Added shader on placement. Added sound on drag (block placement sound).
Added line. Highlight currently selected in radial menu (with colors). Fixed scaling of icons. Refactored RenderHandler into 3 classes and SurvivalHelper. Added classes and icons for diagonal line, diagonal wall, slope floor and cube.
@@ -60,5 +60,8 @@ public class BuildConfig {
|
||||
|
||||
@Comment({"Use fancy shaders while placing blocks"})
|
||||
public boolean useShaders = true;
|
||||
|
||||
@Comment({"How long the dissolve effect takes when placing blocks, in ticks."})
|
||||
public int dissolveTime = 60;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,6 +3,8 @@ package nl.requios.effortlessbuilding;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.text.TextComponentString;
|
||||
import net.minecraftforge.common.capabilities.CapabilityManager;
|
||||
import net.minecraftforge.common.config.Config;
|
||||
@@ -55,6 +57,8 @@ public class EffortlessBuilding
|
||||
public static final ItemReachUpgrade2 ITEM_REACH_UPGRADE_2 = new ItemReachUpgrade2();
|
||||
public static final ItemReachUpgrade3 ITEM_REACH_UPGRADE_3 = new ItemReachUpgrade3();
|
||||
|
||||
public static final SoundEvent SOUND_BUILD_CLICK = createSoundEvent("build_click");
|
||||
|
||||
public static final Block[] BLOCKS = {
|
||||
};
|
||||
|
||||
@@ -65,6 +69,10 @@ public class EffortlessBuilding
|
||||
ITEM_REACH_UPGRADE_3
|
||||
};
|
||||
|
||||
public static final SoundEvent[] SOUND_EVENTS = {
|
||||
SOUND_BUILD_CLICK
|
||||
};
|
||||
|
||||
public static final int RANDOMIZER_BAG_GUI = 0;
|
||||
|
||||
@EventHandler
|
||||
@@ -89,6 +97,8 @@ public class EffortlessBuilding
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(CancelModeMessage.MessageHandler.class, CancelModeMessage.class, 4, Side.SERVER);
|
||||
|
||||
EffortlessBuilding.packetHandler.registerMessage(RequestLookAtMessage.MessageHandler.class, RequestLookAtMessage.class, 5, Side.CLIENT);
|
||||
|
||||
proxy.preInit(event);
|
||||
}
|
||||
|
||||
@@ -128,4 +138,9 @@ public class EffortlessBuilding
|
||||
public static void log(EntityPlayer player, String msg, boolean actionBar){
|
||||
player.sendStatusMessage(new TextComponentString(msg), actionBar);
|
||||
}
|
||||
|
||||
private static SoundEvent createSoundEvent(String soundName) {
|
||||
final ResourceLocation soundID = new ResourceLocation(EffortlessBuilding.MODID, soundName);
|
||||
return new SoundEvent(soundID).setRegistryName(soundID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.config.Config;
|
||||
@@ -26,6 +27,7 @@ import nl.requios.effortlessbuilding.capability.ModeCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.capability.ModifierCapabilityManager;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
|
||||
import nl.requios.effortlessbuilding.network.RequestLookAtMessage;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -50,6 +52,12 @@ public class EventHandler
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerSounds(RegistryEvent.Register<SoundEvent> event) {
|
||||
EffortlessBuilding.log("testing");
|
||||
event.getRegistry().registerAll(EffortlessBuilding.SOUND_EVENTS);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void attachCapabilities(AttachCapabilitiesEvent<Entity> event) {
|
||||
if (event.getObject() instanceof EntityPlayer) {
|
||||
@@ -81,7 +89,7 @@ public class EventHandler
|
||||
event.setCanceled(true);
|
||||
} else {
|
||||
//Send message to client, which sends message back with raytrace info
|
||||
EffortlessBuilding.packetHandler.sendTo(new BlockPlacedMessage(), (EntityPlayerMP) event.getPlayer());
|
||||
EffortlessBuilding.packetHandler.sendTo(new RequestLookAtMessage(), (EntityPlayerMP) event.getPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,16 +24,10 @@ public class BuildModes {
|
||||
Line ("Line", new Line()),
|
||||
Wall ("Wall", new Wall()),
|
||||
Floor ("Floor", new Floor()),
|
||||
Normal2 ("Normal", new Normal()),
|
||||
NormalPlus2 ("Normal+", new NormalPlus()),
|
||||
Line2 ("Line", new Line()),
|
||||
Wall2 ("Wall", new Wall()),
|
||||
Floor2 ("Floor", new Floor())
|
||||
;
|
||||
// DiagonalLine,
|
||||
// DiagonalWall,
|
||||
// SlopedFloor,
|
||||
// Cube;
|
||||
DiagonalLine ("Diagonal Line", new DiagonalLine()),
|
||||
DiagonalWall ("Diagonal Wall", new DiagonalWall()),
|
||||
SlopeFloor ("Slope Floor", new SlopeFloor()),
|
||||
Cube ("Cube", new Cube());
|
||||
|
||||
public String name;
|
||||
public final IBuildMode instance;
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Cube implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class DiagonalLine implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class DiagonalWall implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -79,7 +79,7 @@ public class Floor implements IBuildMode {
|
||||
double yDistSquared = yBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
int reach = ReachHelper.getMaxReach(player); //4 times as much as normal placement reach
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
|
||||
|
||||
@@ -3,34 +3,208 @@ package nl.requios.effortlessbuilding.buildmode;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.math.Vec3i;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.*;
|
||||
|
||||
public class Line implements IBuildMode {
|
||||
Dictionary<UUID, Integer> rightClickNrTable = new Hashtable<>();
|
||||
Dictionary<UUID, BlockPos> firstPosTable = new Hashtable<>();
|
||||
Dictionary<UUID, EnumFacing> sideHitTable = new Hashtable<>();
|
||||
Dictionary<UUID, Vec3d> hitVecTable = new Hashtable<>();
|
||||
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
rightClickNrTable.put(player.getUniqueID(), 0);
|
||||
firstPosTable.put(player.getUniqueID(), BlockPos.ORIGIN);
|
||||
sideHitTable.put(player.getUniqueID(), EnumFacing.UP);
|
||||
hitVecTable.put(player.getUniqueID(), Vec3d.ZERO);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
|
||||
int rightClickNr = rightClickNrTable.get(player.getUniqueID());
|
||||
rightClickNr++;
|
||||
rightClickNrTable.put(player.getUniqueID(), rightClickNr);
|
||||
|
||||
if (rightClickNr == 1) {
|
||||
//If clicking in air, reset and try again
|
||||
if (blockPos == null) {
|
||||
rightClickNrTable.put(player.getUniqueID(), 0);
|
||||
return list;
|
||||
}
|
||||
|
||||
//First click, remember starting position
|
||||
firstPosTable.put(player.getUniqueID(), blockPos);
|
||||
sideHitTable.put(player.getUniqueID(), sideHit);
|
||||
hitVecTable.put(player.getUniqueID(), hitVec);
|
||||
//Keep list empty, dont place any blocks yet
|
||||
} else {
|
||||
//Second click, place wall
|
||||
|
||||
list = findCoordinates(player, blockPos);
|
||||
rightClickNrTable.put(player.getUniqueID(), 0);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
|
||||
return new ArrayList<>();
|
||||
List<BlockPos> list = new ArrayList<>();
|
||||
int rightClickNr = rightClickNrTable.get(player.getUniqueID());
|
||||
BlockPos firstPos = firstPosTable.get(player.getUniqueID());
|
||||
|
||||
if (rightClickNr == 0) {
|
||||
if (blockPos != null)
|
||||
list.add(blockPos);
|
||||
} else {
|
||||
Vec3d look = player.getLookVec();
|
||||
Vec3d start = new Vec3d(player.posX, player.posY + player.getEyeHeight(), player.posZ);
|
||||
|
||||
|
||||
|
||||
//try on x axis
|
||||
double x = firstPos.getX();
|
||||
|
||||
//then y and z are
|
||||
double y = (x - start.x) / look.x * look.y + start.y;
|
||||
double z = (x - start.x) / look.x * look.z + start.z;
|
||||
|
||||
Vec3d xBound = new Vec3d(x, y, z);
|
||||
Vec3d xBoundLine = toLongestLine(xBound, firstPos);
|
||||
double xDistToLine = xBoundLine.subtract(xBound).lengthSquared();
|
||||
|
||||
//distance to player
|
||||
double xDistSquared = xBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
|
||||
//try on y axis
|
||||
y = firstPos.getY();
|
||||
|
||||
//then x and z are
|
||||
x = (y - start.y) / look.y * look.x + start.x;
|
||||
z = (y - start.y) / look.y * look.z + start.z;
|
||||
|
||||
Vec3d yBound = new Vec3d(x, y, z);
|
||||
Vec3d yBoundLine = toLongestLine(yBound, firstPos);
|
||||
double yDistToLine = yBoundLine.subtract(yBound).lengthSquared();
|
||||
|
||||
//distance to player
|
||||
double yDistSquared = yBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
|
||||
//try on z axis
|
||||
z = firstPos.getZ();
|
||||
|
||||
//then x and y are
|
||||
x = (z - start.z) / look.z * look.x + start.x;
|
||||
y = (z - start.z) / look.z * look.y + start.y;
|
||||
|
||||
Vec3d zBound = new Vec3d(x, y, z);
|
||||
Vec3d zBoundLine = toLongestLine(zBound, firstPos);
|
||||
double zDistToLine = zBoundLine.subtract(zBound).lengthSquared();
|
||||
|
||||
//distance to player
|
||||
double zDistSquared = zBound.subtract(start).lengthSquared();
|
||||
|
||||
|
||||
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
|
||||
xDistSquared > 4 && xDistSquared < reach * reach;
|
||||
|
||||
boolean yValid = yBound.subtract(start).dotProduct(look) > 0 &&
|
||||
yDistSquared > 4 && yDistSquared < reach * reach;
|
||||
|
||||
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
|
||||
zDistSquared > 4 && zDistSquared < reach * reach;
|
||||
|
||||
//select the one that is closest (from wall position to its line counterpart) and is valid
|
||||
Vec3d selected = null;
|
||||
double selectedDistToLine = 0;
|
||||
|
||||
if (xValid) {
|
||||
selected = xBoundLine;
|
||||
selectedDistToLine = xDistToLine;
|
||||
} else if (yValid) {
|
||||
selected = yBoundLine;
|
||||
selectedDistToLine = yDistToLine;
|
||||
} else if (zValid) {
|
||||
selected = zBoundLine;
|
||||
selectedDistToLine = yDistToLine;
|
||||
}
|
||||
|
||||
if (yValid && yDistToLine < selectedDistToLine) selected = yBoundLine;
|
||||
if (zValid && zDistToLine < selectedDistToLine) selected = zBoundLine;
|
||||
|
||||
if (selected == null) return list;
|
||||
|
||||
//TODO check if it doesnt go through blocks
|
||||
RayTraceResult rayTraceResult = player.world.rayTraceBlocks(start, selected, false, false, false);
|
||||
if (rayTraceResult != null && rayTraceResult.typeOfHit != RayTraceResult.Type.BLOCK) {
|
||||
//return empty list
|
||||
return list;
|
||||
}
|
||||
|
||||
BlockPos secondPos = new BlockPos(selected);
|
||||
|
||||
//Add whole line
|
||||
|
||||
int x1 = firstPos.getX(), x2 = secondPos.getX();
|
||||
int y1 = firstPos.getY(), y2 = secondPos.getY();
|
||||
int z1 = firstPos.getZ(), z2 = secondPos.getZ();
|
||||
|
||||
for (int l = x1; x1 < x2 ? l <= x2 : l >= x2; l += x1 < x2 ? 1 : -1) {
|
||||
|
||||
for (int n = z1; z1 < z2 ? n <= z2 : n >= z2; n += z1 < z2 ? 1 : -1) {
|
||||
|
||||
for (int m = y1; y1 < y2 ? m <= y2 : m >= y2; m += y1 < y2 ? 1 : -1) {
|
||||
list.add(new BlockPos(l, m, n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
//Make it into a line
|
||||
//Select the axis that is longest
|
||||
private Vec3d toLongestLine(Vec3d boundVec, BlockPos firstPos) {
|
||||
BlockPos bound = new BlockPos(boundVec);
|
||||
|
||||
BlockPos firstToSecond = bound.subtract(firstPos);
|
||||
firstToSecond = new BlockPos(Math.abs(firstToSecond.getX()), Math.abs(firstToSecond.getY()), Math.abs(firstToSecond.getZ()));
|
||||
int longest = Math.max(firstToSecond.getX(), Math.max(firstToSecond.getY(), firstToSecond.getZ()));
|
||||
if (longest == firstToSecond.getX()) {
|
||||
return new Vec3d(bound.getX(), firstPos.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getY()) {
|
||||
return new Vec3d(firstPos.getX(), bound.getY(), firstPos.getZ());
|
||||
}
|
||||
if (longest == firstToSecond.getZ()) {
|
||||
return new Vec3d(firstPos.getX(), firstPos.getY(), bound.getZ());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
return sideHitTable.get(player.getUniqueID());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
return hitVecTable.get(player.getUniqueID());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
package nl.requios.effortlessbuilding.buildmode;
|
||||
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class SlopeFloor implements IBuildMode {
|
||||
@Override
|
||||
public void initialize(EntityPlayer player) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> onRightClick(EntityPlayer player, BlockPos blockPos, EnumFacing sideHit, Vec3d hitVec) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BlockPos> findCoordinates(EntityPlayer player, BlockPos blockPos) {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumFacing getSideHit(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Vec3d getHitVec(EntityPlayer player) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -78,6 +78,9 @@ public class Wall implements IBuildMode {
|
||||
//distance to player
|
||||
double xDistSquared = xBound.subtract(start).lengthSquared();
|
||||
|
||||
//angle to look
|
||||
//double xAngle = xBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
|
||||
|
||||
//try on z axis
|
||||
z = firstPos.getZ();
|
