21 Commits
2.0 ... 1.12

Author SHA1 Message Date
Christian Knaapen
c16a924bb9 Added circle, cylinder and sphere buildmodes. Refactored buildmodes to use hierarchy classes, much less code duplication. Added support for multiple options per build mode.
Added alternative placement key (ctrl) that toggles between first two actions of first option.
Fixed crash when placing ladders.
2019-12-23 12:39:08 +01:00
Christian Knaapen
3718492495 Branching, version update. 2019-12-04 15:16:21 +01:00
Christian Knaapen
3e5eb4cb30 Fix randomizer bag consuming an extra block in some cases. 2019-11-17 19:48:33 +01:00
Christian Knaapen
2c6b58ddc6 Fixed issue #45: Can't break blocks in survival mode if breakFar=false. 2019-07-09 02:23:35 +02:00
Christian Knaapen
3921a0b70b Fixed issue #43: Duplicating blocks in survival (undo/redo not working in normal mode).
Fixed QuickReplace in normal mode not placing any blocks.
Fixed blockstates sometimes changing on undo/redo.
Now clearing UndoRedo stacks on clientside when changing dimension or logging out.
Breaking mirror/array in survival is now possible again.
Breaking blocks in survival in any buildmode is now possible (previously only in normal mode unless instabreaking was enabled). Still with limited (vanilla) reach.
2019-07-09 02:11:32 +02:00
Christian Knaapen
11cd20c3d3 Fixed QuickReplace in normal mode not placing any blocks. 2019-07-08 22:54:33 +02:00
Christian Knaapen
4ce8b1e927 Fixed issue #23 dank/null compat only uses one block at a time regardless of how many are placed. 2019-07-06 13:17:08 +02:00
Christian Knaapen
0485e6c888 README.md created online with Bitbucket 2019-07-03 10:26:25 +00:00
Christian Knaapen
89057356df Changed MaxBlocksPerAxis and MaxBlocksPlaced formulas. Now allows placing of 60x60 floors and walls with reach upgrade 3 in survival. 2019-06-05 20:02:37 +02:00
Christian Knaapen
a7ac229242 Fixed issue #37 Visual Glitch when destroying blocks 2019-05-17 16:26:19 +02:00
Christian Knaapen
b2ee5dbc04 Fast breaking in Normal+ mode in addition to fast building.
Fixed issue #36: Having issues with some features with a Sponge Forge Server.
Messed with shader to try and fix some issues.
2019-05-12 11:52:11 +02:00
Christian Knaapen
91ddd11b38 NormalPlus option: faster building while holding RMB.
Wall and floor option: filled or hollow.
Slope floor option: raise along long edge or short edge.
Cube option: filled, hollow or skeleton.
Added icons for normalSpeed, fastSpeed, full, hollow, cubeFull, cubeHollow, cubeSkeleton, shortEdge, longEdge, thickness1, thickness3, thickness5.
2019-04-30 00:10:29 +02:00
Christian Knaapen
e3546f9c42 Added quickReplaceMiningLevel to survivalBalancers in config (issue #14).
Fixed crash when trying to preview some modded blocks that have special rendering code. Preview will show outline instead. (issue #9 and #35)
Added build mode options GUI.
2019-04-25 20:34:46 +02:00
Christian Knaapen
00eb42b88a Added Diagonal Line, Diagonal Wall, Slope Floor and Cube buildmodes.
Fixed issue #26: Crash attempting to place wall with a stone block.

Breaking (in creative) can now be undone as well.
Undo/redo now tries to replace the previous blocks, if you have those blocks in your inventory (issue #33).
Fixed undo in survival only undoing blocks that can be broken by hand (issue #29).

Fixed being able to place randomizer bag inside itself (and prevented a black hole from creating) (issue #31).
Randomizer bags can now be placed inside randomizer bags.
Fixed crash when placing with empty randomizer bag (issue #32).

Fixed diagonal wall and slope being 2 blocks thick.
2019-04-10 19:07:41 +02:00
Christian Knaapen
a4e575e733 Added
- slight transparancy to block preview.
Changed
 - Walls dont try to place at extreme angles anymore.
 - Lines will now prefer the axis closest to player if there are multiple good options.
 - undo hotkey is now ctrl-z and redo to ctrl-y.
Fixed
 - undo not going past 2.
 - not being able to cancel placement with leftclicking when out of reach.
 - blockstate getting stuck in preview before first rightclick.
2019-03-20 23:47:42 +01:00
Christian Knaapen
25ae75bfb6 Refactored build modes for easier expansion.
Allowed buildmodes to intersect with existing blocks 1 block deep.
2019-03-19 16:29:48 +01:00
Christian Knaapen
2cac2be29f Added undo, redo functionality.
All placements use blocks from entire inventory now.
Added block count and dimensions in actionbar when placing/breaking blocks.
Added undo, redo, replace and 'open modifier settings' icons.
Fixed not being able to break blocks in creative when starting the selection on a tallgrass (instabreaking) block.
2019-03-15 20:46:47 +01:00
Christian Knaapen
2d45b1e574 Fixed issue #21: "Placement Exceeds Your Reach" message displays when a block is placed in survival with 0 range upgrades.
Fixed issue #22: Sometimes two blocks are placed at once when in regular build mode.
Fixed mouse clicks in Modifier Settings sometimes being in the wrong place.
Fixed typing in multiple text fields at once.
Added diagonal line, wall, slope floor and cube icons.
Added undo, redo, replace and 'open modifier settings' buttons. (Only last 2 work for now).
2019-02-28 17:46:38 +01:00
Christian Knaapen
4cd2973264 Fixed issue #16 and #17: breaking blocks with Tinkers Hammer and Veinminer.
Fixed issue #19: placing lilypads results in a crash.
2019-02-22 21:09:28 +01:00
Christian Knaapen
9a3fef218e Fixed having to click after breaking.
Outlines now adhere to bounding boxes.
Fixed not being able to place when holding sneak.
Repeated placing when holding is now possible in NormalPlus mode.
Repeated breaking when holding now only happens in NormalPlus mode.
Repeated placing and breaking is now possible when not moving the mouse.
Fixed not being able to break when clicking in air.
Sounds no longer depend on distance to player, all are in category BLOCKS, and breaking sound is played when appropriate when previewing.
2019-02-22 16:35:19 +01:00
Christian Knaapen
5328ae342d Fixed crash when right-clicking in mid-air in build mode Normal+. 2019-02-19 00:42:45 +01:00
92 changed files with 3309 additions and 1297 deletions

3
README.md Normal file
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@@ -0,0 +1,3 @@
This is the version for Minecraft 1.12.
1.13 can be found here: https://bitbucket.org/Requios/effortless-building-1.13/src/master/

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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup. //Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "1.12.2-2.0" version = "1.12.2-2.16"
group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "effortlessbuilding" archivesBaseName = "effortlessbuilding"
@@ -21,7 +21,7 @@ compileJava {
} }
minecraft { minecraft {
version = "1.12.2-14.23.5.2768" version = "1.12.2-14.23.5.2825"
runDir = "run" runDir = "run"
// the mappings can be changed at any time, and must be in the following format. // the mappings can be changed at any time, and must be in the following format.

Binary file not shown.

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@@ -1,6 +1,5 @@
#Mon Sep 14 12:28:28 PDT 2015
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.8.1-bin.zip
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14-bin.zip

110
gradlew vendored
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@@ -1,4 +1,4 @@
#!/usr/bin/env bash #!/usr/bin/env sh
############################################################################## ##############################################################################
## ##
@@ -6,47 +6,6 @@
## ##
############################################################################## ##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME # Attempt to set APP_HOME
# Resolve links: $0 may be a link # Resolve links: $0 may be a link
PRG="$0" PRG="$0"
@@ -61,9 +20,49 @@ while [ -h "$PRG" ] ; do
fi fi
done done
SAVED="`pwd`" SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&- cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`" APP_HOME="`pwd -P`"
cd "$SAVED" >&- cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
@@ -90,7 +89,7 @@ location of your Java installation."
fi fi
# Increase the maximum file descriptors if we can. # Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n` MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
@@ -114,6 +113,7 @@ fi
if $cygwin ; then if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"` APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath # We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
@@ -154,11 +154,19 @@ if $cygwin ; then
esac esac
fi fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules # Escape application args
function splitJvmOpts() { save () {
JVM_OPTS=("$@") for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
} }
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS APP_ARGS=$(save "$@")
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" # Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

14
gradlew.bat vendored
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@@ -8,14 +8,14 @@
@rem Set local scope for the variables with windows NT shell @rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0 set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=. if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0 set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME% set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe @rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome if defined JAVA_HOME goto findJavaFromJavaHome
@@ -46,10 +46,9 @@ echo location of your Java installation.
goto fail goto fail
:init :init
@rem Get command-line arguments, handling Windowz variants @rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args :win9xME_args
@rem Slurp the command line arguments. @rem Slurp the command line arguments.
@@ -60,11 +59,6 @@ set _SKIP=2
if "x%~1" == "x" goto execute if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%* set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute :execute
@rem Setup the command line @rem Setup the command line

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@@ -52,10 +52,24 @@ public class BuildConfig {
"The block in front of you always counts as 100%."}) "The block in front of you always counts as 100%."})
@RangeInt(min = 0, max = 200) @RangeInt(min = 0, max = 200)
public int miningTimePercentage = 50; public int miningTimePercentage = 50;
@Comment({"Determines what blocks can be replaced in survival.",
"-1: only blocks that can be harvested by hand (default)",
"0: blocks that can be harvested with wooden or gold tools",
"1: blocks that can be harvested with stone tools",
"2: blocks that can be harvested with iron tools",
"3: blocks that can be harvested with diamond tools",
})
@RangeInt(min = -1, max = 3)
public int quickReplaceMiningLevel = -1;
@Comment({"How many placements are remembered for the undo functionality."})
@RequiresMcRestart
public int undoStackSize = 10;
} }
public static class Visuals { public static class Visuals {
@Comment({"Show a block preview if you have a block in hand on build mode Normal"}) @Comment({"Show a block preview if you have a block in hand on build mode NORMAL"})
public boolean alwaysShowBlockPreview = false; public boolean alwaysShowBlockPreview = false;
@Comment({"How long the dissolve effect takes when placing blocks.", @Comment({"How long the dissolve effect takes when placing blocks.",

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@@ -39,7 +39,7 @@ public class EffortlessBuilding
{ {
public static final String MODID = "effortlessbuilding"; public static final String MODID = "effortlessbuilding";
public static final String NAME = "Effortless Building"; public static final String NAME = "Effortless Building";
public static final String VERSION = "1.12.2-2.0"; public static final String VERSION = "1.12.2-2.16";
@Mod.Instance(EffortlessBuilding.MODID) @Mod.Instance(EffortlessBuilding.MODID)
public static EffortlessBuilding instance; public static EffortlessBuilding instance;
@@ -86,14 +86,26 @@ public class EffortlessBuilding
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT); EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 2, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 2, Side.CLIENT); EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 3, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 4, Side.SERVER); EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 5, Side.CLIENT); EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(AddUndoMessage.MessageHandler.class, AddUndoMessage.class, 7, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(AddUndoMessage.MessageHandler.class, AddUndoMessage.class, 7, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(ClearUndoMessage.MessageHandler.class, ClearUndoMessage.class, 8, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ClearUndoMessage.MessageHandler.class, ClearUndoMessage.class, 8, Side.CLIENT);
proxy.preInit(event); proxy.preInit(event);
} }

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@@ -5,11 +5,12 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.common.config.Config; import net.minecraftforge.common.config.Config;
import net.minecraftforge.common.config.ConfigManager; import net.minecraftforge.common.config.ConfigManager;
@@ -22,17 +23,25 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.buildmode.BuildModes; import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager; import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager; import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage; import nl.requios.effortlessbuilding.network.AddUndoMessage;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.ClearUndoMessage;
import nl.requios.effortlessbuilding.network.RequestLookAtMessage; import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
import scala.actors.threadpool.Arrays;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import static net.minecraftforge.fml.common.gameevent.PlayerEvent.*;
@Mod.EventBusSubscriber @Mod.EventBusSubscriber
public class EventHandler public class EventHandler
{ {
@@ -77,35 +86,49 @@ public class EventHandler
// } // }
@SubscribeEvent @SubscribeEvent
//Only called serverside //Only called serverside (except with lilypads...)
public static void onBlockPlaced(BlockEvent.PlaceEvent event) { public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
if (event.getWorld().isRemote) return;
//Cancel event if necessary //Cancel event if necessary
EntityPlayer player = event.getPlayer(); EntityPlayer player = event.getPlayer();
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode(); BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
if (buildMode != BuildModes.BuildModeEnum.Normal || modifierSettings.doQuickReplace()) { if (buildMode != BuildModes.BuildModeEnum.NORMAL) {
event.setCanceled(true); event.setCanceled(true);
} else if (modifierSettings.doQuickReplace()) {
//Cancel event and send message if QuickReplace
event.setCanceled(true);
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(true), (EntityPlayerMP) player);
EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
} else { } else {
//Normal mode, let vanilla handle block placing //NORMAL mode, let vanilla handle block placing
//But modifiers should still work //But modifiers should still work
//Send message to client, which sends message back with raytrace info //Send message to client, which sends message back with raytrace info
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(), (EntityPlayerMP) player); EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(false), (EntityPlayerMP) player);
EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
} }
} }
@SubscribeEvent @SubscribeEvent
public static void onBlockBroken(BlockEvent.BreakEvent event) { public static void onBlockBroken(BlockEvent.BreakEvent event) {
if (event.getWorld().isRemote) return;
//Cancel event if necessary //Cancel event if necessary
//If cant break far then dont cancel event ever //If cant break far then dont cancel event ever
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode(); BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
if (buildMode != BuildModes.BuildModeEnum.Normal && ReachHelper.canBreakFar(event.getPlayer())) { if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
event.setCanceled(true); event.setCanceled(true);
} else { } else {
//Normal mode, let vanilla handle block breaking //NORMAL mode, let vanilla handle block breaking
//But modifiers should still work //But modifiers should still work
BuildModes.onBlockBroken(event); //Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
//Add to undo stack in client
EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getState(), Blocks.AIR.getDefaultState()), (EntityPlayerMP) event.getPlayer());
} }
} }
@@ -145,4 +168,39 @@ public class EventHandler
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed())); //EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
} }
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
EntityPlayer player = event.player;
if (player.getEntityWorld().isRemote) return;
UndoRedo.clear(player);
EffortlessBuilding.packetHandler.sendTo(new ClearUndoMessage(), (EntityPlayerMP) player);
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerRespawnEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
if (player.getEntityWorld().isRemote) return;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
UndoRedo.clear(player);
EffortlessBuilding.packetHandler.sendTo(new ClearUndoMessage(), (EntityPlayerMP) player);
}
} }

View File

@@ -0,0 +1,40 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.List;
import java.util.UUID;
public abstract class BaseBuildMode implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
protected Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
protected Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
protected Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
protected Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
protected Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

