refactored desktop pet component
This commit is contained in:
16
src/lib/components/PetSprite.svelte
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16
src/lib/components/PetSprite.svelte
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@@ -0,0 +1,16 @@
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<script lang="ts">
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export let spriteSheetUrl: string;
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export let spriteX: number;
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export let spriteY: number;
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export let size = 32;
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</script>
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<div
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class="pixelated"
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style="
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width: {size}px;
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height: {size}px;
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background-image: url('{spriteSheetUrl}');
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background-position: {spriteX}px {spriteY}px;
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"
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></div>
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148
src/lib/composables/usePetState.ts
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148
src/lib/composables/usePetState.ts
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@@ -0,0 +1,148 @@
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import { writable, get } from "svelte/store";
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import { SPRITE_SETS, SPRITE_SIZE, PET_SPEED } from "../constants/pet-sprites";
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export function usePetState(initialX = 32, initialY = 32) {
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const position = writable({ x: initialX, y: initialY });
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const currentSprite = writable({ x: -3, y: -3 });
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// Internal state not exposed directly
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let frameCount = 0;
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let idleTime = 0;
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let idleAnimation: string | null = null;
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let idleAnimationFrame = 0;
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function setSprite(name: string, frame: number) {
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const sprites = SPRITE_SETS[name];
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if (!sprites) return;
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const sprite = sprites[frame % sprites.length];
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currentSprite.set({
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x: sprite[0] * SPRITE_SIZE,
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y: sprite[1] * SPRITE_SIZE,
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});
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}
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function resetIdleAnimation() {
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idleAnimation = null;
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idleAnimationFrame = 0;
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}
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function handleIdle(windowWidth: number, windowHeight: number) {
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idleTime += 1;
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const currentPos = get(position);
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// every ~ 20 seconds (idleTime increments every frame, with ~10 frames/second, so ~200 frames)
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if (
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idleTime > 10 &&
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Math.floor(Math.random() * 200) == 0 &&
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idleAnimation == null
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) {
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let availableIdleAnimations = ["sleeping", "scratchSelf"];
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if (currentPos.x < 32) {
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availableIdleAnimations.push("scratchWallW");
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}
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if (currentPos.y < 32) {
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availableIdleAnimations.push("scratchWallN");
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}
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if (currentPos.x > windowWidth - 32) {
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availableIdleAnimations.push("scratchWallE");
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}
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if (currentPos.y > windowHeight - 32) {
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availableIdleAnimations.push("scratchWallS");
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}
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idleAnimation =
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availableIdleAnimations[
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Math.floor(Math.random() * availableIdleAnimations.length)
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];
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}
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if (!idleAnimation) {
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setSprite("idle", 0);
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return;
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}
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switch (idleAnimation) {
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case "sleeping":
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if (idleAnimationFrame < 8) {
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setSprite("tired", 0);
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break;
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}
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setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
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if (idleAnimationFrame > 192) {
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resetIdleAnimation();
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}
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break;
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case "scratchWallN":
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case "scratchWallS":
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case "scratchWallE":
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case "scratchWallW":
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case "scratchSelf":
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setSprite(idleAnimation, idleAnimationFrame);
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if (idleAnimationFrame > 9) {
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resetIdleAnimation();
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}
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break;
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default:
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setSprite("idle", 0);
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return;
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}
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idleAnimationFrame += 1;
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}
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function updatePosition(
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targetX: number,
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targetY: number,
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windowWidth: number,
