Added Diagonal Line, Diagonal Wall, Slope Floor and Cube buildmodes.
Fixed issue #26: Crash attempting to place wall with a stone block. Breaking (in creative) can now be undone as well. Undo/redo now tries to replace the previous blocks, if you have those blocks in your inventory (issue #33). Fixed undo in survival only undoing blocks that can be broken by hand (issue #29). Fixed being able to place randomizer bag inside itself (and prevented a black hole from creating) (issue #31). Randomizer bags can now be placed inside randomizer bags. Fixed crash when placing with empty randomizer bag (issue #32). Fixed diagonal wall and slope being 2 blocks thick.
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@@ -16,10 +16,10 @@ effortlessbuilding.mode.normal_plus=Normal+
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effortlessbuilding.mode.line=Line
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effortlessbuilding.mode.wall=Wall
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effortlessbuilding.mode.floor=Floor
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effortlessbuilding.mode.diagonal_line=Diagonal Line (WIP)
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effortlessbuilding.mode.diagonal_wall=Diagonal Wall (WIP)
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effortlessbuilding.mode.slope_floor=Slope Floor (WIP)
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effortlessbuilding.mode.cube=Cube (WIP)
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effortlessbuilding.mode.diagonal_line=Diagonal Line
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effortlessbuilding.mode.diagonal_wall=Diagonal Wall
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effortlessbuilding.mode.slope_floor=Slope Floor
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effortlessbuilding.mode.cube=Cube
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effortlessbuilding.action.undo=Undo
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effortlessbuilding.action.redo=Redo
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@@ -102,5 +102,5 @@ void main() {
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if (maskgs * 0.3 + place * 0.7 <= dissolve)
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gl_FragColor = vec4(texcolor.rgb, 0.0);
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else gl_FragColor = vec4(color.rgb, 0.85);
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else gl_FragColor = color;
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}
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