||||
|
||||
@@ -90,7 +93,10 @@ public class Wall implements IBuildMode {
|
||||
//distance to player
|
||||
double zDistSquared = zBound.subtract(start).lengthSquared();
|
||||
|
||||
int reach = ReachHelper.getMaxReach(player); //4 times as much as normal placement reach
|
||||
//angle to look
|
||||
//double zAngle = zBound.subtract(new Vec3d(firstPos)).normalize().dotProduct(look);
|
||||
|
||||
int reach = ReachHelper.getPlacementReach(player) * 4; //4 times as much as normal placement reach
|
||||
|
||||
//check if its not behind the player and its not too close and not too far
|
||||
boolean xValid = xBound.subtract(start).dotProduct(look) > 0 &&
|
||||
@@ -99,10 +105,13 @@ public class Wall implements IBuildMode {
|
||||
boolean zValid = zBound.subtract(start).dotProduct(look) > 0 &&
|
||||
zDistSquared > 4 && zDistSquared < reach * reach;
|
||||
|
||||
//select the one that is closest to the player and is valid
|
||||
//select the one that is closest and is valid
|
||||
Vec3d selected = null;
|
||||
if (xValid) selected = xBound;
|
||||
if (zValid && zDistSquared < xDistSquared) selected = zBound;
|
||||
if (xValid)
|
||||
selected = xBound;
|
||||
else if (zValid)
|
||||
selected = zBound;
|
||||
if (zValid && zDistSquared < xDistSquared/*Math.abs(zAngle) < Math.abs(xAngle)*/) selected = zBound;
|
||||
|
||||
if (selected == null) return list;
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package nl.requios.effortlessbuilding.buildmodifier;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.entity.AbstractClientPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
@@ -18,6 +19,7 @@ import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.network.BlockBrokenMessage;
|
||||
import nl.requios.effortlessbuilding.network.BlockPlacedMessage;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
@@ -53,6 +55,9 @@ public class BuildModifiers {
|
||||
SurvivalHelper.placeBlock(world, player, blockPos, blockState, itemStack, EnumFacing.UP, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
EffortlessBuilding.packetHandler.sendTo(new BlockPlacedMessage(), ((EntityPlayerMP) player));
|
||||
|
||||
}
|
||||
|
||||
public static void onBlockBroken(EntityPlayer player, List<BlockPos> posList) {
|
||||
@@ -117,13 +122,13 @@ public class BuildModifiers {
|
||||
ItemStack itemBlock = ItemStack.EMPTY;
|
||||
if (itemStack.getItem() instanceof ItemBlock) itemBlock = itemStack;
|
||||
ItemRandomizerBag.resetRandomness();
|
||||
if (itemStack.getItem() instanceof ItemRandomizerBag) itemBlock = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
|
||||
|
||||
//Add blocks in posList first
|
||||
for (BlockPos blockPos : posList) {
|
||||
if (itemStack.getItem() instanceof ItemRandomizerBag) itemBlock = ItemRandomizerBag.pickRandomStack(ItemRandomizerBag.getBagInventory(itemStack));
|
||||
IBlockState blockState = getBlockStateFromItem(itemBlock, player, blockPos, facing, hitVec, EnumHand.MAIN_HAND);
|
||||
blockStates.add(blockState);
|
||||
itemStacks.add(itemStack);
|
||||
itemStacks.add(itemBlock);
|
||||
}
|
||||
|
||||
for (BlockPos blockPos : posList) {
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
package nl.requios.effortlessbuilding.gui.buildmode;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@@ -25,8 +25,7 @@ import static nl.requios.effortlessbuilding.buildmode.BuildModes.*;
|
||||
* From Chisels and Bits by AlgorithmX2
|
||||
* https://github.com/AlgorithmX2/Chisels-and-Bits/blob/1.12/src/main/java/mod/chiselsandbits/client/gui/ChiselsAndBitsMenu.java
|
||||
*/
|
||||
public class RadialMenu extends GuiScreen
|
||||
{
|
||||
public class RadialMenu extends GuiScreen {
|
||||
|
||||
private final float TIME_SCALE = 0.01f;
|
||||
public static final RadialMenu instance = new RadialMenu();
|
||||
@@ -37,41 +36,32 @@ public class RadialMenu extends GuiScreen
|
||||
//public ButtonAction doAction = null;
|
||||
public boolean actionUsed = false;
|
||||
|
||||
private float clampVis(
|
||||
final float f )
|
||||
{
|
||||
private float clampVis(final float f) {
|
||||
return Math.max( 0.0f, Math.min( 1.0f, f ) );
|
||||
}
|
||||
|
||||
public void raiseVisibility()
|
||||
{
|
||||
public void raiseVisibility() {
|
||||
visibility = clampVis( visibility + lastChange.elapsed( TimeUnit.MILLISECONDS ) * TIME_SCALE );
|
||||
lastChange = Stopwatch.createStarted();
|
||||
}
|
||||
|
||||
public void decreaseVisibility()
|
||||
{
|
||||
public void decreaseVisibility() {
|
||||
visibility = clampVis( visibility - lastChange.elapsed( TimeUnit.MILLISECONDS ) * TIME_SCALE );
|
||||
lastChange = Stopwatch.createStarted();
|
||||
}
|
||||
|
||||
public boolean isVisible()
|
||||
{
|
||||
public boolean isVisible() {
|
||||
return visibility > 0.001;
|
||||
}
|
||||
|
||||
public void configure(
|
||||
final int scaledWidth,
|
||||
final int scaledHeight )
|
||||
{
|
||||
public void configure(final int scaledWidth, final int scaledHeight ) {
|
||||
mc = Minecraft.getMinecraft();
|
||||
fontRenderer = mc.fontRenderer;
|
||||
width = scaledWidth;
|
||||
height = scaledHeight;
|
||||
}
|
||||
|
||||
private static class MenuButton
|
||||
{
|
||||
private static class MenuButton {
|
||||
|
||||
public double x1, x2;
|
||||
public double y1, y2;
|
||||
@@ -83,14 +73,8 @@ public class RadialMenu extends GuiScreen
|
||||
public String name;
|
||||
public EnumFacing textSide;
|
||||
|
||||
public MenuButton(
|
||||
final String name,
|
||||
//final ButtonAction action,
|
||||
final double x,
|
||||
final double y,
|
||||
final TextureAtlasSprite ico,
|
||||
final EnumFacing textSide )
|
||||
{
|
||||
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y,
|
||||
final TextureAtlasSprite ico, final EnumFacing textSide) {
|
||||
this.name = name;
|
||||
//this.action = action;
|
||||
x1 = x;
|
||||
@@ -102,14 +86,8 @@ public class RadialMenu extends GuiScreen
|
||||
this.textSide = textSide;
|
||||
}
|
||||
|
||||
public MenuButton(
|
||||
final String name,
|
||||
//final ButtonAction action,
|
||||
final double x,
|
||||
final double y,
|
||||
final int col,
|
||||
final EnumFacing textSide )
|
||||
{
|
||||
public MenuButton(final String name, /*final ButtonAction action,*/ final double x, final double y,
|
||||
final int col, final EnumFacing textSide) {
|
||||
this.name = name;
|
||||
//this.action = action;
|
||||
x1 = x;
|
||||
@@ -122,38 +100,21 @@ public class RadialMenu extends GuiScreen
|
||||
|
||||
}
|
||||
|
||||
static class MenuRegion
|
||||
{
|
||||
static class MenuRegion {
|
||||
|
||||
public final BuildModeEnum mode;
|
||||
public double x1, x2;
|
||||
public double y1, y2;
|
||||
public boolean highlighted;
|
||||
|
||||
public MenuRegion(
|
||||
final BuildModeEnum mode )
|
||||
{
|
||||
public MenuRegion(final BuildModeEnum mode) {
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static class SpriteIconPositioning
|
||||
{
|
||||
public TextureAtlasSprite sprite;
|
||||
|
||||
public double left;
|
||||
public double top;
|
||||
public double width;
|
||||
public double height;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawScreen(
|
||||
final int mouseX,
|
||||
final int mouseY,
|
||||
final float partialTicks )
|
||||
{
|
||||
public void drawScreen(final int mouseX, final int mouseY, final float partialTicks) {
|
||||
//TODO chisels compat
|
||||
// final ChiselToolType tool = ClientSide.instance.getHeldToolType( EnumHand.MAIN_HAND );
|
||||
//
|
||||
@@ -165,172 +126,173 @@ public class RadialMenu extends GuiScreen
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate( 0.0F, 0.0F, 200.0F );
|
||||
|
||||
final int start = (int) ( visibility * 98 ) << 24;
|
||||
final int end = (int) ( visibility * 128 ) << 24;
|
||||
final int startColor = (int) ( visibility * 98 ) << 24;
|
||||
final int endColor = (int) ( visibility * 128 ) << 24;
|
||||
|
||||
drawGradientRect( 0, 0, width, height, start, end );
|
||||
drawGradientRect(0, 0, width, height, startColor, endColor);
|
||||
|
||||
GlStateManager.disableTexture2D();
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.disableAlpha();
|
||||
GlStateManager.tryBlendFuncSeparate( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0 );
|
||||
GlStateManager.shadeModel( GL11.GL_SMOOTH );
|
||||
GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, 1, 0);
|
||||
GlStateManager.shadeModel(GL11.GL_SMOOTH);
|
||||
final Tessellator tessellator = Tessellator.getInstance();
|
||||
final BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR );
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
final double vecX = mouseX - width / 2;
|
||||
final double vecY = mouseY - height / 2;
|
||||
double radians = Math.atan2( vecY, vecX );
|
||||
final double middleX = width / 2.0;
|
||||
final double middleY = height / 2.0;
|
||||
|
||||
final double ring_inner_edge = 20;
|
||||
final double ring_outer_edge = 50;
|
||||
final double text_distnace = 65;
|
||||
final double mouseXCenter = mouseX - middleX;
|
||||
final double mouseYCenter = mouseY - middleY;
|
||||
double mouseRadians = Math.atan2(mouseYCenter, mouseXCenter);
|
||||
|
||||
final double ringInnerEdge = 20;
|
||||
final double ringOuterEdge = 50;
|
||||
final double textDistance = 65;
|
||||
final double quarterCircle = Math.PI / 2.0;
|
||||
|
||||
if ( radians < -quarterCircle )
|
||||
{
|
||||
radians = radians + Math.PI * 2;
|
||||
if ( mouseRadians < -quarterCircle ) {
|
||||
mouseRadians = mouseRadians + Math.PI * 2;
|
||||
}
|
||||
|
||||
final double middle_x = width / 2;
|
||||
final double middle_y = height / 2;
|
||||
|
||||
final ArrayList<MenuRegion> modes = new ArrayList<MenuRegion>();
|
||||
final ArrayList<MenuButton> btns = new ArrayList<MenuButton>();
|
||||
final ArrayList<MenuButton> buttons = new ArrayList<MenuButton>();
|
||||
|
||||
// btns.add( new MenuButton( "mod.chiselsandbits.other.undo", ButtonAction.UNDO, text_distnace, -20, ClientSide.undoIcon, EnumFacing.EAST ) );
|
||||
// btns.add( new MenuButton( "mod.chiselsandbits.other.redo", ButtonAction.REDO, text_distnace, 4, ClientSide.redoIcon, EnumFacing.EAST ) );
|
||||
// buttons.add( new MenuButton( "mod.chiselsandbits.other.undo", ButtonAction.UNDO, textDistance, -20, ClientSide.undoIcon, EnumFacing.EAST ) );
|
||||
// buttons.add( new MenuButton( "mod.chiselsandbits.other.redo", ButtonAction.REDO, textDistance, 4, ClientSide.redoIcon, EnumFacing.EAST ) );
|
||||
|
||||
for ( final BuildModeEnum mode : BuildModeEnum.values() )
|
||||
{
|
||||
modes.add( new MenuRegion( mode ) );
|
||||
for (final BuildModeEnum mode : BuildModeEnum.values()) {
|
||||
modes.add(new MenuRegion(mode));
|
||||
}
|
||||
|
||||
switchTo = null;
|
||||
//doAction = null;
|
||||
|
||||
if ( !modes.isEmpty() )
|
||||
{
|
||||
if (!modes.isEmpty()) {
|
||||
final int totalModes = Math.max( 3, modes.size() );
|
||||
int currentMode = 0;
|
||||
final double fragment = Math.PI * 0.005;
|
||||
final double fragment2 = Math.PI * 0.0025;
|
||||
final double perObject = 2.0 * Math.PI / totalModes;
|
||||
|
||||
for ( final MenuRegion mnuRgn : modes )
|
||||
{
|
||||
final double begin_rad = currentMode * perObject - quarterCircle;
|
||||
final double end_rad = ( currentMode + 1 ) * perObject - quarterCircle;
|
||||
for (int i = 0; i < modes.size(); i++) {
|
||||
MenuRegion menuRegion = modes.get(i);
|
||||
final double beginRadians = currentMode * perObject - quarterCircle;
|
||||
final double endRadians = (currentMode + 1) * perObject - quarterCircle;
|
||||
|
||||
mnuRgn.x1 = Math.cos( begin_rad );
|
||||
mnuRgn.x2 = Math.cos( end_rad );
|
||||
mnuRgn.y1 = Math.sin( begin_rad );
|
||||
mnuRgn.y2 = Math.sin( end_rad );
|
||||
menuRegion.x1 = Math.cos(beginRadians);
|
||||
menuRegion.x2 = Math.cos(endRadians);
|
||||
menuRegion.y1 = Math.sin(beginRadians);
|
||||
menuRegion.y2 = Math.sin(endRadians);
|
||||
|
||||
final double x1m1 = Math.cos( begin_rad + fragment ) * ring_inner_edge;
|
||||
final double x2m1 = Math.cos( end_rad - fragment ) * ring_inner_edge;
|
||||
final double y1m1 = Math.sin( begin_rad + fragment ) * ring_inner_edge;
|
||||
final double y2m1 = Math.sin( end_rad - fragment ) * ring_inner_edge;
|
||||
final double x1m1 = Math.cos(beginRadians + fragment) * ringInnerEdge;
|
||||
final double x2m1 = Math.cos(endRadians - fragment) * ringInnerEdge;
|
||||
final double y1m1 = Math.sin(beginRadians + fragment) * ringInnerEdge;
|
||||
final double y2m1 = Math.sin(endRadians - fragment) * ringInnerEdge;
|
||||
|
||||
final double x1m2 = Math.cos( begin_rad + fragment2 ) * ring_outer_edge;
|
||||
final double x2m2 = Math.cos( end_rad - fragment2 ) * ring_outer_edge;
|
||||
final double y1m2 = Math.sin( begin_rad + fragment2 ) * ring_outer_edge;
|
||||
final double y2m2 = Math.sin( end_rad - fragment2 ) * ring_outer_edge;
|
||||
final double x1m2 = Math.cos(beginRadians + fragment2) * ringOuterEdge;
|
||||