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windowHeight: number,
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) {
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frameCount += 1;
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const currentPos = get(position);
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const diffX = currentPos.x - targetX;
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const diffY = currentPos.y - targetY;
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const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
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// If close enough, stop moving and idle
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if (distance < PET_SPEED || distance < 48) {
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handleIdle(windowWidth, windowHeight);
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return;
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}
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// Alert behavior: pause briefly before moving if we were idling
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if (idleTime > 1) {
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setSprite("alert", 0);
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idleTime = Math.min(idleTime, 7);
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idleTime -= 1;
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return;
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}
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idleTime = 0;
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idleAnimation = null;
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idleAnimationFrame = 0;
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// Calculate direction
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let direction = "";
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direction = diffY / distance > 0.5 ? "N" : "";
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direction += diffY / distance < -0.5 ? "S" : "";
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direction += diffX / distance > 0.5 ? "W" : "";
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direction += diffX / distance < -0.5 ? "E" : "";
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// Fallback if direction is empty
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if (direction === "") direction = "idle";
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setSprite(direction, frameCount);
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// Move towards target
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position.update((p) => ({
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x: p.x - (diffX / distance) * PET_SPEED,
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y: p.y - (diffY / distance) * PET_SPEED,
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}));
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}
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return {
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position,
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currentSprite,
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updatePosition,
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// Helper to force position if needed (e.g. on mount)
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setPosition: (x: number, y: number) => position.set({ x, y }),
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};
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}
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69
src/lib/constants/pet-sprites.ts
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69
src/lib/constants/pet-sprites.ts
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@@ -0,0 +1,69 @@
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export type SpriteCoordinates = [number, number];
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export type SpriteSet = Record<string, SpriteCoordinates[]>;
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export const SPRITE_SETS: SpriteSet = {
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idle: [[-3, -3]],
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alert: [[-7, -3]],
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scratchSelf: [
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[-5, 0],
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[-6, 0],
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[-7, 0],
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],
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scratchWallN: [
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[0, 0],
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[0, -1],
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],
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scratchWallS: [
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[-7, -1],
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[-6, -2],
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],
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scratchWallE: [
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[-2, -2],
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[-2, -3],
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],
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scratchWallW: [
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[-4, 0],
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[-4, -1],
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],
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tired: [[-3, -2]],
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sleeping: [
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[-2, 0],
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[-2, -1],
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],
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N: [
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[-1, -2],
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[-1, -3],
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],
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NE: [
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[0, -2],
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[0, -3],
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],
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E: [
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[-3, 0],
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[-3, -1],
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],
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SE: [
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[-5, -1],
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[-5, -2],
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],
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S: [
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[-6, -3],
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[-7, -2],
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],
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SW: [
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[-5, -3],
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[-6, -1],
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],
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W: [
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[-4, -2],
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[-4, -3],
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],
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NW: [
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[-1, 0],
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[-1, -1],
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],
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};
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export const SPRITE_SIZE = 32;
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export const PET_SPEED = 10;
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export const ANIMATION_FRAME_RATE = 100; // ms
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28
src/lib/utils/sprite-utils.ts
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28
