Compare commits
30 Commits
release-1.
...
shader-ref
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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
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//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
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version = "1.0.3"
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version = "1.12.2-2.10"
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group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = "effortlessbuilding"
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@@ -21,7 +21,7 @@ compileJava {
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}
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minecraft {
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version = "1.12.2-14.23.5.2768"
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version = "1.12.2-14.23.5.2825"
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runDir = "run"
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// the mappings can be changed at any time, and must be in the following format.
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@@ -33,6 +33,10 @@ minecraft {
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// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
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}
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repositories {
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flatDir { dirs 'libs' }
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}
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dependencies {
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// you may put jars on which you depend on in ./libs
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// or you may define them like so..
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@@ -50,6 +54,7 @@ dependencies {
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// except that these dependencies get remapped to your current MCP mappings
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//deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'
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//deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
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provided 'mod.chiselsandbits:chiselsandbits:14.30'
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// for more info...
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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BIN
libs/chiselsandbits-14.30.jar
Normal file
@@ -50,13 +50,40 @@ public class BuildConfig {
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"A percentage between 0% and 100%, where 0% is the same as disabling it,",
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"and 100% takes as much time as breaking each block individually.",
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"The block in front of you always counts as 100%."})
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@RangeInt(min = 0, max = 100)
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@RangeInt(min = 0, max = 200)
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public int miningTimePercentage = 50;
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@Comment({"Determines what blocks can be replaced in survival.",
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"-1: only blocks that can be harvested by hand (default)",
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"0: blocks that can be harvested with wooden oref gold tools",
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"1: blocks that can be harvested with stone tools",
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"2: blocks that can be harvested with iron tools",
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"3: blocks that can be harvested with diamond tools",
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})
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@RangeInt(min = -1, max = 3)
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public int quickReplaceMiningLevel = -1;
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@Comment({"How many placements are remembered for the undo functionality."})
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@RequiresMcRestart
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public int undoStackSize = 10;
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}
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public static class Visuals {
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@Comment({"Show a block preview if you have a block in hand,",
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"even when mirror and array are off."})
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@Comment({"Show a block preview if you have a block in hand on build mode NORMAL"})
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public boolean alwaysShowBlockPreview = false;
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@Comment({"How long the dissolve effect takes when placing blocks.",
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"Default between 30 and 60 ticks, you can multiply that here.",
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"Recommended values:",
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"Snappy: 0.7",
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"Relaxing: 1.5"})
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public double dissolveTimeMultiplier = 1.0;
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@Comment({"Switch to using the simple performance shader when placing more than this many blocks."})
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public int shaderTreshold = 1500;
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@Comment({"Use fancy shaders while placing blocks"})
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public boolean useShaders = true;
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}
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}
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@@ -1,216 +0,0 @@
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package nl.requios.effortlessbuilding;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.event.world.BlockEvent;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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import nl.requios.effortlessbuilding.helper.SurvivalHelper;
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import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
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import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
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import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
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import java.util.ArrayList;
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import java.util.List;
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public class BuildModifiers {
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//Uses a network message to get the previous raytraceresult from the player
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//The server could keep track of all raytraceresults but this might lag with many players
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//Raytraceresult is needed for sideHit and hitVec
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public static void onBlockPlacedMessage(EntityPlayer player, BlockPlacedMessage message) {
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if (!message.isBlockHit() || message.getBlockPos() == null) return;
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World world = player.world;
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ItemRandomizerBag.renewRandomness();
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BlockPos startPos = message.getBlockPos();
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//Offset in direction of sidehit if not quickreplace and not replaceable
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BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
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boolean replaceable = world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
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if (!buildSettings.doQuickReplace() && !replaceable) {
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startPos = startPos.offset(message.getSideHit());
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}
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//Get under tall grass and other replaceable blocks
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if (buildSettings.doQuickReplace() && replaceable) {
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startPos = startPos.down();
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}
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//Check if player reach does not exceed startpos
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int maxReach = ReachHelper.getMaxReach(player);
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if (player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
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EffortlessBuilding.log(player, "Placement exceeds your reach.");
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return;
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}
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//Format hitvec to 0.x
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Vec3d hitVec = message.getHitVec();
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hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
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//find coordinates and blockstates
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List<BlockPos> coordinates = findCoordinates(player, startPos);
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List<ItemStack> itemStacks = new ArrayList<>();
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List<IBlockState> blockStates = findBlockStates(player, startPos, hitVec, message.getSideHit(), itemStacks);
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//check if valid blockstates
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if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
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//place blocks
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for (int i = 0; i < coordinates.size(); i++) {
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BlockPos blockPos = coordinates.get(i);
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IBlockState blockState = blockStates.get(i);
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ItemStack itemStack = itemStacks.get(i);
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if (world.isBlockLoaded(blockPos, true)) {
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//check itemstack empty
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if (itemStack.isEmpty()) continue;
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SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false);
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}
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}
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}
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public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
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if (event.getWorld().isRemote) return;
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BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(event.getPlayer());
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//Only use own place event if anything is enabled
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if (isEnabled(buildSettings, event.getPos())) {
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//EffortlessBuilding.packetHandler.sendTo(new BlockPlacedMessage(), (EntityPlayerMP) event.getPlayer());
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event.setCanceled(true);
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}
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}
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//Use a network message to break blocks in the distance using clientside mouse input
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public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
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BlockPos blockPos = message.getBlockPos();
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if (ReachHelper.canBreakFar(player) && message.isBlockHit()) {
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BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(player.world, blockPos, player.world.getBlockState(blockPos), player);
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onBlockBroken(event);
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}
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}
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public static void onBlockBroken(BlockEvent.BreakEvent event) {
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World world = event.getWorld();
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BlockPos pos = event.getPos();
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if (world.isRemote) return;
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BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(event.getPlayer());
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//Only use own break event if anything is enabled
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if (isEnabled(buildSettings, pos)) {
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//get coordinates
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List<BlockPos> coordinates = findCoordinates(event.getPlayer(), pos);
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//If the player is going to instabreak grass or a plant, only break other instabreaking things
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boolean onlyInstaBreaking = world.getBlockState(pos).getBlockHardness(
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world, pos) == 0f;
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//break all those blocks
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for (BlockPos coordinate : coordinates) {
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if (world.isBlockLoaded(coordinate, false)) {
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if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
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SurvivalHelper.breakBlock(world, event.getPlayer(), coordinate);
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}
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}
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}
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}
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}
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public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
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List<BlockPos> coordinates = new ArrayList<>();
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//Add current block being placed too
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coordinates.add(startPos);
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List<BlockPos> arrayCoordinates = Array.findCoordinates(player, startPos);
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coordinates.addAll(arrayCoordinates);
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coordinates.addAll(Mirror.findCoordinates(player, startPos));
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coordinates.addAll(RadialMirror.findCoordinates(player, startPos));
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//get mirror for each array coordinate
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for (BlockPos coordinate : arrayCoordinates) {
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coordinates.addAll(Mirror.findCoordinates(player, coordinate));
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coordinates.addAll(RadialMirror.findCoordinates(player, coordinate));
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}
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return coordinates;
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}
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public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, Vec3d hitVec, EnumFacing facing, List<ItemStack> itemStacks) {
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List<IBlockState> blockStates = new ArrayList<>();
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itemStacks.clear();
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//Get itemstack
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ItemStack itemStack = player.getHeldItem(EnumHand.MAIN_HAND);
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if (itemStack.isEmpty() || !(itemStack.getItem() instanceof ItemBlock || itemStack.getItem() instanceof ItemRandomizerBag)) {
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itemStack = player.getHeldItem(EnumHand.OFF_HAND);
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}
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if (itemStack.isEmpty() || !(itemStack.getItem() instanceof ItemBlock || itemStack.getItem() instanceof ItemRandomizerBag)) {
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return blockStates;
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}
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//Get ItemBlock stack
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ItemStack itemBlock = ItemStack.EMPTY;
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if (itemStack.getItem() instanceof ItemBlock) itemBlock = itemStack;
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ItemRandomizerBag.resetRandomness();
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if (itemStack.getItem() instanceof ItemRandomizerBag) itemBlock = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
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IBlockState blockState = getBlockStateFromItem(itemBlock, player, startPos, facing, hitVec, EnumHand.MAIN_HAND);
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//Add current block being placed too
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blockStates.add(blockState);
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itemStacks.add(itemStack);
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List<IBlockState> arrayBlockStates = Array.findBlockStates(player, startPos, blockState, itemStack, itemStacks);
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blockStates.addAll(arrayBlockStates);
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blockStates.addAll(Mirror.findBlockStates(player, startPos, blockState, itemStack, itemStacks));
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blockStates.addAll(RadialMirror.findBlockStates(player, startPos, blockState, itemStack, itemStacks));
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//add mirror for each array coordinate
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List<BlockPos> arrayCoordinates = Array.findCoordinates(player, startPos);
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for (int i = 0; i < arrayCoordinates.size(); i++) {
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BlockPos coordinate = arrayCoordinates.get(i);
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IBlockState blockState1 = arrayBlockStates.get(i);
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blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
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blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
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}
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//Adjust blockstates for torches and ladders etc to place on a valid side
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//TODO optimize findCoordinates (done twice now)
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//TODO fix mirror
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// List<BlockPos> coordinates = findCoordinates(player, startPos);
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// for (int i = 0; i < blockStates.size(); i++) {
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// blockStates.set(i, blockStates.get(i).getBlock().getStateForPlacement(player.world, coordinates.get(i), facing,
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// (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, itemStacks.get(i).getMetadata(), player, EnumHand.MAIN_HAND));
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// }
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return blockStates;
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}
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public static boolean isEnabled(BuildSettingsManager.BuildSettings buildSettings, BlockPos startPos) {
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return Mirror.isEnabled(buildSettings.getMirrorSettings(), startPos) ||
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Array.isEnabled(buildSettings.getArraySettings()) ||
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RadialMirror.isEnabled(buildSettings.getRadialMirrorSettings(), startPos) ||
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buildSettings.doQuickReplace();
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}
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public static IBlockState getBlockStateFromItem(ItemStack itemStack, EntityPlayer player, BlockPos blockPos, EnumFacing facing, Vec3d hitVec, EnumHand hand) {
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return Block.getBlockFromItem(itemStack.getItem()).getStateForPlacement(player.world, blockPos, facing,
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((float) hitVec.x), ((float) hitVec.y), ((float) hitVec.z), itemStack.getMetadata(), player, hand);
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}
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//Returns true if equal (or both null)
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public static boolean compareCoordinates(List<BlockPos> coordinates1, List<BlockPos> coordinates2) {
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if (coordinates1 == null && coordinates2 == null) return true;
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if (coordinates1 == null || coordinates2 == null) return false;
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return coordinates1.equals(coordinates2);
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}
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}
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@@ -3,6 +3,8 @@ package nl.requios.effortlessbuilding;
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import net.minecraft.block.Block;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
|
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.text.TextComponentString;
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import net.minecraftforge.common.capabilities.CapabilityManager;
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import net.minecraftforge.common.config.Config;
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@@ -17,16 +19,17 @@ import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
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import net.minecraftforge.fml.common.network.NetworkRegistry;
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import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper;
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import net.minecraftforge.fml.relauncher.Side;
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import nl.requios.effortlessbuilding.capability.BuildModifierCapabilityManager;
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import nl.requios.effortlessbuilding.buildmode.BuildModes;
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import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
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import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
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import nl.requios.effortlessbuilding.command.CommandReach;
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import nl.requios.effortlessbuilding.compatibility.CompatHelper;
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import nl.requios.effortlessbuilding.gui.RandomizerBagGuiHandler;
|
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import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade1;
|
||||
import nl.requios.effortlessbuilding.item.ItemReachUpgrade2;
|
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import nl.requios.effortlessbuilding.item.ItemReachUpgrade3;
|
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import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
|
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import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
|
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import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
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import nl.requios.effortlessbuilding.network.*;
|
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import nl.requios.effortlessbuilding.proxy.IProxy;
|
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import org.apache.logging.log4j.Logger;
|
||||
|
||||
@@ -36,7 +39,7 @@ public class EffortlessBuilding
|
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{
|
||||
public static final String MODID = "effortlessbuilding";
|
||||
public static final String NAME = "Effortless Building";
|
||||
public static final String VERSION = "1.0.3";
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public static final String VERSION = "1.12.2-2.10";
|
||||
|
||||
@Mod.Instance(EffortlessBuilding.MODID)
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||||
public static EffortlessBuilding instance;
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@@ -74,16 +77,26 @@ public class EffortlessBuilding
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{
|
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logger = event.getModLog();
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||||
|
||||
CapabilityManager.INSTANCE.register(
|
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BuildModifierCapabilityManager.IBuildModifierCapability.class, new BuildModifierCapabilityManager.Storage(), BuildModifierCapabilityManager.BuildModifierCapability.class);
|
||||
CapabilityManager.INSTANCE.register(ModifierCapabilityManager.IModifierCapability.class, new ModifierCapabilityManager.Storage(), ModifierCapabilityManager.ModifierCapability.class);
|
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CapabilityManager.INSTANCE.register(ModeCapabilityManager.IModeCapability.class, new ModeCapabilityManager.Storage(), ModeCapabilityManager.ModeCapability.class);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(BuildSettingsMessage.MessageHandler.class, BuildSettingsMessage.class, 0, Side.SERVER);
|
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EffortlessBuilding.packetHandler.registerMessage(BuildSettingsMessage.MessageHandler.class, BuildSettingsMessage.class, 0, Side.CLIENT);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.CLIENT);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 1, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 1, Side.CLIENT);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 2, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.CLIENT);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.SERVER);
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
|
||||
|
||||
proxy.preInit(event);
|
||||
}
|
||||
@@ -104,6 +117,7 @@ public class EffortlessBuilding
|
||||
public void postInit(FMLPostInitializationEvent event)
|
||||
{
|
||||
proxy.postInit(event);
|
||||
CompatHelper.postInit();
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
|
||||
@@ -4,10 +4,12 @@ import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.config.Config;
|
||||
import net.minecraftforge.common.config.ConfigManager;
|
||||
@@ -18,11 +20,24 @@ import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import nl.requios.effortlessbuilding.capability.BuildModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
|
||||
import scala.actors.threadpool.Arrays;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import static net.minecraftforge.fml.common.gameevent.PlayerEvent.*;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class EventHandler
|
||||
{
|
||||
@@ -47,7 +62,8 @@ public class EventHandler
|
||||
@SubscribeEvent
|
||||
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
|
||||
if (event.getObject() instanceof EntityPlayer) {
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildModifier"), new BuildModifierCapabilityManager.Provider());
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildModifier"), new ModifierCapabilityManager.Provider());
|
||||
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildMode"), new ModeCapabilityManager.Provider());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,14 +82,41 @@ public class EventHandler
|
||||
// }
|
||||
|
||||
@SubscribeEvent
|
||||
//Only called serverside (except with lilypads...)
|
||||
public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
|
||||
//Still call it to cancel event
|
||||
BuildModifiers.onBlockPlaced(event);
|
||||
if (event.getWorld().isRemote) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
EntityPlayer player = event.getPlayer();
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
|
||||
if (buildMode != BuildModes.BuildModeEnum.NORMAL || modifierSettings.doQuickReplace()) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block placing
|
||||
//But modifiers and QuickReplace should still work
|
||||
|
||||
//Send message to client, which sends message back with raytrace info
|
||||
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onBlockBroken(BlockEvent.BreakEvent event) {
|
||||
BuildModifiers.onBlockBroken(event);
|
||||
if (event.getWorld().isRemote) return;
|
||||
|
||||
//Cancel event if necessary
|
||||
//If cant break far then dont cancel event ever
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
|
||||
if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
//NORMAL mode, let vanilla handle block breaking
|
||||
//But modifiers and QuickReplace should still work
|
||||
//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
|
||||
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
@@ -112,4 +155,34 @@ public class EventHandler
|
||||
|
||||
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerLoggedInEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
|
||||
UndoRedo.clear(event.player);
|
||||
//TODO call clientside
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerRespawnEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
