40 Commits
1.0 ... 1.12

Author SHA1 Message Date
Christian Knaapen
c16a924bb9 Added circle, cylinder and sphere buildmodes. Refactored buildmodes to use hierarchy classes, much less code duplication. Added support for multiple options per build mode.
Added alternative placement key (ctrl) that toggles between first two actions of first option.
Fixed crash when placing ladders.
2019-12-23 12:39:08 +01:00
Christian Knaapen
3718492495 Branching, version update. 2019-12-04 15:16:21 +01:00
Christian Knaapen
3e5eb4cb30 Fix randomizer bag consuming an extra block in some cases. 2019-11-17 19:48:33 +01:00
Christian Knaapen
2c6b58ddc6 Fixed issue #45: Can't break blocks in survival mode if breakFar=false. 2019-07-09 02:23:35 +02:00
Christian Knaapen
3921a0b70b Fixed issue #43: Duplicating blocks in survival (undo/redo not working in normal mode).
Fixed QuickReplace in normal mode not placing any blocks.
Fixed blockstates sometimes changing on undo/redo.
Now clearing UndoRedo stacks on clientside when changing dimension or logging out.
Breaking mirror/array in survival is now possible again.
Breaking blocks in survival in any buildmode is now possible (previously only in normal mode unless instabreaking was enabled). Still with limited (vanilla) reach.
2019-07-09 02:11:32 +02:00
Christian Knaapen
11cd20c3d3 Fixed QuickReplace in normal mode not placing any blocks. 2019-07-08 22:54:33 +02:00
Christian Knaapen
4ce8b1e927 Fixed issue #23 dank/null compat only uses one block at a time regardless of how many are placed. 2019-07-06 13:17:08 +02:00
Christian Knaapen
0485e6c888 README.md created online with Bitbucket 2019-07-03 10:26:25 +00:00
Christian Knaapen
89057356df Changed MaxBlocksPerAxis and MaxBlocksPlaced formulas. Now allows placing of 60x60 floors and walls with reach upgrade 3 in survival. 2019-06-05 20:02:37 +02:00
Christian Knaapen
a7ac229242 Fixed issue #37 Visual Glitch when destroying blocks 2019-05-17 16:26:19 +02:00
Christian Knaapen
b2ee5dbc04 Fast breaking in Normal+ mode in addition to fast building.
Fixed issue #36: Having issues with some features with a Sponge Forge Server.
Messed with shader to try and fix some issues.
2019-05-12 11:52:11 +02:00
Christian Knaapen
91ddd11b38 NormalPlus option: faster building while holding RMB.
Wall and floor option: filled or hollow.
Slope floor option: raise along long edge or short edge.
Cube option: filled, hollow or skeleton.
Added icons for normalSpeed, fastSpeed, full, hollow, cubeFull, cubeHollow, cubeSkeleton, shortEdge, longEdge, thickness1, thickness3, thickness5.
2019-04-30 00:10:29 +02:00
Christian Knaapen
e3546f9c42 Added quickReplaceMiningLevel to survivalBalancers in config (issue #14).
Fixed crash when trying to preview some modded blocks that have special rendering code. Preview will show outline instead. (issue #9 and #35)
Added build mode options GUI.
2019-04-25 20:34:46 +02:00
Christian Knaapen
00eb42b88a Added Diagonal Line, Diagonal Wall, Slope Floor and Cube buildmodes.
Fixed issue #26: Crash attempting to place wall with a stone block.

Breaking (in creative) can now be undone as well.
Undo/redo now tries to replace the previous blocks, if you have those blocks in your inventory (issue #33).
Fixed undo in survival only undoing blocks that can be broken by hand (issue #29).

Fixed being able to place randomizer bag inside itself (and prevented a black hole from creating) (issue #31).
Randomizer bags can now be placed inside randomizer bags.
Fixed crash when placing with empty randomizer bag (issue #32).

Fixed diagonal wall and slope being 2 blocks thick.
2019-04-10 19:07:41 +02:00
Christian Knaapen
a4e575e733 Added
- slight transparancy to block preview.
Changed
 - Walls dont try to place at extreme angles anymore.
 - Lines will now prefer the axis closest to player if there are multiple good options.
 - undo hotkey is now ctrl-z and redo to ctrl-y.
Fixed
 - undo not going past 2.
 - not being able to cancel placement with leftclicking when out of reach.
 - blockstate getting stuck in preview before first rightclick.
2019-03-20 23:47:42 +01:00
Christian Knaapen
25ae75bfb6 Refactored build modes for easier expansion.
Allowed buildmodes to intersect with existing blocks 1 block deep.
2019-03-19 16:29:48 +01:00
Christian Knaapen
2cac2be29f Added undo, redo functionality.
All placements use blocks from entire inventory now.
Added block count and dimensions in actionbar when placing/breaking blocks.
Added undo, redo, replace and 'open modifier settings' icons.
Fixed not being able to break blocks in creative when starting the selection on a tallgrass (instabreaking) block.
2019-03-15 20:46:47 +01:00
Christian Knaapen
2d45b1e574 Fixed issue #21: "Placement Exceeds Your Reach" message displays when a block is placed in survival with 0 range upgrades.
Fixed issue #22: Sometimes two blocks are placed at once when in regular build mode.
Fixed mouse clicks in Modifier Settings sometimes being in the wrong place.
Fixed typing in multiple text fields at once.
Added diagonal line, wall, slope floor and cube icons.
Added undo, redo, replace and 'open modifier settings' buttons. (Only last 2 work for now).
2019-02-28 17:46:38 +01:00
Christian Knaapen
4cd2973264 Fixed issue #16 and #17: breaking blocks with Tinkers Hammer and Veinminer.
Fixed issue #19: placing lilypads results in a crash.
2019-02-22 21:09:28 +01:00
Christian Knaapen
9a3fef218e Fixed having to click after breaking.
Outlines now adhere to bounding boxes.
Fixed not being able to place when holding sneak.
Repeated placing when holding is now possible in NormalPlus mode.
Repeated breaking when holding now only happens in NormalPlus mode.
Repeated placing and breaking is now possible when not moving the mouse.
Fixed not being able to break when clicking in air.
Sounds no longer depend on distance to player, all are in category BLOCKS, and breaking sound is played when appropriate when previewing.
2019-02-22 16:35:19 +01:00
Christian Knaapen
5328ae342d Fixed crash when right-clicking in mid-air in build mode Normal+. 2019-02-19 00:42:45 +01:00
Christian Knaapen
2986b11983 Disabled shader reload key.
Disabled build modes when reach is 0.
Removed incomplete build mode icons.
Removed sound event (unused).
2019-02-18 20:29:52 +01:00
Christian Knaapen
be865d273c Breaking shows preview (breaking only in creative).
Build mode cancels when opposite mouse button is pressed (left button when placing, right button when breaking).
Simple shader when placing more than 1500 blocks (or when useShaders is false).
Added axis limits in addition to total block limit.
Fixed placing on self (and being pushed).
Fixed issue #15 silk touch, shearing leaves, dropping bed etc by using Block#harvestBlock (items dont drop directly to inventory anymore).
Fixed randomizerbag not randomizing in buildmodes.
2019-02-14 02:02:22 +01:00
Christian Knaapen
e1c23a5bec Fixed dissolve shader sometimes applying to wrong blocks (server and client are synced now, no more message to render).
Fixed build modes on server clicking twice.
Changing config ingame is now possible.
2019-02-12 16:06:54 +01:00
Christian Knaapen
a5e5e7240a Added Chisels and Bits compatibility (no double radial menu).
Added preliminary Architecturecraft compatibility (places right type, not rotation yet).
2019-02-11 17:23:57 +01:00
Christian Knaapen
1aa1401450 Moved radial menu to RenderHandler.
Resolved issue #12 and #13.
(And #10 with pull request.)
2019-02-10 19:27:53 +01:00
FenixFyreX
5944ea4aa1 Merged in FenixFyreX/effortless-building/block-proxy-compat (pull request #1)
Added compatibility for a few block proxies, like /dank/null.
2019-02-10 14:17:08 +00:00
FenixFyreX
0eda9baf8f Fixed sneaking being removed for randomizer bag in ClientProxy. 2019-02-08 11:13:48 -06:00
FenixFyreX
f36c5a4a5a Removed void tear, as it doesn't place items like I thought. 2019-02-08 10:56:02 -06:00
FenixFyreX
8f333249a3 Added compatibility for a few block proxies, like /dank/null. 2019-02-08 10:48:07 -06:00
FenixFyreX
c602f39059 Merged Requios/effortless-building into master 2019-02-08 01:32:43 -06:00
Christian Knaapen
009f385054 Added shader on placement. Added sound on drag (block placement sound).
Added line.
Highlight currently selected in radial menu (with colors).
Fixed scaling of icons.
Refactored RenderHandler into 3 classes and SurvivalHelper.
Added classes and icons for diagonal line, diagonal wall, slope floor and cube.
2019-02-08 03:26:41 +01:00
Christian Knaapen
73c55578e7 More shader stuff. Shader has world position through vertex shader and blockpos.
Dissolve from firstpos to secondpos with some randomness.
Blue pulse with diagonal highlights.
2019-02-07 00:09:12 +01:00
Christian Knaapen
e67849dd0b Messing with shader. 2019-02-06 19:56:37 +01:00
Christian Knaapen
7321d1af01 Updated forge.
Tweaked shader.
Cancel build mode with esc, e, leftclick.
Added breaking blocks with buildmodes.
2019-02-06 03:53:25 +01:00
Christian Knaapen
dfc2b11e94 Shader with dissolve and blue pulse on block previews.
Floor mode.
Block preview sorting based on player distance.
2019-02-06 00:09:11 +01:00
Christian Knaapen
ba82449632 Implemented BuildModes and Wall.
Renamed buildSettings to modifierSettings etc.
Added mode capability, message, settings.
Added icons for normal, normal+, line, wall and floor.
2019-02-05 02:30:23 +01:00
Christian Knaapen
ae4650ba35 Added radial menu with build modes.
Moved extended gui elements to own package.
2019-01-28 21:02:07 +01:00
Christian Knaapen
da0295538e Moved buildmodifier classes to buildmodifier package. 2019-01-28 17:23:13 +01:00
Christian Knaapen
d07751a01f Fixed issue #8 Craft when activating the menu.
Fixed being able to mine bedrock. Whoops.
Fixed grass and flowers instabreaking other blocks.
2019-01-11 03:01:04 +01:00
116 changed files with 6057 additions and 1184 deletions

3
README.md Normal file
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@@ -0,0 +1,3 @@
This is the version for Minecraft 1.12.
1.13 can be found here: https://bitbucket.org/Requios/effortless-building-1.13/src/master/

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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "1.0"
version = "1.12.2-2.16"
group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "effortlessbuilding"
@@ -21,7 +21,7 @@ compileJava {
}
minecraft {
version = "1.12.2-14.23.4.2705"
version = "1.12.2-14.23.5.2825"
runDir = "run"
// the mappings can be changed at any time, and must be in the following format.
@@ -29,10 +29,14 @@ minecraft {
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
// simply re-run your setup task after changing the mappings to update your workspace.
mappings = "snapshot_20171003"
mappings = "stable_39"
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
}
repositories {
flatDir { dirs 'libs' }
}
dependencies {
// you may put jars on which you depend on in ./libs
// or you may define them like so..
@@ -50,6 +54,7 @@ dependencies {
// except that these dependencies get remapped to your current MCP mappings
//deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'
//deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
provided 'mod.chiselsandbits:chiselsandbits:14.30'
// for more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html

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@@ -1,6 +1,5 @@
#Mon Sep 14 12:28:28 PDT 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.8.1-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14-bin.zip

110
gradlew vendored
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@@ -1,4 +1,4 @@
#!/usr/bin/env bash
#!/usr/bin/env sh
##############################################################################
##
@@ -6,47 +6,6 @@
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
@@ -61,9 +20,49 @@ while [ -h "$PRG" ] ; do
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
@@ -90,7 +89,7 @@ location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
@@ -114,6 +113,7 @@ fi
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
@@ -154,11 +154,19 @@ if $cygwin ; then
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
APP_ARGS=$(save "$@")
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

14
gradlew.bat vendored
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@@ -8,14 +8,14 @@
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
@@ -46,10 +46,9 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
@@ -60,11 +59,6 @@ set _SKIP=2
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line

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@@ -50,13 +50,40 @@ public class BuildConfig {
"A percentage between 0% and 100%, where 0% is the same as disabling it,",
"and 100% takes as much time as breaking each block individually.",
"The block in front of you always counts as 100%."})
@RangeInt(min = 0, max = 100)
@RangeInt(min = 0, max = 200)
public int miningTimePercentage = 50;
@Comment({"Determines what blocks can be replaced in survival.",
"-1: only blocks that can be harvested by hand (default)",
"0: blocks that can be harvested with wooden or gold tools",
"1: blocks that can be harvested with stone tools",
"2: blocks that can be harvested with iron tools",
"3: blocks that can be harvested with diamond tools",
})
@RangeInt(min = -1, max = 3)
public int quickReplaceMiningLevel = -1;
@Comment({"How many placements are remembered for the undo functionality."})
@RequiresMcRestart
public int undoStackSize = 10;
}
public static class Visuals {
@Comment({"Show a block preview if you have a block in hand,",
"even when mirror and array are off."})
@Comment({"Show a block preview if you have a block in hand on build mode NORMAL"})
public boolean alwaysShowBlockPreview = false;
@Comment({"How long the dissolve effect takes when placing blocks.",
"Default between 30 and 60 ticks, you can multiply that here.",
"Recommended values:",
"Snappy: 0.7",
"Relaxing: 1.5"})
public double dissolveTimeMultiplier = 1.0;
@Comment({"Switch to using the simple performance shader when placing more than this many blocks."})
public int shaderTreshold = 1500;
@Comment({"Use fancy shaders while placing blocks"})
public boolean useShaders = true;
}
}

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@@ -1,207 +0,0 @@
package nl.requios.effortlessbuilding;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.event.world.BlockEvent;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
import java.util.ArrayList;
import java.util.List;
public class BuildModifiers {
//Uses a network message to get the previous raytraceresult from the player
//The server could keep track of all raytraceresults but this might lag with many players
//Raytraceresult is needed for sideHit and hitVec
public static void onBlockPlacedMessage(EntityPlayer player, BlockPlacedMessage message) {
if (!message.isBlockHit() || message.getBlockPos() == null) return;
World world = player.world;
ItemRandomizerBag.renewRandomness();
BlockPos startPos = message.getBlockPos();
//Offset in direction of sidehit if not quickreplace and not replaceable
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
boolean replaceable = world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
if (!buildSettings.doQuickReplace() && !replaceable) {
startPos = startPos.offset(message.getSideHit());
}
//Get under tall grass and other replaceable blocks
if (buildSettings.doQuickReplace() && replaceable) {
startPos = startPos.down();
}
//Check if player reach does not exceed startpos
int maxReach = ReachHelper.getMaxReach(player);
if (player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
EffortlessBuilding.log(player, "Placement exceeds your reach.");
return;
}
//Format hitvec to 0.x
Vec3d hitVec = message.getHitVec();
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
//find coordinates and blockstates
List<BlockPos> coordinates = findCoordinates(player, startPos);
List<ItemStack> itemStacks = new ArrayList<>();
List<IBlockState> blockStates = findBlockStates(player, startPos, hitVec, message.getSideHit(), itemStacks);
//check if valid blockstates
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
//place blocks
for (int i = 0; i < coordinates.size(); i++) {
BlockPos blockPos = coordinates.get(i);
IBlockState blockState = blockStates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (world.isBlockLoaded(blockPos, true)) {
//check itemstack empty
if (itemStack.isEmpty()) continue;
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, true, false);
}
}
}
public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
if (event.getWorld().isRemote) return;
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(event.getPlayer());
//Only use own place event if anything is enabled
if (isEnabled(buildSettings, event.getPos())) {
//EffortlessBuilding.packetHandler.sendTo(new BlockPlacedMessage(), (EntityPlayerMP) event.getPlayer());
event.setCanceled(true);
}
}
//Use a network message to break blocks in the distance using clientside mouse input
public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
BlockPos blockPos = message.getBlockPos();
if (ReachHelper.canBreakFar(player) && message.isBlockHit()) {
BlockEvent.BreakEvent event = new BlockEvent.BreakEvent(player.world, blockPos, player.world.getBlockState(blockPos), player);
onBlockBroken(event);
}
}
public static void onBlockBroken(BlockEvent.BreakEvent event) {
if (event.getWorld().isRemote) return;
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(event.getPlayer());
//Only use own break event if anything is enabled
if (isEnabled(buildSettings, event.getPos())) {
//get coordinates
List<BlockPos> coordinates = findCoordinates(event.getPlayer(), event.getPos());
//break all those blocks
for (BlockPos coordinate : coordinates) {
if (event.getWorld().isBlockLoaded(coordinate, false)) {
SurvivalHelper.breakBlock(event.getWorld(), event.getPlayer(), coordinate);
}
}
}
}
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos) {
List<BlockPos> coordinates = new ArrayList<>();
//Add current block being placed too
coordinates.add(startPos);
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, startPos);
coordinates.addAll(arrayCoordinates);
coordinates.addAll(Mirror.findCoordinates(player, startPos));
coordinates.addAll(RadialMirror.findCoordinates(player, startPos));
//get mirror for each array coordinate
for (BlockPos coordinate : arrayCoordinates) {
coordinates.addAll(Mirror.findCoordinates(player, coordinate));
coordinates.addAll(RadialMirror.findCoordinates(player, coordinate));
}
return coordinates;
}
public static List<IBlockState> findBlockStates(EntityPlayer player, BlockPos startPos, Vec3d hitVec, EnumFacing facing, List<ItemStack> itemStacks) {
List<IBlockState> blockStates = new ArrayList<>();
itemStacks.clear();
//Get itemstack
ItemStack itemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (itemStack.isEmpty() || !(itemStack.getItem() instanceof ItemBlock || itemStack.getItem() instanceof ItemRandomizerBag)) {
itemStack = player.getHeldItem(EnumHand.OFF_HAND);
}
if (itemStack.isEmpty() || !(itemStack.getItem() instanceof ItemBlock || itemStack.getItem() instanceof ItemRandomizerBag)) {
return blockStates;
}
//Get ItemBlock stack
ItemStack itemBlock = ItemStack.EMPTY;
if (itemStack.getItem() instanceof ItemBlock) itemBlock = itemStack;
ItemRandomizerBag.resetRandomness();
if (itemStack.getItem() instanceof ItemRandomizerBag) itemBlock = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
IBlockState blockState = getBlockStateFromItem(itemBlock, player, startPos, facing, hitVec, EnumHand.MAIN_HAND);
//Add current block being placed too
blockStates.add(blockState);
itemStacks.add(itemStack);
List<IBlockState> arrayBlockStates = Array.findBlockStates(player, startPos, blockState, itemStack, itemStacks);
blockStates.addAll(arrayBlockStates);
blockStates.addAll(Mirror.findBlockStates(player, startPos, blockState, itemStack, itemStacks));
blockStates.addAll(RadialMirror.findBlockStates(player, startPos, blockState, itemStack, itemStacks));
//add mirror for each array coordinate
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, startPos);
for (int i = 0; i < arrayCoordinates.size(); i++) {
BlockPos coordinate = arrayCoordinates.get(i);
IBlockState blockState1 = arrayBlockStates.get(i);
blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
}
//Adjust blockstates for torches and ladders etc to place on a valid side
//TODO optimize findCoordinates (done twice now)
//TODO fix mirror
// List<BlockPos> coordinates = findCoordinates(player, startPos);
// for (int i = 0; i < blockStates.size(); i++) {
// blockStates.set(i, blockStates.get(i).getBlock().getStateForPlacement(player.world, coordinates.get(i), facing,
// (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, itemStacks.get(i).getMetadata(), player, EnumHand.MAIN_HAND));
// }
return blockStates;
}
public static boolean isEnabled(BuildSettingsManager.BuildSettings buildSettings, BlockPos startPos) {
return Mirror.isEnabled(buildSettings.getMirrorSettings(), startPos) ||
Array.isEnabled(buildSettings.getArraySettings()) ||
RadialMirror.isEnabled(buildSettings.getRadialMirrorSettings(), startPos) ||
buildSettings.doQuickReplace();
}
public static IBlockState getBlockStateFromItem(ItemStack itemStack, EntityPlayer player, BlockPos blockPos, EnumFacing facing, Vec3d hitVec, EnumHand hand) {
return Block.getBlockFromItem(itemStack.getItem()).getStateForPlacement(player.world, blockPos, facing,
((float) hitVec.x), ((float) hitVec.y), ((float) hitVec.z), itemStack.getMetadata(), player, hand);
}
//Returns true if equal (or both null)
public static boolean compareCoordinates(List<BlockPos> coordinates1, List<BlockPos> coordinates2) {
if (coordinates1 == null && coordinates2 == null) return true;
if (coordinates1 == null || coordinates2 == null) return false;
return coordinates1.equals(coordinates2);
}
}

View File

@@ -3,6 +3,8 @@ package nl.requios.effortlessbuilding;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.text.TextComponentString;
import net.minecraftforge.common.capabilities.CapabilityManager;
import net.minecraftforge.common.config.Config;
@@ -17,16 +19,17 @@ import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.capability.BuildModifierCapabilityManager;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.command.CommandReach;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.gui.RandomizerBagGuiHandler;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.item.ItemReachUpgrade1;
import nl.requios.effortlessbuilding.item.ItemReachUpgrade2;
import nl.requios.effortlessbuilding.item.ItemReachUpgrade3;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
import nl.requios.effortlessbuilding.network.*;
import nl.requios.effortlessbuilding.proxy.IProxy;
import org.apache.logging.log4j.Logger;
@@ -36,7 +39,7 @@ public class EffortlessBuilding
{
public static final String MODID = "effortlessbuilding";
public static final String NAME = "Effortless Building";
public static final String VERSION = "1.0";
public static final String VERSION = "1.12.2-2.16";
@Mod.Instance(EffortlessBuilding.MODID)
public static EffortlessBuilding instance;
@@ -74,16 +77,35 @@ public class EffortlessBuilding
{
logger = event.getModLog();
CapabilityManager.INSTANCE.register(
BuildModifierCapabilityManager.IBuildModifierCapability.class, new BuildModifierCapabilityManager.Storage(), BuildModifierCapabilityManager.BuildModifierCapability.class);
CapabilityManager.INSTANCE.register(ModifierCapabilityManager.IModifierCapability.class, new ModifierCapabilityManager.Storage(), ModifierCapabilityManager.ModifierCapability.class);
CapabilityManager.INSTANCE.register(ModeCapabilityManager.IModeCapability.class, new ModeCapabilityManager.Storage(), ModeCapabilityManager.ModeCapability.class);
EffortlessBuilding.packetHandler.registerMessage(BuildSettingsMessage.MessageHandler.class, BuildSettingsMessage.class, 0, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BuildSettingsMessage.MessageHandler.class, BuildSettingsMessage.class, 0, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModifierSettingsMessage.MessageHandler.class, ModifierSettingsMessage.class, 0, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 1, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 1, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModeSettingsMessage.MessageHandler.class, ModeSettingsMessage.class, 1, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 2, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ModeActionMessage.MessageHandler.class, ModeActionMessage.class, 2, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(AddUndoMessage.MessageHandler.class, AddUndoMessage.class, 7, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(AddUndoMessage.MessageHandler.class, AddUndoMessage.class, 7, Side.CLIENT);
EffortlessBuilding.packetHandler.registerMessage(ClearUndoMessage.MessageHandler.class, ClearUndoMessage.class, 8, Side.SERVER);
EffortlessBuilding.packetHandler.registerMessage(ClearUndoMessage.MessageHandler.class, ClearUndoMessage.class, 8, Side.CLIENT);
proxy.preInit(event);
}
@@ -104,6 +126,7 @@ public class EffortlessBuilding
public void postInit(FMLPostInitializationEvent event)
{
proxy.postInit(event);
CompatHelper.postInit();
}
@EventHandler

View File

@@ -4,10 +4,13 @@ import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.common.config.Config;
import net.minecraftforge.common.config.ConfigManager;
@@ -18,11 +21,27 @@ import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.client.event.ConfigChangedEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.capability.BuildModifierCapabilityManager;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.AddUndoMessage;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.ClearUndoMessage;
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
import scala.actors.threadpool.Arrays;
import java.util.ArrayList;
import java.util.List;
import static net.minecraftforge.fml.common.gameevent.PlayerEvent.*;
@Mod.EventBusSubscriber
public class EventHandler
{
@@ -47,12 +66,13 @@ public class EventHandler
@SubscribeEvent
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
if (event.getObject() instanceof EntityPlayer) {
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildModifier"), new BuildModifierCapabilityManager.Provider());
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildModifier"), new ModifierCapabilityManager.Provider());
event.addCapability(new ResourceLocation(EffortlessBuilding.MODID, "BuildMode"), new ModeCapabilityManager.Provider());
}
}
@SubscribeEvent
public void onConfigChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event)
public static void onConfigChangedEvent(ConfigChangedEvent.OnConfigChangedEvent event)
{
if (event.getModID().equals(EffortlessBuilding.MODID))
{
@@ -66,14 +86,50 @@ public class EventHandler
// }
@SubscribeEvent
//Only called serverside (except with lilypads...)
public static void onBlockPlaced(BlockEvent.PlaceEvent event) {
//Still call it to cancel event
BuildModifiers.onBlockPlaced(event);
if (event.getWorld().isRemote) return;
//Cancel event if necessary
EntityPlayer player = event.getPlayer();
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
if (buildMode != BuildModes.BuildModeEnum.NORMAL) {
event.setCanceled(true);
} else if (modifierSettings.doQuickReplace()) {
//Cancel event and send message if QuickReplace
event.setCanceled(true);
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(true), (EntityPlayerMP) player);
EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
} else {
//NORMAL mode, let vanilla handle block placing
//But modifiers should still work
//Send message to client, which sends message back with raytrace info
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(false), (EntityPlayerMP) player);
EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
}
}
@SubscribeEvent
public static void onBlockBroken(BlockEvent.BreakEvent event) {
BuildModifiers.onBlockBroken(event);
if (event.getWorld().isRemote) return;
//Cancel event if necessary
//If cant break far then dont cancel event ever
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(event.getPlayer()).getBuildMode();
if (buildMode != BuildModes.BuildModeEnum.NORMAL && ReachHelper.canBreakFar(event.getPlayer())) {
event.setCanceled(true);
} else {
//NORMAL mode, let vanilla handle block breaking
//But modifiers should still work
//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
//Add to undo stack in client
EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getState(), Blocks.AIR.getDefaultState()), (EntityPlayerMP) event.getPlayer());
}
}
@SubscribeEvent
@@ -88,6 +144,7 @@ public class EventHandler
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
float originalBlockHardness = event.getState().getBlockHardness(world, pos);
if (originalBlockHardness < 0) return; //Dont break bedrock
float totalBlockHardness = 0;
//get coordinates
List<BlockPos> coordinates = BuildModifiers.findCoordinates(player, pos);
@@ -111,4 +168,39 @@ public class EventHandler
//EffortlessBuilding.log(player, String.valueOf(event.getNewSpeed()));
}
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
EntityPlayer player = event.player;
if (player.getEntityWorld().isRemote) return;
UndoRedo.clear(player);
EffortlessBuilding.packetHandler.sendTo(new ClearUndoMessage(), (EntityPlayerMP) player);
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerRespawnEvent event) {
EntityPlayer player = event.player;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
EntityPlayer player = event.player;
if (player.getEntityWorld().isRemote) return;
ModifierSettingsManager.handleNewPlayer(player);
ModeSettingsManager.handleNewPlayer(player);
UndoRedo.clear(player);
EffortlessBuilding.packetHandler.sendTo(new ClearUndoMessage(), (EntityPlayerMP) player);
}
}

View File

@@ -0,0 +1,40 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.List;
import java.util.UUID;
public abstract class BaseBuildMode implements IBuildMode {
//In singleplayer client and server variables are shared
//Split everything that needs separate values and may not be called twice in one click
protected Dictionary<UUID, Integer> rightClickClientTable = new Hashtable<>();
protected Dictionary<UUID, Integer> rightClickServerTable = new Hashtable<>();
protected Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
protected Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
protected Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
@Override
public void initialize(EntityPlayer player) {
rightClickClientTable.put(player.getUniqueID(), 0);
rightClickServerTable.put(player.getUniqueID(), 0);
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return sideHitTable.get(player.getUniqueID());
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return hitVecTable.get(player.getUniqueID());
}
}

