Updated outliner.

This commit is contained in:
Christian Knaapen
2023-09-16 13:32:14 +02:00
parent 9f05c218c7
commit 37d16cd7b1
13 changed files with 1303 additions and 633 deletions

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@@ -2,7 +2,7 @@ package nl.requios.effortlessbuilding.create;
import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache; import nl.requios.effortlessbuilding.create.foundation.render.SuperByteBufferCache;
import nl.requios.effortlessbuilding.create.foundation.utility.ghost.GhostBlocks; import nl.requios.effortlessbuilding.create.foundation.utility.ghost.GhostBlocks;
import nl.requios.effortlessbuilding.create.foundation.utility.outliner.Outliner; import nl.requios.effortlessbuilding.create.foundation.outliner.Outliner;
public class CreateClient { public class CreateClient {
public static final SuperByteBufferCache BUFFER_CACHE = new SuperByteBufferCache(); public static final SuperByteBufferCache BUFFER_CACHE = new SuperByteBufferCache();

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@@ -0,0 +1,230 @@
package nl.requios.effortlessbuilding.create.foundation.outliner;
import java.util.Optional;
import org.joml.Vector3f;
import org.joml.Vector4f;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import nl.requios.effortlessbuilding.create.AllSpecialTextures;
import nl.requios.effortlessbuilding.create.foundation.render.RenderTypes;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.Direction;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
public class AABBOutline extends Outline {
protected AABB bb;
protected final Vector3f minPosTemp1 = new Vector3f();
protected final Vector3f maxPosTemp1 = new Vector3f();
protected final Vector4f colorTemp1 = new Vector4f();
protected final Vector3f pos0Temp = new Vector3f();
protected final Vector3f pos1Temp = new Vector3f();
protected final Vector3f pos2Temp = new Vector3f();
protected final Vector3f pos3Temp = new Vector3f();
protected final Vector3f normalTemp = new Vector3f();
protected final Vector3f originTemp = new Vector3f();
public AABBOutline(AABB bb) {
setBounds(bb);
}
public AABB getBounds() {
return bb;
}
public void setBounds(AABB bb) {
this.bb = bb;
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt) {
params.loadColor(colorTemp);
Vector4f color = colorTemp;
int lightmap = params.lightmap;
boolean disableLineNormals = params.disableLineNormals;
renderBox(ms, buffer, camera, bb, color, lightmap, disableLineNormals);
}
protected void renderBox(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, AABB box, Vector4f color, int lightmap, boolean disableLineNormals) {
Vector3f minPos = minPosTemp1;
Vector3f maxPos = maxPosTemp1;
boolean cameraInside = box.contains(camera);
boolean cull = !cameraInside && !params.disableCull;
float inflate = cameraInside ? -1 / 128f : 1 / 128f;
box = box.move(camera.scale(-1));
minPos.set((float) box.minX - inflate, (float) box.minY - inflate, (float) box.minZ - inflate);
maxPos.set((float) box.maxX + inflate, (float) box.maxY + inflate, (float) box.maxZ + inflate);
renderBoxFaces(ms, buffer, cull, params.getHighlightedFace(), minPos, maxPos, color, lightmap);
float lineWidth = params.getLineWidth();
if (lineWidth == 0)
return;
VertexConsumer consumer = buffer.getBuffer(RenderTypes.getOutlineSolid());
renderBoxEdges(ms, consumer, minPos, maxPos, lineWidth, color, lightmap, disableLineNormals);
}
protected void renderBoxFaces(PoseStack ms, SuperRenderTypeBuffer buffer, boolean cull, Direction highlightedFace, Vector3f minPos, Vector3f maxPos, Vector4f color, int lightmap) {
PoseStack.Pose pose = ms.last();
renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.DOWN, color, lightmap);
renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.UP, color, lightmap);
renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.NORTH, color, lightmap);
renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.SOUTH, color, lightmap);
renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.WEST, color, lightmap);
renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.EAST, color, lightmap);
}
protected void renderBoxFace(PoseStack.Pose pose, SuperRenderTypeBuffer buffer, boolean cull, Direction highlightedFace, Vector3f minPos, Vector3f maxPos, Direction face, Vector4f color, int lightmap) {
boolean highlighted = face == highlightedFace;
// TODO: Presumably, the other texture should be used, but this was not noticed before so fixing it may lead to suboptimal visuals.
// Optional<AllSpecialTextures> optionalFaceTexture = highlighted ? params.hightlightedFaceTexture : params.faceTexture;
Optional<AllSpecialTextures> optionalFaceTexture = params.faceTexture;
if (!optionalFaceTexture.isPresent())
return;
AllSpecialTextures faceTexture = optionalFaceTexture.get();
RenderType renderType = RenderTypes.getOutlineTranslucent(faceTexture.getLocation(), cull);
VertexConsumer consumer = buffer.getLateBuffer(renderType);
float alphaMult = highlighted ? 1 : 0.5f;
colorTemp1.set(color.x(), color.y(), color.z(), color.w() * alphaMult);
color = colorTemp1;
renderBoxFace(pose, consumer, minPos, maxPos, face, color, lightmap);
}
protected void renderBoxFace(PoseStack.Pose pose, VertexConsumer consumer, Vector3f minPos, Vector3f maxPos, Direction face, Vector4f color, int lightmap) {
Vector3f pos0 = pos0Temp;
Vector3f pos1 = pos1Temp;
Vector3f pos2 = pos2Temp;
Vector3f pos3 = pos3Temp;
Vector3f normal = normalTemp;
float minX = minPos.x();
float minY = minPos.y();
float minZ = minPos.z();
float maxX = maxPos.x();
float maxY = maxPos.y();
float maxZ = maxPos.z();
float maxU;
float maxV;
switch (face) {
case DOWN -> {
// 0 1 2 3
pos0.set(minX, minY, maxZ);
pos1.set(minX, minY, minZ);
pos2.set(maxX, minY, minZ);
pos3.set(maxX, minY, maxZ);
maxU = maxX - minX;
maxV = maxZ - minZ;
normal.set(0, -1, 0);
}
case UP -> {
// 4 5 6 7
pos0.set(minX, maxY, minZ);
pos1.set(minX, maxY, maxZ);
pos2.set(maxX, maxY, maxZ);
pos3.set(maxX, maxY, minZ);
maxU = maxX - minX;
maxV = maxZ - minZ;
normal.set(0, 1, 0);
}
case NORTH -> {
// 7 2 1 4
pos0.set(maxX, maxY, minZ);
pos1.set(maxX, minY, minZ);
pos2.set(minX, minY, minZ);
pos3.set(minX, maxY, minZ);
maxU = maxX - minX;
maxV = maxY - minY;
normal.set(0, 0, -1);
}
case SOUTH -> {
// 5 0 3 6
pos0.set(minX, maxY, maxZ);
pos1.set(minX, minY, maxZ);
pos2.set(maxX, minY, maxZ);
pos3.set(maxX, maxY, maxZ);
maxU = maxX - minX;
maxV = maxY - minY;
normal.set(0, 0, 1);
}
case WEST -> {
// 4 1 0 5
pos0.set(minX, maxY, minZ);
pos1.set(minX, minY, minZ);
pos2.set(minX, minY, maxZ);
pos3.set(minX, maxY, maxZ);
maxU = maxZ - minZ;
maxV = maxY - minY;
normal.set(-1, 0, 0);
}
case EAST -> {
// 6 3 2 7
pos0.set(maxX, maxY, maxZ);
pos1.set(maxX, minY, maxZ);
pos2.set(maxX, minY, minZ);
pos3.set(maxX, maxY, minZ);
maxU = maxZ - minZ;
maxV = maxY - minY;
normal.set(1, 0, 0);
}
default -> {
maxU = 1;
maxV = 1;
}
}
bufferQuad(pose, consumer, pos0, pos1, pos2, pos3, color, 0, 0, maxU, maxV, lightmap, normal);
}
protected void renderBoxEdges(PoseStack ms, VertexConsumer consumer, Vector3f minPos, Vector3f maxPos, float lineWidth, Vector4f color, int lightmap, boolean disableNormals) {
Vector3f origin = originTemp;
PoseStack.Pose pose = ms.last();
float lineLengthX = maxPos.x() - minPos.x();
float lineLengthY = maxPos.y() - minPos.y();
float lineLengthZ = maxPos.z() - minPos.z();
origin.set(minPos);
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
origin.set(maxPos.x(), minPos.y(), minPos.z());
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
origin.set(minPos.x(), maxPos.y(), minPos.z());
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
origin.set(minPos.x(), minPos.y(), maxPos.z());
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
origin.set(minPos.x(), maxPos.y(), maxPos.z());
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
origin.set(maxPos.x(), minPos.y(), maxPos.z());
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
origin.set(maxPos.x(), maxPos.y(), minPos.z());
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
}
}

