Fixed freezing when looking straight up/down or perfectly horizontal. Removed updateJSONURL in mods.toml. (8-6-2020)
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@@ -46,7 +46,7 @@ public class EffortlessBuilding
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{
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public static final String MODID = "effortlessbuilding";
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public static final String NAME = "Effortless Building";
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public static final String VERSION = "1.14.4-2.18";
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public static final String VERSION = "1.14.4-2.19";
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public static EffortlessBuilding instance;
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@@ -229,6 +229,31 @@ public class BuildModes {
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return new Vec3d(x, y, z);
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}
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//Use this instead of player.getLookVec() in any buildmodes code
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public static Vec3d getPlayerLookVec(PlayerEntity player){
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Vec3d lookVec = player.getLookVec();
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double x = lookVec.x;
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double y = lookVec.y;
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double z = lookVec.z;
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//Further calculations (findXBound etc) don't like any component being 0 or 1 (e.g. dividing by 0)
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//isCriteriaValid below will take up to 2 minutes to raytrace blocks towards infinity if that is the case
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//So make sure they are close to but never exactly 0 or 1
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if (Math.abs(x) < 0.0001) x = 0.0001;
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if (Math.abs(x - 1.0) < 0.0001) x = 0.9999;
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if (Math.abs(x + 1.0) < 0.0001) x = -0.9999;
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if (Math.abs(y) < 0.0001) y = 0.0001;
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if (Math.abs(y - 1.0) < 0.0001) y = 0.9999;
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if (Math.abs(y + 1.0) < 0.0001) y = -0.9999;
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if (Math.abs(z) < 0.0001) z = 0.0001;
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if (Math.abs(z - 1.0) < 0.0001) z = 0.9999;
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if (Math.abs(z + 1.0) < 0.0001) z = -0.9999;
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return new Vec3d(x, y, z);
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}
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public static boolean isCriteriaValid(Vec3d start, Vec3d look, int reach, PlayerEntity player, boolean skipRaytrace, Vec3d lineBound, Vec3d planeBound, double distToPlayerSq) {
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boolean intersects = false;
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if (!skipRaytrace) {
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@@ -169,7 +169,7 @@ public abstract class ThreeClicksBuildMode extends BaseBuildMode {
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//Finds height after floor has been chosen in buildmodes with 3 clicks
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public static BlockPos findHeight(PlayerEntity player, BlockPos secondPos, boolean skipRaytrace) {
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Vec3d look = player.getLookVec();
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Vec3d look = BuildModes.getPlayerLookVec(player);
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Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
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List<HeightCriteria> criteriaList = new ArrayList<>(3);
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@@ -4,6 +4,7 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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import java.util.ArrayList;
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@@ -35,7 +35,7 @@ public class Floor extends TwoClicksBuildMode {
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}
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public static BlockPos findFloor(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
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Vec3d look = player.getLookVec();
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Vec3d look = BuildModes.getPlayerLookVec(player);
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Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
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List<Criteria> criteriaList = new ArrayList<>(3);
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@@ -3,6 +3,7 @@ package nl.requios.effortlessbuilding.buildmode.buildmodes;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.buildmode.BuildModes;
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import nl.requios.effortlessbuilding.buildmode.TwoClicksBuildMode;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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@@ -60,7 +61,7 @@ public class Line extends TwoClicksBuildMode {
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}
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public static BlockPos findLine(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
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Vec3d look = player.getLookVec();
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Vec3d look = BuildModes.getPlayerLookVec(player);
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Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
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List<Criteria> criteriaList = new ArrayList<>(3);
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@@ -38,7 +38,7 @@ public class Wall extends TwoClicksBuildMode {
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}
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public static BlockPos findWall(PlayerEntity player, BlockPos firstPos, boolean skipRaytrace) {
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Vec3d look = player.getLookVec();
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Vec3d look = BuildModes.getPlayerLookVec(player);
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Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
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List<Criteria> criteriaList = new ArrayList<>(3);
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@@ -18,7 +18,7 @@ version="${file.jarVersion}" #mandatory
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# A display name for the mod
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displayName="Effortless Building" #mandatory
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# A URL to query for updates for this mod. See the JSON update specification <here>
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updateJSONURL="http://myurl.me/" #optional
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#updateJSONURL="example.com" #optional
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# A URL for the "homepage" for this mod, displayed in the mod UI
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displayURL="https://minecraft.curseforge.com/projects/effortless-building" #optional
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# A file name (in the root of the mod JAR) containing a logo for display
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