12 Commits

Author SHA1 Message Date
Christian Knaapen
0f74b107d6 Refactored shader code to use GL20 instead of ARB. 2019-05-12 17:34:26 +02:00
Christian Knaapen
b2ee5dbc04 Fast breaking in Normal+ mode in addition to fast building.
Fixed issue #36: Having issues with some features with a Sponge Forge Server.
Messed with shader to try and fix some issues.
2019-05-12 11:52:11 +02:00
Christian Knaapen
91ddd11b38 NormalPlus option: faster building while holding RMB.
Wall and floor option: filled or hollow.
Slope floor option: raise along long edge or short edge.
Cube option: filled, hollow or skeleton.
Added icons for normalSpeed, fastSpeed, full, hollow, cubeFull, cubeHollow, cubeSkeleton, shortEdge, longEdge, thickness1, thickness3, thickness5.
2019-04-30 00:10:29 +02:00
Christian Knaapen
e3546f9c42 Added quickReplaceMiningLevel to survivalBalancers in config (issue #14).
Fixed crash when trying to preview some modded blocks that have special rendering code. Preview will show outline instead. (issue #9 and #35)
Added build mode options GUI.
2019-04-25 20:34:46 +02:00
Christian Knaapen
00eb42b88a Added Diagonal Line, Diagonal Wall, Slope Floor and Cube buildmodes.
Fixed issue #26: Crash attempting to place wall with a stone block.

Breaking (in creative) can now be undone as well.
Undo/redo now tries to replace the previous blocks, if you have those blocks in your inventory (issue #33).
Fixed undo in survival only undoing blocks that can be broken by hand (issue #29).

Fixed being able to place randomizer bag inside itself (and prevented a black hole from creating) (issue #31).
Randomizer bags can now be placed inside randomizer bags.
Fixed crash when placing with empty randomizer bag (issue #32).

Fixed diagonal wall and slope being 2 blocks thick.
2019-04-10 19:07:41 +02:00
Christian Knaapen
a4e575e733 Added
- slight transparancy to block preview.
Changed
 - Walls dont try to place at extreme angles anymore.
 - Lines will now prefer the axis closest to player if there are multiple good options.
 - undo hotkey is now ctrl-z and redo to ctrl-y.
Fixed
 - undo not going past 2.
 - not being able to cancel placement with leftclicking when out of reach.
 - blockstate getting stuck in preview before first rightclick.
2019-03-20 23:47:42 +01:00
Christian Knaapen
25ae75bfb6 Refactored build modes for easier expansion.
Allowed buildmodes to intersect with existing blocks 1 block deep.
2019-03-19 16:29:48 +01:00
Christian Knaapen
2cac2be29f Added undo, redo functionality.
All placements use blocks from entire inventory now.
Added block count and dimensions in actionbar when placing/breaking blocks.
Added undo, redo, replace and 'open modifier settings' icons.
Fixed not being able to break blocks in creative when starting the selection on a tallgrass (instabreaking) block.
2019-03-15 20:46:47 +01:00
Christian Knaapen
2d45b1e574 Fixed issue #21: "Placement Exceeds Your Reach" message displays when a block is placed in survival with 0 range upgrades.
Fixed issue #22: Sometimes two blocks are placed at once when in regular build mode.
Fixed mouse clicks in Modifier Settings sometimes being in the wrong place.
Fixed typing in multiple text fields at once.
Added diagonal line, wall, slope floor and cube icons.
Added undo, redo, replace and 'open modifier settings' buttons. (Only last 2 work for now).
2019-02-28 17:46:38 +01:00
Christian Knaapen
4cd2973264 Fixed issue #16 and #17: breaking blocks with Tinkers Hammer and Veinminer.
Fixed issue #19: placing lilypads results in a crash.
2019-02-22 21:09:28 +01:00
Christian Knaapen
9a3fef218e Fixed having to click after breaking.
Outlines now adhere to bounding boxes.
Fixed not being able to place when holding sneak.
Repeated placing when holding is now possible in NormalPlus mode.
Repeated breaking when holding now only happens in NormalPlus mode.
Repeated placing and breaking is now possible when not moving the mouse.
Fixed not being able to break when clicking in air.
Sounds no longer depend on distance to player, all are in category BLOCKS, and breaking sound is played when appropriate when previewing.
2019-02-22 16:35:19 +01:00
Christian Knaapen
5328ae342d Fixed crash when right-clicking in mid-air in build mode Normal+. 2019-02-19 00:42:45 +01:00
65 changed files with 2671 additions and 875 deletions

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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup. //Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "1.12.2-2.0" version = "1.12.2-2.10"
group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "effortlessbuilding" archivesBaseName = "effortlessbuilding"
@@ -21,7 +21,7 @@ compileJava {
} }
minecraft { minecraft {
version = "1.12.2-14.23.5.2768" version = "1.12.2-14.23.5.2825"
runDir = "run" runDir = "run"
// the mappings can be changed at any time, and must be in the following format. // the mappings can be changed at any time, and must be in the following format.

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@@ -52,10 +52,24 @@ public class BuildConfig {
"The block in front of you always counts as 100%."}) "The block in front of you always counts as 100%."})
@RangeInt(min = 0, max = 200) @RangeInt(min = 0, max = 200)
public int miningTimePercentage = 50; public int miningTimePercentage = 50;
@Comment({"Determines what blocks can be replaced in survival.",
"-1: only blocks that can be harvested by hand (default)",
"0: blocks that can be harvested with wooden oref gold tools",
"1: blocks that can be harvested with stone tools",
"2: blocks that can be harvested with iron tools",
"3: blocks that can be harvested with diamond tools",
})
@RangeInt(min = -1, max = 3)
public int quickReplaceMiningLevel = -1;
@Comment({"How many placements are remembered for the undo functionality."})
@RequiresMcRestart
public int undoStackSize = 10;
} }
public static class Visuals { public static class Visuals {
@Comment({"Show a block preview if you have a block in hand on build mode Normal"}) @Comment({"Show a block preview if you have a block in hand on build mode NORMAL"})
public boolean alwaysShowBlockPreview = false; public boolean alwaysShowBlockPreview = false;
@Comment({"How long the dissolve effect takes when placing blocks.", @Comment({"How long the dissolve effect takes when placing blocks.",

View File

@@ -39,7 +39,7 @@ public class EffortlessBuilding
{ {
public static final String MODID = "effortlessbuilding"; public static final String MODID = "effortlessbuilding";
public static final String NAME = "Effortless Building"; public static final String NAME = "Effortless Building";
public static final String VERSION = "1.12.2-2.0"; public static final String VERSION = "1.12.2-2.10";
@Mod.Instance(EffortlessBuilding.MODID) @Mod.Instance(EffortlessBuilding.MODID)
public static EffortlessBuilding instance; public static EffortlessBuilding instance;
@@ -86,14 +86,17 @@ public class EffortlessBuilding
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT); EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 2, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 2, Side.CLIENT); EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 3, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 4, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 5, Side.CLIENT); EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
proxy.preInit(event); proxy.preInit(event);
} }

View File

@@ -8,8 +8,8 @@ import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.common.config.Config; import net.minecraftforge.common.config.Config;
import net.minecraftforge.common.config.ConfigManager; import net.minecraftforge.common.config.ConfigManager;
@@ -22,17 +22,22 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.buildmode.BuildModes; import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager; import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager; import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
import nl.requios.effortlessbuilding.network.RequestLookAtMessage; import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
import scala.actors.threadpool.Arrays;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import static net.minecraftforge.fml.common.gameevent.PlayerEvent.*;
@Mod.EventBusSubscriber @Mod.EventBusSubscriber
public class EventHandler public class EventHandler
{ {
@@ -77,35 +82,40 @@ public class EventHandler
// } // }
@SubscribeEvent @SubscribeEvent
//Only called serverside //Only called serverside (except with lilypads...)
public static void onBlockPlaced(BlockEvent.PlaceEvent event) { public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
if (event.getWorld().isRemote) return;
//Cancel event if necessary //Cancel event if necessary
EntityPlayer player = event.getPlayer(); EntityPlayer player = event.getPlayer();
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode(); BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
if (buildMode != BuildModes.BuildModeEnum.Normal || modifierSettings.doQuickReplace()) { if (buildMode != BuildModes.BuildModeEnum.NORMAL || modifierSettings.doQuickReplace()) {
event.setCanceled(true); event.setCanceled(true);
} else { } else {
//Normal mode, let vanilla handle block placing //NORMAL mode, let vanilla handle block placing
//But modifiers should still work //But modifiers and QuickReplace should still work
//Send message to client, which sends message back with raytrace info //Send message to client, which sends message back with raytrace info
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(), (EntityPlayerMP) player); EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
} }
} }
@SubscribeEvent @SubscribeEvent
public static void onBlockBroken(BlockEvent.BreakEvent event) { public static void onBlockBroken(BlockEvent.BreakEvent event) {
if (event.getWorld().isRemote) return;
//Cancel event if necessary //Cancel event if necessary
//If cant break far then dont cancel event ever //If cant break far then dont cancel event ever
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode(); BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
if (buildMode != BuildModes.BuildModeEnum.Normal && ReachHelper.canBreakFar(event.getPlayer())) { if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
event.setCanceled(true); event.setCanceled(true);
} else { } else {
//Normal mode, let vanilla handle block breaking //NORMAL mode, let vanilla handle block breaking
//But modifiers should still work //But modifiers and QuickReplace should still work
BuildModes.onBlockBroken(event); //Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
} }
} }
@@ -145,4 +155,34 @@ public class EventHandler
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed())); //EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
} }
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
UndoRedo.clear(event.player);
//TODO call clientside
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerRespawnEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
UndoRedo.clear(event.player);
//TODO call clientside
}
} }

View File

@@ -5,11 +5,12 @@ import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand; import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraftforge.event.world.BlockEvent;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.ModeOptions.ActionEnum;
import nl.requios.effortlessbuilding.buildmodifier.*; import nl.requios.effortlessbuilding.buildmodifier.*;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage; import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage; import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
@@ -26,22 +27,24 @@ public class BuildModes {
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>(); public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>();
public enum BuildModeEnum { public enum BuildModeEnum {
Normal ("Normal", new Normal()), NORMAL("effortlessbuilding.mode.normal", new Normal(), new ActionEnum[]{}),
NormalPlus ("Normal+", new NormalPlus()), NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), new ActionEnum[]{ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED}),
Line ("Line", new Line()), LINE("effortlessbuilding.mode.line", new Line(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
Wall ("Wall", new Wall()), WALL("effortlessbuilding.mode.wall", new Wall(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
Floor ("Floor", new Floor()), FLOOR("effortlessbuilding.mode.floor", new Floor(), new ActionEnum[]{ActionEnum.FULL, ActionEnum.HOLLOW}),
DiagonalLine ("", new DiagonalLine()), DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine(), new ActionEnum[]{/*ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5*/}),
DiagonalWall ("", new DiagonalWall()), DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall(), new ActionEnum[]{/*ActionEnum.FULL, ActionEnum.HOLLOW*/}),
SlopeFloor ("", new SlopeFloor()), SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), new ActionEnum[]{ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE}),
Cube ("", new Cube()); CUBE("effortlessbuilding.mode.cube", new Cube(), new ActionEnum[]{ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON});
public String name; public String name;
public IBuildMode instance; public IBuildMode instance;
public ActionEnum[] options;
BuildModeEnum(String name, IBuildMode instance) { BuildModeEnum(String name, IBuildMode instance, ActionEnum[] options) {
this.name = name; this.name = name;
this.instance = instance; this.instance = instance;
this.options = options;
} }
} }
@@ -61,7 +64,6 @@ public class BuildModes {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
BuildModeEnum buildMode = modeSettings.getBuildMode(); BuildModeEnum buildMode = modeSettings.getBuildMode();
int maxReach = ReachHelper.getMaxReach(player);
BlockPos startPos = null; BlockPos startPos = null;
@@ -70,7 +72,8 @@ public class BuildModes {
//Offset in direction of sidehit if not quickreplace and not replaceable //Offset in direction of sidehit if not quickreplace and not replaceable
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos); boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
if (!modifierSettings.doQuickReplace() && !replaceable) { boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
startPos = startPos.offset(message.getSideHit()); startPos = startPos.offset(message.getSideHit());
} }
@@ -80,7 +83,8 @@ public class BuildModes {
} }
//Check if player reach does not exceed startpos //Check if player reach does not exceed startpos
if (player.getPosition().distanceSq(startPos) > maxReach * maxReach) { int maxReach = ReachHelper.getMaxReach(player);
if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
EffortlessBuilding.log(player, "Placement exceeds your reach."); EffortlessBuilding.log(player, "Placement exceeds your reach.");
return; return;
} }
@@ -107,7 +111,7 @@ public class BuildModes {
Vec3d hitVec = buildMode.instance.getHitVec(player); Vec3d hitVec = buildMode.instance.getHitVec(player);
if (hitVec == null) hitVec = message.getHitVec(); if (hitVec == null) hitVec = message.getHitVec();
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec); BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
//Only works when finishing a buildmode is equal to placing some blocks //Only works when finishing a buildmode is equal to placing some blocks
//No intermediate blocks allowed //No intermediate blocks allowed
@@ -117,19 +121,11 @@ public class BuildModes {
//Use a network message to break blocks in the distance using clientside mouse input //Use a network message to break blocks in the distance using clientside mouse input
public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) { public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
BlockPos blockPos = message.getBlockPos(); BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
onBlockBroken(player, startPos, true);
if (ReachHelper.canBreakFar(player) && message.isBlockHit() &&
!CompatHelper.chiselsAndBitsProxy.isHoldingChiselTool(EnumHand.MAIN_HAND)) {
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(player.world, blockPos, player.world.getBlockState(blockPos), player);
onBlockBroken(event);
}
} }
public static void onBlockBroken(BlockEvent.BreakEvent event) { public static void onBlockBroken(EntityPlayer player, BlockPos startPos, boolean breakStartPos) {
EntityPlayer player = event.getPlayer();
BlockPos pos = event.getPos();
//Check if not in the middle of placing //Check if not in the middle of placing
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
@@ -139,18 +135,30 @@ public class BuildModes {
return; return;
} }
//get coordinates if (!ReachHelper.canBreakFar(player)) return;
//If first click
if (currentlyBreaking.get(player) == null) {
//If startpos is null, dont do anything
if (startPos == null) return;
}
//Get coordinates
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
BuildModeEnum buildMode = modeSettings.getBuildMode(); BuildModeEnum buildMode = modeSettings.getBuildMode();
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, pos, EnumFacing.UP, Vec3d.ZERO, true); List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
if (coordinates.isEmpty()) { if (coordinates.isEmpty()) {
currentlyBreaking.put(player, true); currentlyBreaking.put(player, true);
return; return;
} }
//let buildmodifiers break blocks //Let buildmodifiers break blocks
BuildModifiers.onBlockBroken(player, coordinates); BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
//Only works when finishing a buildmode is equal to breaking some blocks
//No intermediate blocks allowed
currentlyBreaking.remove(player);
} }
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) { public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) {
@@ -169,4 +177,47 @@ public class BuildModes {
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player); ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
} }
public static boolean isCurrentlyPlacing(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
}
public static boolean isCurrentlyBreaking(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
}
//Either placing or breaking
public static boolean isActive(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null;
}
//Find coordinates on a line bound by a plane
public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
//then y and z are
double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z;
return new Vec3d(x, y, z);
}
public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
//then x and z are
double x = (y - start.y) / look.y * look.x + start.x;
double z = (y - start.y) / look.y * look.z + start.z;
return new Vec3d(x, y, z);
}
public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
//then x and y are
double x = (z - start.z) / look.z * look.x + start.x;
double y = (z - start.z) / look.z * look.y + start.y;
return new Vec3d(x, y, z);
}
} }