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@@ -0,0 +1,272 @@
package nl.requios.effortlessbuilding.create.foundation.outliner;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Optional;
import java.util.Set;
import org.joml.Vector3f;
import org.joml.Vector4f;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import nl.requios.effortlessbuilding.create.AllSpecialTextures;
import nl.requios.effortlessbuilding.create.foundation.render.RenderTypes;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import nl.requios.effortlessbuilding.create.foundation.utility.Iterate;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Direction.Axis;
import net.minecraft.core.Direction.AxisDirection;
import net.minecraft.world.phys.Vec3;
public class BlockClusterOutline extends Outline {
private final Cluster cluster;
protected final Vector3f pos0Temp = new Vector3f();
protected final Vector3f pos1Temp = new Vector3f();
protected final Vector3f pos2Temp = new Vector3f();
protected final Vector3f pos3Temp = new Vector3f();
protected final Vector3f normalTemp = new Vector3f();
protected final Vector3f originTemp = new Vector3f();
public BlockClusterOutline(Iterable<BlockPos> positions) {
cluster = new Cluster();
positions.forEach(cluster::include);
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt) {
params.loadColor(colorTemp);
Vector4f color = colorTemp;
int lightmap = params.lightmap;
boolean disableLineNormals = params.disableLineNormals;
renderFaces(ms, buffer, camera, pt, color, lightmap);
renderEdges(ms, buffer, camera, pt, color, lightmap, disableLineNormals);
}
protected void renderFaces(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt, Vector4f color, int lightmap) {
Optional<AllSpecialTextures> optionalFaceTexture = params.faceTexture;
if (!optionalFaceTexture.isPresent())
return;
if (cluster.isEmpty())
return;
ms.pushPose();
ms.translate(cluster.anchor.getX() - camera.x, cluster.anchor.getY() - camera.y,
cluster.anchor.getZ() - camera.z);
AllSpecialTextures faceTexture = optionalFaceTexture.get();
PoseStack.Pose pose = ms.last();
RenderType renderType = RenderTypes.getOutlineTranslucent(faceTexture.getLocation(), true);
VertexConsumer consumer = buffer.getLateBuffer(renderType);
cluster.visibleFaces.forEach((face, axisDirection) -> {
Direction direction = Direction.get(axisDirection, face.axis);
BlockPos pos = face.pos;
if (axisDirection == AxisDirection.POSITIVE)
pos = pos.relative(direction.getOpposite());
bufferBlockFace(pose, consumer, pos, direction, color, lightmap);
});
ms.popPose();
}
protected void renderEdges(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt, Vector4f color, int lightmap, boolean disableNormals) {
float lineWidth = params.getLineWidth();
if (lineWidth == 0)
return;
if (cluster.isEmpty())
return;
ms.pushPose();
ms.translate(cluster.anchor.getX() - camera.x, cluster.anchor.getY() - camera.y,
cluster.anchor.getZ() - camera.z);
PoseStack.Pose pose = ms.last();
VertexConsumer consumer = buffer.getBuffer(RenderTypes.getOutlineSolid());
cluster.visibleEdges.forEach(edge -> {
BlockPos pos = edge.pos;
Vector3f origin = originTemp;
origin.set(pos.getX(), pos.getY(), pos.getZ());
Direction direction = Direction.get(AxisDirection.POSITIVE, edge.axis);
bufferCuboidLine(pose, consumer, origin, direction, 1, lineWidth, color, lightmap, disableNormals);
});
ms.popPose();
}
public static void loadFaceData(Direction face, Vector3f pos0, Vector3f pos1, Vector3f pos2, Vector3f pos3, Vector3f normal) {
switch (face) {
case DOWN -> {
// 0 1 2 3
pos0.set(0, 0, 1);
pos1.set(0, 0, 0);
pos2.set(1, 0, 0);
pos3.set(1, 0, 1);
normal.set(0, -1, 0);
}
case UP -> {
// 4 5 6 7
pos0.set(0, 1, 0);
pos1.set(0, 1, 1);
pos2.set(1, 1, 1);
pos3.set(1, 1, 0);
normal.set(0, 1, 0);
}
case NORTH -> {
// 7 2 1 4
pos0.set(1, 1, 0);
pos1.set(1, 0, 0);
pos2.set(0, 0, 0);
pos3.set(0, 1, 0);
normal.set(0, 0, -1);
}
case SOUTH -> {
// 5 0 3 6
pos0.set(0, 1, 1);
pos1.set(0, 0, 1);
pos2.set(1, 0, 1);
pos3.set(1, 1, 1);
normal.set(0, 0, 1);
}
case WEST -> {
// 4 1 0 5
pos0.set(0, 1, 0);
pos1.set(0, 0, 0);
pos2.set(0, 0, 1);
pos3.set(0, 1, 1);
normal.set(-1, 0, 0);
}
case EAST -> {
// 6 3 2 7
pos0.set(1, 1, 1);
pos1.set(1, 0, 1);
pos2.set(1, 0, 0);
pos3.set(1, 1, 0);
normal.set(1, 0, 0);
}
}
}
public static void addPos(float x, float y, float z, Vector3f pos0, Vector3f pos1, Vector3f pos2, Vector3f pos3) {
pos0.add(x, y, z);
pos1.add(x, y, z);
pos2.add(x, y, z);
pos3.add(x, y, z);
}
protected void bufferBlockFace(PoseStack.Pose pose, VertexConsumer consumer, BlockPos pos, Direction face, Vector4f color, int lightmap) {
Vector3f pos0 = pos0Temp;
Vector3f pos1 = pos1Temp;
Vector3f pos2 = pos2Temp;
Vector3f pos3 = pos3Temp;
Vector3f normal = normalTemp;
loadFaceData(face, pos0, pos1, pos2, pos3, normal);
addPos(pos.getX() + face.getStepX() * 1 / 128f,
pos.getY() + face.getStepY() * 1 / 128f,
pos.getZ() + face.getStepZ() * 1 / 128f,
pos0, pos1, pos2, pos3);
bufferQuad(pose, consumer, pos0, pos1, pos2, pos3, color, lightmap, normal);
}
private static class Cluster {
private BlockPos anchor;
private Map<MergeEntry, AxisDirection> visibleFaces;
private Set<MergeEntry> visibleEdges;
public Cluster() {
visibleEdges = new HashSet<>();
visibleFaces = new HashMap<>();
}
public boolean isEmpty() {
return anchor == null;
}
public void include(BlockPos pos) {
if (anchor == null)
anchor = pos;
pos = pos.subtract(anchor);
// 6 FACES
for (Axis axis : Iterate.axes) {
Direction direction = Direction.get(AxisDirection.POSITIVE, axis);
for (int offset : Iterate.zeroAndOne) {
MergeEntry entry = new MergeEntry(axis, pos.relative(direction, offset));
if (visibleFaces.remove(entry) == null)
visibleFaces.put(entry, offset == 0 ? AxisDirection.NEGATIVE : AxisDirection.POSITIVE);
}
}
// 12 EDGES
for (Axis axis : Iterate.axes) {
for (Axis axis2 : Iterate.axes) {
if (axis == axis2)
continue;
for (Axis axis3 : Iterate.axes) {
if (axis == axis3)
continue;
if (axis2 == axis3)
continue;
Direction direction = Direction.get(AxisDirection.POSITIVE, axis2);
Direction direction2 = Direction.get(AxisDirection.POSITIVE, axis3);
for (int offset : Iterate.zeroAndOne) {
BlockPos entryPos = pos.relative(direction, offset);
for (int offset2 : Iterate.zeroAndOne) {
entryPos = entryPos.relative(direction2, offset2);
MergeEntry entry = new MergeEntry(axis, entryPos);
if (!visibleEdges.remove(entry))
visibleEdges.add(entry);
}
}
}
break;
}
}
}
}
private static class MergeEntry {
private Axis axis;
private BlockPos pos;
public MergeEntry(Axis axis, BlockPos pos) {
this.axis = axis;
this.pos = pos;
}
@Override
public boolean equals(Object o) {
if (this == o)
return true;
if (!(o instanceof MergeEntry))
return false;
MergeEntry other = (MergeEntry) o;
return this.axis == other.axis && this.pos.equals(other.pos);
}
@Override
public int hashCode() {
return this.pos.hashCode() * 31 + axis.ordinal();
}
}
}