src/lib/utils/sprite-utils.ts
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@@ -0,0 +1,28 @@
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import { invoke } from "@tauri-apps/api/core";
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import onekoGif from "../../assets/oneko/oneko.gif";
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export interface RecolorOptions {
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bodyColor: string;
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outlineColor: string;
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applyTexture?: boolean;
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}
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export async function getSpriteSheetUrl(
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options?: RecolorOptions,
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): Promise<string> {
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if (!options || !options.bodyColor || !options.outlineColor) {
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return onekoGif;
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}
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try {
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const result = await invoke<string>("recolor_gif_base64", {
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whiteColorHex: options.bodyColor,
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blackColorHex: options.outlineColor,
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applyTexture: options.applyTexture ?? true,
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});
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return `data:image/gif;base64,${result}`;
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} catch (e) {
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console.error("Failed to recolor sprite:", e);
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return onekoGif;
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}
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}
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@@ -1,6 +1,8 @@
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<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import { invoke } from "@tauri-apps/api/core";
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import { SPRITE_SETS, SPRITE_SIZE } from "$lib/constants/pet-sprites";
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import { getSpriteSheetUrl } from "$lib/utils/sprite-utils";
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import PetSprite from "$lib/components/PetSprite.svelte";
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export let bodyColor: string;
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export let outlineColor: string;
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@@ -15,91 +17,22 @@
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let frameTimer: number;
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let switchTimeout: number;
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// Sprite constants from DesktopPet.svelte
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const spriteSets: Record<string, [number, number][]> = {
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idle: [[-3, -3]],
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alert: [[-7, -3]],
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scratchSelf: [
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[-5, 0],
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[-6, 0],
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[-7, 0],
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],
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scratchWallN: [
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[0, 0],
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[0, -1],
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],
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scratchWallS: [
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[-7, -1],
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[-6, -2],
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],
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scratchWallE: [
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[-2, -2],
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[-2, -3],
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],
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scratchWallW: [
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[-4, 0],
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[-4, -1],
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],
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tired: [[-3, -2]],
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sleeping: [
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[-2, 0],
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[-2, -1],
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],
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N: [
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[-1, -2],
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[-1, -3],
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],
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NE: [
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[0, -2],
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[0, -3],
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],
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E: [
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[-3, 0],
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[-3, -1],
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],
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SE: [
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[-5, -1],
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[-5, -2],
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],
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S: [
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[-6, -3],
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[-7, -2],
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],
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SW: [
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[-5, -3],
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[-6, -1],
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],
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W: [
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[-4, -2],
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[-4, -3],
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],
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NW: [
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[-1, 0],
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[-1, -1],
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],
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};
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const setNames = Object.keys(spriteSets);
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const setNames = Object.keys(SPRITE_SETS);
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function generatePreview() {
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error = null;
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try {
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invoke<string>("recolor_gif_base64", {
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whiteColorHex: bodyColor,
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blackColorHex: outlineColor,
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applyTexture,
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getSpriteSheetUrl({
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bodyColor,
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outlineColor,
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applyTexture,
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})
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.then((url: string) => {
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previewBase64 = url;
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})
