Hotfix: Fixed crash when rendering overlay: Invalid shaders/core/dissolve.json: Couldn't compile fragment program.

This commit is contained in:
Christian Knaapen
2021-11-02 01:40:17 +01:00
parent f45d3ffad7
commit 700a3062f7
2 changed files with 3 additions and 3 deletions

View File

@@ -12,7 +12,7 @@ apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'eclipse' apply plugin: 'eclipse'
apply plugin: 'maven-publish' apply plugin: 'maven-publish'
version = '1.17.1-2.26' version = '1.17.1-2.27'
group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = 'effortlessbuilding' archivesBaseName = 'effortlessbuilding'

View File

@@ -32,7 +32,7 @@ void main() {
vec3 pixelposition = floor(vertexPosition * 8.0) / 8.0; vec3 pixelposition = floor(vertexPosition * 8.0) / 8.0;
vec3 worldpos = blockpos + pixelposition.xyz; vec3 worldpos = blockpos + pixelposition.xyz;
vec4 texcolor = texture2D(Sampler0, texCoord0) * vertexColor * ColorModulator; vec4 texcolor = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
vec4 color = texcolor; vec4 color = texcolor;
vec3 firstposc = firstpos + 0.51; //center in block vec3 firstposc = firstpos + 0.51; //center in block
vec3 secondposc = secondpos + 0.5; vec3 secondposc = secondpos + 0.5;
@@ -54,7 +54,7 @@ void main() {
maskcoord = vec2(worldpos.x, worldpos.y); maskcoord = vec2(worldpos.x, worldpos.y);
maskcoord /= 20.0; maskcoord /= 20.0;
vec4 maskColor = texture2D(Sampler2, maskcoord); vec4 maskColor = texture(Sampler2, maskcoord);
float maskgs = maskColor.r; float maskgs = maskColor.r;
color.rgb *= vertexColor.rgb; color.rgb *= vertexColor.rgb;