Compare commits
10 Commits
| Author | SHA1 | Date | |
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91ddd11b38 | ||
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e3546f9c42 | ||
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00eb42b88a | ||
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a4e575e733 | ||
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25ae75bfb6 | ||
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2cac2be29f | ||
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2d45b1e574 | ||
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4cd2973264 | ||
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9a3fef218e | ||
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5328ae342d |
@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
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//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
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version = "1.12.2-2.0"
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version = "1.12.2-2.9"
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group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = "effortlessbuilding"
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@@ -21,7 +21,7 @@ compileJava {
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}
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minecraft {
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version = "1.12.2-14.23.5.2768"
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version = "1.12.2-14.23.5.2825"
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runDir = "run"
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// the mappings can be changed at any time, and must be in the following format.
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@@ -52,10 +52,24 @@ public class BuildConfig {
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"The block in front of you always counts as 100%."})
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@RangeInt(min = 0, max = 200)
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public int miningTimePercentage = 50;
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@Comment({"Determines what blocks can be replaced in survival.",
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"-1: only blocks that can be harvested by hand (default)",
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"0: blocks that can be harvested with wooden or gold tools",
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"1: blocks that can be harvested with stone tools",
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"2: blocks that can be harvested with iron tools",
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"3: blocks that can be harvested with diamond tools",
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})
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@RangeInt(min = -1, max = 3)
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public int quickReplaceMiningLevel = -1;
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@Comment({"How many placements are remembered for the undo functionality."})
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@RequiresMcRestart
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public int undoStackSize = 5;
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}
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public static class Visuals {
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@Comment({"Show a block preview if you have a block in hand on build mode Normal"})
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@Comment({"Show a block preview if you have a block in hand on build mode NORMAL"})
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public boolean alwaysShowBlockPreview = false;
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@Comment({"How long the dissolve effect takes when placing blocks.",
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@@ -39,7 +39,7 @@ public class EffortlessBuilding
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{
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public static final String MODID = "effortlessbuilding";
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public static final String NAME = "Effortless Building";
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public static final String VERSION = "1.12.2-2.0";
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public static final String VERSION = "1.12.2-2.9";
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@Mod.Instance(EffortlessBuilding.MODID)
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public static EffortlessBuilding instance;
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@@ -86,14 +86,17 @@ public class EffortlessBuilding
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EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 2, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 2, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 3, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 4, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 5, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
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proxy.preInit(event);
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}
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@@ -8,8 +8,8 @@ import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.common.config.Config;
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import net.minecraftforge.common.config.ConfigManager;
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@@ -22,17 +22,22 @@ import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import nl.requios.effortlessbuilding.buildmode.BuildModes;
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import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
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import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
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import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
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import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
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import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
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import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
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import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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import nl.requios.effortlessbuilding.helper.SurvivalHelper;
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import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
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import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
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import scala.actors.threadpool.Arrays;
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import java.util.ArrayList;
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import java.util.List;
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import static net.minecraftforge.fml.common.gameevent.PlayerEvent.*;
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@Mod.EventBusSubscriber
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public class EventHandler
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{
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@@ -77,35 +82,40 @@ public class EventHandler
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// }
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@SubscribeEvent
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//Only called serverside
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//Only called serverside (except with lilypads...)
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public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
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if (event.getWorld().isRemote) return;
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//Cancel event if necessary
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EntityPlayer player = event.getPlayer();
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BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
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ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
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if (buildMode != BuildModes.BuildModeEnum.Normal || modifierSettings.doQuickReplace()) {
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if (buildMode != BuildModes.BuildModeEnum.NORMAL || modifierSettings.doQuickReplace()) {
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event.setCanceled(true);
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} else {
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//Normal mode, let vanilla handle block placing
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//But modifiers should still work
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//NORMAL mode, let vanilla handle block placing
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//But modifiers and QuickReplace should still work
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//Send message to client, which sends message back with raytrace info
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EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(), (EntityPlayerMP) player);
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EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
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}
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}
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@SubscribeEvent
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public static void onBlockBroken(BlockEvent.BreakEvent event) {
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if (event.getWorld().isRemote) return;
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//Cancel event if necessary
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//If cant break far then dont cancel event ever
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BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
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if (buildMode != BuildModes.BuildModeEnum.Normal && ReachHelper.canBreakFar(event.getPlayer())) {
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if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
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event.setCanceled(true);
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} else {
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//Normal mode, let vanilla handle block breaking
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//But modifiers should still work
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BuildModes.onBlockBroken(event);
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//NORMAL mode, let vanilla handle block breaking
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//But modifiers and QuickReplace should still work
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//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
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BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
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}
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}
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@@ -145,4 +155,34 @@ public class EventHandler
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//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
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}
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@SubscribeEvent
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public static void onPlayerLoggedIn(PlayerLoggedInEvent event) {
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EntityPlayer player = event.player;
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ModifierSettingsManager.handleNewPlayer(player);
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ModeSettingsManager.handleNewPlayer(player);
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}
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@SubscribeEvent
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public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
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UndoRedo.clear(event.player);
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//TODO call clientside
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}
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@SubscribeEvent
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public static void onPlayerRespawn(PlayerRespawnEvent event) {
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EntityPlayer player = event.player;
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ModifierSettingsManager.handleNewPlayer(player);
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ModeSettingsManager.handleNewPlayer(player);
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}
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@SubscribeEvent
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public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
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EntityPlayer player = event.player;
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ModifierSettingsManager.handleNewPlayer(player);
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ModeSettingsManager.handleNewPlayer(player);
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UndoRedo.clear(event.player);
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//TODO call clientside
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}
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}
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@@ -5,11 +5,12 @@ import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.event.world.BlockEvent;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.buildmode.ModeOptions.ActionEnum;
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import nl.requios.effortlessbuilding.buildmodifier.*;
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import nl.requios.effortlessbuilding.compatibility.CompatHelper;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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import nl.requios.effortlessbuilding.helper.SurvivalHelper;
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import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
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import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
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@@ -26,22 +27,24 @@ public class BuildModes {
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public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>();
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public enum BuildModeEnum {
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Normal ("Normal", new Normal()),
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NormalPlus ("Normal+", new NormalPlus()),
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Line ("Line", new Line()),
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Wall ("Wall", new Wall()),
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Floor ("Floor", new Floor()),
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DiagonalLine ("", new DiagonalLine()),
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DiagonalWall ("", new DiagonalWall()),
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SlopeFloor ("", new SlopeFloor()),
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Cube ("", new Cube());
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NORMAL("effortlessbuilding.mode.normal", new Normal(), new ActionEnum[]{}),
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NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), new ActionEnum[]{ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED}),
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LINE("effortlessbuilding.mode.line", new Line(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
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WALL("effortlessbuilding.mode.wall", new Wall(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
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FLOOR("effortlessbuilding.mode.floor", new Floor(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
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DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
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DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall(), new ActionEnum[]{/*ActionEnum.FULL, ActionEnum.HOLLOW*/}),
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SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), new ActionEnum[]{ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE}),
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CUBE("effortlessbuilding.mode.cube", new Cube(), new ActionEnum[]{ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON});
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public String name;
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public IBuildMode instance;
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public ActionEnum[] options;
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BuildModeEnum(String name, IBuildMode instance) {
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BuildModeEnum(String name, IBuildMode instance, ActionEnum[] options) {
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this.name = name;
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this.instance = instance;
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this.options = options;
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}
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}
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@@ -61,7 +64,6 @@ public class BuildModes {
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ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
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ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
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BuildModeEnum buildMode = modeSettings.getBuildMode();
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int maxReach = ReachHelper.getMaxReach(player);
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BlockPos startPos = null;
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@@ -70,7 +72,8 @@ public class BuildModes {
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//Offset in direction of sidehit if not quickreplace and not replaceable
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boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
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if (!modifierSettings.doQuickReplace() && !replaceable) {
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boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
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if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
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startPos = startPos.offset(message.getSideHit());
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}
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@@ -80,7 +83,8 @@ public class BuildModes {
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}
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|
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//Check if player reach does not exceed startpos
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if (player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
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int maxReach = ReachHelper.getMaxReach(player);
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if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
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EffortlessBuilding.log(player, "Placement exceeds your reach.");
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return;
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}
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@@ -107,7 +111,7 @@ public class BuildModes {
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Vec3d hitVec = buildMode.instance.getHitVec(player);
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if (hitVec == null) hitVec = message.getHitVec();
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|
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BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec);
|
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BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
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|
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//Only works when finishing a buildmode is equal to placing some blocks
|
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//No intermediate blocks allowed
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@@ -117,19 +121,11 @@ public class BuildModes {
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|
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//Use a network message to break blocks in the distance using clientside mouse input
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public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
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BlockPos blockPos = message.getBlockPos();
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|
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if (ReachHelper.canBreakFar(player) && message.isBlockHit() &&
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!CompatHelper.chiselsAndBitsProxy.isHoldingChiselTool(EnumHand.MAIN_HAND)) {
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|
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BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(player.world, blockPos, player.world.getBlockState(blockPos), player);
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onBlockBroken(event);
|
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}
|
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BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
|
