Overhaul continues.

Updated build modes, determining blockstates.
Everything compiles and runs.
This commit is contained in:
Christian Knaapen
2023-01-21 01:41:00 +01:00
parent 349c673553
commit 617fc82114
13 changed files with 324 additions and 318 deletions

View File

@@ -263,7 +263,7 @@ public class ClientEvents {
public static boolean isKeybindDown(int keybindIndex) {
return InputConstants.isKeyDown(
Minecraft.getInstance().getWindow().getWindow(),
keyBindings[2].getKey().getValue());
keyBindings[keybindIndex].getKey().getValue());
}
public static BlockHitResult getLookingAt(Player player) {

View File

@@ -22,14 +22,4 @@ public abstract class BaseBuildMode implements IBuildMode {
clicks++;
return false;
}
@Override @Deprecated
public Direction getSideHit(Player player) {
return Direction.UP;
}
@Override @Deprecated
public Vec3 getHitVec(Player player) {
return new Vec3(0.5, 0.5, 0.5);
}
}

View File

@@ -10,26 +10,11 @@ import java.util.List;
public interface IBuildMode {
//Fired when a player selects a buildmode and when it needs to initializeMode
//Reset values here, start over
void initialize();
//Fired when a block would be placed
//Return a list of coordinates where you want to place blocks
@Deprecated
List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace);
//Returns if we should place blocks now
boolean onClick(List<BlockEntry> blocks);
//Fired continuously for visualization purposes
@Deprecated
List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace);
void findCoordinates(List<BlockEntry> blocks);
@Deprecated
Direction getSideHit(Player player);
@Deprecated
Vec3 getHitVec(Player player);
}

View File

@@ -1,81 +1,73 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.utilities.BlockEntry;
import nl.requios.effortlessbuilding.utilities.ReachHelper;
import java.util.*;
public abstract class ThreeClicksBuildMode extends BaseBuildMode {
protected Dictionary<UUID, BlockPos> secondPosTable = new Hashtable<>();
protected BlockEntry firstBlockEntry;
protected BlockEntry secondBlockEntry;
//Finds height after floor has been chosen in buildmodes with 3 clicks
@Override
public void initialize(Player player) {
super.initialize(player);
secondPosTable.put(player.getUUID(), BlockPos.ZERO);
public void initialize() {
super.initialize();
firstBlockEntry = null;
secondBlockEntry = null;
}
@Override
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUUID());
rightClickNr++;
rightClickTable.put(player.getUUID(), rightClickNr);
if (rightClickNr == 1) {
//If clicking in air, reset and try again
if (blockPos == null) {
rightClickTable.put(player.getUUID(), 0);
return list;
}
public boolean onClick(List<BlockEntry> blocks) {
super.onClick(blocks);
if (clicks == 1) {
//First click, remember starting position
firstPosTable.put(player.getUUID(), blockPos);
sideHitTable.put(player.getUUID(), sideHit);
hitVecTable.put(player.getUUID(), hitVec);
//Keep list empty, dont place any blocks yet
} else if (rightClickNr == 2) {
//Second click, find other floor point
BlockPos firstPos = firstPosTable.get(player.getUUID());
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) {
rightClickTable.put(player.getUUID(), 1);
return list;
//If clicking in air, reset and try again
if (blocks.size() == 0) {
clicks = 0;
return false;
}
secondPosTable.put(player.getUUID(), secondPos);
firstBlockEntry = blocks.get(0);
} else if (clicks == 2) {
//Second click, find second position
//If clicking in air, reset and try again
if (blocks.size() == 0) {
clicks = 0;
return false;
}
var player = Minecraft.getInstance().player;
var secondPos = findSecondPos(player, firstBlockEntry.blockPos, true);
secondBlockEntry = new BlockEntry(secondPos);
} else {
//Third click, place diagonal wall with height
list = findCoordinates(player, blockPos, skipRaytrace);
rightClickTable.put(player.getUUID(), 0);
//Third click, place blocks
clicks = 0;
return true;
}
return list;
return false;
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUUID());
public void findCoordinates(List<BlockEntry> blocks) {
if (clicks == 0) return;
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else if (rightClickNr == 1) {
BlockPos firstPos = firstPosTable.get(player.getUUID());
if (clicks == 1) {
var player = Minecraft.getInstance().player;
var firstPos = firstBlockEntry.blockPos;
var secondPos = findSecondPos(player, firstBlockEntry.blockPos, true);
if (secondPos == null) return;
BlockPos secondPos = findSecondPos(player, firstPos, true);
if (secondPos == null) return list;
//Limit amount of blocks you can place per row
//Limit amount of blocks we can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
int x1 = firstPos.getX(), x2 = secondPos.getX();
@@ -90,15 +82,16 @@ public abstract class ThreeClicksBuildMode extends BaseBuildMode {
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
//Add diagonal line from first to second
list.addAll(getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2));
blocks.clear();
for (BlockPos pos : getIntermediateBlocks(player, x1, y1, z1, x2, y2, z2)) {
blocks.add(new BlockEntry(pos));
}
} else {
BlockPos firstPos = firstPosTable.get(player.getUUID());
BlockPos secondPos = secondPosTable.get(player.getUUID());
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, skipRaytrace);
if (thirdPos == null) return list;
var player = Minecraft.getInstance().player;
BlockPos firstPos = firstBlockEntry.blockPos;
BlockPos secondPos = secondBlockEntry.blockPos;
BlockPos thirdPos = findThirdPos(player, firstPos, secondPos, true);
if (thirdPos == null) return;
//Limit amount of blocks you can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
@@ -122,11 +115,11 @@ public abstract class ThreeClicksBuildMode extends BaseBuildMode {
if (z3 - z1 >= axisLimit) z3 = z1 + axisLimit - 1;
if (z1 - z3 >= axisLimit) z3 = z1 - axisLimit + 1;
//Add diagonal line from first to third
list.addAll(getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3));
blocks.clear();
for (BlockPos pos : getFinalBlocks(player, x1, y1, z1, x2, y2, z2, x3, y3, z3)) {
blocks.add(new BlockEntry(pos));
}
}
return list;
}
public static BlockPos findHeight(Player player, BlockPos secondPos, boolean skipRaytrace) {
@@ -172,7 +165,10 @@ public abstract class ThreeClicksBuildMode extends BaseBuildMode {
return new BlockPos(selected.lineBound);
}
// protected abstract BlockEntry findSecondPos(List<BlockEntry> blocks);
//Finds the place of the second block pos
// @Deprecated
protected abstract BlockPos findSecondPos(Player player, BlockPos firstPos, boolean skipRaytrace);
//Finds the place of the third block pos