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.then((result) => {
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previewBase64 = result;
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})
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.catch((e) => {
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error = (e as Error)?.message ?? String(e);
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console.error(e);
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});
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} catch (e) {
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error = (e as Error)?.message ?? String(e);
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console.error(e);
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}
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.catch((e: unknown) => {
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error = (e as Error)?.message ?? String(e);
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console.error(e);
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});
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}
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function debouncedGeneratePreview() {
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@@ -111,9 +44,9 @@
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function updateFrame() {
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const setName = setNames[currentSetIndex];
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const frames = spriteSets[setName];
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const frames = SPRITE_SETS[setName];
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const sprite = frames[frameIndex % frames.length];
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currentSprite = { x: sprite[0] * 32, y: sprite[1] * 32 };
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currentSprite = { x: sprite[0] * SPRITE_SIZE, y: sprite[1] * SPRITE_SIZE };
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}
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function switchSet() {
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@@ -123,7 +56,7 @@
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function startSet() {
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const setName = setNames[currentSetIndex];
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const frames = spriteSets[setName];
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const frames = SPRITE_SETS[setName];
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frameIndex = 0;
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updateFrame();
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const frameDuration = frames.length > 0 ? 1000 / frames.length : 1000;
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@@ -161,15 +94,14 @@
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Error
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</div>
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{:else if previewBase64}
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<div
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class="pixelated"
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style="
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width: 32px;
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height: 32px;
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background-image: url('data:image/gif;base64,{previewBase64}');
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background-position: {currentSprite.x}px {currentSprite.y}px;
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"
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></div>
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<div class="hover:scale-110 active:scale-95 transition-transform">
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<PetSprite
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spriteSheetUrl={previewBase64}
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spriteX={currentSprite.x}
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spriteY={currentSprite.y}
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size={32}
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/>
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</div>
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{:else}
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<div class="size-full skeleton" style:background-color={bodyColor}></div>
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{/if}
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@@ -1,6 +1,8 @@
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<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import { invoke } from "@tauri-apps/api/core";
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import { usePetState } from "$lib/composables/usePetState";
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import { getSpriteSheetUrl } from "$lib/utils/sprite-utils";
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import PetSprite from "$lib/components/PetSprite.svelte";
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import onekoGif from "../../assets/oneko/oneko.gif";
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export let targetX = 0;
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@@ -10,178 +12,32 @@
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export let outlineColor: string | undefined = undefined;
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export let isInteractive = false;
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let nekoPosX = 32;
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let nekoPosY = 32;
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let frameCount = 0;
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let idleTime = 0;
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let idleAnimation: string | null = null;
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let idleAnimationFrame = 0;
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let currentSprite = { x: -3, y: -3 }; // idle sprite initially
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const { position, currentSprite, updatePosition, setPosition } = usePetState(
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32,
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32,
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);
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const nekoSpeed = 10;
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let animationFrameId: number;
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let lastFrameTimestamp: number;
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let spriteSheetUrl = onekoGif; // Default to standard GIF
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let isCustomSprite = false;
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let spriteSheetUrl = onekoGif;
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// Watch for color changes to regenerate sprite
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$: if (bodyColor && outlineColor) {
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updateSpriteSheet(bodyColor, outlineColor);
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} else {
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// Revert to default if colors are missing
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spriteSheetUrl = onekoGif;
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isCustomSprite = false;
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}
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$: updateSprite(bodyColor, outlineColor);
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|
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async function updateSpriteSheet(body: string, outline: string) {
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try {
|
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const result = await invoke<string>("recolor_gif_base64", {
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whiteColorHex: body,
|
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blackColorHex: outline,
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applyTexture: true,
