Fixed several issues. Mirroring vertically.
Modifier panel up/down buttons updating. Updating neighbouring blocks when placing blocks. Removed separate icon files.
@@ -261,7 +261,7 @@ public class BlockHelper {
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if (state.getBlock() instanceof BaseRailBlock) {
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placeRailWithoutUpdate(world, state, target);
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} else {
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world.setBlock(target, state, 18);
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world.setBlock(target, state, 2); //Changed flag from 18 to 3
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}
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if (data != null) {
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@@ -15,11 +15,9 @@ import net.minecraft.core.Direction;
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import net.minecraft.ChatFormatting;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.FormattedText;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import nl.requios.effortlessbuilding.AllIcons;
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import nl.requios.effortlessbuilding.ClientEvents;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.EffortlessBuildingClient;
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@@ -106,6 +106,9 @@ public abstract class BaseModifierEntry<T extends BaseModifier> extends Modifier
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nameLabel.y = top + 4;
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nameLabel.render(ms, mouseX, mouseY, partialTicks);
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moveUpButton.visible = screen.canMoveUp(this);
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moveDownButton.visible = screen.canMoveDown(this);
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moveUpButton.x = right - 31;
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moveUpButton.y = top + 3;
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moveUpButton.render(ms, mouseX, mouseY, partialTicks);
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@@ -126,8 +129,5 @@ public abstract class BaseModifierEntry<T extends BaseModifier> extends Modifier
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enableButton.setToolTip(Components.literal("Disable this modifier"));
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else
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enableButton.setToolTip(Components.literal("Enable this modifier"));
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moveUpButton.visible = screen.canMoveUp(this);
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moveDownButton.visible = screen.canMoveDown(this);
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}
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}
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@@ -249,17 +249,7 @@ public class BuilderChain {
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}
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var blockEntry = new BlockEntry(startPos);
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//Place upside-down stairs if we aim high at block
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var hitVec = lookingAt.getLocation();
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//Format hitvec to 0.x
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hitVec = new Vec3(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)), Math.abs(hitVec.z - ((int) hitVec.z)));
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if (hitVec.y > 0.5) {
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blockEntry.mirrorY = true;
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}
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startPosForPlacing = blockEntry;
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return blockEntry;
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}
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@@ -45,6 +45,7 @@ public class BlockEntry {
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//TODO mirror and rotate relativeHitVec?
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var blockPlaceContext = new MyPlaceContext(world, blockPos, direction, itemStack, clickedFace, relativeHitVec);
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newBlockState = block.getStateForPlacement(blockPlaceContext);
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applyMirrorToBlockState();
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}
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private Direction applyMirror(Direction direction) {
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@@ -54,6 +55,10 @@ public class BlockEntry {
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return direction;
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}
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private void applyMirrorToBlockState() {
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if (mirrorY) newBlockState = BlockUtilities.getVerticalMirror(newBlockState);
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}
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public static void encode(FriendlyByteBuf buf, BlockEntry block) {
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buf.writeBlockPos(block.blockPos);
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buf.writeNullable(block.newBlockState, (buffer, blockState) -> buffer.writeNbt(NbtUtils.writeBlockState(blockState)));
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@@ -24,14 +24,6 @@ public class MyPlaceContext extends BlockPlaceContext {
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return this.getHitResult().getBlockPos();
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}
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public boolean canPlace() {
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return this.getLevel().getBlockState(this.getHitResult().getBlockPos()).canBeReplaced(this);
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}
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public boolean replacingClickedOnBlock() {
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return this.canPlace();
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}
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public Direction getNearestLookingDirection() {
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return Direction.DOWN;
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}
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