ModifierSettingsManager.handleNewPlayer(player);
|
||||
ModeSettingsManager.handleNewPlayer(player);
|
||||
|
||||
UndoRedo.clear(event.player);
|
||||
//TODO call clientside
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,223 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions.ActionEnum;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.*;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
|
||||
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Dictionary;
|
||||
import java.util.Hashtable;
|
||||
import java.util.List;
|
||||
|
||||
public class BuildModes {
|
||||
|
||||
//Static variables are shared between client and server in singleplayer
|
||||
//We need them separate
|
||||
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingClient = new Hashtable<>();
|
||||
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>();
|
||||
|
||||
public enum BuildModeEnum {
|
||||
NORMAL("effortlessbuilding.mode.normal", new Normal(), new ActionEnum[]{}),
|
||||
NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), new ActionEnum[]{ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED}),
|
||||
LINE("effortlessbuilding.mode.line", new Line(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
|
||||
WALL("effortlessbuilding.mode.wall", new Wall(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
|
||||
FLOOR("effortlessbuilding.mode.floor", new Floor(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
|
||||
DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
|
||||
DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall(), new ActionEnum[]{/*ActionEnum.FULL, ActionEnum.HOLLOW*/}),
|
||||
SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), new ActionEnum[]{ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE}),
|
||||
CUBE("effortlessbuilding.mode.cube", new Cube(), new ActionEnum[]{ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON});
|
||||
|
||||
public String name;
|
||||
public IBuildMode instance;
|
||||
public ActionEnum[] options;
|
||||
|
||||
BuildModeEnum(String name, IBuildMode instance, ActionEnum[] options) {
|
||||
this.name = name;
|
||||
this.instance = instance;
|
||||
this.options = options;
|
||||
}
|
||||
}
|
||||
|
||||
//Uses a network message to get the previous raytraceresult from the player
|
||||
//The server could keep track of all raytraceresults but this might lag with many players
|
||||
//Raytraceresult is needed for sideHit and hitVec
|
||||
public static void onBlockPlacedMessage(EntityPlayer player, BlockPlacedMessage message) {
|
||||
|
||||
//Check if not in the middle of breaking
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && currentlyBreaking.get(player)) {
|
||||
//Cancel breaking
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
|
||||
BlockPos startPos = null;
|
||||
|
||||
if (message.isBlockHit() && message.getBlockPos() != null) {
|
||||
startPos = message.getBlockPos();
|
||||
|
||||
//Offset in direction of sidehit if not quickreplace and not replaceable
|
||||
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
|
||||
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
|
||||
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
|
||||
startPos = startPos.offset(message.getSideHit());
|
||||
}
|
||||
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (modifierSettings.doQuickReplace() && replaceable) {
|
||||
startPos = startPos.down();
|
||||
}
|
||||
|
||||
//Check if player reach does not exceed startpos
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
|
||||
EffortlessBuilding.log(player, "Placement exceeds your reach.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Even when no starting block is found, call buildmode instance
|
||||
//We might want to place things in the air
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, message.getSideHit(), message.getHitVec(), modifierSettings.doQuickReplace());
|
||||
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, false);
|
||||
return;
|
||||
}
|
||||
|
||||
//Limit number of blocks you can place
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
if (coordinates.size() > limit) {
|
||||
coordinates = coordinates.subList(0, limit);
|
||||
}
|
||||
|
||||
EnumFacing sideHit = buildMode.instance.getSideHit(player);
|
||||
if (sideHit == null) sideHit = message.getSideHit();
|
||||
|
||||
Vec3d hitVec = buildMode.instance.getHitVec(player);
|
||||
if (hitVec == null) hitVec = message.getHitVec();
|
||||
|
||||
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
|
||||
|
||||
//Only works when finishing a buildmode is equal to placing some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
|
||||
}
|
||||
|
||||
//Use a network message to break blocks in the distance using clientside mouse input
|
||||
public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
|
||||
BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
|
||||
onBlockBroken(player, startPos, true);
|
||||
}
|
||||
|
||||
public static void onBlockBroken(EntityPlayer player, BlockPos startPos, boolean breakStartPos) {
|
||||
|
||||
//Check if not in the middle of placing
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
if (currentlyBreaking.get(player) != null && !currentlyBreaking.get(player)) {
|
||||
//Cancel placing
|
||||
initializeMode(player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ReachHelper.canBreakFar(player)) return;
|
||||
|
||||
//If first click
|
||||
if (currentlyBreaking.get(player) == null) {
|
||||
//If startpos is null, dont do anything
|
||||
if (startPos == null) return;
|
||||
}
|
||||
|
||||
//Get coordinates
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
|
||||
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, true);
|
||||
return;
|
||||
}
|
||||
|
||||
//Let buildmodifiers break blocks
|
||||
BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
|
||||
|
||||
//Only works when finishing a buildmode is equal to breaking some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
coordinates.addAll(modeSettings.getBuildMode().instance.findCoordinates(player, startPos, skipRaytrace));
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static void initializeMode(EntityPlayer player) {
|
||||
//Resetting mode, so not placing or breaking
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
currentlyBreaking.remove(player);
|
||||
|
||||
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
|
||||
}
|
||||
|
||||
public static boolean isCurrentlyPlacing(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
public static boolean isCurrentlyBreaking(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
//Either placing or breaking
|
||||
public static boolean isActive(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null;
|
||||
}
|
||||
|
||||
|
||||
//Find coordinates on a line bound by a plane
|
||||
public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
|
||||
//then x and z are
|
||||
double x = (y - start.y) / look.y * look.x + start.x;
|
||||
double z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
|
||||
//then x and y are
|
||||
double x = (z - start.z) / look.z * look.x + start.x;
|
||||
double y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
}
|
||||
208
src/main/java/nl/requios/effortlessbuilding/buildmode/Cube.java
Normal file
@@ -0,0 +1,208 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Cube implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place cube with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y = firstPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON) {
|
||||
//Hollow floor
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
} else {
|
||||
//Filled floor
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add whole cube
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = thirdPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = thirdPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = thirdPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
switch (ModeOptions.getCubeFill()) {
|
||||
case CUBE_FULL:
|
||||
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
|
||||
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
|
||||
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
|
||||
}
|
||||
|
||||
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z2);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z2);
|
||||
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z2);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z2);
|
||||
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y2);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class DiagonalLine implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class HeightCriteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, secondPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line, on y axis only
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal line with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add diagonal line from first to second
|
||||
list.addAll(getDiagonalLineBlocks(player , firstPos, secondPos, 10));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add diagonal line from first to third
|
||||
list.addAll(getDiagonalLineBlocks(player , firstPos, thirdPos, 10));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Finds height after floor has been chosen in buildmodes with 3 clicks
|
||||
public static BlockPos findHeight(EntityPlayer player, BlockPos secondPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<HeightCriteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
|
||||
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
|
||||
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
HeightCriteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
HeightCriteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
//Add diagonal line from first to second
|
||||
public static List<BlockPos> getDiagonalLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, float sampleMultiplier) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
|
||||
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
|
||||
|
||||
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
|
||||
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
|
||||
Vec3d lerp = first.add(second.subtract(first).scale(t));
|
||||
BlockPos candidate = new BlockPos(lerp);
|
||||
//Only add if not equal to the last in the list
|
||||
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
|
||||
list.add(candidate);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,138 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class DiagonalWall implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal wall with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add diagonal line
|
||||
list.addAll(DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add diagonal wall
|
||||
list.addAll(getDiagonalWallBlocks(player, firstPos, secondPos, thirdPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Add diagonal wall from first to second
|
||||
public static List<BlockPos> getDiagonalWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getY(), thirdPos.getY());
|
||||
int highest = Math.max(firstPos.getY(), thirdPos.getY());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
183
src/main/java/nl/requios/effortlessbuilding/buildmode/Floor.java
Normal file
@@ -0,0 +1,183 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Floor implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3d planeBound, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place wall
|
||||
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findFloor(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
list.addAll(getFloorBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findFloor(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//Then only 1 can be valid, return that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y = firstPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addFloorBlocks(list, x1, x2, y, z1, z2);
|
||||
else
|
||||
addHollowFloorBlocks(list, x1, x2, y, z1, z2);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public interface IBuildMode {
|
||||
|
||||
//Fired when a player selects a buildmode and when it needs to initializeMode
|
||||
void initialize(EntityPlayer player);
|
||||
|
||||
//Fired when a block would be placed
|
||||
//Return a list of coordinates where you want to place blocks
|
||||
List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace);
|
||||
|
||||
//Fired continuously for visualization purposes
|
||||
List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace);
|
||||
|
||||
EnumFacing getSideHit(EntityPlayer player);
|
||||
|
||||
Vec3d getHitVec(EntityPlayer player);
|
||||
}
|
||||
239
src/main/java/nl/requios/effortlessbuilding/buildmode/Line.java
Normal file
@@ -0,0 +1,239 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Line implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, firstPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place wall
|
||||
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findLine(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
list.addAll(getLineBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findLine(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start));
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, firstPos, start));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Add whole line
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (x1 != x2) {
|
||||
addXLineBlocks(list, x1, x2, y1, z1);
|
||||
} else if (y1 != y2) {
|
||||
addYLineBlocks(list, y1, y2, x1, z1);
|
||||
} else {
|
||||
addZLineBlocks(list, z1, z2, x1, y1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,132 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
|
||||
public class ModeOptions {
|
||||
|
||||
public enum ActionEnum {
|
||||
UNDO("effortlessbuilding.action.undo"),
|
||||
REDO("effortlessbuilding.action.redo"),
|
||||
REPLACE("effortlessbuilding.action.replace"),
|
||||
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
|
||||
|
||||
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
|
||||
FAST_SPEED("effortlessbuilding.action.fast_speed"),
|
||||
|
||||
FULL("effortlessbuilding.action.full"),
|
||||
HOLLOW("effortlessbuilding.action.hollow"),
|
||||
|
||||
CUBE_FULL("effortlessbuilding.action.full"),
|
||||
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
|
||||
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
|
||||
|
||||
SHORT_EDGE("effortlessbuilding.action.short_edge"),
|
||||
LONG_EDGE("effortlessbuilding.action.long_edge"),
|
||||
|
||||
THICKNESS_1("effortlessbuilding.action.thickness_1"),
|
||||
THICKNESS_3("effortlessbuilding.action.thickness_3"),
|
||||
THICKNESS_5("effortlessbuilding.action.thickness_5");
|
||||
|
||||
public String name;
|
||||
|
||||
ActionEnum(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
private static ActionEnum fill = ActionEnum.FULL;
|
||||
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
|
||||
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
|
||||
|
||||
public static ActionEnum getBuildSpeed() {
|
||||
return buildSpeed;
|
||||
}
|
||||
|
||||
public static ActionEnum getFill() {
|
||||
return fill;
|
||||
}
|
||||
|
||||
public static ActionEnum getCubeFill() {
|
||||
return cubeFill;
|
||||
}
|
||||
|
||||
public static ActionEnum getRaisedEdge() {
|
||||
return raisedEdge;
|
||||
}
|
||||
|
||||
public static ActionEnum getLineThickness() {
|
||||
return lineThickness;
|
||||
}
|
||||
|
||||
//Called on both client and server
|
||||
public static void performAction(EntityPlayer player, ActionEnum action) {
|
||||
if (action == null) return;
|
||||
|
||||
switch (action) {
|
||||
case UNDO:
|
||||
UndoRedo.undo(player);
|
||||
break;
|
||||
case REDO:
|
||||
UndoRedo.redo(player);
|
||||
break;
|
||||
case REPLACE:
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
|
||||
modifierSettings.doQuickReplace() ? "on" : "off"), true);
|
||||
break;
|
||||
case OPEN_MODIFIER_SETTINGS:
|
||||
if (player.world.isRemote)
|
||||
ClientProxy.openModifierSettings();
|
||||
break;
|
||||
|
||||
case NORMAL_SPEED:
|
||||
buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
break;
|
||||
case FAST_SPEED:
|
||||
buildSpeed = ActionEnum.FAST_SPEED;
|
||||
break;
|
||||
case FULL:
|
||||
fill = ActionEnum.FULL;
|
||||
break;
|
||||
case HOLLOW:
|
||||
fill = ActionEnum.HOLLOW;
|
||||
break;
|
||||
case CUBE_FULL:
|
||||
cubeFill = ActionEnum.CUBE_FULL;
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
cubeFill = ActionEnum.CUBE_HOLLOW;
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
cubeFill = ActionEnum.CUBE_SKELETON;
|
||||
break;
|
||||
case SHORT_EDGE:
|
||||
raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
break;
|
||||
case LONG_EDGE:
|
||||
raisedEdge = ActionEnum.LONG_EDGE;
|
||||
break;
|
||||
case THICKNESS_1:
|
||||
lineThickness = ActionEnum.THICKNESS_1;
|
||||
break;
|
||||
case THICKNESS_3:
|
||||
lineThickness = ActionEnum.THICKNESS_3;
|
||||
break;
|
||||
case THICKNESS_5:
|
||||
lineThickness = ActionEnum.THICKNESS_5;
|
||||
break;
|
||||
}
|
||||
|
||||
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
ClientProxy.logTranslate(action.name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModeSettingsManager {
|
||||
|
||||
//Retrieves the buildsettings of a player through the modifierCapability capability
|
||||
//Never returns null
|
||||
public static ModeSettings getModeSettings(EntityPlayer player) {
|
||||
if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
|
||||
ModeCapabilityManager.IModeCapability capability = player.getCapability(
|
||||
ModeCapabilityManager.modeCapability, null);
|
||||
if (capability.getModeData() == null) {
|
||||
capability.setModeData(new ModeSettings());
|
||||
}
|
||||
return capability.getModeData();
|
||||
}
|
||||
throw new IllegalArgumentException("Player does not have modeCapability capability");
|
||||
}
|
||||
|
||||
public static void setModeSettings(EntityPlayer player, ModeSettings modeSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildsettings, player is null");
|
||||
return;
|
||||
}
|
||||
if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
|
||||
ModeCapabilityManager.IModeCapability capability = player.getCapability(
|
||||
ModeCapabilityManager.modeCapability, null);
|
||||
|
||||
capability.setModeData(modeSettings);
|
||||
|
||||
//Initialize new mode
|
||||
BuildModes.initializeMode(player);
|
||||
} else {
|
||||
EffortlessBuilding.log(player, "Saving buildsettings failed.");
|
||||
}
|
||||
}
|
||||
|
||||
public static String sanitize(ModeSettings modeSettings, EntityPlayer player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
|
||||
//TODO sanitize
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
public static class ModeSettings {
|
||||
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
|
||||
|
||||
public ModeSettings() {
|
||||
}
|
||||
|
||||
public ModeSettings(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
|
||||
public BuildModes.BuildModeEnum getBuildMode() {
|
||||
return this.buildMode;
|
||||
}
|
||||
|
||||
public void setBuildMode(BuildModes.BuildModeEnum buildMode) {
|
||||
this.buildMode = buildMode;
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleNewPlayer(EntityPlayer player){
|
||||
if (getModeSettings(player) == null) {
|
||||
setModeSettings(player, new ModeSettings());
|
||||
}
|
||||
|
||||
//Only on server
|
||||
if (!player.world.isRemote) {
|
||||
//Send to client
|
||||
ModeSettingsMessage msg = new ModeSettingsMessage(getModeSettings(player));
|
||||
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Normal implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class NormalPlus implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class SlopeFloor implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place slope floor with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
list.addAll(Floor.getFloorBlocks(player, firstPos, secondPos));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add slope floor blocks
|
||||
list.addAll(getSlopeFloorBlocks(player, firstPos, secondPos, thirdPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Add slope floor from first to second
|
||||
public static List<BlockPos> getSlopeFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Determine whether to use x or z axis to slope up
|
||||
boolean onXAxis = true;
|
||||
|
||||
int xLength = Math.abs(secondPos.getX() - firstPos.getX());
|
||||
int zLength = Math.abs(secondPos.getZ() - firstPos.getZ());
|
||||
|
||||
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
|
||||
//Slope along short edge
|
||||
if (zLength > xLength) onXAxis = false;
|
||||
} else {
|
||||
//Slope along long edge
|
||||
if (zLength <= xLength) onXAxis = false;
|
||||
}
|
||||
|
||||
if (onXAxis) {
|
||||
//Along X goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
BlockPos linePoint = new BlockPos(secondPos.getX(), thirdPos.getY(), firstPos.getZ());
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getZ(), secondPos.getZ());
|
||||
int highest = Math.max(firstPos.getZ(), secondPos.getZ());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int z = lowest; z <= highest; z++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
//Along Z goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
BlockPos linePoint = new BlockPos(firstPos.getX(), thirdPos.getY(), secondPos.getZ());
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getX(), secondPos.getX());
|
||||
int highest = Math.max(firstPos.getX(), secondPos.getX());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int x = lowest; x <= highest; x++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
226
src/main/java/nl/requios/effortlessbuilding/buildmode/Wall.java
Normal file
@@ -0,0 +1,226 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class Wall implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
double angle;
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
|
||||
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place wall
|
||||
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
BlockPos secondPos = findWall(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole wall
|
||||
list.addAll(getWallBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findWall(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start, look));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start, look));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest
|
||||
//Limit the angle to not be too extreme
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks we can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (x1 == x2) {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
else
|
||||
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
} else {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
else
|
||||
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
Line.addZLineBlocks(list, z1, z2, x, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x, y2);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z2);
|
||||
}
|
||||
|
||||
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
@@ -45,7 +45,7 @@ public class Array {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
//find arraysettings for the player
|
||||
ArraySettings a = BuildSettingsManager.getBuildSettings(player).getArraySettings();
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return coordinates;
|
||||
|
||||
BlockPos pos = startPos;
|
||||
@@ -63,7 +63,7 @@ public class Array {
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
|
||||
//find arraysettings for the player that placed the block
|
||||
ArraySettings a = BuildSettingsManager.getBuildSettings(player).getArraySettings();
|
||||
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
|
||||
if (!isEnabled(a)) return blockStates;
|
||||
|
||||
BlockPos pos = startPos;
|
||||
@@ -81,7 +81,8 @@ public class Array {
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
blockState = BuildModifiers.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
|
||||
blockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
|
||||
}
|
||||
|
||||
//blockState = blockState.getBlock().getStateForPlacement(player.world, pos, )
|
||||
@@ -0,0 +1,50 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class BlockSet {
|
||||
private List<BlockPos> coordinates;
|
||||
private List<IBlockState> previousBlockStates;
|
||||
private List<IBlockState> newBlockStates;
|
||||
private Vec3d hitVec;
|
||||
private BlockPos firstPos;
|
||||
private BlockPos secondPos;
|
||||
|
||||
public BlockSet(List<BlockPos> coordinates, List<IBlockState> previousBlockStates, List<IBlockState> newBlockStates, Vec3d hitVec,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
this.coordinates = coordinates;
|
||||
this.previousBlockStates = previousBlockStates;
|
||||
this.newBlockStates = newBlockStates;
|
||||
this.hitVec = hitVec;
|
||||
this.firstPos = firstPos;
|
||||
this.secondPos = secondPos;
|
||||
}
|
||||
|
||||
public List<BlockPos> getCoordinates() {
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public List<IBlockState> getPreviousBlockStates() {
|
||||
return previousBlockStates;
|
||||
}
|
||||
|
||||
public List<IBlockState> getNewBlockStates() {
|
||||
return newBlockStates;
|
||||
}
|
||||
|
||||
public Vec3d getHitVec() {
|
||||
return hitVec;
|
||||
}
|
||||
|
||||
public BlockPos getFirstPos() {
|
||||
return firstPos;
|
||||
}
|
||||
|
||||
public BlockPos getSecondPos() {
|
||||
return secondPos;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,236 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class BuildModifiers {
|
||||
|
||||
|
||||
//Called from BuildModes
|
||||
public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec, boolean placeStartPos) {
|
||||
World world = player.world;
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
|
||||
//Format hitvec to 0.x
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
|
||||
//find coordinates and blockstates
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<IBlockState> blockStates = findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
|
||||
|
||||
//check if valid blockstates
|
||||
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
|
||||
|
||||
//remember previous blockstates for undo
|
||||
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
|
||||
if (world.isRemote) {
|
||||
|
||||
BlockPreviewRenderer.onBlocksPlaced();
|
||||
|
||||
newBlockStates = blockStates;
|
||||
|
||||
} else {
|
||||
|
||||
//place blocks
|
||||
for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
if (world.isBlockLoaded(blockPos, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
//try to find new stack, otherwise continue
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
if (itemStack.isEmpty()) continue;
|
||||
}
|
||||
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
}
|
||||
|
||||
public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
|
||||
World world = player.world;
|
||||
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
|
||||
if (coordinates.isEmpty()) return;
|
||||
|
||||
//remember previous blockstates for undo
|
||||
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
|
||||
if (world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken();
|
||||
|
||||
//list of air blockstates
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(Block.getBlockById(0).getDefaultState());
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
//If the player is going to instabreak grass or a plant, only break other instabreaking things
|
||||
boolean onlyInstaBreaking = !player.isCreative() &&
|
||||
world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
|
||||
|
||||
//break all those blocks
|
||||
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (world.isBlockLoaded(coordinate, false)) {
|
||||
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
|
||||
SurvivalHelper.breakBlock(world, player, coordinate, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
//Add current blocks being placed too
|
||||
coordinates.addAll(posList);
|
||||
|
||||
//Find mirror/array/radial mirror coordinates for each blockpos
|
||||
for (BlockPos blockPos : posList) {
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
coordinates.addAll(arrayCoordinates);
|
||||
coordinates.addAll(Mirror.findCoordinates(player, blockPos));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, blockPos));
|
||||
//get mirror for each array coordinate
|
||||
for (BlockPos coordinate : arrayCoordinates) {
|
||||
coordinates.addAll(Mirror.findCoordinates(player, coordinate));
|
||||
coordinates.addAll(RadialMirror.findCoordinates(player, coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
|
||||
return findCoordinates(player, new ArrayList<>(Arrays.asList(blockPos)));
|
||||
}
|
||||
|
||||
public static List<IBlockState> findBlockStates(EntityPlayer player, List<BlockPos> posList, Vec3d hitVec, EnumFacing facing, List<ItemStack> itemStacks) {
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
itemStacks.clear();
|
||||
|
||||
//Get itemstack
|
||||
ItemStack itemStack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
itemStack = player.getHeldItem(EnumHand.OFF_HAND);
|
||||
}
|
||||
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
//Get ItemBlock stack
|
||||
ItemStack itemBlock = ItemStack.EMPTY;
|
||||
if (itemStack.getItem() instanceof ItemBlock) itemBlock = itemStack;
|
||||
else itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
ItemRandomizerBag.resetRandomness();
|
||||
|
||||
//Add blocks in posList first
|
||||
for (BlockPos blockPos : posList) {
|
||||
if (!(itemStack.getItem() instanceof ItemBlock)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
|
||||
IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemBlock);
|
||||
}
|
||||
|
||||
for (BlockPos blockPos : posList) {
|
||||
IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
|
||||
|
||||
List<IBlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks);
|
||||
blockStates.addAll(arrayBlockStates);
|
||||
blockStates.addAll(Mirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
|
||||
//add mirror for each array coordinate
|
||||
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
|
||||
for (int i = 0; i < arrayCoordinates.size(); i++) {
|
||||
BlockPos coordinate = arrayCoordinates.get(i);
|
||||
IBlockState blockState1 = arrayBlockStates.get(i);
|
||||
blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
|
||||
}
|
||||
|
||||
//Adjust blockstates for torches and ladders etc to place on a valid side
|
||||
//TODO optimize findCoordinates (done twice now)
|
||||
//TODO fix mirror
|
||||
// List<BlockPos> coordinates = findCoordinates(player, startPos);
|
||||
// for (int i = 0; i < blockStates.size(); i++) {
|
||||
// blockStates.set(i, blockStates.get(i).getBlock().getStateForPlacement(player.world, coordinates.get(i), facing,
|
||||
// (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, itemStacks.get(i).getMetadata(), player, EnumHand.MAIN_HAND));
|
||||
// }
|
||||
}
|
||||
|
||||
return blockStates;
|
||||
}
|
||||
|
||||
public static boolean isEnabled(ModifierSettingsManager.ModifierSettings modifierSettings, BlockPos startPos) {
|
||||
return Mirror.isEnabled(modifierSettings.getMirrorSettings(), startPos) ||
|
||||
Array.isEnabled(modifierSettings.getArraySettings()) ||
|
||||