View File

@@ -4,12 +4,16 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand; import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraftforge.event.world.BlockEvent;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.buildmodes.*;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Circle;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Cylinder;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Sphere;
import nl.requios.effortlessbuilding.buildmodifier.*; import nl.requios.effortlessbuilding.buildmodifier.*;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage; import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage; import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
@@ -18,6 +22,8 @@ import java.util.Dictionary;
import java.util.Hashtable; import java.util.Hashtable;
import java.util.List; import java.util.List;
import static nl.requios.effortlessbuilding.buildmode.ModeOptions.*;
public class BuildModes { public class BuildModes {
//Static variables are shared between client and server in singleplayer //Static variables are shared between client and server in singleplayer
@@ -26,22 +32,27 @@ public class BuildModes {
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>(); public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>();
public enum BuildModeEnum { public enum BuildModeEnum {
Normal ("Normal", new Normal()), NORMAL("effortlessbuilding.mode.normal", new Normal()),
NormalPlus ("Normal+", new NormalPlus()), NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), OptionEnum.BUILD_SPEED),
Line ("Line", new Line()), LINE("effortlessbuilding.mode.line", new Line() /*, OptionEnum.THICKNESS*/),
Wall ("Wall", new Wall()), WALL("effortlessbuilding.mode.wall", new Wall(), OptionEnum.FILL),
Floor ("Floor", new Floor()), FLOOR("effortlessbuilding.mode.floor", new Floor(), OptionEnum.FILL),
DiagonalLine ("", new DiagonalLine()), DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine() /*, OptionEnum.THICKNESS*/),
DiagonalWall ("", new DiagonalWall()), DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall() /*, OptionEnum.FILL*/),
SlopeFloor ("", new SlopeFloor()), SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), OptionEnum.RAISED_EDGE),
Cube ("", new Cube()); CIRCLE("effortlessbuilding.mode.circle", new Circle(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
CYLINDER("effortlessbuilding.mode.cylinder", new Cylinder(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
SPHERE("effortlessbuilding.mode.sphere", new Sphere(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
CUBE("effortlessbuilding.mode.cube", new Cube(), OptionEnum.CUBE_FILL);
public String name; public String name;
public IBuildMode instance; public IBuildMode instance;
public OptionEnum[] options;
BuildModeEnum(String name, IBuildMode instance) { BuildModeEnum(String name, IBuildMode instance, OptionEnum... options) {
this.name = name; this.name = name;
this.instance = instance; this.instance = instance;
this.options = options;
} }
} }
@@ -61,7 +72,6 @@ public class BuildModes {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
BuildModeEnum buildMode = modeSettings.getBuildMode(); BuildModeEnum buildMode = modeSettings.getBuildMode();
int maxReach = ReachHelper.getMaxReach(player);
BlockPos startPos = null; BlockPos startPos = null;
@@ -70,7 +80,8 @@ public class BuildModes {
//Offset in direction of sidehit if not quickreplace and not replaceable //Offset in direction of sidehit if not quickreplace and not replaceable
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos); boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
if (!modifierSettings.doQuickReplace() && !replaceable) { boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
startPos = startPos.offset(message.getSideHit()); startPos = startPos.offset(message.getSideHit());
} }
@@ -80,7 +91,8 @@ public class BuildModes {
} }
//Check if player reach does not exceed startpos //Check if player reach does not exceed startpos
if (player.getPosition().distanceSq(startPos) > maxReach * maxReach) { int maxReach = ReachHelper.getMaxReach(player);
if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
EffortlessBuilding.log(player, "Placement exceeds your reach."); EffortlessBuilding.log(player, "Placement exceeds your reach.");
return; return;
} }
@@ -107,7 +119,7 @@ public class BuildModes {
Vec3d hitVec = buildMode.instance.getHitVec(player); Vec3d hitVec = buildMode.instance.getHitVec(player);
if (hitVec == null) hitVec = message.getHitVec(); if (hitVec == null) hitVec = message.getHitVec();
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec); BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
//Only works when finishing a buildmode is equal to placing some blocks //Only works when finishing a buildmode is equal to placing some blocks
//No intermediate blocks allowed //No intermediate blocks allowed
@@ -117,19 +129,11 @@ public class BuildModes {
//Use a network message to break blocks in the distance using clientside mouse input //Use a network message to break blocks in the distance using clientside mouse input
public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) { public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
BlockPos blockPos = message.getBlockPos(); BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
onBlockBroken(player, startPos, true);
if (ReachHelper.canBreakFar(player) && message.isBlockHit() &&
!CompatHelper.chiselsAndBitsProxy.isHoldingChiselTool(EnumHand.MAIN_HAND)) {
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(player.world, blockPos, player.world.getBlockState(blockPos), player);
onBlockBroken(event);
}
} }
public static void onBlockBroken(BlockEvent.BreakEvent event) { public static void onBlockBroken(EntityPlayer player, BlockPos startPos, boolean breakStartPos) {
EntityPlayer player = event.getPlayer();
BlockPos pos = event.getPos();
//Check if not in the middle of placing //Check if not in the middle of placing
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer; Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
@@ -139,18 +143,30 @@ public class BuildModes {
return; return;
} }
//get coordinates //If first click
if (currentlyBreaking.get(player) == null) {
//If startpos is null, dont do anything
if (startPos == null) return;
}
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Get coordinates
BuildModeEnum buildMode = modeSettings.getBuildMode(); BuildModeEnum buildMode = modeSettings.getBuildMode();
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, pos, EnumFacing.UP, Vec3d.ZERO, true); List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
if (coordinates.isEmpty()) { if (coordinates.isEmpty()) {
currentlyBreaking.put(player, true); currentlyBreaking.put(player, true);
return; return;
} }
//let buildmodifiers break blocks //Let buildmodifiers break blocks
BuildModifiers.onBlockBroken(player, coordinates); BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
//Only works when finishing a buildmode is equal to breaking some blocks
//No intermediate blocks allowed
currentlyBreaking.remove(player);
} }
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) { public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) {
@@ -169,4 +185,61 @@ public class BuildModes {
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player); ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
} }
public static boolean isCurrentlyPlacing(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
}
public static boolean isCurrentlyBreaking(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
}
//Either placing or breaking
public static boolean isActive(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null;
}
//Find coordinates on a line bound by a plane
public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
//then y and z are
double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z;
return new Vec3d(x, y, z);
}
public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
//then x and z are
double x = (y - start.y) / look.y * look.x + start.x;
double z = (y - start.y) / look.y * look.z + start.z;
return new Vec3d(x, y, z);
}
public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
//then x and y are
double x = (z - start.z) / look.z * look.x + start.x;
double y = (z - start.z) / look.z * look.y + start.y;
return new Vec3d(x, y, z);
}
public static boolean isCriteriaValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace, Vec3d lineBound, Vec3d planeBound, double distToPlayerSq) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
} }

View File

@@ -1,36 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.ArrayList;
import java.util.List;
public class Cube implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

View File

@@ -1,36 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.ArrayList;
import java.util.List;
public class DiagonalLine implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

View File

@@ -1,36 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.ArrayList;
import java.util.List;
public class DiagonalWall implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

View File

@@ -1,146 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Floor implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place wall
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
//try on z axis
double y = firstPos.getY();
//then x and z are
double x = (y - start.y) / look.y * look.x + start.x;
double z = (y - start.y) / look.y * look.z + start.z;
Vec3d yBound = new Vec3d(x, y, z);
//distance to player
double yDistSquared = yBound.subtract(start).lengthSquared();
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
//check if its not behind the player and its not too close and not too far
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
yDistSquared > 4 && yDistSquared < reach * reach;
//select the one that is closest to the player and is valid
Vec3d selected = null;
if (yValid) selected = yBound;
if (selected == null) return list;
//check if it doesnt go through blocks
if (!skipRaytrace) {
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
//return empty list
return list;
}
}
BlockPos secondPos = new BlockPos(selected);
//Add whole wall
//Limit amount of blocks you can place per row
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
//check if whole row fits within limit
if (Math.abs(y1 - y2) < limit - list.size()) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
}
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

View File

@@ -1,222 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Line implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place wall
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
//try on x axis
double x = firstPos.getX();
//then y and z are
double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z;
Vec3d xBound = new Vec3d(x, y, z);
Vec3d xBoundLine = toLongestLine(xBound, firstPos);
double xDistToLine = xBoundLine.subtract(xBound).lengthSquared();
//distance to player
double xDistSquared = xBound.subtract(start).lengthSquared();
//try on y axis
y = firstPos.getY();
//then x and z are
x = (y - start.y) / look.y * look.x + start.x;
z = (y - start.y) / look.y * look.z + start.z;
Vec3d yBound = new Vec3d(x, y, z);
Vec3d yBoundLine = toLongestLine(yBound, firstPos);
double yDistToLine = yBoundLine.subtract(yBound).lengthSquared();
//distance to player
double yDistSquared = yBound.subtract(start).lengthSquared();
//try on z axis
z = firstPos.getZ();
//then x and y are
x = (z - start.z) / look.z * look.x + start.x;
y = (z - start.z) / look.z * look.y + start.y;
Vec3d zBound = new Vec3d(x, y, z);
Vec3d zBoundLine = toLongestLine(zBound, firstPos);
double zDistToLine = zBoundLine.subtract(zBound).lengthSquared();
//distance to player
double zDistSquared = zBound.subtract(start).lengthSquared();
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
//check if its not behind the player and its not too close and not too far
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
xDistSquared > 4 && xDistSquared < reach * reach;
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
yDistSquared > 4 && yDistSquared < reach * reach;
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
zDistSquared > 4 && zDistSquared < reach * reach;
//select the one that is closest (from wall position to its line counterpart) and is valid
//TODO: if multiple are very close, choose closest to player
Vec3d selected = null;
double selectedDistToLine = 0;
if (xValid) {
selected = xBoundLine;
selectedDistToLine = xDistToLine;
} else if (yValid) {
selected = yBoundLine;
selectedDistToLine = yDistToLine;
} else if (zValid) {
selected = zBoundLine;
selectedDistToLine = yDistToLine;
}
if (yValid && yDistToLine < selectedDistToLine) selected = yBoundLine;
if (zValid && zDistToLine < selectedDistToLine) selected = zBoundLine;
if (selected == null) return list;
//check if it doesnt go through blocks
if (!skipRaytrace) {
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
//return empty list
return list;
}
}
BlockPos secondPos = new BlockPos(selected);
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Add whole line
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
outerloop:
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
if (list.size() >= axisLimit) break outerloop;
list.add(new BlockPos(l, m, n));
}
}
}
}
return list;
}
//Make it into a line
//Select the axis that is longest
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
BlockPos bound = new BlockPos(boundVec);
BlockPos firstToSecond = bound.subtract(firstPos);
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
if (longest == firstToSecond.getX()) {
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getY()) {
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getZ()) {
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
}
return null;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

View File

@@ -0,0 +1,182 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.text.TextFormatting;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
public class ModeOptions {
public enum ActionEnum {
UNDO("effortlessbuilding.action.undo"),
REDO("effortlessbuilding.action.redo"),
REPLACE("effortlessbuilding.action.replace"),
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
FAST_SPEED("effortlessbuilding.action.fast_speed"),
FULL("effortlessbuilding.action.full"),
HOLLOW("effortlessbuilding.action.hollow"),
CUBE_FULL("effortlessbuilding.action.full"),
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
SHORT_EDGE("effortlessbuilding.action.short_edge"),
LONG_EDGE("effortlessbuilding.action.long_edge"),
THICKNESS_1("effortlessbuilding.action.thickness_1"),
THICKNESS_3("effortlessbuilding.action.thickness_3"),
THICKNESS_5("effortlessbuilding.action.thickness_5"),
CIRCLE_START_CORNER("effortlessbuilding.action.start_corner"),
CIRCLE_START_CENTER("effortlessbuilding.action.start_center");
public String name;
ActionEnum(String name) {
this.name = name;
}
}
public enum OptionEnum {
BUILD_SPEED("effortlessbuilding.action.build_speed", ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED),
FILL("effortlessbuilding.action.filling", ActionEnum.FULL, ActionEnum.HOLLOW),
CUBE_FILL("effortlessbuilding.action.filling", ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON),
RAISED_EDGE("effortlessbuilding.action.raised_edge", ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE),
LINE_THICKNESS("effortlessbuilding.action.thickness", ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5),
CIRCLE_START("effortlessbuilding.action.circle_start", ActionEnum.CIRCLE_START_CORNER, ActionEnum.CIRCLE_START_CENTER);
public String name;
public ActionEnum[] actions;
OptionEnum(String name, ActionEnum... actions){
this.name = name;
this.actions = actions;
}
}
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
private static ActionEnum fill = ActionEnum.FULL;
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
private static ActionEnum circleStart = ActionEnum.CIRCLE_START_CORNER;
public static ActionEnum getOptionSetting(OptionEnum option) {
switch (option) {
case BUILD_SPEED:
return getBuildSpeed();
case FILL:
return getFill();
case CUBE_FILL:
return getCubeFill();
case RAISED_EDGE:
return getRaisedEdge();
case LINE_THICKNESS:
return getLineThickness();
case CIRCLE_START:
return getCircleStart();
default:
return null;
}
}
public static ActionEnum getBuildSpeed() {
return buildSpeed;
}
public static ActionEnum getFill() {
return fill;
}
public static ActionEnum getCubeFill() {
return cubeFill;
}
public static ActionEnum getRaisedEdge() {
return raisedEdge;
}
public static ActionEnum getLineThickness() {
return lineThickness;
}
public static ActionEnum getCircleStart() {
return circleStart;
}
//Called on both client and server
public static void performAction(EntityPlayer player, ActionEnum action) {
if (action == null) return;
switch (action) {
case UNDO:
UndoRedo.undo(player);
break;
case REDO:
UndoRedo.redo(player);
break;
case REPLACE:
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"), true);
break;
case OPEN_MODIFIER_SETTINGS:
if (player.world.isRemote)
ClientProxy.openModifierSettings();
break;
case NORMAL_SPEED:
buildSpeed = ActionEnum.NORMAL_SPEED;
break;
case FAST_SPEED:
buildSpeed = ActionEnum.FAST_SPEED;
break;
case FULL:
fill = ActionEnum.FULL;
break;
case HOLLOW:
fill = ActionEnum.HOLLOW;
break;
case CUBE_FULL:
cubeFill = ActionEnum.CUBE_FULL;
break;
case CUBE_HOLLOW:
cubeFill = ActionEnum.CUBE_HOLLOW;
break;
case CUBE_SKELETON:
cubeFill = ActionEnum.CUBE_SKELETON;
break;
case SHORT_EDGE:
raisedEdge = ActionEnum.SHORT_EDGE;
break;
case LONG_EDGE:
raisedEdge = ActionEnum.LONG_EDGE;
break;
case THICKNESS_1:
lineThickness = ActionEnum.THICKNESS_1;
break;
case THICKNESS_3:
lineThickness = ActionEnum.THICKNESS_3;
break;
case THICKNESS_5:
lineThickness = ActionEnum.THICKNESS_5;
break;
case CIRCLE_START_CENTER:
circleStart = ActionEnum.CIRCLE_START_CENTER;
break;
case CIRCLE_START_CORNER:
circleStart = ActionEnum.CIRCLE_START_CORNER;
break;
}
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
ClientProxy.logTranslate(action.name);
}
}
}

View File

@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager; import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
@@ -55,7 +53,7 @@ public class ModeSettingsManager {
} }
public static class ModeSettings { public static class ModeSettings {
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.Normal; private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
public ModeSettings() { public ModeSettings() {
} }
@@ -73,25 +71,7 @@ public class ModeSettingsManager {
} }
} }
@SubscribeEvent public static void handleNewPlayer(EntityPlayer player){
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
private static void handleNewPlayer(EntityPlayer player){
if (getModeSettings(player) == null) { if (getModeSettings(player) == null) {
setModeSettings(player, new ModeSettings()); setModeSettings(player, new ModeSettings());
} }

View File

@@ -1,36 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.ArrayList;
import java.util.List;
public class SlopeFloor implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
return new ArrayList<>();
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

View File

@@ -0,0 +1,215 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.buildmodes.DiagonalLine;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Floor;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public abstract class ThreeClicksBuildMode extends BaseBuildMode {
protected Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
static class HeightCriteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, secondPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line, on y axis only
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
BlockPos bound = new BlockPos(boundVec);
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
}
}
@Override
public void initialize(EntityPlayer player) {
super.initialize(player);
secondPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place diagonal wall with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) return list;
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
//Add diagonal line from first to second
list.addAll(getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX(), x3 = thirdPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY(), y3 = thirdPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ(), z3 = thirdPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (x3 - x1 >= axisLimit) x3 = x1 + axisLimit - 1;
if (x1 - x3 >= axisLimit) x3 = x1 - axisLimit + 1;
if (y3 - y1 >= axisLimit) y3 = y1 + axisLimit - 1;
if (y1 - y3 >= axisLimit) y3 = y1 - axisLimit + 1;
if (z3 - z1 >= axisLimit) z3 = z1 + axisLimit - 1;
if (z1 - z3 >= axisLimit) z3 = z1 - axisLimit + 1;
//Add diagonal line from first to third
list.addAll(getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3));
}
return list;
}
//Finds the place of the second block pos
protected abstract BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace);
//Finds the place of the third block pos
protected abstract BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace);
//After first and second pos are known, we want to visualize the blocks in a way (like floor for cube)
protected abstract List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2);
//After first, second and third pos are known, we want all the blocks
protected abstract List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3);
//Finds height after floor has been chosen in buildmodes with 3 clicks
public static BlockPos findHeight(EntityPlayer player, BlockPos secondPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<HeightCriteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
HeightCriteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
HeightCriteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
}

View File

@@ -0,0 +1,86 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.List;
import java.util.UUID;
public abstract class TwoClicksBuildMode extends BaseBuildMode {
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place blocks
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
BlockPos secondPos = findSecondPos(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
//Limit amount of blocks we can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
list.addAll(getAllBlocks(player, x1, y1, z1, x2, y2, z2));
}
return list;
}
//Finds the place of the second block pos based on criteria (floor must be on same height as first click, wall on same plane etc)
protected abstract BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace);
//After first and second pos are known, we want all the blocks
protected abstract List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2);
}