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@@ -1,9 +1,13 @@
package nl.requios.effortlessbuilding.create.foundation.utility.outliner; package nl.requios.effortlessbuilding.create.foundation.outliner;
import org.joml.Vector4f;
import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.PoseStack;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer; import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import net.minecraft.util.Mth; import net.minecraft.util.Mth;
import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
public class ChasingAABBOutline extends AABBOutline { public class ChasingAABBOutline extends AABBOutline {
@@ -27,15 +31,18 @@ public class ChasingAABBOutline extends AABBOutline {
} }
@Override @Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) { public void render(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt) {
renderBB(ms, buffer, interpolateBBs(prevBB, bb, pt)); params.loadColor(colorTemp);
Vector4f color = colorTemp;
int lightmap = params.lightmap;
boolean disableLineNormals = params.disableLineNormals;
renderBox(ms, buffer, camera, interpolateBBs(prevBB, bb, pt), color, lightmap, disableLineNormals);
} }
private static AABB interpolateBBs(AABB current, AABB target, float pt) { private static AABB interpolateBBs(AABB current, AABB target, float pt) {
return new AABB(Mth.lerp(pt, current.minX, target.minX), return new AABB(Mth.lerp(pt, current.minX, target.minX), Mth.lerp(pt, current.minY, target.minY),
Mth.lerp(pt, current.minY, target.minY), Mth.lerp(pt, current.minZ, target.minZ), Mth.lerp(pt, current.minZ, target.minZ), Mth.lerp(pt, current.maxX, target.maxX),
Mth.lerp(pt, current.maxX, target.maxX), Mth.lerp(pt, current.maxY, target.maxY), Mth.lerp(pt, current.maxY, target.maxY), Mth.lerp(pt, current.maxZ, target.maxZ));
Mth.lerp(pt, current.maxZ, target.maxZ));
} }
} }

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@@ -0,0 +1,39 @@
package nl.requios.effortlessbuilding.create.foundation.outliner;
import com.jozufozu.flywheel.util.transform.TransformStack;
import com.mojang.blaze3d.vertex.PoseStack;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.phys.Vec3;
public class ItemOutline extends Outline {
protected Vec3 pos;
protected ItemStack stack;
public ItemOutline(Vec3 pos, ItemStack stack) {
this.pos = pos;
this.stack = stack;
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt) {
Minecraft mc = Minecraft.getInstance();
ms.pushPose();
TransformStack.cast(ms)
.translate(pos.x - camera.x, pos.y - camera.y, pos.z - camera.z)
.scale(params.alpha);
mc.getItemRenderer().render(stack, ItemDisplayContext.FIXED, false, ms,
buffer, LightTexture.FULL_BRIGHT, OverlayTexture.NO_OVERLAY,
mc.getItemRenderer().getModel(stack, null, null, 0));
ms.popPose();
}
}

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@@ -0,0 +1,89 @@
package nl.requios.effortlessbuilding.create.foundation.outliner;
import org.joml.Vector3d;
import org.joml.Vector4f;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import nl.requios.effortlessbuilding.create.foundation.render.RenderTypes;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
public class LineOutline extends Outline {
protected final Vector3d start = new Vector3d(0, 0, 0);
protected final Vector3d end = new Vector3d(0, 0, 0);
public LineOutline set(Vector3d start, Vector3d end) {
this.start.set(start.x, start.y, start.z);
this.end.set(end.x, end.y, end.z);
return this;
}
public LineOutline set(Vec3 start, Vec3 end) {
this.start.set(start.x, start.y, start.z);
this.end.set(end.x, end.y, end.z);
return this;
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt) {
float width = params.getLineWidth();
if (width == 0)
return;
VertexConsumer consumer = buffer.getBuffer(RenderTypes.getOutlineSolid());
params.loadColor(colorTemp);
Vector4f color = colorTemp;
int lightmap = params.lightmap;
boolean disableLineNormals = params.disableLineNormals;
renderInner(ms, consumer, camera, pt, width, color, lightmap, disableLineNormals);
}
protected void renderInner(PoseStack ms, VertexConsumer consumer, Vec3 camera, float pt, float width,
Vector4f color, int lightmap, boolean disableNormals) {
bufferCuboidLine(ms, consumer, camera, start, end, width, color, lightmap, disableNormals);
}
public static class EndChasingLineOutline extends LineOutline {
private float progress = 0;
private float prevProgress = 0;
private boolean lockStart;
private final Vector3d startTemp = new Vector3d(0, 0, 0);
public EndChasingLineOutline(boolean lockStart) {
this.lockStart = lockStart;
}
public EndChasingLineOutline setProgress(float progress) {
prevProgress = this.progress;
this.progress = progress;
return this;
}
@Override
protected void renderInner(PoseStack ms, VertexConsumer consumer, Vec3 camera, float pt, float width,
Vector4f color, int lightmap, boolean disableNormals) {
float distanceToTarget = Mth.lerp(pt, prevProgress, progress);
Vector3d end;
if (lockStart) {
end = this.start;
} else {
end = this.end;
distanceToTarget = 1 - distanceToTarget;
}
Vector3d start = this.startTemp;
double x = (this.start.x - end.x) * distanceToTarget + end.x;
double y = (this.start.y - end.y) * distanceToTarget + end.y;
double z = (this.start.z - end.z) * distanceToTarget + end.z;
start.set((float) x, (float) y, (float) z);
bufferCuboidLine(ms, consumer, camera, start, end, width, color, lightmap, disableNormals);
}
}
}