final double x2m2 = Math.cos(endRadians - fragment2) * ringOuterEdge;
|
||||
final double y1m2 = Math.sin(beginRadians + fragment2) * ringOuterEdge;
|
||||
final double y2m2 = Math.sin(endRadians - fragment2) * ringOuterEdge;
|
||||
|
||||
final float a = 0.5f;
|
||||
float f = 0f;
|
||||
float r = 0.0f;
|
||||
float g = 0.0f;
|
||||
float b = 0.0f;
|
||||
float a = 0.5f;
|
||||
|
||||
final boolean quad = inTriangle(
|
||||
x1m1, y1m1,
|
||||
x2m2, y2m2,
|
||||
x2m1, y2m1,
|
||||
vecX, vecY ) || inTriangle(
|
||||
x1m1, y1m1,
|
||||
x1m2, y1m2,
|
||||
x2m2, y2m2,
|
||||
vecX, vecY );
|
||||
|
||||
if ( begin_rad <= radians && radians <= end_rad && quad )
|
||||
{
|
||||
f = 1;
|
||||
mnuRgn.highlighted = true;
|
||||
switchTo = mnuRgn.mode;
|
||||
//check if current mode
|
||||
int buildMode = ModeSettingsManager.getModeSettings(Minecraft.getMinecraft().player).getBuildMode().ordinal();
|
||||
if (buildMode == i) {
|
||||
r = 0f;
|
||||
g = 0.5f;
|
||||
b = 1f;
|
||||
a = 0.5f;
|
||||
//menuRegion.highlighted = true; //draw text
|
||||
}
|
||||
|
||||
buffer.pos( middle_x + x1m1, middle_y + y1m1, zLevel ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + x2m1, middle_y + y2m1, zLevel ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + x2m2, middle_y + y2m2, zLevel ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + x1m2, middle_y + y1m2, zLevel ).color( f, f, f, a ).endVertex();
|
||||
//check if mouse is over this region
|
||||
final boolean isMouseInQuad = inTriangle(x1m1, y1m1, x2m2, y2m2, x2m1, y2m1, mouseXCenter, mouseYCenter)
|
||||
|| inTriangle(x1m1, y1m1, x1m2, y1m2, x2m2, y2m2, mouseXCenter, mouseYCenter);
|
||||
|
||||
if (beginRadians <= mouseRadians && mouseRadians <= endRadians && isMouseInQuad) {
|
||||
r = 0.6f;//0.6f;
|
||||
g = 0.8f;//0.3f;
|
||||
b = 1f;//0.0f;
|
||||
a = 0.6f;
|
||||
menuRegion.highlighted = true;
|
||||
switchTo = menuRegion.mode;
|
||||
}
|
||||
|
||||
buffer.pos(middleX + x1m1, middleY + y1m1, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + x2m1, middleY + y2m1, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + x2m2, middleY + y2m2, zLevel).color(r, g, b, a).endVertex();
|
||||
buffer.pos(middleX + x1m2, middleY + y1m2, zLevel).color(r, g, b, a).endVertex();
|
||||
|
||||
currentMode++;
|
||||
}
|
||||
}
|
||||
|
||||
for ( final MenuButton btn : btns )
|
||||
{
|
||||
for (final MenuButton btn : buttons) {
|
||||
final float a = 0.5f;
|
||||
float f = 0f;
|
||||
|
||||
if ( btn.x1 <= vecX && btn.x2 >= vecX && btn.y1 <= vecY && btn.y2 >= vecY )
|
||||
{
|
||||
if (btn.x1 <= mouseXCenter && btn.x2 >= mouseXCenter && btn.y1 <= mouseYCenter && btn.y2 >= mouseYCenter) {
|
||||
f = 1;
|
||||
btn.highlighted = true;
|
||||
//doAction = btn.action;
|
||||
}
|
||||
|
||||
buffer.pos( middle_x + btn.x1, middle_y + btn.y1, zLevel ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + btn.x1, middle_y + btn.y2, zLevel ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + btn.x2, middle_y + btn.y2, zLevel ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + btn.x2, middle_y + btn.y1, zLevel ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btn.x1, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y2, zLevel).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + btn.x2, middleY + btn.y1, zLevel).color(f, f, f, a).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.shadeModel( GL11.GL_FLAT );
|
||||
GlStateManager.shadeModel(GL11.GL_FLAT);
|
||||
|
||||
GlStateManager.translate( 0.0F, 0.0F, 5.0F );
|
||||
GlStateManager.translate(0f, 0f, 5f);
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.color( 1, 1, 1, 1.0f );
|
||||
GlStateManager.color(1f, 1f, 1f, 1f);
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableAlpha();
|
||||
GlStateManager.bindTexture( Minecraft.getMinecraft().getTextureMapBlocks().getGlTextureId() );
|
||||
GlStateManager.bindTexture(Minecraft.getMinecraft().getTextureMapBlocks().getGlTextureId());
|
||||
|
||||
buffer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR );
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
|
||||
for ( final MenuRegion mnuRgn : modes )
|
||||
{
|
||||
final double x = ( mnuRgn.x1 + mnuRgn.x2 ) * 0.5 * ( ring_outer_edge * 0.6 + 0.4 * ring_inner_edge );
|
||||
final double y = ( mnuRgn.y1 + mnuRgn.y2 ) * 0.5 * ( ring_outer_edge * 0.6 + 0.4 * ring_inner_edge );
|
||||
for (final MenuRegion mnuRgn : modes) {
|
||||
|
||||
final SpriteIconPositioning sip = ClientProxy.getBuildModeIcon(mnuRgn.mode);
|
||||
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5 * (ringOuterEdge * 0.6 + 0.4 * ringInnerEdge);
|
||||
|
||||
final double scalex = 15 * sip.width * 0.5;
|
||||
final double scaley = 15 * sip.height * 0.5;
|
||||
final TextureAtlasSprite sprite = ClientProxy.getBuildModeIcon(mnuRgn.mode);
|
||||
|
||||
final double scalex = 16 * 0.5;
|
||||
final double scaley = 16 * 0.5;
|
||||
final double x1 = x - scalex;
|
||||
final double x2 = x + scalex;
|
||||
final double y1 = y - scaley;
|
||||
final double y2 = y + scaley;
|
||||
|
||||
final TextureAtlasSprite sprite = sip.sprite;
|
||||
final float f = 1f;
|
||||
final float a = 1f;
|
||||
|
||||
final float f = 1.0f;
|
||||
final float a = 1.0f;
|
||||
final double u1 = 0f;
|
||||
final double u2 = 16f;
|
||||
final double v1 = 0f;
|
||||
final double v2 = 16f;
|
||||
|
||||
final double u1 = sip.left * 16.0;
|
||||
final double u2 = ( sip.left + sip.width ) * 16.0;
|
||||
final double v1 = sip.top * 16.0;
|
||||
final double v2 = ( sip.top + sip.height ) * 16.0;
|
||||
|
||||
buffer.pos( middle_x + x1, middle_y + y1, zLevel ).tex( sprite.getInterpolatedU( u1 ), sprite.getInterpolatedV( v1 ) ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + x1, middle_y + y2, zLevel ).tex( sprite.getInterpolatedU( u1 ), sprite.getInterpolatedV( v2 ) ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + x2, middle_y + y2, zLevel ).tex( sprite.getInterpolatedU( u2 ), sprite.getInterpolatedV( v2 ) ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos( middle_x + x2, middle_y + y1, zLevel ).tex( sprite.getInterpolatedU( u2 ), sprite.getInterpolatedV( v1 ) ).color( f, f, f, a ).endVertex();
|
||||
buffer.pos(middleX + x1, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x1, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y2, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(f, f, f, a).endVertex();
|
||||
buffer.pos(middleX + x2, middleY + y1, zLevel).tex( sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(f, f, f, a).endVertex();
|
||||
}
|
||||
|
||||
for ( final MenuButton btn : btns )
|
||||
{
|
||||
for (final MenuButton btn : buttons) {
|
||||
|
||||
final float f = switchTo == null ? 1.0f : 0.5f;
|
||||
final float a = 1.0f;
|
||||
|
||||
@@ -339,70 +301,69 @@ public class RadialMenu extends GuiScreen
|
||||
final double v1 = 0;
|
||||
final double v2 = 16;
|
||||
|
||||
final TextureAtlasSprite sprite = btn.icon == null ? Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite( ModelLoader.White.LOCATION.toString() ) : btn.icon;
|
||||
final TextureAtlasSprite sprite = btn.icon == null ? Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(ModelLoader.White.LOCATION.toString()) : btn.icon;
|
||||
|
||||
final double btnx1 = btn.x1 + 1;
|
||||
final double btnx2 = btn.x2 - 1;
|
||||
final double btny1 = btn.y1 + 1;
|
||||
final double btny2 = btn.y2 - 1;
|
||||
|
||||
final float red = f * ( ( btn.color >> 16 & 0xff ) / 255.0f );
|
||||
final float green = f * ( ( btn.color >> 8 & 0xff ) / 255.0f );
|
||||
final float blue = f * ( ( btn.color & 0xff ) / 255.0f );
|
||||
final float red = f * ((btn.color >> 16 & 0xff) / 255.0f);
|
||||
final float green = f * ((btn.color >> 8 & 0xff) / 255.0f);
|
||||
final float blue = f * ((btn.color & 0xff) / 255.0f);
|
||||
|
||||
buffer.pos( middle_x + btnx1, middle_y + btny1, zLevel ).tex( sprite.getInterpolatedU( u1 ), sprite.getInterpolatedV( v1 ) ).color( red, green, blue, a ).endVertex();
|
||||
buffer.pos( middle_x + btnx1, middle_y + btny2, zLevel ).tex( sprite.getInterpolatedU( u1 ), sprite.getInterpolatedV( v2 ) ).color( red, green, blue, a ).endVertex();
|
||||
buffer.pos( middle_x + btnx2, middle_y + btny2, zLevel ).tex( sprite.getInterpolatedU( u2 ), sprite.getInterpolatedV( v2 ) ).color( red, green, blue, a ).endVertex();
|
||||
buffer.pos( middle_x + btnx2, middle_y + btny1, zLevel ).tex( sprite.getInterpolatedU( u2 ), sprite.getInterpolatedV( v1 ) ).color( red, green, blue, a ).endVertex();
|
||||
buffer.pos(middleX + btnx1, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex();
|
||||
buffer.pos(middleX + btnx1, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u1), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny2, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v2)).color(red, green, blue, a).endVertex();
|
||||
buffer.pos(middleX + btnx2, middleY + btny1, zLevel).tex(sprite.getInterpolatedU(u2), sprite.getInterpolatedV(v1)).color(red, green, blue, a).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
for ( final MenuRegion mnuRgn : modes )
|
||||
{
|
||||
if ( mnuRgn.highlighted )
|
||||
{
|
||||
final double x = ( mnuRgn.x1 + mnuRgn.x2 ) * 0.5;
|
||||
final double y = ( mnuRgn.y1 + mnuRgn.y2 ) * 0.5;
|
||||
for (final MenuRegion mnuRgn : modes) {
|
||||
|
||||
int fixed_x = (int) ( x * text_distnace );
|
||||
final int fixed_y = (int) ( y * text_distnace );
|
||||
if (mnuRgn.highlighted) {
|
||||
final double x = (mnuRgn.x1 + mnuRgn.x2) * 0.5;
|
||||
final double y = (mnuRgn.y1 + mnuRgn.y2) * 0.5;
|
||||
|
||||
int fixed_x = (int) (x * textDistance);
|
||||
final int fixed_y = (int) (y * textDistance);
|
||||
final String text = mnuRgn.mode.name;
|
||||
|
||||
if ( x <= -0.2 )
|
||||
{
|
||||
fixed_x -= fontRenderer.getStringWidth( text );
|
||||
}
|
||||
else if ( -0.2 <= x && x <= 0.2 )
|
||||
{
|
||||
fixed_x -= fontRenderer.getStringWidth( text ) / 2;
|
||||
if ( x <= -0.2 ) {
|
||||
fixed_x -= fontRenderer.getStringWidth(text);
|
||||
} else if ( -0.2 <= x && x <= 0.2 ) {
|
||||
fixed_x -= fontRenderer.getStringWidth(text) / 2;
|
||||
}
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) middle_x + fixed_x, (int) middle_y + fixed_y, 0xffffffff );
|
||||
fontRenderer.drawStringWithShadow(text, (int) middleX + fixed_x, (int) middleY + fixed_y, 0xffffffff);
|
||||
}
|
||||
}
|
||||
|
||||
for ( final MenuButton btn : btns )
|
||||
{
|
||||
if ( btn.highlighted )
|
||||
{
|
||||
for (final MenuButton btn : buttons) {
|
||||
if (btn.highlighted) {
|
||||
final String text = btn.name;
|
||||
|
||||
if ( btn.textSide == EnumFacing.WEST )
|
||||
{
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middle_x + btn.x1 - 8 ) - fontRenderer.getStringWidth( text ), (int) ( middle_y + btn.y1 + 6 ), 0xffffffff );
|
||||
}
|
||||
else if ( btn.textSide == EnumFacing.EAST )
|
||||
{
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middle_x + btn.x2 + 8 ), (int) ( middle_y + btn.y1 + 6 ), 0xffffffff );
|
||||
}
|
||||
else if ( btn.textSide == EnumFacing.UP )
|
||||
{
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middle_x + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ), (int) ( middle_y + btn.y1 - 14 ), 0xffffffff );
|
||||
}
|
||||
else if ( btn.textSide == EnumFacing.DOWN )
|
||||
{
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middle_x + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ), (int) ( middle_y + btn.y1 + 24 ), 0xffffffff );
|
||||
if (btn.textSide == EnumFacing.WEST) {
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x1 - 8 ) - fontRenderer.getStringWidth( text ),
|
||||
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
|
||||
|
||||
} else if (btn.textSide == EnumFacing.EAST) {
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + btn.x2 + 8 ),
|
||||
(int) ( middleY + btn.y1 + 6 ), 0xffffffff );
|
||||
|
||||
} else if (btn.textSide == EnumFacing.UP) {
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ),
|
||||
(int) ( middleY + btn.y1 - 14 ), 0xffffffff );
|
||||
|
||||
} else if (btn.textSide == EnumFacing.DOWN) {
|
||||
|
||||
fontRenderer.drawStringWithShadow( text, (int) ( middleX + ( btn.x1 + btn.x2 ) * 0.5 - fontRenderer.getStringWidth( text ) * 0.5 ),
|
||||
(int) ( middleY + btn.y1 + 24 ), 0xffffffff );
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -411,42 +372,26 @@ public class RadialMenu extends GuiScreen
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
private boolean inTriangle(
|
||||
final double x1,
|
||||
final double y1,
|
||||
final double x2,
|
||||
final double y2,
|
||||
final double x3,
|
||||
final double y3,
|
||||
final double x,
|
||||
final double y )
|
||||
{
|
||||
final double ab = ( x1 - x ) * ( y2 - y ) - ( x2 - x ) * ( y1 - y );
|
||||
final double bc = ( x2 - x ) * ( y3 - y ) - ( x3 - x ) * ( y2 - y );
|
||||
final double ca = ( x3 - x ) * ( y1 - y ) - ( x1 - x ) * ( y3 - y );