View File

@@ -1,179 +0,0 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Wall implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place wall
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
//try on x axis
double x = firstPos.getX();
//then y and z are
double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z;
Vec3d xBound = new Vec3d(x, y, z);
//distance to player
double xDistSquared = xBound.subtract(start).lengthSquared();
//angle to look
//double xAngle = xBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
//try on z axis
z = firstPos.getZ();
//then x and y are
x = (z - start.z) / look.z * look.x + start.x;
y = (z - start.z) / look.z * look.y + start.y;
Vec3d zBound = new Vec3d(x, y, z);
//distance to player
double zDistSquared = zBound.subtract(start).lengthSquared();
//angle to look
//double zAngle = zBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
//check if its not behind the player and its not too close and not too far
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
xDistSquared > 4 && xDistSquared < reach * reach;
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
zDistSquared > 4 && zDistSquared < reach * reach;
//select the one that is closest and is valid
Vec3d selected = null;
if (xValid)
selected = xBound;
else if (zValid)
selected = zBound;
if (zValid && zDistSquared < xDistSquared/*Math.abs(zAngle) < Math.abs(xAngle)*/) selected = zBound;
if (selected == null) return list;
//check if it doesnt go through blocks
if (!skipRaytrace) {
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, true, false);
if (rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK) {
//return empty list
return list;
}
}
BlockPos secondPos = new BlockPos(selected);
//Add whole wall
//Limit amount of blocks you can place per row
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 > axisLimit) x2 = x1 + axisLimit;
if (x1 - x2 > axisLimit) x2 = x1 - axisLimit;
if (y2 - y1 > axisLimit) y2 = y1 + axisLimit;
if (y1 - y2 > axisLimit) y2 = y1 - axisLimit;
if (z2 - z1 > axisLimit) z2 = z1 + axisLimit;
if (z1 - z2 > axisLimit) z2 = z1 - axisLimit;
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
//check if whole row fits within limit
if (Math.abs(y1 - y2) < limit - list.size()) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
}
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import java.util.*;
public class Circle extends TwoClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getCircleBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
float centerX = x1;
float centerZ = z1;
//Adjust for CIRCLE_START
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
centerX = x1 + (x2 - x1) / 2f;
centerZ = z1 + (z2 - z1) / 2f;
} else {
x1 = (int) (centerX - (x2 - centerX));
z1 = (int) (centerZ - (z2 - centerZ));
}
float radiusX = MathHelper.abs(x2 - centerX);
float radiusZ = MathHelper.abs(z2 - centerZ);
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
else
addHollowCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
return list;
}
public static void addCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
float distance = distance(l, n, centerX, centerZ);
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
if (distance < radius + 0.4f)
list.add(new BlockPos(l, y1, n));
}
}
}
public static void addHollowCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
float distance = distance(l, n, centerX, centerZ);
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
if (distance < radius + 0.4f && distance > radius - 0.6f)
list.add(new BlockPos(l, y1, n));
}
}
}
private static float distance(float x1, float z1, float x2, float z2) {
return MathHelper.sqrt((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1));
}
public static float calculateEllipseRadius(float centerX, float centerZ, float radiusX, float radiusZ, int x, int z) {
//https://math.stackexchange.com/questions/432902/how-to-get-the-radius-of-an-ellipse-at-a-specific-angle-by-knowing-its-semi-majo
float theta = (float) MathHelper.atan2(z - centerZ, x - centerX);
float part1 = radiusX * radiusX * MathHelper.sin(theta) * MathHelper.sin(theta);
float part2 = radiusZ * radiusZ * MathHelper.cos(theta) * MathHelper.cos(theta);
return radiusX * radiusZ / MathHelper.sqrt(part1 + part2);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Cube extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getFloorBlocksUsingCubeFill(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getCubeBlocks(player, x1, y1, z1, x3, y3, z3);
}
public static List<BlockPos> getFloorBlocksUsingCubeFill(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON)
Floor.addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
else
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
return list;
}
public static List<BlockPos> getCubeBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
switch (ModeOptions.getCubeFill()) {
case CUBE_FULL:
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_HOLLOW:
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_SKELETON:
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
}
return list;
}
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
}
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y1, z1);
Line.addXLineBlocks(list, x1, x2, y1, z2);
Line.addXLineBlocks(list, x1, x2, y2, z1);
Line.addXLineBlocks(list, x1, x2, y2, z2);
Line.addYLineBlocks(list, y1, y2, x1, z1);
Line.addYLineBlocks(list, y1, y2, x1, z2);
Line.addYLineBlocks(list, y1, y2, x2, z1);
Line.addYLineBlocks(list, y1, y2, x2, z2);
Line.addZLineBlocks(list, z1, z2, x1, y1);
Line.addZLineBlocks(list, z1, z2, x1, y2);
Line.addZLineBlocks(list, z1, z2, x2, y1);
Line.addZLineBlocks(list, z1, z2, x2, y2);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Cylinder extends ThreeClicksBuildMode {
@Override
public BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
public BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
public List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
public List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getCylinderBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
public static List<BlockPos> getCylinderBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
//Get circle blocks (using CIRCLE_START and FILL options built-in)
List<BlockPos> circleBlocks = Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
int lowest = Math.min(y1, y3);
int highest = Math.max(y1, y3);
//Copy circle on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : circleBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class DiagonalLine extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
//Add diagonal line from first to second
return getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 10);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
//Add diagonal line from first to third
return getDiagonalLineBlocks(player, x1, y1, z1, x3, y3, z3, 10);
}
//Add diagonal line from first to second
public static List<BlockPos> getDiagonalLineBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, float sampleMultiplier) {
List<BlockPos> list = new ArrayList<>();
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
Vec3d lerp = first.add(second.subtract(first).scale(t));
BlockPos candidate = new BlockPos(lerp);
//Only add if not equal to the last in the list
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
list.add(candidate);
}
return list;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class DiagonalWall extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getDiagonalWallBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
//Add diagonal wall from first to second
public static List<BlockPos> getDiagonalWallBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
int lowest = Math.min(y1, y3);
int highest = Math.max(y1, y3);
//Copy diagonal line on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Floor extends TwoClicksBuildMode {
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
Criteria(Vec3d planeBound, Vec3d start) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
}
}
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return findFloor(player, firstPos, skipRaytrace);
}
public static BlockPos findFloor(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//Then only 1 can be valid, return that one
Criteria selected = criteriaList.get(0);
return new BlockPos(selected.planeBound);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getFloorBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addFloorBlocks(list, x1, x2, y1, z1, z2);
else
addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
return list;
}
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(l, y, n));
}
}
}
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y, z1);
Line.addXLineBlocks(list, x1, x2, y, z2);
Line.addZLineBlocks(list, z1, z2, x1, y);
Line.addZLineBlocks(list, z1, z2, x2, y);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class Line extends TwoClicksBuildMode {
static class Criteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, firstPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line
//Select the axis that is longest
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
BlockPos bound = new BlockPos(boundVec);
BlockPos firstToSecond = bound.subtract(firstPos);
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
if (longest == firstToSecond.getX()) {
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getY()) {
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getZ()) {
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
}
return null;
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
}
}
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return findLine(player, firstPos, skipRaytrace);
}
public static BlockPos findLine(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start));
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, firstPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getLineBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getLineBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (x1 != x2) {
addXLineBlocks(list, x1, x2, y1, z1);
} else if (y1 != y2) {
addYLineBlocks(list, y1, y2, x1, z1);
} else {
addZLineBlocks(list, z1, z2, x1, y1);
}
return list;
}
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}

View File

@@ -1,9 +1,10 @@
package nl.requios.effortlessbuilding.buildmode; package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@@ -17,14 +18,14 @@ public class Normal implements IBuildMode {
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }

View File

@@ -1,9 +1,10 @@
package nl.requios.effortlessbuilding.buildmode; package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@@ -17,14 +18,14 @@ public class NormalPlus implements IBuildMode {
@Override @Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) { public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }
@Override @Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) { public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>(); List<BlockPos> list = new ArrayList<>();
list.add(blockPos); if (blockPos != null) list.add(blockPos);
return list; return list;
} }

View File

@@ -0,0 +1,95 @@
package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class SlopeFloor extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
//Add slope floor from first to second
public static List<BlockPos> getSlopeFloorBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Determine whether to use x or z axis to slope up
boolean onXAxis = true;
int xLength = Math.abs(x2 - x1);
int zLength = Math.abs(z2 - z1);
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
//Slope along short edge
if (zLength > xLength) onXAxis = false;
} else {
//Slope along long edge
if (zLength <= xLength) onXAxis = false;
}
if (onXAxis) {
//Along X goes up
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y3, z1, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(z1, z2);
int highest = Math.max(z1, z2);
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int z = lowest; z <= highest; z++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
}
}
} else {
//Along Z goes up
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x1, y3, z2, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(x1, x2);
int highest = Math.max(x1, x2);
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int x = lowest; x <= highest; x++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
}
}
}
return list;
}
}

View File

@@ -0,0 +1,110 @@
package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Sphere extends ThreeClicksBuildMode {
@Override
public BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
public BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
public List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
public List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getSphereBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
public static List<BlockPos> getSphereBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
float centerX = x1;
float centerY = y1;
float centerZ = z1;
//Adjust for CIRCLE_START
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
centerX = x1 + (x2 - x1) / 2f;
centerY = y1 + (y3 - y1) / 2f;
centerZ = z1 + (z2 - z1) / 2f;
} else {
x1 = (int) (centerX - (x2 - centerX));
y1 = (int) (centerY - (y3 - centerY));
z1 = (int) (centerZ - (z2 - centerZ));
}
float radiusX = MathHelper.abs(x2 - centerX);
float radiusY = MathHelper.abs(y3 - centerY);
float radiusZ = MathHelper.abs(z2 - centerZ);
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
else
addHollowSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
return list;
}
public static void addSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
float distance = distance(l, m, n, centerX, centerY, centerZ);
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
if (distance < radius + 0.4f)
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
float distance = distance(l, m, n, centerX, centerY, centerZ);
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
if (distance < radius + 0.4f && distance > radius - 0.6f)
list.add(new BlockPos(l, m, n));
}
}
}
}
private static float distance(float x1, float y1, float z1, float x2, float y2, float z2) {
return MathHelper.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1));
}
public static float calculateSpheroidRadius(float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ, int x, int y, int z) {
//Twice ellipse radius
float radiusXZ = Circle.calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, x, z);
//TODO project x to plane
return Circle.calculateEllipseRadius(centerX, centerY, radiusXZ, radiusY, x, y);
}
}

View File

@@ -0,0 +1,134 @@
package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Wall extends TwoClicksBuildMode {
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
double angle;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
}
}
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return findWall(player, firstPos, skipRaytrace);
}
public static BlockPos findWall(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start, look));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start, look));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest
//Limit the angle to not be too extreme
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
selected = criteria;
}
}
return new BlockPos(selected.planeBound);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getWallBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getWallBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (x1 == x2) {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addXWallBlocks(list, x1, y1, y2, z1, z2);
else
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
} else {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addZWallBlocks(list, x1, x2, y1, y2, z1);
else
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
}
return list;
}
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
Line.addZLineBlocks(list, z1, z2, x, y1);
Line.addZLineBlocks(list, z1, z2, x, y2);
Line.addYLineBlocks(list, y1, y2, x, z1);
Line.addYLineBlocks(list, y1, y2, x, z2);
}
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
Line.addXLineBlocks(list, x1, x2, y1, z);
Line.addXLineBlocks(list, x1, x2, y2, z);
Line.addYLineBlocks(list, y1, y2, x1, z);
Line.addYLineBlocks(list, y1, y2, x2, z);
}
}

View File

@@ -0,0 +1,50 @@
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.List;
public class BlockSet {
private List<BlockPos> coordinates;
private List<IBlockState> previousBlockStates;
private List<IBlockState> newBlockStates;
private Vec3d hitVec;
private BlockPos firstPos;
private BlockPos secondPos;
public BlockSet(List<BlockPos> coordinates, List<IBlockState> previousBlockStates, List<IBlockState> newBlockStates, Vec3d hitVec,
BlockPos firstPos, BlockPos secondPos) {
this.coordinates = coordinates;
this.previousBlockStates = previousBlockStates;
this.newBlockStates = newBlockStates;
this.hitVec = hitVec;
this.firstPos = firstPos;
this.secondPos = secondPos;
}
public List<BlockPos> getCoordinates() {
return coordinates;
}
public List<IBlockState> getPreviousBlockStates() {
return previousBlockStates;
}
public List<IBlockState> getNewBlockStates() {
return newBlockStates;
}
public Vec3d getHitVec() {
return hitVec;
}
public BlockPos getFirstPos() {
return firstPos;
}
public BlockPos getSecondPos() {
return secondPos;
}
}

View File

@@ -3,7 +3,7 @@ package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
@@ -11,21 +11,18 @@ import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World; import net.minecraft.world.World;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer; import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.ArrayList; import java.util.*;
import java.util.Arrays;
import java.util.List;
public class BuildModifiers { public class BuildModifiers {
//Called from BuildModes //Called from BuildModes
public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec) { public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec, boolean placeStartPos) {
World world = player.world; World world = player.world;
ItemRandomizerBag.renewRandomness(); ItemRandomizerBag.renewRandomness();
@@ -40,49 +37,113 @@ public class BuildModifiers {
//check if valid blockstates //check if valid blockstates
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return; if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
if (world.isRemote) { //remember previous blockstates for undo
BlockPreviewRenderer.onBlocksPlaced(); List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
return; List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate));
} }
if (world.isRemote) {
BlockPreviewRenderer.onBlocksPlaced();
newBlockStates = blockStates;
} else {
//place blocks //place blocks
for (int i = 0; i < coordinates.size(); i++) { for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos blockPos = coordinates.get(i); BlockPos blockPos = coordinates.get(i);
IBlockState blockState = blockStates.get(i); IBlockState blockState = blockStates.get(i);
ItemStack itemStack = itemStacks.get(i); ItemStack itemStack = itemStacks.get(i);
if (world.isBlockLoaded(blockPos, true)) { if (world.isBlockLoaded(blockPos, true)) {
//check itemstack empty //check itemstack empty
if (itemStack.isEmpty()) {
//try to find new stack, otherwise continue
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
if (itemStack.isEmpty()) continue; if (itemStack.isEmpty()) continue;
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false);
} }
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false, false);
}
}
//find actual new blockstates for undo
for (BlockPos coordinate : coordinates) {
newBlockStates.add(world.getBlockState(coordinate));
}
}
//Set first previousBlockState to empty if in NORMAL mode, to make undo/redo work
//(Block is placed by the time it gets here, and unplaced after this)
if (!placeStartPos) previousBlockStates.set(0, Blocks.AIR.getDefaultState());
//If all new blockstates are air then no use in adding it, no block was actually placed
//Can happen when e.g. placing one block in yourself
if (Collections.frequency(newBlockStates, Blocks.AIR.getDefaultState()) != newBlockStates.size()) {
//add to undo stack
BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
} }
} }
public static void onBlockBroken(EntityPlayer player, List<BlockPos> posList) { public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
World world = player.world; World world = player.world;
List<BlockPos> coordinates = findCoordinates(player, posList); List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
if (coordinates.isEmpty()) return; if (coordinates.isEmpty()) return;
//remember previous blockstates for undo
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate));
}
if (world.isRemote) { if (world.isRemote) {
BlockPreviewRenderer.onBlocksBroken(); BlockPreviewRenderer.onBlocksBroken();
return;
//list of air blockstates
for (BlockPos coordinate : coordinates) {
newBlockStates.add(Blocks.AIR.getDefaultState());
} }
} else {
//If the player is going to instabreak grass or a plant, only break other instabreaking things //If the player is going to instabreak grass or a plant, only break other instabreaking things
boolean onlyInstaBreaking = world.getBlockState(posList.get(0)).getBlockHardness(world, posList.get(0)) == 0f; boolean onlyInstaBreaking = !player.isCreative() &&
world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
//break all those blocks //break all those blocks
for (BlockPos coordinate : coordinates) { for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
if (world.isBlockLoaded(coordinate, false)) { if (world.isBlockLoaded(coordinate, false)) {
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) { if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
SurvivalHelper.breakBlock(world, player, coordinate); SurvivalHelper.breakBlock(world, player, coordinate, false);
} }
} }
} }
//find actual new blockstates for undo
for (BlockPos coordinate : coordinates) {
newBlockStates.add(world.getBlockState(coordinate));
}
}
//Set first newBlockState to empty if in NORMAL mode, to make undo/redo work
//(Block isn't broken yet by the time it gets here, and broken after this)
if (!breakStartPos) newBlockStates.set(0, Blocks.AIR.getDefaultState());
//add to undo stack
BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
} }
public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) { public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) {
@@ -183,6 +244,16 @@ public class BuildModifiers {
if (coordinates1 == null && coordinates2 == null) return true; if (coordinates1 == null && coordinates2 == null) return true;
if (coordinates1 == null || coordinates2 == null) return false; if (coordinates1 == null || coordinates2 == null) return false;
return coordinates1.equals(coordinates2); //Check count, not actual values
if (coordinates1.size() == coordinates2.size()){
if (coordinates1.size() == 1){
return coordinates1.get(0).equals(coordinates2.get(0));
}
return true;
} else {
return false;
}
// return coordinates1.equals(coordinates2);
} }
} }

View File

@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager; import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
@@ -171,33 +169,18 @@ public class ModifierSettingsManager {
case 3: reach = BuildConfig.reach.maxReachLevel3; break; case 3: reach = BuildConfig.reach.maxReachLevel3; break;
} }
EffortlessBuilding.log("before "+this.mirrorSettings.radius);
if (this.mirrorSettings != null) if (this.mirrorSettings != null)
this.mirrorSettings.radius = reach / 2; this.mirrorSettings.radius = reach / 2;
if (this.radialMirrorSettings != null) if (this.radialMirrorSettings != null)
this.radialMirrorSettings.radius = reach / 2; this.radialMirrorSettings.radius = reach / 2;
EffortlessBuilding.log("after "+this.mirrorSettings.radius);
} }
} }
@SubscribeEvent public static void handleNewPlayer(EntityPlayer player){
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerEvent.PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
private static void handleNewPlayer(EntityPlayer player){
if (getModifierSettings(player) == null) { if (getModifierSettings(player) == null) {
setModifierSettings(player, new ModifierSettings()); setModifierSettings(player, new ModifierSettings());
} }