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@@ -4,33 +4,205 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList; import java.util.*;
import java.util.List;
public class Cube implements IBuildMode { public class Cube implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override @Override
public void initialize(EntityPlayer player) { public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
} }
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place cube with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
//Add whole floor
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y = firstPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON) {
//Hollow floor
Line.addXLineBlocks(list, x1, x2, y, z1);
Line.addXLineBlocks(list, x1, x2, y, z2);
Line.addZLineBlocks(list, z1, z2, x1, y);
Line.addZLineBlocks(list, z1, z2, x2, y);
} else {
//Filled floor
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(l, y, n));
}
}
}
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add whole cube
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = thirdPos.getX();
int y1 = firstPos.getY(), y2 = thirdPos.getY();
int z1 = firstPos.getZ(), z2 = thirdPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
switch (ModeOptions.getCubeFill()) {
case CUBE_FULL:
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_HOLLOW:
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_SKELETON:
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
}
}
return list;
}
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
}
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y1, z1);
Line.addXLineBlocks(list, x1, x2, y1, z2);
Line.addXLineBlocks(list, x1, x2, y2, z1);
Line.addXLineBlocks(list, x1, x2, y2, z2);
Line.addYLineBlocks(list, y1, y2, x1, z1);
Line.addYLineBlocks(list, y1, y2, x1, z2);
Line.addYLineBlocks(list, y1, y2, x2, z1);
Line.addYLineBlocks(list, y1, y2, x2, z2);
Line.addZLineBlocks(list, z1, z2, x1, y1);
Line.addZLineBlocks(list, z1, z2, x1, y2);
Line.addZLineBlocks(list, z1, z2, x2, y1);
Line.addZLineBlocks(list, z1, z2, x2, y2);
} }
@Override @Override
public EnumFacing getSideHit(EntityPlayer player) { public EnumFacing getSideHit(EntityPlayer player) {
return null; return sideHitTable.get(player.getUniqueID());
} }
@Override @Override
public Vec3d getHitVec(EntityPlayer player) { public Vec3d getHitVec(EntityPlayer player) {
return null; return hitVecTable.get(player.getUniqueID());
} }
}
}

View File

@@ -3,34 +3,226 @@ package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList; import java.util.*;
import java.util.List;
public class DiagonalLine implements IBuildMode { public class DiagonalLine implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class HeightCriteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, secondPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line, on y axis only
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
BlockPos bound = new BlockPos(boundVec);
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override @Override
public void initialize(EntityPlayer player) { public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
} }
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place diagonal line with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) return list;
//Add diagonal line from first to second
list.addAll(getDiagonalLineBlocks(player , firstPos, secondPos, 10));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add diagonal line from first to third
list.addAll(getDiagonalLineBlocks(player , firstPos, thirdPos, 10));
}
return list;
}
//Finds height after floor has been chosen in buildmodes with 3 clicks
public static BlockPos findHeight(EntityPlayer player, BlockPos secondPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<HeightCriteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
HeightCriteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
HeightCriteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
//Add diagonal line from first to second
public static List<BlockPos> getDiagonalLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, float sampleMultiplier) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
Vec3d lerp = first.add(second.subtract(first).scale(t));
BlockPos candidate = new BlockPos(lerp);
//Only add if not equal to the last in the list
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
list.add(candidate);
}
return list;
} }
@Override @Override
public EnumFacing getSideHit(EntityPlayer player) { public EnumFacing getSideHit(EntityPlayer player) {
return null; return sideHitTable.get(player.getUniqueID());
} }
@Override @Override
public Vec3d getHitVec(EntityPlayer player) { public Vec3d getHitVec(EntityPlayer player) {
return null; return hitVecTable.get(player.getUniqueID());
} }
} }

View File

@@ -4,33 +4,135 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList; import java.util.*;
import java.util.List;
public class DiagonalWall implements IBuildMode { public class DiagonalWall implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override @Override
public void initialize(EntityPlayer player) { public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
} }
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place diagonal wall with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) return list;
//Add diagonal line
list.addAll(DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add diagonal wall
list.addAll(getDiagonalWallBlocks(player, firstPos, secondPos, thirdPos));
}
return list;
}
//Add diagonal wall from first to second
public static List<BlockPos> getDiagonalWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, secondPos, 1);
//Limit amount of blocks we can place
int lowest = Math.min(firstPos.getY(), thirdPos.getY());
int highest = Math.max(firstPos.getY(), thirdPos.getY());
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
} }
@Override @Override
public EnumFacing getSideHit(EntityPlayer player) { public EnumFacing getSideHit(EntityPlayer player) {
return null; return sideHitTable.get(player.getUniqueID());
} }
@Override @Override
public Vec3d getHitVec(EntityPlayer player) { public Vec3d getHitVec(EntityPlayer player) {
return null; return hitVecTable.get(player.getUniqueID());
} }
} }

View File

@@ -12,11 +12,38 @@ import java.util.*;
public class Floor implements IBuildMode { public class Floor implements IBuildMode {
//In singleplayer client and server variables are shared //In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click //Split everything that needs separate values and may not be called twice in one click
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>(); private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>(); private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>(); private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>(); private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>(); private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
Criteria(Vec3d planeBound, Vec3d start) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override @Override
public void initialize(EntityPlayer player) { public void initialize(EntityPlayer player) {
@@ -69,71 +96,81 @@ public class Floor implements IBuildMode {
if (blockPos != null) if (blockPos != null)
list.add(blockPos); list.add(blockPos);
} else { } else {
Vec3d look = player.getLookVec(); BlockPos secondPos = findFloor(player, firstPos, skipRaytrace);
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ); if (secondPos == null) return list;
//try on z axis //Add whole floor
double y = firstPos.getY(); list.addAll(getFloorBlocks(player, firstPos, secondPos));
//then x and z are
double x = (y - start.y) / look.y * look.x + start.x;
double z = (y - start.y) / look.y * look.z + start.z;
Vec3d yBound = new Vec3d(x, y, z);
//distance to player
double yDistSquared = yBound.subtract(start).lengthSquared();
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
//check if its not behind the player and its not too close and not too far
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
yDistSquared > 4 && yDistSquared < reach * reach;
//select the one that is closest to the player and is valid
Vec3d selected = null;
if (yValid) selected = yBound;
if (selected == null) return list;
//check if it doesnt go through blocks
if (!skipRaytrace) {
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
//return empty list
return list;
}
}
BlockPos secondPos = new BlockPos(selected);
//Add whole wall
//Limit amount of blocks you can place per row
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
//check if whole row fits within limit
if (Math.abs(y1 - y2) < limit - list.size()) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
} }
return list; return list;
} }
public static BlockPos findFloor(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//Then only 1 can be valid, return that one
Criteria selected = criteriaList.get(0);
return new BlockPos(selected.planeBound);
}
public static List<BlockPos> getFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
List<BlockPos> list = new ArrayList<>();
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y = firstPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addFloorBlocks(list, x1, x2, y, z1, z2);
else
addHollowFloorBlocks(list, x1, x2, y, z1, z2);
return list;
}
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(l, y, n));
}
}
}
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y, z1);
Line.addXLineBlocks(list, x1, x2, y, z2);
Line.addZLineBlocks(list, z1, z2, x1, y);
Line.addZLineBlocks(list, z1, z2, x2, y);
}
@Override @Override
public EnumFacing getSideHit(EntityPlayer player) { public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID()); return sideHitTable.get(player.getUniqueID());

View File

@@ -12,11 +12,62 @@ import java.util.*;
public class Line implements IBuildMode { public class Line implements IBuildMode {
//In singleplayer client and server variables are shared //In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click //Split everything that needs separate values and may not be called twice in one click
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>(); private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>(); private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>(); private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>(); private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>(); private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class Criteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, firstPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line
//Select the axis that is longest
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
BlockPos bound = new BlockPos(boundVec);
BlockPos firstToSecond = bound.subtract(firstPos);
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
if (longest == firstToSecond.getX()) {
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getY()) {
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getZ()) {
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
}
return null;
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override @Override
public void initialize(EntityPlayer player) { public void initialize(EntityPlayer player) {
@@ -69,145 +120,110 @@ public class Line implements IBuildMode {
if (blockPos != null) if (blockPos != null)
list.add(blockPos); list.add(blockPos);
} else { } else {
Vec3d look = player.getLookVec(); BlockPos secondPos = findLine(player, firstPos, skipRaytrace);
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ); if (secondPos == null) return list;
list.addAll(getLineBlocks(player, firstPos, secondPos));
//try on x axis
double x = firstPos.getX();
//then y and z are
double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z;
Vec3d xBound = new Vec3d(x, y, z);
Vec3d xBoundLine = toLongestLine(xBound, firstPos);
double xDistToLine = xBoundLine.subtract(xBound).lengthSquared();
//distance to player
double xDistSquared = xBound.subtract(start).lengthSquared();
//try on y axis
y = firstPos.getY();
//then x and z are
x = (y - start.y) / look.y * look.x + start.x;
z = (y - start.y) / look.y * look.z + start.z;
Vec3d yBound = new Vec3d(x, y, z);
Vec3d yBoundLine = toLongestLine(yBound, firstPos);
double yDistToLine = yBoundLine.subtract(yBound).lengthSquared();
//distance to player
double yDistSquared = yBound.subtract(start).lengthSquared();
//try on z axis
z = firstPos.getZ();
//then x and y are
x = (z - start.z) / look.z * look.x + start.x;
y = (z - start.z) / look.z * look.y + start.y;
Vec3d zBound = new Vec3d(x, y, z);
Vec3d zBoundLine = toLongestLine(zBound, firstPos);
double zDistToLine = zBoundLine.subtract(zBound).lengthSquared();
//distance to player
double zDistSquared = zBound.subtract(start).lengthSquared();
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
//check if its not behind the player and its not too close and not too far
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
xDistSquared > 4 && xDistSquared < reach * reach;
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
yDistSquared > 4 && yDistSquared < reach * reach;
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
zDistSquared > 4 && zDistSquared < reach * reach;
//select the one that is closest (from wall position to its line counterpart) and is valid
//TODO: if multiple are very close, choose closest to player
Vec3d selected = null;
double selectedDistToLine = 0;
if (xValid) {
selected = xBoundLine;
selectedDistToLine = xDistToLine;
} else if (yValid) {
selected = yBoundLine;
selectedDistToLine = yDistToLine;
} else if (zValid) {
selected = zBoundLine;
selectedDistToLine = yDistToLine;
}
if (yValid && yDistToLine < selectedDistToLine) selected = yBoundLine;
if (zValid && zDistToLine < selectedDistToLine) selected = zBoundLine;
if (selected == null) return list;
//check if it doesnt go through blocks
if (!skipRaytrace) {
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
//return empty list
return list;
}
}
BlockPos secondPos = new BlockPos(selected);
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Add whole line
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
outerloop:
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
if (list.size() >= axisLimit) break outerloop;
list.add(new BlockPos(l, m, n));
}
}
}
} }
return list; return list;
} }
//Make it into a line public static BlockPos findLine(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
//Select the axis that is longest Vec3d look = player.getLookVec();
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) { Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
BlockPos bound = new BlockPos(boundVec);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start));
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, firstPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
BlockPos firstToSecond = bound.subtract(firstPos);
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
if (longest == firstToSecond.getX()) {
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
} }
if (longest == firstToSecond.getY()) {
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ()); return new BlockPos(selected.lineBound);
}
public static List<BlockPos> getLineBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
List<BlockPos> list = new ArrayList<>();
//Limit amount of blocks we can place
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Add whole line
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (x1 != x2) {
addXLineBlocks(list, x1, x2, y1, z1);
} else if (y1 != y2) {
addYLineBlocks(list, y1, y2, x1, z1);
} else {
addZLineBlocks(list, z1, z2, x1, y1);
} }
if (longest == firstToSecond.getZ()) {
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ()); return list;
}
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
} }
return null;
} }
@Override @Override
@@ -219,4 +235,5 @@ public class Line implements IBuildMode {
public Vec3d getHitVec(EntityPlayer player) { public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID()); return hitVecTable.get(player.getUniqueID());
} }
} }

View File

@@ -0,0 +1,132 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.text.TextFormatting;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
public class ModeOptions {
public enum ActionEnum {
UNDO("effortlessbuilding.action.undo"),
REDO("effortlessbuilding.action.redo"),
REPLACE("effortlessbuilding.action.replace"),
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
FAST_SPEED("effortlessbuilding.action.fast_speed"),
FULL("effortlessbuilding.action.full"),
HOLLOW("effortlessbuilding.action.hollow"),
CUBE_FULL("effortlessbuilding.action.full"),
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
SHORT_EDGE("effortlessbuilding.action.short_edge"),
LONG_EDGE("effortlessbuilding.action.long_edge"),
THICKNESS_1("effortlessbuilding.action.thickness_1"),
THICKNESS_3("effortlessbuilding.action.thickness_3"),
THICKNESS_5("effortlessbuilding.action.thickness_5");
public String name;
ActionEnum(String name) {
this.name = name;
}
}
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
private static ActionEnum fill = ActionEnum.FULL;
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
public static ActionEnum getBuildSpeed() {
return buildSpeed;
}
public static ActionEnum getFill() {
return fill;
}
public static ActionEnum getCubeFill() {
return cubeFill;
}
public static ActionEnum getRaisedEdge() {
return raisedEdge;
}
public static ActionEnum getLineThickness() {
return lineThickness;
}
//Called on both client and server
public static void performAction(EntityPlayer player, ActionEnum action) {
if (action == null) return;
switch (action) {
case UNDO:
UndoRedo.undo(player);
break;
case REDO:
UndoRedo.redo(player);
break;
case REPLACE:
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"), true);
break;
case OPEN_MODIFIER_SETTINGS:
if (player.world.isRemote)
ClientProxy.openModifierSettings();
break;
case NORMAL_SPEED:
buildSpeed = ActionEnum.NORMAL_SPEED;
break;
case FAST_SPEED:
buildSpeed = ActionEnum.FAST_SPEED;
break;
case FULL:
fill = ActionEnum.FULL;
break;
case HOLLOW:
fill = ActionEnum.HOLLOW;
break;
case CUBE_FULL:
cubeFill = ActionEnum.CUBE_FULL;
break;
case CUBE_HOLLOW:
cubeFill = ActionEnum.CUBE_HOLLOW;
break;
case CUBE_SKELETON:
cubeFill = ActionEnum.CUBE_SKELETON;
break;
case SHORT_EDGE:
raisedEdge = ActionEnum.SHORT_EDGE;
break;
case LONG_EDGE:
raisedEdge = ActionEnum.LONG_EDGE;
break;
case THICKNESS_1:
lineThickness = ActionEnum.THICKNESS_1;
break;
case THICKNESS_3:
lineThickness = ActionEnum.THICKNESS_3;
break;
case THICKNESS_5:
lineThickness = ActionEnum.THICKNESS_5;
break;
}
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
ClientProxy.logTranslate(action.name);
}
}
}

View File

@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager; import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
@@ -55,7 +53,7 @@ public class ModeSettingsManager {
} }
public static class ModeSettings { public static class ModeSettings {
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.Normal; private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
public ModeSettings() { public ModeSettings() {
} }
@@ -73,25 +71,7 @@ public class ModeSettingsManager {
} }
} }
@SubscribeEvent public static void handleNewPlayer(EntityPlayer player){
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
private static void handleNewPlayer(EntityPlayer player){
if (getModeSettings(player) == null) { if (getModeSettings(player) == null) {
setModeSettings(player, new ModeSettings()); setModeSettings(player, new ModeSettings());
} }

View File

@@ -17,14 +17,14 @@ public class Normal implements IBuildMode {
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }

View File

@@ -17,14 +17,14 @@ public class NormalPlus implements IBuildMode {
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }

