Fixed issue #43: Duplicating blocks in survival (undo/redo not working in normal mode).
Fixed QuickReplace in normal mode not placing any blocks. Fixed blockstates sometimes changing on undo/redo. Now clearing UndoRedo stacks on clientside when changing dimension or logging out. Breaking mirror/array in survival is now possible again. Breaking blocks in survival in any buildmode is now possible (previously only in normal mode unless instabreaking was enabled). Still with limited (vanilla) reach.
This commit is contained in:
@@ -93,11 +93,20 @@ public class EffortlessBuilding
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EffortlessBuilding.packetHandler.registerMessage(BlockPlacedMessage.MessageHandler.class, BlockPlacedMessage.class, 3, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(BlockBrokenMessage.MessageHandler.class, BlockBrokenMessage.class, 4, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 5, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 6, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(AddUndoMessage.MessageHandler.class, AddUndoMessage.class, 7, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(AddUndoMessage.MessageHandler.class, AddUndoMessage.class, 7, Side.CLIENT);
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EffortlessBuilding.packetHandler.registerMessage(ClearUndoMessage.MessageHandler.class, ClearUndoMessage.class, 8, Side.SERVER);
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EffortlessBuilding.packetHandler.registerMessage(ClearUndoMessage.MessageHandler.class, ClearUndoMessage.class, 8, Side.CLIENT);
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proxy.preInit(event);
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}
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@@ -5,6 +5,7 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.util.ResourceLocation;
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@@ -30,6 +31,9 @@ import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
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import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
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import nl.requios.effortlessbuilding.helper.ReachHelper;
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import nl.requios.effortlessbuilding.helper.SurvivalHelper;
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import nl.requios.effortlessbuilding.network.AddUndoMessage;
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import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
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import nl.requios.effortlessbuilding.network.ClearUndoMessage;
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import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
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import scala.actors.threadpool.Arrays;
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@@ -96,13 +100,15 @@ public class EventHandler
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} else if (modifierSettings.doQuickReplace()) {
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//Cancel event and send message if QuickReplace
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event.setCanceled(true);
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EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState(), true), (EntityPlayerMP) player);
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EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(true), (EntityPlayerMP) player);
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EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
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} else {
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//NORMAL mode, let vanilla handle block placing
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//But modifiers should still work
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//Send message to client, which sends message back with raytrace info
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EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState(), false), (EntityPlayerMP) player);
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EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(false), (EntityPlayerMP) player);
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EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getBlockSnapshot().getReplacedBlock(), event.getState()), (EntityPlayerMP) player);
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}
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}
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@@ -117,9 +123,12 @@ public class EventHandler
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event.setCanceled(true);
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} else {
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//NORMAL mode, let vanilla handle block breaking
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//But modifiers and QuickReplace should still work
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//But modifiers should still work
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//Dont break the original block yourself, otherwise Tinkers Hammer and Veinminer won't work
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BuildModes.onBlockBroken(event.getPlayer(), event.getPos(), false);
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//Add to undo stack in client
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EffortlessBuilding.packetHandler.sendTo(new AddUndoMessage(event.getPos(), event.getState(), Blocks.AIR.getDefaultState()), (EntityPlayerMP) event.getPlayer());
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}
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}
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@@ -169,8 +178,11 @@ public class EventHandler
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@SubscribeEvent
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public static void onPlayerLoggedOut(PlayerLoggedOutEvent event) {
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UndoRedo.clear(event.player);
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//TODO call clientside
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EntityPlayer player = event.player;
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if (player.getEntityWorld().isRemote) return;
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UndoRedo.clear(player);
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EffortlessBuilding.packetHandler.sendTo(new ClearUndoMessage(), (EntityPlayerMP) player);
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}
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@SubscribeEvent
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@@ -183,10 +195,12 @@ public class EventHandler
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@SubscribeEvent
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public static void onPlayerChangedDimension(PlayerChangedDimensionEvent event) {
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EntityPlayer player = event.player;
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if (player.getEntityWorld().isRemote) return;
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ModifierSettingsManager.handleNewPlayer(player);
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ModeSettingsManager.handleNewPlayer(player);
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UndoRedo.clear(event.player);