|
||||
return sign( ab ) == sign( bc ) && sign( bc ) == sign( ca );
|
||||
private boolean inTriangle(final double x1, final double y1, final double x2, final double y2,
|
||||
final double x3, final double y3, final double x, final double y ) {
|
||||
final double ab = (x1 - x) * (y2 - y) - (x2 - x) * (y1 - y);
|
||||
final double bc = (x2 - x) * (y3 - y) - (x3 - x) * (y2 - y);
|
||||
final double ca = (x3 - x) * (y1 - y) - (x1 - x) * (y3 - y);
|
||||
return sign(ab) == sign(bc) && sign(bc) == sign(ca);
|
||||
}
|
||||
|
||||
private int sign(
|
||||
final double n )
|
||||
{
|
||||
private int sign(final double n) {
|
||||
return n > 0 ? 1 : -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the mouse is clicked. Args : mouseX, mouseY, clickedButton
|
||||
*/
|
||||
protected void mouseClicked(
|
||||
int mouseX,
|
||||
int mouseY,
|
||||
int mouseButton ) throws IOException
|
||||
{
|
||||
if ( mouseButton == 0 )
|
||||
{
|
||||
this.mc.displayGuiScreen( (GuiScreen) null );
|
||||
protected void mouseClicked(int mouseX, int mouseY, int mouseButton ) {
|
||||
if (mouseButton == 0) {
|
||||
this.mc.displayGuiScreen(null);
|
||||
|
||||
if ( this.mc.currentScreen == null )
|
||||
{
|
||||
if (this.mc.currentScreen == null) {
|
||||
this.mc.setIngameFocus();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,544 +0,0 @@
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.IWorldEventListener;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.lwjgl.opengl.ARBMultitexture;
|
||||
import org.lwjgl.opengl.ARBShaderObjects;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
import org.lwjgl.util.Color;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public class RenderHelper implements IWorldEventListener {
|
||||
|
||||
private static final Color colorX = new Color(255, 72, 52);
|
||||
private static final Color colorY = new Color(67, 204, 51);
|
||||
private static final Color colorZ = new Color(52, 247, 255);
|
||||
private static final Color colorRadial = new Color(52, 247, 255);
|
||||
private static final int lineAlpha = 200;
|
||||
private static final int planeAlpha = 75;
|
||||
private static final Vec3d epsilon = new Vec3d(0.001, 0.001, 0.001); //prevents z-fighting
|
||||
|
||||
private static List<BlockPos> previousCoordinates;
|
||||
|
||||
private static final int secondaryTextureUnit = 7;
|
||||
|
||||
private static void begin(float partialTicks) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
|
||||
double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
|
||||
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
|
||||
Vec3d playerPos = new Vec3d(playerX, playerY, playerZ);
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(-playerPos.x, -playerPos.y, -playerPos.z);
|
||||
|
||||
GL11.glDepthMask(false);
|
||||
}
|
||||
|
||||
private static void beginLines() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GL11.glLineWidth(2);
|
||||
}
|
||||
|
||||
private static void endLines() {
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
private static void beginBlockPreviews() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_color.png"));
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png"));
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL14.glBlendColor(1F, 1F, 1F, 0.8f);
|
||||
}
|
||||
|
||||
private static void endBlockPreviews() {
|
||||
ShaderHelper.releaseShader();
|
||||
GlStateManager.disableBlend();
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
private static void end() {
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
private static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) {
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.translate(-0.005f, -0.005f, 0.005f);
|
||||
GlStateManager.scale(1.01f, 1.01f, 1.01f);
|
||||
dispatcher.renderBlockBrightness(blockState, 0.85f);
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
public static void renderBlockOutline(BlockPos pos) {
|
||||
renderBlockOutline(pos, pos);
|
||||
}
|
||||
|
||||
//Renders outline. Pos1 has to be minimal x,y,z and pos2 maximal x,y,z
|
||||
public static void renderBlockOutline(BlockPos pos1, BlockPos pos2) {
|
||||
GL11.glLineWidth(2);
|
||||
|
||||
AxisAlignedBB aabb = new AxisAlignedBB(pos1, pos2.add(1, 1, 1)).grow(0.0020000000949949026);
|
||||
|
||||
RenderGlobal.drawSelectionBoundingBox(aabb, 0f, 0f, 0f, 0.4f);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRender(RenderWorldLastEvent event) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
|
||||
begin(event.getPartialTicks());
|
||||
|
||||
beginLines();
|
||||
//Mirror lines and areas
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m != null && m.enabled && (m.mirrorX || m.mirrorY || m.mirrorZ))
|
||||
{
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
int radius = m.radius;
|
||||
|
||||
if (m.mirrorX)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x, pos.y + radius, pos.z + radius);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorX, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
if (m.mirrorY)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y, pos.z + radius);
|
||||
|
||||
drawMirrorPlaneY(posA, posB, colorY, m.drawLines, m.drawPlanes);
|
||||
}
|
||||
if (m.mirrorZ)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y + radius, pos.z);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorZ, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
|
||||
//Draw axis coordinated colors if two or more axes are enabled
|
||||
//(If only one is enabled the lines are that planes color)
|
||||
if (m.drawLines && ((m.mirrorX && m.mirrorY) || (m.mirrorX && m.mirrorZ) || (m.mirrorY && m.mirrorZ)))
|
||||
{
|
||||
drawMirrorLines(m);
|
||||
}
|
||||
}
|
||||
|
||||
//Radial mirror lines and areas
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r != null && r.enabled)
|
||||
{
|
||||
Vec3d pos = r.position.add(epsilon);
|
||||
int radius = r.radius;
|
||||
|
||||
float angle = 2f * ((float) Math.PI) / r.slices;
|
||||
Vec3d relStartVec = new Vec3d(radius, 0, 0);
|
||||
if (r.slices%4 == 2) relStartVec = relStartVec.rotateYaw(angle / 2f);
|
||||
|
||||
for (int i = 0; i < r.slices; i++) {
|
||||
Vec3d relNewVec = relStartVec.rotateYaw(angle * i);
|
||||
Vec3d newVec = pos.add(relNewVec);
|
||||
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(newVec.x, pos.y + radius, newVec.z);
|
||||
drawMirrorPlane(posA, posB, colorRadial, r.drawLines, r.drawPlanes, false);
|
||||
}
|
||||
}
|
||||
endLines();
|
||||
|
||||
//Render block previews
|
||||
RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
|
||||
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.Normal) lookingAt = Minecraft.getMinecraft().objectMouseOver;
|
||||
|
||||
ItemStack mainhand = player.getHeldItemMainhand();
|
||||
boolean toolInHand = !(!mainhand.isEmpty() && (mainhand.getItem() instanceof ItemBlock || mainhand.getItem() instanceof ItemRandomizerBag));
|
||||
|
||||
BlockPos startPos = null;
|
||||
EnumFacing sideHit = null;
|
||||
Vec3d hitVec = null;
|
||||
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
startPos = lookingAt.getBlockPos();
|
||||
|
||||
//Check if tool (or none) in hand
|
||||
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
|
||||
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable) {
|
||||
startPos = startPos.offset(lookingAt.sideHit);
|
||||
}
|
||||
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (modifierSettings.doQuickReplace() && !toolInHand && replaceable) {
|
||||
startPos = startPos.down();
|
||||
}
|
||||
|
||||
sideHit = lookingAt.sideHit;
|
||||
hitVec = lookingAt.hitVec;
|
||||
}
|
||||
|
||||
//Dont render if in normal mode and modifiers are disabled
|
||||
//Unless alwaysShowBlockPreview is true in config
|
||||
if (modeSettings.getBuildMode() != BuildModes.BuildModeEnum.Normal ||
|
||||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
|
||||
BuildConfig.visuals.alwaysShowBlockPreview) {
|
||||
|
||||
beginBlockPreviews();
|
||||
|
||||
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
|
||||
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
|
||||
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
|
||||
|
||||
if (sideHit != null) {
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
|
||||
float percentile = ClientProxy.ticksInGame / 50f % 1f;
|
||||
//TODO test
|
||||
percentile = 1f;
|
||||
|
||||
//get coordinates
|
||||
List<BlockPos> startCoordinates = BuildModes.findCoordinates(player, startPos);
|
||||
|
||||
BlockPos firstPos = BlockPos.ORIGIN, secondPos = BlockPos.ORIGIN;
|
||||
//remember first and last pos for highlighting
|
||||
if (!startCoordinates.isEmpty()) {
|
||||
firstPos = startCoordinates.get(0);
|
||||
secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
}
|
||||
|
||||
//Limit number of blocks you can place
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
if (startCoordinates.size() > limit) {
|
||||
startCoordinates = startCoordinates.subList(0, limit);
|
||||
}
|
||||
|
||||
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
|
||||
|
||||
Collections.sort(newCoordinates, (lhs, rhs) -> {
|
||||
// -1 - less than, 1 - greater than, 0 - equal
|
||||
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
|
||||
});
|
||||
|
||||
//check if they are different from previous
|
||||
if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
|
||||
previousCoordinates = newCoordinates;
|
||||
//if so, renew randomness of randomizer bag
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
}
|
||||
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
|
||||
Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<IBlockState> blockStates = BuildModifiers.findBlockStates(player, startCoordinates, hitVec, lookingAt.sideHit, itemStacks);
|
||||
|
||||
//check if valid blockstates
|
||||
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
|
||||
for (int i = newCoordinates.size() - 1; i >= 0; i--) {
|
||||
BlockPos blockPos = newCoordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemstack = itemStacks.get(i);
|
||||
//Check if can place
|
||||
if (!itemstack.isEmpty() && SurvivalHelper.canPlayerEdit(player, player.world, blockPos, itemstack) &&
|
||||
SurvivalHelper.mayPlace(player.world, Block.getBlockFromItem(itemstack.getItem()), blockState, blockPos, true, EnumFacing.UP, player) &&
|
||||
SurvivalHelper.canReplace(player.world, player, blockPos)) {
|
||||
|
||||
ShaderHelper.useShader(ShaderHelper.dissolve, generateShaderCallback(percentile,
|
||||
new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
|
||||
/*blockPos == firstPos ||*/ blockPos == secondPos));
|
||||
renderBlockPreview(dispatcher, blockPos, blockState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
endBlockPreviews();
|
||||
|
||||
beginLines();
|
||||
//Draw outlines if tool in hand
|
||||
//Find proper raytrace: either normal range or increased range depending on canBreakFar
|
||||
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
|
||||
RayTraceResult breakingRaytrace = ReachHelper.canBreakFar(player) ? lookingAt : objectMouseOver;
|
||||
if (toolInHand && breakingRaytrace != null && breakingRaytrace.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
List<BlockPos> breakCoordinates = BuildModifiers.findCoordinates(player, breakingRaytrace.getBlockPos());
|
||||
|
||||
//Only render first outline if further than normal reach
|
||||
boolean excludeFirst = objectMouseOver != null && objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK;
|
||||
for (int i = excludeFirst ? 1 : 0; i < breakCoordinates.size(); i++) {
|
||||
BlockPos coordinate = breakCoordinates.get(i);
|
||||
|
||||
IBlockState blockState = player.world.getBlockState(coordinate);
|
||||
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
|
||||
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
|
||||
renderBlockOutline(coordinate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
endLines();
|
||||
}
|
||||
|
||||
end();
|
||||
}
|
||||
|
||||
|
||||
//----Mirror----
|
||||
|
||||
public static void drawMirrorPlane(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes, boolean drawVerticalLines) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posB.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posB.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
if (drawVerticalLines) {
|
||||
bufferBuilder.pos(middle.x, posA.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, posB.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
public static void drawMirrorPlaneY(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(middle.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
public static void drawMirrorLines(Mirror.MirrorSettings m) {
|
||||
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
|
||||
GL11.glColor4d(100, 100, 100, 255);
|
||||