View File

@@ -4,33 +4,175 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList; import java.util.*;
import java.util.List;
public class SlopeFloor implements IBuildMode { public class SlopeFloor implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
private Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override @Override
public void initialize(EntityPlayer player) { public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
} }
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place slope floor with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = Floor.findFloor(player, firstPos, true);
if (secondPos == null) return list;
//Add whole floor
list.addAll(Floor.getFloorBlocks(player, firstPos, secondPos));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = DiagonalLine.findHeight(player, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Add slope floor blocks
list.addAll(getSlopeFloorBlocks(player, firstPos, secondPos, thirdPos));
}
return list;
}
//Add slope floor from first to second
public static List<BlockPos> getSlopeFloorBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, BlockPos thirdPos) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Determine whether to use x or z axis to slope up
boolean onXAxis = true;
int xLength = Math.abs(secondPos.getX() - firstPos.getX());
int zLength = Math.abs(secondPos.getZ() - firstPos.getZ());
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
//Slope along short edge
if (zLength > xLength) onXAxis = false;
} else {
//Slope along long edge
if (zLength <= xLength) onXAxis = false;
}
if (onXAxis) {
//Along X goes up
//Get diagonal line blocks
BlockPos linePoint = new BlockPos(secondPos.getX(), thirdPos.getY(), firstPos.getZ());
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(firstPos.getZ(), secondPos.getZ());
int highest = Math.max(firstPos.getZ(), secondPos.getZ());
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int z = lowest; z <= highest; z++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
}
}
} else {
//Along Z goes up
//Get diagonal line blocks
BlockPos linePoint = new BlockPos(firstPos.getX(), thirdPos.getY(), secondPos.getZ());
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, firstPos, linePoint, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(firstPos.getX(), secondPos.getX());
int highest = Math.max(firstPos.getX(), secondPos.getX());
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int x = lowest; x <= highest; x++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
}
}
}
return list;
} }
@Override @Override
public EnumFacing getSideHit(EntityPlayer player) { public EnumFacing getSideHit(EntityPlayer player) {
return null; return sideHitTable.get(player.getUniqueID());
} }
@Override @Override
public Vec3d getHitVec(EntityPlayer player) { public Vec3d getHitVec(EntityPlayer player) {
return null; return hitVecTable.get(player.getUniqueID());
} }
} }

View File

@@ -12,11 +12,41 @@ import java.util.*;
public class Wall implements IBuildMode { public class Wall implements IBuildMode {
//In singleplayer client and server variables are shared //In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click //Split everything that needs separate values and may not be called twice in one click
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>(); private Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>(); private Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>(); private Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>(); private Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>(); private Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
double angle;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, planeBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}
@Override @Override
public void initialize(EntityPlayer player) { public void initialize(EntityPlayer player) {
@@ -69,104 +99,121 @@ public class Wall implements IBuildMode {
if (blockPos != null) if (blockPos != null)
list.add(blockPos); list.add(blockPos);
} else { } else {
Vec3d look = player.getLookVec(); BlockPos secondPos = findWall(player, firstPos, skipRaytrace);
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ); if (secondPos == null) return list;
//try on x axis
double x = firstPos.getX();
//then y and z are
double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z;
Vec3d xBound = new Vec3d(x, y, z);
//distance to player
double xDistSquared = xBound.subtract(start).lengthSquared();
//angle to look
//double xAngle = xBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
//try on z axis
z = firstPos.getZ();
//then x and y are
x = (z - start.z) / look.z * look.x + start.x;
y = (z - start.z) / look.z * look.y + start.y;
Vec3d zBound = new Vec3d(x, y, z);
//distance to player
double zDistSquared = zBound.subtract(start).lengthSquared();
//angle to look
//double zAngle = zBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
//check if its not behind the player and its not too close and not too far
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
xDistSquared > 4 && xDistSquared < reach * reach;
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
zDistSquared > 4 && zDistSquared < reach * reach;
//select the one that is closest and is valid
Vec3d selected = null;
if (xValid)
selected = xBound;
else if (zValid)
selected = zBound;
if (zValid && zDistSquared < xDistSquared/*Math.abs(zAngle) < Math.abs(xAngle)*/) selected = zBound;
if (selected == null) return list;
//check if it doesnt go through blocks
if (!skipRaytrace) {
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
//return empty list
return list;
}
}
BlockPos secondPos = new BlockPos(selected);
//Add whole wall //Add whole wall
//Limit amount of blocks you can place per row list.addAll(getWallBlocks(player, firstPos, secondPos));
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 > axisLimit) x2 = x1 + axisLimit;
if (x1 - x2 > axisLimit) x2 = x1 - axisLimit;
if (y2 - y1 > axisLimit) y2 = y1 + axisLimit;
if (y1 - y2 > axisLimit) y2 = y1 - axisLimit;
if (z2 - z1 > axisLimit) z2 = z1 + axisLimit;
if (z1 - z2 > axisLimit) z2 = z1 - axisLimit;
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
//check if whole row fits within limit
if (Math.abs(y1 - y2) < limit - list.size()) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
} }
return list; return list;
} }
public static BlockPos findWall(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start, look));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start, look));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest
//Limit the angle to not be too extreme
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
selected = criteria;
}
}
return new BlockPos(selected.planeBound);
}
public static List<BlockPos> getWallBlocks(EntityPlayer player, BlockPos firstPos, BlockPos secondPos) {
List<BlockPos> list = new ArrayList<>();
//Limit amount of blocks we can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (x1 == x2) {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addXWallBlocks(list, x1, y1, y2, z1, z2);
else
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
} else {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addZWallBlocks(list, x1, x2, y1, y2, z1);
else
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
}
return list;
}
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
Line.addZLineBlocks(list, z1, z2, x, y1);
Line.addZLineBlocks(list, z1, z2, x, y2);
Line.addYLineBlocks(list, y1, y2, x, z1);
Line.addYLineBlocks(list, y1, y2, x, z2);
}
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
Line.addXLineBlocks(list, x1, x2, y1, z);
Line.addXLineBlocks(list, x1, x2, y2, z);
Line.addYLineBlocks(list, y1, y2, x1, z);
Line.addYLineBlocks(list, y1, y2, x2, z);
}
@Override @Override
public EnumFacing getSideHit(EntityPlayer player) { public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID()); return sideHitTable.get(player.getUniqueID());

View File

@@ -0,0 +1,50 @@
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.List;
public class BlockSet {
private List<BlockPos> coordinates;
private List<IBlockState> previousBlockStates;
private List<IBlockState> newBlockStates;
private Vec3d hitVec;
private BlockPos firstPos;
private BlockPos secondPos;
public BlockSet(List<BlockPos> coordinates, List<IBlockState> previousBlockStates, List<IBlockState> newBlockStates, Vec3d hitVec,
BlockPos firstPos, BlockPos secondPos) {
this.coordinates = coordinates;
this.previousBlockStates = previousBlockStates;
this.newBlockStates = newBlockStates;
this.hitVec = hitVec;
this.firstPos = firstPos;
this.secondPos = secondPos;
}
public List<BlockPos> getCoordinates() {
return coordinates;
}
public List<IBlockState> getPreviousBlockStates() {
return previousBlockStates;
}
public List<IBlockState> getNewBlockStates() {
return newBlockStates;
}
public Vec3d getHitVec() {
return hitVec;
}
public BlockPos getFirstPos() {
return firstPos;
}
public BlockPos getSecondPos() {
return secondPos;
}
}

View File

@@ -3,7 +3,6 @@ package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
@@ -11,21 +10,19 @@ import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World; import net.minecraft.world.World;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer; import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.ArrayList; import java.util.*;
import java.util.Arrays;
import java.util.List;
public class BuildModifiers { public class BuildModifiers {
//Called from BuildModes //Called from BuildModes
public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec) { public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec, boolean placeStartPos) {
World world = player.world; World world = player.world;
ItemRandomizerBag.renewRandomness(); ItemRandomizerBag.renewRandomness();
@@ -40,49 +37,100 @@ public class BuildModifiers {
//check if valid blockstates //check if valid blockstates
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return; if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
if (world.isRemote) { //remember previous blockstates for undo
BlockPreviewRenderer.onBlocksPlaced(); List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
return; List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate));
} }
//place blocks if (world.isRemote) {
for (int i = 0; i < coordinates.size(); i++) {
BlockPos blockPos = coordinates.get(i);
IBlockState blockState = blockStates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (world.isBlockLoaded(blockPos, true)) { BlockPreviewRenderer.onBlocksPlaced();
//check itemstack empty
if (itemStack.isEmpty()) continue; newBlockStates = blockStates;
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false);
} else {
//place blocks
for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos blockPos = coordinates.get(i);
IBlockState blockState = blockStates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (world.isBlockLoaded(blockPos, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
//try to find new stack, otherwise continue
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
if (itemStack.isEmpty()) continue;
}
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false, false);
}
}
//find actual new blockstates for undo
for (BlockPos coordinate : coordinates) {
newBlockStates.add(world.getBlockState(coordinate));
} }
} }
//add to undo stack
BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
} }
public static void onBlockBroken(EntityPlayer player, List<BlockPos> posList) { public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
World world = player.world; World world = player.world;
List<BlockPos> coordinates = findCoordinates(player, posList); List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
if (coordinates.isEmpty()) return; if (coordinates.isEmpty()) return;
//remember previous blockstates for undo
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate));
}
if (world.isRemote) { if (world.isRemote) {
BlockPreviewRenderer.onBlocksBroken(); BlockPreviewRenderer.onBlocksBroken();
return;
}
//If the player is going to instabreak grass or a plant, only break other instabreaking things //list of air blockstates
boolean onlyInstaBreaking = world.getBlockState(posList.get(0)).getBlockHardness(world, posList.get(0)) == 0f; for (BlockPos coordinate : coordinates) {
newBlockStates.add(Block.getBlockById(0).getDefaultState());
}
//break all those blocks } else {
for (BlockPos coordinate : coordinates) {
if (world.isBlockLoaded(coordinate, false)) { //If the player is going to instabreak grass or a plant, only break other instabreaking things
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) { boolean onlyInstaBreaking = !player.isCreative() &&
SurvivalHelper.breakBlock(world, player, coordinate); world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
//break all those blocks
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
if (world.isBlockLoaded(coordinate, false)) {
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
SurvivalHelper.breakBlock(world, player, coordinate, false);
}
} }
} }
//find actual new blockstates for undo
for (BlockPos coordinate : coordinates) {
newBlockStates.add(world.getBlockState(coordinate));
}
} }
//add to undo stack
BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
} }
public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) { public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) {

View File

@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager; import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
@@ -171,33 +169,18 @@ public class ModifierSettingsManager {
case 3: reach = BuildConfig.reach.maxReachLevel3; break; case 3: reach = BuildConfig.reach.maxReachLevel3; break;
} }
EffortlessBuilding.log("before "+this.mirrorSettings.radius);
if (this.mirrorSettings != null) if (this.mirrorSettings != null)
this.mirrorSettings.radius = reach / 2; this.mirrorSettings.radius = reach / 2;
if (this.radialMirrorSettings != null) if (this.radialMirrorSettings != null)
this.radialMirrorSettings.radius = reach / 2; this.radialMirrorSettings.radius = reach / 2;
EffortlessBuilding.log("after "+this.mirrorSettings.radius);
} }
} }
@SubscribeEvent public static void handleNewPlayer(EntityPlayer player){
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
private static void handleNewPlayer(EntityPlayer player){
if (getModifierSettings(player) == null) { if (getModifierSettings(player) == null) {
setModifierSettings(player, new ModifierSettings()); setModifierSettings(player, new ModifierSettings());
} }

View File

@@ -0,0 +1,193 @@
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.helper.FixedStack;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.*;
public class UndoRedo {
//Undo and redo stacks per player
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
//add to undo stack
public static void addUndo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
//If no stack exists, make one
if (!undoStacks.containsKey(player.getUniqueID())) {
undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
}
undoStacks.get(player.getUniqueID()).push(blockSet);
}
private static void addRedo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
//If no stack exists, make one
if (!redoStacks.containsKey(player.getUniqueID())) {
redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
}
redoStacks.get(player.getUniqueID()).push(blockSet);
}
public static boolean undo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
if (!undoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
if (undoStack.isEmpty()) return false;
BlockSet blockSet = undoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates();
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
Vec3d hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
if (player.world.isRemote) {
BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
} else {
//break all those blocks, reset to what they were
for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
ItemStack itemStack = itemStacks.get(i);
//get blockstate from itemstack
IBlockState previousBlockState = Block.getBlockById(0).getDefaultState();
if (itemStack.getItem() instanceof ItemBlock) {
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
}
if (player.world.isBlockLoaded(coordinate, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
//get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
}
}
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
//if previousBlockState is air, placeBlock will set it to air
SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
}
}
}
//add to redo
addRedo(player, blockSet);
return true;
}
public static boolean redo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (!redoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
if (redoStack.isEmpty()) return false;
BlockSet blockSet = redoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates();
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
Vec3d hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
if (player.world.isRemote) {
BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
} else {
//place blocks
for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
IBlockState newBlockState = newBlockStates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (player.world.isBlockLoaded(coordinate, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
//get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
newBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
}
}
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
}
}
}
//add to undo
addUndo(player, blockSet);
return true;
}
public static void clear(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (undoStacks.containsKey(player.getUniqueID())) {
undoStacks.get(player.getUniqueID()).clear();
}
if (redoStacks.containsKey(player.getUniqueID())) {
redoStacks.get(player.getUniqueID()).clear();
}
}
private static List<ItemStack> findItemStacksInInventory(EntityPlayer player, List<IBlockState> blockStates) {
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
for (IBlockState blockState : blockStates) {
itemStacks.add(findItemStackInInventory(player, blockState));
}
return itemStacks;
}
private static ItemStack findItemStackInInventory(EntityPlayer player, IBlockState blockState) {
ItemStack itemStack = ItemStack.EMPTY;
//First try previousBlockStates
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
//then anything it drops
if (itemStack.isEmpty()) {
Item itemDropped = blockState.getBlock().getItemDropped(blockState, player.world.rand, 10);
if (itemDropped instanceof ItemBlock) {
Block block = ((ItemBlock) itemDropped).getBlock();
itemStack = InventoryHelper.findItemStackInInventory(player, block);
}
}
//then air
//(already empty)
return itemStack;
}
}

View File

@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.capability;
import net.minecraft.nbt.NBTBase; import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject; import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilitySerializable; import net.minecraftforge.common.capabilities.ICapabilitySerializable;
@@ -66,7 +64,7 @@ public class ModeCapabilityManager {
//TODO add mode settings //TODO add mode settings
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.Normal); ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
instance.setModeData(modeSettings); instance.setModeData(modeSettings);
} }
} }

View File

@@ -102,7 +102,10 @@ public class ModifierCapabilityManager {
//MIRROR //MIRROR
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled"); boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
Vec3d mirrorPosition = new Vec3d(compound.getDouble("mirrorPosX"), compound.getDouble("mirrorPosY"), compound.getDouble("mirrorPosZ")); Vec3d mirrorPosition = new Vec3d(
compound.getDouble("mirrorPosX"),
compound.getDouble("mirrorPosY"),
compound.getDouble("mirrorPosZ"));
boolean mirrorX = compound.getBoolean("mirrorX"); boolean mirrorX = compound.getBoolean("mirrorX");
boolean mirrorY = compound.getBoolean("mirrorY"); boolean mirrorY = compound.getBoolean("mirrorY");
boolean mirrorZ = compound.getBoolean("mirrorZ"); boolean mirrorZ = compound.getBoolean("mirrorZ");
@@ -113,7 +116,10 @@ public class ModifierCapabilityManager {
//ARRAY //ARRAY
boolean arrayEnabled = compound.getBoolean("arrayEnabled"); boolean arrayEnabled = compound.getBoolean("arrayEnabled");
BlockPos arrayOffset = new BlockPos(compound.getInteger("arrayOffsetX"), compound.getInteger("arrayOffsetY"), compound.getInteger("arrayOffsetZ")); BlockPos arrayOffset = new BlockPos(
compound.getInteger("arrayOffsetX"),
compound.getInteger("arrayOffsetY"),
compound.getInteger("arrayOffsetZ"));
int arrayCount = compound.getInteger("arrayCount"); int arrayCount = compound.getInteger("arrayCount");
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount); Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
@@ -123,7 +129,10 @@ public class ModifierCapabilityManager {
//RADIAL MIRROR //RADIAL MIRROR
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled"); boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
Vec3d radialMirrorPosition = new Vec3d(compound.getDouble("radialMirrorPosX"), compound.getDouble("radialMirrorPosY"), compound.getDouble("radialMirrorPosZ")); Vec3d radialMirrorPosition = new Vec3d(
compound.getDouble("radialMirrorPosX"),
compound.getDouble("radialMirrorPosY"),
compound.getDouble("radialMirrorPosZ"));
int radialMirrorSlices = compound.getInteger("radialMirrorSlices"); int radialMirrorSlices = compound.getInteger("radialMirrorSlices");
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate"); boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
int radialMirrorRadius = compound.getInteger("radialMirrorRadius"); int radialMirrorRadius = compound.getInteger("radialMirrorRadius");
@@ -132,8 +141,7 @@ public class ModifierCapabilityManager {
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition, RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes); radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
ModifierSettings ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
instance.setModifierData(modifierSettings); instance.setModifierData(modifierSettings);
} }
} }