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//TODO call clientside
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EffortlessBuilding.packetHandler.sendTo(new ClearUndoMessage(), (EntityPlayerMP) player);
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}
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}
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@@ -122,6 +122,11 @@ public class BuildModes {
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//Use a network message to break blocks in the distance using clientside mouse input
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public static void onBlockBrokenMessage(EntityPlayer player, BlockBrokenMessage message) {
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BlockPos startPos = message.isBlockHit() ? message.getBlockPos() : null;
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//Early out if cant break far, coming from own mouse event (not block broken event)
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//To make breaking blocks in survival possible without breaking instantly
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if (!ReachHelper.canBreakFar(player)) return;
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onBlockBroken(player, startPos, true);
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}
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@@ -135,16 +140,20 @@ public class BuildModes {
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return;
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}
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if (!ReachHelper.canBreakFar(player)) return;
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//If first click
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if (currentlyBreaking.get(player) == null) {
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//If startpos is null, dont do anything
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if (startPos == null) return;
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}
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//Get coordinates
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ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
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ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
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//Early out if cant break far and (if in normal mode) no modifier is enabled
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//So either cant break far and you are not in normal mode or cant break far and you are in normal mode, but no modifier is enabled
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// if (!ReachHelper.canBreakFar(player) && (breakStartPos || !BuildModifiers.isEnabled(modifierSettings, startPos))) return;
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//Get coordinates
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BuildModeEnum buildMode = modeSettings.getBuildMode();
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List<BlockPos> coordinates = buildMode.instance.onRightClick(player, startPos, EnumFacing.UP, Vec3d.ZERO, true);
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@@ -3,6 +3,7 @@ package nl.requios.effortlessbuilding.buildmodifier;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
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@@ -75,10 +76,19 @@ public class BuildModifiers {
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}
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}
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//add to undo stack
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BlockPos firstPos = startCoordinates.get(0);
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BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
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UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
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//Set first previousBlockState to empty if in NORMAL mode, to make undo/redo work
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//(Block is placed by the time it gets here, and unplaced after this)
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if (!placeStartPos) previousBlockStates.set(0, Blocks.AIR.getDefaultState());
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//If all new blockstates are air then no use in adding it, no block was actually placed
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//Can happen when e.g. placing one block in yourself
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if (Collections.frequency(newBlockStates, Blocks.AIR.getDefaultState()) != newBlockStates.size()) {
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//add to undo stack
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BlockPos firstPos = startCoordinates.get(0);
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BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
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UndoRedo.addUndo(player, new BlockSet(coordinates, previousBlockStates, newBlockStates, hitVec, firstPos, secondPos));
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}
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}
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public static void onBlockBroken(EntityPlayer player, List<BlockPos> startCoordinates, boolean breakStartPos) {
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@@ -100,7 +110,7 @@ public class BuildModifiers {
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//list of air blockstates
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for (BlockPos coordinate : coordinates) {
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newBlockStates.add(Block.getBlockById(0).getDefaultState());
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newBlockStates.add(Blocks.AIR.getDefaultState());
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}
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} else {
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@@ -125,6 +135,10 @@ public class BuildModifiers {
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}
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}
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//Set first newBlockState to empty if in NORMAL mode, to make undo/redo work
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//(Block isn't broken yet by the time it gets here, and broken after this)
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if (!breakStartPos) newBlockStates.set(0, Blocks.AIR.getDefaultState());
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//add to undo stack
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BlockPos firstPos = startCoordinates.get(0);
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BlockPos secondPos = startCoordinates.get(startCoordinates.size() - 1);
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@@ -3,6 +3,7 @@ package nl.requios.effortlessbuilding.buildmodifier;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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@@ -31,17 +32,36 @@ public class UndoRedo {
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public static void addUndo(EntityPlayer player, BlockSet blockSet) {
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Map<UUID, FixedStack<BlockSet>> undoStacks = player.world.isRemote ? undoStacksClient : undoStacksServer;