View File

@@ -0,0 +1,245 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.buildmodes.*;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Circle;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Cylinder;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Sphere;
import nl.requios.effortlessbuilding.buildmodifier.*;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.Hashtable;
import java.util.List;
import static nl.requios.effortlessbuilding.buildmode.ModeOptions.*;
public class BuildModes {
//Static variables are shared between client and server in singleplayer
//We need them separate
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingClient = new Hashtable<>();
public static Dictionary<EntityPlayer, Boolean> currentlyBreakingServer = new Hashtable<>();
public enum BuildModeEnum {
NORMAL("effortlessbuilding.mode.normal", new Normal()),
NORMAL_PLUS("effortlessbuilding.mode.normal_plus", new NormalPlus(), OptionEnum.BUILD_SPEED),
LINE("effortlessbuilding.mode.line", new Line() /*, OptionEnum.THICKNESS*/),
WALL("effortlessbuilding.mode.wall", new Wall(), OptionEnum.FILL),
FLOOR("effortlessbuilding.mode.floor", new Floor(), OptionEnum.FILL),
DIAGONAL_LINE("effortlessbuilding.mode.diagonal_line", new DiagonalLine() /*, OptionEnum.THICKNESS*/),
DIAGONAL_WALL("effortlessbuilding.mode.diagonal_wall", new DiagonalWall() /*, OptionEnum.FILL*/),
SLOPE_FLOOR("effortlessbuilding.mode.slope_floor", new SlopeFloor(), OptionEnum.RAISED_EDGE),
CIRCLE("effortlessbuilding.mode.circle", new Circle(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
CYLINDER("effortlessbuilding.mode.cylinder", new Cylinder(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
SPHERE("effortlessbuilding.mode.sphere", new Sphere(), OptionEnum.CIRCLE_START, OptionEnum.FILL),
CUBE("effortlessbuilding.mode.cube", new Cube(), OptionEnum.CUBE_FILL);
public String name;
public IBuildMode instance;
public OptionEnum[] options;
BuildModeEnum(String name, IBuildMode instance, OptionEnum... options) {
this.name = name;
this.instance = instance;
this.options = options;
}
}
//Uses a network message to get the previous raytraceresult from the player
//The server could keep track of all raytraceresults but this might lag with many players
//Raytraceresult is needed for sideHit and hitVec
public static void onBlockPlacedMessage(EntityPlayer player, BlockPlacedMessage message) {
//Check if not in the middle of breaking
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
if (currentlyBreaking.get(player) != null && currentlyBreaking.get(player)) {
//Cancel breaking
initializeMode(player);
return;
}
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
BuildModeEnum buildMode = modeSettings.getBuildMode();
BlockPos startPos = null;
if (message.isBlockHit() && message.getBlockPos() != null) {
startPos = message.getBlockPos();
//Offset in direction of sidehit if not quickreplace and not replaceable
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, message.getSideHit());
if (!modifierSettings.doQuickReplace() && !replaceable && !becomesDoubleSlab) {
startPos = startPos.offset(message.getSideHit());
}
//Get under tall grass and other replaceable blocks
if (modifierSettings.doQuickReplace() && replaceable) {
startPos = startPos.down();
}
//Check if player reach does not exceed startpos
int maxReach = ReachHelper.getMaxReach(player);
if (buildMode != BuildModeEnum.NORMAL && player.getPosition().distanceSq(startPos) > maxReach * maxReach) {
EffortlessBuilding.log(player, "Placement exceeds your reach.");
return;
}
}
//Even when no starting block is found, call buildmode instance
//We might want to place things in the air
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, message.getSideHit(), message.getHitVec(), modifierSettings.doQuickReplace());
if (coordinates.isEmpty()) {
currentlyBreaking.put(player, false);
return;
}
//Limit number of blocks you can place
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
if (coordinates.size() > limit) {
coordinates = coordinates.subList(0, limit);
}
EnumFacing sideHit = buildMode.instance.getSideHit(player);
if (sideHit == null) sideHit = message.getSideHit();
Vec3d hitVec = buildMode.instance.getHitVec(player);
if (hitVec == null) hitVec = message.getHitVec();
BuildModifiers.onBlockPlaced(player, coordinates, sideHit, hitVec, message.getPlaceStartPos());
//Only works when finishing a buildmode is equal to placing some blocks
//No intermediate blocks allowed
currentlyBreaking.remove(player);
}
//Use a network message to break blocks in the distance using clientside mouse input
public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
onBlockBroken(player, startPos, true);
}
public static void onBlockBroken(EntityPlayer player, BlockPos startPos, boolean breakStartPos) {
//Check if not in the middle of placing
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
if (currentlyBreaking.get(player) != null && !currentlyBreaking.get(player)) {
//Cancel placing
initializeMode(player);
return;
}
//If first click
if (currentlyBreaking.get(player) == null) {
//If startpos is null, dont do anything
if (startPos == null) return;
}
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Get coordinates
BuildModeEnum buildMode = modeSettings.getBuildMode();
List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
if (coordinates.isEmpty()) {
currentlyBreaking.put(player, true);
return;
}
//Let buildmodifiers break blocks
BuildModifiers.onBlockBroken(player, coordinates, breakStartPos);
//Only works when finishing a buildmode is equal to breaking some blocks
//No intermediate blocks allowed
currentlyBreaking.remove(player);
}
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos startPos, boolean skipRaytrace) {
List<BlockPos> coordinates = new ArrayList<>();
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
coordinates.addAll(modeSettings.getBuildMode().instance.findCoordinates(player, startPos, skipRaytrace));
return coordinates;
}
public static void initializeMode(EntityPlayer player) {
//Resetting mode, so not placing or breaking
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
currentlyBreaking.remove(player);
ModeSettingsManager.getModeSettings(player).getBuildMode().instance.initialize(player);
}
public static boolean isCurrentlyPlacing(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && !currentlyBreaking.get(player);
}
public static boolean isCurrentlyBreaking(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null && currentlyBreaking.get(player);
}
//Either placing or breaking
public static boolean isActive(EntityPlayer player) {
Dictionary<EntityPlayer, Boolean> currentlyBreaking = player.world.isRemote ? currentlyBreakingClient : currentlyBreakingServer;
return currentlyBreaking.get(player) != null;
}
//Find coordinates on a line bound by a plane
public static Vec3d findXBound(double x, Vec3d start, Vec3d look) {
//then y and z are
double y = (x - start.x) / look.x * look.y + start.y;
double z = (x - start.x) / look.x * look.z + start.z;
return new Vec3d(x, y, z);
}
public static Vec3d findYBound(double y, Vec3d start, Vec3d look) {
//then x and z are
double x = (y - start.y) / look.y * look.x + start.x;
double z = (y - start.y) / look.y * look.z + start.z;
return new Vec3d(x, y, z);
}
public static Vec3d findZBound(double z, Vec3d start, Vec3d look) {
//then x and y are
double x = (z - start.z) / look.z * look.x + start.x;
double y = (z - start.z) / look.z * look.y + start.y;
return new Vec3d(x, y, z);
}
public static boolean isCriteriaValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace, Vec3d lineBound, Vec3d planeBound, double distToPlayerSq) {
boolean intersects = false;
if (!skipRaytrace) {
//collision within a 1 block radius to selected is fine
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, lineBound, false, true, false);
intersects = rayTraceResult != null && rayTraceResult.typeOfHit == RayTraceResult.Type.BLOCK &&
planeBound.subtract(rayTraceResult.hitVec).lengthSquared() > 4;
}
return planeBound.subtract(start).dotProduct(look) > 0 &&
distToPlayerSq > 2 && distToPlayerSq < reach * reach &&
!intersects;
}
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.List;
public interface IBuildMode {
//Fired when a player selects a buildmode and when it needs to initializeMode
void initialize(EntityPlayer player);
//Fired when a block would be placed
//Return a list of coordinates where you want to place blocks
List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace);
//Fired continuously for visualization purposes
List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace);
EnumFacing getSideHit(EntityPlayer player);
Vec3d getHitVec(EntityPlayer player);
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.text.TextFormatting;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
public class ModeOptions {
public enum ActionEnum {
UNDO("effortlessbuilding.action.undo"),
REDO("effortlessbuilding.action.redo"),
REPLACE("effortlessbuilding.action.replace"),
OPEN_MODIFIER_SETTINGS("effortlessbuilding.action.open_modifier_settings"),
NORMAL_SPEED("effortlessbuilding.action.normal_speed"),
FAST_SPEED("effortlessbuilding.action.fast_speed"),
FULL("effortlessbuilding.action.full"),
HOLLOW("effortlessbuilding.action.hollow"),
CUBE_FULL("effortlessbuilding.action.full"),
CUBE_HOLLOW("effortlessbuilding.action.hollow"),
CUBE_SKELETON("effortlessbuilding.action.skeleton"),
SHORT_EDGE("effortlessbuilding.action.short_edge"),
LONG_EDGE("effortlessbuilding.action.long_edge"),
THICKNESS_1("effortlessbuilding.action.thickness_1"),
THICKNESS_3("effortlessbuilding.action.thickness_3"),
THICKNESS_5("effortlessbuilding.action.thickness_5"),
CIRCLE_START_CORNER("effortlessbuilding.action.start_corner"),
CIRCLE_START_CENTER("effortlessbuilding.action.start_center");
public String name;
ActionEnum(String name) {
this.name = name;
}
}
public enum OptionEnum {
BUILD_SPEED("effortlessbuilding.action.build_speed", ActionEnum.NORMAL_SPEED, ActionEnum.FAST_SPEED),
FILL("effortlessbuilding.action.filling", ActionEnum.FULL, ActionEnum.HOLLOW),
CUBE_FILL("effortlessbuilding.action.filling", ActionEnum.CUBE_FULL, ActionEnum.CUBE_HOLLOW, ActionEnum.CUBE_SKELETON),
RAISED_EDGE("effortlessbuilding.action.raised_edge", ActionEnum.SHORT_EDGE, ActionEnum.LONG_EDGE),
LINE_THICKNESS("effortlessbuilding.action.thickness", ActionEnum.THICKNESS_1, ActionEnum.THICKNESS_3, ActionEnum.THICKNESS_5),
CIRCLE_START("effortlessbuilding.action.circle_start", ActionEnum.CIRCLE_START_CORNER, ActionEnum.CIRCLE_START_CENTER);
public String name;
public ActionEnum[] actions;
OptionEnum(String name, ActionEnum... actions){
this.name = name;
this.actions = actions;
}
}
private static ActionEnum buildSpeed = ActionEnum.NORMAL_SPEED;
private static ActionEnum fill = ActionEnum.FULL;
private static ActionEnum cubeFill = ActionEnum.CUBE_FULL;
private static ActionEnum raisedEdge = ActionEnum.SHORT_EDGE;
private static ActionEnum lineThickness = ActionEnum.THICKNESS_1;
private static ActionEnum circleStart = ActionEnum.CIRCLE_START_CORNER;
public static ActionEnum getOptionSetting(OptionEnum option) {
switch (option) {
case BUILD_SPEED:
return getBuildSpeed();
case FILL:
return getFill();
case CUBE_FILL:
return getCubeFill();
case RAISED_EDGE:
return getRaisedEdge();
case LINE_THICKNESS:
return getLineThickness();
case CIRCLE_START:
return getCircleStart();
default:
return null;
}
}
public static ActionEnum getBuildSpeed() {
return buildSpeed;
}
public static ActionEnum getFill() {
return fill;
}
public static ActionEnum getCubeFill() {
return cubeFill;
}
public static ActionEnum getRaisedEdge() {
return raisedEdge;
}
public static ActionEnum getLineThickness() {
return lineThickness;
}
public static ActionEnum getCircleStart() {
return circleStart;
}
//Called on both client and server
public static void performAction(EntityPlayer player, ActionEnum action) {
if (action == null) return;
switch (action) {
case UNDO:
UndoRedo.undo(player);
break;
case REDO:
UndoRedo.redo(player);
break;
case REPLACE:
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set " + TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"), true);
break;
case OPEN_MODIFIER_SETTINGS:
if (player.world.isRemote)
ClientProxy.openModifierSettings();
break;
case NORMAL_SPEED:
buildSpeed = ActionEnum.NORMAL_SPEED;
break;
case FAST_SPEED:
buildSpeed = ActionEnum.FAST_SPEED;
break;
case FULL:
fill = ActionEnum.FULL;
break;
case HOLLOW:
fill = ActionEnum.HOLLOW;
break;
case CUBE_FULL:
cubeFill = ActionEnum.CUBE_FULL;
break;
case CUBE_HOLLOW:
cubeFill = ActionEnum.CUBE_HOLLOW;
break;
case CUBE_SKELETON:
cubeFill = ActionEnum.CUBE_SKELETON;
break;
case SHORT_EDGE:
raisedEdge = ActionEnum.SHORT_EDGE;
break;
case LONG_EDGE:
raisedEdge = ActionEnum.LONG_EDGE;
break;
case THICKNESS_1:
lineThickness = ActionEnum.THICKNESS_1;
break;
case THICKNESS_3:
lineThickness = ActionEnum.THICKNESS_3;
break;
case THICKNESS_5:
lineThickness = ActionEnum.THICKNESS_5;
break;
case CIRCLE_START_CENTER:
circleStart = ActionEnum.CIRCLE_START_CENTER;
break;
case CIRCLE_START_CORNER:
circleStart = ActionEnum.CIRCLE_START_CORNER;
break;
}
if (player.world.isRemote && action != ActionEnum.REPLACE && action != ActionEnum.OPEN_MODIFIER_SETTINGS) {
ClientProxy.logTranslate(action.name);
}
}
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
@Mod.EventBusSubscriber
public class ModeSettingsManager {
//Retrieves the buildsettings of a player through the modifierCapability capability
//Never returns null
public static ModeSettings getModeSettings(EntityPlayer player) {
if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
ModeCapabilityManager.IModeCapability capability = player.getCapability(
ModeCapabilityManager.modeCapability, null);
if (capability.getModeData() == null) {
capability.setModeData(new ModeSettings());
}
return capability.getModeData();
}
throw new IllegalArgumentException("Player does not have modeCapability capability");
}
public static void setModeSettings(EntityPlayer player, ModeSettings modeSettings) {
if (player == null) {
EffortlessBuilding.log("Cannot set buildsettings, player is null");
return;
}
if (player.hasCapability(ModeCapabilityManager.modeCapability, null)) {
ModeCapabilityManager.IModeCapability capability = player.getCapability(
ModeCapabilityManager.modeCapability, null);
capability.setModeData(modeSettings);
//Initialize new mode
BuildModes.initializeMode(player);
} else {
EffortlessBuilding.log(player, "Saving buildsettings failed.");
}
}
public static String sanitize(ModeSettings modeSettings, EntityPlayer player) {
int maxReach = ReachHelper.getMaxReach(player);
String error = "";
//TODO sanitize
return error;
}
public static class ModeSettings {
private BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.NORMAL;
public ModeSettings() {
}
public ModeSettings(BuildModes.BuildModeEnum buildMode) {
this.buildMode = buildMode;
}
public BuildModes.BuildModeEnum getBuildMode() {
return this.buildMode;
}
public void setBuildMode(BuildModes.BuildModeEnum buildMode) {
this.buildMode = buildMode;
}
}
public static void handleNewPlayer(EntityPlayer player){
if (getModeSettings(player) == null) {
setModeSettings(player, new ModeSettings());
}
//Only on server
if (!player.world.isRemote) {
//Send to client
ModeSettingsMessage msg = new ModeSettingsMessage(getModeSettings(player));
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
}
}
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.buildmodes.DiagonalLine;
import nl.requios.effortlessbuilding.buildmode.buildmodes.Floor;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public abstract class ThreeClicksBuildMode extends BaseBuildMode {
protected Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
static class HeightCriteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
HeightCriteria(Vec3d planeBound, BlockPos secondPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, secondPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line, on y axis only
private Vec3d toLongestLine(Vec3d boundVec, BlockPos secondPos) {
BlockPos bound = new BlockPos(boundVec);
return new Vec3d(secondPos.getX(), bound.getY(), secondPos.getZ());
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
}
}
@Override
public void initialize(EntityPlayer player) {
super.initialize(player);
secondPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUniqueID(), 1);
return list;
}
secondPosTable.put(player.getUniqueID(), secondPos);
} else {
//Third click, place diagonal wall with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) return list;
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
//Add diagonal line from first to second
list.addAll(getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2));
} else {
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
BlockPos secondPos = secondPosTable.get(player.getUniqueID());
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, skipRaytrace);
if (thirdPos == null) return list;
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX(), x3 = thirdPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY(), y3 = thirdPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ(), z3 = thirdPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
if (x3 - x1 >= axisLimit) x3 = x1 + axisLimit - 1;
if (x1 - x3 >= axisLimit) x3 = x1 - axisLimit + 1;
if (y3 - y1 >= axisLimit) y3 = y1 + axisLimit - 1;
if (y1 - y3 >= axisLimit) y3 = y1 - axisLimit + 1;
if (z3 - z1 >= axisLimit) z3 = z1 + axisLimit - 1;
if (z1 - z3 >= axisLimit) z3 = z1 - axisLimit + 1;
//Add diagonal line from first to third
list.addAll(getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3));
}
return list;
}
//Finds the place of the second block pos
protected abstract BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace);
//Finds the place of the third block pos
protected abstract BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace);
//After first and second pos are known, we want to visualize the blocks in a way (like floor for cube)
protected abstract List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2);
//After first, second and third pos are known, we want all the blocks
protected abstract List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3);
//Finds height after floor has been chosen in buildmodes with 3 clicks
public static BlockPos findHeight(EntityPlayer player, BlockPos secondPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<HeightCriteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(secondPos.getX(), start, look);
criteriaList.add(new HeightCriteria(xBound, secondPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(secondPos.getZ(), start, look);
criteriaList.add(new HeightCriteria(zBound, secondPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
HeightCriteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
HeightCriteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
}

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package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.Dictionary;
import java.util.List;
import java.util.UUID;
public abstract class TwoClicksBuildMode extends BaseBuildMode {
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
rightClickNr++;
rightClickTable.put(player.getUniqueID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUniqueID(), 0);
return list;
}
//First click, remember starting position
firstPosTable.put(player.getUniqueID(), blockPos);
sideHitTable.put(player.getUniqueID(), sideHit);
hitVecTable.put(player.getUniqueID(), hitVec);
//Keep list empty, dont place any blocks yet
} else {
//Second click, place blocks
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUniqueID(), 0);
}
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.world.isRemote ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUniqueID());
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
BlockPos secondPos = findSecondPos(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
//Limit amount of blocks we can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
int y1 = firstPos.getY(), y2 = secondPos.getY();
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
//limit axis
if (x2 - x1 >= axisLimit) x2 = x1 + axisLimit - 1;
if (x1 - x2 >= axisLimit) x2 = x1 - axisLimit + 1;
if (y2 - y1 >= axisLimit) y2 = y1 + axisLimit - 1;
if (y1 - y2 >= axisLimit) y2 = y1 - axisLimit + 1;
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
list.addAll(getAllBlocks(player, x1, y1, z1, x2, y2, z2));
}
return list;
}
//Finds the place of the second block pos based on criteria (floor must be on same height as first click, wall on same plane etc)
protected abstract BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace);
//After first and second pos are known, we want all the blocks
protected abstract List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2);
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import java.util.*;
public class Circle extends TwoClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getCircleBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
float centerX = x1;
float centerZ = z1;
//Adjust for CIRCLE_START
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
centerX = x1 + (x2 - x1) / 2f;
centerZ = z1 + (z2 - z1) / 2f;
} else {
x1 = (int) (centerX - (x2 - centerX));
z1 = (int) (centerZ - (z2 - centerZ));
}
float radiusX = MathHelper.abs(x2 - centerX);
float radiusZ = MathHelper.abs(z2 - centerZ);
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
else
addHollowCircleBlocks(list, x1, y1, z1, x2, y2, z2, centerX, centerZ, radiusX, radiusZ);
return list;
}
public static void addCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
float distance = distance(l, n, centerX, centerZ);
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
if (distance < radius + 0.4f)
list.add(new BlockPos(l, y1, n));
}
}
}
public static void addHollowCircleBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2, float centerX, float centerZ, float radiusX, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
float distance = distance(l, n, centerX, centerZ);
float radius = calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, l, n);
if (distance < radius + 0.4f && distance > radius - 0.6f)
list.add(new BlockPos(l, y1, n));
}
}
}
private static float distance(float x1, float z1, float x2, float z2) {
return MathHelper.sqrt((x2 - x1) * (x2 - x1) + (z2 - z1) * (z2 - z1));
}
public static float calculateEllipseRadius(float centerX, float centerZ, float radiusX, float radiusZ, int x, int z) {
//https://math.stackexchange.com/questions/432902/how-to-get-the-radius-of-an-ellipse-at-a-specific-angle-by-knowing-its-semi-majo
float theta = (float) MathHelper.atan2(z - centerZ, x - centerX);
float part1 = radiusX * radiusX * MathHelper.sin(theta) * MathHelper.sin(theta);
float part2 = radiusZ * radiusZ * MathHelper.cos(theta) * MathHelper.cos(theta);
return radiusX * radiusZ / MathHelper.sqrt(part1 + part2);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Cube extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getFloorBlocksUsingCubeFill(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getCubeBlocks(player, x1, y1, z1, x3, y3, z3);
}
public static List<BlockPos> getFloorBlocksUsingCubeFill(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (ModeOptions.getCubeFill() == ModeOptions.ActionEnum.CUBE_SKELETON)
Floor.addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
else
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
return list;
}
public static List<BlockPos> getCubeBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
switch (ModeOptions.getCubeFill()) {
case CUBE_FULL:
addCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_HOLLOW:
addHollowCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
case CUBE_SKELETON:
addSkeletonCubeBlocks(list, x1, x2, y1, y2, z1, z2);
break;
}
return list;
}
public static void addCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Wall.addXWallBlocks(list, x1, y1, y2, z1, z2);
Wall.addXWallBlocks(list, x2, y1, y2, z1, z2);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z1);
Wall.addZWallBlocks(list, x1, x2, y1, y2, z2);
Floor.addFloorBlocks(list, x1, x2, y1, z1, z2);
Floor.addFloorBlocks(list, x1, x2, y2, z1, z2);
}
public static void addSkeletonCubeBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y1, z1);
Line.addXLineBlocks(list, x1, x2, y1, z2);
Line.addXLineBlocks(list, x1, x2, y2, z1);
Line.addXLineBlocks(list, x1, x2, y2, z2);
Line.addYLineBlocks(list, y1, y2, x1, z1);
Line.addYLineBlocks(list, y1, y2, x1, z2);
Line.addYLineBlocks(list, y1, y2, x2, z1);
Line.addYLineBlocks(list, y1, y2, x2, z2);
Line.addZLineBlocks(list, z1, z2, x1, y1);
Line.addZLineBlocks(list, z1, z2, x1, y2);
Line.addZLineBlocks(list, z1, z2, x2, y1);
Line.addZLineBlocks(list, z1, z2, x2, y2);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Cylinder extends ThreeClicksBuildMode {
@Override
public BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
public BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
public List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
public List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getCylinderBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
public static List<BlockPos> getCylinderBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
//Get circle blocks (using CIRCLE_START and FILL options built-in)
List<BlockPos> circleBlocks = Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
int lowest = Math.min(y1, y3);
int highest = Math.max(y1, y3);
//Copy circle on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : circleBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class DiagonalLine extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
//Add diagonal line from first to second
return getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 10);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
//Add diagonal line from first to third
return getDiagonalLineBlocks(player, x1, y1, z1, x3, y3, z3, 10);
}
//Add diagonal line from first to second
public static List<BlockPos> getDiagonalLineBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, float sampleMultiplier) {
List<BlockPos> list = new ArrayList<>();
Vec3d first = new Vec3d(x1, y1, z1).add(0.5, 0.5, 0.5);
Vec3d second = new Vec3d(x2, y2, z2).add(0.5, 0.5, 0.5);
int iterations = (int) Math.ceil(first.distanceTo(second) * sampleMultiplier);
for (double t = 0; t <= 1.0; t += 1.0/iterations) {
Vec3d lerp = first.add(second.subtract(first).scale(t));
BlockPos candidate = new BlockPos(lerp);
//Only add if not equal to the last in the list
if (list.isEmpty() || !list.get(list.size() - 1).equals(candidate))
list.add(candidate);
}
return list;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class DiagonalWall extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getDiagonalWallBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
//Add diagonal wall from first to second
public static List<BlockPos> getDiagonalWallBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y2, z2, 1);
int lowest = Math.min(y1, y3);
int highest = Math.max(y1, y3);
//Copy diagonal line on y axis
for (int y = lowest; y <= highest; y++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), y, blockPos.getZ()));
}
}
return list;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Floor extends TwoClicksBuildMode {
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
Criteria(Vec3d planeBound, Vec3d start) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
}
}
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return findFloor(player, firstPos, skipRaytrace);
}
public static BlockPos findFloor(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//Then only 1 can be valid, return that one
Criteria selected = criteriaList.get(0);
return new BlockPos(selected.planeBound);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getFloorBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addFloorBlocks(list, x1, x2, y1, z1, z2);
else
addHollowFloorBlocks(list, x1, x2, y1, z1, z2);
return list;
}
public static void addFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(l, y, n));
}
}
}
public static void addHollowFloorBlocks(List<BlockPos> list, int x1, int x2, int y, int z1, int z2) {
Line.addXLineBlocks(list, x1, x2, y, z1);
Line.addXLineBlocks(list, x1, x2, y, z2);
Line.addZLineBlocks(list, z1, z2, x1, y);
Line.addZLineBlocks(list, z1, z2, x2, y);
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class Line extends TwoClicksBuildMode {
static class Criteria {
Vec3d planeBound;
Vec3d lineBound;
double distToLineSq;
double distToPlayerSq;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start) {
this.planeBound = planeBound;
this.lineBound = toLongestLine(this.planeBound, firstPos);
this.distToLineSq = this.lineBound.subtract(this.planeBound).lengthSquared();
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
}
//Make it from a plane into a line
//Select the axis that is longest
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
BlockPos bound = new BlockPos(boundVec);
BlockPos firstToSecond = bound.subtract(firstPos);
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
if (longest == firstToSecond.getX()) {
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getY()) {
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
}
if (longest == firstToSecond.getZ()) {
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
}
return null;
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, lineBound, planeBound, distToPlayerSq);
}
}
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return findLine(player, firstPos, skipRaytrace);
}
public static BlockPos findLine(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start));
//Y
Vec3d yBound = BuildModes.findYBound(firstPos.getY(), start, look);
criteriaList.add(new Criteria(yBound, firstPos, start));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest (from wall position to its line counterpart)
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToLineSq < 2.0 && selected.distToLineSq < 2.0) {
//Both very close to line, choose closest to player
if (criteria.distToPlayerSq < selected.distToPlayerSq)
selected = criteria;
} else {
//Pick closest to line
if (criteria.distToLineSq < selected.distToLineSq)
selected = criteria;
}
}
}
return new BlockPos(selected.lineBound);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getLineBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getLineBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (x1 != x2) {
addXLineBlocks(list, x1, x2, y1, z1);
} else if (y1 != y2) {
addYLineBlocks(list, y1, y2, x1, z1);
} else {
addZLineBlocks(list, z1, z2, x1, y1);
}
return list;
}
public static void addXLineBlocks(List<BlockPos> list, int x1, int x2, int y, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addYLineBlocks(List<BlockPos> list, int y1, int y2, int x, int z) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
public static void addZLineBlocks(List<BlockPos> list, int z1, int z2, int x, int y) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Normal implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import java.util.ArrayList;
import java.util.List;
public class NormalPlus implements IBuildMode {
@Override
public void initialize(EntityPlayer player) {
}
@Override
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public EnumFacing getSideHit(EntityPlayer player) {
return null;
}
@Override
public Vec3d getHitVec(EntityPlayer player) {
return null;
}
}

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package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.ArrayList;
import java.util.List;
public class SlopeFloor extends ThreeClicksBuildMode {
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
protected BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
protected List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Floor.getFloorBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
protected List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getSlopeFloorBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
//Add slope floor from first to second
public static List<BlockPos> getSlopeFloorBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
//Determine whether to use x or z axis to slope up
boolean onXAxis = true;
int xLength = Math.abs(x2 - x1);
int zLength = Math.abs(z2 - z1);
if (ModeOptions.getRaisedEdge() == ModeOptions.ActionEnum.SHORT_EDGE) {
//Slope along short edge
if (zLength > xLength) onXAxis = false;
} else {
//Slope along long edge
if (zLength <= xLength) onXAxis = false;
}
if (onXAxis) {
//Along X goes up
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x2, y3, z1, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(z1, z2);
int highest = Math.max(z1, z2);
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int z = lowest; z <= highest; z++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(blockPos.getX(), blockPos.getY(), z));
}
}
} else {
//Along Z goes up
//Get diagonal line blocks
List<BlockPos> diagonalLineBlocks = DiagonalLine.getDiagonalLineBlocks(player, x1, y1, z1, x1, y3, z2, 1f);
//Limit amount of blocks we can place
int lowest = Math.min(x1, x2);
int highest = Math.max(x1, x2);
if (highest - lowest >= axisLimit) highest = lowest + axisLimit - 1;
//Copy diagonal line on x axis
for (int x = lowest; x <= highest; x++) {
for (BlockPos blockPos : diagonalLineBlocks) {
list.add(new BlockPos(x, blockPos.getY(), blockPos.getZ()));
}
}
}
return list;
}
}