GL11.glLineWidth(2);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(pos.x - m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x + m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y - m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y + m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z - m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z + m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
private static Consumer<Integer> generateShaderCallback(final float percentile, final Vec3d blockpos, final Vec3d firstpos, final Vec3d secondpos, final boolean highlight) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
return (Integer shader) -> {
|
||||
int percentileUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "percentile");
|
||||
int highlightUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "highlight");
|
||||
int blockposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "blockpos");
|
||||
int firstposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "firstpos");
|
||||
int secondposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "secondpos");
|
||||
int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image");
|
||||
int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask");
|
||||
|
||||
//image
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
|
||||
ARBShaderObjects.glUniform1iARB(imageUniform, 0);
|
||||
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
|
||||
|
||||
GlStateManager.enableTexture2D();
|
||||
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
//mask
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D,
|
||||
mc.renderEngine.getTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")).getGlTextureId());
|
||||
ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit);
|
||||
|
||||
//blockpos
|
||||
ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
|
||||
ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
|
||||
ARBShaderObjects.glUniform3fARB(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
|
||||
|
||||
//percentile
|
||||
ARBShaderObjects.glUniform1fARB(percentileUniform, percentile);
|
||||
//highlight
|
||||
ARBShaderObjects.glUniform1iARB(highlightUniform, highlight ? 1 : 0);
|
||||
};
|
||||
}
|
||||
|
||||
//IWORLDEVENTLISTENER IMPLEMENTATION
|
||||
@Override
|
||||
public void notifyBlockUpdate(World worldIn, BlockPos pos, IBlockState oldState, IBlockState newState, int flags) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyLightSet(BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category,
|
||||
double x, double y, double z, float volume, float pitch) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playRecord(SoundEvent soundIn, BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int id, boolean ignoreRange, boolean p_190570_3_, double x, double y, double z,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityAdded(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityRemoved(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void broadcastSound(int soundID, BlockPos pos, int data) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data) {
|
||||
|
||||
}
|
||||
|
||||
//Sends breaking progress for all coordinates to renderglobal, so all blocks get visually broken
|
||||
@Override
|
||||
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
|
||||
if (!BuildModifiers.isEnabled(modifierSettings, pos)) return;
|
||||
|
||||
List<BlockPos> coordinates = BuildModifiers.findCoordinates(mc.player, pos);
|
||||
for (int i = 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (SurvivalHelper.canBreak(mc.world, mc.player, coordinate)) {
|
||||
//Send i as entity id because only one block can be broken per id
|
||||
//Unless i happens to be the player id, then take something else
|
||||
int fakeId = mc.player.getEntityId() != i ? i : coordinates.size();
|
||||
mc.renderGlobal.sendBlockBreakProgress(fakeId, coordinate, progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -44,19 +44,9 @@ public class SurvivalHelper {
|
||||
itemstack = ItemRandomizerBag.findStack(bagInventory, Item.getItemFromBlock(blockState.getBlock()));
|
||||
}
|
||||
|
||||
//Check if itemstack is correct
|
||||
if (!(itemstack.getItem() instanceof ItemBlock) || Block.getBlockFromItem(itemstack.getItem()) != blockState.getBlock()) {
|
||||
EffortlessBuilding.log(player, "Cannot (re)place block", true);
|
||||
EffortlessBuilding.log("SurvivalHelper#placeBlock: itemstack " + itemstack.toString() + " does not match blockstate " + blockState.toString());
|
||||
return false;
|
||||
}
|
||||
|
||||
Block block = ((ItemBlock) itemstack.getItem()).getBlock();
|
||||
|
||||
if (!itemstack.isEmpty() && canPlayerEdit(player, world, pos, itemstack) &&
|
||||
mayPlace(world, block, blockState, pos, skipCollisionCheck, facing.getOpposite(), player) &&
|
||||
canReplace(world, player, pos))
|
||||
{
|
||||
if (canPlace(world, player, pos, blockState, itemstack, skipCollisionCheck, facing.getOpposite())) {
|
||||
//Drop existing block
|
||||
//TODO check if can replace
|
||||
dropBlock(world, player, pos);
|
||||
@@ -108,6 +98,107 @@ public class SurvivalHelper {
|
||||
return false;
|
||||
}
|
||||
|
||||
//Gives items directly to player
|
||||
public static void dropBlock(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return;
|
||||
|
||||
IBlockState blockState = world.getBlockState(pos);
|
||||
|
||||
int fortune = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, player.getHeldItemMainhand());
|
||||
List<ItemStack> drops = blockState.getBlock().getDrops(world, pos, blockState, fortune);
|
||||
for (ItemStack drop : drops)
|
||||
{
|
||||
ItemHandlerHelper.giveItemToPlayer(player, drop);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if player can place a block.
|
||||
* Turn randomizer bag into itemstack inside before.
|
||||
* @param world
|
||||
* @param player
|
||||
* @param pos
|
||||
* @param newBlockState the blockstate that is going to be placed
|
||||
* @param itemStack the itemstack used for placing
|
||||
* @param skipCollisionCheck skips collision check with entities
|
||||
* @param sidePlacedOn
|
||||
* @return Whether the player may place the block at pos with itemstack
|
||||
*/
|
||||
public static boolean canPlace(World world, EntityPlayer player, BlockPos pos, IBlockState newBlockState, ItemStack itemStack, boolean skipCollisionCheck, EnumFacing sidePlacedOn) {
|
||||
|
||||
//Check if itemstack is correct
|
||||
if (!(itemStack.getItem() instanceof ItemBlock) || Block.getBlockFromItem(itemStack.getItem()) != newBlockState.getBlock()) {
|
||||
EffortlessBuilding.log(player, "Cannot (re)place block", true);
|
||||
EffortlessBuilding.log("SurvivalHelper#placeBlock: itemstack " + itemStack.toString() + " does not match blockstate " + newBlockState.toString());
|
||||
return false;
|
||||
}
|
||||
|
||||
Block block = ((ItemBlock) itemStack.getItem()).getBlock();
|
||||
|
||||
return !itemStack.isEmpty() && canPlayerEdit(player, world, pos, itemStack) &&
|
||||
mayPlace(world, block, newBlockState, pos, skipCollisionCheck, sidePlacedOn, player) &&
|
||||
canReplace(world, player, pos);
|
||||
}
|
||||
|
||||
//Can be harvested with hand? (or in creative)
|
||||
private static boolean canReplace(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return true;
|
||||
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
state = state.getBlock().getActualState(state, world, pos);
|
||||
if (state.getMaterial().isToolNotRequired()) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//From EntityPlayer#canPlayerEdit
|
||||
private static boolean canPlayerEdit(EntityPlayer player, World world, BlockPos pos, ItemStack stack)
|
||||
{
|
||||
if (player.capabilities.allowEdit)
|
||||
{
|
||||
//True in creative and survival mode
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Adventure mode
|
||||
Block block = world.getBlockState(pos).getBlock();
|
||||
return stack.canPlaceOn(block) || stack.canEditBlocks();
|
||||
}
|
||||
}
|
||||
|
||||
//From World#mayPlace
|
||||
private static boolean mayPlace(World world, Block blockIn, IBlockState newBlockState, BlockPos pos, boolean skipCollisionCheck, EnumFacing sidePlacedOn, @Nullable Entity placer)
|
||||
{
|
||||
IBlockState iblockstate1 = world.getBlockState(pos);
|
||||
AxisAlignedBB axisalignedbb = skipCollisionCheck ? null : blockIn.getDefaultState().getCollisionBoundingBox(world, pos);
|
||||
|
||||
if (axisalignedbb != Block.NULL_AABB && !world.checkNoEntityCollision(axisalignedbb.offset(pos), placer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if same block
|
||||
//Necessary otherwise extra items will be dropped
|
||||
if (iblockstate1 == newBlockState) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (iblockstate1.getMaterial() == Material.CIRCUITS && blockIn == Blocks.ANVIL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check quickreplace
|
||||
if (placer instanceof EntityPlayer && ModifierSettingsManager.getModifierSettings(((EntityPlayer) placer)).doQuickReplace()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return iblockstate1.getBlock().isReplaceable(world, pos) && blockIn.canPlaceBlockOnSide(world, pos, sidePlacedOn);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Can break using held tool? (or in creative)
|
||||
public static boolean canBreak(World world, EntityPlayer player, BlockPos pos) {
|
||||
IBlockState blockState = world.getBlockState(pos);
|
||||
@@ -151,75 +242,4 @@ public class SurvivalHelper {
|
||||
|
||||
return toolLevel >= block.getHarvestLevel(state);
|
||||
}
|
||||
|
||||
//Can be harvested with hand? (or in creative)
|
||||
public static boolean canReplace(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return true;
|
||||
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
state = state.getBlock().getActualState(state, world, pos);
|
||||
if (state.getMaterial().isToolNotRequired()) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//Gives items directly to player
|
||||
public static void dropBlock(World world, EntityPlayer player, BlockPos pos){
|
||||
if (player.isCreative()) return;
|
||||
|
||||
IBlockState blockState = world.getBlockState(pos);
|
||||
|
||||
int fortune = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, player.getHeldItemMainhand());
|
||||
List<ItemStack> drops = blockState.getBlock().getDrops(world, pos, blockState, fortune);
|
||||
for (ItemStack drop : drops)
|
||||
{
|
||||
ItemHandlerHelper.giveItemToPlayer(player, drop);
|
||||
}
|
||||
}
|
||||
|
||||
//From EntityPlayer#canPlayerEdit
|
||||
public static boolean canPlayerEdit(EntityPlayer player, World world, BlockPos pos, ItemStack stack)
|
||||
{
|
||||
if (player.capabilities.allowEdit)
|
||||
{
|
||||
//True in creative and survival mode
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Adventure mode
|
||||
Block block = world.getBlockState(pos).getBlock();
|
||||
return stack.canPlaceOn(block) || stack.canEditBlocks();
|
||||
}
|
||||
}
|
||||
|
||||
//From World#mayPlace
|
||||
public static boolean mayPlace(World world, Block blockIn, IBlockState newBlockState, BlockPos pos, boolean skipCollisionCheck, EnumFacing sidePlacedOn, @Nullable Entity placer)
|
||||
{
|
||||
IBlockState iblockstate1 = world.getBlockState(pos);
|
||||
AxisAlignedBB axisalignedbb = skipCollisionCheck ? null : blockIn.getDefaultState().getCollisionBoundingBox(world, pos);
|
||||
|
||||
if (axisalignedbb != Block.NULL_AABB && !world.checkNoEntityCollision(axisalignedbb.offset(pos), placer))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//Check if same block
|
||||
//Necessary otherwise extra items will be dropped
|
||||
if (iblockstate1 == newBlockState) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (iblockstate1.getMaterial() == Material.CIRCUITS && blockIn == Blocks.ANVIL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//Check quickreplace
|
||||
if (placer instanceof EntityPlayer && ModifierSettingsManager.getModifierSettings(((EntityPlayer) placer)).doQuickReplace()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return iblockstate1.getBlock().isReplaceable(world, pos) && blockIn.canPlaceBlockOnSide(world, pos, sidePlacedOn);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,9 @@ import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
|
||||
/***
|
||||
* Sends a message to the server indicating that a player wants to break a block
|
||||
*/
|
||||
public class BlockBrokenMessage implements IMessage {
|
||||
|
||||
private boolean blockHit;
|
||||
|
||||
@@ -13,7 +13,12 @@ import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import nl.requios.effortlessbuilding.render.BlockPreviewRenderer;
|
||||
|
||||
/***
|
||||
* Sends a message to the server indicating that a player wants to place a block.
|
||||
* Received clientside: server has placed blocks and its letting the client know.