View File

@@ -35,27 +35,41 @@ public class CompatHelper {
// /dank/null, or plain old blocks. // /dank/null, or plain old blocks.
public static boolean isItemBlockProxy(ItemStack stack) { public static boolean isItemBlockProxy(ItemStack stack) {
Item item = stack.getItem(); Item item = stack.getItem();
if(item instanceof ItemBlock) if (item instanceof ItemBlock)
return true; return true;
if((item instanceof ItemRandomizerBag)) if ((item instanceof ItemRandomizerBag))
return true; return true;
if(item == dankNullItem) if (item == dankNullItem)
return true; return true;
return false; return false;
} }
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack // Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
// pointed to by nbt integer selectedIndex. // pointed to by nbt integer selectedIndex.
public static ItemStack getItemBlockFromStack(ItemStack stack) { public static ItemStack getItemBlockFromStack(ItemStack proxy) {
Item item = stack.getItem(); Item proxyItem = proxy.getItem();
if(item instanceof ItemRandomizerBag) {
return ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(stack)); if (proxyItem instanceof ItemBlock)
} else if(item == dankNullItem) { return proxy;
int index = 0;
if(stack.hasTagCompound() && stack.getTagCompound().hasKey("selectedIndex")) //Randomizer Bag
index = stack.getTagCompound().getInteger("selectedIndex"); if (proxyItem instanceof ItemRandomizerBag) {
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index); ItemStack itemStack = proxy;
while (!(itemStack.getItem() instanceof ItemBlock || itemStack.isEmpty())) {
if (itemStack.getItem() instanceof ItemRandomizerBag)
itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
}
return itemStack;
} }
//Dank Null
if(proxyItem == dankNullItem) {
int index = 0;
if(proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
index = proxy.getTagCompound().getInteger("selectedIndex");
return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
}
return ItemStack.EMPTY; return ItemStack.EMPTY;
} }

View File

@@ -109,11 +109,10 @@ public class RandomizerBagContainer extends Container {
@Override @Override
public ItemStack slotClick(int slot, int dragType, ClickType clickTypeIn, EntityPlayer player) { public ItemStack slotClick(int slot, int dragType, ClickType clickTypeIn, EntityPlayer player) {
// this will prevent the player from interacting with the item that opened the inventory: // this will prevent the player from interacting with the item that opened the inventory:
ItemStack clickItemStack = super.slotClick(slot, dragType, clickTypeIn, player); if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack().equals(player.getHeldItem(EnumHand.MAIN_HAND))) {
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack() == player.getHeldItem(EnumHand.MAIN_HAND)) {
return ItemStack.EMPTY; return ItemStack.EMPTY;
} }
return clickItemStack; return super.slotClick(slot, dragType, clickTypeIn, player);
} }
/** /**

View File

@@ -3,8 +3,14 @@ package nl.requios.effortlessbuilding.gui.buildmode;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.util.text.TextFormatting;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.apache.commons.lang3.text.WordUtils;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import com.google.common.base.Stopwatch; import com.google.common.base.Stopwatch;
@@ -33,7 +39,7 @@ public class RadialMenu extends GuiScreen {
private float visibility = 0.0f; private float visibility = 0.0f;
private Stopwatch lastChange = Stopwatch.createStarted(); private Stopwatch lastChange = Stopwatch.createStarted();
public BuildModeEnum switchTo = null; public BuildModeEnum switchTo = null;
//public ButtonAction doAction = null; public ModeOptions.ActionEnum doAction = null;
public boolean actionUsed = false; public boolean actionUsed = false;
private float clampVis(final float f) { private float clampVis(final float f) {
@@ -50,6 +56,10 @@ public class RadialMenu extends GuiScreen {
lastChange = Stopwatch.createStarted(); lastChange = Stopwatch.createStarted();
} }
public void setVisibility(float visibility) {
this.visibility = visibility;
}
public boolean isVisible() { public boolean isVisible() {
return visibility > 0.001; return visibility > 0.001;
} }
@@ -67,34 +77,18 @@ public class RadialMenu extends GuiScreen {
public double y1, y2; public double y1, y2;
public boolean highlighted; public boolean highlighted;
//public final ButtonAction action; public final ModeOptions.ActionEnum action;
public TextureAtlasSprite icon;
public int color;
public String name; public String name;
public EnumFacing textSide; public EnumFacing textSide;
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y, public MenuButton(final String name, final ModeOptions.ActionEnum action, final double x, final double y,
final TextureAtlasSprite ico, final EnumFacing textSide) { final EnumFacing textSide) {
this.name = name; this.name = I18n.format(name);
//this.action = action; this.action = action;
x1 = x; x1 = x - 10;
x2 = x + 18; x2 = x + 10;
y1 = y; y1 = y - 10;
y2 = y + 18; y2 = y + 10;
icon = ico;
color = 0xffffff;
this.textSide = textSide;
}
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y,
final int col, final EnumFacing textSide) {
this.name = name;
//this.action = action;
x1 = x;
x2 = x + 18;
y1 = y;
y2 = y + 18;
color = col;
this.textSide = textSide; this.textSide = textSide;
} }
@@ -115,13 +109,9 @@ public class RadialMenu extends GuiScreen {
@Override @Override
public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) { public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) {
//TODO chisels compat if (!isVisible()) return;
// final ChiselToolType tool = ClientSide.instance.getHeldToolType( EnumHand.MAIN_HAND );
// BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
// if ( tool != null )
// {
// return;
// }
GlStateManager.pushMatrix(); GlStateManager.pushMatrix();
GlStateManager.translate( 0.0F, 0.0F, 200.0F ); GlStateManager.translate( 0.0F, 0.0F, 200.0F );
@@ -150,7 +140,8 @@ public class RadialMenu extends GuiScreen {
final double ringInnerEdge = 20; final double ringInnerEdge = 20;
final double ringOuterEdge = 50; final double ringOuterEdge = 50;
final double textDistance = 65; final double textDistance = 60;
final double buttonDistance = 90;
final double quarterCircle = Math.PI / 2.0; final double quarterCircle = Math.PI / 2.0;
if ( mouseRadians < -quarterCircle ) { if ( mouseRadians < -quarterCircle ) {
@@ -160,16 +151,28 @@ public class RadialMenu extends GuiScreen {
final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>(); final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>();
final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>(); final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>();
// buttons.add( new MenuButton( "mod.chiselsandbits.other.undo", ButtonAction.UNDO, textDistance, -20, ClientSide.undoIcon, EnumFacing.EAST ) ); //Add build modes
// buttons.add( new MenuButton( "mod.chiselsandbits.other.redo", ButtonAction.REDO, textDistance, 4, ClientSide.redoIcon, EnumFacing.EAST ) );
for (final BuildModeEnum mode : BuildModeEnum.values()) { for (final BuildModeEnum mode : BuildModeEnum.values()) {
modes.add(new MenuRegion(mode)); modes.add(new MenuRegion(mode));
} }
switchTo = null; //Add actions
//doAction = null; buttons.add(new MenuButton(ModeOptions.ActionEnum.UNDO.name, ModeOptions.ActionEnum.UNDO, -buttonDistance - 26, -13, EnumFacing.UP));
buttons.add(new MenuButton(ModeOptions.ActionEnum.REDO.name, ModeOptions.ActionEnum.REDO, -buttonDistance, -13, EnumFacing.UP));
buttons.add(new MenuButton(ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS.name, ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS, -buttonDistance - 26, 13, EnumFacing.DOWN));
buttons.add(new MenuButton(ModeOptions.ActionEnum.REPLACE.name, ModeOptions.ActionEnum.REPLACE, -buttonDistance, 13, EnumFacing.DOWN));
//Add buildmode dependent options
ModeOptions.ActionEnum[] options = currentBuildMode.options;
for (int i = 0; i < options.length; i++) {
ModeOptions.ActionEnum action = options[i];
buttons.add(new MenuButton(action.name, action, buttonDistance + i * 26, -13, EnumFacing.DOWN));
}
switchTo = null;
doAction = null;
//Draw buildmode backgrounds
if (!modes.isEmpty()) { if (!modes.isEmpty()) {
final int totalModes = Math.max( 3, modes.size() ); final int totalModes = Math.max( 3, modes.size() );
int currentMode = 0; int currentMode = 0;
@@ -203,7 +206,7 @@ public class RadialMenu extends GuiScreen {
float a = 0.5f; float a = 0.5f;
//check if current mode //check if current mode
int buildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode().ordinal(); int buildMode = currentBuildMode.ordinal();
if (buildMode == i) { if (buildMode == i) {
r = 0f; r = 0f;
g = 0.5f; g = 0.5f;
@@ -217,9 +220,9 @@ public class RadialMenu extends GuiScreen {
|| inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter); || inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter);
if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) { if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) {
r = 0.6f;//0.6f; r = 0.6f;
g = 0.8f;//0.3f; g = 0.8f;
b = 1f;//0.0f; b = 1f;
a = 0.6f; a = 0.6f;
menuRegion.highlighted = true; menuRegion.highlighted = true;
switchTo = menuRegion.mode; switchTo = menuRegion.mode;
@@ -234,20 +237,39 @@ public class RadialMenu extends GuiScreen {
} }
} }
//Draw action backgrounds
for (final MenuButton btn : buttons) { for (final MenuButton btn : buttons) {
final float a = 0.5f; float r = 0.5f;
float f = 0f; float g = 0.5f;
float b = 0.5f;
float a = 0.5f;
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) { //highlight when active option
f = 1; if (btn.action == ModeOptions.getBuildSpeed() ||
btn.highlighted = true; btn.action == ModeOptions.getFill() ||
//doAction = btn.action; btn.action == ModeOptions.getCubeFill() ||
btn.action == ModeOptions.getRaisedEdge() ||
btn.action == ModeOptions.getLineThickness()) {
r = 0.0f;
g = 0.5f;
b = 1f;
a = 0.6f;
} }
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex(); //highlight when mouse over
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex(); if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex(); r = 0.6f;
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex(); g = 0.8f;
b = 1f;
a = 0.6f;
btn.highlighted = true;
doAction = btn.action;
}
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
} }
tessellator.draw(); tessellator.draw();
@@ -263,72 +285,103 @@ public class RadialMenu extends GuiScreen {
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
for (final MenuRegion mnuRgn : modes) { //Draw buildmode icons
for (final MenuRegion menuRegion : modes) {
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge); final double x = (menuRegion.x1 + menuRegion.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge); final double y = (menuRegion.y1 + menuRegion.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(mnuRgn.mode); final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(menuRegion.mode);
final double scalex = 16 * 0.5; final double x1 = x - 8;
final double scaley = 16 * 0.5; final double x2 = x + 8;
final double x1 = x - scalex; final double y1 = y - 8;
final double x2 = x + scalex; final double y2 = y + 8;
final double y1 = y - scaley;
final double y2 = y + scaley;
final float f = 1f; final float f = 1f;
final float a = 1f; final float a = 1f;
final double u1 = 0f;
final double u2 = 16f;
final double v1 = 0f;
final double v2 = 16f;
buffer.pos(middleX + x1, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x1, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
}
for (final MenuButton btn : buttons) {
final float f = switchTo == null ? 1.0f : 0.5f;
final float a = 1.0f;
final double u1 = 0; final double u1 = 0;
final double u2 = 16; final double u2 = 16;
final double v1 = 0; final double v1 = 0;
final double v2 = 16; final double v2 = 16;
final TextureAtlasSprite sprite = btn.icon == null ? Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(ModelLoader.White.LOCATION.toString()) : btn.icon; buffer.pos(middleX + x1, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x1, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
}
final double btnx1 = btn.x1 + 1; //Draw action icons
final double btnx2 = btn.x2 - 1; for (final MenuButton button : buttons) {
final double btny1 = btn.y1 + 1;
final double btny2 = btn.y2 - 1;
final float red = f * ((btn.color >> 16 & 0xff) / 255.0f); final float f = 1f;
final float green = f * ((btn.color >> 8 & 0xff) / 255.0f); final float a = 1f;
final float blue = f * ((btn.color & 0xff) / 255.0f);
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex(); final double u1 = 0;
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex(); final double u2 = 16;
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex(); final double v1 = 0;
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex(); final double v2 = 16;
final TextureAtlasSprite sprite = ClientProxy.getModeOptionIcon(button.action);
final double btnmiddleX = (button.x1 + button.x2) / 2 + 0.01;
final double btnmiddleY = (button.y1 + button.y2) / 2 + 0.01;
final double btnx1 = btnmiddleX - 8;
final double btnx2 = btnmiddleX + 8;
final double btny1 = btnmiddleY - 8;
final double btny2 = btnmiddleY + 8;
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
} }
tessellator.draw(); tessellator.draw();
for (final MenuRegion mnuRgn : modes) { //Draw strings
//fontRenderer.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - fontRenderer.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff);
String title = "";
if (currentBuildMode.options.length > 0) {
switch (currentBuildMode.options[0]) {
case NORMAL_SPEED:
case FAST_SPEED:
title = I18n.format("effortlessbuilding.action.build_speed");
break;
case FULL:
case HOLLOW:
case CUBE_FULL:
case CUBE_HOLLOW:
case CUBE_SKELETON:
title = I18n.format("effortlessbuilding.action.filling");
break;
case SHORT_EDGE:
case LONG_EDGE:
title = I18n.format("effortlessbuilding.action.raised_edge");
break;
case THICKNESS_1:
case THICKNESS_3:
case THICKNESS_5:
title = I18n.format("effortlessbuilding.action.thickness");
break;
}
}
fontRenderer.drawStringWithShadow(title, (int) (middleX + buttonDistance - 9), (int) middleY - 37, 0xeeeeeeff);
if (mnuRgn.highlighted) { String credits = "Effortless Building";
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5; fontRenderer.drawStringWithShadow(credits, width - fontRenderer.getStringWidth(credits) - 4, height - 10, 0x88888888);
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5;
//Draw buildmode text
for (final MenuRegion menuRegion : modes) {
if (menuRegion.highlighted) {
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5;
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5;
int fixed_x = (int) (x * textDistance); int fixed_x = (int) (x * textDistance);
final int fixed_y = (int) (y * textDistance); final int fixed_y = (int) (y * textDistance) - fontRenderer.FONT_HEIGHT / 2;
final String text = mnuRgn.mode.name; final String text = I18n.format(menuRegion.mode.name);
if ( x <= -0.2 ) { if ( x <= -0.2 ) {
fixed_x -= fontRenderer.getStringWidth(text); fixed_x -= fontRenderer.getStringWidth(text);
@@ -340,29 +393,54 @@ public class RadialMenu extends GuiScreen {
} }
} }
for (final MenuButton btn : buttons) { //Draw action text
if (btn.highlighted) { for (final MenuButton button : buttons) {
final String text = btn.name; if (button.highlighted) {
String text = TextFormatting.AQUA + button.name;
int wrap = 120;
String keybind = "";
String keybindFormatted = "";
if (btn.textSide == EnumFacing.WEST) { //Add keybind in brackets
if (button.action == ModeOptions.ActionEnum.UNDO) {
keybind = ClientProxy.keyBindings[4].getDisplayName();
}
if (button.action == ModeOptions.ActionEnum.REDO) {
keybind = ClientProxy.keyBindings[5].getDisplayName();
}
if (button.action == ModeOptions.ActionEnum.REPLACE) {
keybind = ClientProxy.keyBindings[1].getDisplayName();
}
if (button.action == ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
keybind = ClientProxy.keyBindings[0].getDisplayName();
}
if (!keybind.isEmpty()) keybindFormatted = TextFormatting.GRAY + "(" + WordUtils.capitalizeFully(keybind) + ")";
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x1 - 8 ) - fontRenderer.getStringWidth( text ), if (button.textSide == EnumFacing.WEST) {
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
} else if (btn.textSide == EnumFacing.EAST) { fontRenderer.drawSplitString( text, (int) (middleX + button.x1 - 8 ) - fontRenderer.getStringWidth(text),
(int) (middleY + button.y1 + 6), wrap, 0xffffffff);
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x2 + 8 ), } else if (button.textSide == EnumFacing.EAST) {
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
} else if (btn.textSide == EnumFacing.UP) { fontRenderer.drawSplitString(text, (int) (middleX + button.x2 + 8),
(int) (middleY + button.y1 + 6 ), wrap, 0xffffffff);
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ), } else if (button.textSide == EnumFacing.UP || button.textSide == EnumFacing.NORTH) {
(int) ( middleY + btn.y1 - 14 ), 0xffffffff );
} else if (btn.textSide == EnumFacing.DOWN) { fontRenderer.drawSplitString( keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
(int) (middleY + button.y1 - 26), wrap,0xffffffff);
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ), fontRenderer.drawSplitString( text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
(int) ( middleY + btn.y1 + 24 ), 0xffffffff ); (int) (middleY + button.y1 - 14), wrap,0xffffffff);
} else if (button.textSide == EnumFacing.DOWN || button.textSide == EnumFacing.SOUTH) {
fontRenderer.drawSplitString(text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
(int) (middleY + button.y1 + 26), wrap, 0xffffffff);
fontRenderer.drawSplitString(keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
(int) (middleY + button.y1 + 38), wrap, 0xffffffff);
} }
@@ -387,14 +465,20 @@ public class RadialMenu extends GuiScreen {
/** /**
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton * Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
*/ */
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) { protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) {
if (mouseButton == 0) { EffortlessBuilding.log("mouse clicked");
this.mc.displayGuiScreen(null);
if (this.mc.currentScreen == null) { // KeyBinding.updateKeyBindState();
this.mc.setIngameFocus(); // KeyBinding.setKeyBindState(ClientProxy.keyBindings[3].getKeyCode(), true);
}
} // if (mouseButton == 0) {
// this.mc.displayGuiScreen(null);
//
// if (this.mc.currentScreen == null) {
// this.mc.setIngameFocus();
// }
// }
} }
} }