View File

@@ -0,0 +1,601 @@
package nl.requios.effortlessbuilding.create.foundation.outliner;
import java.util.Optional;
import javax.annotation.Nullable;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Vector3d;
import org.joml.Vector3f;
import org.joml.Vector4f;
import com.jozufozu.flywheel.util.transform.TransformStack;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import nl.requios.effortlessbuilding.create.AllSpecialTextures;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import nl.requios.effortlessbuilding.create.foundation.utility.AngleHelper;
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
public abstract class Outline {
protected final OutlineParams params;
protected final Vector4f colorTemp = new Vector4f();
protected final Vector3f diffPosTemp = new Vector3f();
protected final Vector3f minPosTemp = new Vector3f();
protected final Vector3f maxPosTemp = new Vector3f();
protected final Vector4f posTransformTemp = new Vector4f();
protected final Vector3f normalTransformTemp = new Vector3f();
public Outline() {
params = new OutlineParams();
}
public OutlineParams getParams() {
return params;
}
public abstract void render(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt);
public void tick() {}
public void bufferCuboidLine(PoseStack poseStack, VertexConsumer consumer, Vec3 camera, Vector3d start, Vector3d end,
float width, Vector4f color, int lightmap, boolean disableNormals) {
Vector3f diff = this.diffPosTemp;
diff.set((float) (end.x - start.x), (float) (end.y - start.y), (float) (end.z - start.z));
float length = Mth.sqrt(diff.x() * diff.x() + diff.y() * diff.y() + diff.z() * diff.z());
float hAngle = AngleHelper.deg(Mth.atan2(diff.x(), diff.z()));
float hDistance = Mth.sqrt(diff.x() * diff.x() + diff.z() * diff.z());
float vAngle = AngleHelper.deg(Mth.atan2(hDistance, diff.y())) - 90;
poseStack.pushPose();
TransformStack.cast(poseStack)
.translate(start.x - camera.x, start.y - camera.y, start.z - camera.z)
.rotateY(hAngle)
.rotateX(vAngle);
bufferCuboidLine(poseStack.last(), consumer, new Vector3f(), Direction.SOUTH, length, width, color, lightmap,
disableNormals);
poseStack.popPose();
}
public void bufferCuboidLine(PoseStack.Pose pose, VertexConsumer consumer, Vector3f origin, Direction direction,
float length, float width, Vector4f color, int lightmap, boolean disableNormals) {
Vector3f minPos = minPosTemp;
Vector3f maxPos = maxPosTemp;
float halfWidth = width / 2;
minPos.set(origin.x() - halfWidth, origin.y() - halfWidth, origin.z() - halfWidth);
maxPos.set(origin.x() + halfWidth, origin.y() + halfWidth, origin.z() + halfWidth);
switch (direction) {
case DOWN -> {
minPos.add(0, -length, 0);
}
case UP -> {
maxPos.add(0, length, 0);
}
case NORTH -> {
minPos.add(0, 0, -length);
}
case SOUTH -> {
maxPos.add(0, 0, length);
}
case WEST -> {
minPos.add(-length, 0, 0);
}
case EAST -> {
maxPos.add(length, 0, 0);
}
}
bufferCuboid(pose, consumer, minPos, maxPos, color, lightmap, disableNormals);
}
public void bufferCuboid(PoseStack.Pose pose, VertexConsumer consumer, Vector3f minPos, Vector3f maxPos,
Vector4f color, int lightmap, boolean disableNormals) {
Vector4f posTransformTemp = this.posTransformTemp;
Vector3f normalTransformTemp = this.normalTransformTemp;
float minX = minPos.x();
float minY = minPos.y();
float minZ = minPos.z();
float maxX = maxPos.x();
float maxY = maxPos.y();
float maxZ = maxPos.z();
Matrix4f posMatrix = pose.pose();
posTransformTemp.set(minX, minY, maxZ, 1);
posTransformTemp.mul(posMatrix);
double x0 = posTransformTemp.x();
double y0 = posTransformTemp.y();
double z0 = posTransformTemp.z();
posTransformTemp.set(minX, minY, minZ, 1);
posTransformTemp.mul(posMatrix);
double x1 = posTransformTemp.x();
double y1 = posTransformTemp.y();
double z1 = posTransformTemp.z();
posTransformTemp.set(maxX, minY, minZ, 1);
posTransformTemp.mul(posMatrix);
double x2 = posTransformTemp.x();
double y2 = posTransformTemp.y();
double z2 = posTransformTemp.z();
posTransformTemp.set(maxX, minY, maxZ, 1);
posTransformTemp.mul(posMatrix);
double x3 = posTransformTemp.x();
double y3 = posTransformTemp.y();
double z3 = posTransformTemp.z();
posTransformTemp.set(minX, maxY, minZ, 1);
posTransformTemp.mul(posMatrix);
double x4 = posTransformTemp.x();
double y4 = posTransformTemp.y();
double z4 = posTransformTemp.z();
posTransformTemp.set(minX, maxY, maxZ, 1);
posTransformTemp.mul(posMatrix);
double x5 = posTransformTemp.x();
double y5 = posTransformTemp.y();
double z5 = posTransformTemp.z();
posTransformTemp.set(maxX, maxY, maxZ, 1);
posTransformTemp.mul(posMatrix);
double x6 = posTransformTemp.x();
double y6 = posTransformTemp.y();
double z6 = posTransformTemp.z();
posTransformTemp.set(maxX, maxY, minZ, 1);
posTransformTemp.mul(posMatrix);
double x7 = posTransformTemp.x();
double y7 = posTransformTemp.y();
double z7 = posTransformTemp.z();
float r = color.x();
float g = color.y();
float b = color.z();
float a = color.w();
Matrix3f normalMatrix = pose.normal();
// down
if (disableNormals) {
normalTransformTemp.set(0, 1, 0);
} else {
normalTransformTemp.set(0, -1, 0);
}
normalTransformTemp.mul(normalMatrix);
float nx0 = normalTransformTemp.x();
float ny0 = normalTransformTemp.y();
float nz0 = normalTransformTemp.z();
consumer.vertex(x0, y0, z0)
.color(r, g, b, a)
.uv(0, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx0, ny0, nz0)
.endVertex();
consumer.vertex(x1, y1, z1)
.color(r, g, b, a)
.uv(0, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx0, ny0, nz0)
.endVertex();
consumer.vertex(x2, y2, z2)
.color(r, g, b, a)
.uv(1, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx0, ny0, nz0)
.endVertex();
consumer.vertex(x3, y3, z3)
.color(r, g, b, a)
.uv(1, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx0, ny0, nz0)
.endVertex();
// up
normalTransformTemp.set(0, 1, 0);
normalTransformTemp.mul(normalMatrix);
float nx1 = normalTransformTemp.x();
float ny1 = normalTransformTemp.y();
float nz1 = normalTransformTemp.z();
consumer.vertex(x4, y4, z4)
.color(r, g, b, a)
.uv(0, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx1, ny1, nz1)
.endVertex();
consumer.vertex(x5, y5, z5)
.color(r, g, b, a)
.uv(0, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx1, ny1, nz1)
.endVertex();
consumer.vertex(x6, y6, z6)
.color(r, g, b, a)
.uv(1, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx1, ny1, nz1)
.endVertex();
consumer.vertex(x7, y7, z7)
.color(r, g, b, a)
.uv(1, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx1, ny1, nz1)
.endVertex();
// north
if (disableNormals) {
normalTransformTemp.set(0, 1, 0);
} else {
normalTransformTemp.set(0, 0, -1);
}
normalTransformTemp.mul(normalMatrix);
float nx2 = normalTransformTemp.x();
float ny2 = normalTransformTemp.y();
float nz2 = normalTransformTemp.z();
consumer.vertex(x7, y7, z7)
.color(r, g, b, a)
.uv(0, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx2, ny2, nz2)
.endVertex();
consumer.vertex(x2, y2, z2)
.color(r, g, b, a)
