Fixed issue #37 Visual Glitch when destroying blocks
This commit is contained in:
@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
|
||||
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
|
||||
|
||||
|
||||
version = "1.12.2-2.10"
|
||||
version = "1.12.2-2.11"
|
||||
group = "nl.requios.effortlessbuilding" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
archivesBaseName = "effortlessbuilding"
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ public class EffortlessBuilding
|
||||
{
|
||||
public static final String MODID = "effortlessbuilding";
|
||||
public static final String NAME = "Effortless Building";
|
||||
public static final String VERSION = "1.12.2-2.10";
|
||||
public static final String VERSION = "1.12.2-2.11";
|
||||
|
||||
@Mod.Instance(EffortlessBuilding.MODID)
|
||||
public static EffortlessBuilding instance;
|
||||
|
||||
@@ -81,7 +81,7 @@ public class ClientProxy implements IProxy {
|
||||
@Override
|
||||
public void init(FMLInitializationEvent event) {
|
||||
// register key bindings
|
||||
keyBindings = new KeyBinding[7];
|
||||
keyBindings = new KeyBinding[6];
|
||||
|
||||
// instantiate the key bindings
|
||||
keyBindings[0] = new KeyBinding("key.effortlessbuilding.hud.desc", KeyConflictContext.UNIVERSAL, Keyboard.KEY_ADD, "key.effortlessbuilding.category");
|
||||
@@ -97,7 +97,7 @@ public class ClientProxy implements IProxy {
|
||||
};
|
||||
keyBindings[4] = new KeyBinding("key.effortlessbuilding.undo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Z, "key.effortlessbuilding.category");
|
||||
keyBindings[5] = new KeyBinding("key.effortlessbuilding.redo.desc", KeyConflictContext.IN_GAME, KeyModifier.CONTROL, Keyboard.KEY_Y, "key.effortlessbuilding.category");
|
||||
keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
|
||||
// keyBindings[6] = new KeyBinding("Reload shaders", Keyboard.KEY_TAB, "key.effortlessbuilding.category");
|
||||
|
||||
// register all the key bindings
|
||||
for (int i = 0; i < keyBindings.length; ++i) {
|
||||
|
||||
@@ -73,7 +73,7 @@ public class BlockPreviewRenderer {
|
||||
private static List<PlacedData> placedDataList = new ArrayList<>();
|
||||
|
||||
private static final int primaryTextureUnit = 0;
|
||||
private static final int secondaryTextureUnit = 1;
|
||||
private static final int secondaryTextureUnit = 2;
|
||||
|
||||
public static void render(EntityPlayer player, ModifierSettings modifierSettings, ModeSettings modeSettings) {
|
||||
|
||||
@@ -382,11 +382,6 @@ public class BlockPreviewRenderer {
|
||||
int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image");
|
||||
int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask");
|
||||
|
||||
//image
|
||||
ARBShaderObjects.glUniform1iARB(imageUniform, primaryTextureUnit);
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
|
||||
|
||||
GlStateManager.enableTexture2D();
|
||||
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
@@ -395,6 +390,11 @@ public class BlockPreviewRenderer {
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(ShaderHandler.shaderMaskTextureLocation).getGlTextureId());
|
||||
|
||||
//image
|
||||
ARBShaderObjects.glUniform1iARB(imageUniform, primaryTextureUnit);
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + primaryTextureUnit);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
|
||||
|
||||
//blockpos
|
||||
ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
|
||||
ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
|
||||
|
||||
@@ -31,9 +31,7 @@ void main() {
|
||||
float placeFromFirst = length(worldpos - firstposc) / firstToSecond;
|
||||
float placeFromSecond = length(worldpos - secondposc) / firstToSecond;
|
||||
place = (placeFromFirst + (1.0 - placeFromSecond)) / 2.0;
|
||||
} else {
|
||||
//only one block
|
||||
}
|
||||
} //else only one block
|
||||
|
||||
//find 2d texture coordinate for noise texture based on world position
|
||||
vec2 maskcoord = vec2(worldpos.y, worldpos.z);
|
||||
@@ -80,8 +78,8 @@ void main() {
|
||||
// color.rgb += vec3(0.5 - smoothstep(0, 0.5, distToEdge)) * 0.5;
|
||||
|
||||
//add flat shading
|
||||
if (abs(normal.x) > 0.5)
|
||||
color.rgb -= 0.0;
|
||||
// if (abs(normal.x) > 0.5)
|
||||
// color.rgb -= 0.0;
|
||||
if (abs(normal.y) > 0.5)
|
||||
color.rgb += 0.05;
|
||||
if (abs(normal.z) > 0.5)
|
||||
|
||||
Reference in New Issue
Block a user