|
||||
*/
|
||||
public class BlockPlacedMessage implements IMessage {
|
||||
|
||||
private boolean blockHit;
|
||||
@@ -81,8 +86,11 @@ public class BlockPlacedMessage implements IMessage {
|
||||
|
||||
if (ctx.side == Side.CLIENT){
|
||||
//Received clientside
|
||||
//Send back your info
|
||||
return new BlockPlacedMessage(ClientProxy.previousLookAt);
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
//Nod RenderHandler to do the dissolve shader effect
|
||||
BlockPreviewRenderer.onBlocksPlaced();
|
||||
});
|
||||
return null;
|
||||
} else {
|
||||
//Received serverside
|
||||
EffortlessBuilding.proxy.getThreadListenerFromContext(ctx).addScheduledTask(() -> {
|
||||
|
||||
@@ -9,6 +9,9 @@ import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
|
||||
/**
|
||||
* Sends a message to the server indicating that a buildmode needs to be canceled for a player
|
||||
*/
|
||||
public class CancelModeMessage implements IMessage {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -3,8 +3,6 @@ package nl.requios.effortlessbuilding.network;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.IThreadListener;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
@@ -14,6 +12,9 @@ import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmode.ModeSettingsManager.*;
|
||||
|
||||
/**
|
||||
* Shares mode settings (see ModeSettingsManager) between server and client
|
||||
*/
|
||||
public class ModeSettingsMessage implements IMessage {
|
||||
|
||||
private ModeSettings modeSettings;
|
||||
|
||||
@@ -16,6 +16,9 @@ import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
|
||||
import static nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager.*;
|
||||
|
||||
/**
|
||||
* Shares modifier settings (see ModifierSettingsManager) between server and client
|
||||
*/
|
||||
public class ModifierSettingsMessage implements IMessage {
|
||||
|
||||
private ModifierSettings modifierSettings;
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
package nl.requios.effortlessbuilding.network;
|
||||
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
|
||||
/***
|
||||
* Sends a message to the client asking for its lookat (objectmouseover) data.
|
||||
* This is then sent back with a BlockPlacedMessage.
|
||||
*/
|
||||
public class RequestLookAtMessage implements IMessage {
|
||||
|
||||
public RequestLookAtMessage() {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf) {
|
||||
}
|
||||
|
||||
// The params of the IMessageHandler are <REQ, REPLY>
|
||||
public static class MessageHandler implements IMessageHandler<RequestLookAtMessage, IMessage> {
|
||||
// Do note that the default constructor is required, but implicitly defined in this case
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(RequestLookAtMessage message, MessageContext ctx) {
|
||||
//EffortlessBuilding.log("message received on " + ctx.side + " side");
|
||||
|
||||
if (ctx.side == Side.CLIENT){
|
||||
//Received clientside
|
||||
//Send back your info
|
||||
return new BlockPlacedMessage(ClientProxy.previousLookAt);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ import net.minecraft.client.entity.EntityPlayerSP;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
import net.minecraft.client.gui.ScaledResolution;
|
||||
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.client.renderer.texture.TextureUtil;
|
||||
import net.minecraft.client.resources.IResource;
|
||||
@@ -52,8 +53,8 @@ import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.gui.buildmode.RadialMenu;
|
||||
import nl.requios.effortlessbuilding.gui.buildmodifier.ModifierSettingsGui;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.RenderHelper;
|
||||
import nl.requios.effortlessbuilding.helper.ShaderHelper;
|
||||
import nl.requios.effortlessbuilding.render.RenderHandler;
|
||||
import nl.requios.effortlessbuilding.render.ShaderHandler;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.network.*;
|
||||
import org.lwjgl.input.Keyboard;
|
||||
@@ -72,11 +73,11 @@ public class ClientProxy implements IProxy {
|
||||
|
||||
public static int ticksInGame = 0;
|
||||
|
||||
private static final HashMap<BuildModes.BuildModeEnum, RadialMenu.SpriteIconPositioning> buildModeIcons = new HashMap<>();
|
||||
private static final HashMap<BuildModes.BuildModeEnum, TextureAtlasSprite> buildModeIcons = new HashMap<>();
|
||||
|
||||
@Override
|
||||
public void preInit(FMLPreInitializationEvent event) {
|
||||
ShaderHelper.init();
|
||||
ShaderHandler.init();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -131,7 +132,7 @@ public class ClientProxy implements IProxy {
|
||||
@SubscribeEvent
|
||||
public static void onEntityJoinWorld(EntityJoinWorldEvent event) {
|
||||
if (event.getEntity() == Minecraft.getMinecraft().player) {
|
||||
event.getWorld().addEventListener(new RenderHelper());
|
||||
event.getWorld().addEventListener(new RenderHandler());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -142,67 +143,12 @@ public class ClientProxy implements IProxy {
|
||||
|
||||
for ( final BuildModes.BuildModeEnum mode : BuildModes.BuildModeEnum.values() )
|
||||
{
|
||||
loadIcon( map, mode );
|
||||
final ResourceLocation sprite = new ResourceLocation("effortlessbuilding", "icons/" + mode.name().toLowerCase());
|
||||
buildModeIcons.put( mode, map.registerSprite(sprite));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* From Chisels and Bits by AlgorithmX2
|
||||
* https://github.com/AlgorithmX2/Chisels-and-Bits/blob/1.12/src/main/java/mod/chiselsandbits/core/ClientSide.java
|
||||
*/
|
||||
private static void loadIcon(final TextureMap map, final BuildModes.BuildModeEnum mode) {
|
||||
final RadialMenu.SpriteIconPositioning sip = new RadialMenu.SpriteIconPositioning();
|
||||
|
||||
final ResourceLocation sprite = new ResourceLocation( "effortlessbuilding", "icons/" + mode.name().toLowerCase() );
|
||||
final ResourceLocation png = new ResourceLocation( "effortlessbuilding", "textures/icons/" + mode.name().toLowerCase() + ".png" );
|
||||
|
||||
sip.sprite = map.registerSprite( sprite );
|
||||
|
||||
try
|
||||
{
|
||||
final IResource iresource = Minecraft.getMinecraft().getResourceManager().getResource( png );
|
||||
final BufferedImage bi = TextureUtil.readBufferedImage( iresource.getInputStream() );
|
||||
|
||||
int bottom = 0;
|
||||
int right = 0;
|
||||
sip.left = bi.getWidth();
|
||||
sip.top = bi.getHeight();
|
||||
|
||||
for ( int x = 0; x < bi.getWidth(); x++ )
|
||||
{
|
||||
for ( int y = 0; y < bi.getHeight(); y++ )
|
||||
{
|
||||
final int color = bi.getRGB( x, y );
|
||||
final int a = color >> 24 & 0xff;
|
||||
if ( a > 0 )
|
||||
{
|
||||
sip.left = Math.min( sip.left, x );
|
||||
right = Math.max( right, x );
|
||||
|
||||
sip.top = Math.min( sip.top, y );
|
||||
bottom = Math.max( bottom, y );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sip.height = bottom - sip.top + 1;
|
||||
sip.width = right - sip.left + 1;
|
||||
|
||||
sip.left /= bi.getWidth();
|
||||
sip.width /= bi.getWidth();
|
||||
sip.top /= bi.getHeight();
|
||||
sip.height /= bi.getHeight();
|
||||
} catch (final IOException e) {
|
||||
sip.height = 1;
|
||||
sip.width = 1;
|
||||
sip.left = 0;
|
||||
sip.top = 0;
|
||||
}
|
||||
|
||||
buildModeIcons.put( mode, sip );
|
||||
}
|
||||
|
||||
public static RadialMenu.SpriteIconPositioning getBuildModeIcon(BuildModes.BuildModeEnum mode) {
|
||||
public static TextureAtlasSprite getBuildModeIcon(BuildModes.BuildModeEnum mode) {
|
||||
return buildModeIcons.get(mode);
|
||||
}
|
||||
|
||||
@@ -295,8 +241,6 @@ public class ClientProxy implements IProxy {
|
||||
|
||||
//QuickReplace toggle
|
||||
if (keyBindings[1].isPressed()) {
|
||||
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
modifierSettings.setQuickReplace(!modifierSettings.doQuickReplace());
|
||||
EffortlessBuilding.log(player, "Set "+ TextFormatting.GOLD + "Quick Replace " + TextFormatting.RESET + (
|
||||
@@ -315,8 +259,10 @@ public class ClientProxy implements IProxy {
|
||||
|
||||
if (keyBindings[4].isPressed()) {
|
||||
//TODO remove
|
||||
ShaderHelper.init();
|
||||
ShaderHandler.init();
|
||||
EffortlessBuilding.log(player, "Reloaded shaders");
|
||||
//player.playSound(SoundEvents.UI_BUTTON_CLICK, 1f, 1f);
|
||||
player.playSound(EffortlessBuilding.SOUND_BUILD_CLICK, 1f, 1f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,285 @@
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.BuildModes;
|
||||
import nl.requios.effortlessbuilding.buildmode.IBuildMode;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.helper.ReachHelper;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import nl.requios.effortlessbuilding.item.ItemRandomizerBag;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.lwjgl.opengl.ARBMultitexture;
|
||||
import org.lwjgl.opengl.ARBShaderObjects;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class BlockPreviewRenderer {
|
||||
private static List<BlockPos> previousCoordinates;
|
||||
private static List<IBlockState> previousBlockStates;
|
||||
private static List<ItemStack> previousItemStacks;
|
||||
private static BlockPos previousFirstPos;
|
||||
private static BlockPos previousSecondPos;
|
||||
private static int soundTime = 0;
|
||||
|
||||
static class PlacedData {
|
||||
float time;
|
||||
List<BlockPos> coordinates;
|
||||
List<IBlockState> blockStates;
|
||||
List<ItemStack> itemStacks;
|
||||
BlockPos firstPos;
|
||||
BlockPos secondPos;
|
||||
|
||||
public PlacedData(float time, List<BlockPos> coordinates, List<IBlockState> blockStates, List<ItemStack> itemStacks, BlockPos firstPos, BlockPos secondPos) {
|
||||
this.time = time;
|
||||
this.coordinates = coordinates;
|
||||
this.blockStates = blockStates;
|
||||
this.itemStacks = itemStacks;
|
||||
this.firstPos = firstPos;
|
||||
this.secondPos = secondPos;
|
||||
}
|
||||
}
|
||||
|
||||
private static List<PlacedData> placedDataList = new ArrayList<>();
|
||||
|
||||
private static final int secondaryTextureUnit = 7;
|
||||
|
||||
public static void render(EntityPlayer player, ModifierSettingsManager.ModifierSettings modifierSettings, ModeSettingsManager.ModeSettings modeSettings) {
|
||||
|
||||
//Render placed blocks with dissolve effect
|
||||
for (int i = 0; i < placedDataList.size(); i++) {
|
||||
PlacedData placed = placedDataList.get(i);
|
||||
if (placed.coordinates != null && !placed.coordinates.isEmpty()) {
|
||||
|
||||
RenderHandler.beginBlockPreviews();
|
||||
|
||||
float dissolve = (ClientProxy.ticksInGame - placed.time) / (float) BuildConfig.visuals.dissolveTime;
|
||||
renderBlockPreviews(placed.coordinates, placed.blockStates, placed.itemStacks, dissolve, placed.firstPos, placed.secondPos, false);
|
||||
|
||||
RenderHandler.endBlockPreviews();
|
||||
}
|
||||
}
|
||||
//Expire
|
||||
placedDataList.removeIf(placed -> placed.time + BuildConfig.visuals.dissolveTime < ClientProxy.ticksInGame);
|
||||
|
||||
//Render block previews
|
||||
RayTraceResult lookingAt = ClientProxy.getLookingAt(player);
|
||||
if (modeSettings.getBuildMode() == BuildModes.BuildModeEnum.Normal) lookingAt = Minecraft.getMinecraft().objectMouseOver;
|
||||
|
||||
ItemStack mainhand = player.getHeldItemMainhand();
|
||||
boolean toolInHand = !(!mainhand.isEmpty() && (mainhand.getItem() instanceof ItemBlock || mainhand.getItem() instanceof ItemRandomizerBag));
|
||||
|
||||
BlockPos startPos = null;
|
||||
EnumFacing sideHit = null;
|
||||
Vec3d hitVec = null;
|
||||
|
||||
//Checking for null is necessary! Even in vanilla when looking down ladders it is occasionally null (instead of Type MISS)
|
||||
if (lookingAt != null && lookingAt.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
startPos = lookingAt.getBlockPos();
|
||||
|
||||
//Check if tool (or none) in hand
|
||||
boolean replaceable = player.world.getBlockState(startPos).getBlock().isReplaceable(player.world, startPos);
|
||||
if (!modifierSettings.doQuickReplace() && !toolInHand && !replaceable) {
|
||||
startPos = startPos.offset(lookingAt.sideHit);
|
||||
}
|
||||
|
||||
//Get under tall grass and other replaceable blocks
|
||||
if (modifierSettings.doQuickReplace() && !toolInHand && replaceable) {
|
||||
startPos = startPos.down();
|
||||
}
|
||||
|
||||
sideHit = lookingAt.sideHit;
|
||||
hitVec = lookingAt.hitVec;
|
||||
}
|
||||
|
||||
//Dont render if in normal mode and modifiers are disabled
|
||||
//Unless alwaysShowBlockPreview is true in config
|
||||
if (modeSettings.getBuildMode() != BuildModes.BuildModeEnum.Normal ||
|
||||
(startPos != null && BuildModifiers.isEnabled(modifierSettings, startPos)) ||
|
||||
BuildConfig.visuals.alwaysShowBlockPreview) {
|
||||
|
||||
RenderHandler.beginBlockPreviews();
|
||||
|
||||
IBuildMode buildModeInstance = modeSettings.getBuildMode().instance;
|
||||
if (buildModeInstance.getSideHit(player) != null) sideHit = buildModeInstance.getSideHit(player);
|
||||
if (buildModeInstance.getHitVec(player) != null) hitVec = buildModeInstance.getHitVec(player);
|
||||
|
||||
if (sideHit != null) {
|
||||
|
||||
//get coordinates