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onBlockBroken(player, startPos, true);
|
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}
|
||||
|
||||
public static void onBlockBroken(BlockEvent.BreakEvent event) {
|
||||
EntityPlayer player = event.getPlayer();
|
||||
BlockPos pos = event.getPos();
|
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public static void onBlockBroken(EntityPlayer player, BlockPos startPos, boolean breakStartPos) {
|
||||
|
||||
//Check if not in the middle of placing
|
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Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
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@@ -139,18 +135,30 @@ public class BuildModes {
|
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return;
|
||||
}
|
||||
|
||||
//get coordinates
|
||||
if (!ReachHelper.canBreakFar(player)) return;
|
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|
||||
//If first click
|
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if (currentlyBreaking.get(player) == null) {
|
||||
//If startpos is null, dont do anything
|
||||
if (startPos == null) return;
|
||||
}
|
||||
|
||||
//Get coordinates
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
BuildModeEnum buildMode = modeSettings.getBuildMode();
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, pos, EnumFacing.UP, Vec3d.ZERO, true);
|
||||
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
|
||||
|
||||
if (coordinates.isEmpty()) {
|
||||
currentlyBreaking.put(player, true);
|
||||
return;
|
||||
}
|
||||
|
||||
//let buildmodifiers break blocks
|
||||
BuildModifiers.onBlockBroken(player, coordinates);
|
||||
//Let buildmodifiers break blocks
|
||||
BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
|
||||
|
||||
//Only works when finishing a buildmode is equal to breaking some blocks
|
||||
//No intermediate blocks allowed
|
||||
currentlyBreaking.remove(player);
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) {
|
||||
@@ -169,4 +177,47 @@ public class BuildModes {
|
||||
|
||||
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
|
||||
}
|
||||
|
||||
public static boolean isCurrentlyPlacing(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
public static boolean isCurrentlyBreaking(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
|
||||
}
|
||||
|
||||
//Either placing or breaking
|
||||
public static boolean isActive(EntityPlayer player) {
|
||||
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
|
||||
return currentlyBreaking.get(player) != null;
|
||||
}
|
||||
|
||||
|
||||
//Find coordinates on a line bound by a plane
|
||||
public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
|
||||
//then x and z are
|
||||
double x = (y - start.y) / look.y * look.x + start.x;
|
||||
double z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
|
||||
//then x and y are
|
||||
double x = (z - start.z) / look.z * look.x + start.x;
|
||||
double y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
return new Vec3d(x, y, z);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -4,33 +4,205 @@ import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
|
||||
public class Cube implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place cube with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y = firstPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON) {
|
||||
//Hollow floor
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
} else {
|
||||
//Filled floor
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add whole cube
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = thirdPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = thirdPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = thirdPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
switch (ModeOptions.getCubeFill()) {
|
||||
case CUBE_FULL:
|
||||
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
|
||||
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
|
||||
|
||||
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
|
||||
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
|
||||
}
|
||||
|
||||
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z2);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z2);
|
||||
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z2);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z2);
|
||||
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y2);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,34 +3,226 @@ package nl.requios.effortlessbuilding.buildmode;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
|
||||
public class DiagonalLine implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class HeightCriteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, secondPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line, on y axis only
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal line with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add diagonal line from first to second
|
||||
list.addAll(getDiagonalLineBlocks(player , firstPos, secondPos, 10));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add diagonal line from first to third
|
||||
list.addAll(getDiagonalLineBlocks(player , firstPos, thirdPos, 10));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Finds height after floor has been chosen in buildmodes with 3 clicks
|
||||
public static BlockPos findHeight(EntityPlayer player, BlockPos secondPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<HeightCriteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
|
||||
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
|
||||
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
HeightCriteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
HeightCriteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
}
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
//Add diagonal line from first to second
|
||||
public static List<BlockPos> getDiagonalLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, float sampleMultiplier) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
|
||||
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
|
||||
|
||||
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
|
||||
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
|
||||
Vec3d lerp = first.add(second.subtract(first).scale(t));
|
||||
BlockPos candidate = new BlockPos(lerp);
|
||||
//Only add if not equal to the last in the list
|
||||
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
|
||||
list.add(candidate);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -4,33 +4,135 @@ import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
|
||||
public class DiagonalWall implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place diagonal wall with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add diagonal line
|
||||
list.addAll(DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add diagonal wall
|
||||
list.addAll(getDiagonalWallBlocks(player, firstPos, secondPos, thirdPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Add diagonal wall from first to second
|
||||
public static List<BlockPos> getDiagonalWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Get diagonal line blocks
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getY(), thirdPos.getY());
|
||||
int highest = Math.max(firstPos.getY(), thirdPos.getY());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on y axis
|
||||
for (int y = lowest; y <= highest; y++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -12,11 +12,38 @@ import java.util.*;
|
||||
public class Floor implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3d planeBound, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
@@ -69,71 +96,81 @@ public class Floor implements IBuildMode {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
BlockPos secondPos = findFloor(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//try on z axis
|
||||
double y = firstPos.getY();
|
||||
|
||||
//then x and z are
|
||||
double x = (y - start.y) / look.y * look.x + start.x;
|
||||
double z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
Vec3d yBound = new Vec3d(x, y, z);
|
||||
|
||||
//distance to player
|
||||
double yDistSquared = yBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
|
||||
yDistSquared > 4 && yDistSquared < reach * reach;
|
||||
|
||||
//select the one that is closest to the player and is valid
|
||||
Vec3d selected = null;
|
||||
if (yValid) selected = yBound;
|
||||
|
||||
if (selected == null) return list;
|
||||
|
||||
//check if it doesnt go through blocks
|
||||
if (!skipRaytrace) {
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
|
||||
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
//return empty list
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
BlockPos secondPos = new BlockPos(selected);
|
||||
|
||||
//Add whole wall
|
||||
//Limit amount of blocks you can place per row
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
//check if whole row fits within limit
|
||||
if (Math.abs(y1 - y2) < limit - list.size()) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//Add whole floor
|
||||
list.addAll(getFloorBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findFloor(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//Then only 1 can be valid, return that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks you can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y = firstPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addFloorBlocks(list, x1, x2, y, z1, z2);
|
||||
else
|
||||
addHollowFloorBlocks(list, x1, x2, y, z1, z2);
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
list.add(new BlockPos(l, y, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
|
||||
Line.addXLineBlocks(list, x1, x2, y, z1);
|
||||
Line.addXLineBlocks(list, x1, x2, y, z2);
|
||||
Line.addZLineBlocks(list, z1, z2, x1, y);
|
||||
Line.addZLineBlocks(list, z1, z2, x2, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
|
||||
@@ -12,11 +12,62 @@ import java.util.*;
|
||||
public class Line implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
Vec3d lineBound;
|
||||
double distToLineSq;
|
||||
double distToPlayerSq;
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
|
||||
this.planeBound = planeBound;
|
||||
this.lineBound = toLongestLine(this.planeBound, firstPos);
|
||||
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
}
|
||||
|
||||
//Make it from a plane into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
@@ -69,145 +120,110 @@ public class Line implements IBuildMode {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
BlockPos secondPos = findLine(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
|
||||
|
||||
//try on x axis
|
||||
double x = firstPos.getX();
|
||||
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
Vec3d xBound = new Vec3d(x, y, z);
|
||||
Vec3d xBoundLine = toLongestLine(xBound, firstPos);
|
||||
double xDistToLine = xBoundLine.subtract(xBound).lengthSquared();
|
||||
|
||||
//distance to player
|
||||
double xDistSquared = xBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
|
||||
//try on y axis
|
||||
y = firstPos.getY();
|
||||
|
||||
//then x and z are
|
||||
x = (y - start.y) / look.y * look.x + start.x;
|
||||
z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
Vec3d yBound = new Vec3d(x, y, z);
|
||||
Vec3d yBoundLine = toLongestLine(yBound, firstPos);
|
||||
double yDistToLine = yBoundLine.subtract(yBound).lengthSquared();
|
||||
|
||||
//distance to player
|
||||
double yDistSquared = yBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
|
||||
//try on z axis
|
||||
z = firstPos.getZ();
|
||||
|
||||
//then x and y are
|
||||
x = (z - start.z) / look.z * look.x + start.x;
|
||||
y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
Vec3d zBound = new Vec3d(x, y, z);
|
||||
Vec3d zBoundLine = toLongestLine(zBound, firstPos);
|
||||
double zDistToLine = zBoundLine.subtract(zBound).lengthSquared();
|
||||
|
||||
//distance to player
|
||||
double zDistSquared = zBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
|
||||
xDistSquared > 4 && xDistSquared < reach * reach;
|
||||
|
||||
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
|
||||
yDistSquared > 4 && yDistSquared < reach * reach;
|
||||
|
||||
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
|
||||
zDistSquared > 4 && zDistSquared < reach * reach;
|
||||
|
||||
//select the one that is closest (from wall position to its line counterpart) and is valid
|
||||
//TODO: if multiple are very close, choose closest to player
|
||||
Vec3d selected = null;
|
||||
double selectedDistToLine = 0;
|
||||
|
||||
if (xValid) {
|
||||
selected = xBoundLine;
|
||||
selectedDistToLine = xDistToLine;
|
||||
} else if (yValid) {
|
||||
selected = yBoundLine;
|
||||
selectedDistToLine = yDistToLine;
|
||||
} else if (zValid) {
|
||||
selected = zBoundLine;
|
||||
selectedDistToLine = yDistToLine;
|
||||
}
|
||||
|
||||
if (yValid && yDistToLine < selectedDistToLine) selected = yBoundLine;
|
||||
if (zValid && zDistToLine < selectedDistToLine) selected = zBoundLine;
|
||||
|
||||
if (selected == null) return list;
|
||||
|
||||
//check if it doesnt go through blocks
|
||||
if (!skipRaytrace) {
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
|
||||
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
//return empty list
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
BlockPos secondPos = new BlockPos(selected);
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Add whole line
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
outerloop:
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
if (list.size() >= axisLimit) break outerloop;
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
list.addAll(getLineBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Make it into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
public static BlockPos findLine(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start));
|
||||
|
||||
//Y
|
||||
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
|
||||
criteriaList.add(new Criteria(yBound, firstPos, start));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest (from wall position to its line counterpart)
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
|
||||
//Both very close to line, choose closest to player
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq)
|
||||
selected = criteria;
|
||||
} else {
|
||||
//Pick closest to line
|
||||
if (criteria.distToLineSq < selected.distToLineSq)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
|
||||
return new BlockPos(selected.lineBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Add whole line
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (x1 != x2) {
|
||||
addXLineBlocks(list, x1, x2, y1, z1);
|
||||
} else if (y1 != y2) {
|
||||
addYLineBlocks(list, y1, y2, x1, z1);
|
||||
} else {
|
||||
addZLineBlocks(list, z1, z2, x1, y1);
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -219,4 +235,5 @@ public class Line implements IBuildMode {
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,150 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.resources.I18n;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
|
||||
|
||||
public class ModeOptions {
|
||||
|
||||
public enum ActionEnum {
|
||||
UNDO("effortlessbuilding.action.undo"),
|
||||
REDO("effortlessbuilding.action.redo"),
|
||||
REPLACE("effortlessbuilding.action.replace"),
|
||||
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
|
||||
|
||||
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
|
||||
FAST_SPEED("effortlessbuilding.action.fast_speed"),
|
||||
|
||||
FULL("effortlessbuilding.action.full"),
|
||||
HOLLOW("effortlessbuilding.action.hollow"),
|
||||
|
||||
CUBE_FULL("effortlessbuilding.action.full"),
|
||||
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
|
||||
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
|
||||
|
||||
SHORT_EDGE("effortlessbuilding.action.short_edge"),
|
||||
LONG_EDGE("effortlessbuilding.action.long_edge"),
|
||||
|
||||
THICKNESS_1("effortlessbuilding.action.thickness_1"),
|
||||
THICKNESS_3("effortlessbuilding.action.thickness_3"),
|
||||
THICKNESS_5("effortlessbuilding.action.thickness_5");
|
||||
|
||||
public String name;
|
||||
|
||||
ActionEnum(String name) {
|
||||
this.name = name;
|
||||
}
|
||||
}
|
||||
|
||||
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
private static ActionEnum fill = ActionEnum.FULL;
|
||||
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
|
||||
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
|
||||
|
||||
public static ActionEnum getBuildSpeed() {
|
||||
return buildSpeed;
|
||||
}
|
||||
|
||||
public static ActionEnum getFill() {
|
||||
return fill;
|
||||
}
|
||||
|
||||
public static ActionEnum getCubeFill() {
|
||||
return cubeFill;
|
||||
}
|
||||
|
||||
public static ActionEnum getRaisedEdge() {
|
||||
return raisedEdge;
|
||||
}
|
||||
|
||||
public static ActionEnum getLineThickness() {
|
||||
return lineThickness;
|
||||
}
|
||||
|
||||
//Called on both client and server
|
||||
public static void performAction(EntityPlayer player, ActionEnum action) {
|
||||
if (action == null) return;
|
||||
BuildModes.BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
|
||||
|
||||
switch (action) {
|
||||
case UNDO:
|
||||
UndoRedo.undo(player);
|
||||
break;
|
||||
case REDO:
|
||||
UndoRedo.redo(player);
|
||||
break;
|
||||
case REPLACE:
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
|
||||
modifierSettings.doQuickReplace() ? "on" : "off"), true);
|
||||
break;
|
||||
case OPEN_MODIFIER_SETTINGS:
|
||||
if (player.world.isRemote)
|
||||
openModifierSettings();
|
||||
break;
|
||||
|
||||
case NORMAL_SPEED:
|
||||
buildSpeed = ActionEnum.NORMAL_SPEED;
|
||||
break;
|
||||
case FAST_SPEED:
|
||||
buildSpeed = ActionEnum.FAST_SPEED;
|
||||
break;
|
||||
case FULL:
|
||||
fill = ActionEnum.FULL;
|
||||
break;
|
||||
case HOLLOW:
|
||||
fill = ActionEnum.HOLLOW;
|
||||
break;
|
||||
case CUBE_FULL:
|
||||
cubeFill = ActionEnum.CUBE_FULL;
|
||||
break;
|
||||
case CUBE_HOLLOW:
|
||||
cubeFill = ActionEnum.CUBE_HOLLOW;
|
||||
break;
|
||||
case CUBE_SKELETON:
|
||||
cubeFill = ActionEnum.CUBE_SKELETON;
|
||||
break;
|
||||
case SHORT_EDGE:
|
||||
raisedEdge = ActionEnum.SHORT_EDGE;
|
||||
break;
|
||||
case LONG_EDGE:
|
||||
raisedEdge = ActionEnum.LONG_EDGE;
|
||||
break;
|
||||
case THICKNESS_1:
|
||||
lineThickness = ActionEnum.THICKNESS_1;
|
||||
break;
|
||||
case THICKNESS_3:
|
||||
lineThickness = ActionEnum.THICKNESS_3;
|
||||
break;
|
||||
case THICKNESS_5:
|
||||
lineThickness = ActionEnum.THICKNESS_5;
|
||||
break;
|
||||
}
|
||||
|
||||
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
logAction(action);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO fix client class import giving error on server (nothing happens, it's just ugly)
|
||||
@SideOnly(Side.CLIENT)
|
||||
private static void openModifierSettings() {
|
||||
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
|
||||
RadialMenu.instance.setVisibility(0f);
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
private static void logAction(ActionEnum action) {
|
||||
EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(action.name), true);
|
||||
}
|
||||
}
|
||||
@@ -55,7 +55,7 @@ public class ModeSettingsManager {
|
||||
}
|
||||
|
||||
public static class ModeSettings {
|
||||
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.Normal;
|
||||
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
|
||||
|
||||
public ModeSettings() {
|
||||
}
|
||||
@@ -73,25 +73,7 @@ public class ModeSettingsManager {
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
private static void handleNewPlayer(EntityPlayer player){
|
||||
public static void handleNewPlayer(EntityPlayer player){
|
||||
if (getModeSettings(player) == null) {
|
||||
setModeSettings(player, new ModeSettings());
|
||||
}
|
||||
|
||||
@@ -17,14 +17,14 @@ public class Normal implements IBuildMode {
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
list.add(blockPos);
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
list.add(blockPos);
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,14 +17,14 @@ public class NormalPlus implements IBuildMode {
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
list.add(blockPos);
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
list.add(blockPos);
|
||||
if (blockPos != null) list.add(blockPos);
|
||||
return list;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,33 +4,175 @@ import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
|
||||
public class SlopeFloor implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
rightClickClientTable.put(player.getUniqueID(), 0);
|
||||
rightClickServerTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else if (rightClickNr == 2) {
|
||||
//Second click, find other floor point
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
|
||||
if (secondPos == null) {
|
||||
rightClickTable.put(player.getUniqueID(), 1);
|
||||
return list;
|
||||
}
|
||||
|
||||
secondPosTable.put(player.getUniqueID(), secondPos);
|
||||
|
||||
} else {
|
||||
//Third click, place slope floor with height
|
||||
list = findCoordinates(player, blockPos, skipRaytrace);
|
||||
rightClickTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
|
||||
int rightClickNr = rightClickTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else if (rightClickNr == 1) {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole floor
|
||||
list.addAll(Floor.getFloorBlocks(player, firstPos, secondPos));
|
||||
|
||||
} else {
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
|
||||
|
||||
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
|
||||
if (thirdPos == null) return list;
|
||||
|
||||
//Add slope floor blocks
|
||||
list.addAll(getSlopeFloorBlocks(player, firstPos, secondPos, thirdPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Add slope floor from first to second
|
||||
public static List<BlockPos> getSlopeFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
//Determine whether to use x or z axis to slope up
|
||||
boolean onXAxis = true;
|
||||
|
||||
int xLength = Math.abs(secondPos.getX() - firstPos.getX());
|
||||
int zLength = Math.abs(secondPos.getZ() - firstPos.getZ());
|
||||
|
||||
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
|
||||
//Slope along short edge
|
||||
if (zLength > xLength) onXAxis = false;
|
||||
} else {
|
||||
//Slope along long edge
|
||||
if (zLength <= xLength) onXAxis = false;
|
||||
}
|
||||
|
||||
if (onXAxis) {
|
||||
//Along X goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
