Compare commits
2 Commits
2.9
...
shader-ref
| Author | SHA1 | Date | |
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0f74b107d6 | ||
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b2ee5dbc04 |
@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
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//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
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version = "1.12.2-2.9"
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version = "1.12.2-2.10"
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group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = "effortlessbuilding"
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@@ -55,7 +55,7 @@ public class BuildConfig {
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@Comment({"Determines what blocks can be replaced in survival.",
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"-1: only blocks that can be harvested by hand (default)",
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"0: blocks that can be harvested with wooden or gold tools",
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"0: blocks that can be harvested with wooden oref gold tools",
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"1: blocks that can be harvested with stone tools",
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"2: blocks that can be harvested with iron tools",
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"3: blocks that can be harvested with diamond tools",
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@@ -65,7 +65,7 @@ public class BuildConfig {
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@Comment({"How many placements are remembered for the undo functionality."})
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@RequiresMcRestart
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public int undoStackSize = 5;
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public int undoStackSize = 10;
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}
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public static class Visuals {
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@@ -39,7 +39,7 @@ public class EffortlessBuilding
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{
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public static final String MODID = "effortlessbuilding";
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public static final String NAME = "Effortless Building";
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public static final String VERSION = "1.12.2-2.9";
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public static final String VERSION = "1.12.2-2.10";
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@Mod.Instance(EffortlessBuilding.MODID)
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public static EffortlessBuilding instance;
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@@ -1,16 +1,11 @@
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package nl.requios.effortlessbuilding.buildmode;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
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import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
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import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
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import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
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import nl.requios.effortlessbuilding.proxy.ClientProxy;
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public class ModeOptions {
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@@ -73,7 +68,6 @@ public class ModeOptions {
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//Called on both client and server
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public static void performAction(EntityPlayer player, ActionEnum action) {
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if (action == null) return;
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BuildModes.BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
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switch (action) {
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case UNDO:
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@@ -90,7 +84,7 @@ public class ModeOptions {
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break;
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case OPEN_MODIFIER_SETTINGS:
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if (player.world.isRemote)
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openModifierSettings();
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ClientProxy.openModifierSettings();
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break;
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case NORMAL_SPEED:
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@@ -132,19 +126,7 @@ public class ModeOptions {
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}
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if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
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logAction(action);
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ClientProxy.logTranslate(action.name);
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}
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}
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//TODO fix client class import giving error on server (nothing happens, it's just ugly)
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@SideOnly(Side.CLIENT)
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private static void openModifierSettings() {
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Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
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RadialMenu.instance.setVisibility(0f);
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}
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@SideOnly(Side.CLIENT)
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private static void logAction(ActionEnum action) {
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EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(action.name), true);
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}
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}
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@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmode;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.PlayerEvent;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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@@ -1,6 +1,5 @@
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package nl.requios.effortlessbuilding.buildmodifier;
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import mod.chiselsandbits.api.IBitLocation;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmodifier;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.PlayerEvent;
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import nl.requios.effortlessbuilding.BuildConfig;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
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@@ -9,6 +9,7 @@ import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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@@ -80,7 +81,7 @@ public class ClientProxy implements IProxy {
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@Override
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public void init(FMLInitializationEvent event) {
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// register key bindings
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keyBindings = new KeyBinding[6];
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keyBindings = new KeyBinding[7];
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// instantiate the key bindings
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keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
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@@ -96,7 +97,7 @@ public class ClientProxy implements IProxy {
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};
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keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
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keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
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// keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
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keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
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// register all the key bindings
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for (int i = 0; i < keyBindings.length; ++i) {
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@@ -278,6 +279,7 @@ public class ClientProxy implements IProxy {
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}
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} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
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breakCooldown--;
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if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
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}
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//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
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@@ -301,16 +303,7 @@ public class ClientProxy implements IProxy {
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//Remember to send packet to server if necessary
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//Show Modifier Settings GUI
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if (keyBindings[0].isPressed()) {
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//Disabled if max reach is 0, might be set in the config that way.
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if (ReachHelper.getMaxReach(player) == 0) {
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EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
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} else {
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if (Minecraft.getMinecraft().currentScreen == null) {
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Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
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} else {
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player.closeScreen();
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}
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}
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openModifierSettings();
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}
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//QuickReplace toggle
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@@ -353,6 +346,23 @@ public class ClientProxy implements IProxy {
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}
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public static void openModifierSettings() {
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EntityPlayerSP player = Minecraft.getMinecraft().player;
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RadialMenu.instance.setVisibility(0f);
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//Disabled if max reach is 0, might be set in the config that way.