.uv(0, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx2, ny2, nz2)
.endVertex();
consumer.vertex(x1, y1, z1)
.color(r, g, b, a)
.uv(1, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx2, ny2, nz2)
.endVertex();
consumer.vertex(x4, y4, z4)
.color(r, g, b, a)
.uv(1, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx2, ny2, nz2)
.endVertex();
// south
if (disableNormals) {
normalTransformTemp.set(0, 1, 0);
} else {
normalTransformTemp.set(0, 0, 1);
}
normalTransformTemp.mul(normalMatrix);
float nx3 = normalTransformTemp.x();
float ny3 = normalTransformTemp.y();
float nz3 = normalTransformTemp.z();
consumer.vertex(x5, y5, z5)
.color(r, g, b, a)
.uv(0, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx3, ny3, nz3)
.endVertex();
consumer.vertex(x0, y0, z0)
.color(r, g, b, a)
.uv(0, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx3, ny3, nz3)
.endVertex();
consumer.vertex(x3, y3, z3)
.color(r, g, b, a)
.uv(1, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx3, ny3, nz3)
.endVertex();
consumer.vertex(x6, y6, z6)
.color(r, g, b, a)
.uv(1, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx3, ny3, nz3)
.endVertex();
// west
if (disableNormals) {
normalTransformTemp.set(0, 1, 0);
} else {
normalTransformTemp.set(-1, 0, 0);
}
normalTransformTemp.mul(normalMatrix);
float nx4 = normalTransformTemp.x();
float ny4 = normalTransformTemp.y();
float nz4 = normalTransformTemp.z();
consumer.vertex(x4, y4, z4)
.color(r, g, b, a)
.uv(0, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx4, ny4, nz4)
.endVertex();
consumer.vertex(x1, y1, z1)
.color(r, g, b, a)
.uv(0, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx4, ny4, nz4)
.endVertex();
consumer.vertex(x0, y0, z0)
.color(r, g, b, a)
.uv(1, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx4, ny4, nz4)
.endVertex();
consumer.vertex(x5, y5, z5)
.color(r, g, b, a)
.uv(1, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx4, ny4, nz4)
.endVertex();
// east
if (disableNormals) {
normalTransformTemp.set(0, 1, 0);
} else {
normalTransformTemp.set(1, 0, 0);
}
normalTransformTemp.mul(normalMatrix);
float nx5 = normalTransformTemp.x();
float ny5 = normalTransformTemp.y();
float nz5 = normalTransformTemp.z();
consumer.vertex(x6, y6, z6)
.color(r, g, b, a)
.uv(0, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx5, ny5, nz5)
.endVertex();
consumer.vertex(x3, y3, z3)
.color(r, g, b, a)
.uv(0, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx5, ny5, nz5)
.endVertex();
consumer.vertex(x2, y2, z2)
.color(r, g, b, a)
.uv(1, 1)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx5, ny5, nz5)
.endVertex();
consumer.vertex(x7, y7, z7)
.color(r, g, b, a)
.uv(1, 0)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx5, ny5, nz5)
.endVertex();
}
public void bufferQuad(PoseStack.Pose pose, VertexConsumer consumer, Vector3f pos0, Vector3f pos1, Vector3f pos2,
Vector3f pos3, Vector4f color, int lightmap, Vector3f normal) {
bufferQuad(pose, consumer, pos0, pos1, pos2, pos3, color, 0, 0, 1, 1, lightmap, normal);
}
public void bufferQuad(PoseStack.Pose pose, VertexConsumer consumer, Vector3f pos0, Vector3f pos1, Vector3f pos2,
Vector3f pos3, Vector4f color, float minU, float minV, float maxU, float maxV, int lightmap, Vector3f normal) {
Vector4f posTransformTemp = this.posTransformTemp;
Vector3f normalTransformTemp = this.normalTransformTemp;
Matrix4f posMatrix = pose.pose();
posTransformTemp.set(pos0.x(), pos0.y(), pos0.z(), 1);
posTransformTemp.mul(posMatrix);
double x0 = posTransformTemp.x();
double y0 = posTransformTemp.y();
double z0 = posTransformTemp.z();
posTransformTemp.set(pos1.x(), pos1.y(), pos1.z(), 1);
posTransformTemp.mul(posMatrix);
double x1 = posTransformTemp.x();
double y1 = posTransformTemp.y();
double z1 = posTransformTemp.z();
posTransformTemp.set(pos2.x(), pos2.y(), pos2.z(), 1);
posTransformTemp.mul(posMatrix);
double x2 = posTransformTemp.x();
double y2 = posTransformTemp.y();
double z2 = posTransformTemp.z();
posTransformTemp.set(pos3.x(), pos3.y(), pos3.z(), 1);
posTransformTemp.mul(posMatrix);
double x3 = posTransformTemp.x();
double y3 = posTransformTemp.y();
double z3 = posTransformTemp.z();
float r = color.x();
float g = color.y();
float b = color.z();
float a = color.w();
normalTransformTemp.set(normal);
normalTransformTemp.mul(pose.normal());
float nx = normalTransformTemp.x();
float ny = normalTransformTemp.y();
float nz = normalTransformTemp.z();
consumer.vertex(x0, y0, z0)
.color(r, g, b, a)
.uv(minU, minV)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx, ny, nz)
.endVertex();
consumer.vertex(x1, y1, z1)
.color(r, g, b, a)
.uv(minU, maxV)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx, ny, nz)
.endVertex();
consumer.vertex(x2, y2, z2)
.color(r, g, b, a)
.uv(maxU, maxV)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx, ny, nz)
.endVertex();
consumer.vertex(x3, y3, z3)
.color(r, g, b, a)
.uv(maxU, minV)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(lightmap)
.normal(nx, ny, nz)
.endVertex();
}
public static class OutlineParams {
protected Optional<AllSpecialTextures> faceTexture;
protected Optional<AllSpecialTextures> hightlightedFaceTexture;
protected Direction highlightedFace;
protected boolean fadeLineWidth;
protected boolean disableCull;
protected boolean disableLineNormals;
protected float alpha;
protected int lightmap;
protected Color rgb;
private float lineWidth;
public OutlineParams() {
faceTexture = hightlightedFaceTexture = Optional.empty();
alpha = 1;
lineWidth = 1 / 32f;
fadeLineWidth = true;
rgb = Color.WHITE;
lightmap = LightTexture.FULL_BRIGHT;
}
// builder
public OutlineParams colored(int color) {
rgb = new Color(color, false);
return this;
}
public OutlineParams colored(Color c) {
rgb = c.copy();
return this;
}
public OutlineParams lightmap(int light) {
lightmap = light;
return this;
}
public OutlineParams lineWidth(float width) {
this.lineWidth = width;
return this;
}
public OutlineParams withFaceTexture(AllSpecialTextures texture) {
this.faceTexture = Optional.ofNullable(texture);
return this;
}
public OutlineParams clearTextures() {
return this.withFaceTextures(null, null);
}
public OutlineParams withFaceTextures(AllSpecialTextures texture, AllSpecialTextures highlightTexture) {
this.faceTexture = Optional.ofNullable(texture);
this.hightlightedFaceTexture = Optional.ofNullable(highlightTexture);
return this;
}
public OutlineParams highlightFace(@Nullable Direction face) {
highlightedFace = face;
return this;
}
public OutlineParams disableLineNormals() {
disableLineNormals = true;
return this;
}
public OutlineParams disableCull() {
disableCull = true;
return this;
}
// getter
public float getLineWidth() {
return fadeLineWidth ? alpha * lineWidth : lineWidth;
}
public Direction getHighlightedFace() {
return highlightedFace;
}
public void loadColor(Vector4f vec) {
vec.set(rgb.getRedAsFloat(), rgb.getGreenAsFloat(), rgb.getBlueAsFloat(), rgb.getAlphaAsFloat() * alpha);
}
}
}

