2 Commits

Author SHA1 Message Date
Christian Knaapen
0f74b107d6 Refactored shader code to use GL20 instead of ARB. 2019-05-12 17:34:26 +02:00
Christian Knaapen
b2ee5dbc04 Fast breaking in Normal+ mode in addition to fast building.
Fixed issue #36: Having issues with some features with a Sponge Forge Server.
Messed with shader to try and fix some issues.
2019-05-12 11:52:11 +02:00
11 changed files with 91 additions and 94 deletions

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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup. //Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "1.12.2-2.9" version = "1.12.2-2.10"
group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "effortlessbuilding" archivesBaseName = "effortlessbuilding"

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@@ -55,7 +55,7 @@ public class BuildConfig {
@Comment({"Determines what blocks can be replaced in survival.", @Comment({"Determines what blocks can be replaced in survival.",
"-1: only blocks that can be harvested by hand (default)", "-1: only blocks that can be harvested by hand (default)",
"0: blocks that can be harvested with wooden or gold tools", "0: blocks that can be harvested with wooden oref gold tools",
"1: blocks that can be harvested with stone tools", "1: blocks that can be harvested with stone tools",
"2: blocks that can be harvested with iron tools", "2: blocks that can be harvested with iron tools",
"3: blocks that can be harvested with diamond tools", "3: blocks that can be harvested with diamond tools",
@@ -65,7 +65,7 @@ public class BuildConfig {
@Comment({"How many placements are remembered for the undo functionality."}) @Comment({"How many placements are remembered for the undo functionality."})
@RequiresMcRestart @RequiresMcRestart
public int undoStackSize = 5; public int undoStackSize = 10;
} }
public static class Visuals { public static class Visuals {

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@@ -39,7 +39,7 @@ public class EffortlessBuilding
{ {
public static final String MODID = "effortlessbuilding"; public static final String MODID = "effortlessbuilding";
public static final String NAME = "Effortless Building"; public static final String NAME = "Effortless Building";
public static final String VERSION = "1.12.2-2.9"; public static final String VERSION = "1.12.2-2.10";
@Mod.Instance(EffortlessBuilding.MODID) @Mod.Instance(EffortlessBuilding.MODID)
public static EffortlessBuilding instance; public static EffortlessBuilding instance;

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@@ -1,16 +1,11 @@
package nl.requios.effortlessbuilding.buildmode; package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.text.TextFormatting; import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo; import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
public class ModeOptions { public class ModeOptions {
@@ -73,7 +68,6 @@ public class ModeOptions {
//Called on both client and server //Called on both client and server
public static void performAction(EntityPlayer player, ActionEnum action) { public static void performAction(EntityPlayer player, ActionEnum action) {
if (action == null) return; if (action == null) return;
BuildModes.BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
switch (action) { switch (action) {
case UNDO: case UNDO:
@@ -90,7 +84,7 @@ public class ModeOptions {
break; break;
case OPEN_MODIFIER_SETTINGS: case OPEN_MODIFIER_SETTINGS:
if (player.world.isRemote) if (player.world.isRemote)
openModifierSettings(); ClientProxy.openModifierSettings();
break; break;
case NORMAL_SPEED: case NORMAL_SPEED:
@@ -132,19 +126,7 @@ public class ModeOptions {
} }
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) { if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
logAction(action); ClientProxy.logTranslate(action.name);
} }
} }
//TODO fix client class import giving error on server (nothing happens, it's just ugly)
@SideOnly(Side.CLIENT)
private static void openModifierSettings() {
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
RadialMenu.instance.setVisibility(0f);
}
@SideOnly(Side.CLIENT)
private static void logAction(ActionEnum action) {
EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(action.name), true);
}
} }

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@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager; import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;

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@@ -1,6 +1,5 @@
package nl.requios.effortlessbuilding.buildmodifier; package nl.requios.effortlessbuilding.buildmodifier;
import mod.chiselsandbits.api.IBitLocation;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;

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@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager; import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;

