Messing with shader.
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@@ -1,17 +1,13 @@
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package nl.requios.effortlessbuilding.helper;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockDirt;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.gui.Gui;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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@@ -48,7 +44,6 @@ import org.lwjgl.util.Color;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.List;
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import java.util.function.Consumer;
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@@ -307,7 +302,9 @@ public class RenderHelper implements IWorldEventListener {
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SurvivalHelper.mayPlace(player.world, Block.getBlockFromItem(itemstack.getItem()), blockState, blockPos, true, EnumFacing.UP, player) &&
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SurvivalHelper.canReplace(player.world, player, blockPos)) {
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ShaderHelper.useShader(ShaderHelper.psiBar, generateCallback(percentile, new Vec3d(blockPos), /*blockPos == firstPos ||*/ blockPos == secondPos));
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ShaderHelper.useShader(ShaderHelper.dissolve, generateShaderCallback(percentile,
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new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
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/*blockPos == firstPos ||*/ blockPos == secondPos));
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renderBlockPreview(dispatcher, blockPos, blockState);
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}
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}
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@@ -428,12 +425,14 @@ public class RenderHelper implements IWorldEventListener {
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tessellator.draw();
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}
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private static Consumer<Integer> generateCallback(final float percentile, final Vec3d blockpos, final boolean highlight) {
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private static Consumer<Integer> generateShaderCallback(final float percentile, final Vec3d blockpos, final Vec3d firstpos, final Vec3d secondpos, final boolean highlight) {
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Minecraft mc = Minecraft.getMinecraft();
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return (Integer shader) -> {
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int percentileUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "percentile");
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int highlightUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "highlight");
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int blockposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "blockpos");
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int firstposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "firstpos");
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int secondposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "secondpos");
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int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image");
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int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask");
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@@ -454,6 +453,8 @@ public class RenderHelper implements IWorldEventListener {
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//blockpos
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ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
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ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
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ARBShaderObjects.glUniform3fARB(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
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//percentile
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ARBShaderObjects.glUniform1fARB(percentileUniform, percentile);
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@@ -12,19 +12,21 @@
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*/
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package nl.requios.effortlessbuilding.helper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.GLAllocation;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import nl.requios.effortlessbuilding.BuildConfig;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.proxy.ClientProxy;
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import org.apache.logging.log4j.Level;
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import org.lwjgl.opengl.ARBFragmentShader;
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import org.lwjgl.opengl.ARBShaderObjects;
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import org.lwjgl.opengl.ARBVertexShader;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.*;
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import org.lwjgl.util.vector.Matrix4f;
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import java.io.BufferedReader;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.nio.FloatBuffer;
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import java.nio.charset.StandardCharsets;
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import java.util.function.Consumer;
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@@ -39,15 +41,18 @@ public final class ShaderHelper {
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private static final String VERT_EXTENSION = ".vert";
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private static final String FRAG_EXTENSION = ".frag";
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// public static final FloatBuffer projection = GLAllocation.createDirectFloatBuffer(16);
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// public static final FloatBuffer modelview = GLAllocation.createDirectFloatBuffer(16);
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public static int rawColor;
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public static int psiBar;
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public static int dissolve;
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public static void init() {
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if(!doUseShaders())
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return;
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rawColor = createProgram("/assets/effortlessbuilding/shaders/raw_color", FRAG);
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psiBar = createProgram("/assets/effortlessbuilding/shaders/dissolve", FRAG);
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dissolve = createProgram("/assets/effortlessbuilding/shaders/dissolve", FRAG);
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}
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public static void useShader(int shader, Consumer<Integer> callback) {
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@@ -60,6 +65,17 @@ public final class ShaderHelper {
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int time = ARBShaderObjects.glGetUniformLocationARB(shader, "time");
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ARBShaderObjects.glUniform1iARB(time, ClientProxy.ticksInGame);
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// GlStateManager.getFloat(GL11.GL_PROJECTION_MATRIX, projection);
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// GlStateManager.getFloat(GL11.GL_MODELVIEW_MATRIX, modelview);
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// int inverse_view_proj = ARBShaderObjects.glGetUniformLocationARB(shader, "inverse_view_proj");
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int screen_width = ARBShaderObjects.glGetUniformLocationARB(shader, "screen_width");
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int screen_height = ARBShaderObjects.glGetUniformLocationARB(shader, "screen_height");
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// ARBShaderObjects.glUniformMatrix4ARB(inverse_view_proj, true, modelview);
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ARBShaderObjects.glUniform1fARB(screen_width, Minecraft.getMinecraft().displayWidth);
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ARBShaderObjects.glUniform1fARB(screen_height, Minecraft.getMinecraft().displayHeight);
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if(callback != null)
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callback.accept(shader);
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}
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