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@@ -0,0 +1,110 @@
package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ThreeClicksBuildMode;
import java.util.ArrayList;
import java.util.List;
public class Sphere extends ThreeClicksBuildMode {
@Override
public BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return Floor.findFloor(player, firstPos, skipRaytrace);
}
@Override
public BlockPos findThirdPos(EntityPlayer player, BlockPos firstPos, BlockPos secondPos, boolean skipRaytrace) {
return findHeight(player, secondPos, skipRaytrace);
}
@Override
public List<BlockPos> getIntermediateBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return Circle.getCircleBlocks(player, x1, y1, z1, x2, y2, z2);
}
@Override
public List<BlockPos> getFinalBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
return getSphereBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3);
}
public static List<BlockPos> getSphereBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2, int x3, int y3, int z3) {
List<BlockPos> list = new ArrayList<>();
float centerX = x1;
float centerY = y1;
float centerZ = z1;
//Adjust for CIRCLE_START
if (ModeOptions.getCircleStart() == ModeOptions.ActionEnum.CIRCLE_START_CORNER) {
centerX = x1 + (x2 - x1) / 2f;
centerY = y1 + (y3 - y1) / 2f;
centerZ = z1 + (z2 - z1) / 2f;
} else {
x1 = (int) (centerX - (x2 - centerX));
y1 = (int) (centerY - (y3 - centerY));
z1 = (int) (centerZ - (z2 - centerZ));
}
float radiusX = MathHelper.abs(x2 - centerX);
float radiusY = MathHelper.abs(y3 - centerY);
float radiusZ = MathHelper.abs(z2 - centerZ);
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
else
addHollowSphereBlocks(list, x1, y1, z1, x3, y3, z3, centerX, centerY, centerZ, radiusX, radiusY, radiusZ);
return list;
}
public static void addSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
float distance = distance(l, m, n, centerX, centerY, centerZ);
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
if (distance < radius + 0.4f)
list.add(new BlockPos(l, m, n));
}
}
}
}
public static void addHollowSphereBlocks(List<BlockPos> list, int x1, int y1, int z1, int x2, int y2, int z2,
float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ) {
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
float distance = distance(l, m, n, centerX, centerY, centerZ);
float radius = calculateSpheroidRadius(centerX, centerY, centerZ, radiusX, radiusY, radiusZ, l, m, n);
if (distance < radius + 0.4f && distance > radius - 0.6f)
list.add(new BlockPos(l, m, n));
}
}
}
}
private static float distance(float x1, float y1, float z1, float x2, float y2, float z2) {
return MathHelper.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1) + (z2 - z1) * (z2 - z1));
}
public static float calculateSpheroidRadius(float centerX, float centerY, float centerZ, float radiusX, float radiusY, float radiusZ, int x, int y, int z) {
//Twice ellipse radius
float radiusXZ = Circle.calculateEllipseRadius(centerX, centerZ, radiusX, radiusZ, x, z);
//TODO project x to plane
return Circle.calculateEllipseRadius(centerX, centerY, radiusXZ, radiusY, x, y);
}
}

View File

@@ -0,0 +1,134 @@
package nl.requios.effortlessbuilding.buildmode.buildmodes;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.util.*;
public class Wall extends TwoClicksBuildMode {
static class Criteria {
Vec3d planeBound;
double distToPlayerSq;
double angle;
Criteria(Vec3d planeBound, BlockPos firstPos, Vec3d start, Vec3d look) {
this.planeBound = planeBound;
this.distToPlayerSq = this.planeBound.subtract(start).lengthSquared();
Vec3d wall = this.planeBound.subtract(new Vec3d(firstPos));
this.angle = wall.x * look.x + wall.z * look.z; //dot product ignoring y (looking up/down should not affect this angle)
}
//check if its not behind the player and its not too close and not too far
//also check if raytrace from player to block does not intersect blocks
public boolean isValid(Vec3d start, Vec3d look, int reach, EntityPlayer player, boolean skipRaytrace) {
return BuildModes.isCriteriaValid(start, look, reach, player, skipRaytrace, planeBound, planeBound, distToPlayerSq);
}
}
@Override
protected BlockPos findSecondPos(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
return findWall(player, firstPos, skipRaytrace);
}
public static BlockPos findWall(EntityPlayer player, BlockPos firstPos, boolean skipRaytrace) {
Vec3d look = player.getLookVec();
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
List<Criteria> criteriaList = new ArrayList<>(3);
//X
Vec3d xBound = BuildModes.findXBound(firstPos.getX(), start, look);
criteriaList.add(new Criteria(xBound, firstPos, start, look));
//Z
Vec3d zBound = BuildModes.findZBound(firstPos.getZ(), start, look);
criteriaList.add(new Criteria(zBound, firstPos, start, look));
//Remove invalid criteria
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
criteriaList.removeIf(criteria -> !criteria.isValid(start, look, reach, player, skipRaytrace));
//If none are valid, return empty list of blocks
if (criteriaList.isEmpty()) return null;
//If only 1 is valid, choose that one
Criteria selected = criteriaList.get(0);
//If multiple are valid, choose based on criteria
if (criteriaList.size() > 1) {
//Select the one that is closest
//Limit the angle to not be too extreme
for (int i = 1; i < criteriaList.size(); i++) {
Criteria criteria = criteriaList.get(i);
if (criteria.distToPlayerSq < selected.distToPlayerSq && Math.abs(criteria.angle) - Math.abs(selected.angle) < 3)
selected = criteria;
}
}
return new BlockPos(selected.planeBound);
}
@Override
protected List<BlockPos> getAllBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
return getWallBlocks(player, x1, y1, z1, x2, y2, z2);
}
public static List<BlockPos> getWallBlocks(EntityPlayer player, int x1, int y1, int z1, int x2, int y2, int z2) {
List<BlockPos> list = new ArrayList<>();
if (x1 == x2) {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addXWallBlocks(list, x1, y1, y2, z1, z2);
else
addXHollowWallBlocks(list, x1, y1, y2, z1, z2);
} else {
if (ModeOptions.getFill() == ModeOptions.ActionEnum.FULL)
addZWallBlocks(list, x1, x2, y1, y2, z1);
else
addZHollowWallBlocks(list, x1, x2, y1, y2, z1);
}
return list;
}
public static void addXWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
for (int z = z1; z1 < z2 ? z <= z2 : z >= z2; z += z1 < z2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addZWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
for (int x = x1; x1 < x2 ? x <= x2 : x >= x2; x += x1 < x2 ? 1 : -1) {
for (int y = y1; y1 < y2 ? y <= y2 : y >= y2; y += y1 < y2 ? 1 : -1) {
list.add(new BlockPos(x, y, z));
}
}
}
public static void addXHollowWallBlocks(List<BlockPos> list, int x, int y1, int y2, int z1, int z2) {
Line.addZLineBlocks(list, z1, z2, x, y1);
Line.addZLineBlocks(list, z1, z2, x, y2);
Line.addYLineBlocks(list, y1, y2, x, z1);
Line.addYLineBlocks(list, y1, y2, x, z2);
}
public static void addZHollowWallBlocks(List<BlockPos> list, int x1, int x2, int y1, int y2, int z) {
Line.addXLineBlocks(list, x1, x2, y1, z);
Line.addXLineBlocks(list, x1, x2, y2, z);
Line.addYLineBlocks(list, y1, y2, x1, z);
Line.addYLineBlocks(list, y1, y2, x2, z);
}
}

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding;
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
@@ -45,7 +45,7 @@ public class Array {
List<BlockPos> coordinates = new ArrayList<>();
//find arraysettings for the player
ArraySettings a = BuildSettingsManager.getBuildSettings(player).getArraySettings();
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
if (!isEnabled(a)) return coordinates;
BlockPos pos = startPos;
@@ -63,7 +63,7 @@ public class Array {
List<IBlockState> blockStates = new ArrayList<>();
//find arraysettings for the player that placed the block
ArraySettings a = BuildSettingsManager.getBuildSettings(player).getArraySettings();
ArraySettings a = ModifierSettingsManager.getModifierSettings(player).getArraySettings();
if (!isEnabled(a)) return blockStates;
BlockPos pos = startPos;
@@ -81,7 +81,8 @@ public class Array {
//Randomizer bag synergy
if (bagInventory != null) {
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
blockState = BuildModifiers.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
blockState = BuildModifiers
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
}
//blockState = blockState.getBlock().getStateForPlacement(player.world, pos, )

View File

@@ -0,0 +1,50 @@
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import java.util.List;
public class BlockSet {
private List<BlockPos> coordinates;
private List<IBlockState> previousBlockStates;
private List<IBlockState> newBlockStates;
private Vec3d hitVec;
private BlockPos firstPos;
private BlockPos secondPos;
public BlockSet(List<BlockPos> coordinates, List<IBlockState> previousBlockStates, List<IBlockState> newBlockStates, Vec3d hitVec,
BlockPos firstPos, BlockPos secondPos) {
this.coordinates = coordinates;
this.previousBlockStates = previousBlockStates;
this.newBlockStates = newBlockStates;
this.hitVec = hitVec;
this.firstPos = firstPos;
this.secondPos = secondPos;
}
public List<BlockPos> getCoordinates() {
return coordinates;
}
public List<IBlockState> getPreviousBlockStates() {
return previousBlockStates;
}
public List<IBlockState> getNewBlockStates() {
return newBlockStates;
}
public Vec3d getHitVec() {
return hitVec;
}
public BlockPos getFirstPos() {
return firstPos;
}
public BlockPos getSecondPos() {
return secondPos;
}
}

View File

@@ -0,0 +1,259 @@
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.*;
public class BuildModifiers {
//Called from BuildModes
public static void onBlockPlaced(EntityPlayer player, List<BlockPos> startCoordinates, EnumFacing sideHit, Vec3d hitVec, boolean placeStartPos) {
World world = player.world;
ItemRandomizerBag.renewRandomness();
//Format hitvec to 0.x
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
//find coordinates and blockstates
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
List<ItemStack> itemStacks = new ArrayList<>();
List<IBlockState> blockStates = findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
//check if valid blockstates
if (blockStates.size() == 0 || coordinates.size() != blockStates.size()) return;
//remember previous blockstates for undo
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate));
}
if (world.isRemote) {
BlockPreviewRenderer.onBlocksPlaced();
newBlockStates = blockStates;
} else {
//place blocks
for (int i = placeStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos blockPos = coordinates.get(i);
IBlockState blockState = blockStates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (world.isBlockLoaded(blockPos, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
//try to find new stack, otherwise continue
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
if (itemStack.isEmpty()) continue;
}
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, hitVec, false, false, false);
}
}
//find actual new blockstates for undo
for (BlockPos coordinate : coordinates) {
newBlockStates.add(world.getBlockState(coordinate));
}
}
//Set first previousBlockState to empty if in NORMAL mode, to make undo/redo work
//(Block is placed by the time it gets here, and unplaced after this)
if (!placeStartPos) previousBlockStates.set(0, Blocks.AIR.getDefaultState());
//If all new blockstates are air then no use in adding it, no block was actually placed
//Can happen when e.g. placing one block in yourself
if (Collections.frequency(newBlockStates, Blocks.AIR.getDefaultState()) != newBlockStates.size()) {
//add to undo stack
BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
}
}
public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
World world = player.world;
List<BlockPos> coordinates = findCoordinates(player, startCoordinates);
if (coordinates.isEmpty()) return;
//remember previous blockstates for undo
List<IBlockState> previousBlockStates = new ArrayList<>(coordinates.size());
List<IBlockState> newBlockStates = new ArrayList<>(coordinates.size());
for (BlockPos coordinate : coordinates) {
previousBlockStates.add(world.getBlockState(coordinate));
}
if (world.isRemote) {
BlockPreviewRenderer.onBlocksBroken();
//list of air blockstates
for (BlockPos coordinate : coordinates) {
newBlockStates.add(Blocks.AIR.getDefaultState());
}
} else {
//If the player is going to instabreak grass or a plant, only break other instabreaking things
boolean onlyInstaBreaking = !player.isCreative() &&
world.getBlockState(startCoordinates.get(0)).getBlockHardness(world, startCoordinates.get(0)) == 0f;
//break all those blocks
for (int i = breakStartPos ? 0 : 1; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
if (world.isBlockLoaded(coordinate, false)) {
if (!onlyInstaBreaking || world.getBlockState(coordinate).getBlockHardness(world, coordinate) == 0f) {
SurvivalHelper.breakBlock(world, player, coordinate, false);
}
}
}
//find actual new blockstates for undo
for (BlockPos coordinate : coordinates) {
newBlockStates.add(world.getBlockState(coordinate));
}
}
//Set first newBlockState to empty if in NORMAL mode, to make undo/redo work
//(Block isn't broken yet by the time it gets here, and broken after this)
if (!breakStartPos) newBlockStates.set(0, Blocks.AIR.getDefaultState());
//add to undo stack
BlockPos firstPos = startCoordinates.get(0);
BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
Vec3d hitVec = new Vec3d(0.5, 0.5, 0.5);
UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
}
public static List<BlockPos> findCoordinates(EntityPlayer player, List<BlockPos> posList) {
List<BlockPos> coordinates = new ArrayList<>();
//Add current blocks being placed too
coordinates.addAll(posList);
//Find mirror/array/radial mirror coordinates for each blockpos
for (BlockPos blockPos : posList) {
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
coordinates.addAll(arrayCoordinates);
coordinates.addAll(Mirror.findCoordinates(player, blockPos));
coordinates.addAll(RadialMirror.findCoordinates(player, blockPos));
//get mirror for each array coordinate
for (BlockPos coordinate : arrayCoordinates) {
coordinates.addAll(Mirror.findCoordinates(player, coordinate));
coordinates.addAll(RadialMirror.findCoordinates(player, coordinate));
}
}
return coordinates;
}
public static List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
return findCoordinates(player, new ArrayList<>(Arrays.asList(blockPos)));
}
public static List<IBlockState> findBlockStates(EntityPlayer player, List<BlockPos> posList, Vec3d hitVec, EnumFacing facing, List<ItemStack> itemStacks) {
List<IBlockState> blockStates = new ArrayList<>();
itemStacks.clear();
//Get itemstack
ItemStack itemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
itemStack = player.getHeldItem(EnumHand.OFF_HAND);
}
if (itemStack.isEmpty() || !CompatHelper.isItemBlockProxy(itemStack)) {
return blockStates;
}
//Get ItemBlock stack
ItemStack itemBlock = ItemStack.EMPTY;
if (itemStack.getItem() instanceof ItemBlock) itemBlock = itemStack;
else itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
ItemRandomizerBag.resetRandomness();
//Add blocks in posList first
for (BlockPos blockPos : posList) {
if (!(itemStack.getItem() instanceof ItemBlock)) itemBlock = CompatHelper.getItemBlockFromStack(itemStack);
IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
blockStates.add(blockState);
itemStacks.add(itemBlock);
}
for (BlockPos blockPos : posList) {
IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
List<IBlockState> arrayBlockStates = Array.findBlockStates(player, blockPos, blockState, itemStack, itemStacks);
blockStates.addAll(arrayBlockStates);
blockStates.addAll(Mirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
blockStates.addAll(RadialMirror.findBlockStates(player, blockPos, blockState, itemStack, itemStacks));
//add mirror for each array coordinate
List<BlockPos> arrayCoordinates = Array.findCoordinates(player, blockPos);
for (int i = 0; i < arrayCoordinates.size(); i++) {
BlockPos coordinate = arrayCoordinates.get(i);
IBlockState blockState1 = arrayBlockStates.get(i);
blockStates.addAll(Mirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
blockStates.addAll(RadialMirror.findBlockStates(player, coordinate, blockState1, itemStack, itemStacks));
}
//Adjust blockstates for torches and ladders etc to place on a valid side
//TODO optimize findCoordinates (done twice now)
//TODO fix mirror
// List<BlockPos> coordinates = findCoordinates(player, startPos);
// for (int i = 0; i < blockStates.size(); i++) {
// blockStates.set(i, blockStates.get(i).getBlock().getStateForPlacement(player.world, coordinates.get(i), facing,
// (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, itemStacks.get(i).getMetadata(), player, EnumHand.MAIN_HAND));
// }
}
return blockStates;
}
public static boolean isEnabled(ModifierSettingsManager.ModifierSettings modifierSettings, BlockPos startPos) {
return Mirror.isEnabled(modifierSettings.getMirrorSettings(), startPos) ||
Array.isEnabled(modifierSettings.getArraySettings()) ||
RadialMirror.isEnabled(modifierSettings.getRadialMirrorSettings(), startPos) ||
modifierSettings.doQuickReplace();
}
public static IBlockState getBlockStateFromItem(ItemStack itemStack, EntityPlayer player, BlockPos blockPos, EnumFacing facing, Vec3d hitVec, EnumHand hand) {
return Block.getBlockFromItem(itemStack.getItem()).getStateForPlacement(player.world, blockPos, facing,
((float) hitVec.x), ((float) hitVec.y), ((float) hitVec.z), itemStack.getMetadata(), player, hand);
}
//Returns true if equal (or both null)
public static boolean compareCoordinates(List<BlockPos> coordinates1, List<BlockPos> coordinates2) {
if (coordinates1 == null && coordinates2 == null) return true;
if (coordinates1 == null || coordinates2 == null) return false;
//Check count, not actual values
if (coordinates1.size() == coordinates2.size()){
if (coordinates1.size() == 1){
return coordinates1.get(0).equals(coordinates2.get(0));
}
return true;
} else {
return false;
}
// return coordinates1.equals(coordinates2);
}
}

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding;
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.BlockDirectional;
import net.minecraft.block.BlockDispenser;
@@ -23,7 +23,7 @@ public class Mirror {
public boolean enabled = false;
public Vec3d position = new Vec3d(0.5, 64.5, 0.5);
public boolean mirrorX = true, mirrorY = false, mirrorZ = false;
public int radius = 20;
public int radius = 10;
public boolean drawLines = true, drawPlanes = true;
public MirrorSettings() {
@@ -41,7 +41,7 @@ public class Mirror {
}
public int getReach() {
return radius * 2;
return radius * 2; //Change ModifierSettings#setReachUpgrade too
}
}
@@ -49,7 +49,7 @@ public class Mirror {
List<BlockPos> coordinates = new ArrayList<>();
//find mirrorsettings for the player
MirrorSettings m = BuildSettingsManager.getBuildSettings(player).getMirrorSettings();
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
if (!isEnabled(m, startPos)) return coordinates;
if (m.mirrorX) coordinateMirrorX(m, startPos, coordinates);
@@ -89,7 +89,7 @@ public class Mirror {
List<IBlockState> blockStates = new ArrayList<>();
//find mirrorsettings for the player
MirrorSettings m = BuildSettingsManager.getBuildSettings(player).getMirrorSettings();
MirrorSettings m = ModifierSettingsManager.getModifierSettings(player).getMirrorSettings();
if (!isEnabled(m, startPos)) return blockStates;
//Randomizer bag synergy

View File

@@ -1,51 +1,51 @@
package nl.requios.effortlessbuilding;
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import nl.requios.effortlessbuilding.capability.BuildModifierCapabilityManager;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
@Mod.EventBusSubscriber
public class BuildSettingsManager {
public class ModifierSettingsManager {
//Retrieves the buildsettings of a player through the buildModifierCapability capability
//Retrieves the buildsettings of a player through the modifierCapability capability
//Never returns null
public static BuildSettings getBuildSettings(EntityPlayer player){
if (player.hasCapability(BuildModifierCapabilityManager.buildModifierCapability, null)) {
BuildModifierCapabilityManager.IBuildModifierCapability capability = player.getCapability(
BuildModifierCapabilityManager.buildModifierCapability, null);
if (capability.getBuildModifierData() == null) {
capability.setBuildModifierData(new BuildSettings());
public static ModifierSettings getModifierSettings(EntityPlayer player){
if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
ModifierCapabilityManager.modifierCapability, null);
if (capability.getModifierData() == null) {
capability.setModifierData(new ModifierSettings());
}
return capability.getBuildModifierData();
return capability.getModifierData();
}
throw new IllegalArgumentException("Player does not have buildModifierCapability capability");
throw new IllegalArgumentException("Player does not have modifierCapability capability");
}
public static void setBuildSettings(EntityPlayer player, BuildSettings buildSettings) {
public static void setModifierSettings(EntityPlayer player, ModifierSettings modifierSettings) {
if (player == null) {
EffortlessBuilding.log("Cannot set buildsettings, player is null");
return;
}
if (player.hasCapability(BuildModifierCapabilityManager.buildModifierCapability, null)) {
BuildModifierCapabilityManager.IBuildModifierCapability capability = player.getCapability(
BuildModifierCapabilityManager.buildModifierCapability, null);
capability.setBuildModifierData(buildSettings);
if (player.hasCapability(ModifierCapabilityManager.modifierCapability, null)) {
ModifierCapabilityManager.IModifierCapability capability = player.getCapability(
ModifierCapabilityManager.modifierCapability, null);
capability.setModifierData(modifierSettings);
} else {
EffortlessBuilding.log(player, "Saving buildsettings failed.");
}
}
public static String sanitize(BuildSettings buildSettings, EntityPlayer player) {
public static String sanitize(ModifierSettings modifierSettings, EntityPlayer player) {
int maxReach = ReachHelper.getMaxReach(player);
String error = "";
//Mirror settings
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
if (m.radius < 1) {
m.radius = 1;
error += "Mirror size has to be at least 1. This has been corrected. ";
@@ -56,7 +56,7 @@ public class BuildSettingsManager {
}
//Array settings
Array.ArraySettings a = buildSettings.getArraySettings();
Array.ArraySettings a = modifierSettings.getArraySettings();
if (a.count < 0) {
a.count = 0;
error += "Array count may not be negative. It has been reset to 0.";
@@ -68,7 +68,7 @@ public class BuildSettingsManager {
}
//Radial mirror settings
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
if (r.slices < 2) {
r.slices = 2;
error += "Radial mirror needs to have at least 2 slices. Slices has been set to 2.";
@@ -84,29 +84,30 @@ public class BuildSettingsManager {
}
//Other
if (buildSettings.reachUpgrade < 0) {
buildSettings.reachUpgrade = 0;
if (modifierSettings.reachUpgrade < 0) {
modifierSettings.reachUpgrade = 0;
}
if (buildSettings.reachUpgrade > 3) {
buildSettings.reachUpgrade = 3;
if (modifierSettings.reachUpgrade > 3) {
modifierSettings.reachUpgrade = 3;
}
return error;
}
public static class BuildSettings {
public static class ModifierSettings {
private Mirror.MirrorSettings mirrorSettings;
private Array.ArraySettings arraySettings;
private RadialMirror.RadialMirrorSettings radialMirrorSettings;
private boolean quickReplace = false;
private int reachUpgrade = 0;
public BuildSettings() {
public ModifierSettings() {
mirrorSettings = new Mirror.MirrorSettings();
arraySettings = new Array.ArraySettings();
radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
}
public BuildSettings(Mirror.MirrorSettings mirrorSettings, Array.ArraySettings arraySettings,
public ModifierSettings(Mirror.MirrorSettings mirrorSettings, Array.ArraySettings arraySettings,
RadialMirror.RadialMirrorSettings radialMirrorSettings, boolean quickReplace, int reachUpgrade) {
this.mirrorSettings = mirrorSettings;
this.arraySettings = arraySettings;
@@ -116,26 +117,32 @@ public class BuildSettingsManager {
}
public Mirror.MirrorSettings getMirrorSettings() {
return mirrorSettings;
if (this.mirrorSettings == null) this.mirrorSettings = new Mirror.MirrorSettings();
return this.mirrorSettings;
}
public void setMirrorSettings(Mirror.MirrorSettings mirrorSettings) {
if (mirrorSettings == null) return;
this.mirrorSettings = mirrorSettings;
}
public Array.ArraySettings getArraySettings() {
return arraySettings;
if (this.arraySettings == null) this.arraySettings = new Array.ArraySettings();
return this.arraySettings;
}
public void setArraySettings(Array.ArraySettings arraySettings) {
if (arraySettings == null) return;
this.arraySettings = arraySettings;
}
public RadialMirror.RadialMirrorSettings getRadialMirrorSettings() {
return radialMirrorSettings;
if (this.radialMirrorSettings == null) this.radialMirrorSettings = new RadialMirror.RadialMirrorSettings();
return this.radialMirrorSettings;
}
public void setRadialMirrorSettings(RadialMirror.RadialMirrorSettings radialMirrorSettings) {
if (radialMirrorSettings == null) return;
this.radialMirrorSettings = radialMirrorSettings;
}
@@ -153,30 +160,35 @@ public class BuildSettingsManager {
public void setReachUpgrade(int reachUpgrade) {
this.reachUpgrade = reachUpgrade;
//Set mirror radius to max
int reach = 10;
switch (reachUpgrade) {
case 0: reach = BuildConfig.reach.maxReachLevel0; break;
case 1: reach = BuildConfig.reach.maxReachLevel1; break;
case 2: reach = BuildConfig.reach.maxReachLevel2; break;
case 3: reach = BuildConfig.reach.maxReachLevel3; break;
}
EffortlessBuilding.log("before "+this.mirrorSettings.radius);
if (this.mirrorSettings != null)
this.mirrorSettings.radius = reach / 2;
if (this.radialMirrorSettings != null)
this.radialMirrorSettings.radius = reach / 2;
EffortlessBuilding.log("after "+this.mirrorSettings.radius);
}
}
@SubscribeEvent
public static void onPlayerLoggedIn(PlayerEvent.PlayerLoggedInEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
@SubscribeEvent
public static void onPlayerRespawn(PlayerEvent.PlayerRespawnEvent event) {
EntityPlayer player = event.player;
handleNewPlayer(player);
}
private static void handleNewPlayer(EntityPlayer player){
if (getBuildSettings(player) == null) {
setBuildSettings(player, new BuildSettings());
public static void handleNewPlayer(EntityPlayer player){
if (getModifierSettings(player) == null) {
setModifierSettings(player, new ModifierSettings());
}
//Only on server
if (!player.world.isRemote) {
//Send to client
BuildSettingsMessage msg = new BuildSettingsMessage(getBuildSettings(player));
ModifierSettingsMessage msg = new ModifierSettingsMessage(getModifierSettings(player));
EffortlessBuilding.packetHandler.sendTo(msg, (EntityPlayerMP) player);
}
}

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding;
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
@@ -48,7 +48,7 @@ public class RadialMirror {
List<BlockPos> coordinates = new ArrayList<>();
//find radial mirror settings for the player
RadialMirrorSettings r = BuildSettingsManager.getBuildSettings(player).getRadialMirrorSettings();
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
if (!isEnabled(r, startPos)) return coordinates;
//get angle between slices
@@ -82,7 +82,7 @@ public class RadialMirror {
List<BlockPos> coordinates = new ArrayList<>(); //to keep track of duplicates
//find radial mirror settings for the player that placed the block
RadialMirrorSettings r = BuildSettingsManager.getBuildSettings(player).getRadialMirrorSettings();
RadialMirrorSettings r = ModifierSettingsManager.getModifierSettings(player).getRadialMirrorSettings();
if (!isEnabled(r, startPos)) return blockStates;
@@ -123,7 +123,8 @@ public class RadialMirror {
//Randomizer bag synergy
if (bagInventory != null) {
itemStack = ItemRandomizerBag.pickRandomStack(bagInventory);
newBlockState = BuildModifiers.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
newBlockState = BuildModifiers
.getBlockStateFromItem(itemStack, player, startPos, EnumFacing.UP, new Vec3d(0, 0, 0), EnumHand.MAIN_HAND);
newBlockState = rotateOriginalBlockState(startAngleToCenter, newBlockState);
}

View File

@@ -0,0 +1,230 @@
package nl.requios.effortlessbuilding.buildmodifier;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.helper.FixedStack;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
import java.util.*;
public class UndoRedo {
//Undo and redo stacks per player
//Gets added to twice in singleplayer (server and client) if not careful. So separate stacks.
private static Map<UUID, FixedStack<BlockSet>> undoStacksClient = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> undoStacksServer = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> redoStacksClient = new HashMap<>();
private static Map<UUID, FixedStack<BlockSet>> redoStacksServer = new HashMap<>();
//add to undo stack
public static void addUndo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
//Assert coordinates is as long as previous and new blockstate lists
if (blockSet.getCoordinates().size() != blockSet.getPreviousBlockStates().size() ||
blockSet.getCoordinates().size() != blockSet.getNewBlockStates().size()) {
EffortlessBuilding.logger.error("Coordinates and blockstate lists are not equal length. Coordinates: {}. Previous blockstates: {}. New blockstates: {}.",
blockSet.getCoordinates().size(), blockSet.getPreviousBlockStates().size(), blockSet.getNewBlockStates().size());
}
//Warn if previous and new blockstate are equal
//Can happen in a lot of valid cases
// for (int i = 0; i < blockSet.getCoordinates().size(); i++) {
// if (blockSet.getPreviousBlockStates().get(i).equals(blockSet.getNewBlockStates().get(i))) {
// EffortlessBuilding.logger.warn("Previous and new blockstates are equal at index {}. Blockstate: {}.",
// i, blockSet.getPreviousBlockStates().get(i));
// }
// }
//If no stack exists, make one
if (!undoStacks.containsKey(player.getUniqueID())) {
undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
}
undoStacks.get(player.getUniqueID()).push(blockSet);
}
private static void addRedo(EntityPlayer player, BlockSet blockSet) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
//(No asserts necessary, it's private)
//If no stack exists, make one
if (!redoStacks.containsKey(player.getUniqueID())) {
redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
}
redoStacks.get(player.getUniqueID()).push(blockSet);
}
public static boolean undo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
if (!undoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> undoStack = undoStacks.get(player.getUniqueID());
if (undoStack.isEmpty()) return false;
BlockSet blockSet = undoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates();
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
Vec3d hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, previousBlockStates);
if (player.world.isRemote) {
BlockPreviewRenderer.onBlocksBroken(coordinates, itemStacks, newBlockStates, blockSet.getSecondPos(), blockSet.getFirstPos());
} else {
//break all those blocks, reset to what they were
for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
//get blockstate from itemstack
IBlockState previousBlockState = Blocks.AIR.getDefaultState();
if (itemStack.getItem() instanceof ItemBlock) {
previousBlockState = previousBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
}
if (player.world.isBlockLoaded(coordinate, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
//get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
previousBlockState = previousBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
} else {
previousBlockState = Blocks.AIR.getDefaultState();
}
}
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
//if previousBlockState is air, placeBlock will set it to air
SurvivalHelper.placeBlock(player.world, player, coordinate, previousBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
}
}
}
//add to redo
addRedo(player, blockSet);
return true;
}
public static boolean redo(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (!redoStacks.containsKey(player.getUniqueID())) return false;
FixedStack<BlockSet> redoStack = redoStacks.get(player.getUniqueID());
if (redoStack.isEmpty()) return false;
BlockSet blockSet = redoStack.pop();
List<BlockPos> coordinates = blockSet.getCoordinates();
List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
Vec3d hitVec = blockSet.getHitVec();
//Find up to date itemstacks in player inventory
List<ItemStack> itemStacks = findItemStacksInInventory(player, newBlockStates);
if (player.world.isRemote) {
BlockPreviewRenderer.onBlocksPlaced(coordinates, itemStacks, newBlockStates, blockSet.getFirstPos(), blockSet.getSecondPos());
} else {
//place blocks
for (int i = 0; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
ItemStack itemStack = itemStacks.get(i);
if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
//get blockstate from itemstack
IBlockState newBlockState = Blocks.AIR.getDefaultState();
if (itemStack.getItem() instanceof ItemBlock) {
newBlockState = newBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
}
if (player.world.isBlockLoaded(coordinate, true)) {
//check itemstack empty
if (itemStack.isEmpty()) {
itemStack = findItemStackInInventory(player, newBlockStates.get(i));
//get blockstate from new itemstack
if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
newBlockState = newBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
} else {
newBlockState = Blocks.AIR.getDefaultState();
}
}
if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
SurvivalHelper.placeBlock(player.world, player, coordinate, newBlockState, itemStack, EnumFacing.UP, hitVec, true, false, false);
}
}
}
//add to undo
addUndo(player, blockSet);
return true;
}
public static void clear(EntityPlayer player) {
Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
if (undoStacks.containsKey(player.getUniqueID())) {
undoStacks.get(player.getUniqueID()).clear();
}
if (redoStacks.containsKey(player.getUniqueID())) {
redoStacks.get(player.getUniqueID()).clear();
}
}
private static List<ItemStack> findItemStacksInInventory(EntityPlayer player, List<IBlockState> blockStates) {
List<ItemStack> itemStacks = new ArrayList<>(blockStates.size());
for (IBlockState blockState : blockStates) {
itemStacks.add(findItemStackInInventory(player, blockState));
}
return itemStacks;
}
private static ItemStack findItemStackInInventory(EntityPlayer player, IBlockState blockState) {
ItemStack itemStack = ItemStack.EMPTY;
if (blockState == null) return itemStack;
//First try previousBlockStates
//TODO try to find itemstack with right blockstate first
// then change line 103 back (get state from item)
itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
//then anything it drops
if (itemStack.isEmpty()) {
Item itemDropped = blockState.getBlock().getItemDropped(blockState, player.world.rand, 10);
if (itemDropped instanceof ItemBlock) {
Block block = ((ItemBlock) itemDropped).getBlock();
itemStack = InventoryHelper.findItemStackInInventory(player, block);
}
}
//then air
//(already empty)
return itemStack;
}
}