BlockPos linePoint = new BlockPos(secondPos.getX(), thirdPos.getY(), firstPos.getZ());
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getZ(), secondPos.getZ());
|
||||
int highest = Math.max(firstPos.getZ(), secondPos.getZ());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int z = lowest; z <= highest; z++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
//Along Z goes up
|
||||
|
||||
//Get diagonal line blocks
|
||||
BlockPos linePoint = new BlockPos(firstPos.getX(), thirdPos.getY(), secondPos.getZ());
|
||||
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
|
||||
|
||||
//Limit amount of blocks we can place
|
||||
int lowest = Math.min(firstPos.getX(), secondPos.getX());
|
||||
int highest = Math.max(firstPos.getX(), secondPos.getX());
|
||||
|
||||
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
|
||||
|
||||
//Copy diagonal line on x axis
|
||||
for (int x = lowest; x <= highest; x++) {
|
||||
for (BlockPos blockPos : diagonalLineBlocks) {
|
||||
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
@@ -12,11 +12,41 @@ import java.util.*;
|
||||
public class Wall implements IBuildMode {
|
||||
//In singleplayer client and server variables are shared
|
||||
//Split everything that needs separate values and may not be called twice in one click
|
||||
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
|
||||
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
static class Criteria {
|
||||
Vec3d planeBound;
|
||||
double distToPlayerSq;
|
||||
double angle;
|
||||
|
||||
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
|
||||
this.planeBound = planeBound;
|
||||
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
|
||||
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
|
||||
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
|
||||
}
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
//also check if raytrace from player to block does not intersect blocks
|
||||
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
|
||||
|
||||
boolean intersects = false;
|
||||
if (!skipRaytrace) {
|
||||
//collision within a 1 block radius to selected is fine
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
|
||||
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
|
||||
}
|
||||
|
||||
return planeBound.subtract(start).dotProduct(look) > 0 &&
|
||||
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
|
||||
!intersects;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
@@ -69,104 +99,121 @@ public class Wall implements IBuildMode {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
//try on x axis
|
||||
double x = firstPos.getX();
|
||||
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
Vec3d xBound = new Vec3d(x, y, z);
|
||||
|
||||
//distance to player
|
||||
double xDistSquared = xBound.subtract(start).lengthSquared();
|
||||
|
||||
//angle to look
|
||||
//double xAngle = xBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
|
||||
|
||||
//try on z axis
|
||||
z = firstPos.getZ();
|
||||
|
||||
//then x and y are
|
||||
x = (z - start.z) / look.z * look.x + start.x;
|
||||
y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
Vec3d zBound = new Vec3d(x, y, z);
|
||||
|
||||
//distance to player
|
||||
double zDistSquared = zBound.subtract(start).lengthSquared();
|
||||
|
||||
//angle to look
|
||||
//double zAngle = zBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
|
||||
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
|
||||
xDistSquared > 4 && xDistSquared < reach * reach;
|
||||
|
||||
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
|
||||
zDistSquared > 4 && zDistSquared < reach * reach;
|
||||
|
||||
//select the one that is closest and is valid
|
||||
Vec3d selected = null;
|
||||
if (xValid)
|
||||
selected = xBound;
|
||||
else if (zValid)
|
||||
selected = zBound;
|
||||
if (zValid && zDistSquared < xDistSquared/*Math.abs(zAngle) < Math.abs(xAngle)*/) selected = zBound;
|
||||
|
||||
if (selected == null) return list;
|
||||
|
||||
//check if it doesnt go through blocks
|
||||
if (!skipRaytrace) {
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
|
||||
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
//return empty list
|
||||
return list;
|
||||
}
|
||||
}
|
||||
|
||||
BlockPos secondPos = new BlockPos(selected);
|
||||
BlockPos secondPos = findWall(player, firstPos, skipRaytrace);
|
||||
if (secondPos == null) return list;
|
||||
|
||||
//Add whole wall
|
||||
//Limit amount of blocks you can place per row
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 > axisLimit) x2 = x1 + axisLimit;
|
||||
if (x1 - x2 > axisLimit) x2 = x1 - axisLimit;
|
||||
if (y2 - y1 > axisLimit) y2 = y1 + axisLimit;
|
||||
if (y1 - y2 > axisLimit) y2 = y1 - axisLimit;
|
||||
if (z2 - z1 > axisLimit) z2 = z1 + axisLimit;
|
||||
if (z1 - z2 > axisLimit) z2 = z1 - axisLimit;
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
//check if whole row fits within limit
|
||||
if (Math.abs(y1 - y2) < limit - list.size()) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
list.addAll(getWallBlocks(player, firstPos, secondPos));
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static BlockPos findWall(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
List<Criteria> criteriaList = new ArrayList<>(3);
|
||||
|
||||
//X
|
||||
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
|
||||
criteriaList.add(new Criteria(xBound, firstPos, start, look));
|
||||
|
||||
//Z
|
||||
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
|
||||
criteriaList.add(new Criteria(zBound, firstPos, start, look));
|
||||
|
||||
//Remove invalid criteria
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
|
||||
|
||||
//If none are valid, return empty list of blocks
|
||||
if (criteriaList.isEmpty()) return null;
|
||||
|
||||
//If only 1 is valid, choose that one
|
||||
Criteria selected = criteriaList.get(0);
|
||||
|
||||
//If multiple are valid, choose based on criteria
|
||||
if (criteriaList.size() > 1) {
|
||||
//Select the one that is closest
|
||||
//Limit the angle to not be too extreme
|
||||
for (int i = 1; i < criteriaList.size(); i++) {
|
||||
Criteria criteria = criteriaList.get(i);
|
||||
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
|
||||
selected = criteria;
|
||||
}
|
||||
}
|
||||
|
||||
return new BlockPos(selected.planeBound);
|
||||
}
|
||||
|
||||
public static List<BlockPos> getWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
//Limit amount of blocks we can place per row
|
||||
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
//limit axis
|
||||
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
|
||||
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
|
||||
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
|
||||
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
|
||||
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
|
||||
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
|
||||
|
||||
if (x1 == x2) {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addXWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
else
|
||||
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
|
||||
} else {
|
||||
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
|
||||
addZWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
else
|
||||
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
|
||||
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
|
||||
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(x, y, z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
|
||||
Line.addZLineBlocks(list, z1, z2, x, y1);
|
||||
Line.addZLineBlocks(list, z1, z2, x, y2);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z1);
|
||||
Line.addYLineBlocks(list, y1, y2, x, z2);
|
||||
}
|
||||
|
||||
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
|
||||
Line.addXLineBlocks(list, x1, x2, y1, z);
|
||||
Line.addXLineBlocks(list, x1, x2, y2, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x1, z);
|
||||
Line.addYLineBlocks(list, y1, y2, x2, z);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import mod.chiselsandbits.api.IBitLocation;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class BlockSet {
|
||||
private List<BlockPos> coordinates;
|
||||
private List<IBlockState> previousBlockStates;
|
||||
private List<IBlockState> newBlockStates;
|
||||
private Vec3d hitVec;
|
||||
private BlockPos firstPos;
|
||||
private BlockPos secondPos;
|
||||
|
||||
public BlockSet(List<BlockPos> coordinates, List<IBlockState> previousBlockStates, List<IBlockState> newBlockStates, Vec3d hitVec,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
this.coordinates = coordinates;
|
||||
this.previousBlockStates = previousBlockStates;
|
||||
this.newBlockStates = newBlockStates;
|
||||
this.hitVec = hitVec;
|
||||
this.firstPos = firstPos;
|
||||
this.secondPos = secondPos;
|
||||
}
|
||||
|
||||
public List<BlockPos> getCoordinates() {
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
public List<IBlockState> getPreviousBlockStates() {
|
||||
return previousBlockStates;
|
||||
}
|
||||
|
||||
public List<IBlockState> getNewBlockStates() {
|
||||
return newBlockStates;
|
||||
}
|
||||
|
||||
public Vec3d getHitVec() {
|
||||
return hitVec;
|
||||
}
|
||||
|
||||
public BlockPos getFirstPos() {
|
||||
return firstPos;
|
||||
}
|
||||
|
||||
public BlockPos getSecondPos() {
|
||||
return secondPos;
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,6 @@ package nl.requios.effortlessbuilding.buildmodifier;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
@@ -11,21 +10,19 @@ import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
|
||||
public class BuildModifiers {
|
||||
|
||||
|
||||
//Called from BuildModes
|
||||
public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec) {
|
||||
public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec, boolean placeStartPos) {
|
||||
World world = player.world;
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
|
||||
@@ -40,49 +37,100 @@ public class BuildModifiers {
|
||||
//check if valid blockstates
|
||||
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
|
||||
|
||||
if (world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksPlaced();
|
||||
return;
|
||||
//remember previous blockstates for undo
|
||||
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
|
||||
//place blocks
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
if (world.isRemote) {
|
||||
|
||||
if (world.isBlockLoaded(blockPos, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) continue;
|
||||
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false);
|
||||
BlockPreviewRenderer.onBlocksPlaced();
|
||||
|
||||
newBlockStates = blockStates;
|
||||
|
||||
} else {
|
||||
|
||||
//place blocks
|
||||
for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
if (world.isBlockLoaded(blockPos, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
//try to find new stack, otherwise continue
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
if (itemStack.isEmpty()) continue;
|
||||
}
|
||||
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false, false);
|
||||
}
|
||||
}
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
}
|
||||
|
||||
public static void onBlockBroken(EntityPlayer player, List<BlockPos> posList) {
|
||||
public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
|
||||
World world = player.world;
|
||||
|
||||
List<BlockPos> coordinates = findCoordinates(player, posList);
|
||||
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
|
||||
|
||||
if (coordinates.isEmpty()) return;
|
||||
|
||||
//remember previous blockstates for undo
|
||||
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
|
||||
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
previousBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
|
||||
if (world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken();
|
||||
return;
|
||||
}
|
||||
|
||||
//If the player is going to instabreak grass or a plant, only break other instabreaking things
|
||||
boolean onlyInstaBreaking = world.getBlockState(posList.get(0)).getBlockHardness(world, posList.get(0)) == 0f;
|
||||
//list of air blockstates
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(Block.getBlockById(0).getDefaultState());
|
||||
}
|
||||
|
||||
//break all those blocks
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
if (world.isBlockLoaded(coordinate, false)) {
|
||||
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
|
||||
SurvivalHelper.breakBlock(world, player, coordinate);
|
||||
} else {
|
||||
|
||||
//If the player is going to instabreak grass or a plant, only break other instabreaking things
|
||||
boolean onlyInstaBreaking = !player.isCreative() &&
|
||||
world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
|
||||
|
||||
//break all those blocks
|
||||
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (world.isBlockLoaded(coordinate, false)) {
|
||||
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
|
||||
SurvivalHelper.breakBlock(world, player, coordinate, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//find actual new blockstates for undo
|
||||
for (BlockPos coordinate : coordinates) {
|
||||
newBlockStates.add(world.getBlockState(coordinate));
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo stack
|
||||
BlockPos firstPos = startCoordinates.get(0);
|
||||
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
|
||||
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
|
||||
|
||||
}
|
||||
|
||||
public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) {
|
||||
|
||||
@@ -171,33 +171,18 @@ public class ModifierSettingsManager {
|
||||
case 3: reach = BuildConfig.reach.maxReachLevel3; break;
|
||||
}
|
||||
|
||||
EffortlessBuilding.log("before "+this.mirrorSettings.radius);
|
||||
|
||||
if (this.mirrorSettings != null)
|
||||
this.mirrorSettings.radius = reach / 2;
|
||||
if (this.radialMirrorSettings != null)
|
||||
this.radialMirrorSettings.radius = reach / 2;
|
||||
|
||||
EffortlessBuilding.log("after "+this.mirrorSettings.radius);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
|
||||
EntityPlayer player = event.player;
|
||||
handleNewPlayer(player);
|
||||
}
|
||||
|
||||
private static void handleNewPlayer(EntityPlayer player){
|
||||
public static void handleNewPlayer(EntityPlayer player){
|
||||
if (getModifierSettings(player) == null) {
|
||||
setModifierSettings(player, new ModifierSettings());
|
||||
}
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.helper.FixedStack;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
public class UndoRedo {
|
||||
|
||||
//Undo and redo stacks per player
|
||||
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
|
||||
private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
|
||||
|
||||
//add to undo stack
|
||||
public static void addUndo(EntityPlayer player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
|
||||
}
|
||||
|
||||
undoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
|
||||
private static void addRedo(EntityPlayer player, BlockSet blockSet) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
|
||||
//If no stack exists, make one
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
|
||||
}
|
||||
|
||||
redoStacks.get(player.getUniqueID()).push(blockSet);
|
||||
}
|
||||
|
||||
public static boolean undo(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
|
||||
if (!undoStacks.containsKey(player.getUniqueID())) return false;
|
||||
|
||||
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
|
||||
|
||||
if (undoStack.isEmpty()) return false;
|
||||
|
||||
BlockSet blockSet = undoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
|
||||
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
|
||||
} else {
|
||||
//break all those blocks, reset to what they were
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
//get blockstate from itemstack
|
||||
IBlockState previousBlockState = Block.getBlockById(0).getDefaultState();
|
||||
if (itemStack.getItem() instanceof ItemBlock) {
|
||||
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
|
||||
if (player.world.isBlockLoaded(coordinate, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
|
||||
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
//if previousBlockState is air, placeBlock will set it to air
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//add to redo
|
||||
addRedo(player, blockSet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean redo(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
|
||||
if (!redoStacks.containsKey(player.getUniqueID())) return false;
|
||||
|
||||
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
|
||||
|
||||
if (redoStack.isEmpty()) return false;
|
||||
|
||||
BlockSet blockSet = redoStack.pop();
|
||||
List<BlockPos> coordinates = blockSet.getCoordinates();
|
||||
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
|
||||
Vec3d hitVec = blockSet.getHitVec();
|
||||
|
||||
//Find up to date itemstacks in player inventory
|
||||
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
|
||||
|
||||
if (player.world.isRemote) {
|
||||
BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
|
||||
} else {
|
||||
//place blocks
|
||||
for (int i = 0; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
IBlockState newBlockState = newBlockStates.get(i);
|
||||
ItemStack itemStack = itemStacks.get(i);
|
||||
|
||||
if (player.world.isBlockLoaded(coordinate, true)) {
|
||||
//check itemstack empty
|
||||
if (itemStack.isEmpty()) {
|
||||
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
|
||||
//get blockstate from new itemstack
|
||||
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
|
||||
newBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
}
|
||||
}
|
||||
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
|
||||
SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//add to undo
|
||||
addUndo(player, blockSet);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void clear(EntityPlayer player) {
|
||||
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
|
||||
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
|
||||
if (undoStacks.containsKey(player.getUniqueID())) {
|
||||
undoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
if (redoStacks.containsKey(player.getUniqueID())) {
|
||||
redoStacks.get(player.getUniqueID()).clear();
|
||||
}
|
||||
}
|
||||
|
||||
private static List<ItemStack> findItemStacksInInventory(EntityPlayer player, List<IBlockState> blockStates) {
|
||||
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
|
||||
for (IBlockState blockState : blockStates) {
|
||||
itemStacks.add(findItemStackInInventory(player, blockState));
|
||||
}
|
||||
return itemStacks;
|
||||
}
|
||||
|
||||
private static ItemStack findItemStackInInventory(EntityPlayer player, IBlockState blockState) {
|
||||
ItemStack itemStack = ItemStack.EMPTY;
|
||||
|
||||
//First try previousBlockStates
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
|
||||
|
||||
//then anything it drops
|
||||
if (itemStack.isEmpty()) {
|
||||
Item itemDropped = blockState.getBlock().getItemDropped(blockState, player.world.rand, 10);
|
||||
if (itemDropped instanceof ItemBlock) {
|
||||
Block block = ((ItemBlock) itemDropped).getBlock();
|
||||
itemStack = InventoryHelper.findItemStackInInventory(player, block);
|
||||
}
|
||||
}
|
||||
|
||||
//then air
|
||||
//(already empty)
|
||||
|
||||
return itemStack;
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.capability;
|
||||
import net.minecraft.nbt.NBTBase;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.common.capabilities.Capability;
|
||||
import net.minecraftforge.common.capabilities.CapabilityInject;
|
||||
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
|
||||
@@ -66,7 +64,7 @@ public class ModeCapabilityManager {
|
||||
|
||||
//TODO add mode settings
|
||||
|
||||
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.Normal);
|
||||
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
|
||||
instance.setModeData(modeSettings);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,7 +102,10 @@ public class ModifierCapabilityManager {
|
||||
|
||||
//MIRROR
|
||||
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
|
||||
Vec3d mirrorPosition = new Vec3d(compound.getDouble("mirrorPosX"), compound.getDouble("mirrorPosY"), compound.getDouble("mirrorPosZ"));
|
||||
Vec3d mirrorPosition = new Vec3d(
|
||||
compound.getDouble("mirrorPosX"),
|
||||
compound.getDouble("mirrorPosY"),
|
||||
compound.getDouble("mirrorPosZ"));
|
||||
boolean mirrorX = compound.getBoolean("mirrorX");
|
||||
boolean mirrorY = compound.getBoolean("mirrorY");
|
||||
boolean mirrorZ = compound.getBoolean("mirrorZ");
|
||||
@@ -113,7 +116,10 @@ public class ModifierCapabilityManager {
|
||||
|
||||
//ARRAY
|
||||
boolean arrayEnabled = compound.getBoolean("arrayEnabled");
|
||||
BlockPos arrayOffset = new BlockPos(compound.getInteger("arrayOffsetX"), compound.getInteger("arrayOffsetY"), compound.getInteger("arrayOffsetZ"));
|
||||
BlockPos arrayOffset = new BlockPos(
|
||||
compound.getInteger("arrayOffsetX"),
|
||||
compound.getInteger("arrayOffsetY"),
|
||||
compound.getInteger("arrayOffsetZ"));
|
||||
int arrayCount = compound.getInteger("arrayCount");
|
||||
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
|
||||
|
||||
@@ -123,7 +129,10 @@ public class ModifierCapabilityManager {
|
||||
|
||||
//RADIAL MIRROR
|
||||
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
|
||||
Vec3d radialMirrorPosition = new Vec3d(compound.getDouble("radialMirrorPosX"), compound.getDouble("radialMirrorPosY"), compound.getDouble("radialMirrorPosZ"));
|
||||
Vec3d radialMirrorPosition = new Vec3d(
|
||||
compound.getDouble("radialMirrorPosX"),
|
||||
compound.getDouble("radialMirrorPosY"),
|
||||
compound.getDouble("radialMirrorPosZ"));
|
||||
int radialMirrorSlices = compound.getInteger("radialMirrorSlices");
|
||||
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
|
||||
int radialMirrorRadius = compound.getInteger("radialMirrorRadius");
|
||||
@@ -132,8 +141,7 @@ public class ModifierCapabilityManager {
|
||||
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
|
||||
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
|
||||
|
||||
ModifierSettings
|
||||
modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
|
||||
ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
|
||||
instance.setModifierData(modifierSettings);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,27 +35,41 @@ public class CompatHelper {
|
||||
// /dank/null, or plain old blocks.