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//Assert coordinates is as long as previous and new blockstate lists
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if (blockSet.getCoordinates().size() != blockSet.getPreviousBlockStates().size() ||
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blockSet.getCoordinates().size() != blockSet.getNewBlockStates().size()) {
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EffortlessBuilding.logger.error("Coordinates and blockstate lists are not equal length. Coordinates: {}. Previous blockstates: {}. New blockstates: {}.",
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blockSet.getCoordinates().size(), blockSet.getPreviousBlockStates().size(), blockSet.getNewBlockStates().size());
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}
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//Warn if previous and new blockstate are equal
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//Can happen in a lot of valid cases
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// for (int i = 0; i < blockSet.getCoordinates().size(); i++) {
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// if (blockSet.getPreviousBlockStates().get(i).equals(blockSet.getNewBlockStates().get(i))) {
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// EffortlessBuilding.logger.warn("Previous and new blockstates are equal at index {}. Blockstate: {}.",
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// i, blockSet.getPreviousBlockStates().get(i));
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// }
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// }
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//If no stack exists, make one
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if (!undoStacks.containsKey(player.getUniqueID())) {
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undoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
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}
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undoStacks.get(player.getUniqueID()).push(blockSet);
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}
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private static void addRedo(EntityPlayer player, BlockSet blockSet) {
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Map<UUID, FixedStack<BlockSet>> redoStacks = player.world.isRemote ? redoStacksClient : redoStacksServer;
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//(No asserts necessary, it's private)
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//If no stack exists, make one
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if (!redoStacks.containsKey(player.getUniqueID())) {
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redoStacks.put(player.getUniqueID(), new FixedStack<>(new BlockSet[BuildConfig.survivalBalancers.undoStackSize]));
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@@ -76,10 +96,12 @@ public class UndoRedo {
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BlockPos coordinate = coordinates.get(i);
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ItemStack itemStack = itemStacks.get(i);
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if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
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//get blockstate from itemstack
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IBlockState previousBlockState = Block.getBlockById(0).getDefaultState();
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IBlockState previousBlockState = Blocks.AIR.getDefaultState();
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if (itemStack.getItem() instanceof ItemBlock) {
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previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
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previousBlockState = previousBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
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}
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if (player.world.isBlockLoaded(coordinate, true)) {
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@@ -88,7 +110,9 @@ public class UndoRedo {
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itemStack = findItemStackInInventory(player, previousBlockStates.get(i));
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//get blockstate from new itemstack
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if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
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previousBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
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previousBlockState = previousBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
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} else {
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previousBlockState = Blocks.AIR.getDefaultState();
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}
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}
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if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
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@@ -115,6 +139,7 @@ public class UndoRedo {
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BlockSet blockSet = redoStack.pop();
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List<BlockPos> coordinates = blockSet.getCoordinates();
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List<IBlockState> previousBlockStates = blockSet.getPreviousBlockStates();
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List<IBlockState> newBlockStates = blockSet.getNewBlockStates();
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Vec3d hitVec = blockSet.getHitVec();
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@@ -127,16 +152,25 @@ public class UndoRedo {
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//place blocks
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for (int i = 0; i < coordinates.size(); i++) {
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BlockPos coordinate = coordinates.get(i);
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IBlockState newBlockState = newBlockStates.get(i);
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ItemStack itemStack = itemStacks.get(i);
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if (previousBlockStates.get(i).equals(newBlockStates.get(i))) continue;
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//get blockstate from itemstack
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IBlockState newBlockState = Blocks.AIR.getDefaultState();
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if (itemStack.getItem() instanceof ItemBlock) {
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newBlockState = newBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
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}
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if (player.world.isBlockLoaded(coordinate, true)) {
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//check itemstack empty
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if (itemStack.isEmpty()) {
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itemStack = findItemStackInInventory(player, newBlockStates.get(i));
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//get blockstate from new itemstack
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if (!itemStack.isEmpty() && itemStack.getItem() instanceof ItemBlock) {