View File

@@ -0,0 +1,104 @@
package nl.requios.effortlessbuilding.capability;
import net.minecraft.nbt.NBTBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
@Mod.EventBusSubscriber
public class ModeCapabilityManager {
@CapabilityInject(IModeCapability.class)
public final static Capability<IModeCapability> modeCapability = null;
public interface IModeCapability {
ModeSettings getModeData();
void setModeData(ModeSettings modeSettings);
}
public static class ModeCapability implements IModeCapability {
private ModeSettings modeSettings;
@Override
public ModeSettings getModeData() {
return modeSettings;
}
@Override
public void setModeData(ModeSettings modeSettings) {
this.modeSettings = modeSettings;
}
}
public static class Storage implements Capability.IStorage<IModeCapability> {
@Override
public NBTBase writeNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side) {
NBTTagCompound compound = new NBTTagCompound();
ModeSettings modeSettings = instance.getModeData();
if (modeSettings == null) modeSettings = new ModeSettings();
//compound.setInteger("buildMode", modeSettings.getBuildMode().ordinal());
//TODO add mode settings
return compound;
}
@Override
public void readNBT(Capability<IModeCapability> capability, IModeCapability instance, EnumFacing side, NBTBase nbt) {
NBTTagCompound compound = (NBTTagCompound) nbt;
//BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[compound.getInteger("buildMode")];
//TODO add mode settings
ModeSettings modeSettings = new ModeSettings(BuildModes.BuildModeEnum.NORMAL);
instance.setModeData(modeSettings);
}
}
public static class Provider implements ICapabilitySerializable<NBTBase> {
IModeCapability inst = modeCapability.getDefaultInstance();
@Override
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
return capability == modeCapability;
}
@Override
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
if (capability == modeCapability) return modeCapability.<T>cast(inst);
return null;
}
@Override
public NBTBase serializeNBT() {
return modeCapability.getStorage().writeNBT(modeCapability, inst, null);
}
@Override
public void deserializeNBT(NBTBase nbt) {
modeCapability.getStorage().readNBT(modeCapability, inst, null, nbt);
}
}
// Allows for the capability to persist after death.
@SubscribeEvent
public static void clonePlayer(PlayerEvent.Clone event) {
IModeCapability original = event.getOriginal().getCapability(modeCapability, null);
IModeCapability clone = event.getEntity().getCapability(modeCapability, null);
clone.setModeData(original.getModeData());
}
}

View File

@@ -11,49 +11,50 @@ import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import nl.requios.effortlessbuilding.Array;
import nl.requios.effortlessbuilding.BuildSettingsManager.BuildSettings;
import nl.requios.effortlessbuilding.Mirror;
import nl.requios.effortlessbuilding.RadialMirror;
import nl.requios.effortlessbuilding.buildmodifier.Array;
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
@Mod.EventBusSubscriber
public class BuildModifierCapabilityManager {
public class ModifierCapabilityManager {
@CapabilityInject(IBuildModifierCapability.class)
public final static Capability<IBuildModifierCapability> buildModifierCapability = null;
@CapabilityInject(IModifierCapability.class)
public final static Capability<IModifierCapability> modifierCapability = null;
public interface IBuildModifierCapability {
BuildSettings getBuildModifierData();
public interface IModifierCapability {
ModifierSettings getModifierData();
void setBuildModifierData(BuildSettings buildSettings);
void setModifierData(ModifierSettings modifierSettings);
}
public static class BuildModifierCapability implements IBuildModifierCapability {
private BuildSettings buildSettings;
public static class ModifierCapability implements IModifierCapability {
private ModifierSettings modifierSettings;
@Override
public BuildSettings getBuildModifierData() {
return buildSettings;
public ModifierSettings getModifierData() {
return modifierSettings;
}
@Override
public void setBuildModifierData(BuildSettings buildSettings) {
this.buildSettings = buildSettings;
public void setModifierData(ModifierSettings modifierSettings) {
this.modifierSettings = modifierSettings;
}
}
public static class Storage implements Capability.IStorage<IBuildModifierCapability> {
public static class Storage implements Capability.IStorage<IModifierCapability> {
@Override
public NBTBase writeNBT(Capability<IBuildModifierCapability> capability, IBuildModifierCapability instance, EnumFacing side) {
public NBTBase writeNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side) {
NBTTagCompound compound = new NBTTagCompound();
BuildSettings buildSettings = instance.getBuildModifierData();
if (buildSettings == null) buildSettings = new BuildSettings();
ModifierSettings modifierSettings = instance.getModifierData();
if (modifierSettings == null) modifierSettings = new ModifierSettings();
//MIRROR
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
if (m == null) m = new Mirror.MirrorSettings();
compound.setBoolean("mirrorEnabled", m.enabled);
compound.setDouble("mirrorPosX", m.position.x);
@@ -67,7 +68,7 @@ public class BuildModifierCapabilityManager {
compound.setBoolean("mirrorDrawPlanes", m.drawPlanes);
//ARRAY
Array.ArraySettings a = buildSettings.getArraySettings();
Array.ArraySettings a = modifierSettings.getArraySettings();
if (a == null) a = new Array.ArraySettings();
compound.setBoolean("arrayEnabled", a.enabled);
compound.setInteger("arrayOffsetX", a.offset.getX());
@@ -75,12 +76,12 @@ public class BuildModifierCapabilityManager {
compound.setInteger("arrayOffsetZ", a.offset.getZ());
compound.setInteger("arrayCount", a.count);
compound.setInteger("reachUpgrade", buildSettings.getReachUpgrade());
compound.setInteger("reachUpgrade", modifierSettings.getReachUpgrade());
//compound.setBoolean("quickReplace", buildSettings.doQuickReplace()); dont save quickreplace
//RADIAL MIRROR
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
if (r == null) r = new RadialMirror.RadialMirrorSettings();
compound.setBoolean("radialMirrorEnabled", r.enabled);
compound.setDouble("radialMirrorPosX", r.position.x);
@@ -96,12 +97,15 @@ public class BuildModifierCapabilityManager {
}
@Override
public void readNBT(Capability<IBuildModifierCapability> capability, IBuildModifierCapability instance, EnumFacing side, NBTBase nbt) {
public void readNBT(Capability<IModifierCapability> capability, IModifierCapability instance, EnumFacing side, NBTBase nbt) {
NBTTagCompound compound = (NBTTagCompound) nbt;
//MIRROR
boolean mirrorEnabled = compound.getBoolean("mirrorEnabled");
Vec3d mirrorPosition = new Vec3d(compound.getDouble("mirrorPosX"), compound.getDouble("mirrorPosY"), compound.getDouble("mirrorPosZ"));
Vec3d mirrorPosition = new Vec3d(
compound.getDouble("mirrorPosX"),
compound.getDouble("mirrorPosY"),
compound.getDouble("mirrorPosZ"));
boolean mirrorX = compound.getBoolean("mirrorX");
boolean mirrorY = compound.getBoolean("mirrorY");
boolean mirrorZ = compound.getBoolean("mirrorZ");
@@ -112,7 +116,10 @@ public class BuildModifierCapabilityManager {
//ARRAY
boolean arrayEnabled = compound.getBoolean("arrayEnabled");
BlockPos arrayOffset = new BlockPos(compound.getInteger("arrayOffsetX"), compound.getInteger("arrayOffsetY"), compound.getInteger("arrayOffsetZ"));
BlockPos arrayOffset = new BlockPos(
compound.getInteger("arrayOffsetX"),
compound.getInteger("arrayOffsetY"),
compound.getInteger("arrayOffsetZ"));
int arrayCount = compound.getInteger("arrayCount");
Array.ArraySettings arraySettings = new Array.ArraySettings(arrayEnabled, arrayOffset, arrayCount);
@@ -122,7 +129,10 @@ public class BuildModifierCapabilityManager {
//RADIAL MIRROR
boolean radialMirrorEnabled = compound.getBoolean("radialMirrorEnabled");
Vec3d radialMirrorPosition = new Vec3d(compound.getDouble("radialMirrorPosX"), compound.getDouble("radialMirrorPosY"), compound.getDouble("radialMirrorPosZ"));
Vec3d radialMirrorPosition = new Vec3d(
compound.getDouble("radialMirrorPosX"),
compound.getDouble("radialMirrorPosY"),
compound.getDouble("radialMirrorPosZ"));
int radialMirrorSlices = compound.getInteger("radialMirrorSlices");
boolean radialMirrorAlternate = compound.getBoolean("radialMirrorAlternate");
int radialMirrorRadius = compound.getInteger("radialMirrorRadius");
@@ -131,41 +141,41 @@ public class BuildModifierCapabilityManager {
RadialMirror.RadialMirrorSettings radialMirrorSettings = new RadialMirror.RadialMirrorSettings(radialMirrorEnabled, radialMirrorPosition,
radialMirrorSlices, radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
BuildSettings buildSettings = new BuildSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
instance.setBuildModifierData(buildSettings);
ModifierSettings modifierSettings = new ModifierSettings(mirrorSettings, arraySettings, radialMirrorSettings, false, reachUpgrade);
instance.setModifierData(modifierSettings);
}
}
public static class Provider implements ICapabilitySerializable<NBTBase> {
IBuildModifierCapability inst = buildModifierCapability.getDefaultInstance();
IModifierCapability inst = modifierCapability.getDefaultInstance();
@Override
public boolean hasCapability(@Nonnull Capability<?> capability, @Nullable EnumFacing facing) {
return capability == buildModifierCapability;
return capability == modifierCapability;
}
@Override
public <T> T getCapability(@Nonnull Capability<T> capability, @Nullable EnumFacing facing) {
if (capability == buildModifierCapability) return buildModifierCapability.<T>cast(inst);
if (capability == modifierCapability) return modifierCapability.<T>cast(inst);
return null;
}
@Override
public NBTBase serializeNBT() {
return buildModifierCapability.getStorage().writeNBT(buildModifierCapability, inst, null);
return modifierCapability.getStorage().writeNBT(modifierCapability, inst, null);
}
@Override
public void deserializeNBT(NBTBase nbt) {
buildModifierCapability.getStorage().readNBT(buildModifierCapability, inst, null, nbt);
modifierCapability.getStorage().readNBT(modifierCapability, inst, null, nbt);
}
}
// Allows for the capability to persist after death.
@SubscribeEvent
public static void clonePlayer(PlayerEvent.Clone event) {
IBuildModifierCapability original = event.getOriginal().getCapability(buildModifierCapability, null);
IBuildModifierCapability clone = event.getEntity().getCapability(buildModifierCapability, null);
clone.setBuildModifierData(original.getBuildModifierData());
IModifierCapability original = event.getOriginal().getCapability(modifierCapability, null);
IModifierCapability clone = event.getEntity().getCapability(modifierCapability, null);
clone.setModifierData(original.getModifierData());
}
}

View File

@@ -7,9 +7,9 @@ import net.minecraft.command.WrongUsageException;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.text.TextComponentString;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
public class CommandReach extends CommandBase {
@Override
@@ -24,20 +24,23 @@ public class CommandReach extends CommandBase {
@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
EntityPlayerMP player = (EntityPlayerMP) sender;
if (args.length != 1) {
int reachUpgrade = ModifierSettingsManager.getModifierSettings(player).getReachUpgrade();
EffortlessBuilding.log(player, "Current reach: level "+reachUpgrade);
throw new WrongUsageException("commands.reach.usage");
}
if (sender instanceof EntityPlayerMP) {
EntityPlayerMP player = (EntityPlayerMP) sender;
//Set reach level to args[0]
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
buildSettings.setReachUpgrade(Integer.valueOf(args[0]));
BuildSettingsManager.setBuildSettings(player, buildSettings);
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setReachUpgrade(Integer.valueOf(args[0]));
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
//Send to client
EffortlessBuilding.packetHandler.sendTo(new BuildSettingsMessage(buildSettings), player);
EffortlessBuilding.packetHandler.sendTo(new ModifierSettingsMessage(modifierSettings), player);
sender.sendMessage(new TextComponentString("Reach level of " + sender.getName() + " set to " + buildSettings.getReachUpgrade()));
sender.sendMessage(new TextComponentString("Reach level of " + sender.getName() + " set to " + modifierSettings
.getReachUpgrade()));
}
}
}

View File

@@ -0,0 +1,13 @@
package nl.requios.effortlessbuilding.compatibility;
import mod.chiselsandbits.core.ClientSide;
import mod.chiselsandbits.helpers.ChiselToolType;
import net.minecraft.util.EnumHand;
public class ActiveChiselsAndBitsProxy implements IChiselsAndBitsProxy {
@Override
public boolean isHoldingChiselTool(EnumHand hand) {
ChiselToolType toolType = ClientSide.instance.getHeldToolType(hand);
return toolType != null && toolType.hasMenu();
}
}

View File

@@ -0,0 +1,117 @@
package nl.requios.effortlessbuilding.compatibility;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
public class CompatHelper {
// Get a handle to the dank null item instance. This will remain null if the mod doesn't load
// and all checks will fail, so it works.
@GameRegistry.ObjectHolder("danknull:dank_null")
public static final Item dankNullItem = null;
public static IChiselsAndBitsProxy chiselsAndBitsProxy;
public static void postInit() {
if (Loader.isModLoaded("chiselsandbits")) {
// reflection to avoid hard dependency
try {
chiselsAndBitsProxy = Class.forName("nl.requios.effortlessbuilding.compatibility.ActiveChiselsAndBitsProxy").asSubclass(ActiveChiselsAndBitsProxy.class).newInstance();
} catch (InstantiationException | IllegalAccessException | ClassNotFoundException e) {
e.printStackTrace();
}
} else {
chiselsAndBitsProxy = new DummyChiselsAndBitsProxy();
}
}
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
// /dank/null, or plain old blocks.
public static boolean isItemBlockProxy(ItemStack stack) {
Item item = stack.getItem();
if (item instanceof ItemBlock)
return true;
if ((item instanceof ItemRandomizerBag))
return true;
if (item == dankNullItem)
return true;
return false;
}
// Get the block to be placed by this proxy. For the /dank/null, it's the slot stack
// pointed to by nbt integer selectedIndex.
public static ItemStack getItemBlockFromStack(ItemStack proxy) {
Item proxyItem = proxy.getItem();
if (proxyItem instanceof ItemBlock)
return proxy;
//Randomizer Bag
if (proxyItem instanceof ItemRandomizerBag) {
ItemStack itemStack = proxy;
while (!(itemStack.getItem() instanceof ItemBlock || itemStack.isEmpty())) {
if (itemStack.getItem() instanceof ItemRandomizerBag)
itemStack = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
}
return itemStack;
}
//Dank Null
if (proxyItem == dankNullItem) {
int index = 0;
if (proxy.hasTagCompound() && proxy.getTagCompound().hasKey("selectedIndex"))
index = proxy.getTagCompound().getInteger("selectedIndex");
return proxy.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
}
return ItemStack.EMPTY;
}
public static ItemStack getItemBlockByState(ItemStack stack, IBlockState state) {
Item blockItem = Item.getItemFromBlock(state.getBlock());
if (stack.getItem() instanceof ItemBlock)
return stack;
else if (stack.getItem() instanceof ItemRandomizerBag) {
IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(stack);
return ItemRandomizerBag.findStack(bagInventory, blockItem);
} else if (stack.getItem() == dankNullItem) {
int index = itemHandlerSlotForItem(stack, blockItem);
if (index >= 0)
return stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).getStackInSlot(index);
}
return ItemStack.EMPTY;
}
// Handle IItemHandler slot stacks not being modifiable. We must call IItemHandler#extractItem,
// because the ItemStack returned by IItemHandler#getStackInSlot isn't modifiable.
public static void shrinkStack(ItemStack origStack, ItemStack curStack, EntityPlayer player) {
//Hacky way to get the origstack, because given origStack is itemblock stack and never a proxy
origStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (origStack.getItem() == dankNullItem) {
int index = itemHandlerSlotForItem(origStack, curStack.getItem());
origStack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null).extractItem(index, 1, false);
} else
curStack.shrink(1);
}
private static int itemHandlerSlotForItem(ItemStack stack, Item blockItem) {
IItemHandler handler = stack.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
for (int i = 0; i < handler.getSlots(); i++) {
ItemStack ref = handler.getStackInSlot(i);
if (ref.getItem() instanceof ItemBlock)
if (ref.getItem() == blockItem)
return i;
}
return -1;
}
}

View File

@@ -0,0 +1,10 @@
package nl.requios.effortlessbuilding.compatibility;
import net.minecraft.util.EnumHand;
public class DummyChiselsAndBitsProxy implements IChiselsAndBitsProxy {
@Override
public boolean isHoldingChiselTool(EnumHand hand) {
return false;
}
}

View File

@@ -0,0 +1,7 @@
package nl.requios.effortlessbuilding.compatibility;
import net.minecraft.util.EnumHand;
public interface IChiselsAndBitsProxy {
boolean isHoldingChiselTool(EnumHand hand);
}

View File

@@ -109,26 +109,22 @@ public class RandomizerBagContainer extends Container {
@Override
public ItemStack slotClick(int slot, int dragType, ClickType clickTypeIn, EntityPlayer player) {
// this will prevent the player from interacting with the item that opened the inventory:
ItemStack clickItemStack = super.slotClick(slot, dragType, clickTypeIn, player);
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack() == player.getHeldItem(EnumHand.MAIN_HAND)) {
if (slot >= 0 && getSlot(slot) != null && getSlot(slot).getStack().equals(player.getHeldItem(EnumHand.MAIN_HAND))) {
return ItemStack.EMPTY;
}
return clickItemStack;
return super.slotClick(slot, dragType, clickTypeIn, player);
}
/**
* Callback for when the crafting gui is closed.
*/
// @Override
// public void onContainerClosed(EntityPlayer player)
// {
// if(player.inventory.getItemStack() != null)
// {
// player.entityDropItem(player.inventory.getItemStack(), 0.5f);
// }
// if(!player.world.isRemote)
// {
// detectAndSendChanges();
// }
// }
@Override
public void onContainerClosed(EntityPlayer player)
{
super.onContainerClosed(player);
if(!player.world.isRemote)
{
detectAndSendChanges();
}
}
}

View File

@@ -12,7 +12,7 @@ import nl.requios.effortlessbuilding.EffortlessBuilding;
@SideOnly(Side.CLIENT)
public class RandomizerBagGuiContainer extends GuiContainer {
private static final ResourceLocation guiTextures =
new ResourceLocation(EffortlessBuilding.MODID + ":textures/gui/container/randomizerbag.png");
new ResourceLocation(EffortlessBuilding.MODID, "textures/gui/container/randomizerbag.png");
private final InventoryPlayer inventoryPlayer;
private final IItemHandler inventoryBag;

View File

@@ -0,0 +1,476 @@
package nl.requios.effortlessbuilding.gui.buildmode;
import java.util.ArrayList;
import java.util.concurrent.TimeUnit;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.util.text.TextFormatting;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.apache.commons.lang3.text.WordUtils;
import org.lwjgl.opengl.GL11;
import com.google.common.base.Stopwatch;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.ModelLoader;
import static nl.requios.effortlessbuilding.buildmode.BuildModes.*;
import static nl.requios.effortlessbuilding.buildmode.ModeOptions.*;
/**
* From Chisels and Bits by AlgorithmX2
* https://github.com/AlgorithmX2/Chisels-and-Bits/blob/1.12/src/main/java/mod/chiselsandbits/client/gui/ChiselsAndBitsMenu.java
*/
public class RadialMenu extends GuiScreen {
private final float TIME_SCALE = 0.01f;
public static final RadialMenu instance = new RadialMenu();
private float visibility = 0.0f;
private Stopwatch lastChange = Stopwatch.createStarted();
public BuildModeEnum switchTo = null;
public ActionEnum doAction = null;
public boolean actionUsed = false;
private float clampVis(final float f) {
return Math.max( 0.0f, Math.min( 1.0f, f ) );
}
public void raiseVisibility() {
visibility = clampVis( visibility + lastChange.elapsed( TimeUnit.MILLISECONDS ) * TIME_SCALE );
lastChange = Stopwatch.createStarted();
}
public void decreaseVisibility() {
visibility = clampVis( visibility - lastChange.elapsed( TimeUnit.MILLISECONDS ) * TIME_SCALE );
lastChange = Stopwatch.createStarted();
}
public void setVisibility(float visibility) {
this.visibility = visibility;
}
public boolean isVisible() {
return visibility > 0.001;
}
public void configure(final int scaledWidth, final int scaledHeight ) {
mc = Minecraft.getMinecraft();
fontRenderer = mc.fontRenderer;
width = scaledWidth;
height = scaledHeight;
}
private static class MenuButton {
public double x1, x2;
public double y1, y2;
public boolean highlighted;
public final ActionEnum action;
public String name;
public EnumFacing textSide;
public MenuButton(final String name, final ActionEnum action, final double x, final double y,
final EnumFacing textSide) {
this.name = I18n.format(name);
this.action = action;
x1 = x - 10;
x2 = x + 10;
y1 = y - 10;
y2 = y + 10;
this.textSide = textSide;
}
}
static class MenuRegion {
public final BuildModeEnum mode;
public double x1, x2;
public double y1, y2;
public boolean highlighted;
public MenuRegion(final BuildModeEnum mode) {
this.mode = mode;
}
}
@Override
public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) {
if (!isVisible()) return;
BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode();
GlStateManager.pushMatrix();
GlStateManager.translate( 0.0F, 0.0F, 200.0F );
final int startColor = (int) ( visibility * 98 ) << 24;
final int endColor = (int) ( visibility * 128 ) << 24;
drawGradientRect(0, 0, width, height, startColor, endColor);
GlStateManager.disableTexture2D();
GlStateManager.enableBlend();
GlStateManager.disableAlpha();
GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
GlStateManager.shadeModel(GL11.GL_SMOOTH);
final Tessellator tessellator = Tessellator.getInstance();
final BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
final double middleX = width / 2.0;
final double middleY = height / 2.0;
final double mouseXCenter = mouseX - middleX;
final double mouseYCenter = mouseY - middleY;
double mouseRadians = Math.atan2(mouseYCenter, mouseXCenter);
final double ringInnerEdge = 30;
final double ringOuterEdge = 65;
final double textDistance = 75;
final double buttonDistance = 105;
final double quarterCircle = Math.PI / 2.0;
if ( mouseRadians < -quarterCircle ) {
mouseRadians = mouseRadians + Math.PI * 2;
}
final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>();
final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>();
//Add build modes
for (final BuildModeEnum mode : BuildModeEnum.values()) {
modes.add(new MenuRegion(mode));
}
//Add actions
buttons.add(new MenuButton(ActionEnum.UNDO.name, ActionEnum.UNDO, -buttonDistance - 26, -13, EnumFacing.UP));
buttons.add(new MenuButton(ActionEnum.REDO.name, ActionEnum.REDO, -buttonDistance, -13, EnumFacing.UP));
buttons.add(new MenuButton(ActionEnum.OPEN_MODIFIER_SETTINGS.name, ActionEnum.OPEN_MODIFIER_SETTINGS, -buttonDistance - 26, 13, EnumFacing.DOWN));
buttons.add(new MenuButton(ActionEnum.REPLACE.name, ActionEnum.REPLACE, -buttonDistance, 13, EnumFacing.DOWN));
//Add buildmode dependent options
OptionEnum[] options = currentBuildMode.options;
for (int i = 0; i < options.length; i++) {
for (int j = 0; j < options[i].actions.length; j++) {
ActionEnum action = options[i].actions[j];
buttons.add(new MenuButton(action.name, action, buttonDistance + j * 26, -13 + i * 39, EnumFacing.DOWN));
}
}
switchTo = null;
doAction = null;
//Draw buildmode backgrounds
if (!modes.isEmpty()) {
final int totalModes = Math.max( 3, modes.size() );
int currentMode = 0;
final double fragment = Math.PI * 0.005;
final double fragment2 = Math.PI * 0.0025;
final double perObject = 2.0 * Math.PI / totalModes;
for (int i = 0; i < modes.size(); i++) {
MenuRegion menuRegion = modes.get(i);
final double beginRadians = currentMode * perObject - quarterCircle;
final double endRadians = (currentMode + 1) * perObject - quarterCircle;
menuRegion.x1 = Math.cos(beginRadians);
menuRegion.x2 = Math.cos(endRadians);
menuRegion.y1 = Math.sin(beginRadians);
menuRegion.y2 = Math.sin(endRadians);
final double x1m1 = Math.cos(beginRadians + fragment) * ringInnerEdge;
final double x2m1 = Math.cos(endRadians - fragment) * ringInnerEdge;
final double y1m1 = Math.sin(beginRadians + fragment) * ringInnerEdge;
final double y2m1 = Math.sin(endRadians - fragment) * ringInnerEdge;
final double x1m2 = Math.cos(beginRadians + fragment2) * ringOuterEdge;
final double x2m2 = Math.cos(endRadians - fragment2) * ringOuterEdge;
final double y1m2 = Math.sin(beginRadians + fragment2) * ringOuterEdge;
final double y2m2 = Math.sin(endRadians - fragment2) * ringOuterEdge;
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 0.5f;
//check if current mode
int buildMode = currentBuildMode.ordinal();
if (buildMode == i) {
r = 0f;
g = 0.5f;
b = 1f;
a = 0.5f;
//menuRegion.highlighted = true; //draw text
}
//check if mouse is over this region
final boolean isMouseInQuad = inTriangle(x1m1, y1m1, x2m2, y2m2, x2m1, y2m1, mouseXCenter, mouseYCenter)
|| inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter);
if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) {
r = 0.6f;
g = 0.8f;
b = 1f;
a = 0.6f;
menuRegion.highlighted = true;
switchTo = menuRegion.mode;
}
buffer.pos(middleX + x1m1, middleY + y1m1, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + x2m1, middleY + y2m1, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + x2m2, middleY + y2m2, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + x1m2, middleY + y1m2, zLevel).color(r, g, b, a).endVertex();
currentMode++;
}
}
//Draw action backgrounds
for (final MenuButton btn : buttons) {
float r = 0.5f;
float g = 0.5f;
float b = 0.5f;
float a = 0.5f;
//highlight when active option
if (btn.action == getBuildSpeed() ||
btn.action == getFill() ||
btn.action == getCubeFill() ||
btn.action == getRaisedEdge() ||
btn.action == getLineThickness() ||
btn.action == getCircleStart()) {
r = 0.0f;
g = 0.5f;
b = 1f;
a = 0.6f;
}
//highlight when mouse over
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
r = 0.6f;
g = 0.8f;
b = 1f;
a = 0.6f;
btn.highlighted = true;
doAction = btn.action;
}
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(r, g, b, a).endVertex();
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(r, g, b, a).endVertex();
}
tessellator.draw();
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.translate(0f, 0f, 5f);
GlStateManager.enableTexture2D();
GlStateManager.color(1f, 1f, 1f, 1f);
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.bindTexture(Minecraft.getMinecraft().getTextureMapBlocks().getGlTextureId());
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
//Draw buildmode icons
for (final MenuRegion menuRegion : modes) {
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(menuRegion.mode);
final double x1 = x - 8;
final double x2 = x + 8;
final double y1 = y - 8;
final double y2 = y + 8;
final float f = 1f;
final float a = 1f;
final double u1 = 0;
final double u2 = 16;
final double v1 = 0;
final double v2 = 16;
buffer.pos(middleX + x1, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x1, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + x2, middleY + y1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
}
//Draw action icons
for (final MenuButton button : buttons) {
final float f = 1f;
final float a = 1f;
final double u1 = 0;
final double u2 = 16;
final double v1 = 0;
final double v2 = 16;
final TextureAtlasSprite sprite = ClientProxy.getModeOptionIcon(button.action);
final double btnmiddleX = (button.x1 + button.x2) / 2 + 0.01;
final double btnmiddleY = (button.y1 + button.y2) / 2 + 0.01;
final double btnx1 = btnmiddleX - 8;
final double btnx2 = btnmiddleX + 8;
final double btny1 = btnmiddleY - 8;
final double btny2 = btnmiddleY + 8;
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
}
tessellator.draw();
//Draw strings
//fontRenderer.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - fontRenderer.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff);
//Draw option strings
for (int i = 0; i < currentBuildMode.options.length; i++) {
OptionEnum option = options[i];
fontRenderer.drawStringWithShadow(I18n.format(option.name), (int) (middleX + buttonDistance - 9), (int) middleY - 37 + i * 39, 0xeeeeeeff);
}
String credits = "Effortless Building";
fontRenderer.drawStringWithShadow(credits, width - fontRenderer.getStringWidth(credits) - 4, height - 10, 0x88888888);
//Draw buildmode text
for (final MenuRegion menuRegion : modes) {
if (menuRegion.highlighted) {
final double x = (menuRegion.x1 + menuRegion.x2) * 0.5;
final double y = (menuRegion.y1 + menuRegion.y2) * 0.5;
int fixed_x = (int) (x * textDistance);
final int fixed_y = (int) (y * textDistance) - fontRenderer.FONT_HEIGHT / 2;
final String text = I18n.format(menuRegion.mode.name);
if ( x <= -0.2 ) {
fixed_x -= fontRenderer.getStringWidth(text);
} else if ( -0.2 <= x && x <= 0.2 ) {
fixed_x -= fontRenderer.getStringWidth(text) / 2;
}
fontRenderer.drawStringWithShadow(text, (int) middleX + fixed_x, (int) middleY + fixed_y, 0xffffffff);
}
}
//Draw action text
for (final MenuButton button : buttons) {
if (button.highlighted) {
String text = TextFormatting.AQUA + button.name;
int wrap = 120;
String keybind = "";
String keybindFormatted = "";
//Add keybind in brackets
if (button.action == ActionEnum.UNDO) {
keybind = ClientProxy.keyBindings[4].getDisplayName();
}
if (button.action == ActionEnum.REDO) {
keybind = ClientProxy.keyBindings[5].getDisplayName();
}
if (button.action == ActionEnum.REPLACE) {
keybind = ClientProxy.keyBindings[1].getDisplayName();
}
if (button.action == ActionEnum.OPEN_MODIFIER_SETTINGS) {
keybind = ClientProxy.keyBindings[0].getDisplayName();
}
if (currentBuildMode.options.length > 0) {
//Add (ctrl) to first two actions of first option
if (button.action == currentBuildMode.options[0].actions[0]
|| button.action == currentBuildMode.options[0].actions[1]) {
keybind = ClientProxy.keyBindings[6].getDisplayName();
if (keybind.equals("LCONTROL")) keybind = "Ctrl";
}
}
if (!keybind.isEmpty()) keybindFormatted = TextFormatting.GRAY + "(" + WordUtils.capitalizeFully(keybind) + ")";
if (button.textSide == EnumFacing.WEST) {
fontRenderer.drawSplitString( text, (int) (middleX + button.x1 - 8 ) - fontRenderer.getStringWidth(text),
(int) (middleY + button.y1 + 6), wrap, 0xffffffff);
} else if (button.textSide == EnumFacing.EAST) {
fontRenderer.drawSplitString(text, (int) (middleX + button.x2 + 8),
(int) (middleY + button.y1 + 6 ), wrap, 0xffffffff);
} else if (button.textSide == EnumFacing.UP || button.textSide == EnumFacing.NORTH) {
fontRenderer.drawSplitString( keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
(int) (middleY + button.y1 - 26), wrap,0xffffffff);
fontRenderer.drawSplitString( text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
(int) (middleY + button.y1 - 14), wrap,0xffffffff);
} else if (button.textSide == EnumFacing.DOWN || button.textSide == EnumFacing.SOUTH) {
fontRenderer.drawSplitString(text, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(text) * 0.5),
(int) (middleY + button.y1 + 26), wrap, 0xffffffff);
fontRenderer.drawSplitString(keybindFormatted, (int) (middleX + (button.x1 + button.x2) * 0.5 - fontRenderer.getStringWidth(keybindFormatted) * 0.5),
(int) (middleY + button.y1 + 38), wrap, 0xffffffff);
}
}
}
GlStateManager.popMatrix();
}
private boolean inTriangle(final double x1, final double y1, final double x2, final double y2,
final double x3, final double y3, final double x, final double y ) {
final double ab = (x1 - x) * (y2 - y) - (x2 - x) * (y1 - y);
final double bc = (x2 - x) * (y3 - y) - (x3 - x) * (y2 - y);
final double ca = (x3 - x) * (y1 - y) - (x1 - x) * (y3 - y);
return sign(ab) == sign(bc) && sign(bc) == sign(ca);
}
private int sign(final double n) {
return n > 0 ? 1 : -1;
}
/**
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
*/
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) {
EffortlessBuilding.log("mouse clicked");
// KeyBinding.updateKeyBindState();
// KeyBinding.setKeyBindState(ClientProxy.keyBindings[3].getKeyCode(), true);
// if (mouseButton == 0) {
// this.mc.displayGuiScreen(null);
//
// if (this.mc.currentScreen == null) {
// this.mc.setIngameFocus();
// }
// }
}
}