View File

@@ -142,7 +142,7 @@ public class ArraySettingsGui extends GuiCollapsibleScrollEntry {
@Override @Override
public boolean mousePressed(int slotIndex, int mouseX, int mouseY, int mouseEvent, int relativeX, int relativeY) { public boolean mousePressed(int slotIndex, int mouseX, int mouseY, int mouseEvent, int relativeX, int relativeY) {
super.mousePressed(slotIndex, mouseX, mouseY, mouseEvent, relativeX, relativeY); super.mousePressed(slotIndex, mouseX, mouseY, mouseEvent, relativeX, relativeY);
arrayNumberFieldList.forEach(numberField -> numberField.mouseClicked(mouseX, mouseY, mouseEvent)); arrayNumberFieldList.forEach(numberField -> numberField.mouseClicked(mouseX, mouseY, mouseEvent));
boolean insideArrayEnabledLabel = mouseX >= left && mouseX < right && relativeY >= -2 && relativeY < 12; boolean insideArrayEnabledLabel = mouseX >= left && mouseX < right && relativeY >= -2 && relativeY < 12;

View File

@@ -73,22 +73,24 @@ public class GuiScrollPane extends GuiListExtended {
int insideLeft = this.left + this.width / 2 - this.getListWidth() / 2 + 2; int insideLeft = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
int insideTop = this.top + 4 - (int)this.amountScrolled; int insideTop = this.top + 4 - (int)this.amountScrolled;
if (this.hasListHeader) if (this.hasListHeader) {
{
this.drawListHeader(insideLeft, insideTop, tessellator); this.drawListHeader(insideLeft, insideTop, tessellator);
} }
//All entries //All entries
this.drawSelectionBox(insideLeft, insideTop, mouseXIn, mouseYIn, partialTicks); this.drawSelectionBox(insideLeft, insideTop, mouseXIn, mouseYIn, partialTicks);
GlStateManager.disableDepth(); GlStateManager.disableDepth();
//Dirt overlays on top and bottom //Dirt overlays on top and bottom
// this.overlayBackground(0, this.top, 255, 255); // this.overlayBackground(0, this.top, 255, 255);
// this.overlayBackground(this.bottom, this.height, 255, 255); // this.overlayBackground(this.bottom, this.height, 255, 255);
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
GlStateManager.disableAlpha(); GlStateManager.disableAlpha();
GlStateManager.shadeModel(7425); GlStateManager.shadeModel(7425);
GlStateManager.disableTexture2D(); GlStateManager.disableTexture2D();
// //top fade // //top fade
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)(this.top + 5), 0.0D).tex(0.0D, 1.0D).color(100, 100, 100, 0).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.top + 5), 0.0D).tex(0.0D, 1.0D).color(100, 100, 100, 0).endVertex();
@@ -96,6 +98,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(100, 100, 100, 100).endVertex(); // bufferbuilder.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(100, 100, 100, 100).endVertex();
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(100, 100, 100, 100).endVertex(); // bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(100, 100, 100, 100).endVertex();
// tessellator.draw(); // tessellator.draw();
// //top line // //top line
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
@@ -103,6 +106,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)(this.top - 1), 0.0D).tex(1.0D, 0.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.right, (double)(this.top - 1), 0.0D).tex(1.0D, 0.0D).color(20, 20, 20, 255).endVertex();
// bufferbuilder.pos((double)this.left, (double)(this.top - 1), 0.0D).tex(0.0D, 0.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.top - 1), 0.0D).tex(0.0D, 0.0D).color(20, 20, 20, 255).endVertex();
// tessellator.draw(); // tessellator.draw();
// //bottom fade // //bottom fade
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(10, 10, 10, 100).endVertex(); // bufferbuilder.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(10, 10, 10, 100).endVertex();
@@ -110,6 +114,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)(this.bottom - 5), 0.0D).tex(1.0D, 0.0D).color(10, 10, 10, 0).endVertex(); // bufferbuilder.pos((double)this.right, (double)(this.bottom - 5), 0.0D).tex(1.0D, 0.0D).color(10, 10, 10, 0).endVertex();
// bufferbuilder.pos((double)this.left, (double)(this.bottom - 5), 0.0D).tex(0.0D, 0.0D).color(10, 10, 10, 0).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.bottom - 5), 0.0D).tex(0.0D, 0.0D).color(10, 10, 10, 0).endVertex();
// tessellator.draw(); // tessellator.draw();
// //bottom line // //bottom line
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)(this.bottom + 1), 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.bottom + 1), 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
@@ -137,12 +142,14 @@ public class GuiScrollPane extends GuiListExtended {
bufferbuilder.pos((double)scrollBarRight, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex(); bufferbuilder.pos((double)scrollBarRight, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
bufferbuilder.pos((double)scrollBarLeft, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
tessellator.draw(); tessellator.draw();
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarRight, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarRight, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarRight, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarRight, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarLeft, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
tessellator.draw(); tessellator.draw();
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
bufferbuilder.pos((double)(scrollBarRight - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex(); bufferbuilder.pos((double)(scrollBarRight - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
@@ -184,8 +191,7 @@ public class GuiScrollPane extends GuiListExtended {
public int getSlotIndexFromScreenCoords(int posX, int posY) { public int getSlotIndexFromScreenCoords(int posX, int posY) {
int left = this.left + (this.width - this.getListWidth()) / 2; int left = this.left + (this.width - this.getListWidth()) / 2;
int right = this.left + (this.width + this.getListWidth()) / 2; int right = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = posY - this.top - this.headerPadding + (int)this.amountScrolled - 4; //click height in content dimensions int relativeMouseY = getRelativeMouseY(mouseY, 0);
//int slotIndex = relativeMouseY / this.slotHeight;
//Iterate over every entry until relativeMouseY falls within its height //Iterate over every entry until relativeMouseY falls within its height
for (int i = 0; i < listEntries.size(); i++) { for (int i = 0; i < listEntries.size(); i++) {
@@ -201,25 +207,33 @@ public class GuiScrollPane extends GuiListExtended {
@Override @Override
public boolean mouseClicked(int mouseX, int mouseY, int mouseEvent) public boolean mouseClicked(int mouseX, int mouseY, int mouseEvent)
{ {
if (this.isMouseYWithinSlotBounds(mouseY)) int selectedSlot = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
{ int relativeX = getRelativeMouseX(mouseX);
int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
if (i >= 0) //Always pass through mouseclicked, to be able to unfocus textfields
{ for (int i = 0; i < this.listEntries.size(); i++) {
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2; int relativeY = getRelativeMouseY(mouseY, i);
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding; this.getListEntry(i).mousePressed(selectedSlot, mouseX, mouseY, mouseEvent, relativeX, relativeY);
int relativeX = mouseX - j;
int relativeY = mouseY - k;
if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
{
this.setEnabled(false);
return true;
}
}
} }
// if (this.isMouseYWithinSlotBounds(mouseY))
// {
// int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
//
// if (i >= 0)
// {
// int relativeX = getRelativeMouseX(mouseX);
// int relativeY = getRelativeMouseY(mouseY, i);
//
// if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
// {
// this.setEnabled(false);
// return true;
// }
// }
// }
return false; return false;
} }
@@ -228,10 +242,8 @@ public class GuiScrollPane extends GuiListExtended {
{ {
for (int i = 0; i < this.getSize(); ++i) for (int i = 0; i < this.getSize(); ++i)
{ {
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2; int relativeX = getRelativeMouseX(mouseX);
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding; int relativeY = getRelativeMouseY(mouseY, i);
int relativeX = x - j;
int relativeY = y - k;
this.getListEntry(i).mouseReleased(i, x, y, mouseEvent, relativeX, relativeY); this.getListEntry(i).mouseReleased(i, x, y, mouseEvent, relativeX, relativeY);
} }
@@ -246,9 +258,8 @@ public class GuiScrollPane extends GuiListExtended {
this.mouseY <= this.bottom) { this.mouseY <= this.bottom) {
int i = this.left + (this.width - this.getListWidth()) / 2; int i = this.left + (this.width - this.getListWidth()) / 2;
int j = this.left + (this.width + this.getListWidth()) / 2; int j = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
4; //click height in content dimensions
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY); int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
if (slotIndex > -1) { if (slotIndex > -1) {
this.elementClicked(slotIndex, false, this.mouseX, this.mouseY); this.elementClicked(slotIndex, false, this.mouseX, this.mouseY);
@@ -265,9 +276,8 @@ public class GuiScrollPane extends GuiListExtended {
if (this.mouseY >= this.top && this.mouseY <= this.bottom) { if (this.mouseY >= this.top && this.mouseY <= this.bottom) {
int i2 = this.left + (this.width - this.getListWidth()) / 2; int i2 = this.left + (this.width - this.getListWidth()) / 2;
int j2 = this.left + (this.width + this.getListWidth()) / 2; int j2 = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
4; //click height in content dimensions
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY); int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
if (slotIndex > -1) { if (slotIndex > -1) {
boolean flag = slotIndex == this.selectedElement && boolean flag = slotIndex == this.selectedElement &&
@@ -383,6 +393,26 @@ public class GuiScrollPane extends GuiListExtended {
} }
} }
private int getRelativeMouseX(int mouseX) {
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
return mouseX - j;
}
private int getRelativeMouseY(int mouseY, int contentIndex) {
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(contentIndex) + this.headerPadding;
int relativeMouseY = mouseY - k;
//Content might be centered, adjust relative mouse y accordingly
int contentHeight = getContentHeight();
int insideHeight = this.bottom - this.top - 4;
if (contentHeight < insideHeight) {
//it fits, so we can center it vertically
relativeMouseY -= (insideHeight - contentHeight) / 2;
}
return relativeMouseY;
}
//PASSTHROUGHS //PASSTHROUGHS
public int initGui(int id, List<GuiButton> buttonList) { public int initGui(int id, List<GuiButton> buttonList) {
for (IScrollEntry entry : this.listEntries) { for (IScrollEntry entry : this.listEntries) {

View File

@@ -0,0 +1,54 @@
package nl.requios.effortlessbuilding.helper;
import nl.requios.effortlessbuilding.EffortlessBuilding;
//Stack with fixed size. Removes (overwrites) oldest element on push.
public class FixedStack<T> {
private T[] stack;
private int size;
private int top;
private int filled = 0; //how many valid items are in the stack
public FixedStack(T[] stack) {
this.stack = stack;
this.top = 0;
this.size = stack.length;
}
public void push(T object) {
if (top == stack.length)
top = 0;
stack[top] = object;
top++;
if (filled < size)
filled++;
}
public T pop() {
if (filled <= 0) return null;
if (top - 1 < 0)
top = size;
top--;
T object = stack[top];
filled--;
return object;
}
public void clear() {
top = 0;
filled = 0;
}
public int size() {
return size;
}
public boolean isEmpty() {
return filled <= 0;
}
}

View File

@@ -0,0 +1,31 @@
package nl.requios.effortlessbuilding.helper;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
public class InventoryHelper {
public static ItemStack findItemStackInInventory(EntityPlayer player, Block block) {
for (ItemStack invStack : player.inventory.mainInventory) {
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
return invStack;
}
}
return ItemStack.EMPTY;
}
public static int findTotalBlocksInInventory(EntityPlayer player, Block block) {
int total = 0;
for (ItemStack invStack : player.inventory.mainInventory) {
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
total += invStack.getCount();
}
}
return total;
}
}