RadialMirror.isEnabled(modifierSettings.getRadialMirrorSettings(), startPos) ||
|
||||
modifierSettings.doQuickReplace();
|
||||
}
|
||||
|
||||
public static IBlockState getBlockStateFromItem(ItemStack itemStack, EntityPlayer player, BlockPos blockPos, EnumFacing facing, Vec3d hitVec, EnumHand hand) {
|
||||
return Block.getBlockFromItem(itemStack.getItem()).getStateForPlacement(player.world, blockPos, facing,
|
||||
((float) hitVec.x), ((float) hitVec.y), ((float) hitVec.z), itemStack.getMetadata(), player, hand);
|
||||
}
|
||||
|
||||
//Returns true if equal (or both null)
|
||||
public static boolean compareCoordinates(List<BlockPos> coordinates1, List<BlockPos> coordinates2) {
|
||||
if (coordinates1 == null && coordinates2 == null) return true;
|
||||
if (coordinates1 == null || coordinates2 == null) return false;
|
||||
|
||||
return coordinates1.equals(coordinates2);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.BlockDirectional;
|
||||
import net.minecraft.block.BlockDispenser;
|
||||
@@ -23,7 +23,7 @@ public class Mirror {
|
||||
public boolean enabled = false;
|
||||
public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
|
||||
public boolean mirrorX = true, mirrorY = false, mirrorZ = false;
|
||||
public int radius = 20;
|
||||
public int radius = 10;
|
||||
public boolean drawLines = true, drawPlanes = true;
|
||||
|
||||
public MirrorSettings() {
|
||||
@@ -41,7 +41,7 @@ public class Mirror {
|
||||
}
|
||||
|
||||
public int getReach() {
|
||||
return radius * 2;
|
||||
return radius * 2; //Change ModifierSettings#setReachUpgrade too
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ public class Mirror {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = BuildSettingsManager.getBuildSettings(player).getMirrorSettings();
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return coordinates;
|
||||
|
||||
if (m.mirrorX) coordinateMirrorX(m, startPos, coordinates);
|
||||
@@ -89,7 +89,7 @@ public class Mirror {
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
|
||||
//find mirrorsettings for the player
|
||||
MirrorSettings m = BuildSettingsManager.getBuildSettings(player).getMirrorSettings();
|
||||
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
|
||||
if (!isEnabled(m, startPos)) return blockStates;
|
||||
|
||||
//Randomizer bag synergy
|
||||
@@ -1,51 +1,51 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
|
||||
import nl.requios.effortlessbuilding.capability.BuildModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class BuildSettingsManager {
|
||||
public class ModifierSettingsManager {
|
||||
|
||||
//Retrieves the buildsettings of a player through the buildModifierCapability capability
|
||||
//Retrieves the buildsettings of a player through the modifierCapability capability
|
||||
//Never returns null
|
||||
public static BuildSettings getBuildSettings(EntityPlayer player){
|
||||
if (player.hasCapability(BuildModifierCapabilityManager.buildModifierCapability, null)) {
|
||||
BuildModifierCapabilityManager.IBuildModifierCapability capability = player.getCapability(
|
||||
BuildModifierCapabilityManager.buildModifierCapability, null);
|
||||
if (capability.getBuildModifierData() == null) {
|
||||
capability.setBuildModifierData(new BuildSettings());
|
||||
public static ModifierSettings getModifierSettings(EntityPlayer player){
|
||||
if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
|
||||
ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
|
||||
ModifierCapabilityManager.modifierCapability, null);
|
||||
if (capability.getModifierData() == null) {
|
||||
capability.setModifierData(new ModifierSettings());
|
||||
}
|
||||
return capability.getBuildModifierData();
|
||||
return capability.getModifierData();
|
||||
}
|
||||
throw new IllegalArgumentException("Player does not have buildModifierCapability capability");
|
||||
throw new IllegalArgumentException("Player does not have modifierCapability capability");
|
||||
}
|
||||
|
||||
public static void setBuildSettings(EntityPlayer player, BuildSettings buildSettings) {
|
||||
public static void setModifierSettings(EntityPlayer player, ModifierSettings modifierSettings) {
|
||||
if (player == null) {
|
||||
EffortlessBuilding.log("Cannot set buildsettings, player is null");
|
||||
return;
|
||||
}
|
||||
if (player.hasCapability(BuildModifierCapabilityManager.buildModifierCapability, null)) {
|
||||
BuildModifierCapabilityManager.IBuildModifierCapability capability = player.getCapability(
|
||||
BuildModifierCapabilityManager.buildModifierCapability, null);
|
||||
capability.setBuildModifierData(buildSettings);
|
||||
if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
|
||||
ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
|
||||
ModifierCapabilityManager.modifierCapability, null);
|
||||
capability.setModifierData(modifierSettings);
|
||||
} else {
|
||||
EffortlessBuilding.log(player, "Saving buildsettings failed.");
|
||||
}
|
||||
}
|
||||
|
||||
public static String sanitize(BuildSettings buildSettings, EntityPlayer player) {
|
||||
public static String sanitize(ModifierSettings modifierSettings, EntityPlayer player) {
|
||||
int maxReach = ReachHelper.getMaxReach(player);
|
||||
String error = "";
|
||||
|
||||
//Mirror settings
|
||||
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m.radius < 1) {
|
||||
m.radius = 1;
|
||||
error += "Mirror size has to be at least 1. This has been corrected. ";
|
||||
@@ -56,7 +56,7 @@ public class BuildSettingsManager {
|
||||
}
|
||||
|
||||
//Array settings
|
||||
Array.ArraySettings a = buildSettings.getArraySettings();
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a.count < 0) {
|
||||
a.count = 0;
|
||||
error += "Array count may not be negative. It has been reset to 0.";
|
||||
@@ -68,7 +68,7 @@ public class BuildSettingsManager {
|
||||
}
|
||||
|
||||
//Radial mirror settings
|
||||
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r.slices < 2) {
|
||||
r.slices = 2;
|
||||
error += "Radial mirror needs to have at least 2 slices. Slices has been set to 2.";
|
||||
@@ -84,30 +84,30 @@ public class BuildSettingsManager {
|
||||
}
|
||||
|
||||
//Other
|
||||
if (buildSettings.reachUpgrade < 0) {
|
||||
buildSettings.reachUpgrade = 0;
|
||||
if (modifierSettings.reachUpgrade < 0) {
|
||||
modifierSettings.reachUpgrade = 0;
|
||||
}
|
||||
if (buildSettings.reachUpgrade > 3) {
|
||||
buildSettings.reachUpgrade = 3;
|
||||
if (modifierSettings.reachUpgrade > 3) {
|
||||
modifierSettings.reachUpgrade = 3;
|
||||
}
|
||||
|
||||
return error;
|
||||
}
|
||||
|
||||
public static class BuildSettings {
|
||||
public static class ModifierSettings {
|
||||
private Mirror.MirrorSettings mirrorSettings;
|
||||
private Array.ArraySettings arraySettings;
|
||||
private RadialMirror.RadialMirrorSettings radialMirrorSettings;
|
||||
private boolean quickReplace = false;
|
||||
private int reachUpgrade = 0;
|
||||
|
||||
public BuildSettings() {
|
||||
public ModifierSettings() {
|
||||
mirrorSettings = new Mirror.MirrorSettings();
|
||||
arraySettings = new Array.ArraySettings();
|
||||
radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
|
||||
}
|
||||
|
||||
public BuildSettings(Mirror.MirrorSettings mirrorSettings, Array.ArraySettings arraySettings,
|
||||
public ModifierSettings(Mirror.MirrorSettings mirrorSettings, Array.ArraySettings arraySettings,
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings, boolean quickReplace, int reachUpgrade) {
|
||||
this.mirrorSettings = mirrorSettings;
|
||||
this.arraySettings = arraySettings;
|
||||
@@ -160,36 +160,35 @@ public class BuildSettingsManager {
|
||||
|
||||
public void setReachUpgrade(int reachUpgrade) {
|
||||
this.reachUpgrade = reachUpgrade;
|
||||
//Set mirror radius to max
|
||||
int reach = 10;
|
||||
switch (reachUpgrade) {
|
||||
case 0: reach = BuildConfig.reach.maxReachLevel0; break;
|
||||
case 1: reach = BuildConfig.reach.maxReachLevel1; break;
|
||||
case 2: reach = BuildConfig.reach.maxReachLevel2; break;
|
||||
case 3: reach = BuildConfig.reach.maxReachLevel3; break;
|
||||
}
|
||||
|
||||
EffortlessBuilding.log("before "+this.mirrorSettings.radius);
|
||||
|
||||
if (this.mirrorSettings != null)
|
||||
this.mirrorSettings.radius = reach / 2;
|
||||
if (this.radialMirrorSettings != null)
|
||||
this.radialMirrorSettings.radius = reach / 2;
|
||||
|
||||
EffortlessBuilding.log("after "+this.mirrorSettings.radius);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
private static void handleNewPlayer(EntityPlayer player){
|
||||
if (getBuildSettings(player) == null) {
|
||||
setBuildSettings(player, new BuildSettings());
|
||||
public static void handleNewPlayer(EntityPlayer player){
|
||||
if (getModifierSettings(player) == null) {
|
||||
setModifierSettings(player, new ModifierSettings());
|
||||
}
|
||||
|
||||
//Only on server
|
||||
if (!player.world.isRemote) {
|
||||
//Send to client
|
||||
BuildSettingsMessage msg = new BuildSettingsMessage(getBuildSettings(player));
|
||||
ModifierSettingsMessage msg = new ModifierSettingsMessage(getModifierSettings(player));
|
||||
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding;
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
@@ -48,7 +48,7 @@ public class RadialMirror {
|
||||
List<BlockPos> coordinates = new ArrayList<>();
|
||||
|
||||
//find radial mirror settings for the player
|
||||
RadialMirrorSettings r = BuildSettingsManager.getBuildSettings(player).getRadialMirrorSettings();
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return coordinates;
|
||||
|
||||
//get angle between slices
|
||||
@@ -82,7 +82,7 @@ public class RadialMirror {
|
||||
List<BlockPos> coordinates = new ArrayList<>(); //to keep track of duplicates
|
||||
|
||||
//find radial mirror settings for the player that placed the block
|
||||
RadialMirrorSettings r = BuildSettingsManager.getBuildSettings(player).getRadialMirrorSettings();
|
||||
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
|
||||
if (!isEnabled(r, startPos)) return blockStates;
|
||||
|
||||
|
||||
@@ -123,7 +123,8 @@ public class RadialMirror {
|
||||
//Randomizer bag synergy
|
||||
if (bagInventory != null) {
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
|
||||
newBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
|
||||
newBlockState = BuildModifiers
|
||||
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
|
||||
|
||||
newBlockState = rotateOriginalBlockState(startAngleToCenter, newBlockState);
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.helper.FixedStack;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class UndoRedo {
|
||||
|
||||
//Undo and redo stacks per player
|
||||
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
|
||||
|
||||
//add to undo stack
|
||||
public static void addUndo(EntityPlayer player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
|
||||
}
|
||||
|
||||
undoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
|
||||
private static void addRedo(EntityPlayer player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
|
||||
}
|
||||
|
||||
redoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
|
||||
public static boolean undo(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) return false;
|
||||
|
||||
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
|
||||
|
||||
if (undoStack.isEmpty()) return false;
|
||||
|
||||
BlockSet blockSet = undoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
|
||||
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
|
||||
} else {
|
||||
//break all those blocks, reset to what they were
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
//get blockstate from itemstack
|
||||
IBlockState previousBlockState = Block.getBlockById(0).getDefaultState();
|
||||
if (itemStack.getItem() instanceof ItemBlock) {
|
||||
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
|
||||
if (player.world.isBlockLoaded(coordinate, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
|
||||
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
//if previousBlockState is air, placeBlock will set it to air
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//add to redo
|
||||
addRedo(player, blockSet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean redo(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) return false;
|
||||
|
||||
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
|
||||
|
||||
if (redoStack.isEmpty()) return false;
|
||||
|
||||
BlockSet blockSet = redoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
|
||||
} else {
|
||||
//place blocks
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
IBlockState newBlockState = newBlockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
if (player.world.isBlockLoaded(coordinate, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
|
||||
newBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo
|
||||
addUndo(player, blockSet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void clear(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
if (undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
if (redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static List<ItemStack> findItemStacksInInventory(EntityPlayer player, List<IBlockState> blockStates) {
|
||||
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
|
||||
for (IBlockState blockState : blockStates) {
|
||||
itemStacks.add(findItemStackInInventory(player, blockState));
|
||||
}
|
||||
return itemStacks;
|
||||
}
|
||||
|
||||
private static ItemStack findItemStackInInventory(EntityPlayer player, IBlockState blockState) {
|
||||
ItemStack itemStack = ItemStack.EMPTY;
|
||||
|
||||
//First try previousBlockStates
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
|
||||
//then anything it drops
|
||||
if (itemStack.isEmpty()) {
|
||||
Item itemDropped = blockState.getBlock().getItemDropped(blockState, player.world.rand, 10);
|
||||
if (itemDropped instanceof ItemBlock) {
|
||||
Block block = ((ItemBlock) itemDropped).getBlock();
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, block);
|
||||
}
|
||||
}
|
||||
|
||||
//then air
|
||||
//(already empty)
|
||||
|
||||
return itemStack;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
package nl.requios.effortlessbuilding.capability;
|
||||
|
||||
import net.minecraft.nbt.NBTBase;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.CapabilityInject;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ModeCapabilityManager {
|
||||
|
||||
@CapabilityInject(IModeCapability.class)
|
||||
public final static Capability<IModeCapability> modeCapability = null;
|
||||
|
||||
public interface IModeCapability {
|
||||
ModeSettings getModeData();
|
||||
|
||||
void setModeData(ModeSettings modeSettings);
|
||||
}
|
||||
|
||||
public static class ModeCapability implements IModeCapability {
|
||||
private ModeSettings modeSettings;
|
||||
|
||||
@Override
|
||||
public ModeSettings getModeData() {
|
||||
return modeSettings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setModeData(ModeSettings modeSettings) {
|
||||
this.modeSettings = modeSettings;
|
||||
}
|
||||
}
|
||||
|
||||
public static class Storage implements Capability.IStorage<IModeCapability> {
|
||||
@Override
|
||||
public NBTBase writeNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side) {
|
||||
NBTTagCompound compound = new NBTTagCompound();
|
||||
ModeSettings modeSettings = instance.getModeData();
|
||||
if (modeSettings == null) modeSettings = new ModeSettings();
|
||||
|
||||
//compound.setInteger("buildMode", modeSettings.getBuildMode().ordinal());
|
||||
|
||||
//TODO add mode settings
|
||||
|
||||
return compound;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side, NBTBase nbt) {
|
||||
NBTTagCompound compound = (NBTTagCompound) nbt;
|
||||
|
||||
//BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[compound.getInteger("buildMode")];
|
||||
|
||||
//TODO add mode settings
|
||||
|
||||
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
|
||||
instance.setModeData(modeSettings);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Provider implements ICapabilitySerializable<NBTBase> {
|
||||
IModeCapability inst = modeCapability.getDefaultInstance();
|
||||
|
||||
@Override
|
||||
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
|
||||
return capability == modeCapability;
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
|
||||
if (capability == modeCapability) return modeCapability.<T>cast(inst);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public NBTBase serializeNBT() {
|
||||
return modeCapability.getStorage().writeNBT(modeCapability, inst, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(NBTBase nbt) {
|
||||
modeCapability.getStorage().readNBT(modeCapability, inst, null, nbt);
|
||||
}
|
||||
}
|
||||
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
IModeCapability original = event.getOriginal().getCapability(modeCapability, null);
|
||||
IModeCapability clone = event.getEntity().getCapability(modeCapability, null);
|
||||
clone.setModeData(original.getModeData());
|
||||
}
|
||||
}
|
||||
@@ -11,49 +11,50 @@ import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
import net.minecraftforge.event.entity.player.PlayerEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import nl.requios.effortlessbuilding.Array;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager.BuildSettings;
|
||||
import nl.requios.effortlessbuilding.Mirror;
|
||||
import nl.requios.effortlessbuilding.RadialMirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Array;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class BuildModifierCapabilityManager {
|
||||
public class ModifierCapabilityManager {
|
||||
|
||||
@CapabilityInject(IBuildModifierCapability.class)
|
||||
public final static Capability<IBuildModifierCapability> buildModifierCapability = null;
|
||||
@CapabilityInject(IModifierCapability.class)
|
||||
public final static Capability<IModifierCapability> modifierCapability = null;
|
||||
|
||||
public interface IBuildModifierCapability {
|
||||
BuildSettings getBuildModifierData();
|
||||
public interface IModifierCapability {
|
||||
ModifierSettings getModifierData();
|
||||
|
||||
void setBuildModifierData(BuildSettings buildSettings);
|
||||
void setModifierData(ModifierSettings modifierSettings);
|
||||
}
|
||||
|
||||
public static class BuildModifierCapability implements IBuildModifierCapability {
|
||||
private BuildSettings buildSettings;
|
||||
public static class ModifierCapability implements IModifierCapability {
|
||||
private ModifierSettings modifierSettings;
|
||||
|
||||
@Override
|
||||
public BuildSettings getBuildModifierData() {
|
||||
return buildSettings;
|
||||
public ModifierSettings getModifierData() {
|
||||
return modifierSettings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setBuildModifierData(BuildSettings buildSettings) {
|
||||
this.buildSettings = buildSettings;
|
||||
public void setModifierData(ModifierSettings modifierSettings) {
|
||||
this.modifierSettings = modifierSettings;
|
||||
}
|
||||
}
|
||||
|
||||
public static class Storage implements Capability.IStorage<IBuildModifierCapability> {
|
||||
public static class Storage implements Capability.IStorage<IModifierCapability> {
|
||||
@Override
|
||||
public NBTBase writeNBT(Capability<IBuildModifierCapability> capability, IBuildModifierCapability instance, EnumFacing side) {
|
||||
public NBTBase writeNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side) {
|
||||
NBTTagCompound compound = new NBTTagCompound();
|
||||
BuildSettings buildSettings = instance.getBuildModifierData();
|
||||
if (buildSettings == null) buildSettings = new BuildSettings();
|
||||
ModifierSettings modifierSettings = instance.getModifierData();
|
||||
if (modifierSettings == null) modifierSettings = new ModifierSettings();
|
||||
|
||||
//MIRROR
|
||||
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m == null) m = new Mirror.MirrorSettings();
|
||||
compound.setBoolean("mirrorEnabled", m.enabled);
|
||||
compound.setDouble("mirrorPosX", m.position.x);
|
||||
@@ -67,7 +68,7 @@ public class BuildModifierCapabilityManager {
|
||||
compound.setBoolean("mirrorDrawPlanes", m.drawPlanes);
|
||||
|
||||
//ARRAY
|
||||
Array.ArraySettings a = buildSettings.getArraySettings();
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
if (a == null) a = new Array.ArraySettings();
|
||||
compound.setBoolean("arrayEnabled", a.enabled);
|
||||
compound.setInteger("arrayOffsetX", a.offset.getX());
|
||||
@@ -75,12 +76,12 @@ public class BuildModifierCapabilityManager {
|
||||
compound.setInteger("arrayOffsetZ", a.offset.getZ());
|
||||
compound.setInteger("arrayCount", a.count);
|
||||
|
||||
compound.setInteger("reachUpgrade", buildSettings.getReachUpgrade());
|
||||
compound.setInteger("reachUpgrade", modifierSettings.getReachUpgrade());
|
||||
|
||||
//compound.setBoolean("quickReplace", buildSettings.doQuickReplace()); dont save quickreplace
|
||||
|
||||
//RADIAL MIRROR
|
||||
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r == null) r = new RadialMirror.RadialMirrorSettings();
|
||||
compound.setBoolean("radialMirrorEnabled", r.enabled);
|
||||
compound.setDouble("radialMirrorPosX", r.position.x);
|
||||
@@ -96,12 +97,15 @@ public class BuildModifierCapabilityManager {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readNBT(Capability<IBuildModifierCapability> capability, IBuildModifierCapability instance, EnumFacing side, NBTBase nbt) {
|
||||
public void readNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side, NBTBase nbt) {
|
||||
NBTTagCompound compound = (NBTTagCompound) nbt;
|
||||
|
||||
//MIRROR
|
||||
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
|
||||
Vec3d mirrorPosition = new Vec3d(compound.getDouble("mirrorPosX"), compound.getDouble("mirrorPosY"), compound.getDouble("mirrorPosZ"));
|
||||
Vec3d mirrorPosition = new Vec3d(
|
||||
compound.getDouble("mirrorPosX"),
|
||||
compound.getDouble("mirrorPosY"),
|
||||
compound.getDouble("mirrorPosZ"));
|
||||
boolean mirrorX = compound.getBoolean("mirrorX");
|
||||
boolean mirrorY = compound.getBoolean("mirrorY");
|
||||
boolean mirrorZ = compound.getBoolean("mirrorZ");
|
||||
@@ -112,7 +116,10 @@ public class BuildModifierCapabilityManager {
|
||||
|
||||
//ARRAY
|
||||
boolean arrayEnabled = compound.getBoolean("arrayEnabled");
|
||||
BlockPos arrayOffset = new BlockPos(compound.getInteger("arrayOffsetX"), compound.getInteger("arrayOffsetY"), compound.getInteger("arrayOffsetZ"));
|
||||
BlockPos arrayOffset = new BlockPos(
|
||||
compound.getInteger("arrayOffsetX"),
|
||||
compound.getInteger("arrayOffsetY"),
|
||||
compound.getInteger("arrayOffsetZ"));
|
||||
int arrayCount = compound.getInteger("arrayCount");
|
||||
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
|
||||
|
||||
@@ -122,7 +129,10 @@ public class BuildModifierCapabilityManager {
|
||||
|
||||
//RADIAL MIRROR
|
||||
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
|
||||
Vec3d radialMirrorPosition = new Vec3d(compound.getDouble("radialMirrorPosX"), compound.getDouble("radialMirrorPosY"), compound.getDouble("radialMirrorPosZ"));
|
||||
Vec3d radialMirrorPosition = new Vec3d(
|
||||
compound.getDouble("radialMirrorPosX"),
|
||||
compound.getDouble("radialMirrorPosY"),
|
||||
compound.getDouble("radialMirrorPosZ"));
|
||||
int radialMirrorSlices = compound.getInteger("radialMirrorSlices");
|
||||
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
|
||||
int radialMirrorRadius = compound.getInteger("radialMirrorRadius");
|
||||
@@ -131,41 +141,41 @@ public class BuildModifierCapabilityManager {
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
|
||||
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
|
||||
|
||||
BuildSettings buildSettings = new BuildSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
|
||||
instance.setBuildModifierData(buildSettings);
|
||||
ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
|
||||
instance.setModifierData(modifierSettings);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Provider implements ICapabilitySerializable<NBTBase> {
|
||||
IBuildModifierCapability inst = buildModifierCapability.getDefaultInstance();
|
||||
IModifierCapability inst = modifierCapability.getDefaultInstance();
|
||||
|
||||
@Override
|
||||
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
|
||||
return capability == buildModifierCapability;
|
||||
return capability == modifierCapability;
|
||||
}
|
||||
|
||||
@Override
|
||||
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
|
||||
if (capability == buildModifierCapability) return buildModifierCapability.<T>cast(inst);
|
||||
if (capability == modifierCapability) return modifierCapability.<T>cast(inst);
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public NBTBase serializeNBT() {
|
||||
return buildModifierCapability.getStorage().writeNBT(buildModifierCapability, inst, null);
|
||||
return modifierCapability.getStorage().writeNBT(modifierCapability, inst, null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(NBTBase nbt) {
|
||||
buildModifierCapability.getStorage().readNBT(buildModifierCapability, inst, null, nbt);
|
||||
modifierCapability.getStorage().readNBT(modifierCapability, inst, null, nbt);
|
||||
}
|
||||
}
|
||||
|
||||
// Allows for the capability to persist after death.
|
||||
@SubscribeEvent
|
||||
public static void clonePlayer(PlayerEvent.Clone event) {
|
||||
IBuildModifierCapability original = event.getOriginal().getCapability(buildModifierCapability, null);
|
||||
IBuildModifierCapability clone = event.getEntity().getCapability(buildModifierCapability, null);
|
||||
clone.setBuildModifierData(original.getBuildModifierData());
|
||||
IModifierCapability original = event.getOriginal().getCapability(modifierCapability, null);
|
||||
IModifierCapability clone = event.getEntity().getCapability(modifierCapability, null);
|
||||
clone.setModifierData(original.getModifierData());
|
||||
}
|
||||
}
|
||||
@@ -7,9 +7,9 @@ import net.minecraft.command.WrongUsageException;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
|
||||
|
||||
public class CommandReach extends CommandBase {
|
||||
@Override
|
||||
@@ -24,20 +24,23 @@ public class CommandReach extends CommandBase {
|
||||
|
||||
@Override
|
||||
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
|
||||
EntityPlayerMP player = (EntityPlayerMP) sender;
|
||||
if (args.length != 1) {
|
||||
int reachUpgrade = ModifierSettingsManager.getModifierSettings(player).getReachUpgrade();
|
||||
EffortlessBuilding.log(player, "Current reach: level "+reachUpgrade);
|
||||
throw new WrongUsageException("commands.reach.usage");
|
||||
}
|
||||
|
||||
if (sender instanceof EntityPlayerMP) {
|
||||
EntityPlayerMP player = (EntityPlayerMP) sender;
|
||||
//Set reach level to args[0]
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
|
||||
buildSettings.setReachUpgrade(Integer.valueOf(args[0]));
|
||||
BuildSettingsManager.setBuildSettings(player, buildSettings);
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setReachUpgrade(Integer.valueOf(args[0]));
|
||||
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
|
||||
//Send to client
|
||||
EffortlessBuilding.packetHandler.sendTo(new BuildSettingsMessage(buildSettings), player);
|
||||
EffortlessBuilding.packetHandler.sendTo(new ModifierSettingsMessage(modifierSettings), player);
|
||||
|
||||
sender.sendMessage(new TextComponentString("Reach level of " + sender.getName() + " set to " + buildSettings.getReachUpgrade()));
|
||||
sender.sendMessage(new TextComponentString("Reach level of " + sender.getName() + " set to " + modifierSettings
|
||||
.getReachUpgrade()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import mod.chiselsandbits.core.ClientSide;
|
||||
import mod.chiselsandbits.helpers.ChiselToolType;
|
||||
import net.minecraft.util.EnumHand;
|
||||
|
||||
public class ActiveChiselsAndBitsProxy implements IChiselsAndBitsProxy {
|
||||
@Override
|
||||
public boolean isHoldingChiselTool(EnumHand hand) {
|
||||
ChiselToolType toolType = ClientSide.instance.getHeldToolType(hand);
|
||||
return toolType != null && toolType.hasMenu();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.fml.common.Loader;
|
||||
import net.minecraftforge.fml.common.registry.GameRegistry;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
|
||||
public class CompatHelper {
|
||||
// Get a handle to the dank null item instance. This will remain null if the mod doesn't load
|
||||
// and all checks will fail, so it works.
|
||||
@GameRegistry.ObjectHolder("danknull:dank_null")
|
||||
public static final Item dankNullItem = null;
|
||||
|
||||
public static IChiselsAndBitsProxy chiselsAndBitsProxy;
|
||||
|
||||
public static void postInit() {
|
||||
if (Loader.isModLoaded("chiselsandbits")) {
|
||||
// reflection to avoid hard dependency
|
||||
try {
|
||||
chiselsAndBitsProxy = Class.forName("nl.requios.effortlessbuilding.compatibility.ActiveChiselsAndBitsProxy").asSubclass(ActiveChiselsAndBitsProxy.class).newInstance();
|
||||
} catch (InstantiationException | IllegalAccessException | ClassNotFoundException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
} else {
|
||||
chiselsAndBitsProxy = new DummyChiselsAndBitsProxy();
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
|
||||
// /dank/null, or plain old blocks.
|
||||
public static boolean isItemBlockProxy(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof ItemBlock)
|
||||
return true;
|
||||
if ((item instanceof ItemRandomizerBag))
|
||||
return true;
|
||||
if (item == dankNullItem)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
|
||||
// pointed to by nbt integer selectedIndex.
|
||||
public static ItemStack getItemBlockFromStack(ItemStack proxy) {
|
||||
Item proxyItem = proxy.getItem();
|
||||
|
||||
if (proxyItem instanceof ItemBlock)
|
||||
return proxy;
|
||||
|
||||
//Randomizer Bag
|
||||
if (proxyItem instanceof ItemRandomizerBag) {
|
||||
ItemStack itemStack = proxy;
|
||||
while (!(itemStack.getItem() instanceof ItemBlock || itemStack.isEmpty())) {
|
||||
if (itemStack.getItem() instanceof ItemRandomizerBag)
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
|
||||
}
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
//Dank Null
|
||||
if(proxyItem == dankNullItem) {
|
||||
int index = 0;
|
||||
if(proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
|
||||
index = proxy.getTagCompound().getInteger("selectedIndex");
|
||||
return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
}
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
public static ItemStack getItemBlockByState(ItemStack stack, IBlockState state) {
|
||||
Item blockItem = Item.getItemFromBlock(state.getBlock());
|
||||
if(stack.getItem() instanceof ItemBlock)
|
||||
return stack;
|
||||
else if(stack.getItem() instanceof ItemRandomizerBag) {
|
||||
IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(stack);
|
||||
return ItemRandomizerBag.findStack(bagInventory, blockItem);
|
||||
} else if(stack.getItem() == dankNullItem) {
|
||||
int index = itemHandlerSlotForItem(stack, blockItem);
|
||||
if(index >= 0)
|
||||
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
// Handle IItemHandler slot stacks not being modifiable. We must call IItemHandler#extractItem,
|
||||
// because the ItemStack returned by IItemHandler#getStackInSlot isn't modifiable.