View File

@@ -1,13 +1,16 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.buildmodifier;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.fml.client.config.GuiCheckBox;
import nl.requios.effortlessbuilding.Array;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.Array;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.gui.elements.GuiCollapsibleScrollEntry;
import nl.requios.effortlessbuilding.gui.elements.GuiNumberField;
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.io.IOException;
@@ -55,9 +58,9 @@ public class ArraySettingsGui extends GuiCollapsibleScrollEntry {
textArrayCount.setTooltip("How many copies should be made.");
arrayNumberFieldList.add(textArrayCount);
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
if (buildSettings != null) {
Array.ArraySettings a = buildSettings.getArraySettings();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
if (modifierSettings != null) {
Array.ArraySettings a = modifierSettings.getArraySettings();
buttonArrayEnabled.setIsChecked(a.enabled);
textArrayOffsetX.setNumber(a.offset.getX());
textArrayOffsetY.setNumber(a.offset.getY());

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.buildmodifier;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
@@ -6,9 +6,13 @@ import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.fml.client.config.GuiCheckBox;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.Mirror;
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.gui.elements.GuiCollapsibleScrollEntry;
import nl.requios.effortlessbuilding.gui.elements.GuiIconButton;
import nl.requios.effortlessbuilding.gui.elements.GuiNumberField;
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.io.IOException;
@@ -94,9 +98,9 @@ public class MirrorSettingsGui extends GuiCollapsibleScrollEntry {
buttonDrawPlanes.setTooltip("Show area");
mirrorIconButtonList.add(buttonDrawPlanes);
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
if (buildSettings != null) {
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
if (modifierSettings != null) {
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
buttonMirrorEnabled.setIsChecked(m.enabled);
textMirrorPosX.setNumber(m.position.x);
textMirrorPosY.setNumber(m.position.y);

View File

@@ -1,14 +1,19 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.buildmodifier;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import nl.requios.effortlessbuilding.*;
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.Array;
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
import nl.requios.effortlessbuilding.network.ModifierSettingsMessage;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.io.IOException;
public class SettingsGui extends GuiScreen {
public class ModifierSettingsGui extends GuiScreen {
private GuiScrollPane scrollPane;
private GuiButton buttonClose;
@@ -113,20 +118,20 @@ public class SettingsGui extends GuiScreen {
Array.ArraySettings a = arraySettingsGui.getArraySettings();
RadialMirror.RadialMirrorSettings r = radialMirrorSettingsGui.getRadialMirrorSettings();
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
if (buildSettings == null) buildSettings = new BuildSettingsManager.BuildSettings();
buildSettings.setMirrorSettings(m);
buildSettings.setArraySettings(a);
buildSettings.setRadialMirrorSettings(r);
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
if (modifierSettings == null) modifierSettings = new ModifierSettingsManager.ModifierSettings();
modifierSettings.setMirrorSettings(m);
modifierSettings.setArraySettings(a);
modifierSettings.setRadialMirrorSettings(r);
//Sanitize
String error = BuildSettingsManager.sanitize(buildSettings, mc.player);
String error = ModifierSettingsManager.sanitize(modifierSettings, mc.player);
if (!error.isEmpty()) EffortlessBuilding.log(mc.player, error);
BuildSettingsManager.setBuildSettings(mc.player, buildSettings);
ModifierSettingsManager.setModifierSettings(mc.player, modifierSettings);
//Send to server
EffortlessBuilding.packetHandler.sendToServer(new BuildSettingsMessage(buildSettings));
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
}
}

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.buildmodifier;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
@@ -6,9 +6,13 @@ import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.fml.client.config.GuiCheckBox;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.RadialMirror;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
import nl.requios.effortlessbuilding.gui.elements.GuiCollapsibleScrollEntry;
import nl.requios.effortlessbuilding.gui.elements.GuiIconButton;
import nl.requios.effortlessbuilding.gui.elements.GuiNumberField;
import nl.requios.effortlessbuilding.gui.elements.GuiScrollPane;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import java.io.IOException;
@@ -94,9 +98,9 @@ public class RadialMirrorSettingsGui extends GuiCollapsibleScrollEntry {
buttonRadialMirrorAlternate = new GuiCheckBox(id++, left + 140, y, " Alternate", false);
radialMirrorButtonList.add(buttonRadialMirrorAlternate);
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
if (buildSettings != null) {
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
if (modifierSettings != null) {
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
buttonRadialMirrorEnabled.setIsChecked(r.enabled);
textRadialMirrorPosX.setNumber(r.position.x);
textRadialMirrorPosY.setNumber(r.position.y);

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.elements;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.elements;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.elements;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.*;
@@ -12,8 +12,8 @@ import java.util.List;
public class GuiNumberField extends Gui {
int x, y, width, height;
int buttonWidth = 10;
public int x, y, width, height;
public int buttonWidth = 10;
protected GuiTextField textField;
protected GuiButton minusButton, plusButton;
@@ -106,7 +106,7 @@ public class GuiNumberField extends Gui {
}
protected void actionPerformed(GuiButton button) {
public void actionPerformed(GuiButton button) {
float valueChanged = 1f;
if (GuiScreen.isCtrlKeyDown()) valueChanged = 5f;
if (GuiScreen.isShiftKeyDown()) valueChanged = 10f;
@@ -123,7 +123,7 @@ public class GuiNumberField extends Gui {
textField.updateCursorCounter();
}
protected void keyTyped(char typedChar, int keyCode) throws IOException {
public void keyTyped(char typedChar, int keyCode) throws IOException {
if (!textField.isFocused()) return;
// if (Character.isDigit(typedChar) || typedChar == '.' || typedChar == '-' || keyCode == Keyboard.KEY_BACK
// || keyCode == Keyboard.KEY_DELETE || keyCode == Keyboard.KEY_LEFT || keyCode == Keyboard.KEY_RIGHT

View File

@@ -1,4 +1,4 @@
package nl.requios.effortlessbuilding.gui;
package nl.requios.effortlessbuilding.gui.elements;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
@@ -10,6 +10,7 @@ import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.input.Mouse;
@@ -73,22 +74,24 @@ public class GuiScrollPane extends GuiListExtended {
int insideLeft = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
int insideTop = this.top + 4 - (int)this.amountScrolled;
if (this.hasListHeader)
{
if (this.hasListHeader) {
this.drawListHeader(insideLeft, insideTop, tessellator);
}
//All entries
this.drawSelectionBox(insideLeft, insideTop, mouseXIn, mouseYIn, partialTicks);
GlStateManager.disableDepth();
//Dirt overlays on top and bottom
// this.overlayBackground(0, this.top, 255, 255);
// this.overlayBackground(this.bottom, this.height, 255, 255);
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ZERO, GlStateManager.DestFactor.ONE);
GlStateManager.disableAlpha();
GlStateManager.shadeModel(7425);
GlStateManager.disableTexture2D();
// //top fade
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)(this.top + 5), 0.0D).tex(0.0D, 1.0D).color(100, 100, 100, 0).endVertex();
@@ -96,6 +99,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(100, 100, 100, 100).endVertex();
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(100, 100, 100, 100).endVertex();
// tessellator.draw();
// //top line
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)this.top, 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
@@ -103,6 +107,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)(this.top - 1), 0.0D).tex(1.0D, 0.0D).color(20, 20, 20, 255).endVertex();
// bufferbuilder.pos((double)this.left, (double)(this.top - 1), 0.0D).tex(0.0D, 0.0D).color(20, 20, 20, 255).endVertex();
// tessellator.draw();
// //bottom fade
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)this.bottom, 0.0D).tex(0.0D, 1.0D).color(10, 10, 10, 100).endVertex();
@@ -110,6 +115,7 @@ public class GuiScrollPane extends GuiListExtended {
// bufferbuilder.pos((double)this.right, (double)(this.bottom - 5), 0.0D).tex(1.0D, 0.0D).color(10, 10, 10, 0).endVertex();
// bufferbuilder.pos((double)this.left, (double)(this.bottom - 5), 0.0D).tex(0.0D, 0.0D).color(10, 10, 10, 0).endVertex();
// tessellator.draw();
// //bottom line
// bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
// bufferbuilder.pos((double)this.left, (double)(this.bottom + 1), 0.0D).tex(0.0D, 1.0D).color(20, 20, 20, 255).endVertex();
@@ -137,12 +143,14 @@ public class GuiScrollPane extends GuiListExtended {
bufferbuilder.pos((double)scrollBarRight, (double)this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex();
bufferbuilder.pos((double)scrollBarLeft, (double)this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex();
tessellator.draw();
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1), 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarRight, (double)(l1 + k1), 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarRight, (double)l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex();
bufferbuilder.pos((double)scrollBarLeft, (double)l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex();
tessellator.draw();
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
bufferbuilder.pos((double)scrollBarLeft, (double)(l1 + k1 - 1), 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex();
bufferbuilder.pos((double)(scrollBarRight - 1), (double)(l1 + k1 - 1), 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex();
@@ -184,8 +192,7 @@ public class GuiScrollPane extends GuiListExtended {
public int getSlotIndexFromScreenCoords(int posX, int posY) {
int left = this.left + (this.width - this.getListWidth()) / 2;
int right = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = posY - this.top - this.headerPadding + (int)this.amountScrolled - 4; //click height in content dimensions
//int slotIndex = relativeMouseY / this.slotHeight;
int relativeMouseY = getRelativeMouseY(mouseY, 0);
//Iterate over every entry until relativeMouseY falls within its height
for (int i = 0; i < listEntries.size(); i++) {
@@ -201,24 +208,32 @@ public class GuiScrollPane extends GuiListExtended {
@Override
public boolean mouseClicked(int mouseX, int mouseY, int mouseEvent)
{
if (this.isMouseYWithinSlotBounds(mouseY))
{
int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
int selectedSlot = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
int relativeX = getRelativeMouseX(mouseX);
if (i >= 0)
{
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding;
int relativeX = mouseX - j;
int relativeY = mouseY - k;
//Always pass through mouseclicked, to be able to unfocus textfields
for (int i = 0; i < this.listEntries.size(); i++) {
int relativeY = getRelativeMouseY(mouseY, i);
this.getListEntry(i).mousePressed(selectedSlot, mouseX, mouseY, mouseEvent, relativeX, relativeY);
}
if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
{
this.setEnabled(false);
return true;
}
}
}
// if (this.isMouseYWithinSlotBounds(mouseY))
// {
// int i = this.getSlotIndexFromScreenCoords(mouseX, mouseY);
//
// if (i >= 0)
// {
// int relativeX = getRelativeMouseX(mouseX);
// int relativeY = getRelativeMouseY(mouseY, i);
//
// if (this.getListEntry(i).mousePressed(i, mouseX, mouseY, mouseEvent, relativeX, relativeY))
// {
// this.setEnabled(false);
// return true;
// }
// }
// }
return false;
}
@@ -228,10 +243,8 @@ public class GuiScrollPane extends GuiListExtended {
{
for (int i = 0; i < this.getSize(); ++i)
{
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(i) + this.headerPadding;
int relativeX = x - j;
int relativeY = y - k;
int relativeX = getRelativeMouseX(mouseX);
int relativeY = getRelativeMouseY(mouseY, i);
this.getListEntry(i).mouseReleased(i, x, y, mouseEvent, relativeX, relativeY);
}
@@ -246,9 +259,8 @@ public class GuiScrollPane extends GuiListExtended {
this.mouseY <= this.bottom) {
int i = this.left + (this.width - this.getListWidth()) / 2;
int j = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
4; //click height in content dimensions
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
if (slotIndex > -1) {
this.elementClicked(slotIndex, false, this.mouseX, this.mouseY);
@@ -265,9 +277,8 @@ public class GuiScrollPane extends GuiListExtended {
if (this.mouseY >= this.top && this.mouseY <= this.bottom) {
int i2 = this.left + (this.width - this.getListWidth()) / 2;
int j2 = this.left + (this.width + this.getListWidth()) / 2;
int relativeMouseY = this.mouseY - this.top - this.headerPadding + (int) this.amountScrolled -
4; //click height in content dimensions
int slotIndex = getSlotIndexFromScreenCoords(this.mouseX, this.mouseY);
int relativeMouseY = getRelativeMouseY(mouseY, slotIndex);
if (slotIndex > -1) {
boolean flag = slotIndex == this.selectedElement &&
@@ -383,6 +394,26 @@ public class GuiScrollPane extends GuiListExtended {
}
}
private int getRelativeMouseX(int mouseX) {
int j = this.left + this.width / 2 - this.getListWidth() / 2 + 2;
return mouseX - j;
}
private int getRelativeMouseY(int mouseY, int contentIndex) {
int k = this.top + 4 - this.getAmountScrolled() + getContentHeight(contentIndex) + this.headerPadding;
int relativeMouseY = mouseY - k;
//Content might be centered, adjust relative mouse y accordingly
int contentHeight = getContentHeight();
int insideHeight = this.bottom - this.top - 4;
if (contentHeight < insideHeight) {
//it fits, so we can center it vertically
relativeMouseY -= (insideHeight - contentHeight) / 2;
}
return relativeMouseY;
}
//PASSTHROUGHS
public int initGui(int id, List<GuiButton> buttonList) {
for (IScrollEntry entry : this.listEntries) {

View File

@@ -0,0 +1,54 @@
package nl.requios.effortlessbuilding.helper;
import nl.requios.effortlessbuilding.EffortlessBuilding;
//Stack with fixed size. Removes (overwrites) oldest element on push.
public class FixedStack<T> {
private T[] stack;
private int size;
private int top;
private int filled = 0; //how many valid items are in the stack
public FixedStack(T[] stack) {
this.stack = stack;
this.top = 0;
this.size = stack.length;
}
public void push(T object) {
if (top == stack.length)
top = 0;
stack[top] = object;
top++;
if (filled < size)
filled++;
}
public T pop() {
if (filled <= 0) return null;
if (top - 1 < 0)
top = size;
top--;
T object = stack[top];
filled--;
return object;
}
public void clear() {
top = 0;
filled = 0;
}
public int size() {
return size;
}
public boolean isEmpty() {
return filled <= 0;
}
}

View File

@@ -0,0 +1,31 @@
package nl.requios.effortlessbuilding.helper;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
public class InventoryHelper {
public static ItemStack findItemStackInInventory(EntityPlayer player, Block block) {
for (ItemStack invStack : player.inventory.mainInventory) {
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
return invStack;
}
}
return ItemStack.EMPTY;
}
public static int findTotalBlocksInInventory(EntityPlayer player, Block block) {
int total = 0;
for (ItemStack invStack : player.inventory.mainInventory) {
if (!invStack.isEmpty() && invStack.getItem() instanceof ItemBlock &&
((ItemBlock) invStack.getItem()).getBlock().equals(block)) {
total += invStack.getCount();
}
}
return total;
}
}

View File

@@ -1,8 +1,9 @@
package nl.requios.effortlessbuilding.helper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.MathHelper;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
public class ReachHelper {
public static int getMaxReach(EntityPlayer player) {
@@ -11,7 +12,7 @@ public class ReachHelper {
if (!BuildConfig.reach.enableReachUpgrades) return BuildConfig.reach.maxReachLevel3;
//Check buildsettings for reachUpgrade
int reachUpgrade = BuildSettingsManager.getBuildSettings(player).getReachUpgrade();
int reachUpgrade = ModifierSettingsManager.getModifierSettings(player).getReachUpgrade();
switch (reachUpgrade) {
case 0: return BuildConfig.reach.maxReachLevel0;
case 1: return BuildConfig.reach.maxReachLevel1;
@@ -21,6 +22,28 @@ public class ReachHelper {
return BuildConfig.reach.maxReachLevel0;
}
public static int getPlacementReach(EntityPlayer player) {
return getMaxReach(player) / 4;
}
public static int getMaxBlocksPlacedAtOnce(EntityPlayer player) {
if (player.isCreative()) return 1000000;
return MathHelper.ceil(Math.pow(getMaxReach(player), 1.6));
//Level 0: 121
//Level 1: 523
//Level 2: 1585
//Level 3: 4805
}
public static int getMaxBlocksPerAxis(EntityPlayer player) {
if (player.isCreative()) return 2000;
return MathHelper.ceil(getMaxReach(player) * 0.3);
//Level 0: 6
//Level 1: 15
//Level 2: 30
//Level 3: 60
}
public static boolean canBreakFar(EntityPlayer player) {
return player.isCreative() || BuildConfig.survivalBalancers.breakFar;
}

View File

@@ -1,435 +0,0 @@
package nl.requios.effortlessbuilding.helper;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.*;
import net.minecraft.world.IWorldEventListener;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.*;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import org.lwjgl.util.Color;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
@Mod.EventBusSubscriber(Side.CLIENT)
public class RenderHelper implements IWorldEventListener {
private static final Color colorX = new Color(255, 72, 52);
private static final Color colorY = new Color(67, 204, 51);
private static final Color colorZ = new Color(52, 247, 255);
private static final Color colorRadial = new Color(52, 247, 255);
private static final int lineAlpha = 200;
private static final int planeAlpha = 75;
private static final Vec3d epsilon = new Vec3d(0.001, 0.001, 0.001); //prevents z-fighting
private static List<BlockPos> previousCoordinates;
private static void begin(float partialTicks) {
EntityPlayer player = Minecraft.getMinecraft().player;
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
Vec3d playerPos = new Vec3d(playerX, playerY, playerZ);
GL11.glPushMatrix();
GL11.glTranslated(-playerPos.x, -playerPos.y, -playerPos.z);
GL11.glDepthMask(false);
}
private static void beginLines() {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glLineWidth(2);
}
private static void endLines() {
GL11.glPopAttrib();
}
private static void beginBlockPreviews() {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D);
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_CONSTANT_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA);
GL14.glBlendColor(1F, 1F, 1F, 0.8f);
}
private static void endBlockPreviews() {
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableBlend();
GL11.glPopAttrib();
}
private static void end() {
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
private static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) {
GlStateManager.pushMatrix();
GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.005f, -0.005f, 0.005f);
GlStateManager.scale(1.01f, 1.01f, 1.01f);
dispatcher.renderBlockBrightness(blockState, 0.85f);
GlStateManager.popMatrix();
}
public static void renderBlockOutline(BlockPos pos) {
renderBlockOutline(pos, pos);
}
//Renders outline. Pos1 has to be minimal x,y,z and pos2 maximal x,y,z
public static void renderBlockOutline(BlockPos pos1, BlockPos pos2) {
GL11.glLineWidth(2);
AxisAlignedBB aabb = new AxisAlignedBB(pos1, pos2.add(1, 1, 1)).grow(0.0020000000949949026);
RenderGlobal.drawSelectionBoundingBox(aabb, 0f, 0f, 0f, 0.4f);
}
@SubscribeEvent
public static void onRender(RenderWorldLastEvent event) {
EntityPlayer player = Minecraft.getMinecraft().player;
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
begin(event.getPartialTicks());
beginLines();
//Mirror lines and areas
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
if (m != null && m.enabled && (m.mirrorX || m.mirrorY || m.mirrorZ))
{
Vec3d pos = m.position.add(epsilon);
int radius = m.radius;
if (m.mirrorX)
{
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z - radius);
Vec3d posB = new Vec3d(pos.x, pos.y + radius, pos.z + radius);
drawMirrorPlane(posA, posB, colorX, m.drawLines, m.drawPlanes, true);
}
if (m.mirrorY)
{
Vec3d posA = new Vec3d(pos.x - radius, pos.y, pos.z - radius);
Vec3d posB = new Vec3d(pos.x + radius, pos.y, pos.z + radius);
drawMirrorPlaneY(posA, posB, colorY, m.drawLines, m.drawPlanes);
}
if (m.mirrorZ)
{
Vec3d posA = new Vec3d(pos.x - radius, pos.y - radius, pos.z);
Vec3d posB = new Vec3d(pos.x + radius, pos.y + radius, pos.z);
drawMirrorPlane(posA, posB, colorZ, m.drawLines, m.drawPlanes, true);
}
//Draw axis coordinated colors if two or more axes are enabled
//(If only one is enabled the lines are that planes color)
if (m.drawLines && ((m.mirrorX && m.mirrorY) || (m.mirrorX && m.mirrorZ) || (m.mirrorY && m.mirrorZ)))
{
drawMirrorLines(m);
}
}
//Radial mirror lines and areas
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
if (r != null && r.enabled)
{
Vec3d pos = r.position.add(epsilon);
int radius = r.radius;
float angle = 2f * ((float) Math.PI) / r.slices;
Vec3d relStartVec = new Vec3d(radius, 0, 0);
if (r.slices%4 == 2) relStartVec = relStartVec.rotateYaw(angle / 2f);
for (int i = 0; i < r.slices; i++) {
Vec3d relNewVec = relStartVec.rotateYaw(angle * i);
Vec3d newVec = pos.add(relNewVec);
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z);
Vec3d posB = new Vec3d(newVec.x, pos.y + radius, newVec.z);
drawMirrorPlane(posA, posB, colorRadial, r.drawLines, r.drawPlanes, false);
}
}
endLines();
//Render block previews
RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK)
{
beginBlockPreviews();
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
BlockPos startPos = lookingAt.getBlockPos();
//Check if tool (or none) in hand
ItemStack mainhand = player.getHeldItemMainhand();
boolean toolInHand = !(!mainhand.isEmpty() && (mainhand.getItem() instanceof ItemBlock || mainhand.getItem() instanceof ItemRandomizerBag));
boolean replaceable =
player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
if (!buildSettings.doQuickReplace() && !toolInHand && !replaceable) {
startPos = startPos.offset(lookingAt.sideHit);
}
//Get under tall grass and other replaceable blocks
if (buildSettings.doQuickReplace() && !toolInHand && replaceable) {
startPos = startPos.down();
}
if (BuildModifiers.isEnabled(buildSettings, startPos) || BuildConfig.visuals.alwaysShowBlockPreview) {
//get coordinates
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startPos);
//check if they are different from previous
if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
previousCoordinates = newCoordinates;
//if so, renew randomness of randomizer bag
ItemRandomizerBag.renewRandomness();
}
Vec3d hitVec = lookingAt.hitVec;
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
Math.abs(hitVec.z - ((int) hitVec.z)));
List<ItemStack> itemStacks = new ArrayList<>();
List<IBlockState> blockStates = BuildModifiers.findBlockStates(player, startPos, hitVec, lookingAt.sideHit, itemStacks);
//check if valid blockstates
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
for (int i = newCoordinates.size() - 1; i >= 0; i--) {
BlockPos blockPos = newCoordinates.get(i);
IBlockState blockState = blockStates.get(i);
ItemStack itemstack = itemStacks.get(i);
//Check if can place
if (!itemstack.isEmpty() && SurvivalHelper.canPlayerEdit(player, player.world, blockPos, itemstack) &&
SurvivalHelper.mayPlace(player.world, Block.getBlockFromItem(itemstack.getItem()), blockState, blockPos, true, EnumFacing.UP, player) &&
SurvivalHelper.canReplace(player.world, player, blockPos)) {
renderBlockPreview(dispatcher, blockPos, blockState);
}
}
}
}
endBlockPreviews();
beginLines();
//Draw outlines if tool in hand
//Find proper raytrace: either normal range or increased range depending on canBreakFar
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
RayTraceResult breakingRaytrace = ReachHelper.canBreakFar(player) ? lookingAt : objectMouseOver;
if (toolInHand && breakingRaytrace != null && breakingRaytrace.typeOfHit == RayTraceResult.Type.BLOCK) {
List<BlockPos> breakCoordinates = BuildModifiers.findCoordinates(player, breakingRaytrace.getBlockPos());
//Only render first outline if further than normal reach
boolean excludeFirst = objectMouseOver != null && objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK;
for (int i = excludeFirst ? 1 : 0; i < breakCoordinates.size(); i++) {
BlockPos coordinate = breakCoordinates.get(i);
IBlockState blockState = player.world.getBlockState(coordinate);
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
renderBlockOutline(coordinate);
}
}
}
}
endLines();
}
end();
}
//----Mirror----
public static void drawMirrorPlane(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes, boolean drawVerticalLines) {
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
if (drawPlanes) {
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posA.x, posB.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posB.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
tessellator.draw();
}
if (drawLines) {
Vec3d middle = posA.add(posB).scale(0.5);
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(posA.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(posB.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
if (drawVerticalLines) {
bufferBuilder.pos(middle.x, posA.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(middle.x, posB.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
}
tessellator.draw();
}
}
public static void drawMirrorPlaneY(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes) {
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
if (drawPlanes) {
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posA.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
tessellator.draw();
}
if (drawLines) {
Vec3d middle = posA.add(posB).scale(0.5);
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(middle.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(middle.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(posA.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(posB.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
tessellator.draw();
}
}
public static void drawMirrorLines(Mirror.MirrorSettings m) {
Vec3d pos = m.position.add(epsilon);
GL11.glColor4d(100, 100, 100, 255);
GL11.glLineWidth(2);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(pos.x - m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x + m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y - m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y + m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y, pos.z - m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y, pos.z + m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
tessellator.draw();
}
//IWORLDEVENTLISTENER IMPLEMENTATION
@Override
public void notifyBlockUpdate(World worldIn, BlockPos pos, IBlockState oldState, IBlockState newState, int flags) {
}
@Override
public void notifyLightSet(BlockPos pos) {
}
@Override
public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2) {
}
@Override
public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category,
double x, double y, double z, float volume, float pitch) {
}
@Override
public void playRecord(SoundEvent soundIn, BlockPos pos) {
}
@Override
public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord,
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
}
@Override
public void spawnParticle(int id, boolean ignoreRange, boolean p_190570_3_, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
}
@Override
public void onEntityAdded(Entity entityIn) {
}
@Override
public void onEntityRemoved(Entity entityIn) {
}
@Override
public void broadcastSound(int soundID, BlockPos pos, int data) {
}
@Override
public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data) {
}
//Sends breaking progress for all coordinates to renderglobal, so all blocks get visually broken
@Override
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress) {
Minecraft mc = Minecraft.getMinecraft();
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(mc.player);
if (!BuildModifiers.isEnabled(buildSettings, pos)) return;
List<BlockPos> coordinates = BuildModifiers.findCoordinates(mc.player, pos);
for (int i = 1; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
if (SurvivalHelper.canBreak(mc.world, mc.player, coordinate)) {
//Send i as entity id because only one block can be broken per id
//Unless i happens to be the player id, then take something else
int fakeId = mc.player.getEntityId() != i ? i : coordinates.size();
mc.renderGlobal.sendBlockBreakProgress(fakeId, coordinate, progress);
}
}
}
}