View File

@@ -2,34 +2,31 @@ package nl.requios.effortlessbuilding.helper;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid; import net.minecraft.block.BlockLiquid;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.SoundType; import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material; import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.init.Enchantments;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemSlab;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess; import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.items.ItemHandlerHelper; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import javax.annotation.Nullable; import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
public class SurvivalHelper { public class SurvivalHelper {
@@ -37,20 +34,29 @@ public class SurvivalHelper {
//Checks if area is loaded, if player has the right permissions, if existing block can be replaced (drops it if so) and consumes an item from the stack. //Checks if area is loaded, if player has the right permissions, if existing block can be replaced (drops it if so) and consumes an item from the stack.
//Based on ItemBlock#onItemUse //Based on ItemBlock#onItemUse
public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState, public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState,
ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipCollisionCheck, boolean playSound) { ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipPlaceCheck,
boolean skipCollisionCheck, boolean playSound) {
if (!world.isBlockLoaded(pos, true)) return false; if (!world.isBlockLoaded(pos, true)) return false;
ItemStack itemstack = origstack; ItemStack itemstack = origstack;
if (blockState.getBlock().isAir(blockState, world, pos) || itemstack.isEmpty()) {
dropBlock(world, player, pos);
world.setBlockToAir(pos);
return true;
}
//Randomizer bag, other proxy item synergy //Randomizer bag, other proxy item synergy
//Preliminary compatibility code for other items that hold blocks //Preliminary compatibility code for other items that hold blocks
if(CompatHelper.isItemBlockProxy(itemstack)) if (CompatHelper.isItemBlockProxy(itemstack))
itemstack = CompatHelper.getItemBlockByState(itemstack, blockState); itemstack = CompatHelper.getItemBlockByState(itemstack, blockState);
if(!(itemstack.getItem() instanceof ItemBlock)) if (!(itemstack.getItem() instanceof ItemBlock))
return false; return false;
Block block = ((ItemBlock) itemstack.getItem()).getBlock(); Block block = ((ItemBlock) itemstack.getItem()).getBlock();
if (canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
//More manual with ItemBlock#placeBlockAt
if (skipPlaceCheck || canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
//Drop existing block //Drop existing block
dropBlock(world, player, pos); dropBlock(world, player, pos);
@@ -71,17 +77,40 @@ public class SurvivalHelper {
return true; return true;
} }
return false; return false;
//Using ItemBlock#onItemUse
// EnumActionResult result;
// PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, facing, net.minecraftforge.common.ForgeHooks.rayTraceEyeHitVec(player, ReachHelper.getPlacementReach(player)));
// if (player.isCreative())
// {
// int i = itemstack.getMetadata();
// int j = itemstack.getCount();
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) {
// EnumActionResult enumactionresult = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
// itemstack.setItemDamage(i);
// itemstack.setCount(j);
// return enumactionresult == EnumActionResult.SUCCESS;
// } else return false;
// }
// else
// {
// ItemStack copyForUse = itemstack.copy();
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
// result = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
// if (itemstack.isEmpty()) net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyForUse, EnumHand.MAIN_HAND);
// return false;
// }
} }
//Used for all breaking of blocks in this mod. //Used for all breaking of blocks in this mod.
//Checks if area is loaded, if appropriate tool is used in survival mode, and drops the block directly into the players inventory //Checks if area is loaded, if appropriate tool is used in survival mode, and drops the block directly into the players inventory
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos) { public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos, boolean skipChecks) {
if (!world.isBlockLoaded(pos, false)) return false; if (!world.isBlockLoaded(pos, false)) return false;
//Check if can break //Check if can break
if (canBreak(world, player, pos)) if (skipChecks || canBreak(world, player, pos)) {
{ // player.addStat(StatList.getBlockStats(world.getNewBlockState(pos).getBlock()));
// player.addStat(StatList.getBlockStats(world.getBlockState(pos).getBlock()));
// player.addExhaustion(0.005F); // player.addExhaustion(0.005F);
//Drop existing block //Drop existing block
@@ -170,7 +199,14 @@ public class SurvivalHelper {
IBlockState state = world.getBlockState(pos); IBlockState state = world.getBlockState(pos);
state = state.getBlock().getActualState(state, world, pos); state = state.getBlock().getActualState(state, world, pos);
if (state.getMaterial().isToolNotRequired()) return true;
switch (BuildConfig.survivalBalancers.quickReplaceMiningLevel) {
case -1: return state.getMaterial().isToolNotRequired();
case 0: return state.getBlock().getHarvestLevel(state) <= 0;
case 1: return state.getBlock().getHarvestLevel(state) <= 1;
case 2: return state.getBlock().getHarvestLevel(state) <= 2;
case 3: return state.getBlock().getHarvestLevel(state) <= 3;
}
return false; return false;
} }
@@ -202,6 +238,11 @@ public class SurvivalHelper {
return false; return false;
} }
//Check if double slab
if (placer != null && doesBecomeDoubleSlab(((EntityPlayer) placer), pos, sidePlacedOn)) {
return true;
}
//Check if same block //Check if same block
//Necessary otherwise extra items will be dropped //Necessary otherwise extra items will be dropped
if (iblockstate1 == newBlockState) { if (iblockstate1 == newBlockState) {
@@ -266,4 +307,29 @@ public class SurvivalHelper {
return toolLevel >= block.getHarvestLevel(state); return toolLevel >= block.getHarvestLevel(state);
} }
public static boolean doesBecomeDoubleSlab(EntityPlayer player, BlockPos pos, EnumFacing facing) {
IBlockState placedBlockState = player.world.getBlockState(pos);
ItemStack itemstack = player.getHeldItem(EnumHand.MAIN_HAND);
if (CompatHelper.isItemBlockProxy(itemstack))
itemstack = CompatHelper.getItemBlockFromStack(itemstack);
if (itemstack.isEmpty() || !(itemstack.getItem() instanceof ItemSlab)) return false;
BlockSlab heldSlab = (BlockSlab) ((ItemSlab) itemstack.getItem()).getBlock();
if (placedBlockState.getBlock() == heldSlab) {
IProperty<?> variantProperty = heldSlab.getVariantProperty();
Comparable<?> placedVariant = placedBlockState.getValue(variantProperty);
BlockSlab.EnumBlockHalf placedHalf = placedBlockState.getValue(BlockSlab.HALF);
Comparable<?> heldVariant = heldSlab.getTypeForItem(itemstack);
if ((facing == EnumFacing.UP && placedHalf == BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && placedHalf == BlockSlab.EnumBlockHalf.TOP) && placedVariant == heldVariant)
{
return true;
}
}
return false;
}
} }

View File

@@ -73,7 +73,7 @@ public class ItemRandomizerBag extends Item {
IBlockState blockState = Block.getBlockFromItem(toPlace.getItem()).getStateForPlacement(world, pos, facing, IBlockState blockState = Block.getBlockFromItem(toPlace.getItem()).getStateForPlacement(world, pos, facing,
hitX, hitY, hitZ, toPlace.getMetadata(), player, hand); hitX, hitY, hitZ, toPlace.getMetadata(), player, hand);
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, true); SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, false, true);
//Synergy //Synergy
//Works without calling //Works without calling

View File

@@ -55,12 +55,6 @@ public class ItemReachUpgrade1 extends Item {
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand)); return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
} }
@Override
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) {
EffortlessBuilding.log("used");
return ItemStack.EMPTY;
}
@Override @Override
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag) { public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag) {
tooltip.add(TextFormatting.GRAY + "Consume to increase reach to " + TextFormatting.BLUE + BuildConfig.reach.maxReachLevel1); tooltip.add(TextFormatting.GRAY + "Consume to increase reach to " + TextFormatting.BLUE + BuildConfig.reach.maxReachLevel1);

View File

@@ -25,19 +25,22 @@ public class BlockPlacedMessage implements IMessage {
private BlockPos blockPos; private BlockPos blockPos;
private EnumFacing sideHit; private EnumFacing sideHit;
private Vec3d hitVec; private Vec3d hitVec;
private boolean placeStartPos; //prevent double placing in normal mode
public BlockPlacedMessage() { public BlockPlacedMessage() {
this.blockHit = false; this.blockHit = false;
this.blockPos = BlockPos.ORIGIN; this.blockPos = BlockPos.ORIGIN;
this.sideHit = EnumFacing.UP; this.sideHit = EnumFacing.UP;
this.hitVec = new Vec3d(0, 0, 0); this.hitVec = new Vec3d(0, 0, 0);
this.placeStartPos = true;
} }
public BlockPlacedMessage(RayTraceResult result) { public BlockPlacedMessage(RayTraceResult result, boolean placeStartPos) {
this.blockHit = result.typeOfHit == RayTraceResult.Type.BLOCK; this.blockHit = result.typeOfHit == RayTraceResult.Type.BLOCK;
this.blockPos = result.getBlockPos(); this.blockPos = result.getBlockPos();
this.sideHit = result.sideHit; this.sideHit = result.sideHit;
this.hitVec = result.hitVec; this.hitVec = result.hitVec;
this.placeStartPos = placeStartPos;
} }
public boolean isBlockHit() { public boolean isBlockHit() {
@@ -56,6 +59,10 @@ public class BlockPlacedMessage implements IMessage {
return hitVec; return hitVec;
} }
public boolean getPlaceStartPos() {
return placeStartPos;
}
@Override @Override
public void toBytes(ByteBuf buf) { public void toBytes(ByteBuf buf) {
buf.writeBoolean(blockHit); buf.writeBoolean(blockHit);
@@ -66,6 +73,7 @@ public class BlockPlacedMessage implements IMessage {
buf.writeDouble(hitVec.x); buf.writeDouble(hitVec.x);
buf.writeDouble(hitVec.y); buf.writeDouble(hitVec.y);
buf.writeDouble(hitVec.z); buf.writeDouble(hitVec.z);
buf.writeBoolean(placeStartPos);
} }
@Override @Override
@@ -74,6 +82,7 @@ public class BlockPlacedMessage implements IMessage {
blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt()); blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
sideHit = EnumFacing.byIndex(buf.readInt()); sideHit = EnumFacing.byIndex(buf.readInt());
hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble()); hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble());
placeStartPos = buf.readBoolean();
} }
// The params of the IMessageHandler are <REQ, REPLY> // The params of the IMessageHandler are <REQ, REPLY>

View File

@@ -0,0 +1,62 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.IThreadListener;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
/**
* Shares mode settings (see ModeSettingsManager) between server and client
*/
public class ModeActionMessage implements IMessage {
private ModeOptions.ActionEnum action;
public ModeActionMessage() {
}
public ModeActionMessage(ModeOptions.ActionEnum action) {
this.action = action;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(action.ordinal());
}
@Override
public void fromBytes(ByteBuf buf) {
action = ModeOptions.ActionEnum.values()[buf.readInt()];
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<ModeActionMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(ModeActionMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
// The value that was sent
ModeOptions.ActionEnum action = message.action;
// Execute the action on the main server thread by adding it as a scheduled task
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
threadListener.addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
ModeOptions.performAction(player, action);
});
// No response packet
return null;
}
}
}

View File

@@ -29,16 +29,12 @@ public class ModeSettingsMessage implements IMessage {
@Override @Override
public void toBytes(ByteBuf buf) { public void toBytes(ByteBuf buf) {
buf.writeInt(modeSettings.getBuildMode().ordinal()); buf.writeInt(modeSettings.getBuildMode().ordinal());
//TODO add mode settings
} }
@Override @Override
public void fromBytes(ByteBuf buf) { public void fromBytes(ByteBuf buf) {
BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[buf.readInt()]; BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[buf.readInt()];
//TODO add mode settings
modeSettings = new ModeSettings(buildMode); modeSettings = new ModeSettings(buildMode);
} }

View File

@@ -1,34 +1,69 @@
package nl.requios.effortlessbuilding.network; package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBuf;
import net.minecraft.util.EnumFacing; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes; import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.util.ArrayList;
/*** /***
* Sends a message to the client asking for its lookat (objectmouseover) data. * Sends a message to the client asking for its lookat (objectmouseover) data.
* This is then sent back with a BlockPlacedMessage. * This is then sent back with a BlockPlacedMessage.
*/ */
public class RequestLookAtMessage implements IMessage { public class RequestLookAtMessage implements IMessage {
private BlockPos coordinate;
private IBlockState previousBlockState;
private IBlockState newBlockState;
public RequestLookAtMessage() { public RequestLookAtMessage() {
coordinate = BlockPos.ORIGIN;
previousBlockState = null;
newBlockState = null;
}
public RequestLookAtMessage(BlockPos coordinate, IBlockState previousBlockState, IBlockState newBlockState) {
this.coordinate = coordinate;
this.previousBlockState = previousBlockState;
this.newBlockState = newBlockState;
}
public BlockPos getCoordinate() {
return coordinate;
}
public IBlockState getPreviousBlockState() {
return previousBlockState;
}
public IBlockState getNewBlockState() {
return newBlockState;
} }
@Override @Override
public void toBytes(ByteBuf buf) { public void toBytes(ByteBuf buf) {
buf.writeInt(this.coordinate.getX());
buf.writeInt(this.coordinate.getY());
buf.writeInt(this.coordinate.getZ());
buf.writeInt(Block.getStateId(this.previousBlockState));
buf.writeInt(Block.getStateId(this.newBlockState));
} }
@Override @Override
public void fromBytes(ByteBuf buf) { public void fromBytes(ByteBuf buf) {
coordinate = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
previousBlockState = Block.getStateById(buf.readInt());
newBlockState = Block.getStateById(buf.readInt());
} }
// The params of the IMessageHandler are <REQ, REPLY> // The params of the IMessageHandler are <REQ, REPLY>
@@ -42,7 +77,21 @@ public class RequestLookAtMessage implements IMessage {
if (ctx.side == Side.CLIENT){ if (ctx.side == Side.CLIENT){
//Received clientside //Received clientside
//Send back your info //Send back your info
return new BlockPlacedMessage(ClientProxy.previousLookAt);
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
//Add to undo stack clientside
UndoRedo.addUndo(player, new BlockSet(
new ArrayList<BlockPos>() {{add(message.getCoordinate());}},
new ArrayList<IBlockState>() {{add(message.getPreviousBlockState());}},
new ArrayList<IBlockState>() {{add(message.getNewBlockState());}},
new Vec3d(0,0,0),
message.getCoordinate(), message.getCoordinate()));
});
//Prevent double placing in normal mode with placeStartPos false
return new BlockPlacedMessage(ClientProxy.previousLookAt, false);
} }
return null; return null;
} }