|
||||
public static boolean isItemBlockProxy(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
if(item instanceof ItemBlock)
|
||||
if (item instanceof ItemBlock)
|
||||
return true;
|
||||
if((item instanceof ItemRandomizerBag))
|
||||
if ((item instanceof ItemRandomizerBag))
|
||||
return true;
|
||||
if(item == dankNullItem)
|
||||
if (item == dankNullItem)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
|
||||
// pointed to by nbt integer selectedIndex.
|
||||
public static ItemStack getItemBlockFromStack(ItemStack stack) {
|
||||
Item item = stack.getItem();
|
||||
if(item instanceof ItemRandomizerBag) {
|
||||
return ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(stack));
|
||||
} else if(item == dankNullItem) {
|
||||
int index = 0;
|
||||
if(stack.hasTagCompound() && stack.getTagCompound().hasKey("selectedIndex"))
|
||||
index = stack.getTagCompound().getInteger("selectedIndex");
|
||||
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
public static ItemStack getItemBlockFromStack(ItemStack proxy) {
|
||||
Item proxyItem = proxy.getItem();
|
||||
|
||||
if (proxyItem instanceof ItemBlock)
|
||||
return proxy;
|
||||
|
||||
//Randomizer Bag
|
||||
if (proxyItem instanceof ItemRandomizerBag) {
|
||||
ItemStack itemStack = proxy;
|
||||
while (!(itemStack.getItem() instanceof ItemBlock || itemStack.isEmpty())) {
|
||||
if (itemStack.getItem() instanceof ItemRandomizerBag)
|
||||
itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
|
||||
}
|
||||
return itemStack;
|
||||
}
|
||||
|
||||
//Dank Null
|
||||
if(proxyItem == dankNullItem) {
|
||||
int index = 0;
|
||||
if(proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
|
||||
index = proxy.getTagCompound().getInteger("selectedIndex");
|
||||
return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
|
||||
}
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
|
||||
@@ -109,11 +109,10 @@ public class RandomizerBagContainer extends Container {
|
||||
@Override
|
||||
public ItemStack slotClick(int slot, int dragType, ClickType clickTypeIn, EntityPlayer player) {
|
||||
// this will prevent the player from interacting with the item that opened the inventory:
|
||||
ItemStack clickItemStack = super.slotClick(slot, dragType, clickTypeIn, player);
|
||||
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack() == player.getHeldItem(EnumHand.MAIN_HAND)) {
|
||||
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack().equals(player.getHeldItem(EnumHand.MAIN_HAND))) {
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
return clickItemStack;
|
||||
return super.slotClick(slot, dragType, clickTypeIn, player);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -3,8 +3,14 @@ package nl.requios.effortlessbuilding.gui.buildmode;
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import net.minecraft.client.resources.I18n;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.apache.commons.lang3.text.WordUtils;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.google.common.base.Stopwatch;
|
||||
@@ -33,7 +39,7 @@ public class RadialMenu extends GuiScreen {
|
||||
private float visibility = 0.0f;
|
||||
private Stopwatch lastChange = Stopwatch.createStarted();
|
||||
public BuildModeEnum switchTo = null;
|
||||
//public ButtonAction doAction = null;
|
||||
public ModeOptions.ActionEnum doAction = null;
|
||||
public boolean actionUsed = false;
|
||||
|
||||
private float clampVis(final float f) {
|
||||
@@ -50,6 +56,10 @@ public class RadialMenu extends GuiScreen {
|
||||
lastChange = Stopwatch.createStarted();
|
||||
}
|
||||
|
||||
public void setVisibility(float visibility) {
|
||||
this.visibility = visibility;
|
||||
}
|
||||
|
||||
public boolean isVisible() {
|
||||
return visibility > 0.001;
|
||||
}
|
||||
@@ -67,34 +77,18 @@ public class RadialMenu extends GuiScreen {
|
||||
public double y1, y2;
|
||||
public boolean highlighted;
|
||||
|
||||
//public final ButtonAction action;
|
||||
public TextureAtlasSprite icon;
|
||||
public int color;
|
||||
public final ModeOptions.ActionEnum action;
|
||||
public String name;
|
||||
public EnumFacing textSide;
|
||||
|
||||
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y,
|
||||
final TextureAtlasSprite ico, final EnumFacing textSide) {
|
||||
this.name = name;
|
||||
//this.action = action;
|
||||
x1 = x;
|
||||
x2 = x + 18;
|
||||
y1 = y;
|
||||
y2 = y + 18;
|
||||
icon = ico;
|
||||
color = 0xffffff;
|
||||
this.textSide = textSide;
|
||||
}
|
||||
|
||||
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y,
|
||||
final int col, final EnumFacing textSide) {
|
||||
this.name = name;
|
||||
//this.action = action;
|
||||
x1 = x;
|
||||
x2 = x + 18;
|
||||
y1 = y;
|
||||
y2 = y + 18;
|
||||
color = col;
|
||||
public MenuButton(final String name, final ModeOptions.ActionEnum action, final double x, final double y,
|
||||
final EnumFacing textSide) {
|
||||
this.name = I18n.format(name);
|
||||
this.action = action;
|
||||
x1 = x - 10;
|
||||
x2 = x + 10;
|
||||
y1 = y - 10;
|
||||
y2 = y + 10;
|
||||
this.textSide = textSide;
|
||||
}
|
||||
|
||||
@@ -115,13 +109,9 @@ public class RadialMenu extends GuiScreen {
|
||||
|
||||
@Override
|
||||
public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) {
|
||||
//TODO chisels compat
|
||||
// final ChiselToolType tool = ClientSide.instance.getHeldToolType( EnumHand.MAIN_HAND );
|
||||
//
|
||||
// if ( tool != null )
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
if (!isVisible()) return;
|
||||
|
||||
BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate( 0.0F, 0.0F, 200.0F );
|
||||
@@ -150,7 +140,8 @@ public class RadialMenu extends GuiScreen {
|
||||
|
||||
final double ringInnerEdge = 20;
|
||||
final double ringOuterEdge = 50;
|
||||
final double textDistance = 65;
|
||||
final double textDistance = 60;
|
||||
final double buttonDistance = 90;
|
||||
final double quarterCircle = Math.PI / 2.0;
|
||||
|
||||
if ( mouseRadians < -quarterCircle ) {
|
||||
@@ -160,16 +151,28 @@ public class RadialMenu extends GuiScreen {
|
||||
final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>();
|
||||
final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>();
|
||||
|
||||
// buttons.add( new MenuButton( "mod.chiselsandbits.other.undo", ButtonAction.UNDO, textDistance, -20, ClientSide.undoIcon, EnumFacing.EAST ) );
|
||||
// buttons.add( new MenuButton( "mod.chiselsandbits.other.redo", ButtonAction.REDO, textDistance, 4, ClientSide.redoIcon, EnumFacing.EAST ) );
|
||||
|
||||
//Add build modes
|
||||
for (final BuildModeEnum mode : BuildModeEnum.values()) {
|
||||
modes.add(new MenuRegion(mode));
|
||||
}
|
||||
|
||||
switchTo = null;
|
||||
//doAction = null;
|
||||
//Add actions
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.UNDO.name, ModeOptions.ActionEnum.UNDO, -buttonDistance - 26, -13, EnumFacing.UP));
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.REDO.name, ModeOptions.ActionEnum.REDO, -buttonDistance, -13, EnumFacing.UP));
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS.name, ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS, -buttonDistance - 26, 13, EnumFacing.DOWN));
|
||||
buttons.add(new MenuButton(ModeOptions.ActionEnum.REPLACE.name, ModeOptions.ActionEnum.REPLACE, -buttonDistance, 13, EnumFacing.DOWN));
|
||||
|
||||
//Add buildmode dependent options
|
||||
ModeOptions.ActionEnum[] options = currentBuildMode.options;
|
||||
for (int i = 0; i < options.length; i++) {
|
||||
ModeOptions.ActionEnum action = options[i];
|
||||
buttons.add(new MenuButton(action.name, action, buttonDistance + i * 26, -13, EnumFacing.DOWN));
|
||||
}
|
||||
|
||||
switchTo = null;
|
||||
doAction = null;
|
||||
|
||||
//Draw buildmode backgrounds
|
||||
if (!modes.isEmpty()) {
|
||||
final int totalModes = Math.max( 3, modes.size() );
|
||||
int currentMode = 0;
|
||||
@@ -203,7 +206,7 @@ public class RadialMenu extends GuiScreen {
|
||||
float a = 0.5f;
|
||||
|
||||
//check if current mode
|
||||
int buildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode().ordinal();
|
||||
int buildMode = currentBuildMode.ordinal();
|
||||
if (buildMode == i) {
|
||||
r = 0f;
|
||||
g = 0.5f;
|
||||
@@ -217,9 +220,9 @@ public class RadialMenu extends GuiScreen {
|
||||
|| inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter);
|
||||
|
||||
if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) {
|
||||
r = 0.6f;//0.6f;
|
||||
g = 0.8f;//0.3f;
|
||||
b = 1f;//0.0f;
|
||||
r = 0.6f;
|
||||
g = 0.8f;
|
||||
b = 1f;
|
||||
a = 0.6f;
|
||||
menuRegion.highlighted = true;
|
||||
switchTo = menuRegion.mode;
|
||||
@@ -234,20 +237,39 @@ public class RadialMenu extends GuiScreen {
|
||||
}
|
||||
}
|
||||
|
||||
//Draw action backgrounds
|
||||
for (final MenuButton btn : buttons) {
|
||||
final float a = 0.5f;
|
||||
float f = 0f;
|
||||
float r = 0.5f;
|
||||
float g = 0.5f;
|
||||
float b = 0.5f;
|
||||
float a = 0.5f;
|
||||
|
||||
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
|
||||
f = 1;
|
||||
btn.highlighted = true;
|
||||
//doAction = btn.action;
|
||||
//highlight when active option
|
||||
if (btn.action == ModeOptions.getBuildSpeed() ||
|
||||
btn.action == ModeOptions.getFill() ||
|
||||
btn.action == ModeOptions.getCubeFill() ||
|
||||
btn.action == ModeOptions.getRaisedEdge() ||
|
||||
btn.action == ModeOptions.getLineThickness()) {
|
||||
r = 0.0f;
|
||||
g = 0.5f;
|
||||
b = 1f;
|
||||
a = 0.6f;
|
||||
}
|
||||
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex();
|
||||
//highlight when mouse over
|
||||
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
|
||||
r = 0.6f;
|
||||
g = 0.8f;
|
||||
b = 1f;
|
||||
a = 0.6f;
|
||||
btn.highlighted = true;
|
||||
doAction = btn.action;
|
||||
}
|
||||
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
@@ -263,72 +285,103 @@ public class RadialMenu extends GuiScreen {
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
|
||||
for (final MenuRegion mnuRgn : modes) {
|
||||
//Draw buildmode icons
|
||||
for (final MenuRegion menuRegion : modes) {
|
||||
|
||||
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
|
||||
final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(mnuRgn.mode);
|
||||
final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(menuRegion.mode);
|
||||
|
||||
final double scalex = 16 * 0.5;
|
||||
final double scaley = 16 * 0.5;
|
||||
final double x1 = x - scalex;
|
||||
final double x2 = x + scalex;
|
||||
final double y1 = y - scaley;
|
||||
final double y2 = y + scaley;
|
||||
final double x1 = x - 8;
|
||||
final double x2 = x + 8;
|
||||
final double y1 = y - 8;
|
||||
final double y2 = y + 8;
|
||||
|
||||
final float f = 1f;
|
||||
final float a = 1f;
|
||||
|
||||
final double u1 = 0f;
|
||||
final double u2 = 16f;
|
||||
final double v1 = 0f;
|
||||
final double v2 = 16f;
|
||||
|
||||
buffer.pos(middleX + x1, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x1, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
}
|
||||
|
||||
for (final MenuButton btn : buttons) {
|
||||
|
||||
final float f = switchTo == null ? 1.0f : 0.5f;
|
||||
final float a = 1.0f;
|
||||
|
||||
final double u1 = 0;
|
||||
final double u2 = 16;
|
||||
final double v1 = 0;
|
||||
final double v2 = 16;
|
||||
|
||||
final TextureAtlasSprite sprite = btn.icon == null ? Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(ModelLoader.White.LOCATION.toString()) : btn.icon;
|
||||
buffer.pos(middleX + x1, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x1, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
}
|
||||
|
||||
final double btnx1 = btn.x1 + 1;
|
||||
final double btnx2 = btn.x2 - 1;
|
||||
final double btny1 = btn.y1 + 1;
|
||||
final double btny2 = btn.y2 - 1;
|
||||
//Draw action icons
|
||||
for (final MenuButton button : buttons) {
|
||||
|
||||
final float red = f * ((btn.color >> 16 & 0xff) / 255.0f);
|
||||
final float green = f * ((btn.color >> 8 & 0xff) / 255.0f);
|
||||
final float blue = f * ((btn.color & 0xff) / 255.0f);
|
||||
final float f = 1f;
|
||||
final float a = 1f;
|
||||
|
||||
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex();
|
||||
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex();
|
||||
final double u1 = 0;
|
||||
final double u2 = 16;
|
||||
final double v1 = 0;
|
||||
final double v2 = 16;
|
||||
|
||||
final TextureAtlasSprite sprite = ClientProxy.getModeOptionIcon(button.action);
|
||||
|
||||
final double btnmiddleX = (button.x1 + button.x2) / 2 + 0.01;
|
||||
final double btnmiddleY = (button.y1 + button.y2) / 2 + 0.01;
|
||||
final double btnx1 = btnmiddleX - 8;
|
||||
final double btnx2 = btnmiddleX + 8;
|
||||
final double btny1 = btnmiddleY - 8;
|
||||
final double btny2 = btnmiddleY + 8;
|
||||
|
||||
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
for (final MenuRegion mnuRgn : modes) {
|
||||
//Draw strings
|
||||
//fontRenderer.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - fontRenderer.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff);
|
||||
String title = "";
|
||||
if (currentBuildMode.options.length > 0) {
|
||||
switch (currentBuildMode.options[0]) {
|
||||
case NORMAL_SPEED:
|
||||
case FAST_SPEED:
|
||||
title = I18n.format("effortlessbuilding.action.build_speed");
|
||||
break;
|
||||
case FULL:
|
||||
case HOLLOW:
|
||||
case CUBE_FULL:
|
||||
case CUBE_HOLLOW:
|
||||
case CUBE_SKELETON:
|
||||
title = I18n.format("effortlessbuilding.action.filling");
|
||||
break;
|
||||
case SHORT_EDGE:
|
||||
case LONG_EDGE:
|
||||
title = I18n.format("effortlessbuilding.action.raised_edge");
|
||||
break;
|
||||
case THICKNESS_1:
|
||||
case THICKNESS_3:
|
||||
case THICKNESS_5:
|
||||
title = I18n.format("effortlessbuilding.action.thickness");
|
||||
break;
|
||||
}
|
||||
}
|
||||
fontRenderer.drawStringWithShadow(title, (int) (middleX + buttonDistance - 9), (int) middleY - 37, 0xeeeeeeff);
|
||||
|
||||
if (mnuRgn.highlighted) {
|
||||
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5;
|
||||
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5;