View File

@@ -0,0 +1,230 @@
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.helper.FixedStack;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.*;
public class UndoRedo {
//Undo and redo stacks per player
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
//add to undo stack
public static void addUndo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
//Assert coordinates is as long as previous and new blockstate lists
if (blockSet.getCoordinates().size() != blockSet.getPreviousBlockStates().size() ||
blockSet.getCoordinates().size() != blockSet.getNewBlockStates().size()) {
EffortlessBuilding.logger.error("Coordinates and blockstate lists are not equal length. Coordinates: {}. Previous blockstates: {}. New blockstates: {}.",
blockSet.getCoordinates().size(), blockSet.getPreviousBlockStates().size(), blockSet.getNewBlockStates().size());
}
//Warn if previous and new blockstate are equal
//Can happen in a lot of valid cases
// for (int i = 0; i < blockSet.getCoordinates().size(); i++) {
// if (blockSet.getPreviousBlockStates().get(i).equals(blockSet.getNewBlockStates().get(i))) {
// EffortlessBuilding.logger.warn("Previous and new blockstates are equal at index {}. Blockstate: {}.",
// i, blockSet.getPreviousBlockStates().get(i));
// }
// }
//If no stack exists, make one
if (!undoStacks.containsKey(player.getUniqueID())) {
undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
}
undoStacks.get(player.getUniqueID()).push(blockSet);
}
private static void addRedo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
//(No asserts necessary, it's private)
//If no stack exists, make one
if (!redoStacks.containsKey(player.getUniqueID())) {
redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
}
redoStacks.get(player.getUniqueID()).push(blockSet);
}
public static boolean undo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
if (!undoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
if (undoStack.isEmpty()) return false;
BlockSet blockSet = undoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates();
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
Vec3d hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
if (player.world.isRemote) {
BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
} else {
//break all those blocks, reset to what they were
for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
//get blockstate from itemstack
IBlockState previousBlockState = Blocks.AIR.getDefaultState();
if (itemStack.getItem() instanceof ItemBlock) {
previousBlockState = previousBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
}
if (player.world.isBlockLoaded(coordinate, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
//get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
previousBlockState = previousBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
} else {
previousBlockState = Blocks.AIR.getDefaultState();
}
}
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
//if previousBlockState is air, placeBlock will set it to air
SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
}
}
}
//add to redo
addRedo(player, blockSet);
return true;
}
public static boolean redo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (!redoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
if (redoStack.isEmpty()) return false;
BlockSet blockSet = redoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates();
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
Vec3d hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
if (player.world.isRemote) {
BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
} else {
//place blocks
for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
//get blockstate from itemstack
IBlockState newBlockState = Blocks.AIR.getDefaultState();
if (itemStack.getItem() instanceof ItemBlock) {
newBlockState = newBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
}
if (player.world.isBlockLoaded(coordinate, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
//get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
newBlockState = newBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
} else {
newBlockState = Blocks.AIR.getDefaultState();
}
}
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
}
}
}
//add to undo
addUndo(player, blockSet);
return true;
}
public static void clear(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (undoStacks.containsKey(player.getUniqueID())) {
undoStacks.get(player.getUniqueID()).clear();
}
if (redoStacks.containsKey(player.getUniqueID())) {
redoStacks.get(player.getUniqueID()).clear();
}
}
private static List<ItemStack> findItemStacksInInventory(EntityPlayer player, List<IBlockState> blockStates) {
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
for (IBlockState blockState : blockStates) {
itemStacks.add(findItemStackInInventory(player, blockState));
}
return itemStacks;
}
private static ItemStack findItemStackInInventory(EntityPlayer player, IBlockState blockState) {
ItemStack itemStack = ItemStack.EMPTY;
if (blockState == null) return itemStack;
//First try previousBlockStates
//TODO try to find itemstack with right blockstate first
// then change line 103 back (get state from item)
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
//then anything it drops
if (itemStack.isEmpty()) {
Item itemDropped = blockState.getBlock().getItemDropped(blockState, player.world.rand, 10);
if (itemDropped instanceof ItemBlock) {
Block block = ((ItemBlock) itemDropped).getBlock();
itemStack = InventoryHelper.findItemStackInInventory(player, block);
}
}
//then air
//(already empty)
return itemStack;
}
}

View File

@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.capability;
import net.minecraft.nbt.NBTBase; import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject; import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilitySerializable; import net.minecraftforge.common.capabilities.ICapabilitySerializable;
@@ -66,7 +64,7 @@ public class ModeCapabilityManager {
//TODO add mode settings //TODO add mode settings
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.Normal); ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
instance.setModeData(modeSettings); instance.setModeData(modeSettings);
} }
} }

View File

@@ -102,7 +102,10 @@ public class ModifierCapabilityManager {
//MIRROR //MIRROR
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled"); boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
Vec3d mirrorPosition = new Vec3d(compound.getDouble("mirrorPosX"), compound.getDouble("mirrorPosY"), compound.getDouble("mirrorPosZ")); Vec3d mirrorPosition = new Vec3d(
compound.getDouble("mirrorPosX"),
compound.getDouble("mirrorPosY"),
compound.getDouble("mirrorPosZ"));
boolean mirrorX = compound.getBoolean("mirrorX"); boolean mirrorX = compound.getBoolean("mirrorX");
boolean mirrorY = compound.getBoolean("mirrorY"); boolean mirrorY = compound.getBoolean("mirrorY");
boolean mirrorZ = compound.getBoolean("mirrorZ"); boolean mirrorZ = compound.getBoolean("mirrorZ");
@@ -113,7 +116,10 @@ public class ModifierCapabilityManager {
//ARRAY //ARRAY
boolean arrayEnabled = compound.getBoolean("arrayEnabled"); boolean arrayEnabled = compound.getBoolean("arrayEnabled");
BlockPos arrayOffset = new BlockPos(compound.getInteger("arrayOffsetX"), compound.getInteger("arrayOffsetY"), compound.getInteger("arrayOffsetZ")); BlockPos arrayOffset = new BlockPos(
compound.getInteger("arrayOffsetX"),
compound.getInteger("arrayOffsetY"),
compound.getInteger("arrayOffsetZ"));
int arrayCount = compound.getInteger("arrayCount"); int arrayCount = compound.getInteger("arrayCount");
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount); Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
@@ -123,7 +129,10 @@ public class ModifierCapabilityManager {
//RADIAL MIRROR //RADIAL MIRROR
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled"); boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
Vec3d radialMirrorPosition = new Vec3d(compound.getDouble("radialMirrorPosX"), compound.getDouble("radialMirrorPosY"), compound.getDouble("radialMirrorPosZ")); Vec3d radialMirrorPosition = new Vec3d(
compound.getDouble("radialMirrorPosX"),
compound.getDouble("radialMirrorPosY"),
compound.getDouble("radialMirrorPosZ"));
int radialMirrorSlices = compound.getInteger("radialMirrorSlices"); int radialMirrorSlices = compound.getInteger("radialMirrorSlices");
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate"); boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
int radialMirrorRadius = compound.getInteger("radialMirrorRadius"); int radialMirrorRadius = compound.getInteger("radialMirrorRadius");
@@ -132,8 +141,7 @@ public class ModifierCapabilityManager {
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition, RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes); radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
ModifierSettings ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
instance.setModifierData(modifierSettings); instance.setModifierData(modifierSettings);
} }
} }

View File

@@ -1,9 +1,11 @@
package nl.requios.effortlessbuilding.compatibility; package nl.requios.effortlessbuilding.compatibility;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraftforge.fml.common.Loader; import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.CapabilityItemHandler;
@@ -35,40 +37,54 @@ public class CompatHelper {
// /dank/null, or plain old blocks. // /dank/null, or plain old blocks.
public static boolean isItemBlockProxy(ItemStack stack) { public static boolean isItemBlockProxy(ItemStack stack) {
Item item = stack.getItem(); Item item = stack.getItem();
if(item instanceof ItemBlock) if (item instanceof ItemBlock)
return true; return true;
if((item instanceof ItemRandomizerBag)) if ((item instanceof ItemRandomizerBag))
return true; return true;
if(item == dankNullItem) if (item == dankNullItem)
return true; return true;
return false; return false;
} }
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack // Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
// pointed to by nbt integer selectedIndex. // pointed to by nbt integer selectedIndex.
public static ItemStack getItemBlockFromStack(ItemStack stack) { public static ItemStack getItemBlockFromStack(ItemStack proxy) {
Item item = stack.getItem(); Item proxyItem = proxy.getItem();
if(item instanceof ItemRandomizerBag) {
return ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(stack)); if (proxyItem instanceof ItemBlock)
} else if(item == dankNullItem) { return proxy;
int index = 0;
if(stack.hasTagCompound() && stack.getTagCompound().hasKey("selectedIndex")) //Randomizer Bag
index = stack.getTagCompound().getInteger("selectedIndex"); if (proxyItem instanceof ItemRandomizerBag) {
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index); ItemStack itemStack = proxy;
while (!(itemStack.getItem() instanceof ItemBlock || itemStack.isEmpty())) {
if (itemStack.getItem() instanceof ItemRandomizerBag)
itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
} }
return itemStack;
}
//Dank Null
if (proxyItem == dankNullItem) {
int index = 0;
if (proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
index = proxy.getTagCompound().getInteger("selectedIndex");
return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
}
return ItemStack.EMPTY; return ItemStack.EMPTY;
} }
public static ItemStack getItemBlockByState(ItemStack stack, IBlockState state) { public static ItemStack getItemBlockByState(ItemStack stack, IBlockState state) {
Item blockItem = Item.getItemFromBlock(state.getBlock()); Item blockItem = Item.getItemFromBlock(state.getBlock());
if(stack.getItem() instanceof ItemBlock) if (stack.getItem() instanceof ItemBlock)
return stack; return stack;
else if(stack.getItem() instanceof ItemRandomizerBag) { else if (stack.getItem() instanceof ItemRandomizerBag) {
IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(stack); IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(stack);
return ItemRandomizerBag.findStack(bagInventory, blockItem); return ItemRandomizerBag.findStack(bagInventory, blockItem);
} else if(stack.getItem() == dankNullItem) { } else if (stack.getItem() == dankNullItem) {
int index = itemHandlerSlotForItem(stack, blockItem); int index = itemHandlerSlotForItem(stack, blockItem);
if(index >= 0) if (index >= 0)
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index); return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
} }
return ItemStack.EMPTY; return ItemStack.EMPTY;
@@ -76,8 +92,11 @@ public class CompatHelper {
// Handle IItemHandler slot stacks not being modifiable. We must call IItemHandler#extractItem, // Handle IItemHandler slot stacks not being modifiable. We must call IItemHandler#extractItem,
// because the ItemStack returned by IItemHandler#getStackInSlot isn't modifiable. // because the ItemStack returned by IItemHandler#getStackInSlot isn't modifiable.
public static void shrinkStack(ItemStack origStack, ItemStack curStack) { public static void shrinkStack(ItemStack origStack, ItemStack curStack, EntityPlayer player) {
if(origStack.getItem() == dankNullItem) { //Hacky way to get the origstack, because given origStack is itemblock stack and never a proxy
origStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (origStack.getItem() == dankNullItem) {
int index = itemHandlerSlotForItem(origStack, curStack.getItem()); int index = itemHandlerSlotForItem(origStack, curStack.getItem());
origStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).extractItem(index, 1, false); origStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).extractItem(index, 1, false);
} else } else
@@ -86,10 +105,10 @@ public class CompatHelper {
private static int itemHandlerSlotForItem(ItemStack stack, Item blockItem) { private static int itemHandlerSlotForItem(ItemStack stack, Item blockItem) {
IItemHandler handler = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); IItemHandler handler = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
for(int i = 0; i < handler.getSlots(); i++) { for (int i = 0; i < handler.getSlots(); i++) {
ItemStack ref = handler.getStackInSlot(i); ItemStack ref = handler.getStackInSlot(i);
if(ref.getItem() instanceof ItemBlock) if (ref.getItem() instanceof ItemBlock)
if(ref.getItem() == blockItem) if (ref.getItem() == blockItem)
return i; return i;
} }
return -1; return -1;

View File

@@ -109,26 +109,22 @@ public class RandomizerBagContainer extends Container {
@Override @Override
public ItemStack slotClick(int slot, int dragType, ClickType clickTypeIn, EntityPlayer player) { public ItemStack slotClick(int slot, int dragType, ClickType clickTypeIn, EntityPlayer player) {
// this will prevent the player from interacting with the item that opened the inventory: // this will prevent the player from interacting with the item that opened the inventory:
ItemStack clickItemStack = super.slotClick(slot, dragType, clickTypeIn, player); if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack().equals(player.getHeldItem(EnumHand.MAIN_HAND))) {
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack() == player.getHeldItem(EnumHand.MAIN_HAND)) {
return ItemStack.EMPTY; return ItemStack.EMPTY;
} }
return clickItemStack; return super.slotClick(slot, dragType, clickTypeIn, player);
} }
/** /**
* Callback for when the crafting gui is closed. * Callback for when the crafting gui is closed.
*/ */
// @Override @Override
// public void onContainerClosed(EntityPlayer player) public void onContainerClosed(EntityPlayer player)
// { {
// if(player.inventory.getItemStack() != null) super.onContainerClosed(player);
// { if(!player.world.isRemote)
// player.entityDropItem(player.inventory.getItemStack(), 0.5f); {
// } detectAndSendChanges();
// if(!player.world.isRemote) }
// { }
// detectAndSendChanges();
// }
// }
} }