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@@ -1,5 +1,7 @@
package nl.requios.effortlessbuilding.buildmode;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.world.entity.player.Player;
import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
@@ -16,6 +18,12 @@ public abstract class TwoClicksBuildMode extends BaseBuildMode {
protected BlockEntry firstBlockEntry;
@Override
public void initialize() {
super.initialize();
firstBlockEntry = null;
}
@Override
public boolean onClick(List<BlockEntry> blocks) {
super.onClick(blocks);
@@ -39,18 +47,13 @@ public abstract class TwoClicksBuildMode extends BaseBuildMode {
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
Dictionary<UUID, Integer> rightClickTable = player.level.isClientSide ? rightClickClientTable : rightClickServerTable;
int rightClickNr = rightClickTable.get(player.getUUID());
BlockPos firstPos = firstPosTable.get(player.getUUID());
public void findCoordinates(List<BlockEntry> blocks) {
if (clicks == 0) return;
if (rightClickNr == 0) {
if (blockPos != null)
list.add(blockPos);
} else {
BlockPos secondPos = findSecondPos(player, firstPos, skipRaytrace);
if (secondPos == null) return list;
var player = Minecraft.getInstance().player;
var firstPos = firstBlockEntry.blockPos;
var secondPos = findSecondPos(player, firstBlockEntry.blockPos, true);
if (secondPos == null) return;
//Limit amount of blocks we can place per row
int axisLimit = ReachHelper.getMaxBlocksPerAxis(player);
@@ -67,10 +70,10 @@ public abstract class TwoClicksBuildMode extends BaseBuildMode {
if (z2 - z1 >= axisLimit) z2 = z1 + axisLimit - 1;
if (z1 - z2 >= axisLimit) z2 = z1 - axisLimit + 1;
list.addAll(getAllBlocks(player, x1, y1, z1, x2, y2, z2));
blocks.clear();
for (BlockPos pos : getAllBlocks(player, x1, y1, z1, x2, y2, z2)) {
blocks.add(new BlockEntry(pos));
}
return list;
}
//Finds the place of the second block pos based on criteria (floor must be on same height as first click, wall on same plane etc)