|
||||
String credits = "Effortless Building";
|
||||
fontRenderer.drawStringWithShadow(credits, width - fontRenderer.getStringWidth(credits) - 4, height - 10, 0x88888888);
|
||||
|
||||
//Draw buildmode text
|
||||
for (final MenuRegion menuRegion : modes) {
|
||||
|
||||
if (menuRegion.highlighted) {
|
||||
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5;
|
||||
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5;
|
||||
|
||||
int fixed_x = (int) (x * textDistance);
|
||||
final int fixed_y = (int) (y * textDistance);
|
||||
final String text = mnuRgn.mode.name;
|
||||
final int fixed_y = (int) (y * textDistance) - fontRenderer.FONT_HEIGHT / 2;
|
||||
final String text = I18n.format(menuRegion.mode.name);
|
||||
|
||||
if ( x <= -0.2 ) {
|
||||
fixed_x -= fontRenderer.getStringWidth(text);
|
||||
@@ -340,29 +393,54 @@ public class RadialMenu extends GuiScreen {
|
||||
}
|
||||
}
|
||||
|
||||
for (final MenuButton btn : buttons) {
|
||||
if (btn.highlighted) {
|
||||
final String text = btn.name;
|
||||
//Draw action text
|
||||
for (final MenuButton button : buttons) {
|
||||
if (button.highlighted) {
|
||||
String text = TextFormatting.AQUA + button.name;
|
||||
int wrap = 120;
|
||||
String keybind = "";
|
||||
String keybindFormatted = "";
|
||||
|
||||
if (btn.textSide == EnumFacing.WEST) {
|
||||
//Add keybind in brackets
|
||||
if (button.action == ModeOptions.ActionEnum.UNDO) {
|
||||
keybind = ClientProxy.keyBindings[4].getDisplayName();
|
||||
}
|
||||
if (button.action == ModeOptions.ActionEnum.REDO) {
|
||||
keybind = ClientProxy.keyBindings[5].getDisplayName();
|
||||
}
|
||||
if (button.action == ModeOptions.ActionEnum.REPLACE) {
|
||||
keybind = ClientProxy.keyBindings[1].getDisplayName();
|
||||
}
|
||||
if (button.action == ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
keybind = ClientProxy.keyBindings[0].getDisplayName();
|
||||
}
|
||||
if (!keybind.isEmpty()) keybindFormatted = TextFormatting.GRAY + "(" + WordUtils.capitalizeFully(keybind) + ")";
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x1 - 8 ) - fontRenderer.getStringWidth( text ),
|
||||
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
|
||||
if (button.textSide == EnumFacing.WEST) {
|
||||
|
||||
} else if (btn.textSide == EnumFacing.EAST) {
|
||||
fontRenderer.drawSplitString( text, (int) (middleX + button.x1 - 8 ) - fontRenderer.getStringWidth(text),
|
||||
(int) (middleY + button.y1 + 6), wrap, 0xffffffff);
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x2 + 8 ),
|
||||
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
|
||||
} else if (button.textSide == EnumFacing.EAST) {
|
||||
|
||||
} else if (btn.textSide == EnumFacing.UP) {
|
||||
fontRenderer.drawSplitString(text, (int) (middleX + button.x2 + 8),
|
||||
(int) (middleY + button.y1 + 6 ), wrap, 0xffffffff);
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ),
|
||||
(int) ( middleY + btn.y1 - 14 ), 0xffffffff );
|
||||
} else if (button.textSide == EnumFacing.UP || button.textSide == EnumFacing.NORTH) {
|
||||
|
||||
} else if (btn.textSide == EnumFacing.DOWN) {
|
||||
fontRenderer.drawSplitString( keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
|
||||
(int) (middleY + button.y1 - 26), wrap,0xffffffff);
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ),
|
||||
(int) ( middleY + btn.y1 + 24 ), 0xffffffff );
|
||||
fontRenderer.drawSplitString( text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
|
||||
(int) (middleY + button.y1 - 14), wrap,0xffffffff);
|
||||
|
||||
} else if (button.textSide == EnumFacing.DOWN || button.textSide == EnumFacing.SOUTH) {
|
||||
|
||||
fontRenderer.drawSplitString(text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
|
||||
(int) (middleY + button.y1 + 26), wrap, 0xffffffff);
|
||||
|
||||
fontRenderer.drawSplitString(keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
|
||||
(int) (middleY + button.y1 + 38), wrap, 0xffffffff);
|
||||
|
||||
}
|
||||
|
||||
@@ -387,14 +465,20 @@ public class RadialMenu extends GuiScreen {
|
||||
/**
|
||||
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
|
||||
*/
|
||||
@Override
|
||||
protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) {
|
||||
if (mouseButton == 0) {
|
||||
this.mc.displayGuiScreen(null);
|
||||
EffortlessBuilding.log("mouse clicked");
|
||||
|
||||
if (this.mc.currentScreen == null) {
|
||||
this.mc.setIngameFocus();
|
||||
}
|
||||
}
|
||||
// KeyBinding.updateKeyBindState();
|
||||
// KeyBinding.setKeyBindState(ClientProxy.keyBindings[3].getKeyCode(), true);
|
||||
|
||||
// if (mouseButton == 0) {
|
||||
// this.mc.displayGuiScreen(null);
|
||||
//
|
||||
// if (this.mc.currentScreen == null) {
|
||||
// this.mc.setIngameFocus();
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -142,7 +142,7 @@ public class ArraySettingsGui extends GuiCollapsibleScrollEntry {
|
||||
|
||||
@Override
|
||||
public boolean mousePressed(int slotIndex, int mouseX, int mouseY, int mouseEvent, int relativeX, int relativeY) {
|
||||
super.mousePressed(slotIndex, mouseX, mouseY, mouseEvent, relativeX, relativeY);
|
||||
super.mousePressed(slotIndex, mouseX, mouseY, mouseEvent, relativeX, relativeY);
|
||||
arrayNumberFieldList.forEach(numberField -> numberField.mouseClicked(mouseX, mouseY, mouseEvent));
|
||||
|
||||
boolean insideArrayEnabledLabel = mouseX >= left && mouseX < right && relativeY >= -2 && relativeY < 12;
|
||||
|
||||
@@ -73,22 +73,24 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
int insideLeft = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
|
||||
int insideTop = this.top + 4 - (int)this.amountScrolled;
|
||||
|
||||
if (this.hasListHeader)
|
||||
{
|
||||
if (this.hasListHeader) {
|
||||
this.drawListHeader(insideLeft, insideTop, tessellator);
|
||||
}
|
||||
|
||||
//All entries
|
||||
this.drawSelectionBox(insideLeft, insideTop, mouseXIn, mouseYIn, partialTicks);
|
||||
GlStateManager.disableDepth();
|
||||
|
||||
//Dirt overlays on top and bottom
|
||||
// this.overlayBackground(0, this.top, 255, 255);
|
||||
// this.overlayBackground(this.bottom, this.height, 255, 255);
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
|
||||
GlStateManager.disableAlpha();
|
||||
GlStateManager.shadeModel(7425);
|
||||
GlStateManager.disableTexture2D();
|
||||
|
||||
// //top fade
|
||||
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
// bufferbuilder.pos((double)this.left, (double)(this.top + 5), 0.0D).tex(0.0D, 1.0D).color(100, 100, 100, 0).endVertex();
|
||||
@@ -96,6 +98,7 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
// bufferbuilder.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(100, 100, 100, 100).endVertex();
|
||||
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(100, 100, 100, 100).endVertex();
|
||||
// tessellator.draw();
|
||||
|
||||
// //top line
|
||||
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
|
||||
@@ -103,6 +106,7 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
// bufferbuilder.pos((double)this.right, (double)(this.top - 1), 0.0D).tex(1.0D, 0.0D).color(20, 20, 20, 255).endVertex();
|
||||
// bufferbuilder.pos((double)this.left, (double)(this.top - 1), 0.0D).tex(0.0D, 0.0D).color(20, 20, 20, 255).endVertex();
|
||||
// tessellator.draw();
|
||||
|
||||
// //bottom fade
|
||||
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
// bufferbuilder.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(10, 10, 10, 100).endVertex();
|
||||
@@ -110,6 +114,7 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
// bufferbuilder.pos((double)this.right, (double)(this.bottom - 5), 0.0D).tex(1.0D, 0.0D).color(10, 10, 10, 0).endVertex();
|
||||
// bufferbuilder.pos((double)this.left, (double)(this.bottom - 5), 0.0D).tex(0.0D, 0.0D).color(10, 10, 10, 0).endVertex();
|
||||
// tessellator.draw();
|
||||
|
||||
// //bottom line
|
||||
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
// bufferbuilder.pos((double)this.left, (double)(this.bottom + 1), 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
|
||||
@@ -137,12 +142,14 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
bufferbuilder.pos((double)scrollBarRight, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
|
||||
bufferbuilder.pos((double)scrollBarLeft, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
|
||||
tessellator.draw();
|
||||
|
||||
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
|
||||
bufferbuilder.pos((double)scrollBarRight, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
|
||||
bufferbuilder.pos((double)scrollBarRight, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
|
||||
bufferbuilder.pos((double)scrollBarLeft, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
|
||||
tessellator.draw();
|
||||
|
||||
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
|
||||
bufferbuilder.pos((double)(scrollBarRight - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
|
||||
@@ -184,8 +191,7 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
public int getSlotIndexFromScreenCoords(int posX, int posY) {
|
||||
int left = this.left + (this.width - this.getListWidth()) / 2;
|
||||
int right = this.left + (this.width + this.getListWidth()) / 2;
|
||||
int relativeMouseY = posY - this.top - this.headerPadding + (int)this.amountScrolled - 4; //click height in content dimensions
|
||||
//int slotIndex = relativeMouseY / this.slotHeight;
|
||||
int relativeMouseY = getRelativeMouseY(mouseY, 0);
|
||||
|
||||
//Iterate over every entry until relativeMouseY falls within its height
|
||||
for (int i = 0; i < listEntries.size(); i++) {
|
||||
@@ -201,25 +207,33 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
@Override
|
||||
public boolean mouseClicked(int mouseX, int mouseY, int mouseEvent)
|
||||
{
|
||||
if (this.isMouseYWithinSlotBounds(mouseY))
|
||||
{
|
||||
int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
|
||||
int selectedSlot = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
|
||||
int relativeX = getRelativeMouseX(mouseX);
|
||||
|
||||
if (i >= 0)
|
||||
{
|
||||
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
|
||||
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding;
|
||||
int relativeX = mouseX - j;
|
||||
int relativeY = mouseY - k;
|
||||
|
||||
if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
|
||||
{
|
||||
this.setEnabled(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
//Always pass through mouseclicked, to be able to unfocus textfields
|
||||
for (int i = 0; i < this.listEntries.size(); i++) {
|
||||
int relativeY = getRelativeMouseY(mouseY, i);
|
||||
this.getListEntry(i).mousePressed(selectedSlot, mouseX, mouseY, mouseEvent, relativeX, relativeY);
|
||||
}
|
||||
|
||||
|
||||
// if (this.isMouseYWithinSlotBounds(mouseY))
|
||||
// {
|
||||
// int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
|
||||
//
|
||||
// if (i >= 0)
|
||||
// {
|
||||
// int relativeX = getRelativeMouseX(mouseX);
|
||||
// int relativeY = getRelativeMouseY(mouseY, i);
|
||||
//
|
||||
// if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
|
||||
// {
|
||||
// this.setEnabled(false);
|
||||
// return true;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -228,10 +242,8 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
{
|
||||
for (int i = 0; i < this.getSize(); ++i)
|
||||
{
|
||||
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
|
||||
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding;
|
||||
int relativeX = x - j;
|
||||
int relativeY = y - k;
|
||||
int relativeX = getRelativeMouseX(mouseX);
|
||||
int relativeY = getRelativeMouseY(mouseY, i);
|
||||
this.getListEntry(i).mouseReleased(i, x, y, mouseEvent, relativeX, relativeY);
|
||||
}
|
||||
|
||||
@@ -246,9 +258,8 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
this.mouseY <= this.bottom) {
|
||||
int i = this.left + (this.width - this.getListWidth()) / 2;
|
||||
int j = this.left + (this.width + this.getListWidth()) / 2;
|
||||
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
|
||||
4; //click height in content dimensions
|
||||
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
|
||||
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
|
||||
|
||||
if (slotIndex > -1) {
|
||||
this.elementClicked(slotIndex, false, this.mouseX, this.mouseY);
|
||||
@@ -265,9 +276,8 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
if (this.mouseY >= this.top && this.mouseY <= this.bottom) {
|
||||
int i2 = this.left + (this.width - this.getListWidth()) / 2;
|
||||
int j2 = this.left + (this.width + this.getListWidth()) / 2;
|
||||
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
|
||||
4; //click height in content dimensions
|
||||
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
|
||||
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
|
||||
|
||||
if (slotIndex > -1) {
|
||||
boolean flag = slotIndex == this.selectedElement &&
|
||||
@@ -383,6 +393,26 @@ public class GuiScrollPane extends GuiListExtended {
|
||||
}
|
||||
}
|
||||
|
||||
private int getRelativeMouseX(int mouseX) {
|
||||
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
|
||||
return mouseX - j;
|
||||
}
|
||||
|
||||
private int getRelativeMouseY(int mouseY, int contentIndex) {
|
||||
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(contentIndex) + this.headerPadding;
|
||||
int relativeMouseY = mouseY - k;
|
||||
|
||||
//Content might be centered, adjust relative mouse y accordingly
|
||||
int contentHeight = getContentHeight();
|
||||
int insideHeight = this.bottom - this.top - 4;
|
||||
|
||||
if (contentHeight < insideHeight) {
|
||||
//it fits, so we can center it vertically
|
||||
relativeMouseY -= (insideHeight - contentHeight) / 2;
|
||||
}
|
||||
return relativeMouseY;
|
||||
}
|
||||
|
||||
//PASSTHROUGHS
|
||||
public int initGui(int id, List<GuiButton> buttonList) {
|
||||
for (IScrollEntry entry : this.listEntries) {
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
|
||||
//Stack with fixed size. Removes (overwrites) oldest element on push.