View File

@@ -3,8 +3,14 @@ package nl.requios.effortlessbuilding.gui.buildmode;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.util.text.TextFormatting;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.apache.commons.lang3.text.WordUtils;
import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL11;
import com.google.common.base.Stopwatch; import com.google.common.base.Stopwatch;
@@ -20,6 +26,7 @@ import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.ModelLoader;
import static nl.requios.effortlessbuilding.buildmode.BuildModes.*; import static nl.requios.effortlessbuilding.buildmode.BuildModes.*;
import static nl.requios.effortlessbuilding.buildmode.ModeOptions.*;
/** /**
* From Chisels and Bits by AlgorithmX2 * From Chisels and Bits by AlgorithmX2
@@ -33,7 +40,7 @@ public class RadialMenu extends GuiScreen {
private float visibility = 0.0f; private float visibility = 0.0f;
private Stopwatch lastChange = Stopwatch.createStarted(); private Stopwatch lastChange = Stopwatch.createStarted();
public BuildModeEnum switchTo = null; public BuildModeEnum switchTo = null;
//public ButtonAction doAction = null; public ActionEnum doAction = null;
public boolean actionUsed = false; public boolean actionUsed = false;
private float clampVis(final float f) { private float clampVis(final float f) {
@@ -50,6 +57,10 @@ public class RadialMenu extends GuiScreen {
lastChange = Stopwatch.createStarted(); lastChange = Stopwatch.createStarted();
} }
public void setVisibility(float visibility) {
this.visibility = visibility;
}
public boolean isVisible() { public boolean isVisible() {
return visibility > 0.001; return visibility > 0.001;
} }
@@ -67,34 +78,18 @@ public class RadialMenu extends GuiScreen {
public double y1, y2; public double y1, y2;
public boolean highlighted; public boolean highlighted;
//public final ButtonAction action; public final ActionEnum action;
public TextureAtlasSprite icon;
public int color;
public String name; public String name;
public EnumFacing textSide; public EnumFacing textSide;
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y, public MenuButton(final String name, final ActionEnum action, final double x, final double y,
final TextureAtlasSprite ico, final EnumFacing textSide) { final EnumFacing textSide) {
this.name = name; this.name = I18n.format(name);
//this.action = action; this.action = action;
x1 = x; x1 = x - 10;
x2 = x + 18; x2 = x + 10;
y1 = y; y1 = y - 10;
y2 = y + 18; y2 = y + 10;
icon = ico;
color = 0xffffff;
this.textSide = textSide;
}
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y,
final int col, final EnumFacing textSide) {
this.name = name;
//this.action = action;
x1 = x;
x2 = x + 18;
y1 = y;
y2 = y + 18;
color = col;
this.textSide = textSide; this.textSide = textSide;
} }
@@ -115,13 +110,9 @@ public class RadialMenu extends GuiScreen {
@Override @Override
public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) { public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) {
//TODO chisels compat if (!isVisible()) return;
// final ChiselToolType tool = ClientSide.instance.getHeldToolType( EnumHand.MAIN_HAND );
// BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
// if ( tool != null )
// {
// return;
// }
GlStateManager.pushMatrix(); GlStateManager.pushMatrix();
GlStateManager.translate( 0.0F, 0.0F, 200.0F ); GlStateManager.translate( 0.0F, 0.0F, 200.0F );
@@ -148,9 +139,10 @@ public class RadialMenu extends GuiScreen {
final double mouseYCenter = mouseY - middleY; final double mouseYCenter = mouseY - middleY;
double mouseRadians = Math.atan2(mouseYCenter, mouseXCenter); double mouseRadians = Math.atan2(mouseYCenter, mouseXCenter);
final double ringInnerEdge = 20; final double ringInnerEdge = 30;
final double ringOuterEdge = 50; final double ringOuterEdge = 65;
final double textDistance = 65; final double textDistance = 75;
final double buttonDistance = 105;
final double quarterCircle = Math.PI / 2.0; final double quarterCircle = Math.PI / 2.0;
if ( mouseRadians < -quarterCircle ) { if ( mouseRadians < -quarterCircle ) {
@@ -160,16 +152,30 @@ public class RadialMenu extends GuiScreen {
final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>(); final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>();
final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>(); final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>();
// buttons.add( new MenuButton( "mod.chiselsandbits.other.undo", ButtonAction.UNDO, textDistance, -20, ClientSide.undoIcon, EnumFacing.EAST ) ); //Add build modes
// buttons.add( new MenuButton( "mod.chiselsandbits.other.redo", ButtonAction.REDO, textDistance, 4, ClientSide.redoIcon, EnumFacing.EAST ) );
for (final BuildModeEnum mode : BuildModeEnum.values()) { for (final BuildModeEnum mode : BuildModeEnum.values()) {
modes.add(new MenuRegion(mode)); modes.add(new MenuRegion(mode));
} }
switchTo = null; //Add actions
//doAction = null; buttons.add(new MenuButton(ActionEnum.UNDO.name, ActionEnum.UNDO, -buttonDistance - 26, -13, EnumFacing.UP));
buttons.add(new MenuButton(ActionEnum.REDO.name, ActionEnum.REDO, -buttonDistance, -13, EnumFacing.UP));
buttons.add(new MenuButton(ActionEnum.OPEN_MODIFIER_SETTINGS.name, ActionEnum.OPEN_MODIFIER_SETTINGS, -buttonDistance - 26, 13, EnumFacing.DOWN));
buttons.add(new MenuButton(ActionEnum.REPLACE.name, ActionEnum.REPLACE, -buttonDistance, 13, EnumFacing.DOWN));
//Add buildmode dependent options
OptionEnum[] options = currentBuildMode.options;
for (int i = 0; i < options.length; i++) {
for (int j = 0; j < options[i].actions.length; j++) {
ActionEnum action = options[i].actions[j];
buttons.add(new MenuButton(action.name, action, buttonDistance + j * 26, -13 + i * 39, EnumFacing.DOWN));
}
}
switchTo = null;
doAction = null;
//Draw buildmode backgrounds
if (!modes.isEmpty()) { if (!modes.isEmpty()) {
final int totalModes = Math.max( 3, modes.size() ); final int totalModes = Math.max( 3, modes.size() );
int currentMode = 0; int currentMode = 0;
@@ -203,7 +209,7 @@ public class RadialMenu extends GuiScreen {
float a = 0.5f; float a = 0.5f;
//check if current mode //check if current mode
int buildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode().ordinal(); int buildMode = currentBuildMode.ordinal();
if (buildMode == i) { if (buildMode == i) {
r = 0f; r = 0f;
g = 0.5f; g = 0.5f;
@@ -217,9 +223,9 @@ public class RadialMenu extends GuiScreen {
|| inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter); || inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter);
if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) { if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) {
r = 0.6f;//0.6f; r = 0.6f;
g = 0.8f;//0.3f; g = 0.8f;
b = 1f;//0.0f; b = 1f;
a = 0.6f; a = 0.6f;
menuRegion.highlighted = true; menuRegion.highlighted = true;
switchTo = menuRegion.mode; switchTo = menuRegion.mode;
@@ -234,20 +240,40 @@ public class RadialMenu extends GuiScreen {
} }
} }
//Draw action backgrounds
for (final MenuButton btn : buttons) { for (final MenuButton btn : buttons) {
final float a = 0.5f; float r = 0.5f;
float f = 0f; float g = 0.5f;
float b = 0.5f;
float a = 0.5f;
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) { //highlight when active option
f = 1; if (btn.action == getBuildSpeed() ||
btn.highlighted = true; btn.action == getFill() ||
//doAction = btn.action; btn.action == getCubeFill() ||
btn.action == getRaisedEdge() ||
btn.action == getLineThickness() ||
btn.action == getCircleStart()) {
r = 0.0f;
g = 0.5f;
b = 1f;
a = 0.6f;
} }
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex(); //highlight when mouse over
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex(); if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex(); r = 0.6f;
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex(); g = 0.8f;
b = 1f;
a = 0.6f;
btn.highlighted = true;
doAction = btn.action;
}
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
} }
tessellator.draw(); tessellator.draw();
@@ -263,72 +289,83 @@ public class RadialMenu extends GuiScreen {
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
for (final MenuRegion mnuRgn : modes) { //Draw buildmode icons
for (final MenuRegion menuRegion : modes) {
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge); final double x = (menuRegion.x1 + menuRegion.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge); final double y = (menuRegion.y1 + menuRegion.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(mnuRgn.mode); final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(menuRegion.mode);
final double scalex = 16 * 0.5; final double x1 = x - 8;
final double scaley = 16 * 0.5; final double x2 = x + 8;
final double x1 = x - scalex; final double y1 = y - 8;
final double x2 = x + scalex; final double y2 = y + 8;
final double y1 = y - scaley;
final double y2 = y + scaley;
final float f = 1f; final float f = 1f;
final float a = 1f; final float a = 1f;
final double u1 = 0f;
final double u2 = 16f;
final double v1 = 0f;
final double v2 = 16f;
buffer.pos(middleX + x1, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x1, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
}
for (final MenuButton btn : buttons) {
final float f = switchTo == null ? 1.0f : 0.5f;
final float a = 1.0f;
final double u1 = 0; final double u1 = 0;
final double u2 = 16; final double u2 = 16;
final double v1 = 0; final double v1 = 0;
final double v2 = 16; final double v2 = 16;
final TextureAtlasSprite sprite = btn.icon == null ? Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(ModelLoader.White.LOCATION.toString()) : btn.icon; buffer.pos(middleX + x1, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x1, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
}
final double btnx1 = btn.x1 + 1; //Draw action icons
final double btnx2 = btn.x2 - 1; for (final MenuButton button : buttons) {
final double btny1 = btn.y1 + 1;
final double btny2 = btn.y2 - 1;
final float red = f * ((btn.color >> 16 & 0xff) / 255.0f); final float f = 1f;
final float green = f * ((btn.color >> 8 & 0xff) / 255.0f); final float a = 1f;
final float blue = f * ((btn.color & 0xff) / 255.0f);
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex(); final double u1 = 0;
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex(); final double u2 = 16;
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex(); final double v1 = 0;
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex(); final double v2 = 16;
final TextureAtlasSprite sprite = ClientProxy.getModeOptionIcon(button.action);
final double btnmiddleX = (button.x1 + button.x2) / 2 + 0.01;
final double btnmiddleY = (button.y1 + button.y2) / 2 + 0.01;
final double btnx1 = btnmiddleX - 8;
final double btnx2 = btnmiddleX + 8;
final double btny1 = btnmiddleY - 8;
final double btny2 = btnmiddleY + 8;
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
} }
tessellator.draw(); tessellator.draw();
for (final MenuRegion mnuRgn : modes) { //Draw strings
//fontRenderer.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - fontRenderer.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff);
if (mnuRgn.highlighted) { //Draw option strings
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5; for (int i = 0; i < currentBuildMode.options.length; i++) {
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5; OptionEnum option = options[i];
fontRenderer.drawStringWithShadow(I18n.format(option.name), (int) (middleX + buttonDistance - 9), (int) middleY - 37 + i * 39, 0xeeeeeeff);
}
String credits = "Effortless Building";
fontRenderer.drawStringWithShadow(credits, width - fontRenderer.getStringWidth(credits) - 4, height - 10, 0x88888888);
//Draw buildmode text
for (final MenuRegion menuRegion : modes) {
if (menuRegion.highlighted) {
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5;
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5;
int fixed_x = (int) (x * textDistance); int fixed_x = (int) (x * textDistance);
final int fixed_y = (int) (y * textDistance); final int fixed_y = (int) (y * textDistance) - fontRenderer.FONT_HEIGHT / 2;
final String text = mnuRgn.mode.name; final String text = I18n.format(menuRegion.mode.name);
if ( x <= -0.2 ) { if ( x <= -0.2 ) {
fixed_x -= fontRenderer.getStringWidth(text); fixed_x -= fontRenderer.getStringWidth(text);
@@ -340,29 +377,62 @@ public class RadialMenu extends GuiScreen {
} }
} }
for (final MenuButton btn : buttons) { //Draw action text
if (btn.highlighted) { for (final MenuButton button : buttons) {
final String text = btn.name; if (button.highlighted) {
String text = TextFormatting.AQUA + button.name;
int wrap = 120;
String keybind = "";
String keybindFormatted = "";
if (btn.textSide == EnumFacing.WEST) { //Add keybind in brackets
if (button.action == ActionEnum.UNDO) {
keybind = ClientProxy.keyBindings[4].getDisplayName();
}
if (button.action == ActionEnum.REDO) {
keybind = ClientProxy.keyBindings[5].getDisplayName();
}
if (button.action == ActionEnum.REPLACE) {
keybind = ClientProxy.keyBindings[1].getDisplayName();
}
if (button.action == ActionEnum.OPEN_MODIFIER_SETTINGS) {
keybind = ClientProxy.keyBindings[0].getDisplayName();
}
if (currentBuildMode.options.length > 0) {
//Add (ctrl) to first two actions of first option
if (button.action == currentBuildMode.options[0].actions[0]
|| button.action == currentBuildMode.options[0].actions[1]) {
keybind = ClientProxy.keyBindings[6].getDisplayName();
if (keybind.equals("LCONTROL")) keybind = "Ctrl";
}
}
if (!keybind.isEmpty()) keybindFormatted = TextFormatting.GRAY + "(" + WordUtils.capitalizeFully(keybind) + ")";
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x1 - 8 ) - fontRenderer.getStringWidth( text ), if (button.textSide == EnumFacing.WEST) {
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
} else if (btn.textSide == EnumFacing.EAST) { fontRenderer.drawSplitString( text, (int) (middleX + button.x1 - 8 ) - fontRenderer.getStringWidth(text),
(int) (middleY + button.y1 + 6), wrap, 0xffffffff);
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x2 + 8 ), } else if (button.textSide == EnumFacing.EAST) {
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
} else if (btn.textSide == EnumFacing.UP) { fontRenderer.drawSplitString(text, (int) (middleX + button.x2 + 8),
(int) (middleY + button.y1 + 6 ), wrap, 0xffffffff);
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ), } else if (button.textSide == EnumFacing.UP || button.textSide == EnumFacing.NORTH) {
(int) ( middleY + btn.y1 - 14 ), 0xffffffff );
} else if (btn.textSide == EnumFacing.DOWN) { fontRenderer.drawSplitString( keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
(int) (middleY + button.y1 - 26), wrap,0xffffffff);
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ), fontRenderer.drawSplitString( text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
(int) ( middleY + btn.y1 + 24 ), 0xffffffff ); (int) (middleY + button.y1 - 14), wrap,0xffffffff);
} else if (button.textSide == EnumFacing.DOWN || button.textSide == EnumFacing.SOUTH) {
fontRenderer.drawSplitString(text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
(int) (middleY + button.y1 + 26), wrap, 0xffffffff);
fontRenderer.drawSplitString(keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
(int) (middleY + button.y1 + 38), wrap, 0xffffffff);
} }
@@ -387,14 +457,20 @@ public class RadialMenu extends GuiScreen {
/** /**
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton * Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
*/ */
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) { protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) {
if (mouseButton == 0) { EffortlessBuilding.log("mouse clicked");
this.mc.displayGuiScreen(null);
if (this.mc.currentScreen == null) { // KeyBinding.updateKeyBindState();
this.mc.setIngameFocus(); // KeyBinding.setKeyBindState(ClientProxy.keyBindings[3].getKeyCode(), true);
}
} // if (mouseButton == 0) {
// this.mc.displayGuiScreen(null);
//
// if (this.mc.currentScreen == null) {
// this.mc.setIngameFocus();
// }
// }
} }
} }

View File

@@ -10,6 +10,7 @@ import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.MathHelper;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Mouse; import org.lwjgl.input.Mouse;
@@ -73,22 +74,24 @@ public class GuiScrollPane extends GuiListExtended {
int insideLeft = this.left + this.width / 2 - this.getListWidth() / 2 + 2; int insideLeft = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
int insideTop = this.top + 4 - (int)this.amountScrolled; int insideTop = this.top + 4 - (int)this.amountScrolled;
if (this.hasListHeader) if (this.hasListHeader) {
{
this.drawListHeader(insideLeft, insideTop, tessellator); this.drawListHeader(insideLeft, insideTop, tessellator);
} }
//All entries //All entries
this.drawSelectionBox(insideLeft, insideTop, mouseXIn, mouseYIn, partialTicks); this.drawSelectionBox(insideLeft, insideTop, mouseXIn, mouseYIn, partialTicks);
GlStateManager.disableDepth(); GlStateManager.disableDepth();
//Dirt overlays on top and bottom //Dirt overlays on top and bottom
// this.overlayBackground(0, this.top, 255, 255); // this.overlayBackground(0, this.top, 255, 255);
// this.overlayBackground(this.bottom, this.height, 255, 255); // this.overlayBackground(this.bottom, this.height, 255, 255);
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
GlStateManager.disableAlpha(); GlStateManager.disableAlpha();
GlStateManager.shadeModel(7425); GlStateManager.shadeModel(7425);
GlStateManager.disableTexture2D(); GlStateManager.disableTexture2D();
// //top fade // //top fade
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)(this.top + 5), 0.0D).tex(0.0D, 1.0D).color(100, 100, 100, 0).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.top + 5), 0.0D).tex(0.0D, 1.0D).color(100, 100, 100, 0).endVertex();
@@ -96,6 +99,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(100, 100, 100, 100).endVertex(); // bufferbuilder.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(100, 100, 100, 100).endVertex();
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(100, 100, 100, 100).endVertex(); // bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(100, 100, 100, 100).endVertex();
// tessellator.draw(); // tessellator.draw();
// //top line // //top line
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
@@ -103,6 +107,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)(this.top - 1), 0.0D).tex(1.0D, 0.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.right, (double)(this.top - 1), 0.0D).tex(1.0D, 0.0D).color(20, 20, 20, 255).endVertex();
// bufferbuilder.pos((double)this.left, (double)(this.top - 1), 0.0D).tex(0.0D, 0.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.top - 1), 0.0D).tex(0.0D, 0.0D).color(20, 20, 20, 255).endVertex();
// tessellator.draw(); // tessellator.draw();
// //bottom fade // //bottom fade
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(10, 10, 10, 100).endVertex(); // bufferbuilder.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(10, 10, 10, 100).endVertex();
@@ -110,6 +115,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)(this.bottom - 5), 0.0D).tex(1.0D, 0.0D).color(10, 10, 10, 0).endVertex(); // bufferbuilder.pos((double)this.right, (double)(this.bottom - 5), 0.0D).tex(1.0D, 0.0D).color(10, 10, 10, 0).endVertex();
// bufferbuilder.pos((double)this.left, (double)(this.bottom - 5), 0.0D).tex(0.0D, 0.0D).color(10, 10, 10, 0).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.bottom - 5), 0.0D).tex(0.0D, 0.0D).color(10, 10, 10, 0).endVertex();
// tessellator.draw(); // tessellator.draw();
// //bottom line // //bottom line
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); // bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)(this.bottom + 1), 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex(); // bufferbuilder.pos((double)this.left, (double)(this.bottom + 1), 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
@@ -137,12 +143,14 @@ public class GuiScrollPane extends GuiListExtended {
bufferbuilder.pos((double)scrollBarRight, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex(); bufferbuilder.pos((double)scrollBarRight, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
bufferbuilder.pos((double)scrollBarLeft, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
tessellator.draw(); tessellator.draw();
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarRight, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarRight, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarRight, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarRight, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarLeft, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
tessellator.draw(); tessellator.draw();
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex(); bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
bufferbuilder.pos((double)(scrollBarRight - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex(); bufferbuilder.pos((double)(scrollBarRight - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
@@ -184,8 +192,7 @@ public class GuiScrollPane extends GuiListExtended {
public int getSlotIndexFromScreenCoords(int posX, int posY) { public int getSlotIndexFromScreenCoords(int posX, int posY) {
int left = this.left + (this.width - this.getListWidth()) / 2; int left = this.left + (this.width - this.getListWidth()) / 2;
int right = this.left + (this.width + this.getListWidth()) / 2; int right = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = posY - this.top - this.headerPadding + (int)this.amountScrolled - 4; //click height in content dimensions int relativeMouseY = getRelativeMouseY(mouseY, 0);
//int slotIndex = relativeMouseY / this.slotHeight;
//Iterate over every entry until relativeMouseY falls within its height //Iterate over every entry until relativeMouseY falls within its height
for (int i = 0; i < listEntries.size(); i++) { for (int i = 0; i < listEntries.size(); i++) {
@@ -201,24 +208,32 @@ public class GuiScrollPane extends GuiListExtended {
@Override @Override
public boolean mouseClicked(int mouseX, int mouseY, int mouseEvent) public boolean mouseClicked(int mouseX, int mouseY, int mouseEvent)
{ {
if (this.isMouseYWithinSlotBounds(mouseY)) int selectedSlot = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
{ int relativeX = getRelativeMouseX(mouseX);
int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
if (i >= 0) //Always pass through mouseclicked, to be able to unfocus textfields
{ for (int i = 0; i < this.listEntries.size(); i++) {
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2; int relativeY = getRelativeMouseY(mouseY, i);
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding; this.getListEntry(i).mousePressed(selectedSlot, mouseX, mouseY, mouseEvent, relativeX, relativeY);
int relativeX = mouseX - j; }
int relativeY = mouseY - k;
if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
{ // if (this.isMouseYWithinSlotBounds(mouseY))
this.setEnabled(false); // {
return true; // int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
} //
} // if (i >= 0)
} // {
// int relativeX = getRelativeMouseX(mouseX);
// int relativeY = getRelativeMouseY(mouseY, i);
//
// if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
// {
// this.setEnabled(false);
// return true;
// }
// }
// }
return false; return false;
} }
@@ -228,10 +243,8 @@ public class GuiScrollPane extends GuiListExtended {
{ {
for (int i = 0; i < this.getSize(); ++i) for (int i = 0; i < this.getSize(); ++i)
{ {
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2; int relativeX = getRelativeMouseX(mouseX);
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding; int relativeY = getRelativeMouseY(mouseY, i);
int relativeX = x - j;
int relativeY = y - k;
this.getListEntry(i).mouseReleased(i, x, y, mouseEvent, relativeX, relativeY); this.getListEntry(i).mouseReleased(i, x, y, mouseEvent, relativeX, relativeY);
} }
@@ -246,9 +259,8 @@ public class GuiScrollPane extends GuiListExtended {
this.mouseY <= this.bottom) { this.mouseY <= this.bottom) {
int i = this.left + (this.width - this.getListWidth()) / 2; int i = this.left + (this.width - this.getListWidth()) / 2;
int j = this.left + (this.width + this.getListWidth()) / 2; int j = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
4; //click height in content dimensions
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY); int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
if (slotIndex > -1) { if (slotIndex > -1) {
this.elementClicked(slotIndex, false, this.mouseX, this.mouseY); this.elementClicked(slotIndex, false, this.mouseX, this.mouseY);
@@ -265,9 +277,8 @@ public class GuiScrollPane extends GuiListExtended {
if (this.mouseY >= this.top && this.mouseY <= this.bottom) { if (this.mouseY >= this.top && this.mouseY <= this.bottom) {
int i2 = this.left + (this.width - this.getListWidth()) / 2; int i2 = this.left + (this.width - this.getListWidth()) / 2;
int j2 = this.left + (this.width + this.getListWidth()) / 2; int j2 = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
4; //click height in content dimensions
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY); int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
if (slotIndex > -1) { if (slotIndex > -1) {
boolean flag = slotIndex == this.selectedElement && boolean flag = slotIndex == this.selectedElement &&
@@ -383,6 +394,26 @@ public class GuiScrollPane extends GuiListExtended {
} }
} }
private int getRelativeMouseX(int mouseX) {
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
return mouseX - j;
}
private int getRelativeMouseY(int mouseY, int contentIndex) {
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(contentIndex) + this.headerPadding;
int relativeMouseY = mouseY - k;
//Content might be centered, adjust relative mouse y accordingly
int contentHeight = getContentHeight();
int insideHeight = this.bottom - this.top - 4;
if (contentHeight < insideHeight) {
//it fits, so we can center it vertically
relativeMouseY -= (insideHeight - contentHeight) / 2;
}
return relativeMouseY;
}
//PASSTHROUGHS //PASSTHROUGHS
public int initGui(int id, List<GuiButton> buttonList) { public int initGui(int id, List<GuiButton> buttonList) {
for (IScrollEntry entry : this.listEntries) { for (IScrollEntry entry : this.listEntries) {