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newBlockState = ((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
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newBlockState = newBlockStates.get(i);//((ItemBlock) itemStack.getItem()).getBlock().getDefaultState();
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} else {
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newBlockState = Blocks.AIR.getDefaultState();
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}
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}
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if (itemStack.isEmpty()) SurvivalHelper.breakBlock(player.world, player, coordinate, true);
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@@ -174,6 +208,8 @@ public class UndoRedo {
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ItemStack itemStack = ItemStack.EMPTY;
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//First try previousBlockStates
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//TODO try to find itemstack with right blockstate first
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// then change line 103 back (get state from item)
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itemStack = InventoryHelper.findItemStackInInventory(player, blockState.getBlock());
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//then anything it drops
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@@ -0,0 +1,94 @@
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package nl.requios.effortlessbuilding.network;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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import net.minecraftforge.fml.relauncher.Side;
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import nl.requios.effortlessbuilding.EffortlessBuilding;
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import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
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import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
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import nl.requios.effortlessbuilding.proxy.ClientProxy;
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import java.util.ArrayList;
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/***
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* Sends a message to the client asking to add a block to the undo stack.
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*/
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public class AddUndoMessage implements IMessage {
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private BlockPos coordinate;
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private IBlockState previousBlockState;
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private IBlockState newBlockState;
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public AddUndoMessage() {
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coordinate = BlockPos.ORIGIN;
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previousBlockState = null;
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newBlockState = null;
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}
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public AddUndoMessage(BlockPos coordinate, IBlockState previousBlockState, IBlockState newBlockState) {
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this.coordinate = coordinate;
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this.previousBlockState = previousBlockState;
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this.newBlockState = newBlockState;
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}
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public BlockPos getCoordinate() {
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return coordinate;
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}
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public IBlockState getPreviousBlockState() {
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return previousBlockState;
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}
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public IBlockState getNewBlockState() {
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return newBlockState;
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}
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@Override
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public void toBytes(ByteBuf buf) {
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buf.writeInt(this.coordinate.getX());
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buf.writeInt(this.coordinate.getY());
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buf.writeInt(this.coordinate.getZ());
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buf.writeInt(Block.getStateId(this.previousBlockState));
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buf.writeInt(Block.getStateId(this.newBlockState));
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}
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@Override
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public void fromBytes(ByteBuf buf) {
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coordinate = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
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previousBlockState = Block.getStateById(buf.readInt());
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newBlockState = Block.getStateById(buf.readInt());
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}
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// The params of the IMessageHandler are <REQ, REPLY>
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public static class MessageHandler implements IMessageHandler<AddUndoMessage, IMessage> {
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// Do note that the default constructor is required, but implicitly defined in this case
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@Override
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public IMessage onMessage(AddUndoMessage message, MessageContext ctx) {
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//EffortlessBuilding.log("message received on " + ctx.side + " side");
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if (ctx.side == Side.CLIENT){
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//Received clientside
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EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
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EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
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//Add to undo stack clientside
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UndoRedo.addUndo(player, new BlockSet(
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new ArrayList<BlockPos>() {{add(message.getCoordinate());}},
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new ArrayList<IBlockState>() {{add(message.getPreviousBlockState());}},
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new ArrayList<IBlockState>() {{add(message.getNewBlockState());}},
|
||||
new Vec3d(0,0,0),
|
||||
message.getCoordinate(), message.getCoordinate()));
|
||||
});
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BlockSet;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.UndoRedo;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/***
|
||||
* Sends a message to the client asking to clear the undo and redo stacks.
