Changed reach upgrade recipes. Made radial menu smaller.

Cleaned up radial menu code.
Added russian language.
Tweaked cube icon.
This commit is contained in:
Christian Knaapen
2023-01-14 15:35:43 +01:00
parent 5e6c42d372
commit ea59fef099
9 changed files with 107 additions and 25 deletions

View File

@@ -46,6 +46,8 @@ import nl.requios.effortlessbuilding.buildmode.ModeOptions.OptionEnum;
@MethodsReturnNonnullByDefault
public class RadialMenu extends Screen {
public static final RadialMenu instance = new RadialMenu();
private final Vector4f radialButtonColor = new Vector4f(0f, 0f, 0f, .5f);
private final Vector4f sideButtonColor = new Vector4f(.5f, .5f, .5f, .5f);
private final Vector4f highlightColor = new Vector4f(.6f, .8f, 1f, .6f);
@@ -57,15 +59,14 @@ public class RadialMenu extends Screen {
private final int descriptionTextColor = 0xdd888888;
private final int optionTextColor = 0xeeeeeeff;
private final double ringInnerEdge = 40;
private final double ringOuterEdge = 80;
private final double categoryLineOuterEdge = 42;
private final double textDistance = 90;
private final double buttonDistance = 120;
private final double ringInnerEdge = 30;
private final double ringOuterEdge = 65;
private final double categoryLineWidth = 1;
private final double textDistance = 75;
private final double buttonDistance = 105;
private final float fadeSpeed = 0.3f;
private final int descriptionHeight = 100;
public static final RadialMenu instance = new RadialMenu();
public BuildModeEnum switchTo = null;
public ActionEnum doAction = null;
public boolean performedActionUsingMouse;
@@ -165,7 +166,8 @@ public class RadialMenu extends Screen {
doAction = null;
//Draw buildmode backgrounds
drawRadialButtonBackgrounds(currentBuildMode, buffer, middleX, middleY, mouseXCenter, mouseYCenter, mouseRadians, ringInnerEdge, ringOuterEdge, quarterCircle, modes);
drawRadialButtonBackgrounds(currentBuildMode, buffer, middleX, middleY, mouseXCenter, mouseYCenter, mouseRadians,
quarterCircle, modes);
//Draw action backgrounds
drawSideButtonBackgrounds(buffer, middleX, middleY, mouseXCenter, mouseYCenter, buttons);
@@ -174,14 +176,15 @@ public class RadialMenu extends Screen {
RenderSystem.disableBlend();
RenderSystem.enableTexture();
drawIcons(ms, tessellator, buffer, middleX, middleY, ringInnerEdge, ringOuterEdge, modes, buttons);
drawIcons(ms, middleX, middleY, modes, buttons);
drawTexts(ms, currentBuildMode, middleX, middleY, textDistance, buttonDistance, modes, buttons, options);
drawTexts(ms, currentBuildMode, middleX, middleY, modes, buttons, options);
ms.popPose();
}
private void drawRadialButtonBackgrounds(BuildModeEnum currentBuildMode, BufferBuilder buffer, double middleX, double middleY, double mouseXCenter, double mouseYCenter, double mouseRadians, double ringInnerEdge, double ringOuterEdge, double quarterCircle, ArrayList<MenuRegion> modes) {
private void drawRadialButtonBackgrounds(BuildModeEnum currentBuildMode, BufferBuilder buffer, double middleX, double middleY,
double mouseXCenter, double mouseYCenter, double mouseRadians, double quarterCircle, ArrayList<MenuRegion> modes) {
if (!modes.isEmpty()) {
final int totalModes = Math.max(3, modes.size());
final double fragment = Math.PI * 0.005; //gap between buttons in radians at inner edge
@@ -230,6 +233,7 @@ public class RadialMenu extends Screen {
//Category line
color = menuRegion.mode.category.color;
final double categoryLineOuterEdge = ringInnerEdge + categoryLineWidth;
final double x1m3 = Math.cos(beginRadians + fragment) * categoryLineOuterEdge;
final double x2m3 = Math.cos(endRadians - fragment) * categoryLineOuterEdge;
@@ -274,7 +278,8 @@ public class RadialMenu extends Screen {
}
}
private void drawIcons(PoseStack ms, Tesselator tessellator, BufferBuilder buffer, double middleX, double middleY, double ringInnerEdge, double ringOuterEdge, ArrayList<MenuRegion> modes, ArrayList<MenuButton> buttons) {
private void drawIcons(PoseStack ms, double middleX, double middleY,
ArrayList<MenuRegion> modes, ArrayList<MenuButton> buttons) {
ms.pushPose();
RenderSystem.enableTexture();
RenderSystem.setShader(GameRenderer::getPositionColorTexShader);
@@ -303,7 +308,7 @@ public class RadialMenu extends Screen {
ms.popPose();
}
private void drawTexts(PoseStack ms, BuildModeEnum currentBuildMode, double middleX, double middleY, double textDistance, double buttonDistance, ArrayList<MenuRegion> modes, ArrayList<MenuButton> buttons, OptionEnum[] options) {
private void drawTexts(PoseStack ms, BuildModeEnum currentBuildMode, double middleX, double middleY, ArrayList<MenuRegion> modes, ArrayList<MenuButton> buttons, OptionEnum[] options) {
//font.drawStringWithShadow("Actions", (int) (middleX - buttonDistance - 13) - font.getStringWidth("Actions") * 0.5f, (int) middleY - 38, 0xffffffff);
//Draw option strings
@@ -474,7 +479,8 @@ public class RadialMenu extends Screen {
public static void playRadialMenuSound() {
final float volume = 0.1f;
if (volume >= 0.0001f) {
SimpleSoundInstance sound = new SimpleSoundInstance(SoundEvents.UI_BUTTON_CLICK, SoundSource.MASTER, volume, 1.0f, RandomSource.create(), Minecraft.getInstance().player.blockPosition());
SimpleSoundInstance sound = new SimpleSoundInstance(SoundEvents.UI_BUTTON_CLICK, SoundSource.MASTER, volume,
1.0f, RandomSource.create(), Minecraft.getInstance().player.blockPosition());
Minecraft.getInstance().getSoundManager().play(sound);
}
}