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@@ -5,37 +5,25 @@ import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import nl.requios.effortlessbuilding.utilities.BlockEntry;
import java.util.ArrayList;
import java.util.List;
public class Disabled implements IBuildMode {
@Override
public void initialize(Player player) {
public void initialize() {
}
@Override
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
public boolean onClick(List<BlockEntry> blocks) {
return true;
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public Direction getSideHit(Player player) {
return null;
}
@Override
public Vec3 getHitVec(Player player) {
return null;
public void findCoordinates(List<BlockEntry> blocks) {
//Do nothing
}
}

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@@ -5,37 +5,25 @@ import net.minecraft.core.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec3;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import nl.requios.effortlessbuilding.utilities.BlockEntry;
import java.util.ArrayList;
import java.util.List;
public class Single implements IBuildMode {
@Override
public void initialize(Player player) {
public void initialize() {
}
@Override
public List<BlockPos> onRightClick(Player player, BlockPos blockPos, Direction sideHit, Vec3 hitVec, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
public boolean onClick(List<BlockEntry> blocks) {
return true;
}
@Override
public List<BlockPos> findCoordinates(Player player, BlockPos blockPos, boolean skipRaytrace) {
List<BlockPos> list = new ArrayList<>();
if (blockPos != null) list.add(blockPos);
return list;
}
@Override
public Direction getSideHit(Player player) {
return null;
}
@Override
public Vec3 getHitVec(Player player) {
return null;
public void findCoordinates(List<BlockEntry> blocks) {
//Do nothing
}
}

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@@ -13,12 +13,16 @@ public class CompatHelper {
}
public static boolean isItemBlockProxy(ItemStack stack) {
return isItemBlockProxy(stack, true);
}
// Check if the item given is a proxy for blocks. For now, we check for the randomizer bag,
// /dank/null, or plain old blocks.
public static boolean isItemBlockProxy(ItemStack stack) {
public static boolean isItemBlockProxy(ItemStack stack, boolean seeBlockItemsAsProxies) {
Item item = stack.getItem();
if (item instanceof BlockItem)
return true;
return seeBlockItemsAsProxies;
return item instanceof AbstractRandomizerBagItem;
}

View File

@@ -30,7 +30,7 @@ public class ServerPlaceBlocksMessage {
public static ServerPlaceBlocksMessage decode(FriendlyByteBuf buf) {
ServerPlaceBlocksMessage message = new ServerPlaceBlocksMessage();
message.blocks = buf.readList(BlockEntry::decode);
return new ServerPlaceBlocksMessage();
return message;
}