|
||||
public static void shrinkStack(ItemStack origStack, ItemStack curStack) {
|
||||
if(origStack.getItem() == dankNullItem) {
|
||||
int index = itemHandlerSlotForItem(origStack, curStack.getItem());
|
||||
origStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).extractItem(index, 1, false);
|
||||
} else
|
||||
curStack.shrink(1);
|
||||
}
|
||||
|
||||
private static int itemHandlerSlotForItem(ItemStack stack, Item blockItem) {
|
||||
IItemHandler handler = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
|
||||
for(int i = 0; i < handler.getSlots(); i++) {
|
||||
ItemStack ref = handler.getStackInSlot(i);
|
||||
if(ref.getItem() instanceof ItemBlock)
|
||||
if(ref.getItem() == blockItem)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import net.minecraft.util.EnumHand;
|
||||
|
||||
public class DummyChiselsAndBitsProxy implements IChiselsAndBitsProxy {
|
||||
@Override
|
||||
public boolean isHoldingChiselTool(EnumHand hand) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
package nl.requios.effortlessbuilding.compatibility;
|
||||
|
||||
import net.minecraft.util.EnumHand;
|
||||
|
||||
public interface IChiselsAndBitsProxy {
|
||||
boolean isHoldingChiselTool(EnumHand hand);
|
||||
}
|
||||
@@ -109,11 +109,10 @@ public class RandomizerBagContainer extends Container {
|
||||
@Override
|
||||
public ItemStack slotClick(int slot, int dragType, ClickType clickTypeIn, EntityPlayer player) {
|
||||
// this will prevent the player from interacting with the item that opened the inventory:
|
||||
ItemStack clickItemStack = super.slotClick(slot, dragType, clickTypeIn, player);
|
||||
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack() == player.getHeldItem(EnumHand.MAIN_HAND)) {
|
||||
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack().equals(player.getHeldItem(EnumHand.MAIN_HAND))) {
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
return clickItemStack;
|
||||
return super.slotClick(slot, dragType, clickTypeIn, player);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -12,7 +12,7 @@ import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class RandomizerBagGuiContainer extends GuiContainer {
|
||||
private static final ResourceLocation guiTextures =
|
||||
new ResourceLocation(EffortlessBuilding.MODID + ":textures/gui/container/randomizerbag.png");
|
||||
new ResourceLocation(EffortlessBuilding.MODID, "textures/gui/container/randomizerbag.png");
|
||||
private final InventoryPlayer inventoryPlayer;
|
||||
private final IItemHandler inventoryBag;
|
||||
|
||||
|
||||
@@ -0,0 +1,484 @@
|
||||
package nl.requios.effortlessbuilding.gui.buildmode;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import net.minecraft.client.resources.I18n;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.apache.commons.lang3.text.WordUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.google.common.base.Stopwatch;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraftforge.client.model.ModelLoader;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.BuildModes.*;
|
||||
|
||||
/**
|
||||
* From Chisels and Bits by AlgorithmX2
|
||||
* https://github.com/AlgorithmX2/Chisels-and-Bits/blob/1.12/src/main/java/mod/chiselsandbits/client/gui/ChiselsAndBitsMenu.java
|
||||
*/
|
||||
public class RadialMenu extends GuiScreen {
|
||||
|
||||
private final float TIME_SCALE = 0.01f;
|
||||
public static final RadialMenu instance = new RadialMenu();
|
||||
|
||||
private float visibility = 0.0f;
|
||||
private Stopwatch lastChange = Stopwatch.createStarted();
|
||||
public BuildModeEnum switchTo = null;
|
||||
public ModeOptions.ActionEnum doAction = null;
|
||||
public boolean actionUsed = false;
|
||||
|
||||
private float clampVis(final float f) {
|
||||
return Math.max( 0.0f, Math.min( 1.0f, f ) );
|
||||
}
|
||||
|
||||
public void raiseVisibility() {
|
||||
visibility = clampVis( visibility + lastChange.elapsed( TimeUnit.MILLISECONDS ) * TIME_SCALE );
|
||||
lastChange = Stopwatch.createStarted();
|
||||
}
|
||||
|
||||
public void decreaseVisibility() {
|
||||
visibility = clampVis( visibility - lastChange.elapsed( TimeUnit.MILLISECONDS ) * TIME_SCALE );
|
||||
lastChange = Stopwatch.createStarted();
|
||||
}
|
||||
|
||||
public void setVisibility(float visibility) {
|
||||
this.visibility = visibility;
|
||||
}
|
||||
|
||||
public boolean isVisible() {
|
||||
return visibility > 0.001;
|
||||
}
|
||||
|
||||
public void configure(final int scaledWidth, final int scaledHeight ) {
|
||||
mc = Minecraft.getMinecraft();
|
||||
fontRenderer = mc.fontRenderer;
|
||||
width = scaledWidth;
|
||||
height = scaledHeight;
|
||||
}
|
||||
|
||||
private static class MenuButton {
|
||||
|
||||
public double x1, x2;
|
||||
public double y1, y2;
|
||||
public boolean highlighted;
|
||||
|
||||
public final ModeOptions.ActionEnum action;
|
||||
public String name;
|
||||
public EnumFacing textSide;
|
||||
|
||||
public MenuButton(final String name, final ModeOptions.ActionEnum action, final double x, final double y,
|
||||
final EnumFacing textSide) {
|
||||
this.name = I18n.format(name);
|
||||
this.action = action;
|
||||
x1 = x - 10;
|
||||
x2 = x + 10;
|
||||
y1 = y - 10;
|
||||
y2 = y + 10;
|
||||
this.textSide = textSide;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static class MenuRegion {
|
||||
|
||||
public final BuildModeEnum mode;
|
||||
public double x1, x2;
|
||||
public double y1, y2;
|
||||
public boolean highlighted;
|
||||
|
||||
public MenuRegion(final BuildModeEnum mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) {
|
||||
if (!isVisible()) return;
|
||||
|
||||
BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate( 0.0F, 0.0F, 200.0F );
|
||||
|
||||
final int startColor = (int) ( visibility * 98 ) << 24;
|
||||
final int endColor = (int) ( visibility * 128 ) << 24;
|
||||
|
||||
drawGradientRect(0, 0, width, height, startColor, endColor);
|
||||
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.disableAlpha();
|
||||
GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
|
||||
GlStateManager.shadeModel(GL11.GL_SMOOTH);
|
||||
final Tessellator tessellator = Tessellator.getInstance();
|
||||
final BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
final double middleX = width / 2.0;
|
||||
final double middleY = height / 2.0;
|
||||
|
||||
final double mouseXCenter = mouseX - middleX;
|
||||
final double mouseYCenter = mouseY - middleY;
|
||||
double mouseRadians = Math.atan2(mouseYCenter, mouseXCenter);
|
||||
|
||||
final double ringInnerEdge = 20;
|
||||
final double ringOuterEdge = 50;
|
||||
final double textDistance = 60;
|
||||
final double buttonDistance = 90;
|
||||
final double quarterCircle = Math.PI / 2.0;
|
||||
|
||||
if ( mouseRadians < -quarterCircle ) {
|
||||
mouseRadians = mouseRadians + Math.PI * 2;
|
||||
}
|
||||
|
||||
final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>();
|
||||
final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>();
|
||||
|
||||
//Add build modes
|
||||
for (final BuildModeEnum mode : BuildModeEnum.values()) {
|
||||
modes.add(new MenuRegion(mode));
|
||||
}
|
||||
|
||||
//Add actions
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.UNDO.name, ModeOptions.ActionEnum.UNDO, -buttonDistance - 26, -13, EnumFacing.UP));
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.REDO.name, ModeOptions.ActionEnum.REDO, -buttonDistance, -13, EnumFacing.UP));
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS.name, ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS, -buttonDistance - 26, 13, EnumFacing.DOWN));
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.REPLACE.name, ModeOptions.ActionEnum.REPLACE, -buttonDistance, 13, EnumFacing.DOWN));
|
||||
|
||||
//Add buildmode dependent options
|
||||
ModeOptions.ActionEnum[] options = currentBuildMode.options;
|
||||
for (int i = 0; i < options.length; i++) {
|
||||
ModeOptions.ActionEnum action = options[i];
|
||||
buttons.add(new MenuButton(action.name, action, buttonDistance + i * 26, -13, EnumFacing.DOWN));
|
||||
}
|
||||
|
||||
switchTo = null;
|
||||
doAction = null;
|
||||
|
||||
//Draw buildmode backgrounds
|
||||
if (!modes.isEmpty()) {
|
||||
final int totalModes = Math.max( 3, modes.size() );
|
||||
int currentMode = 0;
|
||||
final double fragment = Math.PI * 0.005;
|
||||
final double fragment2 = Math.PI * 0.0025;
|
||||
final double perObject = 2.0 * Math.PI / totalModes;
|
||||
|
||||
for (int i = 0; i < modes.size(); i++) {
|
||||
MenuRegion menuRegion = modes.get(i);
|
||||
final double beginRadians = currentMode * perObject - quarterCircle;
|
||||
final double endRadians = (currentMode + 1) * perObject - quarterCircle;
|
||||
|
||||
menuRegion.x1 = Math.cos(beginRadians);
|
||||
menuRegion.x2 = Math.cos(endRadians);
|
||||
menuRegion.y1 = Math.sin(beginRadians);
|
||||
menuRegion.y2 = Math.sin(endRadians);
|
||||
|
||||
final double x1m1 = Math.cos(beginRadians + fragment) * ringInnerEdge;
|
||||
final double x2m1 = Math.cos(endRadians - fragment) * ringInnerEdge;
|
||||
final double y1m1 = Math.sin(beginRadians + fragment) * ringInnerEdge;
|
||||
final double y2m1 = Math.sin(endRadians - fragment) * ringInnerEdge;
|
||||
|
||||
final double x1m2 = Math.cos(beginRadians + fragment2) * ringOuterEdge;
|
||||
final double x2m2 = Math.cos(endRadians - fragment2) * ringOuterEdge;
|
||||
final double y1m2 = Math.sin(beginRadians + fragment2) * ringOuterEdge;
|
||||
final double y2m2 = Math.sin(endRadians - fragment2) * ringOuterEdge;
|
||||
|
||||
float r = 0.0f;
|
||||
float g = 0.0f;
|
||||
float b = 0.0f;
|
||||
float a = 0.5f;
|
||||
|
||||
//check if current mode
|
||||
int buildMode = currentBuildMode.ordinal();
|
||||
if (buildMode == i) {
|
||||
r = 0f;
|
||||
g = 0.5f;
|
||||
b = 1f;
|
||||
a = 0.5f;
|
||||
//menuRegion.highlighted = true; //draw text
|
||||
}
|
||||
|
||||
//check if mouse is over this region
|
||||
final boolean isMouseInQuad = inTriangle(x1m1, y1m1, x2m2, y2m2, x2m1, y2m1, mouseXCenter, mouseYCenter)
|
||||
|| inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter);
|
||||
|
||||
if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) {
|
||||
r = 0.6f;
|
||||
g = 0.8f;
|
||||
b = 1f;
|
||||
a = 0.6f;
|
||||
menuRegion.highlighted = true;
|
||||
switchTo = menuRegion.mode;
|
||||
}
|
||||
|
||||
buffer.pos(middleX + x1m1, middleY + y1m1, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + x2m1, middleY + y2m1, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + x2m2, middleY + y2m2, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + x1m2, middleY + y1m2, zLevel).color(r, g, b, a).endVertex();
|
||||
|
||||
currentMode++;
|
||||
}
|
||||
}
|
||||
|
||||
//Draw action backgrounds
|
||||
for (final MenuButton btn : buttons) {
|
||||
float r = 0.5f;
|
||||
float g = 0.5f;
|
||||
float b = 0.5f;
|
||||
float a = 0.5f;
|
||||
|
||||
//highlight when active option
|
||||
if (btn.action == ModeOptions.getBuildSpeed() ||
|
||||
btn.action == ModeOptions.getFill() ||
|
||||
btn.action == ModeOptions.getCubeFill() ||
|
||||
btn.action == ModeOptions.getRaisedEdge() ||
|
||||
btn.action == ModeOptions.getLineThickness()) {
|
||||
r = 0.0f;
|
||||
g = 0.5f;
|
||||
b = 1f;
|
||||
a = 0.6f;
|
||||
}
|
||||
|
||||
//highlight when mouse over
|
||||
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
|
||||
r = 0.6f;
|
||||
g = 0.8f;
|
||||
b = 1f;
|
||||
a = 0.6f;
|
||||
btn.highlighted = true;
|
||||
doAction = btn.action;
|
||||
}
|
||||
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.shadeModel(GL11.GL_FLAT);
|
||||
|
||||
GlStateManager.translate(0f, 0f, 5f);
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.color(1f, 1f, 1f, 1f);
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.bindTexture(Minecraft.getMinecraft().getTextureMapBlocks().getGlTextureId());
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
|
||||
//Draw buildmode icons
|
||||
for (final MenuRegion menuRegion : modes) {
|
||||
|
||||
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
|
||||
final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(menuRegion.mode);
|
||||
|
||||
final double x1 = x - 8;
|
||||
final double x2 = x + 8;
|
||||
final double y1 = y - 8;
|
||||
final double y2 = y + 8;
|
||||
|
||||
final float f = 1f;
|
||||
final float a = 1f;
|
||||
|
||||
final double u1 = 0;
|
||||
final double u2 = 16;
|
||||
final double v1 = 0;
|
||||
final double v2 = 16;
|
||||
|
||||
buffer.pos(middleX + x1, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x1, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
}
|
||||
|
||||
//Draw action icons
|
||||
for (final MenuButton button : buttons) {
|
||||
|
||||
final float f = 1f;
|
||||
final float a = 1f;
|
||||
|
||||
final double u1 = 0;
|
||||
final double u2 = 16;
|
||||
final double v1 = 0;
|
||||
final double v2 = 16;
|
||||
|
||||
final TextureAtlasSprite sprite = ClientProxy.getModeOptionIcon(button.action);
|
||||
|
||||
final double btnmiddleX = (button.x1 + button.x2) / 2 + 0.01;
|
||||
final double btnmiddleY = (button.y1 + button.y2) / 2 + 0.01;
|
||||
final double btnx1 = btnmiddleX - 8;
|
||||
final double btnx2 = btnmiddleX + 8;
|
||||
final double btny1 = btnmiddleY - 8;
|
||||
final double btny2 = btnmiddleY + 8;
|
||||
|
||||
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
//Draw strings
|
||||
//fontRenderer.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - fontRenderer.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff);
|
||||
String title = "";
|
||||
if (currentBuildMode.options.length > 0) {
|
||||
switch (currentBuildMode.options[0]) {
|
||||
case NORMAL_SPEED:
|
||||
case FAST_SPEED:
|
||||
title = I18n.format("effortlessbuilding.action.build_speed");
|
||||
break;
|
||||
case FULL:
|
||||
case HOLLOW:
|
||||
case CUBE_FULL:
|
||||
case CUBE_HOLLOW:
|
||||
case CUBE_SKELETON:
|
||||
title = I18n.format("effortlessbuilding.action.filling");
|
||||
break;
|
||||
case SHORT_EDGE:
|
||||
case LONG_EDGE:
|
||||
title = I18n.format("effortlessbuilding.action.raised_edge");
|
||||
break;
|
||||
case THICKNESS_1:
|
||||
case THICKNESS_3:
|
||||
case THICKNESS_5:
|
||||
title = I18n.format("effortlessbuilding.action.thickness");
|
||||
break;
|
||||
}
|
||||
}
|
||||
fontRenderer.drawStringWithShadow(title, (int) (middleX + buttonDistance - 9), (int) middleY - 37, 0xeeeeeeff);
|
||||
|
||||
String credits = "Effortless Building";
|
||||
fontRenderer.drawStringWithShadow(credits, width - fontRenderer.getStringWidth(credits) - 4, height - 10, 0x88888888);
|
||||
|
||||
//Draw buildmode text
|
||||
for (final MenuRegion menuRegion : modes) {
|
||||
|
||||
if (menuRegion.highlighted) {
|
||||
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5;
|
||||
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5;
|
||||
|
||||
int fixed_x = (int) (x * textDistance);
|
||||
final int fixed_y = (int) (y * textDistance) - fontRenderer.FONT_HEIGHT / 2;
|
||||
final String text = I18n.format(menuRegion.mode.name);
|
||||
|
||||
if ( x <= -0.2 ) {
|
||||
fixed_x -= fontRenderer.getStringWidth(text);
|
||||
} else if ( -0.2 <= x && x <= 0.2 ) {
|
||||
fixed_x -= fontRenderer.getStringWidth(text) / 2;
|
||||
}
|
||||
|
||||
fontRenderer.drawStringWithShadow(text, (int) middleX + fixed_x, (int) middleY + fixed_y, 0xffffffff);
|
||||
}
|
||||
}
|
||||
|
||||
//Draw action text
|
||||
for (final MenuButton button : buttons) {
|
||||
if (button.highlighted) {
|
||||
String text = TextFormatting.AQUA + button.name;
|
||||
int wrap = 120;
|
||||
String keybind = "";
|
||||
String keybindFormatted = "";
|
||||
|
||||
//Add keybind in brackets
|
||||
if (button.action == ModeOptions.ActionEnum.UNDO) {
|
||||
keybind = ClientProxy.keyBindings[4].getDisplayName();
|
||||
}
|
||||
if (button.action == ModeOptions.ActionEnum.REDO) {
|
||||
keybind = ClientProxy.keyBindings[5].getDisplayName();
|
||||
}
|
||||
if (button.action == ModeOptions.ActionEnum.REPLACE) {
|
||||
keybind = ClientProxy.keyBindings[1].getDisplayName();
|
||||
}
|
||||
if (button.action == ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
keybind = ClientProxy.keyBindings[0].getDisplayName();
|
||||
}
|
||||
if (!keybind.isEmpty()) keybindFormatted = TextFormatting.GRAY + "(" + WordUtils.capitalizeFully(keybind) + ")";
|
||||
|
||||
if (button.textSide == EnumFacing.WEST) {
|
||||
|
||||
fontRenderer.drawSplitString( text, (int) (middleX + button.x1 - 8 ) - fontRenderer.getStringWidth(text),
|
||||
(int) (middleY + button.y1 + 6), wrap, 0xffffffff);
|
||||
|
||||
} else if (button.textSide == EnumFacing.EAST) {
|
||||
|
||||
fontRenderer.drawSplitString(text, (int) (middleX + button.x2 + 8),
|
||||
(int) (middleY + button.y1 + 6 ), wrap, 0xffffffff);
|
||||
|
||||
} else if (button.textSide == EnumFacing.UP || button.textSide == EnumFacing.NORTH) {
|
||||
|
||||
fontRenderer.drawSplitString( keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
|
||||
(int) (middleY + button.y1 - 26), wrap,0xffffffff);
|
||||
|
||||
fontRenderer.drawSplitString( text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
|
||||
(int) (middleY + button.y1 - 14), wrap,0xffffffff);
|
||||
|
||||
} else if (button.textSide == EnumFacing.DOWN || button.textSide == EnumFacing.SOUTH) {
|
||||
|
||||
fontRenderer.drawSplitString(text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
|
||||
(int) (middleY + button.y1 + 26), wrap, 0xffffffff);
|
||||
|
||||
fontRenderer.drawSplitString(keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
|
||||
(int) (middleY + button.y1 + 38), wrap, 0xffffffff);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
private boolean inTriangle(final double x1, final double y1, final double x2, final double y2,
|
||||
final double x3, final double y3, final double x, final double y ) {
|
||||
final double ab = (x1 - x) * (y2 - y) - (x2 - x) * (y1 - y);
|
||||
final double bc = (x2 - x) * (y3 - y) - (x3 - x) * (y2 - y);
|
||||
final double ca = (x3 - x) * (y1 - y) - (x1 - x) * (y3 - y);
|
||||
return sign(ab) == sign(bc) && sign(bc) == sign(ca);
|
||||
}
|
||||
|
||||
private int sign(final double n) {
|
||||
return n > 0 ? 1 : -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
|
||||
*/
|
||||
@Override
|
||||
protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) {
|
||||
EffortlessBuilding.log("mouse clicked");
|
||||
|
||||
// KeyBinding.updateKeyBindState();
|
||||
// KeyBinding.setKeyBindState(ClientProxy.keyBindings[3].getKeyCode(), true);
|
||||
|
||||
// if (mouseButton == 0) {
|
||||
// this.mc.displayGuiScreen(null);
|
||||
//
|
||||
// if (this.mc.currentScreen == null) {
|
||||
// this.mc.setIngameFocus();
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,13 +1,16 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.buildmodifier;
|
||||
|
||||
import net.minecraft.client.gui.GuiButton;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraftforge.fml.client.config.GuiCheckBox;
|
||||
import nl.requios.effortlessbuilding.Array;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Array;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiCollapsibleScrollEntry;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiNumberField;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.io.IOException;
|
||||
@@ -55,9 +58,9 @@ public class ArraySettingsGui extends GuiCollapsibleScrollEntry {
|
||||
textArrayCount.setTooltip("How many copies should be made.");
|
||||
arrayNumberFieldList.add(textArrayCount);
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
|
||||
if (buildSettings != null) {
|
||||
Array.ArraySettings a = buildSettings.getArraySettings();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
|
||||
if (modifierSettings != null) {
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
buttonArrayEnabled.setIsChecked(a.enabled);
|
||||
textArrayOffsetX.setNumber(a.offset.getX());
|
||||
textArrayOffsetY.setNumber(a.offset.getY());
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.buildmodifier;
|
||||
|
||||
import net.minecraft.client.gui.GuiButton;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
@@ -6,9 +6,13 @@ import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraftforge.fml.client.config.GuiCheckBox;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiCollapsibleScrollEntry;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiIconButton;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiNumberField;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.io.IOException;
|
||||
@@ -94,9 +98,9 @@ public class MirrorSettingsGui extends GuiCollapsibleScrollEntry {
|
||||
buttonDrawPlanes.setTooltip("Show area");
|
||||
mirrorIconButtonList.add(buttonDrawPlanes);
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
|
||||
if (buildSettings != null) {
|
||||
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
|
||||
if (modifierSettings != null) {
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
buttonMirrorEnabled.setIsChecked(m.enabled);
|
||||
textMirrorPosX.setNumber(m.position.x);
|
||||
textMirrorPosY.setNumber(m.position.y);
|
||||
@@ -1,14 +1,19 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.buildmodifier;
|
||||
|
||||
import net.minecraft.client.gui.GuiButton;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import nl.requios.effortlessbuilding.*;
|
||||
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Array;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
|
||||
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
public class SettingsGui extends GuiScreen {
|
||||
public class ModifierSettingsGui extends GuiScreen {
|
||||
|
||||
private GuiScrollPane scrollPane;
|
||||
private GuiButton buttonClose;
|
||||
@@ -113,20 +118,20 @@ public class SettingsGui extends GuiScreen {
|
||||
Array.ArraySettings a = arraySettingsGui.getArraySettings();
|
||||
RadialMirror.RadialMirrorSettings r = radialMirrorSettingsGui.getRadialMirrorSettings();
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
|
||||
if (buildSettings == null) buildSettings = new BuildSettingsManager.BuildSettings();
|
||||
buildSettings.setMirrorSettings(m);
|
||||
buildSettings.setArraySettings(a);
|
||||
buildSettings.setRadialMirrorSettings(r);
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
|
||||
if (modifierSettings == null) modifierSettings = new ModifierSettingsManager.ModifierSettings();
|
||||
modifierSettings.setMirrorSettings(m);
|
||||
modifierSettings.setArraySettings(a);
|
||||
modifierSettings.setRadialMirrorSettings(r);
|
||||
|
||||
//Sanitize
|
||||
String error = BuildSettingsManager.sanitize(buildSettings, mc.player);
|
||||
String error = ModifierSettingsManager.sanitize(modifierSettings, mc.player);
|
||||
if (!error.isEmpty()) EffortlessBuilding.log(mc.player, error);
|
||||
|
||||
BuildSettingsManager.setBuildSettings(mc.player, buildSettings);
|
||||
ModifierSettingsManager.setModifierSettings(mc.player, modifierSettings);
|
||||
|
||||
//Send to server
|
||||
EffortlessBuilding.packetHandler.sendToServer(new BuildSettingsMessage(buildSettings));
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.buildmodifier;
|
||||
|
||||
import net.minecraft.client.gui.GuiButton;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
@@ -6,9 +6,13 @@ import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraftforge.fml.client.config.GuiCheckBox;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.RadialMirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiCollapsibleScrollEntry;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiIconButton;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiNumberField;
|
||||
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.io.IOException;
|
||||
@@ -94,9 +98,9 @@ public class RadialMirrorSettingsGui extends GuiCollapsibleScrollEntry {
|
||||
buttonRadialMirrorAlternate = new GuiCheckBox(id++, left + 140, y, " Alternate", false);
|
||||
radialMirrorButtonList.add(buttonRadialMirrorAlternate);
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
|
||||
if (buildSettings != null) {
|
||||
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
|
||||
if (modifierSettings != null) {
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
buttonRadialMirrorEnabled.setIsChecked(r.enabled);
|
||||
textRadialMirrorPosX.setNumber(r.position.x);
|
||||
textRadialMirrorPosY.setNumber(r.position.y);
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.elements;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.FontRenderer;
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.elements;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.GuiButton;
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.elements;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.*;
|
||||
@@ -12,8 +12,8 @@ import java.util.List;
|
||||
|
||||
public class GuiNumberField extends Gui {
|
||||
|
||||
int x, y, width, height;
|
||||
int buttonWidth = 10;
|
||||
public int x, y, width, height;
|
||||
public int buttonWidth = 10;
|
||||
|
||||
protected GuiTextField textField;
|
||||
protected GuiButton minusButton, plusButton;
|
||||
@@ -106,7 +106,7 @@ public class GuiNumberField extends Gui {
|
||||
|
||||
}
|
||||
|
||||
protected void actionPerformed(GuiButton button) {
|
||||
public void actionPerformed(GuiButton button) {
|
||||
float valueChanged = 1f;
|
||||
if (GuiScreen.isCtrlKeyDown()) valueChanged = 5f;
|
||||
if (GuiScreen.isShiftKeyDown()) valueChanged = 10f;
|
||||
@@ -123,7 +123,7 @@ public class GuiNumberField extends Gui {
|
||||
textField.updateCursorCounter();
|
||||
}
|
||||
|
||||
protected void keyTyped(char typedChar, int keyCode) throws IOException {
|
||||
public void keyTyped(char typedChar, int keyCode) throws IOException {
|
||||
if (!textField.isFocused()) return;
|
||||
// if (Character.isDigit(typedChar) || typedChar == '.' || typedChar == '-' || keyCode == Keyboard.KEY_BACK
|
||||
// || keyCode == Keyboard.KEY_DELETE || keyCode == Keyboard.KEY_LEFT || keyCode == Keyboard.KEY_RIGHT
|
||||
@@ -1,4 +1,4 @@
|
||||
package nl.requios.effortlessbuilding.gui;
|
||||
package nl.requios.effortlessbuilding.gui.elements;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.FontRenderer;
|
||||
@@ -0,0 +1,54 @@
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
|
||||
//Stack with fixed size. Removes (overwrites) oldest element on push.
