],
],
scratchWallE: [
[-2, -2],
[-2, -3],
],
scratchWallW: [
[-4, 0],
[-4, -1],
],
tired: [[-3, -2]],
sleeping: [
[-2, 0],
[-2, -1],
],
N: [
[-1, -2],
[-1, -3],
],
NE: [
[0, -2],
[0, -3],
],
E: [
[-3, 0],
[-3, -1],
],
SE: [
[-5, -1],
[-5, -2],
],
S: [
[-6, -3],
[-7, -2],
],
SW: [
[-5, -3],
[-6, -1],
],
W: [
[-4, -2],
[-4, -3],
],
NW: [
[-1, 0],
[-1, -1],
],
};
export const SPRITE_SIZE = 32;
export const PET_SPEED = 10;
export const ANIMATION_FRAME_RATE = 100; // ms

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@@ -0,0 +1,28 @@
import { invoke } from "@tauri-apps/api/core";
import onekoGif from "../../assets/oneko/oneko.gif";
export interface RecolorOptions {
bodyColor: string;
outlineColor: string;
applyTexture?: boolean;
}
export async function getSpriteSheetUrl(
options?: RecolorOptions,
): Promise<string> {
if (!options || !options.bodyColor || !options.outlineColor) {
return onekoGif;
}
try {
const result = await invoke<string>("recolor_gif_base64", {
whiteColorHex: options.bodyColor,
blackColorHex: options.outlineColor,
applyTexture: options.applyTexture ?? true,
});
return `data:image/gif;base64,${result}`;
} catch (e) {
console.error("Failed to recolor sprite:", e);
return onekoGif;
}
}

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@@ -1,6 +1,8 @@
<script lang="ts"> <script lang="ts">
import { onMount, onDestroy } from "svelte"; import { onMount, onDestroy } from "svelte";
import { invoke } from "@tauri-apps/api/core"; import { SPRITE_SETS, SPRITE_SIZE } from "$lib/constants/pet-sprites";
import { getSpriteSheetUrl } from "$lib/utils/sprite-utils";
import PetSprite from "$lib/components/PetSprite.svelte";
export let bodyColor: string; export let bodyColor: string;
export let outlineColor: string; export let outlineColor: string;
@@ -15,91 +17,22 @@
let frameTimer: number; let frameTimer: number;
let switchTimeout: number; let switchTimeout: number;
// Sprite constants from DesktopPet.svelte const setNames = Object.keys(SPRITE_SETS);
const spriteSets: Record<string, [number, number][]> = {
idle: [[-3, -3]],
alert: [[-7, -3]],
scratchSelf: [
[-5, 0],
[-6, 0],
[-7, 0],
],
scratchWallN: [
[0, 0],
[0, -1],
],
scratchWallS: [
[-7, -1],
[-6, -2],
],
scratchWallE: [
[-2, -2],
[-2, -3],
],
scratchWallW: [
[-4, 0],
[-4, -1],
],
tired: [[-3, -2]],
sleeping: [
[-2, 0],
[-2, -1],
],
N: [
[-1, -2],
[-1, -3],
],
NE: [
[0, -2],
[0, -3],
],
E: [
[-3, 0],
[-3, -1],
],
SE: [
[-5, -1],
[-5, -2],
],
S: [
[-6, -3],
[-7, -2],
],
SW: [
[-5, -3],
[-6, -1],
],
W: [
[-4, -2],
[-4, -3],
],
NW: [
[-1, 0],
[-1, -1],
],
};
const setNames = Object.keys(spriteSets);
function generatePreview() { function generatePreview() {
error = null; error = null;
try { getSpriteSheetUrl({
invoke<string>("recolor_gif_base64", { bodyColor,
whiteColorHex: bodyColor, outlineColor,
blackColorHex: outlineColor,
applyTexture, applyTexture,
}) })
.then((result) => { .then((url: string) => {
previewBase64 = result; previewBase64 = url;
}) })
.catch((e) => { .catch((e: unknown) => {
error = (e as Error)?.message ?? String(e); error = (e as Error)?.message ?? String(e);
console.error(e); console.error(e);
}); });
} catch (e) {
error = (e as Error)?.message ?? String(e);
console.error(e);
}
} }
function debouncedGeneratePreview() { function debouncedGeneratePreview() {
@@ -111,9 +44,9 @@
function updateFrame() { function updateFrame() {
const setName = setNames[currentSetIndex]; const setName = setNames[currentSetIndex];
const frames = spriteSets[setName]; const frames = SPRITE_SETS[setName];
const sprite = frames[frameIndex % frames.length]; const sprite = frames[frameIndex % frames.length];
currentSprite = { x: sprite[0] * 32, y: sprite[1] * 32 }; currentSprite = { x: sprite[0] * SPRITE_SIZE, y: sprite[1] * SPRITE_SIZE };
} }
function switchSet() { function switchSet() {
@@ -123,7 +56,7 @@
function startSet() { function startSet() {
const setName = setNames[currentSetIndex]; const setName = setNames[currentSetIndex];
const frames = spriteSets[setName]; const frames = SPRITE_SETS[setName];
frameIndex = 0; frameIndex = 0;
updateFrame(); updateFrame();