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@@ -9,6 +9,7 @@ import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
@@ -80,7 +81,7 @@ public class ClientProxy implements IProxy {
@Override @Override
public void init(FMLInitializationEvent event) { public void init(FMLInitializationEvent event) {
// register key bindings // register key bindings
keyBindings = new KeyBinding[6]; keyBindings = new KeyBinding[7];
// instantiate the key bindings // instantiate the key bindings
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category"); keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
@@ -96,7 +97,7 @@ public class ClientProxy implements IProxy {
}; };
keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category"); keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category"); keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
// keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category"); keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
// register all the key bindings // register all the key bindings
for (int i = 0; i < keyBindings.length; ++i) { for (int i = 0; i < keyBindings.length; ++i) {
@@ -278,6 +279,7 @@ public class ClientProxy implements IProxy {
} }
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) { } else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
breakCooldown--; breakCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
} }
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage()); //EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
@@ -301,16 +303,7 @@ public class ClientProxy implements IProxy {
//Remember to send packet to server if necessary //Remember to send packet to server if necessary
//Show Modifier Settings GUI //Show Modifier Settings GUI
if (keyBindings[0].isPressed()) { if (keyBindings[0].isPressed()) {
//Disabled if max reach is 0, might be set in the config that way. openModifierSettings();
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (Minecraft.getMinecraft().currentScreen == null) {
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
} else {
player.closeScreen();
}
}
} }
//QuickReplace toggle //QuickReplace toggle
@@ -353,6 +346,23 @@ public class ClientProxy implements IProxy {
} }
public static void openModifierSettings() {
EntityPlayerSP player = Minecraft.getMinecraft().player;
RadialMenu.instance.setVisibility(0f);
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (Minecraft.getMinecraft().currentScreen == null) {
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
} else {
player.closeScreen();
}
}
}
@SubscribeEvent @SubscribeEvent
public static void onGuiOpen(GuiOpenEvent event) { public static void onGuiOpen(GuiOpenEvent event) {
EntityPlayer player = Minecraft.getMinecraft().player; EntityPlayer player = Minecraft.getMinecraft().player;
@@ -374,4 +384,8 @@ public class ClientProxy implements IProxy {
return player.rayTrace(raytraceRange, 1f); return player.rayTrace(raytraceRange, 1f);
// return world.rayTraceBlocks(start, end, false, false, false); // return world.rayTraceBlocks(start, end, false, false, false);
} }
public static void logTranslate(String key) {
EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(key), true);
}
} }

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@@ -5,13 +5,11 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.*; import net.minecraft.util.math.*;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
@@ -26,14 +24,13 @@ import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.lwjgl.opengl.ARBMultitexture; import org.lwjgl.opengl.ARBMultitexture;
import org.lwjgl.opengl.ARBShaderObjects;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
@@ -72,7 +69,8 @@ public class BlockPreviewRenderer {
private static List<PlacedData> placedDataList = new ArrayList<>(); private static List<PlacedData> placedDataList = new ArrayList<>();
private static final int secondaryTextureUnit = 7; private static final int primaryTextureUnit = 0;
private static final int secondaryTextureUnit = 1;
public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) { public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) {
@@ -372,41 +370,40 @@ public class BlockPreviewRenderer {
final boolean highlight, final boolean red) { final boolean highlight, final boolean red) {
Minecraft mc = Minecraft.getMinecraft(); Minecraft mc = Minecraft.getMinecraft();
return (Integer shader) -> { return (Integer shader) -> {
int percentileUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "dissolve"); int percentileUniform = GL20.glGetUniformLocation(shader, "dissolve");
int highlightUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "highlight"); int highlightUniform = GL20.glGetUniformLocation(shader, "highlight");
int redUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "red"); int redUniform = GL20.glGetUniformLocation(shader, "red");
int blockposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "blockpos"); int blockposUniform = GL20.glGetUniformLocation(shader, "blockpos");
int firstposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "firstpos"); int firstposUniform = GL20.glGetUniformLocation(shader, "firstpos");
int secondposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "secondpos"); int secondposUniform = GL20.glGetUniformLocation(shader, "secondpos");
int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image"); int imageUniform = GL20.glGetUniformLocation(shader, "image");
int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask"); int maskUniform = GL20.glGetUniformLocation(shader, "mask");
//image //image
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB); GL20.glUniform1i(imageUniform, primaryTextureUnit);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId()); GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
ARBShaderObjects.glUniform1iARB(imageUniform, 0);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit); // GlStateManager.enableTexture2D();
// GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GlStateManager.enableTexture2D();
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
//mask //mask
GL11.glBindTexture(GL11.GL_TEXTURE_2D, GL20.glUniform1i(maskUniform, secondaryTextureUnit);
mc.renderEngine.getTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")).getGlTextureId()); OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit); GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(ShaderHandler.shaderMaskTextureLocation).getGlTextureId());
//blockpos //blockpos
ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z); GL20.glUniform3f(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z); GL20.glUniform3f(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
ARBShaderObjects.glUniform3fARB(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z); GL20.glUniform3f(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
//dissolve //dissolve
ARBShaderObjects.glUniform1fARB(percentileUniform, dissolve); GL20.glUniform1f(percentileUniform, dissolve);
//highlight //highlight
ARBShaderObjects.glUniform1iARB(highlightUniform, highlight ? 1 : 0); GL20.glUniform1i(highlightUniform, highlight ? 1 : 0);
//red //red
ARBShaderObjects.glUniform1iARB(redUniform, red ? 1 : 0); GL20.glUniform1i(redUniform, red ? 1 : 0);
}; };
} }