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@@ -21,6 +21,7 @@ import nl.requios.effortlessbuilding.CommonConfig;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.buildmode.BuildModes;
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.ModifierSettings;
@@ -71,148 +72,148 @@ public class BlockPreviews {
}
public static void drawLookAtPreview(Player player, ModeSettings modeSettings, ModifierSettings modifierSettings, BlockPos startPos, Direction sideHit, Vec3 hitVec) {
if (!doShowBlockPreviews(modifierSettings, modeSettings, startPos)) return;
//Keep blockstate the same for every block in the buildmode
//So dont rotate blocks when in the middle of placing wall etc.
if (BuildModes.isActive(player)) {
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
}
if (sideHit == null) return;
//Should be red?
boolean breaking = BuildModes.currentlyBreakingClient.get(player) != null && BuildModes.currentlyBreakingClient.get(player);
//get coordinates
List<BlockPos> startCoordinates = BuildModes.findCoordinates(player, startPos, breaking || modifierSettings.doQuickReplace());
//Remember first and last point for the shader
BlockPos firstPos = BlockPos.ZERO, secondPos = BlockPos.ZERO;
if (!startCoordinates.isEmpty()) {
firstPos = startCoordinates.get(0);
secondPos = startCoordinates.get(startCoordinates.size() - 1);
}
//Limit number of blocks you can place
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
if (startCoordinates.size() > limit) {
startCoordinates = startCoordinates.subList(0, limit);
}
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
sortOnDistanceToPlayer(newCoordinates, player);
hitVec = new Vec3(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
Math.abs(hitVec.z - ((int) hitVec.z)));
//Get blockstates
List<ItemStack> itemStacks = new ArrayList<>();
List<BlockState> blockStates = new ArrayList<>();
if (breaking) {
//Find blockstate of world
for (BlockPos coordinate : newCoordinates) {
blockStates.add(player.level.getBlockState(coordinate));
}
} else {
blockStates = BuildModifiers.findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
}
//Check if they are different from previous
//TODO fix triggering when moving player
if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
previousCoordinates = newCoordinates;
//remember the rest for placed blocks
previousBlockStates = blockStates;
previousItemStacks = itemStacks;
previousFirstPos = firstPos;
previousSecondPos = secondPos;
//if so, renew randomness of randomizer bag
AbstractRandomizerBagItem.renewRandomness();
//and play sound (max once every tick)
if (newCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientEvents.ticksInGame - 0) {
soundTime = ClientEvents.ticksInGame;
if (blockStates.get(0) != null) {
SoundType soundType = blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.level,
newCoordinates.get(0), player);
player.level.playSound(player, player.blockPosition(), breaking ? soundType.getBreakSound() : soundType.getPlaceSound(),
SoundSource.BLOCKS, 0.3f, 0.8f);
}
}
}
if (blockStates.size() == 0 || newCoordinates.size() != blockStates.size()) return;
int blockCount;
Object outlineID = firstPos;
//Dont fade out the outline if we are still determining where to place
//Every outline with same ID will not fade out (because it gets replaced)
if (newCoordinates.size() == 1 || BuildModifiers.isEnabled(modifierSettings, firstPos)) outlineID = "single";
if (!breaking) {
//Use fancy shader if config allows, otherwise outlines
if (ClientConfig.visuals.showBlockPreviews.get() && newCoordinates.size() < ClientConfig.visuals.maxBlockPreviews.get()) {
blockCount = renderBlockPreviews(player, modifierSettings, newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
CreateClient.OUTLINER.showCluster(outlineID, newCoordinates)
.withFaceTexture(AllSpecialTextures.CHECKERED)
.disableNormals()
.lineWidth(1 / 32f)
.colored(new Color(1f, 1f, 1f, 1f));
} else {
//Thicker outline without block previews
CreateClient.OUTLINER.showCluster(outlineID, newCoordinates)
.withFaceTexture(AllSpecialTextures.HIGHLIGHT_CHECKERED)
.disableNormals()
.lineWidth(1 / 16f)
.colored(new Color(1f, 1f, 1f, 1f));
blockCount = newCoordinates.size();
}
} else {
//Breaking
CreateClient.OUTLINER.showCluster(outlineID, newCoordinates)
.withFaceTexture(AllSpecialTextures.THIN_CHECKERED)
.disableNormals()
.lineWidth(1 / 16f)
.colored(new Color(0.8f, 0.1f, 0.1f, 1f));
blockCount = newCoordinates.size();
}
//Display block count and dimensions in actionbar
if (BuildModes.isActive(player)) {
//Find min and max values (not simply firstPos and secondPos because that doesn't work with circles)
int minX = Integer.MAX_VALUE, maxX = Integer.MIN_VALUE;
int minY = Integer.MAX_VALUE, maxY = Integer.MIN_VALUE;
int minZ = Integer.MAX_VALUE, maxZ = Integer.MIN_VALUE;
for (BlockPos pos : startCoordinates) {
if (pos.getX() < minX) minX = pos.getX();
if (pos.getX() > maxX) maxX = pos.getX();
if (pos.getY() < minY) minY = pos.getY();
if (pos.getY() > maxY) maxY = pos.getY();
if (pos.getZ() < minZ) minZ = pos.getZ();
if (pos.getZ() > maxZ) maxZ = pos.getZ();
}
BlockPos dim = new BlockPos(maxX - minX + 1, maxY - minY + 1, maxZ - minZ + 1);
String dimensions = "(";
if (dim.getX() > 1) dimensions += dim.getX() + "x";
if (dim.getZ() > 1) dimensions += dim.getZ() + "x";
if (dim.getY() > 1) dimensions += dim.getY() + "x";
dimensions = dimensions.substring(0, dimensions.length() - 1);
if (dimensions.length() > 1) dimensions += ")";
EffortlessBuilding.log(player, blockCount + " blocks " + dimensions, true);
}
// if (!doShowBlockPreviews(modifierSettings, modeSettings, startPos)) return;
//