const frameDuration = frames.length > 0 ? 1000 / frames.length : 1000; const frameDuration = frames.length > 0 ? 1000 / frames.length : 1000;
@@ -161,15 +94,14 @@
Error Error
</div> </div>
{:else if previewBase64} {:else if previewBase64}
<div <div class="hover:scale-110 active:scale-95 transition-transform">
class="pixelated" <PetSprite
style=" spriteSheetUrl={previewBase64}
width: 32px; spriteX={currentSprite.x}
height: 32px; spriteY={currentSprite.y}
background-image: url('data:image/gif;base64,{previewBase64}'); size={32}
background-position: {currentSprite.x}px {currentSprite.y}px; />
" </div>
></div>
{:else} {:else}
<div class="size-full skeleton" style:background-color={bodyColor}></div> <div class="size-full skeleton" style:background-color={bodyColor}></div>
{/if} {/if}

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@@ -1,6 +1,8 @@
<script lang="ts"> <script lang="ts">
import { onMount, onDestroy } from "svelte"; import { onMount, onDestroy } from "svelte";
import { invoke } from "@tauri-apps/api/core"; import { usePetState } from "$lib/composables/usePetState";
import { getSpriteSheetUrl } from "$lib/utils/sprite-utils";
import PetSprite from "$lib/components/PetSprite.svelte";
import onekoGif from "../../assets/oneko/oneko.gif"; import onekoGif from "../../assets/oneko/oneko.gif";
export let targetX = 0; export let targetX = 0;
@@ -10,176 +12,30 @@
export let outlineColor: string | undefined = undefined; export let outlineColor: string | undefined = undefined;
export let isInteractive = false; export let isInteractive = false;
let nekoPosX = 32; const { position, currentSprite, updatePosition, setPosition } = usePetState(
let nekoPosY = 32; 32,
let frameCount = 0; 32,
let idleTime = 0; );
let idleAnimation: string | null = null;
let idleAnimationFrame = 0;
let currentSprite = { x: -3, y: -3 }; // idle sprite initially
const nekoSpeed = 10;
let animationFrameId: number; let animationFrameId: number;
let lastFrameTimestamp: number; let lastFrameTimestamp: number;
let spriteSheetUrl = onekoGif;
let spriteSheetUrl = onekoGif; // Default to standard GIF
let isCustomSprite = false;
// Watch for color changes to regenerate sprite // Watch for color changes to regenerate sprite
$: if (bodyColor && outlineColor) { $: updateSprite(bodyColor, outlineColor);
updateSpriteSheet(bodyColor, outlineColor);
} else {
// Revert to default if colors are missing
spriteSheetUrl = onekoGif;
isCustomSprite = false;
}
async function updateSpriteSheet(body: string, outline: string) { async function updateSprite(
try { body: string | undefined,
const result = await invoke<string>("recolor_gif_base64", { outline: string | undefined,
whiteColorHex: body,
blackColorHex: outline,
applyTexture: true,
});
spriteSheetUrl = `data:image/gif;base64,${result}`;
isCustomSprite = true;
} catch (e) {
console.error("Failed to recolor sprite:", e);
// Fallback
spriteSheetUrl = onekoGif;
isCustomSprite = false;
}
}
// Sprite constants from oneko.js
const spriteSets: Record<string, [number, number][]> = {
idle: [[-3, -3]],
alert: [[-7, -3]],
scratchSelf: [
[-5, 0],
[-6, 0],
[-7, 0],
],
scratchWallN: [
[0, 0],
[0, -1],
],
scratchWallS: [
[-7, -1],
[-6, -2],
],
scratchWallE: [
[-2, -2],
[-2, -3],
],
scratchWallW: [
[-4, 0],
[-4, -1],
],
tired: [[-3, -2]],
sleeping: [
[-2, 0],
[-2, -1],
],
N: [
[-1, -2],
[-1, -3],
],
NE: [
[0, -2],
[0, -3],
],
E: [
[-3, 0],
[-3, -1],
],
SE: [
[-5, -1],
[-5, -2],
],
S: [
[-6, -3],
[-7, -2],
],
SW: [
[-5, -3],
[-6, -1],
],
W: [
[-4, -2],
[-4, -3],
],
NW: [
[-1, 0],
[-1, -1],
],
};
function setSprite(name: string, frame: number) {
const sprites = spriteSets[name];
const sprite = sprites[frame % sprites.length];
currentSprite = { x: sprite[0] * 32, y: sprite[1] * 32 };
}
function resetIdleAnimation() {
idleAnimation = null;
idleAnimationFrame = 0;
}
function idle() {
idleTime += 1;
// every ~ 20 seconds (idleTime increments every frame, with ~10 frames/second, so ~200 frames)
if (
idleTime > 10 &&
Math.floor(Math.random() * 200) == 0 &&
idleAnimation == null
) { ) {
let availableIdleAnimations = ["sleeping", "scratchSelf"]; if (body && outline) {
if (nekoPosX < 32) { spriteSheetUrl = await getSpriteSheetUrl({