View File

@@ -1,16 +1,23 @@
package nl.requios.effortlessbuilding.create.foundation.utility.outliner; package nl.requios.effortlessbuilding.create.foundation.outliner;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
import java.util.Optional;
import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.PoseStack;
//import nl.requios.effortlessbuilding.create.foundation.blockEntity.behaviour.ValueBox;
import nl.requios.effortlessbuilding.create.foundation.outliner.LineOutline.EndChasingLineOutline;
import nl.requios.effortlessbuilding.create.foundation.outliner.Outline.OutlineParams;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer; import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import nl.requios.effortlessbuilding.create.foundation.utility.outliner.LineOutline.EndChasingLineOutline;
import nl.requios.effortlessbuilding.create.foundation.utility.outliner.Outline.OutlineParams;
import net.minecraft.core.BlockPos; import net.minecraft.core.BlockPos;
import net.minecraft.util.Mth; import net.minecraft.util.Mth;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.phys.AABB; import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3; import net.minecraft.world.phys.Vec3;
import java.util.*;
public class Outliner { public class Outliner {
private final Map<Object, OutlineEntry> outlines = Collections.synchronizedMap(new HashMap<>()); private final Map<Object, OutlineEntry> outlines = Collections.synchronizedMap(new HashMap<>());
@@ -18,10 +25,15 @@ public class Outliner {
// Facade // Facade
// public OutlineParams showValueBox(Object slot, ValueBox box) {
// outlines.put(slot, new OutlineEntry(box));
// return box.getParams();
// }
public OutlineParams showLine(Object slot, Vec3 start, Vec3 end) { public OutlineParams showLine(Object slot, Vec3 start, Vec3 end) {
if (!outlines.containsKey(slot)) { if (!outlines.containsKey(slot)) {
LineOutline outline = new LineOutline(); LineOutline outline = new LineOutline();
outlines.put(slot, new OutlineEntry(outline)); addOutline(slot, outline);
} }
OutlineEntry entry = outlines.get(slot); OutlineEntry entry = outlines.get(slot);
entry.ticksTillRemoval = 1; entry.ticksTillRemoval = 1;
@@ -32,7 +44,7 @@ public class Outliner {
public OutlineParams endChasingLine(Object slot, Vec3 start, Vec3 end, float chasingProgress, boolean lockStart) { public OutlineParams endChasingLine(Object slot, Vec3 start, Vec3 end, float chasingProgress, boolean lockStart) {
if (!outlines.containsKey(slot)) { if (!outlines.containsKey(slot)) {
EndChasingLineOutline outline = new EndChasingLineOutline(lockStart); EndChasingLineOutline outline = new EndChasingLineOutline(lockStart);
outlines.put(slot, new OutlineEntry(outline)); addOutline(slot, outline);
} }
OutlineEntry entry = outlines.get(slot); OutlineEntry entry = outlines.get(slot);
entry.ticksTillRemoval = 1; entry.ticksTillRemoval = 1;
@@ -64,10 +76,17 @@ public class Outliner {
public OutlineParams showCluster(Object slot, Iterable<BlockPos> selection) { public OutlineParams showCluster(Object slot, Iterable<BlockPos> selection) {
BlockClusterOutline outline = new BlockClusterOutline(selection); BlockClusterOutline outline = new BlockClusterOutline(selection);
addOutline(slot, outline);
return outline.getParams();
}
//
public OutlineParams showItem(Object slot, Vec3 pos, ItemStack stack) {
ItemOutline outline = new ItemOutline(pos, stack);
OutlineEntry entry = new OutlineEntry(outline); OutlineEntry entry = new OutlineEntry(outline);
outlines.put(slot, entry); outlines.put(slot, entry);
return entry.getOutline() return entry.getOutline().getParams();
.getParams();
} }
public void keep(Object slot) { public void keep(Object slot) {
@@ -75,7 +94,6 @@ public class Outliner {
outlines.get(slot).ticksTillRemoval = 1; outlines.get(slot).ticksTillRemoval = 1;
} }
//ADDED
public void keep(Object slot, int ticks){ public void keep(Object slot, int ticks){
if (outlines.containsKey(slot)) if (outlines.containsKey(slot))
outlines.get(slot).ticksTillRemoval = ticks; outlines.get(slot).ticksTillRemoval = ticks;
@@ -100,17 +118,19 @@ public class Outliner {
// Utility // Utility
private void addOutline(Object slot, Outline outline) {
outlines.put(slot, new OutlineEntry(outline));
}
private void createAABBOutlineIfMissing(Object slot, AABB bb) { private void createAABBOutlineIfMissing(Object slot, AABB bb) {
if (!outlines.containsKey(slot) || !(outlines.get(slot).outline instanceof AABBOutline)) { if (!outlines.containsKey(slot) || !(outlines.get(slot).outline instanceof AABBOutline)) {
ChasingAABBOutline outline = new ChasingAABBOutline(bb); ChasingAABBOutline outline = new ChasingAABBOutline(bb);
outlines.put(slot, new OutlineEntry(outline)); addOutline(slot, outline);
} }
} }
private ChasingAABBOutline getAndRefreshAABB(Object slot) { private ChasingAABBOutline getAndRefreshAABB(Object slot) {
OutlineEntry entry = outlines.get(slot); return getAndRefreshAABB(slot, 1);
entry.ticksTillRemoval = 1;
return (ChasingAABBOutline) entry.getOutline();
} }
private ChasingAABBOutline getAndRefreshAABB(Object slot, int ttl) { private ChasingAABBOutline getAndRefreshAABB(Object slot, int ttl) {
@@ -132,14 +152,14 @@ public class Outliner {
} }
} }
public void renderOutlines(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) { public void renderOutlines(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 camera, float pt) {
outlines.forEach((key, entry) -> { outlines.forEach((key, entry) -> {
Outline outline = entry.getOutline(); Outline outline = entry.getOutline();
OutlineParams params = outline.getParams(); OutlineParams params = outline.getParams();
params.alpha = 1; params.alpha = 1;
if (entry.isFading()) { if (entry.isFading()) {
int prevTicks = entry.ticksTillRemoval + 1; int prevTicks = entry.ticksTillRemoval + 1;
float fadeticks = OutlineEntry.fadeTicks; float fadeticks = OutlineEntry.FADE_TICKS;
float lastAlpha = prevTicks >= 0 ? 1 : 1 + (prevTicks / fadeticks); float lastAlpha = prevTicks >= 0 ? 1 : 1 + (prevTicks / fadeticks);
float currentAlpha = 1 + (entry.ticksTillRemoval / fadeticks); float currentAlpha = 1 + (entry.ticksTillRemoval / fadeticks);
float alpha = Mth.lerp(pt, lastAlpha, currentAlpha); float alpha = Mth.lerp(pt, lastAlpha, currentAlpha);
@@ -148,38 +168,40 @@ public class Outliner {
if (params.alpha < 1 / 8f) if (params.alpha < 1 / 8f)
return; return;
} }
outline.render(ms, buffer, pt); outline.render(ms, buffer, camera, pt);
}); });
} }
public static class OutlineEntry { public static class OutlineEntry {
public static final int FADE_TICKS = 8;
static final int fadeTicks = 4; private final Outline outline;
private Outline outline; private int ticksTillRemoval = 1;
private int ticksTillRemoval;
public OutlineEntry(Outline outline) { public OutlineEntry(Outline outline) {
this.outline = outline; this.outline = outline;
ticksTillRemoval = 1;
}
public void tick() {
ticksTillRemoval--;
outline.tick();
}
public boolean isAlive() {
return ticksTillRemoval >= -fadeTicks;
}
public boolean isFading() {
return ticksTillRemoval < 0;
} }
public Outline getOutline() { public Outline getOutline() {
return outline; return outline;
} }
public int getTicksTillRemoval() {
return ticksTillRemoval;
}
public boolean isAlive() {
return ticksTillRemoval >= -FADE_TICKS;
}
public boolean isFading() {
return ticksTillRemoval < 0;
}
public void tick() {
ticksTillRemoval--;
outline.tick();
}
} }
} }

View File

@@ -4,7 +4,6 @@ import net.minecraft.core.BlockPos;
import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.BlockState;
import nl.requios.effortlessbuilding.create.foundation.utility.Color; import nl.requios.effortlessbuilding.create.foundation.utility.Color;
import nl.requios.effortlessbuilding.create.foundation.utility.outliner.Outline;
import java.util.function.Supplier; import java.util.function.Supplier;

View File

@@ -1,100 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility.outliner;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import nl.requios.effortlessbuilding.create.foundation.render.RenderTypes;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.Direction;
import net.minecraft.core.Direction.Axis;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
public class AABBOutline extends Outline {
protected AABB bb;
public AABBOutline(AABB bb) {
this.setBounds(bb);
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
renderBB(ms, buffer, bb);
}
public void renderBB(PoseStack ms, SuperRenderTypeBuffer buffer, AABB bb) {
Vec3 projectedView = Minecraft.getInstance().gameRenderer.getMainCamera()
.getPosition();
boolean noCull = bb.contains(projectedView);
bb = bb.inflate(noCull ? -1 / 128d : 1 / 128d);
noCull |= params.disableCull;
Vec3 xyz = new Vec3(bb.minX, bb.minY, bb.minZ);
Vec3 Xyz = new Vec3(bb.maxX, bb.minY, bb.minZ);
Vec3 xYz = new Vec3(bb.minX, bb.maxY, bb.minZ);
Vec3 XYz = new Vec3(bb.maxX, bb.maxY, bb.minZ);
Vec3 xyZ = new Vec3(bb.minX, bb.minY, bb.maxZ);
Vec3 XyZ = new Vec3(bb.maxX, bb.minY, bb.maxZ);
Vec3 xYZ = new Vec3(bb.minX, bb.maxY, bb.maxZ);
Vec3 XYZ = new Vec3(bb.maxX, bb.maxY, bb.maxZ);
Vec3 start = xyz;
renderAACuboidLine(ms, buffer, start, Xyz);
renderAACuboidLine(ms, buffer, start, xYz);
renderAACuboidLine(ms, buffer, start, xyZ);
start = XyZ;
renderAACuboidLine(ms, buffer, start, xyZ);
renderAACuboidLine(ms, buffer, start, XYZ);
renderAACuboidLine(ms, buffer, start, Xyz);
start = XYz;
renderAACuboidLine(ms, buffer, start, xYz);
renderAACuboidLine(ms, buffer, start, Xyz);
renderAACuboidLine(ms, buffer, start, XYZ);
start = xYZ;
renderAACuboidLine(ms, buffer, start, XYZ);
renderAACuboidLine(ms, buffer, start, xyZ);
renderAACuboidLine(ms, buffer, start, xYz);
renderFace(ms, buffer, Direction.NORTH, xYz, XYz, Xyz, xyz, noCull);
renderFace(ms, buffer, Direction.SOUTH, XYZ, xYZ, xyZ, XyZ, noCull);
renderFace(ms, buffer, Direction.EAST, XYz, XYZ, XyZ, Xyz, noCull);
renderFace(ms, buffer, Direction.WEST, xYZ, xYz, xyz, xyZ, noCull);
renderFace(ms, buffer, Direction.UP, xYZ, XYZ, XYz, xYz, noCull);
renderFace(ms, buffer, Direction.DOWN, xyz, Xyz, XyZ, xyZ, noCull);
}
protected void renderFace(PoseStack ms, SuperRenderTypeBuffer buffer, Direction direction, Vec3 p1, Vec3 p2,
Vec3 p3, Vec3 p4, boolean noCull) {
if (!params.faceTexture.isPresent())
return;
ResourceLocation faceTexture = params.faceTexture.get()
.getLocation();
float alphaBefore = params.alpha;
params.alpha =
(direction == params.getHighlightedFace() && params.hightlightedFaceTexture.isPresent()) ? 1 : 0.5f;
RenderType translucentType = RenderTypes.getOutlineTranslucent(faceTexture, !noCull);
VertexConsumer builder = buffer.getLateBuffer(translucentType);
Axis axis = direction.getAxis();
Vec3 uDiff = p2.subtract(p1);
Vec3 vDiff = p4.subtract(p1);
float maxU = (float) Math.abs(axis == Axis.X ? uDiff.z : uDiff.x);
float maxV = (float) Math.abs(axis == Axis.Y ? vDiff.z : vDiff.y);
putQuadUV(ms, builder, p1, p2, p3, p4, 0, 0, maxU, maxV, Direction.UP);
params.alpha = alphaBefore;
}
public void setBounds(AABB bb) {
this.bb = bb;
}
}