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if (ReachHelper.getMaxReach(player) == 0) {
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EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
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} else {
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if (Minecraft.getMinecraft().currentScreen == null) {
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Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
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} else {
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player.closeScreen();
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}
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}
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}
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@SubscribeEvent
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public static void onGuiOpen(GuiOpenEvent event) {
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EntityPlayer player = Minecraft.getMinecraft().player;
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@@ -374,4 +384,8 @@ public class ClientProxy implements IProxy {
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return player.rayTrace(raytraceRange, 1f);
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// return world.rayTraceBlocks(start, end, false, false, false);
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}
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public static void logTranslate(String key) {
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EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(key), true);
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}
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}
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@@ -5,13 +5,11 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.renderer.BlockRendererDispatcher;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.*;
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import net.minecraftforge.fml.relauncher.Side;
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@@ -26,14 +24,13 @@ import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
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import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
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import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
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import nl.requios.effortlessbuilding.compatibility.CompatHelper;
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import nl.requios.effortlessbuilding.helper.InventoryHelper;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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import nl.requios.effortlessbuilding.helper.SurvivalHelper;
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import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
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import nl.requios.effortlessbuilding.proxy.ClientProxy;
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import org.lwjgl.opengl.ARBMultitexture;
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import org.lwjgl.opengl.ARBShaderObjects;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL20;
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import java.util.ArrayList;
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import java.util.Collections;
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@@ -72,7 +69,8 @@ public class BlockPreviewRenderer {
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private static List<PlacedData> placedDataList = new ArrayList<>();
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private static final int secondaryTextureUnit = 7;
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private static final int primaryTextureUnit = 0;
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private static final int secondaryTextureUnit = 1;
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public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) {
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@@ -372,41 +370,40 @@ public class BlockPreviewRenderer {
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final boolean highlight, final boolean red) {
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Minecraft mc = Minecraft.getMinecraft();
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return (Integer shader) -> {
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int percentileUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "dissolve");
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int highlightUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "highlight");
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int redUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "red");
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int blockposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "blockpos");
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int firstposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "firstpos");
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int secondposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "secondpos");
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int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image");
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int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask");
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int percentileUniform = GL20.glGetUniformLocation(shader, "dissolve");
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int highlightUniform = GL20.glGetUniformLocation(shader, "highlight");
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int redUniform = GL20.glGetUniformLocation(shader, "red");
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int blockposUniform = GL20.glGetUniformLocation(shader, "blockpos");
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int firstposUniform = GL20.glGetUniformLocation(shader, "firstpos");
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int secondposUniform = GL20.glGetUniformLocation(shader, "secondpos");
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int imageUniform = GL20.glGetUniformLocation(shader, "image");
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int maskUniform = GL20.glGetUniformLocation(shader, "mask");
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//image
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OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB);
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GL20.glUniform1i(imageUniform, primaryTextureUnit);
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OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
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ARBShaderObjects.glUniform1iARB(imageUniform, 0);
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OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
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GlStateManager.enableTexture2D();
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GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
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// GlStateManager.enableTexture2D();
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// GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
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//mask
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GL11.glBindTexture(GL11.GL_TEXTURE_2D,
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mc.renderEngine.getTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")).getGlTextureId());
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ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit);
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GL20.glUniform1i(maskUniform, secondaryTextureUnit);
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OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
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GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(ShaderHandler.shaderMaskTextureLocation).getGlTextureId());
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//blockpos
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ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
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ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
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ARBShaderObjects.glUniform3fARB(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
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GL20.glUniform3f(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