|
||||
*/
|
||||
public class ClearUndoMessage implements IMessage {
|
||||
|
||||
public ClearUndoMessage() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<ClearUndoMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(ClearUndoMessage message, MessageContext ctx) {
|
||||
//EffortlessBuilding.log("message received on " + ctx.side + " side");
|
||||
|
||||
if (ctx.side == Side.CLIENT){
|
||||
//Received clientside
|
||||
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
//Add to undo stack clientside
|
||||
UndoRedo.clear(player);
|
||||
});
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -22,56 +22,27 @@ import java.util.ArrayList;
|
||||
* This is then sent back with a BlockPlacedMessage.
|
||||
*/
|
||||
public class RequestLookAtMessage implements IMessage {
|
||||
private BlockPos coordinate;
|
||||
private IBlockState previousBlockState;
|
||||
private IBlockState newBlockState;
|
||||
private boolean placeStartPos;
|
||||
|
||||
public RequestLookAtMessage() {
|
||||
coordinate = BlockPos.ORIGIN;
|
||||
previousBlockState = null;
|
||||
newBlockState = null;
|
||||
placeStartPos = false;
|
||||
}
|
||||
|
||||
public RequestLookAtMessage(BlockPos coordinate, IBlockState previousBlockState, IBlockState newBlockState, boolean placeStartPos) {
|
||||
this.coordinate = coordinate;
|
||||
this.previousBlockState = previousBlockState;
|
||||
this.newBlockState = newBlockState;
|
||||
public RequestLookAtMessage(boolean placeStartPos) {
|
||||
this.placeStartPos = placeStartPos;
|
||||
}
|
||||
|
||||
public BlockPos getCoordinate() {
|
||||
return coordinate;
|
||||
}
|
||||
|
||||
public IBlockState getPreviousBlockState() {
|
||||
return previousBlockState;
|
||||
}
|
||||
|
||||
public IBlockState getNewBlockState() {
|
||||
return newBlockState;
|
||||
}
|
||||
|
||||
public boolean getPlaceStartPos() {
|
||||
return placeStartPos;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
buf.writeInt(this.coordinate.getX());
|
||||
buf.writeInt(this.coordinate.getY());
|
||||
buf.writeInt(this.coordinate.getZ());
|
||||
buf.writeInt(Block.getStateId(this.previousBlockState));
|
||||
buf.writeInt(Block.getStateId(this.newBlockState));
|
||||
buf.writeBoolean(this.placeStartPos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
coordinate = new BlockPos(buf.readInt(), buf.readInt(), buf.readInt());
|
||||
previousBlockState = Block.getStateById(buf.readInt());
|
||||
newBlockState = Block.getStateById(buf.readInt());
|
||||
placeStartPos = buf.readBoolean();
|
||||
}
|
||||
|
||||
@@ -87,17 +58,10 @@ public class RequestLookAtMessage implements IMessage {
|
||||
//Received clientside
|
||||
//Send back your info
|
||||
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
|
||||
//Add to undo stack clientside
|
||||
UndoRedo.addUndo(player, new BlockSet(
|
||||
new ArrayList<BlockPos>() {{add(message.getCoordinate());}},
|
||||
new ArrayList<IBlockState>() {{add(message.getPreviousBlockState());}},
|
||||
new ArrayList<IBlockState>() {{add(message.getNewBlockState());}},
|
||||
new Vec3d(0,0,0),
|
||||
message.getCoordinate(), message.getCoordinate()));
|
||||
});
|
||||
// EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
// EntityPlayer player = EffortlessBuilding.proxy.getPlayerEntityFromContext(ctx);
|
||||
//
|
||||
// });
|
||||
|
||||
//Prevent double placing in normal mode with placeStartPos false.
|
||||
//Unless QuickReplace is on, then we do need to place start pos.
|
||||
|
||||
Reference in New Issue
Block a user