|
||||
public class FixedStack<T> {
|
||||
private T[] stack;
|
||||
private int size;
|
||||
private int top;
|
||||
private int filled = 0; //how many valid items are in the stack
|
||||
|
||||
public FixedStack(T[] stack) {
|
||||
this.stack = stack;
|
||||
this.top = 0;
|
||||
this.size = stack.length;
|
||||
}
|
||||
|
||||
public void push(T object) {
|
||||
if (top == stack.length)
|
||||
top = 0;
|
||||
|
||||
stack[top] = object;
|
||||
top++;
|
||||
|
||||
if (filled < size)
|
||||
filled++;
|
||||
}
|
||||
|
||||
public T pop() {
|
||||
if (filled <= 0) return null;
|
||||
|
||||
if (top - 1 < 0)
|
||||
top = size;
|
||||
|
||||
top--;
|
||||
T object = stack[top];
|
||||
filled--;
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
top = 0;
|
||||
filled = 0;
|
||||
}
|
||||
|
||||
public int size() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return filled <= 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class InventoryHelper {
|
||||
|
||||
public static ItemStack findItemStackInInventory(EntityPlayer player, Block block) {
|
||||
for (ItemStack invStack : player.inventory.mainInventory) {
|
||||
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
|
||||
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
|
||||
return invStack;
|
||||
}
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
public static int findTotalBlocksInInventory(EntityPlayer player, Block block) {
|
||||
int total = 0;
|
||||
for (ItemStack invStack : player.inventory.mainInventory) {
|
||||
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
|
||||
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
|
||||
total += invStack.getCount();
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,9 @@
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
|
||||
public class ReachHelper {
|
||||
public static int getMaxReach(EntityPlayer player) {
|
||||
@@ -11,7 +12,7 @@ public class ReachHelper {
|
||||
if (!BuildConfig.reach.enableReachUpgrades) return BuildConfig.reach.maxReachLevel3;
|
||||
|
||||
//Check buildsettings for reachUpgrade
|
||||
int reachUpgrade = BuildSettingsManager.getBuildSettings(player).getReachUpgrade();
|
||||
int reachUpgrade = ModifierSettingsManager.getModifierSettings(player).getReachUpgrade();
|
||||
switch (reachUpgrade) {
|
||||
case 0: return BuildConfig.reach.maxReachLevel0;
|
||||
case 1: return BuildConfig.reach.maxReachLevel1;
|
||||
@@ -21,6 +22,20 @@ public class ReachHelper {
|
||||
return BuildConfig.reach.maxReachLevel0;
|
||||
}
|
||||
|
||||
public static int getPlacementReach(EntityPlayer player) {
|
||||
return getMaxReach(player) / 4;
|
||||
}
|
||||
|
||||
public static int getMaxBlocksPlacedAtOnce(EntityPlayer player) {
|
||||
if (player.isCreative()) return 1000000;
|
||||
return getMaxReach(player) * 5;
|
||||
}
|
||||
|
||||
public static int getMaxBlocksPerAxis(EntityPlayer player) {
|
||||
if (player.isCreative()) return 2000;
|
||||
return MathHelper.ceil(MathHelper.sqrt(getMaxReach(player)));
|
||||
}
|
||||
|
||||
public static boolean canBreakFar(EntityPlayer player) {
|
||||
return player.isCreative() || BuildConfig.survivalBalancers.breakFar;
|
||||
}
|
||||
|
||||
@@ -1,435 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraft.world.IWorldEventListener;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.*;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.util.Color;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public class RenderHelper implements IWorldEventListener {
|
||||
|
||||
private static final Color colorX = new Color(255, 72, 52);
|
||||
private static final Color colorY = new Color(67, 204, 51);
|
||||
private static final Color colorZ = new Color(52, 247, 255);
|
||||
private static final Color colorRadial = new Color(52, 247, 255);
|
||||
private static final int lineAlpha = 200;
|
||||
private static final int planeAlpha = 75;
|
||||
private static final Vec3d epsilon = new Vec3d(0.001, 0.001, 0.001); //prevents z-fighting
|
||||
|
||||
private static List<BlockPos> previousCoordinates;
|
||||
|
||||
private static void begin(float partialTicks) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
|
||||
double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
|
||||
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
|
||||
Vec3d playerPos = new Vec3d(playerX, playerY, playerZ);
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(-playerPos.x, -playerPos.y, -playerPos.z);
|
||||
|
||||
GL11.glDepthMask(false);
|
||||
}
|
||||
|
||||
private static void beginLines() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GL11.glLineWidth(2);
|
||||
}
|
||||
|
||||
private static void endLines() {
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
private static void beginBlockPreviews() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_CONSTANT_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA);
|
||||
GL14.glBlendColor(1F, 1F, 1F, 0.8f);
|
||||
}
|
||||
|
||||
private static void endBlockPreviews() {
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlStateManager.disableBlend();
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
private static void end() {
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
private static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) {
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.translate(-0.005f, -0.005f, 0.005f);
|
||||
GlStateManager.scale(1.01f, 1.01f, 1.01f);
|
||||
dispatcher.renderBlockBrightness(blockState, 0.85f);
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
public static void renderBlockOutline(BlockPos pos) {
|
||||
renderBlockOutline(pos, pos);
|
||||
}
|
||||
|
||||
//Renders outline. Pos1 has to be minimal x,y,z and pos2 maximal x,y,z
|
||||
public static void renderBlockOutline(BlockPos pos1, BlockPos pos2) {
|
||||
GL11.glLineWidth(2);
|
||||
|
||||
AxisAlignedBB aabb = new AxisAlignedBB(pos1, pos2.add(1, 1, 1)).grow(0.0020000000949949026);
|
||||
|
||||
RenderGlobal.drawSelectionBoundingBox(aabb, 0f, 0f, 0f, 0.4f);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRender(RenderWorldLastEvent event) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
|
||||
|
||||
begin(event.getPartialTicks());
|
||||
|
||||
beginLines();
|
||||
//Mirror lines and areas
|
||||
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
|
||||
if (m != null && m.enabled && (m.mirrorX || m.mirrorY || m.mirrorZ))
|
||||
{
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
int radius = m.radius;
|
||||
|
||||
if (m.mirrorX)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x, pos.y + radius, pos.z + radius);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorX, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
if (m.mirrorY)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y, pos.z + radius);
|
||||
|
||||
drawMirrorPlaneY(posA, posB, colorY, m.drawLines, m.drawPlanes);
|
||||
}
|
||||
if (m.mirrorZ)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y + radius, pos.z);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorZ, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
|
||||
//Draw axis coordinated colors if two or more axes are enabled
|
||||
//(If only one is enabled the lines are that planes color)
|
||||
if (m.drawLines && ((m.mirrorX && m.mirrorY) || (m.mirrorX && m.mirrorZ) || (m.mirrorY && m.mirrorZ)))
|
||||
{
|
||||
drawMirrorLines(m);
|
||||
}
|
||||
}
|
||||
|
||||
//Radial mirror lines and areas
|
||||
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
|
||||
if (r != null && r.enabled)
|
||||
{
|
||||
Vec3d pos = r.position.add(epsilon);
|
||||
int radius = r.radius;
|
||||
|
||||
float angle = 2f * ((float) Math.PI) / r.slices;
|
||||
Vec3d relStartVec = new Vec3d(radius, 0, 0);
|
||||
if (r.slices%4 == 2) relStartVec = relStartVec.rotateYaw(angle / 2f);
|
||||
|
||||
for (int i = 0; i < r.slices; i++) {
|
||||
Vec3d relNewVec = relStartVec.rotateYaw(angle * i);
|
||||
Vec3d newVec = pos.add(relNewVec);
|
||||
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(newVec.x, pos.y + radius, newVec.z);
|
||||
drawMirrorPlane(posA, posB, colorRadial, r.drawLines, r.drawPlanes, false);
|
||||
}
|
||||
}
|
||||
endLines();
|
||||
|
||||
//Render block previews
|
||||
RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK)
|
||||
{
|
||||
beginBlockPreviews();
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
|
||||
BlockPos startPos = lookingAt.getBlockPos();
|
||||
|
||||
//Check if tool (or none) in hand
|
||||
ItemStack mainhand = player.getHeldItemMainhand();
|
||||
boolean toolInHand = !(!mainhand.isEmpty() && (mainhand.getItem() instanceof ItemBlock || mainhand.getItem() instanceof ItemRandomizerBag));
|
||||
boolean replaceable =
|
||||
player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
|
||||
if (!buildSettings.doQuickReplace() && !toolInHand && !replaceable) {
|
||||
startPos = startPos.offset(lookingAt.sideHit);
|
||||
}
|
||||
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (buildSettings.doQuickReplace() && !toolInHand && replaceable) {
|
||||
startPos = startPos.down();
|
||||
}
|
||||
|
||||
if (BuildModifiers.isEnabled(buildSettings, startPos) || BuildConfig.visuals.alwaysShowBlockPreview) {
|
||||
//get coordinates
|
||||
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startPos);
|
||||
|
||||
//check if they are different from previous
|
||||
if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
|
||||
previousCoordinates = newCoordinates;
|
||||
//if so, renew randomness of randomizer bag
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
}
|
||||
|
||||
Vec3d hitVec = lookingAt.hitVec;
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
|
||||
Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<IBlockState> blockStates = BuildModifiers.findBlockStates(player, startPos, hitVec, lookingAt.sideHit, itemStacks);
|
||||
|
||||
//check if valid blockstates
|
||||
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
|
||||
for (int i = newCoordinates.size() - 1; i >= 0; i--) {
|
||||
BlockPos blockPos = newCoordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemstack = itemStacks.get(i);
|
||||
//Check if can place
|
||||
if (!itemstack.isEmpty() && SurvivalHelper.canPlayerEdit(player, player.world, blockPos, itemstack) &&
|
||||
SurvivalHelper.mayPlace(player.world, Block.getBlockFromItem(itemstack.getItem()), blockState, blockPos, false, EnumFacing.UP, player) &&
|
||||
SurvivalHelper.canReplace(player.world, player, blockPos)) {
|
||||
renderBlockPreview(dispatcher, blockPos, blockState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
endBlockPreviews();
|
||||
|
||||
beginLines();
|
||||
//Draw outlines if tool in hand
|
||||
//Find proper raytrace: either normal range or increased range depending on canBreakFar
|
||||
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
|
||||
RayTraceResult breakingRaytrace = ReachHelper.canBreakFar(player) ? lookingAt : objectMouseOver;
|
||||
if (toolInHand && breakingRaytrace != null && breakingRaytrace.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
List<BlockPos> breakCoordinates = BuildModifiers.findCoordinates(player, breakingRaytrace.getBlockPos());
|
||||
|
||||
//Only render first outline if further than normal reach
|
||||
boolean excludeFirst = objectMouseOver != null && objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK;
|
||||
for (int i = excludeFirst ? 1 : 0; i < breakCoordinates.size(); i++) {
|
||||
BlockPos coordinate = breakCoordinates.get(i);
|
||||
|
||||
IBlockState blockState = player.world.getBlockState(coordinate);
|
||||
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
|
||||
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
|
||||
renderBlockOutline(coordinate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
endLines();
|
||||
}
|
||||
|
||||
end();
|
||||
}
|
||||
|
||||
|
||||
//----Mirror----
|
||||
|
||||
public static void drawMirrorPlane(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes, boolean drawVerticalLines) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posB.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posB.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
if (drawVerticalLines) {
|
||||
bufferBuilder.pos(middle.x, posA.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, posB.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
public static void drawMirrorPlaneY(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(middle.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
public static void drawMirrorLines(Mirror.MirrorSettings m) {
|
||||
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
|
||||
GL11.glColor4d(100, 100, 100, 255);
|
||||
GL11.glLineWidth(2);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(pos.x - m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x + m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y - m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y + m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z - m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z + m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
//IWORLDEVENTLISTENER IMPLEMENTATION
|
||||
@Override
|
||||
public void notifyBlockUpdate(World worldIn, BlockPos pos, IBlockState oldState, IBlockState newState, int flags) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyLightSet(BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category,
|
||||
double x, double y, double z, float volume, float pitch) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playRecord(SoundEvent soundIn, BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int id, boolean ignoreRange, boolean p_190570_3_, double x, double y, double z,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityAdded(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityRemoved(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void broadcastSound(int soundID, BlockPos pos, int data) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data) {
|
||||
|
||||
}
|
||||
|
||||
//Sends breaking progress for all coordinates to renderglobal, so all blocks get visually broken
|
||||
@Override
|
||||
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
|
||||
if (!BuildModifiers.isEnabled(buildSettings, pos)) return;
|
||||
|
||||
List<BlockPos> coordinates = BuildModifiers.findCoordinates(mc.player, pos);
|
||||
for (int i = 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (SurvivalHelper.canBreak(mc.world, mc.player, coordinate)) {
|
||||
//Send i as entity id because only one block can be broken per id
|
||||
//Unless i happens to be the player id, then take something else
|
||||
int fakeId = mc.player.getEntityId() != i ? i : coordinates.size();
|
||||
mc.renderGlobal.sendBlockBreakProgress(fakeId, coordinate, progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,104 +2,117 @@ package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.IProperty;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Enchantments;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemSlab;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.stats.StatList;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.List;
|
||||
|
||||
public class SurvivalHelper {
|
||||
|
||||
//Used for all placing of blocks in this mod.
|
||||
//Checks if area is loaded, if player has the right permissions, if existing block can be replaced (drops it if so) and consumes an item from the stack.
|
||||
//Based on ItemBlock#onItemUse
|
||||
public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState, ItemStack itemstack, EnumFacing facing, Vec3d hitVec, boolean skipCollisionCheck, boolean playSound) {
|
||||
public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState,
|
||||
ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipPlaceCheck,
|
||||
boolean skipCollisionCheck, boolean playSound) {
|
||||
if (!world.isBlockLoaded(pos, true)) return false;
|
||||
ItemStack itemstack = origstack;
|
||||
|
||||
//Randomizer bag synergy
|
||||
//Find itemstack that belongs to the blockstate
|
||||
if (itemstack.getItem() == EffortlessBuilding.ITEM_RANDOMIZER_BAG) {
|
||||
IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(itemstack);
|
||||
itemstack = ItemRandomizerBag.findStack(bagInventory, Item.getItemFromBlock(blockState.getBlock()));
|
||||
if (blockState.getBlock().isAir(blockState, world, pos) || itemstack.isEmpty()) {
|
||||
dropBlock(world, player, pos);
|
||||
world.setBlockToAir(pos);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check if itemstack is correct
|
||||
if (!(itemstack.getItem() instanceof ItemBlock) || Block.getBlockFromItem(itemstack.getItem()) != blockState.getBlock()) {
|
||||
EffortlessBuilding.log(player, "Cannot (re)place block", true);
|
||||
EffortlessBuilding.log("SurvivalHelper#placeBlock: itemstack " + itemstack.toString() + " does not match blockstate " + blockState.toString());
|
||||
//Randomizer bag, other proxy item synergy
|
||||
//Preliminary compatibility code for other items that hold blocks
|
||||
if (CompatHelper.isItemBlockProxy(itemstack))
|
||||
itemstack = CompatHelper.getItemBlockByState(itemstack, blockState);
|
||||
|
||||
if (!(itemstack.getItem() instanceof ItemBlock))
|
||||
return false;
|
||||
}
|
||||
|
||||
Block block = ((ItemBlock) itemstack.getItem()).getBlock();
|
||||
|
||||
if (!itemstack.isEmpty() && canPlayerEdit(player, world, pos, itemstack) &&
|
||||
mayPlace(world, block, blockState, pos, skipCollisionCheck, facing.getOpposite(), player) &&
|
||||
canReplace(world, player, pos)) {
|
||||
|
||||
//More manual with ItemBlock#placeBlockAt
|
||||
if (skipPlaceCheck || canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
|
||||
//Drop existing block
|
||||
dropBlock(world, player, pos);
|
||||
|
||||
boolean placed = ((ItemBlock) itemstack.getItem()).placeBlockAt(itemstack, player, world, pos, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, blockState);
|
||||
if (!placed) return false;
|
||||
|
||||
//From ItemBlock#placeBlockAt
|
||||
// if (!world.setBlockState(pos, blockState, 11)) return false;
|
||||
//
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
// if (state.getBlock() == block)
|
||||
// {
|
||||
// ((ItemBlock) itemstack.getItem()).setTileEntityNBT(world, player, pos, itemstack);
|
||||
// block.onBlockPlacedBy(world, pos, state, player, itemstack);
|
||||
//
|
||||
//// if (player instanceof EntityPlayerMP)
|
||||
//// CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack);
|
||||
// }
|
||||
IBlockState afterState = world.getBlockState(pos);
|
||||
|
||||
if (playSound) {
|
||||
SoundType soundtype = state.getBlock().getSoundType(state, world, pos, player);
|
||||
SoundType soundtype = afterState.getBlock().getSoundType(afterState, world, pos, player);
|
||||
world.playSound(null, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
|
||||
}
|
||||
|
||||
if (!player.isCreative() && Block.getBlockFromItem(itemstack.getItem()) == block) {
|
||||
itemstack.shrink(1);
|
||||
CompatHelper.shrinkStack(origstack, itemstack);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
//Using ItemBlock#onItemUse
|
||||
// EnumActionResult result;
|
||||
// PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, facing, net.minecraftforge.common.ForgeHooks.rayTraceEyeHitVec(player, ReachHelper.getPlacementReach(player)));
|
||||
// if (player.isCreative())
|
||||
// {
|
||||
// int i = itemstack.getMetadata();
|
||||
// int j = itemstack.getCount();
|
||||
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) {
|
||||
// EnumActionResult enumactionresult = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
|
||||
// itemstack.setItemDamage(i);
|
||||
// itemstack.setCount(j);
|
||||
// return enumactionresult == EnumActionResult.SUCCESS;
|
||||
// } else return false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ItemStack copyForUse = itemstack.copy();
|
||||
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
|
||||
// result = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
|
||||
// if (itemstack.isEmpty()) net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyForUse, EnumHand.MAIN_HAND);
|
||||
// return false;
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
//Used for all breaking of blocks in this mod.
|
||||
//Checks if area is loaded, if appropriate tool is used in survival mode, and drops the block directly into the players inventory
|
||||
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos) {
|
||||
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos, boolean skipChecks) {
|
||||
if (!world.isBlockLoaded(pos, false)) return false;
|
||||
|
||||
//Check if can break
|
||||
if (canBreak(world, player, pos))
|
||||
{
|
||||
if (skipChecks || canBreak(world, player, pos)) {
|
||||
// player.addStat(StatList.getBlockStats(world.getNewBlockState(pos).getBlock()));
|
||||
// player.addExhaustion(0.005F);
|
||||
|
||||
//Drop existing block
|
||||
dropBlock(world, player, pos);
|
||||
|
||||
@@ -112,6 +125,145 @@ public class SurvivalHelper {
|
||||
return false;
|
||||
}
|
||||
|
||||
//Gives items directly to player
|
||||
public static void dropBlock(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return;
|
||||
|
||||
IBlockState blockState = world.getBlockState(pos);
|
||||
Block block = blockState.getBlock();
|
||||
|
||||
block.harvestBlock(world, player, pos, blockState, world.getTileEntity(pos), player.getHeldItemMainhand());
|
||||
|
||||
//TODO drop items in inventory instead of world
|
||||
|
||||
// List<ItemStack> drops = new ArrayList<>();
|
||||
//
|
||||
// //From Block#harvestBlock
|
||||
// int silktouch = EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, player.getHeldItemMainhand());
|
||||
// if (block.canSilkHarvest(world, pos, blockState, player) && silktouch > 0) {
|
||||
//
|
||||
// //From Block#getSilkTouchDrop (protected)
|
||||
// Item item = Item.getItemFromBlock(block);
|
||||
// int i = 0;
|
||||
//
|
||||
// if (item.getHasSubtypes())
|
||||
// {
|
||||
// i = block.getMetaFromState(blockState);
|
||||
// }
|
||||
//
|
||||
// drops.add(new ItemStack(item, 1, i));
|
||||
//
|
||||
// net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(drops, world, pos, blockState, 0, 1.0f, true, player);
|
||||
// }
|
||||
//
|
||||
// int fortune = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, player.getHeldItemMainhand());
|
||||
// drops.addAll(block.getDrops(world, pos, blockState, fortune));
|
||||
// for (ItemStack drop : drops)
|
||||
// {
|
||||
// ItemHandlerHelper.giveItemToPlayer(player, drop);
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if player can place a block.
|
||||
* Turn randomizer bag into itemstack inside before.