|
||||
List<BlockPos> startCoordinates = BuildModes.findCoordinates(player, startPos);
|
||||
|
||||
BlockPos firstPos = BlockPos.ORIGIN, secondPos = BlockPos.ORIGIN;
|
||||
//Remember first and last pos for the shader
|
||||
if (!startCoordinates.isEmpty()) {
|
||||
firstPos = startCoordinates.get(0);
|
||||
secondPos = startCoordinates.get(startCoordinates.size() - 1);
|
||||
}
|
||||
|
||||
//Limit number of blocks you can place
|
||||
int limit = ReachHelper.getMaxBlocksPlacedAtOnce(player);
|
||||
if (startCoordinates.size() > limit) {
|
||||
startCoordinates = startCoordinates.subList(0, limit);
|
||||
}
|
||||
|
||||
List<BlockPos> newCoordinates = BuildModifiers.findCoordinates(player, startCoordinates);
|
||||
|
||||
Collections.sort(newCoordinates, (lhs, rhs) -> {
|
||||
// -1 - less than, 1 - greater than, 0 - equal
|
||||
double lhsDistanceToPlayer = new Vec3d(lhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
double rhsDistanceToPlayer = new Vec3d(rhs).subtract(player.getPositionEyes(1f)).lengthSquared();
|
||||
return (int) Math.signum(lhsDistanceToPlayer - rhsDistanceToPlayer);
|
||||
});
|
||||
|
||||
hitVec = new Vec3d(Math.abs(hitVec.x - ((int) hitVec.x)), Math.abs(hitVec.y - ((int) hitVec.y)),
|
||||
Math.abs(hitVec.z - ((int) hitVec.z)));
|
||||
List<ItemStack> itemStacks = new ArrayList<>();
|
||||
List<IBlockState> blockStates = BuildModifiers.findBlockStates(player, startCoordinates, hitVec, sideHit, itemStacks);
|
||||
|
||||
//Check if they are different from previous
|
||||
//TODO fix triggering when moving player
|
||||
if (!BuildModifiers.compareCoordinates(previousCoordinates, newCoordinates)) {
|
||||
previousCoordinates = newCoordinates;
|
||||
//remember the rest for placed blocks
|
||||
previousBlockStates = blockStates;
|
||||
previousItemStacks = itemStacks;
|
||||
previousFirstPos = firstPos;
|
||||
previousSecondPos = secondPos;
|
||||
|
||||
//if so, renew randomness of randomizer bag
|
||||
ItemRandomizerBag.renewRandomness();
|
||||
//and play sound (max once every tick)
|
||||
if (newCoordinates.size() > 1 && blockStates.size() > 1 && soundTime < ClientProxy.ticksInGame - 0) {
|
||||
soundTime = ClientProxy.ticksInGame;
|
||||
//player.playSound(EffortlessBuilding.SOUND_BUILD_CLICK, 0.2f, 1f);
|
||||
player.playSound(blockStates.get(0).getBlock().getSoundType(blockStates.get(0), player.world,
|
||||
newCoordinates.get(0), player).getPlaceSound(), 0.3f, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
//Render block previews
|
||||
if (blockStates.size() != 0 && newCoordinates.size() == blockStates.size()) {
|
||||
renderBlockPreviews(newCoordinates, blockStates, itemStacks, 0f, firstPos, secondPos, true);
|
||||
}
|
||||
}
|
||||
|
||||
RenderHandler.endBlockPreviews();
|
||||
|
||||
RenderHandler.beginLines();
|
||||
//Draw outlines if tool in hand
|
||||
//Find proper raytrace: either normal range or increased range depending on canBreakFar
|
||||
RayTraceResult objectMouseOver = Minecraft.getMinecraft().objectMouseOver;
|
||||
RayTraceResult breakingRaytrace = ReachHelper.canBreakFar(player) ? lookingAt : objectMouseOver;
|
||||
if (toolInHand && breakingRaytrace != null && breakingRaytrace.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||
List<BlockPos> breakCoordinates = BuildModifiers.findCoordinates(player, breakingRaytrace.getBlockPos());
|
||||
|
||||
//Only render first outline if further than normal reach
|
||||
boolean excludeFirst = objectMouseOver != null && objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK;
|
||||
for (int i = excludeFirst ? 1 : 0; i < breakCoordinates.size(); i++) {
|
||||
BlockPos coordinate = breakCoordinates.get(i);
|
||||
|
||||
IBlockState blockState = player.world.getBlockState(coordinate);
|
||||
if (!blockState.getBlock().isAir(blockState, player.world, coordinate)) {
|
||||
if (SurvivalHelper.canBreak(player.world, player, coordinate) || i == 0) {
|
||||
RenderHandler.renderBlockOutline(coordinate);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RenderHandler.endLines();
|
||||
}
|
||||
}
|
||||
|
||||
protected static void renderBlockPreviews(List<BlockPos> coordinates, List<IBlockState> blockStates,
|
||||
List<ItemStack> itemStacks, float dissolve, BlockPos firstPos,
|
||||
BlockPos secondPos, boolean checkCanPlace) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
|
||||
|
||||
for (int i = coordinates.size() - 1; i >= 0; i--) {
|
||||
BlockPos blockPos = coordinates.get(i);
|
||||
IBlockState blockState = blockStates.get(i);
|
||||
ItemStack itemstack = itemStacks.get(i);
|
||||
|
||||
//Check if can place
|
||||
//If check is turned off, check if blockstate is the same (for dissolve effect)
|
||||
if (SurvivalHelper.canPlace(player.world, player, blockPos, blockState, itemstack, true, EnumFacing.UP) ||
|
||||
(!checkCanPlace && player.world.getBlockState(blockPos) == blockState)) {
|
||||
|
||||
ShaderHandler.useShader(ShaderHandler.dissolve, generateShaderCallback(dissolve,
|
||||
new Vec3d(blockPos), new Vec3d(firstPos), new Vec3d(secondPos),
|
||||
blockPos == secondPos));
|
||||
RenderHandler.renderBlockPreview(dispatcher, blockPos, blockState);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void onBlocksPlaced() {
|
||||
//Save current coordinates, blockstates and itemstacks
|
||||
placedDataList.add(new PlacedData(ClientProxy.ticksInGame, previousCoordinates, previousBlockStates,
|
||||
previousItemStacks, previousFirstPos, previousSecondPos));
|
||||
|
||||
}
|
||||
|
||||
private static Consumer<Integer> generateShaderCallback(final float dissolve, final Vec3d blockpos, final Vec3d firstpos, final Vec3d secondpos, final boolean highlight) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
return (Integer shader) -> {
|
||||
int percentileUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "dissolve");
|
||||
int highlightUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "highlight");
|
||||
int blockposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "blockpos");
|
||||
int firstposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "firstpos");
|
||||
int secondposUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "secondpos");
|
||||
int imageUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "image");
|
||||
int maskUniform = ARBShaderObjects.glGetUniformLocationARB(shader, "mask");
|
||||
|
||||
//image
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB);
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D, mc.renderEngine.getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).getGlTextureId());
|
||||
ARBShaderObjects.glUniform1iARB(imageUniform, 0);
|
||||
|
||||
OpenGlHelper.setActiveTexture(ARBMultitexture.GL_TEXTURE0_ARB + secondaryTextureUnit);
|
||||
|
||||
GlStateManager.enableTexture2D();
|
||||
GL11.glGetInteger(GL11.GL_TEXTURE_BINDING_2D);
|
||||
|
||||
//mask
|
||||
GL11.glBindTexture(GL11.GL_TEXTURE_2D,
|
||||
mc.renderEngine.getTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png")).getGlTextureId());
|
||||
ARBShaderObjects.glUniform1iARB(maskUniform, secondaryTextureUnit);
|
||||
|
||||
//blockpos
|
||||
ARBShaderObjects.glUniform3fARB(blockposUniform, (float) blockpos.x, (float) blockpos.y, (float) blockpos.z);
|
||||
ARBShaderObjects.glUniform3fARB(firstposUniform, (float) firstpos.x, (float) firstpos.y, (float) firstpos.z);
|
||||
ARBShaderObjects.glUniform3fARB(secondposUniform, (float) secondpos.x, (float) secondpos.y, (float) secondpos.z);
|
||||
|
||||
//dissolve
|
||||
ARBShaderObjects.glUniform1fARB(percentileUniform, dissolve);
|
||||
//highlight
|
||||
ARBShaderObjects.glUniform1iARB(highlightUniform, highlight ? 1 : 0);
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,175 @@
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.Mirror;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.RadialMirror;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.util.Color;
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
public class ModifierRenderer {
|
||||
|
||||
protected static final Color colorX = new Color(255, 72, 52);
|
||||
protected static final Color colorY = new Color(67, 204, 51);
|
||||
protected static final Color colorZ = new Color(52, 247, 255);
|
||||
protected static final Color colorRadial = new Color(52, 247, 255);
|
||||
protected static final int lineAlpha = 200;
|
||||
protected static final int planeAlpha = 75;
|
||||
protected static final Vec3d epsilon = new Vec3d(0.001, 0.001, 0.001); //prevents z-fighting
|
||||
|
||||
public static void render(ModifierSettingsManager.ModifierSettings modifierSettings) {
|
||||
RenderHandler.beginLines();
|
||||
|
||||
//Mirror lines and areas
|
||||
Mirror.MirrorSettings m = modifierSettings.getMirrorSettings();
|
||||
if (m != null && m.enabled && (m.mirrorX || m.mirrorY || m.mirrorZ))
|
||||
{
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
int radius = m.radius;
|
||||
|
||||
if (m.mirrorX)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x, pos.y + radius, pos.z + radius);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorX, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
if (m.mirrorY)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y, pos.z - radius);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y, pos.z + radius);
|
||||
|
||||
drawMirrorPlaneY(posA, posB, colorY, m.drawLines, m.drawPlanes);
|
||||
}
|
||||
if (m.mirrorZ)
|
||||
{
|
||||
Vec3d posA = new Vec3d(pos.x - radius, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(pos.x + radius, pos.y + radius, pos.z);
|
||||
|
||||
drawMirrorPlane(posA, posB, colorZ, m.drawLines, m.drawPlanes, true);
|
||||
}
|
||||
|
||||
//Draw axis coordinated colors if two or more axes are enabled
|
||||
//(If only one is enabled the lines are that planes color)
|
||||
if (m.drawLines && ((m.mirrorX && m.mirrorY) || (m.mirrorX && m.mirrorZ) || (m.mirrorY && m.mirrorZ)))
|
||||
{
|
||||
drawMirrorLines(m);
|
||||
}
|
||||
}
|
||||
|
||||
//Radial mirror lines and areas
|
||||
RadialMirror.RadialMirrorSettings r = modifierSettings.getRadialMirrorSettings();
|
||||
if (r != null && r.enabled)
|
||||
{
|
||||
Vec3d pos = r.position.add(epsilon);
|
||||
int radius = r.radius;
|
||||
|
||||
float angle = 2f * ((float) Math.PI) / r.slices;
|
||||
Vec3d relStartVec = new Vec3d(radius, 0, 0);
|
||||
if (r.slices%4 == 2) relStartVec = relStartVec.rotateYaw(angle / 2f);
|
||||
|
||||
for (int i = 0; i < r.slices; i++) {
|
||||
Vec3d relNewVec = relStartVec.rotateYaw(angle * i);
|
||||
Vec3d newVec = pos.add(relNewVec);
|
||||
|
||||
Vec3d posA = new Vec3d(pos.x, pos.y - radius, pos.z);
|
||||
Vec3d posB = new Vec3d(newVec.x, pos.y + radius, newVec.z);
|
||||
drawMirrorPlane(posA, posB, colorRadial, r.drawLines, r.drawPlanes, false);
|
||||
}
|
||||
}
|
||||
|
||||
RenderHandler.endLines();
|
||||
}
|
||||
|
||||
|
||||
//----Mirror----
|
||||
|
||||
protected static void drawMirrorPlane(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes, boolean drawVerticalLines) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posB.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posB.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
if (drawVerticalLines) {
|
||||
bufferBuilder.pos(middle.x, posA.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, posB.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
protected static void drawMirrorPlaneY(Vec3d posA, Vec3d posB, Color c, boolean drawLines, boolean drawPlanes) {
|
||||
|
||||
GL11.glColor4d(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha());
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
if (drawPlanes) {
|
||||
bufferBuilder.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(posA.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, posA.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), planeAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
if (drawLines) {
|
||||
Vec3d middle = posA.add(posB).scale(0.5);
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(middle.x, middle.y, posA.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(middle.x, middle.y, posB.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posA.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(posB.x, middle.y, middle.z).color(c.getRed(), c.getGreen(), c.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
|
||||
protected static void drawMirrorLines(Mirror.MirrorSettings m) {
|
||||
|
||||
Vec3d pos = m.position.add(epsilon);
|
||||
|
||||
GL11.glColor4d(100, 100, 100, 255);
|
||||
GL11.glLineWidth(2);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder bufferBuilder = tessellator.getBuffer();
|
||||
|
||||
bufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR);
|
||||
|
||||
bufferBuilder.pos(pos.x - m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x + m.radius, pos.y, pos.z).color(colorX.getRed(), colorX.getGreen(), colorX.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y - m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y + m.radius, pos.z).color(colorY.getRed(), colorY.getGreen(), colorY.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z - m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