availableIdleAnimations.push("scratchWallW"); bodyColor: body,
outlineColor: outline,
});
} else {
spriteSheetUrl = onekoGif;
} }
if (nekoPosY < 32) {
availableIdleAnimations.push("scratchWallN");
}
if (nekoPosX > window.innerWidth - 32) {
availableIdleAnimations.push("scratchWallE");
}
if (nekoPosY > window.innerHeight - 32) {
availableIdleAnimations.push("scratchWallS");
}
idleAnimation =
availableIdleAnimations[
Math.floor(Math.random() * availableIdleAnimations.length)
];
}
switch (idleAnimation) {
case "sleeping":
if (idleAnimationFrame < 8) {
setSprite("tired", 0);
break;
}
setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
if (idleAnimationFrame > 192) {
resetIdleAnimation();
}
break;
case "scratchWallN":
case "scratchWallS":
case "scratchWallE":
case "scratchWallW":
case "scratchSelf":
setSprite(idleAnimation, idleAnimationFrame);
if (idleAnimationFrame > 9) {
resetIdleAnimation();
}
break;
default:
setSprite("idle", 0);
return;
}
idleAnimationFrame += 1;
} }
function frame(timestamp: number) { function frame(timestamp: number) {
@@ -190,58 +46,15 @@
// 100ms per frame for the animation loop // 100ms per frame for the animation loop
if (timestamp - lastFrameTimestamp > 100) { if (timestamp - lastFrameTimestamp > 100) {
lastFrameTimestamp = timestamp; lastFrameTimestamp = timestamp;
updatePosition(); updatePosition(targetX, targetY, window.innerWidth, window.innerHeight);
} }
animationFrameId = requestAnimationFrame(frame); animationFrameId = requestAnimationFrame(frame);
} }
function updatePosition() {
frameCount += 1;
const diffX = nekoPosX - targetX;
const diffY = nekoPosY - targetY;
const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
// If close enough, stop moving and idle
if (distance < nekoSpeed || distance < 48) {
idle();
return;
}
// Alert behavior: pause briefly before moving if we were idling
if (idleTime > 1) {
setSprite("alert", 0);
idleTime = Math.min(idleTime, 7);
idleTime -= 1;
return;
}
idleTime = 0;
idleAnimation = null;
idleAnimationFrame = 0;
// Calculate direction
let direction = "";
direction = diffY / distance > 0.5 ? "N" : "";
direction += diffY / distance < -0.5 ? "S" : "";
direction += diffX / distance > 0.5 ? "W" : "";
direction += diffX / distance < -0.5 ? "E" : "";
// Fallback if direction is empty (shouldn't happen with logic above but good safety)
if (direction === "") direction = "idle";
setSprite(direction, frameCount);
// Move towards target
nekoPosX -= (diffX / distance) * nekoSpeed;
nekoPosY -= (diffY / distance) * nekoSpeed;
}
onMount(() => { onMount(() => {
// Initialize position to target so it doesn't fly in from 32,32 every time // Initialize position to target so it doesn't fly in from 32,32 every time
nekoPosX = targetX; setPosition(targetX, targetY);
nekoPosY = targetY;
animationFrameId = requestAnimationFrame(frame); animationFrameId = requestAnimationFrame(frame);
}); });
@@ -258,19 +71,18 @@
}} }}
class="desktop-pet flex flex-col items-center relative" class="desktop-pet flex flex-col items-center relative"
style=" style="
transform: translate({nekoPosX - 16}px, {nekoPosY - 16}px); transform: translate({$position.x - 16}px, {$position.y - 16}px);
z-index: 50; z-index: 50;
" "
> >
<div <div class="hover:scale-110 active:scale-95 transition-transform">
class="pixelated hover:scale-110 active:scale-95" <PetSprite
style=" {spriteSheetUrl}
width: 32px; spriteX={$currentSprite.x}
height: 32px; spriteY={$currentSprite.y}
background-image: url('{spriteSheetUrl}'); />
background-position: {currentSprite.x}px {currentSprite.y}px; </div>
"
></div>
<span <span
class="absolute -bottom-5 width-full text-[10px] bg-black/50 text-white px-1 rounded backdrop-blur-sm mt-1 whitespace-nowrap opacity-0 transition-opacity" class="absolute -bottom-5 width-full text-[10px] bg-black/50 text-white px-1 rounded backdrop-blur-sm mt-1 whitespace-nowrap opacity-0 transition-opacity"
class:opacity-100={isInteractive} class:opacity-100={isInteractive}

4
src/types/images.d.ts vendored Normal file
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@@ -0,0 +1,4 @@
declare module "*.gif" {
const content: string;
export default content;
}