View File

@@ -0,0 +1,54 @@
package nl.requios.effortlessbuilding.helper;
import nl.requios.effortlessbuilding.EffortlessBuilding;
//Stack with fixed size. Removes (overwrites) oldest element on push.
public class FixedStack<T> {
private T[] stack;
private int size;
private int top;
private int filled = 0; //how many valid items are in the stack
public FixedStack(T[] stack) {
this.stack = stack;
this.top = 0;
this.size = stack.length;
}
public void push(T object) {
if (top == stack.length)
top = 0;
stack[top] = object;
top++;
if (filled < size)
filled++;
}
public T pop() {
if (filled <= 0) return null;
if (top - 1 < 0)
top = size;
top--;
T object = stack[top];
filled--;
return object;
}
public void clear() {
top = 0;
filled = 0;
}
public int size() {
return size;
}
public boolean isEmpty() {
return filled <= 0;
}
}

View File

@@ -0,0 +1,31 @@
package nl.requios.effortlessbuilding.helper;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
public class InventoryHelper {
public static ItemStack findItemStackInInventory(EntityPlayer player, Block block) {
for (ItemStack invStack : player.inventory.mainInventory) {
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
return invStack;
}
}
return ItemStack.EMPTY;
}
public static int findTotalBlocksInInventory(EntityPlayer player, Block block) {
int total = 0;
for (ItemStack invStack : player.inventory.mainInventory) {
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
total += invStack.getCount();
}
}
return total;
}
}

View File

@@ -28,12 +28,20 @@ public class ReachHelper {
public static int getMaxBlocksPlacedAtOnce(EntityPlayer player) { public static int getMaxBlocksPlacedAtOnce(EntityPlayer player) {
if (player.isCreative()) return 1000000; if (player.isCreative()) return 1000000;
return getMaxReach(player) * 5; return MathHelper.ceil(Math.pow(getMaxReach(player), 1.6));
//Level 0: 121
//Level 1: 523
//Level 2: 1585
//Level 3: 4805
} }
public static int getMaxBlocksPerAxis(EntityPlayer player) { public static int getMaxBlocksPerAxis(EntityPlayer player) {
if (player.isCreative()) return 2000; if (player.isCreative()) return 2000;
return MathHelper.ceil(MathHelper.sqrt(getMaxReach(player))); return MathHelper.ceil(getMaxReach(player) * 0.3);
//Level 0: 6
//Level 1: 15
//Level 2: 30
//Level 3: 60
} }
public static boolean canBreakFar(EntityPlayer player) { public static boolean canBreakFar(EntityPlayer player) {

View File

@@ -2,34 +2,31 @@ package nl.requios.effortlessbuilding.helper;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid; import net.minecraft.block.BlockLiquid;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.SoundType; import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material; import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.init.Enchantments;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemSlab;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory; import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess; import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World; import net.minecraft.world.World;
import net.minecraftforge.items.ItemHandlerHelper; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import javax.annotation.Nonnull; import javax.annotation.Nonnull;
import javax.annotation.Nullable; import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
public class SurvivalHelper { public class SurvivalHelper {
@@ -37,20 +34,29 @@ public class SurvivalHelper {
//Checks if area is loaded, if player has the right permissions, if existing block can be replaced (drops it if so) and consumes an item from the stack. //Checks if area is loaded, if player has the right permissions, if existing block can be replaced (drops it if so) and consumes an item from the stack.
//Based on ItemBlock#onItemUse //Based on ItemBlock#onItemUse
public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState, public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState,
ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipCollisionCheck, boolean playSound) { ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipPlaceCheck,
boolean skipCollisionCheck, boolean playSound) {
if (!world.isBlockLoaded(pos, true)) return false; if (!world.isBlockLoaded(pos, true)) return false;
ItemStack itemstack = origstack; ItemStack itemstack = origstack;
if (blockState.getBlock().isAir(blockState, world, pos) || itemstack.isEmpty()) {
dropBlock(world, player, pos);
world.setBlockToAir(pos);
return true;
}
//Randomizer bag, other proxy item synergy //Randomizer bag, other proxy item synergy
//Preliminary compatibility code for other items that hold blocks //Preliminary compatibility code for other items that hold blocks
if(CompatHelper.isItemBlockProxy(itemstack)) if (CompatHelper.isItemBlockProxy(itemstack))
itemstack = CompatHelper.getItemBlockByState(itemstack, blockState); itemstack = CompatHelper.getItemBlockByState(itemstack, blockState);
if(!(itemstack.getItem() instanceof ItemBlock)) if (!(itemstack.getItem() instanceof ItemBlock))
return false; return false;
Block block = ((ItemBlock) itemstack.getItem()).getBlock(); Block block = ((ItemBlock) itemstack.getItem()).getBlock();
if (canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
//More manual with ItemBlock#placeBlockAt
if (skipPlaceCheck || canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
//Drop existing block //Drop existing block
dropBlock(world, player, pos); dropBlock(world, player, pos);
@@ -65,23 +71,46 @@ public class SurvivalHelper {
} }
if (!player.isCreative() && Block.getBlockFromItem(itemstack.getItem()) == block) { if (!player.isCreative() && Block.getBlockFromItem(itemstack.getItem()) == block) {
CompatHelper.shrinkStack(origstack, itemstack); CompatHelper.shrinkStack(origstack, itemstack, player);
} }
return true; return true;
} }
return false; return false;
//Using ItemBlock#onItemUse
// EnumActionResult result;
// PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, facing, net.minecraftforge.common.ForgeHooks.rayTraceEyeHitVec(player, ReachHelper.getPlacementReach(player)));
// if (player.isCreative())
// {
// int i = itemstack.getMetadata();
// int j = itemstack.getCount();
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) {
// EnumActionResult enumactionresult = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
// itemstack.setItemDamage(i);
// itemstack.setCount(j);
// return enumactionresult == EnumActionResult.SUCCESS;
// } else return false;
// }
// else
// {
// ItemStack copyForUse = itemstack.copy();
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
// result = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
// if (itemstack.isEmpty()) net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyForUse, EnumHand.MAIN_HAND);
// return false;
// }
} }
//Used for all breaking of blocks in this mod. //Used for all breaking of blocks in this mod.
//Checks if area is loaded, if appropriate tool is used in survival mode, and drops the block directly into the players inventory //Checks if area is loaded, if appropriate tool is used in survival mode, and drops the block directly into the players inventory
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos) { public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos, boolean skipChecks) {
if (!world.isBlockLoaded(pos, false)) return false; if (!world.isBlockLoaded(pos, false)) return false;
//Check if can break //Check if can break
if (canBreak(world, player, pos)) if (skipChecks || canBreak(world, player, pos)) {
{ // player.addStat(StatList.getBlockStats(world.getNewBlockState(pos).getBlock()));
// player.addStat(StatList.getBlockStats(world.getBlockState(pos).getBlock()));
// player.addExhaustion(0.005F); // player.addExhaustion(0.005F);
//Drop existing block //Drop existing block
@@ -170,7 +199,14 @@ public class SurvivalHelper {
IBlockState state = world.getBlockState(pos); IBlockState state = world.getBlockState(pos);
state = state.getBlock().getActualState(state, world, pos); state = state.getBlock().getActualState(state, world, pos);
if (state.getMaterial().isToolNotRequired()) return true;
switch (BuildConfig.survivalBalancers.quickReplaceMiningLevel) {
case -1: return state.getMaterial().isToolNotRequired();
case 0: return state.getBlock().getHarvestLevel(state) <= 0;
case 1: return state.getBlock().getHarvestLevel(state) <= 1;
case 2: return state.getBlock().getHarvestLevel(state) <= 2;
case 3: return state.getBlock().getHarvestLevel(state) <= 3;
}
return false; return false;
} }
@@ -202,6 +238,11 @@ public class SurvivalHelper {
return false; return false;
} }
//Check if double slab
if (placer != null && doesBecomeDoubleSlab(((EntityPlayer) placer), pos, sidePlacedOn)) {
return true;
}
//Check if same block //Check if same block
//Necessary otherwise extra items will be dropped //Necessary otherwise extra items will be dropped
if (iblockstate1 == newBlockState) { if (iblockstate1 == newBlockState) {
@@ -266,4 +307,29 @@ public class SurvivalHelper {
return toolLevel >= block.getHarvestLevel(state); return toolLevel >= block.getHarvestLevel(state);
} }
public static boolean doesBecomeDoubleSlab(EntityPlayer player, BlockPos pos, EnumFacing facing) {
IBlockState placedBlockState = player.world.getBlockState(pos);
ItemStack itemstack = player.getHeldItem(EnumHand.MAIN_HAND);
if (CompatHelper.isItemBlockProxy(itemstack))
itemstack = CompatHelper.getItemBlockFromStack(itemstack);
if (itemstack.isEmpty() || !(itemstack.getItem() instanceof ItemSlab)) return false;
BlockSlab heldSlab = (BlockSlab) ((ItemSlab) itemstack.getItem()).getBlock();
if (placedBlockState.getBlock() == heldSlab) {
IProperty<?> variantProperty = heldSlab.getVariantProperty();
Comparable<?> placedVariant = placedBlockState.getValue(variantProperty);
BlockSlab.EnumBlockHalf placedHalf = placedBlockState.getValue(BlockSlab.HALF);
Comparable<?> heldVariant = heldSlab.getTypeForItem(itemstack);
if ((facing == EnumFacing.UP && placedHalf == BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && placedHalf == BlockSlab.EnumBlockHalf.TOP) && placedVariant == heldVariant)
{
return true;
}
}
return false;
}
} }

View File

@@ -20,6 +20,9 @@ import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.IItemHandler;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.capability.ItemHandlerCapabilityProvider; import nl.requios.effortlessbuilding.capability.ItemHandlerCapabilityProvider;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
@@ -52,6 +55,14 @@ public class ItemRandomizerBag extends Item {
player.openGui(EffortlessBuilding.instance, EffortlessBuilding.RANDOMIZER_BAG_GUI, world, 0, 0, 0); player.openGui(EffortlessBuilding.instance, EffortlessBuilding.RANDOMIZER_BAG_GUI, world, 0, 0, 0);
} else { } else {
if (world.isRemote) return EnumActionResult.SUCCESS; if (world.isRemote) return EnumActionResult.SUCCESS;
//Only place manually if in normal vanilla mode
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
if (buildMode != BuildModes.BuildModeEnum.NORMAL || modifierSettings.doQuickReplace()) {
return EnumActionResult.FAIL;
}
//Use item //Use item
//Get bag inventory //Get bag inventory
ItemStack bag = player.getHeldItem(hand); ItemStack bag = player.getHeldItem(hand);
@@ -73,7 +84,7 @@ public class ItemRandomizerBag extends Item {
IBlockState blockState = Block.getBlockFromItem(toPlace.getItem()).getStateForPlacement(world, pos, facing, IBlockState blockState = Block.getBlockFromItem(toPlace.getItem()).getStateForPlacement(world, pos, facing,
hitX, hitY, hitZ, toPlace.getMetadata(), player, hand); hitX, hitY, hitZ, toPlace.getMetadata(), player, hand);
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, true); SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, false, true);
//Synergy //Synergy
//Works without calling //Works without calling

View File

@@ -55,12 +55,6 @@ public class ItemReachUpgrade1 extends Item {
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand)); return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
} }
@Override
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) {
EffortlessBuilding.log("used");
return ItemStack.EMPTY;
}
@Override @Override
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag) { public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag) {
tooltip.add(TextFormatting.GRAY + "Consume to increase reach to " + TextFormatting.BLUE + BuildConfig.reach.maxReachLevel1); tooltip.add(TextFormatting.GRAY + "Consume to increase reach to " + TextFormatting.BLUE + BuildConfig.reach.maxReachLevel1);

View File

@@ -0,0 +1,94 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.util.ArrayList;
/***
* Sends a message to the client asking to add a block to the undo stack.
*/
public class AddUndoMessage implements IMessage {
private BlockPos coordinate;
private IBlockState previousBlockState;
private IBlockState newBlockState;
public AddUndoMessage() {
coordinate = BlockPos.ORIGIN;
previousBlockState = null;
newBlockState = null;
}
public AddUndoMessage(BlockPos coordinate, IBlockState previousBlockState, IBlockState newBlockState) {
this.coordinate = coordinate;
this.previousBlockState = previousBlockState;
this.newBlockState = newBlockState;
}
public BlockPos getCoordinate() {
return coordinate;
}
public IBlockState getPreviousBlockState() {
return previousBlockState;
}
public IBlockState getNewBlockState() {
return newBlockState;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(this.coordinate.getX());
buf.writeInt(this.coordinate.getY());
buf.writeInt(this.coordinate.getZ());
buf.writeInt(Block.getStateId(this.previousBlockState));
buf.writeInt(Block.getStateId(this.newBlockState));
}
@Override
public void fromBytes(ByteBuf buf) {
coordinate = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
previousBlockState = Block.getStateById(buf.readInt());
newBlockState = Block.getStateById(buf.readInt());
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<AddUndoMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(AddUndoMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
if (ctx.side == Side.CLIENT){
//Received clientside
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
//Add to undo stack clientside
UndoRedo.addUndo(player, new BlockSet(
new ArrayList<BlockPos>() {{add(message.getCoordinate());}},
new ArrayList<IBlockState>() {{add(message.getPreviousBlockState());}},
new ArrayList<IBlockState>() {{add(message.getNewBlockState());}},
new Vec3d(0,0,0),
message.getCoordinate(), message.getCoordinate()));
});
}
return null;
}
}
}

View File

@@ -25,19 +25,22 @@ public class BlockPlacedMessage implements IMessage {
private BlockPos blockPos; private BlockPos blockPos;
private EnumFacing sideHit; private EnumFacing sideHit;
private Vec3d hitVec; private Vec3d hitVec;
private boolean placeStartPos; //prevent double placing in normal mode
public BlockPlacedMessage() { public BlockPlacedMessage() {
this.blockHit = false; this.blockHit = false;
this.blockPos = BlockPos.ORIGIN; this.blockPos = BlockPos.ORIGIN;
this.sideHit = EnumFacing.UP; this.sideHit = EnumFacing.UP;
this.hitVec = new Vec3d(0, 0, 0); this.hitVec = new Vec3d(0, 0, 0);
this.placeStartPos = true;
} }
public BlockPlacedMessage(RayTraceResult result) { public BlockPlacedMessage(RayTraceResult result, boolean placeStartPos) {
this.blockHit = result.typeOfHit == RayTraceResult.Type.BLOCK; this.blockHit = result.typeOfHit == RayTraceResult.Type.BLOCK;
this.blockPos = result.getBlockPos(); this.blockPos = result.getBlockPos();
this.sideHit = result.sideHit; this.sideHit = result.sideHit;
this.hitVec = result.hitVec; this.hitVec = result.hitVec;
this.placeStartPos = placeStartPos;
} }
public boolean isBlockHit() { public boolean isBlockHit() {
@@ -56,6 +59,10 @@ public class BlockPlacedMessage implements IMessage {
return hitVec; return hitVec;
} }
public boolean getPlaceStartPos() {
return placeStartPos;
}
@Override @Override
public void toBytes(ByteBuf buf) { public void toBytes(ByteBuf buf) {
buf.writeBoolean(blockHit); buf.writeBoolean(blockHit);
@@ -66,6 +73,7 @@ public class BlockPlacedMessage implements IMessage {
buf.writeDouble(hitVec.x); buf.writeDouble(hitVec.x);
buf.writeDouble(hitVec.y); buf.writeDouble(hitVec.y);
buf.writeDouble(hitVec.z); buf.writeDouble(hitVec.z);
buf.writeBoolean(placeStartPos);
} }
@Override @Override
@@ -74,6 +82,7 @@ public class BlockPlacedMessage implements IMessage {
blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt()); blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
sideHit = EnumFacing.byIndex(buf.readInt()); sideHit = EnumFacing.byIndex(buf.readInt());
hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble()); hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble());
placeStartPos = buf.readBoolean();
} }
// The params of the IMessageHandler are <REQ, REPLY> // The params of the IMessageHandler are <REQ, REPLY>

View File

@@ -0,0 +1,57 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.util.ArrayList;
/***
* Sends a message to the client asking to clear the undo and redo stacks.
*/
public class ClearUndoMessage implements IMessage {
public ClearUndoMessage() {
}
@Override
public void toBytes(ByteBuf buf) {
}
@Override
public void fromBytes(ByteBuf buf) {
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<ClearUndoMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(ClearUndoMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
if (ctx.side == Side.CLIENT){
//Received clientside
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
//Add to undo stack clientside
UndoRedo.clear(player);
});
}
return null;
}
}
}

View File

@@ -0,0 +1,62 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.IThreadListener;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
/**
* Shares mode settings (see ModeSettingsManager) between server and client
*/
public class ModeActionMessage implements IMessage {
private ModeOptions.ActionEnum action;
public ModeActionMessage() {
}
public ModeActionMessage(ModeOptions.ActionEnum action) {
this.action = action;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(action.ordinal());
}
@Override
public void fromBytes(ByteBuf buf) {
action = ModeOptions.ActionEnum.values()[buf.readInt()];
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<ModeActionMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(ModeActionMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
// The value that was sent
ModeOptions.ActionEnum action = message.action;
// Execute the action on the main server thread by adding it as a scheduled task
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
threadListener.addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
ModeOptions.performAction(player, action);
});
// No response packet
return null;
}
}
}