// //Keep blockstate the same for every block in the buildmode
// //So dont rotate blocks when in the middle of placing wall etc.
// if (BuildModes.isActive(player)) {
// IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
// if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
// if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
// }
//
// if (sideHit == null) return;
//
// //Should be red?
// boolean breaking = BuildModes.currentlyBreakingClient.get(player) != null && BuildModes.currentlyBreakingClient.get(player);
//
// //get coordinates
// List<BlockPos> startCoordinates = BuildModes.findCoordinates(player, startPos, breaking || modifierSettings.doQuickReplace());
//
// //Remember first and last point for the shader
// BlockPos firstPos = BlockPos.ZERO, secondPos = BlockPos.ZERO;
// if (!startCoordinates.isEmpty()) {
// firstPos = startCoordinates.get(0);
// secondPos = startCoordinates.get(startCoordinates.size() - 1);
// }
//
// //Limit number of blocks you can place
// int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
// if (startCoordinates.size() > limit) {
// startCoordinates = startCoordinates.subList(0, limit);
// }
//
// List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
//
// sortOnDistanceToPlayer(newCoordinates, player);
//
// hitVec = new Vec3(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
// Math.abs(hitVec.z - ((int) hitVec.z)));
//
// //Get blockstates
// List<ItemStack> itemStacks = new ArrayList<>();
// List<BlockState> blockStates = new ArrayList<>();
// if (breaking) {
// //Find blockstate of world
// for (BlockPos coordinate : newCoordinates) {
// blockStates.add(player.level.getBlockState(coordinate));
// }
// } else {
// blockStates = BuildModifiers.findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
// }
//
//
// //Check if they are different from previous
// //TODO fix triggering when moving player
// if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
// previousCoordinates = newCoordinates;
// //remember the rest for placed blocks
// previousBlockStates = blockStates;
// previousItemStacks = itemStacks;
// previousFirstPos = firstPos;
// previousSecondPos = secondPos;
//
// //if so, renew randomness of randomizer bag
// AbstractRandomizerBagItem.renewRandomness();
// //and play sound (max once every tick)
// if (newCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientEvents.ticksInGame - 0) {
// soundTime = ClientEvents.ticksInGame;
//
// if (blockStates.get(0) != null) {
// SoundType soundType = blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.level,
// newCoordinates.get(0), player);
// player.level.playSound(player, player.blockPosition(), breaking ? soundType.getBreakSound() : soundType.getPlaceSound(),
// SoundSource.BLOCKS, 0.3f, 0.8f);
// }
// }
// }
//
// if (blockStates.size() == 0 || newCoordinates.size() != blockStates.size()) return;
//
// int blockCount;
//
// Object outlineID = firstPos;
// //Dont fade out the outline if we are still determining where to place
// //Every outline with same ID will not fade out (because it gets replaced)
// if (newCoordinates.size() == 1 || BuildModifiers.isEnabled(modifierSettings, firstPos)) outlineID = "single";
//
// if (!breaking) {
// //Use fancy shader if config allows, otherwise outlines
// if (ClientConfig.visuals.showBlockPreviews.get() && newCoordinates.size() < ClientConfig.visuals.maxBlockPreviews.get()) {
// blockCount = renderBlockPreviews(player, modifierSettings, newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, !breaking, breaking);
//
// CreateClient.OUTLINER.showCluster(outlineID, newCoordinates)
// .withFaceTexture(AllSpecialTextures.CHECKERED)
// .disableNormals()
// .lineWidth(1 / 32f)
// .colored(new Color(1f, 1f, 1f, 1f));
// } else {
// //Thicker outline without block previews
// CreateClient.OUTLINER.showCluster(outlineID, newCoordinates)
// .withFaceTexture(AllSpecialTextures.HIGHLIGHT_CHECKERED)
// .disableNormals()
// .lineWidth(1 / 16f)
// .colored(new Color(1f, 1f, 1f, 1f));
//
// blockCount = newCoordinates.size();
// }
//
// } else {
// //Breaking
// CreateClient.OUTLINER.showCluster(outlineID, newCoordinates)
// .withFaceTexture(AllSpecialTextures.THIN_CHECKERED)
// .disableNormals()
// .lineWidth(1 / 16f)
// .colored(new Color(0.8f, 0.1f, 0.1f, 1f));
// blockCount = newCoordinates.size();
// }
//
// //Display block count and dimensions in actionbar
// if (BuildModes.isActive(player)) {
//
// //Find min and max values (not simply firstPos and secondPos because that doesn't work with circles)
// int minX = Integer.MAX_VALUE, maxX = Integer.MIN_VALUE;
// int minY = Integer.MAX_VALUE, maxY = Integer.MIN_VALUE;
// int minZ = Integer.MAX_VALUE, maxZ = Integer.MIN_VALUE;
// for (BlockPos pos : startCoordinates) {
// if (pos.getX() < minX) minX = pos.getX();
// if (pos.getX() > maxX) maxX = pos.getX();
// if (pos.getY() < minY) minY = pos.getY();
// if (pos.getY() > maxY) maxY = pos.getY();
// if (pos.getZ() < minZ) minZ = pos.getZ();
// if (pos.getZ() > maxZ) maxZ = pos.getZ();
// }
// BlockPos dim = new BlockPos(maxX - minX + 1, maxY - minY + 1, maxZ - minZ + 1);
//
// String dimensions = "(";
// if (dim.getX() > 1) dimensions += dim.getX() + "x";
// if (dim.getZ() > 1) dimensions += dim.getZ() + "x";
// if (dim.getY() > 1) dimensions += dim.getY() + "x";
// dimensions = dimensions.substring(0, dimensions.length() - 1);
// if (dimensions.length() > 1) dimensions += ")";
//
// EffortlessBuilding.log(player, blockCount + " blocks " + dimensions, true);
// }
}
public static void drawOutlinesIfNoBlockInHand(Player player, HitResult lookingAt) {