View File

@@ -9,10 +9,12 @@ import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand; import net.minecraft.util.EnumHand;
import net.minecraft.util.IThreadListener; import net.minecraft.util.IThreadListener;
@@ -25,6 +27,9 @@ import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent; import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.settings.IKeyConflictContext;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.client.settings.KeyModifier;
import net.minecraftforge.event.entity.EntityJoinWorldEvent; import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry; import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
@@ -32,7 +37,6 @@ import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent; import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent; import net.minecraftforge.fml.common.gameevent.InputEvent;
@@ -41,6 +45,7 @@ import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes; import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu; import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
@@ -52,6 +57,7 @@ import nl.requios.effortlessbuilding.render.ShaderHandler;
import nl.requios.effortlessbuilding.network.*; import nl.requios.effortlessbuilding.network.*;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import javax.annotation.Nullable;
import java.util.HashMap; import java.util.HashMap;
@Mod.EventBusSubscriber(Side.CLIENT) @Mod.EventBusSubscriber(Side.CLIENT)
@@ -59,11 +65,13 @@ public class ClientProxy implements IProxy {
public static KeyBinding[] keyBindings; public static KeyBinding[] keyBindings;
public static RayTraceResult previousLookAt; public static RayTraceResult previousLookAt;
public static RayTraceResult currentLookAt; public static RayTraceResult currentLookAt;
private static int placeCooldown = 0;
private static int breakCooldown = 0; private static int breakCooldown = 0;
public static int ticksInGame = 0; public static int ticksInGame = 0;
private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>(); private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>();
private static final HashMap<ModeOptions.ActionEnum, TextureAtlasSprite> modeOptionIcons = new HashMap<>();
@Override @Override
public void preInit(FMLPreInitializationEvent event) { public void preInit(FMLPreInitializationEvent event) {
@@ -73,14 +81,23 @@ public class ClientProxy implements IProxy {
@Override @Override
public void init(FMLInitializationEvent event) { public void init(FMLInitializationEvent event) {
// register key bindings // register key bindings
keyBindings = new KeyBinding[4]; keyBindings = new KeyBinding[7];
// instantiate the key bindings // instantiate the key bindings
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", Keyboard.KEY_ADD, "key.effortlessbuilding.category"); keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category"); keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", Keyboard.KEY_NONE, "key.effortlessbuilding.category"); keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_NONE, "key.effortlessbuilding.category");
keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", Keyboard.KEY_LMENU, "key.effortlessbuilding.category"); keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_LMENU, "key.effortlessbuilding.category") {
// keyBindings[4] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category"); @Override
public boolean conflicts(KeyBinding other) {
//Does not conflict with Chisels and Bits radial menu
if (other.getKeyCode() == getKeyCode() && other.getKeyDescription().equals("mod.chiselsandbits.other.mode")) return false;
return super.conflicts(other);
}
};
keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
// register all the key bindings // register all the key bindings
for (int i = 0; i < keyBindings.length; ++i) { for (int i = 0; i < keyBindings.length; ++i) {
@@ -136,130 +153,29 @@ public class ClientProxy implements IProxy {
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase()); final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase());
buildModeIcons.put( mode, map.registerSprite(sprite)); buildModeIcons.put( mode, map.registerSprite(sprite));
} }
for ( final ModeOptions.ActionEnum action : ModeOptions.ActionEnum.values() )
{
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + action.name().toLowerCase());
modeOptionIcons.put( action, map.registerSprite(sprite));
}
} }
public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) { public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) {
return buildModeIcons.get(mode); return buildModeIcons.get(mode);
} }
@SubscribeEvent public static TextureAtlasSprite getModeOptionIcon(ModeOptions.ActionEnum action) {
public static void onMouseInput(InputEvent.MouseInputEvent event) { return modeOptionIcons.get(action);
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
if (Minecraft.getMinecraft().currentScreen != null ||
ModeSettingsManager.getModeSettings(player).getBuildMode() == BuildModes.BuildModeEnum.Normal ||
RadialMenu.instance.isVisible()) {
return;
}
if (mc.gameSettings.keyBindUseItem.isPressed()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking()) {
//find position in distance
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockPlacedMessage(player, new BlockPlacedMessage(lookingAt));
EffortlessBuilding.packetHandler.sendToServer(new BlockPlacedMessage(lookingAt));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, blockPos, soundtype.getPlaceSound(), SoundCategory.BLOCKS,
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
player.swingArm(EnumHand.MAIN_HAND);
}
}
}
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindAttack.getKeyCode(), false);
//Break block in distance in creative (or survival if enabled in config)
if (ReachHelper.canBreakFar(player)) {
if (breakCooldown <= 0) {
breakCooldown = 6;
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockBrokenMessage(player, new BlockBrokenMessage(lookingAt));
EffortlessBuilding.packetHandler.sendToServer(new BlockBrokenMessage(lookingAt));
//play sound
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, blockPos, soundtype.getBreakSound(), SoundCategory.BLOCKS,
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
player.swingArm(EnumHand.MAIN_HAND);
}
} else {
breakCooldown--;
}
}
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
} else {
breakCooldown = 0;
}
event.setResult(Event.Result.ALLOW);
}
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onKeyPress(InputEvent.KeyInputEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
//Remember to send packet to server if necessary
//Show HUD
if (keyBindings[0].isPressed()) {
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (Minecraft.getMinecraft().currentScreen == null) {
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
} else {
player.closeScreen();
}
}
}
//QuickReplace toggle
if (keyBindings[1].isPressed()) {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"));
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
}
//Creative/survival mode toggle
if (keyBindings[2].isPressed()) {
if (player.isCreative()) {
player.sendChatMessage("/gamemode 0");
} else {
player.sendChatMessage("/gamemode 1");
}
}
// if (keyBindings[4].isPressed()) {
// //TODO remove
// ShaderHandler.init();
// EffortlessBuilding.log(player, "Reloaded shaders");
// }
} }
@SubscribeEvent @SubscribeEvent
public static void onClientTick(TickEvent.ClientTickEvent event) { public static void onClientTick(TickEvent.ClientTickEvent event) {
if (event.phase == TickEvent.Phase.START) { if (event.phase == TickEvent.Phase.START) {
onMouseInput();
//Update previousLookAt
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver; RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS) //Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
if (objectMouseOver == null) return; if (objectMouseOver == null) return;
@@ -290,6 +206,163 @@ public class ClientProxy implements IProxy {
} }
private static void onMouseInput() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
if (player == null) return;
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
if (Minecraft.getMinecraft().currentScreen != null ||
buildMode == BuildModes.BuildModeEnum.NORMAL ||
RadialMenu.instance.isVisible()) {
return;
}
if (mc.gameSettings.keyBindUseItem.isKeyDown()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
if (placeCooldown <= 0) {
placeCooldown = 4;
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (currentItemStack.getItem() instanceof ItemBlock ||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking())) {
ItemStack itemStack = CompatHelper.getItemBlockFromStack(currentItemStack);
//find position in distance
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockPlacedMessage(player, lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f &&
itemStack.getItem() instanceof ItemBlock) {
IBlockState state = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
BlockPos blockPos = lookingAt.getBlockPos();
SoundType soundType = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, player.getPosition(), soundType.getPlaceSound(), SoundCategory.BLOCKS,
0.4f, soundType.getPitch() * 1f);
player.swingArm(EnumHand.MAIN_HAND);
}
}
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
placeCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
}
} else {
placeCooldown = 0;
}
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
//Break block in distance in creative (or survival if enabled in config)
if (breakCooldown <= 0) {
breakCooldown = 4;
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockBrokenMessage(player, lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, player.getPosition(), soundtype.getBreakSound(), SoundCategory.BLOCKS,
0.4f, soundtype.getPitch() * 1f);
player.swingArm(EnumHand.MAIN_HAND);
}
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
breakCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
}
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
} else {
breakCooldown = 0;
}
if (mc.gameSettings.keyBindAttack.isPressed()) {
if (RadialMenu.instance.isVisible()) {
EffortlessBuilding.log(player, "mouse click");
}
}
}
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onKeyPress(InputEvent.KeyInputEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
//Remember to send packet to server if necessary
//Show Modifier Settings GUI
if (keyBindings[0].isPressed()) {
openModifierSettings();
}
//QuickReplace toggle
if (keyBindings[1].isPressed()) {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"));
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
}
//Creative/survival mode toggle
if (keyBindings[2].isPressed()) {
if (player.isCreative()) {
player.sendChatMessage("/gamemode 0");
} else {
player.sendChatMessage("/gamemode 1");
}
}
//Undo (Ctrl+Z)
if (keyBindings[4].isPressed()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.UNDO;
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
//Redo (Ctrl+Y)
if (keyBindings[5].isPressed()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.REDO;
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
//For shader development
if (keyBindings.length >= 7 && keyBindings[6].isPressed()) {
ShaderHandler.init();
EffortlessBuilding.log(player, "Reloaded shaders");
}
}
public static void openModifierSettings() {
EntityPlayerSP player = Minecraft.getMinecraft().player;
RadialMenu.instance.setVisibility(0f);
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (Minecraft.getMinecraft().currentScreen == null) {
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
} else {
player.closeScreen();
}
}
}
@SubscribeEvent @SubscribeEvent
public static void onGuiOpen(GuiOpenEvent event) { public static void onGuiOpen(GuiOpenEvent event) {
EntityPlayer player = Minecraft.getMinecraft().player; EntityPlayer player = Minecraft.getMinecraft().player;
@@ -298,6 +371,7 @@ public class ClientProxy implements IProxy {
} }
} }
@Nullable
public static RayTraceResult getLookingAt(EntityPlayer player) { public static RayTraceResult getLookingAt(EntityPlayer player) {
// World world = player.world; // World world = player.world;
@@ -310,4 +384,8 @@ public class ClientProxy implements IProxy {
return player.rayTrace(raytraceRange, 1f); return player.rayTrace(raytraceRange, 1f);
// return world.rayTraceBlocks(start, end, false, false, false); // return world.rayTraceBlocks(start, end, false, false, false);
} }
public static void logTranslate(String key) {
EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(key), true);
}
} }

View File

@@ -1,20 +1,17 @@
package nl.requios.effortlessbuilding.render; package nl.requios.effortlessbuilding.render;
import net.minecraft.block.SoundType;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.BlockRendererDispatcher; import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.*;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.fml.relauncher.SideOnly;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
@@ -32,8 +29,8 @@ import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.lwjgl.opengl.ARBMultitexture; import org.lwjgl.opengl.ARBMultitexture;
import org.lwjgl.opengl.ARBShaderObjects;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL20;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Collections; import java.util.Collections;
@@ -72,7 +69,8 @@ public class BlockPreviewRenderer {
private static List<PlacedData> placedDataList = new ArrayList<>(); private static List<PlacedData> placedDataList = new ArrayList<>();
private static final int secondaryTextureUnit = 7; private static final int primaryTextureUnit = 0;
private static final int secondaryTextureUnit = 1;
public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) { public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) {
@@ -99,7 +97,7 @@ public class BlockPreviewRenderer {
//Render block previews //Render block previews
RayTraceResult lookingAt = ClientProxy.getLookingAt(player); RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.Normal) lookingAt = Minecraft.getMinecraft().objectMouseOver; if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.NORMAL) lookingAt = Minecraft.getMinecraft().objectMouseOver;
ItemStack mainhand = player.getHeldItemMainhand(); ItemStack mainhand = player.getHeldItemMainhand();
boolean toolInHand = !(!mainhand.isEmpty() && CompatHelper.isItemBlockProxy(mainhand)); boolean toolInHand = !(!mainhand.isEmpty() && CompatHelper.isItemBlockProxy(mainhand));
@@ -114,7 +112,8 @@ public class BlockPreviewRenderer {
//Check if tool (or none) in hand //Check if tool (or none) in hand
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos); boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable) { boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, lookingAt.sideHit);
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable && !becomesDoubleSlab) {
startPos = startPos.offset(lookingAt.sideHit); startPos = startPos.offset(lookingAt.sideHit);
} }
@@ -131,9 +130,13 @@ public class BlockPreviewRenderer {
//Unless alwaysShowBlockPreview is true in config //Unless alwaysShowBlockPreview is true in config
if (doRenderBlockPreviews(modifierSettings, modeSettings, startPos)) { if (doRenderBlockPreviews(modifierSettings, modeSettings, startPos)) {
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance; //Keep blockstate the same for every block in the buildmode
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player); //So dont rotate blocks when in the middle of placing wall etc.
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player); if (BuildModes.isActive(player)) {
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
}
if (sideHit != null) { if (sideHit != null) {
@@ -158,12 +161,7 @@ public class BlockPreviewRenderer {
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates); List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
Collections.sort(newCoordinates, (lhs, rhs) -> { sortOnDistanceToPlayer(newCoordinates, player);
// -1 - less than, 1 - greater than, 0 - equal
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
});
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
Math.abs(hitVec.z - ((int) hitVec.z))); Math.abs(hitVec.z - ((int) hitVec.z)));
@@ -196,20 +194,24 @@ public class BlockPreviewRenderer {
//and play sound (max once every tick) //and play sound (max once every tick)
if (startCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) { if (startCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) {
soundTime = ClientProxy.ticksInGame; soundTime = ClientProxy.ticksInGame;
//player.playSound(EffortlessBuilding.SOUND_BUILD_CLICK, 0.2f, 1f);
player.playSound(blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world, SoundType soundType = blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world,
newCoordinates.get(0), player).getPlaceSound(), 0.3f, 1f); newCoordinates.get(0), player);
player.world.playSound(player, player.getPosition(), breaking ? soundType.getBreakSound() : soundType.getPlaceSound(),
SoundCategory.BLOCKS, 0.3f, 0.8f);
} }
} }
//Render block previews //Render block previews
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) { if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
int blockCount;
//Use fancy shader if config allows, otherwise outlines //Use fancy shader if config allows, otherwise outlines
if (BuildConfig.visuals.useShaders && newCoordinates.size() < BuildConfig.visuals.shaderTreshold) { if (BuildConfig.visuals.useShaders && newCoordinates.size() < BuildConfig.visuals.shaderTreshold) {
RenderHandler.beginBlockPreviews(); RenderHandler.beginBlockPreviews();
renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking); blockCount = renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
RenderHandler.endBlockPreviews(); RenderHandler.endBlockPreviews();
} else { } else {
@@ -220,12 +222,32 @@ public class BlockPreviewRenderer {
if (breaking) color = new Vec3d(1f, 0f, 0f); if (breaking) color = new Vec3d(1f, 0f, 0f);
for (int i = newCoordinates.size() - 1; i >= 0; i--) { for (int i = newCoordinates.size() - 1; i >= 0; i--) {
RenderHandler.renderBlockOutline(newCoordinates.get(i), color); AxisAlignedBB boundingBox = blockStates.get(i).getBoundingBox(player.world, newCoordinates.get(i));
RenderHandler.renderBlockOutline(newCoordinates.get(i), boundingBox, color);
} }
RenderHandler.endLines(); RenderHandler.endLines();
blockCount = newCoordinates.size();
}
//Display block count and dimensions in actionbar
if (BuildModes.isActive(player)) {
BlockPos dim = secondPos.subtract(firstPos);
dim = new BlockPos(Math.abs(dim.getX()) + 1, Math.abs(dim.getY()) + 1, Math.abs(dim.getZ()) + 1);
String dimensions = "(";
if (dim.getX() > 1) dimensions += dim.getX() + "x";
if (dim.getZ() > 1) dimensions += dim.getZ() + "x";
if (dim.getY() > 1) dimensions += dim.getY() + "x";
dimensions = dimensions.substring(0, dimensions.length() - 1);
if (dimensions.length() > 1) dimensions += ")";
EffortlessBuilding.log(player, blockCount + " blocks " + dimensions, true);
} }
} }
} }
RenderHandler.beginLines(); RenderHandler.beginLines();
@@ -244,7 +266,8 @@ public class BlockPreviewRenderer {
IBlockState blockState = player.world.getBlockState(coordinate); IBlockState blockState = player.world.getBlockState(coordinate);
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) { if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) { if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
RenderHandler.renderBlockOutline(coordinate, new Vec3d(0f, 0f, 0f)); AxisAlignedBB boundingBox = blockState.getBoundingBox(player.world, coordinate);
RenderHandler.renderBlockOutline(coordinate, boundingBox, new Vec3d(0f, 0f, 0f));
} }
} }
} }
@@ -255,19 +278,20 @@ public class BlockPreviewRenderer {
//Whether to draw any block previews or outlines //Whether to draw any block previews or outlines
public static boolean doRenderBlockPreviews(ModifierSettings modifierSettings, ModeSettings modeSettings, BlockPos startPos) { public static boolean doRenderBlockPreviews(ModifierSettings modifierSettings, ModeSettings modeSettings, BlockPos startPos) {
return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.Normal || return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.NORMAL ||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) || (startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
BuildConfig.visuals.alwaysShowBlockPreview; BuildConfig.visuals.alwaysShowBlockPreview;
} }
protected static void renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates, protected static int renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates,
List<ItemStack> itemStacks, float dissolve, BlockPos firstPos, List<ItemStack> itemStacks, float dissolve, BlockPos firstPos,
BlockPos secondPos, boolean checkCanPlace, boolean red) { BlockPos secondPos, boolean checkCanPlace, boolean red) {
EntityPlayer player = Minecraft.getMinecraft().player; EntityPlayer player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
int blocksValid = 0;
if (coordinates.isEmpty()) return; if (coordinates.isEmpty()) return blocksValid;
for (int i = coordinates.size() - 1; i >= 0; i--) { for (int i = coordinates.size() - 1; i >= 0; i--) {
BlockPos blockPos = coordinates.get(i); BlockPos blockPos = coordinates.get(i);
@@ -278,50 +302,64 @@ public class BlockPreviewRenderer {
//Check if can place //Check if can place
//If check is turned off, check if blockstate is the same (for dissolve effect) //If check is turned off, check if blockstate is the same (for dissolve effect)
if ((!checkCanPlace /*&& player.world.getBlockState(blockPos) == blockState*/) || if ((!checkCanPlace /*&& player.world.getNewBlockState(blockPos) == blockState*/) || //TODO enable (breaks breaking shader)
SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, modifierSettings.doQuickReplace(), EnumFacing.UP)) { SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, modifierSettings.doQuickReplace(), EnumFacing.UP)) {
ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve, ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve,
new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos), new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
blockPos == secondPos, red)); blockPos == secondPos, red));
RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState); RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState);
blocksValid++;
} }
} }
return blocksValid;
} }
public static void onBlocksPlaced() { public static void onBlocksPlaced() {
onBlocksPlaced(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
}
public static void onBlocksPlaced(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
BlockPos firstPos, BlockPos secondPos) {
EntityPlayerSP player = Minecraft.getMinecraft().player; EntityPlayerSP player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Check if block previews are enabled //Check if block previews are enabled
if (doRenderBlockPreviews(modifierSettings, modeSettings, previousFirstPos)) { if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
//Save current coordinates, blockstates and itemstacks //Save current coordinates, blockstates and itemstacks
if (!previousCoordinates.isEmpty() && previousBlockStates.size() == previousCoordinates.size() && if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
previousCoordinates.size() > 1 && previousCoordinates.size() < BuildConfig.visuals.shaderTreshold) { coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, previousCoordinates, previousBlockStates, placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
previousItemStacks, previousFirstPos, previousSecondPos, false)); itemStacks, firstPos, secondPos, false));
} }
} }
} }
public static void onBlocksBroken() { public static void onBlocksBroken() {
onBlocksBroken(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
}
public static void onBlocksBroken(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
BlockPos firstPos, BlockPos secondPos) {
EntityPlayerSP player = Minecraft.getMinecraft().player; EntityPlayerSP player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Check if block previews are enabled //Check if block previews are enabled
if (doRenderBlockPreviews(modifierSettings, modeSettings, previousFirstPos)) { if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
//Save current coordinates, blockstates and itemstacks //Save current coordinates, blockstates and itemstacks
if (!previousCoordinates.isEmpty() && previousBlockStates.size() == previousCoordinates.size() && if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
previousCoordinates.size() > 1 && previousCoordinates.size() < BuildConfig.visuals.shaderTreshold) { coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, previousCoordinates, previousBlockStates, sortOnDistanceToPlayer(coordinates, player);
previousItemStacks, previousFirstPos, previousSecondPos, true));
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
itemStacks, firstPos, secondPos, true));
} }
} }
@@ -332,41 +370,51 @@ public class BlockPreviewRenderer {
final boolean highlight, final boolean red) { final boolean highlight, final boolean red) {
Minecraft mc = Minecraft.getMinecraft(); Minecraft mc = Minecraft.getMinecraft();
return (Integer shader) -> { return (Integer shader) -> {
int percentileUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "dissolve"); int percentileUniform = GL20.glGetUniformLocation(shader, "dissolve");
int highlightUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "highlight"); int highlightUniform = GL20.glGetUniformLocation(shader, "highlight");
int redUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "red"); int redUniform = GL20.glGetUniformLocation(shader, "red");
int blockposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "blockpos"); int blockposUniform = GL20.glGetUniformLocation(shader, "blockpos");
int firstposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "firstpos"); int firstposUniform = GL20.glGetUniformLocation(shader, "firstpos");
int secondposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "secondpos"); int secondposUniform = GL20.glGetUniformLocation(shader, "secondpos");
int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image"); int imageUniform = GL20.glGetUniformLocation(shader, "image");
int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask"); int maskUniform = GL20.glGetUniformLocation(shader, "mask");
//image //image
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB); GL20.glUniform1i(imageUniform, primaryTextureUnit);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId()); GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
ARBShaderObjects.glUniform1iARB(imageUniform, 0);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit); // GlStateManager.enableTexture2D();
// GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
GlStateManager.enableTexture2D();
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
//mask //mask
GL11.glBindTexture(GL11.GL_TEXTURE_2D, GL20.glUniform1i(maskUniform, secondaryTextureUnit);
mc.renderEngine.getTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")).getGlTextureId()); OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit); GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(ShaderHandler.shaderMaskTextureLocation).getGlTextureId());
//blockpos //blockpos
ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z); GL20.glUniform3f(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z); GL20.glUniform3f(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
ARBShaderObjects.glUniform3fARB(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z); GL20.glUniform3f(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
//dissolve //dissolve
ARBShaderObjects.glUniform1fARB(percentileUniform, dissolve); GL20.glUniform1f(percentileUniform, dissolve);
//highlight //highlight
ARBShaderObjects.glUniform1iARB(highlightUniform, highlight ? 1 : 0); GL20.glUniform1i(highlightUniform, highlight ? 1 : 0);
//red //red
ARBShaderObjects.glUniform1iARB(redUniform, red ? 1 : 0); GL20.glUniform1i(redUniform, red ? 1 : 0);
}; };
} }
private static void sortOnDistanceToPlayer(List<BlockPos> coordinates, EntityPlayer player) {
Collections.sort(coordinates, (lhs, rhs) -> {
// -1 - less than, 1 - greater than, 0 - equal
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
});
}
} }

