Hotfix: Fixed crash when rendering overlay: Invalid shaders/core/dissolve.json: Couldn't compile fragment program.
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@@ -12,7 +12,7 @@ apply plugin: 'net.minecraftforge.gradle'
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apply plugin: 'eclipse'
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apply plugin: 'eclipse'
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apply plugin: 'maven-publish'
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apply plugin: 'maven-publish'
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version = '1.17.1-2.26'
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version = '1.17.1-2.27'
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group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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group = 'nl.requios.effortlessbuilding' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = 'effortlessbuilding'
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archivesBaseName = 'effortlessbuilding'
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@@ -32,7 +32,7 @@ void main() {
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vec3 pixelposition = floor(vertexPosition * 8.0) / 8.0;
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vec3 pixelposition = floor(vertexPosition * 8.0) / 8.0;
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vec3 worldpos = blockpos + pixelposition.xyz;
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vec3 worldpos = blockpos + pixelposition.xyz;
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vec4 texcolor = texture2D(Sampler0, texCoord0) * vertexColor * ColorModulator;
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vec4 texcolor = texture(Sampler0, texCoord0) * vertexColor * ColorModulator;
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vec4 color = texcolor;
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vec4 color = texcolor;
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vec3 firstposc = firstpos + 0.51; //center in block
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vec3 firstposc = firstpos + 0.51; //center in block
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vec3 secondposc = secondpos + 0.5;
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vec3 secondposc = secondpos + 0.5;
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@@ -54,7 +54,7 @@ void main() {
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maskcoord = vec2(worldpos.x, worldpos.y);
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maskcoord = vec2(worldpos.x, worldpos.y);
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maskcoord /= 20.0;
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maskcoord /= 20.0;
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vec4 maskColor = texture2D(Sampler2, maskcoord);
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vec4 maskColor = texture(Sampler2, maskcoord);
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float maskgs = maskColor.r;
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float maskgs = maskColor.r;
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color.rgb *= vertexColor.rgb;
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color.rgb *= vertexColor.rgb;
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