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@@ -186,7 +186,7 @@ public class RenderHandler implements IWorldEventListener {
GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_TEXTURE_2D);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")); Minecraft.getMinecraft().renderEngine.bindTexture(ShaderHandler.shaderMaskTextureLocation);
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
@@ -196,6 +196,7 @@ public class RenderHandler implements IWorldEventListener {
protected static void endBlockPreviews() { protected static void endBlockPreviews() {
ShaderHandler.releaseShader(); ShaderHandler.releaseShader();
GlStateManager.disableBlend(); GlStateManager.disableBlend();
GL11.glPopAttrib(); GL11.glPopAttrib();
} }

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@@ -13,6 +13,7 @@
package nl.requios.effortlessbuilding.render; package nl.requios.effortlessbuilding.render;
import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.util.ResourceLocation;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
@@ -27,8 +28,9 @@ import java.util.function.Consumer;
public final class ShaderHandler { public final class ShaderHandler {
private static final int VERT_ST = ARBVertexShader.GL_VERTEX_SHADER_ARB;
private static final int FRAG_ST = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB; private static final int VERT_ST = GL20.GL_VERTEX_SHADER;
private static final int FRAG_ST = GL20.GL_FRAGMENT_SHADER;
private static final int VERT = 1; private static final int VERT = 1;
private static final int FRAG = 2; private static final int FRAG = 2;
@@ -39,6 +41,8 @@ public final class ShaderHandler {
public static int rawColor; public static int rawColor;
public static int dissolve; public static int dissolve;
public static ResourceLocation shaderMaskTextureLocation = new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png");
public static void init() { public static void init() {
if(!doUseShaders()) if(!doUseShaders())
return; return;
@@ -51,11 +55,11 @@ public final class ShaderHandler {
if(!doUseShaders()) if(!doUseShaders())
return; return;
ARBShaderObjects.glUseProgramObjectARB(shader); GL20.glUseProgram(shader);
if(shader != 0) { if(shader != 0) {
int time = ARBShaderObjects.glGetUniformLocationARB(shader, "time"); int time = GL20.glGetUniformLocation(shader, "time");
ARBShaderObjects.glUniform1iARB(time, ClientProxy.ticksInGame); GL20.glUniform1i(time, ClientProxy.ticksInGame);
if(callback != null) if(callback != null)
callback.accept(shader); callback.accept(shader);
@@ -71,7 +75,7 @@ public final class ShaderHandler {
} }
public static boolean doUseShaders() { public static boolean doUseShaders() {
return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported; return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported && OpenGlHelper.openGL21; //Only GL2.1 shaders
} }
private static int createProgram(String s, int sides) { private static int createProgram(String s, int sides) {
@@ -91,24 +95,24 @@ public final class ShaderHandler {
if(frag != null) if(frag != null)
fragId = createShader(frag, FRAG_ST); fragId = createShader(frag, FRAG_ST);
program = ARBShaderObjects.glCreateProgramObjectARB(); program = GL20.glCreateProgram();
if(program == 0) if(program == 0)
return 0; return 0;
if(vert != null) if(vert != null)
ARBShaderObjects.glAttachObjectARB(program, vertId); GL20.glAttachShader(program, vertId);
if(frag != null) if(frag != null)
ARBShaderObjects.glAttachObjectARB(program, fragId); GL20.glAttachShader(program, fragId);
ARBShaderObjects.glLinkProgramARB(program); GL20.glLinkProgram(program);
if(ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) { if(GL20.glGetProgrami(program, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) {
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program)); EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
return 0; return 0;
} }
ARBShaderObjects.glValidateProgramARB(program); GL20.glValidateProgram(program);
if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) { if (GL20.glGetProgrami(program, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) {
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program)); EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
return 0; return 0;
} }
@@ -118,28 +122,32 @@ public final class ShaderHandler {
private static int createShader(String filename, int shaderType){ private static int createShader(String filename, int shaderType){
int shader = 0; int shader = 0;
try { try {
shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType); shader = GL20.glCreateShader(shaderType);
if(shader == 0) if(shader == 0)
return 0; return 0;
ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename)); GL20.glShaderSource(shader, readFileAsString(filename));
ARBShaderObjects.glCompileShaderARB(shader); GL20.glCompileShader(shader);
if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE) if (GL20.glGetShaderi(shader, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE)
throw new RuntimeException("Error creating shader: " + getLogInfo(shader)); throw new RuntimeException("Error creating shader: " + getShaderLogInfo(shader));
return shader; return shader;
} }
catch(Exception e) { catch(Exception e) {
ARBShaderObjects.glDeleteObjectARB(shader); GL20.glDeleteShader(shader);
e.printStackTrace(); e.printStackTrace();
return -1; return -1;
} }
} }
private static String getLogInfo(int obj) { private static String getProgramLogInfo(int program) {
return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); return GL20.glGetProgramInfoLog(program, GL20.glGetProgrami(program, GL20.GL_INFO_LOG_LENGTH));
}
private static String getShaderLogInfo(int shader) {
return GL20.glGetShaderInfoLog(shader, GL20.glGetShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
} }
private static String readFileAsString(String filename) throws Exception { private static String readFileAsString(String filename) throws Exception {