bufferBuilder.pos(pos.x, pos.y, pos.z + m.radius).color(colorZ.getRed(), colorZ.getGreen(), colorZ.getBlue(), lineAlpha).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.RenderGlobal;
|
||||
import net.minecraft.client.renderer.texture.TextureMap;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.SoundEvent;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.IWorldEventListener;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.buildmode.ModeSettingsManager;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.BuildModifiers;
|
||||
import nl.requios.effortlessbuilding.buildmodifier.ModifierSettingsManager;
|
||||
import nl.requios.effortlessbuilding.helper.SurvivalHelper;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
import org.lwjgl.opengl.GL14;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.List;
|
||||
|
||||
/***
|
||||
* Main render class for Effortless Building
|
||||
*/
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public class RenderHandler implements IWorldEventListener {
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRender(RenderWorldLastEvent event) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
ModeSettingsManager.ModeSettings modeSettings = ModeSettingsManager.getModeSettings(player);
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(player);
|
||||
|
||||
begin(event.getPartialTicks());
|
||||
|
||||
//Mirror and radial mirror lines and areas
|
||||
ModifierRenderer.render(modifierSettings);
|
||||
|
||||
//Render block previews
|
||||
BlockPreviewRenderer.render(player, modifierSettings, modeSettings);
|
||||
|
||||
end();
|
||||
}
|
||||
|
||||
private static void begin(float partialTicks) {
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
double playerX = player.prevPosX + (player.posX - player.prevPosX) * partialTicks;
|
||||
double playerY = player.prevPosY + (player.posY - player.prevPosY) * partialTicks;
|
||||
double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * partialTicks;
|
||||
Vec3d playerPos = new Vec3d(playerX, playerY, playerZ);
|
||||
|
||||
GL11.glPushMatrix();
|
||||
GL11.glTranslated(-playerPos.x, -playerPos.y, -playerPos.z);
|
||||
|
||||
GL11.glDepthMask(false);
|
||||
}
|
||||
|
||||
protected static void beginLines() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glDisable(GL11.GL_CULL_FACE);
|
||||
GL11.glDisable(GL11.GL_LIGHTING);
|
||||
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
||||
|
||||
GL11.glEnable(GL11.GL_BLEND);
|
||||
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GL11.glLineWidth(2);
|
||||
}
|
||||
|
||||
protected static void endLines() {
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
protected static void beginBlockPreviews() {
|
||||
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
|
||||
GL11.glEnable(GL11.GL_CULL_FACE);
|
||||
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_color.png"));
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(EffortlessBuilding.MODID, "textures/shader_mask.png"));
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL14.glBlendColor(1F, 1F, 1F, 0.8f);
|
||||
}
|
||||
|
||||
protected static void endBlockPreviews() {
|
||||
ShaderHandler.releaseShader();
|
||||
GlStateManager.disableBlend();
|
||||
GL11.glPopAttrib();
|
||||
}
|
||||
|
||||
private static void end() {
|
||||
GL11.glDepthMask(true);
|
||||
GL11.glPopMatrix();
|
||||
}
|
||||
|
||||
protected static void renderBlockPreview(BlockRendererDispatcher dispatcher, BlockPos blockPos, IBlockState blockState) {
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate(blockPos.getX(), blockPos.getY(), blockPos.getZ());
|
||||
GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.translate(-0.005f, -0.005f, 0.005f);
|
||||
GlStateManager.scale(1.01f, 1.01f, 1.01f);
|
||||
dispatcher.renderBlockBrightness(blockState, 0.85f);
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
protected static void renderBlockOutline(BlockPos pos) {
|
||||
renderBlockOutline(pos, pos);
|
||||
}
|
||||
|
||||
//Renders outline. Pos1 has to be minimal x,y,z and pos2 maximal x,y,z
|
||||
protected static void renderBlockOutline(BlockPos pos1, BlockPos pos2) {
|
||||
GL11.glLineWidth(2);
|
||||
|
||||
AxisAlignedBB aabb = new AxisAlignedBB(pos1, pos2.add(1, 1, 1)).grow(0.0020000000949949026);
|
||||
|
||||
RenderGlobal.drawSelectionBoundingBox(aabb, 0f, 0f, 0f, 0.4f);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//IWORLDEVENTLISTENER IMPLEMENTATION
|
||||
@Override
|
||||
public void notifyBlockUpdate(World worldIn, BlockPos pos, IBlockState oldState, IBlockState newState, int flags) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void notifyLightSet(BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category,
|
||||
double x, double y, double z, float volume, float pitch) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playRecord(SoundEvent soundIn, BlockPos pos) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnParticle(int id, boolean ignoreRange, boolean p_190570_3_, double x, double y, double z,
|
||||
double xSpeed, double ySpeed, double zSpeed, int... parameters) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityAdded(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onEntityRemoved(Entity entityIn) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void broadcastSound(int soundID, BlockPos pos, int data) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data) {
|
||||
|
||||
}
|
||||
|
||||
//Sends breaking progress for all coordinates to renderglobal, so all blocks get visually broken
|
||||
@Override
|
||||
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress) {
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
|
||||
ModifierSettingsManager.ModifierSettings modifierSettings = ModifierSettingsManager.getModifierSettings(mc.player);
|
||||
if (!BuildModifiers.isEnabled(modifierSettings, pos)) return;
|
||||
|
||||
List<BlockPos> coordinates = BuildModifiers.findCoordinates(mc.player, pos);
|
||||
for (int i = 1; i < coordinates.size(); i++) {
|
||||
BlockPos coordinate = coordinates.get(i);
|
||||
if (SurvivalHelper.canBreak(mc.world, mc.player, coordinate)) {
|
||||
//Send i as entity id because only one block can be broken per id
|
||||
//Unless i happens to be the player id, then take something else
|
||||
int fakeId = mc.player.getEntityId() != i ? i : coordinates.size();
|
||||
mc.renderGlobal.sendBlockBreakProgress(fakeId, coordinate, progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,27 +10,22 @@
|
||||
*
|
||||
* File Created @ [Apr 9, 2014, 11:20:26 PM (GMT)]
|
||||
*/
|
||||
package nl.requios.effortlessbuilding.helper;
|
||||
package nl.requios.effortlessbuilding.render;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GLAllocation;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import nl.requios.effortlessbuilding.BuildConfig;
|
||||
import nl.requios.effortlessbuilding.EffortlessBuilding;
|
||||
import nl.requios.effortlessbuilding.proxy.ClientProxy;
|
||||
import org.apache.logging.log4j.Level;
|
||||
import org.lwjgl.opengl.*;
|
||||
import org.lwjgl.util.vector.Matrix4f;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public final class ShaderHelper {
|
||||
public final class ShaderHandler {
|
||||
|
||||
private static final int VERT_ST = ARBVertexShader.GL_VERTEX_SHADER_ARB;
|
||||
private static final int FRAG_ST = ARBFragmentShader.GL_FRAGMENT_SHADER_ARB;
|
||||
@@ -149,7 +144,7 @@ public final class ShaderHelper {
|
||||
|
||||
private static String readFileAsString(String filename) throws Exception {
|
||||
StringBuilder source = new StringBuilder();
|
||||
InputStream in = ShaderHelper.class.getResourceAsStream(filename);
|
||||
InputStream in = ShaderHandler.class.getResourceAsStream(filename);
|
||||
Exception exception = null;
|
||||
BufferedReader reader;
|
||||
|
||||
@@ -10,3 +10,5 @@ item.effortlessbuilding:reach_upgrade2.name=Reach Upgrade 2
|
||||
item.effortlessbuilding:reach_upgrade3.name=Reach Upgrade 3
|
||||
|
||||
commands.reach.usage=/reach <level>
|
||||
|
||||
effortlessbuilding.subtitle.build_click=Click
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
uniform int time; // Passed in, see ShaderHelper.java
|
||||
|
||||
uniform float percentile; // Passed in via Callback
|
||||
uniform float dissolve; // Passed in via Callback
|
||||
uniform int highlight;
|
||||
uniform vec3 blockpos;
|
||||
uniform vec3 firstpos;
|
||||
@@ -44,28 +44,28 @@ void main() {
|
||||
vec4 maskColor = texture2D(mask, maskcoord);
|
||||
float maskgs = maskColor.r;
|
||||
|
||||
//color.rgb *= gl_Color.rgb;
|
||||
color.rgb *= gl_Color.rgb;
|
||||
|
||||
//desaturate
|
||||
color.rgb *= vec3(0.8);
|
||||
|
||||
//add blueish hue
|
||||
color.rgb += vec3(-0.2, 0.0, 0.3);
|
||||
color.rgb += vec3(-0.1, 0.0, 0.2);
|
||||
|
||||
//add pulsing blue
|
||||
float pulse = (sin(time / 5.0) + 1.0) / 2.0;
|
||||
color.rgb += (1.0 - color.rgb) * vec3(-0.5, 0.2, 0.6) * pulse;
|
||||
color.rgb += 0.4 * vec3(-0.5, 0.2, 0.6) * pulse;
|
||||
|
||||
//add diagonal highlights
|
||||
float diagTime = mod(time / 40.0, 1.4) - 0.2;
|
||||
float diag = smoothstep(diagTime - 0.2, diagTime, place) - smoothstep(diagTime, diagTime + 0.2, place);
|
||||
color.rgb += (1.0 - color.rgb) * diag * vec3(0.0, 0.2, 0.4);
|
||||
color.rgb += 0.2 * diag * vec3(0.0, 0.2, 0.4);
|
||||
|
||||
float diagTime2 = mod(time / 70.0, 1.4) - 0.2;
|
||||
float diag2 = smoothstep(diagTime2 - 0.2, diagTime2, place) - smoothstep(diagTime2, diagTime2 + 0.2, place);
|
||||
color.rgb += (1.0 - color.rgb) * diag2 * vec3(0.0, 0.4, 0.8);
|
||||
color.rgb += 0.2 * diag2 * vec3(0.0, 0.4, 0.8);
|
||||
|
||||
//add shading
|
||||
//add edge shading
|
||||
// vec3 p1;
|
||||
// //if (firstpos.x < secondpos.x)
|
||||
//
|
||||
@@ -77,21 +77,16 @@ void main() {
|
||||
// float distToEdge = min(min(distToEdge1, distToEdge2), distToEdge3);
|
||||
// color.rgb += vec3(0.5 - smoothstep(0, 0.5, distToEdge)) * 0.5;
|
||||
|
||||
//add flat shading
|
||||
if (abs(normal.x) > 0.5)
|
||||
color.rgb -= 0.0;
|
||||
if (abs(normal.y) > 0.5)
|
||||
color.rgb += 0.05;
|
||||
if (abs(normal.z) > 0.5)
|
||||
color.rgb -= 0.05;
|
||||
|
||||
// pulse = 1.0;//pulse / 2.0 + 0.5;
|
||||
// vec4 pulseColor = texture2D(mask, maskcoord + time / 700.0);
|
||||
// vec4 pulseColor2 = texture2D(mask, vec2(maskcoord.x + time / 600.0, maskcoord.y - time / 600.0));
|
||||
// float pulseGreyScale = pulseColor.r + pulseColor2.r / 2.0;
|
||||
//
|
||||
// color.r -= color.r * pulseColor.r * pulse * 0.2;
|
||||
// color.g += (1.0 - color.g) * pulseColor.r * pulse * 0.2;
|
||||
// color.b += (1.0 - color.b) * pulseColor.r * pulse * 0.8;
|
||||
//
|
||||
// color.r -= color.r * pulseColor2.r * pulse * 0.4;
|
||||
// color.g += (1.0 - color.g) * pulseColor2.r * pulse * 0.2;
|
||||
// color.b += (1.0 - color.b) * pulseColor2.r * pulse;
|
||||
|
||||
if(highlight == 1) {
|
||||
if(highlight == 1 && dissolve == 0.0) {
|
||||
color.r += 0.0;
|
||||
color.g += 0.1;
|
||||
color.b -= 0.2;
|
||||
@@ -101,7 +96,7 @@ void main() {
|
||||
color.g = max(0, min(1, color.g));
|
||||
color.b = max(0, min(1, color.b));
|
||||
|
||||
if (maskgs * 0.3 + place * 0.7 <= percentile)
|
||||
gl_FragColor = color;
|
||||
else gl_FragColor = vec4(texcolor.rgb, 0.0);
|
||||
if (maskgs * 0.3 + place * 0.7 <= dissolve)
|
||||
gl_FragColor = vec4(texcolor.rgb, 0.0);
|
||||
else gl_FragColor = color;
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
uniform int time; // Passed in, see ShaderHelper.java
|
||||
|
||||
uniform float percentile; // Passed in via Callback
|
||||
uniform float dissolve; // Passed in via Callback
|
||||
uniform int highlight;
|
||||
uniform vec3 blockpos;
|
||||
uniform vec3 firstpos;
|
||||
@@ -15,6 +15,8 @@ varying vec3 normal;
|
||||
void main() {
|
||||
gl_Position = ftransform();//gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
|
||||
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
||||
gl_FrontColor = gl_Color;
|
||||
gl_BackColor = gl_Color;
|
||||
|
||||
position = gl_Vertex;
|
||||
normal = gl_Normal;
|
||||
|
||||
11
src/main/resources/assets/effortlessbuilding/sounds.json
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"build_click": {
|
||||
"category": "block",
|
||||
"subtitle": "effortlessbuilding.subtitle.build_click",
|
||||
"sounds": [
|
||||
{
|
||||
"name": "effortlessbuilding:build_click"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 319 B |
|
After Width: | Height: | Size: 370 B |
|
After Width: | Height: | Size: 264 B |
|
Before Width: | Height: | Size: 288 B After Width: | Height: | Size: 331 B |
|
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 246 B |
|
Before Width: | Height: | Size: 292 B After Width: | Height: | Size: 317 B |
|
Before Width: | Height: | Size: 259 B After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 310 B |
|
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 309 B |