View File

@@ -2,10 +2,14 @@ package nl.requios.effortlessbuilding.systems;
import net.minecraft.client.Minecraft;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.sounds.SoundSource;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.BlockHitResult;
@@ -45,20 +49,29 @@ public class BuilderChain {
public void onRightClick() {
var player = Minecraft.getInstance().player;
if (state == State.BREAKING) {
cancel();
return;
}
//Check if we have a BlockItem in hand
var itemStack = player.getItemInHand(InteractionHand.MAIN_HAND);
boolean blockInHand = CompatHelper.isItemBlockProxy(itemStack);
if (!blockInHand) {
if (state == State.PLACING) cancel();
return;
}
if (state == State.IDLE) {
state = State.PLACING;
}
var player = Minecraft.getInstance().player;
var buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
//Find out if we should place blocks now
if (buildMode.instance.onClick()) {
if (buildMode.instance.onClick(blocks)) {
state = State.IDLE;
PacketHandler.INSTANCE.sendToServer(new ServerPlaceBlocksMessage(blocks));
}
@@ -76,12 +89,15 @@ public class BuilderChain {
if (state == State.IDLE){
state = State.BREAKING;
//Recalculate block positions, because start position has changed
onTick();
}
var buildMode = ModeSettingsManager.getModeSettings(player).getBuildMode();
//Find out if we should break blocks now
if (buildMode.instance.onClick()) {
if (buildMode.instance.onClick(blocks)) {
state = State.IDLE;
PacketHandler.INSTANCE.sendToServer(new ServerPlaceBlocksMessage(blocks));
}
@@ -115,8 +131,23 @@ public class BuilderChain {
EffortlessBuildingClient.BUILD_MODES.findCoordinates(blocks, player, buildMode);
EffortlessBuildingClient.BUILD_MODIFIERS.findCoordinates(blocks, player, modifierSettings);
if (state == State.PLACING) {
//TODO find block states
if (blockInHand && state != State.BREAKING) {
//find block states
if (itemStack.getItem() instanceof BlockItem) {
for (BlockEntry blockEntry : blocks) {
blockEntry.blockState = getBlockState(player, InteractionHand.MAIN_HAND, itemStack, blockEntry);
}
} else if (CompatHelper.isItemBlockProxy(itemStack, false)) {
for (BlockEntry blockEntry : blocks) {
ItemStack itemBlockStack = CompatHelper.getItemBlockFromStack(itemStack);
if (itemBlockStack == null || itemBlockStack.isEmpty()) continue;
blockEntry.blockState = getBlockState(player, InteractionHand.MAIN_HAND, itemBlockStack, blockEntry);
}
}
}
}
@@ -136,6 +167,7 @@ public class BuilderChain {
int maxReach = ReachHelper.getMaxReach(player);
if (player.blockPosition().distSqr(startPos) > maxReach * maxReach) return null;
if (state != State.BREAKING) {
//Offset in direction of sidehit if not quickreplace and not replaceable
boolean replaceable = player.level.getBlockState(startPos).getMaterial().isReplaceable();
boolean becomesDoubleSlab = SurvivalHelper.doesBecomeDoubleSlab(player, startPos);
@@ -147,6 +179,7 @@ public class BuilderChain {
if (doingQuickReplace && replaceable) {
startPos = startPos.below();
}
}
var blockEntry = new BlockEntry(startPos);
@@ -161,6 +194,13 @@ public class BuilderChain {
return blockEntry;
}
public BlockState getBlockState(Player player, InteractionHand hand, ItemStack blockItemStack, BlockEntry blockEntry) {
Block block = Block.byItem(blockItemStack.getItem());
//TODO convert lookingAt hitvec to relative hitvec
var blockHitResult = new BlockHitResult(Vec3.ZERO, Direction.UP, blockEntry.blockPos, false);
return block.getStateForPlacement(new BlockPlaceContext(player, hand, blockItemStack, blockHitResult));
}
private void playPlacingSoundIfFurtherThanNormal(Player player, Vec3 location, BlockItem blockItem) {
if ((location.subtract(player.getEyePosition(1f))).lengthSqr() > 25f) {