|
||||
* @param world
|
||||
* @param player
|
||||
* @param pos
|
||||
* @param newBlockState the blockstate that is going to be placed
|
||||
* @param itemStack the itemstack used for placing
|
||||
* @param skipCollisionCheck skips collision check with entities
|
||||
* @param sidePlacedOn
|
||||
* @return Whether the player may place the block at pos with itemstack
|
||||
*/
|
||||
public static boolean canPlace(World world, EntityPlayer player, BlockPos pos, IBlockState newBlockState, ItemStack itemStack, boolean skipCollisionCheck, EnumFacing sidePlacedOn) {
|
||||
|
||||
//Check if itemstack is correct
|
||||
if (!(itemStack.getItem() instanceof ItemBlock) || Block.getBlockFromItem(itemStack.getItem()) != newBlockState.getBlock()) {
|
||||
// EffortlessBuilding.log(player, "Cannot (re)place block", true);
|
||||
// EffortlessBuilding.log("SurvivalHelper#canPlace: itemstack " + itemStack.toString() + " does not match blockstate " + newBlockState.toString());
|
||||
//Happens when breaking blocks, no need to notify in that case
|
||||
return false;
|
||||
}
|
||||
|
||||
Block block = ((ItemBlock) itemStack.getItem()).getBlock();
|
||||
|
||||
return !itemStack.isEmpty() && canPlayerEdit(player, world, pos, itemStack) &&
|
||||
mayPlace(world, block, newBlockState, pos, skipCollisionCheck, sidePlacedOn, player) &&
|
||||
canReplace(world, player, pos);
|
||||
}
|
||||
|
||||
//Can be harvested with hand? (or in creative)
|
||||
private static boolean canReplace(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return true;
|
||||
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
state = state.getBlock().getActualState(state, world, pos);
|
||||
|
||||
switch (BuildConfig.survivalBalancers.quickReplaceMiningLevel) {
|
||||
case -1: return state.getMaterial().isToolNotRequired();
|
||||
case 0: return state.getBlock().getHarvestLevel(state) <= 0;
|
||||
case 1: return state.getBlock().getHarvestLevel(state) <= 1;
|
||||
case 2: return state.getBlock().getHarvestLevel(state) <= 2;
|
||||
case 3: return state.getBlock().getHarvestLevel(state) <= 3;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//From EntityPlayer#canPlayerEdit
|
||||
private static boolean canPlayerEdit(EntityPlayer player, World world, BlockPos pos, ItemStack stack)
|
||||
{
|
||||
if (player.capabilities.allowEdit)
|
||||
{
|
||||
//True in creative and survival mode
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Adventure mode
|
||||
Block block = world.getBlockState(pos).getBlock();
|
||||
return stack.canPlaceOn(block) || stack.canEditBlocks();
|
||||
}
|
||||
}
|
||||
|
||||
//From World#mayPlace
|
||||
private static boolean mayPlace(World world, Block blockIn, IBlockState newBlockState, BlockPos pos, boolean skipCollisionCheck, EnumFacing sidePlacedOn, @Nullable Entity placer)
|
||||
{
|
||||
IBlockState iblockstate1 = world.getBlockState(pos);
|
||||
AxisAlignedBB axisalignedbb = skipCollisionCheck ? Block.NULL_AABB : blockIn.getDefaultState().getCollisionBoundingBox(world, pos);
|
||||
|
||||
if (axisalignedbb != Block.NULL_AABB && !world.checkNoEntityCollision(axisalignedbb.offset(pos)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if double slab
|
||||
if (placer != null && doesBecomeDoubleSlab(((EntityPlayer) placer), pos, sidePlacedOn)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check if same block
|
||||
//Necessary otherwise extra items will be dropped
|
||||
if (iblockstate1 == newBlockState) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (iblockstate1.getMaterial() == Material.CIRCUITS && blockIn == Blocks.ANVIL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check quickreplace
|
||||
if (placer instanceof EntityPlayer && ModifierSettingsManager.getModifierSettings(((EntityPlayer) placer)).doQuickReplace()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return iblockstate1.getBlock().isReplaceable(world, pos) && blockIn.canPlaceBlockOnSide(world, pos, sidePlacedOn);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Can break using held tool? (or in creative)
|
||||
public static boolean canBreak(World world, EntityPlayer player, BlockPos pos) {
|
||||
IBlockState blockState = world.getBlockState(pos);
|
||||
@@ -156,77 +308,28 @@ public class SurvivalHelper {
|
||||
return toolLevel >= block.getHarvestLevel(state);
|
||||
}
|
||||
|
||||
//Can be harvested with hand? (or in creative)
|
||||
public static boolean canReplace(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return true;
|
||||
public static boolean doesBecomeDoubleSlab(EntityPlayer player, BlockPos pos, EnumFacing facing) {
|
||||
IBlockState placedBlockState = player.world.getBlockState(pos);
|
||||
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
state = state.getBlock().getActualState(state, world, pos);
|
||||
if (state.getMaterial().isToolNotRequired()) return true;
|
||||
ItemStack itemstack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (CompatHelper.isItemBlockProxy(itemstack))
|
||||
itemstack = CompatHelper.getItemBlockFromStack(itemstack);
|
||||
|
||||
return false;
|
||||
}
|
||||
if (itemstack.isEmpty() || !(itemstack.getItem() instanceof ItemSlab)) return false;
|
||||
BlockSlab heldSlab = (BlockSlab) ((ItemSlab) itemstack.getItem()).getBlock();
|
||||
|
||||
//Gives items directly to player
|
||||
public static void dropBlock(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return;
|
||||
if (placedBlockState.getBlock() == heldSlab) {
|
||||
IProperty<?> variantProperty = heldSlab.getVariantProperty();
|
||||
Comparable<?> placedVariant = placedBlockState.getValue(variantProperty);
|
||||
BlockSlab.EnumBlockHalf placedHalf = placedBlockState.getValue(BlockSlab.HALF);
|
||||
|
||||
IBlockState blockState = world.getBlockState(pos);
|
||||
Block block = blockState.getBlock();
|
||||
Comparable<?> heldVariant = heldSlab.getTypeForItem(itemstack);
|
||||
|
||||
block.harvestBlock(world, player, pos, blockState, world.getTileEntity(pos), player.getHeldItemMainhand());
|
||||
|
||||
// int fortune = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, player.getHeldItemMainhand());
|
||||
// List<ItemStack> drops = blockState.getBlock().getDrops(world, pos, blockState, fortune);
|
||||
// for (ItemStack drop : drops)
|
||||
// {
|
||||
// ItemHandlerHelper.giveItemToPlayer(player, drop);
|
||||
// }
|
||||
}
|
||||
|
||||
//From EntityPlayer#canPlayerEdit
|
||||
public static boolean canPlayerEdit(EntityPlayer player, World world, BlockPos pos, ItemStack stack)
|
||||
{
|
||||
if (player.capabilities.allowEdit)
|
||||
{
|
||||
//True in creative and survival mode
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Adventure mode
|
||||
Block block = world.getBlockState(pos).getBlock();
|
||||
return stack.canPlaceOn(block) || stack.canEditBlocks();
|
||||
}
|
||||
}
|
||||
|
||||
//From World#mayPlace
|
||||
public static boolean mayPlace(World world, Block blockIn, IBlockState newBlockState, BlockPos pos, boolean skipCollisionCheck, EnumFacing sidePlacedOn, @Nullable Entity placer)
|
||||
{
|
||||
IBlockState iblockstate1 = world.getBlockState(pos);
|
||||
AxisAlignedBB axisalignedbb = skipCollisionCheck ? Block.NULL_AABB : blockIn.getDefaultState().getCollisionBoundingBox(world, pos);
|
||||
|
||||
if (axisalignedbb != Block.NULL_AABB && !world.checkNoEntityCollision(axisalignedbb.offset(pos)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if same block
|
||||
//Necessary otherwise extra items will be dropped
|
||||
if (iblockstate1 == newBlockState) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (iblockstate1.getMaterial() == Material.CIRCUITS && blockIn == Blocks.ANVIL)
|
||||
if ((facing == EnumFacing.UP && placedHalf == BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && placedHalf == BlockSlab.EnumBlockHalf.TOP) && placedVariant == heldVariant)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check quickreplace
|
||||
if (placer instanceof EntityPlayer && BuildSettingsManager.getBuildSettings(((EntityPlayer) placer)).doQuickReplace()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return iblockstate1.getBlock().isReplaceable(world, pos) && blockIn.canPlaceBlockOnSide(world, pos, sidePlacedOn);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,8 +73,14 @@ public class ItemRandomizerBag extends Item {
|
||||
IBlockState blockState = Block.getBlockFromItem(toPlace.getItem()).getStateForPlacement(world, pos, facing,
|
||||
hitX, hitY, hitZ, toPlace.getMetadata(), player, hand);
|
||||
|
||||
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, true);
|
||||
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, false, true);
|
||||
|
||||
//Synergy
|
||||
//Works without calling
|
||||
// BlockSnapshot blockSnapshot = new BlockSnapshot(player.world, pos, blockState);
|
||||
// BlockEvent.PlaceEvent placeEvent = new BlockEvent.PlaceEvent(blockSnapshot, blockState, player, hand);
|
||||
// Mirror.onBlockPlaced(placeEvent);
|
||||
// Array.onBlockPlaced(placeEvent);
|
||||
}
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
|
||||
@@ -10,8 +10,8 @@ import net.minecraft.util.*;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.World;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
@@ -35,12 +35,12 @@ public class ItemReachUpgrade1 extends Item {
|
||||
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
|
||||
}
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
|
||||
int currentLevel = buildSettings.getReachUpgrade();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
int currentLevel = modifierSettings.getReachUpgrade();
|
||||
if (currentLevel == 0) {
|
||||
buildSettings.setReachUpgrade(1);
|
||||
modifierSettings.setReachUpgrade(1);
|
||||
|
||||
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to level " + ReachHelper.getMaxReach(player));
|
||||
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to " + ReachHelper.getMaxReach(player));
|
||||
player.setHeldItem(hand, ItemStack.EMPTY);
|
||||
|
||||
SoundEvent soundEvent = new SoundEvent(new ResourceLocation("entity.player.levelup"));
|
||||
@@ -55,12 +55,6 @@ public class ItemReachUpgrade1 extends Item {
|
||||
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) {
|
||||
EffortlessBuilding.log("used");
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag) {
|
||||
tooltip.add(TextFormatting.GRAY + "Consume to increase reach to " + TextFormatting.BLUE + BuildConfig.reach.maxReachLevel1);
|
||||
|
||||
@@ -9,8 +9,8 @@ import net.minecraft.util.*;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.World;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
@@ -34,11 +34,11 @@ public class ItemReachUpgrade2 extends Item {
|
||||
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
|
||||
}
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
|
||||
int currentLevel = buildSettings.getReachUpgrade();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
int currentLevel = modifierSettings.getReachUpgrade();
|
||||
if (currentLevel == 1) {
|
||||
buildSettings.setReachUpgrade(2);
|
||||
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to level " + ReachHelper.getMaxReach(player));
|
||||
modifierSettings.setReachUpgrade(2);
|
||||
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to " + ReachHelper.getMaxReach(player));
|
||||
player.setHeldItem(hand, ItemStack.EMPTY);
|
||||
|
||||
SoundEvent soundEvent = new SoundEvent(new ResourceLocation("entity.player.levelup"));
|
||||
|
||||
@@ -9,8 +9,8 @@ import net.minecraft.util.*;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.World;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
@@ -34,11 +34,11 @@ public class ItemReachUpgrade3 extends Item {
|
||||
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
|
||||
}
|
||||
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
|
||||
int currentLevel = buildSettings.getReachUpgrade();
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
int currentLevel = modifierSettings.getReachUpgrade();
|
||||
if (currentLevel == 2) {
|
||||
buildSettings.setReachUpgrade(3);
|
||||
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to level " + ReachHelper.getMaxReach(player));
|
||||
modifierSettings.setReachUpgrade(3);
|
||||
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to " + ReachHelper.getMaxReach(player));
|
||||
player.setHeldItem(hand, ItemStack.EMPTY);
|
||||
|
||||
SoundEvent soundEvent = new SoundEvent(new ResourceLocation("entity.player.levelup"));
|
||||
|
||||
@@ -9,9 +9,13 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
|
||||
/***
|
||||
* Sends a message to the server indicating that a player wants to break a block
|
||||
*/
|
||||
public class BlockBrokenMessage implements IMessage {
|
||||
|
||||
private boolean blockHit;
|
||||
@@ -80,7 +84,7 @@ public class BlockBrokenMessage implements IMessage {
|
||||
if (ctx.side == Side.SERVER) {
|
||||
//Received serverside
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
BuildModifiers.onBlockBrokenMessage(ctx.getServerHandler().player, message);
|
||||
BuildModes.onBlockBrokenMessage(ctx.getServerHandler().player, message);
|
||||
});
|
||||
}
|
||||
// No response packet
|
||||
|
||||
@@ -9,29 +9,38 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
|
||||
/***
|
||||
* Sends a message to the server indicating that a player wants to place a block.
|
||||
* Received clientside: server has placed blocks and its letting the client know.
|
||||
*/
|
||||
public class BlockPlacedMessage implements IMessage {
|
||||
|
||||
private boolean blockHit;
|
||||
private BlockPos blockPos;
|
||||
private EnumFacing sideHit;
|
||||
private Vec3d hitVec;
|
||||
private boolean placeStartPos; //prevent double placing in normal mode
|
||||
|
||||
public BlockPlacedMessage() {
|
||||
this.blockHit = false;
|
||||
this.blockPos = BlockPos.ORIGIN;
|
||||
this.sideHit = EnumFacing.UP;
|
||||
this.hitVec = new Vec3d(0, 0, 0);
|
||||
this.placeStartPos = true;
|
||||
}
|
||||
|
||||
public BlockPlacedMessage(RayTraceResult result) {
|
||||
public BlockPlacedMessage(RayTraceResult result, boolean placeStartPos) {
|
||||
this.blockHit = result.typeOfHit == RayTraceResult.Type.BLOCK;
|
||||
this.blockPos = result.getBlockPos();
|
||||
this.sideHit = result.sideHit;
|
||||
this.hitVec = result.hitVec;
|
||||
this.placeStartPos = placeStartPos;
|
||||
}
|
||||
|
||||
public boolean isBlockHit() {
|
||||
@@ -50,6 +59,10 @@ public class BlockPlacedMessage implements IMessage {
|
||||
return hitVec;
|
||||
}
|
||||
|
||||
public boolean getPlaceStartPos() {
|
||||
return placeStartPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeBoolean(blockHit);
|
||||
@@ -60,6 +73,7 @@ public class BlockPlacedMessage implements IMessage {
|
||||
buf.writeDouble(hitVec.x);
|
||||
buf.writeDouble(hitVec.y);
|
||||
buf.writeDouble(hitVec.z);
|
||||
buf.writeBoolean(placeStartPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -68,6 +82,7 @@ public class BlockPlacedMessage implements IMessage {
|
||||
blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
|
||||
sideHit = EnumFacing.byIndex(buf.readInt());
|
||||
hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble());
|
||||
placeStartPos = buf.readBoolean();
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
@@ -80,12 +95,15 @@ public class BlockPlacedMessage implements IMessage {
|
||||
|
||||
if (ctx.side == Side.CLIENT){
|
||||
//Received clientside
|
||||
//Send back your info
|
||||
return new BlockPlacedMessage(ClientProxy.previousLookAt);
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
//Nod RenderHandler to do the dissolve shader effect
|
||||
BlockPreviewRenderer.onBlocksPlaced();
|
||||
});
|
||||
return null;
|
||||
} else {
|
||||
//Received serverside
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
BuildModifiers.onBlockPlacedMessage(ctx.getServerHandler().player, message);
|
||||
BuildModes.onBlockPlacedMessage(ctx.getServerHandler().player, message);
|
||||
});
|
||||
// No response packet
|
||||
return null;
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.IThreadListener;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
|
||||
/**
|
||||
* Sends a message to the server indicating that a buildmode needs to be canceled for a player
|
||||
*/
|
||||
public class CancelModeMessage implements IMessage {
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<CancelModeMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(CancelModeMessage message, MessageContext ctx) {
|
||||
|
||||
// Execute the action on the main server thread by adding it as a scheduled task
|
||||
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
|
||||
threadListener.addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
BuildModes.initializeMode(player);
|
||||
});
|
||||
// No response packet
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.IThreadListener;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
|
||||
|
||||
/**
|
||||
* Shares mode settings (see ModeSettingsManager) between server and client
|
||||
*/
|
||||
public class ModeActionMessage implements IMessage {
|
||||
|
||||
private ModeOptions.ActionEnum action;
|
||||
|
||||
public ModeActionMessage() {
|
||||
}
|
||||
|
||||
public ModeActionMessage(ModeOptions.ActionEnum action) {
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeInt(action.ordinal());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
action = ModeOptions.ActionEnum.values()[buf.readInt()];
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<ModeActionMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(ModeActionMessage message, MessageContext ctx) {
|
||||
//EffortlessBuilding.log("message received on " + ctx.side + " side");
|
||||
|
||||
// The value that was sent
|
||||
ModeOptions.ActionEnum action = message.action;
|
||||
|
||||
// Execute the action on the main server thread by adding it as a scheduled task
|
||||
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
|
||||
threadListener.addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
ModeOptions.performAction(player, action);
|
||||
});
|
||||
// No response packet
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.IThreadListener;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
|
||||
|
||||
/**
|
||||
* Shares mode settings (see ModeSettingsManager) between server and client
|
||||
*/
|
||||
public class ModeSettingsMessage implements IMessage {
|
||||
|
||||
private ModeSettings modeSettings;
|
||||
|
||||
public ModeSettingsMessage() {
|
||||
}
|
||||
|
||||
public ModeSettingsMessage(ModeSettings modeSettings) {
|
||||
this.modeSettings = modeSettings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeInt(modeSettings.getBuildMode().ordinal());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[buf.readInt()];
|
||||
|
||||
modeSettings = new ModeSettings(buildMode);
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<ModeSettingsMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(ModeSettingsMessage message, MessageContext ctx) {
|
||||
//EffortlessBuilding.log("message received on " + ctx.side + " side");
|
||||
|
||||
// The value that was sent
|
||||
ModeSettings modeSettings = message.modeSettings;
|
||||
|
||||
// Execute the action on the main server thread by adding it as a scheduled task
|
||||
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
|
||||
threadListener.addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
// Sanitize
|
||||
ModeSettingsManager.sanitize(modeSettings, player);
|
||||
|
||||
ModeSettingsManager.setModeSettings(player, modeSettings);
|
||||
});
|
||||
// No response packet
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,24 +8,32 @@ import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import nl.requios.effortlessbuilding.*;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager.BuildSettings;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Array;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
|
||||
public class BuildSettingsMessage implements IMessage {
|
||||
import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
|
||||
|
||||
private BuildSettings buildSettings;
|
||||
/**
|
||||
* Shares modifier settings (see ModifierSettingsManager) between server and client
|
||||
*/
|
||||
public class ModifierSettingsMessage implements IMessage {
|
||||
|
||||
public BuildSettingsMessage() {
|
||||
private ModifierSettings modifierSettings;
|
||||
|
||||
public ModifierSettingsMessage() {
|
||||
}
|
||||
|
||||
public BuildSettingsMessage(BuildSettings buildSettings) {
|
||||
this.buildSettings = buildSettings;
|
||||
public ModifierSettingsMessage(ModifierSettings modifierSettings) {
|
||||
this.modifierSettings = modifierSettings;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
//MIRROR
|
||||
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
buf.writeBoolean(m != null);
|
||||
if (m != null) {
|
||||
buf.writeBoolean(m.enabled);
|
||||
@@ -41,7 +49,7 @@ public class BuildSettingsMessage implements IMessage {
|
||||
}
|
||||
|
||||
//ARRAY
|
||||
Array.ArraySettings a = buildSettings.getArraySettings();
|
||||
Array.ArraySettings a = modifierSettings.getArraySettings();
|
||||
buf.writeBoolean(a != null);
|
||||
if (a != null) {
|
||||
buf.writeBoolean(a.enabled);
|
||||
@@ -51,12 +59,12 @@ public class BuildSettingsMessage implements IMessage {
|
||||
buf.writeInt(a.count);
|
||||
}
|
||||
|
||||
buf.writeBoolean(buildSettings.doQuickReplace());
|
||||
buf.writeBoolean(modifierSettings.doQuickReplace());
|
||||
|
||||
buf.writeInt(buildSettings.getReachUpgrade());
|
||||
buf.writeInt(modifierSettings.getReachUpgrade());
|
||||
|
||||
//RADIAL MIRROR
|
||||
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
buf.writeBoolean(r != null);
|
||||
if (r != null) {
|
||||
buf.writeBoolean(r.enabled);
|
||||
@@ -115,19 +123,19 @@ public class BuildSettingsMessage implements IMessage {
|
||||
radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
|
||||
}
|
||||
|
||||
buildSettings = new BuildSettings(m, a, r, quickReplace, reachUpgrade);
|
||||
modifierSettings = new ModifierSettings(m, a, r, quickReplace, reachUpgrade);
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<BuildSettingsMessage, IMessage> {
|
||||
public static class MessageHandler implements IMessageHandler<ModifierSettingsMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(BuildSettingsMessage message, MessageContext ctx) {
|
||||
public IMessage onMessage(ModifierSettingsMessage message, MessageContext ctx) {
|
||||
//EffortlessBuilding.log("message received on " + ctx.side + " side");
|
||||
|
||||
// The value that was sent
|
||||
BuildSettings buildSettings = message.buildSettings;
|
||||
ModifierSettings modifierSettings = message.modifierSettings;
|
||||
|
||||
// Execute the action on the main server thread by adding it as a scheduled task
|
||||
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
|
||||
@@ -135,9 +143,9 @@ public class BuildSettingsMessage implements IMessage {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
// Sanitize
|
||||
BuildSettingsManager.sanitize(buildSettings, player);
|
||||
ModifierSettingsManager.sanitize(modifierSettings, player);
|
||||
|
||||
BuildSettingsManager.setBuildSettings(player, buildSettings);
|
||||
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
|
||||
});
|
||||
// No response packet
|
||||
return null;
|
||||
@@ -0,0 +1,99 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/***
|
||||
* Sends a message to the client asking for its lookat (objectmouseover) data.
|
||||
* This is then sent back with a BlockPlacedMessage.
|
||||
*/
|
||||
public class RequestLookAtMessage implements IMessage {
|
||||
private BlockPos coordinate;
|
||||
private IBlockState previousBlockState;
|
||||
private IBlockState newBlockState;
|
||||
|
||||
public RequestLookAtMessage() {
|
||||
coordinate = BlockPos.ORIGIN;
|
||||
previousBlockState = null;
|
||||
newBlockState = null;
|
||||
}
|
||||
|
||||
public RequestLookAtMessage(BlockPos coordinate, IBlockState previousBlockState, IBlockState newBlockState) {
|
||||
this.coordinate = coordinate;
|
||||
this.previousBlockState = previousBlockState;
|
||||
this.newBlockState = newBlockState;
|
||||
}
|
||||
|
||||
public BlockPos getCoordinate() {
|
||||
return coordinate;
|
||||
}
|
||||
|
||||
public IBlockState getPreviousBlockState() {
|
||||
return previousBlockState;
|
||||
}
|
||||
|
||||
public IBlockState getNewBlockState() {
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeInt(this.coordinate.getX());
|
||||
buf.writeInt(this.coordinate.getY());
|
||||
buf.writeInt(this.coordinate.getZ());
|
||||
buf.writeInt(Block.getStateId(this.previousBlockState));
|
||||
buf.writeInt(Block.getStateId(this.newBlockState));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
coordinate = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
|
||||
previousBlockState = Block.getStateById(buf.readInt());
|
||||
newBlockState = Block.getStateById(buf.readInt());
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<RequestLookAtMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(RequestLookAtMessage message, MessageContext ctx) {
|
||||
//EffortlessBuilding.log("message received on " + ctx.side + " side");
|
||||
|
||||
if (ctx.side == Side.CLIENT){
|
||||
//Received clientside
|
||||
//Send back your info
|
||||
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
//Add to undo stack clientside
|
||||
UndoRedo.addUndo(player, new BlockSet(
|
||||
new ArrayList<BlockPos>() {{add(message.getCoordinate());}},
|
||||
new ArrayList<IBlockState>() {{add(message.getPreviousBlockState());}},
|
||||
new ArrayList<IBlockState>() {{add(message.getNewBlockState());}},
|
||||
new Vec3d(0,0,0),
|
||||
message.getCoordinate(), message.getCoordinate()));
|
||||
});
|
||||
|
||||
//Prevent double placing in normal mode with placeStartPos false
|
||||
return new BlockPlacedMessage(ClientProxy.previousLookAt, false);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,11 @@ import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.client.resources.I18n;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
@@ -14,12 +18,18 @@ import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.IThreadListener;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraftforge.client.event.GuiOpenEvent;
|
||||
import net.minecraftforge.client.event.ModelRegistryEvent;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.client.model.ModelLoader;
|
||||
import net.minecraftforge.client.settings.IKeyConflictContext;
|
||||
import net.minecraftforge.client.settings.KeyConflictContext;
|
||||
import net.minecraftforge.client.settings.KeyModifier;
|
||||
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
|
||||
import net.minecraftforge.fml.client.registry.ClientRegistry;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
@@ -27,45 +37,67 @@ import net.minecraftforge.fml.common.event.FMLInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
|
||||
import net.minecraftforge.fml.common.eventhandler.Event;
|
||||
import net.minecraftforge.fml.common.eventhandler.EventPriority;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.gameevent.InputEvent;
|
||||
import net.minecraftforge.fml.common.gameevent.TickEvent;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.BuildSettingsManager;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.gui.SettingsGui;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.RenderHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
|
||||
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
|
||||
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.render.RenderHandler;
|
||||
import nl.requios.effortlessbuilding.render.ShaderHandler;
|
||||
import nl.requios.effortlessbuilding.network.*;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.HashMap;
|
||||
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public class ClientProxy implements IProxy {
|
||||
public static KeyBinding[] keyBindings;
|
||||
public static RayTraceResult previousLookAt;
|
||||
public static RayTraceResult currentLookAt;
|
||||
private static int placeCooldown = 0;
|
||||
private static int breakCooldown = 0;
|
||||
|
||||
public static int ticksInGame = 0;
|
||||
|
||||
private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>();
|
||||
private static final HashMap<ModeOptions.ActionEnum, TextureAtlasSprite> modeOptionIcons = new HashMap<>();
|
||||
|
||||
@Override
|
||||
public void preInit(FMLPreInitializationEvent event) {
|
||||
ShaderHandler.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(FMLInitializationEvent event) {
|
||||
// register key bindings
|
||||
keyBindings = new KeyBinding[3];
|
||||
keyBindings = new KeyBinding[7];
|
||||
|
||||
// instantiate the key bindings
|
||||
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", Keyboard.KEY_ADD, "key.effortlessbuilding.category");
|
||||
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
|
||||
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", Keyboard.KEY_F4, "key.effortlessbuilding.category");
|
||||
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
|
||||
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
|
||||
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_NONE, "key.effortlessbuilding.category");
|
||||
keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_LMENU, "key.effortlessbuilding.category") {
|
||||
@Override
|
||||
public boolean conflicts(KeyBinding other) {
|
||||
//Does not conflict with Chisels and Bits radial menu
|
||||
if (other.getKeyCode() == getKeyCode() && other.getKeyDescription().equals("mod.chiselsandbits.other.mode")) return false;
|
||||
return super.conflicts(other);
|
||||
}
|
||||
};
|
||||
keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
|
||||
keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
|
||||
keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
|
||||
|
||||
// register all the key bindings
|
||||
for (int i = 0; i < keyBindings.length; ++i) {
|
||||
@@ -107,111 +139,43 @@ public class ClientProxy implements IProxy {
|
||||
@SubscribeEvent
|
||||
public static void onEntityJoinWorld(EntityJoinWorldEvent event) {
|
||||
if (event.getEntity() == Minecraft.getMinecraft().player) {
|
||||
event.getWorld().addEventListener(new RenderHelper());
|
||||
event.getWorld().addEventListener(new RenderHandler());
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onMouseInput(InputEvent.MouseInputEvent event) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
EntityPlayerSP player = mc.player;
|
||||
public static void onTextureStitch(final TextureStitchEvent.Pre event) {
|
||||
//register icon textures
|
||||
final TextureMap map = event.getMap();
|
||||
|
||||
if (!BuildModifiers.isEnabled(BuildSettingsManager.getBuildSettings(player), player.getPosition())) return;
|
||||
|
||||
if (mc.gameSettings.keyBindUseItem.isPressed()) {
|
||||
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
|
||||
|
||||
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (currentItemStack.getItem() instanceof ItemBlock ||
|
||||
(currentItemStack.getItem() instanceof ItemRandomizerBag && !player.isSneaking())) {
|
||||
//find position in distance
|
||||
RayTraceResult lookingAt = getLookingAt(player);
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
EffortlessBuilding.packetHandler.sendToServer(new BlockPlacedMessage(lookingAt));
|
||||
|
||||
//play sound if further than normal
|
||||
if ((lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
|
||||
BlockPos blockPos = lookingAt.getBlockPos();
|
||||
IBlockState state = player.world.getBlockState(blockPos);
|
||||
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
|
||||
player.world.playSound(player, blockPos, soundtype.getPlaceSound(), SoundCategory.BLOCKS,
|
||||
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
|
||||
player.swingArm(EnumHand.MAIN_HAND);
|
||||
}
|
||||
for ( final BuildModes.BuildModeEnum mode : BuildModes.BuildModeEnum.values() )
|
||||
{
|
||||
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase());
|
||||
buildModeIcons.put( mode, map.registerSprite(sprite));
|
||||
}
|
||||
|
||||
for ( final ModeOptions.ActionEnum action : ModeOptions.ActionEnum.values() )
|
||||
{
|
||||
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + action.name().toLowerCase());
|
||||
modeOptionIcons.put( action, map.registerSprite(sprite));
|
||||
}
|
||||
}
|
||||
|
||||
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
|
||||
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindAttack.getKeyCode(), false);
|
||||
|
||||
//Break block in distance in creative (or survival if enabled in config)
|
||||
if (ReachHelper.canBreakFar(player)) {
|
||||
if (breakCooldown <= 0) {
|
||||
breakCooldown = 6;
|
||||
RayTraceResult lookingAt = getLookingAt(player);
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
EffortlessBuilding.packetHandler.sendToServer(new BlockBrokenMessage(lookingAt));
|
||||
|
||||
//play sound
|
||||
BlockPos blockPos = lookingAt.getBlockPos();
|
||||
IBlockState state = player.world.getBlockState(blockPos);
|
||||
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
|
||||
player.world.playSound(player, blockPos, soundtype.getBreakSound(), SoundCategory.BLOCKS,
|
||||
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
|
||||
player.swingArm(EnumHand.MAIN_HAND);
|
||||
}
|
||||
} else {
|
||||
breakCooldown--;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
breakCooldown = 0;
|
||||
}
|
||||
event.setResult(Event.Result.ALLOW);
|
||||
public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) {
|
||||
return buildModeIcons.get(mode);
|
||||
}
|
||||
|
||||
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
|
||||
public static void onKeyPress(InputEvent.KeyInputEvent event) {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
|
||||
//Remember to send packet to server if necessary
|
||||
//Show HUD
|
||||
if (keyBindings[0].isPressed()) {
|
||||
//Disabled if max reach is 0, might be set in the config that way.