|
||||
public class FixedStack<T> {
|
||||
private T[] stack;
|
||||
private int size;
|
||||
private int top;
|
||||
private int filled = 0; //how many valid items are in the stack
|
||||
|
||||
public FixedStack(T[] stack) {
|
||||
this.stack = stack;
|
||||
this.top = 0;
|
||||
this.size = stack.length;
|
||||
}
|
||||
|
||||
public void push(T object) {
|
||||
if (top == stack.length)
|
||||
top = 0;
|
||||
|
||||
stack[top] = object;
|
||||
top++;
|
||||
|
||||
if (filled < size)
|
||||
filled++;
|
||||
}
|
||||
|
||||
public T pop() {
|
||||
if (filled <= 0) return null;
|
||||
|
||||
if (top - 1 < 0)
|
||||
top = size;
|
||||
|
||||
top--;
|
||||
T object = stack[top];
|
||||
filled--;
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
public void clear() {
|
||||
top = 0;
|
||||
filled = 0;
|
||||
}
|
||||
|
||||
public int size() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public boolean isEmpty() {
|
||||
return filled <= 0;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
public class InventoryHelper {
|
||||
|
||||
public static ItemStack findItemStackInInventory(EntityPlayer player, Block block) {
|
||||
for (ItemStack invStack : player.inventory.mainInventory) {
|
||||
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
|
||||
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
|
||||
return invStack;
|
||||
}
|
||||
}
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
public static int findTotalBlocksInInventory(EntityPlayer player, Block block) {
|
||||
int total = 0;
|
||||
for (ItemStack invStack : player.inventory.mainInventory) {
|
||||
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
|
||||
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
|
||||
total += invStack.getCount();
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
}
|
||||
@@ -2,34 +2,31 @@ package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockLiquid;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.IProperty;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.enchantment.EnchantmentHelper;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Enchantments;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemSlab;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.stats.StatList;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class SurvivalHelper {
|
||||
|
||||
@@ -37,20 +34,29 @@ public class SurvivalHelper {
|
||||
//Checks if area is loaded, if player has the right permissions, if existing block can be replaced (drops it if so) and consumes an item from the stack.
|
||||
//Based on ItemBlock#onItemUse
|
||||
public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState,
|
||||
ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipCollisionCheck, boolean playSound) {
|
||||
ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipPlaceCheck,
|
||||
boolean skipCollisionCheck, boolean playSound) {
|
||||
if (!world.isBlockLoaded(pos, true)) return false;
|
||||
ItemStack itemstack = origstack;
|
||||
|
||||
if (blockState.getBlock().isAir(blockState, world, pos) || itemstack.isEmpty()) {
|
||||
dropBlock(world, player, pos);
|
||||
world.setBlockToAir(pos);
|
||||
return true;
|
||||
}
|
||||
|
||||
//Randomizer bag, other proxy item synergy
|
||||
//Preliminary compatibility code for other items that hold blocks
|
||||
if(CompatHelper.isItemBlockProxy(itemstack))
|
||||
if (CompatHelper.isItemBlockProxy(itemstack))
|
||||
itemstack = CompatHelper.getItemBlockByState(itemstack, blockState);
|
||||
|
||||
if(!(itemstack.getItem() instanceof ItemBlock))
|
||||
if (!(itemstack.getItem() instanceof ItemBlock))
|
||||
return false;
|
||||
Block block = ((ItemBlock) itemstack.getItem()).getBlock();
|
||||
|
||||
if (canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
|
||||
|
||||
//More manual with ItemBlock#placeBlockAt
|
||||
if (skipPlaceCheck || canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
|
||||
//Drop existing block
|
||||
dropBlock(world, player, pos);
|
||||
|
||||
@@ -71,17 +77,40 @@ public class SurvivalHelper {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
//Using ItemBlock#onItemUse
|
||||
// EnumActionResult result;
|
||||
// PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, facing, net.minecraftforge.common.ForgeHooks.rayTraceEyeHitVec(player, ReachHelper.getPlacementReach(player)));
|
||||
// if (player.isCreative())
|
||||
// {
|
||||
// int i = itemstack.getMetadata();
|
||||
// int j = itemstack.getCount();
|
||||
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) {
|
||||
// EnumActionResult enumactionresult = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
|
||||
// itemstack.setItemDamage(i);
|
||||
// itemstack.setCount(j);
|
||||
// return enumactionresult == EnumActionResult.SUCCESS;
|
||||
// } else return false;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ItemStack copyForUse = itemstack.copy();
|
||||
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
|
||||
// result = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
|
||||
// if (itemstack.isEmpty()) net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyForUse, EnumHand.MAIN_HAND);
|
||||
// return false;
|
||||
// }
|
||||
|
||||
}
|
||||
|
||||
//Used for all breaking of blocks in this mod.
|
||||
//Checks if area is loaded, if appropriate tool is used in survival mode, and drops the block directly into the players inventory
|
||||
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos) {
|
||||
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos, boolean skipChecks) {
|
||||
if (!world.isBlockLoaded(pos, false)) return false;
|
||||
|
||||
//Check if can break
|
||||
if (canBreak(world, player, pos))
|
||||
{
|
||||
// player.addStat(StatList.getBlockStats(world.getBlockState(pos).getBlock()));
|
||||
if (skipChecks || canBreak(world, player, pos)) {
|
||||
// player.addStat(StatList.getBlockStats(world.getNewBlockState(pos).getBlock()));
|
||||
// player.addExhaustion(0.005F);
|
||||
|
||||
//Drop existing block
|
||||
@@ -170,7 +199,14 @@ public class SurvivalHelper {
|
||||
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
state = state.getBlock().getActualState(state, world, pos);
|
||||
if (state.getMaterial().isToolNotRequired()) return true;
|
||||
|
||||
switch (BuildConfig.survivalBalancers.quickReplaceMiningLevel) {
|
||||
case -1: return state.getMaterial().isToolNotRequired();
|
||||
case 0: return state.getBlock().getHarvestLevel(state) <= 0;
|
||||
case 1: return state.getBlock().getHarvestLevel(state) <= 1;
|
||||
case 2: return state.getBlock().getHarvestLevel(state) <= 2;
|
||||
case 3: return state.getBlock().getHarvestLevel(state) <= 3;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -202,6 +238,11 @@ public class SurvivalHelper {
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if double slab
|
||||
if (placer != null && doesBecomeDoubleSlab(((EntityPlayer) placer), pos, sidePlacedOn)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check if same block
|
||||
//Necessary otherwise extra items will be dropped
|
||||
if (iblockstate1 == newBlockState) {
|
||||
@@ -266,4 +307,29 @@ public class SurvivalHelper {
|
||||
|
||||
return toolLevel >= block.getHarvestLevel(state);
|
||||
}
|
||||
|
||||
public static boolean doesBecomeDoubleSlab(EntityPlayer player, BlockPos pos, EnumFacing facing) {
|
||||
IBlockState placedBlockState = player.world.getBlockState(pos);
|
||||
|
||||
ItemStack itemstack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (CompatHelper.isItemBlockProxy(itemstack))
|
||||
itemstack = CompatHelper.getItemBlockFromStack(itemstack);
|
||||
|
||||
if (itemstack.isEmpty() || !(itemstack.getItem() instanceof ItemSlab)) return false;
|
||||
BlockSlab heldSlab = (BlockSlab) ((ItemSlab) itemstack.getItem()).getBlock();
|
||||
|
||||
if (placedBlockState.getBlock() == heldSlab) {
|
||||
IProperty<?> variantProperty = heldSlab.getVariantProperty();
|
||||
Comparable<?> placedVariant = placedBlockState.getValue(variantProperty);
|
||||
BlockSlab.EnumBlockHalf placedHalf = placedBlockState.getValue(BlockSlab.HALF);
|
||||
|
||||
Comparable<?> heldVariant = heldSlab.getTypeForItem(itemstack);
|
||||
|
||||
if ((facing == EnumFacing.UP && placedHalf == BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && placedHalf == BlockSlab.EnumBlockHalf.TOP) && placedVariant == heldVariant)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ public class ItemRandomizerBag extends Item {
|
||||
IBlockState blockState = Block.getBlockFromItem(toPlace.getItem()).getStateForPlacement(world, pos, facing,
|
||||
hitX, hitY, hitZ, toPlace.getMetadata(), player, hand);
|
||||
|
||||
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, true);
|
||||
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, false, true);
|
||||
|
||||
//Synergy
|
||||
//Works without calling
|
||||
|
||||
@@ -55,12 +55,6 @@ public class ItemReachUpgrade1 extends Item {
|
||||
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) {
|
||||
EffortlessBuilding.log("used");
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag) {
|
||||
tooltip.add(TextFormatting.GRAY + "Consume to increase reach to " + TextFormatting.BLUE + BuildConfig.reach.maxReachLevel1);
|
||||
|
||||
@@ -25,19 +25,22 @@ public class BlockPlacedMessage implements IMessage {
|
||||
private BlockPos blockPos;
|
||||
private EnumFacing sideHit;
|
||||
private Vec3d hitVec;
|
||||
private boolean placeStartPos; //prevent double placing in normal mode
|
||||
|
||||
public BlockPlacedMessage() {
|
||||
this.blockHit = false;
|
||||
this.blockPos = BlockPos.ORIGIN;
|
||||
this.sideHit = EnumFacing.UP;
|
||||
this.hitVec = new Vec3d(0, 0, 0);
|
||||
this.placeStartPos = true;
|
||||
}
|
||||
|
||||
public BlockPlacedMessage(RayTraceResult result) {
|
||||
public BlockPlacedMessage(RayTraceResult result, boolean placeStartPos) {
|
||||
this.blockHit = result.typeOfHit == RayTraceResult.Type.BLOCK;
|
||||
this.blockPos = result.getBlockPos();
|
||||
this.sideHit = result.sideHit;
|
||||
this.hitVec = result.hitVec;
|
||||
this.placeStartPos = placeStartPos;
|
||||
}
|
||||
|
||||
public boolean isBlockHit() {
|
||||
@@ -56,6 +59,10 @@ public class BlockPlacedMessage implements IMessage {
|
||||
return hitVec;
|
||||
}
|
||||
|
||||
public boolean getPlaceStartPos() {
|
||||
return placeStartPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeBoolean(blockHit);
|
||||
@@ -66,6 +73,7 @@ public class BlockPlacedMessage implements IMessage {
|
||||
buf.writeDouble(hitVec.x);
|
||||
buf.writeDouble(hitVec.y);
|
||||
buf.writeDouble(hitVec.z);
|
||||
buf.writeBoolean(placeStartPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -74,6 +82,7 @@ public class BlockPlacedMessage implements IMessage {
|
||||
blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
|
||||
sideHit = EnumFacing.byIndex(buf.readInt());
|
||||
hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble());
|
||||
placeStartPos = buf.readBoolean();
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.IThreadListener;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
|
||||
|
||||
/**
|
||||
* Shares mode settings (see ModeSettingsManager) between server and client
|
||||
*/
|
||||
public class ModeActionMessage implements IMessage {
|
||||
|
||||
private ModeOptions.ActionEnum action;
|
||||
|
||||
public ModeActionMessage() {
|
||||
}
|
||||
|
||||
public ModeActionMessage(ModeOptions.ActionEnum action) {
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeInt(action.ordinal());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
action = ModeOptions.ActionEnum.values()[buf.readInt()];
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<ModeActionMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(ModeActionMessage message, MessageContext ctx) {
|
||||
//EffortlessBuilding.log("message received on " + ctx.side + " side");
|
||||
|
||||
// The value that was sent
|
||||
ModeOptions.ActionEnum action = message.action;
|
||||
|
||||
// Execute the action on the main server thread by adding it as a scheduled task
|
||||
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
|
||||
threadListener.addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
ModeOptions.performAction(player, action);
|
||||
});
|
||||
// No response packet
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -29,16 +29,12 @@ public class ModeSettingsMessage implements IMessage {
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeInt(modeSettings.getBuildMode().ordinal());
|
||||
|
||||
//TODO add mode settings
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[buf.readInt()];
|
||||
|
||||
//TODO add mode settings
|
||||
|
||||
modeSettings = new ModeSettings(buildMode);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,34 +1,69 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/***
|
||||
* Sends a message to the client asking for its lookat (objectmouseover) data.
|
||||
* This is then sent back with a BlockPlacedMessage.
