break down pet menu component & remove pet menu for user's own doll

This commit is contained in:
2026-03-13 20:35:47 +08:00
parent 475484abea
commit 083c62efa0
4 changed files with 191 additions and 8 deletions

View File

@@ -69,15 +69,8 @@
targetX={$cursorPositionOnScreen.raw.x}
targetY={$cursorPositionOnScreen.raw.y}
spriteUrl={$activeDollSpriteUrl}
>
{#if $sceneInteractive}
<PetMenu
actions={createPetActions("your doll")}
ariaLabel="Open your doll actions"
/>
{/if}
</Neko>
{/if}
{#each Object.entries($friendsCursorPositions) as [friendId, position] (friendId)}
{#if $friendActiveDollSpriteUrls[friendId]}
{@const friendName = getFriendName(friendId)}

View File

@@ -0,0 +1,33 @@
export type CloseHandler = () => void;
export function createDocumentPointerHandler(
isOpen: () => boolean,
rootEl: () => HTMLDivElement | null,
closeMenu: CloseHandler,
) {
return function handleDocumentPointerDown(event: PointerEvent) {
if (!isOpen() || !rootEl()) {
return;
}
if (event.target instanceof Node && !rootEl()!.contains(event.target)) {
closeMenu();
}
};
}
export function createKeyDownHandler(
isOpen: () => boolean,
closeMenu: CloseHandler,
) {
return function handleKeyDown(event: KeyboardEvent) {
if (!isOpen()) {
return;
}
if (event.key === "Escape") {
closeMenu();
event.preventDefault();
}
};
}

View File

@@ -0,0 +1,132 @@
<script lang="ts">
import { onDestroy } from "svelte";
import { getButtonPosition } from "./position";
import { createDocumentPointerHandler, createKeyDownHandler } from "./events";
import { sceneInteractive } from "../../../../events/scene-interactive";
export interface PetMenuAction {
icon: string;
label: string;
onClick?: () => void;
}
interface Props {
actions?: PetMenuAction[];
ariaLabel?: string;
}
let { actions = [], ariaLabel = "Toggle pet actions" }: Props = $props();
let rootEl = $state<HTMLDivElement | null>(null);
let isOpen = $state(false);
function closeMenu() {
isOpen = false;
}
function toggleMenu() {
if (!$sceneInteractive || actions.length === 0) {
closeMenu();
return;
}
isOpen = !isOpen;
}
function handleActionClick(action: PetMenuAction) {
if (!$sceneInteractive) {
return;
}
action.onClick?.();
closeMenu();
}
const handleDocumentPointerDown = createDocumentPointerHandler(
() => isOpen,
() => rootEl,
closeMenu,
);
const handleKeyDown = createKeyDownHandler(() => isOpen, closeMenu);
$effect(() => {
if (!$sceneInteractive && isOpen) {
closeMenu();
}
});
$effect(() => {
if (isOpen) {
document.addEventListener("pointerdown", handleDocumentPointerDown, true);
document.addEventListener("keydown", handleKeyDown, true);
}
return () => {
document.removeEventListener(
"pointerdown",
handleDocumentPointerDown,
true,
);
document.removeEventListener("keydown", handleKeyDown, true);
};
});
onDestroy(() => {
document.removeEventListener(
"pointerdown",
handleDocumentPointerDown,
true,
);
document.removeEventListener("keydown", handleKeyDown, true);
});
</script>
<div
bind:this={rootEl}
class="pointer-events-auto absolute inset-0 overflow-visible"
>
{#each actions as action, index}
{@const position = getButtonPosition(index, actions.length)}
{@const openDelay = index * 35}
{@const closeDelay = (actions.length - 1 - index) * 25}
<button
type="button"
class={`absolute left-8 top-8 z-20 flex size-8 -translate-x-1/2 -translate-y-1/2 items-center justify-center rounded-full border border-base-300/80 bg-base-100/95 text-base-content shadow-md backdrop-blur-sm transition-[opacity,transform] duration-200 ease-out focus:outline-none focus-visible:ring-2 focus-visible:ring-primary/60 ${
isOpen && $sceneInteractive
? "opacity-100 hover:cursor-pointer"
: "pointer-events-none opacity-0"
}`}
style={`transform: translate(calc(-50% + ${position.x}px), calc(-50% + ${position.y}px)) scale(${isOpen && $sceneInteractive ? 1 : 0.72}); transition-delay: ${isOpen && $sceneInteractive ? openDelay : closeDelay}ms;`}
aria-label={action.label}
title={action.label}
onclick={() => {
handleActionClick(action);
}}
>
<span class="text-[11px] font-semibold leading-none">{action.icon}</span>
</button>
{/each}
<button
type="button"
class={`absolute inset-0 z-30 rounded-full transition-all duration-200 ease-out focus:outline-none ${
$sceneInteractive
? "cursor-pointer"
: "pointer-events-none cursor-default"
} ${isOpen ? "ring-0" : ""}`}
aria-expanded={isOpen}
aria-label={ariaLabel}
tabindex={$sceneInteractive ? 0 : -1}
onclick={toggleMenu}
onkeydown={(e) => {
if (e.key === "Enter" || e.key === " ") {
toggleMenu();
e.preventDefault();
}
}}
>
<span class="sr-only">{ariaLabel}</span>
</button>
</div>

View File

@@ -0,0 +1,25 @@
export interface ButtonPosition {
x: number;
y: number;
}
export function getButtonPosition(
index: number,
total: number,
): ButtonPosition {
if (total <= 1) {
return { x: 0, y: -48 };
}
// A specific set of numbers for the buttons to look correct
const startAngle = -160;
const endAngle = -20;
const angle = startAngle + ((endAngle - startAngle) / (total - 1)) * index;
const angleRad = (angle * Math.PI) / 180;
const radius = 48;
return {
x: Math.cos(angleRad) * radius,
y: Math.sin(angleRad) * radius,
};
}