View File

@@ -29,16 +29,12 @@ public class ModeSettingsMessage implements IMessage {
@Override @Override
public void toBytes(ByteBuf buf) { public void toBytes(ByteBuf buf) {
buf.writeInt(modeSettings.getBuildMode().ordinal()); buf.writeInt(modeSettings.getBuildMode().ordinal());
//TODO add mode settings
} }
@Override @Override
public void fromBytes(ByteBuf buf) { public void fromBytes(ByteBuf buf) {
BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[buf.readInt()]; BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[buf.readInt()];
//TODO add mode settings
modeSettings = new ModeSettings(buildMode); modeSettings = new ModeSettings(buildMode);
} }

View File

@@ -1,34 +1,49 @@
package nl.requios.effortlessbuilding.network; package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf; import io.netty.buffer.ByteBuf;
import net.minecraft.util.EnumFacing; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage; import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler; import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext; import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes; import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.util.ArrayList;
/*** /***
* Sends a message to the client asking for its lookat (objectmouseover) data. * Sends a message to the client asking for its lookat (objectmouseover) data.
* This is then sent back with a BlockPlacedMessage. * This is then sent back with a BlockPlacedMessage.
*/ */
public class RequestLookAtMessage implements IMessage { public class RequestLookAtMessage implements IMessage {
private boolean placeStartPos;
public RequestLookAtMessage() { public RequestLookAtMessage() {
placeStartPos = false;
}
public RequestLookAtMessage(boolean placeStartPos) {
this.placeStartPos = placeStartPos;
}
public boolean getPlaceStartPos() {
return placeStartPos;
} }
@Override @Override
public void toBytes(ByteBuf buf) { public void toBytes(ByteBuf buf) {
buf.writeBoolean(this.placeStartPos);
} }
@Override @Override
public void fromBytes(ByteBuf buf) { public void fromBytes(ByteBuf buf) {
placeStartPos = buf.readBoolean();
} }
// The params of the IMessageHandler are <REQ, REPLY> // The params of the IMessageHandler are <REQ, REPLY>
@@ -42,7 +57,15 @@ public class RequestLookAtMessage implements IMessage {
if (ctx.side == Side.CLIENT){ if (ctx.side == Side.CLIENT){
//Received clientside //Received clientside
//Send back your info //Send back your info
return new BlockPlacedMessage(ClientProxy.previousLookAt);
// EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
// EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
//
// });
//Prevent double placing in normal mode with placeStartPos false.
//Unless QuickReplace is on, then we do need to place start pos.
return new BlockPlacedMessage(ClientProxy.previousLookAt, message.getPlaceStartPos());
} }
return null; return null;
} }

View File

@@ -9,10 +9,12 @@ import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand; import net.minecraft.util.EnumHand;
import net.minecraft.util.IThreadListener; import net.minecraft.util.IThreadListener;
@@ -25,6 +27,9 @@ import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent; import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.settings.IKeyConflictContext;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.client.settings.KeyModifier;
import net.minecraftforge.event.entity.EntityJoinWorldEvent; import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry; import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
@@ -32,7 +37,6 @@ import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent; import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.EventPriority; import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent; import net.minecraftforge.fml.common.gameevent.InputEvent;
@@ -41,6 +45,7 @@ import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes; import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu; import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
@@ -52,6 +57,7 @@ import nl.requios.effortlessbuilding.render.ShaderHandler;
import nl.requios.effortlessbuilding.network.*; import nl.requios.effortlessbuilding.network.*;
import org.lwjgl.input.Keyboard; import org.lwjgl.input.Keyboard;
import javax.annotation.Nullable;
import java.util.HashMap; import java.util.HashMap;
@Mod.EventBusSubscriber(Side.CLIENT) @Mod.EventBusSubscriber(Side.CLIENT)
@@ -59,11 +65,13 @@ public class ClientProxy implements IProxy {
public static KeyBinding[] keyBindings; public static KeyBinding[] keyBindings;
public static RayTraceResult previousLookAt; public static RayTraceResult previousLookAt;
public static RayTraceResult currentLookAt; public static RayTraceResult currentLookAt;
private static int placeCooldown = 0;
private static int breakCooldown = 0; private static int breakCooldown = 0;
public static int ticksInGame = 0; public static int ticksInGame = 0;
private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>(); private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>();
private static final HashMap<ModeOptions.ActionEnum, TextureAtlasSprite> modeOptionIcons = new HashMap<>();
@Override @Override
public void preInit(FMLPreInitializationEvent event) { public void preInit(FMLPreInitializationEvent event) {
@@ -73,14 +81,24 @@ public class ClientProxy implements IProxy {
@Override @Override
public void init(FMLInitializationEvent event) { public void init(FMLInitializationEvent event) {
// register key bindings // register key bindings
keyBindings = new KeyBinding[4]; keyBindings = new KeyBinding[7];
// instantiate the key bindings // instantiate the key bindings
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", Keyboard.KEY_ADD, "key.effortlessbuilding.category"); keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category"); keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", Keyboard.KEY_NONE, "key.effortlessbuilding.category"); keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_NONE, "key.effortlessbuilding.category");
keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", Keyboard.KEY_LMENU, "key.effortlessbuilding.category"); keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_LMENU, "key.effortlessbuilding.category") {
// keyBindings[4] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category"); @Override
public boolean conflicts(KeyBinding other) {
//Does not conflict with Chisels and Bits radial menu
if (other.getKeyCode() == getKeyCode() && other.getKeyDescription().equals("mod.chiselsandbits.other.mode")) return false;
return super.conflicts(other);
}
};
keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
keyBindings[6] = new KeyBinding("key.effortlessbuilding.altplacement.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_LCONTROL, "key.effortlessbuilding.category");
// keyBindings[7] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
// register all the key bindings // register all the key bindings
for (int i = 0; i < keyBindings.length; ++i) { for (int i = 0; i < keyBindings.length; ++i) {
@@ -136,130 +154,29 @@ public class ClientProxy implements IProxy {
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase()); final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase());
buildModeIcons.put( mode, map.registerSprite(sprite)); buildModeIcons.put( mode, map.registerSprite(sprite));
} }
for ( final ModeOptions.ActionEnum action : ModeOptions.ActionEnum.values() )
{
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + action.name().toLowerCase());
modeOptionIcons.put( action, map.registerSprite(sprite));
}
} }
public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) { public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) {
return buildModeIcons.get(mode); return buildModeIcons.get(mode);
} }
@SubscribeEvent public static TextureAtlasSprite getModeOptionIcon(ModeOptions.ActionEnum action) {
public static void onMouseInput(InputEvent.MouseInputEvent event) { return modeOptionIcons.get(action);
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
if (Minecraft.getMinecraft().currentScreen != null ||
ModeSettingsManager.getModeSettings(player).getBuildMode() == BuildModes.BuildModeEnum.Normal ||
RadialMenu.instance.isVisible()) {
return;
}
if (mc.gameSettings.keyBindUseItem.isPressed()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking()) {
//find position in distance
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockPlacedMessage(player, new BlockPlacedMessage(lookingAt));
EffortlessBuilding.packetHandler.sendToServer(new BlockPlacedMessage(lookingAt));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, blockPos, soundtype.getPlaceSound(), SoundCategory.BLOCKS,
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
player.swingArm(EnumHand.MAIN_HAND);
}
}
}
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindAttack.getKeyCode(), false);
//Break block in distance in creative (or survival if enabled in config)
if (ReachHelper.canBreakFar(player)) {
if (breakCooldown <= 0) {
breakCooldown = 6;
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockBrokenMessage(player, new BlockBrokenMessage(lookingAt));
EffortlessBuilding.packetHandler.sendToServer(new BlockBrokenMessage(lookingAt));
//play sound
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, blockPos, soundtype.getBreakSound(), SoundCategory.BLOCKS,
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
player.swingArm(EnumHand.MAIN_HAND);
}
} else {
breakCooldown--;
}
}
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
} else {
breakCooldown = 0;
}
event.setResult(Event.Result.ALLOW);
}
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onKeyPress(InputEvent.KeyInputEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
//Remember to send packet to server if necessary
//Show HUD
if (keyBindings[0].isPressed()) {
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (Minecraft.getMinecraft().currentScreen == null) {
Minecraft.getMinecraft().displayGuiScreen(new ModifierSettingsGui());
} else {
player.closeScreen();
}
}
}
//QuickReplace toggle
if (keyBindings[1].isPressed()) {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"));
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
}
//Creative/survival mode toggle
if (keyBindings[2].isPressed()) {
if (player.isCreative()) {
player.sendChatMessage("/gamemode 0");
} else {
player.sendChatMessage("/gamemode 1");
}
}
// if (keyBindings[4].isPressed()) {
// //TODO remove
// ShaderHandler.init();
// EffortlessBuilding.log(player, "Reloaded shaders");
// }
} }
@SubscribeEvent @SubscribeEvent
public static void onClientTick(TickEvent.ClientTickEvent event) { public static void onClientTick(TickEvent.ClientTickEvent event) {
if (event.phase == TickEvent.Phase.START) { if (event.phase == TickEvent.Phase.START) {
onMouseInput();
//Update previousLookAt
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver; RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS) //Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
if (objectMouseOver == null) return; if (objectMouseOver == null) return;
@@ -290,6 +207,188 @@ public class ClientProxy implements IProxy {
} }
private static void onMouseInput() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
if (player == null) return;
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
if (Minecraft.getMinecraft().currentScreen != null ||
buildMode == BuildModes.BuildModeEnum.NORMAL ||
RadialMenu.instance.isVisible()) {
return;
}
if (mc.gameSettings.keyBindUseItem.isKeyDown()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
if (placeCooldown <= 0) {
placeCooldown = 4;
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (currentItemStack.getItem() instanceof ItemBlock ||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking())) {
ItemStack itemStack = CompatHelper.getItemBlockFromStack(currentItemStack);
//find position in distance
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockPlacedMessage(player, lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f &&
itemStack.getItem() instanceof ItemBlock) {
IBlockState state = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
BlockPos blockPos = lookingAt.getBlockPos();
SoundType soundType = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, player.getPosition(), soundType.getPlaceSound(), SoundCategory.BLOCKS,
0.4f, soundType.getPitch() * 1f);
player.swingArm(EnumHand.MAIN_HAND);
}
}
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
placeCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
}
} else {
placeCooldown = 0;
}
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
//Break block in distance in creative (or survival if enabled in config)
if (breakCooldown <= 0) {
breakCooldown = 4;
//Early out if cant break far, coming from own mouse event (not block broken event)
//To make breaking blocks in survival possible like array
//TODO this causes not being able to cancel placement in survival
// moving it to after buildmodes fixes that, but introduces this bug
if (!ReachHelper.canBreakFar(player)) return;
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockBrokenMessage(player, lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, player.getPosition(), soundtype.getBreakSound(), SoundCategory.BLOCKS,
0.4f, soundtype.getPitch() * 1f);
player.swingArm(EnumHand.MAIN_HAND);
}
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
breakCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
}
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
} else {
breakCooldown = 0;
}
if (mc.gameSettings.keyBindAttack.isPressed()) {
if (RadialMenu.instance.isVisible()) {
EffortlessBuilding.log(player, "mouse click");
}
}
}
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onKeyPress(InputEvent.KeyInputEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
//Remember to send packet to server if necessary
//Show Modifier Settings GUI
if (keyBindings[0].isPressed()) {
openModifierSettings();
}
//QuickReplace toggle
if (keyBindings[1].isPressed()) {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"));
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
}
//Creative/survival mode toggle
if (keyBindings[2].isPressed()) {
if (player.isCreative()) {
player.sendChatMessage("/gamemode 0");
} else {
player.sendChatMessage("/gamemode 1");
}
}
//Undo (Ctrl+Z)
if (keyBindings[4].isPressed()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.UNDO;
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
//Redo (Ctrl+Y)
if (keyBindings[5].isPressed()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.REDO;
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
//Change placement mode
if (keyBindings[6].isPressed()) {
//Toggle between first two actions of the first option of the current build mode
BuildModes.BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
if (currentBuildMode.options.length > 0) {
ModeOptions.OptionEnum option = currentBuildMode.options[0];
if (option.actions.length >= 2) {
if (ModeOptions.getOptionSetting(option) == option.actions[0]) {
ModeOptions.performAction(player, option.actions[1]);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(option.actions[1]));
} else {
ModeOptions.performAction(player, option.actions[0]);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(option.actions[0]));
}
}
}
}
//For shader development
if (keyBindings.length >= 8 && keyBindings[7].isPressed()) {
ShaderHandler.init();
EffortlessBuilding.log(player, "Reloaded shaders");
}
}
public static void openModifierSettings() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
RadialMenu.instance.setVisibility(0f);
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (mc.currentScreen == null) {
mc.displayGuiScreen(new ModifierSettingsGui());
} else {
player.closeScreen();
}
}
}
@SubscribeEvent @SubscribeEvent
public static void onGuiOpen(GuiOpenEvent event) { public static void onGuiOpen(GuiOpenEvent event) {
EntityPlayer player = Minecraft.getMinecraft().player; EntityPlayer player = Minecraft.getMinecraft().player;
@@ -298,6 +397,7 @@ public class ClientProxy implements IProxy {
} }
} }
@Nullable
public static RayTraceResult getLookingAt(EntityPlayer player) { public static RayTraceResult getLookingAt(EntityPlayer player) {
// World world = player.world; // World world = player.world;
@@ -310,4 +410,8 @@ public class ClientProxy implements IProxy {
return player.rayTrace(raytraceRange, 1f); return player.rayTrace(raytraceRange, 1f);
// return world.rayTraceBlocks(start, end, false, false, false); // return world.rayTraceBlocks(start, end, false, false, false);
} }
public static void logTranslate(String key) {
EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(key), true);
}
} }