View File

@@ -1,178 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility.outliner;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import nl.requios.effortlessbuilding.create.AllSpecialTextures;
import nl.requios.effortlessbuilding.create.foundation.render.RenderTypes;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import nl.requios.effortlessbuilding.create.foundation.utility.Iterate;
import nl.requios.effortlessbuilding.create.foundation.utility.VecHelper;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Direction.Axis;
import net.minecraft.core.Direction.AxisDirection;
import net.minecraft.world.phys.Vec3;
import java.util.*;
public class BlockClusterOutline extends Outline {
private Cluster cluster;
public BlockClusterOutline(Iterable<BlockPos> selection) {
cluster = new Cluster();
selection.forEach(cluster::include);
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
cluster.visibleEdges.forEach(edge -> {
Vec3 start = Vec3.atLowerCornerOf(edge.pos);
Direction direction = Direction.get(AxisDirection.POSITIVE, edge.axis);
renderAACuboidLine(ms, buffer, start, Vec3.atLowerCornerOf(edge.pos.relative(direction)));
});
Optional<AllSpecialTextures> faceTexture = params.faceTexture;
if (!faceTexture.isPresent())
return;
RenderType translucentType = RenderTypes.getOutlineTranslucent(faceTexture.get()
.getLocation(), true);
VertexConsumer builder = buffer.getLateBuffer(translucentType);
cluster.visibleFaces.forEach((face, axisDirection) -> {
Direction direction = Direction.get(axisDirection, face.axis);
BlockPos pos = face.pos;
if (axisDirection == AxisDirection.POSITIVE)
pos = pos.relative(direction.getOpposite());
renderBlockFace(ms, builder, pos, direction);
});
}
static Vec3 xyz = new Vec3(-.5, -.5, -.5);
static Vec3 Xyz = new Vec3(.5, -.5, -.5);
static Vec3 xYz = new Vec3(-.5, .5, -.5);
static Vec3 XYz = new Vec3(.5, .5, -.5);
static Vec3 xyZ = new Vec3(-.5, -.5, .5);
static Vec3 XyZ = new Vec3(.5, -.5, .5);
static Vec3 xYZ = new Vec3(-.5, .5, .5);
static Vec3 XYZ = new Vec3(.5, .5, .5);
protected void renderBlockFace(PoseStack ms, VertexConsumer builder, BlockPos pos, Direction face) {
Vec3 center = VecHelper.getCenterOf(pos);
Vec3 offset = Vec3.atLowerCornerOf(face.getNormal());
offset = offset.scale(1 / 128d);
center = center.add(offset);
ms.pushPose();
ms.translate(center.x, center.y, center.z);
switch (face) {
case DOWN:
putQuad(ms, builder, xyz, Xyz, XyZ, xyZ, face);
break;
case EAST:
putQuad(ms, builder, XYz, XYZ, XyZ, Xyz, face);
break;
case NORTH:
putQuad(ms, builder, xYz, XYz, Xyz, xyz, face);
break;
case SOUTH:
putQuad(ms, builder, XYZ, xYZ, xyZ, XyZ, face);
break;
case UP:
putQuad(ms, builder, xYZ, XYZ, XYz, xYz, face);
break;
case WEST:
putQuad(ms, builder, xYZ, xYz, xyz, xyZ, face);
default:
break;
}
ms.popPose();
}
private static class Cluster {
private Map<MergeEntry, AxisDirection> visibleFaces;
private Set<MergeEntry> visibleEdges;
public Cluster() {
visibleEdges = new HashSet<>();
visibleFaces = new HashMap<>();
}
public void include(BlockPos pos) {
// 6 FACES
for (Axis axis : Iterate.axes) {
Direction direction = Direction.get(AxisDirection.POSITIVE, axis);
for (int offset : Iterate.zeroAndOne) {
MergeEntry entry = new MergeEntry(axis, pos.relative(direction, offset));
if (visibleFaces.remove(entry) == null)
visibleFaces.put(entry, offset == 0 ? AxisDirection.NEGATIVE : AxisDirection.POSITIVE);
}
}
// 12 EDGES
for (Axis axis : Iterate.axes) {
for (Axis axis2 : Iterate.axes) {
if (axis == axis2)
continue;
for (Axis axis3 : Iterate.axes) {
if (axis == axis3)
continue;
if (axis2 == axis3)
continue;
Direction direction = Direction.get(AxisDirection.POSITIVE, axis2);
Direction direction2 = Direction.get(AxisDirection.POSITIVE, axis3);
for (int offset : Iterate.zeroAndOne) {
BlockPos entryPos = pos.relative(direction, offset);
for (int offset2 : Iterate.zeroAndOne) {
entryPos = entryPos.relative(direction2, offset2);
MergeEntry entry = new MergeEntry(axis, entryPos);
if (!visibleEdges.remove(entry))
visibleEdges.add(entry);
}
}
}
break;
}
}
}
}
private static class MergeEntry {
private Axis axis;
private BlockPos pos;
public MergeEntry(Axis axis, BlockPos pos) {
this.axis = axis;
this.pos = pos;
}
@Override
public boolean equals(Object o) {
if (this == o)
return true;
if (!(o instanceof MergeEntry))
return false;
MergeEntry other = (MergeEntry) o;
return this.axis == other.axis && this.pos.equals(other.pos);
}
@Override
public int hashCode() {
return this.pos.hashCode() * 31 + axis.ordinal();
}
}
}

View File

@@ -1,65 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility.outliner;
import com.mojang.blaze3d.vertex.PoseStack;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
public class LineOutline extends Outline {
protected Vec3 start = Vec3.ZERO;
protected Vec3 end = Vec3.ZERO;
public LineOutline set(Vec3 start, Vec3 end) {
this.start = start;
this.end = end;
return this;
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
renderCuboidLine(ms, buffer, start, end);
}
public static class EndChasingLineOutline extends LineOutline {
float prevProgress = 0;
float progress = 0;
private boolean lockStart;
public EndChasingLineOutline(boolean lockStart) {
this.lockStart = lockStart;
}
@Override
public void tick() {}
public EndChasingLineOutline setProgress(float progress) {
prevProgress = this.progress;
this.progress = progress;
return this;
}
@Override
public LineOutline set(Vec3 start, Vec3 end) {
if (!end.equals(this.end))
super.set(start, end);
return this;
}
@Override
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
float distanceToTarget = Mth.lerp(pt, prevProgress, progress);
if (!lockStart)
distanceToTarget = 1 - distanceToTarget;
Vec3 start = lockStart ? this.end : this.start;
Vec3 end = lockStart ? this.start : this.end;
start = end.add(this.start.subtract(end)
.scale(distanceToTarget));
renderCuboidLine(ms, buffer, start, end);
}
}
}