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GL20.glUniform3f(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
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GL20.glUniform3f(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
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//dissolve
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ARBShaderObjects.glUniform1fARB(percentileUniform, dissolve);
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GL20.glUniform1f(percentileUniform, dissolve);
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//highlight
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ARBShaderObjects.glUniform1iARB(highlightUniform, highlight ? 1 : 0);
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GL20.glUniform1i(highlightUniform, highlight ? 1 : 0);
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//red
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ARBShaderObjects.glUniform1iARB(redUniform, red ? 1 : 0);
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GL20.glUniform1i(redUniform, red ? 1 : 0);
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};
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}
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@@ -186,7 +186,7 @@ public class RenderHandler implements IWorldEventListener {
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png"));
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Minecraft.getMinecraft().renderEngine.bindTexture(ShaderHandler.shaderMaskTextureLocation);
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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@@ -196,6 +196,7 @@ public class RenderHandler implements IWorldEventListener {
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protected static void endBlockPreviews() {
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ShaderHandler.releaseShader();
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GlStateManager.disableBlend();
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GL11.glPopAttrib();
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}
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@@ -13,6 +13,7 @@
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package nl.requios.effortlessbuilding.render;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.util.ResourceLocation;
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import nl.requios.effortlessbuilding.BuildConfig;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.proxy.ClientProxy;
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@@ -27,8 +28,9 @@ import java.util.function.Consumer;
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public final class ShaderHandler {
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private static final int VERT_ST = ARBVertexShader.GL_VERTEX_SHADER_ARB;
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private static final int FRAG_ST = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB;
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private static final int VERT_ST = GL20.GL_VERTEX_SHADER;
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private static final int FRAG_ST = GL20.GL_FRAGMENT_SHADER;
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private static final int VERT = 1;
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private static final int FRAG = 2;
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@@ -39,6 +41,8 @@ public final class ShaderHandler {
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public static int rawColor;
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public static int dissolve;
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public static ResourceLocation shaderMaskTextureLocation = new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png");
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public static void init() {
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if(!doUseShaders())
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return;
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@@ -51,11 +55,11 @@ public final class ShaderHandler {
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if(!doUseShaders())
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return;
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ARBShaderObjects.glUseProgramObjectARB(shader);
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GL20.glUseProgram(shader);
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if(shader != 0) {
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int time = ARBShaderObjects.glGetUniformLocationARB(shader, "time");
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ARBShaderObjects.glUniform1iARB(time, ClientProxy.ticksInGame);
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int time = GL20.glGetUniformLocation(shader, "time");
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GL20.glUniform1i(time, ClientProxy.ticksInGame);
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if(callback != null)
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callback.accept(shader);
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@@ -71,7 +75,7 @@ public final class ShaderHandler {
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}
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public static boolean doUseShaders() {
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return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported;
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||||
return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported && OpenGlHelper.openGL21; //Only GL2.1 shaders
|
||||
}
|
||||
|
||||
private static int createProgram(String s, int sides) {
|
||||
@@ -91,24 +95,24 @@ public final class ShaderHandler {
|
||||
if(frag != null)
|
||||
fragId = createShader(frag, FRAG_ST);
|
||||
|
||||
program = ARBShaderObjects.glCreateProgramObjectARB();
|
||||
program = GL20.glCreateProgram();
|
||||
if(program == 0)
|
||||
return 0;
|
||||
|
||||
if(vert != null)
|
||||
ARBShaderObjects.glAttachObjectARB(program, vertId);
|
||||
GL20.glAttachShader(program, vertId);
|
||||
if(frag != null)
|
||||
ARBShaderObjects.glAttachObjectARB(program, fragId);
|
||||
GL20.glAttachShader(program, fragId);
|
||||
|
||||
ARBShaderObjects.glLinkProgramARB(program);
|
||||
if(ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) {
|
||||
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program));
|
||||
GL20.glLinkProgram(program);
|
||||
if(GL20.glGetProgrami(program, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) {
|
||||
EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
|
||||
return 0;
|
||||
}
|
||||
|
||||
ARBShaderObjects.glValidateProgramARB(program);
|
||||
if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) {
|
||||
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program));
|
||||
GL20.glValidateProgram(program);
|
||||
if (GL20.glGetProgrami(program, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) {
|
||||
EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -118,28 +122,32 @@ public final class ShaderHandler {
|
||||
private static int createShader(String filename, int shaderType){
|
||||
int shader = 0;
|
||||
try {
|
||||
shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType);
|
||||
shader = GL20.glCreateShader(shaderType);
|
||||
|
||||
if(shader == 0)
|
||||
return 0;
|
||||
|
||||
ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename));
|
||||
ARBShaderObjects.glCompileShaderARB(shader);
|
||||
GL20.glShaderSource(shader, readFileAsString(filename));
|
||||
GL20.glCompileShader(shader);
|
||||
|
||||
if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE)
|
||||
throw new RuntimeException("Error creating shader: " + getLogInfo(shader));
|
||||
if (GL20.glGetShaderi(shader, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE)
|
||||
throw new RuntimeException("Error creating shader: " + getShaderLogInfo(shader));
|
||||
|
||||
return shader;
|
||||
}
|
||||
catch(Exception e) {
|
||||
ARBShaderObjects.glDeleteObjectARB(shader);
|
||||
GL20.glDeleteShader(shader);
|
||||
e.printStackTrace();
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
private static String getLogInfo(int obj) {
|
||||
return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB));
|
||||
private static String getProgramLogInfo(int program) {
|
||||
return GL20.glGetProgramInfoLog(program, GL20.glGetProgrami(program, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
private static String getShaderLogInfo(int shader) {
|
||||
return GL20.glGetShaderInfoLog(shader, GL20.glGetShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
|
||||
}
|
||||
|
||||
private static String readFileAsString(String filename) throws Exception {
|
||||
|
||||
Reference in New Issue
Block a user