View File

@@ -2,100 +2,117 @@ package nl.requios.effortlessbuilding.helper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Enchantments;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemSlab;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.items.IItemHandler;
import net.minecraftforge.items.ItemHandlerHelper;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.util.List;
public class SurvivalHelper {
//Used for all placing of blocks in this mod.
//Checks if area is loaded, if player has the right permissions, if existing block can be replaced (drops it if so) and consumes an item from the stack.
//Based on ItemBlock#onItemUse
public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState, ItemStack itemstack, EnumFacing facing, boolean skipCollisionCheck, boolean playSound) {
public static boolean placeBlock(World world, EntityPlayer player, BlockPos pos, IBlockState blockState,
ItemStack origstack, EnumFacing facing, Vec3d hitVec, boolean skipPlaceCheck,
boolean skipCollisionCheck, boolean playSound) {
if (!world.isBlockLoaded(pos, true)) return false;
ItemStack itemstack = origstack;
//Randomizer bag synergy
//Find itemstack that belongs to the blockstate
if (itemstack.getItem() == EffortlessBuilding.ITEM_RANDOMIZER_BAG) {
IItemHandler bagInventory = ItemRandomizerBag.getBagInventory(itemstack);
itemstack = ItemRandomizerBag.findStack(bagInventory, Item.getItemFromBlock(blockState.getBlock()));
if (blockState.getBlock().isAir(blockState, world, pos) || itemstack.isEmpty()) {
dropBlock(world, player, pos);
world.setBlockToAir(pos);
return true;
}
//Check if itemstack is correct
if (!(itemstack.getItem() instanceof ItemBlock) || Block.getBlockFromItem(itemstack.getItem()) != blockState.getBlock()) {
EffortlessBuilding.log(player, "Cannot (re)place block", true);
EffortlessBuilding.log("SurvivalHelper#placeBlock: itemstack " + itemstack.toString() + " does not match blockstate " + blockState.toString());
//Randomizer bag, other proxy item synergy
//Preliminary compatibility code for other items that hold blocks
if (CompatHelper.isItemBlockProxy(itemstack))
itemstack = CompatHelper.getItemBlockByState(itemstack, blockState);
if (!(itemstack.getItem() instanceof ItemBlock))
return false;
}
Block block = ((ItemBlock) itemstack.getItem()).getBlock();
if (!itemstack.isEmpty() && canPlayerEdit(player, world, pos, itemstack) &&
mayPlace(world, block, blockState, pos, skipCollisionCheck, facing.getOpposite(), player) &&
canReplace(world, player, pos))
{
//More manual with ItemBlock#placeBlockAt
if (skipPlaceCheck || canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
//Drop existing block
//TODO check if can replace
dropBlock(world, player, pos);
//From ItemBlock#placeBlockAt
if (!world.setBlockState(pos, blockState, 11)) return false;
boolean placed = ((ItemBlock) itemstack.getItem()).placeBlockAt(itemstack, player, world, pos, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, blockState);
if (!placed) return false;
IBlockState state = world.getBlockState(pos);
if (state.getBlock() == block)
{
((ItemBlock) itemstack.getItem()).setTileEntityNBT(world, player, pos, itemstack);
block.onBlockPlacedBy(world, pos, state, player, itemstack);
// if (player instanceof EntityPlayerMP)
// CriteriaTriggers.PLACED_BLOCK.trigger((EntityPlayerMP)player, pos, itemstack);
}
IBlockState afterState = world.getBlockState(pos);
if (playSound) {
SoundType soundtype = state.getBlock().getSoundType(state, world, pos, player);
SoundType soundtype = afterState.getBlock().getSoundType(afterState, world, pos, player);
world.playSound(null, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
}
if (!player.isCreative() && Block.getBlockFromItem(itemstack.getItem()) == block) {
itemstack.shrink(1);
CompatHelper.shrinkStack(origstack, itemstack, player);
}
return true;
}
return false;
//Using ItemBlock#onItemUse
// EnumActionResult result;
// PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock(player, EnumHand.MAIN_HAND, pos, facing, net.minecraftforge.common.ForgeHooks.rayTraceEyeHitVec(player, ReachHelper.getPlacementReach(player)));
// if (player.isCreative())
// {
// int i = itemstack.getMetadata();
// int j = itemstack.getCount();
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY) {
// EnumActionResult enumactionresult = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
// itemstack.setItemDamage(i);
// itemstack.setCount(j);
// return enumactionresult == EnumActionResult.SUCCESS;
// } else return false;
// }
// else
// {
// ItemStack copyForUse = itemstack.copy();
// if (event.getUseItem() != net.minecraftforge.fml.common.eventhandler.Event.Result.DENY)
// result = itemstack.getItem().onItemUse(player, world, pos, EnumHand.MAIN_HAND, facing, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z);
// if (itemstack.isEmpty()) net.minecraftforge.event.ForgeEventFactory.onPlayerDestroyItem(player, copyForUse, EnumHand.MAIN_HAND);
// return false;
// }
}
//Used for all breaking of blocks in this mod.
//Checks if area is loaded, if appropriate tool is used in survival mode, and drops the block directly into the players inventory
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos) {
public static boolean breakBlock(World world, EntityPlayer player, BlockPos pos, boolean skipChecks) {
if (!world.isBlockLoaded(pos, false)) return false;
//Check if can break
if (canBreak(world, player, pos))
{
if (skipChecks || canBreak(world, player, pos)) {
// player.addStat(StatList.getBlockStats(world.getNewBlockState(pos).getBlock()));
// player.addExhaustion(0.005F);
//Drop existing block
dropBlock(world, player, pos);
@@ -108,6 +125,145 @@ public class SurvivalHelper {
return false;
}
//Gives items directly to player
public static void dropBlock(World world, EntityPlayer player, BlockPos pos){
if (player.isCreative()) return;
IBlockState blockState = world.getBlockState(pos);
Block block = blockState.getBlock();
block.harvestBlock(world, player, pos, blockState, world.getTileEntity(pos), player.getHeldItemMainhand());
//TODO drop items in inventory instead of world
// List<ItemStack> drops = new ArrayList<>();
//
// //From Block#harvestBlock
// int silktouch = EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, player.getHeldItemMainhand());
// if (block.canSilkHarvest(world, pos, blockState, player) && silktouch > 0) {
//
// //From Block#getSilkTouchDrop (protected)
// Item item = Item.getItemFromBlock(block);
// int i = 0;
//
// if (item.getHasSubtypes())
// {
// i = block.getMetaFromState(blockState);
// }
//
// drops.add(new ItemStack(item, 1, i));
//
// net.minecraftforge.event.ForgeEventFactory.fireBlockHarvesting(drops, world, pos, blockState, 0, 1.0f, true, player);
// }
//
// int fortune = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, player.getHeldItemMainhand());
// drops.addAll(block.getDrops(world, pos, blockState, fortune));
// for (ItemStack drop : drops)
// {
// ItemHandlerHelper.giveItemToPlayer(player, drop);
// }
}
/**
* Check if player can place a block.
* Turn randomizer bag into itemstack inside before.
* @param world
* @param player
* @param pos
* @param newBlockState the blockstate that is going to be placed
* @param itemStack the itemstack used for placing
* @param skipCollisionCheck skips collision check with entities
* @param sidePlacedOn
* @return Whether the player may place the block at pos with itemstack
*/
public static boolean canPlace(World world, EntityPlayer player, BlockPos pos, IBlockState newBlockState, ItemStack itemStack, boolean skipCollisionCheck, EnumFacing sidePlacedOn) {
//Check if itemstack is correct
if (!(itemStack.getItem() instanceof ItemBlock) || Block.getBlockFromItem(itemStack.getItem()) != newBlockState.getBlock()) {
// EffortlessBuilding.log(player, "Cannot (re)place block", true);
// EffortlessBuilding.log("SurvivalHelper#canPlace: itemstack " + itemStack.toString() + " does not match blockstate " + newBlockState.toString());
//Happens when breaking blocks, no need to notify in that case
return false;
}
Block block = ((ItemBlock) itemStack.getItem()).getBlock();
return !itemStack.isEmpty() && canPlayerEdit(player, world, pos, itemStack) &&
mayPlace(world, block, newBlockState, pos, skipCollisionCheck, sidePlacedOn, player) &&
canReplace(world, player, pos);
}
//Can be harvested with hand? (or in creative)
private static boolean canReplace(World world, EntityPlayer player, BlockPos pos){
if (player.isCreative()) return true;
IBlockState state = world.getBlockState(pos);
state = state.getBlock().getActualState(state, world, pos);
switch (BuildConfig.survivalBalancers.quickReplaceMiningLevel) {
case -1: return state.getMaterial().isToolNotRequired();
case 0: return state.getBlock().getHarvestLevel(state) <= 0;
case 1: return state.getBlock().getHarvestLevel(state) <= 1;
case 2: return state.getBlock().getHarvestLevel(state) <= 2;
case 3: return state.getBlock().getHarvestLevel(state) <= 3;
}
return false;
}
//From EntityPlayer#canPlayerEdit
private static boolean canPlayerEdit(EntityPlayer player, World world, BlockPos pos, ItemStack stack)
{
if (player.capabilities.allowEdit)
{
//True in creative and survival mode
return true;
}
else
{
//Adventure mode
Block block = world.getBlockState(pos).getBlock();
return stack.canPlaceOn(block) || stack.canEditBlocks();
}
}
//From World#mayPlace
private static boolean mayPlace(World world, Block blockIn, IBlockState newBlockState, BlockPos pos, boolean skipCollisionCheck, EnumFacing sidePlacedOn, @Nullable Entity placer)
{
IBlockState iblockstate1 = world.getBlockState(pos);
AxisAlignedBB axisalignedbb = skipCollisionCheck ? Block.NULL_AABB : blockIn.getDefaultState().getCollisionBoundingBox(world, pos);
if (axisalignedbb != Block.NULL_AABB && !world.checkNoEntityCollision(axisalignedbb.offset(pos)))
{
return false;
}
//Check if double slab
if (placer != null && doesBecomeDoubleSlab(((EntityPlayer) placer), pos, sidePlacedOn)) {
return true;
}
//Check if same block
//Necessary otherwise extra items will be dropped
if (iblockstate1 == newBlockState) {
return false;
}
if (iblockstate1.getMaterial() == Material.CIRCUITS && blockIn == Blocks.ANVIL)
{
return true;
}
//Check quickreplace
if (placer instanceof EntityPlayer && ModifierSettingsManager.getModifierSettings(((EntityPlayer) placer)).doQuickReplace()) {
return true;
}
return iblockstate1.getBlock().isReplaceable(world, pos) && blockIn.canPlaceBlockOnSide(world, pos, sidePlacedOn);
}
//Can break using held tool? (or in creative)
public static boolean canBreak(World world, EntityPlayer player, BlockPos pos) {
IBlockState blockState = world.getBlockState(pos);
@@ -123,6 +279,12 @@ public class SurvivalHelper {
{
IBlockState state = world.getBlockState(pos);
state = state.getBlock().getActualState(state, world, pos);
//Dont break bedrock
if (state.getBlockHardness((World) world, pos) < 0) {
return false;
}
if (state.getMaterial().isToolNotRequired())
{
return true;
@@ -146,74 +308,28 @@ public class SurvivalHelper {
return toolLevel >= block.getHarvestLevel(state);
}
//Can be harvested with hand? (or in creative)
public static boolean canReplace(World world, EntityPlayer player, BlockPos pos){
if (player.isCreative()) return true;
public static boolean doesBecomeDoubleSlab(EntityPlayer player, BlockPos pos, EnumFacing facing) {
IBlockState placedBlockState = player.world.getBlockState(pos);
IBlockState state = world.getBlockState(pos);
state = state.getBlock().getActualState(state, world, pos);
if (state.getMaterial().isToolNotRequired()) return true;
ItemStack itemstack = player.getHeldItem(EnumHand.MAIN_HAND);
if (CompatHelper.isItemBlockProxy(itemstack))
itemstack = CompatHelper.getItemBlockFromStack(itemstack);
return false;
}
if (itemstack.isEmpty() || !(itemstack.getItem() instanceof ItemSlab)) return false;
BlockSlab heldSlab = (BlockSlab) ((ItemSlab) itemstack.getItem()).getBlock();
//Gives items directly to player
public static void dropBlock(World world, EntityPlayer player, BlockPos pos){
if (player.isCreative()) return;
if (placedBlockState.getBlock() == heldSlab) {
IProperty<?> variantProperty = heldSlab.getVariantProperty();
Comparable<?> placedVariant = placedBlockState.getValue(variantProperty);
BlockSlab.EnumBlockHalf placedHalf = placedBlockState.getValue(BlockSlab.HALF);
IBlockState blockState = world.getBlockState(pos);
Comparable<?> heldVariant = heldSlab.getTypeForItem(itemstack);
int fortune = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, player.getHeldItemMainhand());
List<ItemStack> drops = blockState.getBlock().getDrops(world, pos, blockState, fortune);
for (ItemStack drop : drops)
{
ItemHandlerHelper.giveItemToPlayer(player, drop);
}
}
//From EntityPlayer#canPlayerEdit
public static boolean canPlayerEdit(EntityPlayer player, World world, BlockPos pos, ItemStack stack)
{
if (player.capabilities.allowEdit)
{
//True in creative and survival mode
return true;
}
else
{
//Adventure mode
Block block = world.getBlockState(pos).getBlock();
return stack.canPlaceOn(block) || stack.canEditBlocks();
}
}
//From World#mayPlace
public static boolean mayPlace(World world, Block blockIn, IBlockState newBlockState, BlockPos pos, boolean skipCollisionCheck, EnumFacing sidePlacedOn, @Nullable Entity placer)
{
IBlockState iblockstate1 = world.getBlockState(pos);
AxisAlignedBB axisalignedbb = skipCollisionCheck ? null : blockIn.getDefaultState().getCollisionBoundingBox(world, pos);
if (axisalignedbb != Block.NULL_AABB && !world.checkNoEntityCollision(axisalignedbb.offset(pos), placer))
{
return false;
}
//Check if same block
//Necessary otherwise extra items will be dropped
if (iblockstate1 == newBlockState) {
return false;
}
if (iblockstate1.getMaterial() == Material.CIRCUITS && blockIn == Blocks.ANVIL)
if ((facing == EnumFacing.UP && placedHalf == BlockSlab.EnumBlockHalf.BOTTOM || facing == EnumFacing.DOWN && placedHalf == BlockSlab.EnumBlockHalf.TOP) && placedVariant == heldVariant)
{
return true;
}
//Check quickreplace
if (placer instanceof EntityPlayer && BuildSettingsManager.getBuildSettings(((EntityPlayer) placer)).doQuickReplace()) {
return true;
}
return iblockstate1.getBlock().isReplaceable(world, pos) && blockIn.canPlaceBlockOnSide(world, pos, sidePlacedOn);
return false;
}
}

View File

@@ -13,12 +13,16 @@ import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.capability.ItemHandlerCapabilityProvider;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
@@ -36,7 +40,7 @@ public class ItemRandomizerBag extends Item {
public ItemRandomizerBag() {
this.setRegistryName(EffortlessBuilding.MODID, "randomizer_bag");
this.setUnlocalizedName(this.getRegistryName().toString());
this.setTranslationKey(this.getRegistryName().toString());
this.maxStackSize = 1;
this.setCreativeTab(CreativeTabs.TOOLS);
@@ -51,6 +55,14 @@ public class ItemRandomizerBag extends Item {
player.openGui(EffortlessBuilding.instance, EffortlessBuilding.RANDOMIZER_BAG_GUI, world, 0, 0, 0);
} else {
if (world.isRemote) return EnumActionResult.SUCCESS;
//Only place manually if in normal vanilla mode
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
if (buildMode != BuildModes.BuildModeEnum.NORMAL || modifierSettings.doQuickReplace()) {
return EnumActionResult.FAIL;
}
//Use item
//Get bag inventory
ItemStack bag = player.getHeldItem(hand);
@@ -72,7 +84,7 @@ public class ItemRandomizerBag extends Item {
IBlockState blockState = Block.getBlockFromItem(toPlace.getItem()).getStateForPlacement(world, pos, facing,
hitX, hitY, hitZ, toPlace.getMetadata(), player, hand);
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, false, true);
SurvivalHelper.placeBlock(world, player, pos, blockState, toPlace, facing, new Vec3d(hitX, hitY, hitZ), false, false, true);
//Synergy
//Works without calling
@@ -181,8 +193,8 @@ public class ItemRandomizerBag extends Item {
}
@Override
public String getUnlocalizedName() {
return super.getUnlocalizedName();
public String getTranslationKey() {
return super.getTranslationKey();
}
public static void resetRandomness() {

View File

@@ -10,8 +10,8 @@ import net.minecraft.util.*;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import javax.annotation.Nullable;
@@ -21,7 +21,7 @@ public class ItemReachUpgrade1 extends Item {
public ItemReachUpgrade1() {
this.setRegistryName(EffortlessBuilding.MODID, "reach_upgrade1");
this.setUnlocalizedName(this.getRegistryName().toString());
this.setTranslationKey(this.getRegistryName().toString());
this.maxStackSize = 1;
this.setCreativeTab(CreativeTabs.TOOLS);
@@ -35,12 +35,12 @@ public class ItemReachUpgrade1 extends Item {
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
}
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
int currentLevel = buildSettings.getReachUpgrade();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
int currentLevel = modifierSettings.getReachUpgrade();
if (currentLevel == 0) {
buildSettings.setReachUpgrade(1);
modifierSettings.setReachUpgrade(1);
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to level " + ReachHelper.getMaxReach(player));
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to " + ReachHelper.getMaxReach(player));
player.setHeldItem(hand, ItemStack.EMPTY);
SoundEvent soundEvent = new SoundEvent(new ResourceLocation("entity.player.levelup"));
@@ -55,19 +55,13 @@ public class ItemReachUpgrade1 extends Item {
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
}
@Override
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) {
EffortlessBuilding.log("used");
return ItemStack.EMPTY;
}
@Override
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, ITooltipFlag flag) {
tooltip.add(TextFormatting.GRAY + "Consume to increase reach to " + TextFormatting.BLUE + BuildConfig.reach.maxReachLevel1);
}
@Override
public String getUnlocalizedName() {
return super.getUnlocalizedName();
public String getTranslationKey() {
return super.getTranslationKey();
}
}

View File

@@ -9,8 +9,8 @@ import net.minecraft.util.*;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import javax.annotation.Nullable;
@@ -20,7 +20,7 @@ public class ItemReachUpgrade2 extends Item {
public ItemReachUpgrade2() {
this.setRegistryName(EffortlessBuilding.MODID, "reach_upgrade2");
this.setUnlocalizedName(this.getRegistryName().toString());
this.setTranslationKey(this.getRegistryName().toString());
this.maxStackSize = 1;
this.setCreativeTab(CreativeTabs.TOOLS);
@@ -34,11 +34,11 @@ public class ItemReachUpgrade2 extends Item {
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
}
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
int currentLevel = buildSettings.getReachUpgrade();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
int currentLevel = modifierSettings.getReachUpgrade();
if (currentLevel == 1) {
buildSettings.setReachUpgrade(2);
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to level " + ReachHelper.getMaxReach(player));
modifierSettings.setReachUpgrade(2);
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to " + ReachHelper.getMaxReach(player));
player.setHeldItem(hand, ItemStack.EMPTY);
SoundEvent soundEvent = new SoundEvent(new ResourceLocation("entity.player.levelup"));
@@ -65,7 +65,7 @@ public class ItemReachUpgrade2 extends Item {
}
@Override
public String getUnlocalizedName() {
return super.getUnlocalizedName();
public String getTranslationKey() {
return super.getTranslationKey();
}
}

View File

@@ -9,8 +9,8 @@ import net.minecraft.util.*;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import javax.annotation.Nullable;
@@ -20,7 +20,7 @@ public class ItemReachUpgrade3 extends Item {
public ItemReachUpgrade3() {
this.setRegistryName(EffortlessBuilding.MODID, "reach_upgrade3");
this.setUnlocalizedName(this.getRegistryName().toString());
this.setTranslationKey(this.getRegistryName().toString());
this.maxStackSize = 1;
this.setCreativeTab(CreativeTabs.TOOLS);
@@ -34,11 +34,11 @@ public class ItemReachUpgrade3 extends Item {
return new ActionResult<>(EnumActionResult.PASS, player.getHeldItem(hand));
}
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
int currentLevel = buildSettings.getReachUpgrade();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
int currentLevel = modifierSettings.getReachUpgrade();
if (currentLevel == 2) {
buildSettings.setReachUpgrade(3);
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to level " + ReachHelper.getMaxReach(player));
modifierSettings.setReachUpgrade(3);
if (world.isRemote) EffortlessBuilding.log(player, "Upgraded reach to " + ReachHelper.getMaxReach(player));
player.setHeldItem(hand, ItemStack.EMPTY);
SoundEvent soundEvent = new SoundEvent(new ResourceLocation("entity.player.levelup"));
@@ -68,7 +68,7 @@ public class ItemReachUpgrade3 extends Item {
}
@Override
public String getUnlocalizedName() {
return super.getUnlocalizedName();
public String getTranslationKey() {
return super.getTranslationKey();
}
}

View File

@@ -0,0 +1,94 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.util.ArrayList;
/***
* Sends a message to the client asking to add a block to the undo stack.
*/
public class AddUndoMessage implements IMessage {
private BlockPos coordinate;
private IBlockState previousBlockState;
private IBlockState newBlockState;
public AddUndoMessage() {
coordinate = BlockPos.ORIGIN;
previousBlockState = null;
newBlockState = null;
}
public AddUndoMessage(BlockPos coordinate, IBlockState previousBlockState, IBlockState newBlockState) {
this.coordinate = coordinate;
this.previousBlockState = previousBlockState;
this.newBlockState = newBlockState;
}
public BlockPos getCoordinate() {
return coordinate;
}
public IBlockState getPreviousBlockState() {
return previousBlockState;
}
public IBlockState getNewBlockState() {
return newBlockState;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(this.coordinate.getX());
buf.writeInt(this.coordinate.getY());
buf.writeInt(this.coordinate.getZ());
buf.writeInt(Block.getStateId(this.previousBlockState));
buf.writeInt(Block.getStateId(this.newBlockState));
}
@Override
public void fromBytes(ByteBuf buf) {
coordinate = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
previousBlockState = Block.getStateById(buf.readInt());
newBlockState = Block.getStateById(buf.readInt());
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<AddUndoMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(AddUndoMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
if (ctx.side == Side.CLIENT){
//Received clientside
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
//Add to undo stack clientside
UndoRedo.addUndo(player, new BlockSet(
new ArrayList<BlockPos>() {{add(message.getCoordinate());}},
new ArrayList<IBlockState>() {{add(message.getPreviousBlockState());}},
new ArrayList<IBlockState>() {{add(message.getNewBlockState());}},
new Vec3d(0,0,0),
message.getCoordinate(), message.getCoordinate()));
});
}
return null;
}
}
}

View File

@@ -9,9 +9,13 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.BuildModifiers;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
/***
* Sends a message to the server indicating that a player wants to break a block
*/
public class BlockBrokenMessage implements IMessage {
private boolean blockHit;
@@ -65,7 +69,7 @@ public class BlockBrokenMessage implements IMessage {
public void fromBytes(ByteBuf buf) {
blockHit = buf.readBoolean();
blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
sideHit = EnumFacing.getFront(buf.readInt());
sideHit = EnumFacing.byIndex(buf.readInt());
hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble());
}
@@ -80,7 +84,7 @@ public class BlockBrokenMessage implements IMessage {
if (ctx.side == Side.SERVER) {
//Received serverside
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
BuildModifiers.onBlockBrokenMessage(ctx.getServerHandler().player, message);
BuildModes.onBlockBrokenMessage(ctx.getServerHandler().player, message);
});
}
// No response packet

View File

@@ -9,29 +9,38 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.BuildModifiers;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
/***
* Sends a message to the server indicating that a player wants to place a block.
* Received clientside: server has placed blocks and its letting the client know.
*/
public class BlockPlacedMessage implements IMessage {
private boolean blockHit;
private BlockPos blockPos;
private EnumFacing sideHit;
private Vec3d hitVec;
private boolean placeStartPos; //prevent double placing in normal mode
public BlockPlacedMessage() {
this.blockHit = false;
this.blockPos = BlockPos.ORIGIN;
this.sideHit = EnumFacing.UP;
this.hitVec = new Vec3d(0, 0, 0);
this.placeStartPos = true;
}
public BlockPlacedMessage(RayTraceResult result) {
public BlockPlacedMessage(RayTraceResult result, boolean placeStartPos) {
this.blockHit = result.typeOfHit == RayTraceResult.Type.BLOCK;
this.blockPos = result.getBlockPos();
this.sideHit = result.sideHit;
this.hitVec = result.hitVec;
this.placeStartPos = placeStartPos;
}
public boolean isBlockHit() {
@@ -50,6 +59,10 @@ public class BlockPlacedMessage implements IMessage {
return hitVec;
}
public boolean getPlaceStartPos() {
return placeStartPos;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeBoolean(blockHit);
@@ -60,14 +73,16 @@ public class BlockPlacedMessage implements IMessage {
buf.writeDouble(hitVec.x);
buf.writeDouble(hitVec.y);
buf.writeDouble(hitVec.z);
buf.writeBoolean(placeStartPos);
}
@Override
public void fromBytes(ByteBuf buf) {
blockHit = buf.readBoolean();
blockPos = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
sideHit = EnumFacing.getFront(buf.readInt());
sideHit = EnumFacing.byIndex(buf.readInt());
hitVec = new Vec3d(buf.readDouble(), buf.readDouble(), buf.readDouble());
placeStartPos = buf.readBoolean();
}
// The params of the IMessageHandler are <REQ, REPLY>
@@ -80,12 +95,15 @@ public class BlockPlacedMessage implements IMessage {
if (ctx.side == Side.CLIENT){
//Received clientside
//Send back your info
return new BlockPlacedMessage(ClientProxy.previousLookAt);
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
//Nod RenderHandler to do the dissolve shader effect
BlockPreviewRenderer.onBlocksPlaced();
});
return null;
} else {
//Received serverside
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
BuildModifiers.onBlockPlacedMessage(ctx.getServerHandler().player, message);
BuildModes.onBlockPlacedMessage(ctx.getServerHandler().player, message);
});
// No response packet
return null;