View File

@@ -7,6 +7,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import nl.requios.effortlessbuilding.EffortlessBuilding;
import nl.requios.effortlessbuilding.utilities.BlockEntry;
import java.util.List;
@@ -15,6 +16,8 @@ import java.util.List;
public class ServerBlockPlacer {
public void placeBlocks(Player player, List<BlockEntry> blocks) {
EffortlessBuilding.log(player, "Placing " + blocks.size() + " blocks");
for (BlockEntry block : blocks) {
placeBlock(player, block);
}
@@ -26,6 +29,7 @@ public class ServerBlockPlacer {
if (block.meansBreakBlock()) {
breakBlock(player, block.blockPos);
return;
}
boolean success = world.setBlock(block.blockPos, block.blockState, 3);

View File

@@ -4,6 +4,7 @@ import net.minecraft.core.BlockPos;
import net.minecraft.nbt.NbtUtils;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.state.BlockState;
import java.util.BitSet;
@@ -13,12 +14,18 @@ public class BlockEntry {
public boolean mirrorX;
public boolean mirrorY;
public boolean mirrorZ;
public Rotation rotation;
public BlockState blockState;
public ItemStack itemStack = ItemStack.EMPTY;
public BlockEntry(BlockPos blockPos) {
this.blockPos = blockPos;
}
public boolean meansBreakBlock() {
return blockState == null || blockState.isAir();
}
public BitSet getMirrorBitSet() {
BitSet bitSet = new BitSet(3);
bitSet.set(0, mirrorX);
@@ -33,20 +40,20 @@ public class BlockEntry {
mirrorZ = bitSet.get(2);
}
public boolean meansBreakBlock() {
return blockState == null || blockState.isAir();
}
public static void encode(FriendlyByteBuf buf, BlockEntry block) {
buf.writeBlockPos(block.blockPos);
buf.writeBitSet(block.getMirrorBitSet());
buf.writeNbt(NbtUtils.writeBlockState(block.blockState));
buf.writeNullable(block.blockState, (buffer, blockState) -> buffer.writeNbt(NbtUtils.writeBlockState(blockState)));
buf.writeItem(block.itemStack);
}
public static BlockEntry decode(FriendlyByteBuf buf) {
BlockEntry block = new BlockEntry(buf.readBlockPos());
block.setMirrorBitSet(buf.readBitSet());
block.blockState = NbtUtils.readBlockState(buf.readNbt());
block.blockState = buf.readNullable(buffer -> {
var nbt = buf.readNbt();
if (nbt == null) return null;
return NbtUtils.readBlockState(nbt);
});
block.itemStack = buf.readItem();
return block;
}