View File

@@ -1,246 +0,0 @@
package nl.requios.effortlessbuilding.create.foundation.utility.outliner;
import com.jozufozu.flywheel.util.transform.TransformStack;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import org.joml.Matrix3f;
import nl.requios.effortlessbuilding.create.AllSpecialTextures;
import nl.requios.effortlessbuilding.create.foundation.render.RenderTypes;
import nl.requios.effortlessbuilding.create.foundation.render.SuperRenderTypeBuffer;
import nl.requios.effortlessbuilding.create.foundation.utility.AngleHelper;
import nl.requios.effortlessbuilding.create.foundation.utility.Color;
import nl.requios.effortlessbuilding.create.foundation.utility.VecHelper;
import net.minecraft.client.renderer.LightTexture;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.Direction;
import net.minecraft.core.Direction.Axis;
import net.minecraft.util.Mth;
import net.minecraft.world.phys.Vec3;
import javax.annotation.Nullable;
import java.util.Optional;
public abstract class Outline {
protected OutlineParams params;
protected Matrix3f transformNormals; // TODO: not used?
public Outline() {
params = new OutlineParams();
}
public abstract void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt);
public void tick() {}
public OutlineParams getParams() {
return params;
}
public void renderCuboidLine(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 start, Vec3 end) {
Vec3 diff = end.subtract(start);
float hAngle = AngleHelper.deg(Mth.atan2(diff.x, diff.z));
float hDistance = (float) diff.multiply(1, 0, 1)
.length();
float vAngle = AngleHelper.deg(Mth.atan2(hDistance, diff.y)) - 90;
ms.pushPose();
TransformStack.cast(ms)
.translate(start)
.rotateY(hAngle).rotateX(vAngle);
renderAACuboidLine(ms, buffer, Vec3.ZERO, new Vec3(0, 0, diff.length()));
ms.popPose();
}
public void renderAACuboidLine(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 start, Vec3 end) {
float lineWidth = params.getLineWidth();
if (lineWidth == 0)
return;
VertexConsumer builder = buffer.getBuffer(RenderTypes.getOutlineSolid());
Vec3 diff = end.subtract(start);
if (diff.x + diff.y + diff.z < 0) {
Vec3 temp = start;
start = end;
end = temp;
diff = diff.scale(-1);
}
Vec3 extension = diff.normalize()
.scale(lineWidth / 2);
Vec3 plane = VecHelper.axisAlingedPlaneOf(diff);
Direction face = Direction.getNearest(diff.x, diff.y, diff.z);
Axis axis = face.getAxis();
start = start.subtract(extension);
end = end.add(extension);
plane = plane.scale(lineWidth / 2);
Vec3 a1 = plane.add(start);
Vec3 b1 = plane.add(end);
plane = VecHelper.rotate(plane, -90, axis);
Vec3 a2 = plane.add(start);
Vec3 b2 = plane.add(end);
plane = VecHelper.rotate(plane, -90, axis);
Vec3 a3 = plane.add(start);
Vec3 b3 = plane.add(end);
plane = VecHelper.rotate(plane, -90, axis);
Vec3 a4 = plane.add(start);
Vec3 b4 = plane.add(end);
if (params.disableNormals) {
face = Direction.UP;
putQuad(ms, builder, b4, b3, b2, b1, face);
putQuad(ms, builder, a1, a2, a3, a4, face);
putQuad(ms, builder, a1, b1, b2, a2, face);
putQuad(ms, builder, a2, b2, b3, a3, face);
putQuad(ms, builder, a3, b3, b4, a4, face);
putQuad(ms, builder, a4, b4, b1, a1, face);
return;
}
putQuad(ms, builder, b4, b3, b2, b1, face);
putQuad(ms, builder, a1, a2, a3, a4, face.getOpposite());
Vec3 vec = a1.subtract(a4);
face = Direction.getNearest(vec.x, vec.y, vec.z);
putQuad(ms, builder, a1, b1, b2, a2, face);
vec = VecHelper.rotate(vec, -90, axis);
face = Direction.getNearest(vec.x, vec.y, vec.z);
putQuad(ms, builder, a2, b2, b3, a3, face);
vec = VecHelper.rotate(vec, -90, axis);
face = Direction.getNearest(vec.x, vec.y, vec.z);
putQuad(ms, builder, a3, b3, b4, a4, face);
vec = VecHelper.rotate(vec, -90, axis);
face = Direction.getNearest(vec.x, vec.y, vec.z);
putQuad(ms, builder, a4, b4, b1, a1, face);
}
public void putQuad(PoseStack ms, VertexConsumer builder, Vec3 v1, Vec3 v2, Vec3 v3, Vec3 v4,
Direction normal) {
putQuadUV(ms, builder, v1, v2, v3, v4, 0, 0, 1, 1, normal);
}
public void putQuadUV(PoseStack ms, VertexConsumer builder, Vec3 v1, Vec3 v2, Vec3 v3, Vec3 v4, float minU,
float minV, float maxU, float maxV, Direction normal) {
putVertex(ms, builder, v1, minU, minV, normal);
putVertex(ms, builder, v2, maxU, minV, normal);
putVertex(ms, builder, v3, maxU, maxV, normal);
putVertex(ms, builder, v4, minU, maxV, normal);
}
protected void putVertex(PoseStack ms, VertexConsumer builder, Vec3 pos, float u, float v, Direction normal) {
putVertex(ms.last(), builder, (float) pos.x, (float) pos.y, (float) pos.z, u, v, normal);
}
protected void putVertex(PoseStack.Pose pose, VertexConsumer builder, float x, float y, float z, float u, float v, Direction normal) {
Color rgb = params.rgb;
if (transformNormals == null)
transformNormals = pose.normal();
int xOffset = 0;
int yOffset = 0;
int zOffset = 0;
if (normal != null) {
xOffset = normal.getStepX();
yOffset = normal.getStepY();
zOffset = normal.getStepZ();
}
builder.vertex(pose.pose(), x, y, z)
.color(rgb.getRedAsFloat(), rgb.getGreenAsFloat(), rgb.getBlueAsFloat(), rgb.getAlphaAsFloat() * params.alpha)
.uv(u, v)
.overlayCoords(OverlayTexture.NO_OVERLAY)
.uv2(params.lightMap)
.normal(pose.normal(), xOffset, yOffset, zOffset)
.endVertex();
transformNormals = null;
}
public static class OutlineParams {
protected Optional<AllSpecialTextures> faceTexture;
protected Optional<AllSpecialTextures> hightlightedFaceTexture;
protected Direction highlightedFace;
protected boolean fadeLineWidth;
protected boolean disableCull;
protected boolean disableNormals;
protected float alpha;
protected int lightMap;
protected Color rgb;
private float lineWidth;
public OutlineParams() {
faceTexture = hightlightedFaceTexture = Optional.empty();
alpha = 1;
lineWidth = 1 / 32f;
fadeLineWidth = true;
rgb = Color.WHITE;
lightMap = LightTexture.FULL_BRIGHT;
}
// builder
public OutlineParams colored(int color) {
rgb = new Color(color, false);
return this;
}
public OutlineParams colored(Color c) {
rgb = c.copy();
return this;
}
public OutlineParams lightMap(int light) {
lightMap = light;
return this;
}
public OutlineParams lineWidth(float width) {
this.lineWidth = width;
return this;
}
public OutlineParams withFaceTexture(AllSpecialTextures texture) {
this.faceTexture = Optional.ofNullable(texture);
return this;
}
public OutlineParams clearTextures() {
return this.withFaceTextures(null, null);
}
public OutlineParams withFaceTextures(AllSpecialTextures texture, AllSpecialTextures highlightTexture) {
this.faceTexture = Optional.ofNullable(texture);
this.hightlightedFaceTexture = Optional.ofNullable(highlightTexture);
return this;
}
public OutlineParams highlightFace(@Nullable Direction face) {
highlightedFace = face;
return this;
}
public OutlineParams disableNormals() {
disableNormals = true;
return this;
}
public OutlineParams disableCull() {
disableCull = true;
return this;
}
// getter
public float getLineWidth() {
return fadeLineWidth ? alpha * lineWidth : lineWidth;
}
public Direction getHighlightedFace() {
return highlightedFace;
}
}
}