|
||||
*/
|
||||
public class RequestLookAtMessage implements IMessage {
|
||||
private BlockPos coordinate;
|
||||
private IBlockState previousBlockState;
|
||||
private IBlockState newBlockState;
|
||||
|
||||
public RequestLookAtMessage() {
|
||||
coordinate = BlockPos.ORIGIN;
|
||||
previousBlockState = null;
|
||||
newBlockState = null;
|
||||
}
|
||||
|
||||
public RequestLookAtMessage(BlockPos coordinate, IBlockState previousBlockState, IBlockState newBlockState) {
|
||||
this.coordinate = coordinate;
|
||||
this.previousBlockState = previousBlockState;
|
||||
this.newBlockState = newBlockState;
|
||||
}
|
||||
|
||||
public BlockPos getCoordinate() {
|
||||
return coordinate;
|
||||
}
|
||||
|
||||
public IBlockState getPreviousBlockState() {
|
||||
return previousBlockState;
|
||||
}
|
||||
|
||||
public IBlockState getNewBlockState() {
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeInt(this.coordinate.getX());
|
||||
buf.writeInt(this.coordinate.getY());
|
||||
buf.writeInt(this.coordinate.getZ());
|
||||
buf.writeInt(Block.getStateId(this.previousBlockState));
|
||||
buf.writeInt(Block.getStateId(this.newBlockState));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
coordinate = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
|
||||
previousBlockState = Block.getStateById(buf.readInt());
|
||||
newBlockState = Block.getStateById(buf.readInt());
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
@@ -42,7 +77,21 @@ public class RequestLookAtMessage implements IMessage {
|
||||
if (ctx.side == Side.CLIENT){
|
||||
//Received clientside
|
||||
//Send back your info
|
||||
return new BlockPlacedMessage(ClientProxy.previousLookAt);
|
||||
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
//Add to undo stack clientside
|
||||
UndoRedo.addUndo(player, new BlockSet(
|
||||
new ArrayList<BlockPos>() {{add(message.getCoordinate());}},
|
||||
new ArrayList<IBlockState>() {{add(message.getPreviousBlockState());}},
|
||||
new ArrayList<IBlockState>() {{add(message.getNewBlockState());}},
|
||||
new Vec3d(0,0,0),
|
||||
message.getCoordinate(), message.getCoordinate()));
|
||||
});
|
||||
|
||||
//Prevent double placing in normal mode with placeStartPos false
|
||||
return new BlockPlacedMessage(ClientProxy.previousLookAt, false);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.IThreadListener;
|
||||
@@ -25,6 +26,9 @@ import net.minecraftforge.client.event.GuiOpenEvent;
|
||||
import net.minecraftforge.client.event.ModelRegistryEvent;
|
||||
import net.minecraftforge.client.event.TextureStitchEvent;
|
||||
import net.minecraftforge.client.model.ModelLoader;
|
||||
import net.minecraftforge.client.settings.IKeyConflictContext;
|
||||
import net.minecraftforge.client.settings.KeyConflictContext;
|
||||
import net.minecraftforge.client.settings.KeyModifier;
|
||||
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
|
||||
import net.minecraftforge.fml.client.registry.ClientRegistry;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
@@ -32,7 +36,6 @@ import net.minecraftforge.fml.common.event.FMLInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
|
||||
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
|
||||
import net.minecraftforge.fml.common.eventhandler.Event;
|
||||
import net.minecraftforge.fml.common.eventhandler.EventPriority;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.gameevent.InputEvent;
|
||||
@@ -41,6 +44,7 @@ import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
@@ -52,6 +56,7 @@ import nl.requios.effortlessbuilding.render.ShaderHandler;
|
||||
import nl.requios.effortlessbuilding.network.*;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.HashMap;
|
||||
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
@@ -59,11 +64,13 @@ public class ClientProxy implements IProxy {
|
||||
public static KeyBinding[] keyBindings;
|
||||
public static RayTraceResult previousLookAt;
|
||||
public static RayTraceResult currentLookAt;
|
||||
private static int placeCooldown = 0;
|
||||
private static int breakCooldown = 0;
|
||||
|
||||
public static int ticksInGame = 0;
|
||||
|
||||
private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>();
|
||||
private static final HashMap<ModeOptions.ActionEnum, TextureAtlasSprite> modeOptionIcons = new HashMap<>();
|
||||
|
||||
@Override
|
||||
public void preInit(FMLPreInitializationEvent event) {
|
||||
@@ -73,14 +80,23 @@ public class ClientProxy implements IProxy {
|
||||
@Override
|
||||
public void init(FMLInitializationEvent event) {
|
||||
// register key bindings
|
||||
keyBindings = new KeyBinding[4];
|
||||
keyBindings = new KeyBinding[6];
|
||||
|
||||
// instantiate the key bindings
|
||||
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", Keyboard.KEY_ADD, "key.effortlessbuilding.category");
|
||||
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
|
||||
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", Keyboard.KEY_NONE, "key.effortlessbuilding.category");
|
||||
keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", Keyboard.KEY_LMENU, "key.effortlessbuilding.category");
|
||||
// keyBindings[4] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
|
||||
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
|
||||
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
|
||||
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_NONE, "key.effortlessbuilding.category");
|
||||
keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_LMENU, "key.effortlessbuilding.category") {
|
||||
@Override
|
||||
public boolean conflicts(KeyBinding other) {
|
||||
//Does not conflict with Chisels and Bits radial menu
|
||||
if (other.getKeyCode() == getKeyCode() && other.getKeyDescription().equals("mod.chiselsandbits.other.mode")) return false;
|
||||
return super.conflicts(other);
|
||||
}
|
||||
};
|
||||
keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
|
||||
keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
|
||||
// keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
|
||||
|
||||
// register all the key bindings
|
||||
for (int i = 0; i < keyBindings.length; ++i) {
|
||||
@@ -136,33 +152,118 @@ public class ClientProxy implements IProxy {
|
||||
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase());
|
||||
buildModeIcons.put( mode, map.registerSprite(sprite));
|
||||
}
|
||||
|
||||
for ( final ModeOptions.ActionEnum action : ModeOptions.ActionEnum.values() )
|
||||
{
|
||||
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + action.name().toLowerCase());
|
||||
modeOptionIcons.put( action, map.registerSprite(sprite));
|
||||
}
|
||||
}
|
||||
|
||||
public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) {
|
||||
return buildModeIcons.get(mode);
|
||||
}
|
||||
|
||||
public static TextureAtlasSprite getModeOptionIcon(ModeOptions.ActionEnum action) {
|
||||
return modeOptionIcons.get(action);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onMouseInput(InputEvent.MouseInputEvent event) {
|
||||
public static void onClientTick(TickEvent.ClientTickEvent event) {
|
||||
|
||||
if (event.phase == TickEvent.Phase.START) {
|
||||
onMouseInput();
|
||||
|
||||
//Update previousLookAt
|
||||
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (objectMouseOver == null) return;
|
||||
|
||||
if (currentLookAt == null) {
|
||||
currentLookAt = objectMouseOver;
|
||||
previousLookAt = objectMouseOver;
|
||||
return;
|
||||
}
|
||||
|
||||
if (objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
if (currentLookAt.typeOfHit != RayTraceResult.Type.BLOCK) {
|
||||
currentLookAt = objectMouseOver;
|
||||
previousLookAt = objectMouseOver;
|
||||
} else {
|
||||
if (currentLookAt.getBlockPos() != objectMouseOver.getBlockPos()) {
|
||||
previousLookAt = currentLookAt;
|
||||
currentLookAt = objectMouseOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (event.phase == TickEvent.Phase.END){
|
||||
GuiScreen gui = Minecraft.getMinecraft().currentScreen;
|
||||
if(gui == null || !gui.doesGuiPauseGame()) {
|
||||
ticksInGame++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void onMouseInput() {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
EntityPlayerSP player = mc.player;
|
||||
if (player == null) return;
|
||||
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
|
||||
|
||||
if (Minecraft.getMinecraft().currentScreen != null ||
|
||||
ModeSettingsManager.getModeSettings(player).getBuildMode() == BuildModes.BuildModeEnum.Normal ||
|
||||
buildMode == BuildModes.BuildModeEnum.NORMAL ||
|
||||
RadialMenu.instance.isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mc.gameSettings.keyBindUseItem.isPressed()) {
|
||||
if (mc.gameSettings.keyBindUseItem.isKeyDown()) {
|
||||
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
|
||||
|
||||
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking()) {
|
||||
if (placeCooldown <= 0) {
|
||||
placeCooldown = 4;
|
||||
|
||||
//find position in distance
|
||||
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
|
||||
if (currentItemStack.getItem() instanceof ItemBlock ||
|
||||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking())) {
|
||||
|
||||
ItemStack itemStack = CompatHelper.getItemBlockFromStack(currentItemStack);
|
||||
|
||||
//find position in distance
|
||||
RayTraceResult lookingAt = getLookingAt(player);
|
||||
BuildModes.onBlockPlacedMessage(player, lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
|
||||
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
|
||||
|
||||
//play sound if further than normal
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f &&
|
||||
itemStack.getItem() instanceof ItemBlock) {
|
||||
|
||||
IBlockState state = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
|
||||
BlockPos blockPos = lookingAt.getBlockPos();
|
||||
SoundType soundType = state.getBlock().getSoundType(state, player.world, blockPos, player);
|
||||
player.world.playSound(player, player.getPosition(), soundType.getPlaceSound(), SoundCategory.BLOCKS,
|
||||
0.4f, soundType.getPitch() * 1f);
|
||||
player.swingArm(EnumHand.MAIN_HAND);
|
||||
}
|
||||
}
|
||||
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
|
||||
placeCooldown--;
|
||||
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
|
||||
}
|
||||
} else {
|
||||
placeCooldown = 0;
|
||||
}
|
||||
|
||||
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
|
||||
|
||||
//Break block in distance in creative (or survival if enabled in config)
|
||||
if (breakCooldown <= 0) {
|
||||
breakCooldown = 4;
|
||||
RayTraceResult lookingAt = getLookingAt(player);
|
||||
BuildModes.onBlockPlacedMessage(player, new BlockPlacedMessage(lookingAt));
|
||||
EffortlessBuilding.packetHandler.sendToServer(new BlockPlacedMessage(lookingAt));
|
||||
|
||||
BuildModes.onBlockBrokenMessage(player, lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
|
||||
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
|
||||
|
||||
//play sound if further than normal
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
|
||||
@@ -171,37 +272,12 @@ public class ClientProxy implements IProxy {
|
||||
BlockPos blockPos = lookingAt.getBlockPos();
|
||||
IBlockState state = player.world.getBlockState(blockPos);
|
||||
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
|
||||
player.world.playSound(player, blockPos, soundtype.getPlaceSound(), SoundCategory.BLOCKS,
|
||||
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
|
||||
player.world.playSound(player, player.getPosition(), soundtype.getBreakSound(), SoundCategory.BLOCKS,
|
||||
0.4f, soundtype.getPitch() * 1f);
|
||||
player.swingArm(EnumHand.MAIN_HAND);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
|
||||
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindAttack.getKeyCode(), false);
|
||||
|
||||
//Break block in distance in creative (or survival if enabled in config)
|
||||
if (ReachHelper.canBreakFar(player)) {
|
||||
if (breakCooldown <= 0) {
|
||||
breakCooldown = 6;
|
||||
RayTraceResult lookingAt = getLookingAt(player);
|
||||
|
||||
BuildModes.onBlockBrokenMessage(player, new BlockBrokenMessage(lookingAt));
|
||||
EffortlessBuilding.packetHandler.sendToServer(new BlockBrokenMessage(lookingAt));
|
||||
|
||||
//play sound
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
BlockPos blockPos = lookingAt.getBlockPos();
|
||||
IBlockState state = player.world.getBlockState(blockPos);
|
||||
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
|
||||
player.world.playSound(player, blockPos, soundtype.getBreakSound(), SoundCategory.BLOCKS,
|
||||
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
|
||||
player.swingArm(EnumHand.MAIN_HAND);
|
||||
}
|
||||
} else {
|
||||
breakCooldown--;
|
||||
}
|
||||
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
|
||||
breakCooldown--;
|
||||
}
|
||||
|
||||
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
|
||||
@@ -209,7 +285,13 @@ public class ClientProxy implements IProxy {
|
||||
} else {
|
||||
breakCooldown = 0;
|
||||
}
|
||||
event.setResult(Event.Result.ALLOW);
|
||||
|
||||
if (mc.gameSettings.keyBindAttack.isPressed()) {
|
||||
if (RadialMenu.instance.isVisible()) {
|
||||
EffortlessBuilding.log(player, "mouse click");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
|
||||
@@ -217,7 +299,7 @@ public class ClientProxy implements IProxy {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
|
||||
//Remember to send packet to server if necessary
|
||||
//Show HUD
|
||||
//Show Modifier Settings GUI
|
||||
if (keyBindings[0].isPressed()) {
|
||||
//Disabled if max reach is 0, might be set in the config that way.
|
||||
if (ReachHelper.getMaxReach(player) == 0) {
|
||||
@@ -249,43 +331,24 @@ public class ClientProxy implements IProxy {
|
||||
}
|
||||
}
|
||||
|
||||
// if (keyBindings[4].isPressed()) {
|
||||
// //TODO remove
|
||||
// ShaderHandler.init();
|
||||
// EffortlessBuilding.log(player, "Reloaded shaders");
|
||||
// }
|
||||
//Undo (Ctrl+Z)
|
||||
if (keyBindings[4].isPressed()) {
|
||||
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.UNDO;
|
||||
ModeOptions.performAction(player, action);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
}
|
||||
//Redo (Ctrl+Y)
|
||||
if (keyBindings[5].isPressed()) {
|
||||
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.REDO;
|
||||
ModeOptions.performAction(player, action);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onClientTick(TickEvent.ClientTickEvent event) {
|
||||
if (event.phase == TickEvent.Phase.START) {
|
||||
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (objectMouseOver == null) return;
|
||||
|
||||
if (currentLookAt == null) {
|
||||
currentLookAt = objectMouseOver;
|
||||
previousLookAt = objectMouseOver;
|
||||
return;
|
||||
}
|
||||
|
||||
if (objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
if (currentLookAt.typeOfHit != RayTraceResult.Type.BLOCK) {
|
||||
currentLookAt = objectMouseOver;
|
||||
previousLookAt = objectMouseOver;
|
||||
} else {
|
||||
if (currentLookAt.getBlockPos() != objectMouseOver.getBlockPos()) {
|
||||
previousLookAt = currentLookAt;
|
||||
currentLookAt = objectMouseOver;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (event.phase == TickEvent.Phase.END){
|
||||
GuiScreen gui = Minecraft.getMinecraft().currentScreen;
|
||||
if(gui == null || !gui.doesGuiPauseGame()) {
|
||||
ticksInGame++;
|
||||
}
|
||||
//For shader development
|
||||
if (keyBindings.length >= 7 && keyBindings[6].isPressed()) {
|
||||
ShaderHandler.init();
|
||||
EffortlessBuilding.log(player, "Reloaded shaders");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -298,6 +361,7 @@ public class ClientProxy implements IProxy {
|
||||
}
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public static RayTraceResult getLookingAt(EntityPlayer player) {
|
||||
// World world = player.world;
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.block.SoundType;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.entity.EntityPlayerSP;
|
||||
@@ -11,10 +12,8 @@ import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.*;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
@@ -27,6 +26,7 @@ import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.InventoryHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
@@ -99,7 +99,7 @@ public class BlockPreviewRenderer {
|
||||
|
||||
//Render block previews
|
||||
RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
|
||||
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.Normal) lookingAt = Minecraft.getMinecraft().objectMouseOver;
|
||||
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.NORMAL) lookingAt = Minecraft.getMinecraft().objectMouseOver;
|
||||
|
||||
ItemStack mainhand = player.getHeldItemMainhand();
|
||||
boolean toolInHand = !(!mainhand.isEmpty() && CompatHelper.isItemBlockProxy(mainhand));
|
||||
@@ -114,7 +114,8 @@ public class BlockPreviewRenderer {
|
||||
|
||||
//Check if tool (or none) in hand
|
||||
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
|
||||
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable) {
|
||||
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, lookingAt.sideHit);
|
||||
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable && !becomesDoubleSlab) {
|
||||
startPos = startPos.offset(lookingAt.sideHit);
|
||||
}
|
||||
|
||||
@@ -131,9 +132,13 @@ public class BlockPreviewRenderer {
|
||||
//Unless alwaysShowBlockPreview is true in config
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, startPos)) {
|
||||
|
||||
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
|
||||
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
|
||||
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
|
||||
//Keep blockstate the same for every block in the buildmode
|
||||
//So dont rotate blocks when in the middle of placing wall etc.