View File

@@ -0,0 +1,45 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.IThreadListener;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
/**
* Sends a message to the server indicating that a buildmode needs to be canceled for a player
*/
public class CancelModeMessage implements IMessage {
@Override
public void toBytes(ByteBuf buf) {
}
@Override
public void fromBytes(ByteBuf buf) {
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<CancelModeMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(CancelModeMessage message, MessageContext ctx) {
// Execute the action on the main server thread by adding it as a scheduled task
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
threadListener.addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
BuildModes.initializeMode(player);
});
// No response packet
return null;
}
}
}

View File

@@ -0,0 +1,57 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.util.ArrayList;
/***
* Sends a message to the client asking to clear the undo and redo stacks.
*/
public class ClearUndoMessage implements IMessage {
public ClearUndoMessage() {
}
@Override
public void toBytes(ByteBuf buf) {
}
@Override
public void fromBytes(ByteBuf buf) {
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<ClearUndoMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(ClearUndoMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
if (ctx.side == Side.CLIENT){
//Received clientside
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
//Add to undo stack clientside
UndoRedo.clear(player);
});
}
return null;
}
}
}

View File

@@ -0,0 +1,62 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.IThreadListener;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
/**
* Shares mode settings (see ModeSettingsManager) between server and client
*/
public class ModeActionMessage implements IMessage {
private ModeOptions.ActionEnum action;
public ModeActionMessage() {
}
public ModeActionMessage(ModeOptions.ActionEnum action) {
this.action = action;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(action.ordinal());
}
@Override
public void fromBytes(ByteBuf buf) {
action = ModeOptions.ActionEnum.values()[buf.readInt()];
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<ModeActionMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(ModeActionMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
// The value that was sent
ModeOptions.ActionEnum action = message.action;
// Execute the action on the main server thread by adding it as a scheduled task
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
threadListener.addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
ModeOptions.performAction(player, action);
});
// No response packet
return null;
}
}
}

View File

@@ -0,0 +1,66 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.IThreadListener;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
/**
* Shares mode settings (see ModeSettingsManager) between server and client
*/
public class ModeSettingsMessage implements IMessage {
private ModeSettings modeSettings;
public ModeSettingsMessage() {
}
public ModeSettingsMessage(ModeSettings modeSettings) {
this.modeSettings = modeSettings;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeInt(modeSettings.getBuildMode().ordinal());
}
@Override
public void fromBytes(ByteBuf buf) {
BuildModes.BuildModeEnum buildMode = BuildModes.BuildModeEnum.values()[buf.readInt()];
modeSettings = new ModeSettings(buildMode);
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<ModeSettingsMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(ModeSettingsMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
// The value that was sent
ModeSettings modeSettings = message.modeSettings;
// Execute the action on the main server thread by adding it as a scheduled task
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
threadListener.addScheduledTask(() -> {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
// Sanitize
ModeSettingsManager.sanitize(modeSettings, player);
ModeSettingsManager.setModeSettings(player, modeSettings);
});
// No response packet
return null;
}
}
}

View File

@@ -8,24 +8,32 @@ import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import nl.requios.effortlessbuilding.*;
import nl.requios.effortlessbuilding.BuildSettingsManager.BuildSettings;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.Array;
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
public class BuildSettingsMessage implements IMessage {
import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
private BuildSettings buildSettings;
/**
* Shares modifier settings (see ModifierSettingsManager) between server and client
*/
public class ModifierSettingsMessage implements IMessage {
public BuildSettingsMessage() {
private ModifierSettings modifierSettings;
public ModifierSettingsMessage() {
}
public BuildSettingsMessage(BuildSettings buildSettings) {
this.buildSettings = buildSettings;
public ModifierSettingsMessage(ModifierSettings modifierSettings) {
this.modifierSettings = modifierSettings;
}
@Override
public void toBytes(ByteBuf buf) {
//MIRROR
Mirror.MirrorSettings m = buildSettings.getMirrorSettings();
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
buf.writeBoolean(m != null);
if (m != null) {
buf.writeBoolean(m.enabled);
@@ -41,7 +49,7 @@ public class BuildSettingsMessage implements IMessage {
}
//ARRAY
Array.ArraySettings a = buildSettings.getArraySettings();
Array.ArraySettings a = modifierSettings.getArraySettings();
buf.writeBoolean(a != null);
if (a != null) {
buf.writeBoolean(a.enabled);
@@ -51,12 +59,12 @@ public class BuildSettingsMessage implements IMessage {
buf.writeInt(a.count);
}
buf.writeBoolean(buildSettings.doQuickReplace());
buf.writeBoolean(modifierSettings.doQuickReplace());
buf.writeInt(buildSettings.getReachUpgrade());
buf.writeInt(modifierSettings.getReachUpgrade());
//RADIAL MIRROR
RadialMirror.RadialMirrorSettings r = buildSettings.getRadialMirrorSettings();
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
buf.writeBoolean(r != null);
if (r != null) {
buf.writeBoolean(r.enabled);
@@ -115,19 +123,19 @@ public class BuildSettingsMessage implements IMessage {
radialMirrorAlternate, radialMirrorRadius, radialMirrorDrawLines, radialMirrorDrawPlanes);
}
buildSettings = new BuildSettings(m, a, r, quickReplace, reachUpgrade);
modifierSettings = new ModifierSettings(m, a, r, quickReplace, reachUpgrade);
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<BuildSettingsMessage, IMessage> {
public static class MessageHandler implements IMessageHandler<ModifierSettingsMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(BuildSettingsMessage message, MessageContext ctx) {
public IMessage onMessage(ModifierSettingsMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
// The value that was sent
BuildSettings buildSettings = message.buildSettings;
ModifierSettings modifierSettings = message.modifierSettings;
// Execute the action on the main server thread by adding it as a scheduled task
IThreadListener threadListener = EffortlessBuilding.proxy.getThreadListenerFromContext(ctx);
@@ -135,9 +143,9 @@ public class BuildSettingsMessage implements IMessage {
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
// Sanitize
BuildSettingsManager.sanitize(buildSettings, player);
ModifierSettingsManager.sanitize(modifierSettings, player);
BuildSettingsManager.setBuildSettings(player, buildSettings);
ModifierSettingsManager.setModifierSettings(player, modifierSettings);
});
// No response packet
return null;

View File

@@ -0,0 +1,73 @@
package nl.requios.effortlessbuilding.network;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import java.util.ArrayList;
/***
* Sends a message to the client asking for its lookat (objectmouseover) data.
* This is then sent back with a BlockPlacedMessage.
*/
public class RequestLookAtMessage implements IMessage {
private boolean placeStartPos;
public RequestLookAtMessage() {
placeStartPos = false;
}
public RequestLookAtMessage(boolean placeStartPos) {
this.placeStartPos = placeStartPos;
}
public boolean getPlaceStartPos() {
return placeStartPos;
}
@Override
public void toBytes(ByteBuf buf) {
buf.writeBoolean(this.placeStartPos);
}
@Override
public void fromBytes(ByteBuf buf) {
placeStartPos = buf.readBoolean();
}
// The params of the IMessageHandler are <REQ, REPLY>
public static class MessageHandler implements IMessageHandler<RequestLookAtMessage, IMessage> {
// Do note that the default constructor is required, but implicitly defined in this case
@Override
public IMessage onMessage(RequestLookAtMessage message, MessageContext ctx) {
//EffortlessBuilding.log("message received on " + ctx.side + " side");
if (ctx.side == Side.CLIENT){
//Received clientside
//Send back your info
// EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
// EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
//
// });
//Prevent double placing in normal mode with placeStartPos false.
//Unless QuickReplace is on, then we do need to place start pos.
return new BlockPlacedMessage(ClientProxy.previousLookAt, message.getPlaceStartPos());
}
return null;
}
}
}

View File

@@ -5,7 +5,11 @@ import net.minecraft.block.SoundType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
@@ -14,12 +18,18 @@ import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.util.IThreadListener;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.client.settings.IKeyConflictContext;
import net.minecraftforge.client.settings.KeyConflictContext;
import net.minecraftforge.client.settings.KeyModifier;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.client.registry.ClientRegistry;
import net.minecraftforge.fml.common.Mod;
@@ -27,45 +37,68 @@ import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.BuildModifiers;
import nl.requios.effortlessbuilding.BuildSettingsManager;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.gui.SettingsGui;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.RenderHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
import nl.requios.effortlessbuilding.network.BuildSettingsMessage;
import nl.requios.effortlessbuilding.render.RenderHandler;
import nl.requios.effortlessbuilding.render.ShaderHandler;
import nl.requios.effortlessbuilding.network.*;
import org.lwjgl.input.Keyboard;
import javax.annotation.Nullable;
import java.util.HashMap;
@Mod.EventBusSubscriber(Side.CLIENT)
public class ClientProxy implements IProxy {
public static KeyBinding[] keyBindings;
public static RayTraceResult previousLookAt;
public static RayTraceResult currentLookAt;
private static int placeCooldown = 0;
private static int breakCooldown = 0;
public static int ticksInGame = 0;
private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>();
private static final HashMap<ModeOptions.ActionEnum, TextureAtlasSprite> modeOptionIcons = new HashMap<>();
@Override
public void preInit(FMLPreInitializationEvent event) {
ShaderHandler.init();
}
@Override
public void init(FMLInitializationEvent event) {
// register key bindings
keyBindings = new KeyBinding[3];
keyBindings = new KeyBinding[7];
// instantiate the key bindings
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", Keyboard.KEY_ADD, "key.effortlessbuilding.category");
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", Keyboard.KEY_F4, "key.effortlessbuilding.category");
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
keyBindings[1] = new KeyBinding("key.effortlessbuilding.replace.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_SUBTRACT, "key.effortlessbuilding.category");
keyBindings[2] = new KeyBinding("key.effortlessbuilding.creative.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_NONE, "key.effortlessbuilding.category");
keyBindings[3] = new KeyBinding("key.effortlessbuilding.mode.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_LMENU, "key.effortlessbuilding.category") {
@Override
public boolean conflicts(KeyBinding other) {
//Does not conflict with Chisels and Bits radial menu
if (other.getKeyCode() == getKeyCode() && other.getKeyDescription().equals("mod.chiselsandbits.other.mode")) return false;
return super.conflicts(other);
}
};
keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
keyBindings[6] = new KeyBinding("key.effortlessbuilding.altplacement.desc", KeyConflictContext.IN_GAME, Keyboard.KEY_LCONTROL, "key.effortlessbuilding.category");
// keyBindings[7] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
// register all the key bindings
for (int i = 0; i < keyBindings.length; ++i) {
@@ -107,111 +140,43 @@ public class ClientProxy implements IProxy {
@SubscribeEvent
public static void onEntityJoinWorld(EntityJoinWorldEvent event) {
if (event.getEntity() == Minecraft.getMinecraft().player) {
event.getWorld().addEventListener(new RenderHelper());
event.getWorld().addEventListener(new RenderHandler());
}
}
@SubscribeEvent
public static void onMouseInput(InputEvent.MouseInputEvent event) {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
public static void onTextureStitch(final TextureStitchEvent.Pre event) {
//register icon textures
final TextureMap map = event.getMap();
if (!BuildModifiers.isEnabled(BuildSettingsManager.getBuildSettings(player), player.getPosition())) return;
if (mc.gameSettings.keyBindUseItem.isPressed()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (currentItemStack.getItem() instanceof ItemBlock ||
(currentItemStack.getItem() instanceof ItemRandomizerBag && !player.isSneaking())) {
//find position in distance
RayTraceResult lookingAt = getLookingAt(player);
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
EffortlessBuilding.packetHandler.sendToServer(new BlockPlacedMessage(lookingAt));
//play sound if further than normal
if ((lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, blockPos, soundtype.getPlaceSound(), SoundCategory.BLOCKS,
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
player.swingArm(EnumHand.MAIN_HAND);
}
for ( final BuildModes.BuildModeEnum mode : BuildModes.BuildModeEnum.values() )
{
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase());
buildModeIcons.put( mode, map.registerSprite(sprite));
}
for ( final ModeOptions.ActionEnum action : ModeOptions.ActionEnum.values() )
{
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + action.name().toLowerCase());
modeOptionIcons.put( action, map.registerSprite(sprite));
}
}
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindAttack.getKeyCode(), false);
//Break block in distance in creative (or survival if enabled in config)
if (ReachHelper.canBreakFar(player)) {
if (breakCooldown <= 0) {
breakCooldown = 6;
RayTraceResult lookingAt = getLookingAt(player);
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
EffortlessBuilding.packetHandler.sendToServer(new BlockBrokenMessage(lookingAt));
//play sound
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, blockPos, soundtype.getBreakSound(), SoundCategory.BLOCKS,
(soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
player.swingArm(EnumHand.MAIN_HAND);
}
} else {
breakCooldown--;
}
}
} else {
breakCooldown = 0;
}
event.setResult(Event.Result.ALLOW);
public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) {
return buildModeIcons.get(mode);
}
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onKeyPress(InputEvent.KeyInputEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
//Remember to send packet to server if necessary
//Show HUD
if (keyBindings[0].isPressed()) {
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Effortless Building is disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (Minecraft.getMinecraft().currentScreen == null) {
Minecraft.getMinecraft().displayGuiScreen(new SettingsGui());
} else {
player.closeScreen();
}
}
}
//QuickReplace toggle
if (keyBindings[1].isPressed()) {
BuildSettingsManager.BuildSettings buildSettings = BuildSettingsManager.getBuildSettings(player);
buildSettings.setQuickReplace(!buildSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (buildSettings.doQuickReplace() ? "on" : "off"));
EffortlessBuilding.packetHandler.sendToServer(new BuildSettingsMessage(buildSettings));
}
//Creative/survival mode toggle
if (keyBindings[2].isPressed()) {
if (player.isCreative()) {
player.sendChatMessage("/gamemode 0");
} else {
player.sendChatMessage("/gamemode 1");
}
}
public static TextureAtlasSprite getModeOptionIcon(ModeOptions.ActionEnum action) {
return modeOptionIcons.get(action);
}
@SubscribeEvent
public static void onClientTick(TickEvent.ClientTickEvent event) {
if (event.phase != TickEvent.Phase.START) return;
if (event.phase == TickEvent.Phase.START) {
onMouseInput();
//Update previousLookAt
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
if (objectMouseOver == null) return;
@@ -227,19 +192,217 @@ public class ClientProxy implements IProxy {
currentLookAt = objectMouseOver;
previousLookAt = objectMouseOver;
} else {
if (currentLookAt.getBlockPos() != objectMouseOver.getBlockPos()){
if (currentLookAt.getBlockPos() != objectMouseOver.getBlockPos()) {
previousLookAt = currentLookAt;
currentLookAt = objectMouseOver;
}
}
}
} else if (event.phase == TickEvent.Phase.END){
GuiScreen gui = Minecraft.getMinecraft().currentScreen;
if(gui == null || !gui.doesGuiPauseGame()) {
ticksInGame++;
}
}
}
private static void onMouseInput() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
if (player == null) return;
BuildModes.BuildModeEnum buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
if (Minecraft.getMinecraft().currentScreen != null ||
buildMode == BuildModes.BuildModeEnum.NORMAL ||
RadialMenu.instance.isVisible()) {
return;
}
if (mc.gameSettings.keyBindUseItem.isKeyDown()) {
//KeyBinding.setKeyBindState(mc.gameSettings.keyBindUseItem.getKeyCode(), false);
if (placeCooldown <= 0) {
placeCooldown = 4;
ItemStack currentItemStack = player.getHeldItem(EnumHand.MAIN_HAND);
if (currentItemStack.getItem() instanceof ItemBlock ||
(CompatHelper.isItemBlockProxy(currentItemStack) && !player.isSneaking())) {
ItemStack itemStack = CompatHelper.getItemBlockFromStack(currentItemStack);
//find position in distance
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockPlacedMessage(player, lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockPlacedMessage() : new BlockPlacedMessage(lookingAt, true));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f &&
itemStack.getItem() instanceof ItemBlock) {
IBlockState state = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
BlockPos blockPos = lookingAt.getBlockPos();
SoundType soundType = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, player.getPosition(), soundType.getPlaceSound(), SoundCategory.BLOCKS,
0.4f, soundType.getPitch() * 1f);
player.swingArm(EnumHand.MAIN_HAND);
}
}
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
placeCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) placeCooldown = 0;
}
} else {
placeCooldown = 0;
}
if (mc.gameSettings.keyBindAttack.isKeyDown()) {
//Break block in distance in creative (or survival if enabled in config)
if (breakCooldown <= 0) {
breakCooldown = 4;
//Early out if cant break far, coming from own mouse event (not block broken event)
//To make breaking blocks in survival possible like array
//TODO this causes not being able to cancel placement in survival
// moving it to after buildmodes fixes that, but introduces this bug
if (!ReachHelper.canBreakFar(player)) return;
RayTraceResult lookingAt = getLookingAt(player);
BuildModes.onBlockBrokenMessage(player, lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
EffortlessBuilding.packetHandler.sendToServer(lookingAt == null ? new BlockBrokenMessage() : new BlockBrokenMessage(lookingAt));
//play sound if further than normal
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK &&
(lookingAt.hitVec.subtract(player.getPositionEyes(1f))).lengthSquared() > 25f) {
BlockPos blockPos = lookingAt.getBlockPos();
IBlockState state = player.world.getBlockState(blockPos);
SoundType soundtype = state.getBlock().getSoundType(state, player.world, blockPos, player);
player.world.playSound(player, player.getPosition(), soundtype.getBreakSound(), SoundCategory.BLOCKS,
0.4f, soundtype.getPitch() * 1f);
player.swingArm(EnumHand.MAIN_HAND);
}
} else if (buildMode == BuildModes.BuildModeEnum.NORMAL_PLUS) {
breakCooldown--;
if (ModeOptions.getBuildSpeed() == ModeOptions.ActionEnum.FAST_SPEED) breakCooldown = 0;
}
//EffortlessBuilding.packetHandler.sendToServer(new CancelModeMessage());
} else {
breakCooldown = 0;
}
if (mc.gameSettings.keyBindAttack.isPressed()) {
if (RadialMenu.instance.isVisible()) {
EffortlessBuilding.log(player, "mouse click");
}
}
}
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public static void onKeyPress(InputEvent.KeyInputEvent event) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
//Remember to send packet to server if necessary
//Show Modifier Settings GUI
if (keyBindings[0].isPressed()) {
openModifierSettings();
}
//QuickReplace toggle
if (keyBindings[1].isPressed()) {
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
modifierSettings.doQuickReplace() ? "on" : "off"));
EffortlessBuilding.packetHandler.sendToServer(new ModifierSettingsMessage(modifierSettings));
}
//Creative/survival mode toggle
if (keyBindings[2].isPressed()) {
if (player.isCreative()) {
player.sendChatMessage("/gamemode 0");
} else {
player.sendChatMessage("/gamemode 1");
}
}
//Undo (Ctrl+Z)
if (keyBindings[4].isPressed()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.UNDO;
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
//Redo (Ctrl+Y)
if (keyBindings[5].isPressed()) {
ModeOptions.ActionEnum action = ModeOptions.ActionEnum.REDO;
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
//Change placement mode
if (keyBindings[6].isPressed()) {
//Toggle between first two actions of the first option of the current build mode
BuildModes.BuildModeEnum currentBuildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
if (currentBuildMode.options.length > 0) {
ModeOptions.OptionEnum option = currentBuildMode.options[0];
if (option.actions.length >= 2) {
if (ModeOptions.getOptionSetting(option) == option.actions[0]) {
ModeOptions.performAction(player, option.actions[1]);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(option.actions[1]));
} else {
ModeOptions.performAction(player, option.actions[0]);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(option.actions[0]));
}
}
}
}
//For shader development
if (keyBindings.length >= 8 && keyBindings[7].isPressed()) {
ShaderHandler.init();
EffortlessBuilding.log(player, "Reloaded shaders");
}
}
public static void openModifierSettings() {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
RadialMenu.instance.setVisibility(0f);
//Disabled if max reach is 0, might be set in the config that way.
if (ReachHelper.getMaxReach(player) == 0) {
EffortlessBuilding.log(player, "Build modifiers are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
} else {
if (mc.currentScreen == null) {
mc.displayGuiScreen(new ModifierSettingsGui());
} else {
player.closeScreen();
}
}
}
@SubscribeEvent
public static void onGuiOpen(GuiOpenEvent event) {
EntityPlayer player = Minecraft.getMinecraft().player;
if (player != null) {
BuildModes.initializeMode(player);
}
}
@Nullable
public static RayTraceResult getLookingAt(EntityPlayer player) {
// World world = player.world;
//base distance off of player ability (config)
float raytraceRange = ReachHelper.getMaxReach(player) / 4f;
float raytraceRange = ReachHelper.getPlacementReach(player);
// Vec3d look = player.getLookVec();
// Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
@@ -247,4 +410,8 @@ public class ClientProxy implements IProxy {
return player.rayTrace(raytraceRange, 1f);
// return world.rayTraceBlocks(start, end, false, false, false);
}
public static void logTranslate(String key) {
EffortlessBuilding.log(Minecraft.getMinecraft().player, I18n.format(key), true);
}
}

View File

@@ -0,0 +1,436 @@
package nl.requios.effortlessbuilding.render;
import net.minecraft.block.SoundType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.*;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.ModeSettings;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.InventoryHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.lwjgl.opengl.ARBMultitexture;
import org.lwjgl.opengl.ARBShaderObjects;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.function.Consumer;
@SideOnly(Side.CLIENT)
public class BlockPreviewRenderer {
private static List<BlockPos> previousCoordinates;
private static List<IBlockState> previousBlockStates;
private static List<ItemStack> previousItemStacks;
private static BlockPos previousFirstPos;
private static BlockPos previousSecondPos;
private static int soundTime = 0;
static class PlacedData {
float time;
List<BlockPos> coordinates;
List<IBlockState> blockStates;
List<ItemStack> itemStacks;
BlockPos firstPos;
BlockPos secondPos;
boolean breaking;
public PlacedData(float time, List<BlockPos> coordinates, List<IBlockState> blockStates,
List<ItemStack> itemStacks, BlockPos firstPos, BlockPos secondPos, boolean breaking) {
this.time = time;
this.coordinates = coordinates;
this.blockStates = blockStates;
this.itemStacks = itemStacks;
this.firstPos = firstPos;
this.secondPos = secondPos;
this.breaking = breaking;
}
}
private static List<PlacedData> placedDataList = new ArrayList<>();
private static final int primaryTextureUnit = 0;
private static final int secondaryTextureUnit = 2;
public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) {
//Render placed blocks with dissolve effect
//Use fancy shader if config allows, otherwise no dissolve
if (BuildConfig.visuals.useShaders) {
RenderHandler.beginBlockPreviews();
for (int i = 0; i < placedDataList.size(); i++) {
PlacedData placed = placedDataList.get(i);
if (placed.coordinates != null && !placed.coordinates.isEmpty()) {
double totalTime = MathHelper.clampedLerp(30, 60, placed.firstPos.distanceSq(placed.secondPos) / 100.0) * BuildConfig.visuals.dissolveTimeMultiplier;
float dissolve = (ClientProxy.ticksInGame - placed.time) / (float) totalTime;
renderBlockPreviews(placed.coordinates, placed.blockStates, placed.itemStacks, dissolve, placed.firstPos, placed.secondPos, false, placed.breaking);
}
}
RenderHandler.endBlockPreviews();
}
//Expire
placedDataList.removeIf(placed -> {
double totalTime = MathHelper.clampedLerp(30, 60, placed.firstPos.distanceSq(placed.secondPos) / 100.0) * BuildConfig.visuals.dissolveTimeMultiplier;
return placed.time + totalTime < ClientProxy.ticksInGame;
});
//Render block previews
RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.NORMAL) lookingAt = Minecraft.getMinecraft().objectMouseOver;
ItemStack mainhand = player.getHeldItemMainhand();
boolean toolInHand = !(!mainhand.isEmpty() && CompatHelper.isItemBlockProxy(mainhand));
BlockPos startPos = null;
EnumFacing sideHit = null;
Vec3d hitVec = null;
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
startPos = lookingAt.getBlockPos();
//Check if tool (or none) in hand
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos, lookingAt.sideHit);
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable && !becomesDoubleSlab) {
startPos = startPos.offset(lookingAt.sideHit);
}
//Get under tall grass and other replaceable blocks
if (modifierSettings.doQuickReplace() && !toolInHand && replaceable) {
startPos = startPos.down();
}
sideHit = lookingAt.sideHit;
hitVec = lookingAt.hitVec;
}
//Dont render if in normal mode and modifiers are disabled
//Unless alwaysShowBlockPreview is true in config
if (doRenderBlockPreviews(modifierSettings, modeSettings, startPos)) {
//Keep blockstate the same for every block in the buildmode
//So dont rotate blocks when in the middle of placing wall etc.
if (BuildModes.isActive(player)) {
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
}
if (sideHit != null) {
//Should be red?
boolean breaking = BuildModes.currentlyBreakingClient.get(player) != null && BuildModes.currentlyBreakingClient.get(player);
//get coordinates
List<BlockPos> startCoordinates = BuildModes.findCoordinates(player, startPos, breaking || modifierSettings.doQuickReplace());
BlockPos firstPos = BlockPos.ORIGIN, secondPos = BlockPos.ORIGIN;
//Remember first and last pos for the shader
if (!startCoordinates.isEmpty()) {
firstPos = startCoordinates.get(0);
secondPos = startCoordinates.get(startCoordinates.size() - 1);
}
//Limit number of blocks you can place
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
if (startCoordinates.size() > limit) {
startCoordinates = startCoordinates.subList(0, limit);
}
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
sortOnDistanceToPlayer(newCoordinates, player);
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
Math.abs(hitVec.z - ((int) hitVec.z)));
//Get blockstates
List<ItemStack> itemStacks = new ArrayList<>();
List<IBlockState> blockStates = new ArrayList<>();
if (breaking) {
//Find blockstate of world
for (BlockPos coordinate : newCoordinates) {
blockStates.add(player.world.getBlockState(coordinate));
}
} else {
blockStates = BuildModifiers.findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
}
//Check if they are different from previous
//TODO fix triggering when moving player
if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
previousCoordinates = newCoordinates;
//remember the rest for placed blocks
previousBlockStates = blockStates;
previousItemStacks = itemStacks;
previousFirstPos = firstPos;
previousSecondPos = secondPos;
//if so, renew randomness of randomizer bag
ItemRandomizerBag.renewRandomness();
//and play sound (max once every tick)
if (newCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) {
soundTime = ClientProxy.ticksInGame;
if (blockStates.get(0) != null) {
SoundType soundType = blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world,
newCoordinates.get(0), player);
player.world.playSound(player, player.getPosition(), breaking ? soundType.getBreakSound() : soundType.getPlaceSound(),
SoundCategory.BLOCKS, 0.3f, 0.8f);
}
}
}
//Render block previews
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
int blockCount;
//Use fancy shader if config allows, otherwise outlines
if (BuildConfig.visuals.useShaders && newCoordinates.size() < BuildConfig.visuals.shaderTreshold) {
RenderHandler.beginBlockPreviews();
blockCount = renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
RenderHandler.endBlockPreviews();
} else {
RenderHandler.beginLines();
Vec3d color = new Vec3d(1f, 1f, 1f);
if (breaking) color = new Vec3d(1f, 0f, 0f);
for (int i = newCoordinates.size() - 1; i >= 0; i--) {
AxisAlignedBB boundingBox = blockStates.get(i).getBoundingBox(player.world, newCoordinates.get(i));
RenderHandler.renderBlockOutline(newCoordinates.get(i), boundingBox, color);
}
RenderHandler.endLines();
blockCount = newCoordinates.size();
}
//Display block count and dimensions in actionbar
if (BuildModes.isActive(player)) {
//Find min and max values (not simply firstPos and secondPos because that doesn't work with circles)
int minX = Integer.MAX_VALUE, maxX = Integer.MIN_VALUE;
int minY = Integer.MAX_VALUE, maxY = Integer.MIN_VALUE;
int minZ = Integer.MAX_VALUE, maxZ = Integer.MIN_VALUE;
for (BlockPos pos : startCoordinates) {
if (pos.getX() < minX) minX = pos.getX();
if (pos.getX() > maxX) maxX = pos.getX();
if (pos.getY() < minY) minY = pos.getY();
if (pos.getY() > maxY) maxY = pos.getY();
if (pos.getZ() < minZ) minZ = pos.getZ();
if (pos.getZ() > maxZ) maxZ = pos.getZ();
}
BlockPos dim = new BlockPos(maxX - minX + 1, maxY - minY + 1, maxZ - minZ + 1);
String dimensions = "(";
if (dim.getX() > 1) dimensions += dim.getX() + "x";
if (dim.getZ() > 1) dimensions += dim.getZ() + "x";
if (dim.getY() > 1) dimensions += dim.getY() + "x";
dimensions = dimensions.substring(0, dimensions.length() - 1);
if (dimensions.length() > 1) dimensions += ")";
EffortlessBuilding.log(player, blockCount + " blocks " + dimensions, true);
}
}
}
RenderHandler.beginLines();
//Draw outlines if tool in hand
//Find proper raytrace: either normal range or increased range depending on canBreakFar
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
RayTraceResult breakingRaytrace = ReachHelper.canBreakFar(player) ? lookingAt : objectMouseOver;
if (toolInHand && breakingRaytrace != null && breakingRaytrace.typeOfHit == RayTraceResult.Type.BLOCK) {
List<BlockPos> breakCoordinates = BuildModifiers.findCoordinates(player, breakingRaytrace.getBlockPos());
//Only render first outline if further than normal reach
boolean excludeFirst = objectMouseOver != null && objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK;
for (int i = excludeFirst ? 1 : 0; i < breakCoordinates.size(); i++) {
BlockPos coordinate = breakCoordinates.get(i);
IBlockState blockState = player.world.getBlockState(coordinate);
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
AxisAlignedBB boundingBox = blockState.getBoundingBox(player.world, coordinate);
RenderHandler.renderBlockOutline(coordinate, boundingBox, new Vec3d(0f, 0f, 0f));
}
}
}
}
RenderHandler.endLines();
}
}
//Whether to draw any block previews or outlines
public static boolean doRenderBlockPreviews(ModifierSettings modifierSettings, ModeSettings modeSettings, BlockPos startPos) {
return modeSettings.getBuildMode() != BuildModes.BuildModeEnum.NORMAL ||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
BuildConfig.visuals.alwaysShowBlockPreview;
}
protected static int renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates,
List<ItemStack> itemStacks, float dissolve, BlockPos firstPos,
BlockPos secondPos, boolean checkCanPlace, boolean red) {
EntityPlayer player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
int blocksValid = 0;
if (coordinates.isEmpty()) return blocksValid;
for (int i = coordinates.size() - 1; i >= 0; i--) {
BlockPos blockPos = coordinates.get(i);
IBlockState blockState = blockStates.get(i);
ItemStack itemstack = itemStacks.isEmpty() ? ItemStack.EMPTY : itemStacks.get(i);
if (CompatHelper.isItemBlockProxy(itemstack))
itemstack = CompatHelper.getItemBlockByState(itemstack, blockState);
//Check if can place
//If check is turned off, check if blockstate is the same (for dissolve effect)
if ((!checkCanPlace /*&& player.world.getNewBlockState(blockPos) == blockState*/) || //TODO enable (breaks breaking shader)
SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, modifierSettings.doQuickReplace(), EnumFacing.UP)) {
ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve,
new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
blockPos == secondPos, red));
RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState);
blocksValid++;
}
}
return blocksValid;
}
public static void onBlocksPlaced() {
onBlocksPlaced(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
}
public static void onBlocksPlaced(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
BlockPos firstPos, BlockPos secondPos) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Check if block previews are enabled
if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
//Save current coordinates, blockstates and itemstacks
if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
itemStacks, firstPos, secondPos, false));
}
}
}
public static void onBlocksBroken() {
onBlocksBroken(previousCoordinates, previousItemStacks, previousBlockStates, previousFirstPos, previousSecondPos);
}
public static void onBlocksBroken(List<BlockPos> coordinates, List<ItemStack> itemStacks, List<IBlockState> blockStates,
BlockPos firstPos, BlockPos secondPos) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
//Check if block previews are enabled
if (doRenderBlockPreviews(modifierSettings, modeSettings, firstPos)) {
//Save current coordinates, blockstates and itemstacks
if (!coordinates.isEmpty() && blockStates.size() == coordinates.size() &&
coordinates.size() > 1 && coordinates.size() < BuildConfig.visuals.shaderTreshold) {
sortOnDistanceToPlayer(coordinates, player);
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, coordinates, blockStates,
itemStacks, firstPos, secondPos, true));
}
}
}
private static Consumer<Integer> generateShaderCallback(final float dissolve, final Vec3d blockpos,
final Vec3d firstpos, final Vec3d secondpos,
final boolean highlight, final boolean red) {
Minecraft mc = Minecraft.getMinecraft();
return (Integer shader) -> {
int percentileUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "dissolve");
int highlightUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "highlight");
int redUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "red");
int blockposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "blockpos");
int firstposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "firstpos");
int secondposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "secondpos");
int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image");
int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask");
GlStateManager.enableTexture2D();
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
//mask
ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(ShaderHandler.shaderMaskTextureLocation).getGlTextureId());
//image
ARBShaderObjects.glUniform1iARB(imageUniform, primaryTextureUnit);
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
//blockpos
ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
ARBShaderObjects.glUniform3fARB(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
//dissolve
ARBShaderObjects.glUniform1fARB(percentileUniform, dissolve);
//highlight
ARBShaderObjects.glUniform1iARB(highlightUniform, highlight ? 1 : 0);
//red
ARBShaderObjects.glUniform1iARB(redUniform, red ? 1 : 0);
};
}
private static void sortOnDistanceToPlayer(List<BlockPos> coordinates, EntityPlayer player) {
Collections.sort(coordinates, (lhs, rhs) -> {
// -1 - less than, 1 - greater than, 0 - equal
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
});
}
}