View File

@@ -9,6 +9,7 @@ import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderGlobal; import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
@@ -28,6 +29,7 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
@@ -35,6 +37,7 @@ import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.ModeActionMessage;
import nl.requios.effortlessbuilding.network.ModeSettingsMessage; import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.lwjgl.input.Mouse; import org.lwjgl.input.Mouse;
@@ -88,19 +91,24 @@ public class RenderHandler implements IWorldEventListener {
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades."); EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} }
} else { } else {
if ( !RadialMenu.instance.actionUsed ) { if (!RadialMenu.instance.actionUsed) {
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
if ( RadialMenu.instance.switchTo != null ) { if (RadialMenu.instance.switchTo != null) {
playRadialMenuSound(); playRadialMenuSound();
modeSettings.setBuildMode(RadialMenu.instance.switchTo); modeSettings.setBuildMode(RadialMenu.instance.switchTo);
ModeSettingsManager.setModeSettings(player, modeSettings); ModeSettingsManager.setModeSettings(player, modeSettings);
EffortlessBuilding.packetHandler.sendToServer(new ModeSettingsMessage(modeSettings)); EffortlessBuilding.packetHandler.sendToServer(new ModeSettingsMessage(modeSettings));
EffortlessBuilding.log(player, modeSettings.getBuildMode().name, true); EffortlessBuilding.log(player, I18n.format(modeSettings.getBuildMode().name), true);
} }
//TODO change buildmode settings //Perform button action
ModeOptions.ActionEnum action = RadialMenu.instance.doAction;
if (action != null) {
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
playRadialMenuSound(); playRadialMenuSound();
} }
@@ -123,12 +131,12 @@ public class RenderHandler implements IWorldEventListener {
KeyBinding.unPressAllKeys(); KeyBinding.unPressAllKeys();
} }
final int k1 = Mouse.getX() * res.getScaledWidth() / mc.displayWidth; final int mouseX = Mouse.getX() * res.getScaledWidth() / mc.displayWidth;
final int l1 = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1; final int mouseY = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1;
net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, k1, l1, event.getPartialTicks()); net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, mouseX, mouseY, event.getPartialTicks());
} else { } else {
if (wasVisible) { if (wasVisible && RadialMenu.instance.doAction != ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
mc.setIngameFocus(); mc.setIngameFocus();
} }
} }
@@ -178,7 +186,7 @@ public class RenderHandler implements IWorldEventListener {
GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_TEXTURE_2D);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")); Minecraft.getMinecraft().renderEngine.bindTexture(ShaderHandler.shaderMaskTextureLocation);
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
@@ -188,6 +196,7 @@ public class RenderHandler implements IWorldEventListener {
protected static void endBlockPreviews() { protected static void endBlockPreviews() {
ShaderHandler.releaseShader(); ShaderHandler.releaseShader();
GlStateManager.disableBlend(); GlStateManager.disableBlend();
GL11.glPopAttrib(); GL11.glPopAttrib();
} }
@@ -202,7 +211,21 @@ public class RenderHandler implements IWorldEventListener {
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.01f, -0.01f, 0.01f); GlStateManager.translate(-0.01f, -0.01f, 0.01f);
GlStateManager.scale(1.02f, 1.02f, 1.02f); GlStateManager.scale(1.02f, 1.02f, 1.02f);
dispatcher.renderBlockBrightness(blockState, 0.85f);
try {
dispatcher.renderBlockBrightness(blockState, 0.85f);
} catch (NullPointerException e) {
EffortlessBuilding.logger.warn("RenderHandler::renderBlockPreview cannot render " + blockState.getBlock().toString());
//Render outline as backup
GlStateManager.popMatrix();
// ShaderHandler.releaseShader();
GL11.glDisable(GL11.GL_LIGHTING);
renderBlockOutline(blockPos, new Vec3d(1f, 1f, 1f));
GL11.glEnable(GL11.GL_LIGHTING);
GlStateManager.pushMatrix();
}
GlStateManager.popMatrix(); GlStateManager.popMatrix();
} }
@@ -219,6 +242,15 @@ public class RenderHandler implements IWorldEventListener {
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f); RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
} }
//Renders outline with given bounding box
protected static void renderBlockOutline(BlockPos pos, AxisAlignedBB boundingBox, Vec3d color) {
GL11.glLineWidth(2);
AxisAlignedBB aabb = boundingBox.offset(pos).grow(0.0020000000949949026);
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
}
//IWORLDEVENTLISTENER IMPLEMENTATION //IWORLDEVENTLISTENER IMPLEMENTATION

View File

@@ -13,6 +13,7 @@
package nl.requios.effortlessbuilding.render; package nl.requios.effortlessbuilding.render;
import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.util.ResourceLocation;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
@@ -27,8 +28,9 @@ import java.util.function.Consumer;
public final class ShaderHandler { public final class ShaderHandler {
private static final int VERT_ST = ARBVertexShader.GL_VERTEX_SHADER_ARB;
private static final int FRAG_ST = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB; private static final int VERT_ST = GL20.GL_VERTEX_SHADER;
private static final int FRAG_ST = GL20.GL_FRAGMENT_SHADER;
private static final int VERT = 1; private static final int VERT = 1;
private static final int FRAG = 2; private static final int FRAG = 2;
@@ -39,6 +41,8 @@ public final class ShaderHandler {
public static int rawColor; public static int rawColor;
public static int dissolve; public static int dissolve;
public static ResourceLocation shaderMaskTextureLocation = new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png");
public static void init() { public static void init() {
if(!doUseShaders()) if(!doUseShaders())
return; return;
@@ -51,11 +55,11 @@ public final class ShaderHandler {
if(!doUseShaders()) if(!doUseShaders())
return; return;
ARBShaderObjects.glUseProgramObjectARB(shader); GL20.glUseProgram(shader);
if(shader != 0) { if(shader != 0) {
int time = ARBShaderObjects.glGetUniformLocationARB(shader, "time"); int time = GL20.glGetUniformLocation(shader, "time");
ARBShaderObjects.glUniform1iARB(time, ClientProxy.ticksInGame); GL20.glUniform1i(time, ClientProxy.ticksInGame);
if(callback != null) if(callback != null)
callback.accept(shader); callback.accept(shader);
@@ -71,7 +75,7 @@ public final class ShaderHandler {
} }
public static boolean doUseShaders() { public static boolean doUseShaders() {
return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported; return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported && OpenGlHelper.openGL21; //Only GL2.1 shaders
} }
private static int createProgram(String s, int sides) { private static int createProgram(String s, int sides) {
@@ -91,24 +95,24 @@ public final class ShaderHandler {
if(frag != null) if(frag != null)
fragId = createShader(frag, FRAG_ST); fragId = createShader(frag, FRAG_ST);
program = ARBShaderObjects.glCreateProgramObjectARB(); program = GL20.glCreateProgram();
if(program == 0) if(program == 0)
return 0; return 0;
if(vert != null) if(vert != null)
ARBShaderObjects.glAttachObjectARB(program, vertId); GL20.glAttachShader(program, vertId);
if(frag != null) if(frag != null)
ARBShaderObjects.glAttachObjectARB(program, fragId); GL20.glAttachShader(program, fragId);
ARBShaderObjects.glLinkProgramARB(program); GL20.glLinkProgram(program);
if(ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) { if(GL20.glGetProgrami(program, GL20.GL_LINK_STATUS) == GL11.GL_FALSE) {
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program)); EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
return 0; return 0;
} }
ARBShaderObjects.glValidateProgramARB(program); GL20.glValidateProgram(program);
if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) { if (GL20.glGetProgrami(program, GL20.GL_VALIDATE_STATUS) == GL11.GL_FALSE) {
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program)); EffortlessBuilding.logger.log(Level.ERROR, getProgramLogInfo(program));
return 0; return 0;
} }
@@ -118,28 +122,32 @@ public final class ShaderHandler {
private static int createShader(String filename, int shaderType){ private static int createShader(String filename, int shaderType){
int shader = 0; int shader = 0;
try { try {
shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType); shader = GL20.glCreateShader(shaderType);
if(shader == 0) if(shader == 0)
return 0; return 0;
ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename)); GL20.glShaderSource(shader, readFileAsString(filename));
ARBShaderObjects.glCompileShaderARB(shader); GL20.glCompileShader(shader);
if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE) if (GL20.glGetShaderi(shader, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE)
throw new RuntimeException("Error creating shader: " + getLogInfo(shader)); throw new RuntimeException("Error creating shader: " + getShaderLogInfo(shader));
return shader; return shader;
} }
catch(Exception e) { catch(Exception e) {
ARBShaderObjects.glDeleteObjectARB(shader); GL20.glDeleteShader(shader);
e.printStackTrace(); e.printStackTrace();
return -1; return -1;
} }
} }
private static String getLogInfo(int obj) { private static String getProgramLogInfo(int program) {
return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB)); return GL20.glGetProgramInfoLog(program, GL20.glGetProgrami(program, GL20.GL_INFO_LOG_LENGTH));
}
private static String getShaderLogInfo(int shader) {
return GL20.glGetShaderInfoLog(shader, GL20.glGetShaderi(shader, GL20.GL_INFO_LOG_LENGTH));
} }
private static String readFileAsString(String filename) throws Exception { private static String readFileAsString(String filename) throws Exception {

View File

@@ -2,11 +2,44 @@ key.effortlessbuilding.category=Effortless Building
key.effortlessbuilding.hud.desc=Modifier Menu key.effortlessbuilding.hud.desc=Modifier Menu
key.effortlessbuilding.replace.desc=Toggle QuickReplace key.effortlessbuilding.replace.desc=Toggle QuickReplace
key.effortlessbuilding.creative.desc=Toggle Survival/Creative Mode key.effortlessbuilding.creative.desc=Toggle Survival/Creative Mode
key.effortlessbuilding.mode.desc=Radial Menu key.effortlessbuilding.mode.desc=Radial Menu (C&B compatible)
key.effortlessbuilding.undo.desc=Undo
key.effortlessbuilding.redo.desc=Redo
item.effortlessbuilding:randomizer_bag.name=Randomizer Bag item.effortlessbuilding:randomizer_bag.name=Randomizer Bag
item.effortlessbuilding:reach_upgrade1.name=Reach Upgrade 1 item.effortlessbuilding:reach_upgrade1.name=Reach Upgrade 1
item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2 item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2
item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3 item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3
effortlessbuilding.mode.normal=Normal
effortlessbuilding.mode.normal_plus=Normal+
effortlessbuilding.mode.line=Line
effortlessbuilding.mode.wall=Wall
effortlessbuilding.mode.floor=Floor
effortlessbuilding.mode.diagonal_line=Diagonal Line
effortlessbuilding.mode.diagonal_wall=Diagonal Wall
effortlessbuilding.mode.slope_floor=Slope Floor
effortlessbuilding.mode.cube=Cube
effortlessbuilding.action.undo=Undo
effortlessbuilding.action.redo=Redo
effortlessbuilding.action.replace=Replace
effortlessbuilding.action.open_modifier_settings=Open Modifier Settings
effortlessbuilding.action.build_speed=Build Speed
effortlessbuilding.action.filling=Filling
effortlessbuilding.action.raised_edge=Raised Edge
effortlessbuilding.action.thickness=Line Thickness
effortlessbuilding.action.normal_speed=Normal
effortlessbuilding.action.fast_speed=Fast
effortlessbuilding.action.full=Filled
effortlessbuilding.action.hollow=Hollow
effortlessbuilding.action.skeleton=Skeleton
effortlessbuilding.action.short_edge=Short Edge
effortlessbuilding.action.long_edge=Long Edge
effortlessbuilding.action.thickness_1=1 Block Thick
effortlessbuilding.action.thickness_3=3 Blocks Thick
effortlessbuilding.action.thickness_5=5 Blocks Thick
commands.reach.usage=/reach <level> commands.reach.usage=/reach <level>

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