|
||||
if (ReachHelper.getMaxReach(player) == 0) {
|
||||
EffortlessBuilding.log(player, "Effortless Building is disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
|
||||
} else {
|
||||
if (Minecraft.getMinecraft().currentScreen == null) {
|
||||
Minecraft.getMinecraft().displayGuiScreen(new SettingsGui());
|
||||
} else {
|
||||
player.closeScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//QuickReplace toggle
|
||||
if (keyBindings[1].isPressed()) {
|
||||
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
|
||||
buildSettings.setQuickReplace(!buildSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (buildSettings.doQuickReplace() ? "on" : "off"));
|
||||
EffortlessBuilding.packetHandler.sendToServer(new BuildSettingsMessage(buildSettings));
|
||||
}
|
||||
|
||||
//Creative/survival mode toggle
|
||||
if (keyBindings[2].isPressed()) {
|
||||
if (player.isCreative()) {
|
||||
player.sendChatMessage("/gamemode 0");
|
||||
} else {
|
||||
player.sendChatMessage("/gamemode 1");
|
||||
}
|
||||
}
|
||||
public static TextureAtlasSprite getModeOptionIcon(ModeOptions.ActionEnum action) {
|
||||
return modeOptionIcons.get(action);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onClientTick(TickEvent.ClientTickEvent event) {
|
||||
if (event.phase != TickEvent.Phase.START) return;
|
||||
|
||||
if (event.phase == TickEvent.Phase.START) {
|
||||
onMouseInput();
|
||||
|
||||
//Update previousLookAt
|
||||
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (objectMouseOver == null) return;
|
||||
@@ -227,19 +191,192 @@ public class ClientProxy implements IProxy {
|
||||
currentLookAt = objectMouseOver;
|
||||
previousLookAt = objectMouseOver;
|
||||
} else {
|
||||
if (currentLookAt.getBlockPos() != objectMouseOver.getBlockPos()){
|
||||
if (currentLookAt.getBlockPos() != objectMouseOver.getBlockPos()) {
|
||||
previousLookAt = currentLookAt;
|
||||
currentLookAt = objectMouseOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (event.phase == TickEvent.Phase.END){
|
||||
GuiScreen gui = Minecraft.getMinecraft().currentScreen;
|
||||
if(gui == null || !gui.doesGuiPauseGame()) {
|
||||
ticksInGame++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void onMouseInput() {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
EntityPlayerSP player = mc.player;
|
||||
if (player == null) return;
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
|
||||
if (Minecraft.getMinecraft().currentScreen != null ||
|
||||
buildMode == BuildModes.BuildModeEnum.NORMAL ||
|
||||
RadialMenu.instance.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mc.gameSettings.keyBindUseItem.isKeyDown()) {
|
||||
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
|
||||
|
||||
if (placeCooldown <= 0) {
|
||||
placeCooldown = 4;
|
||||
|
||||
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (currentItemStack.getItem() instanceof ItemBlock ||
|
||||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking())) {
|
||||
|
||||
ItemStack itemStack = CompatHelper.getItemBlockFromStack(currentItemStack);
|
||||
|
||||
//find position in distance
|
||||
RayTraceResult lookingAt = getLookingAt(player);
|
||||
BuildModes.onBlockPlacedMessage(player, lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
|
||||
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
|
||||
|
||||
//play sound if further than normal
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f &&
|
||||
itemStack.getItem() instanceof ItemBlock) {
|
||||
|
||||
IBlockState state = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
BlockPos blockPos = lookingAt.getBlockPos();
|
||||
SoundType soundType = state.getBlock().getSoundType(state, player.world, blockPos, player);
|
||||
player.world.playSound(player, player.getPosition(), soundType.getPlaceSound(), SoundCategory.BLOCKS,
|
||||
0.4f, soundType.getPitch() * 1f);
|
||||
player.swingArm(EnumHand.MAIN_HAND);
|
||||
}
|
||||
}
|
||||
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
|
||||
placeCooldown--;
|
||||
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
|
||||
}
|
||||
} else {
|
||||
placeCooldown = 0;
|
||||
}
|
||||
|
||||
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
|
||||
|
||||
//Break block in distance in creative (or survival if enabled in config)
|
||||
if (breakCooldown <= 0) {
|
||||
breakCooldown = 4;
|
||||
RayTraceResult lookingAt = getLookingAt(player);
|
||||
|
||||
BuildModes.onBlockBrokenMessage(player, lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
|
||||
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
|
||||
|
||||
//play sound if further than normal
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
|
||||
|
||||
BlockPos blockPos = lookingAt.getBlockPos();
|
||||
IBlockState state = player.world.getBlockState(blockPos);
|
||||
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
|
||||
player.world.playSound(player, player.getPosition(), soundtype.getBreakSound(), SoundCategory.BLOCKS,
|
||||
0.4f, soundtype.getPitch() * 1f);
|
||||
player.swingArm(EnumHand.MAIN_HAND);
|
||||
}
|
||||
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
|
||||
breakCooldown--;
|
||||
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
|
||||
}
|
||||
|
||||
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
|
||||
|
||||
} else {
|
||||
breakCooldown = 0;
|
||||
}
|
||||
|
||||
if (mc.gameSettings.keyBindAttack.isPressed()) {
|
||||
if (RadialMenu.instance.isVisible()) {
|
||||
EffortlessBuilding.log(player, "mouse click");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
|
||||
public static void onKeyPress(InputEvent.KeyInputEvent event) {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
|
||||
//Remember to send packet to server if necessary
|
||||
//Show Modifier Settings GUI
|
||||
if (keyBindings[0].isPressed()) {
|
||||
openModifierSettings();
|
||||
}
|
||||
|
||||
//QuickReplace toggle
|
||||
if (keyBindings[1].isPressed()) {
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
|
||||
modifierSettings.doQuickReplace() ? "on" : "off"));
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
|
||||
}
|
||||
|
||||
//Creative/survival mode toggle
|
||||
if (keyBindings[2].isPressed()) {
|
||||
if (player.isCreative()) {
|
||||
player.sendChatMessage("/gamemode 0");
|
||||
} else {
|
||||
player.sendChatMessage("/gamemode 1");
|
||||
}
|
||||
}
|
||||
|
||||
//Undo (Ctrl+Z)
|
||||
if (keyBindings[4].isPressed()) {
|
||||
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.UNDO;
|
||||
ModeOptions.performAction(player, action);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
//Redo (Ctrl+Y)
|
||||
if (keyBindings[5].isPressed()) {
|
||||
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.REDO;
|
||||
ModeOptions.performAction(player, action);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
//For shader development
|
||||
if (keyBindings.length >= 7 && keyBindings[6].isPressed()) {
|
||||
ShaderHandler.init();
|
||||
EffortlessBuilding.log(player, "Reloaded shaders");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void openModifierSettings() {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
|
||||
RadialMenu.instance.setVisibility(0f);
|
||||
|
||||
//Disabled if max reach is 0, might be set in the config that way.
|
||||
if (ReachHelper.getMaxReach(player) == 0) {
|
||||
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
|
||||
} else {
|
||||
if (Minecraft.getMinecraft().currentScreen == null) {
|
||||
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
|
||||
} else {
|
||||
player.closeScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onGuiOpen(GuiOpenEvent event) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
if (player != null) {
|
||||
BuildModes.initializeMode(player);
|
||||
}
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public static RayTraceResult getLookingAt(EntityPlayer player) {
|
||||
// World world = player.world;
|
||||
|
||||
//base distance off of player ability (config)
|
||||
float raytraceRange = ReachHelper.getMaxReach(player) / 4f;
|
||||
float raytraceRange = ReachHelper.getPlacementReach(player);
|
||||
|
||||
// Vec3d look = player.getLookVec();
|
||||
// Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
@@ -247,4 +384,8 @@ public class ClientProxy implements IProxy {
|
||||
return player.rayTrace(raytraceRange, 1f);
|
||||
// return world.rayTraceBlocks(start, end, false, false, false);
|
||||
}
|
||||
|
||||
public static void logTranslate(String key) {
|
||||
EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(key), true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,420 @@
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.ModeSettings;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.lwjgl.opengl.ARBMultitexture;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL20;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class BlockPreviewRenderer {
|
||||
private static List<BlockPos> previousCoordinates;
|
||||
private static List<IBlockState> previousBlockStates;
|
||||
private static List<ItemStack> previousItemStacks;
|
||||
private static BlockPos previousFirstPos;
|
||||
private static BlockPos previousSecondPos;
|
||||
private static int soundTime = 0;
|
||||
|
||||
static class PlacedData {
|
||||
float time;
|
||||
List<BlockPos> coordinates;
|
||||
List<IBlockState> blockStates;
|
||||
List<ItemStack> itemStacks;
|
||||
BlockPos firstPos;
|
||||
BlockPos secondPos;
|
||||
boolean breaking;
|
||||
|
||||
public PlacedData(float time, List<BlockPos> coordinates, List<IBlockState> blockStates,
|
||||
List<ItemStack> itemStacks, BlockPos firstPos, BlockPos secondPos, boolean breaking) {
|
||||
this.time = time;
|
||||
this.coordinates = coordinates;
|
||||
this.blockStates = blockStates;
|
||||
this.itemStacks = itemStacks;
|
||||
this.firstPos = firstPos;
|
||||
this.secondPos = secondPos;
|
||||
this.breaking = breaking;
|
||||
}
|
||||
}
|
||||
|
||||
private static List<PlacedData> placedDataList = new ArrayList<>();
|
||||
|
||||
private static final int primaryTextureUnit = 0;
|
||||
private static final int secondaryTextureUnit = 1;
|
||||
|
||||
public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) {
|
||||
|
||||
//Render placed blocks with dissolve effect
|
||||
//Use fancy shader if config allows, otherwise no dissolve
|
||||
if (BuildConfig.visuals.useShaders) {
|
||||
RenderHandler.beginBlockPreviews();
|
||||
for (int i = 0; i < placedDataList.size(); i++) {
|
||||
PlacedData placed = placedDataList.get(i);
|
||||
if (placed.coordinates != null && !placed.coordinates.isEmpty()) {
|
||||
|
||||
double totalTime = MathHelper.clampedLerp(30, 60, placed.firstPos.distanceSq(placed.secondPos) / 100.0) * BuildConfig.visuals.dissolveTimeMultiplier;
|
||||
float dissolve = (ClientProxy.ticksInGame - placed.time) / (float) totalTime;
|
||||
renderBlockPreviews(placed.coordinates, placed.blockStates, placed.itemStacks, dissolve, placed.firstPos, placed.secondPos, false, placed.breaking);
|
||||
}
|
||||
}
|
||||
RenderHandler.endBlockPreviews();
|
||||
}
|
||||
//Expire
|
||||
placedDataList.removeIf(placed -> {
|
||||
double totalTime = MathHelper.clampedLerp(30, 60, placed.firstPos.distanceSq(placed.secondPos) / 100.0) * BuildConfig.visuals.dissolveTimeMultiplier;
|
||||
return placed.time + totalTime < ClientProxy.ticksInGame;
|
||||
});
|
||||
|
||||
//Render block previews
|
||||
RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
|
||||
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.NORMAL) lookingAt = Minecraft.getMinecraft().objectMouseOver;
|
||||
|
||||
ItemStack mainhand = player.getHeldItemMainhand();
|
||||
boolean toolInHand = !(!mainhand.isEmpty() && CompatHelper.isItemBlockProxy(mainhand));
|
||||
|
||||
BlockPos startPos = null;
|
||||
EnumFacing sideHit = null;
|
||||
Vec3d hitVec = null;
|
||||
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
startPos = lookingAt.getBlockPos();
|
||||
|
||||
//Check if tool (or none) in hand
|
||||
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
|
||||
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, lookingAt.sideHit);
|
||||
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable && !becomesDoubleSlab) {
|
||||
startPos = startPos.offset(lookingAt.sideHit);
|
||||
}
|
||||
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (modifierSettings.doQuickReplace() && !toolInHand && replaceable) {
|
||||
startPos = startPos.down();
|
||||
}
|
||||
|
||||
sideHit = lookingAt.sideHit;
|
||||
hitVec = lookingAt.hitVec;
|
||||
}
|
||||
|
||||
//Dont render if in normal mode and modifiers are disabled
|
||||
//Unless alwaysShowBlockPreview is true in config
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, startPos)) {
|
||||
|
||||
//Keep blockstate the same for every block in the buildmode
|
||||
//So dont rotate blocks when in the middle of placing wall etc.
|
||||
if (BuildModes.isActive(player)) {
|
||||
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
|
||||
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
|
||||
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
|
||||
}
|
||||
|
||||
if (sideHit != null) {
|
||||
|
||||
//Should be red?
|
||||
boolean breaking = BuildModes.currentlyBreakingClient.get(player) != null && BuildModes.currentlyBreakingClient.get(player);
|
||||
|
||||
//get coordinates
|
||||
List<BlockPos> startCoordinates = BuildModes.findCoordinates(player, startPos, breaking || modifierSettings.doQuickReplace());
|
||||
|
||||
BlockPos firstPos = BlockPos.ORIGIN, secondPos = BlockPos.ORIGIN;
|
||||
//Remember first and last pos for the shader
|
||||
if (!startCoordinates.isEmpty()) {
|
||||
firstPos = startCoordinates.get(0);
|
||||
secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
}
|
||||
|
||||
//Limit number of blocks you can place
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
if (startCoordinates.size() > limit) {
|
||||
startCoordinates = startCoordinates.subList(0, limit);
|
||||
}
|
||||
|
||||
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
|
||||
|
||||
sortOnDistanceToPlayer(newCoordinates, player);
|
||||
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
|
||||
Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
|
||||
//Get blockstates
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<IBlockState> blockStates = new ArrayList<>();
|
||||
if (breaking) {
|
||||
//Find blockstate of world
|
||||
for (BlockPos coordinate : newCoordinates) {
|
||||
blockStates.add(player.world.getBlockState(coordinate));
|
||||
}
|
||||
} else {
|
||||
blockStates = BuildModifiers.findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
|
||||
}
|
||||
|
||||
|
||||
//Check if they are different from previous
|
||||
//TODO fix triggering when moving player
|
||||
if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
|
||||
previousCoordinates = newCoordinates;
|
||||
//remember the rest for placed blocks
|
||||
previousBlockStates = blockStates;
|
||||
previousItemStacks = itemStacks;
|
||||
previousFirstPos = firstPos;
|
||||
previousSecondPos = secondPos;
|
||||
|
||||
//if so, renew randomness of randomizer bag
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
//and play sound (max once every tick)
|
||||
if (startCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) {
|
||||
soundTime = ClientProxy.ticksInGame;
|
||||
|
||||
SoundType soundType = blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world,
|
||||
newCoordinates.get(0), player);
|
||||
player.world.playSound(player, player.getPosition(), breaking ? soundType.getBreakSound() : soundType.getPlaceSound(),
|
||||
SoundCategory.BLOCKS, 0.3f, 0.8f);
|
||||
}
|
||||
}
|
||||
|
||||
//Render block previews
|
||||
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
|
||||
int blockCount;
|
||||
|
||||
//Use fancy shader if config allows, otherwise outlines
|
||||
if (BuildConfig.visuals.useShaders && newCoordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
|
||||
RenderHandler.beginBlockPreviews();
|
||||
|
||||
blockCount = renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
|
||||
|
||||
RenderHandler.endBlockPreviews();
|
||||
} else {
|
||||
|
||||
RenderHandler.beginLines();
|
||||
|
||||
Vec3d color = new Vec3d(1f, 1f, 1f);
|
||||
if (breaking) color = new Vec3d(1f, 0f, 0f);
|
||||
|
||||
for (int i = newCoordinates.size() - 1; i >= 0; i--) {
|
||||
AxisAlignedBB boundingBox = blockStates.get(i).getBoundingBox(player.world, newCoordinates.get(i));
|
||||
RenderHandler.renderBlockOutline(newCoordinates.get(i), boundingBox, color);
|
||||
}
|
||||
|
||||
RenderHandler.endLines();
|
||||
|
||||
blockCount = newCoordinates.size();
|
||||
}
|
||||
|
||||
//Display block count and dimensions in actionbar
|
||||
if (BuildModes.isActive(player)) {
|
||||
BlockPos dim = secondPos.subtract(firstPos);
|
||||
dim = new BlockPos(Math.abs(dim.getX()) + 1, Math.abs(dim.getY()) + 1, Math.abs(dim.getZ()) + 1);
|
||||
|
||||
String dimensions = "(";
|
||||
if (dim.getX() > 1) dimensions += dim.getX() + "x";
|
||||
if (dim.getZ() > 1) dimensions += dim.getZ() + "x";
|
||||
if (dim.getY() > 1) dimensions += dim.getY() + "x";
|
||||
dimensions = dimensions.substring(0, dimensions.length() - 1);
|
||||
if (dimensions.length() > 1) dimensions += ")";
|
||||
|
||||
EffortlessBuilding.log(player, blockCount + " blocks " + dimensions, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
RenderHandler.beginLines();
|
||||
//Draw outlines if tool in hand
|
||||
//Find proper raytrace: either normal range or increased range depending on canBreakFar
|
||||
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
|
||||
RayTraceResult breakingRaytrace = ReachHelper.canBreakFar(player) ? lookingAt : objectMouseOver;
|
||||
if (toolInHand && breakingRaytrace != null && breakingRaytrace.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
List<BlockPos> breakCoordinates = BuildModifiers.findCoordinates(player, breakingRaytrace.getBlockPos());
|
||||
|
||||
//Only render first outline if further than normal reach
|
||||
boolean excludeFirst = objectMouseOver != null && objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK;
|
||||
for (int i = excludeFirst ? 1 : 0; i < breakCoordinates.size(); i++) {
|
||||
BlockPos coordinate = breakCoordinates.get(i);
|
||||
|
||||
IBlockState blockState = player.world.getBlockState(coordinate);
|
||||
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
|
||||
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
|
||||
AxisAlignedBB boundingBox = blockState.getBoundingBox(player.world, coordinate);
|
||||
RenderHandler.renderBlockOutline(coordinate, boundingBox, new Vec3d(0f, 0f, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RenderHandler.endLines();
|
||||
}
|
||||
}
|
||||
|
||||
//Whether to draw any block previews or outlines
|
||||
public static boolean doRenderBlockPreviews(ModifierSettings modifierSettings, ModeSettings modeSettings, BlockPos startPos) {
|
||||
return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.NORMAL ||
|
||||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
|
||||
BuildConfig.visuals.alwaysShowBlockPreview;
|
||||
}
|
||||
|
||||
protected static int renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates,
|
||||
List<ItemStack> itemStacks, float dissolve, BlockPos firstPos,
|
||||
BlockPos secondPos, boolean checkCanPlace, boolean red) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
|
||||
int blocksValid = 0;
|
||||
|
||||
if (coordinates.isEmpty()) return blocksValid;
|
||||
|
||||
for (int i = coordinates.size() - 1; i >= 0; i--) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemstack = itemStacks.isEmpty() ? ItemStack.EMPTY : itemStacks.get(i);
|
||||
if (CompatHelper.isItemBlockProxy(itemstack))
|
||||
itemstack = CompatHelper.getItemBlockByState(itemstack, blockState);
|
||||
|
||||
//Check if can place
|
||||
//If check is turned off, check if blockstate is the same (for dissolve effect)
|
||||
if ((!checkCanPlace /*&& player.world.getNewBlockState(blockPos) == blockState*/) || //TODO enable (breaks breaking shader)
|
||||
SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, modifierSettings.doQuickReplace(), EnumFacing.UP)) {
|
||||
|
||||
ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve,
|
||||
new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
|
||||
blockPos == secondPos, red));
|
||||
RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState);
|
||||
blocksValid++;
|
||||
}
|
||||
}
|
||||
return blocksValid;
|
||||
}
|
||||
|
||||
public static void onBlocksPlaced() {
|
||||
onBlocksPlaced(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
|
||||
}
|
||||
|
||||
public static void onBlocksPlaced(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
//Check if block previews are enabled
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
|
||||
|
||||
//Save current coordinates, blockstates and itemstacks
|
||||
if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
|
||||
coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
|
||||
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
|
||||
itemStacks, firstPos, secondPos, false));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void onBlocksBroken() {
|
||||
onBlocksBroken(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
|
||||
}
|
||||
|
||||
public static void onBlocksBroken(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
//Check if block previews are enabled
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
|
||||
|
||||
//Save current coordinates, blockstates and itemstacks
|
||||
if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
|
||||
coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
|
||||
sortOnDistanceToPlayer(coordinates, player);
|
||||
|
||||
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
|
||||
itemStacks, firstPos, secondPos, true));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static Consumer<Integer> generateShaderCallback(final float dissolve, final Vec3d blockpos,
|
||||
final Vec3d firstpos, final Vec3d secondpos,
|
||||
final boolean highlight, final boolean red) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
return (Integer shader) -> {
|
||||
int percentileUniform = GL20.glGetUniformLocation(shader, "dissolve");
|
||||
int highlightUniform = GL20.glGetUniformLocation(shader, "highlight");
|
||||
int redUniform = GL20.glGetUniformLocation(shader, "red");
|
||||
int blockposUniform = GL20.glGetUniformLocation(shader, "blockpos");
|
||||
int firstposUniform = GL20.glGetUniformLocation(shader, "firstpos");
|
||||
int secondposUniform = GL20.glGetUniformLocation(shader, "secondpos");
|
||||
int imageUniform = GL20.glGetUniformLocation(shader, "image");
|
||||
int maskUniform = GL20.glGetUniformLocation(shader, "mask");
|
||||
|
||||
//image
|
||||
GL20.glUniform1i(imageUniform, primaryTextureUnit);
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
|
||||
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
|
||||
|
||||
// GlStateManager.enableTexture2D();
|
||||
// GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
//mask
|
||||
GL20.glUniform1i(maskUniform, secondaryTextureUnit);
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(ShaderHandler.shaderMaskTextureLocation).getGlTextureId());
|
||||
|
||||
//blockpos
|
||||
GL20.glUniform3f(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
|
||||
GL20.glUniform3f(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
|
||||
GL20.glUniform3f(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
|
||||
|
||||
//dissolve
|
||||
GL20.glUniform1f(percentileUniform, dissolve);
|
||||
//highlight
|
||||
GL20.glUniform1i(highlightUniform, highlight ? 1 : 0);
|
||||
//red
|
||||
GL20.glUniform1i(redUniform, red ? 1 : 0);
|
||||
};
|
||||
}
|
||||
|
||||
private static void sortOnDistanceToPlayer(List<BlockPos> coordinates, EntityPlayer player) {
|
||||
|
||||
Collections.sort(coordinates, (lhs, rhs) -> {
|
||||
// -1 - less than, 1 - greater than, 0 - equal
|
||||
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.util.Color;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class ModifierRenderer {
|
||||
|
||||
protected static final Color colorX = new Color(255, 72, 52);
|
||||
protected static final Color colorY = new Color(67, 204, 51);
|
||||
protected static final Color colorZ = new Color(52, 247, 255);
|
||||
protected static final Color colorRadial = new Color(52, 247, 255);
|
||||
protected static final int lineAlpha = 200;
|
||||
protected static final int planeAlpha = 75;
|
||||
protected static final Vec3d epsilon = new Vec3d(0.001, 0.001, 0.001); //prevents z-fighting
|
||||
|
||||
public static void render(ModifierSettingsManager.ModifierSettings modifierSettings) {
|
||||
RenderHandler.beginLines();
|
||||
|
||||
//Mirror lines and areas
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m != null && m.enabled && (m.mirrorX || m.mirrorY || m.mirrorZ))
|
||||
{
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
int radius = m.radius;
|
||||
|
||||
if (m.mirrorX)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x, pos.y + radius, pos.z + radius);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorX, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