|
||||
if (BuildModes.isActive(player)) {
|
||||
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
|
||||
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
|
||||
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
|
||||
}
|
||||
|
||||
if (sideHit != null) {
|
||||
|
||||
@@ -158,12 +163,7 @@ public class BlockPreviewRenderer {
|
||||
|
||||
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
|
||||
|
||||
Collections.sort(newCoordinates, (lhs, rhs) -> {
|
||||
// -1 - less than, 1 - greater than, 0 - equal
|
||||
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
|
||||
});
|
||||
sortOnDistanceToPlayer(newCoordinates, player);
|
||||
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
|
||||
Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
@@ -196,20 +196,24 @@ public class BlockPreviewRenderer {
|
||||
//and play sound (max once every tick)
|
||||
if (startCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) {
|
||||
soundTime = ClientProxy.ticksInGame;
|
||||
//player.playSound(EffortlessBuilding.SOUND_BUILD_CLICK, 0.2f, 1f);
|
||||
player.playSound(blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world,
|
||||
newCoordinates.get(0), player).getPlaceSound(), 0.3f, 1f);
|
||||
|
||||
SoundType soundType = blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world,
|
||||
newCoordinates.get(0), player);
|
||||
player.world.playSound(player, player.getPosition(), breaking ? soundType.getBreakSound() : soundType.getPlaceSound(),
|
||||
SoundCategory.BLOCKS, 0.3f, 0.8f);
|
||||
}
|
||||
}
|
||||
|
||||
//Render block previews
|
||||
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
|
||||
int blockCount;
|
||||
|
||||
//Use fancy shader if config allows, otherwise outlines
|
||||
if (BuildConfig.visuals.useShaders && newCoordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
|
||||
RenderHandler.beginBlockPreviews();
|
||||
|
||||
renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
|
||||
blockCount = renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
|
||||
|
||||
RenderHandler.endBlockPreviews();
|
||||
} else {
|
||||
@@ -220,12 +224,32 @@ public class BlockPreviewRenderer {
|
||||
if (breaking) color = new Vec3d(1f, 0f, 0f);
|
||||
|
||||
for (int i = newCoordinates.size() - 1; i >= 0; i--) {
|
||||
RenderHandler.renderBlockOutline(newCoordinates.get(i), color);
|
||||
AxisAlignedBB boundingBox = blockStates.get(i).getBoundingBox(player.world, newCoordinates.get(i));
|
||||
RenderHandler.renderBlockOutline(newCoordinates.get(i), boundingBox, color);
|
||||
}
|
||||
|
||||
RenderHandler.endLines();
|
||||
|
||||
blockCount = newCoordinates.size();
|
||||
}
|
||||
|
||||
//Display block count and dimensions in actionbar
|
||||
if (BuildModes.isActive(player)) {
|
||||
BlockPos dim = secondPos.subtract(firstPos);
|
||||
dim = new BlockPos(Math.abs(dim.getX()) + 1, Math.abs(dim.getY()) + 1, Math.abs(dim.getZ()) + 1);
|
||||
|
||||
String dimensions = "(";
|
||||
if (dim.getX() > 1) dimensions += dim.getX() + "x";
|
||||
if (dim.getZ() > 1) dimensions += dim.getZ() + "x";
|
||||
if (dim.getY() > 1) dimensions += dim.getY() + "x";
|
||||
dimensions = dimensions.substring(0, dimensions.length() - 1);
|
||||
if (dimensions.length() > 1) dimensions += ")";
|
||||
|
||||
EffortlessBuilding.log(player, blockCount + " blocks " + dimensions, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
RenderHandler.beginLines();
|
||||
@@ -244,7 +268,8 @@ public class BlockPreviewRenderer {
|
||||
IBlockState blockState = player.world.getBlockState(coordinate);
|
||||
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
|
||||
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
|
||||
RenderHandler.renderBlockOutline(coordinate, new Vec3d(0f, 0f, 0f));
|
||||
AxisAlignedBB boundingBox = blockState.getBoundingBox(player.world, coordinate);
|
||||
RenderHandler.renderBlockOutline(coordinate, boundingBox, new Vec3d(0f, 0f, 0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -255,19 +280,20 @@ public class BlockPreviewRenderer {
|
||||
|
||||
//Whether to draw any block previews or outlines
|
||||
public static boolean doRenderBlockPreviews(ModifierSettings modifierSettings, ModeSettings modeSettings, BlockPos startPos) {
|
||||
return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.Normal ||
|
||||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
|
||||
BuildConfig.visuals.alwaysShowBlockPreview;
|
||||
return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.NORMAL ||
|
||||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
|
||||
BuildConfig.visuals.alwaysShowBlockPreview;
|
||||
}
|
||||
|
||||
protected static void renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates,
|
||||
protected static int renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates,
|
||||
List<ItemStack> itemStacks, float dissolve, BlockPos firstPos,
|
||||
BlockPos secondPos, boolean checkCanPlace, boolean red) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
|
||||
int blocksValid = 0;
|
||||
|
||||
if (coordinates.isEmpty()) return;
|
||||
if (coordinates.isEmpty()) return blocksValid;
|
||||
|
||||
for (int i = coordinates.size() - 1; i >= 0; i--) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
@@ -278,50 +304,64 @@ public class BlockPreviewRenderer {
|
||||
|
||||
//Check if can place
|
||||
//If check is turned off, check if blockstate is the same (for dissolve effect)
|
||||
if ((!checkCanPlace /*&& player.world.getBlockState(blockPos) == blockState*/) ||
|
||||
if ((!checkCanPlace /*&& player.world.getNewBlockState(blockPos) == blockState*/) || //TODO enable (breaks breaking shader)
|
||||
SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, modifierSettings.doQuickReplace(), EnumFacing.UP)) {
|
||||
|
||||
ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve,
|
||||
new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
|
||||
blockPos == secondPos, red));
|
||||
RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState);
|
||||
blocksValid++;
|
||||
}
|
||||
}
|
||||
return blocksValid;
|
||||
}
|
||||
|
||||
public static void onBlocksPlaced() {
|
||||
onBlocksPlaced(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
|
||||
}
|
||||
|
||||
public static void onBlocksPlaced(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
//Check if block previews are enabled
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, previousFirstPos)) {
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
|
||||
|
||||
//Save current coordinates, blockstates and itemstacks
|
||||
if (!previousCoordinates.isEmpty() && previousBlockStates.size() == previousCoordinates.size() &&
|
||||
previousCoordinates.size() > 1 && previousCoordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
|
||||
coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
|
||||
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, previousCoordinates, previousBlockStates,
|
||||
previousItemStacks, previousFirstPos, previousSecondPos, false));
|
||||
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
|
||||
itemStacks, firstPos, secondPos, false));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void onBlocksBroken() {
|
||||
onBlocksBroken(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
|
||||
}
|
||||
|
||||
public static void onBlocksBroken(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
|
||||
BlockPos firstPos, BlockPos secondPos) {
|
||||
EntityPlayerSP player = Minecraft.getMinecraft().player;
|
||||
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
//Check if block previews are enabled
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, previousFirstPos)) {
|
||||
if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
|
||||
|
||||
//Save current coordinates, blockstates and itemstacks
|
||||
if (!previousCoordinates.isEmpty() && previousBlockStates.size() == previousCoordinates.size() &&
|
||||
previousCoordinates.size() > 1 && previousCoordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
|
||||
coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
|
||||
|
||||
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, previousCoordinates, previousBlockStates,
|
||||
previousItemStacks, previousFirstPos, previousSecondPos, true));
|
||||
sortOnDistanceToPlayer(coordinates, player);
|
||||
|
||||
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
|
||||
itemStacks, firstPos, secondPos, true));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -369,4 +409,15 @@ public class BlockPreviewRenderer {
|
||||
ARBShaderObjects.glUniform1iARB(redUniform, red ? 1 : 0);
|
||||
};
|
||||
}
|
||||
|
||||
private static void sortOnDistanceToPlayer(List<BlockPos> coordinates, EntityPlayer player) {
|
||||
|
||||
Collections.sort(coordinates, (lhs, rhs) -> {
|
||||
// -1 - less than, 1 - greater than, 0 - equal
|
||||
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderGlobal;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.client.resources.I18n;
|
||||
import net.minecraft.client.settings.KeyBinding;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
@@ -28,6 +29,7 @@ import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
@@ -35,6 +37,7 @@ import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.ModeActionMessage;
|
||||
import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.lwjgl.input.Mouse;
|
||||
@@ -88,19 +91,24 @@ public class RenderHandler implements IWorldEventListener {
|
||||
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
|
||||
}
|
||||
} else {
|
||||
if ( !RadialMenu.instance.actionUsed ) {
|
||||
if (!RadialMenu.instance.actionUsed) {
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
|
||||
if ( RadialMenu.instance.switchTo != null ) {
|
||||
if (RadialMenu.instance.switchTo != null) {
|
||||
playRadialMenuSound();
|
||||
modeSettings.setBuildMode(RadialMenu.instance.switchTo);
|
||||
ModeSettingsManager.setModeSettings(player, modeSettings);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeSettingsMessage(modeSettings));
|
||||
|
||||
EffortlessBuilding.log(player, modeSettings.getBuildMode().name, true);
|
||||
EffortlessBuilding.log(player, I18n.format(modeSettings.getBuildMode().name), true);
|
||||
}
|
||||
|
||||
//TODO change buildmode settings
|
||||
//Perform button action
|
||||
ModeOptions.ActionEnum action = RadialMenu.instance.doAction;
|
||||
if (action != null) {
|
||||
ModeOptions.performAction(player, action);
|
||||
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
|
||||
}
|
||||
|
||||
playRadialMenuSound();
|
||||
}
|
||||
@@ -123,12 +131,12 @@ public class RenderHandler implements IWorldEventListener {
|
||||
KeyBinding.unPressAllKeys();
|
||||
}
|
||||
|
||||
final int k1 = Mouse.getX() * res.getScaledWidth() / mc.displayWidth;
|
||||
final int l1 = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1;
|
||||
final int mouseX = Mouse.getX() * res.getScaledWidth() / mc.displayWidth;
|
||||
final int mouseY = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1;
|
||||
|
||||
net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, k1, l1, event.getPartialTicks());
|
||||
net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, mouseX, mouseY, event.getPartialTicks());
|
||||
} else {
|
||||
if (wasVisible) {
|
||||
if (wasVisible && RadialMenu.instance.doAction != ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
|
||||
mc.setIngameFocus();
|
||||
}
|
||||
}
|
||||
@@ -202,7 +210,21 @@ public class RenderHandler implements IWorldEventListener {
|
||||
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.translate(-0.01f, -0.01f, 0.01f);
|
||||
GlStateManager.scale(1.02f, 1.02f, 1.02f);
|
||||
dispatcher.renderBlockBrightness(blockState, 0.85f);
|
||||
|
||||
try {
|
||||
dispatcher.renderBlockBrightness(blockState, 0.85f);
|
||||
} catch (NullPointerException e) {
|
||||
EffortlessBuilding.logger.warn("RenderHandler::renderBlockPreview cannot render " + blockState.getBlock().toString());
|
||||
|
||||
//Render outline as backup
|
||||
GlStateManager.popMatrix();
|
||||
// ShaderHandler.releaseShader();
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
renderBlockOutline(blockPos, new Vec3d(1f, 1f, 1f));
|
||||
GL11.glEnable(GL11.GL_LIGHTING);
|
||||
GlStateManager.pushMatrix();
|
||||
}
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
@@ -219,6 +241,15 @@ public class RenderHandler implements IWorldEventListener {
|
||||
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
|
||||
}
|
||||
|
||||
//Renders outline with given bounding box
|
||||
protected static void renderBlockOutline(BlockPos pos, AxisAlignedBB boundingBox, Vec3d color) {
|
||||
GL11.glLineWidth(2);
|
||||
|
||||
AxisAlignedBB aabb = boundingBox.offset(pos).grow(0.0020000000949949026);
|
||||
|
||||
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//IWORLDEVENTLISTENER IMPLEMENTATION
|
||||
|
||||
@@ -2,11 +2,44 @@ key.effortlessbuilding.category=Effortless Building
|
||||
key.effortlessbuilding.hud.desc=Modifier Menu
|
||||
key.effortlessbuilding.replace.desc=Toggle QuickReplace
|
||||
key.effortlessbuilding.creative.desc=Toggle Survival/Creative Mode
|
||||
key.effortlessbuilding.mode.desc=Radial Menu
|
||||
key.effortlessbuilding.mode.desc=Radial Menu (C&B compatible)
|
||||
key.effortlessbuilding.undo.desc=Undo
|
||||
key.effortlessbuilding.redo.desc=Redo
|
||||
|
||||
item.effortlessbuilding:randomizer_bag.name=Randomizer Bag
|
||||
item.effortlessbuilding:reach_upgrade1.name=Reach Upgrade 1
|
||||
item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2
|
||||
item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3
|
||||
|
||||
effortlessbuilding.mode.normal=Normal
|
||||
effortlessbuilding.mode.normal_plus=Normal+
|
||||
effortlessbuilding.mode.line=Line
|
||||
effortlessbuilding.mode.wall=Wall
|
||||
effortlessbuilding.mode.floor=Floor
|
||||
effortlessbuilding.mode.diagonal_line=Diagonal Line
|
||||
effortlessbuilding.mode.diagonal_wall=Diagonal Wall
|
||||
effortlessbuilding.mode.slope_floor=Slope Floor
|
||||
effortlessbuilding.mode.cube=Cube
|
||||
|
||||
effortlessbuilding.action.undo=Undo
|
||||
effortlessbuilding.action.redo=Redo
|
||||
effortlessbuilding.action.replace=Replace
|
||||
effortlessbuilding.action.open_modifier_settings=Open Modifier Settings
|
||||
|
||||
effortlessbuilding.action.build_speed=Build Speed
|
||||
effortlessbuilding.action.filling=Filling
|
||||
effortlessbuilding.action.raised_edge=Raised Edge
|
||||
effortlessbuilding.action.thickness=Line Thickness
|
||||
|
||||
effortlessbuilding.action.normal_speed=Normal
|
||||
effortlessbuilding.action.fast_speed=Fast
|
||||
effortlessbuilding.action.full=Filled
|
||||
effortlessbuilding.action.hollow=Hollow
|
||||
effortlessbuilding.action.skeleton=Skeleton
|
||||
effortlessbuilding.action.short_edge=Short Edge
|
||||
effortlessbuilding.action.long_edge=Long Edge
|
||||
effortlessbuilding.action.thickness_1=1 Block Thick
|
||||
effortlessbuilding.action.thickness_3=3 Blocks Thick
|
||||
effortlessbuilding.action.thickness_5=5 Blocks Thick
|
||||
|
||||
commands.reach.usage=/reach <level>
|
||||
|
Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 319 B |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 370 B |
|
After Width: | Height: | Size: 264 B |
|
Before Width: | Height: | Size: 363 B |
|
Before Width: | Height: | Size: 253 B |
|
After Width: | Height: | Size: 1.5 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 355 B After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 310 B |
|
Before Width: | Height: | Size: 299 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 1.3 KiB |