View File

@@ -1,5 +1,6 @@
package nl.requios.effortlessbuilding.render; package nl.requios.effortlessbuilding.render;
import net.minecraft.block.SoundType;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
@@ -11,10 +12,8 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.*;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly; import net.minecraftforge.fml.relauncher.SideOnly;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
@@ -27,6 +26,7 @@ import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag; import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
@@ -72,7 +72,8 @@ public class BlockPreviewRenderer {
private static List<PlacedData> placedDataList = new ArrayList<>(); private static List<PlacedData> placedDataList = new ArrayList<>();
private static final int secondaryTextureUnit = 7; private static final int primaryTextureUnit = 0;
private static final int secondaryTextureUnit = 2;
public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) { public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) {
@@ -99,7 +100,7 @@ public class BlockPreviewRenderer {
//Render block previews //Render block previews
RayTraceResult lookingAt = ClientProxy.getLookingAt(player); RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.Normal) lookingAt = Minecraft.getMinecraft().objectMouseOver; if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.NORMAL) lookingAt = Minecraft.getMinecraft().objectMouseOver;
ItemStack mainhand = player.getHeldItemMainhand(); ItemStack mainhand = player.getHeldItemMainhand();
boolean toolInHand = !(!mainhand.isEmpty() && CompatHelper.isItemBlockProxy(mainhand)); boolean toolInHand = !(!mainhand.isEmpty() && CompatHelper.isItemBlockProxy(mainhand));
@@ -114,7 +115,8 @@ public class BlockPreviewRenderer {
//Check if tool (or none) in hand //Check if tool (or none) in hand
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos); boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable) { boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, lookingAt.sideHit);
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable && !becomesDoubleSlab) {
startPos = startPos.offset(lookingAt.sideHit); startPos = startPos.offset(lookingAt.sideHit);
} }
@@ -131,9 +133,13 @@ public class BlockPreviewRenderer {
//Unless alwaysShowBlockPreview is true in config //Unless alwaysShowBlockPreview is true in config
if (doRenderBlockPreviews(modifierSettings, modeSettings, startPos)) { if (doRenderBlockPreviews(modifierSettings, modeSettings, startPos)) {
//Keep blockstate the same for every block in the buildmode
//So dont rotate blocks when in the middle of placing wall etc.
if (BuildModes.isActive(player)) {
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance; IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player); if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player); if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
}
if (sideHit != null) { if (sideHit != null) {
@@ -158,12 +164,7 @@ public class BlockPreviewRenderer {
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates); List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
Collections.sort(newCoordinates, (lhs, rhs) -> { sortOnDistanceToPlayer(newCoordinates, player);
// -1 - less than, 1 - greater than, 0 - equal
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
});
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
Math.abs(hitVec.z - ((int) hitVec.z))); Math.abs(hitVec.z - ((int) hitVec.z)));
@@ -194,22 +195,28 @@ public class BlockPreviewRenderer {
//if so, renew randomness of randomizer bag //if so, renew randomness of randomizer bag
ItemRandomizerBag.renewRandomness(); ItemRandomizerBag.renewRandomness();
//and play sound (max once every tick) //and play sound (max once every tick)
if (startCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) { if (newCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) {
soundTime = ClientProxy.ticksInGame; soundTime = ClientProxy.ticksInGame;
//player.playSound(EffortlessBuilding.SOUND_BUILD_CLICK, 0.2f, 1f);
player.playSound(blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world, if (blockStates.get(0) != null) {
newCoordinates.get(0), player).getPlaceSound(), 0.3f, 1f); SoundType soundType = blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world,
newCoordinates.get(0), player);
player.world.playSound(player, player.getPosition(), breaking ? soundType.getBreakSound() : soundType.getPlaceSound(),
SoundCategory.BLOCKS, 0.3f, 0.8f);
}
} }
} }
//Render block previews //Render block previews
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) { if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
int blockCount;
//Use fancy shader if config allows, otherwise outlines //Use fancy shader if config allows, otherwise outlines
if (BuildConfig.visuals.useShaders && newCoordinates.size() < BuildConfig.visuals.shaderTreshold) { if (BuildConfig.visuals.useShaders && newCoordinates.size() < BuildConfig.visuals.shaderTreshold) {
RenderHandler.beginBlockPreviews(); RenderHandler.beginBlockPreviews();
renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking); blockCount = renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
RenderHandler.endBlockPreviews(); RenderHandler.endBlockPreviews();
} else { } else {
@@ -220,12 +227,44 @@ public class BlockPreviewRenderer {
if (breaking) color = new Vec3d(1f, 0f, 0f); if (breaking) color = new Vec3d(1f, 0f, 0f);
for (int i = newCoordinates.size() - 1; i >= 0; i--) { for (int i = newCoordinates.size() - 1; i >= 0; i--) {
RenderHandler.renderBlockOutline(newCoordinates.get(i), color); AxisAlignedBB boundingBox = blockStates.get(i).getBoundingBox(player.world, newCoordinates.get(i));
RenderHandler.renderBlockOutline(newCoordinates.get(i), boundingBox, color);
} }
RenderHandler.endLines(); RenderHandler.endLines();
blockCount = newCoordinates.size();
}
//Display block count and dimensions in actionbar
if (BuildModes.isActive(player)) {
//Find min and max values (not simply firstPos and secondPos because that doesn't work with circles)
int minX = Integer.MAX_VALUE, maxX = Integer.MIN_VALUE;
int minY = Integer.MAX_VALUE, maxY = Integer.MIN_VALUE;
int minZ = Integer.MAX_VALUE, maxZ = Integer.MIN_VALUE;
for (BlockPos pos : startCoordinates) {
if (pos.getX() < minX) minX = pos.getX();
if (pos.getX() > maxX) maxX = pos.getX();
if (pos.getY() < minY) minY = pos.getY();
if (pos.getY() > maxY) maxY = pos.getY();
if (pos.getZ() < minZ) minZ = pos.getZ();
if (pos.getZ() > maxZ) maxZ = pos.getZ();
}
BlockPos dim = new BlockPos(maxX - minX + 1, maxY - minY + 1, maxZ - minZ + 1);
String dimensions = "(";
if (dim.getX() > 1) dimensions += dim.getX() + "x";
if (dim.getZ() > 1) dimensions += dim.getZ() + "x";
if (dim.getY() > 1) dimensions += dim.getY() + "x";
dimensions = dimensions.substring(0, dimensions.length() - 1);
if (dimensions.length() > 1) dimensions += ")";
EffortlessBuilding.log(player, blockCount + " blocks " + dimensions, true);
} }
} }
} }
RenderHandler.beginLines(); RenderHandler.beginLines();
@@ -244,7 +283,8 @@ public class BlockPreviewRenderer {
IBlockState blockState = player.world.getBlockState(coordinate); IBlockState blockState = player.world.getBlockState(coordinate);
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) { if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) { if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
RenderHandler.renderBlockOutline(coordinate, new Vec3d(0f, 0f, 0f)); AxisAlignedBB boundingBox = blockState.getBoundingBox(player.world, coordinate);
RenderHandler.renderBlockOutline(coordinate, boundingBox, new Vec3d(0f, 0f, 0f));
} }
} }
} }
@@ -255,19 +295,20 @@ public class BlockPreviewRenderer {
//Whether to draw any block previews or outlines //Whether to draw any block previews or outlines
public static boolean doRenderBlockPreviews(ModifierSettings modifierSettings, ModeSettings modeSettings, BlockPos startPos) { public static boolean doRenderBlockPreviews(ModifierSettings modifierSettings, ModeSettings modeSettings, BlockPos startPos) {
return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.Normal || return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.NORMAL ||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) || (startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
BuildConfig.visuals.alwaysShowBlockPreview; BuildConfig.visuals.alwaysShowBlockPreview;
} }
protected static void renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates, protected static int renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates,
List<ItemStack> itemStacks, float dissolve, BlockPos firstPos, List<ItemStack> itemStacks, float dissolve, BlockPos firstPos,
BlockPos secondPos, boolean checkCanPlace, boolean red) { BlockPos secondPos, boolean checkCanPlace, boolean red) {
EntityPlayer player = Minecraft.getMinecraft().player; EntityPlayer player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
int blocksValid = 0;
if (coordinates.isEmpty()) return; if (coordinates.isEmpty()) return blocksValid;
for (int i = coordinates.size() - 1; i >= 0; i--) { for (int i = coordinates.size() - 1; i >= 0; i--) {
BlockPos blockPos = coordinates.get(i); BlockPos blockPos = coordinates.get(i);
@@ -278,50 +319,64 @@ public class BlockPreviewRenderer {
//Check if can place //Check if can place
//If check is turned off, check if blockstate is the same (for dissolve effect) //If check is turned off, check if blockstate is the same (for dissolve effect)
if ((!checkCanPlace /*&& player.world.getBlockState(blockPos) == blockState*/) || if ((!checkCanPlace /*&& player.world.getNewBlockState(blockPos) == blockState*/) || //TODO enable (breaks breaking shader)
SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, modifierSettings.doQuickReplace(), EnumFacing.UP)) { SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, modifierSettings.doQuickReplace(), EnumFacing.UP)) {
ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve, ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve,
new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos), new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
blockPos == secondPos, red)); blockPos == secondPos, red));
RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState); RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState);
blocksValid++;
} }
} }
return blocksValid;
} }
public static void onBlocksPlaced() { public static void onBlocksPlaced() {
onBlocksPlaced(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
}
public static void onBlocksPlaced(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
BlockPos firstPos, BlockPos secondPos) {
EntityPlayerSP player = Minecraft.getMinecraft().player; EntityPlayerSP player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Check if block previews are enabled //Check if block previews are enabled
if (doRenderBlockPreviews(modifierSettings, modeSettings, previousFirstPos)) { if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
//Save current coordinates, blockstates and itemstacks //Save current coordinates, blockstates and itemstacks
if (!previousCoordinates.isEmpty() && previousBlockStates.size() == previousCoordinates.size() && if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
previousCoordinates.size() > 1 && previousCoordinates.size() < BuildConfig.visuals.shaderTreshold) { coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, previousCoordinates, previousBlockStates, placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
previousItemStacks, previousFirstPos, previousSecondPos, false)); itemStacks, firstPos, secondPos, false));
} }
} }
} }
public static void onBlocksBroken() { public static void onBlocksBroken() {
onBlocksBroken(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
}
public static void onBlocksBroken(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
BlockPos firstPos, BlockPos secondPos) {
EntityPlayerSP player = Minecraft.getMinecraft().player; EntityPlayerSP player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player); ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Check if block previews are enabled //Check if block previews are enabled
if (doRenderBlockPreviews(modifierSettings, modeSettings, previousFirstPos)) { if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
//Save current coordinates, blockstates and itemstacks //Save current coordinates, blockstates and itemstacks
if (!previousCoordinates.isEmpty() && previousBlockStates.size() == previousCoordinates.size() && if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
previousCoordinates.size() > 1 && previousCoordinates.size() < BuildConfig.visuals.shaderTreshold) { coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, previousCoordinates, previousBlockStates, sortOnDistanceToPlayer(coordinates, player);
previousItemStacks, previousFirstPos, previousSecondPos, true));
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
itemStacks, firstPos, secondPos, true));
} }
} }
@@ -341,20 +396,18 @@ public class BlockPreviewRenderer {
int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image"); int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image");
int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask"); int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask");
//image
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
ARBShaderObjects.glUniform1iARB(imageUniform, 0);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
GlStateManager.enableTexture2D(); GlStateManager.enableTexture2D();
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D); GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
//mask //mask
GL11.glBindTexture(GL11.GL_TEXTURE_2D,
mc.renderEngine.getTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")).getGlTextureId());
ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit); ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(ShaderHandler.shaderMaskTextureLocation).getGlTextureId());
//image
ARBShaderObjects.glUniform1iARB(imageUniform, primaryTextureUnit);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
//blockpos //blockpos
ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z); ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
@@ -369,4 +422,15 @@ public class BlockPreviewRenderer {
ARBShaderObjects.glUniform1iARB(redUniform, red ? 1 : 0); ARBShaderObjects.glUniform1iARB(redUniform, red ? 1 : 0);
}; };
} }
private static void sortOnDistanceToPlayer(List<BlockPos> coordinates, EntityPlayer player) {
Collections.sort(coordinates, (lhs, rhs) -> {
// -1 - less than, 1 - greater than, 0 - equal
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
});
}
} }

View File

@@ -9,6 +9,7 @@ import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderGlobal; import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding; import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
@@ -28,6 +29,7 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager; import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers; import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager; import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
@@ -35,6 +37,7 @@ import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
import nl.requios.effortlessbuilding.compatibility.CompatHelper; import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper; import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper; import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.ModeActionMessage;
import nl.requios.effortlessbuilding.network.ModeSettingsMessage; import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.lwjgl.input.Mouse; import org.lwjgl.input.Mouse;
@@ -88,19 +91,24 @@ public class RenderHandler implements IWorldEventListener {
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades."); EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} }
} else { } else {
if ( !RadialMenu.instance.actionUsed ) { if (!RadialMenu.instance.actionUsed) {
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player); ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
if ( RadialMenu.instance.switchTo != null ) { if (RadialMenu.instance.switchTo != null) {
playRadialMenuSound(); playRadialMenuSound();
modeSettings.setBuildMode(RadialMenu.instance.switchTo); modeSettings.setBuildMode(RadialMenu.instance.switchTo);
ModeSettingsManager.setModeSettings(player, modeSettings); ModeSettingsManager.setModeSettings(player, modeSettings);
EffortlessBuilding.packetHandler.sendToServer(new ModeSettingsMessage(modeSettings)); EffortlessBuilding.packetHandler.sendToServer(new ModeSettingsMessage(modeSettings));
EffortlessBuilding.log(player, modeSettings.getBuildMode().name, true); EffortlessBuilding.log(player, I18n.format(modeSettings.getBuildMode().name), true);
} }
//TODO change buildmode settings //Perform button action
ModeOptions.ActionEnum action = RadialMenu.instance.doAction;
if (action != null) {
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
playRadialMenuSound(); playRadialMenuSound();
} }
@@ -123,12 +131,12 @@ public class RenderHandler implements IWorldEventListener {
KeyBinding.unPressAllKeys(); KeyBinding.unPressAllKeys();
} }
final int k1 = Mouse.getX() * res.getScaledWidth() / mc.displayWidth; final int mouseX = Mouse.getX() * res.getScaledWidth() / mc.displayWidth;
final int l1 = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1; final int mouseY = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1;
net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, k1, l1, event.getPartialTicks()); net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, mouseX, mouseY, event.getPartialTicks());
} else { } else {
if (wasVisible) { if (wasVisible && RadialMenu.instance.doAction != ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
mc.setIngameFocus(); mc.setIngameFocus();
} }
} }
@@ -177,8 +185,8 @@ public class RenderHandler implements IWorldEventListener {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_TEXTURE_2D);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); // Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")); Minecraft.getMinecraft().renderEngine.bindTexture(ShaderHandler.shaderMaskTextureLocation);
GlStateManager.enableBlend(); GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
@@ -188,6 +196,7 @@ public class RenderHandler implements IWorldEventListener {
protected static void endBlockPreviews() { protected static void endBlockPreviews() {
ShaderHandler.releaseShader(); ShaderHandler.releaseShader();
GlStateManager.disableBlend(); GlStateManager.disableBlend();
GL11.glPopAttrib(); GL11.glPopAttrib();
} }
@@ -197,12 +206,28 @@ public class RenderHandler implements IWorldEventListener {
} }
protected static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) { protected static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) {
if (blockState == null) return;
GlStateManager.pushMatrix(); GlStateManager.pushMatrix();
GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ()); GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.01f, -0.01f, 0.01f); GlStateManager.translate(-0.01f, -0.01f, 0.01f);
GlStateManager.scale(1.02f, 1.02f, 1.02f); GlStateManager.scale(1.02f, 1.02f, 1.02f);
try {
dispatcher.renderBlockBrightness(blockState, 0.85f); dispatcher.renderBlockBrightness(blockState, 0.85f);
} catch (NullPointerException e) {
EffortlessBuilding.logger.warn("RenderHandler::renderBlockPreview cannot render " + blockState.getBlock().toString());
//Render outline as backup
GlStateManager.popMatrix();
// ShaderHandler.releaseShader();
GL11.glDisable(GL11.GL_LIGHTING);
renderBlockOutline(blockPos, new Vec3d(1f, 1f, 1f));
GL11.glEnable(GL11.GL_LIGHTING);
GlStateManager.pushMatrix();
}
GlStateManager.popMatrix(); GlStateManager.popMatrix();
} }
@@ -219,6 +244,15 @@ public class RenderHandler implements IWorldEventListener {
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f); RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
} }
//Renders outline with given bounding box
protected static void renderBlockOutline(BlockPos pos, AxisAlignedBB boundingBox, Vec3d color) {
GL11.glLineWidth(2);
AxisAlignedBB aabb = boundingBox.offset(pos).grow(0.0020000000949949026);
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
}
//IWORLDEVENTLISTENER IMPLEMENTATION //IWORLDEVENTLISTENER IMPLEMENTATION

View File

@@ -13,6 +13,7 @@
package nl.requios.effortlessbuilding.render; package nl.requios.effortlessbuilding.render;
import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.util.ResourceLocation;
import nl.requios.effortlessbuilding.BuildConfig; import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding; import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.proxy.ClientProxy; import nl.requios.effortlessbuilding.proxy.ClientProxy;
@@ -39,6 +40,8 @@ public final class ShaderHandler {
public static int rawColor; public static int rawColor;
public static int dissolve; public static int dissolve;
public static ResourceLocation shaderMaskTextureLocation = new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png");
public static void init() { public static void init() {
if(!doUseShaders()) if(!doUseShaders())
return; return;

View File

@@ -3,10 +3,50 @@ key.effortlessbuilding.hud.desc=Modifier Menu
key.effortlessbuilding.replace.desc=Toggle QuickReplace key.effortlessbuilding.replace.desc=Toggle QuickReplace
key.effortlessbuilding.creative.desc=Toggle Survival/Creative Mode key.effortlessbuilding.creative.desc=Toggle Survival/Creative Mode
key.effortlessbuilding.mode.desc=Radial Menu key.effortlessbuilding.mode.desc=Radial Menu
key.effortlessbuilding.undo.desc=Undo
key.effortlessbuilding.redo.desc=Redo
key.effortlessbuilding.altplacement.desc=Alternative placement
item.effortlessbuilding:randomizer_bag.name=Randomizer Bag item.effortlessbuilding:randomizer_bag.name=Randomizer Bag
item.effortlessbuilding:reach_upgrade1.name=Reach Upgrade 1 item.effortlessbuilding:reach_upgrade1.name=Reach Upgrade 1
item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2 item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2
item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3 item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3
effortlessbuilding.mode.normal=Normal
effortlessbuilding.mode.normal_plus=Normal+
effortlessbuilding.mode.line=Line
effortlessbuilding.mode.wall=Wall
effortlessbuilding.mode.floor=Floor
effortlessbuilding.mode.diagonal_line=Diagonal Line
effortlessbuilding.mode.diagonal_wall=Diagonal Wall
effortlessbuilding.mode.slope_floor=Slope Floor
effortlessbuilding.mode.cube=Cube
effortlessbuilding.mode.circle=Circle
effortlessbuilding.mode.cylinder=Cylinder
effortlessbuilding.mode.sphere=Sphere
effortlessbuilding.action.undo=Undo
effortlessbuilding.action.redo=Redo
effortlessbuilding.action.replace=Replace
effortlessbuilding.action.open_modifier_settings=Open Modifier Settings
effortlessbuilding.action.build_speed=Build Speed
effortlessbuilding.action.filling=Filling
effortlessbuilding.action.raised_edge=Raised Edge
effortlessbuilding.action.thickness=Line Thickness
effortlessbuilding.action.circle_start=Start Point
effortlessbuilding.action.normal_speed=Normal
effortlessbuilding.action.fast_speed=Fast
effortlessbuilding.action.full=Filled
effortlessbuilding.action.hollow=Hollow
effortlessbuilding.action.skeleton=Skeleton
effortlessbuilding.action.short_edge=Short Edge
effortlessbuilding.action.long_edge=Long Edge
effortlessbuilding.action.thickness_1=1 Block Thick
effortlessbuilding.action.thickness_3=3 Blocks Thick
effortlessbuilding.action.thickness_5=5 Blocks Thick
effortlessbuilding.action.start_center=Middle
effortlessbuilding.action.start_corner=Corner
commands.reach.usage=/reach <level> commands.reach.usage=/reach <level>

View File

@@ -31,9 +31,7 @@ void main() {
float placeFromFirst = length(worldpos - firstposc) / firstToSecond; float placeFromFirst = length(worldpos - firstposc) / firstToSecond;
float placeFromSecond = length(worldpos - secondposc) / firstToSecond; float placeFromSecond = length(worldpos - secondposc) / firstToSecond;
place = (placeFromFirst + (1.0 - placeFromSecond)) / 2.0; place = (placeFromFirst + (1.0 - placeFromSecond)) / 2.0;
} else { } //else only one block
//only one block
}
//find 2d texture coordinate for noise texture based on world position //find 2d texture coordinate for noise texture based on world position
vec2 maskcoord = vec2(worldpos.y, worldpos.z); vec2 maskcoord = vec2(worldpos.y, worldpos.z);
@@ -80,8 +78,8 @@ void main() {
// color.rgb += vec3(0.5 - smoothstep(0, 0.5, distToEdge)) * 0.5; // color.rgb += vec3(0.5 - smoothstep(0, 0.5, distToEdge)) * 0.5;
//add flat shading //add flat shading
if (abs(normal.x) > 0.5) // if (abs(normal.x) > 0.5)
color.rgb -= 0.0; // color.rgb -= 0.0;
if (abs(normal.y) > 0.5) if (abs(normal.y) > 0.5)
color.rgb += 0.05; color.rgb += 0.05;
if (abs(normal.z) > 0.5) if (abs(normal.z) > 0.5)

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