if (m.mirrorY)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y, pos.z + radius);
|
||||
|
||||
drawMirrorPlaneY(posA, posB, colorY, m.drawLines, m.drawPlanes);
|
||||
}
|
||||
if (m.mirrorZ)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y + radius, pos.z);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorZ, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
|
||||
//Draw axis coordinated colors if two or more axes are enabled
|
||||
//(If only one is enabled the lines are that planes color)
|
||||
if (m.drawLines && ((m.mirrorX && m.mirrorY) || (m.mirrorX && m.mirrorZ) || (m.mirrorY && m.mirrorZ)))
|
||||
{
|
||||
drawMirrorLines(m);
|
||||
}
|
||||
}
|
||||
|
||||
//Radial mirror lines and areas
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r != null && r.enabled)
|
||||
{
|
||||
Vec3d pos = r.position.add(epsilon);
|
||||
int radius = r.radius;
|
||||
|
||||
float angle = 2f * ((float) Math.PI) / r.slices;
|
||||
Vec3d relStartVec = new Vec3d(radius, 0, 0);
|
||||
if (r.slices%4 == 2) relStartVec = relStartVec.rotateYaw(angle / 2f);
|
||||
|
||||
for (int i = 0; i < r.slices; i++) {
|
||||
Vec3d relNewVec = relStartVec.rotateYaw(angle * i);
|
||||
Vec3d newVec = pos.add(relNewVec);
|
||||
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(newVec.x, pos.y + radius, newVec.z);
|
||||
drawMirrorPlane(posA, posB, colorRadial, r.drawLines, r.drawPlanes, false);
|
||||
}
|
||||
}
|
||||
|
||||
RenderHandler.endLines();
|
||||
}
|
||||
|
||||
|
||||
//----Mirror----
|
||||
|
||||
protected static void drawMirrorPlane(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes, boolean drawVerticalLines) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posB.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posB.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
if (drawVerticalLines) {
|
||||
bufferBuilder.pos(middle.x, posA.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, posB.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
protected static void drawMirrorPlaneY(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(middle.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
protected static void drawMirrorLines(Mirror.MirrorSettings m) {
|
||||
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
|
||||
GL11.glColor4d(100, 100, 100, 255);
|
||||
GL11.glLineWidth(2);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(pos.x - m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x + m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y - m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y + m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z - m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z + m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,334 @@
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.audio.PositionedSoundRecord;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.gui.ScaledResolution;
|
||||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderGlobal;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.client.resources.I18n;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.IWorldEventListener;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderGameOverlayEvent;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModeActionMessage;
|
||||
import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.lwjgl.input.Mouse;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.List;
|
||||
|
||||
/***
|
||||
* Main render class for Effortless Building
|
||||
*/
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public class RenderHandler implements IWorldEventListener {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRender(RenderWorldLastEvent event) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
|
||||
begin(event.getPartialTicks());
|
||||
|
||||
//Mirror and radial mirror lines and areas
|
||||
ModifierRenderer.render(modifierSettings);
|
||||
|
||||
//Render block previews
|
||||
BlockPreviewRenderer.render(player, modifierSettings, modeSettings);
|
||||
|
||||
end();
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
//Display Radial Menu
|
||||
public static void onRenderGameOverlay(final RenderGameOverlayEvent.Post event ) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
EntityPlayerSP player = mc.player;
|
||||
|
||||
//check if chisel and bits tool in hand (and has menu)
|
||||
final boolean hasChiselInHand = CompatHelper.chiselsAndBitsProxy.isHoldingChiselTool(EnumHand.MAIN_HAND);
|
||||
|
||||
final RenderGameOverlayEvent.ElementType type = event.getType();
|
||||
if (type == RenderGameOverlayEvent.ElementType.ALL && !hasChiselInHand) {
|
||||
final boolean wasVisible = RadialMenu.instance.isVisible();
|
||||
|
||||
if (ClientProxy.keyBindings[3].isKeyDown()) {
|
||||
if (ReachHelper.getMaxReach(player) > 0) {
|
||||
RadialMenu.instance.actionUsed = false;
|
||||
RadialMenu.instance.raiseVisibility();
|
||||
} else if (ClientProxy.keyBindings[3].isPressed()) {
|
||||
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
|
||||
}
|
||||
} else {
|
||||
if (!RadialMenu.instance.actionUsed) {
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
if (RadialMenu.instance.switchTo != null) {
|
||||
playRadialMenuSound();
|
||||
modeSettings.setBuildMode(RadialMenu.instance.switchTo);
|
||||
ModeSettingsManager.setModeSettings(player, modeSettings);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeSettingsMessage(modeSettings));
|
||||
|
||||
EffortlessBuilding.log(player, I18n.format(modeSettings.getBuildMode().name), true);
|
||||
}
|
||||
|
||||
//Perform button action
|
||||
ModeOptions.ActionEnum action = RadialMenu.instance.doAction;
|
||||
if (action != null) {
|
||||
ModeOptions.performAction(player, action);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
playRadialMenuSound();
|
||||
}
|
||||
|
||||
RadialMenu.instance.actionUsed = true;
|
||||
RadialMenu.instance.decreaseVisibility();
|
||||
}
|
||||
|
||||
if (RadialMenu.instance.isVisible()) {
|
||||
|
||||
final ScaledResolution res = event.getResolution();
|
||||
RadialMenu.instance.configure(res.getScaledWidth(), res.getScaledHeight());
|
||||
|
||||
if (!wasVisible) {
|
||||
mc.inGameHasFocus = false;
|
||||
mc.mouseHelper.ungrabMouseCursor();
|
||||
}
|
||||
|
||||
if (mc.inGameHasFocus) {
|
||||
KeyBinding.unPressAllKeys();
|
||||
}
|
||||
|
||||
final int mouseX = Mouse.getX() * res.getScaledWidth() / mc.displayWidth;
|
||||
final int mouseY = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1;
|
||||
|
||||
net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, mouseX, mouseY, event.getPartialTicks());
|
||||
} else {
|
||||
if (wasVisible && RadialMenu.instance.doAction != ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
mc.setIngameFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void playRadialMenuSound() {
|
||||
final float volume = 0.1f;
|
||||
if (volume >= 0.0001f) {
|
||||
final PositionedSoundRecord psr = new PositionedSoundRecord(SoundEvents.UI_BUTTON_CLICK, SoundCategory.MASTER,
|
||||
volume, 1.0f, Minecraft.getMinecraft().player.getPosition());
|
||||
Minecraft.getMinecraft().getSoundHandler().playSound(psr);
|
||||
}
|
||||
}
|
||||
|
||||
private static void begin(float partialTicks) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
|
||||
double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
|
||||
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
|
||||
Vec3d playerPos = new Vec3d(playerX, playerY, playerZ);
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(-playerPos.x, -playerPos.y, -playerPos.z);
|
||||
|
||||
GL11.glDepthMask(false);
|
||||
}
|
||||
|
||||
protected static void beginLines() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GL11.glLineWidth(2);
|
||||
}
|
||||
|
||||
protected static void endLines() {
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
protected static void beginBlockPreviews() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(ShaderHandler.shaderMaskTextureLocation);
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL14.glBlendColor(1F, 1F, 1F, 0.8f);
|
||||
}
|
||||
|
||||
protected static void endBlockPreviews() {
|
||||
ShaderHandler.releaseShader();
|
||||
GlStateManager.disableBlend();
|
||||
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
private static void end() {
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
protected static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) {
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.translate(-0.01f, -0.01f, 0.01f);
|
||||
GlStateManager.scale(1.02f, 1.02f, 1.02f);
|
||||
|
||||
try {
|
||||
dispatcher.renderBlockBrightness(blockState, 0.85f);
|
||||
} catch (NullPointerException e) {
|
||||
EffortlessBuilding.logger.warn("RenderHandler::renderBlockPreview cannot render " + blockState.getBlock().toString());
|
||||
|
||||
//Render outline as backup
|
||||
GlStateManager.popMatrix();
|
||||
// ShaderHandler.releaseShader();
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
renderBlockOutline(blockPos, new Vec3d(1f, 1f, 1f));
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GlStateManager.pushMatrix();
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
protected static void renderBlockOutline(BlockPos pos, Vec3d color) {
|
||||
renderBlockOutline(pos, pos, color);
|
||||
}
|
||||
|
||||
//Renders outline. Pos1 has to be minimal x,y,z and pos2 maximal x,y,z
|
||||
protected static void renderBlockOutline(BlockPos pos1, BlockPos pos2, Vec3d color) {
|
||||
GL11.glLineWidth(2);
|
||||
|
||||
AxisAlignedBB aabb = new AxisAlignedBB(pos1, pos2.add(1, 1, 1)).grow(0.0020000000949949026);
|
||||
|
||||
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
|
||||
}
|
||||
|
||||
//Renders outline with given bounding box
|
||||
protected static void renderBlockOutline(BlockPos pos, AxisAlignedBB boundingBox, Vec3d color) {
|
||||
GL11.glLineWidth(2);
|
||||
|
||||
AxisAlignedBB aabb = boundingBox.offset(pos).grow(0.0020000000949949026);
|
||||
|
||||
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//IWORLDEVENTLISTENER IMPLEMENTATION
|
||||
@Override
|
||||
public void notifyBlockUpdate(World worldIn, BlockPos pos, IBlockState oldState, IBlockState newState, int flags) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyLightSet(BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category,
|
||||
double x, double y, double z, float volume, float pitch) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playRecord(SoundEvent soundIn, BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int id, boolean ignoreRange, boolean p_190570_3_, double x, double y, double z,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityAdded(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityRemoved(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void broadcastSound(int soundID, BlockPos pos, int data) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data) {
|
||||
|
||||
}
|
||||
|
||||
//Sends breaking progress for all coordinates to renderglobal, so all blocks get visually broken
|
||||
@Override
|
||||
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
|
||||
if (!BuildModifiers.isEnabled(modifierSettings, pos)) return;
|
||||
|
||||
List<BlockPos> coordinates = BuildModifiers.findCoordinates(mc.player, pos);
|
||||
for (int i = 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (SurvivalHelper.canBreak(mc.world, mc.player, coordinate)) {
|
||||
//Send i as entity id because only one block can be broken per id
|
||||
//Unless i happens to be the player id, then take something else
|
||||
int fakeId = mc.player.getEntityId() != i ? i : coordinates.size();
|
||||
mc.renderGlobal.sendBlockBreakProgress(fakeId, coordinate, progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,200 @@
|
||||
/**
|
||||
* This class was created by <Vazkii>. It's distributed as
|
||||
* part of the Botania Mod. Get the Source Code in github:
|
||||
* https://github.com/Vazkii/Botania
|
||||
*
|
||||
* Modified by Requios
|
||||
*
|
||||
* Botania is Open Source and distributed under the
|
||||
* Botania License: http://botaniamod.net/license.php
|
||||
*
|
||||
* File Created @ [Apr 9, 2014, 11:20:26 PM (GMT)]
|
||||
*/
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.apache.logging.log4j.Level;
|
||||
import org.lwjgl.opengl.*;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class ShaderHandler {
|
||||
|
||||
|
||||
private static final int VERT_ST = GL20.GL_VERTEX_SHADER;
|
||||
private static final int FRAG_ST = GL20.GL_FRAGMENT_SHADER;
|
||||
|
||||
private static final int VERT = 1;
|
||||
private static final int FRAG = 2;
|
||||
|
||||
private static final String VERT_EXTENSION = ".vert";
|
||||
private static final String FRAG_EXTENSION = ".frag";
|
||||
|
||||
public static int rawColor;
|
||||
public static int dissolve;
|
||||
|
||||
public static ResourceLocation shaderMaskTextureLocation = new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png");
|
||||
|
||||
public static void init() {
|
||||
if(!doUseShaders())
|
||||
return;
|
||||
|
||||
rawColor = createProgram("/assets/effortlessbuilding/shaders/raw_color", FRAG);
|
||||
dissolve = createProgram("/assets/effortlessbuilding/shaders/dissolve", VERT + FRAG);
|
||||
}
|
||||
|
||||
public static void useShader(int shader, Consumer<Integer> callback) {
|
||||
if(!doUseShaders())
|
||||
return;
|
||||
|
||||
GL20.glUseProgram(shader);
|
||||
|
||||
if(shader != 0) {
|
||||
int time = GL20.glGetUniformLocation(shader, "time");
|
||||
GL20.glUniform1i(time, ClientProxy.ticksInGame);
|
||||
|
||||
if(callback != null)
|
||||
callback.accept(shader);
|
||||
}
|
||||
}
|
||||
|
||||
public static void useShader(int shader) {
|
||||
useShader(shader, null);
|
||||
}
|
||||
|
||||
public static void releaseShader() {
|
||||
useShader(0);
|
||||
}
|
||||
|
||||
public static boolean doUseShaders() {
|
||||
return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported && OpenGlHelper.openGL21; //Only GL2.1 shaders
|
||||
}
|
||||
|
||||
private static int createProgram(String s, int sides) {
|
||||
boolean vert = (sides & VERT) != 0;
|
||||
boolean frag = (sides & FRAG) != 0;
|
||||
|
||||
return createProgram(vert ? s + VERT_EXTENSION : null, frag ? s + FRAG_EXTENSION : null);
|
||||
}
|
||||
|
||||
// Most of the code taken from the LWJGL wiki
|
||||
// http://lwjgl.org/wiki/index.php?title=GLSL_Shaders_with_LWJGL
|
||||
|
||||
private static int createProgram(String vert, String frag) {
|
||||
int vertId = 0, fragId = 0, program;
|
||||
if(vert != null)
|
||||
vertId = createShader(vert, VERT_ST);
|
||||
if(frag != null)
|
||||
fragId = createShader(frag, FRAG_ST);
|
||||
|
||||
program = GL20.glCreateProgram();
|
||||
if(program == 0)
|
||||
return 0;
|
||||
|
||||
if(vert != null)
|
||||
GL20.glAttachShader(program, vertId);
|
||||
if(frag != null)
|
||||
GL20.glAttachShader(program, fragId);
|
||||
|
||||
GL20.glLinkProgram(program);
|
||||
if(GL20.glGetProgrami(program, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) {
|
||||
EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
|
||||
return 0;
|
||||
}
|
||||
|
||||
GL20.glValidateProgram(program);
|
||||
if (GL20.glGetProgrami(program, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) {
|
||||
EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
|
||||
return 0;
|
||||
}
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
private static int createShader(String filename, int shaderType){
|
||||
int shader = 0;
|
||||
try {
|
||||
shader = GL20.glCreateShader(shaderType);
|
||||
|
||||
if(shader == 0)
|
||||
return 0;
|
||||
|
||||
GL20.glShaderSource(shader, readFileAsString(filename));
|
||||
GL20.glCompileShader(shader);
|
||||
|
||||
if (GL20.glGetShaderi(shader, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE)
|
||||
throw new RuntimeException("Error creating shader: " + getShaderLogInfo(shader));
|
||||
|
||||
return shader;
|
||||
}
|
||||
catch(Exception e) {
|
||||
GL20.glDeleteShader(shader);
|
||||
e.printStackTrace();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
private static String getProgramLogInfo(int program) {
|
||||
return GL20.glGetProgramInfoLog(program, GL20.glGetProgrami(program, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
private static String getShaderLogInfo(int shader) {
|
||||
return GL20.glGetShaderInfoLog(shader, GL20.glGetShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
private static String readFileAsString(String filename) throws Exception {
|
||||
StringBuilder source = new StringBuilder();
|
||||
InputStream in = ShaderHandler.class.getResourceAsStream(filename);
|
||||
Exception exception = null;
|
||||
BufferedReader reader;
|
||||
|
||||
if(in == null)
|
||||
return "";
|
||||
|
||||
try {
|
||||
reader = new BufferedReader(new InputStreamReader(in, StandardCharsets.UTF_8));
|
||||
|
||||
Exception innerExc= null;
|
||||
try {
|
||||
String line;
|
||||
while((line = reader.readLine()) != null)
|
||||
source.append(line).append('\n');
|
||||
} catch(Exception exc) {
|
||||
exception = exc;
|
||||
} finally {
|
||||
try {
|
||||
reader.close();
|
||||
} catch(Exception exc) {
|
||||
innerExc = exc;
|
||||
}
|
||||
}
|
||||
|
||||
if(innerExc != null)
|
||||
throw innerExc;
|
||||
} catch(Exception exc) {
|
||||
exception = exc;
|
||||
} finally {
|
||||
try {
|
||||
in.close();
|
||||
} catch(Exception exc) {
|
||||
if(exception == null)
|
||||
exception = exc;
|
||||
else exc.printStackTrace();
|
||||
}
|
||||
|
||||
if(exception != null)
|
||||
throw exception;
|
||||
}
|
||||
|
||||
return source.toString();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,11 +1,45 @@
|
||||
key.effortlessbuilding.category=Effortless Building
|
||||
key.effortlessbuilding.hud.desc=Open Settings
|
||||
key.effortlessbuilding.hud.desc=Modifier Menu
|
||||
key.effortlessbuilding.replace.desc=Toggle QuickReplace
|
||||
key.effortlessbuilding.creative.desc=Toggle Survival/Creative Mode
|
||||
key.effortlessbuilding.mode.desc=Radial Menu (C&B compatible)
|
||||
key.effortlessbuilding.undo.desc=Undo
|
||||
key.effortlessbuilding.redo.desc=Redo
|
||||
|
||||
item.effortlessbuilding:randomizer_bag.name=Randomizer Bag
|
||||
item.effortlessbuilding:reach_upgrade1.name=Reach Upgrade 1
|
||||
item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2
|
||||
item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3
|
||||
|
||||
effortlessbuilding.mode.normal=Normal
|
||||
effortlessbuilding.mode.normal_plus=Normal+
|
||||
effortlessbuilding.mode.line=Line
|
||||
effortlessbuilding.mode.wall=Wall
|
||||
effortlessbuilding.mode.floor=Floor
|
||||
effortlessbuilding.mode.diagonal_line=Diagonal Line
|
||||
effortlessbuilding.mode.diagonal_wall=Diagonal Wall
|
||||
effortlessbuilding.mode.slope_floor=Slope Floor
|
||||
effortlessbuilding.mode.cube=Cube
|
||||
|
||||
effortlessbuilding.action.undo=Undo
|
||||
effortlessbuilding.action.redo=Redo
|
||||
effortlessbuilding.action.replace=Replace
|
||||
effortlessbuilding.action.open_modifier_settings=Open Modifier Settings
|
||||
|
||||
effortlessbuilding.action.build_speed=Build Speed
|
||||
effortlessbuilding.action.filling=Filling
|
||||
effortlessbuilding.action.raised_edge=Raised Edge
|
||||
effortlessbuilding.action.thickness=Line Thickness
|
||||
|
||||
effortlessbuilding.action.normal_speed=Normal
|
||||
effortlessbuilding.action.fast_speed=Fast
|
||||
effortlessbuilding.action.full=Filled
|
||||
effortlessbuilding.action.hollow=Hollow
|
||||
effortlessbuilding.action.skeleton=Skeleton
|
||||
effortlessbuilding.action.short_edge=Short Edge
|
||||
effortlessbuilding.action.long_edge=Long Edge
|
||||
effortlessbuilding.action.thickness_1=1 Block Thick
|
||||
effortlessbuilding.action.thickness_3=3 Blocks Thick
|
||||
effortlessbuilding.action.thickness_5=5 Blocks Thick
|
||||
|
||||
commands.reach.usage=/reach <level>
|
||||
@@ -0,0 +1,106 @@
|
||||
#version 120
|
||||
|
||||
uniform int time; // Passed in, see ShaderHelper.java
|
||||
|
||||
uniform float dissolve; // Passed in via Callback
|
||||
uniform int highlight;
|
||||
uniform int red;
|
||||
uniform vec3 blockpos;
|
||||
uniform vec3 firstpos;
|
||||
uniform vec3 secondpos;
|
||||
uniform sampler2D image;
|
||||
uniform sampler2D mask;
|
||||
|
||||
varying vec4 position;
|
||||
varying vec3 normal;
|
||||
|
||||
void main() {
|
||||
|
||||
vec3 pixelposition = floor(position.xyz * 8.0) / 8.0;
|
||||
vec3 worldpos = blockpos + pixelposition.xyz;
|
||||
vec2 texcoord = vec2(gl_TexCoord[0]);
|
||||
vec4 texcolor = texture2D(image, texcoord);
|
||||
vec4 color = texcolor;
|
||||
vec3 firstposc = firstpos + 0.51; //center in block
|
||||
vec3 secondposc = secondpos + 0.5;
|
||||
|
||||
//find place in between first and second pos
|
||||
float firstToSecond = length(secondposc - firstposc);
|
||||
float place = 0.0;
|
||||
if (firstToSecond > 0.5) {
|
||||
float placeFromFirst = length(worldpos - firstposc) / firstToSecond;
|
||||
float placeFromSecond = length(worldpos - secondposc) / firstToSecond;
|
||||
place = (placeFromFirst + (1.0 - placeFromSecond)) / 2.0;
|
||||
} else {
|
||||
//only one block
|
||||
}
|
||||
|
||||
//find 2d texture coordinate for noise texture based on world position
|
||||
vec2 maskcoord = vec2(worldpos.y, worldpos.z);
|
||||
if (abs(normal.y) > 0.5)
|
||||
maskcoord = vec2(worldpos.x, worldpos.z);
|
||||
if (abs(normal.z) > 0.5)
|
||||
maskcoord = vec2(worldpos.x, worldpos.y);
|
||||
|
||||
maskcoord /= 20.0;
|
||||
vec4 maskColor = texture2D(mask, maskcoord);
|
||||
float maskgs = maskColor.r;
|
||||
|
||||
color.rgb *= gl_Color.rgb;
|
||||
|
||||
//desaturate
|
||||
color.rgb *= vec3(0.8);
|
||||
|
||||
//add blueish hue
|
||||
color.rgb += vec3(-0.1, 0.0, 0.2);
|
||||
|
||||
//add pulsing blue
|
||||
float pulse = (sin(time / 5.0) + 1.0) / 2.0;
|
||||
color.rgb += 0.4 * vec3(-0.5, 0.2, 0.6) * pulse;
|
||||
|
||||
//add diagonal highlights
|
||||
float diagTime = mod(time / 40.0, 1.4) - 0.2;
|
||||
float diag = smoothstep(diagTime - 0.2, diagTime, place) - smoothstep(diagTime, diagTime + 0.2, place);
|
||||
color.rgb += 0.2 * diag * vec3(0.0, 0.2, 0.4);
|
||||
|
||||
float diagTime2 = mod(time / 70.0, 1.4) - 0.2;
|
||||
float diag2 = smoothstep(diagTime2 - 0.2, diagTime2, place) - smoothstep(diagTime2, diagTime2 + 0.2, place);
|
||||
color.rgb += 0.2 * diag2 * vec3(0.0, 0.4, 0.8);
|
||||
|
||||
//add edge shading
|
||||
// vec3 p1;
|
||||
// //if (firstpos.x < secondpos.x)
|
||||
//
|
||||
// vec3 wmf = worldpos - firstposc;
|
||||
// vec3 wms = worldpos - (secondposc + vec3(0.0, 1.0, 1.0));
|
||||
// float distToEdge1 = min(length(wmf.xy), length(wmf.xz));
|
||||
// float distToEdge2 = min(length(wmf.yz), length(wms.xy));
|
||||
// float distToEdge3 = min(length(wms.xz), length(wms.yz));
|
||||
// float distToEdge = min(min(distToEdge1, distToEdge2), distToEdge3);
|
||||
// color.rgb += vec3(0.5 - smoothstep(0, 0.5, distToEdge)) * 0.5;
|
||||
|
||||
//add flat shading
|
||||
if (abs(normal.x) > 0.5)
|
||||
color.rgb -= 0.0;
|
||||
if (abs(normal.y) > 0.5)
|
||||
color.rgb += 0.05;
|
||||
if (abs(normal.z) > 0.5)
|
||||
color.rgb -= 0.05;
|
||||
|
||||
|
||||
if (highlight == 1 && dissolve == 0.0) {
|
||||
color.rgb += vec3(0.0, 0.1, -0.2);
|
||||
}
|
||||
|
||||
if (red == 1) {
|
||||
color.rgb += vec3(0.4, -0.3, -0.5);
|
||||
}
|
||||
|
||||
color.r = max(0, min(1, color.r));
|
||||
color.g = max(0, min(1, color.g));
|
||||
color.b = max(0, min(1, color.b));
|
||||
|
||||
if (maskgs * 0.3 + place * 0.7 <= dissolve)
|
||||
gl_FragColor = vec4(texcolor.rgb, 0.0);
|
||||
else gl_FragColor = color;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#version 120
|
||||
|
||||
varying vec4 position;
|
||||
varying vec3 normal;
|
||||
|
||||
void main() {
|
||||
gl_Position = ftransform();//gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
|
||||
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
||||
gl_FrontColor = gl_Color;
|
||||
//gl_BackColor = gl_Color;
|
||||
|
||||
position = gl_Vertex;
|
||||
normal = gl_Normal;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#version 120
|
||||
|
||||
uniform sampler2D bgl_RenderedTexture;
|
||||
|
||||
void main() {
|
||||
vec2 texcoord = vec2(gl_TexCoord[0]);
|
||||
vec4 color = texture2D(bgl_RenderedTexture, texcoord);
|
||||
|
||||
float r = color.b * gl_Color.r;
|
||||
float g = color.g * gl_Color.g;
|
||||
float b = color.r * gl_Color.b;
|
||||
float a = color.a * gl_Color.a;
|
||||
|
||||
gl_FragColor = vec4(r, g, b, a);
|
||||
}
|
||||
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 319 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 370 B |
|
After Width: | Height: | Size: 264 B |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 331 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 246 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 317 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 310 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 309 B |
|
Before Width: | Height: | Size: 376 B After Width: | Height: | Size: 394 B |
|
After Width: | Height: | Size: 174 KiB |