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package nl.requios.effortlessbuilding.render;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.Color;
@SideOnly(Side.CLIENT)
public class ModifierRenderer {
protected static final Color colorX = new Color(255, 72, 52);
protected static final Color colorY = new Color(67, 204, 51);
protected static final Color colorZ = new Color(52, 247, 255);
protected static final Color colorRadial = new Color(52, 247, 255);
protected static final int lineAlpha = 200;
protected static final int planeAlpha = 75;
protected static final Vec3d epsilon = new Vec3d(0.001, 0.001, 0.001); //prevents z-fighting
public static void render(ModifierSettingsManager.ModifierSettings modifierSettings) {
RenderHandler.beginLines();
//Mirror lines and areas
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
if (m != null && m.enabled && (m.mirrorX || m.mirrorY || m.mirrorZ))
{
Vec3d pos = m.position.add(epsilon);
int radius = m.radius;
if (m.mirrorX)
{
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z - radius);
Vec3d posB = new Vec3d(pos.x, pos.y + radius, pos.z + radius);
drawMirrorPlane(posA, posB, colorX, m.drawLines, m.drawPlanes, true);
}
if (m.mirrorY)
{
Vec3d posA = new Vec3d(pos.x - radius, pos.y, pos.z - radius);
Vec3d posB = new Vec3d(pos.x + radius, pos.y, pos.z + radius);
drawMirrorPlaneY(posA, posB, colorY, m.drawLines, m.drawPlanes);
}
if (m.mirrorZ)
{
Vec3d posA = new Vec3d(pos.x - radius, pos.y - radius, pos.z);
Vec3d posB = new Vec3d(pos.x + radius, pos.y + radius, pos.z);
drawMirrorPlane(posA, posB, colorZ, m.drawLines, m.drawPlanes, true);
}
//Draw axis coordinated colors if two or more axes are enabled
//(If only one is enabled the lines are that planes color)
if (m.drawLines && ((m.mirrorX && m.mirrorY) || (m.mirrorX && m.mirrorZ) || (m.mirrorY && m.mirrorZ)))
{
drawMirrorLines(m);
}
}
//Radial mirror lines and areas
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
if (r != null && r.enabled)
{
Vec3d pos = r.position.add(epsilon);
int radius = r.radius;
float angle = 2f * ((float) Math.PI) / r.slices;
Vec3d relStartVec = new Vec3d(radius, 0, 0);
if (r.slices%4 == 2) relStartVec = relStartVec.rotateYaw(angle / 2f);
for (int i = 0; i < r.slices; i++) {
Vec3d relNewVec = relStartVec.rotateYaw(angle * i);
Vec3d newVec = pos.add(relNewVec);
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z);
Vec3d posB = new Vec3d(newVec.x, pos.y + radius, newVec.z);
drawMirrorPlane(posA, posB, colorRadial, r.drawLines, r.drawPlanes, false);
}
}
RenderHandler.endLines();
}
//----Mirror----
protected static void drawMirrorPlane(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes, boolean drawVerticalLines) {
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
if (drawPlanes) {
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posA.x, posB.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posB.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
tessellator.draw();
}
if (drawLines) {
Vec3d middle = posA.add(posB).scale(0.5);
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(posA.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(posB.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
if (drawVerticalLines) {
bufferBuilder.pos(middle.x, posA.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(middle.x, posB.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
}
tessellator.draw();
}
}
protected static void drawMirrorPlaneY(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes) {
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
if (drawPlanes) {
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posA.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
tessellator.draw();
}
if (drawLines) {
Vec3d middle = posA.add(posB).scale(0.5);
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(middle.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(middle.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(posA.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(posB.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
tessellator.draw();
}
}
protected static void drawMirrorLines(Mirror.MirrorSettings m) {
Vec3d pos = m.position.add(epsilon);
GL11.glColor4d(100, 100, 100, 255);
GL11.glLineWidth(2);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder bufferBuilder = tessellator.getBuffer();
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
bufferBuilder.pos(pos.x - m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x + m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y - m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y + m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y, pos.z - m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
bufferBuilder.pos(pos.x, pos.y, pos.z + m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
tessellator.draw();
}
}

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package nl.requios.effortlessbuilding.render;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderGlobal;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.SoundEvents;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IWorldEventListener;
import net.minecraft.world.World;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.ModeOptions;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
import nl.requios.effortlessbuilding.compatibility.CompatHelper;
import nl.requios.effortlessbuilding.helper.ReachHelper;
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
import nl.requios.effortlessbuilding.network.ModeActionMessage;
import nl.requios.effortlessbuilding.network.ModeSettingsMessage;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL14;
import javax.annotation.Nullable;
import java.util.List;
/***
* Main render class for Effortless Building
*/
@Mod.EventBusSubscriber(Side.CLIENT)
public class RenderHandler implements IWorldEventListener {
@SubscribeEvent
public static void onRender(RenderWorldLastEvent event) {
EntityPlayer player = Minecraft.getMinecraft().player;
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
begin(event.getPartialTicks());
//Mirror and radial mirror lines and areas
ModifierRenderer.render(modifierSettings);
//Render block previews
BlockPreviewRenderer.render(player, modifierSettings, modeSettings);
end();
}
@SubscribeEvent
//Display Radial Menu
public static void onRenderGameOverlay(final RenderGameOverlayEvent.Post event ) {
Minecraft mc = Minecraft.getMinecraft();
EntityPlayerSP player = mc.player;
//check if chisel and bits tool in hand (and has menu)
final boolean hasChiselInHand = CompatHelper.chiselsAndBitsProxy.isHoldingChiselTool(EnumHand.MAIN_HAND);
final RenderGameOverlayEvent.ElementType type = event.getType();
if (type == RenderGameOverlayEvent.ElementType.ALL && !hasChiselInHand) {
final boolean wasVisible = RadialMenu.instance.isVisible();
if (ClientProxy.keyBindings[3].isKeyDown()) {
if (ReachHelper.getMaxReach(player) > 0) {
RadialMenu.instance.actionUsed = false;
RadialMenu.instance.raiseVisibility();
} else if (ClientProxy.keyBindings[3].isPressed()) {
EffortlessBuilding.log(player, "Build modes are disabled until your reach has increased. Increase your reach with craftable reach upgrades.");
}
} else {
if (!RadialMenu.instance.actionUsed) {
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
if (RadialMenu.instance.switchTo != null) {
playRadialMenuSound();
modeSettings.setBuildMode(RadialMenu.instance.switchTo);
ModeSettingsManager.setModeSettings(player, modeSettings);
EffortlessBuilding.packetHandler.sendToServer(new ModeSettingsMessage(modeSettings));
EffortlessBuilding.log(player, I18n.format(modeSettings.getBuildMode().name), true);
}
//Perform button action
ModeOptions.ActionEnum action = RadialMenu.instance.doAction;
if (action != null) {
ModeOptions.performAction(player, action);
EffortlessBuilding.packetHandler.sendToServer(new ModeActionMessage(action));
}
playRadialMenuSound();
}
RadialMenu.instance.actionUsed = true;
RadialMenu.instance.decreaseVisibility();
}
if (RadialMenu.instance.isVisible()) {
final ScaledResolution res = event.getResolution();
RadialMenu.instance.configure(res.getScaledWidth(), res.getScaledHeight());
if (!wasVisible) {
mc.inGameHasFocus = false;
mc.mouseHelper.ungrabMouseCursor();
}
if (mc.inGameHasFocus) {
KeyBinding.unPressAllKeys();
}
final int mouseX = Mouse.getX() * res.getScaledWidth() / mc.displayWidth;
final int mouseY = res.getScaledHeight() - Mouse.getY() * res.getScaledHeight() / mc.displayHeight - 1;
net.minecraftforge.client.ForgeHooksClient.drawScreen(RadialMenu.instance, mouseX, mouseY, event.getPartialTicks());
} else {
if (wasVisible && RadialMenu.instance.doAction != ModeOptions.ActionEnum.OPEN_MODIFIER_SETTINGS) {
mc.setIngameFocus();
}
}
}
}
public static void playRadialMenuSound() {
final float volume = 0.1f;
if (volume >= 0.0001f) {
final PositionedSoundRecord psr = new PositionedSoundRecord(SoundEvents.UI_BUTTON_CLICK, SoundCategory.MASTER,
volume, 1.0f, Minecraft.getMinecraft().player.getPosition());
Minecraft.getMinecraft().getSoundHandler().playSound(psr);
}
}
private static void begin(float partialTicks) {
EntityPlayer player = Minecraft.getMinecraft().player;
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
Vec3d playerPos = new Vec3d(playerX, playerY, playerZ);
GL11.glPushMatrix();
GL11.glTranslated(-playerPos.x, -playerPos.y, -playerPos.z);
GL11.glDepthMask(false);
}
protected static void beginLines() {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glDisable(GL11.GL_CULL_FACE);
GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glLineWidth(2);
}
protected static void endLines() {
GL11.glPopAttrib();
}
protected static void beginBlockPreviews() {
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
GL11.glEnable(GL11.GL_CULL_FACE);
GL11.glEnable(GL11.GL_TEXTURE_2D);
// Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
Minecraft.getMinecraft().renderEngine.bindTexture(ShaderHandler.shaderMaskTextureLocation);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL14.glBlendColor(1F, 1F, 1F, 0.8f);
}
protected static void endBlockPreviews() {
ShaderHandler.releaseShader();
GlStateManager.disableBlend();
GL11.glPopAttrib();
}
private static void end() {
GL11.glDepthMask(true);
GL11.glPopMatrix();
}
protected static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) {
if (blockState == null) return;
GlStateManager.pushMatrix();
GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(-0.01f, -0.01f, 0.01f);
GlStateManager.scale(1.02f, 1.02f, 1.02f);
try {
dispatcher.renderBlockBrightness(blockState, 0.85f);
} catch (NullPointerException e) {
EffortlessBuilding.logger.warn("RenderHandler::renderBlockPreview cannot render " + blockState.getBlock().toString());
//Render outline as backup
GlStateManager.popMatrix();
// ShaderHandler.releaseShader();
GL11.glDisable(GL11.GL_LIGHTING);
renderBlockOutline(blockPos, new Vec3d(1f, 1f, 1f));
GL11.glEnable(GL11.GL_LIGHTING);
GlStateManager.pushMatrix();
}
GlStateManager.popMatrix();
}
protected static void renderBlockOutline(BlockPos pos, Vec3d color) {
renderBlockOutline(pos, pos, color);
}
//Renders outline. Pos1 has to be minimal x,y,z and pos2 maximal x,y,z
protected static void renderBlockOutline(BlockPos pos1, BlockPos pos2, Vec3d color) {
GL11.glLineWidth(2);
AxisAlignedBB aabb = new AxisAlignedBB(pos1, pos2.add(1, 1, 1)).grow(0.0020000000949949026);
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
}
//Renders outline with given bounding box
protected static void renderBlockOutline(BlockPos pos, AxisAlignedBB boundingBox, Vec3d color) {
GL11.glLineWidth(2);
AxisAlignedBB aabb = boundingBox.offset(pos).grow(0.0020000000949949026);
RenderGlobal.drawSelectionBoundingBox(aabb, (float) color.x, (float) color.y, (float) color.z, 0.4f);
}
//IWORLDEVENTLISTENER IMPLEMENTATION
@Override
public void notifyBlockUpdate(World worldIn, BlockPos pos, IBlockState oldState, IBlockState newState, int flags) {
}
@Override
public void notifyLightSet(BlockPos pos) {
}
@Override
public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2) {
}
@Override
public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category,
double x, double y, double z, float volume, float pitch) {
}
@Override
public void playRecord(SoundEvent soundIn, BlockPos pos) {
}
@Override
public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord,
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
}
@Override
public void spawnParticle(int id, boolean ignoreRange, boolean p_190570_3_, double x, double y, double z,
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
}
@Override
public void onEntityAdded(Entity entityIn) {
}
@Override
public void onEntityRemoved(Entity entityIn) {
}
@Override
public void broadcastSound(int soundID, BlockPos pos, int data) {
}
@Override
public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data) {
}
//Sends breaking progress for all coordinates to renderglobal, so all blocks get visually broken
@Override
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress) {
Minecraft mc = Minecraft.getMinecraft();
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
if (!BuildModifiers.isEnabled(modifierSettings, pos)) return;
List<BlockPos> coordinates = BuildModifiers.findCoordinates(mc.player, pos);
for (int i = 1; i < coordinates.size(); i++) {
BlockPos coordinate = coordinates.get(i);
if (SurvivalHelper.canBreak(mc.world, mc.player, coordinate)) {
//Send i as entity id because only one block can be broken per id
//Unless i happens to be the player id, then take something else
int fakeId = mc.player.getEntityId() != i ? i : coordinates.size();
mc.renderGlobal.sendBlockBreakProgress(fakeId, coordinate, progress);
}
}
}
}

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/**
* This class was created by <Vazkii>. It's distributed as
* part of the Botania Mod. Get the Source Code in github:
* https://github.com/Vazkii/Botania
*
* Modified by Requios
*
* Botania is Open Source and distributed under the
* Botania License: http://botaniamod.net/license.php
*
* File Created @ [Apr 9, 2014, 11:20:26 PM (GMT)]
*/
package nl.requios.effortlessbuilding.render;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.util.ResourceLocation;
import nl.requios.effortlessbuilding.BuildConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.proxy.ClientProxy;
import org.apache.logging.log4j.Level;
import org.lwjgl.opengl.*;
import java.io.BufferedReader;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.function.Consumer;
public final class ShaderHandler {
private static final int VERT_ST = ARBVertexShader.GL_VERTEX_SHADER_ARB;
private static final int FRAG_ST = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB;
private static final int VERT = 1;
private static final int FRAG = 2;
private static final String VERT_EXTENSION = ".vert";
private static final String FRAG_EXTENSION = ".frag";
public static int rawColor;
public static int dissolve;
public static ResourceLocation shaderMaskTextureLocation = new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png");
public static void init() {
if(!doUseShaders())
return;
rawColor = createProgram("/assets/effortlessbuilding/shaders/raw_color", FRAG);
dissolve = createProgram("/assets/effortlessbuilding/shaders/dissolve", VERT + FRAG);
}
public static void useShader(int shader, Consumer<Integer> callback) {
if(!doUseShaders())
return;
ARBShaderObjects.glUseProgramObjectARB(shader);
if(shader != 0) {
int time = ARBShaderObjects.glGetUniformLocationARB(shader, "time");
ARBShaderObjects.glUniform1iARB(time, ClientProxy.ticksInGame);
if(callback != null)
callback.accept(shader);
}
}
public static void useShader(int shader) {
useShader(shader, null);
}
public static void releaseShader() {
useShader(0);
}
public static boolean doUseShaders() {
return BuildConfig.visuals.useShaders && OpenGlHelper.shadersSupported;
}
private static int createProgram(String s, int sides) {
boolean vert = (sides & VERT) != 0;
boolean frag = (sides & FRAG) != 0;
return createProgram(vert ? s + VERT_EXTENSION : null, frag ? s + FRAG_EXTENSION : null);
}
// Most of the code taken from the LWJGL wiki
// http://lwjgl.org/wiki/index.php?title=GLSL_Shaders_with_LWJGL
private static int createProgram(String vert, String frag) {
int vertId = 0, fragId = 0, program;
if(vert != null)
vertId = createShader(vert, VERT_ST);
if(frag != null)
fragId = createShader(frag, FRAG_ST);
program = ARBShaderObjects.glCreateProgramObjectARB();
if(program == 0)
return 0;
if(vert != null)
ARBShaderObjects.glAttachObjectARB(program, vertId);
if(frag != null)
ARBShaderObjects.glAttachObjectARB(program, fragId);
ARBShaderObjects.glLinkProgramARB(program);
if(ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_LINK_STATUS_ARB) == GL11.GL_FALSE) {
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program));
return 0;
}
ARBShaderObjects.glValidateProgramARB(program);
if (ARBShaderObjects.glGetObjectParameteriARB(program, ARBShaderObjects.GL_OBJECT_VALIDATE_STATUS_ARB) == GL11.GL_FALSE) {
EffortlessBuilding.logger.log(Level.ERROR, getLogInfo(program));
return 0;
}
return program;
}
private static int createShader(String filename, int shaderType){
int shader = 0;
try {
shader = ARBShaderObjects.glCreateShaderObjectARB(shaderType);
if(shader == 0)
return 0;
ARBShaderObjects.glShaderSourceARB(shader, readFileAsString(filename));
ARBShaderObjects.glCompileShaderARB(shader);
if (ARBShaderObjects.glGetObjectParameteriARB(shader, ARBShaderObjects.GL_OBJECT_COMPILE_STATUS_ARB) == GL11.GL_FALSE)
throw new RuntimeException("Error creating shader: " + getLogInfo(shader));
return shader;
}
catch(Exception e) {
ARBShaderObjects.glDeleteObjectARB(shader);
e.printStackTrace();
return -1;
}
}
private static String getLogInfo(int obj) {
return ARBShaderObjects.glGetInfoLogARB(obj, ARBShaderObjects.glGetObjectParameteriARB(obj, ARBShaderObjects.GL_OBJECT_INFO_LOG_LENGTH_ARB));
}
private static String readFileAsString(String filename) throws Exception {
StringBuilder source = new StringBuilder();
InputStream in = ShaderHandler.class.getResourceAsStream(filename);
Exception exception = null;
BufferedReader reader;
if(in == null)
return "";
try {
reader = new BufferedReader(new InputStreamReader(in, StandardCharsets.UTF_8));
Exception innerExc= null;
try {
String line;
while((line = reader.readLine()) != null)
source.append(line).append('\n');
} catch(Exception exc) {
exception = exc;
} finally {
try {
reader.close();
} catch(Exception exc) {
innerExc = exc;
}
}
if(innerExc != null)
throw innerExc;
} catch(Exception exc) {
exception = exc;
} finally {
try {
in.close();
} catch(Exception exc) {
if(exception == null)
exception = exc;
else exc.printStackTrace();
}
if(exception != null)
throw exception;
}
return source.toString();
}
}

View File

@@ -1,11 +1,52 @@
key.effortlessbuilding.category=Effortless Building
key.effortlessbuilding.hud.desc=Open Settings
key.effortlessbuilding.hud.desc=Modifier Menu
key.effortlessbuilding.replace.desc=Toggle QuickReplace
key.effortlessbuilding.creative.desc=Toggle Survival/Creative Mode
key.effortlessbuilding.mode.desc=Radial Menu
key.effortlessbuilding.undo.desc=Undo
key.effortlessbuilding.redo.desc=Redo
key.effortlessbuilding.altplacement.desc=Alternative placement
item.effortlessbuilding:randomizer_bag.name=Randomizer Bag
item.effortlessbuilding:reach_upgrade1.name=Reach Upgrade 1
item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2
item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3
effortlessbuilding.mode.normal=Normal
effortlessbuilding.mode.normal_plus=Normal+
effortlessbuilding.mode.line=Line
effortlessbuilding.mode.wall=Wall
effortlessbuilding.mode.floor=Floor
effortlessbuilding.mode.diagonal_line=Diagonal Line
effortlessbuilding.mode.diagonal_wall=Diagonal Wall
effortlessbuilding.mode.slope_floor=Slope Floor
effortlessbuilding.mode.cube=Cube
effortlessbuilding.mode.circle=Circle
effortlessbuilding.mode.cylinder=Cylinder
effortlessbuilding.mode.sphere=Sphere
effortlessbuilding.action.undo=Undo
effortlessbuilding.action.redo=Redo
effortlessbuilding.action.replace=Replace
effortlessbuilding.action.open_modifier_settings=Open Modifier Settings
effortlessbuilding.action.build_speed=Build Speed
effortlessbuilding.action.filling=Filling
effortlessbuilding.action.raised_edge=Raised Edge
effortlessbuilding.action.thickness=Line Thickness
effortlessbuilding.action.circle_start=Start Point
effortlessbuilding.action.normal_speed=Normal
effortlessbuilding.action.fast_speed=Fast
effortlessbuilding.action.full=Filled
effortlessbuilding.action.hollow=Hollow
effortlessbuilding.action.skeleton=Skeleton
effortlessbuilding.action.short_edge=Short Edge
effortlessbuilding.action.long_edge=Long Edge
effortlessbuilding.action.thickness_1=1 Block Thick
effortlessbuilding.action.thickness_3=3 Blocks Thick
effortlessbuilding.action.thickness_5=5 Blocks Thick
effortlessbuilding.action.start_center=Middle
effortlessbuilding.action.start_corner=Corner
commands.reach.usage=/reach <level>

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#version 120
uniform int time; // Passed in, see ShaderHelper.java
uniform float dissolve; // Passed in via Callback
uniform int highlight;
uniform int red;
uniform vec3 blockpos;
uniform vec3 firstpos;
uniform vec3 secondpos;
uniform sampler2D image;
uniform sampler2D mask;
varying vec4 position;
varying vec3 normal;
void main() {
vec3 pixelposition = floor(position.xyz * 8.0) / 8.0;
vec3 worldpos = blockpos + pixelposition.xyz;
vec2 texcoord = vec2(gl_TexCoord[0]);
vec4 texcolor = texture2D(image, texcoord);
vec4 color = texcolor;
vec3 firstposc = firstpos + 0.51; //center in block
vec3 secondposc = secondpos + 0.5;
//find place in between first and second pos
float firstToSecond = length(secondposc - firstposc);
float place = 0.0;
if (firstToSecond > 0.5) {
float placeFromFirst = length(worldpos - firstposc) / firstToSecond;
float placeFromSecond = length(worldpos - secondposc) / firstToSecond;
place = (placeFromFirst + (1.0 - placeFromSecond)) / 2.0;
} //else only one block
//find 2d texture coordinate for noise texture based on world position
vec2 maskcoord = vec2(worldpos.y, worldpos.z);
if (abs(normal.y) > 0.5)
maskcoord = vec2(worldpos.x, worldpos.z);
if (abs(normal.z) > 0.5)
maskcoord = vec2(worldpos.x, worldpos.y);
maskcoord /= 20.0;
vec4 maskColor = texture2D(mask, maskcoord);
float maskgs = maskColor.r;
color.rgb *= gl_Color.rgb;
//desaturate
color.rgb *= vec3(0.8);
//add blueish hue
color.rgb += vec3(-0.1, 0.0, 0.2);
//add pulsing blue
float pulse = (sin(time / 5.0) + 1.0) / 2.0;
color.rgb += 0.4 * vec3(-0.5, 0.2, 0.6) * pulse;
//add diagonal highlights
float diagTime = mod(time / 40.0, 1.4) - 0.2;
float diag = smoothstep(diagTime - 0.2, diagTime, place) - smoothstep(diagTime, diagTime + 0.2, place);
color.rgb += 0.2 * diag * vec3(0.0, 0.2, 0.4);
float diagTime2 = mod(time / 70.0, 1.4) - 0.2;
float diag2 = smoothstep(diagTime2 - 0.2, diagTime2, place) - smoothstep(diagTime2, diagTime2 + 0.2, place);
color.rgb += 0.2 * diag2 * vec3(0.0, 0.4, 0.8);
//add edge shading
// vec3 p1;
// //if (firstpos.x < secondpos.x)
//
// vec3 wmf = worldpos - firstposc;
// vec3 wms = worldpos - (secondposc + vec3(0.0, 1.0, 1.0));
// float distToEdge1 = min(length(wmf.xy), length(wmf.xz));
// float distToEdge2 = min(length(wmf.yz), length(wms.xy));
// float distToEdge3 = min(length(wms.xz), length(wms.yz));
// float distToEdge = min(min(distToEdge1, distToEdge2), distToEdge3);
// color.rgb += vec3(0.5 - smoothstep(0, 0.5, distToEdge)) * 0.5;
//add flat shading
// if (abs(normal.x) > 0.5)
// color.rgb -= 0.0;
if (abs(normal.y) > 0.5)
color.rgb += 0.05;
if (abs(normal.z) > 0.5)
color.rgb -= 0.05;
if (highlight == 1 && dissolve == 0.0) {
color.rgb += vec3(0.0, 0.1, -0.2);
}
if (red == 1) {
color.rgb += vec3(0.4, -0.3, -0.5);
}
color.r = max(0, min(1, color.r));
color.g = max(0, min(1, color.g));
color.b = max(0, min(1, color.b));
if (maskgs * 0.3 + place * 0.7 <= dissolve)
gl_FragColor = vec4(texcolor.rgb, 0.0);
else gl_FragColor = color;
}

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#version 120
varying vec4 position;
varying vec3 normal;
void main() {
gl_Position = ftransform();//gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
//gl_BackColor = gl_Color;
position = gl_Vertex;
normal = gl_Normal;
}

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#version 120
uniform sampler2D bgl_RenderedTexture;
void main() {
vec2 texcoord = vec2(gl_TexCoord[0]);
vec4 color = texture2D(bgl_RenderedTexture, texcoord);
float r = color.b * gl_Color.r;
float g = color.g * gl_Color.g;
float b = color.r * gl_Color.b;
float a = color.a * gl_Color.a;
gl_FragColor = vec4(r, g, b, a);
}

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