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async function updateSprite(
|
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body: string | undefined,
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outline: string | undefined,
|
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) {
|
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if (body && outline) {
|
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spriteSheetUrl = await getSpriteSheetUrl({
|
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bodyColor: body,
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outlineColor: outline,
|
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});
|
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spriteSheetUrl = `data:image/gif;base64,${result}`;
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isCustomSprite = true;
|
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} catch (e) {
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console.error("Failed to recolor sprite:", e);
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// Fallback
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} else {
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spriteSheetUrl = onekoGif;
|
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isCustomSprite = false;
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}
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}
|
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|
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// Sprite constants from oneko.js
|
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const spriteSets: Record<string, [number, number][]> = {
|
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idle: [[-3, -3]],
|
||||
alert: [[-7, -3]],
|
||||
scratchSelf: [
|
||||
[-5, 0],
|
||||
[-6, 0],
|
||||
[-7, 0],
|
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],
|
||||
scratchWallN: [
|
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[0, 0],
|
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[0, -1],
|
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],
|
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scratchWallS: [
|
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[-7, -1],
|
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[-6, -2],
|
||||
],
|
||||
scratchWallE: [
|
||||
[-2, -2],
|
||||
[-2, -3],
|
||||
],
|
||||
scratchWallW: [
|
||||
[-4, 0],
|
||||
[-4, -1],
|
||||
],
|
||||
tired: [[-3, -2]],
|
||||
sleeping: [
|
||||
[-2, 0],
|
||||
[-2, -1],
|
||||
],
|
||||
N: [
|
||||
[-1, -2],
|
||||
[-1, -3],
|
||||
],
|
||||
NE: [
|
||||
[0, -2],
|
||||
[0, -3],
|
||||
],
|
||||
E: [
|
||||
[-3, 0],
|
||||
[-3, -1],
|
||||
],
|
||||
SE: [
|
||||
[-5, -1],
|
||||
[-5, -2],
|
||||
],
|
||||
S: [
|
||||
[-6, -3],
|
||||
[-7, -2],
|
||||
],
|
||||
SW: [
|
||||
[-5, -3],
|
||||
[-6, -1],
|
||||
],
|
||||
W: [
|
||||
[-4, -2],
|
||||
[-4, -3],
|
||||
],
|
||||
NW: [
|
||||
[-1, 0],
|
||||
[-1, -1],
|
||||
],
|
||||
};
|
||||
|
||||
function setSprite(name: string, frame: number) {
|
||||
const sprites = spriteSets[name];
|
||||
const sprite = sprites[frame % sprites.length];
|
||||
currentSprite = { x: sprite[0] * 32, y: sprite[1] * 32 };
|
||||
}
|
||||
|
||||
function resetIdleAnimation() {
|
||||
idleAnimation = null;
|
||||
idleAnimationFrame = 0;
|
||||
}
|
||||
|
||||
function idle() {
|
||||
idleTime += 1;
|
||||
|
||||
// every ~ 20 seconds (idleTime increments every frame, with ~10 frames/second, so ~200 frames)
|
||||
if (
|
||||
idleTime > 10 &&
|
||||
Math.floor(Math.random() * 200) == 0 &&
|
||||
idleAnimation == null
|
||||
) {
|
||||
let availableIdleAnimations = ["sleeping", "scratchSelf"];
|
||||
if (nekoPosX < 32) {
|
||||
availableIdleAnimations.push("scratchWallW");
|
||||
}
|
||||
if (nekoPosY < 32) {
|
||||
availableIdleAnimations.push("scratchWallN");
|
||||
}
|
||||
if (nekoPosX > window.innerWidth - 32) {
|
||||
availableIdleAnimations.push("scratchWallE");
|
||||
}
|
||||
if (nekoPosY > window.innerHeight - 32) {
|
||||
availableIdleAnimations.push("scratchWallS");
|
||||
}
|
||||
idleAnimation =
|
||||
availableIdleAnimations[
|
||||
Math.floor(Math.random() * availableIdleAnimations.length)
|
||||
];
|
||||
}
|
||||
|
||||
switch (idleAnimation) {
|
||||
case "sleeping":
|
||||
if (idleAnimationFrame < 8) {
|
||||
setSprite("tired", 0);
|
||||
break;
|
||||
}
|
||||
setSprite("sleeping", Math.floor(idleAnimationFrame / 4));
|
||||
if (idleAnimationFrame > 192) {
|
||||
resetIdleAnimation();
|
||||
}
|
||||
break;
|
||||
case "scratchWallN":
|
||||
case "scratchWallS":
|
||||
case "scratchWallE":
|
||||
case "scratchWallW":
|
||||
case "scratchSelf":
|
||||
setSprite(idleAnimation, idleAnimationFrame);
|
||||
if (idleAnimationFrame > 9) {
|
||||
resetIdleAnimation();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
setSprite("idle", 0);
|
||||
return;
|
||||
}
|
||||
idleAnimationFrame += 1;
|
||||
}
|
||||
|
||||
function frame(timestamp: number) {
|
||||
if (!lastFrameTimestamp) {
|
||||
lastFrameTimestamp = timestamp;
|
||||
@@ -190,58 +46,15 @@
|
||||
// 100ms per frame for the animation loop
|
||||
if (timestamp - lastFrameTimestamp > 100) {
|
||||
lastFrameTimestamp = timestamp;
|
||||
updatePosition();
|
||||
updatePosition(targetX, targetY, window.innerWidth, window.innerHeight);
|
||||
}
|
||||
|
||||
animationFrameId = requestAnimationFrame(frame);
|
||||
}
|
||||
|
||||
function updatePosition() {
|
||||
frameCount += 1;
|
||||
const diffX = nekoPosX - targetX;
|
||||
const diffY = nekoPosY - targetY;
|
||||
const distance = Math.sqrt(diffX ** 2 + diffY ** 2);
|
||||
|
||||
// If close enough, stop moving and idle
|
||||
if (distance < nekoSpeed || distance < 48) {
|
||||
idle();
|
||||
return;
|
||||
}
|
||||
|
||||
// Alert behavior: pause briefly before moving if we were idling
|
||||
if (idleTime > 1) {
|
||||
setSprite("alert", 0);
|
||||
idleTime = Math.min(idleTime, 7);
|
||||
idleTime -= 1;
|
||||
return;
|
||||
}
|
||||
|
||||
idleTime = 0;
|
||||
idleAnimation = null;
|
||||
idleAnimationFrame = 0;
|
||||
|
||||
// Calculate direction
|
||||
let direction = "";
|
||||
direction = diffY / distance > 0.5 ? "N" : "";
|
||||
direction += diffY / distance < -0.5 ? "S" : "";
|
||||
direction += diffX / distance > 0.5 ? "W" : "";
|
||||
direction += diffX / distance < -0.5 ? "E" : "";
|
||||
|
||||
// Fallback if direction is empty (shouldn't happen with logic above but good safety)
|
||||
if (direction === "") direction = "idle";
|
||||
|
||||
setSprite(direction, frameCount);
|
||||
|
||||
// Move towards target
|
||||
nekoPosX -= (diffX / distance) * nekoSpeed;
|
||||
nekoPosY -= (diffY / distance) * nekoSpeed;
|
||||
}
|
||||
|
||||
onMount(() => {
|
||||
// Initialize position to target so it doesn't fly in from 32,32 every time
|
||||
nekoPosX = targetX;
|
||||
nekoPosY = targetY;
|
||||
|
||||
setPosition(targetX, targetY);
|
||||
animationFrameId = requestAnimationFrame(frame);
|
||||
});
|
||||
|
||||
@@ -258,19 +71,18 @@
|
||||
}}
|
||||
class="desktop-pet flex flex-col items-center relative"
|
||||
style="
|
||||
transform: translate({nekoPosX - 16}px, {nekoPosY - 16}px);
|
||||
transform: translate({$position.x - 16}px, {$position.y - 16}px);
|
||||
z-index: 50;
|
||||
"
|
||||
>
|
||||
<div
|
||||
class="pixelated hover:scale-110 active:scale-95"
|
||||
style="
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
background-image: url('{spriteSheetUrl}');
|
||||
background-position: {currentSprite.x}px {currentSprite.y}px;
|
||||
"
|
||||
></div>
|
||||
<div class="hover:scale-110 active:scale-95 transition-transform">
|
||||
<PetSprite
|
||||
{spriteSheetUrl}
|
||||
spriteX={$currentSprite.x}
|
||||
spriteY={$currentSprite.y}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<span
|
||||
class="absolute -bottom-5 width-full text-[10px] bg-black/50 text-white px-1 rounded backdrop-blur-sm mt-1 whitespace-nowrap opacity-0 transition-opacity"
|
||||
class:opacity-100={isInteractive}
|
||||
|
||||
4
src/types/images.d.ts
vendored
Normal file
4
src/types/images.d.ts
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
declare module "*.gif" {
|
||||
const content: string;
|
||||
export default content;
|
||||
}
|
||||
Reference in New Issue
Block a user